Compare commits
74 Commits
feature/#2
...
feature/#2
Author | SHA1 | Date | |
---|---|---|---|
a926de8466 | |||
5eabb39ec8 | |||
03313cb092 | |||
d58cfa668d | |||
e3e40dd083 | |||
facdd2d1b4 | |||
7d6bd39f29 | |||
608932300f | |||
b5c1c92b04 | |||
c68b129da8 | |||
963c593a1f | |||
a299e22f88 | |||
2007bfd7c5 | |||
4cae045d0d | |||
1fa8b8f06e | |||
4095184b27 | |||
857d56a878 | |||
8087f754b0 | |||
1479d96162 | |||
606e220a9f | |||
6988565484 | |||
fbc4a3dcdb | |||
924d5bdd13 | |||
25a2fd24f3 | |||
64f5ac45dd | |||
937ce939d1 | |||
7d89364104 | |||
f7b8c235d8 | |||
89d83efca4 | |||
ab97e27f27 | |||
ee3e1b55cb | |||
5e109e2a39 | |||
a8e50c993a | |||
ba8af589a7 | |||
301340327a | |||
1e4c58c79e | |||
f87cd063ee | |||
9593298389 | |||
ad4651844d | |||
3748c459f8 | |||
50ea3ecdab | |||
8910390f7b | |||
d820490b2b | |||
2c96caee4f | |||
84939a7d32 | |||
1e3fc2b0f8 | |||
7c8b5f3e82 | |||
570d315bf5 | |||
7871b34c60 | |||
85d64f23eb | |||
bdb6dd0d54 | |||
faf887163a | |||
dd5baa530d | |||
d9947e29cf | |||
1888521762 | |||
48fef2313b | |||
0a99d2c430 | |||
ed6f592606 | |||
46ebfaec01 | |||
1384f50406 | |||
d71f4e7b59 | |||
58929290ab | |||
63146106c0 | |||
7c5602f204 | |||
e711e124ce | |||
e1b39c42ec | |||
d81c889426 | |||
afb0edacf6 | |||
6d7d568746 | |||
8df5b6eb76 | |||
270d12821a | |||
9c244e980c | |||
25ba54c8ac | |||
9c4bef864b |
1303
package-lock.json
generated
@ -1,4 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?><!-- Uploaded to: SVG Repo, www.svgrepo.com, Generator: SVG Repo Mixer Tools -->
|
||||
<svg viewBox="0 0 24 24" fill="none" xmlns="http://www.w3.org/2000/svg">
|
||||
<path d="M11 16L15 12M15 12L11 8M15 12H3M4.51555 17C6.13007 19.412 8.87958 21 12 21C16.9706 21 21 16.9706 21 12C21 7.02944 16.9706 3 12 3C8.87958 3 6.13007 4.58803 4.51555 7" stroke="#fff" stroke-width="2" stroke-linecap="round" stroke-linejoin="round"/>
|
||||
</svg>
|
Before Width: | Height: | Size: 453 B |
Before Width: | Height: | Size: 597 KiB After Width: | Height: | Size: 597 KiB |
Before Width: | Height: | Size: 4.5 KiB After Width: | Height: | Size: 4.5 KiB |
Before Width: | Height: | Size: 4.1 KiB After Width: | Height: | Size: 4.1 KiB |
Before Width: | Height: | Size: 3.9 KiB After Width: | Height: | Size: 3.9 KiB |
Before Width: | Height: | Size: 4.0 KiB After Width: | Height: | Size: 4.0 KiB |
Before Width: | Height: | Size: 4.9 KiB After Width: | Height: | Size: 4.9 KiB |
Before Width: | Height: | Size: 4.4 KiB After Width: | Height: | Size: 4.4 KiB |
Before Width: | Height: | Size: 4.2 KiB After Width: | Height: | Size: 4.2 KiB |
Before Width: | Height: | Size: 3.7 KiB After Width: | Height: | Size: 3.7 KiB |
Before Width: | Height: | Size: 600 KiB After Width: | Height: | Size: 600 KiB |
Before Width: | Height: | Size: 600 KiB After Width: | Height: | Size: 600 KiB |
Before Width: | Height: | Size: 599 KiB After Width: | Height: | Size: 599 KiB |
10
public/assets/icons/male-icon.svg
Normal file
@ -0,0 +1,10 @@
|
||||
<svg width="16" height="16" viewBox="0 0 16 16" fill="none" xmlns="http://www.w3.org/2000/svg">
|
||||
<g clip-path="url(#clip0_598_541)">
|
||||
<path d="M10.0327 5.69111L12.3905 3.33333H9.33333V2H14.6667V7.33333H13.3333V4.27614L10.9755 6.63392C11.6183 7.47513 12 8.52633 12 9.66667C12 12.4281 9.7614 14.6667 7 14.6667C4.23857 14.6667 2 12.4281 2 9.66667C2 6.90527 4.23857 4.66667 7 4.66667C8.14033 4.66667 9.19153 5.04843 10.0327 5.69111ZM7 13.3333C9.02507 13.3333 10.6667 11.6917 10.6667 9.66667C10.6667 7.6416 9.02507 6 7 6C4.97495 6 3.33333 7.6416 3.33333 9.66667C3.33333 11.6917 4.97495 13.3333 7 13.3333Z" fill="#999999"/>
|
||||
</g>
|
||||
<defs>
|
||||
<clipPath id="clip0_598_541">
|
||||
<rect width="16" height="16" fill="white"/>
|
||||
</clipPath>
|
||||
</defs>
|
||||
</svg>
|
After Width: | Height: | Size: 729 B |
@ -1,3 +1,3 @@
|
||||
<svg width="10" height="10" viewBox="0 0 10 10" fill="none" xmlns="http://www.w3.org/2000/svg">
|
||||
<path d="M7.91481 9.08504C7.71955 9.2803 7.40297 9.2803 7.20771 9.08504L5.55709 7.43442C5.36183 7.23916 5.04524 7.23916 4.84998 7.43442L2.99578 9.28862C2.80052 9.48389 2.48393 9.48389 2.28867 9.28863L1.00416 8.00412C0.808899 7.80885 0.808899 7.49227 1.00416 7.29701L2.85837 5.4428C3.05363 5.24754 3.05363 4.93096 2.85837 4.7357L0.914865 2.7922C0.719603 2.59693 0.719603 2.28035 0.914865 2.08509L2.07053 0.929423C2.26579 0.734161 2.58238 0.734162 2.77764 0.929424L4.72114 2.87293C4.9164 3.06819 5.23298 3.06819 5.42825 2.87293L7.297 1.00417C7.49226 0.808906 7.80885 0.808906 8.00411 1.00417L9.28862 2.28868C9.48388 2.48394 9.48388 2.80052 9.28862 2.99578L7.41986 4.86454C7.2246 5.0598 7.2246 5.37639 7.41986 5.57165L9.07048 7.22227C9.26574 7.41753 9.26574 7.73411 9.07048 7.92937L7.91481 9.08504Z" fill="white"/>
|
||||
</svg>
|
||||
<svg width="10" height="10" viewBox="0 0 10 10" fill="none" xmlns="http://www.w3.org/2000/svg">
|
||||
<path d="M7.91481 9.08504C7.71955 9.2803 7.40297 9.2803 7.20771 9.08504L5.55709 7.43442C5.36183 7.23916 5.04524 7.23916 4.84998 7.43442L2.99578 9.28862C2.80052 9.48389 2.48393 9.48389 2.28867 9.28863L1.00416 8.00412C0.808899 7.80885 0.808899 7.49227 1.00416 7.29701L2.85837 5.4428C3.05363 5.24754 3.05363 4.93096 2.85837 4.7357L0.914865 2.7922C0.719603 2.59693 0.719603 2.28035 0.914865 2.08509L2.07053 0.929423C2.26579 0.734161 2.58238 0.734162 2.77764 0.929424L4.72114 2.87293C4.9164 3.06819 5.23298 3.06819 5.42825 2.87293L7.297 1.00417C7.49226 0.808906 7.80885 0.808906 8.00411 1.00417L9.28862 2.28868C9.48388 2.48394 9.48388 2.80052 9.28862 2.99578L7.41986 4.86454C7.2246 5.0598 7.2246 5.37639 7.41986 5.57165L9.07048 7.22227C9.26574 7.41753 9.26574 7.73411 9.07048 7.92937L7.91481 9.08504Z" fill="white"/>
|
||||
</svg>
|
Before Width: | Height: | Size: 915 B After Width: | Height: | Size: 918 B |
Before Width: | Height: | Size: 768 B After Width: | Height: | Size: 768 B |
Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 1.7 KiB |
Before Width: | Height: | Size: 375 B After Width: | Height: | Size: 375 B |
Before Width: | Height: | Size: 652 B After Width: | Height: | Size: 652 B |
Before Width: | Height: | Size: 346 B After Width: | Height: | Size: 346 B |
@ -1 +0,0 @@
|
||||
<svg width="48" xmlns="http://www.w3.org/2000/svg" height="48" id="screenshot-e9346f42-72c8-800c-8004-507b356b7f18" viewBox="0 0 48 48" xmlns:xlink="http://www.w3.org/1999/xlink" fill="none" version="1.1"><g id="shape-e9346f42-72c8-800c-8004-507b356b7f18" width="1em" height="1em" rx="0" ry="0" style="fill: rgb(0, 0, 0);"><g id="shape-e9346f42-72c8-800c-8004-507b356b7f1b"><defs style="fill: rgb(0, 0, 0);"/></g><g id="shape-e9346f42-72c8-800c-8004-507b356b7f1c"><defs><mask width="1.2" height="1.2" x="-0.1" id="render-3-ipSEnterKey0" data-old-y="-0.1" data-old-width="1.2" data-old-x="-0.1" y="-0.1" data-old-height="1.2"><g class="svg-mask-wrapper" transform="matrix(1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000)"><g fill="none" stroke-linecap="round" stroke-linejoin="round" stroke-width="4"><path fill="#fff" stroke="#fff" d="M44 44V4H24v16H4v24z"/><path stroke="#000" d="m21 28l-4 4l4 4"/><path stroke="#000" d="M34 23v9H17"/></g></g></mask></defs><g class="fills" id="fills-e9346f42-72c8-800c-8004-507b356b7f1c"><path d="M0.000,0.000L48.000,0.000L48.000,48.000L0.000,48.000ZZ" mask="url(#render-3-ipSEnterKey0)" style="fill: #696969; fill-opacity: 1;"/></g></g></g></svg>
|
Before Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 2.1 KiB |
3
public/assets/icons/triangle-icon.svg
Normal file
@ -0,0 +1,3 @@
|
||||
<svg width="13" height="16" viewBox="0 0 13 16" fill="none" xmlns="http://www.w3.org/2000/svg">
|
||||
<path d="M1.00044 7.42339L12.0005 1.07252C12.3193 0.888385 12.7271 0.997653 12.9111 1.31652C12.9697 1.41785 13.0005 1.53285 13.0005 1.64985L13.0005 14.3516C13.0005 14.7198 12.702 15.0182 12.3338 15.0182C12.2167 15.0182 12.1018 14.9874 12.0005 14.9289L1.00044 8.57805C0.681573 8.39399 0.572326 7.98625 0.756419 7.66739C0.814932 7.56605 0.899092 7.48185 1.00044 7.42339Z" fill="#4D4D4D"/>
|
||||
</svg>
|
After Width: | Height: | Size: 490 B |
3
public/assets/icons/x-button-gray.svg
Normal file
@ -0,0 +1,3 @@
|
||||
<svg width="20" height="20" viewBox="0 0 20 20" fill="none" xmlns="http://www.w3.org/2000/svg">
|
||||
<path d="M8.5859 10.0001L0.792969 2.20718L2.20718 0.792969L10.0001 8.58582L17.793 0.792969L19.2072 2.20718L11.4143 10.0001L19.2072 17.7929L17.793 19.2072L10.0001 11.4143L2.20718 19.2072L0.792969 17.7929L8.5859 10.0001Z" fill="#999999"/>
|
||||
</svg>
|
After Width: | Height: | Size: 340 B |
@ -1 +0,0 @@
|
||||
<svg width="170" xmlns="http://www.w3.org/2000/svg" height="275" id="screenshot-c7008730-586b-8052-8004-79a2f5807f5c" viewBox="0 0 170 275" xmlns:xlink="http://www.w3.org/1999/xlink" fill="none" version="1.1"><g id="shape-c7008730-586b-8052-8004-79a2f5807f5c"><defs><linearGradient id="fill-color-gradient-render-1-0" x1="0.4238862507773219" y1="0.26897966364321624" x2="0.7513711107948178" y2="0.9146156628521559" gradientTransform=""><stop offset="0" stop-color="#ffffff" stop-opacity="0.4"/><stop offset="1" stop-color="#ffffff" stop-opacity="0"/></linearGradient><pattern patternUnits="userSpaceOnUse" x="0" y="0" width="170" height="275" patternTransform="matrix(1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000)" id="fill-0-render-1"><g><rect width="170" height="275" style="fill: url("#fill-color-gradient-render-1-0");"/></g></pattern></defs><g class="fills" id="fills-c7008730-586b-8052-8004-79a2f5807f5c"><path d="M170.000,20.000L170.000,255.000C170.000,266.038,161.038,275.000,150.000,275.000L20.000,275.000C8.962,275.000,0.000,266.038,0.000,255.000L0.000,20.000C0.000,8.962,8.962,0.000,20.000,0.000L150.000,0.000C150.000,0.000,150.000,0.000,150.000,0.000C150.000,11.038,158.962,20.000,170.000,20.000Z" fill="url(#fill-0-render-1)"/></g><g id="strokes-c7008730-586b-8052-8004-79a2f5807f5c" class="strokes"><g class="inner-stroke-shape"><defs><clipPath id="inner-stroke-render-1-c7008730-586b-8052-8004-79a2f5807f5c-0"><use href="#stroke-shape-render-1-c7008730-586b-8052-8004-79a2f5807f5c-0"/></clipPath><path d="M170.000,20.000L170.000,255.000C170.000,266.038,161.038,275.000,150.000,275.000L20.000,275.000C8.962,275.000,0.000,266.038,0.000,255.000L0.000,20.000C0.000,8.962,8.962,0.000,20.000,0.000L150.000,0.000C150.000,0.000,150.000,0.000,150.000,0.000C150.000,11.038,158.962,20.000,170.000,20.000Z" id="stroke-shape-render-1-c7008730-586b-8052-8004-79a2f5807f5c-0" style="fill: none; stroke-width: 4; stroke: rgb(255, 255, 255); stroke-opacity: 1;"/></defs><use href="#stroke-shape-render-1-c7008730-586b-8052-8004-79a2f5807f5c-0" clip-path="url('#inner-stroke-render-1-c7008730-586b-8052-8004-79a2f5807f5c-0')"/></g></g></g></svg>
|
Before Width: | Height: | Size: 2.1 KiB |
@ -1 +0,0 @@
|
||||
<svg width="290" xmlns="http://www.w3.org/2000/svg" height="87" id="screenshot-e9942e24-155b-8096-8004-7eaff9882cd6" viewBox="0 0 290 87" xmlns:xlink="http://www.w3.org/1999/xlink" fill="none" version="1.1"><g id="shape-e9942e24-155b-8096-8004-7eaff9882cd6"><g class="fills" id="fills-e9942e24-155b-8096-8004-7eaff9882cd6"><path d="M3.485,8.722C7.089,3.457,13.144,0.000,20.000,0.000L270.000,0.000C281.038,0.000,290.000,8.962,290.000,20.000L290.000,67.000C290.000,78.038,281.038,87.000,270.000,87.000L20.000,87.000C13.166,87.000,7.128,83.565,3.520,78.329C21.157,76.589,35.000,61.648,35.000,43.500C35.000,25.390,21.216,10.475,3.485,8.722ZM0.000,67.000L0.000,20.000"/></g><g id="strokes-e9942e24-155b-8096-8004-7eaff9882cd6" class="strokes"><g class="inner-stroke-shape"><defs><clipPath id="inner-stroke-render-1-e9942e24-155b-8096-8004-7eaff9882cd6-0"><use href="#stroke-shape-render-1-e9942e24-155b-8096-8004-7eaff9882cd6-0"/></clipPath><path d="M3.485,8.722C7.089,3.457,13.144,0.000,20.000,0.000L270.000,0.000C281.038,0.000,290.000,8.962,290.000,20.000L290.000,67.000C290.000,78.038,281.038,87.000,270.000,87.000L20.000,87.000C13.166,87.000,7.128,83.565,3.520,78.329C21.157,76.589,35.000,61.648,35.000,43.500C35.000,25.390,21.216,10.475,3.485,8.722ZM0.000,67.000L0.000,20.000" id="stroke-shape-render-1-e9942e24-155b-8096-8004-7eaff9882cd6-0" style="fill: none; stroke-width: 6; stroke: rgb(77 77 77); stroke-opacity: 1;"/></defs><use href="#stroke-shape-render-1-e9942e24-155b-8096-8004-7eaff9882cd6-0" clip-path="url('#inner-stroke-render-1-e9942e24-155b-8096-8004-7eaff9882cd6-0')"/></g></g></g></svg>
|
Before Width: | Height: | Size: 1.6 KiB |
@ -1 +0,0 @@
|
||||
<svg width="290" xmlns="http://www.w3.org/2000/svg" height="87" id="screenshot-e9942e24-155b-8096-8004-7eaff9882cd6" viewBox="0 0 290 87" xmlns:xlink="http://www.w3.org/1999/xlink" fill="none" version="1.1"><g id="shape-e9942e24-155b-8096-8004-7eaff9882cd6"><g class="fills" id="fills-e9942e24-155b-8096-8004-7eaff9882cd6"><path d="M3.485,8.722C7.089,3.457,13.144,0.000,20.000,0.000L270.000,0.000C281.038,0.000,290.000,8.962,290.000,20.000L290.000,67.000C290.000,78.038,281.038,87.000,270.000,87.000L20.000,87.000C13.166,87.000,7.128,83.565,3.520,78.329C21.157,76.589,35.000,61.648,35.000,43.500C35.000,25.390,21.216,10.475,3.485,8.722ZM0.000,67.000L0.000,20.000" style="fill: rgb(127, 127, 127); fill-opacity: 0.7;"/></g><g id="strokes-e9942e24-155b-8096-8004-7eaff9882cd6" class="strokes"><g class="inner-stroke-shape"><defs><clipPath id="inner-stroke-render-1-e9942e24-155b-8096-8004-7eaff9882cd6-0"><use href="#stroke-shape-render-1-e9942e24-155b-8096-8004-7eaff9882cd6-0"/></clipPath><path d="M3.485,8.722C7.089,3.457,13.144,0.000,20.000,0.000L270.000,0.000C281.038,0.000,290.000,8.962,290.000,20.000L290.000,67.000C290.000,78.038,281.038,87.000,270.000,87.000L20.000,87.000C13.166,87.000,7.128,83.565,3.520,78.329C21.157,76.589,35.000,61.648,35.000,43.500C35.000,25.390,21.216,10.475,3.485,8.722ZM0.000,67.000L0.000,20.000" id="stroke-shape-render-1-e9942e24-155b-8096-8004-7eaff9882cd6-0" style="fill: none; stroke-width: 6; stroke: rgb(255, 255, 255); stroke-opacity: 1;"/></defs><use href="#stroke-shape-render-1-e9942e24-155b-8096-8004-7eaff9882cd6-0" clip-path="url('#inner-stroke-render-1-e9942e24-155b-8096-8004-7eaff9882cd6-0')"/></g></g></g></svg>
|
Before Width: | Height: | Size: 1.6 KiB |
@ -1 +0,0 @@
|
||||
<svg width="1508.086" xmlns="http://www.w3.org/2000/svg" height="1511.251" id="screenshot-0d120e2a-8725-8061-8004-79728483f7ea" viewBox="-201.784 -208.012 1508.086 1511.251" xmlns:xlink="http://www.w3.org/1999/xlink" fill="none" version="1.1"><g id="shape-0d120e2a-8725-8061-8004-79728483f7ea" width="800px" height="800px" rx="0" ry="0" style="opacity: 0.3; fill: rgb(0, 0, 0);"><g id="shape-0d120e2a-8725-8061-8004-79728484b3fe"><g class="fills" id="fills-0d120e2a-8725-8061-8004-79728484b3fe"><path d="M1190.359,745.690L1043.367,575.945L1133.504,630.603C1099.180,585.722,1047.978,532.622,975.722,469.519L780.783,401.898L896.468,404.538C851.234,371.382,797.068,339.090,738.130,311.073L601.350,337.338L689.349,289.039C627.425,263.088,562.143,241.922,497.713,229.160C430.172,215.674,363.453,211.534,303.512,221.641L314.753,151.382C271.664,177.012,239.130,209.992,214.226,251.017L204.390,177.710C166.181,212.950,148.095,250.172,143.131,301.343C69.092,307.974,-2.300,327.925,-73.861,347.005L-63.628,384.898C361.675,238.903,753.109,407.667,987.467,615.054L960.305,643.506C749.259,458.743,490.332,358.712,193.406,380.541C209.110,415.226,228.858,447.126,251.288,474.785L371.998,430.671L277.417,504.449C294.635,521.771,312.591,536.670,331.111,548.765L396.081,470.998L358.366,564.253C377.625,573.924,397.183,580.217,416.674,582.837C534.164,599.232,652.310,618.566,782.785,703.535L773.618,601.955L831.163,737.792C852.261,754.489,876.370,771.191,897.168,782.701L861.169,684.190L960.409,811.519C976.589,817.512,992.991,822.477,1008.953,826.486C1066.083,840.287,1120.015,842.594,1157.256,819.002C1175.975,807.393,1189.205,786.963,1190.791,762.853C1191.080,756.933,1190.907,750.762,1190.359,745.690ZZ" style="fill: rgb(13 109 105);"/></g></g></g></svg>
|
Before Width: | Height: | Size: 1.7 KiB |
Before Width: | Height: | Size: 470 KiB After Width: | Height: | Size: 470 KiB |
Before Width: | Height: | Size: 471 KiB After Width: | Height: | Size: 471 KiB |
Before Width: | Height: | Size: 598 KiB After Width: | Height: | Size: 598 KiB |
25
public/assets/ui-elements/character-select-ui-shape.svg
Normal file
@ -0,0 +1,25 @@
|
||||
<svg width="190" height="202" viewBox="0 0 190 202" fill="none" xmlns="http://www.w3.org/2000/svg">
|
||||
<path d="M0 8H8V0C7.40741 4.14815 4.14815 7.40741 0 8Z" fill="#1A1A1A"/>
|
||||
<path d="M7.55 0V0C7.55 4.16975 4.16975 7.55 0 7.55V7.55" stroke="#4D4D4D"/>
|
||||
<mask id="path-3-inside-1_632_705" fill="white">
|
||||
<path d="M0 8H8V194H0V8Z"/>
|
||||
</mask>
|
||||
<path d="M0 8H8V194H0V8Z" fill="#1A1A1A"/>
|
||||
<path d="M1 194V8H-1V194H1Z" fill="#4D4D4D" mask="url(#path-3-inside-1_632_705)"/>
|
||||
<path d="M0 194H8V202C7.40741 197.852 4.14815 194.593 0 194Z" fill="#1A1A1A"/>
|
||||
<path d="M7.55 202V202C7.55 197.83 4.16975 194.45 0 194.45V194.45" stroke="#4D4D4D"/>
|
||||
<mask id="path-7-inside-2_632_705" fill="white">
|
||||
<path d="M8 0H182V202H8V0Z"/>
|
||||
</mask>
|
||||
<path d="M8 0H182V202H8V0Z" fill="#1A1A1A"/>
|
||||
<path d="M8 1H182V-1H8V1ZM182 201H8V203H182V201Z" fill="#4D4D4D" mask="url(#path-7-inside-2_632_705)"/>
|
||||
<path d="M190 8H182V0C182.593 4.14815 185.852 7.40741 190 8Z" fill="#1A1A1A"/>
|
||||
<path d="M182.45 0V0C182.45 4.16975 185.83 7.55 190 7.55V7.55" stroke="#4D4D4D"/>
|
||||
<mask id="path-11-inside-3_632_705" fill="white">
|
||||
<path d="M190 8H182V194H190V8Z"/>
|
||||
</mask>
|
||||
<path d="M190 8H182V194H190V8Z" fill="#1A1A1A"/>
|
||||
<path d="M189 194V8H191V194H189Z" fill="#4D4D4D" mask="url(#path-11-inside-3_632_705)"/>
|
||||
<path d="M190 194H182V202C182.593 197.852 185.852 194.593 190 194Z" fill="#1A1A1A"/>
|
||||
<path d="M182.45 202V202C182.45 197.83 185.83 194.45 190 194.45V194.45" stroke="#4D4D4D"/>
|
||||
</svg>
|
After Width: | Height: | Size: 1.4 KiB |
Before Width: | Height: | Size: 470 KiB After Width: | Height: | Size: 470 KiB |
Before Width: | Height: | Size: 301 KiB After Width: | Height: | Size: 301 KiB |
Before Width: | Height: | Size: 400 KiB After Width: | Height: | Size: 400 KiB |
16
src/App.vue
@ -1,6 +1,6 @@
|
||||
<template>
|
||||
<Notifications />
|
||||
<GmTools v-if="gameStore.character?.role === 'gm'" />
|
||||
<BackgroundImageLoader />
|
||||
<GmPanel v-if="gameStore.character?.role === 'gm'" />
|
||||
<component :is="currentScreen" />
|
||||
</template>
|
||||
@ -9,7 +9,7 @@
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||
import Notifications from '@/components/utilities/Notifications.vue'
|
||||
import GmTools from '@/components/gameMaster/GmTools.vue'
|
||||
import BackgroundImageLoader from '@/components/utilities/BackgroundImageLoader.vue'
|
||||
import GmPanel from '@/components/gameMaster/GmPanel.vue'
|
||||
import Login from '@/components/screens/Login.vue'
|
||||
import Characters from '@/components/screens/Characters.vue'
|
||||
@ -44,4 +44,16 @@ addEventListener('click', (event) => {
|
||||
const audio = new Audio('/assets/music/click-btn.mp3')
|
||||
audio.play()
|
||||
})
|
||||
|
||||
// Watch for "G" key press and toggle the gm panel
|
||||
addEventListener('keydown', (event) => {
|
||||
if (gameStore.character?.role !== 'gm') return // Only allow toggling the gm panel if the character is a gm
|
||||
|
||||
// Check if no input is active or focus is on an input
|
||||
if (event.repeat || event.isComposing || event.defaultPrevented || document.activeElement?.tagName.toUpperCase() === 'INPUT' || document.activeElement?.tagName.toUpperCase() === 'TEXTAREA') return
|
||||
|
||||
if (event.key === 'G') {
|
||||
gameStore.toggleGmPanel()
|
||||
}
|
||||
})
|
||||
</script>
|
||||
|
@ -23,6 +23,14 @@ body {
|
||||
|
||||
// Disable pinch zoom
|
||||
touch-action: pan-x pan-y;
|
||||
|
||||
// Add custom focus outline
|
||||
*:focus-visible {
|
||||
@apply outline-gray-300;
|
||||
@apply outline;
|
||||
@apply outline-offset-2;
|
||||
@apply rounded-sm;
|
||||
}
|
||||
}
|
||||
|
||||
h1,
|
||||
@ -45,7 +53,7 @@ label {
|
||||
|
||||
button,
|
||||
a {
|
||||
@apply font-medium drop-shadow-20;
|
||||
@apply font-medium;
|
||||
}
|
||||
|
||||
button,
|
||||
@ -58,13 +66,20 @@ input {
|
||||
appearance: textfield;
|
||||
}
|
||||
&[type='number']::-webkit-inner-spin-button,
|
||||
&[type='number']::-webkit-outer-spin-button {
|
||||
&[type='number']::-webkit-outer-spin-button,
|
||||
&[type='radio'] {
|
||||
-webkit-appearance: none;
|
||||
}
|
||||
}
|
||||
|
||||
.input-field {
|
||||
@apply px-4 py-2.5 text-base leading-5 focus-visible:outline-none bg-gray border border-solid border-gray-500 rounded text-gray-300;
|
||||
@apply px-4 py-2.5 text-base leading-5 bg-gray border border-solid border-gray-500 rounded text-gray-300;
|
||||
&:focus-visible {
|
||||
@apply outline-none border-cyan rounded bg-gray-900;
|
||||
}
|
||||
&::placeholder {
|
||||
@apply focus-visible:text-gray-300/50;
|
||||
}
|
||||
&.inactive {
|
||||
@apply bg-gray-600/50 hover:cursor-not-allowed;
|
||||
&::placeholder {
|
||||
@ -99,11 +114,11 @@ button {
|
||||
}
|
||||
|
||||
&.btn-red {
|
||||
@apply bg-red text-gray-50 text-base leading-5 rounded py-2.5;
|
||||
@apply bg-red-300 text-gray-50 text-base leading-5 rounded py-2.5;
|
||||
|
||||
&.active,
|
||||
&:hover {
|
||||
@apply bg-red-300;
|
||||
@apply bg-red-400;
|
||||
}
|
||||
}
|
||||
|
||||
@ -111,6 +126,7 @@ button {
|
||||
@apply text-gray-50 border-2 border-solid border-gray-500 text-base leading-5 rounded py-2.5;
|
||||
|
||||
&.active,
|
||||
&.selected,
|
||||
&:hover {
|
||||
@apply bg-gray-700 border-gray-700;
|
||||
}
|
||||
@ -123,6 +139,22 @@ button {
|
||||
&.eye-open {
|
||||
@apply bg-[url('/assets/icons/eye-closed.svg')] w-5 h-4 right-2.5;
|
||||
}
|
||||
|
||||
&.selected {
|
||||
@apply bg-gray-500 border-gray-400;
|
||||
}
|
||||
}
|
||||
|
||||
.character {
|
||||
&.active {
|
||||
@apply pr-px border-r-0;
|
||||
}
|
||||
}
|
||||
|
||||
.hair-deselect:has(:checked) {
|
||||
img {
|
||||
@apply brightness-200;
|
||||
}
|
||||
}
|
||||
|
||||
.text-pixel {
|
||||
@ -133,6 +165,15 @@ button {
|
||||
@apply hidden;
|
||||
}
|
||||
|
||||
.scrollbar {
|
||||
&::-webkit-scrollbar {
|
||||
@apply block w-0.5 bg-gray-300 rounded-sm;
|
||||
}
|
||||
&::-webkit-scrollbar-thumb {
|
||||
@apply bg-gray-175;
|
||||
}
|
||||
}
|
||||
|
||||
canvas {
|
||||
image-rendering: -moz-crisp-edges;
|
||||
image-rendering: -webkit-crisp-edges;
|
||||
|
@ -1,44 +1,60 @@
|
||||
<template>
|
||||
<Scene name="effects" @preload="preloadScene" @create="createScene" @update="updateScene"> </Scene>
|
||||
<Scene name="effects" @preload="preloadScene" @create="createScene" @update="updateScene" />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { Scene } from 'phavuer'
|
||||
import { useZoneStore } from '@/stores/zoneStore'
|
||||
import { onBeforeUnmount, ref, watch } from 'vue'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { onBeforeUnmount, onMounted, ref, watch } from 'vue'
|
||||
import type { WeatherState } from '@/types'
|
||||
|
||||
// Constants
|
||||
const LIGHT_CONFIG = {
|
||||
SUNRISE_HOUR: 6,
|
||||
SUNSET_HOUR: 20,
|
||||
DAY_STRENGTH: 100,
|
||||
NIGHT_STRENGTH: 30
|
||||
}
|
||||
|
||||
// Stores and refs
|
||||
const gameStore = useGameStore()
|
||||
const zoneStore = useZoneStore()
|
||||
|
||||
const sceneRef = ref<Phaser.Scene | null>(null)
|
||||
|
||||
// Effect-related refs
|
||||
const lightEffect = ref<Phaser.GameObjects.Graphics | null>(null)
|
||||
const rainEmitter = ref<Phaser.GameObjects.Particles.ParticleEmitter | null>(null)
|
||||
const fogSprite = ref<Phaser.GameObjects.Sprite | null>(null)
|
||||
// Effect objects
|
||||
const effects = {
|
||||
light: ref<Phaser.GameObjects.Graphics | null>(null),
|
||||
rain: ref<Phaser.GameObjects.Particles.ParticleEmitter | null>(null),
|
||||
fog: ref<Phaser.GameObjects.Sprite | null>(null)
|
||||
}
|
||||
|
||||
const preloadScene = async (scene: Phaser.Scene) => {
|
||||
// Weather state
|
||||
const weatherState = ref<WeatherState>({
|
||||
isRainEnabled: false,
|
||||
rainPercentage: 0,
|
||||
isFogEnabled: false,
|
||||
fogDensity: 0
|
||||
})
|
||||
|
||||
// Scene setup
|
||||
const preloadScene = (scene: Phaser.Scene) => {
|
||||
scene.load.image('raindrop', 'assets/raindrop.png')
|
||||
scene.load.image('fog', 'assets/fog.png')
|
||||
}
|
||||
|
||||
const createScene = async (scene: Phaser.Scene) => {
|
||||
const createScene = (scene: Phaser.Scene) => {
|
||||
sceneRef.value = scene
|
||||
createLightEffect(scene)
|
||||
createRainEffect(scene)
|
||||
createFogEffect(scene)
|
||||
initializeEffects(scene)
|
||||
setupSocketListeners()
|
||||
}
|
||||
|
||||
const updateScene = () => {
|
||||
updateEffects()
|
||||
}
|
||||
const initializeEffects = (scene: Phaser.Scene) => {
|
||||
// Light
|
||||
effects.light.value = scene.add.graphics().setDepth(1000)
|
||||
|
||||
const createLightEffect = (scene: Phaser.Scene) => {
|
||||
lightEffect.value = scene.add.graphics()
|
||||
lightEffect.value.setDepth(1000)
|
||||
}
|
||||
|
||||
const createRainEffect = (scene: Phaser.Scene) => {
|
||||
rainEmitter.value = scene.add.particles(0, 0, 'raindrop', {
|
||||
// Rain
|
||||
effects.rain.value = scene.add.particles(0, 0, 'raindrop', {
|
||||
x: { min: 0, max: window.innerWidth },
|
||||
y: -50,
|
||||
quantity: 5,
|
||||
@ -47,64 +63,101 @@ const createRainEffect = (scene: Phaser.Scene) => {
|
||||
scale: { start: 0.005, end: 0.005 },
|
||||
alpha: { start: 0.5, end: 0 },
|
||||
blendMode: 'ADD'
|
||||
})
|
||||
rainEmitter.value.setDepth(900)
|
||||
rainEmitter.value.stop()
|
||||
}).setDepth(900)
|
||||
effects.rain.value.stop()
|
||||
|
||||
// Fog
|
||||
effects.fog.value = scene.add.sprite(window.innerWidth / 2, window.innerHeight / 2, 'fog')
|
||||
.setScale(2)
|
||||
.setAlpha(0)
|
||||
.setDepth(950)
|
||||
}
|
||||
|
||||
const createFogEffect = (scene: Phaser.Scene) => {
|
||||
fogSprite.value = scene.add.sprite(window.innerWidth / 2, window.innerHeight / 2, 'fog')
|
||||
fogSprite.value.setScale(2)
|
||||
fogSprite.value.setAlpha(0)
|
||||
fogSprite.value.setDepth(950)
|
||||
}
|
||||
// Effect updates
|
||||
const updateScene = () => {
|
||||
const timeBasedLight = calculateLightStrength(gameStore.world.date)
|
||||
const zoneEffects = zoneStore.zone?.zoneEffects as Array<{ effect: string, strength: number }>
|
||||
|
||||
const updateEffects = () => {
|
||||
const effects = zoneStore.zone?.zoneEffects || []
|
||||
|
||||
effects.forEach((effect) => {
|
||||
switch (effect.effect) {
|
||||
case 'light':
|
||||
updateLightEffect(effect.strength)
|
||||
break
|
||||
case 'rain':
|
||||
updateRainEffect(effect.strength)
|
||||
break
|
||||
case 'fog':
|
||||
updateFogEffect(effect.strength)
|
||||
break
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
const updateLightEffect = (strength: number) => {
|
||||
if (!lightEffect.value) return
|
||||
const darkness = 1 - strength / 100
|
||||
lightEffect.value.clear()
|
||||
lightEffect.value.fillStyle(0x000000, darkness)
|
||||
lightEffect.value.fillRect(0, 0, window.innerWidth, window.innerHeight)
|
||||
}
|
||||
|
||||
const updateRainEffect = (strength: number) => {
|
||||
if (!rainEmitter.value) return
|
||||
if (strength > 0) {
|
||||
rainEmitter.value.start()
|
||||
rainEmitter.value.setQuantity(Math.floor((strength / 100) * 10))
|
||||
if (zoneEffects?.length) {
|
||||
applyEffects(zoneEffects)
|
||||
} else {
|
||||
rainEmitter.value.stop()
|
||||
applyEffects({
|
||||
light: timeBasedLight,
|
||||
rain: weatherState.value.isRainEnabled ? weatherState.value.rainPercentage : 0,
|
||||
fog: weatherState.value.isFogEnabled ? weatherState.value.fogDensity * 100 : 0
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
const updateFogEffect = (strength: number) => {
|
||||
if (!fogSprite.value) return
|
||||
fogSprite.value.setAlpha(strength / 100)
|
||||
const applyEffects = (effectValues: any) => {
|
||||
if (effects.light.value) {
|
||||
const darkness = 1 - (effectValues.light ?? 100) / 100
|
||||
effects.light.value.clear()
|
||||
.fillStyle(0x000000, darkness)
|
||||
.fillRect(0, 0, window.innerWidth, window.innerHeight)
|
||||
}
|
||||
|
||||
if (effects.rain.value) {
|
||||
const strength = effectValues.rain ?? 0
|
||||
strength > 0
|
||||
? effects.rain.value.start().setQuantity(Math.floor((strength / 100) * 10))
|
||||
: effects.rain.value.stop()
|
||||
}
|
||||
|
||||
if (effects.fog.value) {
|
||||
effects.fog.value.setAlpha((effectValues.fog ?? 0) / 100)
|
||||
}
|
||||
}
|
||||
|
||||
watch(() => zoneStore.zone?.zoneEffects, updateEffects, { deep: true })
|
||||
const calculateLightStrength = (time: Date): number => {
|
||||
const hour = time.getHours()
|
||||
const minute = time.getMinutes()
|
||||
|
||||
if (hour >= LIGHT_CONFIG.SUNSET_HOUR || hour < LIGHT_CONFIG.SUNRISE_HOUR)
|
||||
return LIGHT_CONFIG.NIGHT_STRENGTH
|
||||
|
||||
if (hour > LIGHT_CONFIG.SUNRISE_HOUR && hour < LIGHT_CONFIG.SUNSET_HOUR - 2)
|
||||
return LIGHT_CONFIG.DAY_STRENGTH
|
||||
|
||||
if (hour === LIGHT_CONFIG.SUNRISE_HOUR)
|
||||
return LIGHT_CONFIG.NIGHT_STRENGTH +
|
||||
((LIGHT_CONFIG.DAY_STRENGTH - LIGHT_CONFIG.NIGHT_STRENGTH) * minute) / 60
|
||||
|
||||
const totalMinutes = (hour - (LIGHT_CONFIG.SUNSET_HOUR - 2)) * 60 + minute
|
||||
return LIGHT_CONFIG.DAY_STRENGTH -
|
||||
(LIGHT_CONFIG.DAY_STRENGTH - LIGHT_CONFIG.NIGHT_STRENGTH) * (totalMinutes / 120)
|
||||
}
|
||||
|
||||
// Socket and window handlers
|
||||
const setupSocketListeners = () => {
|
||||
gameStore.connection?.emit('weather', (response: WeatherState) => {
|
||||
weatherState.value = response
|
||||
updateScene()
|
||||
})
|
||||
|
||||
gameStore.connection?.on('weather', (data: WeatherState) => {
|
||||
weatherState.value = data
|
||||
updateScene()
|
||||
})
|
||||
|
||||
gameStore.connection?.on('date', updateScene)
|
||||
}
|
||||
|
||||
const handleResize = () => {
|
||||
if (effects.rain.value)
|
||||
effects.rain.value.updateConfig({ x: { min: 0, max: window.innerWidth } })
|
||||
if (effects.fog.value)
|
||||
effects.fog.value.setPosition(window.innerWidth / 2, window.innerHeight / 2)
|
||||
}
|
||||
|
||||
// Lifecycle
|
||||
watch(() => zoneStore.zone?.zoneEffects, updateScene, { deep: true })
|
||||
|
||||
onMounted(() => window.addEventListener('resize', handleResize))
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
window.removeEventListener('resize', handleResize)
|
||||
if (sceneRef.value) sceneRef.value.scene.remove('effects')
|
||||
gameStore.connection?.off('weather')
|
||||
})
|
||||
|
||||
// @TODO : Fix resize issue
|
||||
</script>
|
||||
</script>
|
@ -1,30 +1,24 @@
|
||||
<template>
|
||||
<!-- Chat bubble -->
|
||||
<Container ref="charChatContainer" :depth="999" :x="currentX" :y="currentY">
|
||||
<RoundRectangle @create="createChatBubble" :origin-x="0.5" :origin-y="7.5" :fillColor="0xffffff" :width="194" :height="21" :radius="20" />
|
||||
<Text @create="createChatText" :style="{ fontSize: 13, fontFamily: 'Arial', color: '#000' }" />
|
||||
</Container>
|
||||
<!-- Character name and health -->
|
||||
<Container :depth="999" :x="currentX" :y="currentY">
|
||||
<Text @create="createNicknameText" :text="character.name" />
|
||||
<RoundRectangle :origin-x="0.5" :origin-y="18.5" :fillColor="0xffffff" :width="74" :height="6" :radius="5" />
|
||||
<RoundRectangle :origin-x="0.5" :origin-y="36.4" :fillColor="0x00b3b3" :width="70" :height="3" :radius="5" />
|
||||
</Container>
|
||||
<!-- Character sprite -->
|
||||
<ChatBubble :zoneCharacter="props.zoneCharacter" :currentX="currentX" :currentY="currentY" />
|
||||
<Healthbar :zoneCharacter="props.zoneCharacter" :currentX="currentX" :currentY="currentY" />
|
||||
<Container ref="charContainer" :depth="isometricDepth" :x="currentX" :y="currentY">
|
||||
<Sprite ref="charSprite" :origin-y="1" :flipX="isFlippedX" :flipY="false" />
|
||||
<CharacterHair :zoneCharacter="props.zoneCharacter" :currentX="currentX" :currentY="currentY" />
|
||||
<Sprite ref="charSprite" :origin-y="1" :flipX="isFlippedX" />
|
||||
</Container>
|
||||
</template>
|
||||
|
||||
<script lang="ts" setup>
|
||||
import config from '@/config'
|
||||
import { type ExtendedCharacter, type Sprite as SpriteT } from '@/types'
|
||||
import { type Sprite as SpriteT, type ZoneCharacter } from '@/types'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useZoneStore } from '@/stores/zoneStore'
|
||||
import { watch, computed, ref, onMounted, onUnmounted } from 'vue'
|
||||
import { Container, refObj, RoundRectangle, Sprite, Text, useGame, useScene } from 'phavuer'
|
||||
import { Container, Image, refObj, RoundRectangle, Sprite, Text, useGame, useScene } from 'phavuer'
|
||||
import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
|
||||
import { loadSpriteTextures } from '@/composables/gameComposable'
|
||||
import ChatBubble from '@/components/game/character/partials/ChatBubble.vue'
|
||||
import Healthbar from '@/components/game/character/partials/Healthbar.vue'
|
||||
import CharacterHair from '@/components/game/character/partials/CharacterHair.vue'
|
||||
|
||||
enum Direction {
|
||||
POSITIVE,
|
||||
@ -34,14 +28,12 @@ enum Direction {
|
||||
|
||||
const props = defineProps<{
|
||||
layer: Phaser.Tilemaps.TilemapLayer
|
||||
character: ExtendedCharacter
|
||||
zoneCharacter: ZoneCharacter
|
||||
}>()
|
||||
|
||||
const charChatContainer = refObj<Phaser.GameObjects.Container>()
|
||||
const charContainer = refObj<Phaser.GameObjects.Container>()
|
||||
const charSprite = refObj<Phaser.GameObjects.Sprite>()
|
||||
|
||||
const game = useGame()
|
||||
const gameStore = useGameStore()
|
||||
const zoneStore = useZoneStore()
|
||||
const scene = useScene()
|
||||
@ -79,7 +71,7 @@ const updatePosition = (x: number, y: number, direction: Direction) => {
|
||||
return
|
||||
}
|
||||
|
||||
const duration = distance * 6
|
||||
const duration = distance * 5.7
|
||||
|
||||
tween.value = props.layer.scene.tweens.add({
|
||||
targets: { x: currentX.value, y: currentY.value },
|
||||
@ -110,19 +102,19 @@ const calcDirection = (oldX: number, oldY: number, newX: number, newY: number):
|
||||
return Direction.UNCHANGED
|
||||
}
|
||||
|
||||
const isFlippedX = computed(() => [6, 4].includes(props.character.rotation ?? 0))
|
||||
const isFlippedX = computed(() => [6, 4].includes(props.zoneCharacter.character.rotation ?? 0))
|
||||
|
||||
const charTexture = computed(() => {
|
||||
const { rotation, characterType, isMoving } = props.character
|
||||
const { rotation, characterType } = props.zoneCharacter.character
|
||||
const spriteId = characterType?.sprite?.id ?? 'idle_right_down'
|
||||
const action = isMoving ? 'walk' : 'idle'
|
||||
const action = props.zoneCharacter.isMoving ? 'walk' : 'idle'
|
||||
const direction = [0, 6].includes(rotation) ? 'left_up' : 'right_down'
|
||||
|
||||
return `${spriteId}-${action}_${direction}`
|
||||
})
|
||||
|
||||
const updateSprite = () => {
|
||||
if (props.character.isMoving) {
|
||||
if (props.zoneCharacter.isMoving) {
|
||||
charSprite.value!.anims.play(charTexture.value, true)
|
||||
return
|
||||
}
|
||||
@ -132,43 +124,8 @@ const updateSprite = () => {
|
||||
charSprite.value!.setTexture(charTexture.value)
|
||||
}
|
||||
|
||||
const createChatBubble = (container: Phaser.GameObjects.Container) => {
|
||||
container.setName(`${props.character.name}_chatBubble`)
|
||||
}
|
||||
|
||||
const createChatText = (text: Phaser.GameObjects.Text) => {
|
||||
text.setName(`${props.character.name}_chatText`)
|
||||
text.setFontSize(13)
|
||||
text.setFontFamily('Arial')
|
||||
text.setOrigin(0.5, 10.9)
|
||||
|
||||
// Fix text alignment on Windows and Android
|
||||
if (game.device.os.windows || game.device.os.android) {
|
||||
text.setOrigin(0.5, 9.75)
|
||||
|
||||
if (game.device.browser.firefox) {
|
||||
text.setOrigin(0.5, 10.9)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const createNicknameText = (text: Phaser.GameObjects.Text) => {
|
||||
text.setFontSize(13)
|
||||
text.setFontFamily('Arial')
|
||||
text.setOrigin(0.5, 9)
|
||||
|
||||
// Fix text alignment on Windows and Android
|
||||
if (game.device.os.windows || game.device.os.android) {
|
||||
text.setOrigin(0.5, 8)
|
||||
|
||||
if (game.device.browser.firefox) {
|
||||
text.setOrigin(0.5, 9)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
watch(
|
||||
() => props.character,
|
||||
() => props.zoneCharacter.character,
|
||||
(newChar, oldChar) => {
|
||||
if (!newChar) return
|
||||
|
||||
@ -179,10 +136,9 @@ watch(
|
||||
}
|
||||
)
|
||||
|
||||
watch(() => props.character.isMoving, updateSprite)
|
||||
watch(() => props.character.rotation, updateSprite)
|
||||
watch(() => props.zoneCharacter, updateSprite)
|
||||
|
||||
loadSpriteTextures(scene, props.character.characterType?.sprite as SpriteT)
|
||||
loadSpriteTextures(scene, props.zoneCharacter.character.characterType?.sprite as SpriteT)
|
||||
.then(() => {
|
||||
charSprite.value!.setTexture(charTexture.value)
|
||||
charSprite.value!.setFlipX(isFlippedX.value)
|
||||
@ -192,19 +148,17 @@ loadSpriteTextures(scene, props.character.characterType?.sprite as SpriteT)
|
||||
})
|
||||
|
||||
onMounted(() => {
|
||||
charChatContainer.value!.setName(`${props.character!.name}_chatContainer`)
|
||||
charChatContainer.value!.setVisible(false)
|
||||
charContainer.value!.setName(props.character!.name)
|
||||
charContainer.value!.setName(props.zoneCharacter.character!.name)
|
||||
|
||||
if (props.character.id === gameStore.character!.id) {
|
||||
if (props.zoneCharacter.character.id === gameStore.character!.id) {
|
||||
zoneStore.setCharacterLoaded(true)
|
||||
|
||||
// #146 : Set camera position to character, need to be improved still
|
||||
scene.cameras.main.startFollow(charContainer.value as Phaser.GameObjects.Container)
|
||||
scene.cameras.main.stopFollow()
|
||||
// scene.cameras.main.stopFollow()
|
||||
}
|
||||
|
||||
updatePosition(props.character.positionX, props.character.positionY, props.character.rotation)
|
||||
updatePosition(props.zoneCharacter.character.positionX, props.zoneCharacter.character.positionY, props.zoneCharacter.character.rotation)
|
||||
})
|
||||
|
||||
onUnmounted(() => {
|
47
src/components/game/character/partials/CharacterHair.vue
Normal file
@ -0,0 +1,47 @@
|
||||
<template>
|
||||
<Image v-bind="imageProps" v-if="gameStore.getLoadedAsset(texture)" />
|
||||
</template>
|
||||
|
||||
<script lang="ts" setup>
|
||||
import { computed } from 'vue'
|
||||
import { Image, useScene } from 'phavuer'
|
||||
import type { Sprite as SpriteT, ZoneCharacter } from '@/types'
|
||||
import { loadSpriteTextures } from '@/composables/gameComposable'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
|
||||
const props = defineProps<{
|
||||
zoneCharacter: ZoneCharacter
|
||||
currentX: number
|
||||
currentY: number
|
||||
}>()
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const scene = useScene()
|
||||
|
||||
const texture = computed(() => {
|
||||
const { rotation, characterHair } = props.zoneCharacter.character
|
||||
const spriteId = characterHair?.sprite?.id
|
||||
const direction = [0, 6].includes(rotation) ? 'back' : 'front'
|
||||
|
||||
return `${spriteId}-${direction}`
|
||||
})
|
||||
|
||||
const isFlippedX = computed(() => [6, 4].includes(props.zoneCharacter.character.rotation ?? 0))
|
||||
|
||||
const ANIMATION_MS = 500 // Animation duration in milliseconds
|
||||
const imageProps = computed(() => ({
|
||||
depth: 1,
|
||||
originY: [0, 6].includes(props.zoneCharacter.character.rotation ?? 0) ? 4.30 : 5.30,
|
||||
flipX: isFlippedX.value,
|
||||
texture: texture.value,
|
||||
y: props.zoneCharacter.isMoving ? (scene.time.now % ANIMATION_MS < (ANIMATION_MS / 2) ? 0.5 : -0.5) : 0,
|
||||
x: props.zoneCharacter.isMoving ? (scene.time.now % ANIMATION_MS < (ANIMATION_MS / 2) ? -0.5 : 0.5) : 0,
|
||||
}))
|
||||
|
||||
|
||||
loadSpriteTextures(scene, props.zoneCharacter.character.characterHair?.sprite as SpriteT)
|
||||
.then(() => {})
|
||||
.catch((error) => {
|
||||
console.error('Error loading texture:', error)
|
||||
})
|
||||
</script>
|
46
src/components/game/character/partials/ChatBubble.vue
Normal file
@ -0,0 +1,46 @@
|
||||
<template>
|
||||
<Container ref="charChatContainer" :depth="999" :x="currentX" :y="currentY">
|
||||
<RoundRectangle @create="createChatBubble" :origin-x="0.5" :origin-y="7.5" :fillColor="0xffffff" :width="194" :height="21" :radius="20" />
|
||||
<Text @create="createChatText" :style="{ fontSize: 13, fontFamily: 'Arial', color: '#000' }" />
|
||||
</Container>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { Container, refObj, RoundRectangle, Text, useGame } from 'phavuer'
|
||||
import type { ZoneCharacter } from '@/types'
|
||||
import { onMounted } from 'vue'
|
||||
|
||||
const props = defineProps<{
|
||||
zoneCharacter: ZoneCharacter
|
||||
currentX: number
|
||||
currentY: number
|
||||
}>()
|
||||
|
||||
const game = useGame()
|
||||
const charChatContainer = refObj<Phaser.GameObjects.Container>()
|
||||
|
||||
const createChatBubble = (container: Phaser.GameObjects.Container) => {
|
||||
container.setName(`${props.zoneCharacter.character.name}_chatBubble`)
|
||||
}
|
||||
|
||||
const createChatText = (text: Phaser.GameObjects.Text) => {
|
||||
text.setName(`${props.zoneCharacter.character.name}_chatText`)
|
||||
text.setFontSize(13)
|
||||
text.setFontFamily('Arial')
|
||||
text.setOrigin(0.5, 10.9)
|
||||
|
||||
// Fix text alignment on Windows and Android
|
||||
if (game.device.os.windows || game.device.os.android) {
|
||||
text.setOrigin(0.5, 9.75)
|
||||
|
||||
if (game.device.browser.firefox) {
|
||||
text.setOrigin(0.5, 10.9)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
onMounted(() => {
|
||||
charChatContainer.value!.setName(`${props.zoneCharacter.character!.name}_chatContainer`)
|
||||
charChatContainer.value!.setVisible(false)
|
||||
})
|
||||
</script>
|
35
src/components/game/character/partials/Healthbar.vue
Normal file
@ -0,0 +1,35 @@
|
||||
<template>
|
||||
<Container :depth="999" :x="currentX" :y="currentY">
|
||||
<Text @create="createNicknameText" :text="props.zoneCharacter.character.name" />
|
||||
<RoundRectangle :origin-x="0.5" :origin-y="18.5" :fillColor="0xffffff" :width="74" :height="6" :radius="5" />
|
||||
<RoundRectangle :origin-x="0.5" :origin-y="36.4" :fillColor="0x00b3b3" :width="70" :height="3" :radius="5" />
|
||||
</Container>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { Container, RoundRectangle, Text, useGame } from 'phavuer'
|
||||
import type { ZoneCharacter } from '@/types'
|
||||
|
||||
const props = defineProps<{
|
||||
zoneCharacter: ZoneCharacter
|
||||
currentX: number
|
||||
currentY: number
|
||||
}>()
|
||||
|
||||
const game = useGame()
|
||||
|
||||
const createNicknameText = (text: Phaser.GameObjects.Text) => {
|
||||
text.setFontSize(13)
|
||||
text.setFontFamily('Arial')
|
||||
text.setOrigin(0.5, 9)
|
||||
|
||||
// Fix text alignment on Windows and Android
|
||||
if (game.device.os.windows || game.device.os.android) {
|
||||
text.setOrigin(0.5, 8)
|
||||
|
||||
if (game.device.browser.firefox) {
|
||||
text.setOrigin(0.5, 9)
|
||||
}
|
||||
}
|
||||
}
|
||||
</script>
|
14
src/components/game/zone/Characters.vue
Normal file
@ -0,0 +1,14 @@
|
||||
<template>
|
||||
<Character v-for="item in zoneStore.characters" :key="item.character.id" :layer="tilemap" :zoneCharacter="item" />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import Character from '@/components/game/character/Character.vue'
|
||||
import { useZoneStore } from '@/stores/zoneStore'
|
||||
|
||||
const zoneStore = useZoneStore()
|
||||
|
||||
const props = defineProps<{
|
||||
tilemap: Phaser.Tilemaps.Tilemap
|
||||
}>()
|
||||
</script>
|
@ -10,10 +10,10 @@ import { useScene } from 'phavuer'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useZoneStore } from '@/stores/zoneStore'
|
||||
import { loadZoneTilesIntoScene } from '@/composables/zoneComposable'
|
||||
import type { Character as CharacterT, Zone as ZoneT, ExtendedCharacter as ExtendedCharacterT } from '@/types'
|
||||
import ZoneTiles from '@/components/zone/ZoneTiles.vue'
|
||||
import ZoneObjects from '@/components/zone/ZoneObjects.vue'
|
||||
import Characters from '@/components/zone/Characters.vue'
|
||||
import type { Zone as ZoneT, ZoneCharacter } from '@/types'
|
||||
import ZoneTiles from '@/components/game/zone/ZoneTiles.vue'
|
||||
import ZoneObjects from '@/components/game/zone/ZoneObjects.vue'
|
||||
import Characters from '@/components/game/zone/Characters.vue'
|
||||
|
||||
const scene = useScene()
|
||||
const gameStore = useGameStore()
|
||||
@ -23,7 +23,7 @@ const tileMap = ref(null as Phaser.Tilemaps.Tilemap | null)
|
||||
|
||||
type zoneLoadData = {
|
||||
zone: ZoneT
|
||||
characters: CharacterT[]
|
||||
characters: ZoneCharacter[]
|
||||
}
|
||||
|
||||
// Event listeners
|
||||
@ -41,17 +41,17 @@ gameStore.connection!.on('zone:character:teleport', async (data: zoneLoadData) =
|
||||
zoneStore.setCharacters(data.characters)
|
||||
})
|
||||
|
||||
gameStore.connection!.on('zone:character:join', async (data: ExtendedCharacterT) => {
|
||||
gameStore.connection!.on('zone:character:join', async (data: ZoneCharacter) => {
|
||||
// If data is from the current user, don't add it to the store
|
||||
if (data.id === gameStore.character?.id) return
|
||||
if (data.character.id === gameStore.character?.id) return
|
||||
zoneStore.addCharacter(data)
|
||||
})
|
||||
|
||||
gameStore.connection!.on('zone:character:leave', (character_id: number) => {
|
||||
zoneStore.removeCharacter(character_id)
|
||||
gameStore.connection!.on('zone:character:leave', (characterId: number) => {
|
||||
zoneStore.removeCharacter(characterId)
|
||||
})
|
||||
|
||||
gameStore.connection!.on('character:move', (data: ExtendedCharacterT) => {
|
||||
gameStore.connection!.on('character:move', (data: ZoneCharacter) => {
|
||||
zoneStore.updateCharacter(data)
|
||||
})
|
||||
|
@ -4,7 +4,7 @@
|
||||
|
||||
<script setup lang="ts">
|
||||
import { useZoneStore } from '@/stores/zoneStore'
|
||||
import ZoneObject from '@/components/zone/partials/ZoneObject.vue'
|
||||
import ZoneObject from '@/components/game/zone/partials/ZoneObject.vue'
|
||||
|
||||
const zoneStore = useZoneStore()
|
||||
|
@ -3,7 +3,7 @@
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { computed, onMounted } from 'vue'
|
||||
import { computed } from 'vue'
|
||||
import { Image, useScene } from 'phavuer'
|
||||
import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
|
||||
import { loadTexture } from '@/composables/gameComposable'
|
@ -1,11 +1,12 @@
|
||||
<template>
|
||||
<Modal :isModalOpen="gameStore.uiSettings.isGmPanelOpen" @modal:close="() => gameStore.toggleGmPanel()" :modal-width="1000" :modal-height="650" :can-full-screen="true">
|
||||
<Modal :isModalOpen="gameStore.uiSettings.isGmPanelOpen" @modal:close="() => gameStore.toggleGmPanel()" :modal-width="1000" :modal-height="650" :is-full-screen="true" :bg-style="'dark'">
|
||||
<template #modalHeader>
|
||||
<div class="flex gap-1.5 flex-wrap">
|
||||
<button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">General</button>
|
||||
<button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">Users</button>
|
||||
<button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">Chats</button>
|
||||
<button @mousedown.stop class="btn-cyan active py-1.5 px-4 min-w-24">Asset manager</button>
|
||||
<button class="btn-cyan py-1.5 px-4 min-w-24" type="button" @click="() => zoneEditorStore.toggleActive()">Map editor</button>
|
||||
</div>
|
||||
</template>
|
||||
<template #modalBody>
|
||||
@ -21,8 +22,10 @@ import { ref } from 'vue'
|
||||
import Modal from '@/components/utilities/Modal.vue'
|
||||
import AssetManager from '@/components/gameMaster/assetManager/AssetManager.vue'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
|
||||
let toggle = ref('asset-manager')
|
||||
</script>
|
||||
|
@ -1,44 +0,0 @@
|
||||
<template>
|
||||
<Modal :isModalOpen="true" :closable="false" :is-resizable="false" :modal-width="modalWidth" :modal-height="modalHeight" :modal-position-x="posXY.x" :modal-position-y="posXY.y">
|
||||
<template #modalHeader>
|
||||
<h3 class="m-0 font-medium shrink-0 text-white">GM tools</h3>
|
||||
</template>
|
||||
<template #modalBody>
|
||||
<div class="content flex flex-col gap-2.5 m-4 h-20">
|
||||
<button class="btn-cyan py-1.5 px-4 w-full" type="button" @click="gameStore.toggleGmPanel()">Toggle GM panel</button>
|
||||
<button class="btn-cyan py-1.5 px-4 w-full" type="button" @click="() => zoneEditorStore.toggleActive()">Zone manager</button>
|
||||
</div>
|
||||
</template>
|
||||
</Modal>
|
||||
</template>
|
||||
<script setup lang="ts">
|
||||
import Modal from '@/components/utilities/Modal.vue'
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { onMounted, ref } from 'vue'
|
||||
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
const gameStore = useGameStore()
|
||||
const modalWidth = ref(200)
|
||||
const modalHeight = ref(170)
|
||||
|
||||
let posXY = ref({ x: 0, y: 0 })
|
||||
|
||||
onMounted(() => {
|
||||
window.addEventListener('resize', () => {
|
||||
posXY.value = customPositionGmPanel(modalWidth.value)
|
||||
})
|
||||
})
|
||||
|
||||
const customPositionGmPanel = (modalWidth: number) => {
|
||||
const padding = 25
|
||||
const width = window.innerWidth
|
||||
|
||||
const x = width - (modalWidth + 4) - 25
|
||||
const y = padding
|
||||
|
||||
return { x, y }
|
||||
}
|
||||
|
||||
posXY.value = customPositionGmPanel(modalWidth.value)
|
||||
</script>
|
@ -1,53 +1,41 @@
|
||||
<template>
|
||||
<div class="flex h-full w-full relative">
|
||||
<div class="w-2/12 flex flex-col relative overflow-auto">
|
||||
<div class="flex gap-4 h-[calc(100%_-_32px)] w-[calc(100%_-_32px)] relative m-4">
|
||||
<div class="w-2/12 flex flex-col relative overflow-auto rounded-md border border-solid border-gray-500 bg-gray-700 p-2.5">
|
||||
<!-- Asset Categories -->
|
||||
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': selectedCategory === 'tiles' }" @click="() => (selectedCategory = 'tiles')">
|
||||
<span :class="{ 'text-white': selectedCategory === 'tiles' }">Tiles</span>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||
<a class="relative p-2.5 hover:cursor-pointer hover:bg-cyan rounded group" :class="{ 'bg-cyan': selectedCategory === 'tiles' }" @click="() => (selectedCategory = 'tiles')">
|
||||
<span class="group-hover:text-white" :class="{ 'text-white': selectedCategory === 'tiles' }">Tiles</span>
|
||||
</a>
|
||||
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': selectedCategory === 'objects' }" @click="() => (selectedCategory = 'objects')">
|
||||
<span :class="{ 'text-white': selectedCategory === 'objects' }">Objects</span>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||
<a class="relative p-2.5 hover:cursor-pointer hover:bg-cyan rounded group" :class="{ 'bg-cyan': selectedCategory === 'objects' }" @click="() => (selectedCategory = 'objects')">
|
||||
<span class="group-hover:text-white" :class="{ 'text-white': selectedCategory === 'objects' }">Objects</span>
|
||||
</a>
|
||||
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': selectedCategory === 'sprites' }" @click="() => (selectedCategory = 'sprites')">
|
||||
<span :class="{ 'text-white': selectedCategory === 'sprites' }">Sprites</span>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||
<a class="relative p-2.5 hover:cursor-pointer hover:bg-cyan rounded group" :class="{ 'bg-cyan': selectedCategory === 'sprites' }" @click="() => (selectedCategory = 'sprites')">
|
||||
<span class="group-hover:text-white" :class="{ 'text-white': selectedCategory === 'sprites' }">Sprites</span>
|
||||
</a>
|
||||
<a class="relative p-2.5 hover:cursor-pointer">
|
||||
<span>Items</span>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||
<a class="relative p-2.5 hover:cursor-pointer hover:bg-cyan rounded group">
|
||||
<span class="group-hover:text-white">Items</span>
|
||||
</a>
|
||||
<a class="relative p-2.5 hover:cursor-pointer">
|
||||
<span>NPC's</span>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||
<a class="relative p-2.5 hover:cursor-pointer hover:bg-cyan rounded group">
|
||||
<span class="group-hover:text-white">NPC's</span>
|
||||
</a>
|
||||
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': selectedCategory === 'shops' }" @click="() => (selectedCategory = 'shops')">
|
||||
<span :class="{ 'text-white': selectedCategory === 'shops' }">Shops</span>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||
<a class="relative p-2.5 hover:cursor-pointer hover:bg-cyan rounded group" :class="{ 'bg-cyan/80': selectedCategory === 'shops' }" @click="() => (selectedCategory = 'shops')">
|
||||
<span class="group-hover:text-white" :class="{ 'text-white': selectedCategory === 'shops' }">Shops</span>
|
||||
</a>
|
||||
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': selectedCategory === 'characterTypes' }" @click="() => (selectedCategory = 'characterTypes')">
|
||||
<span :class="{ 'text-white': selectedCategory === 'characterTypes' }">Character types</span>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||
<a class="relative p-2.5 hover:cursor-pointer hover:bg-cyan rounded group" :class="{ 'bg-cyan/80': selectedCategory === 'characterTypes' }" @click="() => (selectedCategory = 'characterTypes')">
|
||||
<span class="group-hover:text-white" :class="{ 'text-white': selectedCategory === 'characterTypes' }">Character types</span>
|
||||
</a>
|
||||
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': selectedCategory === 'characterHair' }" @click="() => (selectedCategory = 'characterHair')">
|
||||
<span :class="{ 'text-white': selectedCategory === 'characterHair' }">Character hair</span>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||
<a class="relative p-2.5 hover:cursor-pointer hover:bg-cyan rounded group" :class="{ 'bg-cyan/80': selectedCategory === 'characterHair' }" @click="() => (selectedCategory = 'characterHair')">
|
||||
<span class="group-hover:text-white" :class="{ 'text-white': selectedCategory === 'characterHair' }">Character hair</span>
|
||||
</a>
|
||||
<a class="relative p-2.5 hover:cursor-pointer">
|
||||
<span>Mounts</span>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||
<a class="relative p-2.5 hover:cursor-pointer hover:bg-cyan rounded group">
|
||||
<span class="group-hover:text-white">Mounts</span>
|
||||
</a>
|
||||
<a class="relative p-2.5 hover:cursor-pointer">
|
||||
<span>Pets</span>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||
<a class="relative p-2.5 hover:cursor-pointer hover:bg-cyan rounded group">
|
||||
<span class="group-hover:text-white">Pets</span>
|
||||
</a>
|
||||
<a class="relative p-2.5 hover:cursor-pointer">
|
||||
<span>Emoticons</span>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||
<a class="relative p-2.5 hover:cursor-pointer hover:bg-cyan rounded group">
|
||||
<span class="group-hover:text-white">Emoticons</span>
|
||||
</a>
|
||||
</div>
|
||||
<div class="absolute w-px bg-gray-500 h-full top-0 left-1/6"></div>
|
||||
|
||||
<!-- Assets list -->
|
||||
<div class="overflow-auto h-full w-4/12 flex flex-col relative">
|
||||
@ -55,16 +43,16 @@
|
||||
<ObjectList v-if="selectedCategory === 'objects'" />
|
||||
<SpriteList v-if="selectedCategory === 'sprites'" />
|
||||
<CharacterTypeList v-if="selectedCategory === 'characterTypes'" />
|
||||
<CharacterHairList v-if="selectedCategory === 'characterHair'" />
|
||||
</div>
|
||||
|
||||
<div class="absolute w-px bg-gray-500 h-full top-0 left-1/2"></div>
|
||||
|
||||
<!-- Asset details -->
|
||||
<div class="flex w-1/2 after:hidden flex-col relative overflow-auto">
|
||||
<div class="flex w-4/12 after:hidden flex-col relative overflow-auto">
|
||||
<TileDetails v-if="selectedCategory === 'tiles' && assetManagerStore.selectedTile" />
|
||||
<ObjectDetails v-if="selectedCategory === 'objects' && assetManagerStore.selectedObject" />
|
||||
<SpriteDetails v-if="selectedCategory === 'sprites' && assetManagerStore.selectedSprite" />
|
||||
<CharacterTypeDetails v-if="selectedCategory === 'characterTypes' && assetManagerStore.selectedCharacterType" />
|
||||
<CharacterHairDetails v-if="selectedCategory === 'characterHair' && assetManagerStore.selectedCharacterHair" />
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
@ -80,6 +68,8 @@ import SpriteList from '@/components/gameMaster/assetManager/partials/sprite/Spr
|
||||
import SpriteDetails from '@/components/gameMaster/assetManager/partials/sprite/SpriteDetails.vue'
|
||||
import CharacterTypeList from '@/components/gameMaster/assetManager/partials/characterType/CharacterTypeList.vue'
|
||||
import CharacterTypeDetails from '@/components/gameMaster/assetManager/partials/characterType/CharacterTypeDetails.vue'
|
||||
import CharacterHairList from '@/components/gameMaster/assetManager/partials/characterHair/CharacterHairList.vue'
|
||||
import CharacterHairDetails from '@/components/gameMaster/assetManager/partials/characterHair/CharacterHairDetails.vue'
|
||||
|
||||
const assetManagerStore = useAssetManagerStore()
|
||||
const selectedCategory = ref('tiles')
|
||||
|
@ -0,0 +1,124 @@
|
||||
<template>
|
||||
<div class="h-full overflow-auto">
|
||||
<div class="p-2.5 block rounded-md border border-solid border-gray-500 bg-gray-700">
|
||||
<form class="flex gap-2.5 flex-wrap" @submit.prevent="saveCharacterHair">
|
||||
<div class="form-field-full">
|
||||
<label for="name">Name</label>
|
||||
<input v-model="characterName" class="input-field" type="text" name="name" placeholder="Character Type Name" />
|
||||
</div>
|
||||
<div class="form-field-full">
|
||||
<label for="gender">Gender</label>
|
||||
<select v-model="characterGender" class="input-field" name="gender">
|
||||
<option v-for="gender in genderOptions" :key="gender" :value="gender">{{ gender }}</option>
|
||||
</select>
|
||||
</div>
|
||||
<div class="form-field-full">
|
||||
<label for="isEnabledForCharCreation">Is enabled for character creation</label>
|
||||
<select v-model="characterIsEnabledForCharCreation" class="input-field" name="isEnabledForCharCreation">
|
||||
<option :value="false">No</option>
|
||||
<option :value="true">Yes</option>
|
||||
</select>
|
||||
</div>
|
||||
<div class="form-field-full">
|
||||
<label for="spriteId">Sprite</label>
|
||||
<select v-model="characterSpriteId" class="input-field" name="spriteId">
|
||||
<option disabled selected value="">Select sprite</option>
|
||||
<option v-for="sprite in assetManagerStore.spriteList" :key="sprite.id" :value="sprite.id">{{ sprite.name }}</option>
|
||||
</select>
|
||||
</div>
|
||||
<button class="btn-cyan px-4 py-1.5 min-w-24" type="submit">Save</button>
|
||||
<button class="btn-red px-4 py-1.5 min-w-24" type="button" @click.prevent="removeCharacterHair">Remove</button>
|
||||
</form>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import type { CharacterHair, CharacterGender, Sprite } from '@/types'
|
||||
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
|
||||
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const assetManagerStore = useAssetManagerStore()
|
||||
|
||||
const selectedCharacterHair = computed(() => assetManagerStore.selectedCharacterHair)
|
||||
|
||||
const characterName = ref('')
|
||||
const characterGender = ref<CharacterGender>('MALE' as CharacterGender.MALE)
|
||||
const characterIsEnabledForCharCreation = ref<boolean>(false)
|
||||
const characterSpriteId = ref<string | null | undefined>(null)
|
||||
|
||||
const genderOptions: CharacterGender[] = ['MALE' as CharacterGender.MALE, 'FEMALE' as CharacterGender.FEMALE]
|
||||
|
||||
if (!selectedCharacterHair.value) {
|
||||
console.error('No character hair selected')
|
||||
}
|
||||
|
||||
if (selectedCharacterHair.value) {
|
||||
characterName.value = selectedCharacterHair.value.name
|
||||
characterGender.value = selectedCharacterHair.value.gender
|
||||
characterIsEnabledForCharCreation.value = selectedCharacterHair.value.isEnabledForCharCreation
|
||||
characterSpriteId.value = selectedCharacterHair.value.spriteId
|
||||
}
|
||||
|
||||
function removeCharacterHair() {
|
||||
if (!selectedCharacterHair.value) return
|
||||
|
||||
gameStore.connection?.emit('gm:characterHair:remove', { id: selectedCharacterHair.value.id }, (response: boolean) => {
|
||||
if (!response) {
|
||||
console.error('Failed to remove character hair')
|
||||
return
|
||||
}
|
||||
refreshCharacterHairList()
|
||||
})
|
||||
}
|
||||
|
||||
function refreshCharacterHairList(unsetSelectedCharacterHair = true) {
|
||||
gameStore.connection?.emit('gm:characterHair:list', {}, (response: CharacterHair[]) => {
|
||||
assetManagerStore.setCharacterHairList(response)
|
||||
|
||||
if (unsetSelectedCharacterHair) {
|
||||
assetManagerStore.setSelectedCharacterHair(null)
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
function saveCharacterHair() {
|
||||
const characterHairData = {
|
||||
id: selectedCharacterHair.value!.id,
|
||||
name: characterName.value,
|
||||
gender: characterGender.value,
|
||||
isEnabledForCharCreation: characterIsEnabledForCharCreation.value,
|
||||
spriteId: characterSpriteId.value
|
||||
}
|
||||
|
||||
gameStore.connection?.emit('gm:characterHair:update', characterHairData, (response: boolean) => {
|
||||
if (!response) {
|
||||
console.error('Failed to save character type')
|
||||
return
|
||||
}
|
||||
refreshCharacterHairList(false)
|
||||
})
|
||||
}
|
||||
|
||||
watch(selectedCharacterHair, (characterHair: CharacterHair | null) => {
|
||||
if (!characterHair) return
|
||||
characterName.value = characterHair.name
|
||||
characterGender.value = characterHair.gender
|
||||
characterIsEnabledForCharCreation.value = characterHair.isEnabledForCharCreation
|
||||
characterSpriteId.value = characterHair.spriteId
|
||||
})
|
||||
|
||||
onMounted(() => {
|
||||
if (!selectedCharacterHair.value) return
|
||||
|
||||
gameStore.connection?.emit('gm:sprite:list', {}, (response: Sprite[]) => {
|
||||
assetManagerStore.setSpriteList(response)
|
||||
})
|
||||
})
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
assetManagerStore.setSelectedCharacterHair(null)
|
||||
})
|
||||
</script>
|
@ -0,0 +1,93 @@
|
||||
<template>
|
||||
<div class="relative mb-5 flex items-center gap-x-2.5">
|
||||
<input v-model="searchQuery" class="input-field flex-grow" placeholder="Search..." @input="handleSearch" />
|
||||
<label for="create-character" class="bg-cyan text-white border border-solid border-white/25 rounded drop-shadow-20 p-2.5 inline-flex items-center justify-center hover:bg-cyan-800 hover:cursor-pointer">
|
||||
<button class="p-0 h-5" id="create-character" @click="createNewCharacterHair">
|
||||
<svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5" fill="none" viewBox="0 0 24 24" stroke="white">
|
||||
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M12 4v16m8-8H4" />
|
||||
</svg>
|
||||
</button>
|
||||
</label>
|
||||
</div>
|
||||
<div v-bind="containerProps" class="overflow-y-auto relative p-2.5 rounded-md border border-solid border-gray-500 bg-gray-700" @scroll="onScroll">
|
||||
<div v-bind="wrapperProps" ref="elementToScroll">
|
||||
<a v-for="{ data: characterHair } in list" :key="characterHair.id" class="relative p-2.5 cursor-pointer block rounded hover:bg-cyan group" :class="{ 'bg-cyan': assetManagerStore.selectedCharacterHair?.id === characterHair.id }" @click="assetManagerStore.setSelectedCharacterHair(characterHair as CharacterHair)">
|
||||
<div class="flex items-center gap-2.5">
|
||||
<span class="group-hover:text-white" :class="{ 'text-white': assetManagerStore.selectedCharacterHair?.id === characterHair.id }">{{ characterHair.name }}</span>
|
||||
</div>
|
||||
</a>
|
||||
</div>
|
||||
<div class="absolute w-12 h-12 bottom-2.5 right-2.5">
|
||||
<button class="fixed min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop">
|
||||
<img class="absolute invert w-8 h-8 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { onMounted, ref, computed } from 'vue'
|
||||
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
||||
import type { CharacterHair } from '@/types'
|
||||
import { useVirtualList } from '@vueuse/core'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const assetManagerStore = useAssetManagerStore()
|
||||
|
||||
const searchQuery = ref('')
|
||||
|
||||
const hasScrolled = ref(false)
|
||||
const elementToScroll = ref()
|
||||
|
||||
const handleSearch = () => {
|
||||
// Trigger a re-render of the virtual list
|
||||
virtualList.value?.scrollTo(0)
|
||||
}
|
||||
|
||||
const createNewCharacterHair = () => {
|
||||
gameStore.connection?.emit('gm:characterHair:create', {}, (response: boolean) => {
|
||||
if (!response) {
|
||||
console.error('Failed to create new character type')
|
||||
return
|
||||
}
|
||||
|
||||
gameStore.connection?.emit('gm:characterHair:list', {}, (response: CharacterHair[]) => {
|
||||
assetManagerStore.setCharacterHairList(response)
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
const filteredCharacterHairs = computed(() => {
|
||||
if (!searchQuery.value) {
|
||||
return assetManagerStore.characterHairList
|
||||
}
|
||||
return assetManagerStore.characterHairList.filter((character) => character.name.toLowerCase().includes(searchQuery.value.toLowerCase()))
|
||||
})
|
||||
|
||||
const { list, containerProps, wrapperProps, scrollTo } = useVirtualList(filteredCharacterHairs, {
|
||||
itemHeight: 48
|
||||
})
|
||||
|
||||
const virtualList = ref({ scrollTo })
|
||||
|
||||
const onScroll = () => {
|
||||
let scrollTop = elementToScroll.value.style.marginTop.replace('px', '')
|
||||
|
||||
if (scrollTop > 80) {
|
||||
hasScrolled.value = true
|
||||
} else if (scrollTop <= 80) {
|
||||
hasScrolled.value = false
|
||||
}
|
||||
}
|
||||
|
||||
function toTop() {
|
||||
virtualList.value?.scrollTo(0)
|
||||
}
|
||||
|
||||
onMounted(() => {
|
||||
gameStore.connection?.emit('gm:characterHair:list', {}, (response: CharacterHair[]) => {
|
||||
assetManagerStore.setCharacterHairList(response)
|
||||
})
|
||||
})
|
||||
</script>
|
@ -1,6 +1,6 @@
|
||||
<template>
|
||||
<div class="h-full overflow-auto">
|
||||
<div class="m-2.5 p-2.5 block">
|
||||
<div class="p-2.5 block rounded-md border border-solid border-gray-500 bg-gray-700">
|
||||
<form class="flex gap-2.5 flex-wrap" @submit.prevent="saveCharacterType">
|
||||
<div class="form-field-full">
|
||||
<label for="name">Name</label>
|
||||
@ -19,8 +19,18 @@
|
||||
</select>
|
||||
</div>
|
||||
<div class="form-field-full">
|
||||
<label for="spriteId">Sprite ID</label>
|
||||
<input v-model="characterSpriteId" class="input-field" type="text" name="spriteId" placeholder="Sprite ID" />
|
||||
<label for="isEnabledForCharCreation">Is enabled for character creation</label>
|
||||
<select v-model="characterIsEnabledForCharCreation" class="input-field" name="isEnabledForCharCreation">
|
||||
<option :value="false">No</option>
|
||||
<option :value="true">Yes</option>
|
||||
</select>
|
||||
</div>
|
||||
<div class="form-field-full">
|
||||
<label for="spriteId">Sprite</label>
|
||||
<select v-model="characterSpriteId" class="input-field" name="spriteId">
|
||||
<option disabled selected value="">Select sprite</option>
|
||||
<option v-for="sprite in assetManagerStore.spriteList" :key="sprite.id" :value="sprite.id">{{ sprite.name }}</option>
|
||||
</select>
|
||||
</div>
|
||||
<button class="btn-cyan px-4 py-1.5 min-w-24" type="submit">Save</button>
|
||||
<button class="btn-red px-4 py-1.5 min-w-24" type="button" @click.prevent="removeCharacterType">Remove</button>
|
||||
@ -30,7 +40,7 @@
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import type { CharacterType, CharacterGender, CharacterRace } from '@/types'
|
||||
import type { CharacterType, CharacterGender, CharacterRace, Sprite } from '@/types'
|
||||
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
|
||||
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
@ -43,7 +53,8 @@ const selectedCharacterType = computed(() => assetManagerStore.selectedCharacter
|
||||
const characterName = ref('')
|
||||
const characterGender = ref<CharacterGender>('MALE' as CharacterGender.MALE)
|
||||
const characterRace = ref<CharacterRace>('HUMAN' as CharacterRace.HUMAN)
|
||||
const characterSpriteId = ref('')
|
||||
const characterIsEnabledForCharCreation = ref<boolean>(false)
|
||||
const characterSpriteId = ref<string | null | undefined>(null)
|
||||
|
||||
const genderOptions: CharacterGender[] = ['MALE' as CharacterGender.MALE, 'FEMALE' as CharacterGender.FEMALE]
|
||||
const raceOptions: CharacterRace[] = ['HUMAN' as CharacterRace.HUMAN, 'ELF' as CharacterRace.ELF, 'DWARF' as CharacterRace.DWARF, 'ORC' as CharacterRace.ORC, 'GOBLIN' as CharacterRace.GOBLIN]
|
||||
@ -56,6 +67,7 @@ if (selectedCharacterType.value) {
|
||||
characterName.value = selectedCharacterType.value.name
|
||||
characterGender.value = selectedCharacterType.value.gender
|
||||
characterRace.value = selectedCharacterType.value.race
|
||||
characterIsEnabledForCharCreation.value = selectedCharacterType.value.isEnabledForCharCreation
|
||||
characterSpriteId.value = selectedCharacterType.value.spriteId
|
||||
}
|
||||
|
||||
@ -83,10 +95,11 @@ function refreshCharacterTypeList(unsetSelectedCharacterType = true) {
|
||||
|
||||
function saveCharacterType() {
|
||||
const characterTypeData = {
|
||||
id: selectedCharacterType.value?.id,
|
||||
id: selectedCharacterType.value!.id,
|
||||
name: characterName.value,
|
||||
gender: characterGender.value,
|
||||
race: characterRace.value,
|
||||
isEnabledForCharCreation: characterIsEnabledForCharCreation.value,
|
||||
spriteId: characterSpriteId.value
|
||||
}
|
||||
|
||||
@ -104,11 +117,16 @@ watch(selectedCharacterType, (characterType: CharacterType | null) => {
|
||||
characterName.value = characterType.name
|
||||
characterGender.value = characterType.gender
|
||||
characterRace.value = characterType.race
|
||||
characterIsEnabledForCharCreation.value = characterType.isEnabledForCharCreation
|
||||
characterSpriteId.value = characterType.spriteId
|
||||
})
|
||||
|
||||
onMounted(() => {
|
||||
if (!selectedCharacterType.value) return
|
||||
|
||||
gameStore.connection?.emit('gm:sprite:list', {}, (response: Sprite[]) => {
|
||||
assetManagerStore.setSpriteList(response)
|
||||
})
|
||||
})
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
|
@ -1,27 +1,27 @@
|
||||
<template>
|
||||
<div class="relative p-2.5 flex items-center gap-x-2.5">
|
||||
<div class="relative mb-5 flex items-center gap-x-2.5">
|
||||
<input v-model="searchQuery" class="input-field flex-grow" placeholder="Search..." @input="handleSearch" />
|
||||
<label for="create-character" class="bg-cyan text-white border border-solid border-white/25 rounded drop-shadow-20 p-2 inline-flex items-center justify-center hover:bg-cyan-800 hover:cursor-pointer">
|
||||
<label for="create-character" class="bg-cyan text-white border border-solid border-white/25 rounded drop-shadow-20 p-2.5 inline-flex items-center justify-center hover:bg-cyan-800 hover:cursor-pointer">
|
||||
<button class="p-0 h-5" id="create-character" @click="createNewCharacterType">
|
||||
<svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5" fill="none" viewBox="0 0 24 24" stroke="white">
|
||||
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M12 4v16m8-8H4" />
|
||||
</svg>
|
||||
</button>
|
||||
</label>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||
</div>
|
||||
<div v-bind="containerProps" class="overflow-y-auto relative" @scroll="onScroll">
|
||||
<div v-bind="containerProps" class="overflow-y-auto relative p-2.5 rounded-md border border-solid border-gray-500 bg-gray-700" @scroll="onScroll">
|
||||
<div v-bind="wrapperProps" ref="elementToScroll">
|
||||
<a v-for="{ data: characterType } in list" :key="characterType.id" class="relative p-2.5 cursor-pointer block" :class="{ 'bg-cyan/80': assetManagerStore.selectedCharacterType?.id === characterType.id }" @click="assetManagerStore.setSelectedCharacterType(characterType as CharacterType)">
|
||||
<a v-for="{ data: characterType } in list" :key="characterType.id" class="relative p-2.5 cursor-pointer block rounded hover:bg-cyan group" :class="{ 'bg-cyan': assetManagerStore.selectedCharacterType?.id === characterType.id }" @click="assetManagerStore.setSelectedCharacterType(characterType as CharacterType)">
|
||||
<div class="flex items-center gap-2.5">
|
||||
<span>{{ characterType.name }}</span>
|
||||
<span class="group-hover:text-white" :class="{ 'text-white': assetManagerStore.selectedCharacterType?.id === characterType.id }">{{ characterType.name }}</span>
|
||||
</div>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||
</a>
|
||||
</div>
|
||||
<button class="left-[calc(50%_-_60px)] fixed bottom-2.5 min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop">
|
||||
<img class="absolute invert w-8 h-8 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
|
||||
</button>
|
||||
<div class="absolute w-12 h-12 bottom-2.5 right-2.5">
|
||||
<button class="fixed min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop">
|
||||
<img class="absolute invert w-8 h-8 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
|
@ -1,12 +1,9 @@
|
||||
<template>
|
||||
<div class="h-full overflow-auto">
|
||||
<div class="relative p-2.5 flex flex-col items-center justify-between h-72">
|
||||
<div class="filler"></div>
|
||||
<div class="relative p-2.5 flex flex-col items-center justify-center h-72 rounded-md border border-solid border-gray-500 bg-gray-700">
|
||||
<img class="max-h-56" :src="`${config.server_endpoint}/assets/objects/${selectedObject?.id}.png`" :alt="'Object ' + selectedObject?.id" />
|
||||
<button class="btn-red px-4 py-1.5 min-w-24" type="button" @click.prevent="removeObject">Remove</button>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||
</div>
|
||||
<div class="m-2.5 p-2.5 block">
|
||||
<div class="mt-5 block">
|
||||
<form class="flex gap-2.5 flex-wrap" @submit.prevent="saveObject">
|
||||
<div class="form-field-full">
|
||||
<label for="name">Name</label>
|
||||
@ -43,7 +40,10 @@
|
||||
<label for="frame-height">Frame height</label>
|
||||
<input v-model="objectFrameHeight" class="input-field" type="number" step="any" name="frame-height" placeholder="Frame height" />
|
||||
</div>
|
||||
<button class="btn-cyan px-4 py-1.5 min-w-24" type="submit">Save</button>
|
||||
<div class="flex gap-4">
|
||||
<button class="btn-cyan px-4 py-1.5 min-w-24" type="submit">Save</button>
|
||||
<button class="btn-red px-4 py-1.5 min-w-24" type="button" @click.prevent="removeObject">Delete</button>
|
||||
</div>
|
||||
</form>
|
||||
</div>
|
||||
</div>
|
||||
|
@ -1,29 +1,29 @@
|
||||
<template>
|
||||
<div class="relative p-2.5 flex items-center gap-x-2.5">
|
||||
<div class="relative mb-5 flex items-center gap-x-2.5">
|
||||
<input v-model="searchQuery" class="input-field flex-grow" placeholder="Search..." @input="handleSearch" />
|
||||
<label for="upload-asset" class="bg-cyan text-white border border-solid border-white/25 rounded drop-shadow-20 p-2 inline-flex items-center justify-center hover:bg-cyan-800 hover:cursor-pointer">
|
||||
<label for="upload-asset" class="bg-cyan text-white border border-solid border-white/25 rounded drop-shadow-20 p-2.5 inline-flex items-center justify-center hover:bg-cyan-800 hover:cursor-pointer">
|
||||
<input class="hidden" id="upload-asset" ref="objectUploadField" type="file" accept="image/png" multiple @change="handleFileUpload" />
|
||||
<svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5" fill="none" viewBox="0 0 24 24" stroke="currentColor">
|
||||
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M12 4v16m8-8H4" />
|
||||
</svg>
|
||||
</label>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||
</div>
|
||||
<div v-bind="containerProps" class="overflow-y-auto relative" @scroll="onScroll">
|
||||
<div v-bind="containerProps" class="overflow-y-auto relative p-2.5 rounded-md border border-solid border-gray-500 bg-gray-700" @scroll="onScroll">
|
||||
<div v-bind="wrapperProps" ref="elementToScroll">
|
||||
<a v-for="{ data: object } in list" :key="object.id" class="relative p-2.5 cursor-pointer block" :class="{ 'bg-cyan/80': assetManagerStore.selectedObject?.id === object.id }" @click="assetManagerStore.setSelectedObject(object as Object)">
|
||||
<a v-for="{ data: object } in list" :key="object.id" class="relative p-2.5 cursor-pointer block rounded hover:bg-cyan group" :class="{ 'bg-cyan': assetManagerStore.selectedObject?.id === object.id }" @click="assetManagerStore.setSelectedObject(object as Object)">
|
||||
<div class="flex items-center gap-2.5">
|
||||
<div class="h-7 w-16 max-w-16 flex justify-center">
|
||||
<img class="h-7" :src="`${config.server_endpoint}/assets/objects/${object.id}.png`" alt="Object" />
|
||||
</div>
|
||||
<span>{{ object.name }}</span>
|
||||
<span :class="{ 'text-white': assetManagerStore.selectedObject?.id === object.id }">{{ object.name }}</span>
|
||||
</div>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||
</a>
|
||||
</div>
|
||||
<button class="left-[calc(50%_-_60px)] fixed bottom-2.5 min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop">
|
||||
<img class="absolute invert w-8 h-8 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
|
||||
</button>
|
||||
<div class="absolute w-12 h-12 bottom-2.5 right-2.5">
|
||||
<button class="fixed min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop">
|
||||
<img class="absolute invert w-8 h-8 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
|
@ -1,7 +1,7 @@
|
||||
<template>
|
||||
<div class="h-full overflow-auto">
|
||||
<div class="relative p-4 flex flex-col">
|
||||
<div class="flex flex-wrap gap-2">
|
||||
<div class="relative flex flex-col">
|
||||
<div class="flex flex-wrap gap-2 p-2.5 rounded-md border border-solid border-gray-500 bg-gray-700">
|
||||
<div class="w-full flex flex-col">
|
||||
<label class="mb-1.5 font-titles" for="name">Name</label>
|
||||
<input v-model="spriteName" class="input-field" type="text" name="name" placeholder="New sprite" />
|
||||
@ -10,7 +10,6 @@
|
||||
<div class="w-full flex gap-2 mt-2 pb-4 relative">
|
||||
<button class="btn-cyan px-4 py-2 flex-1 sm:flex-none sm:min-w-24" type="button" @click.prevent="saveSprite">Save</button>
|
||||
<button class="btn-red px-4 py-2 flex-1 sm:flex-none sm:min-w-24" type="button" @click.prevent="deleteSprite">Delete</button>
|
||||
<div class="w-[calc(100%_+_32px)] absolute left-[-15px] bottom-0 h-px bg-gray-500"></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
@ -1,25 +1,25 @@
|
||||
<template>
|
||||
<div class="relative p-2.5 flex items-center gap-x-2.5">
|
||||
<div class="relative mb-5 flex items-center gap-x-2.5">
|
||||
<input v-model="searchQuery" class="input-field flex-grow" placeholder="Search..." @input="handleSearch" />
|
||||
<button @click.prevent="newButtonClickHandler" class="bg-cyan text-white border border-solid border-white/25 rounded drop-shadow-20 p-2 inline-flex items-center justify-center hover:bg-cyan-800 hover:cursor-pointer">
|
||||
<button @click.prevent="newButtonClickHandler" class="bg-cyan text-white border border-solid border-white/25 rounded drop-shadow-20 p-2.5 inline-flex items-center justify-center hover:bg-cyan-800 hover:cursor-pointer">
|
||||
<svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5" fill="none" viewBox="0 0 24 24" stroke="currentColor">
|
||||
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M12 4v16m8-8H4" />
|
||||
</svg>
|
||||
</button>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||
</div>
|
||||
<div v-bind="containerProps" class="overflow-y-auto relative" @scroll="onScroll">
|
||||
<div v-bind="containerProps" class="overflow-y-auto relative p-2.5 rounded-md border border-solid border-gray-500 bg-gray-700" @scroll="onScroll">
|
||||
<div v-bind="wrapperProps" ref="elementToScroll">
|
||||
<a v-for="{ data: sprite } in list" :key="sprite.id" class="relative p-2.5 cursor-pointer block" :class="{ 'bg-cyan/80': assetManagerStore.selectedSprite?.id === sprite.id }" @click="assetManagerStore.setSelectedSprite(sprite as Sprite)">
|
||||
<a v-for="{ data: sprite } in list" :key="sprite.id" class="relative p-2.5 cursor-pointer block rounded hover:bg-cyan group" :class="{ 'bg-cyan': assetManagerStore.selectedSprite?.id === sprite.id }" @click="assetManagerStore.setSelectedSprite(sprite as Sprite)">
|
||||
<div class="flex items-center gap-2.5">
|
||||
<span>{{ sprite.name }}</span>
|
||||
<span :class="{ 'text-white': assetManagerStore.selectedSprite?.id === sprite.id }">{{ sprite.name }}</span>
|
||||
</div>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||
</a>
|
||||
</div>
|
||||
<button class="left-[calc(50%_-_60px)] fixed bottom-2.5 min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop">
|
||||
<img class="absolute invert w-8 h-8 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
|
||||
</button>
|
||||
<div class="absolute w-12 h-12 bottom-2.5 right-2.5">
|
||||
<button class="fixed min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop">
|
||||
<img class="absolute invert w-8 h-8 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
|
@ -1,14 +1,21 @@
|
||||
<template>
|
||||
<div class="flex flex-wrap gap-3">
|
||||
<div v-for="(image, index) in modelValue" :key="index" class="h-20 w-20 p-4 bg-gray-50 bg-opacity-50 rounded text-center relative group cursor-move" draggable="true" @dragstart="dragStart($event, index)" @dragover.prevent @dragenter.prevent @drop="drop($event, index)">
|
||||
<div v-for="(image, index) in modelValue" :key="index" class="h-20 w-20 p-4 bg-gray-300 bg-opacity-50 rounded text-center relative group cursor-move" draggable="true" @dragstart="dragStart($event, index)" @dragover.prevent @dragenter.prevent @drop="drop($event, index)">
|
||||
<img :src="image" class="max-w-full max-h-full object-contain pointer-events-none" alt="Uploaded image" />
|
||||
<button @click.stop="deleteImage(index)" class="absolute top-1 right-1 bg-red-500 text-white rounded-full w-6 h-6 flex items-center justify-center cursor-pointer opacity-0 group-hover:opacity-100 transition-opacity" aria-label="Delete image">
|
||||
<svg xmlns="http://www.w3.org/2000/svg" class="h-4 w-4" fill="none" viewBox="0 0 24 24" stroke="currentColor">
|
||||
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M6 18L18 6M6 6l12 12" />
|
||||
</svg>
|
||||
</button>
|
||||
<div class="absolute top-1 left-1 flex-row space-y-1">
|
||||
<button @click.stop="deleteImage(index)" class="bg-red-500 text-white rounded-full w-6 h-6 flex items-center justify-center cursor-pointer opacity-0 group-hover:opacity-100 transition-opacity" aria-label="Delete image">
|
||||
<svg xmlns="http://www.w3.org/2000/svg" class="h-4 w-4" fill="none" viewBox="0 0 24 24" stroke="currentColor">
|
||||
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M6 18L18 6M6 6l12 12" />
|
||||
</svg>
|
||||
</button>
|
||||
<button class="bg-blue-500 text-white rounded-full w-6 h-6 flex items-center justify-center cursor-pointer opacity-0 group-hover:opacity-100 transition-opacity" aria-label="Scope image">
|
||||
<svg xmlns="http://www.w3.org/2000/svg" class="h-4 w-4" fill="none" viewBox="0 0 24 24" stroke="currentColor">
|
||||
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M21 21l-6-6m2-5a7 7 0 11-14 0 7 7 0 0114 0z" />
|
||||
</svg>
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
<div class="h-20 w-20 p-4 bg-gray-100 bg-opacity-50 rounded justify-center items-center flex hover:cursor-pointer" @click="triggerFileInput" @drop.prevent="onDrop" @dragover.prevent>
|
||||
<div class="h-20 w-20 p-4 bg-gray-200 bg-opacity-50 rounded justify-center items-center flex hover:cursor-pointer" @click="triggerFileInput" @drop.prevent="onDrop" @dragover.prevent>
|
||||
<svg xmlns="http://www.w3.org/2000/svg" class="h-6 w-6 invert" fill="none" viewBox="0 0 24 24" stroke="currentColor">
|
||||
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M12 6v6m0 0v6m0-6h6m-6 0H6" />
|
||||
</svg>
|
||||
|
@ -1,12 +1,9 @@
|
||||
<template>
|
||||
<div class="h-full overflow-auto">
|
||||
<div class="relative p-2.5 flex flex-col items-center justify-between h-72">
|
||||
<div class="filler"></div>
|
||||
<div class="relative p-2.5 flex flex-col items-center justify-center h-72 rounded-md border border-solid border-gray-500 bg-gray-700">
|
||||
<img class="max-h-72" :src="`${config.server_endpoint}/assets/tiles/${selectedTile?.id}.png`" :alt="'Tile ' + selectedTile?.id" />
|
||||
<button class="btn-red px-4 py-1.5 min-w-24" type="button" @click.prevent="deleteTile">Delete</button>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||
</div>
|
||||
<div class="m-2.5 p-2.5 block">
|
||||
<div class="mt-5 block">
|
||||
<form class="flex gap-2.5 flex-wrap" @submit.prevent="saveTile">
|
||||
<div class="form-field-full">
|
||||
<label for="name">Name</label>
|
||||
@ -16,7 +13,10 @@
|
||||
<label for="origin-x">Tags</label>
|
||||
<ChipsInput v-model="tileTags" @update:modelValue="tileTags = $event" />
|
||||
</div>
|
||||
<button class="btn-cyan px-4 py-1.5 min-w-24" type="submit">Save</button>
|
||||
<div class="flex gap-4">
|
||||
<button class="btn-cyan px-4 py-1.5 min-w-24" type="submit">Save</button>
|
||||
<button class="btn-red px-4 py-1.5 min-w-24" type="button" @click.prevent="deleteTile">Delete</button>
|
||||
</div>
|
||||
</form>
|
||||
</div>
|
||||
</div>
|
||||
|
@ -1,29 +1,29 @@
|
||||
<template>
|
||||
<div class="relative p-2.5 flex items-center gap-x-2.5">
|
||||
<div class="relative mb-5 flex items-center gap-x-2.5">
|
||||
<input v-model="searchQuery" class="input-field flex-grow" placeholder="Search..." @input="handleSearch" />
|
||||
<label for="upload-asset" class="bg-cyan text-white border border-solid border-white/25 rounded drop-shadow-20 p-2 inline-flex items-center justify-center hover:bg-cyan-800 hover:cursor-pointer">
|
||||
<label for="upload-asset" class="bg-cyan text-white border border-solid border-white/25 rounded p-2.5 inline-flex items-center justify-center hover:bg-cyan-800 hover:cursor-pointer">
|
||||
<input class="hidden" id="upload-asset" ref="tileUploadField" type="file" accept="image/png" multiple @change="handleFileUpload" />
|
||||
<svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5" fill="none" viewBox="0 0 24 24" stroke="currentColor">
|
||||
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M12 4v16m8-8H4" />
|
||||
</svg>
|
||||
</label>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||
</div>
|
||||
<div v-bind="containerProps" class="overflow-y-auto relative" @scroll="onScroll">
|
||||
<div v-bind="containerProps" class="overflow-y-auto relative p-2.5 rounded-md border border-solid border-gray-500 bg-gray-700" @scroll="onScroll">
|
||||
<div v-bind="wrapperProps" ref="elementToScroll">
|
||||
<a v-for="{ data: tile } in list" :key="tile.id" class="relative p-2.5 cursor-pointer block" :class="{ 'bg-cyan/80': assetManagerStore.selectedTile?.id === tile.id }" @click="assetManagerStore.setSelectedTile(tile)">
|
||||
<a v-for="{ data: tile } in list" :key="tile.id" class="relative p-2.5 cursor-pointer block rounded hover:bg-cyan group" :class="{ 'bg-cyan': assetManagerStore.selectedTile?.id === tile.id }" @click="assetManagerStore.setSelectedTile(tile)">
|
||||
<div class="flex items-center gap-2.5">
|
||||
<div class="h-7 w-16 max-w-16 flex justify-center">
|
||||
<img class="h-7" :src="`${config.server_endpoint}/assets/tiles/${tile.id}.png`" alt="Tile" />
|
||||
</div>
|
||||
<span>{{ tile.name }}</span>
|
||||
<span class="group-hover:text-white" :class="{ 'text-white': assetManagerStore.selectedTile?.id === tile.id }">{{ tile.name }}</span>
|
||||
</div>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||
</a>
|
||||
</div>
|
||||
<button class="left-[calc(50%_-_60px)] fixed bottom-2.5 min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop">
|
||||
<img class="absolute invert w-8 h-8 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
|
||||
</button>
|
||||
<div class="absolute w-12 h-12 bottom-2.5 right-2.5">
|
||||
<button class="fixed min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop">
|
||||
<img class="absolute invert w-8 h-8 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
|
@ -18,7 +18,6 @@ import { onUnmounted, ref } from 'vue'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||
import { type Zone } from '@/types'
|
||||
|
||||
// Components
|
||||
import Toolbar from '@/components/gameMaster/zoneEditor/partials/Toolbar.vue'
|
||||
import TileList from '@/components/gameMaster/zoneEditor/partials/TileList.vue'
|
||||
|
@ -1,5 +1,5 @@
|
||||
<template>
|
||||
<Modal :isModalOpen="true" @modal:close="() => zoneEditorStore.toggleCreateZoneModal()" :modal-width="300" :modal-height="400" :is-resizable="false">
|
||||
<Modal :isModalOpen="true" @modal:close="() => zoneEditorStore.toggleCreateZoneModal()" :modal-width="300" :modal-height="420" :is-resizable="false" :bg-style="'none'">
|
||||
<template #modalHeader>
|
||||
<h3 class="m-0 font-medium shrink-0 text-white">Create new zone</h3>
|
||||
</template>
|
||||
|
@ -1,5 +1,5 @@
|
||||
<template>
|
||||
<Modal :isModalOpen="zoneEditorStore.isObjectListModalShown" :modal-width="645" :modal-height="260" @modal:close="() => (zoneEditorStore.isObjectListModalShown = false)">
|
||||
<Modal :isModalOpen="zoneEditorStore.isObjectListModalShown" :modal-width="645" :modal-height="260" @modal:close="() => (zoneEditorStore.isObjectListModalShown = false)" :bg-style="'none'">
|
||||
<template #modalHeader>
|
||||
<h3 class="text-lg text-white">Objects</h3>
|
||||
</template>
|
||||
|
@ -1,5 +1,5 @@
|
||||
<template>
|
||||
<Modal :is-modal-open="showTeleportModal" @modal:close="() => zoneEditorStore.setTool('move')" :modal-width="300" :modal-height="350" :is-resizable="false">
|
||||
<Modal :is-modal-open="showTeleportModal" @modal:close="() => zoneEditorStore.setTool('move')" :modal-width="300" :modal-height="350" :is-resizable="false" :bg-style="'none'">
|
||||
<template #modalHeader>
|
||||
<h3 class="m-0 font-medium shrink-0 text-white">Teleport settings</h3>
|
||||
</template>
|
||||
|
@ -1,5 +1,5 @@
|
||||
<template>
|
||||
<Modal :isModalOpen="zoneEditorStore.isTileListModalShown" :modal-width="645" :modal-height="600" @modal:close="() => (zoneEditorStore.isTileListModalShown = false)">
|
||||
<Modal :isModalOpen="zoneEditorStore.isTileListModalShown" :modal-width="645" :modal-height="600" @modal:close="() => (zoneEditorStore.isTileListModalShown = false)" :bg-style="'none'">
|
||||
<template #modalHeader>
|
||||
<h3 class="text-lg text-white">Tiles</h3>
|
||||
</template>
|
||||
@ -223,7 +223,7 @@ function selectTile(tile: string) {
|
||||
}
|
||||
|
||||
function isActiveTile(tile: Tile): boolean {
|
||||
return zoneEditorStore.selectedTile?.id === tile.id
|
||||
return zoneEditorStore.selectedTile === tile.id
|
||||
}
|
||||
|
||||
onMounted(async () => {
|
||||
|
@ -1,6 +1,6 @@
|
||||
<template>
|
||||
<CreateZone v-if="zoneEditorStore.isCreateZoneModalShown" />
|
||||
<Modal :is-modal-open="zoneEditorStore.isZoneListModalShown" @modal:close="() => zoneEditorStore.toggleZoneListModal()" :is-resizable="false" :modal-width="300" :modal-height="360">
|
||||
<Modal :is-modal-open="zoneEditorStore.isZoneListModalShown" @modal:close="() => zoneEditorStore.toggleZoneListModal()" :is-resizable="false" :modal-width="300" :modal-height="360" :bg-style="'none'">
|
||||
<template #modalHeader>
|
||||
<h3 class="text-lg text-white">Zones</h3>
|
||||
</template>
|
||||
@ -15,7 +15,7 @@
|
||||
<div class="flex gap-3 items-center w-full" @click="() => loadZone(zone.id)">
|
||||
<span>{{ zone.name }}</span>
|
||||
<span class="ml-auto gap-1 flex">
|
||||
<button class="btn-red w-11 h-11 z-50" @click.stop="() => deleteZone(zone.id)">X</button>
|
||||
<button class="btn-red w-7 h-7 z-50 flex items-center justify-center" @click.stop="() => deleteZone(zone.id)">x</button>
|
||||
</span>
|
||||
</div>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||
|
@ -1,5 +1,5 @@
|
||||
<template>
|
||||
<Modal :is-modal-open="zoneEditorStore.isSettingsModalShown" @modal:close="() => zoneEditorStore.toggleSettingsModal()" :modal-width="600" :modal-height="350">
|
||||
<Modal :is-modal-open="zoneEditorStore.isSettingsModalShown" @modal:close="() => zoneEditorStore.toggleSettingsModal()" :modal-width="600" :modal-height="430" :bg-style="'none'">
|
||||
<template #modalHeader>
|
||||
<h3 class="m-0 font-medium shrink-0 text-white">Zone settings</h3>
|
||||
</template>
|
||||
|
@ -56,7 +56,7 @@ function pencil(pointer: Phaser.Input.Pointer) {
|
||||
id: uuidv4(),
|
||||
zoneId: zoneEditorStore.zone.id,
|
||||
zone: zoneEditorStore.zone,
|
||||
objectId: zoneEditorStore.selectedObject,
|
||||
objectId: zoneEditorStore.selectedObject.id,
|
||||
object: zoneEditorStore.selectedObject,
|
||||
depth: 0,
|
||||
isRotated: false,
|
||||
@ -65,7 +65,7 @@ function pencil(pointer: Phaser.Input.Pointer) {
|
||||
}
|
||||
|
||||
// Add new object to zoneObjects
|
||||
zoneEditorStore.zone.zoneObjects = zoneEditorStore.zone.zoneObjects.concat(newObject as ZoneObject)
|
||||
zoneEditorStore.zone.zoneObjects = zoneEditorStore.zone.zoneObjects.concat(newObject as ZoneObjectT)
|
||||
}
|
||||
|
||||
function eraser(pointer: Phaser.Input.Pointer) {
|
||||
@ -134,7 +134,7 @@ function moveZoneObject(id: string) {
|
||||
// Check if zone is set
|
||||
if (!zoneEditorStore.zone) return
|
||||
|
||||
movingZoneObject.value = zoneEditorStore.zone.zoneObjects.find((object) => object.id === id) as ZoneObject
|
||||
movingZoneObject.value = zoneEditorStore.zone.zoneObjects.find((object) => object.id === id) as ZoneObjectT
|
||||
|
||||
function handlePointerMove(pointer: Phaser.Input.Pointer) {
|
||||
if (!movingZoneObject.value) return
|
||||
|
@ -191,7 +191,22 @@ onMounted(() => {
|
||||
if (!zoneEditorStore.zone?.tiles) {
|
||||
return
|
||||
}
|
||||
setLayerTiles(tileMap, tileLayer, zoneEditorStore.zone.tiles)
|
||||
|
||||
// First fill the entire map with blank tiles using current zone dimensions
|
||||
const blankTiles = createTileArray(zoneEditorStore.zone.width, zoneEditorStore.zone.height, 'blank_tile')
|
||||
|
||||
// Then overlay the zone tiles, but only within the current zone dimensions
|
||||
const zoneTiles = zoneEditorStore.zone.tiles
|
||||
for (let y = 0; y < zoneEditorStore.zone.height; y++) {
|
||||
for (let x = 0; x < zoneEditorStore.zone.width; x++) {
|
||||
// Only copy if the source tiles array has this position
|
||||
if (zoneTiles[y] && zoneTiles[y][x] !== undefined) {
|
||||
blankTiles[y][x] = zoneTiles[y][x]
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
setLayerTiles(tileMap, tileLayer, blankTiles)
|
||||
|
||||
scene.input.on(Phaser.Input.Events.POINTER_MOVE, pencil)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_MOVE, eraser)
|
||||
|
@ -1,115 +1,117 @@
|
||||
<template>
|
||||
<div class="relative" v-if="gameStore.uiSettings.isCharacterProfileOpen" :style="modalStyle">
|
||||
<img src="/assets/ui-elements/profile-ui-box-outer.svg" class="absolute w-full h-full" />
|
||||
<img src="/assets/ui-elements/profile-ui-box-inner.svg" class="absolute left-2 bottom-2 w-[calc(100%_-_16px)] h-[calc(100%_-_40px)]" />
|
||||
<div @mousedown="startDrag" class="cursor-move px-5 py-2.5 flex justify-between items-center relative">
|
||||
<span class="text-xs text-white font-thin">Character Profile [Alt+C]</span>
|
||||
<button @click="gameStore.uiSettings.isCharacterProfileOpen = false" class="w-3.5 h-3.5 m-0 p-0 relative hover:rotate-180 transition-transform duration-300 ease-in-out">
|
||||
<img alt="close" draggable="false" src="/assets/icons/close-button-white.svg" class="w-full h-full" />
|
||||
</button>
|
||||
</div>
|
||||
<div class="py-4 px-6 flex flex-col gap-7 relative z-10">
|
||||
<div class="flex flex-col gap-2.5">
|
||||
<div class="flex justify-between">
|
||||
<div>
|
||||
<p class="text-sm m-0 font-bold text-white tracking-wide">{{ gameStore.character?.name }}</p>
|
||||
<span class="text-xs">{{ gameStore.character?.experience }} / 18.600XP</span>
|
||||
</div>
|
||||
<a class="hover:cursor-pointer bg-[url('/assets/ui-elements/ui-border-4-corners-small.svg')] bg-no-repeat block w-8 h-8 relative mx-[3px]">
|
||||
<img class="hover:drop-shadow-default w-3.5 h-3.5 m-[9px] object-contain" draggable="false" src="/assets/icons/plus-green-icon.svg" />
|
||||
</a>
|
||||
</div>
|
||||
<div class="flex justify-between">
|
||||
<div class="flex flex-col gap-0.5">
|
||||
<div class="w-9 h-9 border border-solid border-gray-500 rounded-sm bg-gray relative hover:bg-gray-600">
|
||||
<span class="absolute w-full top-1/2 -translate-y-1/2 text-[6px] text-center">CROWN</span>
|
||||
</div>
|
||||
<div class="w-9 h-9 border border-solid border-gray-500 rounded-sm bg-gray relative hover:bg-gray-600">
|
||||
<span class="absolute w-full top-1/2 -translate-y-1/2 text-[6px] text-center">R-HAND</span>
|
||||
</div>
|
||||
<div class="flex gap-0.5 items-end">
|
||||
<div class="w-9 h-9 border border-solid border-gray-500 rounded-sm bg-gray relative hover:bg-gray-600">
|
||||
<span class="absolute w-full top-1/2 -translate-y-1/2 text-[6px] text-center">L-HAND</span>
|
||||
</div>
|
||||
<div class="w-6 h-6 border border-solid border-gray-500 rounded-sm bg-gray relative hover:bg-gray-600">
|
||||
<span class="absolute w-full top-1/2 -translate-y-1/2 text-[6px] text-center">RING</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<img src="/assets/placeholders/inventory_player.png" class="w-8 h-auto" />
|
||||
<div class="flex flex-col items-end gap-0.5">
|
||||
<div class="w-9 h-9 border border-solid border-gray-500 rounded-sm bg-gray relative hover:bg-gray-600">
|
||||
<img class="absolute w-6 h-6 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2" src="/assets/icons/profile/helmet.svg" />
|
||||
</div>
|
||||
<div class="w-9 h-9 border border-solid border-gray-500 rounded-sm bg-gray relative hover:bg-gray-600">
|
||||
<img class="absolute w-6 h-6 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2" src="/assets/icons/profile/chestplate.svg" />
|
||||
</div>
|
||||
<div class="flex gap-0.5 items-end">
|
||||
<div class="w-6 h-6 border border-solid border-gray-500 rounded-sm bg-gray relative hover:bg-gray-600">
|
||||
<img class="absolute w-4 h-4 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2" src="/assets/icons/profile/boots.svg" />
|
||||
</div>
|
||||
<div class="w-9 h-9 border border-solid border-gray-500 rounded-sm bg-gray relative hover:bg-gray-600">
|
||||
<img class="absolute w-6 h-6 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2" src="/assets/icons/profile/legs.svg" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="flex justify-between">
|
||||
<div class="flex flex-col">
|
||||
<div class="w-[105px] h-px mb-[3px] flex justify-between">
|
||||
<div class="w-px h-full bg-gray-300"></div>
|
||||
<div class="w-[101px] h-full bg-gray-300"></div>
|
||||
<div class="w-px h-full bg-gray-300"></div>
|
||||
</div>
|
||||
<div class="flex gap-11">
|
||||
<p class="m-0 text-xs text-white tracking-wide">Health</p>
|
||||
<span class="m-0 text-xs text-white tracking-wide">+ 15</span>
|
||||
</div>
|
||||
<div class="w-[105px] h-px my-[3px] flex justify-between">
|
||||
<div class="w-px h-full bg-gray-300"></div>
|
||||
<div class="w-[101px] h-full bg-gray-300"></div>
|
||||
<div class="w-px h-full bg-gray-300"></div>
|
||||
</div>
|
||||
<div class="flex gap-11">
|
||||
<p class="m-0 text-xs text-white tracking-wide">Health</p>
|
||||
<span class="m-0 text-xs text-white tracking-wide">+ 15</span>
|
||||
</div>
|
||||
<div class="w-[105px] h-px mt-[3px] flex justify-between">
|
||||
<div class="w-px h-full bg-gray-300"></div>
|
||||
<div class="w-[101px] h-full bg-gray-300"></div>
|
||||
<div class="w-px h-full bg-gray-300"></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="flex flex-col">
|
||||
<div class="w-[105px] h-px mb-[3px] flex justify-between">
|
||||
<div class="w-px h-full bg-gray-300"></div>
|
||||
<div class="w-[101px] h-full bg-gray-300"></div>
|
||||
<div class="w-px h-full bg-gray-300"></div>
|
||||
</div>
|
||||
<div class="flex gap-11">
|
||||
<p class="m-0 text-xs text-white tracking-wide">Health</p>
|
||||
<span class="m-0 text-xs text-white tracking-wide">+ 15</span>
|
||||
</div>
|
||||
<div class="w-[105px] h-px my-[3px] flex justify-between">
|
||||
<div class="w-px h-full bg-gray-300"></div>
|
||||
<div class="w-[101px] h-full bg-gray-300"></div>
|
||||
<div class="w-px h-full bg-gray-300"></div>
|
||||
</div>
|
||||
<div class="flex gap-11">
|
||||
<p class="m-0 text-xs text-white tracking-wide">Health</p>
|
||||
<span class="m-0 text-xs text-white tracking-wide">+ 15</span>
|
||||
</div>
|
||||
<div class="w-[105px] h-px mt-[3px] flex justify-between">
|
||||
<div class="w-px h-full bg-gray-300"></div>
|
||||
<div class="w-[101px] h-full bg-gray-300"></div>
|
||||
<div class="w-px h-full bg-gray-300"></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="absolute" v-if="gameStore.uiSettings.isCharacterProfileOpen" :style="modalStyle">
|
||||
<div class="relative">
|
||||
<img src="/assets/ui-elements/profile-ui-box-outer.svg" class="absolute w-full h-full" />
|
||||
<img src="/assets/ui-elements/profile-ui-box-inner.svg" class="absolute left-2 bottom-2 w-[calc(100%_-_16px)] h-[calc(100%_-_40px)]" />
|
||||
<div @mousedown="startDrag" class="cursor-move px-5 py-2.5 flex justify-between items-center relative">
|
||||
<span class="text-xs text-white font-thin">Character Profile [Alt+C]</span>
|
||||
<button @click="gameStore.uiSettings.isCharacterProfileOpen = false" class="w-3.5 h-3.5 m-0 p-0 relative hover:rotate-180 transition-transform duration-300 ease-in-out">
|
||||
<img alt="close" draggable="false" src="/assets/icons/modal/close-button-white.svg" class="w-full h-full" />
|
||||
</button>
|
||||
</div>
|
||||
<div class="grid grid-rows-4 grid-cols-6 gap-0.5">
|
||||
<div v-for="n in 24" class="w-9 h-9 border border-solid border-gray-500 rounded-sm bg-gray relative hover:bg-gray-600"></div>
|
||||
<div class="py-4 px-6 flex flex-col gap-7 relative z-10">
|
||||
<div class="flex flex-col gap-2.5">
|
||||
<div class="flex justify-between">
|
||||
<div>
|
||||
<p class="text-sm m-0 font-bold text-white tracking-wide">{{ gameStore.character?.name }}</p>
|
||||
<span class="text-xs">{{ gameStore.character?.experience }} / 18.600XP</span>
|
||||
</div>
|
||||
<a class="hover:cursor-pointer bg-[url('/assets/ui-elements/button-ui-box-textured-small.svg')] bg-no-repeat block w-8 h-8 relative mx-[3px]">
|
||||
<img class="hover:drop-shadow-default w-3.5 h-3.5 m-[9px] object-contain" draggable="false" src="/assets/icons/plus-green-icon.svg" />
|
||||
</a>
|
||||
</div>
|
||||
<div class="flex justify-between">
|
||||
<div class="flex flex-col gap-0.5">
|
||||
<div class="w-9 h-9 border border-solid border-gray-500 rounded-sm bg-gray relative hover:bg-gray-600">
|
||||
<span class="absolute w-full top-1/2 -translate-y-1/2 text-[6px] text-center">CROWN</span>
|
||||
</div>
|
||||
<div class="w-9 h-9 border border-solid border-gray-500 rounded-sm bg-gray relative hover:bg-gray-600">
|
||||
<span class="absolute w-full top-1/2 -translate-y-1/2 text-[6px] text-center">R-HAND</span>
|
||||
</div>
|
||||
<div class="flex gap-0.5 items-end">
|
||||
<div class="w-9 h-9 border border-solid border-gray-500 rounded-sm bg-gray relative hover:bg-gray-600">
|
||||
<span class="absolute w-full top-1/2 -translate-y-1/2 text-[6px] text-center">L-HAND</span>
|
||||
</div>
|
||||
<div class="w-6 h-6 border border-solid border-gray-500 rounded-sm bg-gray relative hover:bg-gray-600">
|
||||
<span class="absolute w-full top-1/2 -translate-y-1/2 text-[6px] text-center">RING</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<img src="/assets/placeholders/inventory_player.png" class="w-8 h-auto" />
|
||||
<div class="flex flex-col items-end gap-0.5">
|
||||
<div class="w-9 h-9 border border-solid border-gray-500 rounded-sm bg-gray relative hover:bg-gray-600">
|
||||
<img class="absolute w-6 h-6 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2" src="/assets/icons/profile/helmet.svg" />
|
||||
</div>
|
||||
<div class="w-9 h-9 border border-solid border-gray-500 rounded-sm bg-gray relative hover:bg-gray-600">
|
||||
<img class="absolute w-6 h-6 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2" src="/assets/icons/profile/chestplate.svg" />
|
||||
</div>
|
||||
<div class="flex gap-0.5 items-end">
|
||||
<div class="w-6 h-6 border border-solid border-gray-500 rounded-sm bg-gray relative hover:bg-gray-600">
|
||||
<img class="absolute w-4 h-4 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2" src="/assets/icons/profile/boots.svg" />
|
||||
</div>
|
||||
<div class="w-9 h-9 border border-solid border-gray-500 rounded-sm bg-gray relative hover:bg-gray-600">
|
||||
<img class="absolute w-6 h-6 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2" src="/assets/icons/profile/legs.svg" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="flex justify-between">
|
||||
<div class="flex flex-col">
|
||||
<div class="w-[105px] h-px mb-[3px] flex justify-between">
|
||||
<div class="w-px h-full bg-gray-300"></div>
|
||||
<div class="w-[101px] h-full bg-gray-300"></div>
|
||||
<div class="w-px h-full bg-gray-300"></div>
|
||||
</div>
|
||||
<div class="flex gap-11">
|
||||
<p class="m-0 text-xs text-white tracking-wide">Health</p>
|
||||
<span class="m-0 text-xs text-white tracking-wide">+ 15</span>
|
||||
</div>
|
||||
<div class="w-[105px] h-px my-[3px] flex justify-between">
|
||||
<div class="w-px h-full bg-gray-300"></div>
|
||||
<div class="w-[101px] h-full bg-gray-300"></div>
|
||||
<div class="w-px h-full bg-gray-300"></div>
|
||||
</div>
|
||||
<div class="flex gap-11">
|
||||
<p class="m-0 text-xs text-white tracking-wide">Health</p>
|
||||
<span class="m-0 text-xs text-white tracking-wide">+ 15</span>
|
||||
</div>
|
||||
<div class="w-[105px] h-px mt-[3px] flex justify-between">
|
||||
<div class="w-px h-full bg-gray-300"></div>
|
||||
<div class="w-[101px] h-full bg-gray-300"></div>
|
||||
<div class="w-px h-full bg-gray-300"></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="flex flex-col">
|
||||
<div class="w-[105px] h-px mb-[3px] flex justify-between">
|
||||
<div class="w-px h-full bg-gray-300"></div>
|
||||
<div class="w-[101px] h-full bg-gray-300"></div>
|
||||
<div class="w-px h-full bg-gray-300"></div>
|
||||
</div>
|
||||
<div class="flex gap-11">
|
||||
<p class="m-0 text-xs text-white tracking-wide">Health</p>
|
||||
<span class="m-0 text-xs text-white tracking-wide">+ 15</span>
|
||||
</div>
|
||||
<div class="w-[105px] h-px my-[3px] flex justify-between">
|
||||
<div class="w-px h-full bg-gray-300"></div>
|
||||
<div class="w-[101px] h-full bg-gray-300"></div>
|
||||
<div class="w-px h-full bg-gray-300"></div>
|
||||
</div>
|
||||
<div class="flex gap-11">
|
||||
<p class="m-0 text-xs text-white tracking-wide">Health</p>
|
||||
<span class="m-0 text-xs text-white tracking-wide">+ 15</span>
|
||||
</div>
|
||||
<div class="w-[105px] h-px mt-[3px] flex justify-between">
|
||||
<div class="w-px h-full bg-gray-300"></div>
|
||||
<div class="w-[101px] h-full bg-gray-300"></div>
|
||||
<div class="w-px h-full bg-gray-300"></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="grid grid-rows-4 grid-cols-6 gap-0.5">
|
||||
<div v-for="n in 24" class="w-9 h-9 border border-solid border-gray-500 rounded-sm bg-gray relative hover:bg-gray-600"></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
@ -7,22 +7,24 @@
|
||||
</div>
|
||||
</div>
|
||||
<div class="w-96 mx-auto relative">
|
||||
<img src="/assets/icons/chat-icon.svg" class="absolute top-1/2 -translate-y-1/2 left-2.5 h-4 w-4 opacity-50" />
|
||||
<img src="/assets/icons/ingameUI/chat-icon.svg" class="absolute top-1/2 -translate-y-1/2 left-2.5 h-4 w-4 opacity-50" />
|
||||
<input
|
||||
class="w-[332px] h-8 rounded-sm text-xs font-default pl-8 pr-4 py-0 bg-gray-600 border-2 border-solid border-gray-500 text-gray-300 bg-[url('/assets/ui-texture.png')] bg-no-repeat bg-cover focus:outline-none focus:ring-0 focus:border-cyan-800"
|
||||
placeholder="Type something..."
|
||||
v-model="message"
|
||||
@keypress="handleKeyPress"
|
||||
@submit="handleSubmit"
|
||||
ref="chatInput"
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { onBeforeUnmount, onMounted, ref, nextTick } from 'vue'
|
||||
import { onBeforeUnmount, ref, nextTick } from 'vue'
|
||||
import { onClickOutside } from '@vueuse/core'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import type { Character, ChatMessage } from '@/types'
|
||||
import type { Chat } from '@/types'
|
||||
import { useZoneStore } from '@/stores/zoneStore'
|
||||
import { useScene } from 'phavuer'
|
||||
|
||||
@ -31,12 +33,21 @@ const gameStore = useGameStore()
|
||||
const zoneStore = useZoneStore()
|
||||
|
||||
const message = ref('')
|
||||
const chats = ref([] as ChatMessage[])
|
||||
const chats = ref([] as Chat[])
|
||||
const chatWindow = ref<HTMLElement | null>(null)
|
||||
const chatInput = ref<HTMLElement | null>(null)
|
||||
|
||||
onClickOutside(chatInput, (event) => unfocusChat(event, chatInput.value as HTMLElement))
|
||||
|
||||
function unfocusChat(event: Event, targetElement: HTMLElement) {
|
||||
if (!(event.target instanceof Node) || !targetElement.contains(event.target)) {
|
||||
targetElement.blur()
|
||||
}
|
||||
}
|
||||
|
||||
const sendMessage = () => {
|
||||
if (!message.value.trim()) return
|
||||
gameStore.connection?.emit('chat:send_message', { message: message.value }, (response: boolean) => {})
|
||||
gameStore.connection?.emit('chat:message', { message: message.value }, (response: boolean) => {})
|
||||
message.value = ''
|
||||
}
|
||||
|
||||
@ -60,7 +71,7 @@ const scrollToBottom = () => {
|
||||
})
|
||||
}
|
||||
|
||||
gameStore.connection?.on('chat:message', (data: ChatMessage) => {
|
||||
gameStore.connection?.on('chat:message', (data: Chat) => {
|
||||
chats.value.push(data)
|
||||
scrollToBottom()
|
||||
|
||||
|
21
src/components/gui/Clock.vue
Normal file
@ -0,0 +1,21 @@
|
||||
<template>
|
||||
<div class="absolute top-0 right-4 hidden lg:block">
|
||||
<p class="text-white text-lg">{{ gameStore.world.date.toLocaleString() }}</p>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { onUnmounted } from 'vue'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
|
||||
// Listen for new date from socket
|
||||
gameStore.connection?.on('date', (data: Date) => {
|
||||
gameStore.world.date = new Date(data)
|
||||
})
|
||||
|
||||
onUnmounted(() => {
|
||||
gameStore.connection?.off('date')
|
||||
})
|
||||
</script>
|
@ -2,44 +2,44 @@
|
||||
<div class="absolute top-4 left-[300px] w-[422px]">
|
||||
<div class="flex gap-2.5">
|
||||
<div class="relative">
|
||||
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-elements/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
|
||||
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-elements/button-ui-frame-empty.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
|
||||
<span class="z-10 text-pixel absolute top-1 left-2">F1</span>
|
||||
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f1-icon.png')] bg-no-repeat"></div>
|
||||
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/ingameUI/f1-icon.png')] bg-no-repeat"></div>
|
||||
</div>
|
||||
<div class="relative">
|
||||
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-elements/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
|
||||
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-elements/button-ui-frame-empty.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
|
||||
<span class="z-10 text-pixel absolute top-1 left-2">F2</span>
|
||||
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f2-icon.png')] bg-no-repeat"></div>
|
||||
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/ingameUI/f2-icon.png')] bg-no-repeat"></div>
|
||||
</div>
|
||||
<div class="relative">
|
||||
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-elements/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
|
||||
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-elements/button-ui-frame-empty.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
|
||||
<span class="z-10 text-pixel absolute top-1 left-2">F3</span>
|
||||
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f3-icon.png')] bg-no-repeat"></div>
|
||||
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/ingameUI/f3-icon.png')] bg-no-repeat"></div>
|
||||
</div>
|
||||
<div class="relative">
|
||||
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-elements/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
|
||||
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-elements/button-ui-frame-empty.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
|
||||
<span class="z-10 text-pixel absolute top-1 left-2">F4</span>
|
||||
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f4-icon.png')] bg-no-repeat"></div>
|
||||
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/ingameUI/f4-icon.png')] bg-no-repeat"></div>
|
||||
</div>
|
||||
<div class="relative">
|
||||
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-elements/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
|
||||
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-elements/button-ui-frame-empty.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
|
||||
<span class="z-10 text-pixel absolute top-1 left-2">F5</span>
|
||||
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f5-icon.png')] bg-no-repeat"></div>
|
||||
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/ingameUI/f5-icon.png')] bg-no-repeat"></div>
|
||||
</div>
|
||||
<div class="relative">
|
||||
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-elements/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
|
||||
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-elements/button-ui-frame-empty.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
|
||||
<span class="z-10 text-pixel absolute top-1 left-2">F6</span>
|
||||
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f6-icon.png')] bg-no-repeat"></div>
|
||||
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/ingameUI/f6-icon.png')] bg-no-repeat"></div>
|
||||
</div>
|
||||
<div class="relative">
|
||||
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-elements/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
|
||||
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-elements/button-ui-frame-empty.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
|
||||
<span class="z-10 text-pixel absolute top-1 left-2">F7</span>
|
||||
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f7-icon.png')] bg-no-repeat"></div>
|
||||
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/ingameUI/f7-icon.png')] bg-no-repeat"></div>
|
||||
</div>
|
||||
<div class="relative">
|
||||
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-elements/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
|
||||
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-elements/button-ui-frame-empty.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
|
||||
<span class="z-10 text-pixel absolute top-1 left-2">F8</span>
|
||||
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f8-icon.png')] bg-no-repeat"></div>
|
||||
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/ingameUI/f8-icon.png')] bg-no-repeat"></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
@ -1,5 +1,5 @@
|
||||
<template>
|
||||
<div class="absolute left-[66px] top-4 bg-[url('/assets/ui-elements/ui-rect-border-4-corners.svg')] bg-no-repeat px-4 py-2 w-[181px] h-[26px] flex flex-col justify-between">
|
||||
<div class="absolute left-[66px] top-4 bg-[url('/assets/ui-elements/hud-ui-box.svg')] bg-no-repeat px-4 py-2 w-[181px] h-[26px] flex flex-col justify-between">
|
||||
<div class="w-full flex items-center gap-2">
|
||||
<label class="text-xs leading-3 text-pixel" for="hp">HP</label>
|
||||
<progress class="h-2 rounded-sm w-full max-w-44 appearance-none accent-green" id="hp" :value="gameStore.character?.hitpoints" max="100">{{ gameStore.character?.hitpoints }}%</progress>
|
||||
|
@ -5,8 +5,8 @@
|
||||
<p class="absolute w-full bottom-0 m-0 text-xs leading-6 text-white">Open menu</p>
|
||||
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
|
||||
</div>
|
||||
<a class="group-hover:cursor-pointer bg-[url('/assets/ui-elements/ui-border-4-corners.svg')] bg-no-repeat block w-[42px] h-[42px] relative">
|
||||
<img class="group-hover:drop-shadow-default w-6 h-5 mx-[9px] my-[11px] object-contain" draggable="false" src="/assets/icons/menu-icon.svg" />
|
||||
<a class="group-hover:cursor-pointer bg-[url('/assets/ui-elements/button-ui-box-textured.svg')] bg-no-repeat block w-[42px] h-[42px] relative">
|
||||
<img class="group-hover:drop-shadow-default w-6 h-5 mx-[9px] my-[11px] object-contain" draggable="false" src="/assets/icons/ingameUI/menu-icon.svg" />
|
||||
</a>
|
||||
</li>
|
||||
<li class="menu-item group relative" @click="gameStore.toggleCharacterProfile">
|
||||
@ -14,7 +14,7 @@
|
||||
<p class="absolute w-full bottom-0 m-0 text-xs leading-6 text-white">User Profile</p>
|
||||
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
|
||||
</div>
|
||||
<a class="group-hover:cursor-pointer bg-[url('/assets/ui-elements/ui-border-4-corners.svg')] bg-no-repeat block w-[42px] h-[42px] relative">
|
||||
<a class="group-hover:cursor-pointer bg-[url('/assets/ui-elements/button-ui-box-textured.svg')] bg-no-repeat block w-[42px] h-[42px] relative">
|
||||
<img class="group-hover:drop-shadow-default w-8 h-8 m-[5px] object-contain" draggable="false" src="/assets/avatar/default/head.png" />
|
||||
<p class="absolute bottom-0 -right-1.5 m-0 max-w-4 font-ui z-10 text-white text-[12px] leading-[6px] drop-shadow-pixel"><span class="font-ui text-white text-[8px] ml-0.5">LVL</span> {{ characterLevel }}</p>
|
||||
</a>
|
||||
@ -24,8 +24,8 @@
|
||||
<p class="absolute w-full bottom-0 m-0 text-xs leading-6 text-white">Open Chat</p>
|
||||
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
|
||||
</div>
|
||||
<a class="group-hover:bg-gray-800 bg-gray-900 group-hover:cursor-pointer border border-b-4 border-solid rounded border-gray-500 block w-[34px] h-[31px]">
|
||||
<img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/chat-icon.svg" />
|
||||
<a class="group-hover:bg-gray-800 bg-gray-900 group-hover:cursor-pointer border-2 border-solid rounded border-gray-500 block w-[34px] h-[31px]">
|
||||
<img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/ingameUI/chat-icon.svg" />
|
||||
</a>
|
||||
</li>
|
||||
<li class="menu-item group relative">
|
||||
@ -33,8 +33,8 @@
|
||||
<p class="absolute w-full bottom-0 m-0 text-xs leading-6 text-white">World map</p>
|
||||
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
|
||||
</div>
|
||||
<a class="group-hover:bg-gray-800 bg-gray-900 group-hover:cursor-pointer border border-b-4 border-solid rounded border-gray-500 block w-[34px] h-[31px]">
|
||||
<img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/map-icon.svg" />
|
||||
<a class="group-hover:bg-gray-800 bg-gray-900 group-hover:cursor-pointer border-2 border-solid rounded border-gray-500 block w-[34px] h-[31px]">
|
||||
<img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/ingameUI/map-icon.svg" />
|
||||
</a>
|
||||
</li>
|
||||
<li class="menu-item group relative">
|
||||
@ -42,8 +42,8 @@
|
||||
<p class="absolute w-full bottom-0 m-0 text-xs leading-6 text-white">Users</p>
|
||||
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
|
||||
</div>
|
||||
<a class="group-hover:bg-gray-800 bg-gray-900 group-hover:cursor-pointer border border-b-4 border-solid rounded border-gray-500 block w-[34px] h-[31px]">
|
||||
<img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/socials-icon.svg" />
|
||||
<a class="group-hover:bg-gray-800 bg-gray-900 group-hover:cursor-pointer border-2 border-solid rounded border-gray-500 block w-[34px] h-[31px]">
|
||||
<img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/ingameUI/socials-icon.svg" />
|
||||
</a>
|
||||
</li>
|
||||
</ul>
|
||||
|
@ -6,11 +6,11 @@
|
||||
<div class="absolute -bottom-3 left-1/2 -translate-x-1/2 flex gap-1">
|
||||
<button class="w-6 h-6 relative p-0">
|
||||
<img class="absolute w-3 h-3 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2" src="/assets/icons/plus-icon.svg" />
|
||||
<img class="w-full h-full" src="/assets/ui-elements/ui-border-4-corners.svg" />
|
||||
<img class="w-full h-full" src="/assets/ui-elements/button-ui-box-textured.svg" />
|
||||
</button>
|
||||
<button class="w-6 h-6 relative p-0">
|
||||
<img class="absolute w-3 h-3 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2" src="/assets/icons/minus-icon.svg" />
|
||||
<img class="w-full h-full" src="/assets/ui-elements/ui-border-4-corners.svg" />
|
||||
<img class="w-full h-full" src="/assets/ui-elements/button-ui-box-textured.svg" />
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
|
@ -11,7 +11,7 @@
|
||||
</div>
|
||||
<div class="flex gap-2.5">
|
||||
<button class="w-3.5 h-3.5 m-0 p-0 relative hover:rotate-180 transition-transform duration-300 ease-in-out">
|
||||
<img alt="close" draggable="false" src="/assets/icons/close-button-white.svg" class="w-full h-full" />
|
||||
<img alt="close" draggable="false" src="/assets/icons/modal/close-button-white.svg" class="w-full h-full" />
|
||||
</button>
|
||||
</div>
|
||||
<div class="flex sm:hidden gap-1.5 flex-wrap">
|
||||
|
@ -5,7 +5,7 @@
|
||||
<input class="input-field xs:min-w-[350px] min-w-64" id="username-login" v-model="username" type="text" name="username" placeholder="Username" required autofocus />
|
||||
<div class="relative">
|
||||
<input class="input-field xs:min-w-[350px] min-w-64" id="password-login" v-model="password" :type="showPassword ? 'text' : 'password'" name="password" placeholder="Password" required />
|
||||
<button type="button" @click.prevent="showPassword = !showPassword" :class="{ 'eye-open': showPassword }" class="bg-[url('/assets/icons/eye.svg')] p-0 absolute right-3 w-4 h-3 top-1/2 -translate-y-1/2 bg-no-repeat"></button>
|
||||
<button type="button" @click.prevent="showPassword = !showPassword" :class="{ 'eye-open': showPassword }" class="bg-[url('/assets/icons/eye.svg')] p-0 absolute right-3 w-5 h-4 top-1/2 -translate-y-1/2 bg-no-repeat bg-center"></button>
|
||||
</div>
|
||||
<span v-if="loginError" class="text-red-200 text-xs absolute top-full mt-1">{{ loginError }}</span>
|
||||
</div>
|
@ -59,10 +59,18 @@ async function newPasswordFunc() {
|
||||
newPasswordError.value = response.error
|
||||
return
|
||||
}
|
||||
window.location.href = '/'
|
||||
|
||||
gameStore.addNotification({
|
||||
title: 'Success',
|
||||
message: 'Password changed successfully'
|
||||
})
|
||||
|
||||
window.history.replaceState(null, '', window.location.pathname)
|
||||
emit('switchToLogin')
|
||||
}
|
||||
|
||||
function cancelNewPassword() {
|
||||
window.location.href = '/'
|
||||
window.history.replaceState(null, '', windowlocation.pathname)
|
||||
emit('switchToLogin')
|
||||
}
|
||||
</script>
|
@ -1,5 +1,5 @@
|
||||
<template>
|
||||
<Modal @modal:close="() => emit('close')" :modal-width="400" :modal-height="300" :is-resizable="false">
|
||||
<Modal :isModalOpen="true" :modal-width="400" :modal-height="300" :is-resizable="false" @modal:close="() => emit('close')">
|
||||
<template #modalHeader>
|
||||
<h3 class="m-0 font-medium shrink-0 text-white">Reset Password</h3>
|
||||
</template>
|
||||
@ -14,7 +14,13 @@
|
||||
</div>
|
||||
<div class="grid grid-flow-col justify-stretch gap-4">
|
||||
<button class="btn-empty py-1.5 px-4 min-w-24 inline-block" @click.stop="() => emit('close')">Cancel</button>
|
||||
<button class="btn-cyan py-1.5 px-4 min-w-24 inline-block" type="submit">Send mail</button>
|
||||
<button class="btn-cyan py-1.5 px-4 min-w-24 inline-flex items-center justify-center" type="submit">
|
||||
<svg v-if="isLoading" xmlns="http://www.w3.org/2000/svg" class="h-4 w-4 animate-spin mr-2" fill="none" viewBox="0 0 24 24">
|
||||
<circle class="opacity-25" cx="12" cy="12" r="10" stroke="currentColor" stroke-width="4"></circle>
|
||||
<path class="opacity-75" fill="currentColor" d="M4 12a8 8 0 018-8V0C5.373 0 0 5.373 0 12h4zm2 5.291A7.962 7.962 0 014 12H0c0 3.042 1.135 5.824 3 7.938l3-2.647z"></path>
|
||||
</svg>
|
||||
Send mail
|
||||
</button>
|
||||
</div>
|
||||
</form>
|
||||
</div>
|
||||
@ -23,17 +29,17 @@
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { onMounted, ref } from 'vue'
|
||||
import { ref } from 'vue'
|
||||
import { resetPassword } from '@/services/authentication'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import Modal from '@/components/utilities/Modal.vue'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
|
||||
const emit = defineEmits(['close'])
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const isLoading = ref(false)
|
||||
const email = ref('')
|
||||
const resetPasswordError = ref('')
|
||||
const isPasswordResetOpen = ref(false)
|
||||
|
||||
async function resetPasswordFunc() {
|
||||
// check if email is valid
|
||||
@ -42,14 +48,24 @@ async function resetPasswordFunc() {
|
||||
return
|
||||
}
|
||||
|
||||
isLoading.value = true
|
||||
|
||||
// send reset password event to server
|
||||
const response = await resetPassword(email.value)
|
||||
|
||||
if (response.success === undefined) {
|
||||
resetPasswordError.value = response.error
|
||||
isLoading.value = false
|
||||
return
|
||||
}
|
||||
|
||||
gameStore.addNotification({
|
||||
title: 'Success',
|
||||
message: 'Password reset email sent'
|
||||
})
|
||||
|
||||
isLoading.value = false
|
||||
|
||||
emit('close')
|
||||
}
|
||||
</script>
|
@ -1,80 +1,126 @@
|
||||
<template>
|
||||
<div class="bg-gray-900 relative">
|
||||
<div class="absolute bg-[url('/assets/shapes/select-screen-bg-shape.svg')] bg-no-repeat bg-center w-full h-full"></div>
|
||||
<div class="ui-wrapper h-dvh flex flex-col justify-center items-center gap-20 px-10 sm:px-20">
|
||||
<div class="relative max-lg:h-dvh flex flex-row-reverse">
|
||||
<div class="lg:bg-gradient-to-l bg-gradient-to-b from-gray-900 to-transparent w-full lg:w-1/2 h-[65dvh] lg:h-dvh absolute left-0 max-lg:bottom-0 lg:top-0 z-10"></div>
|
||||
<div class="bg-[url('/assets/login/login-bg.png')] opacity-20 w-full lg:w-1/2 h-[65dvh] lg:h-dvh absolute left-0 max-lg:bottom-0 lg:top-0 bg-no-repeat bg-cover bg-center grayscale"></div>
|
||||
<div class="bg-gray-900 z-20 w-full lg:w-1/2 h-[35dvh] lg:h-dvh relative"></div>
|
||||
<div class="max-lg:hidden absolute top-8 right-0 py-[18px] pr-[15px] pl-32 bg-gradient-to-r from-transparent to-cyan-900 z-20">
|
||||
<h2 class="text-white">CHARACTER SELECTION</h2>
|
||||
</div>
|
||||
<div class="ui-wrapper h-dvh w-[calc(100%_-_80px)] sm:w-[calc(100%_-_160px)] absolute flex flex-col justify-center items-center gap-8 lg:gap-14 px-10 sm:px-20 z-30">
|
||||
<div class="filler"></div>
|
||||
<div class="flex gap-14 w-full max-h-[650px] overflow-x-auto" v-if="!isLoading">
|
||||
<!-- CHARACTER LIST -->
|
||||
<div v-for="character in characters" :key="character.id" class="group first:ml-auto last:mr-auto m-4 w-[170px] h-[275px] flex flex-col shrink-0 relative shadow-character" :class="{ active: selected_character == character.id }">
|
||||
<img src="/assets/ui-elements/ui-box-outer.svg" class="absolute w-full h-full" alt="UI box outer" />
|
||||
<img src="/assets/ui-elements/ui-box-inner.svg" class="absolute left-2 bottom-2 w-[calc(100%_-_16px)] h-[calc(100%_-_40px)]" alt="UI box inner" />
|
||||
<input class="opacity-0 h-full w-full absolute m-0 z-10" type="radio" :id="character.id" name="character" :value="character.id" v-model="selected_character" />
|
||||
<label class="font-bold absolute left-1/2 top-4 max-w-32 -translate-x-1/2 -translate-y-1/2 text-center text-ellipsis overflow-hidden whitespace-nowrap drop-shadow-text" :for="character.id">{{ character.name }}</label>
|
||||
|
||||
<button
|
||||
class="delete bg-red w-8 h-8 p-[3px] rounded-full absolute -right-4 top-0 -translate-y-1/2 z-10 border-2 border-solid border-white hover:bg-red-300"
|
||||
@click="
|
||||
() => {
|
||||
deletingCharacter = character
|
||||
}
|
||||
"
|
||||
>
|
||||
<img draggable="false" src="/assets/icons/trashcan.svg" />
|
||||
</button>
|
||||
|
||||
<div class="sprite-container flex flex-col items-center m-auto">
|
||||
<img class="drop-shadow-20" draggable="false" src="/assets/avatar/default/0.png" />
|
||||
</div>
|
||||
<span class="absolute bottom-6 w-full text-center translate-y-1/2 z-10">Lvl. {{ character.level }}</span>
|
||||
<div class="selected-character group-[.active]:max-w-[170px] absolute max-w-0 w-4/6 h-[3px] bg-gray-500 rounded-[3px] left-1/2 -bottom-4 -translate-x-1/2 transition-all ease-in-out duration-300"></div>
|
||||
<div class="w-2/3 max-w-[860px]" v-if="!isLoading">
|
||||
<div class="mb-5 flex flex-col gap-1">
|
||||
<h1 class="text-white font-bold">SELECT CHARACTER TO PLAY</h1>
|
||||
<p class="m-0">Maximum of 4 characters can be created per player</p>
|
||||
</div>
|
||||
|
||||
<div class="character new-character first:ml-auto mr-auto m-4 w-[170px] h-[275px] flex flex-col shrink-0 rounded-2xl relative bg-gray-500/50 bg-no-repeat shadow-character" v-if="characters.length < 4">
|
||||
<button class="h-full w-full py-10 flex flex-col justify-between" @click="isModalOpen = true">
|
||||
<div class="filler"></div>
|
||||
<img class="w-24 h-24 m-auto" draggable="false" src="/assets/icons/plus-icon.svg" />
|
||||
<span class="self-center text-base absolute bottom-5 w-full text-center translate-y-1/2 z-10">Create new</span>
|
||||
</button>
|
||||
<div class="flex w-full max-lg:flex-col lg:h-[400px] border border-solid border-gray-500 rounded-md rounded-tl-none bg-gray">
|
||||
<div class="lg:min-w-[285px] max-lg:min-h-[383px] lg:w-1/3 h-full bg-[url('/assets/ui-texture.png')] bg-no-repeat bg-cover bg-center border-0 max-lg:border-b lg:border-r border-solid border-gray-500 max-lg:rounded-tr-md lg:rounded-bl-md relative">
|
||||
<div class="absolute right-full -top-px flex gap-1 flex-col">
|
||||
<div
|
||||
v-for="character in characters"
|
||||
:key="character.id"
|
||||
class="character relative rounded-l border border-solid border-gray-500 w-9 h-[50px] bg-[url('/assets/ui-texture.png')] after:absolute after:w-full after:h-px after:bg-gray-500"
|
||||
:class="{ active: selectedCharacterId == character.id }"
|
||||
>
|
||||
<img src="/assets/avatar/default/head.png" class="w-9 h-9 object-contain absolute top-1/2 -translate-y-1/2" alt="Player head" />
|
||||
<input class="h-full w-full absolute m-0 z-10 hover:cursor-pointer focus-visible:outline-offset-0" type="radio" name="character" :value="character.id" v-model="selectedCharacterId" />
|
||||
</div>
|
||||
<div class="character relative rounded-l border border-solid border-gray-500 w-9 h-[50px] bg-[url('/assets/ui-texture.png')]" :class="{ active: characters.length == 0 }" v-if="characters.length < 4">
|
||||
<button class="p-0 h-full w-full flex flex-col justify-between focus-visible:outline-offset-0" @click="isCreateNewCharacterModalOpen = true">
|
||||
<img class="w-6 h-6 object-contain absolute top-1/2 left-1/2 -translate-y-1/2 -translate-x-1/2" draggable="false" src="/assets/icons/plus-icon.svg" />
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
<div class="py-6 px-8 h-[calc(100%_-_48px)] flex flex-col items-center gap-6 justify-center" v-if="selectedCharacterId">
|
||||
<input class="input-field w-[158px]" type="text" name="name" :placeholder="characters.find((c) => c.id == selectedCharacterId)?.name" />
|
||||
<div class="flex flex-col gap-4 items-center">
|
||||
<div class="flex flex-col gap-3">
|
||||
<div class="bg-[url('/assets/ui-elements/character-select-ui-shape.svg')] w-[190px] h-52 bg-no-repeat bg-center flex items-center justify-between">
|
||||
<button class="ml-6 w-4 h-8 p-0">
|
||||
<img src="/assets/icons/triangle-icon.svg" class="w-3 h-3.5 m-auto" alt="Arrow left" />
|
||||
</button>
|
||||
<img class="w-12 object-contain mb-3.5" src="/assets/avatar/default/0.png" alt="Player avatar" />
|
||||
<button class="mr-6 w-4 h-8 p-0">
|
||||
<img src="/assets/icons/triangle-icon.svg" class="w-3 h-3.5 -scale-x-100" alt="Arrow right" />
|
||||
</button>
|
||||
</div>
|
||||
<!-- <div class="flex justify-between w-[190px]">-->
|
||||
<!-- <!– TODO: replace with color swatches –>-->
|
||||
<!-- <button v-for="n in 9" class="w-4 h-4 rounded-sm bg-white"></button>-->
|
||||
<!-- </div>-->
|
||||
</div>
|
||||
<!-- TODO: update gender on (selected) character -->
|
||||
<div class="flex justify-between w-[190px]">
|
||||
<button class="btn-empty flex gap-2" :class="{ selected: characters.find((c) => c.id == selectedCharacterId)?.characterType?.gender === 'MALE' }">
|
||||
<img src="/assets/icons/male-icon.svg" class="w-4 h-4 m-auto" alt="Male symbol" />
|
||||
<span class="text-white">Male</span>
|
||||
</button>
|
||||
<button class="btn-empty flex gap-2" :class="{ selected: characters.find((c) => c.id == selectedCharacterId)?.characterType?.gender === 'FEMALE' }">
|
||||
<img src="/assets/icons/male-icon.svg" class="w-4 h-4 m-auto" alt="Male symbol" />
|
||||
<span class="text-white">Female</span>
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="flex-1 lg:w-2/3 max-lg:min-h-[212px] h-full bg-[url('/assets/ui-texture.png')] bg-no-repeat bg-cover bg-center max-lg:rounded-bl-md rounded-r-md">
|
||||
<div class="py-6 px-8 h-[calc(100%_-_48px)] flex flex-col items-center gap-10" v-if="selectedCharacterId">
|
||||
<div class="flex flex-col gap-3 w-full">
|
||||
<span class="text-sm">Hairstyle</span>
|
||||
<div class="flex gap-2 flex-wrap max-h-20 overflow-y-auto scrollbar">
|
||||
<div
|
||||
class="hair-deselect relative flex justify-center items-center bg-gray border border-solid border-gray-500 w-[18px] h-[18px] p-2 rounded-sm hover:bg-gray-500 hover:border-gray-400 focus-visible:outline-none focus-visible:border-white focus-visible:bg-cyan has-[:checked]:bg-cyan has-[:checked]:border-transparent"
|
||||
>
|
||||
<img src="/assets/icons/x-button-gray.svg" class="w-4 h-4" alt="Empty button" />
|
||||
<input type="radio" name="hair" :value="null" v-model="selectedHairId" class="h-full w-full absolute left-0 top-0 m-0 z-10 hover:cursor-pointer focus-visible:outline-offset-0 focus-visible:outline-white" />
|
||||
</div>
|
||||
<!-- TODO #255: make radio button so we can set a value, do the same with swatches -->
|
||||
<div
|
||||
v-for="hair in characterHairs"
|
||||
class="relative flex justify-center items-center bg-gray border border-solid border-gray-500 w-[18px] h-[18px] p-2 rounded-sm hover:bg-gray-500 hover:border-gray-400 focus-visible:outline-none focus-visible:border-gray-300 focus-visible:bg-gray-500 has-[:checked]:bg-cyan has-[:checked]:border-transparent"
|
||||
>
|
||||
<img class="w-4 h-4" :src="config.server_endpoint + '/assets/sprites/' + hair.spriteId + '/front.png'" alt="Hair sprite" />
|
||||
<input type="radio" name="hair" :value="hair.id" v-model="selectedHairId" class="h-full w-full absolute left-0 top-0 m-0 z-10 hover:cursor-pointer focus-visible:outline-offset-0 focus-visible:outline-white" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="flex flex-col gap-3 w-full">
|
||||
<span class="text-sm">Hair color</span>
|
||||
<div class="flex gap-2 flex-wrap">
|
||||
<!-- TODO: replace with hair colors -->
|
||||
<input type="radio" name="hair-color" v-for="n in 10" class="bg-red w-6 h-6 m-0 rounded-sm hover:cursor-pointer checked:outline checked:outline-1 checked:outline-white" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div v-else>
|
||||
<img class="w-20 invert-80" src="/assets/icons/loading-icon1.svg" />
|
||||
</div>
|
||||
|
||||
<div class="button-wrapper flex gap-8" v-if="!isLoading">
|
||||
<button
|
||||
class="btn-red py-2 pr-2.5 pl-8 min-w-24 relative rounded text-xl flex gap-4 items-center transition-all ease-in-out duration-200 hover:gap-5 disabled:bg-red/50 disabled:hover:bg-opacity-50 disabled:cursor-not-allowed disabled:hover:gap-[15px]"
|
||||
@click.stop="gameStore.disconnectSocket()"
|
||||
>
|
||||
<img class="h-8 drop-shadow-20 rotate-180" draggable="false" src="/assets/icons/arrow.svg" alt="Logout icon" />
|
||||
</button>
|
||||
<button
|
||||
class="btn-cyan py-2 px-2.5 pl-8 min-w-24 relative rounded text-xl flex gap-4 items-center transition-all ease-in-out duration-200 hover:gap-5 disabled:bg-cyan-800 disabled:hover:bg-opacity-50 disabled:cursor-not-allowed disabled:hover:gap-[15px]"
|
||||
:disabled="!selected_character"
|
||||
@click="select_character()"
|
||||
>
|
||||
PLAY
|
||||
<img class="h-8 drop-shadow-20" draggable="false" src="/assets/icons/arrow.svg" alt="Play icon" />
|
||||
</button>
|
||||
<div class="w-2/3 button-wrapper flex self-center justify-center lg:justify-end gap-4 max-w-[860px]" v-if="!isLoading">
|
||||
<button class="btn-empty min-w-48" @click.stop="gameStore.disconnectSocket()">Back</button>
|
||||
<button class="btn-cyan min-w-48 disabled:bg-cyan-800 disabled:cursor-not-allowed" :disabled="!selectedCharacterId" @click="loginWithCharacter()">Play now</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- CREATE CHARACTER MODAL -->
|
||||
<Modal :isModalOpen="isModalOpen" @modal:close="isModalOpen = false" :modal-width="430" :modal-height="275">
|
||||
<Modal :isModalOpen="isCreateNewCharacterModalOpen" @modal:close="isCreateNewCharacterModalOpen = false" :modal-width="430" :modal-height="275">
|
||||
<template #modalHeader>
|
||||
<h3 class="m-0 font-medium text-white">Create your character</h3>
|
||||
</template>
|
||||
|
||||
<template #modalBody>
|
||||
<div class="p-4 h-[calc(100%_-_32px)]">
|
||||
<form method="post" @submit.prevent="create" class="h-full flex flex-col justify-between">
|
||||
<form method="post" @submit.prevent="createCharacter" class="h-full flex flex-col justify-between">
|
||||
<div class="form-field-full">
|
||||
<label for="name" class="text-white">Nickname</label>
|
||||
<input class="input-field" v-model="name" name="name" id="name" placeholder="Enter a nickname.." />
|
||||
<input class="input-field" v-model="newCharacterName" name="name" id="name" placeholder="Enter a nickname..." />
|
||||
</div>
|
||||
<div class="grid grid-flow-col justify-stretch gap-4">
|
||||
<button type="button" class="btn-empty py-1.5 px-4 inline-block" @click.prevent="isModalOpen = false">Cancel</button>
|
||||
<button type="button" class="btn-empty py-1.5 px-4 inline-block" @click.prevent="isCreateNewCharacterModalOpen = false">Cancel</button>
|
||||
<button class="btn-cyan py-1.5 px-4 inline-block" type="submit">Create</button>
|
||||
</div>
|
||||
</form>
|
||||
@ -83,7 +129,7 @@
|
||||
</Modal>
|
||||
|
||||
<!-- DELETE CHARACTER MODAL -->
|
||||
<ConfirmationModal v-if="deletingCharacter != null" :confirm-function="delete_character.bind(this, deletingCharacter.id)" :cancel-function="(() => (deletingCharacter = null)).bind(this)" confirm-button-text="Delete">
|
||||
<ConfirmationModal v-if="deletingCharacter != null" :confirm-function="deleteCharacter.bind(this, deletingCharacter.id)" :cancel-function="(() => (deletingCharacter = null)).bind(this)" confirm-button-text="Delete">
|
||||
<template #modalHeader>
|
||||
<h3 class="m-0 font-medium text-white">Delete character?</h3>
|
||||
</template>
|
||||
@ -97,57 +143,72 @@
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import config from '@/config'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { onBeforeUnmount, onMounted, ref } from 'vue'
|
||||
import { onBeforeUnmount, ref, watch } from 'vue'
|
||||
import Modal from '@/components/utilities/Modal.vue'
|
||||
import { type Character as CharacterT } from '@/types'
|
||||
import { type Character as CharacterT, type CharacterHair } from '@/types'
|
||||
import ConfirmationModal from '@/components/utilities/ConfirmationModal.vue'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const isLoading = ref(true)
|
||||
const characters = ref([] as CharacterT[])
|
||||
const isLoading = ref<boolean>(true)
|
||||
const characters = ref<CharacterT[]>([])
|
||||
const deletingCharacter = ref(null as CharacterT | null)
|
||||
const selectedCharacterId = ref<number | null>(null)
|
||||
const isCreateNewCharacterModalOpen = ref<boolean>(false)
|
||||
const newCharacterName = ref<string>('')
|
||||
const characterHairs = ref<CharacterHair[]>([])
|
||||
const selectedHairId = ref<number | null>(null)
|
||||
|
||||
// Fetch characters
|
||||
setTimeout(() => {
|
||||
gameStore.connection?.emit('character:list')
|
||||
}, 750)
|
||||
|
||||
gameStore.connection?.on('character:list', (data: any) => {
|
||||
characters.value = data
|
||||
})
|
||||
isLoading.value = false
|
||||
|
||||
onMounted(async () => {
|
||||
// wait 0.75 sec
|
||||
setTimeout(() => {
|
||||
gameStore.connection?.emit('character:list')
|
||||
isLoading.value = false
|
||||
}, 750)
|
||||
// Fetch hairs
|
||||
// @TODO: This is hacky, we should have a better way to do this
|
||||
gameStore.connection?.emit('character:hair:list', {}, (data: CharacterHair[]) => {
|
||||
characterHairs.value = data
|
||||
})
|
||||
})
|
||||
|
||||
// Select character logics
|
||||
const selected_character = ref(null)
|
||||
function select_character() {
|
||||
if (!selected_character.value) return
|
||||
deletingCharacter.value = null
|
||||
gameStore.connection?.emit('character:connect', { character_id: selected_character.value })
|
||||
function loginWithCharacter() {
|
||||
if (!selectedCharacterId.value) return
|
||||
|
||||
gameStore.connection?.emit('character:connect', {
|
||||
characterId: selectedCharacterId.value,
|
||||
characterHairId: selectedHairId.value
|
||||
})
|
||||
gameStore.connection?.on('character:connect', (data: CharacterT) => gameStore.setCharacter(data))
|
||||
}
|
||||
|
||||
// Delete character logics
|
||||
function delete_character(character_id: number) {
|
||||
if (!character_id) return
|
||||
function deleteCharacter(characterId: number) {
|
||||
if (!characterId) return
|
||||
deletingCharacter.value = null
|
||||
gameStore.connection?.emit('character:delete', { character_id: character_id })
|
||||
gameStore.connection?.emit('character:delete', { characterId: characterId })
|
||||
}
|
||||
|
||||
// Create character logics
|
||||
const isModalOpen = ref(false)
|
||||
const name = ref('')
|
||||
function create() {
|
||||
function createCharacter() {
|
||||
gameStore.connection?.on('character:create:success', (data: CharacterT) => {
|
||||
gameStore.setCharacter(data)
|
||||
isModalOpen.value = false
|
||||
isCreateNewCharacterModalOpen.value = false
|
||||
})
|
||||
gameStore.connection?.emit('character:create', { name: name.value })
|
||||
gameStore.connection?.emit('character:create', { name: newCharacterName.value })
|
||||
}
|
||||
|
||||
// Watch changes for selected character and update hairs
|
||||
watch(selectedCharacterId, (characterId) => {
|
||||
if (!characterId) return
|
||||
selectedHairId.value = characters.value.find((c) => c.id == characterId)?.characterHairId ?? null
|
||||
})
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
gameStore.connection?.off('character:list')
|
||||
gameStore.connection?.off('character:connect')
|
||||
|
@ -5,7 +5,7 @@
|
||||
<Menu />
|
||||
<Hud />
|
||||
<Hotkeys />
|
||||
<Minimap />
|
||||
<Clock />
|
||||
<Zone />
|
||||
<Chat />
|
||||
<ExpBar />
|
||||
@ -25,12 +25,13 @@ import { useGameStore } from '@/stores/gameStore'
|
||||
import Menu from '@/components/gui/Menu.vue'
|
||||
import ExpBar from '@/components/gui/ExpBar.vue'
|
||||
import Hud from '@/components/gui/Hud.vue'
|
||||
import Zone from '@/components/zone/Zone.vue'
|
||||
import Zone from '@/components/game/zone/Zone.vue'
|
||||
import Hotkeys from '@/components/gui/Hotkeys.vue'
|
||||
import Chat from '@/components/gui/Chat.vue'
|
||||
import CharacterProfile from '@/components/gui/CharacterProfile.vue'
|
||||
import Effects from '@/components/Effects.vue'
|
||||
import Minimap from '@/components/gui/Minimap.vue'
|
||||
// import Minimap from '@/components/gui/Minimap.vue'
|
||||
import Clock from '@/components/gui/Clock.vue'
|
||||
import AwaitLoaderPlugin from 'phaser3-rex-plugins/plugins/awaitloader-plugin'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
|
@ -8,17 +8,17 @@
|
||||
<div class="h-dvh flex items-center lg:justify-center flex-col px-8 max-lg:pt-20">
|
||||
<img src="/assets/login/sq-logo-v1.svg" class="mb-10" alt="Sylvan Quest logo" />
|
||||
<div class="relative">
|
||||
<img src="/assets/ui-elements/ui-box-outer.svg" class="absolute w-full h-full" alt="UI box outer" />
|
||||
<img src="/assets/ui-elements/ui-box-inner.svg" class="absolute left-2 top-2 w-[calc(100%_-_16px)] h-[calc(100%_-_16px)] max-lg:hidden" alt="UI box inner" />
|
||||
<img src="/assets/ui-elements/login-ui-box-outer.svg" class="absolute w-full h-full" alt="UI box outer" />
|
||||
<img src="/assets/ui-elements/login-ui-box-inner.svg" class="absolute left-2 top-2 w-[calc(100%_-_16px)] h-[calc(100%_-_16px)] max-lg:hidden" alt="UI box inner" />
|
||||
|
||||
<!-- Login Form -->
|
||||
<LoginForm v-if="currentForm === 'login' && !doesUrlHaveToken" @openResetPasswordModal="() => (isPasswordResetFormShown = true)" @switchToRegister="currentForm = 'register'" />
|
||||
|
||||
<!-- Register Form -->
|
||||
<RegisterForm v-if="currentForm === 'register' && !doesUrlHaveToken" @switchToLogin="currentForm = 'login'" />
|
||||
<RegisterForm v-if="currentForm === 'register' && !doesUrlHaveToken" @switchToLogin="switchToLogin" />
|
||||
|
||||
<!-- New Password Form -->
|
||||
<NewPasswordForm v-if="doesUrlHaveToken" @switchToLogin="currentForm = 'login'" />
|
||||
<NewPasswordForm v-if="doesUrlHaveToken" @switchToLogin="switchToLogin" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@ -29,17 +29,22 @@
|
||||
import { onMounted, ref } from 'vue'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useCookies } from '@vueuse/integrations/useCookies'
|
||||
import LoginForm from '@/components/screens/partials/login/LoginForm.vue'
|
||||
import RegisterForm from '@/components/screens/partials/login/RegisterForm.vue'
|
||||
import NewPasswordForm from '@/components/screens/partials/login/NewPasswordForm.vue'
|
||||
import ResetPassword from '@/components/utilities/ResetPassword.vue'
|
||||
import LoginForm from '@/components/login/LoginForm.vue'
|
||||
import RegisterForm from '@/components/login/RegisterForm.vue'
|
||||
import NewPasswordForm from '@/components/login/NewPasswordForm.vue'
|
||||
import ResetPassword from '@/components/login/ResetPasswordModal.vue'
|
||||
|
||||
const isPasswordResetFormShown = ref(false)
|
||||
const doesUrlHaveToken = window.location.hash.includes('#')
|
||||
const doesUrlHaveToken = ref(window.location.hash !== '')
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const currentForm = ref('login')
|
||||
|
||||
function switchToLogin() {
|
||||
currentForm.value = 'login'
|
||||
doesUrlHaveToken.value = false
|
||||
}
|
||||
|
||||
// automatic login because of development
|
||||
onMounted(async () => {
|
||||
const token = useCookies().get('token')
|
||||
|
@ -2,7 +2,7 @@
|
||||
<div class="flex justify-center items-center h-dvh relative">
|
||||
<Game :config="gameConfig" @create="createGame">
|
||||
<Scene name="main" @preload="preloadScene" @create="createScene">
|
||||
<ZoneEditor :key="JSON.stringify(`${zoneEditorStore.zone?.id}_${zoneEditorStore.zone?.createdAt}_${zoneEditorStore.zone?.updatedAt}`)" />
|
||||
<ZoneEditor :key="JSON.stringify(`${zoneEditorStore.zone?.id}_${zoneEditorStore.zone?.createdAt}_${zoneEditorStore.zone?.updatedAt ?? ''}`)" />
|
||||
</Scene>
|
||||
</Game>
|
||||
</div>
|
||||
|
@ -1,6 +1,6 @@
|
||||
<template>
|
||||
<div class="mb-4 flex flex-col gap-3">
|
||||
<div @click="toggle" class="p-3 bg-gray-100 bg-opacity-50 rounded hover:bg-gray-200 text-white font-default cursor-pointer">
|
||||
<div @click="toggle" class="p-3 bg-gray-300 bg-opacity-50 rounded hover:bg-gray-400 text-white font-default cursor-pointer">
|
||||
<slot name="header" />
|
||||
</div>
|
||||
<transition enter-active-class="transition-all duration-300 ease-in-out" leave-active-class="transition-all duration-300 ease-in-out" enter-from-class="opacity-0 max-h-0" enter-to-class="opacity-100 max-h-96" leave-from-class="opacity-100 max-h-96" leave-to-class="opacity-0 max-h-0">
|
||||
|
23
src/components/utilities/BackgroundImageLoader.vue
Normal file
@ -0,0 +1,23 @@
|
||||
<template>
|
||||
<div style="display: none">
|
||||
<img v-for="(url, index) in imageUrls" :key="index" :src="url" alt="" @load="handleImageLoad(index)" @error="handleImageError(index)" />
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { ref } from 'vue'
|
||||
|
||||
// Internal array of images to preload
|
||||
const imageUrls = ref<string[]>(['/assets/ui-elements/button-ui-box-textured.svg', '/assets/ui-elements/button-ui-frame-empty.svg', '/assets/ui-elements/button-ui-box-textured-small.svg'])
|
||||
|
||||
const loadedImages = ref<Set<number>>(new Set())
|
||||
|
||||
const handleImageLoad = (index: number) => {
|
||||
loadedImages.value.add(index)
|
||||
console.log(`Image ${index} loaded:`, imageUrls.value[index])
|
||||
}
|
||||
|
||||
const handleImageError = (index: number) => {
|
||||
console.log(`Image ${index} failed to load:`, imageUrls.value[index])
|
||||
}
|
||||
</script>
|
@ -8,14 +8,59 @@ import { onBeforeUnmount, ref } from 'vue'
|
||||
import { usePointerHandlers } from '@/composables/usePointerHandlers'
|
||||
import { useCameraControls } from '@/composables/useCameraControls'
|
||||
|
||||
// Types
|
||||
type WayPoint = { visible: boolean; x: number; y: number }
|
||||
|
||||
// Props
|
||||
const props = defineProps<{ layer: Phaser.Tilemaps.TilemapLayer }>()
|
||||
|
||||
// Constants
|
||||
const ZOOM_SETTINGS = {
|
||||
WHEEL_FACTOR: 0.005,
|
||||
KEY_FACTOR: 0.3,
|
||||
MIN: 1,
|
||||
MAX: 3
|
||||
} as const
|
||||
|
||||
// Setup
|
||||
const scene = useScene()
|
||||
|
||||
const waypoint = ref({ visible: false, x: 0, y: 0 })
|
||||
|
||||
const waypoint = ref<WayPoint>({ visible: false, x: 0, y: 0 })
|
||||
const { camera } = useCameraControls(scene)
|
||||
const { setupPointerHandlers, cleanupPointerHandlers } = usePointerHandlers(scene, props.layer, waypoint, camera)
|
||||
|
||||
// Handlers
|
||||
function handleScrollZoom(pointer: Phaser.Input.Pointer) {
|
||||
if (!(pointer.event instanceof WheelEvent && pointer.event.shiftKey)) return
|
||||
|
||||
const zoomLevel = Phaser.Math.Clamp(
|
||||
camera.zoom - pointer.event.deltaY * ZOOM_SETTINGS.WHEEL_FACTOR,
|
||||
ZOOM_SETTINGS.MIN,
|
||||
ZOOM_SETTINGS.MAX
|
||||
)
|
||||
camera.setZoom(zoomLevel)
|
||||
}
|
||||
|
||||
function handleKeyComboZoom(event: { keyCodes: number[] }) {
|
||||
const deltaY = event.keyCodes[1] === 38 ? 1 : -1 // 38 is Up, 40 is Down
|
||||
const zoomLevel = Phaser.Math.Clamp(
|
||||
camera.zoom + deltaY * ZOOM_SETTINGS.KEY_FACTOR,
|
||||
ZOOM_SETTINGS.MIN,
|
||||
ZOOM_SETTINGS.MAX
|
||||
)
|
||||
camera.setZoom(zoomLevel)
|
||||
}
|
||||
|
||||
// Event setup
|
||||
setupPointerHandlers()
|
||||
onBeforeUnmount(cleanupPointerHandlers)
|
||||
</script>
|
||||
scene.input.keyboard?.createCombo([16, 38], { resetOnMatch: true }) // Shift + Up
|
||||
scene.input.keyboard?.createCombo([16, 40], { resetOnMatch: true }) // Shift + Down
|
||||
scene.input.keyboard?.on('keycombomatch', handleKeyComboZoom)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_WHEEL, handleScrollZoom)
|
||||
|
||||
// Cleanup
|
||||
onBeforeUnmount(() => {
|
||||
cleanupPointerHandlers()
|
||||
scene.input.keyboard?.off('keycombomatch')
|
||||
scene.input.off(Phaser.Input.Events.POINTER_WHEEL, handleScrollZoom)
|
||||
})
|
||||
</script>
|
@ -3,27 +3,40 @@
|
||||
<div v-if="isModalOpenRef" class="fixed border-solid border-2 border-gray-500 z-50 flex flex-col backdrop-blur-sm shadow-lg" :style="modalStyle">
|
||||
<!-- Header -->
|
||||
<div @mousedown="startDrag" class="cursor-move p-2.5 flex justify-between items-center border-solid border-0 border-b border-gray-500 relative">
|
||||
<div class="rounded-t absolute w-full h-full top-0 left-0 bg-[url('/assets/ui-texture.png')] bg-no-repeat bg-center bg-cover opacity-90" />
|
||||
<div
|
||||
:class="{
|
||||
'bg-[url(/assets/ui-texture.png)] bg-no-repeat bg-center bg-cover opacity-90': bgStyle === 'textured',
|
||||
'bg-gray-700': bgStyle !== 'textured'
|
||||
}"
|
||||
class="rounded-t absolute w-full h-full top-0 left-0"
|
||||
/>
|
||||
<div class="relative z-10">
|
||||
<slot name="modalHeader" />
|
||||
</div>
|
||||
<div class="flex gap-2.5">
|
||||
<button v-if="canFullScreen" @click="toggleFullScreen" class="w-5 h-5 m-0 p-0 relative hover:scale-110 transition-transform duration-300 ease-in-out">
|
||||
<img :alt="isFullScreen ? 'exit full-screen' : 'full-screen'" :src="isFullScreen ? '/assets/icons/minimize.svg' : '/assets/icons/increase-size-option.svg'" class="w-3.5 h-3.5 invert" draggable="false" />
|
||||
<img :alt="isFullScreen ? 'exit full-screen' : 'full-screen'" :src="isFullScreen ? '/assets/icons/modal/minimize.svg' : '/assets/icons/modal/increase-size-option.svg'" class="w-3.5 h-3.5 invert" draggable="false" />
|
||||
</button>
|
||||
<button v-if="closable" @click="emit('modal:close')" class="w-3.5 h-3.5 m-0 p-0 relative hover:rotate-180 transition-transform duration-300 ease-in-out">
|
||||
<img alt="close" src="/assets/icons/close-button-white.svg" class="w-full h-full" draggable="false" />
|
||||
<img alt="close" src="/assets/icons/modal/close-button-white.svg" class="w-full h-full" draggable="false" />
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Body -->
|
||||
<div class="overflow-hidden grow relative">
|
||||
<div class="rounded-b absolute w-full h-full top-0 left-0 bg-[url('/assets/ui-texture.png')] bg-no-repeat bg-cover bg-center opacity-90" />
|
||||
<div
|
||||
:class="{
|
||||
'bg-[url(/assets/ui-texture.png)] bg-no-repeat bg-center bg-cover opacity-90': bgStyle === 'textured',
|
||||
'bg-gray-800': bgStyle === 'dark',
|
||||
'bg-gray-700': bgStyle === 'none'
|
||||
}"
|
||||
class="rounded-b absolute w-full h-full top-0 left-0"
|
||||
/>
|
||||
<div class="relative z-10 h-full">
|
||||
<slot name="modalBody" />
|
||||
</div>
|
||||
<img v-if="isResizable && !isFullScreen" src="/assets/icons/resize-icon.svg" alt="resize" class="absolute z-10 bottom-0 right-0 w-5 h-5 cursor-nwse-resize" @mousedown="startResize" />
|
||||
<img v-if="isResizable && !isFullScreen" src="/assets/icons/modal/resize-icon.svg" alt="resize" class="absolute z-10 bottom-0 right-0 w-5 h-5 cursor-nwse-resize" @mousedown="startResize" />
|
||||
</div>
|
||||
</div>
|
||||
</Teleport>
|
||||
@ -36,11 +49,13 @@ interface ModalProps {
|
||||
isModalOpen: boolean
|
||||
closable?: boolean
|
||||
isResizable?: boolean
|
||||
isFullScreen?: boolean
|
||||
canFullScreen?: boolean
|
||||
modalPositionX?: number
|
||||
modalPositionY?: number
|
||||
modalWidth?: number
|
||||
modalHeight?: number
|
||||
bgStyle?: string
|
||||
}
|
||||
|
||||
interface Position {
|
||||
@ -54,11 +69,13 @@ const props = withDefaults(defineProps<ModalProps>(), {
|
||||
isModalOpen: false,
|
||||
closable: true,
|
||||
isResizable: true,
|
||||
isFullScreen: false,
|
||||
canFullScreen: false,
|
||||
modalPositionX: 0,
|
||||
modalPositionY: 0,
|
||||
modalWidth: 500,
|
||||
modalHeight: 280
|
||||
modalHeight: 280,
|
||||
bgStyle: 'textured'
|
||||
})
|
||||
|
||||
const emit = defineEmits<{
|
||||
@ -73,7 +90,7 @@ const x = ref(0)
|
||||
const y = ref(0)
|
||||
const isResizing = ref(false)
|
||||
const isDragging = ref(false)
|
||||
const isFullScreen = ref(false)
|
||||
const isFullScreen = ref(props.isFullScreen)
|
||||
|
||||
const minDimensions = {
|
||||
width: 200,
|
||||
|
@ -1,15 +0,0 @@
|
||||
<template>
|
||||
<Character v-for="item in zoneStore.characters" :key="item.id" :layer="tilemap" :character="item" />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import Character from '@/components/sprites/Character.vue'
|
||||
import { useZoneStore } from '@/stores/zoneStore'
|
||||
import { calculateIsometricDepth } from '@/composables/zoneComposable'
|
||||
|
||||
const zoneStore = useZoneStore()
|
||||
|
||||
const props = defineProps<{
|
||||
tilemap: Phaser.Tilemaps.Tilemap
|
||||
}>()
|
||||
</script>
|
@ -57,6 +57,8 @@ export async function loadTexture(scene: Phaser.Scene, assetData: AssetDataT): P
|
||||
}
|
||||
|
||||
export async function loadSpriteTextures(scene: Phaser.Scene, sprite: Sprite) {
|
||||
if (!sprite) return
|
||||
|
||||
const sprite_actions = await fetch(config.server_endpoint + '/assets/list_sprite_actions/' + sprite?.id).then((response) => response.json())
|
||||
for await (const sprite_action of sprite_actions) {
|
||||
await loadTexture(scene, {
|
||||
@ -72,12 +74,15 @@ export async function loadSpriteTextures(scene: Phaser.Scene, sprite: Sprite) {
|
||||
// If the sprite is not animated, skip
|
||||
if (!sprite_action.isAnimated) continue
|
||||
|
||||
// Check if animation already exists
|
||||
if (scene.anims.get(sprite_action.key)) continue
|
||||
|
||||
// Add the animation to the scene
|
||||
const anim = scene.textures.get(sprite_action.key)
|
||||
scene.textures.addSpriteSheet(sprite_action.key, anim, { frameWidth: sprite_action.frameWidth ?? 0, frameHeight: sprite_action.frameHeight ?? 0 })
|
||||
scene.anims.create({
|
||||
key: sprite_action.key,
|
||||
frameRate: 7,
|
||||
frameRate: 7, // TODO | 262 : Allow configuring frame rate
|
||||
frames: scene.anims.generateFrameNumbers(sprite_action.key, { start: 0, end: sprite_action.frameCount! - 1 }),
|
||||
repeat: -1
|
||||
})
|
||||
|
@ -48,7 +48,7 @@ export function useGamePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilema
|
||||
if (distance <= dragThreshold) {
|
||||
const pointerTile = getTile(layer, pointer.worldX, pointer.worldY)
|
||||
if (pointerTile) {
|
||||
gameStore.connection?.emit('character:initMove', {
|
||||
gameStore.connection?.emit('character:move', {
|
||||
positionX: pointerTile.x,
|
||||
positionY: pointerTile.y
|
||||
})
|
||||
@ -58,27 +58,16 @@ export function useGamePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilema
|
||||
gameStore.setPlayerDraggingCamera(false)
|
||||
}
|
||||
|
||||
function handleZoom(pointer: Phaser.Input.Pointer) {
|
||||
if (pointer.event instanceof WheelEvent && pointer.event.shiftKey) {
|
||||
const deltaY = pointer.event.deltaY
|
||||
let zoomLevel = camera.zoom - deltaY * 0.005
|
||||
zoomLevel = Phaser.Math.Clamp(zoomLevel, 1, 3)
|
||||
camera.setZoom(zoomLevel)
|
||||
}
|
||||
}
|
||||
|
||||
const setupPointerHandlers = () => {
|
||||
scene.input.on(Phaser.Input.Events.POINTER_DOWN, handlePointerDown)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_UP, handlePointerUp)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_WHEEL, handleZoom)
|
||||
}
|
||||
|
||||
const cleanupPointerHandlers = () => {
|
||||
scene.input.off(Phaser.Input.Events.POINTER_DOWN, handlePointerDown)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_UP, handlePointerUp)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_WHEEL, handleZoom)
|
||||
}
|
||||
|
||||
return { setupPointerHandlers, cleanupPointerHandlers }
|
||||
|
@ -9,7 +9,7 @@ export async function register(username: string, email: string, password: string
|
||||
useCookies().set('token', response.data.token as string)
|
||||
return { success: true, token: response.data.token }
|
||||
} catch (error: any) {
|
||||
if (typeof error.response.data === 'undefined') {
|
||||
if (typeof error.response?.data === 'undefined') {
|
||||
return { error: 'Could not connect to server' }
|
||||
}
|
||||
return { error: error.response.data.message }
|
||||
@ -24,6 +24,9 @@ export async function login(username: string, password: string) {
|
||||
})
|
||||
return { success: true, token: response.data.token }
|
||||
} catch (error: any) {
|
||||
if (typeof error.response?.data === 'undefined') {
|
||||
return { error: 'Could not connect to server' }
|
||||
}
|
||||
return { error: error.response.data.message }
|
||||
}
|
||||
}
|
||||
@ -33,7 +36,7 @@ export async function resetPassword(email: string) {
|
||||
const response = await axios.post(`${config.server_endpoint}/reset-password`, { email })
|
||||
return { success: true, token: response.data.token }
|
||||
} catch (error: any) {
|
||||
if (typeof error.response.data === 'undefined') {
|
||||
if (typeof error.response?.data === 'undefined') {
|
||||
return { error: 'Could not connect to server' }
|
||||
}
|
||||
return { error: error.response.data.message }
|
||||
@ -45,7 +48,7 @@ export async function newPassword(urlToken: string, password: string) {
|
||||
const response = await axios.post(`${config.server_endpoint}/new-password`, { urlToken, password })
|
||||
return { success: true, token: response.data.token }
|
||||
} catch (error: any) {
|
||||
if (typeof error.response.data === 'undefined') {
|
||||
if (typeof error.response?.data === 'undefined') {
|
||||
return { error: 'Could not connect to server' }
|
||||
}
|
||||
return { error: error.response.data.message }
|
||||
|
@ -1,6 +1,6 @@
|
||||
import { ref } from 'vue'
|
||||
import { defineStore } from 'pinia'
|
||||
import type { Tile, Object, Sprite, CharacterType } from '@/types'
|
||||
import type { Tile, Object, Sprite, CharacterType, CharacterHair } from '@/types'
|
||||
|
||||
export const useAssetManagerStore = defineStore('assetManager', () => {
|
||||
const tileList = ref<Tile[]>([])
|
||||
@ -15,6 +15,9 @@ export const useAssetManagerStore = defineStore('assetManager', () => {
|
||||
const characterTypeList = ref<CharacterType[]>([])
|
||||
const selectedCharacterType = ref<CharacterType | null>(null)
|
||||
|
||||
const characterHairList = ref<CharacterHair[]>([])
|
||||
const selectedCharacterHair = ref<CharacterHair | null>(null)
|
||||
|
||||
function setTileList(tiles: Tile[]) {
|
||||
tileList.value = tiles
|
||||
}
|
||||
@ -47,6 +50,14 @@ export const useAssetManagerStore = defineStore('assetManager', () => {
|
||||
selectedCharacterType.value = characterType
|
||||
}
|
||||
|
||||
function setCharacterHairList(characterHair: CharacterHair[]) {
|
||||
characterHairList.value = characterHair
|
||||
}
|
||||
|
||||
function setSelectedCharacterHair(characterHair: CharacterHair | null) {
|
||||
selectedCharacterHair.value = characterHair
|
||||
}
|
||||
|
||||
return {
|
||||
tileList,
|
||||
selectedTile,
|
||||
@ -56,6 +67,8 @@ export const useAssetManagerStore = defineStore('assetManager', () => {
|
||||
selectedSprite,
|
||||
characterTypeList,
|
||||
selectedCharacterType,
|
||||
characterHairList,
|
||||
selectedCharacterHair,
|
||||
setTileList,
|
||||
setSelectedTile,
|
||||
setObjectList,
|
||||
@ -63,6 +76,8 @@ export const useAssetManagerStore = defineStore('assetManager', () => {
|
||||
setSelectedObject,
|
||||
setSpriteList,
|
||||
setSelectedSprite,
|
||||
setSelectedCharacterType
|
||||
setSelectedCharacterType,
|
||||
setCharacterHairList,
|
||||
setSelectedCharacterHair
|
||||
}
|
||||
})
|
||||
|
@ -38,7 +38,10 @@ export const useGameStore = defineStore('game', {
|
||||
return state.game.loadedAssets
|
||||
},
|
||||
getLoadedAsset: (state) => {
|
||||
return (key: string) => state.game.loadedAssets.find((asset) => asset.key === key)
|
||||
return (key: string | undefined) => {
|
||||
if (!key) return null
|
||||
return state.game.loadedAssets.find((asset) => asset.key === key)
|
||||
}
|
||||
},
|
||||
getLoadedAssetsByGroup: (state) => {
|
||||
return (group: string) => state.game.loadedAssets.filter((asset) => asset.group === group)
|
||||
|
@ -12,7 +12,7 @@ export type TeleportSettings = {
|
||||
export const useZoneEditorStore = defineStore('zoneEditor', {
|
||||
state: () => {
|
||||
return {
|
||||
active: true,
|
||||
active: false,
|
||||
zone: null as Zone | null,
|
||||
tool: 'move',
|
||||
drawMode: 'tile',
|
||||
@ -123,6 +123,8 @@ export const useZoneEditorStore = defineStore('zoneEditor', {
|
||||
this.drawMode = 'tile'
|
||||
this.selectedTile = ''
|
||||
this.selectedObject = null
|
||||
this.isTileListModalShown = false
|
||||
this.isObjectListModalShown = false
|
||||
this.isSettingsModalShown = false
|
||||
this.isZoneListModalShown = false
|
||||
this.isCreateZoneModalShown = false
|
||||
|
@ -1,17 +1,17 @@
|
||||
import { defineStore } from 'pinia'
|
||||
import type { ExtendedCharacter, Zone } from '@/types'
|
||||
import type { ZoneCharacter, Zone } from '@/types'
|
||||
|
||||
export const useZoneStore = defineStore('zone', {
|
||||
state: () => {
|
||||
return {
|
||||
zone: null as Zone | null,
|
||||
characters: [] as ExtendedCharacter[],
|
||||
characters: [] as ZoneCharacter[],
|
||||
characterLoaded: false
|
||||
}
|
||||
},
|
||||
getters: {
|
||||
getCharacterById: (state) => {
|
||||
return (id: number) => state.characters.find((char) => char.id === id)
|
||||
return (id: number) => state.characters.find((char) => char.character.id === id)
|
||||
},
|
||||
getCharacterCount: (state) => {
|
||||
return state.characters.length
|
||||
@ -24,20 +24,18 @@ export const useZoneStore = defineStore('zone', {
|
||||
setZone(zone: Zone | null) {
|
||||
this.zone = zone
|
||||
},
|
||||
setCharacters(characters: ExtendedCharacter[]) {
|
||||
setCharacters(characters: ZoneCharacter[]) {
|
||||
this.characters = characters
|
||||
},
|
||||
addCharacter(character: ExtendedCharacter) {
|
||||
addCharacter(character: ZoneCharacter) {
|
||||
this.characters.push(character)
|
||||
},
|
||||
updateCharacter(updatedCharacter: ExtendedCharacter) {
|
||||
const index = this.characters.findIndex((char) => char.id === updatedCharacter.id)
|
||||
if (index !== -1) {
|
||||
this.characters[index] = { ...this.characters[index], ...updatedCharacter }
|
||||
}
|
||||
updateCharacter(updatedCharacter: ZoneCharacter) {
|
||||
const index = this.characters.findIndex((char) => char.character.id === updatedCharacter.character.id)
|
||||
if (index !== -1) this.characters[index] = updatedCharacter
|
||||
},
|
||||
removeCharacter(character_id: number) {
|
||||
this.characters = this.characters.filter((char) => char.id !== character_id)
|
||||
removeCharacter(characterId: number) {
|
||||
this.characters = this.characters.filter((char) => char.character.id !== characterId)
|
||||
},
|
||||
setCharacterLoaded(loaded: boolean) {
|
||||
this.characterLoaded = loaded
|
||||
|
32
src/types.ts
@ -137,6 +137,7 @@ export type CharacterType = {
|
||||
name: string
|
||||
gender: CharacterGender
|
||||
race: CharacterRace
|
||||
isEnabledForCharCreation: boolean
|
||||
characters: Character[]
|
||||
spriteId?: string
|
||||
sprite?: Sprite
|
||||
@ -144,6 +145,16 @@ export type CharacterType = {
|
||||
updatedAt: Date
|
||||
}
|
||||
|
||||
export type CharacterHair = {
|
||||
id: number
|
||||
name: string
|
||||
spriteId: string
|
||||
sprite: Sprite
|
||||
gender: CharacterGender
|
||||
isEnabledForCharCreation: boolean
|
||||
// @TODO: Do we need addedAt and updatedAt?
|
||||
}
|
||||
|
||||
export type Character = {
|
||||
id: number
|
||||
userId: number
|
||||
@ -158,15 +169,18 @@ export type Character = {
|
||||
positionX: number
|
||||
positionY: number
|
||||
rotation: number
|
||||
zoneId: number
|
||||
zone: Zone
|
||||
characterTypeId: number | null
|
||||
characterType: CharacterType | null
|
||||
characterHairId: number | null
|
||||
characterHair: CharacterHair | null
|
||||
zoneId: number
|
||||
zone: Zone
|
||||
chats: Chat[]
|
||||
items: CharacterItem[]
|
||||
}
|
||||
|
||||
export type ExtendedCharacter = Character & {
|
||||
export type ZoneCharacter = {
|
||||
character: Character
|
||||
isMoving?: boolean
|
||||
}
|
||||
|
||||
@ -213,14 +227,16 @@ export type Chat = {
|
||||
createdAt: Date
|
||||
}
|
||||
|
||||
export type ChatMessage = {
|
||||
character: Character
|
||||
message: string
|
||||
}
|
||||
|
||||
export type WorldSettings = {
|
||||
date: Date
|
||||
isRainEnabled: boolean
|
||||
isFogEnabled: boolean
|
||||
fogDensity: number
|
||||
}
|
||||
|
||||
export type WeatherState = {
|
||||
isRainEnabled: boolean
|
||||
rainPercentage: number
|
||||
isFogEnabled: boolean
|
||||
fogDensity: number
|
||||
}
|
||||
|