258 Commits

Author SHA1 Message Date
b195f1399f Updated modal bg styles to correct values, started working on map object setting modal 2025-02-05 21:04:47 +01:00
3c06f7db97 Loop fix, added btn-indigo to general styling 2025-02-05 19:50:53 +01:00
0c9a41c286 Image dimension bug fix 2025-02-05 17:42:16 +01:00
fdbc101f96 npm run format 2025-02-05 15:19:13 +01:00
7ff1de4018 Removed client notif. Server sends one already. 2025-02-05 15:12:52 +01:00
f258c65403 Merge remote-tracking branch 'origin/main' into feature/map-refactor 2025-02-05 15:11:14 +01:00
adc3eba237 Fixed event tile erasing and moving/flipping map objects 2025-02-04 21:39:59 -06:00
2097a51f07 Put back Colin's FE changes 2025-02-05 04:33:40 +01:00
14474f7665 Removed map from mapEffects type 2025-02-05 03:04:33 +01:00
f14d9baaa1 Send PVP value as integer 2025-02-05 02:55:33 +01:00
d2b6d8dcb3 Showing placed map object works in both game and map editor, updated types, cleaned some logic 2025-02-05 02:27:18 +01:00
027fdd7dac TS improvements, WIP loading map objects in game map, WIP loading tile textures 2025-02-05 00:47:28 +01:00
2b40741ca7 npm run format, moved some files for improved file structure, removed redundant logic 2025-02-05 00:19:55 +01:00
aee18956f3 Restored tile editing and proper map clearing behavior 2025-02-04 14:09:57 -06:00
cf54ab842a Merge remote-tracking branch 'origin/main' into feature/map-refactor
# Conflicts:
#	src/components/gameMaster/mapEditor/Map.vue
#	src/components/gameMaster/mapEditor/partials/MapObjectList.vue
#	src/components/gameMaster/mapEditor/partials/TileList.vue
#	src/components/screens/MapEditor.vue
#	src/composables/pointerHandlers/useMapEditorPointerHandlers.ts
2025-02-04 15:15:29 +01:00
0ecd951710 Redundant code removal and synchronizing map settings modal with the editor 2025-02-03 16:18:20 -06:00
ff9dcb91b0 Map object position as tile coordinates, map objects correctly snap to each tile now when moving, and fixed bug of placing objects over eachother on the same tile 2025-02-03 16:18:20 -06:00
841ec0f3df Map object position as tile coordinates, map objects correctly snap to each tile now when moving, and fixed bug of placing objects over eachother on the same tile 2025-02-03 14:53:46 -06:00
554497ecbc Map object isometric placement 2025-02-02 13:45:35 -06:00
efeae337ab Restored map editor event tiles 2025-02-02 00:02:19 -06:00
ad47b37279 deleting map objects restored 2025-02-01 23:19:45 -06:00
5e11b67774 Moving map objects restored 2025-02-01 21:36:37 -06:00
7daefb74eb Restored placed map object selection and implemented object snapping to tile coordinates 2025-02-01 18:44:00 -06:00
4adcf8d61d Placement of map objects 2025-02-01 15:56:07 -06:00
e53e154d16 npm run format 2025-02-01 16:18:33 +01:00
d7f60d7bfc Don't include sprite dimensions in payload sent to server 2025-02-01 14:49:33 +01:00
ac1396304f Added web worker to improve tile analysis performance 2025-02-01 03:11:13 +01:00
09ee9bf01d Show tile & mapObject list on top of toolbar buttons, re-enabled camera follow 2025-02-01 02:26:54 +01:00
09b458eeef Merge remote-tracking branch 'origin/main' into feature/#321 2025-02-01 01:43:12 +01:00
9d95562679 Implemented logic to walk with arrow keys 2025-02-01 01:43:01 +01:00
8e81ce716b Minor tweaks and fixes 2025-01-31 23:11:15 +01:00
2c1db56cc4 Merge remote-tracking branch 'origin/feature/#321' 2025-01-31 23:02:01 +01:00
4fba3678d6 Added eraser to tool check 2025-01-31 23:01:19 +01:00
d29ca10ba9 Merge remote-tracking branch 'origin/feature/#321' 2025-01-31 23:00:16 +01:00
67f83c3447 Forgor styling on the other tiles, fix tab closing 2025-01-31 22:57:14 +01:00
8f82bad3fa Merge remote-tracking branch 'origin/feature/#321' 2025-01-31 22:39:34 +01:00
d665ac989c #321 - Made mapObjectList & tileList side panels 2025-01-31 22:35:13 +01:00
e389534e30 npm run format 2025-01-31 22:33:45 +01:00
7d3946e274 #96 - Renamed and refactored pointer handler composables in favor of arrow key movement. 2025-01-31 22:26:23 +01:00
0f46e3b6d2 #323 - Added alt to all images, also removed unused templates
Templates for old user panel hadnt been removed yet
2025-01-31 19:35:29 +01:00
5dd9d1e7af Added temp. offset logic for easier sprite management 2025-01-31 02:16:19 +01:00
15f9e9861e Zoom 2025-01-31 01:55:52 +01:00
5747166822 Don't toggle accordion on button press 2025-01-31 01:17:44 +01:00
57ad9d4889 Don't update after closing sprite action img offset modal 2025-01-30 18:32:33 +01:00
f268ac9e5b Removed comment, updated types for sprite actions, minor modal component improvement, added components for better sprite management 2025-01-30 18:29:55 +01:00
fb6e2aa742 Undo and redo cycling through map edit history 2025-01-29 19:48:09 -06:00
e530f69311 Recording a stack of editor tile changes with command pattern 2025-01-28 15:33:47 -06:00
2a6321b06b Tile and map object list modals start at top left 2025-01-28 14:09:40 -06:00
ba90982e35 Implemented tap vs hold drawing setting 2025-01-28 13:52:15 -06:00
85537840ab Improved code 2025-01-28 05:14:37 +01:00