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120 Commits

Author SHA1 Message Date
ed6f592606 WIP character select 2024-11-06 23:05:37 +01:00
46ebfaec01 npm update 2024-11-05 23:18:10 +01:00
1384f50406 npm run format 2024-11-05 23:16:47 +01:00
d71f4e7b59 #192: Update light and other effects based on server date / weather state 2024-11-05 23:07:05 +01:00
58929290ab #184: Listen for weather updates from client 2024-11-05 22:46:21 +01:00
63146106c0 Moved clock pos. 2024-11-05 22:02:46 +01:00
7c5602f204 #197: Added background image loader 2024-11-05 22:01:28 +01:00
e711e124ce Map editor tiles improvement 2024-11-05 21:31:28 +01:00
e1b39c42ec Several map editor improvements 2024-11-05 21:28:12 +01:00
d81c889426 Removed GM tools, added event listener for shift + G to open GM panel 2024-11-05 20:53:39 +01:00
afb0edacf6 #184: Added clock component 2024-11-05 20:42:52 +01:00
6d7d568746 Moved login partial components 2024-11-05 20:36:00 +01:00
8df5b6eb76 #239: Add loading indicator to password reset submit button for better UX 2024-11-05 20:21:52 +01:00
270d12821a Renamed component, inform user when password reset mail has been sent, added comment for #238 2024-11-05 01:02:27 +01:00
9c244e980c Cleaned component 2024-11-05 00:35:26 +01:00
25ba54c8ac Moved ResetPassword component to correct dir 2024-11-05 00:33:28 +01:00
9c4bef864b Updated default value 2024-11-05 00:01:36 +01:00
bdc566e30f #236: Fixed clear button in map editor 2024-11-04 23:44:34 +01:00
a653b61b51 Moved zone editor partials into folder 2024-11-04 23:36:19 +01:00
7b61f71fa9 #231 : Remove logic that prevents modals from being dragged outside of the view & refactor modal TS 2024-11-04 23:34:41 +01:00
42539cc73d Fix for paint tool 2024-11-04 21:06:40 +01:00
864369860c Typo fixes, started working on bug fix, npm update 2024-11-04 21:04:44 +01:00
89938b7f93 npm run format 2024-11-04 01:06:15 +01:00
f076661d4a npm update 2024-11-03 22:35:22 +01:00
0b018f53a7 Merge remote-tracking branch 'origin/main' into feature/#182-reset-password 2024-11-03 22:30:45 +01:00
32a13f0f3c Added more whitespace under error on register form 2024-11-03 22:12:14 +01:00
f203bf9534 Merge conflict fix 2024-11-03 22:00:29 +01:00
67b6339ffc FInished password reset (hopefully) 2024-11-03 21:56:19 +01:00
6233da0044 Temporarily disable sound 2024-11-03 03:26:07 +01:00
56f455a08e TS declaration improvement, moved files 2024-11-03 01:32:37 +01:00
9d541cc46a Merge remote-tracking branch 'origin/main' into feature/#182-reset-password
# Conflicts:
#	src/components/screens/Characters.vue
2024-11-03 01:27:27 +01:00
adf86d369b #216: Added tile & object picker in map editor 2024-11-03 01:26:13 +01:00
bbcb84ed03 Refactored screens & login forms, fixed pw reset modal, WIP new pw form 2024-11-03 00:47:02 +01:00
6f40c774ea TS shit 2024-11-03 00:34:03 +01:00
e3b70df46f npm update 2024-11-03 00:33:00 +01:00
584262a59b Merge remote-tracking branch 'origin/main' into feature/#182-reset-password
# Conflicts:
#	src/screens/Login.vue
#	src/stores/gameStore.ts
2024-11-02 21:47:57 +01:00
7e4e613405 Moved music to character selection screen, disable loader 2024-11-02 16:02:43 +01:00
e2c60bfd5a #210 : Play music on login screen 2024-11-02 14:05:37 +01:00
e38c402266 Fix button sound playing when clicked outside of buttons 2024-11-02 13:54:16 +01:00
a299d5dc55 #209: Play sound when a button is pressed 2024-11-02 13:51:07 +01:00
43c0f0ab1e Added vite-plugin-compression 2024-11-02 13:34:52 +01:00
ed17e7f16e #217: Solved duplicate texture loading issue, #215: Finished Dexie implementation. 2024-11-02 02:20:34 +01:00
7d723530e6 Renamed pw reset form variable 2024-11-02 01:47:23 +01:00
a3532a5940 Typo 2024-10-31 12:33:04 +01:00
74cbf3f2c8 Animations now load dynamically and are cached 2024-10-31 12:31:30 +01:00
d402744955 Map editor fixes (select & move), character sprites are now dynamically loaded and cached, moved repeated code into a composable, updated types 2024-10-30 15:27:37 +01:00
39b65b3884 npm run format 2024-10-30 10:07:22 +01:00
c62ff2efc1 Refactor assetManager, renamed assetManager to assetStorage, renamed AssetT to AssetDataT, added better error handling in authentication service, continued working on dynamic asset loading for both maps and map editor 2024-10-30 09:36:16 +01:00
08f55c9680 #190 : Cookie domain improvement 2024-10-30 07:17:07 +01:00
1afc50ea6a Moved reset password, adjusted modal open logic (also WIP) 2024-10-29 22:50:11 +01:00
7c259f455c Load all tiles in zone editor 2024-10-28 23:41:26 +01:00
be854a79b8 Added reset password modal form 2024-10-27 21:31:50 +01:00
a71890ab68 Clean 2024-10-27 21:09:19 +01:00
dc2b6b9851 WIP: updated zone manager to match with zone logic (dynamic asset/texture loading) 2024-10-27 21:04:08 +01:00
d091aabeb3 Removed onMounted() 2024-10-27 18:53:18 +01:00
c261937cf5 Typo fix 2024-10-27 18:50:30 +01:00
4aa1309797 Small cleanup 2024-10-27 18:50:13 +01:00
4f8517a50c Proof of concept dynamic tile loading 2 2024-10-27 18:48:19 +01:00
446e049e6e npm update, added email field 2024-10-27 17:48:04 +01:00
7db2ba322c Minor improvements, more work on dynamic asset loading 2024-10-26 02:41:16 +02:00
70fb732051 finally some good fucking code 2024-10-26 00:15:31 +02:00
5128aa83f9 Added code comment 2024-10-25 22:25:49 +02:00
f75528b2af Merge remote-tracking branch 'origin/feature/#215-dexie-caching-implementation' into feature/character-profile
# Conflicts:
#	src/screens/Game.vue
2024-10-25 22:20:34 +02:00
9f50b062b0 Worked on dynamic texture loading 2024-10-25 22:17:02 +02:00
141cd225c8 Fix hotkey event not working 2024-10-22 20:28:49 +02:00
2870fea15e Added global listener for character profile hotkey
Also re-organised assets folder
2024-10-22 20:23:58 +02:00
8374dc91da WIP Character Profile popup, cleaned up old assets 2024-10-21 22:39:28 +02:00
347fc0e1e8 MVP Dexie loader 2024-10-21 18:35:36 +02:00
715fe5c318 Cookies 2024-10-21 02:15:29 +02:00
df19c1094c feature/#215-dexie-caching-implementation 2024-10-21 02:08:27 +02:00
279b9bc7a3 Reversed order of login screen (img>form) 2024-10-20 01:10:29 +02:00
6adfc727c5 return if shift is pressed for tiles, objects and event tiles (camera drag = active) 2024-10-19 22:36:08 +02:00
1aa07daa35 Also added overflow to tile group 2024-10-19 22:25:25 +02:00
36901782ea Adjusted gm panel + toolbar styling, fixed tilelist overflow 2024-10-19 22:11:20 +02:00
62f2e1124c #211 Fixed overflow scroll in left panel not working 2024-10-19 21:27:04 +02:00
f6e1a54e74 Body view fixes? 2024-10-19 21:20:43 +02:00
6e2885cba6 Added tile sorting logic, minor improvements 2024-10-19 21:15:13 +02:00
252d9c87fd Firefox styling fixes 2024-10-19 17:13:06 +02:00
856829b605 Possible fix for text alignment on Windows 2024-10-19 17:00:58 +02:00
a0f0b40ed3 Replaced modal resize icon, started writing components for character type management, spride field made optional 2024-10-19 02:15:48 +02:00
68222ab511 Styling fixes 2024-10-18 23:08:01 +02:00
fe804037d0 #137 : Listen for zoneEffects in effects component 2024-10-18 22:41:42 +02:00
5d288772b5 #137 : Added logic to set effects per zone in zone editor 2024-10-18 22:23:56 +02:00
3c9b92ccbd Better func. naming 2024-10-18 19:53:02 +02:00
13cb46658f nginx conf. test 2024-10-18 19:45:25 +02:00
222614b856 Moved GmTools and GmPanel to App.vue 2024-10-18 19:27:22 +02:00
9f10db142b don't have ZE enabled by default 2024-10-18 19:21:06 +02:00
860fe705c6 Saving maps works again 2024-10-18 19:10:41 +02:00
352ec3fad8 Moved search input into modal 2024-10-18 17:55:58 +02:00
c7a3d74408 Removed todo comment 2024-10-18 17:47:11 +02:00
1e0da5f7cc Removed unused imports, re-added paint func, more refactor work 2024-10-18 17:45:50 +02:00
7ce054191a Re-added & Improved delete logics for tiles, zone objects and event tiles. Added more code comments for better DX. 2024-10-18 15:43:50 +02:00
34f547f0a6 Added deleteTile() func. to zone composable 2024-10-18 15:40:28 +02:00
14e07aa4a1 npm update 2024-10-18 15:40:14 +02:00
95dcf237cf npm run format 2024-10-18 02:49:35 +02:00
5cc1821922 Removed unused import 2024-10-18 02:49:04 +02:00
9d774bcb18 Removed redundant code , refactor event tile code 2024-10-18 02:48:27 +02:00
c6869f47b1 Typescript improvements, added move zone object logic. 2024-10-18 02:33:51 +02:00
390b9517e0 Moved styling to main.scss as it's global 2024-10-18 00:42:15 +02:00
2497da30b7 Re-added initial-scale=1 2024-10-18 00:40:50 +02:00
66e56d3626 Renamed Keybindings > Hotkeys 2024-10-18 00:33:06 +02:00
d68ee120ab Merge remote-tracking branch 'origin/feature/refactor-zone-editor'
# Conflicts:
#	src/components/gui/Keybindings.vue
#	src/components/gui/Minimap.vue
2024-10-18 00:21:03 +02:00
aff32c33c7 npm update, mobile scroll fix, zone editor object refactor work, removed redundant div 2024-10-18 00:20:30 +02:00
3c8744dc75 Reworked layout for keybindings, hide minimap on smaller screens 2024-10-17 23:26:25 +02:00
774871510e Reordered func. params getTile(), npm run format, refactor zone object part in zone editor, other improvements 2024-10-17 19:26:45 +02:00
e61b705031 Smaller GmTools modal height 2024-10-17 18:41:14 +02:00
3902c611fa Fixed placing tiles 2024-10-17 18:39:18 +02:00
3765cfe5e9 Started refactoring zone editor 2024-10-17 02:32:39 +02:00
2fad54fd26 More styling tweaks, updated confirmation modal 2024-10-16 22:23:00 +02:00
be3cbf77bf Added global empty btn styling, adjusted and WIP modal styling 2024-10-16 20:47:29 +02:00
f24a498246 Re-added Vue Dev Tools. Problem fixed
https://github.com/vuejs/devtools-next/issues/635
2024-10-16 18:50:38 +02:00
9686381745 Removed unused impots, use config.name instead of hardcoded name 2024-10-16 16:07:35 +02:00
e42c530685 Bug fix for toggling zoneEditor 2024-10-16 16:06:18 +02:00
e56e078042 Separated Game and ZoneEditor screens 2024-10-16 16:04:43 +02:00
13be1a38fa Refactor App.vue 2024-10-16 16:04:29 +02:00
27e857b9a6 npm update, removed vue dev tools bc bug 2024-10-16 15:45:41 +02:00
2b2c290db0 Removed unused const. 2024-10-16 14:15:30 +02:00
245b50c1fd Moved component attributes to properties function for more streamlined experience 2024-10-16 14:15:01 +02:00
32dc7a2963 Removed register, it's in the same screen now 2024-10-16 14:11:43 +02:00
a9c2b209d9 Works partially 💩 2024-10-15 23:48:50 +02:00
117 changed files with 4133 additions and 2247 deletions

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@ -1,4 +1,4 @@
VITE_NAME=New Quest
VITE_NAME=Sylvan Quest
VITE_DEVELOPMENT=true
VITE_SERVER_ENDPOINT=http://localhost:4000
VITE_TILE_SIZE_X=64

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@ -27,5 +27,6 @@ RUN npm run build-ntc
# Production stage
FROM nginx:1.26.1-alpine
COPY --from=builder /usr/src/app/dist /usr/share/nginx/html
COPY nginx.conf /etc/nginx/conf.d/default.conf
EXPOSE 80
CMD ["nginx", "-g", "daemon off;"]

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@ -3,7 +3,7 @@
<head>
<meta charset="UTF-8">
<link rel="icon" href="/favicon.ico">
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=0"/>
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no">
<title>Sylvan Quest - Play</title>
</head>
<body>

16
nginx.conf Normal file
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@ -0,0 +1,16 @@
server {
listen 80;
server_name localhost;
root /usr/share/nginx/html;
index index.html;
# Redirect example
location /discord {
return 301 https://discord.gg/JTev3nzeDa;
}
# Serve static files
location / {
try_files $uri $uri/ /index.html;
}
}

1213
package-lock.json generated

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@ -18,11 +18,12 @@
"@vueuse/core": "^10.5.0",
"@vueuse/integrations": "^10.5.0",
"axios": "^1.7.7",
"phaser": "^3.85.2",
"dexie": "^4.0.8",
"phaser": "^3.86.0",
"pinia": "^2.1.6",
"socket.io-client": "^4.8.0",
"universal-cookie": "^6.1.3",
"vue": "^3.5.10",
"vue": "^3.5.12",
"zod": "^3.22.2"
},
"devDependencies": {
@ -48,8 +49,9 @@
"sass": "^1.79.4",
"tailwindcss": "^3.4.13",
"typescript": "~5.6.2",
"vite": "^5.4.8",
"vite-plugin-vue-devtools": "^7.4.6",
"vite": "^5.4.9",
"vite-plugin-compression": "^0.5.1",
"vite-plugin-vue-devtools": "^7.5.2",
"vitest": "^2.0.3",
"vue-tsc": "^1.6.5"
}

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@ -1,36 +1,59 @@
<template>
<div class="overflow-hidden">
<Notifications />
<Login v-if="screen === 'login'" />
<!-- <Register v-if="screen === 'register'" />-->
<Characters v-if="screen === 'characters'" />
<Game v-if="screen === 'game'" />
</div>
<Notifications />
<BackgroundImageLoader />
<GmPanel v-if="gameStore.character?.role === 'gm'" />
<component :is="currentScreen" />
</template>
<script setup lang="ts">
import { useGameStore } from '@/stores/gameStore'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import Notifications from '@/components/utilities/Notifications.vue'
import Login from '@/screens/Login.vue'
// import Register from '@/screens/Register.vue'
import Characters from '@/screens/Characters.vue'
import Game from '@/screens/Game.vue'
import { computed } from 'vue'
import BackgroundImageLoader from '@/components/utilities/BackgroundImageLoader.vue'
import GmPanel from '@/components/gameMaster/GmPanel.vue'
import Login from '@/components/screens/Login.vue'
import Characters from '@/components/screens/Characters.vue'
import Game from '@/components/screens/Game.vue'
import ZoneEditor from '@/components/screens/ZoneEditor.vue'
import { computed, watch } from 'vue'
const gameStore = useGameStore()
const zoneEditorStore = useZoneEditorStore()
const screen = computed(() => {
if (!gameStore.connection) {
return 'login'
} else if (gameStore.token && gameStore.connection) {
if (gameStore.character) {
return 'game'
}
return 'characters'
}
return 'login' // default fallback
const currentScreen = computed(() => {
if (!gameStore.connection) return Login
if (!gameStore.token) return Login
if (!gameStore.character) return Characters
if (zoneEditorStore.active) return ZoneEditor
return Game
})
// Disable right click
addEventListener('contextmenu', (event) => event.preventDefault())
// Watch zoneEditorStore.active and empty gameStore.game.loadedAssets
watch(
() => zoneEditorStore.active,
() => {
gameStore.game.loadedAssets = []
}
)
// #209: Play sound when a button is pressed
addEventListener('click', (event) => {
if (!(event.target instanceof HTMLButtonElement)) {
return
}
const audio = new Audio('/assets/music/click-btn.mp3')
audio.play()
})
// Watch for "G" key press and toggle the gm panel
addEventListener('keydown', (event) => {
if (gameStore.character?.role !== 'gm') return // Only allow toggling the gm panel if the character is a gm
// Check if no input is active
if (event.repeat || event.isComposing || event.defaultPrevented) return
if (event.key === 'G') {
gameStore.toggleGmPanel()
}
})
</script>

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@ -12,7 +12,7 @@
//Globals
body {
@apply bg-black m-0 select-none overscroll-none overflow-hidden;
@apply bg-black m-0 select-none;
-ms-overflow-style: none;
scrollbar-width: none;
@ -20,6 +20,9 @@ body {
-webkit-user-select: none; /* Safari */
-ms-user-select: none; /* IE 10 and IE 11 */
user-select: none; /* Standard syntax */
// Disable pinch zoom
touch-action: pan-x pan-y;
}
h1,
@ -61,7 +64,7 @@ input {
}
.input-field {
@apply px-4 py-2.5 text-base focus-visible:outline-none bg-gray border border-solid border-gray-500 rounded text-gray-300;
@apply px-4 py-2.5 text-base leading-5 focus-visible:outline-none bg-gray border border-solid border-gray-500 rounded text-gray-300;
&.inactive {
@apply bg-gray-600/50 hover:cursor-not-allowed;
&::placeholder {
@ -87,7 +90,7 @@ button {
@apply text-center;
&.btn-cyan {
@apply bg-cyan text-gray-50 text-base rounded py-2.5;
@apply bg-cyan text-gray-50 text-base leading-5 rounded py-2.5;
&.active,
&:hover {
@ -96,7 +99,7 @@ button {
}
&.btn-red {
@apply bg-red text-gray-50 text-base rounded py-2.5;
@apply bg-red text-gray-50 text-base leading-5 rounded py-2.5;
&.active,
&:hover {
@ -104,6 +107,15 @@ button {
}
}
&.btn-empty {
@apply text-gray-50 border-2 border-solid border-gray-500 text-base leading-5 rounded py-2.5;
&.active,
&:hover {
@apply bg-gray-700 border-gray-700;
}
}
&:hover {
@apply cursor-pointer;
}
@ -113,6 +125,12 @@ button {
}
}
.character {
&.active {
@apply pr-px border-r-0;
}
}
.text-pixel {
@apply text-white font-ui drop-shadow-pixel-black;
}
@ -120,3 +138,12 @@ button {
::-webkit-scrollbar {
@apply hidden;
}
canvas {
image-rendering: -moz-crisp-edges;
image-rendering: -webkit-crisp-edges;
image-rendering: pixelated;
position: fixed;
left: 0;
top: 0;
}

View File

@ -1,28 +1,41 @@
<template>
<Scene name="effects" @preload="preloadScene" @create="createScene" @update="updateScene">
</Scene>
<Scene name="effects" @preload="preloadScene" @create="createScene" @update="updateScene" />
</template>
<script setup lang="ts">
import { Scene } from 'phavuer'
import { useZoneStore } from '@/stores/zoneStore'
import { useGameStore } from '@/stores/gameStore'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import { onBeforeMount, onBeforeUnmount, ref } from 'vue'
import { onBeforeUnmount, ref, watch } from 'vue'
import type { WeatherState } from '@/types'
// Constants
const SUNRISE_HOUR = 6
const SUNSET_HOUR = 20
const DAY_STRENGTH = 100
const NIGHT_STRENGTH = 30
// Stores
const gameStore = useGameStore()
const zoneEditorStore = useZoneEditorStore()
const zoneStore = useZoneStore()
// Scene ref
const sceneRef = ref<Phaser.Scene | null>(null)
// Effect-related refs
const dayNightCycle = ref<Phaser.GameObjects.Graphics | null>(null)
// Effect refs
const lightEffect = ref<Phaser.GameObjects.Graphics | null>(null)
const rainEmitter = ref<Phaser.GameObjects.Particles.ParticleEmitter | null>(null)
const fogSprite = ref<Phaser.GameObjects.Sprite | null>(null)
// Effect parameters
const dayNightDuration = 300000 // 5 minutes in milliseconds
const maxDarkness = 0.7
// State refs
const weatherState = ref<WeatherState>({
isRainEnabled: false,
rainPercentage: 0,
isFogEnabled: false,
fogDensity: 0
})
// Scene lifecycle methods
const preloadScene = async (scene: Phaser.Scene) => {
scene.load.image('raindrop', 'assets/raindrop.png')
scene.load.image('fog', 'assets/fog.png')
@ -30,28 +43,24 @@ const preloadScene = async (scene: Phaser.Scene) => {
const createScene = async (scene: Phaser.Scene) => {
sceneRef.value = scene
createDayNightCycle(scene)
setupEffects(scene)
setupSocketListeners()
}
const updateScene = () => {
updateEffects()
}
// Effect setup
const setupEffects = (scene: Phaser.Scene) => {
createLightEffect(scene)
createRainEffect(scene)
createFogEffect(scene)
}
const updateScene = (scene: Phaser.Scene, time: number) => {
updateDayNightCycle(time)
updateFogEffect()
}
const createDayNightCycle = (scene: Phaser.Scene) => {
dayNightCycle.value = scene.add.graphics()
dayNightCycle.value.setDepth(1000)
}
const updateDayNightCycle = (time: number) => {
if (!dayNightCycle.value) return
const darkness = Math.sin((time % dayNightDuration) / dayNightDuration * Math.PI) * maxDarkness
dayNightCycle.value.clear()
dayNightCycle.value.fillStyle(0x000000, darkness)
dayNightCycle.value.fillRect(0, 0, window.innerWidth, window.innerHeight)
const createLightEffect = (scene: Phaser.Scene) => {
lightEffect.value = scene.add.graphics()
lightEffect.value.setDepth(1000)
}
const createRainEffect = (scene: Phaser.Scene) => {
@ -66,13 +75,7 @@ const createRainEffect = (scene: Phaser.Scene) => {
blendMode: 'ADD'
})
rainEmitter.value.setDepth(900)
toggleRain(true) // Start with rain off
}
const toggleRain = (isRaining: boolean) => {
if (rainEmitter.value) {
rainEmitter.value.setVisible(isRaining)
}
rainEmitter.value.stop()
}
const createFogEffect = (scene: Phaser.Scene) => {
@ -82,28 +85,121 @@ const createFogEffect = (scene: Phaser.Scene) => {
fogSprite.value.setDepth(950)
}
const updateFogEffect = () => {
if (fogSprite.value) {
// Example: Oscillate fog opacity
const fogOpacity = (Math.sin(Date.now() / 5000) + 1) / 2 * 0.3
fogSprite.value.setAlpha(fogOpacity)
// Lighting calculations
const calculateLightStrength = (time: Date): number => {
const hour = time.getHours()
const minute = time.getMinutes()
let strength = DAY_STRENGTH
// Night time (10 PM - 6 AM)
if (hour >= SUNSET_HOUR || hour < SUNRISE_HOUR) {
strength = NIGHT_STRENGTH
}
// Full daylight (7 AM - 7 PM)
else if (hour > SUNRISE_HOUR && hour < SUNSET_HOUR - 2) {
strength = DAY_STRENGTH
}
// Sunrise transition (6 AM - 7 AM)
else if (hour === SUNRISE_HOUR) {
strength = NIGHT_STRENGTH + ((DAY_STRENGTH - NIGHT_STRENGTH) * minute) / 60
}
// Sunset transition (8 PM - 10 PM)
else if (hour >= SUNSET_HOUR - 2 && hour < SUNSET_HOUR) {
const totalMinutes = (hour - (SUNSET_HOUR - 2)) * 60 + minute
const transitionProgress = totalMinutes / 120 // 2 hours = 120 minutes
strength = DAY_STRENGTH - (DAY_STRENGTH - NIGHT_STRENGTH) * transitionProgress
}
return strength
}
// Effect updates
const updateEffects = () => {
const effects = zoneStore.zone?.zoneEffects || []
if (effects.length > 0) {
updateZoneEffects(effects)
} else {
// Make sure we're getting the current time
const lightStrength = calculateLightStrength(gameStore.world.date)
updateLightEffect(lightStrength)
updateWeatherEffects()
}
}
// Expose methods to control effects
const controlEffects = {
toggleRain,
setFogDensity: (density: number) => {
if (fogSprite.value) {
fogSprite.value.setAlpha(density)
const updateZoneEffects = (effects: any[]) => {
// Always update light based on time when zone effects are present
updateLightEffect(calculateLightStrength(gameStore.world.date))
effects.forEach((effect) => {
switch (effect.effect) {
case 'rain':
updateRainEffect(effect.strength)
break
case 'fog':
updateFogEffect(effect.strength)
break
}
})
}
const updateWeatherEffects = () => {
updateRainEffect(weatherState.value.isRainEnabled ? weatherState.value.rainPercentage : 0)
updateFogEffect(weatherState.value.isFogEnabled ? weatherState.value.fogDensity * 100 : 0)
}
const updateLightEffect = (strength: number) => {
if (!lightEffect.value) return
const darkness = 1 - strength / 100
lightEffect.value.clear()
lightEffect.value.fillStyle(0x000000, darkness)
lightEffect.value.fillRect(0, 0, window.innerWidth, window.innerHeight)
}
const updateRainEffect = (strength: number) => {
if (!rainEmitter.value) return
if (strength > 0) {
rainEmitter.value.start()
rainEmitter.value.setQuantity(Math.floor((strength / 100) * 10))
} else {
rainEmitter.value.stop()
}
}
// Make control methods available to parent components
defineExpose(controlEffects)
const updateFogEffect = (strength: number) => {
if (!fogSprite.value) return
fogSprite.value.setAlpha(strength / 100)
}
// Socket handlers
const setupSocketListeners = () => {
// Initial weather state
gameStore.connection?.emit('weather', (response: WeatherState) => {
if (zoneStore.zone?.zoneEffects) return
weatherState.value = response
updateEffects()
})
// Weather updates
gameStore.connection?.on('weather', (data: WeatherState) => {
weatherState.value = data
updateEffects()
})
// Time updates
gameStore.connection?.on('date', () => {
if (zoneStore.zone?.zoneEffects) return
updateEffects()
})
}
// Watchers
watch(() => zoneStore.zone?.zoneEffects, updateEffects, { deep: true })
// Cleanup
onBeforeUnmount(() => {
if (sceneRef.value) sceneRef.value.scene.remove('effects')
gameStore.connection?.off('weather')
})
</script>

View File

@ -1,10 +1,10 @@
<template>
<div class="flex flex-wrap items-center input-field gap-1">
<div v-for="(chip, i) in internalValue" :key="i" class="flex gap-2.5 items-center bg-cyan rounded py-1 px-2">
<span class="text-xs">{{ chip }}</span>
<span class="text-xs text-white">{{ chip }}</span>
<button type="button" class="text-xs cursor-pointer text-white font-light font-default not-italic hover:text-gray-50" @click="deleteChip(i)" aria-label="Remove chip">×</button>
</div>
<input class="outline-none border-none p-1" placeholder="Tag name" v-model="currentInput" @keypress.enter.prevent="addChip" @keydown.backspace="handleBackspace" />
<input class="outline-none border-none p-1 text-gray-300" placeholder="Tag name" v-model="currentInput" @keypress.enter.prevent="addChip" @keydown.backspace="handleBackspace" />
</div>
</template>

View File

@ -1,12 +1,12 @@
<template>
<Modal :isModalOpen="gameStore.uiSettings.isGmPanelOpen" @modal:close="() => gameStore.toggleGmPanel()" :modal-width="1000" :modal-height="650" :can-full-screen="true">
<template #modalHeader>
<h3 class="m-0 font-medium shrink-0 text-gray-300">GM Panel</h3>
<div class="flex gap-1.5 flex-wrap">
<button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">General</button>
<button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">Users</button>
<button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">Chats</button>
<button @mousedown.stop class="btn-cyan active py-1.5 px-4 min-w-24">Asset manager</button>
<button class="btn-cyan py-1.5 px-4 min-w-24" type="button" @click="() => zoneEditorStore.toggleActive()">Zone manager</button>
</div>
</template>
<template #modalBody>
@ -22,8 +22,10 @@ import { ref } from 'vue'
import Modal from '@/components/utilities/Modal.vue'
import AssetManager from '@/components/gameMaster/assetManager/AssetManager.vue'
import { useGameStore } from '@/stores/gameStore'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
const gameStore = useGameStore()
const zoneEditorStore = useZoneEditorStore()
let toggle = ref('asset-manager')
</script>

View File

@ -1,44 +0,0 @@
<template>
<Modal :isModalOpen="true" :closable="false" :is-resizable="false" :modal-width="modalWidth" :modal-height="modalHeight" :modal-position-x="posXY.x" :modal-position-y="posXY.y">
<template #modalHeader>
<h3 class="m-0 font-medium shrink-0 text-gray-300">GM tools</h3>
</template>
<template #modalBody>
<div class="content flex flex-col gap-2.5 m-4 h-20">
<button class="btn-cyan py-1.5 px-4 w-full" type="button" @click="gameStore.toggleGmPanel()">Toggle GM panel</button>
<button class="btn-cyan py-1.5 px-4 w-full" type="button" @click="() => zoneEditorStore.toggleActive()">Zone manager</button>
</div>
</template>
</Modal>
</template>
<script setup lang="ts">
import Modal from '@/components/utilities/Modal.vue'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import { useGameStore } from '@/stores/gameStore'
import { onMounted, ref } from 'vue'
const zoneEditorStore = useZoneEditorStore()
const gameStore = useGameStore()
const modalWidth = ref(200)
const modalHeight = ref(180)
let posXY = ref({ x: 0, y: 0 })
onMounted(() => {
window.addEventListener('resize', () => {
posXY.value = customPositionGmPanel(modalWidth.value)
})
})
const customPositionGmPanel = (modalWidth: number) => {
const padding = 25
const width = window.innerWidth
const x = width - (modalWidth + 4) - 25
const y = padding
return { x, y }
}
posXY.value = customPositionGmPanel(modalWidth.value)
</script>

View File

@ -1,56 +1,70 @@
<template>
<div class="flex h-full w-full relative">
<div class="w-2/12 flex flex-col relative">
<div class="w-2/12 flex flex-col relative overflow-auto">
<!-- Asset Categories -->
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': selectedCategory === 'tiles' }" @click="() => (selectedCategory = 'tiles')">
<span>Tiles</span>
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
<span :class="{ 'text-white': selectedCategory === 'tiles' }">Tiles</span>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a>
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': selectedCategory === 'objects' }" @click="() => (selectedCategory = 'objects')">
<span>Objects</span>
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
<span :class="{ 'text-white': selectedCategory === 'objects' }">Objects</span>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a>
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': selectedCategory === 'sprites' }" @click="() => (selectedCategory = 'sprites')">
<span>Sprites</span>
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
<span :class="{ 'text-white': selectedCategory === 'sprites' }">Sprites</span>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a>
<a class="relative p-2.5 hover:cursor-pointer">
<span>Items</span>
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a>
<a class="relative p-2.5 hover:cursor-pointer">
<span>NPC's</span>
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a>
<a class="relative p-2.5 hover:cursor-pointer">
<span>Characters</span>
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': selectedCategory === 'shops' }" @click="() => (selectedCategory = 'shops')">
<span :class="{ 'text-white': selectedCategory === 'shops' }">Shops</span>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a>
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': selectedCategory === 'characterTypes' }" @click="() => (selectedCategory = 'characterTypes')">
<span :class="{ 'text-white': selectedCategory === 'characterTypes' }">Character types</span>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a>
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': selectedCategory === 'characterHair' }" @click="() => (selectedCategory = 'characterHair')">
<span :class="{ 'text-white': selectedCategory === 'characterHair' }">Character hair</span>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a>
<a class="relative p-2.5 hover:cursor-pointer">
<span>Mounts</span>
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a>
<a class="relative p-2.5 hover:cursor-pointer">
<span>Pets</span>
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a>
<a class="relative p-2.5 hover:cursor-pointer">
<span>Emoticons</span>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a>
</div>
<div class="absolute w-px bg-cyan-200 h-full top-0 left-1/6"></div>
<div class="absolute w-px bg-gray-500 h-full top-0 left-1/6"></div>
<!-- Assets list -->
<div class="overflow-auto h-full w-4/12 flex flex-col relative">
<TileList v-if="selectedCategory === 'tiles'" />
<ObjectList v-if="selectedCategory === 'objects'" />
<SpriteList v-if="selectedCategory === 'sprites'" />
<CharacterTypeList v-if="selectedCategory === 'characterTypes'" />
</div>
<div class="absolute w-px bg-cyan-200 h-full top-0 left-1/2"></div>
<div class="absolute w-px bg-gray-500 h-full top-0 left-1/2"></div>
<!-- Asset details -->
<div class="flex w-1/2 after:hidden flex-col relative overflow-auto">
<TileDetails v-if="selectedCategory === 'tiles' && assetManagerStore.selectedTile" />
<ObjectDetails v-if="selectedCategory === 'objects' && assetManagerStore.selectedObject" />
<SpriteDetails v-if="selectedCategory === 'sprites' && assetManagerStore.selectedSprite" />
<CharacterTypeDetails v-if="selectedCategory === 'characterTypes' && assetManagerStore.selectedCharacterType" />
</div>
</div>
</template>
@ -64,6 +78,8 @@ import ObjectList from '@/components/gameMaster/assetManager/partials/object/Obj
import ObjectDetails from '@/components/gameMaster/assetManager/partials/object/ObjectDetails.vue'
import SpriteList from '@/components/gameMaster/assetManager/partials/sprite/SpriteList.vue'
import SpriteDetails from '@/components/gameMaster/assetManager/partials/sprite/SpriteDetails.vue'
import CharacterTypeList from '@/components/gameMaster/assetManager/partials/characterType/CharacterTypeList.vue'
import CharacterTypeDetails from '@/components/gameMaster/assetManager/partials/characterType/CharacterTypeDetails.vue'
const assetManagerStore = useAssetManagerStore()
const selectedCategory = ref('tiles')

View File

@ -0,0 +1,117 @@
<template>
<div class="h-full overflow-auto">
<div class="m-2.5 p-2.5 block">
<form class="flex gap-2.5 flex-wrap" @submit.prevent="saveCharacterType">
<div class="form-field-full">
<label for="name">Name</label>
<input v-model="characterName" class="input-field" type="text" name="name" placeholder="Character Type Name" />
</div>
<div class="form-field-half">
<label for="gender">Gender</label>
<select v-model="characterGender" class="input-field" name="gender">
<option v-for="gender in genderOptions" :key="gender" :value="gender">{{ gender }}</option>
</select>
</div>
<div class="form-field-half">
<label for="race">Race</label>
<select v-model="characterRace" class="input-field" name="race">
<option v-for="race in raceOptions" :key="race" :value="race">{{ race }}</option>
</select>
</div>
<div class="form-field-full">
<label for="spriteId">Sprite ID</label>
<input v-model="characterSpriteId" class="input-field" type="text" name="spriteId" placeholder="Sprite ID" />
</div>
<button class="btn-cyan px-4 py-1.5 min-w-24" type="submit">Save</button>
<button class="btn-red px-4 py-1.5 min-w-24" type="button" @click.prevent="removeCharacterType">Remove</button>
</form>
</div>
</div>
</template>
<script setup lang="ts">
import type { CharacterType, CharacterGender, CharacterRace } from '@/types'
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore'
const gameStore = useGameStore()
const assetManagerStore = useAssetManagerStore()
const selectedCharacterType = computed(() => assetManagerStore.selectedCharacterType)
const characterName = ref('')
const characterGender = ref<CharacterGender>('MALE' as CharacterGender.MALE)
const characterRace = ref<CharacterRace>('HUMAN' as CharacterRace.HUMAN)
const characterSpriteId = ref('')
const genderOptions: CharacterGender[] = ['MALE' as CharacterGender.MALE, 'FEMALE' as CharacterGender.FEMALE]
const raceOptions: CharacterRace[] = ['HUMAN' as CharacterRace.HUMAN, 'ELF' as CharacterRace.ELF, 'DWARF' as CharacterRace.DWARF, 'ORC' as CharacterRace.ORC, 'GOBLIN' as CharacterRace.GOBLIN]
if (!selectedCharacterType.value) {
console.error('No character type selected')
}
if (selectedCharacterType.value) {
characterName.value = selectedCharacterType.value.name
characterGender.value = selectedCharacterType.value.gender
characterRace.value = selectedCharacterType.value.race
characterSpriteId.value = selectedCharacterType.value.spriteId
}
function removeCharacterType() {
if (!selectedCharacterType.value) return
gameStore.connection?.emit('gm:characterType:remove', { id: selectedCharacterType.value.id }, (response: boolean) => {
if (!response) {
console.error('Failed to remove character type')
return
}
refreshCharacterTypeList()
})
}
function refreshCharacterTypeList(unsetSelectedCharacterType = true) {
gameStore.connection?.emit('gm:characterType:list', {}, (response: CharacterType[]) => {
assetManagerStore.setCharacterTypeList(response)
if (unsetSelectedCharacterType) {
assetManagerStore.setSelectedCharacterType(null)
}
})
}
function saveCharacterType() {
const characterTypeData = {
id: selectedCharacterType.value?.id,
name: characterName.value,
gender: characterGender.value,
race: characterRace.value,
spriteId: characterSpriteId.value
}
gameStore.connection?.emit('gm:characterType:update', characterTypeData, (response: boolean) => {
if (!response) {
console.error('Failed to save character type')
return
}
refreshCharacterTypeList(false)
})
}
watch(selectedCharacterType, (characterType: CharacterType | null) => {
if (!characterType) return
characterName.value = characterType.name
characterGender.value = characterType.gender
characterRace.value = characterType.race
characterSpriteId.value = characterType.spriteId
})
onMounted(() => {
if (!selectedCharacterType.value) return
})
onBeforeUnmount(() => {
assetManagerStore.setSelectedCharacterType(null)
})
</script>

View File

@ -0,0 +1,93 @@
<template>
<div class="relative p-2.5 flex items-center gap-x-2.5">
<input v-model="searchQuery" class="input-field flex-grow" placeholder="Search..." @input="handleSearch" />
<label for="create-character" class="bg-cyan text-white border border-solid border-white/25 rounded drop-shadow-20 p-2 inline-flex items-center justify-center hover:bg-cyan-800 hover:cursor-pointer">
<button class="p-0 h-5" id="create-character" @click="createNewCharacterType">
<svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5" fill="none" viewBox="0 0 24 24" stroke="white">
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M12 4v16m8-8H4" />
</svg>
</button>
</label>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</div>
<div v-bind="containerProps" class="overflow-y-auto relative" @scroll="onScroll">
<div v-bind="wrapperProps" ref="elementToScroll">
<a v-for="{ data: characterType } in list" :key="characterType.id" class="relative p-2.5 cursor-pointer block" :class="{ 'bg-cyan/80': assetManagerStore.selectedCharacterType?.id === characterType.id }" @click="assetManagerStore.setSelectedCharacterType(characterType as CharacterType)">
<div class="flex items-center gap-2.5">
<span>{{ characterType.name }}</span>
</div>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a>
</div>
<button class="left-[calc(50%_-_60px)] fixed bottom-2.5 min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop">
<img class="absolute invert w-8 h-8 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
</button>
</div>
</template>
<script setup lang="ts">
import { useGameStore } from '@/stores/gameStore'
import { onMounted, ref, computed } from 'vue'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import type { CharacterType } from '@/types'
import { useVirtualList } from '@vueuse/core'
const gameStore = useGameStore()
const assetManagerStore = useAssetManagerStore()
const searchQuery = ref('')
const hasScrolled = ref(false)
const elementToScroll = ref()
const handleSearch = () => {
// Trigger a re-render of the virtual list
virtualList.value?.scrollTo(0)
}
const createNewCharacterType = () => {
gameStore.connection?.emit('gm:characterType:create', {}, (response: boolean) => {
if (!response) {
console.error('Failed to create new character type')
return
}
gameStore.connection?.emit('gm:characterType:list', {}, (response: CharacterType[]) => {
assetManagerStore.setCharacterTypeList(response)
})
})
}
const filteredCharacterTypes = computed(() => {
if (!searchQuery.value) {
return assetManagerStore.characterTypeList
}
return assetManagerStore.characterTypeList.filter((character) => character.name.toLowerCase().includes(searchQuery.value.toLowerCase()))
})
const { list, containerProps, wrapperProps, scrollTo } = useVirtualList(filteredCharacterTypes, {
itemHeight: 48
})
const virtualList = ref({ scrollTo })
const onScroll = () => {
let scrollTop = elementToScroll.value.style.marginTop.replace('px', '')
if (scrollTop > 80) {
hasScrolled.value = true
} else if (scrollTop <= 80) {
hasScrolled.value = false
}
}
function toTop() {
virtualList.value?.scrollTo(0)
}
onMounted(() => {
gameStore.connection?.emit('gm:characterType:list', {}, (response: CharacterType[]) => {
assetManagerStore.setCharacterTypeList(response)
})
})
</script>

View File

@ -4,7 +4,7 @@
<div class="filler"></div>
<img class="max-h-56" :src="`${config.server_endpoint}/assets/objects/${selectedObject?.id}.png`" :alt="'Object ' + selectedObject?.id" />
<button class="btn-red px-4 py-1.5 min-w-24" type="button" @click.prevent="removeObject">Remove</button>
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</div>
<div class="m-2.5 p-2.5 block">
<form class="flex gap-2.5 flex-wrap" @submit.prevent="saveObject">
@ -118,7 +118,6 @@ function saveObject() {
return
}
console.log(objectTags.value)
gameStore.connection?.emit(
'gm:object:update',
{

View File

@ -1,13 +1,13 @@
<template>
<div class="relative p-2.5 flex items-center gap-x-2.5">
<input v-model="searchQuery" class="input-field flex-grow" placeholder="Search..." @input="handleSearch" />
<label for="upload-asset" class="bg-cyan/50 border border-solid border-white/25 rounded drop-shadow-20 p-2 inline-flex items-center justify-center hover:bg-cyan hover:cursor-pointer">
<label for="upload-asset" class="bg-cyan text-white border border-solid border-white/25 rounded drop-shadow-20 p-2 inline-flex items-center justify-center hover:bg-cyan-800 hover:cursor-pointer">
<input class="hidden" id="upload-asset" ref="objectUploadField" type="file" accept="image/png" multiple @change="handleFileUpload" />
<svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5" fill="none" viewBox="0 0 24 24" stroke="currentColor">
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M12 4v16m8-8H4" />
</svg>
</label>
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</div>
<div v-bind="containerProps" class="overflow-y-auto relative" @scroll="onScroll">
<div v-bind="wrapperProps" ref="elementToScroll">
@ -18,10 +18,10 @@
</div>
<span>{{ object.name }}</span>
</div>
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a>
</div>
<button class="left-[calc(50%_-_60px)] fixed bottom-2.5 min-w-[unset] w-12 h-12 rounded-md bg-cyan/50 p-0 hover:bg-cyan" v-show="hasScrolled" @click="toTop">
<button class="left-[calc(50%_-_60px)] fixed bottom-2.5 min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop">
<img class="absolute invert w-8 h-8 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
</button>
</div>

View File

@ -10,7 +10,7 @@
<div class="w-full flex gap-2 mt-2 pb-4 relative">
<button class="btn-cyan px-4 py-2 flex-1 sm:flex-none sm:min-w-24" type="button" @click.prevent="saveSprite">Save</button>
<button class="btn-red px-4 py-2 flex-1 sm:flex-none sm:min-w-24" type="button" @click.prevent="deleteSprite">Delete</button>
<div class="w-[calc(100%_+_32px)] absolute left-[-15px] bottom-0 h-px bg-cyan-200"></div>
<div class="w-[calc(100%_+_32px)] absolute left-[-15px] bottom-0 h-px bg-gray-500"></div>
</div>
</div>

View File

@ -1,12 +1,12 @@
<template>
<div class="relative p-2.5 flex items-center gap-x-2.5">
<input v-model="searchQuery" class="input-field flex-grow" placeholder="Search..." @input="handleSearch" />
<button @click.prevent="newButtonClickHandler" class="bg-cyan/50 border border-solid border-white/25 rounded drop-shadow-20 p-2 inline-flex items-center justify-center hover:bg-cyan hover:cursor-pointer">
<button @click.prevent="newButtonClickHandler" class="bg-cyan text-white border border-solid border-white/25 rounded drop-shadow-20 p-2 inline-flex items-center justify-center hover:bg-cyan-800 hover:cursor-pointer">
<svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5" fill="none" viewBox="0 0 24 24" stroke="currentColor">
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M12 4v16m8-8H4" />
</svg>
</button>
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</div>
<div v-bind="containerProps" class="overflow-y-auto relative" @scroll="onScroll">
<div v-bind="wrapperProps" ref="elementToScroll">
@ -14,10 +14,10 @@
<div class="flex items-center gap-2.5">
<span>{{ sprite.name }}</span>
</div>
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a>
</div>
<button class="left-[calc(50%_-_60px)] fixed bottom-2.5 min-w-[unset] w-12 h-12 rounded-md bg-cyan/50 p-0 hover:bg-cyan" v-show="hasScrolled" @click="toTop">
<button class="left-[calc(50%_-_60px)] fixed bottom-2.5 min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop">
<img class="absolute invert w-8 h-8 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
</button>
</div>

View File

@ -4,7 +4,7 @@
<div class="filler"></div>
<img class="max-h-72" :src="`${config.server_endpoint}/assets/tiles/${selectedTile?.id}.png`" :alt="'Tile ' + selectedTile?.id" />
<button class="btn-red px-4 py-1.5 min-w-24" type="button" @click.prevent="deleteTile">Delete</button>
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</div>
<div class="m-2.5 p-2.5 block">
<form class="flex gap-2.5 flex-wrap" @submit.prevent="saveTile">

View File

@ -1,13 +1,13 @@
<template>
<div class="relative p-2.5 flex items-center gap-x-2.5">
<input v-model="searchQuery" class="input-field flex-grow" placeholder="Search..." @input="handleSearch" />
<label for="upload-asset" class="bg-cyan/50 border border-solid border-white/25 rounded drop-shadow-20 p-2 inline-flex items-center justify-center hover:bg-cyan hover:cursor-pointer">
<label for="upload-asset" class="bg-cyan text-white border border-solid border-white/25 rounded drop-shadow-20 p-2 inline-flex items-center justify-center hover:bg-cyan-800 hover:cursor-pointer">
<input class="hidden" id="upload-asset" ref="tileUploadField" type="file" accept="image/png" multiple @change="handleFileUpload" />
<svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5" fill="none" viewBox="0 0 24 24" stroke="currentColor">
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M12 4v16m8-8H4" />
</svg>
</label>
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</div>
<div v-bind="containerProps" class="overflow-y-auto relative" @scroll="onScroll">
<div v-bind="wrapperProps" ref="elementToScroll">
@ -18,10 +18,10 @@
</div>
<span>{{ tile.name }}</span>
</div>
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a>
</div>
<button class="left-[calc(50%_-_60px)] fixed bottom-2.5 min-w-[unset] w-12 h-12 rounded-md bg-cyan/50 p-0 hover:bg-cyan" v-show="hasScrolled" @click="toTop">
<button class="left-[calc(50%_-_60px)] fixed bottom-2.5 min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop">
<img class="absolute invert w-8 h-8 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
</button>
</div>

View File

@ -1,215 +1,62 @@
<template>
<Toolbar :layer="tiles" @eraser="eraser" @pencil="pencil" @paint="paint" @clear="clear" @save="save" />
<ZoneList v-if="zoneEditorStore.isZoneListModalShown" />
<ZoneTiles @tileMap:create="tileMap = $event" />
<ZoneObjects v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
<ZoneEventTiles v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
<template v-if="zoneEditorStore.zone">
<Controls :layer="tiles as TilemapLayer" />
<Toolbar @save="save" @clear="clear" />
<Tiles />
<Objects />
<ZoneList />
<TileList />
<ObjectList />
<ZoneSettings />
<TeleportModal v-if="shouldShowTeleportModal" />
<Container :depth="2">
<Image v-for="object in zoneObjects" :depth="calculateIsometricDepth(object.positionX, object.positionY, 0)" :key="object.id" v-bind="getObjectImageProps(object)" @pointerup="() => setSelectedZoneObject(object)" :flipX="object.isRotated" />
</Container>
<Container :depth="3">
<Image v-for="tile in zoneEventTiles" :key="tile.id" v-bind="getEventTileImageProps(tile)" />
</Container>
<SelectedZoneObject v-if="zoneEditorStore.selectedZoneObject" @update_depth="updateZoneObjectDepth" @delete="deleteZoneObject" @move="handleMove" @rotate="handleRotate" />
</template>
<ZoneSettings />
<TeleportModal />
</template>
<script setup lang="ts">
import { computed, onBeforeMount, onMounted, onUnmounted, ref, watch } from 'vue'
import { Container, Image, useScene } from 'phavuer'
import { storeToRefs } from 'pinia'
import { onUnmounted, ref } from 'vue'
import { useGameStore } from '@/stores/gameStore'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import { calculateIsometricDepth, loadAssets, placeTile, setAllTiles, sortByIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
import { ZoneEventTileType, type ZoneObject, type ZoneEventTile, type Zone } from '@/types'
import { uuidv4 } from '@/utilities'
import config from '@/config'
import { type Zone } from '@/types'
// Components
import Controls from '@/components/utilities/Controls.vue'
import Toolbar from '@/components/gameMaster/zoneEditor/partials/Toolbar.vue'
import Tiles from '@/components/gameMaster/zoneEditor/partials/TileList.vue'
import SelectedZoneObject from '@/components/gameMaster/zoneEditor/partials/SelectedZoneObject.vue'
import TileList from '@/components/gameMaster/zoneEditor/partials/TileList.vue'
import ObjectList from '@/components/gameMaster/zoneEditor/partials/ObjectList.vue'
import ZoneSettings from '@/components/gameMaster/zoneEditor/partials/ZoneSettings.vue'
import Objects from '@/components/gameMaster/zoneEditor/partials/ObjectList.vue'
import ZoneList from '@/components/gameMaster/zoneEditor/partials/ZoneList.vue'
import TeleportModal from '@/components/gameMaster/zoneEditor/partials/TeleportModal.vue'
import Tilemap = Phaser.Tilemaps.Tilemap
import TilemapLayer = Phaser.Tilemaps.TilemapLayer
import ZoneTiles from '@/components/gameMaster/zoneEditor/zonePartials/ZoneTiles.vue'
import ZoneObjects from '@/components/gameMaster/zoneEditor/zonePartials/ZoneObjects.vue'
import ZoneEventTiles from '@/components/gameMaster/zoneEditor/zonePartials/ZoneEventTiles.vue'
/**
* @TODO:
* Clean all the code in this file
*/
const scene = useScene()
const gameStore = useGameStore()
const zoneEditorStore = useZoneEditorStore()
console.log(zoneEditorStore.zone)
const { objectList, zone, selectedTile, selectedObject, selectedZoneObject, eraserMode, drawMode } = storeToRefs(zoneEditorStore)
const tileMap = ref(null as Phaser.Tilemaps.Tilemap | null)
const zoneTilemap = createTilemap()
const tiles = createTileLayer()
const zoneObjects = ref<ZoneObject[]>([])
const zoneEventTiles = ref<ZoneEventTile[]>([])
let tileArray = createTileArray()
function clear() {
if (!zoneEditorStore.zone) return
const shouldShowTeleportModal = computed(() => zoneEditorStore.tool === 'pencil' && drawMode.value === 'teleport')
function createTilemap() {
const zoneData = new Phaser.Tilemaps.MapData({
width: zone.value?.width ?? 10,
height: zone.value?.height ?? 10,
tileWidth: config.tile_size.x,
tileHeight: config.tile_size.y,
orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
format: Phaser.Tilemaps.Formats.ARRAY_2D
})
const tilemap = new Phaser.Tilemaps.Tilemap(scene, zoneData)
return tilemap
}
function createTileLayer() {
const tilesetImages = gameStore.assets.filter((asset) => asset.group === 'tiles').map((asset, index) => zoneTilemap.addTilesetImage(asset.key, asset.key, config.tile_size.x, config.tile_size.y, 1, 2, index + 1, { x: 0, y: -config.tile_size.y }))
tilesetImages.push(zoneTilemap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.x, config.tile_size.y, 1, 2, 0, { x: 0, y: -config.tile_size.y }))
const layer = zoneTilemap.createBlankLayer('tiles', tilesetImages as any, 0, config.tile_size.y) as Phaser.Tilemaps.TilemapLayer
layer.setDepth(0)
return layer
}
function createTileArray() {
return Array.from({ length: zoneTilemap.height || 0 }, () => Array.from({ length: zoneTilemap.width || 0 }, () => 'blank_tile'))
}
function getObjectImageProps(object: ZoneObject) {
return {
tint: selectedZoneObject.value?.id === object.id ? 0x00ff00 : 0xffffff,
x: tileToWorldX(zoneTilemap as any, object.positionX, object.positionY),
y: tileToWorldY(zoneTilemap as any, object.positionX, object.positionY),
texture: object.object.id,
originY: Number(object.object.originX),
originX: Number(object.object.originY)
}
}
function getEventTileImageProps(tile: ZoneEventTile) {
return {
x: tileToWorldX(zoneTilemap as any, tile.positionX, tile.positionY),
y: tileToWorldY(zoneTilemap as any, tile.positionX, tile.positionY),
texture: tile.type
}
}
function eraser(tile: Phaser.Tilemaps.Tile) {
if (eraserMode.value === 'tile') {
placeTile(zoneTilemap as Tilemap, tiles as TilemapLayer, tile.x, tile.y, 'blank_tile')
tileArray[tile.y][tile.x] = 'blank_tile'
} else if (eraserMode.value === 'object') {
zoneObjects.value = zoneObjects.value.filter((object) => object.positionX !== tile.x || object.positionY !== tile.y)
} else if (eraserMode.value === 'blocking tile' || eraserMode.value === 'teleport') {
zoneEventTiles.value = zoneEventTiles.value.filter((eventTile) => eventTile.positionX !== tile.x || eventTile.positionY !== tile.y || (eraserMode.value === 'teleport' && eventTile.type !== ZoneEventTileType.TELEPORT))
}
}
function pencil(tile: Phaser.Tilemaps.Tile) {
if (drawMode.value === 'tile' && selectedTile.value) {
placeTile(zoneTilemap as Tilemap, tiles as TilemapLayer, tile.x, tile.y, selectedTile.value.id)
tileArray[tile.y][tile.x] = selectedTile.value.id
} else if (drawMode.value === 'object' && selectedObject.value) {
addZoneObject(tile)
} else if (drawMode.value === 'blocking tile' || drawMode.value === 'teleport') {
addZoneEventTile(tile)
}
}
function addZoneObject(tile: Phaser.Tilemaps.Tile) {
// Check if object already exists on position
const existingObject = zoneObjects.value.find((object) => object.positionX === tile.x && object.positionY === tile.y)
if (existingObject) return
const newObject = {
id: uuidv4(),
zoneId: zone.value!.id,
zone: zone.value!,
objectId: selectedObject.value!.id,
object: selectedObject.value!,
depth: 0,
isRotated: false,
positionX: tile.x,
positionY: tile.y
}
// Add new object to zoneObjects
zoneObjects.value = zoneObjects.value.concat(newObject)
}
function addZoneEventTile(tile: Phaser.Tilemaps.Tile) {
// Check if event tile already exists on position
const existingEventTile = zoneEventTiles.value.find((eventTile) => eventTile.positionX === tile.x && eventTile.positionY === tile.y)
if (existingEventTile) return
const newEventTile = {
id: uuidv4(),
zoneId: zone.value!.id,
zone: zone.value!,
type: drawMode.value === 'blocking tile' ? ZoneEventTileType.BLOCK : ZoneEventTileType.TELEPORT,
positionX: tile.x,
positionY: tile.y,
teleport:
drawMode.value === 'teleport'
? {
toZoneId: zoneEditorStore.teleportSettings.toZoneId,
toPositionX: zoneEditorStore.teleportSettings.toPositionX,
toPositionY: zoneEditorStore.teleportSettings.toPositionY,
toRotation: zoneEditorStore.teleportSettings.toRotation
}
: undefined
}
zoneEventTiles.value = zoneEventTiles.value.concat(newEventTile as any)
}
function paint() {
if (!selectedTile.value) return
// Ensure tileArray is initialized with correct dimensions
if (!tileArray || tileArray.length !== zoneTilemap.height) {
tileArray = Array.from({ length: zoneTilemap.height }, () => Array.from({ length: zoneTilemap.width }, () => 'blank_tile'))
}
// Set all tiles in the tilemap to the selected tile's id
for (let y = 0; y < zoneTilemap.height; y++) {
if (!tileArray[y]) {
tileArray[y] = Array(zoneTilemap.width).fill('blank_tile')
}
for (let x = 0; x < zoneTilemap.width; x++) {
placeTile(zoneTilemap as Tilemap, tiles as TilemapLayer, x, y, selectedTile.value.id)
tileArray[y][x] = selectedTile.value.id
}
}
// Clear objects, event tiles and tiles
zoneEditorStore.zone.zoneObjects = []
zoneEditorStore.zone.zoneEventTiles = []
zoneEditorStore.triggerClearTiles()
}
function save() {
if (!zone.value) return
if (!zoneEditorStore.zone) return
const data = {
zoneId: zone.value.id,
zoneId: zoneEditorStore.zone.id,
name: zoneEditorStore.zoneSettings.name,
width: zoneEditorStore.zoneSettings.width,
height: zoneEditorStore.zoneSettings.height,
tiles: tileArray,
pvp: zone.value.pvp,
zoneEventTiles: zoneEventTiles.value.map(({ id, zoneId, type, positionX, positionY, teleport }) => ({ id, zoneId, type, positionX, positionY, teleport })),
zoneObjects: zoneObjects.value.map(({ id, zoneId, objectId, depth, isRotated, positionX, positionY }) => ({ id, zoneId, objectId, depth, isRotated, positionX, positionY }))
tiles: zoneEditorStore.zone.tiles,
pvp: zoneEditorStore.zone.pvp,
zoneEffects: zoneEditorStore.zone.zoneEffects.map(({ id, zoneId, effect, strength }) => ({ id, zoneId, effect, strength })),
zoneEventTiles: zoneEditorStore.zone.zoneEventTiles.map(({ id, zoneId, type, positionX, positionY, teleport }) => ({ id, zoneId, type, positionX, positionY, teleport })),
zoneObjects: zoneEditorStore.zone.zoneObjects.map(({ id, zoneId, objectId, depth, isRotated, positionX, positionY }) => ({ id, zoneId, objectId, depth, isRotated, positionX, positionY }))
}
if (zoneEditorStore.isSettingsModalShown) {
@ -217,111 +64,12 @@ function save() {
}
gameStore.connection?.emit('gm:zone_editor:zone:update', data, (response: Zone) => {
console.log('zone updated')
console.log(response.updatedAt)
zoneEditorStore.setZone(response)
})
}
function clear() {
for (let y = 0; y < zoneTilemap.height; y++) {
if (!tileArray[y]) {
tileArray[y] = Array(zoneTilemap.width).fill('blank_tile')
}
for (let x = 0; x < zoneTilemap.width; x++) {
placeTile(zoneTilemap as Tilemap, tiles as TilemapLayer, x, y, 'blank_tile')
tileArray[y][x] = 'blank_tile'
}
}
zoneEventTiles.value = []
zoneObjects.value = []
}
function updateZoneObjectDepth(depth: number) {
zoneObjects.value = zoneObjects.value.map((object) => (object.id === selectedZoneObject.value?.id ? { ...object, depth } : object))
}
function deleteZoneObject(objectId: string) {
zoneObjects.value = zoneObjects.value.filter((object) => object.id !== objectId)
}
function handleMove() {
console.log('move btn clicked')
}
function handleRotate(objectId: string) {
const object = zoneObjects.value.find((obj) => obj.id === objectId)
if (object) {
object.isRotated = !object.isRotated
}
}
// watch zoneEditorStore.objectList and update originX and originY of objects in zoneObjects
watch(
objectList,
(newObjects) => {
zoneObjects.value = zoneObjects.value.map((zoneObject) => {
const updatedObject = newObjects.find((obj) => obj.id === zoneObject.objectId)
if (updatedObject) {
return {
...zoneObject,
object: {
...zoneObject.object,
originX: updatedObject.originX,
originY: updatedObject.originY
}
}
}
return zoneObject
})
// Update selectedObject if it exists
if (zoneEditorStore.selectedObject) {
const updatedObject = newObjects.find((obj) => obj.id === zoneEditorStore.selectedObject?.id)
if (updatedObject) {
zoneEditorStore.setSelectedObject({
...zoneEditorStore.selectedObject,
originX: updatedObject.originX,
originY: updatedObject.originY
})
}
}
},
{ deep: true }
)
const setSelectedZoneObject = (zoneObject: ZoneObject | null) => {
if (!zoneObject) return
if (zoneEditorStore.tool !== 'move') return
zoneEditorStore.setSelectedZoneObject(zoneObject)
}
onBeforeMount(async () => {
await gameStore.fetchAllZoneAssets()
await loadAssets(scene)
tileArray.forEach((row, y) => row.forEach((_, x) => placeTile(zoneTilemap, tiles, x, y, 'blank_tile')))
if (zone.value?.tiles) {
setAllTiles(zoneTilemap, tiles, zone.value.tiles)
tileArray = zone.value.tiles.map((row) => row.map((tileId) => tileId || 'blank_tile'))
}
zoneEventTiles.value = zone.value?.zoneEventTiles ?? []
zoneObjects.value = sortByIsometricDepth(zone.value?.zoneObjects ?? [])
// Center camera
const centerY = (zoneTilemap.height * zoneTilemap.tileHeight) / 2
const centerX = (zoneTilemap.width * zoneTilemap.tileWidth) / 2
scene.cameras.main.centerOn(centerX, centerY)
})
onUnmounted(() => {
zoneEventTiles.value = []
zoneObjects.value = []
tiles?.destroy()
zoneTilemap?.removeAllLayers()
zoneTilemap?.destroy()
zoneEditorStore.reset()
})
</script>

View File

@ -1,7 +1,7 @@
<template>
<Modal :isModalOpen="true" @modal:close="() => zoneEditorStore.toggleCreateZoneModal()" :modal-width="300" :modal-height="400" :is-resizable="false">
<template #modalHeader>
<h3 class="m-0 font-medium shrink-0 text-gray-300">Create new zone</h3>
<h3 class="m-0 font-medium shrink-0 text-white">Create new zone</h3>
</template>
<template #modalBody>

View File

@ -1,70 +1,59 @@
<template>
<Teleport to="body">
<Modal :isModalOpen="zoneEditorStore.isObjectListModalShown" :modal-width="645" :modal-height="260" @modal:close="() => (zoneEditorStore.isObjectListModalShown = false)">
<template #modalHeader>
<h3 class="text-lg text-gray-300">Objects</h3>
<div class="flex">
<div class="w-full flex gap-1.5 flex-row">
<div>
<label class="mb-1.5 font-titles hidden" for="search">Search...</label>
<input @mousedown.stop class="input-field" type="text" name="search" placeholder="Search" v-model="searchQuery" />
</div>
<!-- <div>-->
<!-- <label class="mb-1.5 font-titles hidden" for="depth">Depth</label>-->
<!-- <input v-model="objectDepth" @mousedown.stop class="input-field" type="number" name="depth" placeholder="Depth" />-->
<!-- </div>-->
<Modal :isModalOpen="zoneEditorStore.isObjectListModalShown" :modal-width="645" :modal-height="260" @modal:close="() => (zoneEditorStore.isObjectListModalShown = false)">
<template #modalHeader>
<h3 class="text-lg text-white">Objects</h3>
</template>
<template #modalBody>
<div class="flex pt-4 pl-4">
<div class="w-full flex gap-1.5 flex-row">
<div>
<label class="mb-1.5 font-titles hidden" for="search">Search...</label>
<input @mousedown.stop class="input-field" type="text" name="search" placeholder="Search" v-model="searchQuery" />
</div>
</div>
</template>
<template #modalBody>
<div class="flex flex-col h-full p-4">
<div class="mb-4 flex flex-wrap gap-2">
<button v-for="tag in uniqueTags" :key="tag" @click="toggleTag(tag)" class="btn-cyan" :class="{ 'opacity-50': !selectedTags.includes(tag) }">
{{ tag }}
</button>
</div>
<div class="h-full overflow-auto">
<div class="flex justify-between flex-wrap gap-2.5 items-center">
<div v-for="(object, index) in filteredObjects" :key="index" class="max-w-1/4 inline-block">
<img
class="border-2 border-solid max-w-full"
:src="`${config.server_endpoint}/assets/objects/${object.id}.png`"
alt="Object"
@click="zoneEditorStore.setSelectedObject(object)"
:class="{
'cursor-pointer transition-all duration-300': true,
'border-cyan shadow-lg scale-105': zoneEditorStore.selectedObject?.id === object.id,
'border-transparent hover:border-gray-300': zoneEditorStore.selectedObject?.id !== object.id
}"
/>
</div>
</div>
<div class="flex flex-col h-full p-4">
<div class="mb-4 flex flex-wrap gap-2">
<button v-for="tag in uniqueTags" :key="tag" @click="toggleTag(tag)" class="btn-cyan" :class="{ 'opacity-50': !selectedTags.includes(tag) }">
{{ tag }}
</button>
</div>
<div class="h-full overflow-auto">
<div class="flex justify-between flex-wrap gap-2.5 items-center">
<div v-for="(object, index) in filteredObjects" :key="index" class="max-w-1/4 inline-block">
<img
class="border-2 border-solid max-w-full"
:src="`${config.server_endpoint}/assets/objects/${object.id}.png`"
alt="Object"
@click="zoneEditorStore.setSelectedObject(object)"
:class="{
'cursor-pointer transition-all duration-300': true,
'border-cyan shadow-lg scale-105': zoneEditorStore.selectedObject?.id === object.id,
'border-transparent hover:border-gray-300': zoneEditorStore.selectedObject?.id !== object.id
}"
/>
</div>
</div>
</div>
</template>
</Modal>
</Teleport>
</div>
</template>
</Modal>
</template>
<script setup lang="ts">
import config from '@/config'
import { ref, onMounted, computed, watch } from 'vue'
import { ref, onMounted, computed } from 'vue'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import { useGameStore } from '@/stores/gameStore'
import Modal from '@/components/utilities/Modal.vue'
import type { Object } from '@/types'
import type { Object, ZoneObject } from '@/types'
const gameStore = useGameStore()
const isModalOpen = ref(false)
const zoneEditorStore = useZoneEditorStore()
const searchQuery = ref('')
// const objectDepth = ref(0)
const selectedTags = ref<string[]>([])
// watch(objectDepth, (depth) => {
// zoneEditorStore.setObjectDepth(depth)
// })
const uniqueTags = computed(() => {
const allTags = zoneEditorStore.objectList.flatMap((obj) => obj.tags || [])
return Array.from(new Set(allTags))
@ -87,8 +76,6 @@ const toggleTag = (tag: string) => {
}
onMounted(async () => {
zoneEditorStore.setObjectDepth(0)
isModalOpen.value = true
gameStore.connection?.emit('gm:object:list', {}, (response: Object[]) => {
zoneEditorStore.setObjectList(response)

View File

@ -1,10 +1,6 @@
<template>
<div class="flex flex-col items-center py-5 px-3 fixed bottom-14 right-0" v-if="zoneEditorStore.selectedZoneObject">
<div class="flex flex-col items-center py-5 px-3 fixed bottom-14 right-0">
<div class="self-end mt-2 flex gap-2">
<div>
<label class="mb-1.5 font-titles block text-sm text-gray-700 hidden" for="depth">Depth</label>
<input v-model="objectDepth" @mousedown.stop @input="handleDepthInput" class="input-field max-w-24 px-2 py-1 border rounded" type="number" name="depth" placeholder="Depth" />
</div>
<button @mousedown.stop @click="handleDelete" class="btn-red py-1.5 px-4">
<img src="/assets/icons/trashcan.svg" class="w-4 h-4" alt="Delete" />
</button>
@ -15,38 +11,23 @@
</template>
<script setup lang="ts">
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import { ref, computed, watch } from 'vue'
import type { ZoneObject } from '@/types'
const emit = defineEmits(['update_depth', 'move', 'delete', 'rotate'])
const zoneEditorStore = useZoneEditorStore()
const props = defineProps<{
zoneObject: ZoneObject
}>()
const objectDepth = ref(zoneEditorStore.objectDepth)
const emit = defineEmits(['move', 'rotate', 'delete'])
watch(
() => zoneEditorStore.selectedZoneObject,
(selectedZoneObject) => {
objectDepth.value = selectedZoneObject?.depth ?? 0
}
)
const handleDepthInput = () => {
const depth = parseFloat(objectDepth.value.toString())
if (!isNaN(depth)) {
emit('update_depth', depth)
}
const handleMove = () => {
emit('move', props.zoneObject.id)
}
const handleRotate = () => {
emit('rotate', zoneEditorStore.selectedZoneObject?.id)
}
const handleMove = () => {
emit('move')
emit('rotate', props.zoneObject.id)
}
const handleDelete = () => {
emit('delete', zoneEditorStore.selectedZoneObject?.id)
zoneEditorStore.setSelectedZoneObject(null)
emit('delete', props.zoneObject.id)
}
</script>

View File

@ -1,9 +1,8 @@
<template>
<Modal :is-modal-open="true" @modal:close="() => zoneEditorStore.setTool('move')" :modal-width="300" :modal-height="350" :is-resizable="false">
<Modal :is-modal-open="showTeleportModal" @modal:close="() => zoneEditorStore.setTool('move')" :modal-width="300" :modal-height="350" :is-resizable="false">
<template #modalHeader>
<h3 class="m-0 font-medium shrink-0 text-gray-300">Teleport settings</h3>
<h3 class="m-0 font-medium shrink-0 text-white">Teleport settings</h3>
</template>
<template #modalBody>
<div class="m-4">
<form method="post" @submit.prevent="" class="inline">
@ -40,12 +39,13 @@
</template>
<script setup lang="ts">
import { onMounted, ref, watch } from 'vue'
import { computed, onMounted, ref, watch } from 'vue'
import Modal from '@/components/utilities/Modal.vue'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import { useGameStore } from '@/stores/gameStore'
import type { Zone } from '@/types'
const showTeleportModal = computed(() => zoneEditorStore.tool === 'pencil' && zoneEditorStore.drawMode === 'teleport')
const zoneEditorStore = useZoneEditorStore()
const gameStore = useGameStore()

View File

@ -1,9 +1,11 @@
<template>
<Teleport to="body">
<Modal :isModalOpen="zoneEditorStore.isTileListModalShown" :modal-width="645" :modal-height="600" @modal:close="() => (zoneEditorStore.isTileListModalShown = false)">
<template #modalHeader>
<h3 class="text-lg text-gray-300">Tiles</h3>
<div class="flex">
<Modal :isModalOpen="zoneEditorStore.isTileListModalShown" :modal-width="645" :modal-height="600" @modal:close="() => (zoneEditorStore.isTileListModalShown = false)">
<template #modalHeader>
<h3 class="text-lg text-white">Tiles</h3>
</template>
<template #modalBody>
<div class="h-full overflow-auto" v-if="!selectedGroup">
<div class="flex pt-4 pl-4">
<div class="w-full flex gap-1.5 flex-row">
<div>
<label class="mb-1.5 font-titles hidden" for="search">Search...</label>
@ -11,8 +13,6 @@
</div>
</div>
</div>
</template>
<template #modalBody>
<div class="flex flex-col h-full p-4">
<div class="mb-4 flex flex-wrap gap-2">
<button v-for="tag in uniqueTags" :key="tag" @click="toggleTag(tag)" class="btn-cyan" :class="{ 'opacity-50': !selectedTags.includes(tag) }">
@ -21,25 +21,63 @@
</div>
<div class="h-[calc(100%_-_60px)] flex-grow overflow-y-auto">
<div class="grid grid-cols-8 gap-2 justify-items-center">
<div v-for="tile in filteredTiles" :key="tile.id" class="flex items-center justify-center">
<div v-for="group in groupedTiles" :key="group.parent.id" class="flex flex-col items-center justify-center relative">
<img
class="max-w-full max-h-full border-2 border-solid"
:src="`${config.server_endpoint}/assets/tiles/${tile.id}.png`"
alt="Tile"
@click="zoneEditorStore.setSelectedTile(tile)"
class="max-w-full max-h-full border-2 border-solid cursor-pointer transition-all duration-300"
:src="`${config.server_endpoint}/assets/tiles/${group.parent.id}.png`"
:alt="group.parent.name"
@click="openGroup(group)"
@load="() => processTile(group.parent)"
:class="{
'cursor-pointer transition-all duration-300': true,
'border-cyan shadow-lg scale-105': zoneEditorStore.selectedTile?.id === tile.id,
'border-transparent hover:border-gray-300': zoneEditorStore.selectedTile?.id !== tile.id
'border-cyan shadow-lg scale-105': isActiveTile(group.parent),
'border-transparent hover:border-gray-300': !isActiveTile(group.parent)
}"
/>
<span class="text-xs mt-1">{{ getTileCategory(group.parent) }}</span>
<span v-if="group.children.length > 0" class="absolute top-0 right-0 bg-cyan text-white rounded-full w-5 h-5 flex items-center justify-center text-xs">
{{ group.children.length + 1 }}
</span>
</div>
</div>
</div>
</div>
</template>
</Modal>
</Teleport>
</div>
<div v-else class="h-full overflow-auto">
<div class="p-4">
<button @click="closeGroup" class="btn-cyan mb-4">Back to All Tiles</button>
<h4 class="text-lg mb-4">{{ selectedGroup.parent.name }} Group</h4>
<div class="grid grid-cols-8 gap-2 justify-items-center">
<div class="flex flex-col items-center justify-center">
<img
class="max-w-full max-h-full border-2 border-solid cursor-pointer transition-all duration-300"
:src="`${config.server_endpoint}/assets/tiles/${selectedGroup.parent.id}.png`"
:alt="selectedGroup.parent.name"
@click="selectTile(selectedGroup.parent.id)"
:class="{
'border-cyan shadow-lg scale-105': isActiveTile(selectedGroup.parent),
'border-transparent hover:border-gray-300': !isActiveTile(selectedGroup.parent)
}"
/>
<span class="text-xs mt-1">{{ getTileCategory(selectedGroup.parent) }}</span>
</div>
<div v-for="childTile in selectedGroup.children" :key="childTile.id" class="flex flex-col items-center justify-center">
<img
class="max-w-full max-h-full border-2 border-solid cursor-pointer transition-all duration-300"
:src="`${config.server_endpoint}/assets/tiles/${childTile.id}.png`"
:alt="childTile.name"
@click="selectTile(childTile.id)"
:class="{
'border-cyan shadow-lg scale-105': isActiveTile(childTile),
'border-transparent hover:border-gray-300': !isActiveTile(childTile)
}"
/>
<span class="text-xs mt-1">{{ getTileCategory(childTile) }}</span>
</div>
</div>
</div>
</div>
</template>
</Modal>
</template>
<script setup lang="ts">
@ -55,20 +93,60 @@ const isModalOpen = ref(false)
const zoneEditorStore = useZoneEditorStore()
const searchQuery = ref('')
const selectedTags = ref<string[]>([])
const tileCategories = ref<Map<string, string>>(new Map())
const selectedGroup = ref<{ parent: Tile; children: Tile[] } | null>(null)
const uniqueTags = computed(() => {
const allTags = zoneEditorStore.tileList.flatMap((tile) => tile.tags || [])
return Array.from(new Set(allTags))
})
const filteredTiles = computed(() => {
return zoneEditorStore.tileList.filter((tile) => {
const groupedTiles = computed(() => {
const groups: { parent: Tile; children: Tile[] }[] = []
const filteredTiles = zoneEditorStore.tileList.filter((tile) => {
const matchesSearch = !searchQuery.value || tile.name.toLowerCase().includes(searchQuery.value.toLowerCase())
const matchesTags = selectedTags.value.length === 0 || (tile.tags && selectedTags.value.some((tag) => tile.tags.includes(tag)))
return matchesSearch && matchesTags
})
filteredTiles.forEach((tile) => {
const parentGroup = groups.find((group) => areTilesRelated(group.parent, tile))
if (parentGroup && parentGroup.parent.id !== tile.id) {
parentGroup.children.push(tile)
} else {
groups.push({ parent: tile, children: [] })
}
})
return groups
})
const tileColorData = ref<Map<string, { r: number; g: number; b: number }>>(new Map())
const tileEdgeData = ref<Map<string, number>>(new Map())
function areTilesRelated(tile1: Tile, tile2: Tile): boolean {
const colorSimilarityThreshold = 30 // Adjust this value as needed
const edgeComplexitySimilarityThreshold = 20 // Adjust this value as needed
const color1 = tileColorData.value.get(tile1.id)
const color2 = tileColorData.value.get(tile2.id)
const edge1 = tileEdgeData.value.get(tile1.id)
const edge2 = tileEdgeData.value.get(tile2.id)
if (!color1 || !color2 || edge1 === undefined || edge2 === undefined) {
return false
}
const colorDifference = Math.sqrt(Math.pow(color1.r - color2.r, 2) + Math.pow(color1.g - color2.g, 2) + Math.pow(color1.b - color2.b, 2))
const edgeComplexityDifference = Math.abs(edge1 - edge2)
const namePrefix1 = tile1.name.split('_')[0]
const namePrefix2 = tile2.name.split('_')[0]
return colorDifference <= colorSimilarityThreshold && edgeComplexityDifference <= edgeComplexitySimilarityThreshold && namePrefix1 === namePrefix2
}
const toggleTag = (tag: string) => {
if (selectedTags.value.includes(tag)) {
selectedTags.value = selectedTags.value.filter((t) => t !== tag)
@ -77,10 +155,82 @@ const toggleTag = (tag: string) => {
}
}
function processTile(tile: Tile) {
const img = new Image()
img.crossOrigin = 'Anonymous'
img.onload = () => {
const canvas = document.createElement('canvas')
const ctx = canvas.getContext('2d')
canvas.width = img.width
canvas.height = img.height
ctx!.drawImage(img, 0, 0, img.width, img.height)
const imageData = ctx!.getImageData(0, 0, canvas.width, canvas.height)
tileColorData.value.set(tile.id, getDominantColor(imageData))
tileEdgeData.value.set(tile.id, getEdgeComplexity(imageData))
}
img.src = `${config.server_endpoint}/assets/tiles/${tile.id}.png`
}
function getDominantColor(imageData: ImageData) {
let r = 0,
g = 0,
b = 0,
total = 0
for (let i = 0; i < imageData.data.length; i += 4) {
if (imageData.data[i + 3] > 0) {
// Only consider non-transparent pixels
r += imageData.data[i]
g += imageData.data[i + 1]
b += imageData.data[i + 2]
total++
}
}
return {
r: Math.round(r / total),
g: Math.round(g / total),
b: Math.round(b / total)
}
}
function getEdgeComplexity(imageData: ImageData) {
let edgePixels = 0
for (let y = 0; y < imageData.height; y++) {
for (let x = 0; x < imageData.width; x++) {
const i = (y * imageData.width + x) * 4
if (imageData.data[i + 3] > 0 && (x === 0 || y === 0 || x === imageData.width - 1 || y === imageData.height - 1 || imageData.data[i - 1] === 0 || imageData.data[i + 7] === 0)) {
edgePixels++
}
}
}
return edgePixels
}
function getTileCategory(tile: Tile): string {
return tileCategories.value.get(tile.id) || ''
}
function openGroup(group: { parent: Tile; children: Tile[] }) {
selectedGroup.value = group
}
function closeGroup() {
selectedGroup.value = null
}
function selectTile(tile: string) {
zoneEditorStore.setSelectedTile(tile)
}
function isActiveTile(tile: Tile): boolean {
return zoneEditorStore.selectedTile === tile.id
}
onMounted(async () => {
isModalOpen.value = true
gameStore.connection?.emit('gm:tile:list', {}, (response: Tile[]) => {
zoneEditorStore.setTileList(response)
response.forEach((tile) => processTile(tile))
})
})
</script>

View File

@ -1,34 +1,34 @@
<template>
<div class="flex justify-center p-5">
<div class="toolbar fixed bottom-0 left-0 m-3 rounded flex bg-gray solid border-solid border-2 border-gray-500 text-gray-300 p-1.5 px-3 h-10">
<div ref="clickOutsideElement" class="tools flex gap-2.5" v-if="zoneEditorStore.zone">
<div ref="toolbar" class="tools flex gap-2.5" v-if="zoneEditorStore.zone">
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': zoneEditorStore.tool === 'move' }" @click="handleClick('move')">
<img class="invert w-5 h-5" src="/assets/icons/zoneEditor/move.svg" alt="Move camera" /> <span :class="{ 'ml-2.5': zoneEditorStore.tool !== 'move' }">(M)</span>
<img class="invert w-5 h-5" src="/assets/icons/zoneEditor/move.svg" alt="Move camera" /> <span class="h-5" :class="{ 'ml-2.5': zoneEditorStore.tool !== 'move' }">(M)</span>
</button>
<div class="w-px bg-cyan"></div>
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': zoneEditorStore.tool === 'pencil' }" @click="handleClick('pencil')">
<img class="invert w-5 h-5" src="/assets/icons/zoneEditor/pencil.svg" alt="Pencil" /> <span :class="{ 'ml-2.5': zoneEditorStore.tool !== 'pencil' }">(P)</span>
<img class="invert w-5 h-5" src="/assets/icons/zoneEditor/pencil.svg" alt="Pencil" /> <span class="h-5" :class="{ 'ml-2.5': zoneEditorStore.tool !== 'pencil' }">(P)</span>
<div class="select" v-if="zoneEditorStore.tool === 'pencil'">
<div class="select-trigger group capitalize flex gap-3.5" :class="{ open: selectPencilOpen }">
{{ zoneEditorStore.drawMode }}
<img class="group-[.open]:rotate-180 invert w-5 h-5 rotate-0 transition ease-in-out duration-200" src="/assets/icons/zoneEditor/chevron.svg" />
</div>
<div class="flex flex-col absolute bottom-full mb-5 left-1/2 -translate-x-1/2 bg-gray rounded min-w-28 border border-gray-500 border-solid text-left" v-show="selectPencilOpen && zoneEditorStore.tool === 'pencil'">
<span class="py-2 px-2.5 relative hover:bg-cyan/50" @click="setDrawMode('tile')">
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setDrawMode('tile')">
Tile
<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
</span>
<span class="py-2 px-2.5 relative hover:bg-cyan/50" @click="setDrawMode('object')">
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setDrawMode('object')">
Object
<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
</span>
<span class="py-2 px-2.5 relative hover:bg-cyan/50" @click="setDrawMode('teleport')">
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setDrawMode('teleport')">
Teleport
<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
</span>
<span class="py-2 px-2.5 relative hover:bg-cyan/50" @click="setDrawMode('blocking tile')">Blocking tile</span>
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setDrawMode('blocking tile')">Blocking tile</span>
</div>
</div>
</button>
@ -36,26 +36,26 @@
<div class="w-px bg-cyan"></div>
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': zoneEditorStore.tool === 'eraser' }" @click="handleClick('eraser')">
<img class="invert w-5 h-5" src="/assets/icons/zoneEditor/eraser.svg" alt="Eraser" /> <span :class="{ 'ml-2.5': zoneEditorStore.tool !== 'eraser' }">(E)</span>
<img class="invert w-5 h-5" src="/assets/icons/zoneEditor/eraser.svg" alt="Eraser" /> <span class="h-5" :class="{ 'ml-2.5': zoneEditorStore.tool !== 'eraser' }">(E)</span>
<div class="select" v-if="zoneEditorStore.tool === 'eraser'">
<div class="select-trigger group capitalize flex gap-3.5" :class="{ open: selectEraserOpen }">
{{ zoneEditorStore.eraserMode }}
<img class="group-[.open]:rotate-180 invert w-5 h-5 rotate-0 transition ease-in-out duration-200" src="/assets/icons/zoneEditor/chevron.svg" />
</div>
<div class="flex flex-col absolute bottom-full mb-5 left-1/2 -translate-x-1/2 bg-gray rounded min-w-28 border border-gray-500 border-solid text-left" v-show="selectEraserOpen">
<span class="py-2 px-2.5 relative hover:bg-cyan/50" @click="setEraserMode('tile')">
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setEraserMode('tile')">
Tile
<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
</span>
<span class="py-2 px-2.5 relative hover:bg-cyan/50" @click="setEraserMode('object')">
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setEraserMode('object')">
Object
<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
</span>
<span class="py-2 px-2.5 relative hover:bg-cyan/50" @click="setEraserMode('teleport')">
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setEraserMode('teleport')">
Teleport
<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
</span>
<span class="py-2 px-2.5 relative hover:bg-cyan/50" @click="setEraserMode('blocking tile')">Blocking tile</span>
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setEraserMode('blocking tile')">Blocking tile</span>
</div>
</div>
</button>
@ -63,12 +63,12 @@
<div class="w-px bg-cyan"></div>
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': zoneEditorStore.tool === 'paint' }" @click="handleClick('paint')">
<img class="invert w-5 h-5" src="/assets/icons/zoneEditor/paint.svg" alt="Paint bucket" /> <span :class="{ 'ml-2.5': zoneEditorStore.tool !== 'paint' }">(B)</span>
<img class="invert w-5 h-5" src="/assets/icons/zoneEditor/paint.svg" alt="Paint bucket" /> <span class="h-5" :class="{ 'ml-2.5': zoneEditorStore.tool !== 'paint' }">(B)</span>
</button>
<div class="w-px bg-cyan"></div>
<button class="flex justify-center items-center min-w-10 p-0 relative" @click="handleClick('settings')" v-if="zoneEditorStore.zone"><img class="invert w-5 h-5" src="/assets/icons/zoneEditor/gear.svg" alt="Zone settings" /> <span class="ml-2.5">(Z)</span></button>
<button class="flex justify-center items-center min-w-10 p-0 relative" @click="handleClick('settings')" v-if="zoneEditorStore.zone"><img class="invert w-5 h-5" src="/assets/icons/zoneEditor/gear.svg" alt="Zone settings" /> <span class="h-5 ml-2.5">(Z)</span></button>
</div>
<div class="toolbar fixed bottom-0 right-0 m-3 rounded flex bg-gray solid border-solid border-2 border-gray-500 text-gray-300 p-1.5 px-3 h-10 space-x-2">
@ -83,22 +83,15 @@
<script setup lang="ts">
import { onBeforeUnmount, onMounted, ref } from 'vue'
import { useScene } from 'phavuer'
import { getTile } from '@/composables/zoneComposable'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import { onClickOutside } from '@vueuse/core'
import TilemapLayer = Phaser.Tilemaps.TilemapLayer
const zoneEditorStore = useZoneEditorStore()
const props = defineProps({
layer: Phaser.Tilemaps.TilemapLayer
})
const scene = useScene()
const emit = defineEmits(['move', 'eraser', 'pencil', 'paint', 'save', 'clear'])
const emit = defineEmits(['save', 'clear'])
// track when clicked outside of toolbar items
const clickOutsideElement = ref(null)
const toolbar = ref(null)
// track select state
let selectPencilOpen = ref(false)
@ -119,47 +112,6 @@ function setEraserMode(value: string) {
selectEraserOpen.value = false
}
function clickTile(pointer: Phaser.Input.Pointer) {
if (zoneEditorStore.tool !== 'eraser' && zoneEditorStore.tool !== 'pencil' && zoneEditorStore.tool !== 'paint') return
if (pointer.event.shiftKey) return
const px = scene.cameras.main.worldView.x + pointer.x
const py = scene.cameras.main.worldView.y + pointer.y
const pointer_tile = getTile(px, py, props.layer as TilemapLayer) as Phaser.Tilemaps.Tile
if (!pointer_tile) return
if (zoneEditorStore.tool === 'eraser') {
emit('eraser', pointer_tile)
}
if (zoneEditorStore.tool === 'pencil') {
emit('pencil', pointer_tile)
}
if (zoneEditorStore.tool === 'paint') {
emit('paint', pointer_tile)
}
}
function drawTiles(pointer: Phaser.Input.Pointer) {
if (!pointer.isDown) return
clickTile(pointer)
}
scene.input.on(Phaser.Input.Events.POINTER_UP, clickTile)
scene.input.on(Phaser.Input.Events.POINTER_MOVE, drawTiles)
onMounted(() => {
addEventListener('keydown', initKeyShortcuts)
})
onBeforeUnmount(() => {
scene.input.off(Phaser.Input.Events.POINTER_UP, clickTile)
scene.input.off(Phaser.Input.Events.POINTER_MOVE, drawTiles)
removeEventListener('keydown', initKeyShortcuts)
})
function handleClick(tool: string) {
if (tool === 'settings') {
zoneEditorStore.toggleSettingsModal()
@ -172,21 +124,23 @@ function handleClick(tool: string) {
}
function cycleToolMode(tool: 'pencil' | 'eraser') {
const modes = ['tile', 'object', 'teleport', 'blocking tile'];
const currentMode = tool === 'pencil' ? zoneEditorStore.drawMode : zoneEditorStore.eraserMode;
const currentIndex = modes.indexOf(currentMode);
const nextIndex = (currentIndex + 1) % modes.length;
const nextMode = modes[nextIndex];
const modes = ['tile', 'object', 'teleport', 'blocking tile']
const currentMode = tool === 'pencil' ? zoneEditorStore.drawMode : zoneEditorStore.eraserMode
const currentIndex = modes.indexOf(currentMode)
const nextIndex = (currentIndex + 1) % modes.length
const nextMode = modes[nextIndex]
if (tool === 'pencil') {
setDrawMode(nextMode);
setDrawMode(nextMode)
} else {
setEraserMode(nextMode);
setEraserMode(nextMode)
}
}
function initKeyShortcuts(event: KeyboardEvent) {
// Check if zone is set
if (!zoneEditorStore.zone) return
// prevent if focused on composables
if (document.activeElement?.tagName === 'INPUT') return
@ -199,19 +153,26 @@ function initKeyShortcuts(event: KeyboardEvent) {
}
if (keyActions.hasOwnProperty(event.key)) {
const tool = keyActions[event.key];
const tool = keyActions[event.key]
if ((tool === 'pencil' || tool === 'eraser') && zoneEditorStore.tool === tool) {
cycleToolMode(tool);
cycleToolMode(tool)
} else {
handleClick(tool);
handleClick(tool)
}
}
}
onClickOutside(clickOutsideElement, handleClickOutside)
function handleClickOutside() {
selectPencilOpen.value = false
selectEraserOpen.value = false
}
onClickOutside(toolbar, handleClickOutside)
onMounted(() => {
addEventListener('keydown', initKeyShortcuts)
})
onBeforeUnmount(() => {
removeEventListener('keydown', initKeyShortcuts)
})
</script>

View File

@ -1,31 +1,28 @@
<template>
<CreateZone v-if="zoneEditorStore.isCreateZoneModalShown" />
<Teleport to="body">
<Modal @modal:close="() => zoneEditorStore.toggleZoneListModal()" :is-resizable="false" :is-modal-open="true" :modal-width="300" :modal-height="360">
<template #modalHeader>
<h3 class="text-lg text-gray-300">Zones</h3>
</template>
<template #modalBody>
<div class="my-4 mx-auto">
<div class="text-center mb-4 px-2 flex gap-2.5">
<button class="btn-cyan py-1.5 min-w-[calc(50%_-_5px)]" @click="fetchZones">Refresh</button>
<button class="btn-cyan py-1.5 min-w-[calc(50%_-_5px)]" @click="() => zoneEditorStore.toggleCreateZoneModal()">New</button>
</div>
<div class="relative p-2.5 cursor-pointer flex gap-y-2.5 gap-x-5 flex-wrap" v-for="(zone, index) in zoneEditorStore.zoneList" :key="zone.id">
<div class="absolute left-0 top-0 w-full h-px bg-cyan-200" v-if="index === 0"></div>
<div class="flex gap-3 items-center w-full" @click="() => loadZone(zone.id)">
<span>{{ zone.name }}</span>
<span class="ml-auto gap-1 flex">
<button class="btn-red py-0.5 px-2.5 z-50" @click.stop="() => deleteZone(zone.id)">X</button>
</span>
</div>
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
</div>
<Modal :is-modal-open="zoneEditorStore.isZoneListModalShown" @modal:close="() => zoneEditorStore.toggleZoneListModal()" :is-resizable="false" :modal-width="300" :modal-height="360">
<template #modalHeader>
<h3 class="text-lg text-white">Zones</h3>
</template>
<template #modalBody>
<div class="my-4 mx-auto">
<div class="text-center mb-4 px-2 flex gap-2.5">
<button class="btn-cyan py-1.5 min-w-[calc(50%_-_5px)]" @click="fetchZones">Refresh</button>
<button class="btn-cyan py-1.5 min-w-[calc(50%_-_5px)]" @click="() => zoneEditorStore.toggleCreateZoneModal()">New</button>
</div>
</template>
</Modal>
</Teleport>
<div class="relative p-2.5 cursor-pointer flex gap-y-2.5 gap-x-5 flex-wrap" v-for="(zone, index) in zoneEditorStore.zoneList" :key="zone.id">
<div class="absolute left-0 top-0 w-full h-px bg-gray-500" v-if="index === 0"></div>
<div class="flex gap-3 items-center w-full" @click="() => loadZone(zone.id)">
<span>{{ zone.name }}</span>
<span class="ml-auto gap-1 flex">
<button class="btn-red w-11 h-11 z-50" @click.stop="() => deleteZone(zone.id)">X</button>
</span>
</div>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</div>
</div>
</template>
</Modal>
</template>
<script setup lang="ts">

View File

@ -1,24 +1,28 @@
<template>
<Modal :is-modal-open="zoneEditorStore.isSettingsModalShown" @modal:close="() => zoneEditorStore.toggleSettingsModal()" :modal-width="600" :modal-height="350">
<template #modalHeader>
<h3 class="m-0 font-medium shrink-0 text-gray-300">Zone settings</h3>
<h3 class="m-0 font-medium shrink-0 text-white">Zone settings</h3>
</template>
<template #modalBody>
<div class="m-4">
<form method="post" @submit.prevent="" class="inline">
<div class="gap-2.5 flex flex-wrap">
<div class="space-x-2">
<button class="btn-cyan py-1.5 px-4" type="button" @click.prevent="screen = 'settings'">Settings</button>
<button class="btn-cyan py-1.5 px-4" type="button" @click.prevent="screen = 'effects'">Effects</button>
</div>
<form method="post" @submit.prevent="" class="inline" v-if="screen === 'settings'">
<div class="gap-2.5 flex flex-wrap mt-4">
<div class="form-field-full">
<label for="name">Name</label>
<input class="input-field" v-model="name" name="name" id="name" />
</div>
<div class="form-field-half">
<label for="name">Width</label>
<input class="input-field" v-model="width" name="name" id="name" type="number" />
<label for="width">Width</label>
<input class="input-field" v-model="width" name="width" id="width" type="number" />
</div>
<div class="form-field-half">
<label for="name">Height</label>
<input class="input-field" v-model="height" name="name" id="name" type="number" />
<label for="height">Height</label>
<input class="input-field" v-model="height" name="height" id="height" type="number" />
</div>
<div class="form-field-full">
<label for="pvp">PVP enabled</label>
@ -29,6 +33,14 @@
</div>
</div>
</form>
<form method="post" @submit.prevent="" class="inline" v-if="screen === 'effects'">
<div v-for="(effect, index) in zoneEffects" :key="effect.id" class="mb-2 flex items-center space-x-2 mt-4">
<input class="input-field flex-grow" v-model="effect.effect" placeholder="Effect name" />
<input class="input-field w-20" v-model.number="effect.strength" type="number" placeholder="Strength" />
<button class="btn-red py-1 px-2" type="button" @click="removeEffect(index)">Delete</button>
</div>
<button class="btn-green py-1 px-2 mt-2" type="button" @click="addEffect">Add Effect</button>
</form>
</div>
</template>
</Modal>
@ -40,16 +52,19 @@ import Modal from '@/components/utilities/Modal.vue'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
const zoneEditorStore = useZoneEditorStore()
const screen = ref('settings')
zoneEditorStore.setZoneName(zoneEditorStore.zone.name)
zoneEditorStore.setZoneWidth(zoneEditorStore.zone.width)
zoneEditorStore.setZoneHeight(zoneEditorStore.zone.height)
zoneEditorStore.setZonePvp(zoneEditorStore.zone.pvp)
zoneEditorStore.setZoneName(zoneEditorStore.zone?.name)
zoneEditorStore.setZoneWidth(zoneEditorStore.zone?.width)
zoneEditorStore.setZoneHeight(zoneEditorStore.zone?.height)
zoneEditorStore.setZonePvp(zoneEditorStore.zone?.pvp)
zoneEditorStore.setZoneEffects(zoneEditorStore.zone?.zoneEffects)
const name = ref(zoneEditorStore.zoneSettings.name)
const width = ref(zoneEditorStore.zoneSettings.width)
const height = ref(zoneEditorStore.zoneSettings.height)
const pvp = ref(zoneEditorStore.zoneSettings.pvp)
const name = ref(zoneEditorStore.zoneSettings?.name)
const width = ref(zoneEditorStore.zoneSettings?.width)
const height = ref(zoneEditorStore.zoneSettings?.height)
const pvp = ref(zoneEditorStore.zoneSettings?.pvp)
const zoneEffects = ref(zoneEditorStore.zoneSettings?.zoneEffects || [])
watch(name, (value) => {
zoneEditorStore.setZoneName(value)
@ -66,4 +81,26 @@ watch(height, (value) => {
watch(pvp, (value) => {
zoneEditorStore.setZonePvp(value)
})
watch(
zoneEffects,
(value) => {
zoneEditorStore.setZoneEffects(value)
},
{ deep: true }
)
const addEffect = () => {
zoneEffects.value.push({
id: Date.now().toString(), // Simple unique id generation
zoneId: zoneEditorStore.zone?.id,
zone: zoneEditorStore.zone,
effect: '',
strength: 1
})
}
const removeEffect = (index) => {
zoneEffects.value.splice(index, 1)
}
</script>

View File

@ -0,0 +1,118 @@
<template>
<Image v-for="tile in zoneEditorStore.zone?.zoneEventTiles" v-bind="getImageProps(tile)" />
</template>
<script setup lang="ts">
import { type ZoneEventTile, ZoneEventTileType } from '@/types'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import { Image, useScene } from 'phavuer'
import { getTile, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
import { uuidv4 } from '@/utilities'
import { onMounted, onUnmounted } from 'vue'
const scene = useScene()
const zoneEditorStore = useZoneEditorStore()
const props = defineProps<{
tilemap: Phaser.Tilemaps.Tilemap
}>()
function getImageProps(tile: ZoneEventTile) {
return {
x: tileToWorldX(props.tilemap, tile.positionX, tile.positionY),
y: tileToWorldY(props.tilemap, tile.positionX, tile.positionY),
texture: tile.type,
depth: 999
}
}
function pencil(pointer: Phaser.Input.Pointer) {
// Check if zone is set
if (!zoneEditorStore.zone) return
// Check if tool is pencil
if (zoneEditorStore.tool !== 'pencil') return
// Check if draw mode is blocking tile or teleport
if (zoneEditorStore.drawMode !== 'blocking tile' && zoneEditorStore.drawMode !== 'teleport') return
// Check if left mouse button is pressed
if (!pointer.isDown) return
// Check if shift is not pressed, this means we are moving the camera
if (pointer.event.shiftKey) return
// Check if there is a tile
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
if (!tile) return
// Check if event tile already exists on position
const existingEventTile = zoneEditorStore.zone.zoneEventTiles.find((eventTile) => eventTile.positionX === tile.x && eventTile.positionY === tile.y)
if (existingEventTile) return
// If teleport, check if there is a selected zone
if (zoneEditorStore.drawMode === 'teleport' && !zoneEditorStore.teleportSettings.toZoneId) return
const newEventTile = {
id: uuidv4(),
zoneId: zoneEditorStore.zone.id,
zone: zoneEditorStore.zone,
type: zoneEditorStore.drawMode === 'blocking tile' ? ZoneEventTileType.BLOCK : ZoneEventTileType.TELEPORT,
positionX: tile.x,
positionY: tile.y,
teleport:
zoneEditorStore.drawMode === 'teleport'
? {
toZoneId: zoneEditorStore.teleportSettings.toZoneId,
toPositionX: zoneEditorStore.teleportSettings.toPositionX,
toPositionY: zoneEditorStore.teleportSettings.toPositionY,
toRotation: zoneEditorStore.teleportSettings.toRotation
}
: undefined
}
zoneEditorStore.zone.zoneEventTiles = zoneEditorStore.zone.zoneEventTiles.concat(newEventTile as ZoneEventTile)
}
function eraser(pointer: Phaser.Input.Pointer) {
// Check if zone is set
if (!zoneEditorStore.zone) return
// Check if tool is pencil
if (zoneEditorStore.tool !== 'eraser') return
// Check if draw mode is blocking tile or teleport
if (zoneEditorStore.eraserMode !== 'blocking tile' && zoneEditorStore.eraserMode !== 'teleport') return
// Check if left mouse button is pressed
if (!pointer.isDown) return
// Check if shift is not pressed, this means we are moving the camera
if (pointer.event.shiftKey) return
// Check if there is a tile
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
if (!tile) return
// Check if event tile already exists on position
const existingEventTile = zoneEditorStore.zone.zoneEventTiles.find((eventTile) => eventTile.positionX === tile.x && eventTile.positionY === tile.y)
if (!existingEventTile) return
// Remove existing event tile
zoneEditorStore.zone.zoneEventTiles = zoneEditorStore.zone.zoneEventTiles.filter((eventTile) => eventTile.id !== existingEventTile.id)
}
onMounted(() => {
scene.input.on(Phaser.Input.Events.POINTER_DOWN, pencil)
scene.input.on(Phaser.Input.Events.POINTER_MOVE, pencil)
scene.input.on(Phaser.Input.Events.POINTER_DOWN, eraser)
scene.input.on(Phaser.Input.Events.POINTER_MOVE, eraser)
})
onUnmounted(() => {
scene.input.off(Phaser.Input.Events.POINTER_DOWN, pencil)
scene.input.off(Phaser.Input.Events.POINTER_MOVE, pencil)
scene.input.off(Phaser.Input.Events.POINTER_DOWN, eraser)
scene.input.off(Phaser.Input.Events.POINTER_MOVE, eraser)
})
</script>

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@ -0,0 +1,45 @@
<template>
<Image v-if="gameStore.getLoadedAsset(props.zoneObject.object.id)" v-bind="imageProps" />
</template>
<script setup lang="ts">
import { computed } from 'vue'
import { Image, useScene } from 'phavuer'
import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
import { loadTexture } from '@/composables/gameComposable'
import type { AssetDataT, ZoneObject } from '@/types'
import { useGameStore } from '@/stores/gameStore'
const props = defineProps<{
tilemap: Phaser.Tilemaps.Tilemap
zoneObject: ZoneObject
selectedZoneObject: ZoneObject | null
movingZoneObject: ZoneObject | null
}>()
const gameStore = useGameStore()
const scene = useScene()
const imageProps = computed(() => ({
alpha: props.movingZoneObject?.id === props.zoneObject.id ? 0.5 : 1,
tint: props.selectedZoneObject?.id === props.zoneObject.id ? 0x00ff00 : 0xffffff,
depth: calculateIsometricDepth(props.zoneObject.positionX, props.zoneObject.positionY, props.zoneObject.object.frameWidth, props.zoneObject.object.frameHeight),
x: tileToWorldX(props.tilemap, props.zoneObject.positionX, props.zoneObject.positionY),
y: tileToWorldY(props.tilemap, props.zoneObject.positionX, props.zoneObject.positionY),
flipX: props.zoneObject.isRotated,
texture: props.zoneObject.object.id,
originY: Number(props.zoneObject.object.originX),
originX: Number(props.zoneObject.object.originY)
}))
loadTexture(scene, {
key: props.zoneObject.object.id,
data: '/assets/objects/' + props.zoneObject.object.id + '.png',
group: 'objects',
updatedAt: props.zoneObject.object.updatedAt,
frameWidth: props.zoneObject.object.frameWidth,
frameHeight: props.zoneObject.object.frameHeight
} as AssetDataT).catch((error) => {
console.error('Error loading texture:', error)
})
</script>

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@ -0,0 +1,248 @@
<template>
<SelectedZoneObject v-if="selectedZoneObject" :zoneObject="selectedZoneObject" :movingZoneObject="movingZoneObject" @move="moveZoneObject" @rotate="rotateZoneObject" @delete="deleteZoneObject" />
<ZoneObject v-for="zoneObject in zoneEditorStore.zone?.zoneObjects" :tilemap="tilemap" :zoneObject :selectedZoneObject :movingZoneObject @pointerup="clickZoneObject(zoneObject)" />
</template>
<script setup lang="ts">
import { uuidv4 } from '@/utilities'
import { getTile } from '@/composables/zoneComposable'
import { useScene } from 'phavuer'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import SelectedZoneObject from '@/components/gameMaster/zoneEditor/partials/SelectedZoneObject.vue'
import { onMounted, onUnmounted, ref, watch } from 'vue'
import ZoneObject from '@/components/gameMaster/zoneEditor/zonePartials/ZoneObject.vue'
import type { ZoneObject as ZoneObjectT } from '@/types'
const scene = useScene()
const zoneEditorStore = useZoneEditorStore()
const selectedZoneObject = ref<ZoneObjectT | null>(null)
const movingZoneObject = ref<ZoneObjectT | null>(null)
const props = defineProps<{
tilemap: Phaser.Tilemaps.Tilemap
}>()
function pencil(pointer: Phaser.Input.Pointer) {
// Check if zone is set
if (!zoneEditorStore.zone) return
// Check if tool is pencil
if (zoneEditorStore.tool !== 'pencil') return
// Check if draw mode is object
if (zoneEditorStore.drawMode !== 'object') return
// Check if there is a selected object
if (!zoneEditorStore.selectedObject) return
// Check if left mouse button is pressed
if (!pointer.isDown) return
// Check if shift is not pressed, this means we are moving the camera
if (pointer.event.shiftKey) return
// Check if alt is pressed, this means we are selecting the object
if (pointer.event.altKey) return
// Check if there is a tile
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
if (!tile) return
// Check if object already exists on position
const existingObject = zoneEditorStore.zone?.zoneObjects.find((object) => object.positionX === tile.x && object.positionY === tile.y)
if (existingObject) return
const newObject = {
id: uuidv4(),
zoneId: zoneEditorStore.zone.id,
zone: zoneEditorStore.zone,
objectId: zoneEditorStore.selectedObject,
object: zoneEditorStore.selectedObject,
depth: 0,
isRotated: false,
positionX: tile.x,
positionY: tile.y
}
// Add new object to zoneObjects
zoneEditorStore.zone.zoneObjects = zoneEditorStore.zone.zoneObjects.concat(newObject as ZoneObject)
}
function eraser(pointer: Phaser.Input.Pointer) {
// Check if zone is set
if (!zoneEditorStore.zone) return
// Check if tool is eraser
if (zoneEditorStore.tool !== 'eraser') return
// Check if draw mode is object
if (zoneEditorStore.eraserMode !== 'object') return
// Check if left mouse button is pressed
if (!pointer.isDown) return
// Check if shift is not pressed, this means we are moving the camera
if (pointer.event.shiftKey) return
// Check if alt is pressed, this means we are selecting the object
if (pointer.event.altKey) return
// Check if there is a tile
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
if (!tile) return
// Check if object already exists on position
const existingObject = zoneEditorStore.zone.zoneObjects.find((object) => object.positionX === tile.x && object.positionY === tile.y)
if (!existingObject) return
// Remove existing object
zoneEditorStore.zone.zoneObjects = zoneEditorStore.zone.zoneObjects.filter((object) => object.id !== existingObject.id)
}
function objectPicker(pointer: Phaser.Input.Pointer) {
// Check if zone is set
if (!zoneEditorStore.zone) return
// Check if tool is pencil
if (zoneEditorStore.tool !== 'pencil') return
// Check if draw mode is object
if (zoneEditorStore.drawMode !== 'object') return
// Check if left mouse button is pressed
if (!pointer.isDown) return
// Check if shift is not pressed, this means we are moving the camera
if (pointer.event.shiftKey) return
// If alt is not pressed, return
if (!pointer.event.altKey) return
// Check if there is a tile
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
if (!tile) return
// Check if object already exists on position
const existingObject = zoneEditorStore.zone.zoneObjects.find((object) => object.positionX === tile.x && object.positionY === tile.y)
if (!existingObject) return
// Select the object
zoneEditorStore.setSelectedObject(existingObject)
}
function moveZoneObject(id: string) {
// Check if zone is set
if (!zoneEditorStore.zone) return
movingZoneObject.value = zoneEditorStore.zone.zoneObjects.find((object) => object.id === id) as ZoneObject
function handlePointerMove(pointer: Phaser.Input.Pointer) {
if (!movingZoneObject.value) return
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
if (!tile) return
movingZoneObject.value.positionX = tile.x
movingZoneObject.value.positionY = tile.y
}
scene.input.on(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
function handlePointerUp() {
scene.input.off(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
movingZoneObject.value = null
}
scene.input.on(Phaser.Input.Events.POINTER_UP, handlePointerUp)
}
function rotateZoneObject(id: string) {
// Check if zone is set
if (!zoneEditorStore.zone) return
zoneEditorStore.zone.zoneObjects = zoneEditorStore.zone.zoneObjects.map((object) => {
if (object.id === id) {
return {
...object,
isRotated: !object.isRotated
}
}
return object
})
}
function deleteZoneObject(id: string) {
// Check if zone is set
if (!zoneEditorStore.zone) return
zoneEditorStore.zone.zoneObjects = zoneEditorStore.zone.zoneObjects.filter((object) => object.id !== id)
selectedZoneObject.value = null
}
function clickZoneObject(zoneObject: ZoneObjectT) {
selectedZoneObject.value = zoneObject
// If alt is pressed, select the object
if (scene.input.activePointer.event.altKey) {
zoneEditorStore.setSelectedObject(zoneObject.object)
}
}
onMounted(() => {
scene.input.on(Phaser.Input.Events.POINTER_DOWN, pencil)
scene.input.on(Phaser.Input.Events.POINTER_MOVE, pencil)
scene.input.on(Phaser.Input.Events.POINTER_DOWN, eraser)
scene.input.on(Phaser.Input.Events.POINTER_MOVE, eraser)
scene.input.on(Phaser.Input.Events.POINTER_DOWN, objectPicker)
})
onUnmounted(() => {
scene.input.off(Phaser.Input.Events.POINTER_DOWN, pencil)
scene.input.off(Phaser.Input.Events.POINTER_MOVE, pencil)
scene.input.off(Phaser.Input.Events.POINTER_DOWN, eraser)
scene.input.off(Phaser.Input.Events.POINTER_MOVE, eraser)
scene.input.off(Phaser.Input.Events.POINTER_DOWN, objectPicker)
})
// watch zoneEditorStore.objectList and update originX and originY of objects in zoneObjects
watch(
() => zoneEditorStore.objectList,
(newObjects) => {
if (!zoneEditorStore.zone) return
const updatedZoneObjects = zoneEditorStore.zone.zoneObjects.map((zoneObject) => {
const updatedObject = newObjects.find((obj) => obj.id === zoneObject.object.id)
if (updatedObject) {
return {
...zoneObject,
object: {
...zoneObject.object,
originX: updatedObject.originX,
originY: updatedObject.originY
}
}
}
return zoneObject
})
// Update the zone with the new zoneObjects
zoneEditorStore.setZone({
...zoneEditorStore.zone,
zoneObjects: updatedZoneObjects
})
// Update selectedObject if it's set
if (zoneEditorStore.selectedObject) {
const updatedObject = newObjects.find((obj) => obj.id === zoneEditorStore.selectedObject?.id)
if (updatedObject) {
zoneEditorStore.setSelectedObject({
...zoneEditorStore.selectedObject,
originX: updatedObject.originX,
originY: updatedObject.originY
})
}
}
},
{ deep: true }
)
</script>

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@ -0,0 +1,227 @@
<template>
<Controls :layer="tileLayer" :depth="0" />
</template>
<script setup lang="ts">
import config from '@/config'
import { useScene } from 'phavuer'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import { onMounted, onUnmounted, watch } from 'vue'
import { createTileArray, getTile, placeTile, setLayerTiles } from '@/composables/zoneComposable'
import Controls from '@/components/utilities/Controls.vue'
import { useGameStore } from '@/stores/gameStore'
import type { AssetDataT } from '@/types'
const emit = defineEmits(['tileMap:create'])
const scene = useScene()
const gameStore = useGameStore()
const zoneEditorStore = useZoneEditorStore()
const tileMap = createTileMap()
const tileLayer = createTileLayer()
/**
* A Tilemap is a container for Tilemap data.
* This isn't a display object, rather, it holds data about the map and allows you to add tilesets and tilemap layers to it.
* A map can have one or more tilemap layers, which are the display objects that actually render the tiles.
*/
function createTileMap() {
const zoneData = new Phaser.Tilemaps.MapData({
width: zoneEditorStore.zone?.width,
height: zoneEditorStore.zone?.height,
tileWidth: config.tile_size.x,
tileHeight: config.tile_size.y,
orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
format: Phaser.Tilemaps.Formats.ARRAY_2D
})
const newTileMap = new Phaser.Tilemaps.Tilemap(scene, zoneData)
emit('tileMap:create', newTileMap)
return newTileMap
}
/**
* A Tileset is a combination of a single image containing the tiles and a container for data about each tile.
*/
function createTileLayer() {
const tilesArray = gameStore.getLoadedAssetsByGroup('tiles')
const tilesetImages = Array.from(tilesArray).map((tile: AssetDataT, index: number) => {
return tileMap.addTilesetImage(tile.key, tile.key, config.tile_size.x, config.tile_size.y, 1, 2, index + 1, { x: 0, y: -config.tile_size.y })
}) as any
// Add blank tile
tilesetImages.push(tileMap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.x, config.tile_size.y, 1, 2, 0, { x: 0, y: -config.tile_size.y }))
const layer = tileMap.createBlankLayer('tiles', tilesetImages, 0, config.tile_size.y) as Phaser.Tilemaps.TilemapLayer
layer.setDepth(0)
layer.setCullPadding(2, 2)
return layer
}
function pencil(pointer: Phaser.Input.Pointer) {
// Check if zone is set
if (!zoneEditorStore.zone) return
// Check if tool is pencil
if (zoneEditorStore.tool !== 'pencil') return
// Check if draw mode is tile
if (zoneEditorStore.drawMode !== 'tile') return
// Check if there is a selected tile
if (!zoneEditorStore.selectedTile) return
// Check if left mouse button is pressed
if (!pointer.isDown) return
// Check if shift is not pressed, this means we are moving the camera
if (pointer.event.shiftKey) return
// Check if there is a tile
const tile = getTile(tileLayer, pointer.worldX, pointer.worldY)
if (!tile) return
// Place tile
placeTile(tileMap, tileLayer, tile.x, tile.y, zoneEditorStore.selectedTile)
// Adjust zoneEditorStore.zone.tiles
zoneEditorStore.zone.tiles[tile.y][tile.x] = zoneEditorStore.selectedTile
}
function eraser(pointer: Phaser.Input.Pointer) {
// Check if zone is set
if (!zoneEditorStore.zone) return
// Check if tool is pencil
if (zoneEditorStore.tool !== 'eraser') return
// Check if draw mode is tile
if (zoneEditorStore.eraserMode !== 'tile') return
// Check if left mouse button is pressed
if (!pointer.isDown) return
// Check if shift is not pressed, this means we are moving the camera
if (pointer.event.shiftKey) return
// Check if alt is pressed
if (pointer.event.altKey) return
// Check if there is a tile
const tile = getTile(tileLayer, pointer.worldX, pointer.worldY)
if (!tile) return
// Place tile
placeTile(tileMap, tileLayer, tile.x, tile.y, 'blank_tile')
// Adjust zoneEditorStore.zone.tiles
zoneEditorStore.zone.tiles[tile.y][tile.x] = 'blank_tile'
}
function paint(pointer: Phaser.Input.Pointer) {
// Check if zone is set
if (!zoneEditorStore.zone) return
// Check if tool is pencil
if (zoneEditorStore.tool !== 'paint') return
// Check if there is a selected tile
if (!zoneEditorStore.selectedTile) return
// Check if left mouse button is pressed
if (!pointer.isDown) return
// Check if shift is not pressed, this means we are moving the camera
if (pointer.event.shiftKey) return
// Check if alt is pressed
if (pointer.event.altKey) return
// Set new tileArray with selected tile
setLayerTiles(tileMap, tileLayer, createTileArray(tileMap.width, tileMap.height, zoneEditorStore.selectedTile))
// Adjust zoneEditorStore.zone.tiles
zoneEditorStore.zone.tiles = createTileArray(tileMap.width, tileMap.height, zoneEditorStore.selectedTile)
}
// When alt is pressed, and the pointer is down, select the tile that the pointer is over
function tilePicker(pointer: Phaser.Input.Pointer) {
// Check if zone is set
if (!zoneEditorStore.zone) return
// Check if tool is pencil
if (zoneEditorStore.tool !== 'pencil') return
// Check if draw mode is tile
if (zoneEditorStore.drawMode !== 'tile') return
// Check if left mouse button is pressed
if (!pointer.isDown) return
// Check if shift is not pressed, this means we are moving the camera
if (pointer.event.shiftKey) return
// Check if alt is pressed
if (!pointer.event.altKey) return
// Check if there is a tile
const tile = getTile(tileLayer, pointer.worldX, pointer.worldY)
if (!tile) return
// Select the tile
zoneEditorStore.setSelectedTile(zoneEditorStore.zone.tiles[tile.y][tile.x])
}
watch(
() => zoneEditorStore.shouldClearTiles,
(shouldClear) => {
if (shouldClear && zoneEditorStore.zone) {
const blankTiles = createTileArray(tileMap.width, tileMap.height, 'blank_tile')
setLayerTiles(tileMap, tileLayer, blankTiles)
zoneEditorStore.zone.tiles = blankTiles
zoneEditorStore.resetClearTilesFlag()
}
}
)
onMounted(() => {
if (!zoneEditorStore.zone?.tiles) {
return
}
// First fill the entire map with blank tiles using current zone dimensions
const blankTiles = createTileArray(zoneEditorStore.zone.width, zoneEditorStore.zone.height, 'blank_tile')
// Then overlay the zone tiles, but only within the current zone dimensions
const zoneTiles = zoneEditorStore.zone.tiles
for (let y = 0; y < zoneEditorStore.zone.height; y++) {
for (let x = 0; x < zoneEditorStore.zone.width; x++) {
// Only copy if the source tiles array has this position
if (zoneTiles[y] && zoneTiles[y][x] !== undefined) {
blankTiles[y][x] = zoneTiles[y][x]
}
}
}
setLayerTiles(tileMap, tileLayer, blankTiles)
scene.input.on(Phaser.Input.Events.POINTER_MOVE, pencil)
scene.input.on(Phaser.Input.Events.POINTER_MOVE, eraser)
scene.input.on(Phaser.Input.Events.POINTER_DOWN, paint)
scene.input.on(Phaser.Input.Events.POINTER_DOWN, tilePicker)
})
onUnmounted(() => {
scene.input.off(Phaser.Input.Events.POINTER_MOVE, pencil)
scene.input.off(Phaser.Input.Events.POINTER_MOVE, eraser)
scene.input.off(Phaser.Input.Events.POINTER_DOWN, paint)
scene.input.off(Phaser.Input.Events.POINTER_DOWN, tilePicker)
tileMap.destroyLayer('tiles')
tileMap.removeAllLayers()
tileMap.destroy()
})
</script>

View File

@ -0,0 +1,243 @@
<template>
<div class="relative" v-if="gameStore.uiSettings.isCharacterProfileOpen" :style="modalStyle">
<img src="/assets/ui-elements/profile-ui-box-outer.svg" class="absolute w-full h-full" />
<img src="/assets/ui-elements/profile-ui-box-inner.svg" class="absolute left-2 bottom-2 w-[calc(100%_-_16px)] h-[calc(100%_-_40px)]" />
<div @mousedown="startDrag" class="cursor-move px-5 py-2.5 flex justify-between items-center relative">
<span class="text-xs text-white font-thin">Character Profile [Alt+C]</span>
<button @click="gameStore.uiSettings.isCharacterProfileOpen = false" class="w-3.5 h-3.5 m-0 p-0 relative hover:rotate-180 transition-transform duration-300 ease-in-out">
<img alt="close" draggable="false" src="/assets/icons/close-button-white.svg" class="w-full h-full" />
</button>
</div>
<div class="py-4 px-6 flex flex-col gap-7 relative z-10">
<div class="flex flex-col gap-2.5">
<div class="flex justify-between">
<div>
<p class="text-sm m-0 font-bold text-white tracking-wide">{{ gameStore.character?.name }}</p>
<span class="text-xs">{{ gameStore.character?.experience }} / 18.600XP</span>
</div>
<a class="hover:cursor-pointer bg-[url('/assets/ui-elements/ui-border-4-corners-small.svg')] bg-no-repeat block w-8 h-8 relative mx-[3px]">
<img class="hover:drop-shadow-default w-3.5 h-3.5 m-[9px] object-contain" draggable="false" src="/assets/icons/plus-green-icon.svg" />
</a>
</div>
<div class="flex justify-between">
<div class="flex flex-col gap-0.5">
<div class="w-9 h-9 border border-solid border-gray-500 rounded-sm bg-gray relative hover:bg-gray-600">
<span class="absolute w-full top-1/2 -translate-y-1/2 text-[6px] text-center">CROWN</span>
</div>
<div class="w-9 h-9 border border-solid border-gray-500 rounded-sm bg-gray relative hover:bg-gray-600">
<span class="absolute w-full top-1/2 -translate-y-1/2 text-[6px] text-center">R-HAND</span>
</div>
<div class="flex gap-0.5 items-end">
<div class="w-9 h-9 border border-solid border-gray-500 rounded-sm bg-gray relative hover:bg-gray-600">
<span class="absolute w-full top-1/2 -translate-y-1/2 text-[6px] text-center">L-HAND</span>
</div>
<div class="w-6 h-6 border border-solid border-gray-500 rounded-sm bg-gray relative hover:bg-gray-600">
<span class="absolute w-full top-1/2 -translate-y-1/2 text-[6px] text-center">RING</span>
</div>
</div>
</div>
<img src="/assets/placeholders/inventory_player.png" class="w-8 h-auto" />
<div class="flex flex-col items-end gap-0.5">
<div class="w-9 h-9 border border-solid border-gray-500 rounded-sm bg-gray relative hover:bg-gray-600">
<img class="absolute w-6 h-6 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2" src="/assets/icons/profile/helmet.svg" />
</div>
<div class="w-9 h-9 border border-solid border-gray-500 rounded-sm bg-gray relative hover:bg-gray-600">
<img class="absolute w-6 h-6 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2" src="/assets/icons/profile/chestplate.svg" />
</div>
<div class="flex gap-0.5 items-end">
<div class="w-6 h-6 border border-solid border-gray-500 rounded-sm bg-gray relative hover:bg-gray-600">
<img class="absolute w-4 h-4 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2" src="/assets/icons/profile/boots.svg" />
</div>
<div class="w-9 h-9 border border-solid border-gray-500 rounded-sm bg-gray relative hover:bg-gray-600">
<img class="absolute w-6 h-6 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2" src="/assets/icons/profile/legs.svg" />
</div>
</div>
</div>
</div>
<div class="flex justify-between">
<div class="flex flex-col">
<div class="w-[105px] h-px mb-[3px] flex justify-between">
<div class="w-px h-full bg-gray-300"></div>
<div class="w-[101px] h-full bg-gray-300"></div>
<div class="w-px h-full bg-gray-300"></div>
</div>
<div class="flex gap-11">
<p class="m-0 text-xs text-white tracking-wide">Health</p>
<span class="m-0 text-xs text-white tracking-wide">+ 15</span>
</div>
<div class="w-[105px] h-px my-[3px] flex justify-between">
<div class="w-px h-full bg-gray-300"></div>
<div class="w-[101px] h-full bg-gray-300"></div>
<div class="w-px h-full bg-gray-300"></div>
</div>
<div class="flex gap-11">
<p class="m-0 text-xs text-white tracking-wide">Health</p>
<span class="m-0 text-xs text-white tracking-wide">+ 15</span>
</div>
<div class="w-[105px] h-px mt-[3px] flex justify-between">
<div class="w-px h-full bg-gray-300"></div>
<div class="w-[101px] h-full bg-gray-300"></div>
<div class="w-px h-full bg-gray-300"></div>
</div>
</div>
<div class="flex flex-col">
<div class="w-[105px] h-px mb-[3px] flex justify-between">
<div class="w-px h-full bg-gray-300"></div>
<div class="w-[101px] h-full bg-gray-300"></div>
<div class="w-px h-full bg-gray-300"></div>
</div>
<div class="flex gap-11">
<p class="m-0 text-xs text-white tracking-wide">Health</p>
<span class="m-0 text-xs text-white tracking-wide">+ 15</span>
</div>
<div class="w-[105px] h-px my-[3px] flex justify-between">
<div class="w-px h-full bg-gray-300"></div>
<div class="w-[101px] h-full bg-gray-300"></div>
<div class="w-px h-full bg-gray-300"></div>
</div>
<div class="flex gap-11">
<p class="m-0 text-xs text-white tracking-wide">Health</p>
<span class="m-0 text-xs text-white tracking-wide">+ 15</span>
</div>
<div class="w-[105px] h-px mt-[3px] flex justify-between">
<div class="w-px h-full bg-gray-300"></div>
<div class="w-[101px] h-full bg-gray-300"></div>
<div class="w-px h-full bg-gray-300"></div>
</div>
</div>
</div>
</div>
<div class="grid grid-rows-4 grid-cols-6 gap-0.5">
<div v-for="n in 24" class="w-9 h-9 border border-solid border-gray-500 rounded-sm bg-gray relative hover:bg-gray-600"></div>
</div>
</div>
</div>
</template>
<script setup lang="ts">
import { onMounted, onUnmounted, ref, watch, computed } from 'vue'
import { useGameStore } from '@/stores/gameStore'
const gameStore = useGameStore()
let startX = 0
let startY = 0
let initialX = 0
let initialY = 0
let modalPositionX = 0
let modalPositionY = 0
let modalWidth = 286
let modalHeight = 483
const width = ref(modalWidth)
const height = ref(modalHeight)
const x = ref(0)
const y = ref(0)
const isDragging = ref(false)
const modalStyle = computed(() => ({
top: `${y.value}px`,
left: `${x.value}px`,
width: `${width.value}px`,
height: `${height.value}px`,
maxWidth: '100vw',
maxHeight: '100vh'
}))
function startDrag(event: MouseEvent) {
isDragging.value = true
startX = event.clientX
startY = event.clientY
initialX = x.value
initialY = y.value
event.preventDefault()
}
function drag(event: MouseEvent) {
if (!isDragging.value) return
const dx = event.clientX - startX
const dy = event.clientY - startY
x.value = initialX + dx
y.value = initialY + dy
adjustPosition()
}
function stopDrag() {
isDragging.value = false
}
function adjustPosition() {
x.value = Math.min(x.value, window.innerWidth - width.value)
y.value = Math.min(y.value, window.innerHeight - height.value)
}
function initializePosition() {
width.value = Math.min(modalWidth, window.innerWidth)
height.value = Math.min(modalHeight, window.innerHeight)
if (modalPositionX !== 0 && modalPositionY !== 0) {
x.value = modalPositionX
y.value = modalPositionY
} else {
x.value = (window.innerWidth - width.value) / 2
y.value = (window.innerHeight - height.value) / 2
}
}
watch(
() => gameStore.uiSettings.isCharacterProfileOpen,
(value) => {
gameStore.uiSettings.isCharacterProfileOpen = value
if (value) {
initializePosition()
}
}
)
watch(
() => modalWidth,
(value) => {
width.value = Math.min(value, window.innerWidth)
}
)
watch(
() => modalHeight,
(value) => {
height.value = Math.min(value, window.innerHeight)
}
)
watch(
() => modalPositionX,
(value) => {
x.value = value
}
)
watch(
() => modalPositionY,
(value) => {
y.value = value
}
)
function keyPress(event: KeyboardEvent) {
if (event.altKey && event.key === 'c') {
gameStore.toggleCharacterProfile()
}
}
onMounted(() => {
addEventListener('keydown', keyPress)
addEventListener('mousemove', drag)
addEventListener('mouseup', stopDrag)
initializePosition()
})
onUnmounted(() => {
removeEventListener('keydown', keyPress)
removeEventListener('mousemove', drag)
removeEventListener('mouseup', stopDrag)
})
</script>

View File

@ -2,7 +2,7 @@
<div class="w-full md:min-w-[350px] max-w-[750px] flex flex-col absolute left-1/2 -translate-x-1/2 bottom-5">
<div ref="chatWindow" class="w-full overflow-auto h-32 mb-5 bg-gray rounded-md border-2 border-solid border-gray-500 text-gray-300" v-show="gameStore.uiSettings.isChatOpen">
<div v-for="message in chats" class="flex-col py-2 items-center p-3">
<span class="text-ellipsis overflow-hidden whitespace-nowrap text-sm" :class="{'text-cyan-300': gameStore.character?.role == 'gm'}">{{ message.character.name }}</span>
<span class="text-ellipsis overflow-hidden whitespace-nowrap text-sm" :class="{ 'text-cyan-300': gameStore.character?.role == 'gm' }">{{ message.character.name }}</span>
<p class="text-gray-50 m-0">{{ message.message }}</p>
</div>
</div>

View File

@ -0,0 +1,21 @@
<template>
<div class="absolute top-0 right-4 hidden lg:block">
<p class="text-white text-lg">{{ gameStore.world.date.toLocaleString() }}</p>
</div>
</template>
<script setup lang="ts">
import { useGameStore } from '@/stores/gameStore'
import { onUnmounted } from 'vue'
const gameStore = useGameStore()
// Listen for new date from socket
gameStore.connection?.on('date', (data: Date) => {
gameStore.world.date = new Date(data)
})
onUnmounted(() => {
gameStore.connection?.off('date')
})
</script>

View File

@ -1,6 +1,4 @@
<template>
</template>
<template></template>
<script setup lang="ts">
import { useGameStore } from '@/stores/gameStore'

View File

@ -1,44 +1,48 @@
<template>
<div class="absolute left-[300px] top-4">
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
<div class="absolute top-4 left-[300px] w-[422px]">
<div class="flex gap-2.5">
<div class="relative">
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-elements/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
<span class="z-10 text-pixel absolute top-1 left-2">F1</span>
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f1-icon.png')] bg-no-repeat"></div>
</div>
<div class="absolute left-[346px] top-4">
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
</div>
<div class="relative">
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-elements/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
<span class="z-10 text-pixel absolute top-1 left-2">F2</span>
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f2-icon.png')] bg-no-repeat"></div>
</div>
<div class="absolute left-[392px] top-4">
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
</div>
<div class="relative">
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-elements/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
<span class="z-10 text-pixel absolute top-1 left-2">F3</span>
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f3-icon.png')] bg-no-repeat"></div>
</div>
<div class="absolute left-[438px] top-4">
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
</div>
<div class="relative">
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-elements/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
<span class="z-10 text-pixel absolute top-1 left-2">F4</span>
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f4-icon.png')] bg-no-repeat"></div>
</div>
<div class="absolute left-[484px] top-4">
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
</div>
<div class="relative">
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-elements/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
<span class="z-10 text-pixel absolute top-1 left-2">F5</span>
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f5-icon.png')] bg-no-repeat"></div>
</div>
<div class="absolute left-[530px] top-4">
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
</div>
<div class="relative">
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-elements/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
<span class="z-10 text-pixel absolute top-1 left-2">F6</span>
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f6-icon.png')] bg-no-repeat"></div>
</div>
<div class="absolute left-[576px] top-4">
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
</div>
<div class="relative">
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-elements/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
<span class="z-10 text-pixel absolute top-1 left-2">F7</span>
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f7-icon.png')] bg-no-repeat"></div>
</div>
<div class="absolute left-[622px] top-4">
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
</div>
<div class="relative">
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-elements/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
<span class="z-10 text-pixel absolute top-1 left-2">F8</span>
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f8-icon.png')] bg-no-repeat"></div>
</div>
</div>
</div>
</template>
<script setup lang="ts">

View File

@ -1,5 +1,5 @@
<template>
<div class="absolute left-[66px] top-4 bg-[url('/assets/ui-rect-border-4-corners.svg')] bg-no-repeat px-4 py-2 w-[181px] h-[26px] flex flex-col justify-between">
<div class="absolute left-[66px] top-4 bg-[url('/assets/ui-elements/ui-rect-border-4-corners.svg')] bg-no-repeat px-4 py-2 w-[181px] h-[26px] flex flex-col justify-between">
<div class="w-full flex items-center gap-2">
<label class="text-xs leading-3 text-pixel" for="hp">HP</label>
<progress class="h-2 rounded-sm w-full max-w-44 appearance-none accent-green" id="hp" :value="gameStore.character?.hitpoints" max="100">{{ gameStore.character?.hitpoints }}%</progress>

View File

@ -5,16 +5,16 @@
<p class="absolute w-full bottom-0 m-0 text-xs leading-6 text-white">Open menu</p>
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
</div>
<a class="group-hover:cursor-pointer bg-[url('/assets/ui-border-4-corners.svg')] bg-no-repeat block w-[42px] h-[42px] relative">
<a class="group-hover:cursor-pointer bg-[url('/assets/ui-elements/ui-border-4-corners.svg')] bg-no-repeat block w-[42px] h-[42px] relative">
<img class="group-hover:drop-shadow-default w-6 h-5 mx-[9px] my-[11px] object-contain" draggable="false" src="/assets/icons/menu-icon.svg" />
</a>
</li>
<li class="menu-item group relative" @click="gameStore.toggleUserPanel">
<li class="menu-item group relative" @click="gameStore.toggleCharacterProfile">
<div class="group-hover:block absolute top-1/2 left-14 -translate-y-1/2 w-20 h-6 text-center bg-gray-800 border-2 border-solid border-gray-500 rounded-3xl hidden">
<p class="absolute w-full bottom-0 m-0 text-xs leading-6 text-white">User Profile</p>
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
</div>
<a class="group-hover:cursor-pointer bg-[url('/assets/ui-border-4-corners.svg')] bg-no-repeat block w-[42px] h-[42px] relative">
<a class="group-hover:cursor-pointer bg-[url('/assets/ui-elements/ui-border-4-corners.svg')] bg-no-repeat block w-[42px] h-[42px] relative">
<img class="group-hover:drop-shadow-default w-8 h-8 m-[5px] object-contain" draggable="false" src="/assets/avatar/default/head.png" />
<p class="absolute bottom-0 -right-1.5 m-0 max-w-4 font-ui z-10 text-white text-[12px] leading-[6px] drop-shadow-pixel"><span class="font-ui text-white text-[8px] ml-0.5">LVL</span> {{ characterLevel }}</p>
</a>
@ -24,7 +24,7 @@
<p class="absolute w-full bottom-0 m-0 text-xs leading-6 text-white">Open Chat</p>
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
</div>
<a class="group-hover:bg-gray-800 group-hover:cursor-pointer border border-b-4 border-solid rounded border-gray-500 block w-[34px] h-[31px]">
<a class="group-hover:bg-gray-800 bg-gray-900 group-hover:cursor-pointer border border-b-4 border-solid rounded border-gray-500 block w-[34px] h-[31px]">
<img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/chat-icon.svg" />
</a>
</li>
@ -33,7 +33,7 @@
<p class="absolute w-full bottom-0 m-0 text-xs leading-6 text-white">World map</p>
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
</div>
<a class="group-hover:bg-gray-800 group-hover:cursor-pointer border border-b-4 border-solid rounded border-gray-500 block w-[34px] h-[31px]">
<a class="group-hover:bg-gray-800 bg-gray-900 group-hover:cursor-pointer border border-b-4 border-solid rounded border-gray-500 block w-[34px] h-[31px]">
<img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/map-icon.svg" />
</a>
</li>
@ -42,7 +42,7 @@
<p class="absolute w-full bottom-0 m-0 text-xs leading-6 text-white">Users</p>
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
</div>
<a class="group-hover:bg-gray-800 group-hover:cursor-pointer border border-b-4 border-solid rounded border-gray-500 block w-[34px] h-[31px]">
<a class="group-hover:bg-gray-800 bg-gray-900 group-hover:cursor-pointer border border-b-4 border-solid rounded border-gray-500 block w-[34px] h-[31px]">
<img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/socials-icon.svg" />
</a>
</li>
@ -53,5 +53,5 @@
import { useGameStore } from '@/stores/gameStore'
const gameStore = useGameStore()
let characterLevel = gameStore.character?.level.toString().padStart(2, '0');
let characterLevel = gameStore.character?.level.toString().padStart(2, '0')
</script>

View File

@ -1,19 +1,19 @@
<template>
<div class="absolute top-4 right-4">
<div class="w-40 h-40 rounded-full border border-solid border-gray-500 bg-[url('/assets/ui-texture.png')] bg-no-repeat">
<div class="w-40 h-40 rounded-full shadow-inner"></div>
</div>
<div class="absolute -bottom-3 left-1/2 -translate-x-1/2 flex gap-1">
<button class="w-6 h-6 relative p-0">
<img class="absolute w-3 h-3 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2" src="/assets/icons/plus-icon.svg" />
<img class="w-full h-full" src="/assets/ui-border-4-corners.svg" />
</button>
<button class="w-6 h-6 relative p-0">
<img class="absolute w-3 h-3 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2" src="/assets/icons/minus-icon.svg" />
<img class="w-full h-full" src="/assets/ui-border-4-corners.svg" />
</button>
</div>
<div class="absolute top-4 right-4 hidden lg:block">
<div class="w-40 h-40 rounded-full border border-solid border-gray-500 bg-[url('/assets/ui-texture.png')] bg-no-repeat">
<div class="w-40 h-40 rounded-full shadow-inner"></div>
</div>
<div class="absolute -bottom-3 left-1/2 -translate-x-1/2 flex gap-1">
<button class="w-6 h-6 relative p-0">
<img class="absolute w-3 h-3 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2" src="/assets/icons/plus-icon.svg" />
<img class="w-full h-full" src="/assets/ui-elements/ui-border-4-corners.svg" />
</button>
<button class="w-6 h-6 relative p-0">
<img class="absolute w-3 h-3 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2" src="/assets/icons/minus-icon.svg" />
<img class="w-full h-full" src="/assets/ui-elements/ui-border-4-corners.svg" />
</button>
</div>
</div>
</template>
<script setup lang="ts">

View File

@ -1,7 +1,7 @@
<template>
<div class="absolute z-50 w-full h-dvh top-0 left-0 bg-black/60" v-show="gameStore.uiSettings.isUserPanelOpen">
<div class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 max-w-[875px] max-h-[600px] h-full w-[80%] bg-gray-300/80 border-solid border-2 border-cyan-200 rounded-md z-50 flex flex-col backdrop-blur-sm shadow-lg">
<div class="p-2.5 flex max-sm:flex-wrap justify-between items-center gap-5 border-solid border-0 border-b border-cyan-200">
<div class="absolute z-50 w-full h-dvh top-0 left-0 bg-black/60" v-show="false">
<div class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 max-w-[875px] max-h-[600px] h-full w-[80%] bg-gray-700 border-solid border-2 border-gray-500 rounded-md z-50 flex flex-col backdrop-blur-sm shadow-lg">
<div class="p-2.5 flex max-sm:flex-wrap justify-between items-center gap-5 border-solid border-0 border-b border-gray-500">
<h3 class="m-0 font-medium shrink-0">Game menu</h3>
<div class="hidden sm:flex gap-1.5 flex-wrap">
<button @click.stop="userPanelScreen = 'inventory'" :class="{ active: userPanelScreen === 'inventory' }" class="btn-cyan py-1.5 px-4 min-w-24">Inventory</button>
@ -10,7 +10,7 @@
<button @click.stop="userPanelScreen = 'settings'" :class="{ active: userPanelScreen === 'settings' }" class="btn-cyan py-1.5 px-4 min-w-24">Settings</button>
</div>
<div class="flex gap-2.5">
<button class="w-3.5 h-3.5 m-0 p-0 relative hover:rotate-180 transition-transform duration-300 ease-in-out" @click="gameStore.toggleUserPanel">
<button class="w-3.5 h-3.5 m-0 p-0 relative hover:rotate-180 transition-transform duration-300 ease-in-out">
<img alt="close" draggable="false" src="/assets/icons/close-button-white.svg" class="w-full h-full" />
</button>
</div>

View File

@ -39,7 +39,7 @@
</div>
</div>
</div>
<div class="absolute -left-5 -bottom-5 w-[calc(100%_+_40px)] my-px h-px bg-cyan-200"></div>
<div class="absolute -left-5 -bottom-5 w-[calc(100%_+_40px)] my-px h-px bg-gray-500"></div>
</div>
<div class="m-4">
<h4 class="font-medium text-lg max-w-[375px]">Character stats</h4>

View File

@ -13,54 +13,54 @@
<div class="flex flex-col gap-3 mx-5 mt-2">
<div class="flex gap-3 justify-center">
<!-- Helmet -->
<div class="bg-gray-300/80 border-solid border-2 border-cyan-200 rounded-md aspect-square h-11 w-11 relative hover:bg-gray-200">
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md aspect-square h-11 w-11 relative hover:bg-gray-200">
<img src="/assets/icons/inventory/helmet.svg" class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 w-11/12 opacity-20" />
</div>
<!-- Head charm -->
<div class="bg-gray-300/80 border-solid border-2 border-cyan-200 rounded-md aspect-square h-11 w-11 relative hover:bg-gray-200">
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md aspect-square h-11 w-11 relative hover:bg-gray-200">
<img src="/assets/icons/inventory/head_charm.svg" class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 w-11/12 opacity-20" />
</div>
</div>
<div class="flex gap-3 justify-center">
<!-- Bracers -->
<div class="bg-gray-300/80 border-solid border-2 border-cyan-200 rounded-md w-11 h-[104px] relative hover:bg-gray-200">
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md w-11 h-[104px] relative hover:bg-gray-200">
<img src="/assets/icons/inventory/bracers.svg" class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 w-11/12 opacity-20" />
</div>
<!-- Chestplate -->
<div class="bg-gray-300/80 border-solid border-2 border-cyan-200 rounded-md aspect-square w-[104px] h-[104px] relative hover:bg-gray-200">
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md aspect-square w-[104px] h-[104px] relative hover:bg-gray-200">
<img src="/assets/icons/inventory/chestplate.svg" class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 w-10/12 opacity-20" />
</div>
<!-- Primary Weapon -->
<div class="bg-gray-300/80 border-solid border-2 border-cyan-200 rounded-md w-11 h-[104px] self-stretch justify-self-stretch relative hover:bg-gray-200">
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md w-11 h-[104px] self-stretch justify-self-stretch relative hover:bg-gray-200">
<img src="/assets/icons/inventory/primary_weapon.svg" class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 w-11/12 opacity-20" />
</div>
</div>
<div class="flex gap-3 justify-center">
<!-- Legs -->
<div class="bg-gray-300/80 border-solid border-2 border-cyan-200 rounded-md w-11 h-[104px] self-stretch justify-self-stretch relative hover:bg-gray-200">
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md w-11 h-[104px] self-stretch justify-self-stretch relative hover:bg-gray-200">
<img src="/assets/icons/inventory/legs.svg" class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 w-11/12 opacity-20" />
</div>
<div class="flex flex-col gap-3">
<!-- Belt/pouch -->
<div class="bg-gray-300/80 border-solid border-2 border-cyan-200 rounded-md aspect-square h-11 w-11 self-stretch justify-self-stretch relative hover:bg-gray-200">
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md aspect-square h-11 w-11 self-stretch justify-self-stretch relative hover:bg-gray-200">
<img src="/assets/icons/inventory/pouch.svg" class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 w-11/12 opacity-20" />
</div>
<!-- Boots -->
<div class="bg-gray-300/80 border-solid border-2 border-cyan-200 rounded-md aspect-square h-11 w-11 self-stretch justify-self-stretch relative hover:bg-gray-200">
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md aspect-square h-11 w-11 self-stretch justify-self-stretch relative hover:bg-gray-200">
<img src="/assets/icons/inventory/boots.svg" class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 w-11/12 opacity-20" />
</div>
</div>
</div>
</div>
</div>
<div class="absolute -left-5 -bottom-5 w-[calc(100%_+_40px)] my-px h-px bg-cyan-200"></div>
<div class="absolute -left-5 -bottom-5 w-[calc(100%_+_40px)] my-px h-px bg-gray-500"></div>
</div>
<div class="m-4">
<h4 class="font-medium text-lg max-w-[375px]">Equipment Bonus</h4>

View File

@ -3,14 +3,14 @@
<div class="m-4 relative">
<h4 class="m-auto font-medium text-lg max-w-[375px]">Inventory</h4>
<div class="flex gap-3 mt-4 mx-auto flex-wrap max-w-[375px]">
<div v-for="n in 24" class="bg-gray-300/80 border-solid border-2 border-cyan-200 w-12 h-12 rounded-md aspect-square shrink-0 justify-self-stretch hover:bg-gray-200"></div>
<div v-for="n in 24" class="bg-gray-300/80 border-solid border-2 border-gray-500 w-12 h-12 rounded-md aspect-square shrink-0 justify-self-stretch hover:bg-gray-200"></div>
</div>
<div class="absolute -left-5 -bottom-5 w-[calc(100%_+_40px)] my-px h-px bg-cyan-200"></div>
<div class="absolute -left-5 -bottom-5 w-[calc(100%_+_40px)] my-px h-px bg-gray-500"></div>
</div>
<div class="m-4">
<h4 class="m-auto font-medium text-lg max-w-[375px]">Chest items</h4>
<div class="flex gap-3 mt-4 mx-auto flex-wrap max-w-[375px]">
<div v-for="n in 12" class="bg-gray-300/80 border-solid border-2 border-cyan-200 w-12 h-12 rounded-md aspect-square shrink-0 justify-self-stretch hover:bg-gray-200"></div>
<div v-for="n in 12" class="bg-gray-300/80 border-solid border-2 border-gray-500 w-12 h-12 rounded-md aspect-square shrink-0 justify-self-stretch hover:bg-gray-200"></div>
</div>
</div>
</div>

View File

@ -4,26 +4,26 @@
<!-- Settings Categories -->
<div class="relative p-2.5">
<h3>Settings</h3>
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</div>
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': settingCategory === 'character' }" @click.stop="settingCategory = 'character'">
<span>Character</span>
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a>
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': settingCategory === 'account' }" @click.stop="settingCategory = 'account'">
<span>Account</span>
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a>
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': settingCategory === 'audio' }" @click.stop="settingCategory = 'audio'">
<span>Audio</span>
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a>
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': settingCategory === 'video' }" @click.stop="settingCategory = 'video'">
<span>Video</span>
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a>
</div>
<div class="absolute w-px bg-cyan-200 h-full top-0 left-1/6"></div>
<div class="absolute w-px bg-gray-500 h-full top-0 left-1/6"></div>
<!-- Assets list -->
<div class="overflow-auto h-full w-10/12 flex flex-col relative">

View File

@ -0,0 +1,69 @@
<template>
<form @submit.prevent="loginFunc" class="relative px-6 py-11">
<div class="flex flex-col gap-5 p-2 mb-8 relative">
<div class="w-full grid gap-3 relative">
<input class="input-field xs:min-w-[350px] min-w-64" id="username-login" v-model="username" type="text" name="username" placeholder="Username" required autofocus />
<div class="relative">
<input class="input-field xs:min-w-[350px] min-w-64" id="password-login" v-model="password" :type="showPassword ? 'text' : 'password'" name="password" placeholder="Password" required />
<button type="button" @click.prevent="showPassword = !showPassword" :class="{ 'eye-open': showPassword }" class="bg-[url('/assets/icons/eye.svg')] p-0 absolute right-3 w-4 h-3 top-1/2 -translate-y-1/2 bg-no-repeat"></button>
</div>
<span v-if="loginError" class="text-red-200 text-xs absolute top-full mt-1">{{ loginError }}</span>
</div>
<button @click.stop="() => emit('openResetPasswordModal')" type="button" class="inline-flex self-end p-0 text-cyan-300 text-base">Forgot password?</button>
<button class="btn-cyan px-0 xs:w-full" type="submit">Play now</button>
<!-- Divider shape -->
<div class="absolute w-40 h-0.5 -bottom-8 left-1/2 -translate-x-1/2 flex justify-between">
<div class="w-0.5 h-full bg-gray-300"></div>
<div class="w-36 h-full bg-gray-300"></div>
<div class="w-0.5 h-full bg-gray-300"></div>
</div>
</div>
<div class="pt-8">
<p class="m-0 text-center">Don't have an account? <button class="text-cyan-300 text-base p-0" @click.prevent="() => emit('switchToRegister')">Sign up</button></p>
</div>
</form>
</template>
<script setup lang="ts">
import { onMounted, ref } from 'vue'
import { login } from '@/services/authentication'
import { useGameStore } from '@/stores/gameStore'
import { useCookies } from '@vueuse/integrations/useCookies'
const emit = defineEmits(['openResetPasswordModal', 'switchToRegister'])
const gameStore = useGameStore()
const username = ref('')
const password = ref('')
const loginError = ref('')
const showPassword = ref(false)
// automatic login because of development
onMounted(async () => {
const token = useCookies().get('token')
if (token) {
gameStore.setToken(token)
gameStore.initConnection()
}
})
async function loginFunc() {
// check if username and password are valid
if (username.value === '' || password.value === '') {
loginError.value = 'Please enter a valid username and password'
return
}
// send login event to server
const response = await login(username.value, password.value)
if (response.success === undefined) {
loginError.value = response.error
return
}
gameStore.setToken(response.token)
gameStore.initConnection()
return true // Indicate success
}
</script>

View File

@ -0,0 +1,77 @@
<template>
<form @submit.prevent="newPasswordFunc" class="relative px-6 py-11">
<div class="flex flex-col gap-5 p-2 mb-8 relative">
<div class="w-full grid gap-3 relative">
<input class="input-field xs:min-w-[350px] min-w-64" id="password-register" v-model="password" :type="showPassword ? 'text' : 'password'" name="password" placeholder="Password" required />
<button type="button" @click.prevent="showPassword = !showPassword" :class="{ 'eye-open': showPassword }" class="bg-[url('/assets/icons/eye.svg')] p-0 absolute right-3 w-4 h-3 top-1/2 -translate-y-1/2 bg-no-repeat"></button>
<span v-if="newPasswordError" class="text-red-200 text-xs absolute top-full mt-1">{{ newPasswordError }}</span>
</div>
<button class="btn-cyan xs:w-full" type="submit">Change password</button>
<!-- Divider shape -->
<div class="absolute w-40 h-0.5 -bottom-8 left-1/2 -translate-x-1/2 flex justify-between">
<div class="w-0.5 h-full bg-gray-300"></div>
<div class="w-36 h-full bg-gray-300"></div>
<div class="w-0.5 h-full bg-gray-300"></div>
</div>
</div>
<div class="pt-8">
<p class="m-0 text-center"><button class="text-cyan-300 text-base p-0" @click.prevent="cancelNewPassword">Back to login</button></p>
</div>
</form>
</template>
<script setup lang="ts">
import { onMounted, ref } from 'vue'
import { newPassword } from '@/services/authentication'
import { useGameStore } from '@/stores/gameStore'
import { useCookies } from '@vueuse/integrations/useCookies'
const emit = defineEmits(['switchToLogin'])
const gameStore = useGameStore()
const password = ref('')
const newPasswordError = ref('')
const showPassword = ref(false)
// automatic login because of development
onMounted(async () => {
const token = useCookies().get('token')
if (token) {
gameStore.setToken(token)
gameStore.initConnection()
}
})
async function newPasswordFunc() {
// check if username and password are valid
if (password.value === '') {
newPasswordError.value = 'Please enter a password'
return
}
const urlToken = window.location.hash.split('#')[1]
// send new password event to server along with the token
const response = await newPassword(urlToken, password.value)
if (response.success === undefined) {
newPasswordError.value = response.error
return
}
/**
* @TODO: #238, this wont work if we redirect to the login page
* Find a way to just "close" this screen instead of redirecting
*/
gameStore.addNotification({
title: 'Success',
message: 'Password changed successfully'
})
window.location.href = '/'
}
function cancelNewPassword() {
window.location.href = '/'
}
</script>

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@ -0,0 +1,97 @@
<template>
<form @submit.prevent="registerFunc" class="relative px-6 py-11">
<div class="flex flex-col gap-5 p-2 mb-8 relative">
<div class="w-full grid gap-3 relative">
<input class="input-field xs:min-w-[350px] min-w-64" id="username-register" v-model="username" type="text" name="username" placeholder="Username" required autofocus />
<input class="input-field xs:min-w-[350px] min-w-64" id="email-register" v-model="email" type="email" name="email" placeholder="Email" required />
<div class="relative">
<input class="input-field xs:min-w-[350px] min-w-64" id="password-register" v-model="password" :type="showPassword ? 'text' : 'password'" name="password" placeholder="Password" required />
<button type="button" @click.prevent="showPassword = !showPassword" :class="{ 'eye-open': showPassword }" class="bg-[url('/assets/icons/eye.svg')] p-0 absolute right-3 w-4 h-3 top-1/2 -translate-y-1/2 bg-no-repeat"></button>
</div>
<span v-if="loginError" class="text-red-200 text-xs -mt-2">{{ loginError }}</span>
</div>
<button class="btn-cyan xs:w-full" type="submit">Register now</button>
<!-- Divider shape -->
<div class="absolute w-40 h-0.5 -bottom-8 left-1/2 -translate-x-1/2 flex justify-between">
<div class="w-0.5 h-full bg-gray-300"></div>
<div class="w-36 h-full bg-gray-300"></div>
<div class="w-0.5 h-full bg-gray-300"></div>
</div>
</div>
<div class="pt-8">
<p class="m-0 text-center">Already have an account? <button class="text-cyan-300 text-base p-0" @click.prevent="() => emit('switchToLogin')">Log in</button></p>
</div>
</form>
</template>
<script setup lang="ts">
import { onMounted, ref } from 'vue'
import { login, register } from '@/services/authentication'
import { useGameStore } from '@/stores/gameStore'
import { useCookies } from '@vueuse/integrations/useCookies'
const emit = defineEmits(['switchToLogin'])
const gameStore = useGameStore()
const username = ref('')
const password = ref('')
const email = ref('')
const loginError = ref('')
const showPassword = ref(false)
// automatic login because of development
onMounted(async () => {
const token = useCookies().get('token')
if (token) {
gameStore.setToken(token)
gameStore.initConnection()
}
})
async function loginFunc() {
// check if username and password are valid
if (username.value === '' || password.value === '') {
loginError.value = 'Please enter a valid username and password'
return
}
// send login event to server
const response = await login(username.value, password.value)
if (response.success === undefined) {
loginError.value = response.error
return
}
gameStore.setToken(response.token)
gameStore.initConnection()
return true // Indicate success
}
async function registerFunc() {
// check if username and password are valid
if (username.value === '' || email.value === '' || password.value === '') {
loginError.value = 'Please enter a valid username, email, and password'
return
}
if (email.value === '') {
loginError.value = 'Please enter an email'
return
}
// send register event to server
const response = await register(username.value, email.value, password.value)
if (response.success === undefined) {
loginError.value = response.error
return
}
const loginSuccess = await loginFunc()
if (!loginSuccess) {
loginError.value = 'Login after registration failed. Please try logging in manually.'
return
}
}
</script>

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@ -0,0 +1,71 @@
<template>
<Modal :isModalOpen="true" :modal-width="400" :modal-height="300" :is-resizable="false" @modal:close="() => emit('close')">
<template #modalHeader>
<h3 class="m-0 font-medium shrink-0 text-white">Reset Password</h3>
</template>
<template #modalBody>
<div class="h-[calc(100%_-_32px)] p-4">
<form class="h-full flex flex-col justify-between" @submit.prevent="resetPasswordFunc">
<div class="flex flex-col relative">
<p>Fill in your email to receive a password reset request.</p>
<input type="email" name="email" class="input-field" v-model="email" placeholder="E-mail" />
<span v-if="resetPasswordError" class="text-red-200 text-xs absolute top-full mt-1">{{ resetPasswordError }}</span>
</div>
<div class="grid grid-flow-col justify-stretch gap-4">
<button class="btn-empty py-1.5 px-4 min-w-24 inline-block" @click.stop="() => emit('close')">Cancel</button>
<button class="btn-cyan py-1.5 px-4 min-w-24 inline-flex items-center justify-center" type="submit">
<svg v-if="isLoading" xmlns="http://www.w3.org/2000/svg" class="h-4 w-4 animate-spin mr-2" fill="none" viewBox="0 0 24 24">
<circle class="opacity-25" cx="12" cy="12" r="10" stroke="currentColor" stroke-width="4"></circle>
<path class="opacity-75" fill="currentColor" d="M4 12a8 8 0 018-8V0C5.373 0 0 5.373 0 12h4zm2 5.291A7.962 7.962 0 014 12H0c0 3.042 1.135 5.824 3 7.938l3-2.647z"></path>
</svg>
Send mail
</button>
</div>
</form>
</div>
</template>
</Modal>
</template>
<script setup lang="ts">
import { ref } from 'vue'
import { resetPassword } from '@/services/authentication'
import Modal from '@/components/utilities/Modal.vue'
import { useGameStore } from '@/stores/gameStore'
const emit = defineEmits(['close'])
const gameStore = useGameStore()
const isLoading = ref(false)
const email = ref('')
const resetPasswordError = ref('')
async function resetPasswordFunc() {
// check if email is valid
if (email.value === '') {
resetPasswordError.value = 'Please enter an email'
return
}
isLoading.value = true
// send reset password event to server
const response = await resetPassword(email.value)
if (response.success === undefined) {
resetPasswordError.value = response.error
isLoading.value = false
return
}
gameStore.addNotification({
title: 'Success',
message: 'Password reset email sent'
})
isLoading.value = false
emit('close')
}
</script>

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<template>
<div class="relative max-lg:h-dvh flex flex-row-reverse">
<div class="lg:bg-gradient-to-l bg-gradient-to-b from-gray-900 to-transparent w-full lg:w-1/2 h-[35dvh] lg:h-dvh absolute left-0 max-lg:bottom-0 lg:top-0 z-10"></div>
<div class="bg-[url('/assets/login/login-bg.png')] opacity-20 w-full lg:w-1/2 h-[35dvh] lg:h-dvh absolute left-0 max-lg:bottom-0 lg:top-0 bg-no-repeat bg-cover bg-center grayscale"></div>
<div class="bg-gray-900 z-20 w-full lg:w-1/2 h-[65dvh] lg:h-dvh relative"></div>
<div class="absolute top-8 right-0 py-[18px] pr-[15px] pl-32 bg-gradient-to-r from-transparent to-cyan-900 z-20">
<h2 class="text-white">CHARACTER SELECTION</h2>
</div>
<div class="ui-wrapper h-dvh w-[calc(100%_-_80px)] sm:w-[calc(100%_-_160px)] absolute flex flex-col justify-center items-center gap-14 px-10 sm:px-20 z-30">
<div class="filler"></div>
<div class="w-2/3 max-w-[860px]" v-if="!isLoading">
<div class="mb-5 flex flex-col gap-1">
<h1 class="text-white font-bold">SELECT CHARACTER TO PLAY</h1>
<p class="m-0">Maximum of 4 characters can be selected per player</p>
</div>
<div class="flex w-full h-[400px] border border-solid border-gray-500 rounded-md rounded-tl-none bg-gray">
<div class="w-1/3 h-full bg-[url('/assets/ui-texture.png')] bg-no-repeat bg-cover bg-center border-0 border-r border-solid border-gray-500 rounded-bl-md relative">
<div class="absolute right-full -top-px flex gap-1 flex-col">
<div v-for="character in characters" :key="character.id" class="character relative rounded-l border border-solid border-gray-500 w-9 h-[50px] bg-[url('/assets/ui-texture.png')]" :class="{ 'active': selected_character == character.id }">
<img src="/assets/avatar/default/head.png" class="w-9 h-9 object-contain absolute top-1/2 -translate-y-1/2" alt="Player head" />
<input class="opacity-0 h-full w-full absolute m-0 z-10 hover:cursor-pointer" type="radio" :id="character.id" name="character" :value="character.id" v-model="selected_character" />
</div>
<div class="character relative rounded-l border border-solid border-gray-500 w-9 h-[50px] bg-[url('/assets/ui-texture.png')]" :class="{'active': characters.length == 0}" v-if="characters.length < 4">
<button class="p-0 h-full w-full flex flex-col justify-between" @click="isModalOpen = true">
<img class="w-6 h-6 object-contain absolute top-1/2 left-1/2 -translate-y-1/2 -translate-x-1/2" draggable="false" src="/assets/icons/plus-icon.svg" />
</button>
</div>
</div>
<div class="py-6 px-8 h-[calc(100%_-_48px)] flex flex-col items-center gap-6" v-if="selected_character">
<input class="input-field w-[158px]" type="text" name="name" :placeholder="characters.find(c => c.id == selected_character)?.name" />
<div class="flex flex-col gap-4 items-center">
<div class="flex flex-col gap-3">
<div class="bg-[url('/assets/ui-elements/ui-border-2-corners-bottom.svg')] w-[190px] h-52 bg-no-repeat bg-center flex items-center justify-center">
<img class="w-12 object-contain mb-3.5" src="/assets/avatar/default/0.png" alt="Player avatar"/>
</div>
<div class="flex justify-between w-[190px]">
<!-- TODO: replace with color swatches -->
<div v-for="n in 9" class="w-4 h-4 rounded-sm bg-white"></div>
</div>
</div>
<div class="flex justify-between w-[190px]">
<button class="btn-empty flex gap-2">
<img src="/assets/icons/male-icon.svg" class="w-4 h-4 m-auto" alt="Male symbol" />
<span class="text-white">Male</span>
</button>
<button class="btn-empty flex gap-2">
<img src="/assets/icons/male-icon.svg" class="w-4 h-4 m-auto" alt="Male symbol" />
<span class="text-white">Female</span>
</button>
</div>
</div>
</div>
</div>
<div class="w-2/3 h-full bg-[url('/assets/ui-texture.png')] bg-no-repeat bg-cover bg-center rounded-r-md"></div>
</div>
</div>
<div v-else>
<img class="w-20 invert-80" src="/assets/icons/loading-icon1.svg" />
</div>
<div class="button-wrapper flex self-center justify-end gap-4 max-w-[860px] w-full" v-if="!isLoading">
<button
class="btn-empty min-w-48"
@click.stop="gameStore.disconnectSocket()"
>
Back
</button>
<button
class="btn-cyan min-w-48 disabled:bg-cyan-800 disabled:cursor-not-allowed"
:disabled="!selected_character"
@click="select_character()"
>
Play now
</button>
</div>
</div>
</div>
<!-- CREATE CHARACTER MODAL -->
<Modal :isModalOpen="isModalOpen" @modal:close="isModalOpen = false" :modal-width="430" :modal-height="275">
<template #modalHeader>
<h3 class="m-0 font-medium text-white">Create your character</h3>
</template>
<template #modalBody>
<div class="p-4 h-[calc(100%_-_32px)]">
<form method="post" @submit.prevent="create" class="h-full flex flex-col justify-between">
<div class="form-field-full">
<label for="name" class="text-white">Nickname</label>
<input class="input-field" v-model="name" name="name" id="name" placeholder="Enter a nickname.." />
</div>
<div class="grid grid-flow-col justify-stretch gap-4">
<button type="button" class="btn-empty py-1.5 px-4 inline-block" @click.prevent="isModalOpen = false">Cancel</button>
<button class="btn-cyan py-1.5 px-4 inline-block" type="submit">Create</button>
</div>
</form>
</div>
</template>
</Modal>
<!-- DELETE CHARACTER MODAL -->
<ConfirmationModal v-if="deletingCharacter != null" :confirm-function="delete_character.bind(this, deletingCharacter.id)" :cancel-function="(() => (deletingCharacter = null)).bind(this)" confirm-button-text="Delete">
<template #modalHeader>
<h3 class="m-0 font-medium text-white">Delete character?</h3>
</template>
<template #modalBody>
<p class="mt-0 mb-5 text-white text-lg">
Do you want to permanently delete <span class="font-extrabold text-white">{{ deletingCharacter.name }}</span
>?
</p>
</template>
</ConfirmationModal>
</template>
<script setup lang="ts">
import { useGameStore } from '@/stores/gameStore'
import { onBeforeUnmount, onMounted, ref } from 'vue'
import Modal from '@/components/utilities/Modal.vue'
import { type Character as CharacterT } from '@/types'
import ConfirmationModal from '@/components/utilities/ConfirmationModal.vue'
const gameStore = useGameStore()
const isLoading = ref(true)
const characters = ref([] as CharacterT[])
const deletingCharacter = ref(null as CharacterT | null)
// Fetch characters
gameStore.connection?.on('character:list', (data: any) => {
characters.value = data
})
onMounted(async () => {
// wait 0.75 sec
setTimeout(() => {
gameStore.connection?.emit('character:list')
isLoading.value = false
}, 750)
})
// Select character logics
const selected_character = ref(null)
function select_character() {
if (!selected_character.value) return
deletingCharacter.value = null
gameStore.connection?.emit('character:connect', { character_id: selected_character.value })
gameStore.connection?.on('character:connect', (data: CharacterT) => gameStore.setCharacter(data))
}
// Delete character logics
function delete_character(character_id: number) {
if (!character_id) return
deletingCharacter.value = null
gameStore.connection?.emit('character:delete', { character_id: character_id })
}
// Create character logics
const isModalOpen = ref(false)
const name = ref('')
function create() {
gameStore.connection?.on('character:create:success', (data: CharacterT) => {
gameStore.setCharacter(data)
isModalOpen.value = false
})
gameStore.connection?.emit('character:create', { name: name.value })
}
onBeforeUnmount(() => {
gameStore.connection?.off('character:list')
gameStore.connection?.off('character:connect')
gameStore.connection?.off('character:create:success')
})
</script>

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@ -0,0 +1,83 @@
<template>
<div class="flex justify-center items-center h-dvh relative">
<Game :config="gameConfig" @create="createGame">
<Scene name="main" @preload="preloadScene" @create="createScene">
<Menu />
<Hud />
<Hotkeys />
<Clock />
<Zone />
<Chat />
<ExpBar />
<CharacterProfile />
<Effects />
</Scene>
</Game>
</div>
</template>
<script setup lang="ts">
import config from '@/config'
import 'phaser'
import { Game, Scene } from 'phavuer'
import { useGameStore } from '@/stores/gameStore'
import Menu from '@/components/gui/Menu.vue'
import ExpBar from '@/components/gui/ExpBar.vue'
import Hud from '@/components/gui/Hud.vue'
import Zone from '@/components/zone/Zone.vue'
import Hotkeys from '@/components/gui/Hotkeys.vue'
import Chat from '@/components/gui/Chat.vue'
import CharacterProfile from '@/components/gui/CharacterProfile.vue'
import Effects from '@/components/Effects.vue'
// import Minimap from '@/components/gui/Minimap.vue'
import Clock from '@/components/gui/Clock.vue'
import AwaitLoaderPlugin from 'phaser3-rex-plugins/plugins/awaitloader-plugin'
const gameStore = useGameStore()
const gameConfig = {
name: config.name,
width: window.innerWidth,
height: window.innerHeight,
type: Phaser.AUTO, // AUTO, CANVAS, WEBGL, HEADLESS
resolution: 5,
plugins: {
global: [
{
key: 'rexAwaitLoader',
plugin: AwaitLoaderPlugin,
start: true
}
]
}
}
const createGame = (game: Phaser.Game) => {
/**
* Resize the game when the window is resized
*/
addEventListener('resize', () => {
game.scale.resize(window.innerWidth, window.innerHeight)
})
// We don't support canvas mode, only WebGL
if (game.renderer.type === Phaser.CANVAS) {
gameStore.addNotification({
title: 'Warning',
message: 'Your browser does not support WebGL. Please use a modern browser like Chrome, Firefox, or Edge.'
})
gameStore.disconnectSocket()
}
}
function preloadScene(scene: Phaser.Scene) {
/**
* Load the base assets into the Phaser scene
*/
scene.load.image('blank_tile', '/assets/zone/blank_tile.png')
scene.load.image('waypoint', '/assets/waypoint.png')
}
function createScene(scene: Phaser.Scene) {}
</script>

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@ -0,0 +1,25 @@
<template>
<div class="flex flex-col justify-center items-center h-dvh relative">
<button @click="continueBtnClick" class="w-32 h-12 rounded-full bg-gray-500 flex items-center justify-between px-4 hover:bg-gray-600 transition-colors">
<span class="text-white text-lg flex-1 text-center">Play</span>
<svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5 text-white" fill="none" viewBox="0 0 24 24" stroke="currentColor">
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M9 5l7 7-7 7" />
</svg>
</button>
</div>
</template>
<script setup lang="ts" async>
import { useGameStore } from '@/stores/gameStore'
const gameStore = useGameStore()
function continueBtnClick() {
// Play music
const audio = new Audio('/assets/music/login.mp3')
audio.play()
// Set isLoaded to true
gameStore.game.isLoaded = true
}
</script>

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@ -0,0 +1,51 @@
<template>
<!-- @TODO this must be shown over the login screen -->
<div class="relative max-lg:h-dvh flex flex-row-reverse">
<ResetPassword :isModalOpen="isPasswordResetFormShown" @close="() => (isPasswordResetFormShown = false)" />
<div class="lg:bg-gradient-to-l bg-gradient-to-b from-gray-900 to-transparent w-full lg:w-1/2 h-[35dvh] lg:h-dvh absolute left-0 max-lg:bottom-0 lg:top-0 z-10"></div>
<div class="bg-[url('/assets/login/login-bg.png')] w-full lg:w-1/2 h-[35dvh] lg:h-dvh absolute left-0 max-lg:bottom-0 lg:top-0 bg-no-repeat bg-cover bg-center"></div>
<div class="bg-gray-900 z-20 w-full lg:w-1/2 h-[65dvh] lg:h-dvh relative">
<div class="h-dvh flex items-center lg:justify-center flex-col px-8 max-lg:pt-20">
<img src="/assets/login/sq-logo-v1.svg" class="mb-10" alt="Sylvan Quest logo" />
<div class="relative">
<img src="/assets/ui-elements/ui-box-outer.svg" class="absolute w-full h-full" alt="UI box outer" />
<img src="/assets/ui-elements/ui-box-inner.svg" class="absolute left-2 top-2 w-[calc(100%_-_16px)] h-[calc(100%_-_16px)] max-lg:hidden" alt="UI box inner" />
<!-- Login Form -->
<LoginForm v-if="currentForm === 'login' && !doesUrlHaveToken" @openResetPasswordModal="() => (isPasswordResetFormShown = true)" @switchToRegister="currentForm = 'register'" />
<!-- Register Form -->
<RegisterForm v-if="currentForm === 'register' && !doesUrlHaveToken" @switchToLogin="currentForm = 'login'" />
<!-- New Password Form -->
<NewPasswordForm v-if="doesUrlHaveToken" @switchToLogin="currentForm = 'login'" />
</div>
</div>
</div>
</div>
</template>
<script setup lang="ts">
import { onMounted, ref } from 'vue'
import { useGameStore } from '@/stores/gameStore'
import { useCookies } from '@vueuse/integrations/useCookies'
import LoginForm from '@/components/login/LoginForm.vue'
import RegisterForm from '@/components/login/RegisterForm.vue'
import NewPasswordForm from '@/components/login/NewPasswordForm.vue'
import ResetPassword from '@/components/login/ResetPasswordModal.vue'
const isPasswordResetFormShown = ref(false)
const doesUrlHaveToken = window.location.hash.includes('#')
const gameStore = useGameStore()
const currentForm = ref('login')
// automatic login because of development
onMounted(async () => {
const token = useCookies().get('token')
if (token) {
gameStore.setToken(token)
gameStore.initConnection()
}
})
</script>

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@ -0,0 +1,85 @@
<template>
<div class="flex justify-center items-center h-dvh relative">
<Game :config="gameConfig" @create="createGame">
<Scene name="main" @preload="preloadScene" @create="createScene">
<ZoneEditor :key="JSON.stringify(`${zoneEditorStore.zone?.id}_${zoneEditorStore.zone?.createdAt}_${zoneEditorStore.zone?.updatedAt}`)" />
</Scene>
</Game>
</div>
</template>
<script setup lang="ts">
import config from '@/config'
import 'phaser'
import { Game, Scene } from 'phavuer'
import { useGameStore } from '@/stores/gameStore'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import ZoneEditor from '@/components/gameMaster/zoneEditor/ZoneEditor.vue'
import AwaitLoaderPlugin from 'phaser3-rex-plugins/plugins/awaitloader-plugin'
import { loadTexture } from '@/composables/gameComposable'
import type { AssetDataT } from '@/types'
const gameStore = useGameStore()
const zoneEditorStore = useZoneEditorStore()
const gameConfig = {
name: config.name,
width: window.innerWidth,
height: window.innerHeight,
type: Phaser.AUTO, // AUTO, CANVAS, WEBGL, HEADLESS
resolution: 5,
plugins: {
global: [
{
key: 'rexAwaitLoader',
plugin: AwaitLoaderPlugin,
start: true
}
]
}
}
const createGame = (game: Phaser.Game) => {
/**
* Resize the game when the window is resized
*/
addEventListener('resize', () => {
game.scale.resize(window.innerWidth, window.innerHeight)
})
// We don't support canvas mode, only WebGL
if (game.renderer.type === Phaser.CANVAS) {
gameStore.addNotification({
title: 'Warning',
message: 'Your browser does not support WebGL. Please use a modern browser like Chrome, Firefox, or Edge.'
})
gameStore.disconnectSocket()
}
}
const preloadScene = async (scene: Phaser.Scene) => {
/**
* Load the base assets into the Phaser scene
*/
scene.load.image('BLOCK', '/assets/zone/bt_tile.png')
scene.load.image('TELEPORT', '/assets/zone/tp_tile.png')
scene.load.image('blank_tile', '/assets/zone/blank_tile.png')
scene.load.image('waypoint', '/assets/waypoint.png')
/**
* Because Phaser can't load tiles after the scene with map in it is created,
* we need to load and cache all the tiles first.
* Then load them into the scene.
*/
scene.load.rexAwait(async function (successCallback: any) {
const tiles: AssetDataT[] = await fetch(config.server_endpoint + '/assets/list_tiles').then((response) => response.json())
for await (const tile of tiles) {
await loadTexture(scene, tile)
}
successCallback()
})
}
const createScene = async (scene: Phaser.Scene) => {}
</script>

View File

@ -2,11 +2,11 @@
<!-- Chat bubble -->
<Container ref="charChatContainer" :depth="999" :x="currentX" :y="currentY">
<RoundRectangle @create="createChatBubble" :origin-x="0.5" :origin-y="7.5" :fillColor="0xffffff" :width="194" :height="21" :radius="20" />
<Text @create="createChatText" text="" :origin-x="0.5" :origin-y="10.9" :style="{ fontSize: 13, fontFamily: 'Arial', color: '#000' }" />
<Text @create="createChatText" :style="{ fontSize: 13, fontFamily: 'Arial', color: '#000' }" />
</Container>
<!-- Character name and health -->
<Container :depth="999" :x="currentX" :y="currentY">
<Text @create="createText" :text="character.name" :origin-x="0.5" :origin-y="9" />
<Text @create="createNicknameText" :text="character.name" />
<RoundRectangle :origin-x="0.5" :origin-y="18.5" :fillColor="0xffffff" :width="74" :height="6" :radius="5" />
<RoundRectangle :origin-x="0.5" :origin-y="36.4" :fillColor="0x00b3b3" :width="70" :height="3" :radius="5" />
</Container>
@ -18,12 +18,13 @@
<script lang="ts" setup>
import config from '@/config'
import { type ExtendedCharacter } from '@/types'
import { type ExtendedCharacter, type Sprite as SpriteT } from '@/types'
import { useGameStore } from '@/stores/gameStore'
import { useZoneStore } from '@/stores/zoneStore'
import { watch, computed, ref, onMounted, onUnmounted } from 'vue'
import { Container, refObj, RoundRectangle, Sprite, Text, useGame, useScene } from 'phavuer'
import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
import { loadSpriteTextures } from '@/composables/gameComposable'
enum Direction {
POSITIVE,
@ -113,7 +114,7 @@ const isFlippedX = computed(() => [6, 4].includes(props.character.rotation ?? 0)
const charTexture = computed(() => {
const { rotation, characterType, isMoving } = props.character
const spriteId = characterType?.sprite.id ?? 'idle_right_down'
const spriteId = characterType?.sprite?.id ?? 'idle_right_down'
const action = isMoving ? 'walk' : 'idle'
const direction = [0, 6].includes(rotation) ? 'left_up' : 'right_down'
@ -139,20 +140,30 @@ const createChatText = (text: Phaser.GameObjects.Text) => {
text.setName(`${props.character.name}_chatText`)
text.setFontSize(13)
text.setFontFamily('Arial')
text.setOrigin(0.5, 10.9)
// Fix text alignment on Windows and Android
if (game.device.os.windows || game.device.os.android) {
text.setOrigin(0.5, 9.75)
if (game.device.browser.firefox) {
text.setOrigin(0.5, 10.9)
}
}
}
const createText = (text: Phaser.GameObjects.Text) => {
const createNicknameText = (text: Phaser.GameObjects.Text) => {
text.setFontSize(13)
text.setFontFamily('Arial')
text.setOrigin(0.5, 9)
// Fix text alignment on Windows and Android
if (game.device.os.windows || game.device.os.android) {
text.setOrigin(0.5, 8)
if (game.device.browser.firefox) {
text.setOrigin(0.5, 9)
}
}
}
@ -171,6 +182,15 @@ watch(
watch(() => props.character.isMoving, updateSprite)
watch(() => props.character.rotation, updateSprite)
loadSpriteTextures(scene, props.character.characterType?.sprite as SpriteT)
.then(() => {
charSprite.value!.setTexture(charTexture.value)
charSprite.value!.setFlipX(isFlippedX.value)
})
.catch((error) => {
console.error('Error loading texture:', error)
})
onMounted(() => {
charChatContainer.value!.setName(`${props.character!.name}_chatContainer`)
charChatContainer.value!.setVisible(false)
@ -184,10 +204,6 @@ onMounted(() => {
scene.cameras.main.stopFollow()
}
// Set sprite
charSprite.value!.setTexture(charTexture.value)
charSprite.value!.setFlipX(isFlippedX.value)
updatePosition(props.character.positionX, props.character.positionY, props.character.rotation)
})

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@ -0,0 +1,23 @@
<template>
<div style="display: none">
<img v-for="(url, index) in imageUrls" :key="index" :src="url" alt="" @load="handleImageLoad(index)" @error="handleImageError(index)" />
</div>
</template>
<script setup lang="ts">
import { ref } from 'vue'
// Internal array of images to preload
const imageUrls = ref<string[]>(['/assets/ui-elements/ui-border-4-corners.svg', '/assets/ui-elements/ui-border-4-corners-light.svg', '/assets/ui-elements/ui-border-4-corners-small.svg'])
const loadedImages = ref<Set<number>>(new Set())
const handleImageLoad = (index: number) => {
loadedImages.value.add(index)
console.log(`Image ${index} loaded:`, imageUrls.value[index])
}
const handleImageError = (index: number) => {
console.log(`Image ${index} failed to load:`, imageUrls.value[index])
}
</script>

View File

@ -38,24 +38,20 @@ const modalOpened = ref(props.modalOpened)
</script>
<template>
<Modal :closable="false" :is-resizable="false" :isModalOpen="true" @modal:close="() => (modalOpened = !modalOpened)" :modal-width="300" :modal-height="190">
<Modal :closable="false" :is-resizable="false" :isModalOpen="true" @modal:close="() => (modalOpened = !modalOpened)" :modal-width="350" :modal-height="230">
<template #modalHeader>
<div class="text-gray-300">
<slot name="modalHeader"></slot>
</div>
<slot name="modalHeader"></slot>
</template>
<template #modalBody>
<div class="text-gray-300 h-full">
<div class="flex h-full flex-col justify-between">
<span class="p-2">
<slot name="modalBody"></slot>
</span>
<div class="flex justify-between p-2">
<button class="btn-cyan py-1.5 px-4 min-w-24 inline-block" @click="props.cancelFunction()">
<div class="h-[calc(100%_-_32px)] p-4">
<div class="h-full flex flex-col justify-between">
<slot name="modalBody"></slot>
<div class="grid grid-flow-col justify-stretch gap-4">
<button class="btn-empty py-1.5 px-4 min-w-24 inline-block" @click="props.cancelFunction()">
{{ props.cancelButtonText }}
</button>
<button class="btn-cyan py-1.5 px-4 min-w-24 inline-block" type="submit" @click="props.confirmFunction()">
<button class="btn-red py-1.5 px-4 min-w-24 inline-block" type="submit" @click="props.confirmFunction()">
{{ props.confirmButtonText }}
</button>
</div>

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@ -1,244 +1,216 @@
<template>
<Teleport to="body">
<div v-if="isModalOpenRef" class="fixed bg-gray border-solid border-2 border-gray-500 z-50 flex flex-col backdrop-blur-sm shadow-lg" :style="modalStyle">
<div @mousedown="startDrag" class="cursor-move p-2.5 flex justify-between items-center border-solid border-0 border-b border-gray-500">
<slot name="modalHeader" />
<div v-if="isModalOpenRef" class="fixed border-solid border-2 border-gray-500 z-50 flex flex-col backdrop-blur-sm shadow-lg" :style="modalStyle">
<!-- Header -->
<div @mousedown="startDrag" class="cursor-move p-2.5 flex justify-between items-center border-solid border-0 border-b border-gray-500 relative">
<div class="rounded-t absolute w-full h-full top-0 left-0 bg-[url('/assets/ui-texture.png')] bg-no-repeat bg-center bg-cover opacity-90" />
<div class="relative z-10">
<slot name="modalHeader" />
</div>
<div class="flex gap-2.5">
<button @click="toggleFullScreen" class="w-5 h-5 m-0 p-0 relative hover:scale-110 transition-transform duration-300 ease-in-out" v-if="canFullScreen">
<img :alt="isFullScreen ? 'exit full-screen' : 'full-screen'" draggable="false" :src="isFullScreen ? '/assets/icons/minimize.svg' : '/assets/icons/full-screen.svg'" class="w-full h-full invert" />
<button v-if="canFullScreen" @click="toggleFullScreen" class="w-5 h-5 m-0 p-0 relative hover:scale-110 transition-transform duration-300 ease-in-out">
<img :alt="isFullScreen ? 'exit full-screen' : 'full-screen'" :src="isFullScreen ? '/assets/icons/minimize.svg' : '/assets/icons/increase-size-option.svg'" class="w-3.5 h-3.5 invert" draggable="false" />
</button>
<button @click="close" v-if="closable" class="w-3.5 h-3.5 m-0 p-0 relative hover:rotate-180 transition-transform duration-300 ease-in-out">
<img alt="close" draggable="false" src="/assets/icons/close-button-white.svg" class="w-full h-full" />
<button v-if="closable" @click="emit('modal:close')" class="w-3.5 h-3.5 m-0 p-0 relative hover:rotate-180 transition-transform duration-300 ease-in-out">
<img alt="close" src="/assets/icons/close-button-white.svg" class="w-full h-full" draggable="false" />
</button>
</div>
</div>
<div class="overflow-hidden grow">
<slot name="modalBody" />
<img v-if="isResizable && !isFullScreen" src="/assets/icons/resize-icon.svg" alt="resize" class="absolute bottom-0 right-0 w-5 h-5 cursor-nwse-resize invert-[60%]" @mousedown="startResize" />
</div>
<div v-if="$slots.modalFooter" class="px-5 min-h-12 flex justify-end gap-7.5 items-center border-solid border-t border-gray-500">
<slot name="modalFooter" />
<!-- Body -->
<div class="overflow-hidden grow relative">
<div class="rounded-b absolute w-full h-full top-0 left-0 bg-[url('/assets/ui-texture.png')] bg-no-repeat bg-cover bg-center opacity-90" />
<div class="relative z-10 h-full">
<slot name="modalBody" />
</div>
<img v-if="isResizable && !isFullScreen" src="/assets/icons/resize-icon.svg" alt="resize" class="absolute z-10 bottom-0 right-0 w-5 h-5 cursor-nwse-resize" @mousedown="startResize" />
</div>
</div>
</Teleport>
</template>
<script setup lang="ts">
import { defineEmits, onMounted, onUnmounted, ref, watch, computed } from 'vue'
import { computed, onMounted, onUnmounted, ref, watch } from 'vue'
const props = defineProps({
isModalOpen: {
type: Boolean,
default: false
},
closable: {
type: Boolean,
default: true
},
isResizable: {
type: Boolean,
default: true
},
canFullScreen: {
type: Boolean,
default: false
},
modalPositionX: {
type: Number,
default: 0
},
modalPositionY: {
type: Number,
default: 0
},
modalWidth: {
type: Number,
default: 500
},
modalHeight: {
type: Number,
default: 280
}
interface ModalProps {
isModalOpen: boolean
closable?: boolean
isResizable?: boolean
canFullScreen?: boolean
modalPositionX?: number
modalPositionY?: number
modalWidth?: number
modalHeight?: number
}
interface Position {
x: number
y: number
width: number
height: number
}
const props = withDefaults(defineProps<ModalProps>(), {
isModalOpen: false,
closable: true,
isResizable: true,
canFullScreen: false,
modalPositionX: 0,
modalPositionY: 0,
modalWidth: 500,
modalHeight: 280
})
const isModalOpenRef = ref(props.isModalOpen)
const emit = defineEmits(['modal:close', 'character:create'])
const emit = defineEmits<{
'modal:close': []
'character:create': []
}>()
const isModalOpenRef = ref(props.isModalOpen)
const width = ref(props.modalWidth)
const height = ref(props.modalHeight)
const x = ref(0)
const y = ref(0)
const minWidth = ref(200)
const minHeight = ref(100)
const isResizing = ref(false)
const isDragging = ref(false)
const isFullScreen = ref(false)
let startX = 0
let startY = 0
let initialX = 0
let initialY = 0
let startWidth = 0
let startHeight = 0
let preFullScreenState = { x: 0, y: 0, width: 0, height: 0 }
const minDimensions = {
width: 200,
height: 100
}
let dragState = {
startX: 0,
startY: 0,
initialX: 0,
initialY: 0,
startWidth: 0,
startHeight: 0
}
let preFullScreenState: Position = { x: 0, y: 0, width: 0, height: 0 }
const modalStyle = computed(() => ({
borderRadius: isFullScreen.value ? '0' : '10px',
borderRadius: isFullScreen.value ? '0' : '6px',
top: isFullScreen.value ? '0' : `${y.value}px`,
left: isFullScreen.value ? '0' : `${x.value}px`,
width: isFullScreen.value ? '100vw' : `${width.value}px`,
height: isFullScreen.value ? '100vh' : `${height.value}px`,
maxWidth: '100vw',
maxHeight: '100vh'
height: isFullScreen.value ? '100vh' : `${height.value}px`
}))
function close() {
emit('modal:close')
}
function startResize(event: MouseEvent) {
if (isFullScreen.value) return
isResizing.value = true
startWidth = width.value - event.clientX
startHeight = height.value - event.clientY
dragState.startWidth = width.value - event.clientX
dragState.startHeight = height.value - event.clientY
event.preventDefault()
}
function resizeModal(event: MouseEvent) {
if (!isResizing.value || isFullScreen.value) return
const newWidth = Math.min(startWidth + event.clientX, window.innerWidth)
const newHeight = Math.min(startHeight + event.clientY, window.innerHeight)
width.value = Math.max(newWidth, minWidth.value)
height.value = Math.max(newHeight, minHeight.value)
adjustPosition()
}
function stopResize() {
isResizing.value = false
width.value = Math.max(dragState.startWidth + event.clientX, minDimensions.width)
height.value = Math.max(dragState.startHeight + event.clientY, minDimensions.height)
}
function startDrag(event: MouseEvent) {
if (isFullScreen.value) return
isDragging.value = true
startX = event.clientX
startY = event.clientY
initialX = x.value
initialY = y.value
dragState = {
startX: event.clientX,
startY: event.clientY,
initialX: x.value,
initialY: y.value,
startWidth: width.value,
startHeight: height.value
}
event.preventDefault()
}
function drag(event: MouseEvent) {
if (!isDragging.value || isFullScreen.value) return
const dx = event.clientX - startX
const dy = event.clientY - startY
x.value = initialX + dx
y.value = initialY + dy
adjustPosition()
}
function stopDrag() {
isDragging.value = false
}
function adjustPosition() {
if (isFullScreen.value) return
x.value = Math.max(0, Math.min(x.value, window.innerWidth - width.value))
y.value = Math.max(0, Math.min(y.value, window.innerHeight - height.value))
}
function handleResize() {
if (isFullScreen.value) return
width.value = Math.min(width.value, window.innerWidth)
height.value = Math.min(height.value, window.innerHeight)
adjustPosition()
}
function initializePosition() {
width.value = Math.min(props.modalWidth, window.innerWidth)
height.value = Math.min(props.modalHeight, window.innerHeight)
if (props.modalPositionX !== 0 && props.modalPositionY !== 0) {
console.log(props.modalPositionX)
console.log(props.modalPositionY)
x.value = props.modalPositionX
y.value = props.modalPositionY
} else {
x.value = (window.innerWidth - width.value) / 2
y.value = (window.innerHeight - height.value) / 2
}
x.value = dragState.initialX + (event.clientX - dragState.startX)
y.value = dragState.initialY + (event.clientY - dragState.startY)
}
function toggleFullScreen() {
if (isFullScreen.value) {
// Exit full-screen
x.value = preFullScreenState.x
y.value = preFullScreenState.y
width.value = preFullScreenState.width
height.value = preFullScreenState.height
isFullScreen.value = false
Object.assign({ x, y, width, height }, preFullScreenState)
} else {
// Enter full-screen
preFullScreenState = { x: x.value, y: y.value, width: width.value, height: height.value }
isFullScreen.value = true
}
isFullScreen.value = !isFullScreen.value
}
function initializePosition() {
width.value = props.modalWidth
height.value = props.modalHeight
x.value = props.modalPositionX || (window.innerWidth - width.value) / 2
y.value = props.modalPositionY || (window.innerHeight - height.value) / 2
}
// Watchers
watch(
() => props.isModalOpen,
(value) => {
isModalOpenRef.value = value
if (value) {
initializePosition()
}
if (value) initializePosition()
}
)
watch(
() => props.modalWidth,
(value) => {
width.value = Math.min(value, window.innerWidth)
}
(value) => (width.value = value)
)
watch(
() => props.modalHeight,
(value) => {
height.value = Math.min(value, window.innerHeight)
}
(value) => (height.value = value)
)
watch(
() => props.modalPositionX,
(value) => {
x.value = value
}
(value) => (x.value = value)
)
watch(
() => props.modalPositionY,
(value) => {
y.value = value
}
(value) => (y.value = value)
)
// Lifecycle hooks
onMounted(() => {
window.addEventListener('mousemove', drag)
window.addEventListener('mouseup', stopDrag)
window.addEventListener('mousemove', resizeModal)
window.addEventListener('mouseup', stopResize)
if (props.modalPositionX !== 0 && props.modalPositionY !== 0) {
window.addEventListener('resize', handleResize)
const handlers: Record<string, EventListener[]> = {
mousemove: [(e: Event) => drag(e as MouseEvent), (e: Event) => resizeModal(e as MouseEvent)],
mouseup: [
() => {
isDragging.value = false
},
() => {
isResizing.value = false
}
]
}
Object.entries(handlers).forEach(([event, fns]) => {
fns.forEach((fn) => window.addEventListener(event, fn))
})
initializePosition()
})
onUnmounted(() => {
window.removeEventListener('mousemove', drag)
window.removeEventListener('mouseup', stopDrag)
window.removeEventListener('mousemove', resizeModal)
window.removeEventListener('mouseup', stopResize)
if (props.modalPositionX !== 0 && props.modalPositionY !== 0) {
window.removeEventListener('resize', handleResize)
const handlers: Record<string, EventListener[]> = {
mousemove: [(e: Event) => drag(e as MouseEvent), (e: Event) => resizeModal(e as MouseEvent)],
mouseup: [
() => {
isDragging.value = false
},
() => {
isResizing.value = false
}
]
}
Object.entries(handlers).forEach(([event, fns]) => {
fns.forEach((fn) => window.removeEventListener(event, fn))
})
})
</script>

View File

@ -1,7 +1,7 @@
<template>
<Modal v-for="notification in gameStore.getNotifications" :key="notification.id" :isModalOpen="true" @modal:close="closeNotification(notification.id)">
<Modal v-for="notification in gameStore.notifications" :key="notification.id" :isModalOpen="true" @modal:close="closeNotification(notification.id)">
<template #modalHeader v-if="notification.title">
<h3 class="m-0 font-medium shrink-0 text-gray-300">{{ notification.title }}</h3>
<h3 class="m-0 font-medium shrink-0 text-white">{{ notification.title }}</h3>
</template>
<template #modalBody v-if="notification.message">
<p class="m-4">{{ notification.message }}</p>
@ -12,7 +12,7 @@
<script setup lang="ts">
import { useGameStore } from '@/stores/gameStore'
import Modal from '@/components/utilities/Modal.vue'
import { onBeforeMount, onBeforeUnmount, watch } from 'vue'
import { onBeforeMount, onBeforeUnmount, onMounted, onUnmounted, watch } from 'vue'
const gameStore = useGameStore()
@ -34,7 +34,7 @@ function setupNotificationListener(connection: any) {
})
}
onBeforeMount(() => {
onMounted(() => {
const connection = gameStore.connection
if (connection) {
setupNotificationListener(connection)
@ -49,7 +49,7 @@ onBeforeMount(() => {
}
})
onBeforeUnmount(() => {
onUnmounted(() => {
const connection = gameStore.connection
if (connection) {
connection.off('notification')

View File

@ -1,36 +0,0 @@
<template>
<Image v-for="object in zoneStore.zone?.zoneObjects" :depth="calculateIsometricDepth(object.positionX, object.positionY, object.object.frameWidth, object.object.frameHeight)" :key="object.id" v-bind="getObjectImageProps(object)" :flipX="object.isRotated" />
<!-- <Text v-for="object in zoneStore.zone?.zoneObjects" :key="object.id" :depth="99999" :text="Math.ceil(calculateIsometricDepth(object.positionX, object.positionY, object.object.frameWidth, object.object.frameHeight))" v-bind="getObjectProps(object)" />-->
</template>
<script setup lang="ts">
import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
import { Image, Text } from 'phavuer'
import { useZoneStore } from '@/stores/zoneStore'
import type { ZoneObject } from '@/types'
const zoneStore = useZoneStore()
const props = defineProps<{
tilemap: Phaser.Tilemaps.Tilemap
}>()
const getObjectProps = (object: ZoneObject) => {
return {
x: tileToWorldX(props.tilemap as any, object.positionX, object.positionY),
y: tileToWorldY(props.tilemap as any, object.positionX, object.positionY),
originY: Number(object.object.originX),
originX: Number(object.object.originY)
}
}
const getObjectImageProps = (object: ZoneObject) => {
return {
x: tileToWorldX(props.tilemap as any, object.positionX, object.positionY),
y: tileToWorldY(props.tilemap as any, object.positionX, object.positionY),
texture: object.object.id,
originY: Number(object.object.originX),
originX: Number(object.object.originY)
}
}
</script>

View File

@ -1,72 +0,0 @@
<template>
<Controls :layer="tiles" :depth="0" />
</template>
<script setup lang="ts">
import config from '@/config'
import { useScene } from 'phavuer'
import { useZoneStore } from '@/stores/zoneStore'
import { onBeforeMount, onBeforeUnmount } from 'vue'
import { placeTile, setAllTiles } from '@/composables/zoneComposable'
import Controls from '@/components/utilities/Controls.vue'
const emit = defineEmits(['tilemap:create'])
const zoneStore = useZoneStore()
const scene = useScene()
const zoneTilemap = createTilemap()
const tiles = createTileLayer()
let tileArray = createTileArray()
function createTilemap() {
const zoneData = new Phaser.Tilemaps.MapData({
width: zoneStore.zone?.width,
height: zoneStore.zone?.height,
tileWidth: config.tile_size.x,
tileHeight: config.tile_size.y,
orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
format: Phaser.Tilemaps.Formats.ARRAY_2D
})
const tilemap = new Phaser.Tilemaps.Tilemap(scene, zoneData)
emit('tilemap:create', tilemap)
return tilemap
}
function createTileLayer() {
const tilesFromZone = zoneStore.zone?.tiles || []
const uniqueTiles = new Set(tilesFromZone.flat().filter(Boolean))
const tilesetImages = Array.from(uniqueTiles).map((tile, index) => {
return zoneTilemap.addTilesetImage(tile, tile, config.tile_size.x, config.tile_size.y, 1, 2, index + 1, { x: 0, y: -config.tile_size.y })
}) as any
// Add blank tile
tilesetImages.push(zoneTilemap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.x, config.tile_size.y, 1, 2, 0, { x: 0, y: -config.tile_size.y }))
const layer = zoneTilemap.createBlankLayer('tiles', tilesetImages, 0, config.tile_size.y) as Phaser.Tilemaps.TilemapLayer
layer.setDepth(0)
layer.setCullPadding(2, 2)
return layer
}
function createTileArray() {
return Array.from({ length: zoneStore.zone?.width ?? 0 }, () => Array.from({ length: zoneStore.zone?.height ?? 0 }, () => 'blank_tile'))
}
onBeforeMount(() => {
if (zoneStore.zone?.tiles) {
setAllTiles(zoneTilemap, tiles, zoneStore.zone.tiles)
tileArray = zoneStore.zone.tiles.map((row) => row.map((tileId) => tileId || 'blank_tile'))
} else {
tileArray.forEach((row, y) => row.forEach((_, x) => placeTile(zoneTilemap, tiles, x, y, 'blank_tile')))
}
})
onBeforeUnmount(() => {
zoneTilemap.destroyLayer('tiles')
zoneTilemap.removeAllLayers()
zoneTilemap.destroy()
})
</script>

View File

@ -1,23 +1,23 @@
<template>
<Tiles :key="zoneStore.zone?.id ?? 0" @tilemap:create="tileMap = $event" />
<Objects v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
<ZoneTiles :key="zoneStore.zone?.id ?? 0" @tileMap:create="tileMap = $event" />
<ZoneObjects v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
<Characters v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
</template>
<script setup lang="ts">
import { ref, onUnmounted } from 'vue'
import { useScene } from 'phavuer'
import { useGameStore } from '@/stores/gameStore'
import { useZoneStore } from '@/stores/zoneStore'
import { onBeforeMount, onBeforeUnmount, ref } from 'vue'
import { loadZoneTilesIntoScene } from '@/composables/zoneComposable'
import type { Character as CharacterT, Zone as ZoneT, ExtendedCharacter as ExtendedCharacterT } from '@/types'
import Tiles from '@/components/zone/Tiles.vue'
import Objects from '@/components/zone/Objects.vue'
import ZoneTiles from '@/components/zone/ZoneTiles.vue'
import ZoneObjects from '@/components/zone/ZoneObjects.vue'
import Characters from '@/components/zone/Characters.vue'
import { loadAssets } from '@/composables/zoneComposable'
const scene = useScene()
const gameStore = useGameStore()
const zoneStore = useZoneStore()
const scene = useScene()
const tileMap = ref(null as Phaser.Tilemaps.Tilemap | null)
@ -28,13 +28,6 @@ type zoneLoadData = {
// Event listeners
gameStore.connection!.on('zone:character:teleport', async (data: zoneLoadData) => {
/**
* This is the cause of the bug
*/
// Fetch assets for new zone
await gameStore.fetchZoneAssets(data.zone.id)
await loadAssets(scene)
/**
* @TODO : Update character via global event server-side, remove this and listen for it somewhere not here
*/
@ -43,6 +36,7 @@ gameStore.connection!.on('zone:character:teleport', async (data: zoneLoadData) =
zoneId: data.zone.id
})
await loadZoneTilesIntoScene(data.zone, scene)
zoneStore.setZone(data.zone)
zoneStore.setCharacters(data.characters)
})
@ -61,19 +55,14 @@ gameStore.connection!.on('character:move', (data: ExtendedCharacterT) => {
zoneStore.updateCharacter(data)
})
onBeforeMount(() => {
gameStore.connection!.emit('zone:character:join', async (response: zoneLoadData) => {
// Fetch assets for new zone
await gameStore.fetchZoneAssets(response.zone.id)
await loadAssets(scene)
// Set zone and characters
zoneStore.setZone(response.zone)
zoneStore.setCharacters(response.characters)
})
// Emit zone:character:join event to server and wait for response, then set zone and characters
gameStore!.connection!.emit('zone:character:join', async (response: zoneLoadData) => {
await loadZoneTilesIntoScene(response.zone, scene)
zoneStore.setZone(response.zone)
zoneStore.setCharacters(response.characters)
})
onBeforeUnmount(() => {
onUnmounted(() => {
zoneStore.reset()
gameStore.connection!.off('zone:character:teleport')
gameStore.connection!.off('zone:character:join')

View File

@ -0,0 +1,14 @@
<template>
<ZoneObject v-for="zoneObject in zoneStore.zone?.zoneObjects" :tilemap="tilemap" :zoneObject />
</template>
<script setup lang="ts">
import { useZoneStore } from '@/stores/zoneStore'
import ZoneObject from '@/components/zone/partials/ZoneObject.vue'
const zoneStore = useZoneStore()
defineProps<{
tilemap: Phaser.Tilemaps.Tilemap
}>()
</script>

View File

@ -0,0 +1,69 @@
<template>
<Controls :layer="tileLayer" :depth="0" />
</template>
<script setup lang="ts">
import config from '@/config'
import { useScene } from 'phavuer'
import { useZoneStore } from '@/stores/zoneStore'
import { onBeforeUnmount } from 'vue'
import { FlattenZoneArray, setLayerTiles } from '@/composables/zoneComposable'
import Controls from '@/components/utilities/Controls.vue'
import { unduplicateArray } from '@/utilities'
const emit = defineEmits(['tileMap:create'])
const scene = useScene()
const zoneStore = useZoneStore()
const tileMap = createTileMap()
const tileLayer = createTileLayer()
/**
* A Tilemap is a container for Tilemap data.
* This isn't a display object, rather, it holds data about the map and allows you to add tilesets and tilemap layers to it.
* A map can have one or more tilemap layers, which are the display objects that actually render the tiles.
*/
function createTileMap() {
const zoneData = new Phaser.Tilemaps.MapData({
width: zoneStore.zone?.width,
height: zoneStore.zone?.height,
tileWidth: config.tile_size.x,
tileHeight: config.tile_size.y,
orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
format: Phaser.Tilemaps.Formats.ARRAY_2D
})
const newTileMap = new Phaser.Tilemaps.Tilemap(scene, zoneData)
emit('tileMap:create', newTileMap)
return newTileMap
}
/**
* A Tileset is a combination of a single image containing the tiles and a container for data about each tile.
*/
function createTileLayer() {
const tilesArray = unduplicateArray(FlattenZoneArray(zoneStore.zone?.tiles ?? []))
const tilesetImages = Array.from(tilesArray).map((tile: any, index: number) => {
return tileMap.addTilesetImage(tile, tile, config.tile_size.x, config.tile_size.y, 1, 2, index + 1, { x: 0, y: -config.tile_size.y })
}) as any
// Add blank tile
tilesetImages.push(tileMap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.x, config.tile_size.y, 1, 2, 0, { x: 0, y: -config.tile_size.y }))
const layer = tileMap.createBlankLayer('tiles', tilesetImages, 0, config.tile_size.y) as Phaser.Tilemaps.TilemapLayer
layer.setDepth(0)
layer.setCullPadding(2, 2)
return layer
}
setLayerTiles(tileMap, tileLayer, zoneStore.zone?.tiles)
onBeforeUnmount(() => {
tileMap.destroyLayer('tiles')
tileMap.removeAllLayers()
tileMap.destroy()
})
</script>

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@ -0,0 +1,41 @@
<template>
<Image v-if="gameStore.getLoadedAsset(props.zoneObject.object.id)" v-bind="imageProps" />
</template>
<script setup lang="ts">
import { computed, onMounted } from 'vue'
import { Image, useScene } from 'phavuer'
import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
import { loadTexture } from '@/composables/gameComposable'
import type { AssetDataT, ZoneObject } from '@/types'
import { useGameStore } from '@/stores/gameStore'
const props = defineProps<{
tilemap: Phaser.Tilemaps.Tilemap
zoneObject: ZoneObject
}>()
const gameStore = useGameStore()
const scene = useScene()
const imageProps = computed(() => ({
depth: calculateIsometricDepth(props.zoneObject.positionX, props.zoneObject.positionY, props.zoneObject.object.frameWidth, props.zoneObject.object.frameHeight),
x: tileToWorldX(props.tilemap, props.zoneObject.positionX, props.zoneObject.positionY),
y: tileToWorldY(props.tilemap, props.zoneObject.positionX, props.zoneObject.positionY),
flipX: props.zoneObject.isRotated,
texture: props.zoneObject.object.id,
originY: Number(props.zoneObject.object.originX),
originX: Number(props.zoneObject.object.originY)
}))
loadTexture(scene, {
key: props.zoneObject.object.id,
data: '/assets/objects/' + props.zoneObject.object.id + '.png',
group: 'objects',
updatedAt: props.zoneObject.object.updatedAt,
frameWidth: props.zoneObject.object.frameWidth,
frameHeight: props.zoneObject.object.frameHeight
} as AssetDataT).catch((error) => {
console.error('Error loading texture:', error)
})
</script>

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export function createSceneLoader(scene: Phaser.Scene) {
const width = scene.cameras.main.width
const height = scene.cameras.main.height
const progressBox = scene.add.graphics()
const progressBar = scene.add.graphics()
progressBox.fillStyle(0x222222, 0.8)
progressBox.fillRect(width / 2 - 180, height / 2, 320, 50)
const loadingText = scene.make.text({
x: width / 2,
y: height / 2 - 50,
text: 'Loading...',
style: {
font: '20px monospace',
// @ts-ignore
fill: '#ffffff'
}
})
loadingText.setOrigin(0.5, 0.5)
scene.load.on(Phaser.Loader.Events.PROGRESS, function (value: any) {
progressBar.clear()
progressBar.fillStyle(0x368f8b, 1)
progressBar.fillRect(width / 2 - 180 + 10, height / 2 + 10, 300 * value, 30)
})
scene.load.on(Phaser.Loader.Events.COMPLETE, function () {
progressBar.destroy()
progressBox.destroy()
loadingText.destroy()
return true
})
}

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