Don't use Vue3 ref's for storing map data
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@ -18,9 +18,9 @@ const scene = useScene()
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const camera = ref(scene.cameras.main)
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const { zone } = storeToRefs(zoneStore)
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const zoneTilemap = ref(createTilemap())
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const tiles = ref(createTileLayer())
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const tileArray = ref(createTileArray())
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const zoneTilemap = createTilemap()
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const tiles = createTileLayer()
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let tileArray = createTileArray()
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function createTilemap() {
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const zoneData = new Phaser.Tilemaps.MapData({
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@ -41,12 +41,12 @@ function createTileLayer() {
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const uniqueTiles = new Set(tilesFromZone.flat().filter(Boolean))
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const tilesetImages = Array.from(uniqueTiles).map((tile, index) => {
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return zoneTilemap.value.addTilesetImage(tile, tile, config.tile_size.x, config.tile_size.y, 0, 0, index + 1, { x: 0, y: -config.tile_size.y })
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return zoneTilemap.addTilesetImage(tile, tile, config.tile_size.x, config.tile_size.y, 0, 0, index + 1, { x: 0, y: -config.tile_size.y })
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}) as any
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// Add blank tile
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tilesetImages.push(zoneTilemap.value.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.x, config.tile_size.y, 0, 0, 0, { x: 0, y: -config.tile_size.y }))
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const layer = zoneTilemap.value.createBlankLayer('tiles', tilesetImages, 0, config.tile_size.y) as Phaser.Tilemaps.TilemapLayer
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tilesetImages.push(zoneTilemap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.x, config.tile_size.y, 0, 0, 0, { x: 0, y: -config.tile_size.y }))
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const layer = zoneTilemap.createBlankLayer('tiles', tilesetImages, 0, config.tile_size.y) as Phaser.Tilemaps.TilemapLayer
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layer.setDepth(0)
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@ -59,16 +59,16 @@ function createTileArray() {
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onBeforeMount(() => {
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if (zone.value?.tiles) {
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setAllTiles(zoneTilemap.value, tiles.value, zone.value.tiles)
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tileArray.value = zone.value.tiles.map((row) => row.map((tileId) => tileId || 'blank_tile'))
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setAllTiles(zoneTilemap, tiles, zone.value.tiles)
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tileArray = zone.value.tiles.map((row) => row.map((tileId) => tileId || 'blank_tile'))
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} else {
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tileArray.value.forEach((row, y) => row.forEach((_, x) => placeTile(zoneTilemap.value, tiles.value, x, y, 'blank_tile')))
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tileArray.forEach((row, y) => row.forEach((_, x) => placeTile(zoneTilemap, tiles, x, y, 'blank_tile')))
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}
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})
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onBeforeUnmount(() => {
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tiles.value?.destroy()
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zoneTilemap.value.removeAllLayers()
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zoneTilemap.value.destroy()
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tiles?.destroy()
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zoneTilemap.removeAllLayers()
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zoneTilemap.destroy()
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})
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</script>
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