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@ -41,16 +41,16 @@
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</div>
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</div>
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<!-- TODO: update gender on (selected) character -->
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<!-- <div class="flex justify-between w-[190px]">-->
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<!-- <button class="btn-empty flex gap-2" :class="{ selected: characters.find((c) => c.id == selectedCharacterId)?.characterType?.gender === 'MALE' }">-->
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<!-- <img src="/assets/icons/male-icon.svg" class="w-4 h-4 m-auto" alt="Male symbol" />-->
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<!-- <span class="text-white">Male</span>-->
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<!-- </button>-->
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<!-- <button class="btn-empty flex gap-2" :class="{ selected: characters.find((c) => c.id == selectedCharacterId)?.characterType?.gender === 'FEMALE' }">-->
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<!-- <img src="/assets/icons/male-icon.svg" class="w-4 h-4 m-auto" alt="Male symbol" />-->
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<!-- <span class="text-white">Female</span>-->
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<!-- </button>-->
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<!-- </div>-->
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<!-- <div class="flex justify-between w-[190px]">-->
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<!-- <button class="btn-empty flex gap-2" :class="{ selected: characters.find((c) => c.id == selectedCharacterId)?.characterType?.gender === 'MALE' }">-->
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<!-- <img src="/assets/icons/male-icon.svg" class="w-4 h-4 m-auto" alt="Male symbol" />-->
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<!-- <span class="text-white">Male</span>-->
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<!-- </button>-->
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<!-- <button class="btn-empty flex gap-2" :class="{ selected: characters.find((c) => c.id == selectedCharacterId)?.characterType?.gender === 'FEMALE' }">-->
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<!-- <img src="/assets/icons/male-icon.svg" class="w-4 h-4 m-auto" alt="Male symbol" />-->
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<!-- <span class="text-white">Female</span>-->
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<!-- </button>-->
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<!-- </div>-->
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</div>
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</div>
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</div>
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@ -124,9 +124,9 @@
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import config from '@/application/config'
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import { type CharacterHair, type Character as CharacterT, type Map } from '@/application/types'
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import Modal from '@/components/utilities/Modal.vue'
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import { CharacterHairStorage } from '@/storage/storages'
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import { useGameStore } from '@/stores/gameStore'
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import { onBeforeUnmount, onMounted, ref, watch } from 'vue'
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import { CharacterHairStorage } from '@/storage/storages'
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const gameStore = useGameStore()
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const isLoading = ref<boolean>(true)
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@ -137,7 +137,6 @@ const newCharacterName = ref<string>('')
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const characterHairs = ref<CharacterHair[]>([])
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const selectedHairId = ref<number | null>(null)
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// Fetch characters
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setTimeout(() => {
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gameStore.connection?.emit('character:list')
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