114 Commits

Author SHA1 Message Date
231f19a30f Added characterChest component for chest equipment, moved some files 2024-12-27 00:27:54 +01:00
179ceb0ca0 Cleaned up assets, added default border values to main.scss 2024-12-26 20:03:42 +01:00
85f0fca2ae Added copy sprite button, changed asset manager layout, updated packages 2024-12-24 00:54:20 +01:00
baae737d6b CRUD components for items 2024-12-22 20:08:45 +01:00
b9a1ce5ab5 Adjusted sorting 2024-12-22 02:36:14 +01:00
2c7a1e27be Fixes for origin being string, styling bug hair select and wrong label tags 2024-12-21 17:48:20 +01:00
11e978121f Renamed frame speed > frame rate 2024-12-21 02:27:47 +01:00
727ca99b73 #262 : Use frameRate is value is set in sprite settings 2024-12-21 02:20:03 +01:00
5eabb39ec8 Improved hair animation 2024-12-20 01:28:48 +01:00
03313cb092 #259 - Changed bg options for modals, restyled GM Panel 2024-12-15 15:24:10 +01:00
facdd2d1b4 Minor styling changes 2024-12-13 00:47:36 +01:00
7d6bd39f29 GmPanel is full screen by default now 2024-12-12 01:12:33 +01:00
301340327a Added components to manage hair types 2024-11-23 15:29:49 +01:00
d820490b2b Added update logic for character types, added isEnabledForCharCreation field 2024-11-17 17:52:24 +01:00
2c96caee4f Text white when item is active in asset manager 2024-11-17 17:00:07 +01:00
84939a7d32 Disabled texture in GM utility modals , fixed btn padding for zone delete button 2024-11-17 00:46:05 +01:00
1e3fc2b0f8 Added disableBgTexture option to modals 2024-11-17 00:39:28 +01:00
570d315bf5 Small improvements 2024-11-14 23:46:13 +01:00
dd5baa530d Removed console.log(), fixed small bug 2024-11-13 19:38:51 +01:00
e711e124ce Map editor tiles improvement 2024-11-05 21:31:28 +01:00
e1b39c42ec Several map editor improvements 2024-11-05 21:28:12 +01:00
d81c889426 Removed GM tools, added event listener for shift + G to open GM panel 2024-11-05 20:53:39 +01:00
bdc566e30f #236: Fixed clear button in map editor 2024-11-04 23:44:34 +01:00
a653b61b51 Moved zone editor partials into folder 2024-11-04 23:36:19 +01:00
42539cc73d Fix for paint tool 2024-11-04 21:06:40 +01:00
864369860c Typo fixes, started working on bug fix, npm update 2024-11-04 21:04:44 +01:00
adf86d369b #216: Added tile & object picker in map editor 2024-11-03 01:26:13 +01:00
ed17e7f16e #217: Solved duplicate texture loading issue, #215: Finished Dexie implementation. 2024-11-02 02:20:34 +01:00
d402744955 Map editor fixes (select & move), character sprites are now dynamically loaded and cached, moved repeated code into a composable, updated types 2024-10-30 15:27:37 +01:00
c62ff2efc1 Refactor assetManager, renamed assetManager to assetStorage, renamed AssetT to AssetDataT, added better error handling in authentication service, continued working on dynamic asset loading for both maps and map editor 2024-10-30 09:36:16 +01:00
7c259f455c Load all tiles in zone editor 2024-10-28 23:41:26 +01:00
dc2b6b9851 WIP: updated zone manager to match with zone logic (dynamic asset/texture loading) 2024-10-27 21:04:08 +01:00
7db2ba322c Minor improvements, more work on dynamic asset loading 2024-10-26 02:41:16 +02:00
f75528b2af Merge remote-tracking branch 'origin/feature/#215-dexie-caching-implementation' into feature/character-profile
# Conflicts:
#	src/screens/Game.vue
2024-10-25 22:20:34 +02:00
9f50b062b0 Worked on dynamic texture loading 2024-10-25 22:17:02 +02:00
df19c1094c feature/#215-dexie-caching-implementation 2024-10-21 02:08:27 +02:00
6adfc727c5 return if shift is pressed for tiles, objects and event tiles (camera drag = active) 2024-10-19 22:36:08 +02:00
1aa07daa35 Also added overflow to tile group 2024-10-19 22:25:25 +02:00
36901782ea Adjusted gm panel + toolbar styling, fixed tilelist overflow 2024-10-19 22:11:20 +02:00
62f2e1124c #211 Fixed overflow scroll in left panel not working 2024-10-19 21:27:04 +02:00
6e2885cba6 Added tile sorting logic, minor improvements 2024-10-19 21:15:13 +02:00
a0f0b40ed3 Replaced modal resize icon, started writing components for character type management, spride field made optional 2024-10-19 02:15:48 +02:00
5d288772b5 #137 : Added logic to set effects per zone in zone editor 2024-10-18 22:23:56 +02:00
3c9b92ccbd Better func. naming 2024-10-18 19:53:02 +02:00
860fe705c6 Saving maps works again 2024-10-18 19:10:41 +02:00
352ec3fad8 Moved search input into modal 2024-10-18 17:55:58 +02:00
c7a3d74408 Removed todo comment 2024-10-18 17:47:11 +02:00
1e0da5f7cc Removed unused imports, re-added paint func, more refactor work 2024-10-18 17:45:50 +02:00
7ce054191a Re-added & Improved delete logics for tiles, zone objects and event tiles. Added more code comments for better DX. 2024-10-18 15:43:50 +02:00
95dcf237cf npm run format 2024-10-18 02:49:35 +02:00