Compare commits

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34 Commits

Author SHA1 Message Date
90bdf43b64 Small change 2024-12-30 02:47:49 +01:00
e9dfcf7870 Minor changes 2024-12-29 02:36:04 +01:00
d0c08c25fd #286 - Added global class for fully absolute-centering elements 2024-12-29 02:21:21 +01:00
7bb7af9476 #295 + #296 - Changed login boxes and char select styling 2024-12-29 02:10:18 +01:00
e4186a1bf5 WIP zone loading 2024-12-29 00:40:02 +01:00
8c664d7774 Started working on improved connect method 2024-12-28 23:48:52 +01:00
744df2e2dc Re-enabled vue dev tools, moved type into types.ts, added temp. logging 2024-12-28 17:27:00 +01:00
b4f9b11143 Removed console log 2024-12-27 19:04:33 +01:00
18b07d2f46 Several fixes, improvements, refactor for authentication 2024-12-27 19:00:53 +01:00
9d0f810ab3 Double field fix 2024-12-27 00:54:31 +01:00
cf3f17dfef Disabled vue dev tools for testing purposes 2024-12-27 00:54:23 +01:00
6be1134c8c Minor improvement 2024-12-27 00:49:57 +01:00
6dad7bc9dd http improvements, fixed link 2024-12-27 00:48:36 +01:00
231f19a30f Added characterChest component for chest equipment, moved some files 2024-12-27 00:27:54 +01:00
9c105d6df6 Returned data update 2024-12-26 23:55:47 +01:00
179ceb0ca0 Cleaned up assets, added default border values to main.scss 2024-12-26 20:03:42 +01:00
680661f07c #258 - Put update effects in the timeout corner until zoneEffects is ready
Reverted latest changes due to zoneEffects needing to fully overwrite
2024-12-25 00:40:56 +01:00
c54d2a2da8 Merge branch 'main' of ssh://gitea.directonline.io:29417/sylvan-quest/client 2024-12-24 00:54:27 +01:00
85f0fca2ae Added copy sprite button, changed asset manager layout, updated packages 2024-12-24 00:54:20 +01:00
420e63b724 #258 - Made it so zoneEffects only overrides defined effects instead of all 2024-12-23 23:23:16 +01:00
5d9b4fd19a #187 - Enter to focus chat when not focused 2024-12-22 20:56:06 +01:00
b3d68ef562 Merge branch 'main' of ssh://gitea.directonline.io:29417/sylvan-quest/client 2024-12-22 20:08:49 +01:00
baae737d6b CRUD components for items 2024-12-22 20:08:45 +01:00
03f8b327c5 #258 - Fixed zone effects when set in settings 2024-12-22 20:06:51 +01:00
b9a1ce5ab5 Adjusted sorting 2024-12-22 02:36:14 +01:00
1b650bd733 #16: Show updates made to character in real time 2024-12-22 00:13:15 +01:00
b867250580 Updated name 2024-12-21 22:10:37 +01:00
2c7a1e27be Fixes for origin being string, styling bug hair select and wrong label tags 2024-12-21 17:48:20 +01:00
0e455f8ffc Use originX and Y for hair 2024-12-21 03:00:09 +01:00
8005bc1318 Small fix 2024-12-21 02:29:48 +01:00
11e978121f Renamed frame speed > frame rate 2024-12-21 02:27:47 +01:00
727ca99b73 #262 : Use frameRate is value is set in sprite settings 2024-12-21 02:20:03 +01:00
97080d7380 Better anim. timing 2024-12-21 02:09:18 +01:00
1a3a53a229 Timing for animations 2024-12-20 21:29:33 +01:00
80 changed files with 836 additions and 463 deletions

View File

@ -1,4 +1,4 @@
VITE_NAME=Sylvan Quest
VITE_NAME=Noxious
VITE_DEVELOPMENT=true
VITE_SERVER_ENDPOINT=http://localhost:4000
VITE_TILE_SIZE_X=64

View File

@ -4,7 +4,7 @@
<meta charset="UTF-8">
<link rel="icon" href="/favicon.ico">
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no">
<title>Sylvan Quest - Play</title>
<title>Noxious - Play</title>
</head>
<body>
<div id="app"></div>

194
package-lock.json generated
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"license": "MIT"
},
@ -4118,9 +4118,9 @@
"license": "MIT"
},
"node_modules/fastq": {
"version": "1.17.1",
"resolved": "https://registry.npmjs.org/fastq/-/fastq-1.17.1.tgz",
"integrity": "sha512-sRVD3lWVIXWg6By68ZN7vho9a1pQcN/WBFaAAsDDFzlJjvoGx0P8z7V1t72grFJfJhu3YPZBuu25f7Kaw2jN1w==",
"version": "1.18.0",
"resolved": "https://registry.npmjs.org/fastq/-/fastq-1.18.0.tgz",
"integrity": "sha512-QKHXPW0hD8g4UET03SdOdunzSouc9N4AuHdsX8XNcTsuz+yYFILVNIX4l9yHABMhiEI9Db0JTTIpu0wB+Y1QQw==",
"dev": true,
"license": "ISC",
"dependencies": {
@ -4715,9 +4715,9 @@
}
},
"node_modules/is-core-module": {
"version": "2.16.0",
"resolved": "https://registry.npmjs.org/is-core-module/-/is-core-module-2.16.0.tgz",
"integrity": "sha512-urTSINYfAYgcbLb0yDQ6egFm6h3Mo1DcF9EkyXSRjjzdHbsulg01qhwWuXdOoUBuTkbQ80KDboXa0vFJ+BDH+g==",
"version": "2.16.1",
"resolved": "https://registry.npmjs.org/is-core-module/-/is-core-module-2.16.1.tgz",
"integrity": "sha512-UfoeMA6fIJ8wTYFEUjelnaGI67v6+N7qXJEvQuIGa99l4xsCruSYOVSQ0uPANn4dAzm8lkYPaKLrrijLq7x23w==",
"dev": true,
"license": "MIT",
"dependencies": {
@ -6389,9 +6389,9 @@
}
},
"node_modules/rollup": {
"version": "4.29.0",
"resolved": "https://registry.npmjs.org/rollup/-/rollup-4.29.0.tgz",
"integrity": "sha512-pdftUn12oB9Qlka+Vpyc39R28D4NsP9Sz6neepSrekofJmWzPD1sxcSO9hEOxFF8+7Kz3sHvwSkkRREI28M1/w==",
"version": "4.29.1",
"resolved": "https://registry.npmjs.org/rollup/-/rollup-4.29.1.tgz",
"integrity": "sha512-RaJ45M/kmJUzSWDs1Nnd5DdV4eerC98idtUOVr6FfKcgxqvjwHmxc5upLF9qZU9EpsVzzhleFahrT3shLuJzIw==",
"dev": true,
"license": "MIT",
"dependencies": {
@ -6405,25 +6405,25 @@
"npm": ">=8.0.0"
},
"optionalDependencies": {
"@rollup/rollup-android-arm-eabi": "4.29.0",
"@rollup/rollup-android-arm64": "4.29.0",
"@rollup/rollup-darwin-arm64": "4.29.0",
"@rollup/rollup-darwin-x64": "4.29.0",
"@rollup/rollup-freebsd-arm64": "4.29.0",
"@rollup/rollup-freebsd-x64": "4.29.0",
"@rollup/rollup-linux-arm-gnueabihf": "4.29.0",
"@rollup/rollup-linux-arm-musleabihf": "4.29.0",
"@rollup/rollup-linux-arm64-gnu": "4.29.0",
"@rollup/rollup-linux-arm64-musl": "4.29.0",
"@rollup/rollup-linux-loongarch64-gnu": "4.29.0",
"@rollup/rollup-linux-powerpc64le-gnu": "4.29.0",
"@rollup/rollup-linux-riscv64-gnu": "4.29.0",
"@rollup/rollup-linux-s390x-gnu": "4.29.0",
"@rollup/rollup-linux-x64-gnu": "4.29.0",
"@rollup/rollup-linux-x64-musl": "4.29.0",
"@rollup/rollup-win32-arm64-msvc": "4.29.0",
"@rollup/rollup-win32-ia32-msvc": "4.29.0",
"@rollup/rollup-win32-x64-msvc": "4.29.0",
"@rollup/rollup-android-arm-eabi": "4.29.1",
"@rollup/rollup-android-arm64": "4.29.1",
"@rollup/rollup-darwin-arm64": "4.29.1",
"@rollup/rollup-darwin-x64": "4.29.1",
"@rollup/rollup-freebsd-arm64": "4.29.1",
"@rollup/rollup-freebsd-x64": "4.29.1",
"@rollup/rollup-linux-arm-gnueabihf": "4.29.1",
"@rollup/rollup-linux-arm-musleabihf": "4.29.1",
"@rollup/rollup-linux-arm64-gnu": "4.29.1",
"@rollup/rollup-linux-arm64-musl": "4.29.1",
"@rollup/rollup-linux-loongarch64-gnu": "4.29.1",
"@rollup/rollup-linux-powerpc64le-gnu": "4.29.1",
"@rollup/rollup-linux-riscv64-gnu": "4.29.1",
"@rollup/rollup-linux-s390x-gnu": "4.29.1",
"@rollup/rollup-linux-x64-gnu": "4.29.1",
"@rollup/rollup-linux-x64-musl": "4.29.1",
"@rollup/rollup-win32-arm64-msvc": "4.29.1",
"@rollup/rollup-win32-ia32-msvc": "4.29.1",
"@rollup/rollup-win32-x64-msvc": "4.29.1",
"fsevents": "~2.3.2"
}
},
@ -7053,9 +7053,9 @@
"license": "MIT"
},
"node_modules/tinyexec": {
"version": "0.3.1",
"resolved": "https://registry.npmjs.org/tinyexec/-/tinyexec-0.3.1.tgz",
"integrity": "sha512-WiCJLEECkO18gwqIp6+hJg0//p23HXp4S+gGtAKu3mI2F2/sXC4FvHvXvB0zJVVaTPhx1/tOwdbRsa1sOBIKqQ==",
"version": "0.3.2",
"resolved": "https://registry.npmjs.org/tinyexec/-/tinyexec-0.3.2.tgz",
"integrity": "sha512-KQQR9yN7R5+OSwaK0XQoj22pwHoTlgYqmUscPYoknOoWCWfj/5/ABTMRi69FrKU5ffPVh5QcFikpWJI/P1ocHA==",
"dev": true,
"license": "MIT"
},
@ -7606,9 +7606,9 @@
}
},
"node_modules/vue-component-type-helpers": {
"version": "2.1.10",
"resolved": "https://registry.npmjs.org/vue-component-type-helpers/-/vue-component-type-helpers-2.1.10.tgz",
"integrity": "sha512-lfgdSLQKrUmADiSV6PbBvYgQ33KF3Ztv6gP85MfGaGaSGMTXORVaHT1EHfsqCgzRNBstPKYDmvAV9Do5CmJ07A==",
"version": "2.2.0",
"resolved": "https://registry.npmjs.org/vue-component-type-helpers/-/vue-component-type-helpers-2.2.0.tgz",
"integrity": "sha512-cYrAnv2me7bPDcg9kIcGwjJiSB6Qyi08+jLDo9yuvoFQjzHiPTzML7RnkJB1+3P6KMsX/KbCD4QE3Tv/knEllw==",
"dev": true,
"license": "MIT"
},

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@ -4,15 +4,24 @@ export type Notification = {
message?: string
}
export type HttpResponse<T> = {
success: boolean
message?: string
data?: T
}
export type AssetDataT = {
key: string
data: string
group: 'tiles' | 'objects' | 'sprites' | 'sprite_animations' | 'sound' | 'music' | 'ui' | 'font' | 'other'
updatedAt: Date
originX?: number
originY?: number
isAnimated?: boolean
frameCount?: number
frameRate?: number
frameWidth?: number
frameHeight?: number
frameCount?: number
}
export type Tile = {
@ -30,7 +39,7 @@ export type Object = {
originX: number
originY: number
isAnimated: boolean
frameSpeed: number
frameRate: number
frameWidth: number
frameHeight: number
createdAt: Date
@ -42,12 +51,18 @@ export type Item = {
id: string
name: string
description: string | null
itemType: ItemType
stackable: boolean
rarity: ItemRarity
spriteId: string | null
sprite?: Sprite
createdAt: Date
updatedAt: Date
characters: CharacterItem[]
}
export type ItemType = 'WEAPON' | 'HELMET' | 'CHEST' | 'LEGS' | 'BOOTS' | 'GLOVES' | 'RING' | 'NECKLACE'
export type ItemRarity = 'COMMON' | 'UNCOMMON' | 'RARE' | 'EPIC' | 'LEGENDARY'
export type Zone = {
id: number
name: string
@ -137,7 +152,7 @@ export type CharacterType = {
name: string
gender: CharacterGender
race: CharacterRace
isEnabledForCharCreation: boolean
isSelectable: boolean
characters: Character[]
spriteId?: string
sprite?: Sprite
@ -148,11 +163,9 @@ export type CharacterType = {
export type CharacterHair = {
id: number
name: string
spriteId: string
sprite: Sprite
gender: CharacterGender
isEnabledForCharCreation: boolean
// @TODO: Do we need addedAt and updatedAt?
isSelectable: boolean
}
export type Character = {
@ -177,6 +190,7 @@ export type Character = {
zone: Zone
chats: Chat[]
items: CharacterItem[]
equipment: CharacterEquipment[]
}
export type ZoneCharacter = {
@ -193,6 +207,22 @@ export type CharacterItem = {
quantity: number
}
export type CharacterEquipment = {
id: number
slot: CharacterEquipmentSlotType
characterItemId: number
characterItem: CharacterItem
}
export enum CharacterEquipmentSlotType {
HEAD = 'HEAD',
BODY = 'BODY',
ARMS = 'ARMS',
LEGS = 'LEGS',
NECK = 'NECK',
RING = 'RING'
}
export type Sprite = {
id: string
name: string
@ -214,7 +244,7 @@ export type SpriteAction = {
isLooping: boolean
frameWidth: number
frameHeight: number
frameSpeed: number
frameRate: number
}
export type Chat = {
@ -240,3 +270,8 @@ export type WeatherState = {
isFogEnabled: boolean
fogDensity: number
}
export type zoneLoadData = {
zone: ZoneT
characters: ZoneCharacter[]
}

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@ -128,7 +128,7 @@ button {
&.active,
&.selected,
&:hover {
@apply bg-gray-700 border-gray-700;
@apply bg-gray border-gray;
}
}
@ -145,10 +145,8 @@ button {
}
}
.character {
&.active {
@apply pr-px border-r-0;
}
.character.active {
@apply bg-gray bg-none
}
.hair-deselect:has(:checked) {
@ -157,6 +155,14 @@ button {
}
}
.default-border {
@apply border border-solid border-gray-500;
}
.center-element {
@apply absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2;
}
.text-pixel {
@apply text-white font-ui drop-shadow-pixel-black;
}

View File

@ -7,7 +7,7 @@ import { Scene } from 'phavuer'
import { useZoneStore } from '@/stores/zoneStore'
import { useGameStore } from '@/stores/gameStore'
import { onBeforeUnmount, onMounted, ref, watch } from 'vue'
import type { WeatherState } from '@/types'
import type { WeatherState } from '@/application/types'
// Constants
const LIGHT_CONFIG = {
@ -21,6 +21,7 @@ const LIGHT_CONFIG = {
const gameStore = useGameStore()
const zoneStore = useZoneStore()
const sceneRef = ref<Phaser.Scene | null>(null)
const zoneEffectsReady = ref(false)
// Effect objects
const effects = {
@ -54,20 +55,23 @@ const initializeEffects = (scene: Phaser.Scene) => {
effects.light.value = scene.add.graphics().setDepth(1000)
// Rain
effects.rain.value = scene.add.particles(0, 0, 'raindrop', {
x: { min: 0, max: window.innerWidth },
y: -50,
quantity: 5,
lifespan: 2000,
speedY: { min: 300, max: 500 },
scale: { start: 0.005, end: 0.005 },
alpha: { start: 0.5, end: 0 },
blendMode: 'ADD'
}).setDepth(900)
effects.rain.value = scene.add
.particles(0, 0, 'raindrop', {
x: { min: 0, max: window.innerWidth },
y: -50,
quantity: 5,
lifespan: 2000,
speedY: { min: 300, max: 500 },
scale: { start: 0.005, end: 0.005 },
alpha: { start: 0.5, end: 0 },
blendMode: 'ADD'
})
.setDepth(900)
effects.rain.value.stop()
// Fog
effects.fog.value = scene.add.sprite(window.innerWidth / 2, window.innerHeight / 2, 'fog')
effects.fog.value = scene.add
.sprite(window.innerWidth / 2, window.innerHeight / 2, 'fog')
.setScale(2)
.setAlpha(0)
.setDepth(950)
@ -76,32 +80,44 @@ const initializeEffects = (scene: Phaser.Scene) => {
// Effect updates
const updateScene = () => {
const timeBasedLight = calculateLightStrength(gameStore.world.date)
const zoneEffects = zoneStore.zone?.zoneEffects as Array<{ effect: string, strength: number }>
const zoneEffects = zoneStore.zone?.zoneEffects?.reduce(
(acc, curr) => ({
...acc,
[curr.effect]: curr.strength
}),
{}
) as { [key: string]: number }
if (zoneEffects?.length) {
applyEffects(zoneEffects)
} else {
applyEffects({
light: timeBasedLight,
rain: weatherState.value.isRainEnabled ? weatherState.value.rainPercentage : 0,
fog: weatherState.value.isFogEnabled ? weatherState.value.fogDensity * 100 : 0
})
// Only update effects once zoneEffects are loaded
if (!zoneEffectsReady.value) {
if (zoneEffects && Object.keys(zoneEffects).length) {
zoneEffectsReady.value = true
} else {
return
}
}
const finalEffects =
zoneEffects && Object.keys(zoneEffects).length
? zoneEffects
: {
light: timeBasedLight,
rain: weatherState.value.isRainEnabled ? weatherState.value.rainPercentage : 0,
fog: weatherState.value.isFogEnabled ? weatherState.value.fogDensity * 100 : 0
}
applyEffects(finalEffects)
}
const applyEffects = (effectValues: any) => {
if (effects.light.value) {
const darkness = 1 - (effectValues.light ?? 100) / 100
effects.light.value.clear()
.fillStyle(0x000000, darkness)
.fillRect(0, 0, window.innerWidth, window.innerHeight)
effects.light.value.clear().fillStyle(0x000000, darkness).fillRect(0, 0, window.innerWidth, window.innerHeight)
}
if (effects.rain.value) {
const strength = effectValues.rain ?? 0
strength > 0
? effects.rain.value.start().setQuantity(Math.floor((strength / 100) * 10))
: effects.rain.value.stop()
strength > 0 ? effects.rain.value.start().setQuantity(Math.floor((strength / 100) * 10)) : effects.rain.value.stop()
}
if (effects.fog.value) {
@ -113,19 +129,14 @@ const calculateLightStrength = (time: Date): number => {
const hour = time.getHours()
const minute = time.getMinutes()
if (hour >= LIGHT_CONFIG.SUNSET_HOUR || hour < LIGHT_CONFIG.SUNRISE_HOUR)
return LIGHT_CONFIG.NIGHT_STRENGTH
if (hour >= LIGHT_CONFIG.SUNSET_HOUR || hour < LIGHT_CONFIG.SUNRISE_HOUR) return LIGHT_CONFIG.NIGHT_STRENGTH
if (hour > LIGHT_CONFIG.SUNRISE_HOUR && hour < LIGHT_CONFIG.SUNSET_HOUR - 2)
return LIGHT_CONFIG.DAY_STRENGTH
if (hour > LIGHT_CONFIG.SUNRISE_HOUR && hour < LIGHT_CONFIG.SUNSET_HOUR - 2) return LIGHT_CONFIG.DAY_STRENGTH
if (hour === LIGHT_CONFIG.SUNRISE_HOUR)
return LIGHT_CONFIG.NIGHT_STRENGTH +
((LIGHT_CONFIG.DAY_STRENGTH - LIGHT_CONFIG.NIGHT_STRENGTH) * minute) / 60
if (hour === LIGHT_CONFIG.SUNRISE_HOUR) return LIGHT_CONFIG.NIGHT_STRENGTH + ((LIGHT_CONFIG.DAY_STRENGTH - LIGHT_CONFIG.NIGHT_STRENGTH) * minute) / 60
const totalMinutes = (hour - (LIGHT_CONFIG.SUNSET_HOUR - 2)) * 60 + minute
return LIGHT_CONFIG.DAY_STRENGTH -
(LIGHT_CONFIG.DAY_STRENGTH - LIGHT_CONFIG.NIGHT_STRENGTH) * (totalMinutes / 120)
return LIGHT_CONFIG.DAY_STRENGTH - (LIGHT_CONFIG.DAY_STRENGTH - LIGHT_CONFIG.NIGHT_STRENGTH) * (totalMinutes / 120)
}
// Socket and window handlers
@ -144,14 +155,19 @@ const setupSocketListeners = () => {
}
const handleResize = () => {
if (effects.rain.value)
effects.rain.value.updateConfig({ x: { min: 0, max: window.innerWidth } })
if (effects.fog.value)
effects.fog.value.setPosition(window.innerWidth / 2, window.innerHeight / 2)
if (effects.rain.value) effects.rain.value.updateConfig({ x: { min: 0, max: window.innerWidth } })
if (effects.fog.value) effects.fog.value.setPosition(window.innerWidth / 2, window.innerHeight / 2)
}
// Lifecycle
watch(() => zoneStore.zone?.zoneEffects, updateScene, { deep: true })
watch(
() => zoneStore.zone,
() => {
zoneEffectsReady.value = false
updateScene()
},
{ deep: true }
)
onMounted(() => window.addEventListener('resize', handleResize))
@ -160,4 +176,4 @@ onBeforeUnmount(() => {
if (sceneRef.value) sceneRef.value.scene.remove('effects')
gameStore.connection?.off('weather')
})
</script>
</script>

View File

@ -3,22 +3,24 @@
<Healthbar :zoneCharacter="props.zoneCharacter" :currentX="currentX" :currentY="currentY" />
<Container ref="charContainer" :depth="isometricDepth" :x="currentX" :y="currentY">
<CharacterHair :zoneCharacter="props.zoneCharacter" :currentX="currentX" :currentY="currentY" />
<!-- <CharacterChest :zoneCharacter="props.zoneCharacter" :currentX="currentX" :currentY="currentY" />-->
<Sprite ref="charSprite" :origin-y="1" :flipX="isFlippedX" />
</Container>
</template>
<script lang="ts" setup>
import config from '@/config'
import { type Sprite as SpriteT, type ZoneCharacter } from '@/types'
import config from '@/application/config'
import { type Sprite as SpriteT, type ZoneCharacter } from '@/application/types'
import { useGameStore } from '@/stores/gameStore'
import { useZoneStore } from '@/stores/zoneStore'
import { watch, computed, ref, onMounted, onUnmounted } from 'vue'
import { Container, Image, refObj, RoundRectangle, Sprite, Text, useGame, useScene } from 'phavuer'
import { Container, refObj, Sprite, useScene } from 'phavuer'
import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
import { loadSpriteTextures } from '@/composables/gameComposable'
import ChatBubble from '@/components/game/character/partials/ChatBubble.vue'
import Healthbar from '@/components/game/character/partials/Healthbar.vue'
import CharacterHair from '@/components/game/character/partials/CharacterHair.vue'
// import CharacterChest from '@/components/game/character/partials/CharacterChest.vue'
enum Direction {
POSITIVE,
@ -154,7 +156,7 @@ onMounted(() => {
zoneStore.setCharacterLoaded(true)
// #146 : Set camera position to character, need to be improved still
scene.cameras.main.startFollow(charContainer.value as Phaser.GameObjects.Container)
// scene.cameras.main.startFollow(charContainer.value as Phaser.GameObjects.Container)
// scene.cameras.main.stopFollow()
}

View File

@ -0,0 +1,51 @@
<template>
<Image v-bind="imageProps" v-if="gameStore.getLoadedAsset(texture)" />
</template>
<script lang="ts" setup>
import { computed } from 'vue'
import { Image, useScene } from 'phavuer'
import type { Sprite as SpriteT, ZoneCharacter } from '@/application/types'
import { loadSpriteTextures } from '@/composables/gameComposable'
import { useGameStore } from '@/stores/gameStore'
const props = defineProps<{
zoneCharacter: ZoneCharacter
currentX: number
currentY: number
}>()
const gameStore = useGameStore()
const scene = useScene()
const texture = computed(() => {
const { rotation, characterHair } = props.zoneCharacter.character
const spriteId = characterHair?.sprite?.id
const direction = [0, 6].includes(rotation) ? 'back' : 'front'
return `${spriteId}-${direction}`
})
const isFlippedX = computed(() => [6, 4].includes(props.zoneCharacter.character.rotation ?? 0))
const imageProps = computed(() => {
// Get the current sprite action based on direction
const direction = [0, 6].includes(props.zoneCharacter.character.rotation ?? 0) ? 'back' : 'front'
const spriteAction = props.zoneCharacter.character.characterHair?.sprite?.spriteActions?.find((spriteAction) => spriteAction.action === direction)
return {
depth: 1,
originX: Number(spriteAction?.originX) ?? 0,
originY: Number(spriteAction?.originY) ?? 0,
flipX: isFlippedX.value,
texture: texture.value
// y: props.zoneCharacter.isMoving ? Math.floor(Date.now() / 250) % 2 : 0
}
})
loadSpriteTextures(scene, props.zoneCharacter.character.characterHair?.sprite as SpriteT)
.then(() => {})
.catch((error) => {
console.error('Error loading texture:', error)
})
</script>

View File

@ -5,7 +5,7 @@
<script lang="ts" setup>
import { computed } from 'vue'
import { Image, useScene } from 'phavuer'
import type { Sprite as SpriteT, ZoneCharacter } from '@/types'
import type { Sprite as SpriteT, ZoneCharacter } from '@/application/types'
import { loadSpriteTextures } from '@/composables/gameComposable'
import { useGameStore } from '@/stores/gameStore'
@ -28,16 +28,20 @@ const texture = computed(() => {
const isFlippedX = computed(() => [6, 4].includes(props.zoneCharacter.character.rotation ?? 0))
const ANIMATION_MS = 500 // Animation duration in milliseconds
const imageProps = computed(() => ({
depth: 1,
originY: [0, 6].includes(props.zoneCharacter.character.rotation ?? 0) ? 4.30 : 5.30,
flipX: isFlippedX.value,
texture: texture.value,
y: props.zoneCharacter.isMoving ? (scene.time.now % ANIMATION_MS < (ANIMATION_MS / 2) ? 0.5 : -0.5) : 0,
x: props.zoneCharacter.isMoving ? (scene.time.now % ANIMATION_MS < (ANIMATION_MS / 2) ? -0.5 : 0.5) : 0,
}))
const imageProps = computed(() => {
// Get the current sprite action based on direction
const direction = [0, 6].includes(props.zoneCharacter.character.rotation ?? 0) ? 'back' : 'front'
const spriteAction = props.zoneCharacter.character.characterHair?.sprite?.spriteActions?.find((spriteAction) => spriteAction.action === direction)
return {
depth: 1,
originX: Number(spriteAction?.originX) ?? 0,
originY: Number(spriteAction?.originY) ?? 0,
flipX: isFlippedX.value,
texture: texture.value,
y: props.zoneCharacter.isMoving ? Math.floor(Date.now() / 250) % 2 : 0
}
})
loadSpriteTextures(scene, props.zoneCharacter.character.characterHair?.sprite as SpriteT)
.then(() => {})

View File

@ -7,7 +7,7 @@
<script setup lang="ts">
import { Container, refObj, RoundRectangle, Text, useGame } from 'phavuer'
import type { ZoneCharacter } from '@/types'
import type { ZoneCharacter } from '@/application/types'
import { onMounted } from 'vue'
const props = defineProps<{

View File

@ -8,7 +8,7 @@
<script setup lang="ts">
import { Container, RoundRectangle, Text, useGame } from 'phavuer'
import type { ZoneCharacter } from '@/types'
import type { ZoneCharacter } from '@/application/types'
const props = defineProps<{
zoneCharacter: ZoneCharacter

View File

@ -5,12 +5,12 @@
</template>
<script setup lang="ts">
import { ref, onUnmounted } from 'vue'
import { ref, onUnmounted, onMounted, onBeforeMount } from 'vue'
import { useScene } from 'phavuer'
import { useGameStore } from '@/stores/gameStore'
import { useZoneStore } from '@/stores/zoneStore'
import { loadZoneTilesIntoScene } from '@/composables/zoneComposable'
import type { Zone as ZoneT, ZoneCharacter } from '@/types'
import type { Zone as ZoneT, ZoneCharacter, zoneLoadData } from '@/application/types'
import ZoneTiles from '@/components/game/zone/ZoneTiles.vue'
import ZoneObjects from '@/components/game/zone/ZoneObjects.vue'
import Characters from '@/components/game/zone/Characters.vue'
@ -21,29 +21,22 @@ const zoneStore = useZoneStore()
const tileMap = ref(null as Phaser.Tilemaps.Tilemap | null)
type zoneLoadData = {
zone: ZoneT
characters: ZoneCharacter[]
}
onUnmounted(() => {
zoneStore.reset()
gameStore.connection!.off('zone:character:teleport')
gameStore.connection!.off('zone:character:join')
gameStore.connection!.off('zone:character:leave')
gameStore.connection!.off('zone:character:move')
})
// Event listeners
gameStore.connection!.on('zone:character:teleport', async (data: zoneLoadData) => {
/**
* @TODO : Update character via global event server-side, remove this and listen for it somewhere not here
*/
gameStore.setCharacter({
...gameStore.character!,
zoneId: data.zone.id
})
await loadZoneTilesIntoScene(data.zone, scene)
zoneStore.setZone(data.zone)
zoneStore.setCharacters(data.characters)
})
gameStore.connection!.on('zone:character:join', async (data: ZoneCharacter) => {
// If data is from the current user, don't add it to the store
if (data.character.id === gameStore.character?.id) return
zoneStore.addCharacter(data)
})
@ -51,22 +44,7 @@ gameStore.connection!.on('zone:character:leave', (characterId: number) => {
zoneStore.removeCharacter(characterId)
})
gameStore.connection!.on('character:move', (data: ZoneCharacter) => {
zoneStore.updateCharacter(data)
})
// Emit zone:character:join event to server and wait for response, then set zone and characters
gameStore!.connection!.emit('zone:character:join', async (response: zoneLoadData) => {
await loadZoneTilesIntoScene(response.zone, scene)
zoneStore.setZone(response.zone)
zoneStore.setCharacters(response.characters)
})
onUnmounted(() => {
zoneStore.reset()
gameStore.connection!.off('zone:character:teleport')
gameStore.connection!.off('zone:character:join')
gameStore.connection!.off('zone:character:leave')
gameStore.connection!.off('character:move')
gameStore.connection!.on('zone:character:move', (data: { id: number; positionX: number; positionY: number; rotation: number; isMoving: boolean }) => {
zoneStore.updateCharacterPosition(data)
})
</script>

View File

@ -3,13 +3,13 @@
</template>
<script setup lang="ts">
import config from '@/config'
import config from '@/application/config'
import { useScene } from 'phavuer'
import { useZoneStore } from '@/stores/zoneStore'
import { onBeforeUnmount } from 'vue'
import { FlattenZoneArray, setLayerTiles } from '@/composables/zoneComposable'
import Controls from '@/components/utilities/Controls.vue'
import { unduplicateArray } from '@/utilities'
import { unduplicateArray } from '@/application/utilities'
const emit = defineEmits(['tileMap:create'])

View File

@ -7,7 +7,7 @@ import { computed } from 'vue'
import { Image, useScene } from 'phavuer'
import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
import { loadTexture } from '@/composables/gameComposable'
import type { AssetDataT, ZoneObject } from '@/types'
import type { AssetDataT, ZoneObject } from '@/application/types'
import { useGameStore } from '@/stores/gameStore'
const props = defineProps<{

View File

@ -1,6 +1,6 @@
<template>
<div class="flex gap-4 h-[calc(100%_-_32px)] w-[calc(100%_-_32px)] relative m-4">
<div class="w-2/12 flex flex-col relative overflow-auto rounded-md border border-solid border-gray-500 bg-gray-700 p-2.5">
<div class="w-2/12 flex flex-col relative overflow-auto rounded-md default-border bg-gray p-2.5">
<!-- Asset Categories -->
<a class="relative p-2.5 hover:cursor-pointer hover:bg-cyan rounded group" :class="{ 'bg-cyan': selectedCategory === 'tiles' }" @click="() => (selectedCategory = 'tiles')">
<span class="group-hover:text-white" :class="{ 'text-white': selectedCategory === 'tiles' }">Tiles</span>
@ -11,8 +11,8 @@
<a class="relative p-2.5 hover:cursor-pointer hover:bg-cyan rounded group" :class="{ 'bg-cyan': selectedCategory === 'sprites' }" @click="() => (selectedCategory = 'sprites')">
<span class="group-hover:text-white" :class="{ 'text-white': selectedCategory === 'sprites' }">Sprites</span>
</a>
<a class="relative p-2.5 hover:cursor-pointer hover:bg-cyan rounded group">
<span class="group-hover:text-white">Items</span>
<a class="relative p-2.5 hover:cursor-pointer hover:bg-cyan rounded group" :class="{ 'bg-cyan': selectedCategory === 'items' }" @click="() => (selectedCategory = 'items')">
<span class="group-hover:text-white" :class="{ 'text-white': selectedCategory === 'items' }">Items</span>
</a>
<a class="relative p-2.5 hover:cursor-pointer hover:bg-cyan rounded group">
<span class="group-hover:text-white">NPC's</span>
@ -42,15 +42,17 @@
<TileList v-if="selectedCategory === 'tiles'" />
<ObjectList v-if="selectedCategory === 'objects'" />
<SpriteList v-if="selectedCategory === 'sprites'" />
<ItemList v-if="selectedCategory === 'items'" />
<CharacterTypeList v-if="selectedCategory === 'characterTypes'" />
<CharacterHairList v-if="selectedCategory === 'characterHair'" />
</div>
<!-- Asset details -->
<div class="flex w-4/12 after:hidden flex-col relative overflow-auto">
<div class="flex w-7/12 after:hidden flex-col relative overflow-auto">
<TileDetails v-if="selectedCategory === 'tiles' && assetManagerStore.selectedTile" />
<ObjectDetails v-if="selectedCategory === 'objects' && assetManagerStore.selectedObject" />
<SpriteDetails v-if="selectedCategory === 'sprites' && assetManagerStore.selectedSprite" />
<ItemDetails v-if="selectedCategory === 'items' && assetManagerStore.selectedItem" />
<CharacterTypeDetails v-if="selectedCategory === 'characterTypes' && assetManagerStore.selectedCharacterType" />
<CharacterHairDetails v-if="selectedCategory === 'characterHair' && assetManagerStore.selectedCharacterHair" />
</div>
@ -70,6 +72,8 @@ import CharacterTypeList from '@/components/gameMaster/assetManager/partials/cha
import CharacterTypeDetails from '@/components/gameMaster/assetManager/partials/characterType/CharacterTypeDetails.vue'
import CharacterHairList from '@/components/gameMaster/assetManager/partials/characterHair/CharacterHairList.vue'
import CharacterHairDetails from '@/components/gameMaster/assetManager/partials/characterHair/CharacterHairDetails.vue'
import ItemList from '@/components/gameMaster/assetManager/partials/item/itemList.vue'
import ItemDetails from '@/components/gameMaster/assetManager/partials/item/itemDetails.vue'
const assetManagerStore = useAssetManagerStore()
const selectedCategory = ref('tiles')

View File

@ -1,6 +1,6 @@
<template>
<div class="h-full overflow-auto">
<div class="p-2.5 block rounded-md border border-solid border-gray-500 bg-gray-700">
<div class="p-2.5 block rounded-md default-border bg-gray">
<form class="flex gap-2.5 flex-wrap" @submit.prevent="saveCharacterHair">
<div class="form-field-full">
<label for="name">Name</label>
@ -13,8 +13,8 @@
</select>
</div>
<div class="form-field-full">
<label for="isEnabledForCharCreation">Is enabled for character creation</label>
<select v-model="characterIsEnabledForCharCreation" class="input-field" name="isEnabledForCharCreation">
<label for="isSelectable">Is selectable</label>
<select v-model="characterIsSelectable" class="input-field" name="isSelectable">
<option :value="false">No</option>
<option :value="true">Yes</option>
</select>
@ -34,7 +34,7 @@
</template>
<script setup lang="ts">
import type { CharacterHair, CharacterGender, Sprite } from '@/types'
import type { CharacterHair, CharacterGender, Sprite } from '@/application/types'
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore'
@ -46,7 +46,7 @@ const selectedCharacterHair = computed(() => assetManagerStore.selectedCharacter
const characterName = ref('')
const characterGender = ref<CharacterGender>('MALE' as CharacterGender.MALE)
const characterIsEnabledForCharCreation = ref<boolean>(false)
const characterIsSelectable = ref<boolean>(false)
const characterSpriteId = ref<string | null | undefined>(null)
const genderOptions: CharacterGender[] = ['MALE' as CharacterGender.MALE, 'FEMALE' as CharacterGender.FEMALE]
@ -58,7 +58,7 @@ if (!selectedCharacterHair.value) {
if (selectedCharacterHair.value) {
characterName.value = selectedCharacterHair.value.name
characterGender.value = selectedCharacterHair.value.gender
characterIsEnabledForCharCreation.value = selectedCharacterHair.value.isEnabledForCharCreation
characterIsSelectable.value = selectedCharacterHair.value.isSelectable
characterSpriteId.value = selectedCharacterHair.value.spriteId
}
@ -89,7 +89,7 @@ function saveCharacterHair() {
id: selectedCharacterHair.value!.id,
name: characterName.value,
gender: characterGender.value,
isEnabledForCharCreation: characterIsEnabledForCharCreation.value,
isSelectable: characterIsSelectable.value,
spriteId: characterSpriteId.value
}
@ -106,7 +106,7 @@ watch(selectedCharacterHair, (characterHair: CharacterHair | null) => {
if (!characterHair) return
characterName.value = characterHair.name
characterGender.value = characterHair.gender
characterIsEnabledForCharCreation.value = characterHair.isEnabledForCharCreation
characterIsSelectable.value = characterHair.isSelectable
characterSpriteId.value = characterHair.spriteId
})

View File

@ -9,9 +9,15 @@
</button>
</label>
</div>
<div v-bind="containerProps" class="overflow-y-auto relative p-2.5 rounded-md border border-solid border-gray-500 bg-gray-700" @scroll="onScroll">
<div v-bind="containerProps" class="overflow-y-auto relative p-2.5 rounded-md default-border bg-gray" @scroll="onScroll">
<div v-bind="wrapperProps" ref="elementToScroll">
<a v-for="{ data: characterHair } in list" :key="characterHair.id" class="relative p-2.5 cursor-pointer block rounded hover:bg-cyan group" :class="{ 'bg-cyan': assetManagerStore.selectedCharacterHair?.id === characterHair.id }" @click="assetManagerStore.setSelectedCharacterHair(characterHair as CharacterHair)">
<a
v-for="{ data: characterHair } in list"
:key="characterHair.id"
class="relative p-2.5 cursor-pointer block rounded hover:bg-cyan group"
:class="{ 'bg-cyan': assetManagerStore.selectedCharacterHair?.id === characterHair.id }"
@click="assetManagerStore.setSelectedCharacterHair(characterHair as CharacterHair)"
>
<div class="flex items-center gap-2.5">
<span class="group-hover:text-white" :class="{ 'text-white': assetManagerStore.selectedCharacterHair?.id === characterHair.id }">{{ characterHair.name }}</span>
</div>
@ -19,7 +25,7 @@
</div>
<div class="absolute w-12 h-12 bottom-2.5 right-2.5">
<button class="fixed min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop">
<img class="absolute invert w-8 h-8 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
<img class="invert w-8 h-8 center-element rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
</button>
</div>
</div>
@ -29,7 +35,7 @@
import { useGameStore } from '@/stores/gameStore'
import { onMounted, ref, computed } from 'vue'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import type { CharacterHair } from '@/types'
import type { CharacterHair } from '@/application/types'
import { useVirtualList } from '@vueuse/core'
const gameStore = useGameStore()

View File

@ -1,6 +1,6 @@
<template>
<div class="h-full overflow-auto">
<div class="p-2.5 block rounded-md border border-solid border-gray-500 bg-gray-700">
<div class="p-2.5 block rounded-md default-border bg-gray">
<form class="flex gap-2.5 flex-wrap" @submit.prevent="saveCharacterType">
<div class="form-field-full">
<label for="name">Name</label>
@ -19,8 +19,8 @@
</select>
</div>
<div class="form-field-full">
<label for="isEnabledForCharCreation">Is enabled for character creation</label>
<select v-model="characterIsEnabledForCharCreation" class="input-field" name="isEnabledForCharCreation">
<label for="isSelectable">Is selectable</label>
<select v-model="characterIsSelectable" class="input-field" name="isSelectable">
<option :value="false">No</option>
<option :value="true">Yes</option>
</select>
@ -40,7 +40,7 @@
</template>
<script setup lang="ts">
import type { CharacterType, CharacterGender, CharacterRace, Sprite } from '@/types'
import type { CharacterType, CharacterGender, CharacterRace, Sprite } from '@/application/types'
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore'
@ -53,7 +53,7 @@ const selectedCharacterType = computed(() => assetManagerStore.selectedCharacter
const characterName = ref('')
const characterGender = ref<CharacterGender>('MALE' as CharacterGender.MALE)
const characterRace = ref<CharacterRace>('HUMAN' as CharacterRace.HUMAN)
const characterIsEnabledForCharCreation = ref<boolean>(false)
const characterIsSelectable = ref<boolean>(false)
const characterSpriteId = ref<string | null | undefined>(null)
const genderOptions: CharacterGender[] = ['MALE' as CharacterGender.MALE, 'FEMALE' as CharacterGender.FEMALE]
@ -67,7 +67,7 @@ if (selectedCharacterType.value) {
characterName.value = selectedCharacterType.value.name
characterGender.value = selectedCharacterType.value.gender
characterRace.value = selectedCharacterType.value.race
characterIsEnabledForCharCreation.value = selectedCharacterType.value.isEnabledForCharCreation
characterIsSelectable.value = selectedCharacterType.value.isSelectable
characterSpriteId.value = selectedCharacterType.value.spriteId
}
@ -99,7 +99,7 @@ function saveCharacterType() {
name: characterName.value,
gender: characterGender.value,
race: characterRace.value,
isEnabledForCharCreation: characterIsEnabledForCharCreation.value,
isSelectable: characterIsSelectable.value,
spriteId: characterSpriteId.value
}
@ -117,7 +117,7 @@ watch(selectedCharacterType, (characterType: CharacterType | null) => {
characterName.value = characterType.name
characterGender.value = characterType.gender
characterRace.value = characterType.race
characterIsEnabledForCharCreation.value = characterType.isEnabledForCharCreation
characterIsSelectable.value = characterType.isSelectable
characterSpriteId.value = characterType.spriteId
})

View File

@ -9,9 +9,15 @@
</button>
</label>
</div>
<div v-bind="containerProps" class="overflow-y-auto relative p-2.5 rounded-md border border-solid border-gray-500 bg-gray-700" @scroll="onScroll">
<div v-bind="containerProps" class="overflow-y-auto relative p-2.5 rounded-md default-border bg-gray" @scroll="onScroll">
<div v-bind="wrapperProps" ref="elementToScroll">
<a v-for="{ data: characterType } in list" :key="characterType.id" class="relative p-2.5 cursor-pointer block rounded hover:bg-cyan group" :class="{ 'bg-cyan': assetManagerStore.selectedCharacterType?.id === characterType.id }" @click="assetManagerStore.setSelectedCharacterType(characterType as CharacterType)">
<a
v-for="{ data: characterType } in list"
:key="characterType.id"
class="relative p-2.5 cursor-pointer block rounded hover:bg-cyan group"
:class="{ 'bg-cyan': assetManagerStore.selectedCharacterType?.id === characterType.id }"
@click="assetManagerStore.setSelectedCharacterType(characterType as CharacterType)"
>
<div class="flex items-center gap-2.5">
<span class="group-hover:text-white" :class="{ 'text-white': assetManagerStore.selectedCharacterType?.id === characterType.id }">{{ characterType.name }}</span>
</div>
@ -19,7 +25,7 @@
</div>
<div class="absolute w-12 h-12 bottom-2.5 right-2.5">
<button class="fixed min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop">
<img class="absolute invert w-8 h-8 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
<img class="invert w-8 h-8 center-element rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
</button>
</div>
</div>
@ -29,7 +35,7 @@
import { useGameStore } from '@/stores/gameStore'
import { onMounted, ref, computed } from 'vue'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import type { CharacterType } from '@/types'
import type { CharacterType } from '@/application/types'
import { useVirtualList } from '@vueuse/core'
const gameStore = useGameStore()

View File

@ -0,0 +1,143 @@
<template>
<div class="h-full overflow-auto">
<div class="p-2.5 block rounded-md default-border bg-gray">
<form class="flex gap-2.5 flex-wrap" @submit.prevent="saveItem">
<div class="form-field-full">
<label for="name">Name</label>
<input v-model="itemName" class="input-field" type="text" name="name" placeholder="Item Name" />
</div>
<div class="form-field-full">
<label for="description">Description</label>
<input v-model="itemDescription" class="input-field" type="text" name="description" placeholder="Item Description" />
</div>
<div class="form-field-full">
<label for="itemType">Type</label>
<select v-model="itemType" class="input-field" name="itemType">
<option v-for="type in itemTypeOptions" :key="type" :value="type">{{ type }}</option>
</select>
</div>
<div class="form-field-full">
<label for="rarity">Rarity</label>
<select v-model="itemRarity" class="input-field" name="rarity">
<option v-for="rarity in rarityOptions" :key="rarity" :value="rarity">{{ rarity }}</option>
</select>
</div>
<div class="form-field-full">
<label for="stackable">Stackable</label>
<select v-model="itemStackable" class="input-field" name="stackable">
<option :value="false">No</option>
<option :value="true">Yes</option>
</select>
</div>
<div class="form-field-full">
<label for="spriteId">Sprite</label>
<select v-model="itemSpriteId" class="input-field" name="spriteId">
<option disabled selected value="">Select sprite</option>
<option v-for="sprite in assetManagerStore.spriteList" :key="sprite.id" :value="sprite.id">{{ sprite.name }}</option>
</select>
</div>
<button class="btn-cyan px-4 py-1.5 min-w-24" type="submit">Save</button>
<button class="btn-red px-4 py-1.5 min-w-24" type="button" @click.prevent="removeItem">Remove</button>
</form>
</div>
</div>
</template>
<script setup lang="ts">
import type { Item, ItemType, ItemRarity } from '@/application/types'
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore'
const gameStore = useGameStore()
const assetManagerStore = useAssetManagerStore()
const selectedItem = computed(() => assetManagerStore.selectedItem)
const itemName = ref('')
const itemDescription = ref('')
const itemType = ref<ItemType>('WEAPON' as ItemType)
const itemRarity = ref<ItemRarity>('COMMON' as ItemRarity)
const itemStackable = ref<boolean>(false)
const itemSpriteId = ref<string | null | undefined>(null)
const itemTypeOptions: ItemType[] = ['WEAPON', 'HELMET', 'CHEST', 'LEGS', 'BOOTS', 'GLOVES', 'RING', 'NECKLACE']
const rarityOptions: ItemRarity[] = ['COMMON', 'UNCOMMON', 'RARE', 'EPIC', 'LEGENDARY']
if (!selectedItem.value) {
console.error('No item selected')
}
if (selectedItem.value) {
itemName.value = selectedItem.value.name
itemDescription.value = selectedItem.value.description || ''
itemType.value = selectedItem.value.itemType
itemRarity.value = selectedItem.value.rarity
itemStackable.value = selectedItem.value.stackable
itemSpriteId.value = selectedItem.value.spriteId
}
function removeItem() {
if (!selectedItem.value) return
gameStore.connection?.emit('gm:item:remove', { id: selectedItem.value.id }, (response: boolean) => {
if (!response) {
console.error('Failed to remove item')
return
}
refreshItemList()
})
}
function refreshItemList(unsetSelectedItem = true) {
gameStore.connection?.emit('gm:item:list', {}, (response: Item[]) => {
assetManagerStore.setItemList(response)
if (unsetSelectedItem) {
assetManagerStore.setSelectedItem(null)
}
})
}
function saveItem() {
const itemData = {
id: selectedItem.value!.id,
name: itemName.value,
description: itemDescription.value,
itemType: itemType.value,
rarity: itemRarity.value,
stackable: itemStackable.value,
spriteId: itemSpriteId.value
}
gameStore.connection?.emit('gm:item:update', itemData, (response: boolean) => {
if (!response) {
console.error('Failed to save item')
return
}
refreshItemList(false)
})
}
watch(selectedItem, (item: Item | null) => {
if (!item) return
itemName.value = item.name
itemDescription.value = item.description || ''
itemType.value = item.itemType
itemRarity.value = item.rarity
itemStackable.value = item.stackable
itemSpriteId.value = item.spriteId
})
onMounted(() => {
if (!selectedItem.value) return
gameStore.connection?.emit('gm:sprite:list', {}, (response: Sprite[]) => {
assetManagerStore.setSpriteList(response)
})
})
onBeforeUnmount(() => {
assetManagerStore.setSelectedItem(null)
})
</script>

View File

@ -0,0 +1,95 @@
<template>
<div class="relative mb-5 flex items-center gap-x-2.5">
<input v-model="searchQuery" class="input-field flex-grow" placeholder="Search..." @input="handleSearch" />
<label for="create-item" class="bg-cyan text-white border border-solid border-white/25 rounded drop-shadow-20 p-2.5 inline-flex items-center justify-center hover:bg-cyan-800 hover:cursor-pointer">
<button class="p-0 h-5" id="create-item" @click="createNewItem">
<svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5" fill="none" viewBox="0 0 24 24" stroke="white">
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M12 4v16m8-8H4" />
</svg>
</button>
</label>
</div>
<div v-bind="containerProps" class="overflow-y-auto relative p-2.5 rounded-md default-border bg-gray" @scroll="onScroll">
<div v-bind="wrapperProps" ref="elementToScroll">
<a v-for="{ data: item } in list" :key="item.id" class="relative p-2.5 cursor-pointer block rounded hover:bg-cyan group" :class="{ 'bg-cyan': assetManagerStore.selectedItem?.id === item.id }" @click="assetManagerStore.setSelectedItem(item as Item)">
<div class="flex items-center gap-2.5">
<span class="group-hover:text-white" :class="{ 'text-white': assetManagerStore.selectedItem?.id === item.id }">
{{ item.name }}
<small class="text-gray-400">({{ item.itemType }})</small>
</span>
</div>
</a>
</div>
<div class="absolute w-12 h-12 bottom-2.5 right-2.5">
<button class="fixed min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop">
<img class="invert w-8 h-8 center-element rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
</button>
</div>
</div>
</template>
<script setup lang="ts">
import { useGameStore } from '@/stores/gameStore'
import { onMounted, ref, computed } from 'vue'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import type { Item } from '@/application/types'
import { useVirtualList } from '@vueuse/core'
const gameStore = useGameStore()
const assetManagerStore = useAssetManagerStore()
const searchQuery = ref('')
const hasScrolled = ref(false)
const elementToScroll = ref()
const handleSearch = () => {
virtualList.value?.scrollTo(0)
}
const createNewItem = () => {
gameStore.connection?.emit('gm:item:create', {}, (response: boolean) => {
if (!response) {
console.error('Failed to create new item')
return
}
gameStore.connection?.emit('gm:item:list', {}, (response: Item[]) => {
assetManagerStore.setItemList(response)
})
})
}
const filteredItems = computed(() => {
if (!searchQuery.value) {
return assetManagerStore.itemList
}
return assetManagerStore.itemList.filter((item) => item.name.toLowerCase().includes(searchQuery.value.toLowerCase()) || item.itemType.toLowerCase().includes(searchQuery.value.toLowerCase()))
})
const { list, containerProps, wrapperProps, scrollTo } = useVirtualList(filteredItems, {
itemHeight: 48
})
const virtualList = ref({ scrollTo })
const onScroll = () => {
let scrollTop = elementToScroll.value.style.marginTop.replace('px', '')
if (scrollTop > 80) {
hasScrolled.value = true
} else if (scrollTop <= 80) {
hasScrolled.value = false
}
}
function toTop() {
virtualList.value?.scrollTo(0)
}
onMounted(() => {
gameStore.connection?.emit('gm:item:list', {}, (response: Item[]) => {
assetManagerStore.setItemList(response)
})
})
</script>

View File

@ -1,6 +1,6 @@
<template>
<div class="h-full overflow-auto">
<div class="relative p-2.5 flex flex-col items-center justify-center h-72 rounded-md border border-solid border-gray-500 bg-gray-700">
<div class="relative p-2.5 flex flex-col items-center justify-center h-72 rounded-md default-border bg-gray">
<img class="max-h-56" :src="`${config.server_endpoint}/assets/objects/${selectedObject?.id}.png`" :alt="'Object ' + selectedObject?.id" />
</div>
<div class="mt-5 block">
@ -18,19 +18,19 @@
<input v-model="objectOriginY" class="input-field" type="number" step="any" name="origin-y" placeholder="Origin Y" />
</div>
<div class="form-field-full">
<label for="origin-x">Tags</label>
<label for="tags">Tags</label>
<ChipsInput v-model="objectTags" @update:modelValue="objectTags = $event" />
</div>
<div class="form-field-full">
<label for="origin-x">Is animated</label>
<label for="is-animated">Is animated</label>
<select v-model="objectIsAnimated" class="input-field" name="is-animated">
<option :value="false">No</option>
<option :value="true">Yes</option>
</select>
</div>
<div class="form-field-full">
<label for="frame-speed">Frame speed</label>
<input v-model="objectFrameSpeed" class="input-field" type="number" step="any" name="frame-speed" placeholder="Frame speed" />
<label for="frame-speed">Frame rate</label>
<input v-model="objectFrameRate" class="input-field" type="number" step="any" name="frame-speed" placeholder="Frame rate" />
</div>
<div class="form-field-half">
<label for="frame-width">Frame width</label>
@ -50,12 +50,12 @@
</template>
<script setup lang="ts">
import type { Object } from '@/types'
import type { Object } from '@/application/types'
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import { useGameStore } from '@/stores/gameStore'
import config from '@/config'
import config from '@/application/config'
import ChipsInput from '@/components/forms/ChipsInput.vue'
const gameStore = useGameStore()
@ -69,7 +69,7 @@ const objectTags = ref<string[]>([])
const objectOriginX = ref(0)
const objectOriginY = ref(0)
const objectIsAnimated = ref(false)
const objectFrameSpeed = ref(0)
const objectFrameRate = ref(0)
const objectFrameWidth = ref(0)
const objectFrameHeight = ref(0)
@ -83,7 +83,7 @@ if (selectedObject.value) {
objectOriginX.value = selectedObject.value.originX
objectOriginY.value = selectedObject.value.originY
objectIsAnimated.value = selectedObject.value.isAnimated
objectFrameSpeed.value = selectedObject.value.frameSpeed
objectFrameRate.value = selectedObject.value.frameRate
objectFrameWidth.value = selectedObject.value.frameWidth
objectFrameHeight.value = selectedObject.value.frameHeight
}
@ -127,7 +127,7 @@ function saveObject() {
originX: objectOriginX.value,
originY: objectOriginY.value,
isAnimated: objectIsAnimated.value,
frameSpeed: objectFrameSpeed.value,
frameRate: objectFrameRate.value,
frameWidth: objectFrameWidth.value,
frameHeight: objectFrameHeight.value
},
@ -148,7 +148,7 @@ watch(selectedObject, (object: Object | null) => {
objectOriginX.value = object.originX
objectOriginY.value = object.originY
objectIsAnimated.value = object.isAnimated
objectFrameSpeed.value = object.frameSpeed
objectFrameRate.value = object.frameRate
objectFrameWidth.value = object.frameWidth
objectFrameHeight.value = object.frameHeight
})

View File

@ -8,7 +8,7 @@
</svg>
</label>
</div>
<div v-bind="containerProps" class="overflow-y-auto relative p-2.5 rounded-md border border-solid border-gray-500 bg-gray-700" @scroll="onScroll">
<div v-bind="containerProps" class="overflow-y-auto relative p-2.5 rounded-md default-border bg-gray" @scroll="onScroll">
<div v-bind="wrapperProps" ref="elementToScroll">
<a v-for="{ data: object } in list" :key="object.id" class="relative p-2.5 cursor-pointer block rounded hover:bg-cyan group" :class="{ 'bg-cyan': assetManagerStore.selectedObject?.id === object.id }" @click="assetManagerStore.setSelectedObject(object as Object)">
<div class="flex items-center gap-2.5">
@ -21,18 +21,18 @@
</div>
<div class="absolute w-12 h-12 bottom-2.5 right-2.5">
<button class="fixed min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop">
<img class="absolute invert w-8 h-8 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
<img class="invert w-8 h-8 center-element rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
</button>
</div>
</div>
</template>
<script setup lang="ts">
import config from '@/config'
import config from '@/application/config'
import { useGameStore } from '@/stores/gameStore'
import { onMounted, ref, computed } from 'vue'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import type { Object } from '@/types'
import type { Object } from '@/application/types'
import { useVirtualList } from '@vueuse/core'
const gameStore = useGameStore()

View File

@ -1,7 +1,7 @@
<template>
<div class="h-full overflow-auto">
<div class="relative flex flex-col">
<div class="flex flex-wrap gap-2 p-2.5 rounded-md border border-solid border-gray-500 bg-gray-700">
<div class="flex flex-wrap gap-2 p-2.5 rounded-md default-border bg-gray">
<div class="w-full flex flex-col">
<label class="mb-1.5 font-titles" for="name">Name</label>
<input v-model="spriteName" class="input-field" type="text" name="name" placeholder="New sprite" />
@ -10,6 +10,11 @@
<div class="w-full flex gap-2 mt-2 pb-4 relative">
<button class="btn-cyan px-4 py-2 flex-1 sm:flex-none sm:min-w-24" type="button" @click.prevent="saveSprite">Save</button>
<button class="btn-red px-4 py-2 flex-1 sm:flex-none sm:min-w-24" type="button" @click.prevent="deleteSprite">Delete</button>
<button class="btn bg-indigo-500 hover:bg-indigo-600 rounded text-white px-4 py-2 flex-1 sm:flex-none" type="button" @click.prevent="copySprite">
<svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5" fill="none" viewBox="0 0 24 24" stroke="currentColor">
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M8 16H6a2 2 0 01-2-2V6a2 2 0 012-2h8a2 2 0 012 2v2m-6 12h8a2 2 0 002-2v-8a2 2 0 00-2-2h-8a2 2 0 00-2 2v8a2 2 0 002 2z" />
</svg>
</button>
</div>
</div>
@ -50,8 +55,8 @@
</select>
</div>
<div class="form-field-full" v-if="action.isAnimated">
<label for="frame-speed">Frame speed</label>
<input v-model.number="action.frameSpeed" class="input-field" type="number" step="any" name="frame-speed" placeholder="Frame speed" />
<label for="frame-speed">Frame rate</label>
<input v-model.number="action.frameRate" class="input-field" type="number" step="any" name="frame-speed" placeholder="Frame rate" />
</div>
<div class="form-field-full">
<SpriteActionsInput v-model="action.sprites" />
@ -64,13 +69,13 @@
</template>
<script setup lang="ts">
import type { Sprite, SpriteAction } from '@/types'
import type { Sprite, SpriteAction } from '@/application/types'
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore'
import Accordion from '@/components/utilities/Accordion.vue'
import SpriteActionsInput from '@/components/gameMaster/assetManager/partials/sprite/partials/SpriteImagesInput.vue'
import { uuidv4 } from '@/utilities'
import { uuidv4 } from '@/application/utilities'
const gameStore = useGameStore()
const assetManagerStore = useAssetManagerStore()
@ -86,7 +91,7 @@ if (!selectedSprite.value) {
if (selectedSprite.value) {
spriteName.value = selectedSprite.value.name
spriteActions.value = selectedSprite.value.spriteActions
spriteActions.value = sortSpriteActions(selectedSprite.value.spriteActions)
}
function deleteSprite() {
@ -99,6 +104,16 @@ function deleteSprite() {
})
}
function copySprite() {
gameStore.connection?.emit('gm:sprite:copy', { id: selectedSprite.value?.id }, (response: boolean) => {
if (!response) {
console.error('Failed to copy sprite')
return
}
refreshSpriteList(false)
})
}
function refreshSpriteList(unsetSelectedSprite = true) {
gameStore.connection?.emit('gm:sprite:list', {}, (response: Sprite[]) => {
assetManagerStore.setSpriteList(response)
@ -127,7 +142,7 @@ function saveSprite() {
originY: action.originY,
isAnimated: action.isAnimated,
isLooping: action.isLooping,
frameSpeed: action.frameSpeed,
frameRate: action.frameRate,
frameWidth: action.frameWidth,
frameHeight: action.frameHeight
}
@ -147,7 +162,7 @@ function addNewImage() {
if (!selectedSprite.value) return
const newImage: SpriteAction = {
id: uuidv4(), // Temporary ID, should be replaced by server-generated ID
id: uuidv4(),
spriteId: selectedSprite.value.id,
sprite: selectedSprite.value,
action: 'new_action',
@ -156,7 +171,7 @@ function addNewImage() {
originY: 0,
isAnimated: false,
isLooping: false,
frameSpeed: 0,
frameRate: 0,
frameWidth: 0,
frameHeight: 0
}
@ -165,13 +180,17 @@ function addNewImage() {
spriteActions.value = []
}
spriteActions.value.push(newImage)
spriteActions.value = sortSpriteActions([...spriteActions.value, newImage])
}
function sortSpriteActions(actions: SpriteAction[]): SpriteAction[] {
return [...actions].sort((a, b) => a.action.localeCompare(b.action))
}
watch(selectedSprite, (sprite: Sprite | null) => {
if (!sprite) return
spriteName.value = sprite.name
spriteActions.value = sprite.spriteActions
spriteActions.value = sortSpriteActions(sprite.spriteActions)
})
onMounted(() => {

View File

@ -7,7 +7,7 @@
</svg>
</button>
</div>
<div v-bind="containerProps" class="overflow-y-auto relative p-2.5 rounded-md border border-solid border-gray-500 bg-gray-700" @scroll="onScroll">
<div v-bind="containerProps" class="overflow-y-auto relative p-2.5 rounded-md default-border bg-gray" @scroll="onScroll">
<div v-bind="wrapperProps" ref="elementToScroll">
<a v-for="{ data: sprite } in list" :key="sprite.id" class="relative p-2.5 cursor-pointer block rounded hover:bg-cyan group" :class="{ 'bg-cyan': assetManagerStore.selectedSprite?.id === sprite.id }" @click="assetManagerStore.setSelectedSprite(sprite as Sprite)">
<div class="flex items-center gap-2.5">
@ -17,19 +17,19 @@
</div>
<div class="absolute w-12 h-12 bottom-2.5 right-2.5">
<button class="fixed min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop">
<img class="absolute invert w-8 h-8 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
<img class="invert w-8 h-8 center-element rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
</button>
</div>
</div>
</template>
<script setup lang="ts">
import config from '@/config'
import config from '@/application/config'
import { useGameStore } from '@/stores/gameStore'
import { onMounted, ref, computed } from 'vue'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useVirtualList } from '@vueuse/core'
import type { Sprite } from '@/types'
import type { Sprite } from '@/application/types'
const gameStore = useGameStore()
const assetManagerStore = useAssetManagerStore()

View File

@ -1,6 +1,6 @@
<template>
<div class="h-full overflow-auto">
<div class="relative p-2.5 flex flex-col items-center justify-center h-72 rounded-md border border-solid border-gray-500 bg-gray-700">
<div class="relative p-2.5 flex flex-col items-center justify-center h-72 rounded-md default-border bg-gray">
<img class="max-h-72" :src="`${config.server_endpoint}/assets/tiles/${selectedTile?.id}.png`" :alt="'Tile ' + selectedTile?.id" />
</div>
<div class="mt-5 block">
@ -23,12 +23,12 @@
</template>
<script setup lang="ts">
import type { Tile } from '@/types'
import type { Tile } from '@/application/types'
import { computed, onBeforeUnmount, onMounted, ref, toRaw, watch } from 'vue'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import { useGameStore } from '@/stores/gameStore'
import config from '@/config'
import config from '@/application/config'
import ChipsInput from '@/components/forms/ChipsInput.vue'
const gameStore = useGameStore()

View File

@ -8,7 +8,7 @@
</svg>
</label>
</div>
<div v-bind="containerProps" class="overflow-y-auto relative p-2.5 rounded-md border border-solid border-gray-500 bg-gray-700" @scroll="onScroll">
<div v-bind="containerProps" class="overflow-y-auto relative p-2.5 rounded-md default-border bg-gray" @scroll="onScroll">
<div v-bind="wrapperProps" ref="elementToScroll">
<a v-for="{ data: tile } in list" :key="tile.id" class="relative p-2.5 cursor-pointer block rounded hover:bg-cyan group" :class="{ 'bg-cyan': assetManagerStore.selectedTile?.id === tile.id }" @click="assetManagerStore.setSelectedTile(tile)">
<div class="flex items-center gap-2.5">
@ -21,18 +21,18 @@
</div>
<div class="absolute w-12 h-12 bottom-2.5 right-2.5">
<button class="fixed min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop">
<img class="absolute invert w-8 h-8 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
<img class="invert w-8 h-8 center-element rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
</button>
</div>
</div>
</template>
<script setup lang="ts">
import config from '@/config'
import config from '@/application/config'
import { useGameStore } from '@/stores/gameStore'
import { onMounted, ref, computed } from 'vue'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import type { Tile } from '@/types'
import type { Tile } from '@/application/types'
import { useVirtualList } from '@vueuse/core'
const gameStore = useGameStore()

View File

@ -17,7 +17,7 @@
import { onUnmounted, ref } from 'vue'
import { useGameStore } from '@/stores/gameStore'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import { type Zone } from '@/types'
import { type Zone } from '@/application/types'
// Components
import Toolbar from '@/components/gameMaster/zoneEditor/partials/Toolbar.vue'
import TileList from '@/components/gameMaster/zoneEditor/partials/TileList.vue'

View File

@ -40,7 +40,7 @@ import { ref } from 'vue'
import Modal from '@/components/utilities/Modal.vue'
import { useGameStore } from '@/stores/gameStore'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import type { Zone } from '@/types'
import type { Zone } from '@/application/types'
const gameStore = useGameStore()
const zoneEditorStore = useZoneEditorStore()

View File

@ -41,12 +41,12 @@
</template>
<script setup lang="ts">
import config from '@/config'
import config from '@/application/config'
import { ref, onMounted, computed } from 'vue'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import { useGameStore } from '@/stores/gameStore'
import Modal from '@/components/utilities/Modal.vue'
import type { Object, ZoneObject } from '@/types'
import type { Object, ZoneObject } from '@/application/types'
const gameStore = useGameStore()
const isModalOpen = ref(false)

View File

@ -11,7 +11,7 @@
</template>
<script setup lang="ts">
import type { ZoneObject } from '@/types'
import type { ZoneObject } from '@/application/types'
const props = defineProps<{
zoneObject: ZoneObject

View File

@ -43,7 +43,7 @@ import { computed, onMounted, ref, watch } from 'vue'
import Modal from '@/components/utilities/Modal.vue'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import { useGameStore } from '@/stores/gameStore'
import type { Zone } from '@/types'
import type { Zone } from '@/application/types'
const showTeleportModal = computed(() => zoneEditorStore.tool === 'pencil' && zoneEditorStore.drawMode === 'teleport')
const zoneEditorStore = useZoneEditorStore()

View File

@ -81,12 +81,12 @@
</template>
<script setup lang="ts">
import config from '@/config'
import config from '@/application/config'
import { ref, onMounted, computed } from 'vue'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import { useGameStore } from '@/stores/gameStore'
import Modal from '@/components/utilities/Modal.vue'
import type { Tile } from '@/types'
import type { Tile } from '@/application/types'
const gameStore = useGameStore()
const isModalOpen = ref(false)

View File

@ -29,7 +29,7 @@
import { onMounted } from 'vue'
import { useGameStore } from '@/stores/gameStore'
import Modal from '@/components/utilities/Modal.vue'
import type { Zone } from '@/types'
import type { Zone } from '@/application/types'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import CreateZone from '@/components/gameMaster/zoneEditor/partials/CreateZone.vue'

View File

@ -3,11 +3,11 @@
</template>
<script setup lang="ts">
import { type ZoneEventTile, ZoneEventTileType } from '@/types'
import { type ZoneEventTile, ZoneEventTileType } from '@/application/types'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import { Image, useScene } from 'phavuer'
import { getTile, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
import { uuidv4 } from '@/utilities'
import { uuidv4 } from '@/application/utilities'
import { onMounted, onUnmounted } from 'vue'
const scene = useScene()

View File

@ -7,7 +7,7 @@ import { computed } from 'vue'
import { Image, useScene } from 'phavuer'
import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
import { loadTexture } from '@/composables/gameComposable'
import type { AssetDataT, ZoneObject } from '@/types'
import type { AssetDataT, ZoneObject } from '@/application/types'
import { useGameStore } from '@/stores/gameStore'
const props = defineProps<{

View File

@ -4,14 +4,14 @@
</template>
<script setup lang="ts">
import { uuidv4 } from '@/utilities'
import { uuidv4 } from '@/application/utilities'
import { getTile } from '@/composables/zoneComposable'
import { useScene } from 'phavuer'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import SelectedZoneObject from '@/components/gameMaster/zoneEditor/partials/SelectedZoneObject.vue'
import { onMounted, onUnmounted, ref, watch } from 'vue'
import ZoneObject from '@/components/gameMaster/zoneEditor/zonePartials/ZoneObject.vue'
import type { ZoneObject as ZoneObjectT } from '@/types'
import type { ZoneObject as ZoneObjectT } from '@/application/types'
const scene = useScene()
const zoneEditorStore = useZoneEditorStore()

View File

@ -3,14 +3,14 @@
</template>
<script setup lang="ts">
import config from '@/config'
import config from '@/application/config'
import { useScene } from 'phavuer'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import { onMounted, onUnmounted, watch } from 'vue'
import { createTileArray, getTile, placeTile, setLayerTiles } from '@/composables/zoneComposable'
import Controls from '@/components/utilities/Controls.vue'
import { useGameStore } from '@/stores/gameStore'
import type { AssetDataT } from '@/types'
import type { AssetDataT } from '@/application/types'
const emit = defineEmits(['tileMap:create'])

View File

@ -22,35 +22,35 @@
</div>
<div class="flex justify-between">
<div class="flex flex-col gap-0.5">
<div class="w-9 h-9 border border-solid border-gray-500 rounded-sm bg-gray relative hover:bg-gray-600">
<div class="w-9 h-9 default-border rounded-sm bg-gray relative hover:bg-gray-600">
<span class="absolute w-full top-1/2 -translate-y-1/2 text-[6px] text-center">CROWN</span>
</div>
<div class="w-9 h-9 border border-solid border-gray-500 rounded-sm bg-gray relative hover:bg-gray-600">
<div class="w-9 h-9 default-border rounded-sm bg-gray relative hover:bg-gray-600">
<span class="absolute w-full top-1/2 -translate-y-1/2 text-[6px] text-center">R-HAND</span>
</div>
<div class="flex gap-0.5 items-end">
<div class="w-9 h-9 border border-solid border-gray-500 rounded-sm bg-gray relative hover:bg-gray-600">
<div class="w-9 h-9 default-border rounded-sm bg-gray relative hover:bg-gray-600">
<span class="absolute w-full top-1/2 -translate-y-1/2 text-[6px] text-center">L-HAND</span>
</div>
<div class="w-6 h-6 border border-solid border-gray-500 rounded-sm bg-gray relative hover:bg-gray-600">
<div class="w-6 h-6 default-border rounded-sm bg-gray relative hover:bg-gray-600">
<span class="absolute w-full top-1/2 -translate-y-1/2 text-[6px] text-center">RING</span>
</div>
</div>
</div>
<img src="/assets/placeholders/inventory_player.png" class="w-8 h-auto" />
<div class="flex flex-col items-end gap-0.5">
<div class="w-9 h-9 border border-solid border-gray-500 rounded-sm bg-gray relative hover:bg-gray-600">
<img class="absolute w-6 h-6 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2" src="/assets/icons/profile/helmet.svg" />
<div class="w-9 h-9 default-border rounded-sm bg-gray relative hover:bg-gray-600">
<img class="w-6 h-6 center-element" src="/assets/icons/profile/helmet.svg" />
</div>
<div class="w-9 h-9 border border-solid border-gray-500 rounded-sm bg-gray relative hover:bg-gray-600">
<img class="absolute w-6 h-6 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2" src="/assets/icons/profile/chestplate.svg" />
<div class="w-9 h-9 default-border rounded-sm bg-gray relative hover:bg-gray-600">
<img class="w-6 h-6 center-element" src="/assets/icons/profile/chestplate.svg" />
</div>
<div class="flex gap-0.5 items-end">
<div class="w-6 h-6 border border-solid border-gray-500 rounded-sm bg-gray relative hover:bg-gray-600">
<img class="absolute w-4 h-4 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2" src="/assets/icons/profile/boots.svg" />
<div class="w-6 h-6 default-border rounded-sm bg-gray relative hover:bg-gray-600">
<img class="w-4 h-4 center-element" src="/assets/icons/profile/boots.svg" />
</div>
<div class="w-9 h-9 border border-solid border-gray-500 rounded-sm bg-gray relative hover:bg-gray-600">
<img class="absolute w-6 h-6 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2" src="/assets/icons/profile/legs.svg" />
<div class="w-9 h-9 default-border rounded-sm bg-gray relative hover:bg-gray-600">
<img class="w-6 h-6 center-element" src="/assets/icons/profile/legs.svg" />
</div>
</div>
</div>
@ -110,7 +110,7 @@
</div>
</div>
<div class="grid grid-rows-4 grid-cols-6 gap-0.5">
<div v-for="n in 24" class="w-9 h-9 border border-solid border-gray-500 rounded-sm bg-gray relative hover:bg-gray-600"></div>
<div v-for="n in 24" class="w-9 h-9 default-border rounded-sm bg-gray relative hover:bg-gray-600"></div>
</div>
</div>
</div>

View File

@ -21,10 +21,10 @@
</template>
<script setup lang="ts">
import { onBeforeUnmount, ref, nextTick } from 'vue'
import { onClickOutside } from '@vueuse/core'
import { onBeforeUnmount, ref, nextTick, onMounted } from 'vue'
import { onClickOutside, useFocus } from '@vueuse/core'
import { useGameStore } from '@/stores/gameStore'
import type { Chat } from '@/types'
import type { Chat } from '@/application/types'
import { useZoneStore } from '@/stores/zoneStore'
import { useScene } from 'phavuer'
@ -37,6 +37,14 @@ const chats = ref([] as Chat[])
const chatWindow = ref<HTMLElement | null>(null)
const chatInput = ref<HTMLElement | null>(null)
const { focused } = useFocus(chatInput)
function focusChat(event: KeyboardEvent) {
if (event.key === 'Enter' && !focused.value) {
focused.value = true
}
}
onClickOutside(chatInput, (event) => unfocusChat(event, chatInput.value as HTMLElement))
function unfocusChat(event: Event, targetElement: HTMLElement) {
@ -128,7 +136,12 @@ gameStore.connection?.on('chat:message', (data: Chat) => {
})
scrollToBottom()
onMounted(() => {
addEventListener('keydown', focusChat)
})
onBeforeUnmount(() => {
gameStore.connection?.off('chat:message')
removeEventListener('keydown', focusChat)
})
</script>

View File

@ -15,7 +15,7 @@
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
</div>
<a class="group-hover:cursor-pointer bg-[url('/assets/ui-elements/button-ui-box-textured.svg')] bg-no-repeat block w-[42px] h-[42px] relative">
<img class="group-hover:drop-shadow-default w-8 h-8 m-[5px] object-contain" draggable="false" src="/assets/avatar/default/head.png" />
<img class="group-hover:drop-shadow-default w-8 h-8 m-[5px] object-contain" draggable="false" src="/assets/placeholders/head.png" />
<p class="absolute bottom-0 -right-1.5 m-0 max-w-4 font-ui z-10 text-white text-[12px] leading-[6px] drop-shadow-pixel"><span class="font-ui text-white text-[8px] ml-0.5">LVL</span> {{ characterLevel }}</p>
</a>
</li>

View File

@ -1,15 +1,15 @@
<template>
<div class="absolute top-4 right-4 hidden lg:block">
<div class="w-40 h-40 rounded-full border border-solid border-gray-500 bg-[url('/assets/ui-texture.png')] bg-no-repeat">
<div class="w-40 h-40 rounded-full default-border bg-[url('/assets/ui-texture.png')] bg-no-repeat">
<div class="w-40 h-40 rounded-full shadow-inner"></div>
</div>
<div class="absolute -bottom-3 left-1/2 -translate-x-1/2 flex gap-1">
<button class="w-6 h-6 relative p-0">
<img class="absolute w-3 h-3 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2" src="/assets/icons/plus-icon.svg" />
<img class="w-3 h-3 center-element" src="/assets/icons/plus-icon.svg" />
<img class="w-full h-full" src="/assets/ui-elements/button-ui-box-textured.svg" />
</button>
<button class="w-6 h-6 relative p-0">
<img class="absolute w-3 h-3 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2" src="/assets/icons/minus-icon.svg" />
<img class="w-3 h-3 center-element" src="/assets/icons/minus-icon.svg" />
<img class="w-full h-full" src="/assets/ui-elements/button-ui-box-textured.svg" />
</button>
</div>

View File

@ -1,6 +1,6 @@
<template>
<div class="absolute z-50 w-full h-dvh top-0 left-0 bg-black/60" v-show="false">
<div class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 max-w-[875px] max-h-[600px] h-full w-[80%] bg-gray-700 border-solid border-2 border-gray-500 rounded-md z-50 flex flex-col backdrop-blur-sm shadow-lg">
<div class="center-element max-w-[875px] max-h-[600px] h-full w-[80%] bg-gray border-solid border-2 border-gray-500 rounded-md z-50 flex flex-col backdrop-blur-sm shadow-lg">
<div class="p-2.5 flex max-sm:flex-wrap justify-between items-center gap-5 border-solid border-0 border-b border-gray-500">
<h3 class="m-0 font-medium shrink-0">Game menu</h3>
<div class="hidden sm:flex gap-1.5 flex-wrap">

View File

@ -14,47 +14,47 @@
<div class="flex gap-3 justify-center">
<!-- Helmet -->
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md aspect-square h-11 w-11 relative hover:bg-gray-200">
<img src="/assets/icons/inventory/helmet.svg" class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 w-11/12 opacity-20" />
<img src="/assets/icons/inventory/helmet.svg" class="center-element w-11/12 opacity-20" />
</div>
<!-- Head charm -->
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md aspect-square h-11 w-11 relative hover:bg-gray-200">
<img src="/assets/icons/inventory/head_charm.svg" class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 w-11/12 opacity-20" />
<img src="/assets/icons/inventory/head_charm.svg" class="center-element w-11/12 opacity-20" />
</div>
</div>
<div class="flex gap-3 justify-center">
<!-- Bracers -->
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md w-11 h-[104px] relative hover:bg-gray-200">
<img src="/assets/icons/inventory/bracers.svg" class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 w-11/12 opacity-20" />
<img src="/assets/icons/inventory/bracers.svg" class="center-element w-11/12 opacity-20" />
</div>
<!-- Chestplate -->
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md aspect-square w-[104px] h-[104px] relative hover:bg-gray-200">
<img src="/assets/icons/inventory/chestplate.svg" class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 w-10/12 opacity-20" />
<img src="/assets/icons/inventory/chestplate.svg" class="center-element w-10/12 opacity-20" />
</div>
<!-- Primary Weapon -->
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md w-11 h-[104px] self-stretch justify-self-stretch relative hover:bg-gray-200">
<img src="/assets/icons/inventory/primary_weapon.svg" class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 w-11/12 opacity-20" />
<img src="/assets/icons/inventory/primary_weapon.svg" class="center-element w-11/12 opacity-20" />
</div>
</div>
<div class="flex gap-3 justify-center">
<!-- Legs -->
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md w-11 h-[104px] self-stretch justify-self-stretch relative hover:bg-gray-200">
<img src="/assets/icons/inventory/legs.svg" class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 w-11/12 opacity-20" />
<img src="/assets/icons/inventory/legs.svg" class="center-element w-11/12 opacity-20" />
</div>
<div class="flex flex-col gap-3">
<!-- Belt/pouch -->
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md aspect-square h-11 w-11 self-stretch justify-self-stretch relative hover:bg-gray-200">
<img src="/assets/icons/inventory/pouch.svg" class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 w-11/12 opacity-20" />
<img src="/assets/icons/inventory/pouch.svg" class="center-element w-11/12 opacity-20" />
</div>
<!-- Boots -->
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md aspect-square h-11 w-11 self-stretch justify-self-stretch relative hover:bg-gray-200">
<img src="/assets/icons/inventory/boots.svg" class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 w-11/12 opacity-20" />
<img src="/assets/icons/inventory/boots.svg" class="center-element w-11/12 opacity-20" />
</div>
</div>
</div>

View File

@ -1,5 +1,5 @@
<template>
<form @submit.prevent="loginFunc" class="relative px-6 py-11">
<form @submit.prevent="submit" class="relative px-6 py-[70px]">
<div class="flex flex-col gap-5 p-2 mb-8 relative">
<div class="w-full grid gap-3 relative">
<input class="input-field xs:min-w-[350px] min-w-64" id="username-login" v-model="username" type="text" name="username" placeholder="Username" required autofocus />
@ -7,7 +7,7 @@
<input class="input-field xs:min-w-[350px] min-w-64" id="password-login" v-model="password" :type="showPassword ? 'text' : 'password'" name="password" placeholder="Password" required />
<button type="button" @click.prevent="showPassword = !showPassword" :class="{ 'eye-open': showPassword }" class="bg-[url('/assets/icons/eye.svg')] p-0 absolute right-3 w-5 h-4 top-1/2 -translate-y-1/2 bg-no-repeat bg-center"></button>
</div>
<span v-if="loginError" class="text-red-200 text-xs absolute top-full mt-1">{{ loginError }}</span>
<span v-if="formError" class="text-red-200 text-xs absolute top-full mt-1">{{ formError }}</span>
</div>
<button @click.stop="() => emit('openResetPasswordModal')" type="button" class="inline-flex self-end p-0 text-cyan-300 text-base">Forgot password?</button>
<button class="btn-cyan px-0 xs:w-full" type="submit">Play now</button>
@ -36,7 +36,7 @@ const emit = defineEmits(['openResetPasswordModal', 'switchToRegister'])
const gameStore = useGameStore()
const username = ref('')
const password = ref('')
const loginError = ref('')
const formError = ref('')
const showPassword = ref(false)
// automatic login because of development
@ -48,10 +48,10 @@ onMounted(async () => {
}
})
async function loginFunc() {
async function submit() {
// check if username and password are valid
if (username.value === '' || password.value === '') {
loginError.value = 'Please enter a valid username and password'
formError.value = 'Please enter a valid username and password'
return
}
@ -59,7 +59,7 @@ async function loginFunc() {
const response = await login(username.value, password.value)
if (response.success === undefined) {
loginError.value = response.error
formError.value = response.error
return
}
gameStore.setToken(response.token)

View File

@ -1,5 +1,5 @@
<template>
<form @submit.prevent="registerFunc" class="relative px-6 py-11">
<form @submit.prevent="submit" class="relative px-6 py-16">
<div class="flex flex-col gap-5 p-2 mb-8 relative">
<div class="w-full grid gap-3 relative">
<input class="input-field xs:min-w-[350px] min-w-64" id="username-register" v-model="username" type="text" name="username" placeholder="Username" required autofocus />
@ -8,7 +8,7 @@
<input class="input-field xs:min-w-[350px] min-w-64" id="password-register" v-model="password" :type="showPassword ? 'text' : 'password'" name="password" placeholder="Password" required />
<button type="button" @click.prevent="showPassword = !showPassword" :class="{ 'eye-open': showPassword }" class="bg-[url('/assets/icons/eye.svg')] p-0 absolute right-3 w-4 h-3 top-1/2 -translate-y-1/2 bg-no-repeat"></button>
</div>
<span v-if="loginError" class="text-red-200 text-xs -mt-2">{{ loginError }}</span>
<span v-if="formError" class="text-red-200 text-xs -mt-2">{{ formError }}</span>
</div>
<button class="btn-cyan xs:w-full" type="submit">Register now</button>
@ -37,7 +37,7 @@ const gameStore = useGameStore()
const username = ref('')
const password = ref('')
const email = ref('')
const loginError = ref('')
const formError = ref('')
const showPassword = ref(false)
// automatic login because of development
@ -49,34 +49,15 @@ onMounted(async () => {
}
})
async function loginFunc() {
// check if username and password are valid
if (username.value === '' || password.value === '') {
loginError.value = 'Please enter a valid username and password'
return
}
// send login event to server
const response = await login(username.value, password.value)
if (response.success === undefined) {
loginError.value = response.error
return
}
gameStore.setToken(response.token)
gameStore.initConnection()
return true // Indicate success
}
async function registerFunc() {
async function submit() {
// check if username and password are valid
if (username.value === '' || email.value === '' || password.value === '') {
loginError.value = 'Please enter a valid username, email, and password'
formError.value = 'Please enter a valid username, email, and password'
return
}
if (email.value === '') {
loginError.value = 'Please enter an email'
formError.value = 'Please enter an email'
return
}
@ -84,14 +65,18 @@ async function registerFunc() {
const response = await register(username.value, email.value, password.value)
if (response.success === undefined) {
loginError.value = response.error
formError.value = response.error
return
}
const loginSuccess = await loginFunc()
if (!loginSuccess) {
loginError.value = 'Login after registration failed. Please try logging in manually.'
const loginResponse = await login(username.value, password.value)
if (!loginResponse) {
formError.value = 'Login after registration failed. Please try logging in manually.'
return
}
gameStore.setToken(loginResponse.token)
gameStore.initConnection()
}
</script>

View File

@ -13,21 +13,16 @@
<h1 class="text-white font-bold">SELECT CHARACTER TO PLAY</h1>
<p class="m-0">Maximum of 4 characters can be created per player</p>
</div>
<div class="flex w-full max-lg:flex-col lg:h-[400px] border border-solid border-gray-500 rounded-md rounded-tl-none bg-gray">
<div class="lg:min-w-[285px] max-lg:min-h-[383px] lg:w-1/3 h-full bg-[url('/assets/ui-texture.png')] bg-no-repeat bg-cover bg-center border-0 max-lg:border-b lg:border-r border-solid border-gray-500 max-lg:rounded-tr-md lg:rounded-bl-md relative">
<div class="absolute right-full -top-px flex gap-1 flex-col">
<div
v-for="character in characters"
:key="character.id"
class="character relative rounded-l border border-solid border-gray-500 w-9 h-[50px] bg-[url('/assets/ui-texture.png')] after:absolute after:w-full after:h-px after:bg-gray-500"
:class="{ active: selectedCharacterId == character.id }"
>
<img src="/assets/avatar/default/head.png" class="w-9 h-9 object-contain absolute top-1/2 -translate-y-1/2" alt="Player head" />
<div class="flex w-full max-lg:flex-col lg:h-[400px] default-border rounded-md bg-gray">
<div class="lg:min-w-[285px] max-lg:min-h-[383px] lg:w-1/3 h-full bg-[url('/assets/ui-texture.png')] bg-no-repeat bg-cover bg-center border-0 max-lg:border-b lg:border-r border-solid border-gray-500 max-lg:rounded-t-md lg:rounded-l-md relative">
<div class="absolute right-[calc(100%_+_16px)] -top-px flex gap-2 flex-col">
<div v-for="character in characters" :key="character.id" class="character relative rounded default-border w-12 h-12 bg-[url('/assets/ui-texture.png')] after:absolute after:w-full after:h-px after:bg-gray-500" :class="{ active: selectedCharacterId === character.id }">
<img src="/assets/placeholders/head.png" class="w-9 h-9 object-contain center-element" alt="Player head" />
<input class="h-full w-full absolute m-0 z-10 hover:cursor-pointer focus-visible:outline-offset-0" type="radio" name="character" :value="character.id" v-model="selectedCharacterId" />
</div>
<div class="character relative rounded-l border border-solid border-gray-500 w-9 h-[50px] bg-[url('/assets/ui-texture.png')]" :class="{ active: characters.length == 0 }" v-if="characters.length < 4">
<div class="character relative rounded default-border w-12 h-12 bg-[url('/assets/ui-texture.png')]" :class="{ active: characters.length == 0 }" v-if="characters.length < 4">
<button class="p-0 h-full w-full flex flex-col justify-between focus-visible:outline-offset-0" @click="isCreateNewCharacterModalOpen = true">
<img class="w-6 h-6 object-contain absolute top-1/2 left-1/2 -translate-y-1/2 -translate-x-1/2" draggable="false" src="/assets/icons/plus-icon.svg" />
<img class="w-6 h-6 object-contain center-element" draggable="false" src="/assets/icons/plus-icon.svg" />
</button>
</div>
</div>
@ -39,7 +34,7 @@
<button class="ml-6 w-4 h-8 p-0">
<img src="/assets/icons/triangle-icon.svg" class="w-3 h-3.5 m-auto" alt="Arrow left" />
</button>
<img class="w-12 object-contain mb-3.5" src="/assets/avatar/default/0.png" alt="Player avatar" />
<img class="w-24 object-contain mb-3.5" alt="Player avatar" :src="config.server_endpoint + '/avatar/s/' + characters.find((c) => c.id === selectedCharacterId)?.characterType?.id + '/' + (selectedHairId ?? 'default')" />
<button class="mr-6 w-4 h-8 p-0">
<img src="/assets/icons/triangle-icon.svg" class="w-3 h-3.5 -scale-x-100" alt="Arrow right" />
</button>
@ -69,7 +64,7 @@
<span class="text-sm">Hairstyle</span>
<div class="flex gap-2 flex-wrap max-h-20 overflow-y-auto scrollbar">
<div
class="hair-deselect relative flex justify-center items-center bg-gray border border-solid border-gray-500 w-[18px] h-[18px] p-2 rounded-sm hover:bg-gray-500 hover:border-gray-400 focus-visible:outline-none focus-visible:border-white focus-visible:bg-cyan has-[:checked]:bg-cyan has-[:checked]:border-transparent"
class="hair-deselect relative flex justify-center items-center bg-gray default-border w-[18px] h-[18px] p-2 rounded-sm hover:bg-gray-500 hover:border-gray-400 focus-visible:outline-none focus-visible:border-white focus-visible:bg-cyan has-[:checked]:bg-cyan has-[:checked]:border-transparent"
>
<img src="/assets/icons/x-button-gray.svg" class="w-4 h-4" alt="Empty button" />
<input type="radio" name="hair" :value="null" v-model="selectedHairId" class="h-full w-full absolute left-0 top-0 m-0 z-10 hover:cursor-pointer focus-visible:outline-offset-0 focus-visible:outline-white" />
@ -77,9 +72,9 @@
<!-- TODO #255: make radio button so we can set a value, do the same with swatches -->
<div
v-for="hair in characterHairs"
class="relative flex justify-center items-center bg-gray border border-solid border-gray-500 w-[18px] h-[18px] p-2 rounded-sm hover:bg-gray-500 hover:border-gray-400 focus-visible:outline-none focus-visible:border-gray-300 focus-visible:bg-gray-500 has-[:checked]:bg-cyan has-[:checked]:border-transparent"
class="relative flex justify-center items-center bg-gray default-border w-[18px] h-[18px] p-2 rounded-sm hover:bg-gray-500 hover:border-gray-400 focus-visible:outline-none focus-visible:border-gray-300 focus-visible:bg-gray-500 has-[:checked]:bg-cyan has-[:checked]:border-transparent"
>
<img class="w-4 h-4" :src="config.server_endpoint + '/assets/sprites/' + hair.spriteId + '/front.png'" alt="Hair sprite" />
<img class="h-4 object-contain" :src="config.server_endpoint + '/assets/sprites/' + hair.sprite.id + '/front.png'" alt="Hair sprite" />
<input type="radio" name="hair" :value="hair.id" v-model="selectedHairId" class="h-full w-full absolute left-0 top-0 m-0 z-10 hover:cursor-pointer focus-visible:outline-offset-0 focus-visible:outline-white" />
</div>
</div>
@ -127,33 +122,18 @@
</div>
</template>
</Modal>
<!-- DELETE CHARACTER MODAL -->
<ConfirmationModal v-if="deletingCharacter != null" :confirm-function="deleteCharacter.bind(this, deletingCharacter.id)" :cancel-function="(() => (deletingCharacter = null)).bind(this)" confirm-button-text="Delete">
<template #modalHeader>
<h3 class="m-0 font-medium text-white">Delete character?</h3>
</template>
<template #modalBody>
<p class="mt-0 mb-5 text-white text-lg">
Do you want to permanently delete <span class="font-extrabold text-white">{{ deletingCharacter.name }}</span
>?
</p>
</template>
</ConfirmationModal>
</template>
<script setup lang="ts">
import config from '@/config'
import config from '@/application/config'
import { useGameStore } from '@/stores/gameStore'
import { onBeforeUnmount, ref, watch } from 'vue'
import Modal from '@/components/utilities/Modal.vue'
import { type Character as CharacterT, type CharacterHair } from '@/types'
import ConfirmationModal from '@/components/utilities/ConfirmationModal.vue'
import { type Character as CharacterT, type CharacterHair, type Zone } from '@/application/types'
const gameStore = useGameStore()
const isLoading = ref<boolean>(true)
const characters = ref<CharacterT[]>([])
const deletingCharacter = ref(null as CharacterT | null)
const selectedCharacterId = ref<number | null>(null)
const isCreateNewCharacterModalOpen = ref<boolean>(false)
const newCharacterName = ref<string>('')
@ -183,15 +163,9 @@ function loginWithCharacter() {
gameStore.connection?.emit('character:connect', {
characterId: selectedCharacterId.value,
characterHairId: selectedHairId.value
}, (response: { character: CharacterT, zone: Zone, characters: CharacterT[] }) => {
gameStore.setCharacter(response.character)
})
gameStore.connection?.on('character:connect', (data: CharacterT) => gameStore.setCharacter(data))
}
// Delete character logics
function deleteCharacter(characterId: number) {
if (!characterId) return
deletingCharacter.value = null
gameStore.connection?.emit('character:delete', { characterId: characterId })
}
// Create character logics

View File

@ -18,7 +18,7 @@
</template>
<script setup lang="ts">
import config from '@/config'
import config from '@/application/config'
import 'phaser'
import { Game, Scene } from 'phavuer'
import { useGameStore } from '@/stores/gameStore'

View File

@ -6,7 +6,7 @@
<div class="bg-[url('/assets/login/login-bg.png')] w-full lg:w-1/2 h-[35dvh] lg:h-dvh absolute left-0 max-lg:bottom-0 lg:top-0 bg-no-repeat bg-cover bg-center"></div>
<div class="bg-gray-900 z-20 w-full lg:w-1/2 h-[65dvh] lg:h-dvh relative">
<div class="h-dvh flex items-center lg:justify-center flex-col px-8 max-lg:pt-20">
<img src="/assets/login/sq-logo-v1.svg" class="mb-10" alt="Sylvan Quest logo" />
<!-- <img src="/assets/tlogo.png" class="mb-10 w-52" alt="Noxious logo" />-->
<div class="relative">
<img src="/assets/ui-elements/login-ui-box-outer.svg" class="absolute w-full h-full" alt="UI box outer" />
<img src="/assets/ui-elements/login-ui-box-inner.svg" class="absolute left-2 top-2 w-[calc(100%_-_16px)] h-[calc(100%_-_16px)] max-lg:hidden" alt="UI box inner" />

View File

@ -9,7 +9,7 @@
</template>
<script setup lang="ts">
import config from '@/config'
import config from '@/application/config'
import 'phaser'
import { Game, Scene } from 'phavuer'
import { useGameStore } from '@/stores/gameStore'
@ -17,7 +17,7 @@ import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import ZoneEditor from '@/components/gameMaster/zoneEditor/ZoneEditor.vue'
import AwaitLoaderPlugin from 'phaser3-rex-plugins/plugins/awaitloader-plugin'
import { loadTexture } from '@/composables/gameComposable'
import type { AssetDataT } from '@/types'
import type { AssetDataT } from '@/application/types'
const gameStore = useGameStore()
const zoneEditorStore = useZoneEditorStore()

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@ -32,21 +32,13 @@ const { setupPointerHandlers, cleanupPointerHandlers } = usePointerHandlers(scen
function handleScrollZoom(pointer: Phaser.Input.Pointer) {
if (!(pointer.event instanceof WheelEvent && pointer.event.shiftKey)) return
const zoomLevel = Phaser.Math.Clamp(
camera.zoom - pointer.event.deltaY * ZOOM_SETTINGS.WHEEL_FACTOR,
ZOOM_SETTINGS.MIN,
ZOOM_SETTINGS.MAX
)
const zoomLevel = Phaser.Math.Clamp(camera.zoom - pointer.event.deltaY * ZOOM_SETTINGS.WHEEL_FACTOR, ZOOM_SETTINGS.MIN, ZOOM_SETTINGS.MAX)
camera.setZoom(zoomLevel)
}
function handleKeyComboZoom(event: { keyCodes: number[] }) {
const deltaY = event.keyCodes[1] === 38 ? 1 : -1 // 38 is Up, 40 is Down
const zoomLevel = Phaser.Math.Clamp(
camera.zoom + deltaY * ZOOM_SETTINGS.KEY_FACTOR,
ZOOM_SETTINGS.MIN,
ZOOM_SETTINGS.MAX
)
const zoomLevel = Phaser.Math.Clamp(camera.zoom + deltaY * ZOOM_SETTINGS.KEY_FACTOR, ZOOM_SETTINGS.MIN, ZOOM_SETTINGS.MAX)
camera.setZoom(zoomLevel)
}
@ -63,4 +55,4 @@ onBeforeUnmount(() => {
scene.input.keyboard?.off('keycombomatch')
scene.input.off(Phaser.Input.Events.POINTER_WHEEL, handleScrollZoom)
})
</script>
</script>

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@ -6,7 +6,7 @@
<div
:class="{
'bg-[url(/assets/ui-texture.png)] bg-no-repeat bg-center bg-cover opacity-90': bgStyle === 'textured',
'bg-gray-700': bgStyle !== 'textured'
'bg-gray': bgStyle !== 'textured'
}"
class="rounded-t absolute w-full h-full top-0 left-0"
/>
@ -29,7 +29,7 @@
:class="{
'bg-[url(/assets/ui-texture.png)] bg-no-repeat bg-center bg-cover opacity-90': bgStyle === 'textured',
'bg-gray-800': bgStyle === 'dark',
'bg-gray-700': bgStyle === 'none'
'bg-gray': bgStyle === 'none'
}"
class="rounded-b absolute w-full h-full top-0 left-0"
/>

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@ -1,7 +1,7 @@
import type { AssetDataT, Sprite } from '@/types'
import type { AssetDataT, HttpResponse, Sprite, SpriteAction } from '@/application/types'
import { useGameStore } from '@/stores/gameStore'
import { AssetStorage } from '@/storage/assetStorage'
import config from '@/config'
import config from '@/application/config'
const textureLoadingPromises = new Map<string, Promise<boolean>>()
@ -59,16 +59,21 @@ export async function loadTexture(scene: Phaser.Scene, assetData: AssetDataT): P
export async function loadSpriteTextures(scene: Phaser.Scene, sprite: Sprite) {
if (!sprite) return
const sprite_actions = await fetch(config.server_endpoint + '/assets/list_sprite_actions/' + sprite?.id).then((response) => response.json())
for await (const sprite_action of sprite_actions) {
// @TODO: Fix this
const sprite_actions: HttpResponse<any[]> = await fetch(config.server_endpoint + '/assets/list_sprite_actions/' + sprite?.id).then((response) => response.json())
for await (const sprite_action of sprite_actions.data ?? []) {
await loadTexture(scene, {
key: sprite_action.key,
data: sprite_action.data,
group: sprite_action.isAnimated ? 'sprite_animations' : 'sprites',
updatedAt: sprite_action.updatedAt,
frameCount: sprite_action.frameCount,
originX: sprite_action.originX ?? 0,
originY: sprite_action.originY ?? 0,
isAnimated: sprite_action.isAnimated,
frameWidth: sprite_action.frameWidth,
frameHeight: sprite_action.frameHeight
frameHeight: sprite_action.frameHeight,
frameRate: sprite_action.frameRate
} as AssetDataT)
// If the sprite is not animated, skip
@ -82,7 +87,7 @@ export async function loadSpriteTextures(scene: Phaser.Scene, sprite: Sprite) {
scene.textures.addSpriteSheet(sprite_action.key, anim, { frameWidth: sprite_action.frameWidth ?? 0, frameHeight: sprite_action.frameHeight ?? 0 })
scene.anims.create({
key: sprite_action.key,
frameRate: 7, // TODO | 262 : Allow configuring frame rate
frameRate: sprite_action.frameRate,
frames: scene.anims.generateFrameNumbers(sprite_action.key, { start: 0, end: sprite_action.frameCount! - 1 }),
repeat: -1
})

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@ -1,7 +1,7 @@
import { type Ref, ref } from 'vue'
import { getTile, tileToWorldXY } from '@/composables/zoneComposable'
import { useGameStore } from '@/stores/gameStore'
import config from '@/config'
import config from '@/application/config'
export function useGamePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Phaser.Cameras.Scene2D.Camera) {
const gameStore = useGameStore()
@ -48,7 +48,7 @@ export function useGamePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilema
if (distance <= dragThreshold) {
const pointerTile = getTile(layer, pointer.worldX, pointer.worldY)
if (pointerTile) {
gameStore.connection?.emit('character:move', {
gameStore.connection?.emit('zone:character:move', {
positionX: pointerTile.x,
positionY: pointerTile.y
})

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@ -2,7 +2,7 @@ import { computed, type Ref } from 'vue'
import { getTile, tileToWorldXY } from '@/composables/zoneComposable'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import { useGameStore } from '@/stores/gameStore'
import config from '@/config'
import config from '@/application/config'
export function useZoneEditorPointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Phaser.Cameras.Scene2D.Camera) {
const gameStore = useGameStore()

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@ -1,9 +1,9 @@
import config from '@/config'
import config from '@/application/config'
import Tilemap = Phaser.Tilemaps.Tilemap
import TilemapLayer = Phaser.Tilemaps.TilemapLayer
import Tileset = Phaser.Tilemaps.Tileset
import Tile = Phaser.Tilemaps.Tile
import type { AssetDataT, Zone as ZoneT } from '@/types'
import type { AssetDataT, HttpResponse, Zone as ZoneT } from '@/application/types'
import { loadTexture } from '@/composables/gameComposable'
export function getTile(layer: TilemapLayer | Tilemap, x: number, y: number): Tile | undefined {
@ -47,7 +47,6 @@ export function tileToWorldY(layer: TilemapLayer | Tilemap, pos_x: number, pos_y
export function placeTile(zone: Tilemap, layer: TilemapLayer, x: number, y: number, tileName: string) {
let tileImg = zone.getTileset(tileName) as Tileset
if (!tileImg) {
console.log('tile not found:', tileName)
tileImg = zone.getTileset('blank_tile') as Tileset
}
layer.putTileAt(tileImg.firstgid, x, y)
@ -85,12 +84,12 @@ export function FlattenZoneArray(tiles: string[][]) {
return normalArray
}
export async function loadZoneTilesIntoScene(zone: ZoneT, scene: Phaser.Scene) {
export async function loadZoneTilesIntoScene(zone_id: number, scene: Phaser.Scene) {
// Fetch the list of tiles from the server
const tileArray: AssetDataT[] = await fetch(config.server_endpoint + '/assets/list_tiles/' + zone.id).then((response) => response.json())
const tileArray: HttpResponse<AssetDataT[]> = await fetch(config.server_endpoint + '/assets/list_tiles/' + zone_id).then((response) => response.json())
// Load each tile into the scene
for (const tile of tileArray) {
for (const tile of tileArray.data ?? []) {
await loadTexture(scene, tile)
}
}

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@ -1,13 +1,15 @@
import axios from 'axios'
import config from '@/config'
import config from '@/application/config'
import { useCookies } from '@vueuse/integrations/useCookies'
import { getDomain } from '@/utilities'
import { getDomain } from '@/application/utilities'
export async function register(username: string, email: string, password: string) {
try {
const response = await axios.post(`${config.server_endpoint}/register`, { username, email, password })
useCookies().set('token', response.data.token as string)
return { success: true, token: response.data.token }
if (response.status === 200) {
return { success: true }
}
return { error: response.data.message }
} catch (error: any) {
if (typeof error.response?.data === 'undefined') {
return { error: 'Could not connect to server' }
@ -19,10 +21,10 @@ export async function register(username: string, email: string, password: string
export async function login(username: string, password: string) {
try {
const response = await axios.post(`${config.server_endpoint}/login`, { username, password })
useCookies().set('token', response.data.token as string, {
useCookies().set('token', response.data.data.token as string, {
domain: getDomain()
})
return { success: true, token: response.data.token }
return { success: true, token: response.data.data.token }
} catch (error: any) {
if (typeof error.response?.data === 'undefined') {
return { error: 'Could not connect to server' }
@ -34,7 +36,7 @@ export async function login(username: string, password: string) {
export async function resetPassword(email: string) {
try {
const response = await axios.post(`${config.server_endpoint}/reset-password`, { email })
return { success: true, token: response.data.token }
return { success: true, token: response.data.data.token }
} catch (error: any) {
if (typeof error.response?.data === 'undefined') {
return { error: 'Could not connect to server' }
@ -46,7 +48,7 @@ export async function resetPassword(email: string) {
export async function newPassword(urlToken: string, password: string) {
try {
const response = await axios.post(`${config.server_endpoint}/new-password`, { urlToken, password })
return { success: true, token: response.data.token }
return { success: true, token: response.data.data.token }
} catch (error: any) {
if (typeof error.response?.data === 'undefined') {
return { error: 'Could not connect to server' }

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@ -1,6 +1,6 @@
import config from '@/config'
import config from '@/application/config'
import Dexie from 'dexie'
import type { AssetDataT } from '@/types'
import type { AssetDataT } from '@/application/types'
export class AssetStorage {
private db: Dexie
@ -25,7 +25,19 @@ export class AssetStorage {
const blob = await response.blob()
// Store the asset in the database
await this.db.table('assets').put({ key: asset.key, data: blob, group: asset.group, updatedAt: asset.updatedAt, frameCount: asset.frameCount, frameWidth: asset.frameWidth, frameHeight: asset.frameHeight })
await this.db.table('assets').put({
key: asset.key,
data: blob,
group: asset.group,
updatedAt: asset.updatedAt,
originX: asset.originX,
originY: asset.originY,
isAnimated: asset.isAnimated,
frameRate: asset.frameRate,
frameWidth: asset.frameWidth,
frameHeight: asset.frameHeight,
frameCount: asset.frameCount
})
} catch (error) {
console.error(`Failed to add asset ${asset.key}:`, error)
}

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@ -1,6 +1,6 @@
import { ref } from 'vue'
import { defineStore } from 'pinia'
import type { Tile, Object, Sprite, CharacterType, CharacterHair } from '@/types'
import type { Tile, Object, Sprite, CharacterType, CharacterHair, Item } from '@/application/types'
export const useAssetManagerStore = defineStore('assetManager', () => {
const tileList = ref<Tile[]>([])
@ -18,6 +18,9 @@ export const useAssetManagerStore = defineStore('assetManager', () => {
const characterHairList = ref<CharacterHair[]>([])
const selectedCharacterHair = ref<CharacterHair | null>(null)
const itemList = ref<Item[]>([])
const selectedItem = ref<Item | null>(null)
function setTileList(tiles: Tile[]) {
tileList.value = tiles
}
@ -58,6 +61,14 @@ export const useAssetManagerStore = defineStore('assetManager', () => {
selectedCharacterHair.value = characterHair
}
function setItemList(items: Item[]) {
itemList.value = items
}
function setSelectedItem(item: Item | null) {
selectedItem.value = item
}
return {
tileList,
selectedTile,
@ -69,6 +80,8 @@ export const useAssetManagerStore = defineStore('assetManager', () => {
selectedCharacterType,
characterHairList,
selectedCharacterHair,
itemList,
selectedItem,
setTileList,
setSelectedTile,
setObjectList,
@ -78,6 +91,8 @@ export const useAssetManagerStore = defineStore('assetManager', () => {
setSelectedSprite,
setSelectedCharacterType,
setCharacterHairList,
setSelectedCharacterHair
setSelectedCharacterHair,
setItemList,
setSelectedItem
}
})

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@ -1,9 +1,9 @@
import { defineStore } from 'pinia'
import { io, Socket } from 'socket.io-client'
import type { AssetDataT, Character, Notification, User, WorldSettings } from '@/types'
import config from '@/config'
import type { AssetDataT, Character, Notification, User, WorldSettings } from '@/application/types'
import config from '@/application/config'
import { useCookies } from '@vueuse/integrations/useCookies'
import { getDomain } from '@/utilities'
import { getDomain } from '@/application/utilities'
export const useGameStore = defineStore('game', {
state: () => {

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@ -1,6 +1,6 @@
import { defineStore } from 'pinia'
import { useGameStore } from '@/stores/gameStore'
import type { Zone, Object, Tile, ZoneEffect, ZoneObject } from '@/types'
import type { Zone, Object, Tile, ZoneEffect, ZoneObject } from '@/application/types'
export type TeleportSettings = {
toZoneId: number

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@ -1,5 +1,5 @@
import { defineStore } from 'pinia'
import type { ZoneCharacter, Zone } from '@/types'
import type { ZoneCharacter, Zone } from '@/application/types'
export const useZoneStore = defineStore('zone', {
state: () => {
@ -40,6 +40,15 @@ export const useZoneStore = defineStore('zone', {
setCharacterLoaded(loaded: boolean) {
this.characterLoaded = loaded
},
updateCharacterPosition(data: { id: number; positionX: number; positionY: number; rotation: number; isMoving: boolean }) {
const character = this.characters.find((char) => char.character.id === data.id)
if (character) {
character.character.positionX = data.positionX
character.character.positionY = data.positionY
character.character.rotation = data.rotation
character.isMoving = data.isMoving
}
},
reset() {
this.zone = null
this.characters = []

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@ -2,12 +2,14 @@ import { fileURLToPath, URL } from 'node:url';
import { defineConfig } from 'vite';
import vue from '@vitejs/plugin-vue';
import VueDevTools from 'vite-plugin-vue-devtools'
import viteCompression from 'vite-plugin-compression'
// https://vitejs.dev/config/
export default defineConfig({
plugins: [
vue(),
VueDevTools(),
viteCompression()
],
resolve: {
alias: {