Compare commits

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84 Commits

Author SHA1 Message Date
c1360899e1 #263 - Updated character movement to pure ts (WIP) 2025-01-02 23:34:53 +01:00
63758e67b3 Removed redundant field 2025-01-01 23:01:58 +01:00
b51aa29bd8 Updated types 2025-01-01 20:59:38 +01:00
f9bfbdf735 Renamed property for better consistency 2025-01-01 20:46:02 +01:00
2abce7a7e7 Sorted imports 2025-01-01 19:05:24 +01:00
6ec9f8a7bc Loading char. texture works again 2025-01-01 18:16:31 +01:00
8191a039c9 Walking works again but needs to be improved 2025-01-01 17:50:07 +01:00
540425ca44 Minor change 2025-01-01 04:48:57 +01:00
1c2e642fe3 Typo 2025-01-01 02:59:26 +01:00
8355c83dc8 Renamed class 2024-12-31 16:15:28 +01:00
5fcb336835 Moved file 2024-12-30 17:44:56 +01:00
90bdf43b64 Small change 2024-12-30 02:47:49 +01:00
e9dfcf7870 Minor changes 2024-12-29 02:36:04 +01:00
d0c08c25fd #286 - Added global class for fully absolute-centering elements 2024-12-29 02:21:21 +01:00
7bb7af9476 #295 + #296 - Changed login boxes and char select styling 2024-12-29 02:10:18 +01:00
e4186a1bf5 WIP zone loading 2024-12-29 00:40:02 +01:00
8c664d7774 Started working on improved connect method 2024-12-28 23:48:52 +01:00
744df2e2dc Re-enabled vue dev tools, moved type into types.ts, added temp. logging 2024-12-28 17:27:00 +01:00
b4f9b11143 Removed console log 2024-12-27 19:04:33 +01:00
18b07d2f46 Several fixes, improvements, refactor for authentication 2024-12-27 19:00:53 +01:00
9d0f810ab3 Double field fix 2024-12-27 00:54:31 +01:00
cf3f17dfef Disabled vue dev tools for testing purposes 2024-12-27 00:54:23 +01:00
6be1134c8c Minor improvement 2024-12-27 00:49:57 +01:00
6dad7bc9dd http improvements, fixed link 2024-12-27 00:48:36 +01:00
231f19a30f Added characterChest component for chest equipment, moved some files 2024-12-27 00:27:54 +01:00
9c105d6df6 Returned data update 2024-12-26 23:55:47 +01:00
179ceb0ca0 Cleaned up assets, added default border values to main.scss 2024-12-26 20:03:42 +01:00
680661f07c #258 - Put update effects in the timeout corner until zoneEffects is ready
Reverted latest changes due to zoneEffects needing to fully overwrite
2024-12-25 00:40:56 +01:00
c54d2a2da8 Merge branch 'main' of ssh://gitea.directonline.io:29417/sylvan-quest/client 2024-12-24 00:54:27 +01:00
85f0fca2ae Added copy sprite button, changed asset manager layout, updated packages 2024-12-24 00:54:20 +01:00
420e63b724 #258 - Made it so zoneEffects only overrides defined effects instead of all 2024-12-23 23:23:16 +01:00
5d9b4fd19a #187 - Enter to focus chat when not focused 2024-12-22 20:56:06 +01:00
b3d68ef562 Merge branch 'main' of ssh://gitea.directonline.io:29417/sylvan-quest/client 2024-12-22 20:08:49 +01:00
baae737d6b CRUD components for items 2024-12-22 20:08:45 +01:00
03f8b327c5 #258 - Fixed zone effects when set in settings 2024-12-22 20:06:51 +01:00
b9a1ce5ab5 Adjusted sorting 2024-12-22 02:36:14 +01:00
1b650bd733 #16: Show updates made to character in real time 2024-12-22 00:13:15 +01:00
b867250580 Updated name 2024-12-21 22:10:37 +01:00
2c7a1e27be Fixes for origin being string, styling bug hair select and wrong label tags 2024-12-21 17:48:20 +01:00
0e455f8ffc Use originX and Y for hair 2024-12-21 03:00:09 +01:00
8005bc1318 Small fix 2024-12-21 02:29:48 +01:00
11e978121f Renamed frame speed > frame rate 2024-12-21 02:27:47 +01:00
727ca99b73 #262 : Use frameRate is value is set in sprite settings 2024-12-21 02:20:03 +01:00
97080d7380 Better anim. timing 2024-12-21 02:09:18 +01:00
1a3a53a229 Timing for animations 2024-12-20 21:29:33 +01:00
a926de8466 Hair anim. adjustment 2024-12-20 20:36:13 +01:00
5eabb39ec8 Improved hair animation 2024-12-20 01:28:48 +01:00
03313cb092 #259 - Changed bg options for modals, restyled GM Panel 2024-12-15 15:24:10 +01:00
d58cfa668d More finetuning of hair positioning 2024-12-15 14:40:47 +01:00
e3e40dd083 updated packages 2024-12-13 00:47:44 +01:00
facdd2d1b4 Minor styling changes 2024-12-13 00:47:36 +01:00
7d6bd39f29 GmPanel is full screen by default now 2024-12-12 01:12:33 +01:00
608932300f Improved proof of concept hair customisation & sprite anchor points 2024-12-12 00:42:56 +01:00
b5c1c92b04 Worked on character customisation 2024-12-10 02:22:03 +01:00
c68b129da8 #260 - Fix Characterprofile start position 2024-12-08 19:58:43 +01:00
963c593a1f #260 - Add min height when no character is selected 2024-12-08 19:45:11 +01:00
a299e22f88 #260 - added responsive styling character select 2024-12-08 19:29:07 +01:00
2007bfd7c5 Altered menu a bit 2024-12-08 00:53:07 +01:00
4cae045d0d Effect improvement 2024-12-08 00:35:00 +01:00
1fa8b8f06e You can now zoom in/out with key combination (shift + arrow uo/down)
my 5 EUR Action gaming mouse doesnt let me scroll on MacOS 💩
2024-12-07 23:24:11 +01:00
4095184b27 updated packages 2024-12-07 22:50:36 +01:00
857d56a878 Overriding zone effects now works 2024-12-07 22:50:27 +01:00
8087f754b0 Merge branch 'feature/#245-character-hair' of ssh://gitea.directonline.io:29417/sylvan-quest/client into feature/#245-character-hair 2024-12-05 09:56:17 +01:00
1479d96162 npm update, proof of concept code for character hair 2024-12-05 09:55:20 +01:00
606e220a9f Slightly adjusted styling radio hair color buttons 2024-11-27 20:39:09 +01:00
6988565484 Removed redundant code 2024-11-25 00:42:07 +01:00
fbc4a3dcdb Better typescript 2024-11-25 00:41:12 +01:00
924d5bdd13 Bug fixes and improvements to character select screen 2024-11-25 00:40:21 +01:00
25a2fd24f3 Prep hair color radio btns, adjust styling hairstyles to make it tab friendly 2024-11-24 20:46:29 +01:00
64f5ac45dd Removed console.log, renamed hars to characterHairs 2024-11-24 20:28:50 +01:00
937ce939d1 Preselect hairstyle that's set on character
Removed unused watch
2024-11-24 20:19:45 +01:00
7d89364104 Fix styling conditions for radio select
WIP
2024-11-24 17:15:57 +01:00
f7b8c235d8 Renamed hair > characterHair, split character logic (chat bubble, healthbar etc) into separate components for better DX 2024-11-24 15:13:11 +01:00
89d83efca4 Mess 2024-11-23 22:55:43 +01:00
ab97e27f27 Moved game components into a new folder, working proof of concept hair customisation 2024-11-23 16:47:41 +01:00
ee3e1b55cb Huehue wups 2024-11-23 15:43:57 +01:00
5e109e2a39 Removed ID from radio 2024-11-23 15:39:47 +01:00
a8e50c993a Commented out color swatch, added justify-center 2024-11-23 15:38:39 +01:00
ba8af589a7 Merge remote-tracking branch 'origin/feature/#245-character-hair' into feature/#250
# Conflicts:
#	src/components/screens/Characters.vue
2024-11-23 15:34:42 +01:00
301340327a Added components to manage hair types 2024-11-23 15:29:49 +01:00
1e4c58c79e npm update 2024-11-23 15:29:38 +01:00
f87cd063ee Center elements in characters screen 2024-11-23 15:29:28 +01:00
9593298389 #250 - Changed focus styling, adjusted where needed 2024-11-23 00:27:11 +01:00
ad4651844d Updated TS types 2024-11-21 03:00:09 +01:00
98 changed files with 2520 additions and 1630 deletions

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@ -1,4 +1,4 @@
VITE_NAME=Sylvan Quest VITE_NAME=Noxious
VITE_DEVELOPMENT=true VITE_DEVELOPMENT=true
VITE_SERVER_ENDPOINT=http://localhost:4000 VITE_SERVER_ENDPOINT=http://localhost:4000
VITE_TILE_SIZE_X=64 VITE_TILE_SIZE_X=64

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@ -4,5 +4,8 @@
"tabWidth": 2, "tabWidth": 2,
"singleQuote": true, "singleQuote": true,
"printWidth": 300, "printWidth": 300,
"trailingComma": "none" "trailingComma": "none",
"plugins": ["@ianvs/prettier-plugin-sort-imports"],
"importOrderParserPlugins": ["typescript", "jsx", "decorators-legacy", "classProperties"],
"importOrderCaseSensitive": false
} }

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@ -4,7 +4,7 @@
<meta charset="UTF-8"> <meta charset="UTF-8">
<link rel="icon" href="/favicon.ico"> <link rel="icon" href="/favicon.ico">
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no"> <meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no">
<title>Sylvan Quest - Play</title> <title>Noxious - Play</title>
</head> </head>
<body> <body>
<div id="app"></div> <div id="app"></div>

1214
package-lock.json generated

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@ -27,6 +27,7 @@
"zod": "^3.22.2" "zod": "^3.22.2"
}, },
"devDependencies": { "devDependencies": {
"@ianvs/prettier-plugin-sort-imports": "^4.4.0",
"@rushstack/eslint-patch": "^1.10.3", "@rushstack/eslint-patch": "^1.10.3",
"@tsconfig/node20": "^20.1.4", "@tsconfig/node20": "^20.1.4",
"@types/jsdom": "^21.1.7", "@types/jsdom": "^21.1.7",
@ -37,7 +38,6 @@
"@vue/test-utils": "^2.4.6", "@vue/test-utils": "^2.4.6",
"@vue/tsconfig": "^0.5.1", "@vue/tsconfig": "^0.5.1",
"autoprefixer": "^10.4.19", "autoprefixer": "^10.4.19",
"easystarjs": "^0.4.4",
"eslint": "^8.57.0", "eslint": "^8.57.0",
"eslint-plugin-vue": "^9.27.0", "eslint-plugin-vue": "^9.27.0",
"jsdom": "^24.1.1", "jsdom": "^24.1.1",

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@ -6,15 +6,15 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { useGameStore } from '@/stores/gameStore'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import Notifications from '@/components/utilities/Notifications.vue'
import BackgroundImageLoader from '@/components/utilities/BackgroundImageLoader.vue'
import GmPanel from '@/components/gameMaster/GmPanel.vue' import GmPanel from '@/components/gameMaster/GmPanel.vue'
import Login from '@/components/screens/Login.vue'
import Characters from '@/components/screens/Characters.vue' import Characters from '@/components/screens/Characters.vue'
import Game from '@/components/screens/Game.vue' import Game from '@/components/screens/Game.vue'
import Login from '@/components/screens/Login.vue'
import ZoneEditor from '@/components/screens/ZoneEditor.vue' import ZoneEditor from '@/components/screens/ZoneEditor.vue'
import BackgroundImageLoader from '@/components/utilities/BackgroundImageLoader.vue'
import Notifications from '@/components/utilities/Notifications.vue'
import { useGameStore } from '@/stores/gameStore'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import { computed, watch } from 'vue' import { computed, watch } from 'vue'
const gameStore = useGameStore() const gameStore = useGameStore()

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@ -1,8 +1,8 @@
import config from '@/config' import config from '@/application/config'
import type { AssetDataT } from '@/application/types'
import Dexie from 'dexie' import Dexie from 'dexie'
import type { AssetDataT } from '@/types'
export class AssetStorage { export class Assets {
private db: Dexie private db: Dexie
constructor() { constructor() {
@ -25,7 +25,19 @@ export class AssetStorage {
const blob = await response.blob() const blob = await response.blob()
// Store the asset in the database // Store the asset in the database
await this.db.table('assets').put({ key: asset.key, data: blob, group: asset.group, updatedAt: asset.updatedAt, frameCount: asset.frameCount, frameWidth: asset.frameWidth, frameHeight: asset.frameHeight }) await this.db.table('assets').put({
key: asset.key,
data: blob,
group: asset.group,
updatedAt: asset.updatedAt,
originX: asset.originX,
originY: asset.originY,
isAnimated: asset.isAnimated,
frameRate: asset.frameRate,
frameWidth: asset.frameWidth,
frameHeight: asset.frameHeight,
frameCount: asset.frameCount
})
} catch (error) { } catch (error) {
console.error(`Failed to add asset ${asset.key}:`, error) console.error(`Failed to add asset ${asset.key}:`, error)
} }

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@ -1,22 +1,33 @@
export type UUID = `${string}-${string}-${string}-${string}-${string}`
export type Notification = { export type Notification = {
id?: string id?: string
title?: string title?: string
message?: string message?: string
} }
export type HttpResponse<T> = {
success: boolean
message?: string
data?: T
}
export type AssetDataT = { export type AssetDataT = {
key: string key: string
data: string data: string
group: 'tiles' | 'objects' | 'sprites' | 'sprite_animations' | 'sound' | 'music' | 'ui' | 'font' | 'other' group: 'tiles' | 'objects' | 'sprites' | 'sprite_animations' | 'sound' | 'music' | 'ui' | 'font' | 'other'
updatedAt: Date updatedAt: Date
originX?: number
originY?: number
isAnimated?: boolean isAnimated?: boolean
frameCount?: number frameRate?: number
frameWidth?: number frameWidth?: number
frameHeight?: number frameHeight?: number
frameCount?: number
} }
export type Tile = { export type Tile = {
id: string id: UUID
name: string name: string
tags: any | null tags: any | null
createdAt: Date createdAt: Date
@ -24,13 +35,13 @@ export type Tile = {
} }
export type Object = { export type Object = {
id: string id: UUID
name: string name: string
tags: any | null tags: any | null
originX: number originX: number
originY: number originY: number
isAnimated: boolean isAnimated: boolean
frameSpeed: number frameRate: number
frameWidth: number frameWidth: number
frameHeight: number frameHeight: number
createdAt: Date createdAt: Date
@ -39,17 +50,23 @@ export type Object = {
} }
export type Item = { export type Item = {
id: string id: UUID
name: string name: string
description: string | null description: string | null
itemType: ItemType
stackable: boolean stackable: boolean
rarity: ItemRarity
spriteId: UUID | null
sprite?: Sprite
createdAt: Date createdAt: Date
updatedAt: Date updatedAt: Date
characters: CharacterItem[]
} }
export type ItemType = 'WEAPON' | 'HELMET' | 'CHEST' | 'LEGS' | 'BOOTS' | 'GLOVES' | 'RING' | 'NECKLACE'
export type ItemRarity = 'COMMON' | 'UNCOMMON' | 'RARE' | 'EPIC' | 'LEGENDARY'
export type Zone = { export type Zone = {
id: number id: UUID
name: string name: string
width: number width: number
height: number height: number
@ -65,18 +82,18 @@ export type Zone = {
} }
export type ZoneEffect = { export type ZoneEffect = {
id: string id: UUID
zoneId: number zoneId: UUID
zone: Zone zone: Zone
effect: string effect: string
strength: number strength: number
} }
export type ZoneObject = { export type ZoneObject = {
id: string id: UUID
zoneId: number zoneId: UUID
zone: Zone zone: Zone
objectId: string objectId: UUID
object: Object object: Object
depth: number depth: number
isRotated: boolean isRotated: boolean
@ -92,8 +109,8 @@ export enum ZoneEventTileType {
} }
export type ZoneEventTile = { export type ZoneEventTile = {
id: string id: UUID
zoneId: number zoneId: UUID
zone: Zone zone: Zone
type: ZoneEventTileType type: ZoneEventTileType
positionX: number positionX: number
@ -102,10 +119,10 @@ export type ZoneEventTile = {
} }
export type ZoneEventTileTeleport = { export type ZoneEventTileTeleport = {
id: string id: UUID
zoneEventTileId: string zoneEventTileId: UUID
zoneEventTile: ZoneEventTile zoneEventTile: ZoneEventTile
toZoneId: number toZoneId: UUID
toZone: Zone toZone: Zone
toPositionX: number toPositionX: number
toPositionY: number toPositionY: number
@ -113,7 +130,7 @@ export type ZoneEventTileTeleport = {
} }
export type User = { export type User = {
id: number id: UUID
username: string username: string
password: string password: string
characters: Character[] characters: Character[]
@ -133,11 +150,11 @@ export enum CharacterRace {
} }
export type CharacterType = { export type CharacterType = {
id: number id: UUID
name: string name: string
gender: CharacterGender gender: CharacterGender
race: CharacterRace race: CharacterRace
isEnabledForCharCreation: boolean isSelectable: boolean
characters: Character[] characters: Character[]
spriteId?: string spriteId?: string
sprite?: Sprite sprite?: Sprite
@ -145,9 +162,17 @@ export type CharacterType = {
updatedAt: Date updatedAt: Date
} }
export type CharacterHair = {
id: UUID
name: string
sprite: Sprite
gender: CharacterGender
isSelectable: boolean
}
export type Character = { export type Character = {
id: number id: UUID
userId: number userId: UUID
user: User user: User
name: string name: string
hitpoints: number hitpoints: number
@ -159,12 +184,15 @@ export type Character = {
positionX: number positionX: number
positionY: number positionY: number
rotation: number rotation: number
zoneId: number characterTypeId: UUID | null
characterType: CharacterType | null | string
characterHairId: UUID | null
characterHair: CharacterHair | null
zoneId: UUID
zone: Zone zone: Zone
characterTypeId: number | null
characterType: CharacterType | null
chats: Chat[] chats: Chat[]
items: CharacterItem[] items: CharacterItem[]
equipment: CharacterEquipment[]
} }
export type ZoneCharacter = { export type ZoneCharacter = {
@ -172,21 +200,33 @@ export type ZoneCharacter = {
isMoving?: boolean isMoving?: boolean
} }
export type ExtendedCharacter = Character & {
isMoving?: boolean
}
export type CharacterItem = { export type CharacterItem = {
id: number id: UUID
characterId: number characterId: UUID
character: Character character: Character
itemId: string itemId: UUID
item: Item item: Item
quantity: number quantity: number
} }
export type CharacterEquipment = {
id: UUID
slot: CharacterEquipmentSlotType
characterItemId: UUID
characterItem: CharacterItem
}
export enum CharacterEquipmentSlotType {
HEAD = 'HEAD',
BODY = 'BODY',
ARMS = 'ARMS',
LEGS = 'LEGS',
NECK = 'NECK',
RING = 'RING'
}
export type Sprite = { export type Sprite = {
id: string id: UUID
name: string name: string
createdAt: Date createdAt: Date
updatedAt: Date updatedAt: Date
@ -195,8 +235,7 @@ export type Sprite = {
} }
export type SpriteAction = { export type SpriteAction = {
id: string id: UUID
spriteId: string
sprite: Sprite sprite: Sprite
action: string action: string
sprites: string[] sprites: string[]
@ -206,14 +245,14 @@ export type SpriteAction = {
isLooping: boolean isLooping: boolean
frameWidth: number frameWidth: number
frameHeight: number frameHeight: number
frameSpeed: number frameRate: number
} }
export type Chat = { export type Chat = {
id: number id: UUID
characterId: number characterId: UUID
character: Character character: Character
zoneId: number zoneId: UUID
zone: Zone zone: Zone
message: string message: string
createdAt: Date createdAt: Date
@ -232,3 +271,8 @@ export type WeatherState = {
isFogEnabled: boolean isFogEnabled: boolean
fogDensity: number fogDensity: number
} }
export type zoneLoadData = {
zone: Zone
characters: ZoneCharacter[]
}

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@ -23,6 +23,14 @@ body {
// Disable pinch zoom // Disable pinch zoom
touch-action: pan-x pan-y; touch-action: pan-x pan-y;
// Add custom focus outline
*:focus-visible {
@apply outline-gray-300;
@apply outline;
@apply outline-offset-2;
@apply rounded-sm;
}
} }
h1, h1,
@ -45,7 +53,7 @@ label {
button, button,
a { a {
@apply font-medium drop-shadow-20; @apply font-medium;
} }
button, button,
@ -58,13 +66,20 @@ input {
appearance: textfield; appearance: textfield;
} }
&[type='number']::-webkit-inner-spin-button, &[type='number']::-webkit-inner-spin-button,
&[type='number']::-webkit-outer-spin-button { &[type='number']::-webkit-outer-spin-button,
&[type='radio'] {
-webkit-appearance: none; -webkit-appearance: none;
} }
} }
.input-field { .input-field {
@apply px-4 py-2.5 text-base leading-5 focus-visible:outline-none bg-gray border border-solid border-gray-500 rounded text-gray-300; @apply px-4 py-2.5 text-base leading-5 bg-gray border border-solid border-gray-500 rounded text-gray-300;
&:focus-visible {
@apply outline-none border-cyan rounded bg-gray-900;
}
&::placeholder {
@apply focus-visible:text-gray-300/50;
}
&.inactive { &.inactive {
@apply bg-gray-600/50 hover:cursor-not-allowed; @apply bg-gray-600/50 hover:cursor-not-allowed;
&::placeholder { &::placeholder {
@ -99,11 +114,11 @@ button {
} }
&.btn-red { &.btn-red {
@apply bg-red text-gray-50 text-base leading-5 rounded py-2.5; @apply bg-red-300 text-gray-50 text-base leading-5 rounded py-2.5;
&.active, &.active,
&:hover { &:hover {
@apply bg-red-300; @apply bg-red-400;
} }
} }
@ -113,7 +128,7 @@ button {
&.active, &.active,
&.selected, &.selected,
&:hover { &:hover {
@apply bg-gray-700 border-gray-700; @apply bg-gray border-gray;
} }
} }
@ -130,12 +145,24 @@ button {
} }
} }
.character { .character.active {
&.active { @apply bg-gray bg-none;
@apply pr-px border-r-0; }
.hair-deselect:has(:checked) {
img {
@apply brightness-200;
} }
} }
.default-border {
@apply border border-solid border-gray-500;
}
.center-element {
@apply absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2;
}
.text-pixel { .text-pixel {
@apply text-white font-ui drop-shadow-pixel-black; @apply text-white font-ui drop-shadow-pixel-black;
} }

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@ -3,31 +3,34 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { Scene } from 'phavuer' import type { WeatherState } from '@/application/types'
import { useZoneStore } from '@/stores/zoneStore'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useZoneStore } from '@/stores/zoneStore'
import { Scene } from 'phavuer'
import { onBeforeUnmount, onMounted, ref, watch } from 'vue' import { onBeforeUnmount, onMounted, ref, watch } from 'vue'
import type { WeatherState } from '@/types'
// Constants // Constants
const SUNRISE_HOUR = 6 const LIGHT_CONFIG = {
const SUNSET_HOUR = 20 SUNRISE_HOUR: 6,
const DAY_STRENGTH = 100 SUNSET_HOUR: 20,
const NIGHT_STRENGTH = 30 DAY_STRENGTH: 100,
NIGHT_STRENGTH: 30
}
// Stores // Stores and refs
const gameStore = useGameStore() const gameStore = useGameStore()
const zoneStore = useZoneStore() const zoneStore = useZoneStore()
// Scene ref
const sceneRef = ref<Phaser.Scene | null>(null) const sceneRef = ref<Phaser.Scene | null>(null)
const zoneEffectsReady = ref(false)
// Effect refs // Effect objects
const lightEffect = ref<Phaser.GameObjects.Graphics | null>(null) const effects = {
const rainEmitter = ref<Phaser.GameObjects.Particles.ParticleEmitter | null>(null) light: ref<Phaser.GameObjects.Graphics | null>(null),
const fogSprite = ref<Phaser.GameObjects.Sprite | null>(null) rain: ref<Phaser.GameObjects.Particles.ParticleEmitter | null>(null),
fog: ref<Phaser.GameObjects.Sprite | null>(null)
}
// State refs // Weather state
const weatherState = ref<WeatherState>({ const weatherState = ref<WeatherState>({
isRainEnabled: false, isRainEnabled: false,
rainPercentage: 0, rainPercentage: 0,
@ -35,183 +38,141 @@ const weatherState = ref<WeatherState>({
fogDensity: 0 fogDensity: 0
}) })
// Scene lifecycle methods // Scene setup
const preloadScene = async (scene: Phaser.Scene) => { const preloadScene = (scene: Phaser.Scene) => {
scene.load.image('raindrop', 'assets/raindrop.png') scene.load.image('raindrop', 'assets/raindrop.png')
scene.load.image('fog', 'assets/fog.png') scene.load.image('fog', 'assets/fog.png')
} }
const createScene = async (scene: Phaser.Scene) => { const createScene = (scene: Phaser.Scene) => {
sceneRef.value = scene sceneRef.value = scene
setupEffects(scene) initializeEffects(scene)
setupSocketListeners() setupSocketListeners()
} }
const initializeEffects = (scene: Phaser.Scene) => {
// Light
effects.light.value = scene.add.graphics().setDepth(1000)
// Rain
effects.rain.value = scene.add
.particles(0, 0, 'raindrop', {
x: { min: 0, max: window.innerWidth },
y: -50,
quantity: 5,
lifespan: 2000,
speedY: { min: 300, max: 500 },
scale: { start: 0.005, end: 0.005 },
alpha: { start: 0.5, end: 0 },
blendMode: 'ADD'
})
.setDepth(900)
effects.rain.value.stop()
// Fog
effects.fog.value = scene.add
.sprite(window.innerWidth / 2, window.innerHeight / 2, 'fog')
.setScale(2)
.setAlpha(0)
.setDepth(950)
}
// Effect updates
const updateScene = () => { const updateScene = () => {
updateEffects() const timeBasedLight = calculateLightStrength(gameStore.world.date)
const zoneEffects = zoneStore.zone?.zoneEffects?.reduce(
(acc, curr) => ({
...acc,
[curr.effect]: curr.strength
}),
{}
) as { [key: string]: number }
// Only update effects once zoneEffects are loaded
if (!zoneEffectsReady.value) {
if (zoneEffects && Object.keys(zoneEffects).length) {
zoneEffectsReady.value = true
} else {
return
}
}
const finalEffects =
zoneEffects && Object.keys(zoneEffects).length
? zoneEffects
: {
light: timeBasedLight,
rain: weatherState.value.isRainEnabled ? weatherState.value.rainPercentage : 0,
fog: weatherState.value.isFogEnabled ? weatherState.value.fogDensity * 100 : 0
}
applyEffects(finalEffects)
} }
// Effect setup const applyEffects = (effectValues: any) => {
const setupEffects = (scene: Phaser.Scene) => { if (effects.light.value) {
createLightEffect(scene) const darkness = 1 - (effectValues.light ?? 100) / 100
createRainEffect(scene) effects.light.value.clear().fillStyle(0x000000, darkness).fillRect(0, 0, window.innerWidth, window.innerHeight)
createFogEffect(scene) }
if (effects.rain.value) {
const strength = effectValues.rain ?? 0
strength > 0 ? effects.rain.value.start().setQuantity(Math.floor((strength / 100) * 10)) : effects.rain.value.stop()
}
if (effects.fog.value) {
effects.fog.value.setAlpha((effectValues.fog ?? 0) / 100)
}
} }
const createLightEffect = (scene: Phaser.Scene) => {
lightEffect.value = scene.add.graphics()
lightEffect.value.setDepth(1000)
}
const createRainEffect = (scene: Phaser.Scene) => {
rainEmitter.value = scene.add.particles(0, 0, 'raindrop', {
x: { min: 0, max: window.innerWidth },
y: -50,
quantity: 5,
lifespan: 2000,
speedY: { min: 300, max: 500 },
scale: { start: 0.005, end: 0.005 },
alpha: { start: 0.5, end: 0 },
blendMode: 'ADD'
})
rainEmitter.value.setDepth(900)
rainEmitter.value.stop()
}
const createFogEffect = (scene: Phaser.Scene) => {
fogSprite.value = scene.add.sprite(window.innerWidth / 2, window.innerHeight / 2, 'fog')
fogSprite.value.setScale(2)
fogSprite.value.setAlpha(0)
fogSprite.value.setDepth(950)
}
// Lighting calculations
const calculateLightStrength = (time: Date): number => { const calculateLightStrength = (time: Date): number => {
const hour = time.getHours() const hour = time.getHours()
const minute = time.getMinutes() const minute = time.getMinutes()
let strength = DAY_STRENGTH if (hour >= LIGHT_CONFIG.SUNSET_HOUR || hour < LIGHT_CONFIG.SUNRISE_HOUR) return LIGHT_CONFIG.NIGHT_STRENGTH
// Night time (10 PM - 6 AM) if (hour > LIGHT_CONFIG.SUNRISE_HOUR && hour < LIGHT_CONFIG.SUNSET_HOUR - 2) return LIGHT_CONFIG.DAY_STRENGTH
if (hour >= SUNSET_HOUR || hour < SUNRISE_HOUR) {
strength = NIGHT_STRENGTH
}
// Full daylight (7 AM - 7 PM)
else if (hour > SUNRISE_HOUR && hour < SUNSET_HOUR - 2) {
strength = DAY_STRENGTH
}
// Sunrise transition (6 AM - 7 AM)
else if (hour === SUNRISE_HOUR) {
strength = NIGHT_STRENGTH + ((DAY_STRENGTH - NIGHT_STRENGTH) * minute) / 60
}
// Sunset transition (8 PM - 10 PM)
else if (hour >= SUNSET_HOUR - 2 && hour < SUNSET_HOUR) {
const totalMinutes = (hour - (SUNSET_HOUR - 2)) * 60 + minute
const transitionProgress = totalMinutes / 120 // 2 hours = 120 minutes
strength = DAY_STRENGTH - (DAY_STRENGTH - NIGHT_STRENGTH) * transitionProgress
}
return strength if (hour === LIGHT_CONFIG.SUNRISE_HOUR) return LIGHT_CONFIG.NIGHT_STRENGTH + ((LIGHT_CONFIG.DAY_STRENGTH - LIGHT_CONFIG.NIGHT_STRENGTH) * minute) / 60
const totalMinutes = (hour - (LIGHT_CONFIG.SUNSET_HOUR - 2)) * 60 + minute
return LIGHT_CONFIG.DAY_STRENGTH - (LIGHT_CONFIG.DAY_STRENGTH - LIGHT_CONFIG.NIGHT_STRENGTH) * (totalMinutes / 120)
} }
// Effect updates // Socket and window handlers
const updateEffects = () => {
const effects = zoneStore.zone?.zoneEffects || []
if (effects.length > 0) {
updateZoneEffects(effects)
} else {
// Make sure we're getting the current time
const lightStrength = calculateLightStrength(gameStore.world.date)
updateLightEffect(lightStrength)
updateWeatherEffects()
}
}
const updateZoneEffects = (effects: any[]) => {
// Always update light based on time when zone effects are present
updateLightEffect(calculateLightStrength(gameStore.world.date))
effects.forEach((effect) => {
switch (effect.effect) {
case 'rain':
updateRainEffect(effect.strength)
break
case 'fog':
updateFogEffect(effect.strength)
break
}
})
}
const updateWeatherEffects = () => {
updateRainEffect(weatherState.value.isRainEnabled ? weatherState.value.rainPercentage : 0)
updateFogEffect(weatherState.value.isFogEnabled ? weatherState.value.fogDensity * 100 : 0)
}
const updateLightEffect = (strength: number) => {
if (!lightEffect.value) return
const darkness = 1 - strength / 100
lightEffect.value.clear()
lightEffect.value.fillStyle(0x000000, darkness)
lightEffect.value.fillRect(0, 0, window.innerWidth, window.innerHeight)
}
const updateRainEffect = (strength: number) => {
if (!rainEmitter.value) return
if (strength > 0) {
rainEmitter.value.start()
rainEmitter.value.setQuantity(Math.floor((strength / 100) * 10))
} else {
rainEmitter.value.stop()
}
}
const updateFogEffect = (strength: number) => {
if (!fogSprite.value) return
fogSprite.value.setAlpha(strength / 100)
}
// Socket handlers
const setupSocketListeners = () => { const setupSocketListeners = () => {
// Initial weather state
gameStore.connection?.emit('weather', (response: WeatherState) => { gameStore.connection?.emit('weather', (response: WeatherState) => {
if (zoneStore.zone?.zoneEffects) return
weatherState.value = response weatherState.value = response
updateEffects() updateScene()
}) })
// Weather updates gameStore.connection!.on('weather', (data: WeatherState) => {
gameStore.connection?.on('weather', (data: WeatherState) => {
weatherState.value = data weatherState.value = data
updateEffects() updateScene()
}) })
// Time updates gameStore.connection!.on('date', updateScene)
gameStore.connection?.on('date', () => {
if (zoneStore.zone?.zoneEffects) return
updateEffects()
})
} }
const updateEffectWindowSize = () => { const handleResize = () => {
if (rainEmitter.value) rainEmitter.value.updateConfig({ x: { min: 0, max: window.innerWidth } }) if (effects.rain.value) effects.rain.value.updateConfig({ x: { min: 0, max: window.innerWidth } })
if (fogSprite.value) { if (effects.fog.value) effects.fog.value.setPosition(window.innerWidth / 2, window.innerHeight / 2)
fogSprite.value.setX(window.innerWidth / 2)
fogSprite.value.setY(window.innerHeight / 2)
}
} }
// Watchers // Lifecycle
watch(() => zoneStore.zone?.zoneEffects, updateEffects, { deep: true }) watch(
() => zoneStore.zone,
() => {
zoneEffectsReady.value = false
updateScene()
},
{ deep: true }
)
onMounted(() => { onMounted(() => window.addEventListener('resize', handleResize))
window.addEventListener('resize', updateEffectWindowSize)
})
// Cleanup
onBeforeUnmount(() => { onBeforeUnmount(() => {
window.removeEventListener('resize', updateEffectWindowSize) window.removeEventListener('resize', handleResize)
if (sceneRef.value) sceneRef.value.scene.remove('effects') if (sceneRef.value) sceneRef.value.scene.remove('effects')
gameStore.connection?.off('weather') gameStore.connection?.off('weather')
}) })

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@ -0,0 +1,192 @@
<template>
<ChatBubble :zoneCharacter="props.zoneCharacter" :currentX="currentX" :currentY="currentY" />
<Healthbar :zoneCharacter="props.zoneCharacter" :currentX="currentX" :currentY="currentY" />
<Container ref="charContainer" :depth="isometricDepth" :x="currentX" :y="currentY">
<CharacterHair :zoneCharacter="props.zoneCharacter" :currentX="currentX" :currentY="currentY" />
<!-- <CharacterChest :zoneCharacter="props.zoneCharacter" :currentX="currentX" :currentY="currentY" />-->
<Sprite ref="charSprite" :origin-y="1" :flipX="isFlippedX" />
</Container>
</template>
<script lang="ts" setup>
import config from '@/application/config'
import { type Sprite as SpriteT, type ZoneCharacter } from '@/application/types'
import CharacterHair from '@/components/game/character/partials/CharacterHair.vue'
import ChatBubble from '@/components/game/character/partials/ChatBubble.vue'
import Healthbar from '@/components/game/character/partials/Healthbar.vue'
import { loadSpriteTextures } from '@/composables/gameComposable'
import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
import { useGameStore } from '@/stores/gameStore'
import { useZoneStore } from '@/stores/zoneStore'
import { Container, refObj, Sprite, useScene } from 'phavuer'
import { computed, onMounted, onUnmounted, ref, watch } from 'vue'
// import CharacterChest from '@/components/game/character/partials/CharacterChest.vue'
enum Direction {
POSITIVE,
NEGATIVE,
UNCHANGED
}
const props = defineProps<{
tilemap: Phaser.Tilemaps.Tilemap
zoneCharacter: ZoneCharacter
}>()
const charContainer = refObj<Phaser.GameObjects.Container>()
const charSprite = refObj<Phaser.GameObjects.Sprite>()
const gameStore = useGameStore()
const zoneStore = useZoneStore()
const scene = useScene()
const currentX = ref(0)
const currentY = ref(0)
const isometricDepth = ref(1)
const isInitialPosition = ref(true)
const isMoving = ref(false)
let animationFrame: number | null = null
const moveSpeed = 5.7
const updateIsometricDepth = (x: number, y: number) => {
isometricDepth.value = calculateIsometricDepth(x, y, 28, 94, true)
}
const stopMovement = () => {
isMoving.value = false
if (animationFrame) {
cancelAnimationFrame(animationFrame)
animationFrame = null
}
}
const updatePosition = (x: number, y: number, direction: Direction) => {
const targetX = tileToWorldX(props.tilemap, x, y)
const targetY = tileToWorldY(props.tilemap, x, y)
if (isInitialPosition.value) {
currentX.value = targetX
currentY.value = targetY
isInitialPosition.value = false
return
}
if (isMoving.value) {
stopMovement()
}
const distance = Math.sqrt(Math.pow(targetX - currentX.value, 2) + Math.pow(targetY - currentY.value, 2))
isMoving.value = true
const startTime = performance.now()
const startX = currentX.value
const startY = currentY.value
const duration = distance * moveSpeed
if (direction === Direction.POSITIVE) {
updateIsometricDepth(x, y)
}
const animate = (currentTime: number) => {
if (!isMoving.value) return
const elapsed = currentTime - startTime
const progress = Math.min(elapsed / duration, 1)
currentX.value = startX + (targetX - startX) * progress
currentY.value = startY + (targetY - startY) * progress
if (progress < 1) {
animationFrame = requestAnimationFrame(animate)
} else {
isMoving.value = false
if (direction === Direction.NEGATIVE) {
updateIsometricDepth(x, y)
}
}
}
animationFrame = requestAnimationFrame(animate)
}
const calcDirection = (oldX: number, oldY: number, newX: number, newY: number): Direction => {
if (newY < oldY || newX < oldX) return Direction.NEGATIVE
if (newX > oldX || newY > oldY) return Direction.POSITIVE
return Direction.UNCHANGED
}
const isFlippedX = computed(() => [6, 4].includes(props.zoneCharacter.character.rotation ?? 0))
const charTexture = computed(() => {
const { rotation, characterType } = props.zoneCharacter.character
const spriteId = characterType?.sprite ?? 'idle_right_down'
const action = props.zoneCharacter.isMoving ? 'walk' : 'idle'
const direction = [0, 6].includes(rotation) ? 'left_up' : 'right_down'
return `${spriteId}-${action}_${direction}`
})
const updateSprite = () => {
if (props.zoneCharacter.isMoving) {
charSprite.value!.anims.play(charTexture.value, true)
return
}
charSprite.value!.anims.stop()
charSprite.value!.setFrame(0)
charSprite.value!.setTexture(charTexture.value)
}
watch(
() => ({
x: props.zoneCharacter.character.positionX,
y: props.zoneCharacter.character.positionY,
isMoving: props.zoneCharacter.isMoving,
rotation: props.zoneCharacter.character.rotation
}),
(newValues, oldValues) => {
if (!newValues) return
if (!oldValues || newValues.x !== oldValues.x || newValues.y !== oldValues.y) {
const direction = !oldValues ? Direction.POSITIVE : calcDirection(oldValues.x, oldValues.y, newValues.x, newValues.y)
updatePosition(newValues.x, newValues.y, direction)
}
// Handle animation updates
if (newValues.isMoving !== oldValues?.isMoving || newValues.rotation !== oldValues?.rotation) {
updateSprite()
}
},
{ deep: true }
)
watch(() => props.zoneCharacter, updateSprite)
loadSpriteTextures(scene, props.zoneCharacter.character.characterType?.sprite as string)
.then(() => {
charSprite.value!.setTexture(charTexture.value)
charSprite.value!.setFlipX(isFlippedX.value)
})
.catch((error) => {
console.error('Error loading texture:', error)
})
onMounted(() => {
charContainer.value!.setName(props.zoneCharacter.character!.name)
if (props.zoneCharacter.character.id === gameStore.character!.id) {
zoneStore.setCharacterLoaded(true)
// #146 : Set camera position to character, need to be improved still
// scene.cameras.main.startFollow(charContainer.value as Phaser.GameObjects.Container)
// scene.cameras.main.stopFollow()
}
updatePosition(props.zoneCharacter.character.positionX, props.zoneCharacter.character.positionY, props.zoneCharacter.character.rotation)
})
onUnmounted(() => {
stopMovement()
})
</script>

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<template>
<Image v-bind="imageProps" v-if="gameStore.getLoadedAsset(texture)" />
</template>
<script lang="ts" setup>
import type { Sprite as SpriteT, ZoneCharacter } from '@/application/types'
import { loadSpriteTextures } from '@/composables/gameComposable'
import { useGameStore } from '@/stores/gameStore'
import { Image, useScene } from 'phavuer'
import { computed } from 'vue'
const props = defineProps<{
zoneCharacter: ZoneCharacter
currentX: number
currentY: number
}>()
const gameStore = useGameStore()
const scene = useScene()
const texture = computed(() => {
const { rotation, characterHair } = props.zoneCharacter.character
const spriteId = characterHair?.sprite?.id
const direction = [0, 6].includes(rotation) ? 'back' : 'front'
return `${spriteId}-${direction}`
})
const isFlippedX = computed(() => [6, 4].includes(props.zoneCharacter.character.rotation ?? 0))
const imageProps = computed(() => {
// Get the current sprite action based on direction
const direction = [0, 6].includes(props.zoneCharacter.character.rotation ?? 0) ? 'back' : 'front'
const spriteAction = props.zoneCharacter.character.characterHair?.sprite?.spriteActions?.find((spriteAction) => spriteAction.action === direction)
return {
depth: 1,
originX: Number(spriteAction?.originX) ?? 0,
originY: Number(spriteAction?.originY) ?? 0,
flipX: isFlippedX.value,
texture: texture.value
// y: props.zoneCharacter.isMoving ? Math.floor(Date.now() / 250) % 2 : 0
}
})
loadSpriteTextures(scene, props.zoneCharacter.character.characterHair?.sprite as SpriteT)
.then(() => {})
.catch((error) => {
console.error('Error loading texture:', error)
})
</script>

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<template>
<Image v-bind="imageProps" v-if="gameStore.getLoadedAsset(texture)" />
</template>
<script lang="ts" setup>
import type { Sprite as SpriteT, ZoneCharacter } from '@/application/types'
import { loadSpriteTextures } from '@/composables/gameComposable'
import { useGameStore } from '@/stores/gameStore'
import { Image, useScene } from 'phavuer'
import { computed } from 'vue'
const props = defineProps<{
zoneCharacter: ZoneCharacter
currentX: number
currentY: number
}>()
const gameStore = useGameStore()
const scene = useScene()
const texture = computed(() => {
const { rotation, characterHair } = props.zoneCharacter.character
const spriteId = characterHair?.sprite?.id
const direction = [0, 6].includes(rotation) ? 'back' : 'front'
return `${spriteId}-${direction}`
})
const isFlippedX = computed(() => [6, 4].includes(props.zoneCharacter.character.rotation ?? 0))
const imageProps = computed(() => {
// Get the current sprite action based on direction
const direction = [0, 6].includes(props.zoneCharacter.character.rotation ?? 0) ? 'back' : 'front'
const spriteAction = props.zoneCharacter.character.characterHair?.sprite?.spriteActions?.find((spriteAction) => spriteAction.action === direction)
return {
depth: 1,
originX: Number(spriteAction?.originX) ?? 0,
originY: Number(spriteAction?.originY) ?? 0,
flipX: isFlippedX.value,
texture: texture.value,
y: props.zoneCharacter.isMoving ? Math.floor(Date.now() / 250) % 2 : 0
}
})
loadSpriteTextures(scene, props.zoneCharacter.character.characterHair?.sprite as SpriteT)
.then(() => {})
.catch((error) => {
console.error('Error loading texture:', error)
})
</script>

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<template>
<Container ref="charChatContainer" :depth="999" :x="currentX" :y="currentY">
<RoundRectangle @create="createChatBubble" :origin-x="0.5" :origin-y="7.5" :fillColor="0xffffff" :width="194" :height="21" :radius="20" />
<Text @create="createChatText" :style="{ fontSize: 13, fontFamily: 'Arial', color: '#000' }" />
</Container>
</template>
<script setup lang="ts">
import type { ZoneCharacter } from '@/application/types'
import { Container, refObj, RoundRectangle, Text, useGame } from 'phavuer'
import { onMounted } from 'vue'
const props = defineProps<{
zoneCharacter: ZoneCharacter
currentX: number
currentY: number
}>()
const game = useGame()
const charChatContainer = refObj<Phaser.GameObjects.Container>()
const createChatBubble = (container: Phaser.GameObjects.Container) => {
container.setName(`${props.zoneCharacter.character.name}_chatBubble`)
}
const createChatText = (text: Phaser.GameObjects.Text) => {
text.setName(`${props.zoneCharacter.character.name}_chatText`)
text.setFontSize(13)
text.setFontFamily('Arial')
text.setOrigin(0.5, 10.9)
// Fix text alignment on Windows and Android
if (game.device.os.windows || game.device.os.android) {
text.setOrigin(0.5, 9.75)
if (game.device.browser.firefox) {
text.setOrigin(0.5, 10.9)
}
}
}
onMounted(() => {
charChatContainer.value!.setName(`${props.zoneCharacter.character!.name}_chatContainer`)
charChatContainer.value!.setVisible(false)
})
</script>

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<template>
<Container :depth="999" :x="currentX" :y="currentY">
<Text @create="createNicknameText" :text="props.zoneCharacter.character.name" />
<RoundRectangle :origin-x="0.5" :origin-y="18.5" :fillColor="0xffffff" :width="74" :height="6" :radius="5" />
<RoundRectangle :origin-x="0.5" :origin-y="36.4" :fillColor="0x00b3b3" :width="70" :height="3" :radius="5" />
</Container>
</template>
<script setup lang="ts">
import type { ZoneCharacter } from '@/application/types'
import { Container, RoundRectangle, Text, useGame } from 'phavuer'
const props = defineProps<{
zoneCharacter: ZoneCharacter
currentX: number
currentY: number
}>()
const game = useGame()
const createNicknameText = (text: Phaser.GameObjects.Text) => {
text.setFontSize(13)
text.setFontFamily('Arial')
text.setOrigin(0.5, 9)
// Fix text alignment on Windows and Android
if (game.device.os.windows || game.device.os.android) {
text.setOrigin(0.5, 8)
if (game.device.browser.firefox) {
text.setOrigin(0.5, 9)
}
}
}
</script>

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@ -1,9 +1,9 @@
<template> <template>
<Character v-for="item in zoneStore.characters" :key="item.character.id" :layer="tilemap" :zoneCharacter="item" /> <Character v-for="item in zoneStore.characters" :key="item.character.id" :tilemap="tilemap" :zoneCharacter="item" />
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import Character from '@/components/sprites/Character.vue' import Character from '@/components/game/character/Character.vue'
import { useZoneStore } from '@/stores/zoneStore' import { useZoneStore } from '@/stores/zoneStore'
const zoneStore = useZoneStore() const zoneStore = useZoneStore()

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@ -5,15 +5,15 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { ref, onUnmounted } from 'vue' import type { ZoneCharacter, zoneLoadData } from '@/application/types'
import { useScene } from 'phavuer' import Characters from '@/components/game/zone/Characters.vue'
import ZoneObjects from '@/components/game/zone/ZoneObjects.vue'
import ZoneTiles from '@/components/game/zone/ZoneTiles.vue'
import { loadZoneTilesIntoScene } from '@/composables/zoneComposable'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useZoneStore } from '@/stores/zoneStore' import { useZoneStore } from '@/stores/zoneStore'
import { loadZoneTilesIntoScene } from '@/composables/zoneComposable' import { useScene } from 'phavuer'
import type { Zone as ZoneT, ZoneCharacter } from '@/types' import { onUnmounted, ref } from 'vue'
import ZoneTiles from '@/components/zone/ZoneTiles.vue'
import ZoneObjects from '@/components/zone/ZoneObjects.vue'
import Characters from '@/components/zone/Characters.vue'
const scene = useScene() const scene = useScene()
const gameStore = useGameStore() const gameStore = useGameStore()
@ -21,29 +21,22 @@ const zoneStore = useZoneStore()
const tileMap = ref(null as Phaser.Tilemaps.Tilemap | null) const tileMap = ref(null as Phaser.Tilemaps.Tilemap | null)
type zoneLoadData = { onUnmounted(() => {
zone: ZoneT zoneStore.reset()
characters: ZoneCharacter[] gameStore.connection!.off('zone:character:teleport')
} gameStore.connection!.off('zone:character:join')
gameStore.connection!.off('zone:character:leave')
gameStore.connection!.off('zone:character:move')
})
// Event listeners // Event listeners
gameStore.connection!.on('zone:character:teleport', async (data: zoneLoadData) => { gameStore.connection!.on('zone:character:teleport', async (data: zoneLoadData) => {
/** await loadZoneTilesIntoScene(data.zone.id, scene)
* @TODO : Update character via global event server-side, remove this and listen for it somewhere not here
*/
gameStore.setCharacter({
...gameStore.character!,
zoneId: data.zone.id
})
await loadZoneTilesIntoScene(data.zone, scene)
zoneStore.setZone(data.zone) zoneStore.setZone(data.zone)
zoneStore.setCharacters(data.characters) zoneStore.setCharacters(data.characters)
}) })
gameStore.connection!.on('zone:character:join', async (data: ZoneCharacter) => { gameStore.connection!.on('zone:character:join', async (data: ZoneCharacter) => {
// If data is from the current user, don't add it to the store
if (data.character.id === gameStore.character?.id) return
zoneStore.addCharacter(data) zoneStore.addCharacter(data)
}) })
@ -51,22 +44,7 @@ gameStore.connection!.on('zone:character:leave', (characterId: number) => {
zoneStore.removeCharacter(characterId) zoneStore.removeCharacter(characterId)
}) })
gameStore.connection!.on('character:move', (data: ZoneCharacter) => { gameStore.connection!.on('zone:character:move', (data: { characterId: number; positionX: number; positionY: number; rotation: number; isMoving: boolean }) => {
zoneStore.updateCharacter(data) zoneStore.updateCharacterPosition(data)
})
// Emit zone:character:join event to server and wait for response, then set zone and characters
gameStore!.connection!.emit('zone:character:join', async (response: zoneLoadData) => {
await loadZoneTilesIntoScene(response.zone, scene)
zoneStore.setZone(response.zone)
zoneStore.setCharacters(response.characters)
})
onUnmounted(() => {
zoneStore.reset()
gameStore.connection!.off('zone:character:teleport')
gameStore.connection!.off('zone:character:join')
gameStore.connection!.off('zone:character:leave')
gameStore.connection!.off('character:move')
}) })
</script> </script>

View File

@ -3,8 +3,8 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import ZoneObject from '@/components/game/zone/partials/ZoneObject.vue'
import { useZoneStore } from '@/stores/zoneStore' import { useZoneStore } from '@/stores/zoneStore'
import ZoneObject from '@/components/zone/partials/ZoneObject.vue'
const zoneStore = useZoneStore() const zoneStore = useZoneStore()

View File

@ -3,13 +3,13 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import config from '@/config' import config from '@/application/config'
import { useScene } from 'phavuer' import { unduplicateArray } from '@/application/utilities'
import { useZoneStore } from '@/stores/zoneStore'
import { onBeforeUnmount } from 'vue'
import { FlattenZoneArray, setLayerTiles } from '@/composables/zoneComposable'
import Controls from '@/components/utilities/Controls.vue' import Controls from '@/components/utilities/Controls.vue'
import { unduplicateArray } from '@/utilities' import { FlattenZoneArray, setLayerTiles } from '@/composables/zoneComposable'
import { useZoneStore } from '@/stores/zoneStore'
import { useScene } from 'phavuer'
import { onBeforeUnmount } from 'vue'
const emit = defineEmits(['tileMap:create']) const emit = defineEmits(['tileMap:create'])

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@ -3,12 +3,12 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { computed, onMounted } from 'vue' import type { AssetDataT, ZoneObject } from '@/application/types'
import { Image, useScene } from 'phavuer'
import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
import { loadTexture } from '@/composables/gameComposable' import { loadTexture } from '@/composables/gameComposable'
import type { AssetDataT, ZoneObject } from '@/types' import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { Image, useScene } from 'phavuer'
import { computed } from 'vue'
const props = defineProps<{ const props = defineProps<{
tilemap: Phaser.Tilemaps.Tilemap tilemap: Phaser.Tilemaps.Tilemap

View File

@ -1,12 +1,12 @@
<template> <template>
<Modal :isModalOpen="gameStore.uiSettings.isGmPanelOpen" @modal:close="() => gameStore.toggleGmPanel()" :modal-width="1000" :modal-height="650" :can-full-screen="true" :disable-bg-texture="true"> <Modal :isModalOpen="gameStore.uiSettings.isGmPanelOpen" @modal:close="() => gameStore.toggleGmPanel()" :modal-width="1000" :modal-height="650" :is-full-screen="true" :bg-style="'dark'">
<template #modalHeader> <template #modalHeader>
<div class="flex gap-1.5 flex-wrap"> <div class="flex gap-1.5 flex-wrap">
<button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">General</button> <button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">General</button>
<button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">Users</button> <button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">Users</button>
<button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">Chats</button> <button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">Chats</button>
<button @mousedown.stop class="btn-cyan active py-1.5 px-4 min-w-24">Asset manager</button> <button @mousedown.stop class="btn-cyan active py-1.5 px-4 min-w-24">Asset manager</button>
<button class="btn-cyan py-1.5 px-4 min-w-24" type="button" @click="() => zoneEditorStore.toggleActive()">Zone manager</button> <button class="btn-cyan py-1.5 px-4 min-w-24" type="button" @click="() => zoneEditorStore.toggleActive()">Map editor</button>
</div> </div>
</template> </template>
<template #modalBody> <template #modalBody>
@ -18,11 +18,11 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { ref } from 'vue'
import Modal from '@/components/utilities/Modal.vue'
import AssetManager from '@/components/gameMaster/assetManager/AssetManager.vue' import AssetManager from '@/components/gameMaster/assetManager/AssetManager.vue'
import Modal from '@/components/utilities/Modal.vue'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useZoneEditorStore } from '@/stores/zoneEditorStore' import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import { ref } from 'vue'
const gameStore = useGameStore() const gameStore = useGameStore()
const zoneEditorStore = useZoneEditorStore() const zoneEditorStore = useZoneEditorStore()

View File

@ -1,85 +1,79 @@
<template> <template>
<div class="flex h-full w-full relative"> <div class="flex gap-4 h-[calc(100%_-_32px)] w-[calc(100%_-_32px)] relative m-4">
<div class="w-2/12 flex flex-col relative overflow-auto"> <div class="w-2/12 flex flex-col relative overflow-auto rounded-md default-border bg-gray p-2.5">
<!-- Asset Categories --> <!-- Asset Categories -->
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': selectedCategory === 'tiles' }" @click="() => (selectedCategory = 'tiles')"> <a class="relative p-2.5 hover:cursor-pointer hover:bg-cyan rounded group" :class="{ 'bg-cyan': selectedCategory === 'tiles' }" @click="() => (selectedCategory = 'tiles')">
<span :class="{ 'text-white': selectedCategory === 'tiles' }">Tiles</span> <span class="group-hover:text-white" :class="{ 'text-white': selectedCategory === 'tiles' }">Tiles</span>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a> </a>
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': selectedCategory === 'objects' }" @click="() => (selectedCategory = 'objects')"> <a class="relative p-2.5 hover:cursor-pointer hover:bg-cyan rounded group" :class="{ 'bg-cyan': selectedCategory === 'objects' }" @click="() => (selectedCategory = 'objects')">
<span :class="{ 'text-white': selectedCategory === 'objects' }">Objects</span> <span class="group-hover:text-white" :class="{ 'text-white': selectedCategory === 'objects' }">Objects</span>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a> </a>
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': selectedCategory === 'sprites' }" @click="() => (selectedCategory = 'sprites')"> <a class="relative p-2.5 hover:cursor-pointer hover:bg-cyan rounded group" :class="{ 'bg-cyan': selectedCategory === 'sprites' }" @click="() => (selectedCategory = 'sprites')">
<span :class="{ 'text-white': selectedCategory === 'sprites' }">Sprites</span> <span class="group-hover:text-white" :class="{ 'text-white': selectedCategory === 'sprites' }">Sprites</span>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a> </a>
<a class="relative p-2.5 hover:cursor-pointer"> <a class="relative p-2.5 hover:cursor-pointer hover:bg-cyan rounded group" :class="{ 'bg-cyan': selectedCategory === 'items' }" @click="() => (selectedCategory = 'items')">
<span>Items</span> <span class="group-hover:text-white" :class="{ 'text-white': selectedCategory === 'items' }">Items</span>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a> </a>
<a class="relative p-2.5 hover:cursor-pointer"> <a class="relative p-2.5 hover:cursor-pointer hover:bg-cyan rounded group">
<span>NPC's</span> <span class="group-hover:text-white">NPC's</span>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a> </a>
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': selectedCategory === 'shops' }" @click="() => (selectedCategory = 'shops')"> <a class="relative p-2.5 hover:cursor-pointer hover:bg-cyan rounded group" :class="{ 'bg-cyan/80': selectedCategory === 'shops' }" @click="() => (selectedCategory = 'shops')">
<span :class="{ 'text-white': selectedCategory === 'shops' }">Shops</span> <span class="group-hover:text-white" :class="{ 'text-white': selectedCategory === 'shops' }">Shops</span>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a> </a>
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': selectedCategory === 'characterTypes' }" @click="() => (selectedCategory = 'characterTypes')"> <a class="relative p-2.5 hover:cursor-pointer hover:bg-cyan rounded group" :class="{ 'bg-cyan/80': selectedCategory === 'characterTypes' }" @click="() => (selectedCategory = 'characterTypes')">
<span :class="{ 'text-white': selectedCategory === 'characterTypes' }">Character types</span> <span class="group-hover:text-white" :class="{ 'text-white': selectedCategory === 'characterTypes' }">Character types</span>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a> </a>
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': selectedCategory === 'characterHair' }" @click="() => (selectedCategory = 'characterHair')"> <a class="relative p-2.5 hover:cursor-pointer hover:bg-cyan rounded group" :class="{ 'bg-cyan/80': selectedCategory === 'characterHair' }" @click="() => (selectedCategory = 'characterHair')">
<span :class="{ 'text-white': selectedCategory === 'characterHair' }">Character hair</span> <span class="group-hover:text-white" :class="{ 'text-white': selectedCategory === 'characterHair' }">Character hair</span>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a> </a>
<a class="relative p-2.5 hover:cursor-pointer"> <a class="relative p-2.5 hover:cursor-pointer hover:bg-cyan rounded group">
<span>Mounts</span> <span class="group-hover:text-white">Mounts</span>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a> </a>
<a class="relative p-2.5 hover:cursor-pointer"> <a class="relative p-2.5 hover:cursor-pointer hover:bg-cyan rounded group">
<span>Pets</span> <span class="group-hover:text-white">Pets</span>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a> </a>
<a class="relative p-2.5 hover:cursor-pointer"> <a class="relative p-2.5 hover:cursor-pointer hover:bg-cyan rounded group">
<span>Emoticons</span> <span class="group-hover:text-white">Emoticons</span>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a> </a>
</div> </div>
<div class="absolute w-px bg-gray-500 h-full top-0 left-1/6"></div>
<!-- Assets list --> <!-- Assets list -->
<div class="overflow-auto h-full w-4/12 flex flex-col relative"> <div class="overflow-auto h-full w-4/12 flex flex-col relative">
<TileList v-if="selectedCategory === 'tiles'" /> <TileList v-if="selectedCategory === 'tiles'" />
<ObjectList v-if="selectedCategory === 'objects'" /> <ObjectList v-if="selectedCategory === 'objects'" />
<SpriteList v-if="selectedCategory === 'sprites'" /> <SpriteList v-if="selectedCategory === 'sprites'" />
<ItemList v-if="selectedCategory === 'items'" />
<CharacterTypeList v-if="selectedCategory === 'characterTypes'" /> <CharacterTypeList v-if="selectedCategory === 'characterTypes'" />
<CharacterHairList v-if="selectedCategory === 'characterHair'" />
</div> </div>
<div class="absolute w-px bg-gray-500 h-full top-0 left-1/2"></div>
<!-- Asset details --> <!-- Asset details -->
<div class="flex w-1/2 after:hidden flex-col relative overflow-auto"> <div class="flex w-7/12 after:hidden flex-col relative overflow-auto">
<TileDetails v-if="selectedCategory === 'tiles' && assetManagerStore.selectedTile" /> <TileDetails v-if="selectedCategory === 'tiles' && assetManagerStore.selectedTile" />
<ObjectDetails v-if="selectedCategory === 'objects' && assetManagerStore.selectedObject" /> <ObjectDetails v-if="selectedCategory === 'objects' && assetManagerStore.selectedObject" />
<SpriteDetails v-if="selectedCategory === 'sprites' && assetManagerStore.selectedSprite" /> <SpriteDetails v-if="selectedCategory === 'sprites' && assetManagerStore.selectedSprite" />
<ItemDetails v-if="selectedCategory === 'items' && assetManagerStore.selectedItem" />
<CharacterTypeDetails v-if="selectedCategory === 'characterTypes' && assetManagerStore.selectedCharacterType" /> <CharacterTypeDetails v-if="selectedCategory === 'characterTypes' && assetManagerStore.selectedCharacterType" />
<CharacterHairDetails v-if="selectedCategory === 'characterHair' && assetManagerStore.selectedCharacterHair" />
</div> </div>
</div> </div>
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { ref } from 'vue' import CharacterHairDetails from '@/components/gameMaster/assetManager/partials/characterHair/CharacterHairDetails.vue'
import { useAssetManagerStore } from '@/stores/assetManagerStore' import CharacterHairList from '@/components/gameMaster/assetManager/partials/characterHair/CharacterHairList.vue'
import TileList from '@/components/gameMaster/assetManager/partials/tile/TileList.vue'
import TileDetails from '@/components/gameMaster/assetManager/partials/tile/TileDetails.vue'
import ObjectList from '@/components/gameMaster/assetManager/partials/object/ObjectList.vue'
import ObjectDetails from '@/components/gameMaster/assetManager/partials/object/ObjectDetails.vue'
import SpriteList from '@/components/gameMaster/assetManager/partials/sprite/SpriteList.vue'
import SpriteDetails from '@/components/gameMaster/assetManager/partials/sprite/SpriteDetails.vue'
import CharacterTypeList from '@/components/gameMaster/assetManager/partials/characterType/CharacterTypeList.vue'
import CharacterTypeDetails from '@/components/gameMaster/assetManager/partials/characterType/CharacterTypeDetails.vue' import CharacterTypeDetails from '@/components/gameMaster/assetManager/partials/characterType/CharacterTypeDetails.vue'
import CharacterTypeList from '@/components/gameMaster/assetManager/partials/characterType/CharacterTypeList.vue'
import ItemDetails from '@/components/gameMaster/assetManager/partials/item/itemDetails.vue'
import ItemList from '@/components/gameMaster/assetManager/partials/item/itemList.vue'
import ObjectDetails from '@/components/gameMaster/assetManager/partials/object/ObjectDetails.vue'
import ObjectList from '@/components/gameMaster/assetManager/partials/object/ObjectList.vue'
import SpriteDetails from '@/components/gameMaster/assetManager/partials/sprite/SpriteDetails.vue'
import SpriteList from '@/components/gameMaster/assetManager/partials/sprite/SpriteList.vue'
import TileDetails from '@/components/gameMaster/assetManager/partials/tile/TileDetails.vue'
import TileList from '@/components/gameMaster/assetManager/partials/tile/TileList.vue'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { ref } from 'vue'
const assetManagerStore = useAssetManagerStore() const assetManagerStore = useAssetManagerStore()
const selectedCategory = ref('tiles') const selectedCategory = ref('tiles')

View File

@ -0,0 +1,124 @@
<template>
<div class="h-full overflow-auto">
<div class="p-2.5 block rounded-md default-border bg-gray">
<form class="flex gap-2.5 flex-wrap" @submit.prevent="saveCharacterHair">
<div class="form-field-full">
<label for="name">Name</label>
<input v-model="characterName" class="input-field" type="text" name="name" placeholder="Character Type Name" />
</div>
<div class="form-field-full">
<label for="gender">Gender</label>
<select v-model="characterGender" class="input-field" name="gender">
<option v-for="gender in genderOptions" :key="gender" :value="gender">{{ gender }}</option>
</select>
</div>
<div class="form-field-full">
<label for="isSelectable">Is selectable</label>
<select v-model="characterIsSelectable" class="input-field" name="isSelectable">
<option :value="false">No</option>
<option :value="true">Yes</option>
</select>
</div>
<div class="form-field-full">
<label for="spriteId">Sprite</label>
<select v-model="characterSpriteId" class="input-field" name="spriteId">
<option disabled selected value="">Select sprite</option>
<option v-for="sprite in assetManagerStore.spriteList" :key="sprite.id" :value="sprite.id">{{ sprite.name }}</option>
</select>
</div>
<button class="btn-cyan px-4 py-1.5 min-w-24" type="submit">Save</button>
<button class="btn-red px-4 py-1.5 min-w-24" type="button" @click.prevent="removeCharacterHair">Remove</button>
</form>
</div>
</div>
</template>
<script setup lang="ts">
import type { CharacterGender, CharacterHair, Sprite } from '@/application/types'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore'
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
const gameStore = useGameStore()
const assetManagerStore = useAssetManagerStore()
const selectedCharacterHair = computed(() => assetManagerStore.selectedCharacterHair)
const characterName = ref('')
const characterGender = ref<CharacterGender>('MALE' as CharacterGender.MALE)
const characterIsSelectable = ref<boolean>(false)
const characterSpriteId = ref<string | null | undefined>(null)
const genderOptions: CharacterGender[] = ['MALE' as CharacterGender.MALE, 'FEMALE' as CharacterGender.FEMALE]
if (!selectedCharacterHair.value) {
console.error('No character hair selected')
}
if (selectedCharacterHair.value) {
characterName.value = selectedCharacterHair.value.name
characterGender.value = selectedCharacterHair.value.gender
characterIsSelectable.value = selectedCharacterHair.value.isSelectable
characterSpriteId.value = selectedCharacterHair.value.spriteId
}
function removeCharacterHair() {
if (!selectedCharacterHair.value) return
gameStore.connection?.emit('gm:characterHair:remove', { id: selectedCharacterHair.value.id }, (response: boolean) => {
if (!response) {
console.error('Failed to remove character hair')
return
}
refreshCharacterHairList()
})
}
function refreshCharacterHairList(unsetSelectedCharacterHair = true) {
gameStore.connection?.emit('gm:characterHair:list', {}, (response: CharacterHair[]) => {
assetManagerStore.setCharacterHairList(response)
if (unsetSelectedCharacterHair) {
assetManagerStore.setSelectedCharacterHair(null)
}
})
}
function saveCharacterHair() {
const characterHairData = {
id: selectedCharacterHair.value!.id,
name: characterName.value,
gender: characterGender.value,
isSelectable: characterIsSelectable.value,
spriteId: characterSpriteId.value
}
gameStore.connection?.emit('gm:characterHair:update', characterHairData, (response: boolean) => {
if (!response) {
console.error('Failed to save character type')
return
}
refreshCharacterHairList(false)
})
}
watch(selectedCharacterHair, (characterHair: CharacterHair | null) => {
if (!characterHair) return
characterName.value = characterHair.name
characterGender.value = characterHair.gender
characterIsSelectable.value = characterHair.isSelectable
characterSpriteId.value = characterHair.spriteId
})
onMounted(() => {
if (!selectedCharacterHair.value) return
gameStore.connection?.emit('gm:sprite:list', {}, (response: Sprite[]) => {
assetManagerStore.setSpriteList(response)
})
})
onBeforeUnmount(() => {
assetManagerStore.setSelectedCharacterHair(null)
})
</script>

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@ -0,0 +1,99 @@
<template>
<div class="relative mb-5 flex items-center gap-x-2.5">
<input v-model="searchQuery" class="input-field flex-grow" placeholder="Search..." @input="handleSearch" />
<label for="create-character" class="bg-cyan text-white border border-solid border-white/25 rounded drop-shadow-20 p-2.5 inline-flex items-center justify-center hover:bg-cyan-800 hover:cursor-pointer">
<button class="p-0 h-5" id="create-character" @click="createNewCharacterHair">
<svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5" fill="none" viewBox="0 0 24 24" stroke="white">
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M12 4v16m8-8H4" />
</svg>
</button>
</label>
</div>
<div v-bind="containerProps" class="overflow-y-auto relative p-2.5 rounded-md default-border bg-gray" @scroll="onScroll">
<div v-bind="wrapperProps" ref="elementToScroll">
<a
v-for="{ data: characterHair } in list"
:key="characterHair.id"
class="relative p-2.5 cursor-pointer block rounded hover:bg-cyan group"
:class="{ 'bg-cyan': assetManagerStore.selectedCharacterHair?.id === characterHair.id }"
@click="assetManagerStore.setSelectedCharacterHair(characterHair as CharacterHair)"
>
<div class="flex items-center gap-2.5">
<span class="group-hover:text-white" :class="{ 'text-white': assetManagerStore.selectedCharacterHair?.id === characterHair.id }">{{ characterHair.name }}</span>
</div>
</a>
</div>
<div class="absolute w-12 h-12 bottom-2.5 right-2.5">
<button class="fixed min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop">
<img class="invert w-8 h-8 center-element rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
</button>
</div>
</div>
</template>
<script setup lang="ts">
import type { CharacterHair } from '@/application/types'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore'
import { useVirtualList } from '@vueuse/core'
import { computed, onMounted, ref } from 'vue'
const gameStore = useGameStore()
const assetManagerStore = useAssetManagerStore()
const searchQuery = ref('')
const hasScrolled = ref(false)
const elementToScroll = ref()
const handleSearch = () => {
// Trigger a re-render of the virtual list
virtualList.value?.scrollTo(0)
}
const createNewCharacterHair = () => {
gameStore.connection?.emit('gm:characterHair:create', {}, (response: boolean) => {
if (!response) {
console.error('Failed to create new character type')
return
}
gameStore.connection?.emit('gm:characterHair:list', {}, (response: CharacterHair[]) => {
assetManagerStore.setCharacterHairList(response)
})
})
}
const filteredCharacterHairs = computed(() => {
if (!searchQuery.value) {
return assetManagerStore.characterHairList
}
return assetManagerStore.characterHairList.filter((character) => character.name.toLowerCase().includes(searchQuery.value.toLowerCase()))
})
const { list, containerProps, wrapperProps, scrollTo } = useVirtualList(filteredCharacterHairs, {
itemHeight: 48
})
const virtualList = ref({ scrollTo })
const onScroll = () => {
let scrollTop = elementToScroll.value.style.marginTop.replace('px', '')
if (scrollTop > 80) {
hasScrolled.value = true
} else if (scrollTop <= 80) {
hasScrolled.value = false
}
}
function toTop() {
virtualList.value?.scrollTo(0)
}
onMounted(() => {
gameStore.connection?.emit('gm:characterHair:list', {}, (response: CharacterHair[]) => {
assetManagerStore.setCharacterHairList(response)
})
})
</script>

View File

@ -1,6 +1,6 @@
<template> <template>
<div class="h-full overflow-auto"> <div class="h-full overflow-auto">
<div class="m-2.5 p-2.5 block"> <div class="p-2.5 block rounded-md default-border bg-gray">
<form class="flex gap-2.5 flex-wrap" @submit.prevent="saveCharacterType"> <form class="flex gap-2.5 flex-wrap" @submit.prevent="saveCharacterType">
<div class="form-field-full"> <div class="form-field-full">
<label for="name">Name</label> <label for="name">Name</label>
@ -19,8 +19,8 @@
</select> </select>
</div> </div>
<div class="form-field-full"> <div class="form-field-full">
<label for="isEnabledForCharCreation">Is enabled for character creation</label> <label for="isSelectable">Is selectable</label>
<select v-model="characterIsEnabledForCharCreation" class="input-field" name="isEnabledForCharCreation"> <select v-model="characterIsSelectable" class="input-field" name="isSelectable">
<option :value="false">No</option> <option :value="false">No</option>
<option :value="true">Yes</option> <option :value="true">Yes</option>
</select> </select>
@ -40,10 +40,10 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import type { CharacterType, CharacterGender, CharacterRace, Sprite } from '@/types' import type { CharacterGender, CharacterRace, CharacterType, Sprite } from '@/application/types'
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
import { useAssetManagerStore } from '@/stores/assetManagerStore' import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
const gameStore = useGameStore() const gameStore = useGameStore()
const assetManagerStore = useAssetManagerStore() const assetManagerStore = useAssetManagerStore()
@ -53,7 +53,7 @@ const selectedCharacterType = computed(() => assetManagerStore.selectedCharacter
const characterName = ref('') const characterName = ref('')
const characterGender = ref<CharacterGender>('MALE' as CharacterGender.MALE) const characterGender = ref<CharacterGender>('MALE' as CharacterGender.MALE)
const characterRace = ref<CharacterRace>('HUMAN' as CharacterRace.HUMAN) const characterRace = ref<CharacterRace>('HUMAN' as CharacterRace.HUMAN)
const characterIsEnabledForCharCreation = ref<boolean>(false) const characterIsSelectable = ref<boolean>(false)
const characterSpriteId = ref<string | null | undefined>(null) const characterSpriteId = ref<string | null | undefined>(null)
const genderOptions: CharacterGender[] = ['MALE' as CharacterGender.MALE, 'FEMALE' as CharacterGender.FEMALE] const genderOptions: CharacterGender[] = ['MALE' as CharacterGender.MALE, 'FEMALE' as CharacterGender.FEMALE]
@ -67,7 +67,7 @@ if (selectedCharacterType.value) {
characterName.value = selectedCharacterType.value.name characterName.value = selectedCharacterType.value.name
characterGender.value = selectedCharacterType.value.gender characterGender.value = selectedCharacterType.value.gender
characterRace.value = selectedCharacterType.value.race characterRace.value = selectedCharacterType.value.race
characterIsEnabledForCharCreation.value = selectedCharacterType.value.isEnabledForCharCreation characterIsSelectable.value = selectedCharacterType.value.isSelectable
characterSpriteId.value = selectedCharacterType.value.spriteId characterSpriteId.value = selectedCharacterType.value.spriteId
} }
@ -99,7 +99,7 @@ function saveCharacterType() {
name: characterName.value, name: characterName.value,
gender: characterGender.value, gender: characterGender.value,
race: characterRace.value, race: characterRace.value,
isEnabledForCharCreation: characterIsEnabledForCharCreation.value, isSelectable: characterIsSelectable.value,
spriteId: characterSpriteId.value spriteId: characterSpriteId.value
} }
@ -117,7 +117,7 @@ watch(selectedCharacterType, (characterType: CharacterType | null) => {
characterName.value = characterType.name characterName.value = characterType.name
characterGender.value = characterType.gender characterGender.value = characterType.gender
characterRace.value = characterType.race characterRace.value = characterType.race
characterIsEnabledForCharCreation.value = characterType.isEnabledForCharCreation characterIsSelectable.value = characterType.isSelectable
characterSpriteId.value = characterType.spriteId characterSpriteId.value = characterType.spriteId
}) })

View File

@ -1,36 +1,42 @@
<template> <template>
<div class="relative p-2.5 flex items-center gap-x-2.5"> <div class="relative mb-5 flex items-center gap-x-2.5">
<input v-model="searchQuery" class="input-field flex-grow" placeholder="Search..." @input="handleSearch" /> <input v-model="searchQuery" class="input-field flex-grow" placeholder="Search..." @input="handleSearch" />
<label for="create-character" class="bg-cyan text-white border border-solid border-white/25 rounded drop-shadow-20 p-2 inline-flex items-center justify-center hover:bg-cyan-800 hover:cursor-pointer"> <label for="create-character" class="bg-cyan text-white border border-solid border-white/25 rounded drop-shadow-20 p-2.5 inline-flex items-center justify-center hover:bg-cyan-800 hover:cursor-pointer">
<button class="p-0 h-5" id="create-character" @click="createNewCharacterType"> <button class="p-0 h-5" id="create-character" @click="createNewCharacterType">
<svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5" fill="none" viewBox="0 0 24 24" stroke="white"> <svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5" fill="none" viewBox="0 0 24 24" stroke="white">
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M12 4v16m8-8H4" /> <path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M12 4v16m8-8H4" />
</svg> </svg>
</button> </button>
</label> </label>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</div> </div>
<div v-bind="containerProps" class="overflow-y-auto relative" @scroll="onScroll"> <div v-bind="containerProps" class="overflow-y-auto relative p-2.5 rounded-md default-border bg-gray" @scroll="onScroll">
<div v-bind="wrapperProps" ref="elementToScroll"> <div v-bind="wrapperProps" ref="elementToScroll">
<a v-for="{ data: characterType } in list" :key="characterType.id" class="relative p-2.5 cursor-pointer block" :class="{ 'bg-cyan/80': assetManagerStore.selectedCharacterType?.id === characterType.id }" @click="assetManagerStore.setSelectedCharacterType(characterType as CharacterType)"> <a
v-for="{ data: characterType } in list"
:key="characterType.id"
class="relative p-2.5 cursor-pointer block rounded hover:bg-cyan group"
:class="{ 'bg-cyan': assetManagerStore.selectedCharacterType?.id === characterType.id }"
@click="assetManagerStore.setSelectedCharacterType(characterType as CharacterType)"
>
<div class="flex items-center gap-2.5"> <div class="flex items-center gap-2.5">
<span :class="{ 'text-white': assetManagerStore.selectedCharacterType?.id === characterType.id }">{{ characterType.name }}</span> <span class="group-hover:text-white" :class="{ 'text-white': assetManagerStore.selectedCharacterType?.id === characterType.id }">{{ characterType.name }}</span>
</div> </div>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a> </a>
</div> </div>
<button class="left-[calc(50%_-_60px)] fixed bottom-2.5 min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop"> <div class="absolute w-12 h-12 bottom-2.5 right-2.5">
<img class="absolute invert w-8 h-8 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" /> <button class="fixed min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop">
</button> <img class="invert w-8 h-8 center-element rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
</button>
</div>
</div> </div>
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { useGameStore } from '@/stores/gameStore' import type { CharacterType } from '@/application/types'
import { onMounted, ref, computed } from 'vue'
import { useAssetManagerStore } from '@/stores/assetManagerStore' import { useAssetManagerStore } from '@/stores/assetManagerStore'
import type { CharacterType } from '@/types' import { useGameStore } from '@/stores/gameStore'
import { useVirtualList } from '@vueuse/core' import { useVirtualList } from '@vueuse/core'
import { computed, onMounted, ref } from 'vue'
const gameStore = useGameStore() const gameStore = useGameStore()
const assetManagerStore = useAssetManagerStore() const assetManagerStore = useAssetManagerStore()

View File

@ -0,0 +1,143 @@
<template>
<div class="h-full overflow-auto">
<div class="p-2.5 block rounded-md default-border bg-gray">
<form class="flex gap-2.5 flex-wrap" @submit.prevent="saveItem">
<div class="form-field-full">
<label for="name">Name</label>
<input v-model="itemName" class="input-field" type="text" name="name" placeholder="Item Name" />
</div>
<div class="form-field-full">
<label for="description">Description</label>
<input v-model="itemDescription" class="input-field" type="text" name="description" placeholder="Item Description" />
</div>
<div class="form-field-full">
<label for="itemType">Type</label>
<select v-model="itemType" class="input-field" name="itemType">
<option v-for="type in itemTypeOptions" :key="type" :value="type">{{ type }}</option>
</select>
</div>
<div class="form-field-full">
<label for="rarity">Rarity</label>
<select v-model="itemRarity" class="input-field" name="rarity">
<option v-for="rarity in rarityOptions" :key="rarity" :value="rarity">{{ rarity }}</option>
</select>
</div>
<div class="form-field-full">
<label for="stackable">Stackable</label>
<select v-model="itemStackable" class="input-field" name="stackable">
<option :value="false">No</option>
<option :value="true">Yes</option>
</select>
</div>
<div class="form-field-full">
<label for="spriteId">Sprite</label>
<select v-model="itemSpriteId" class="input-field" name="spriteId">
<option disabled selected value="">Select sprite</option>
<option v-for="sprite in assetManagerStore.spriteList" :key="sprite.id" :value="sprite.id">{{ sprite.name }}</option>
</select>
</div>
<button class="btn-cyan px-4 py-1.5 min-w-24" type="submit">Save</button>
<button class="btn-red px-4 py-1.5 min-w-24" type="button" @click.prevent="removeItem">Remove</button>
</form>
</div>
</div>
</template>
<script setup lang="ts">
import type { Item, ItemRarity, ItemType } from '@/application/types'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore'
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
const gameStore = useGameStore()
const assetManagerStore = useAssetManagerStore()
const selectedItem = computed(() => assetManagerStore.selectedItem)
const itemName = ref('')
const itemDescription = ref('')
const itemType = ref<ItemType>('WEAPON' as ItemType)
const itemRarity = ref<ItemRarity>('COMMON' as ItemRarity)
const itemStackable = ref<boolean>(false)
const itemSpriteId = ref<string | null | undefined>(null)
const itemTypeOptions: ItemType[] = ['WEAPON', 'HELMET', 'CHEST', 'LEGS', 'BOOTS', 'GLOVES', 'RING', 'NECKLACE']
const rarityOptions: ItemRarity[] = ['COMMON', 'UNCOMMON', 'RARE', 'EPIC', 'LEGENDARY']
if (!selectedItem.value) {
console.error('No item selected')
}
if (selectedItem.value) {
itemName.value = selectedItem.value.name
itemDescription.value = selectedItem.value.description || ''
itemType.value = selectedItem.value.itemType
itemRarity.value = selectedItem.value.rarity
itemStackable.value = selectedItem.value.stackable
itemSpriteId.value = selectedItem.value.spriteId
}
function removeItem() {
if (!selectedItem.value) return
gameStore.connection?.emit('gm:item:remove', { id: selectedItem.value.id }, (response: boolean) => {
if (!response) {
console.error('Failed to remove item')
return
}
refreshItemList()
})
}
function refreshItemList(unsetSelectedItem = true) {
gameStore.connection?.emit('gm:item:list', {}, (response: Item[]) => {
assetManagerStore.setItemList(response)
if (unsetSelectedItem) {
assetManagerStore.setSelectedItem(null)
}
})
}
function saveItem() {
const itemData = {
id: selectedItem.value!.id,
name: itemName.value,
description: itemDescription.value,
itemType: itemType.value,
rarity: itemRarity.value,
stackable: itemStackable.value,
spriteId: itemSpriteId.value
}
gameStore.connection?.emit('gm:item:update', itemData, (response: boolean) => {
if (!response) {
console.error('Failed to save item')
return
}
refreshItemList(false)
})
}
watch(selectedItem, (item: Item | null) => {
if (!item) return
itemName.value = item.name
itemDescription.value = item.description || ''
itemType.value = item.itemType
itemRarity.value = item.rarity
itemStackable.value = item.stackable
itemSpriteId.value = item.spriteId
})
onMounted(() => {
if (!selectedItem.value) return
gameStore.connection?.emit('gm:sprite:list', {}, (response: Sprite[]) => {
assetManagerStore.setSpriteList(response)
})
})
onBeforeUnmount(() => {
assetManagerStore.setSelectedItem(null)
})
</script>

View File

@ -0,0 +1,95 @@
<template>
<div class="relative mb-5 flex items-center gap-x-2.5">
<input v-model="searchQuery" class="input-field flex-grow" placeholder="Search..." @input="handleSearch" />
<label for="create-item" class="bg-cyan text-white border border-solid border-white/25 rounded drop-shadow-20 p-2.5 inline-flex items-center justify-center hover:bg-cyan-800 hover:cursor-pointer">
<button class="p-0 h-5" id="create-item" @click="createNewItem">
<svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5" fill="none" viewBox="0 0 24 24" stroke="white">
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M12 4v16m8-8H4" />
</svg>
</button>
</label>
</div>
<div v-bind="containerProps" class="overflow-y-auto relative p-2.5 rounded-md default-border bg-gray" @scroll="onScroll">
<div v-bind="wrapperProps" ref="elementToScroll">
<a v-for="{ data: item } in list" :key="item.id" class="relative p-2.5 cursor-pointer block rounded hover:bg-cyan group" :class="{ 'bg-cyan': assetManagerStore.selectedItem?.id === item.id }" @click="assetManagerStore.setSelectedItem(item as Item)">
<div class="flex items-center gap-2.5">
<span class="group-hover:text-white" :class="{ 'text-white': assetManagerStore.selectedItem?.id === item.id }">
{{ item.name }}
<small class="text-gray-400">({{ item.itemType }})</small>
</span>
</div>
</a>
</div>
<div class="absolute w-12 h-12 bottom-2.5 right-2.5">
<button class="fixed min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop">
<img class="invert w-8 h-8 center-element rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
</button>
</div>
</div>
</template>
<script setup lang="ts">
import type { Item } from '@/application/types'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore'
import { useVirtualList } from '@vueuse/core'
import { computed, onMounted, ref } from 'vue'
const gameStore = useGameStore()
const assetManagerStore = useAssetManagerStore()
const searchQuery = ref('')
const hasScrolled = ref(false)
const elementToScroll = ref()
const handleSearch = () => {
virtualList.value?.scrollTo(0)
}
const createNewItem = () => {
gameStore.connection?.emit('gm:item:create', {}, (response: boolean) => {
if (!response) {
console.error('Failed to create new item')
return
}
gameStore.connection?.emit('gm:item:list', {}, (response: Item[]) => {
assetManagerStore.setItemList(response)
})
})
}
const filteredItems = computed(() => {
if (!searchQuery.value) {
return assetManagerStore.itemList
}
return assetManagerStore.itemList.filter((item) => item.name.toLowerCase().includes(searchQuery.value.toLowerCase()) || item.itemType.toLowerCase().includes(searchQuery.value.toLowerCase()))
})
const { list, containerProps, wrapperProps, scrollTo } = useVirtualList(filteredItems, {
itemHeight: 48
})
const virtualList = ref({ scrollTo })
const onScroll = () => {
let scrollTop = elementToScroll.value.style.marginTop.replace('px', '')
if (scrollTop > 80) {
hasScrolled.value = true
} else if (scrollTop <= 80) {
hasScrolled.value = false
}
}
function toTop() {
virtualList.value?.scrollTo(0)
}
onMounted(() => {
gameStore.connection?.emit('gm:item:list', {}, (response: Item[]) => {
assetManagerStore.setItemList(response)
})
})
</script>

View File

@ -1,12 +1,9 @@
<template> <template>
<div class="h-full overflow-auto"> <div class="h-full overflow-auto">
<div class="relative p-2.5 flex flex-col items-center justify-between h-72"> <div class="relative p-2.5 flex flex-col items-center justify-center h-72 rounded-md default-border bg-gray">
<div class="filler"></div>
<img class="max-h-56" :src="`${config.server_endpoint}/assets/objects/${selectedObject?.id}.png`" :alt="'Object ' + selectedObject?.id" /> <img class="max-h-56" :src="`${config.server_endpoint}/assets/objects/${selectedObject?.id}.png`" :alt="'Object ' + selectedObject?.id" />
<button class="btn-red px-4 py-1.5 min-w-24" type="button" @click.prevent="removeObject">Remove</button>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</div> </div>
<div class="m-2.5 p-2.5 block"> <div class="mt-5 block">
<form class="flex gap-2.5 flex-wrap" @submit.prevent="saveObject"> <form class="flex gap-2.5 flex-wrap" @submit.prevent="saveObject">
<div class="form-field-full"> <div class="form-field-full">
<label for="name">Name</label> <label for="name">Name</label>
@ -21,19 +18,19 @@
<input v-model="objectOriginY" class="input-field" type="number" step="any" name="origin-y" placeholder="Origin Y" /> <input v-model="objectOriginY" class="input-field" type="number" step="any" name="origin-y" placeholder="Origin Y" />
</div> </div>
<div class="form-field-full"> <div class="form-field-full">
<label for="origin-x">Tags</label> <label for="tags">Tags</label>
<ChipsInput v-model="objectTags" @update:modelValue="objectTags = $event" /> <ChipsInput v-model="objectTags" @update:modelValue="objectTags = $event" />
</div> </div>
<div class="form-field-full"> <div class="form-field-full">
<label for="origin-x">Is animated</label> <label for="is-animated">Is animated</label>
<select v-model="objectIsAnimated" class="input-field" name="is-animated"> <select v-model="objectIsAnimated" class="input-field" name="is-animated">
<option :value="false">No</option> <option :value="false">No</option>
<option :value="true">Yes</option> <option :value="true">Yes</option>
</select> </select>
</div> </div>
<div class="form-field-full"> <div class="form-field-full">
<label for="frame-speed">Frame speed</label> <label for="frame-speed">Frame rate</label>
<input v-model="objectFrameSpeed" class="input-field" type="number" step="any" name="frame-speed" placeholder="Frame speed" /> <input v-model="objectFrameRate" class="input-field" type="number" step="any" name="frame-speed" placeholder="Frame rate" />
</div> </div>
<div class="form-field-half"> <div class="form-field-half">
<label for="frame-width">Frame width</label> <label for="frame-width">Frame width</label>
@ -43,20 +40,23 @@
<label for="frame-height">Frame height</label> <label for="frame-height">Frame height</label>
<input v-model="objectFrameHeight" class="input-field" type="number" step="any" name="frame-height" placeholder="Frame height" /> <input v-model="objectFrameHeight" class="input-field" type="number" step="any" name="frame-height" placeholder="Frame height" />
</div> </div>
<button class="btn-cyan px-4 py-1.5 min-w-24" type="submit">Save</button> <div class="flex gap-4">
<button class="btn-cyan px-4 py-1.5 min-w-24" type="submit">Save</button>
<button class="btn-red px-4 py-1.5 min-w-24" type="button" @click.prevent="removeObject">Delete</button>
</div>
</form> </form>
</div> </div>
</div> </div>
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import type { Object } from '@/types' import config from '@/application/config'
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue' import type { Object } from '@/application/types'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import { useGameStore } from '@/stores/gameStore'
import config from '@/config'
import ChipsInput from '@/components/forms/ChipsInput.vue' import ChipsInput from '@/components/forms/ChipsInput.vue'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
const gameStore = useGameStore() const gameStore = useGameStore()
const assetManagerStore = useAssetManagerStore() const assetManagerStore = useAssetManagerStore()
@ -69,7 +69,7 @@ const objectTags = ref<string[]>([])
const objectOriginX = ref(0) const objectOriginX = ref(0)
const objectOriginY = ref(0) const objectOriginY = ref(0)
const objectIsAnimated = ref(false) const objectIsAnimated = ref(false)
const objectFrameSpeed = ref(0) const objectFrameRate = ref(0)
const objectFrameWidth = ref(0) const objectFrameWidth = ref(0)
const objectFrameHeight = ref(0) const objectFrameHeight = ref(0)
@ -83,7 +83,7 @@ if (selectedObject.value) {
objectOriginX.value = selectedObject.value.originX objectOriginX.value = selectedObject.value.originX
objectOriginY.value = selectedObject.value.originY objectOriginY.value = selectedObject.value.originY
objectIsAnimated.value = selectedObject.value.isAnimated objectIsAnimated.value = selectedObject.value.isAnimated
objectFrameSpeed.value = selectedObject.value.frameSpeed objectFrameRate.value = selectedObject.value.frameRate
objectFrameWidth.value = selectedObject.value.frameWidth objectFrameWidth.value = selectedObject.value.frameWidth
objectFrameHeight.value = selectedObject.value.frameHeight objectFrameHeight.value = selectedObject.value.frameHeight
} }
@ -127,7 +127,7 @@ function saveObject() {
originX: objectOriginX.value, originX: objectOriginX.value,
originY: objectOriginY.value, originY: objectOriginY.value,
isAnimated: objectIsAnimated.value, isAnimated: objectIsAnimated.value,
frameSpeed: objectFrameSpeed.value, frameRate: objectFrameRate.value,
frameWidth: objectFrameWidth.value, frameWidth: objectFrameWidth.value,
frameHeight: objectFrameHeight.value frameHeight: objectFrameHeight.value
}, },
@ -148,7 +148,7 @@ watch(selectedObject, (object: Object | null) => {
objectOriginX.value = object.originX objectOriginX.value = object.originX
objectOriginY.value = object.originY objectOriginY.value = object.originY
objectIsAnimated.value = object.isAnimated objectIsAnimated.value = object.isAnimated
objectFrameSpeed.value = object.frameSpeed objectFrameRate.value = object.frameRate
objectFrameWidth.value = object.frameWidth objectFrameWidth.value = object.frameWidth
objectFrameHeight.value = object.frameHeight objectFrameHeight.value = object.frameHeight
}) })

View File

@ -1,39 +1,39 @@
<template> <template>
<div class="relative p-2.5 flex items-center gap-x-2.5"> <div class="relative mb-5 flex items-center gap-x-2.5">
<input v-model="searchQuery" class="input-field flex-grow" placeholder="Search..." @input="handleSearch" /> <input v-model="searchQuery" class="input-field flex-grow" placeholder="Search..." @input="handleSearch" />
<label for="upload-asset" class="bg-cyan text-white border border-solid border-white/25 rounded drop-shadow-20 p-2 inline-flex items-center justify-center hover:bg-cyan-800 hover:cursor-pointer"> <label for="upload-asset" class="bg-cyan text-white border border-solid border-white/25 rounded drop-shadow-20 p-2.5 inline-flex items-center justify-center hover:bg-cyan-800 hover:cursor-pointer">
<input class="hidden" id="upload-asset" ref="objectUploadField" type="file" accept="image/png" multiple @change="handleFileUpload" /> <input class="hidden" id="upload-asset" ref="objectUploadField" type="file" accept="image/png" multiple @change="handleFileUpload" />
<svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5" fill="none" viewBox="0 0 24 24" stroke="currentColor"> <svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5" fill="none" viewBox="0 0 24 24" stroke="currentColor">
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M12 4v16m8-8H4" /> <path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M12 4v16m8-8H4" />
</svg> </svg>
</label> </label>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</div> </div>
<div v-bind="containerProps" class="overflow-y-auto relative" @scroll="onScroll"> <div v-bind="containerProps" class="overflow-y-auto relative p-2.5 rounded-md default-border bg-gray" @scroll="onScroll">
<div v-bind="wrapperProps" ref="elementToScroll"> <div v-bind="wrapperProps" ref="elementToScroll">
<a v-for="{ data: object } in list" :key="object.id" class="relative p-2.5 cursor-pointer block" :class="{ 'bg-cyan/80': assetManagerStore.selectedObject?.id === object.id }" @click="assetManagerStore.setSelectedObject(object as Object)"> <a v-for="{ data: object } in list" :key="object.id" class="relative p-2.5 cursor-pointer block rounded hover:bg-cyan group" :class="{ 'bg-cyan': assetManagerStore.selectedObject?.id === object.id }" @click="assetManagerStore.setSelectedObject(object as Object)">
<div class="flex items-center gap-2.5"> <div class="flex items-center gap-2.5">
<div class="h-7 w-16 max-w-16 flex justify-center"> <div class="h-7 w-16 max-w-16 flex justify-center">
<img class="h-7" :src="`${config.server_endpoint}/assets/objects/${object.id}.png`" alt="Object" /> <img class="h-7" :src="`${config.server_endpoint}/assets/objects/${object.id}.png`" alt="Object" />
</div> </div>
<span :class="{ 'text-white': assetManagerStore.selectedObject?.id === object.id }">{{ object.name }}</span> <span :class="{ 'text-white': assetManagerStore.selectedObject?.id === object.id }">{{ object.name }}</span>
</div> </div>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a> </a>
</div> </div>
<button class="left-[calc(50%_-_60px)] fixed bottom-2.5 min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop"> <div class="absolute w-12 h-12 bottom-2.5 right-2.5">
<img class="absolute invert w-8 h-8 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" /> <button class="fixed min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop">
</button> <img class="invert w-8 h-8 center-element rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
</button>
</div>
</div> </div>
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import config from '@/config' import config from '@/application/config'
import { useGameStore } from '@/stores/gameStore' import type { Object } from '@/application/types'
import { onMounted, ref, computed } from 'vue'
import { useAssetManagerStore } from '@/stores/assetManagerStore' import { useAssetManagerStore } from '@/stores/assetManagerStore'
import type { Object } from '@/types' import { useGameStore } from '@/stores/gameStore'
import { useVirtualList } from '@vueuse/core' import { useVirtualList } from '@vueuse/core'
import { computed, onMounted, ref } from 'vue'
const gameStore = useGameStore() const gameStore = useGameStore()
const objectUploadField = ref(null) const objectUploadField = ref(null)

View File

@ -1,7 +1,7 @@
<template> <template>
<div class="h-full overflow-auto"> <div class="h-full overflow-auto">
<div class="relative p-4 flex flex-col"> <div class="relative flex flex-col">
<div class="flex flex-wrap gap-2"> <div class="flex flex-wrap gap-2 p-2.5 rounded-md default-border bg-gray">
<div class="w-full flex flex-col"> <div class="w-full flex flex-col">
<label class="mb-1.5 font-titles" for="name">Name</label> <label class="mb-1.5 font-titles" for="name">Name</label>
<input v-model="spriteName" class="input-field" type="text" name="name" placeholder="New sprite" /> <input v-model="spriteName" class="input-field" type="text" name="name" placeholder="New sprite" />
@ -10,7 +10,11 @@
<div class="w-full flex gap-2 mt-2 pb-4 relative"> <div class="w-full flex gap-2 mt-2 pb-4 relative">
<button class="btn-cyan px-4 py-2 flex-1 sm:flex-none sm:min-w-24" type="button" @click.prevent="saveSprite">Save</button> <button class="btn-cyan px-4 py-2 flex-1 sm:flex-none sm:min-w-24" type="button" @click.prevent="saveSprite">Save</button>
<button class="btn-red px-4 py-2 flex-1 sm:flex-none sm:min-w-24" type="button" @click.prevent="deleteSprite">Delete</button> <button class="btn-red px-4 py-2 flex-1 sm:flex-none sm:min-w-24" type="button" @click.prevent="deleteSprite">Delete</button>
<div class="w-[calc(100%_+_32px)] absolute left-[-15px] bottom-0 h-px bg-gray-500"></div> <button class="btn bg-indigo-500 hover:bg-indigo-600 rounded text-white px-4 py-2 flex-1 sm:flex-none" type="button" @click.prevent="copySprite">
<svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5" fill="none" viewBox="0 0 24 24" stroke="currentColor">
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M8 16H6a2 2 0 01-2-2V6a2 2 0 012-2h8a2 2 0 012 2v2m-6 12h8a2 2 0 002-2v-8a2 2 0 00-2-2h-8a2 2 0 00-2 2v8a2 2 0 002 2z" />
</svg>
</button>
</div> </div>
</div> </div>
@ -51,8 +55,8 @@
</select> </select>
</div> </div>
<div class="form-field-full" v-if="action.isAnimated"> <div class="form-field-full" v-if="action.isAnimated">
<label for="frame-speed">Frame speed</label> <label for="frame-speed">Frame rate</label>
<input v-model.number="action.frameSpeed" class="input-field" type="number" step="any" name="frame-speed" placeholder="Frame speed" /> <input v-model.number="action.frameRate" class="input-field" type="number" step="any" name="frame-speed" placeholder="Frame rate" />
</div> </div>
<div class="form-field-full"> <div class="form-field-full">
<SpriteActionsInput v-model="action.sprites" /> <SpriteActionsInput v-model="action.sprites" />
@ -65,13 +69,13 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import type { Sprite, SpriteAction } from '@/types' import type { Sprite, SpriteAction } from '@/application/types'
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue' import { uuidv4 } from '@/application/utilities'
import SpriteActionsInput from '@/components/gameMaster/assetManager/partials/sprite/partials/SpriteImagesInput.vue'
import Accordion from '@/components/utilities/Accordion.vue'
import { useAssetManagerStore } from '@/stores/assetManagerStore' import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import Accordion from '@/components/utilities/Accordion.vue' import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
import SpriteActionsInput from '@/components/gameMaster/assetManager/partials/sprite/partials/SpriteImagesInput.vue'
import { uuidv4 } from '@/utilities'
const gameStore = useGameStore() const gameStore = useGameStore()
const assetManagerStore = useAssetManagerStore() const assetManagerStore = useAssetManagerStore()
@ -87,7 +91,7 @@ if (!selectedSprite.value) {
if (selectedSprite.value) { if (selectedSprite.value) {
spriteName.value = selectedSprite.value.name spriteName.value = selectedSprite.value.name
spriteActions.value = selectedSprite.value.spriteActions spriteActions.value = sortSpriteActions(selectedSprite.value.spriteActions)
} }
function deleteSprite() { function deleteSprite() {
@ -100,6 +104,16 @@ function deleteSprite() {
}) })
} }
function copySprite() {
gameStore.connection?.emit('gm:sprite:copy', { id: selectedSprite.value?.id }, (response: boolean) => {
if (!response) {
console.error('Failed to copy sprite')
return
}
refreshSpriteList(false)
})
}
function refreshSpriteList(unsetSelectedSprite = true) { function refreshSpriteList(unsetSelectedSprite = true) {
gameStore.connection?.emit('gm:sprite:list', {}, (response: Sprite[]) => { gameStore.connection?.emit('gm:sprite:list', {}, (response: Sprite[]) => {
assetManagerStore.setSpriteList(response) assetManagerStore.setSpriteList(response)
@ -128,7 +142,7 @@ function saveSprite() {
originY: action.originY, originY: action.originY,
isAnimated: action.isAnimated, isAnimated: action.isAnimated,
isLooping: action.isLooping, isLooping: action.isLooping,
frameSpeed: action.frameSpeed, frameRate: action.frameRate,
frameWidth: action.frameWidth, frameWidth: action.frameWidth,
frameHeight: action.frameHeight frameHeight: action.frameHeight
} }
@ -148,7 +162,7 @@ function addNewImage() {
if (!selectedSprite.value) return if (!selectedSprite.value) return
const newImage: SpriteAction = { const newImage: SpriteAction = {
id: uuidv4(), // Temporary ID, should be replaced by server-generated ID id: uuidv4(),
spriteId: selectedSprite.value.id, spriteId: selectedSprite.value.id,
sprite: selectedSprite.value, sprite: selectedSprite.value,
action: 'new_action', action: 'new_action',
@ -157,7 +171,7 @@ function addNewImage() {
originY: 0, originY: 0,
isAnimated: false, isAnimated: false,
isLooping: false, isLooping: false,
frameSpeed: 0, frameRate: 0,
frameWidth: 0, frameWidth: 0,
frameHeight: 0 frameHeight: 0
} }
@ -166,13 +180,17 @@ function addNewImage() {
spriteActions.value = [] spriteActions.value = []
} }
spriteActions.value.push(newImage) spriteActions.value = sortSpriteActions([...spriteActions.value, newImage])
}
function sortSpriteActions(actions: SpriteAction[]): SpriteAction[] {
return [...actions].sort((a, b) => a.action.localeCompare(b.action))
} }
watch(selectedSprite, (sprite: Sprite | null) => { watch(selectedSprite, (sprite: Sprite | null) => {
if (!sprite) return if (!sprite) return
spriteName.value = sprite.name spriteName.value = sprite.name
spriteActions.value = sprite.spriteActions spriteActions.value = sortSpriteActions(sprite.spriteActions)
}) })
onMounted(() => { onMounted(() => {

View File

@ -1,35 +1,35 @@
<template> <template>
<div class="relative p-2.5 flex items-center gap-x-2.5"> <div class="relative mb-5 flex items-center gap-x-2.5">
<input v-model="searchQuery" class="input-field flex-grow" placeholder="Search..." @input="handleSearch" /> <input v-model="searchQuery" class="input-field flex-grow" placeholder="Search..." @input="handleSearch" />
<button @click.prevent="newButtonClickHandler" class="bg-cyan text-white border border-solid border-white/25 rounded drop-shadow-20 p-2 inline-flex items-center justify-center hover:bg-cyan-800 hover:cursor-pointer"> <button @click.prevent="newButtonClickHandler" class="bg-cyan text-white border border-solid border-white/25 rounded drop-shadow-20 p-2.5 inline-flex items-center justify-center hover:bg-cyan-800 hover:cursor-pointer">
<svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5" fill="none" viewBox="0 0 24 24" stroke="currentColor"> <svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5" fill="none" viewBox="0 0 24 24" stroke="currentColor">
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M12 4v16m8-8H4" /> <path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M12 4v16m8-8H4" />
</svg> </svg>
</button> </button>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</div> </div>
<div v-bind="containerProps" class="overflow-y-auto relative" @scroll="onScroll"> <div v-bind="containerProps" class="overflow-y-auto relative p-2.5 rounded-md default-border bg-gray" @scroll="onScroll">
<div v-bind="wrapperProps" ref="elementToScroll"> <div v-bind="wrapperProps" ref="elementToScroll">
<a v-for="{ data: sprite } in list" :key="sprite.id" class="relative p-2.5 cursor-pointer block" :class="{ 'bg-cyan/80': assetManagerStore.selectedSprite?.id === sprite.id }" @click="assetManagerStore.setSelectedSprite(sprite as Sprite)"> <a v-for="{ data: sprite } in list" :key="sprite.id" class="relative p-2.5 cursor-pointer block rounded hover:bg-cyan group" :class="{ 'bg-cyan': assetManagerStore.selectedSprite?.id === sprite.id }" @click="assetManagerStore.setSelectedSprite(sprite as Sprite)">
<div class="flex items-center gap-2.5"> <div class="flex items-center gap-2.5">
<span :class="{ 'text-white': assetManagerStore.selectedSprite?.id === sprite.id }">{{ sprite.name }}</span> <span :class="{ 'text-white': assetManagerStore.selectedSprite?.id === sprite.id }">{{ sprite.name }}</span>
</div> </div>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a> </a>
</div> </div>
<button class="left-[calc(50%_-_60px)] fixed bottom-2.5 min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop"> <div class="absolute w-12 h-12 bottom-2.5 right-2.5">
<img class="absolute invert w-8 h-8 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" /> <button class="fixed min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop">
</button> <img class="invert w-8 h-8 center-element rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
</button>
</div>
</div> </div>
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import config from '@/config' import config from '@/application/config'
import { useGameStore } from '@/stores/gameStore' import type { Sprite } from '@/application/types'
import { onMounted, ref, computed } from 'vue'
import { useAssetManagerStore } from '@/stores/assetManagerStore' import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore'
import { useVirtualList } from '@vueuse/core' import { useVirtualList } from '@vueuse/core'
import type { Sprite } from '@/types' import { computed, onMounted, ref } from 'vue'
const gameStore = useGameStore() const gameStore = useGameStore()
const assetManagerStore = useAssetManagerStore() const assetManagerStore = useAssetManagerStore()

View File

@ -1,14 +1,21 @@
<template> <template>
<div class="flex flex-wrap gap-3"> <div class="flex flex-wrap gap-3">
<div v-for="(image, index) in modelValue" :key="index" class="h-20 w-20 p-4 bg-gray-50 bg-opacity-50 rounded text-center relative group cursor-move" draggable="true" @dragstart="dragStart($event, index)" @dragover.prevent @dragenter.prevent @drop="drop($event, index)"> <div v-for="(image, index) in modelValue" :key="index" class="h-20 w-20 p-4 bg-gray-300 bg-opacity-50 rounded text-center relative group cursor-move" draggable="true" @dragstart="dragStart($event, index)" @dragover.prevent @dragenter.prevent @drop="drop($event, index)">
<img :src="image" class="max-w-full max-h-full object-contain pointer-events-none" alt="Uploaded image" /> <img :src="image" class="max-w-full max-h-full object-contain pointer-events-none" alt="Uploaded image" />
<button @click.stop="deleteImage(index)" class="absolute top-1 right-1 bg-red-500 text-white rounded-full w-6 h-6 flex items-center justify-center cursor-pointer opacity-0 group-hover:opacity-100 transition-opacity" aria-label="Delete image"> <div class="absolute top-1 left-1 flex-row space-y-1">
<svg xmlns="http://www.w3.org/2000/svg" class="h-4 w-4" fill="none" viewBox="0 0 24 24" stroke="currentColor"> <button @click.stop="deleteImage(index)" class="bg-red-500 text-white rounded-full w-6 h-6 flex items-center justify-center cursor-pointer opacity-0 group-hover:opacity-100 transition-opacity" aria-label="Delete image">
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M6 18L18 6M6 6l12 12" /> <svg xmlns="http://www.w3.org/2000/svg" class="h-4 w-4" fill="none" viewBox="0 0 24 24" stroke="currentColor">
</svg> <path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M6 18L18 6M6 6l12 12" />
</button> </svg>
</button>
<button class="bg-blue-500 text-white rounded-full w-6 h-6 flex items-center justify-center cursor-pointer opacity-0 group-hover:opacity-100 transition-opacity" aria-label="Scope image">
<svg xmlns="http://www.w3.org/2000/svg" class="h-4 w-4" fill="none" viewBox="0 0 24 24" stroke="currentColor">
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M21 21l-6-6m2-5a7 7 0 11-14 0 7 7 0 0114 0z" />
</svg>
</button>
</div>
</div> </div>
<div class="h-20 w-20 p-4 bg-gray-100 bg-opacity-50 rounded justify-center items-center flex hover:cursor-pointer" @click="triggerFileInput" @drop.prevent="onDrop" @dragover.prevent> <div class="h-20 w-20 p-4 bg-gray-200 bg-opacity-50 rounded justify-center items-center flex hover:cursor-pointer" @click="triggerFileInput" @drop.prevent="onDrop" @dragover.prevent>
<svg xmlns="http://www.w3.org/2000/svg" class="h-6 w-6 invert" fill="none" viewBox="0 0 24 24" stroke="currentColor"> <svg xmlns="http://www.w3.org/2000/svg" class="h-6 w-6 invert" fill="none" viewBox="0 0 24 24" stroke="currentColor">
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M12 6v6m0 0v6m0-6h6m-6 0H6" /> <path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M12 6v6m0 0v6m0-6h6m-6 0H6" />
</svg> </svg>

View File

@ -1,12 +1,9 @@
<template> <template>
<div class="h-full overflow-auto"> <div class="h-full overflow-auto">
<div class="relative p-2.5 flex flex-col items-center justify-between h-72"> <div class="relative p-2.5 flex flex-col items-center justify-center h-72 rounded-md default-border bg-gray">
<div class="filler"></div>
<img class="max-h-72" :src="`${config.server_endpoint}/assets/tiles/${selectedTile?.id}.png`" :alt="'Tile ' + selectedTile?.id" /> <img class="max-h-72" :src="`${config.server_endpoint}/assets/tiles/${selectedTile?.id}.png`" :alt="'Tile ' + selectedTile?.id" />
<button class="btn-red px-4 py-1.5 min-w-24" type="button" @click.prevent="deleteTile">Delete</button>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</div> </div>
<div class="m-2.5 p-2.5 block"> <div class="mt-5 block">
<form class="flex gap-2.5 flex-wrap" @submit.prevent="saveTile"> <form class="flex gap-2.5 flex-wrap" @submit.prevent="saveTile">
<div class="form-field-full"> <div class="form-field-full">
<label for="name">Name</label> <label for="name">Name</label>
@ -16,20 +13,23 @@
<label for="origin-x">Tags</label> <label for="origin-x">Tags</label>
<ChipsInput v-model="tileTags" @update:modelValue="tileTags = $event" /> <ChipsInput v-model="tileTags" @update:modelValue="tileTags = $event" />
</div> </div>
<button class="btn-cyan px-4 py-1.5 min-w-24" type="submit">Save</button> <div class="flex gap-4">
<button class="btn-cyan px-4 py-1.5 min-w-24" type="submit">Save</button>
<button class="btn-red px-4 py-1.5 min-w-24" type="button" @click.prevent="deleteTile">Delete</button>
</div>
</form> </form>
</div> </div>
</div> </div>
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import type { Tile } from '@/types' import config from '@/application/config'
import { computed, onBeforeUnmount, onMounted, ref, toRaw, watch } from 'vue' import type { Tile } from '@/application/types'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import { useGameStore } from '@/stores/gameStore'
import config from '@/config'
import ChipsInput from '@/components/forms/ChipsInput.vue' import ChipsInput from '@/components/forms/ChipsInput.vue'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import { computed, onBeforeUnmount, onMounted, ref, toRaw, watch } from 'vue'
const gameStore = useGameStore() const gameStore = useGameStore()
const assetManagerStore = useAssetManagerStore() const assetManagerStore = useAssetManagerStore()

View File

@ -1,39 +1,39 @@
<template> <template>
<div class="relative p-2.5 flex items-center gap-x-2.5"> <div class="relative mb-5 flex items-center gap-x-2.5">
<input v-model="searchQuery" class="input-field flex-grow" placeholder="Search..." @input="handleSearch" /> <input v-model="searchQuery" class="input-field flex-grow" placeholder="Search..." @input="handleSearch" />
<label for="upload-asset" class="bg-cyan text-white border border-solid border-white/25 rounded drop-shadow-20 p-2 inline-flex items-center justify-center hover:bg-cyan-800 hover:cursor-pointer"> <label for="upload-asset" class="bg-cyan text-white border border-solid border-white/25 rounded p-2.5 inline-flex items-center justify-center hover:bg-cyan-800 hover:cursor-pointer">
<input class="hidden" id="upload-asset" ref="tileUploadField" type="file" accept="image/png" multiple @change="handleFileUpload" /> <input class="hidden" id="upload-asset" ref="tileUploadField" type="file" accept="image/png" multiple @change="handleFileUpload" />
<svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5" fill="none" viewBox="0 0 24 24" stroke="currentColor"> <svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5" fill="none" viewBox="0 0 24 24" stroke="currentColor">
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M12 4v16m8-8H4" /> <path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M12 4v16m8-8H4" />
</svg> </svg>
</label> </label>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</div> </div>
<div v-bind="containerProps" class="overflow-y-auto relative" @scroll="onScroll"> <div v-bind="containerProps" class="overflow-y-auto relative p-2.5 rounded-md default-border bg-gray" @scroll="onScroll">
<div v-bind="wrapperProps" ref="elementToScroll"> <div v-bind="wrapperProps" ref="elementToScroll">
<a v-for="{ data: tile } in list" :key="tile.id" class="relative p-2.5 cursor-pointer block" :class="{ 'bg-cyan/80': assetManagerStore.selectedTile?.id === tile.id }" @click="assetManagerStore.setSelectedTile(tile)"> <a v-for="{ data: tile } in list" :key="tile.id" class="relative p-2.5 cursor-pointer block rounded hover:bg-cyan group" :class="{ 'bg-cyan': assetManagerStore.selectedTile?.id === tile.id }" @click="assetManagerStore.setSelectedTile(tile)">
<div class="flex items-center gap-2.5"> <div class="flex items-center gap-2.5">
<div class="h-7 w-16 max-w-16 flex justify-center"> <div class="h-7 w-16 max-w-16 flex justify-center">
<img class="h-7" :src="`${config.server_endpoint}/assets/tiles/${tile.id}.png`" alt="Tile" /> <img class="h-7" :src="`${config.server_endpoint}/assets/tiles/${tile.id}.png`" alt="Tile" />
</div> </div>
<span :class="{ 'text-white': assetManagerStore.selectedTile?.id === tile.id }">{{ tile.name }}</span> <span class="group-hover:text-white" :class="{ 'text-white': assetManagerStore.selectedTile?.id === tile.id }">{{ tile.name }}</span>
</div> </div>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a> </a>
</div> </div>
<button class="left-[calc(50%_-_60px)] fixed bottom-2.5 min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop"> <div class="absolute w-12 h-12 bottom-2.5 right-2.5">
<img class="absolute invert w-8 h-8 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" /> <button class="fixed min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop">
</button> <img class="invert w-8 h-8 center-element rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
</button>
</div>
</div> </div>
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import config from '@/config' import config from '@/application/config'
import { useGameStore } from '@/stores/gameStore' import type { Tile } from '@/application/types'
import { onMounted, ref, computed } from 'vue'
import { useAssetManagerStore } from '@/stores/assetManagerStore' import { useAssetManagerStore } from '@/stores/assetManagerStore'
import type { Tile } from '@/types' import { useGameStore } from '@/stores/gameStore'
import { useVirtualList } from '@vueuse/core' import { useVirtualList } from '@vueuse/core'
import { computed, onMounted, ref } from 'vue'
const gameStore = useGameStore() const gameStore = useGameStore()
const tileUploadField = ref(null) const tileUploadField = ref(null)

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@ -14,20 +14,20 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { onUnmounted, ref } from 'vue' import { type Zone } from '@/application/types'
import { useGameStore } from '@/stores/gameStore' import ObjectList from '@/components/gameMaster/zoneEditor/partials/ObjectList.vue'
import { useZoneEditorStore } from '@/stores/zoneEditorStore' import TeleportModal from '@/components/gameMaster/zoneEditor/partials/TeleportModal.vue'
import { type Zone } from '@/types' import TileList from '@/components/gameMaster/zoneEditor/partials/TileList.vue'
// Components // Components
import Toolbar from '@/components/gameMaster/zoneEditor/partials/Toolbar.vue' import Toolbar from '@/components/gameMaster/zoneEditor/partials/Toolbar.vue'
import TileList from '@/components/gameMaster/zoneEditor/partials/TileList.vue'
import ObjectList from '@/components/gameMaster/zoneEditor/partials/ObjectList.vue'
import ZoneSettings from '@/components/gameMaster/zoneEditor/partials/ZoneSettings.vue'
import ZoneList from '@/components/gameMaster/zoneEditor/partials/ZoneList.vue' import ZoneList from '@/components/gameMaster/zoneEditor/partials/ZoneList.vue'
import TeleportModal from '@/components/gameMaster/zoneEditor/partials/TeleportModal.vue' import ZoneSettings from '@/components/gameMaster/zoneEditor/partials/ZoneSettings.vue'
import ZoneTiles from '@/components/gameMaster/zoneEditor/zonePartials/ZoneTiles.vue'
import ZoneObjects from '@/components/gameMaster/zoneEditor/zonePartials/ZoneObjects.vue'
import ZoneEventTiles from '@/components/gameMaster/zoneEditor/zonePartials/ZoneEventTiles.vue' import ZoneEventTiles from '@/components/gameMaster/zoneEditor/zonePartials/ZoneEventTiles.vue'
import ZoneObjects from '@/components/gameMaster/zoneEditor/zonePartials/ZoneObjects.vue'
import ZoneTiles from '@/components/gameMaster/zoneEditor/zonePartials/ZoneTiles.vue'
import { useGameStore } from '@/stores/gameStore'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import { onUnmounted, ref } from 'vue'
const gameStore = useGameStore() const gameStore = useGameStore()
const zoneEditorStore = useZoneEditorStore() const zoneEditorStore = useZoneEditorStore()

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@ -1,5 +1,5 @@
<template> <template>
<Modal :isModalOpen="true" @modal:close="() => zoneEditorStore.toggleCreateZoneModal()" :modal-width="300" :modal-height="420" :is-resizable="false" :disable-bg-texture="true"> <Modal :isModalOpen="true" @modal:close="() => zoneEditorStore.toggleCreateZoneModal()" :modal-width="300" :modal-height="420" :is-resizable="false" :bg-style="'none'">
<template #modalHeader> <template #modalHeader>
<h3 class="m-0 font-medium shrink-0 text-white">Create new zone</h3> <h3 class="m-0 font-medium shrink-0 text-white">Create new zone</h3>
</template> </template>
@ -36,11 +36,11 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { ref } from 'vue' import type { Zone } from '@/application/types'
import Modal from '@/components/utilities/Modal.vue' import Modal from '@/components/utilities/Modal.vue'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useZoneEditorStore } from '@/stores/zoneEditorStore' import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import type { Zone } from '@/types' import { ref } from 'vue'
const gameStore = useGameStore() const gameStore = useGameStore()
const zoneEditorStore = useZoneEditorStore() const zoneEditorStore = useZoneEditorStore()

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@ -1,5 +1,5 @@
<template> <template>
<Modal :isModalOpen="zoneEditorStore.isObjectListModalShown" :modal-width="645" :modal-height="260" @modal:close="() => (zoneEditorStore.isObjectListModalShown = false)" :disable-bg-texture="true"> <Modal :isModalOpen="zoneEditorStore.isObjectListModalShown" :modal-width="645" :modal-height="260" @modal:close="() => (zoneEditorStore.isObjectListModalShown = false)" :bg-style="'none'">
<template #modalHeader> <template #modalHeader>
<h3 class="text-lg text-white">Objects</h3> <h3 class="text-lg text-white">Objects</h3>
</template> </template>
@ -41,12 +41,12 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import config from '@/config' import config from '@/application/config'
import { ref, onMounted, computed } from 'vue' import type { Object, ZoneObject } from '@/application/types'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import { useGameStore } from '@/stores/gameStore'
import Modal from '@/components/utilities/Modal.vue' import Modal from '@/components/utilities/Modal.vue'
import type { Object, ZoneObject } from '@/types' import { useGameStore } from '@/stores/gameStore'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import { computed, onMounted, ref } from 'vue'
const gameStore = useGameStore() const gameStore = useGameStore()
const isModalOpen = ref(false) const isModalOpen = ref(false)

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@ -11,7 +11,7 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import type { ZoneObject } from '@/types' import type { ZoneObject } from '@/application/types'
const props = defineProps<{ const props = defineProps<{
zoneObject: ZoneObject zoneObject: ZoneObject

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@ -1,5 +1,5 @@
<template> <template>
<Modal :is-modal-open="showTeleportModal" @modal:close="() => zoneEditorStore.setTool('move')" :modal-width="300" :modal-height="350" :is-resizable="false" :disable-bg-texture="true"> <Modal :is-modal-open="showTeleportModal" @modal:close="() => zoneEditorStore.setTool('move')" :modal-width="300" :modal-height="350" :is-resizable="false" :bg-style="'none'">
<template #modalHeader> <template #modalHeader>
<h3 class="m-0 font-medium shrink-0 text-white">Teleport settings</h3> <h3 class="m-0 font-medium shrink-0 text-white">Teleport settings</h3>
</template> </template>
@ -39,11 +39,11 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { computed, onMounted, ref, watch } from 'vue' import type { Zone } from '@/application/types'
import Modal from '@/components/utilities/Modal.vue' import Modal from '@/components/utilities/Modal.vue'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import type { Zone } from '@/types' import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import { computed, onMounted, ref, watch } from 'vue'
const showTeleportModal = computed(() => zoneEditorStore.tool === 'pencil' && zoneEditorStore.drawMode === 'teleport') const showTeleportModal = computed(() => zoneEditorStore.tool === 'pencil' && zoneEditorStore.drawMode === 'teleport')
const zoneEditorStore = useZoneEditorStore() const zoneEditorStore = useZoneEditorStore()

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@ -1,5 +1,5 @@
<template> <template>
<Modal :isModalOpen="zoneEditorStore.isTileListModalShown" :modal-width="645" :modal-height="600" @modal:close="() => (zoneEditorStore.isTileListModalShown = false)" :disable-bg-texture="true"> <Modal :isModalOpen="zoneEditorStore.isTileListModalShown" :modal-width="645" :modal-height="600" @modal:close="() => (zoneEditorStore.isTileListModalShown = false)" :bg-style="'none'">
<template #modalHeader> <template #modalHeader>
<h3 class="text-lg text-white">Tiles</h3> <h3 class="text-lg text-white">Tiles</h3>
</template> </template>
@ -81,12 +81,12 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import config from '@/config' import config from '@/application/config'
import { ref, onMounted, computed } from 'vue' import type { Tile } from '@/application/types'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import { useGameStore } from '@/stores/gameStore'
import Modal from '@/components/utilities/Modal.vue' import Modal from '@/components/utilities/Modal.vue'
import type { Tile } from '@/types' import { useGameStore } from '@/stores/gameStore'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import { computed, onMounted, ref } from 'vue'
const gameStore = useGameStore() const gameStore = useGameStore()
const isModalOpen = ref(false) const isModalOpen = ref(false)

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@ -82,9 +82,9 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { onBeforeUnmount, onMounted, ref } from 'vue'
import { useZoneEditorStore } from '@/stores/zoneEditorStore' import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import { onClickOutside } from '@vueuse/core' import { onClickOutside } from '@vueuse/core'
import { onBeforeUnmount, onMounted, ref } from 'vue'
const zoneEditorStore = useZoneEditorStore() const zoneEditorStore = useZoneEditorStore()

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@ -1,6 +1,6 @@
<template> <template>
<CreateZone v-if="zoneEditorStore.isCreateZoneModalShown" /> <CreateZone v-if="zoneEditorStore.isCreateZoneModalShown" />
<Modal :is-modal-open="zoneEditorStore.isZoneListModalShown" @modal:close="() => zoneEditorStore.toggleZoneListModal()" :is-resizable="false" :modal-width="300" :modal-height="360" :disable-bg-texture="true"> <Modal :is-modal-open="zoneEditorStore.isZoneListModalShown" @modal:close="() => zoneEditorStore.toggleZoneListModal()" :is-resizable="false" :modal-width="300" :modal-height="360" :bg-style="'none'">
<template #modalHeader> <template #modalHeader>
<h3 class="text-lg text-white">Zones</h3> <h3 class="text-lg text-white">Zones</h3>
</template> </template>
@ -26,12 +26,12 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { onMounted } from 'vue' import type { Zone } from '@/application/types'
import { useGameStore } from '@/stores/gameStore'
import Modal from '@/components/utilities/Modal.vue'
import type { Zone } from '@/types'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import CreateZone from '@/components/gameMaster/zoneEditor/partials/CreateZone.vue' import CreateZone from '@/components/gameMaster/zoneEditor/partials/CreateZone.vue'
import Modal from '@/components/utilities/Modal.vue'
import { useGameStore } from '@/stores/gameStore'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import { onMounted } from 'vue'
const gameStore = useGameStore() const gameStore = useGameStore()
const zoneEditorStore = useZoneEditorStore() const zoneEditorStore = useZoneEditorStore()

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@ -1,5 +1,5 @@
<template> <template>
<Modal :is-modal-open="zoneEditorStore.isSettingsModalShown" @modal:close="() => zoneEditorStore.toggleSettingsModal()" :modal-width="600" :modal-height="350" :disable-bg-texture="true"> <Modal :is-modal-open="zoneEditorStore.isSettingsModalShown" @modal:close="() => zoneEditorStore.toggleSettingsModal()" :modal-width="600" :modal-height="430" :bg-style="'none'">
<template #modalHeader> <template #modalHeader>
<h3 class="m-0 font-medium shrink-0 text-white">Zone settings</h3> <h3 class="m-0 font-medium shrink-0 text-white">Zone settings</h3>
</template> </template>
@ -47,9 +47,9 @@
</template> </template>
<script setup> <script setup>
import { ref, watch } from 'vue'
import Modal from '@/components/utilities/Modal.vue' import Modal from '@/components/utilities/Modal.vue'
import { useZoneEditorStore } from '@/stores/zoneEditorStore' import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import { ref, watch } from 'vue'
const zoneEditorStore = useZoneEditorStore() const zoneEditorStore = useZoneEditorStore()
const screen = ref('settings') const screen = ref('settings')

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@ -3,11 +3,11 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { type ZoneEventTile, ZoneEventTileType } from '@/types' import { ZoneEventTileType, type ZoneEventTile } from '@/application/types'
import { uuidv4 } from '@/application/utilities'
import { getTile, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
import { useZoneEditorStore } from '@/stores/zoneEditorStore' import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import { Image, useScene } from 'phavuer' import { Image, useScene } from 'phavuer'
import { getTile, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
import { uuidv4 } from '@/utilities'
import { onMounted, onUnmounted } from 'vue' import { onMounted, onUnmounted } from 'vue'
const scene = useScene() const scene = useScene()

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@ -3,12 +3,12 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { computed } from 'vue' import type { AssetDataT, ZoneObject } from '@/application/types'
import { Image, useScene } from 'phavuer'
import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
import { loadTexture } from '@/composables/gameComposable' import { loadTexture } from '@/composables/gameComposable'
import type { AssetDataT, ZoneObject } from '@/types' import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { Image, useScene } from 'phavuer'
import { computed } from 'vue'
const props = defineProps<{ const props = defineProps<{
tilemap: Phaser.Tilemaps.Tilemap tilemap: Phaser.Tilemaps.Tilemap

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@ -4,14 +4,14 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { uuidv4 } from '@/utilities' import type { ZoneObject as ZoneObjectT } from '@/application/types'
import { getTile } from '@/composables/zoneComposable' import { uuidv4 } from '@/application/utilities'
import { useScene } from 'phavuer'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import SelectedZoneObject from '@/components/gameMaster/zoneEditor/partials/SelectedZoneObject.vue' import SelectedZoneObject from '@/components/gameMaster/zoneEditor/partials/SelectedZoneObject.vue'
import { onMounted, onUnmounted, ref, watch } from 'vue'
import ZoneObject from '@/components/gameMaster/zoneEditor/zonePartials/ZoneObject.vue' import ZoneObject from '@/components/gameMaster/zoneEditor/zonePartials/ZoneObject.vue'
import type { ZoneObject as ZoneObjectT } from '@/types' import { getTile } from '@/composables/zoneComposable'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import { useScene } from 'phavuer'
import { onMounted, onUnmounted, ref, watch } from 'vue'
const scene = useScene() const scene = useScene()
const zoneEditorStore = useZoneEditorStore() const zoneEditorStore = useZoneEditorStore()

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@ -3,14 +3,14 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import config from '@/config' import config from '@/application/config'
import { useScene } from 'phavuer' import type { AssetDataT } from '@/application/types'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import { onMounted, onUnmounted, watch } from 'vue'
import { createTileArray, getTile, placeTile, setLayerTiles } from '@/composables/zoneComposable'
import Controls from '@/components/utilities/Controls.vue' import Controls from '@/components/utilities/Controls.vue'
import { createTileArray, getTile, placeTile, setLayerTiles } from '@/composables/zoneComposable'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import type { AssetDataT } from '@/types' import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import { useScene } from 'phavuer'
import { onMounted, onUnmounted, watch } from 'vue'
const emit = defineEmits(['tileMap:create']) const emit = defineEmits(['tileMap:create'])

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@ -1,123 +1,125 @@
<template> <template>
<div class="relative" v-if="gameStore.uiSettings.isCharacterProfileOpen" :style="modalStyle"> <div class="absolute" v-if="gameStore.uiSettings.isCharacterProfileOpen" :style="modalStyle">
<img src="/assets/ui-elements/profile-ui-box-outer.svg" class="absolute w-full h-full" /> <div class="relative">
<img src="/assets/ui-elements/profile-ui-box-inner.svg" class="absolute left-2 bottom-2 w-[calc(100%_-_16px)] h-[calc(100%_-_40px)]" /> <img src="/assets/ui-elements/profile-ui-box-outer.svg" class="absolute w-full h-full" />
<div @mousedown="startDrag" class="cursor-move px-5 py-2.5 flex justify-between items-center relative"> <img src="/assets/ui-elements/profile-ui-box-inner.svg" class="absolute left-2 bottom-2 w-[calc(100%_-_16px)] h-[calc(100%_-_40px)]" />
<span class="text-xs text-white font-thin">Character Profile [Alt+C]</span> <div @mousedown="startDrag" class="cursor-move px-5 py-2.5 flex justify-between items-center relative">
<button @click="gameStore.uiSettings.isCharacterProfileOpen = false" class="w-3.5 h-3.5 m-0 p-0 relative hover:rotate-180 transition-transform duration-300 ease-in-out"> <span class="text-xs text-white font-thin">Character Profile [Alt+C]</span>
<img alt="close" draggable="false" src="/assets/icons/modal/close-button-white.svg" class="w-full h-full" /> <button @click="gameStore.uiSettings.isCharacterProfileOpen = false" class="w-3.5 h-3.5 m-0 p-0 relative hover:rotate-180 transition-transform duration-300 ease-in-out">
</button> <img alt="close" draggable="false" src="/assets/icons/modal/close-button-white.svg" class="w-full h-full" />
</div> </button>
<div class="py-4 px-6 flex flex-col gap-7 relative z-10">
<div class="flex flex-col gap-2.5">
<div class="flex justify-between">
<div>
<p class="text-sm m-0 font-bold text-white tracking-wide">{{ gameStore.character?.name }}</p>
<span class="text-xs">{{ gameStore.character?.experience }} / 18.600XP</span>
</div>
<a class="hover:cursor-pointer bg-[url('/assets/ui-elements/button-ui-box-textured-small.svg')] bg-no-repeat block w-8 h-8 relative mx-[3px]">
<img class="hover:drop-shadow-default w-3.5 h-3.5 m-[9px] object-contain" draggable="false" src="/assets/icons/plus-green-icon.svg" />
</a>
</div>
<div class="flex justify-between">
<div class="flex flex-col gap-0.5">
<div class="w-9 h-9 border border-solid border-gray-500 rounded-sm bg-gray relative hover:bg-gray-600">
<span class="absolute w-full top-1/2 -translate-y-1/2 text-[6px] text-center">CROWN</span>
</div>
<div class="w-9 h-9 border border-solid border-gray-500 rounded-sm bg-gray relative hover:bg-gray-600">
<span class="absolute w-full top-1/2 -translate-y-1/2 text-[6px] text-center">R-HAND</span>
</div>
<div class="flex gap-0.5 items-end">
<div class="w-9 h-9 border border-solid border-gray-500 rounded-sm bg-gray relative hover:bg-gray-600">
<span class="absolute w-full top-1/2 -translate-y-1/2 text-[6px] text-center">L-HAND</span>
</div>
<div class="w-6 h-6 border border-solid border-gray-500 rounded-sm bg-gray relative hover:bg-gray-600">
<span class="absolute w-full top-1/2 -translate-y-1/2 text-[6px] text-center">RING</span>
</div>
</div>
</div>
<img src="/assets/placeholders/inventory_player.png" class="w-8 h-auto" />
<div class="flex flex-col items-end gap-0.5">
<div class="w-9 h-9 border border-solid border-gray-500 rounded-sm bg-gray relative hover:bg-gray-600">
<img class="absolute w-6 h-6 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2" src="/assets/icons/profile/helmet.svg" />
</div>
<div class="w-9 h-9 border border-solid border-gray-500 rounded-sm bg-gray relative hover:bg-gray-600">
<img class="absolute w-6 h-6 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2" src="/assets/icons/profile/chestplate.svg" />
</div>
<div class="flex gap-0.5 items-end">
<div class="w-6 h-6 border border-solid border-gray-500 rounded-sm bg-gray relative hover:bg-gray-600">
<img class="absolute w-4 h-4 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2" src="/assets/icons/profile/boots.svg" />
</div>
<div class="w-9 h-9 border border-solid border-gray-500 rounded-sm bg-gray relative hover:bg-gray-600">
<img class="absolute w-6 h-6 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2" src="/assets/icons/profile/legs.svg" />
</div>
</div>
</div>
</div>
<div class="flex justify-between">
<div class="flex flex-col">
<div class="w-[105px] h-px mb-[3px] flex justify-between">
<div class="w-px h-full bg-gray-300"></div>
<div class="w-[101px] h-full bg-gray-300"></div>
<div class="w-px h-full bg-gray-300"></div>
</div>
<div class="flex gap-11">
<p class="m-0 text-xs text-white tracking-wide">Health</p>
<span class="m-0 text-xs text-white tracking-wide">+ 15</span>
</div>
<div class="w-[105px] h-px my-[3px] flex justify-between">
<div class="w-px h-full bg-gray-300"></div>
<div class="w-[101px] h-full bg-gray-300"></div>
<div class="w-px h-full bg-gray-300"></div>
</div>
<div class="flex gap-11">
<p class="m-0 text-xs text-white tracking-wide">Health</p>
<span class="m-0 text-xs text-white tracking-wide">+ 15</span>
</div>
<div class="w-[105px] h-px mt-[3px] flex justify-between">
<div class="w-px h-full bg-gray-300"></div>
<div class="w-[101px] h-full bg-gray-300"></div>
<div class="w-px h-full bg-gray-300"></div>
</div>
</div>
<div class="flex flex-col">
<div class="w-[105px] h-px mb-[3px] flex justify-between">
<div class="w-px h-full bg-gray-300"></div>
<div class="w-[101px] h-full bg-gray-300"></div>
<div class="w-px h-full bg-gray-300"></div>
</div>
<div class="flex gap-11">
<p class="m-0 text-xs text-white tracking-wide">Health</p>
<span class="m-0 text-xs text-white tracking-wide">+ 15</span>
</div>
<div class="w-[105px] h-px my-[3px] flex justify-between">
<div class="w-px h-full bg-gray-300"></div>
<div class="w-[101px] h-full bg-gray-300"></div>
<div class="w-px h-full bg-gray-300"></div>
</div>
<div class="flex gap-11">
<p class="m-0 text-xs text-white tracking-wide">Health</p>
<span class="m-0 text-xs text-white tracking-wide">+ 15</span>
</div>
<div class="w-[105px] h-px mt-[3px] flex justify-between">
<div class="w-px h-full bg-gray-300"></div>
<div class="w-[101px] h-full bg-gray-300"></div>
<div class="w-px h-full bg-gray-300"></div>
</div>
</div>
</div>
</div> </div>
<div class="grid grid-rows-4 grid-cols-6 gap-0.5"> <div class="py-4 px-6 flex flex-col gap-7 relative z-10">
<div v-for="n in 24" class="w-9 h-9 border border-solid border-gray-500 rounded-sm bg-gray relative hover:bg-gray-600"></div> <div class="flex flex-col gap-2.5">
<div class="flex justify-between">
<div>
<p class="text-sm m-0 font-bold text-white tracking-wide">{{ gameStore.character?.name }}</p>
<span class="text-xs">{{ gameStore.character?.experience }} / 18.600XP</span>
</div>
<a class="hover:cursor-pointer bg-[url('/assets/ui-elements/button-ui-box-textured-small.svg')] bg-no-repeat block w-8 h-8 relative mx-[3px]">
<img class="hover:drop-shadow-default w-3.5 h-3.5 m-[9px] object-contain" draggable="false" src="/assets/icons/plus-green-icon.svg" />
</a>
</div>
<div class="flex justify-between">
<div class="flex flex-col gap-0.5">
<div class="w-9 h-9 default-border rounded-sm bg-gray relative hover:bg-gray-600">
<span class="absolute w-full top-1/2 -translate-y-1/2 text-[6px] text-center">CROWN</span>
</div>
<div class="w-9 h-9 default-border rounded-sm bg-gray relative hover:bg-gray-600">
<span class="absolute w-full top-1/2 -translate-y-1/2 text-[6px] text-center">R-HAND</span>
</div>
<div class="flex gap-0.5 items-end">
<div class="w-9 h-9 default-border rounded-sm bg-gray relative hover:bg-gray-600">
<span class="absolute w-full top-1/2 -translate-y-1/2 text-[6px] text-center">L-HAND</span>
</div>
<div class="w-6 h-6 default-border rounded-sm bg-gray relative hover:bg-gray-600">
<span class="absolute w-full top-1/2 -translate-y-1/2 text-[6px] text-center">RING</span>
</div>
</div>
</div>
<img src="/assets/placeholders/inventory_player.png" class="w-8 h-auto" />
<div class="flex flex-col items-end gap-0.5">
<div class="w-9 h-9 default-border rounded-sm bg-gray relative hover:bg-gray-600">
<img class="w-6 h-6 center-element" src="/assets/icons/profile/helmet.svg" />
</div>
<div class="w-9 h-9 default-border rounded-sm bg-gray relative hover:bg-gray-600">
<img class="w-6 h-6 center-element" src="/assets/icons/profile/chestplate.svg" />
</div>
<div class="flex gap-0.5 items-end">
<div class="w-6 h-6 default-border rounded-sm bg-gray relative hover:bg-gray-600">
<img class="w-4 h-4 center-element" src="/assets/icons/profile/boots.svg" />
</div>
<div class="w-9 h-9 default-border rounded-sm bg-gray relative hover:bg-gray-600">
<img class="w-6 h-6 center-element" src="/assets/icons/profile/legs.svg" />
</div>
</div>
</div>
</div>
<div class="flex justify-between">
<div class="flex flex-col">
<div class="w-[105px] h-px mb-[3px] flex justify-between">
<div class="w-px h-full bg-gray-300"></div>
<div class="w-[101px] h-full bg-gray-300"></div>
<div class="w-px h-full bg-gray-300"></div>
</div>
<div class="flex gap-11">
<p class="m-0 text-xs text-white tracking-wide">Health</p>
<span class="m-0 text-xs text-white tracking-wide">+ 15</span>
</div>
<div class="w-[105px] h-px my-[3px] flex justify-between">
<div class="w-px h-full bg-gray-300"></div>
<div class="w-[101px] h-full bg-gray-300"></div>
<div class="w-px h-full bg-gray-300"></div>
</div>
<div class="flex gap-11">
<p class="m-0 text-xs text-white tracking-wide">Health</p>
<span class="m-0 text-xs text-white tracking-wide">+ 15</span>
</div>
<div class="w-[105px] h-px mt-[3px] flex justify-between">
<div class="w-px h-full bg-gray-300"></div>
<div class="w-[101px] h-full bg-gray-300"></div>
<div class="w-px h-full bg-gray-300"></div>
</div>
</div>
<div class="flex flex-col">
<div class="w-[105px] h-px mb-[3px] flex justify-between">
<div class="w-px h-full bg-gray-300"></div>
<div class="w-[101px] h-full bg-gray-300"></div>
<div class="w-px h-full bg-gray-300"></div>
</div>
<div class="flex gap-11">
<p class="m-0 text-xs text-white tracking-wide">Health</p>
<span class="m-0 text-xs text-white tracking-wide">+ 15</span>
</div>
<div class="w-[105px] h-px my-[3px] flex justify-between">
<div class="w-px h-full bg-gray-300"></div>
<div class="w-[101px] h-full bg-gray-300"></div>
<div class="w-px h-full bg-gray-300"></div>
</div>
<div class="flex gap-11">
<p class="m-0 text-xs text-white tracking-wide">Health</p>
<span class="m-0 text-xs text-white tracking-wide">+ 15</span>
</div>
<div class="w-[105px] h-px mt-[3px] flex justify-between">
<div class="w-px h-full bg-gray-300"></div>
<div class="w-[101px] h-full bg-gray-300"></div>
<div class="w-px h-full bg-gray-300"></div>
</div>
</div>
</div>
</div>
<div class="grid grid-rows-4 grid-cols-6 gap-0.5">
<div v-for="n in 24" class="w-9 h-9 default-border rounded-sm bg-gray relative hover:bg-gray-600"></div>
</div>
</div> </div>
</div> </div>
</div> </div>
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { onMounted, onUnmounted, ref, watch, computed } from 'vue'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { computed, onMounted, onUnmounted, ref, watch } from 'vue'
const gameStore = useGameStore() const gameStore = useGameStore()

View File

@ -21,12 +21,12 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { onBeforeUnmount, ref, nextTick } from 'vue' import type { Chat } from '@/application/types'
import { onClickOutside } from '@vueuse/core'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import type { Chat } from '@/types'
import { useZoneStore } from '@/stores/zoneStore' import { useZoneStore } from '@/stores/zoneStore'
import { onClickOutside, useFocus } from '@vueuse/core'
import { useScene } from 'phavuer' import { useScene } from 'phavuer'
import { nextTick, onBeforeUnmount, onMounted, ref } from 'vue'
const scene = useScene() const scene = useScene()
const gameStore = useGameStore() const gameStore = useGameStore()
@ -37,11 +37,19 @@ const chats = ref([] as Chat[])
const chatWindow = ref<HTMLElement | null>(null) const chatWindow = ref<HTMLElement | null>(null)
const chatInput = ref<HTMLElement | null>(null) const chatInput = ref<HTMLElement | null>(null)
onClickOutside(chatInput, event => unfocusChat(event, chatInput.value as HTMLElement)) const { focused } = useFocus(chatInput)
function focusChat(event: KeyboardEvent) {
if (event.key === 'Enter' && !focused.value) {
focused.value = true
}
}
onClickOutside(chatInput, (event) => unfocusChat(event, chatInput.value as HTMLElement))
function unfocusChat(event: Event, targetElement: HTMLElement) { function unfocusChat(event: Event, targetElement: HTMLElement) {
if (!(event.target instanceof Node) || !targetElement.contains(event.target)) { if (!(event.target instanceof Node) || !targetElement.contains(event.target)) {
targetElement.blur(); targetElement.blur()
} }
} }
@ -71,7 +79,7 @@ const scrollToBottom = () => {
}) })
} }
gameStore.connection?.on('chat:message', (data: Chat) => { gameStore.connection!.on('chat:message', (data: Chat) => {
chats.value.push(data) chats.value.push(data)
scrollToBottom() scrollToBottom()
@ -128,7 +136,12 @@ gameStore.connection?.on('chat:message', (data: Chat) => {
}) })
scrollToBottom() scrollToBottom()
onMounted(() => {
addEventListener('keydown', focusChat)
})
onBeforeUnmount(() => { onBeforeUnmount(() => {
gameStore.connection?.off('chat:message') gameStore.connection?.off('chat:message')
removeEventListener('keydown', focusChat)
}) })
</script> </script>

View File

@ -11,7 +11,7 @@ import { onUnmounted } from 'vue'
const gameStore = useGameStore() const gameStore = useGameStore()
// Listen for new date from socket // Listen for new date from socket
gameStore.connection?.on('date', (data: Date) => { gameStore.connection!.on('date', (data: Date) => {
gameStore.world.date = new Date(data) gameStore.world.date = new Date(data)
}) })

View File

@ -15,7 +15,7 @@
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div> <div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
</div> </div>
<a class="group-hover:cursor-pointer bg-[url('/assets/ui-elements/button-ui-box-textured.svg')] bg-no-repeat block w-[42px] h-[42px] relative"> <a class="group-hover:cursor-pointer bg-[url('/assets/ui-elements/button-ui-box-textured.svg')] bg-no-repeat block w-[42px] h-[42px] relative">
<img class="group-hover:drop-shadow-default w-8 h-8 m-[5px] object-contain" draggable="false" src="/assets/avatar/default/head.png" /> <img class="group-hover:drop-shadow-default w-8 h-8 m-[5px] object-contain" draggable="false" src="/assets/placeholders/head.png" />
<p class="absolute bottom-0 -right-1.5 m-0 max-w-4 font-ui z-10 text-white text-[12px] leading-[6px] drop-shadow-pixel"><span class="font-ui text-white text-[8px] ml-0.5">LVL</span> {{ characterLevel }}</p> <p class="absolute bottom-0 -right-1.5 m-0 max-w-4 font-ui z-10 text-white text-[12px] leading-[6px] drop-shadow-pixel"><span class="font-ui text-white text-[8px] ml-0.5">LVL</span> {{ characterLevel }}</p>
</a> </a>
</li> </li>
@ -24,7 +24,7 @@
<p class="absolute w-full bottom-0 m-0 text-xs leading-6 text-white">Open Chat</p> <p class="absolute w-full bottom-0 m-0 text-xs leading-6 text-white">Open Chat</p>
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div> <div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
</div> </div>
<a class="group-hover:bg-gray-800 bg-gray-900 group-hover:cursor-pointer border border-b-4 border-solid rounded border-gray-500 block w-[34px] h-[31px]"> <a class="group-hover:bg-gray-800 bg-gray-900 group-hover:cursor-pointer border-2 border-solid rounded border-gray-500 block w-[34px] h-[31px]">
<img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/ingameUI/chat-icon.svg" /> <img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/ingameUI/chat-icon.svg" />
</a> </a>
</li> </li>
@ -33,7 +33,7 @@
<p class="absolute w-full bottom-0 m-0 text-xs leading-6 text-white">World map</p> <p class="absolute w-full bottom-0 m-0 text-xs leading-6 text-white">World map</p>
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div> <div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
</div> </div>
<a class="group-hover:bg-gray-800 bg-gray-900 group-hover:cursor-pointer border border-b-4 border-solid rounded border-gray-500 block w-[34px] h-[31px]"> <a class="group-hover:bg-gray-800 bg-gray-900 group-hover:cursor-pointer border-2 border-solid rounded border-gray-500 block w-[34px] h-[31px]">
<img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/ingameUI/map-icon.svg" /> <img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/ingameUI/map-icon.svg" />
</a> </a>
</li> </li>
@ -42,7 +42,7 @@
<p class="absolute w-full bottom-0 m-0 text-xs leading-6 text-white">Users</p> <p class="absolute w-full bottom-0 m-0 text-xs leading-6 text-white">Users</p>
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div> <div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
</div> </div>
<a class="group-hover:bg-gray-800 bg-gray-900 group-hover:cursor-pointer border border-b-4 border-solid rounded border-gray-500 block w-[34px] h-[31px]"> <a class="group-hover:bg-gray-800 bg-gray-900 group-hover:cursor-pointer border-2 border-solid rounded border-gray-500 block w-[34px] h-[31px]">
<img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/ingameUI/socials-icon.svg" /> <img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/ingameUI/socials-icon.svg" />
</a> </a>
</li> </li>

View File

@ -1,15 +1,15 @@
<template> <template>
<div class="absolute top-4 right-4 hidden lg:block"> <div class="absolute top-4 right-4 hidden lg:block">
<div class="w-40 h-40 rounded-full border border-solid border-gray-500 bg-[url('/assets/ui-texture.png')] bg-no-repeat"> <div class="w-40 h-40 rounded-full default-border bg-[url('/assets/ui-texture.png')] bg-no-repeat">
<div class="w-40 h-40 rounded-full shadow-inner"></div> <div class="w-40 h-40 rounded-full shadow-inner"></div>
</div> </div>
<div class="absolute -bottom-3 left-1/2 -translate-x-1/2 flex gap-1"> <div class="absolute -bottom-3 left-1/2 -translate-x-1/2 flex gap-1">
<button class="w-6 h-6 relative p-0"> <button class="w-6 h-6 relative p-0">
<img class="absolute w-3 h-3 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2" src="/assets/icons/plus-icon.svg" /> <img class="w-3 h-3 center-element" src="/assets/icons/plus-icon.svg" />
<img class="w-full h-full" src="/assets/ui-elements/button-ui-box-textured.svg" /> <img class="w-full h-full" src="/assets/ui-elements/button-ui-box-textured.svg" />
</button> </button>
<button class="w-6 h-6 relative p-0"> <button class="w-6 h-6 relative p-0">
<img class="absolute w-3 h-3 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2" src="/assets/icons/minus-icon.svg" /> <img class="w-3 h-3 center-element" src="/assets/icons/minus-icon.svg" />
<img class="w-full h-full" src="/assets/ui-elements/button-ui-box-textured.svg" /> <img class="w-full h-full" src="/assets/ui-elements/button-ui-box-textured.svg" />
</button> </button>
</div> </div>

View File

@ -1,6 +1,6 @@
<template> <template>
<div class="absolute z-50 w-full h-dvh top-0 left-0 bg-black/60" v-show="false"> <div class="absolute z-50 w-full h-dvh top-0 left-0 bg-black/60" v-show="false">
<div class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 max-w-[875px] max-h-[600px] h-full w-[80%] bg-gray-700 border-solid border-2 border-gray-500 rounded-md z-50 flex flex-col backdrop-blur-sm shadow-lg"> <div class="center-element max-w-[875px] max-h-[600px] h-full w-[80%] bg-gray border-solid border-2 border-gray-500 rounded-md z-50 flex flex-col backdrop-blur-sm shadow-lg">
<div class="p-2.5 flex max-sm:flex-wrap justify-between items-center gap-5 border-solid border-0 border-b border-gray-500"> <div class="p-2.5 flex max-sm:flex-wrap justify-between items-center gap-5 border-solid border-0 border-b border-gray-500">
<h3 class="m-0 font-medium shrink-0">Game menu</h3> <h3 class="m-0 font-medium shrink-0">Game menu</h3>
<div class="hidden sm:flex gap-1.5 flex-wrap"> <div class="hidden sm:flex gap-1.5 flex-wrap">
@ -30,12 +30,12 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { ref } from 'vue'
import { useGameStore } from '@/stores/gameStore'
import Inventory from '@/components/gui/partials/Inventory.vue'
import Equipment from '@/components/gui/partials/Equipment.vue'
import CharacterScreen from '@/components/gui/partials/CharacterScreen.vue' import CharacterScreen from '@/components/gui/partials/CharacterScreen.vue'
import Equipment from '@/components/gui/partials/Equipment.vue'
import Inventory from '@/components/gui/partials/Inventory.vue'
import Settings from '@/components/gui/partials/Settings.vue' import Settings from '@/components/gui/partials/Settings.vue'
import { useGameStore } from '@/stores/gameStore'
import { ref } from 'vue'
const gameStore = useGameStore() const gameStore = useGameStore()
let userPanelScreen = ref('inventory') let userPanelScreen = ref('inventory')

View File

@ -14,47 +14,47 @@
<div class="flex gap-3 justify-center"> <div class="flex gap-3 justify-center">
<!-- Helmet --> <!-- Helmet -->
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md aspect-square h-11 w-11 relative hover:bg-gray-200"> <div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md aspect-square h-11 w-11 relative hover:bg-gray-200">
<img src="/assets/icons/inventory/helmet.svg" class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 w-11/12 opacity-20" /> <img src="/assets/icons/inventory/helmet.svg" class="center-element w-11/12 opacity-20" />
</div> </div>
<!-- Head charm --> <!-- Head charm -->
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md aspect-square h-11 w-11 relative hover:bg-gray-200"> <div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md aspect-square h-11 w-11 relative hover:bg-gray-200">
<img src="/assets/icons/inventory/head_charm.svg" class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 w-11/12 opacity-20" /> <img src="/assets/icons/inventory/head_charm.svg" class="center-element w-11/12 opacity-20" />
</div> </div>
</div> </div>
<div class="flex gap-3 justify-center"> <div class="flex gap-3 justify-center">
<!-- Bracers --> <!-- Bracers -->
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md w-11 h-[104px] relative hover:bg-gray-200"> <div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md w-11 h-[104px] relative hover:bg-gray-200">
<img src="/assets/icons/inventory/bracers.svg" class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 w-11/12 opacity-20" /> <img src="/assets/icons/inventory/bracers.svg" class="center-element w-11/12 opacity-20" />
</div> </div>
<!-- Chestplate --> <!-- Chestplate -->
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md aspect-square w-[104px] h-[104px] relative hover:bg-gray-200"> <div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md aspect-square w-[104px] h-[104px] relative hover:bg-gray-200">
<img src="/assets/icons/inventory/chestplate.svg" class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 w-10/12 opacity-20" /> <img src="/assets/icons/inventory/chestplate.svg" class="center-element w-10/12 opacity-20" />
</div> </div>
<!-- Primary Weapon --> <!-- Primary Weapon -->
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md w-11 h-[104px] self-stretch justify-self-stretch relative hover:bg-gray-200"> <div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md w-11 h-[104px] self-stretch justify-self-stretch relative hover:bg-gray-200">
<img src="/assets/icons/inventory/primary_weapon.svg" class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 w-11/12 opacity-20" /> <img src="/assets/icons/inventory/primary_weapon.svg" class="center-element w-11/12 opacity-20" />
</div> </div>
</div> </div>
<div class="flex gap-3 justify-center"> <div class="flex gap-3 justify-center">
<!-- Legs --> <!-- Legs -->
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md w-11 h-[104px] self-stretch justify-self-stretch relative hover:bg-gray-200"> <div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md w-11 h-[104px] self-stretch justify-self-stretch relative hover:bg-gray-200">
<img src="/assets/icons/inventory/legs.svg" class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 w-11/12 opacity-20" /> <img src="/assets/icons/inventory/legs.svg" class="center-element w-11/12 opacity-20" />
</div> </div>
<div class="flex flex-col gap-3"> <div class="flex flex-col gap-3">
<!-- Belt/pouch --> <!-- Belt/pouch -->
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md aspect-square h-11 w-11 self-stretch justify-self-stretch relative hover:bg-gray-200"> <div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md aspect-square h-11 w-11 self-stretch justify-self-stretch relative hover:bg-gray-200">
<img src="/assets/icons/inventory/pouch.svg" class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 w-11/12 opacity-20" /> <img src="/assets/icons/inventory/pouch.svg" class="center-element w-11/12 opacity-20" />
</div> </div>
<!-- Boots --> <!-- Boots -->
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md aspect-square h-11 w-11 self-stretch justify-self-stretch relative hover:bg-gray-200"> <div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md aspect-square h-11 w-11 self-stretch justify-self-stretch relative hover:bg-gray-200">
<img src="/assets/icons/inventory/boots.svg" class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 w-11/12 opacity-20" /> <img src="/assets/icons/inventory/boots.svg" class="center-element w-11/12 opacity-20" />
</div> </div>
</div> </div>
</div> </div>

View File

@ -33,8 +33,8 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { ref } from 'vue'
import CharacterSettings from '@/components/gui/partials/settings/CharacterSettings.vue' import CharacterSettings from '@/components/gui/partials/settings/CharacterSettings.vue'
import { ref } from 'vue'
let settingCategory = ref('character') let settingCategory = ref('character')
</script> </script>

View File

@ -1,13 +1,13 @@
<template> <template>
<form @submit.prevent="loginFunc" class="relative px-6 py-11"> <form @submit.prevent="submit" class="relative px-6 py-[70px]">
<div class="flex flex-col gap-5 p-2 mb-8 relative"> <div class="flex flex-col gap-5 p-2 mb-8 relative">
<div class="w-full grid gap-3 relative"> <div class="w-full grid gap-3 relative">
<input class="input-field xs:min-w-[350px] min-w-64" id="username-login" v-model="username" type="text" name="username" placeholder="Username" required autofocus /> <input class="input-field xs:min-w-[350px] min-w-64" id="username-login" v-model="username" type="text" name="username" placeholder="Username" required autofocus />
<div class="relative"> <div class="relative">
<input class="input-field xs:min-w-[350px] min-w-64" id="password-login" v-model="password" :type="showPassword ? 'text' : 'password'" name="password" placeholder="Password" required /> <input class="input-field xs:min-w-[350px] min-w-64" id="password-login" v-model="password" :type="showPassword ? 'text' : 'password'" name="password" placeholder="Password" required />
<button type="button" @click.prevent="showPassword = !showPassword" :class="{ 'eye-open': showPassword }" class="bg-[url('/assets/icons/eye.svg')] p-0 absolute right-3 w-4 h-3 top-1/2 -translate-y-1/2 bg-no-repeat"></button> <button type="button" @click.prevent="showPassword = !showPassword" :class="{ 'eye-open': showPassword }" class="bg-[url('/assets/icons/eye.svg')] p-0 absolute right-3 w-5 h-4 top-1/2 -translate-y-1/2 bg-no-repeat bg-center"></button>
</div> </div>
<span v-if="loginError" class="text-red-200 text-xs absolute top-full mt-1">{{ loginError }}</span> <span v-if="formError" class="text-red-200 text-xs absolute top-full mt-1">{{ formError }}</span>
</div> </div>
<button @click.stop="() => emit('openResetPasswordModal')" type="button" class="inline-flex self-end p-0 text-cyan-300 text-base">Forgot password?</button> <button @click.stop="() => emit('openResetPasswordModal')" type="button" class="inline-flex self-end p-0 text-cyan-300 text-base">Forgot password?</button>
<button class="btn-cyan px-0 xs:w-full" type="submit">Play now</button> <button class="btn-cyan px-0 xs:w-full" type="submit">Play now</button>
@ -26,17 +26,17 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { onMounted, ref } from 'vue'
import { login } from '@/services/authentication' import { login } from '@/services/authentication'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useCookies } from '@vueuse/integrations/useCookies' import { useCookies } from '@vueuse/integrations/useCookies'
import { onMounted, ref } from 'vue'
const emit = defineEmits(['openResetPasswordModal', 'switchToRegister']) const emit = defineEmits(['openResetPasswordModal', 'switchToRegister'])
const gameStore = useGameStore() const gameStore = useGameStore()
const username = ref('') const username = ref('')
const password = ref('') const password = ref('')
const loginError = ref('') const formError = ref('')
const showPassword = ref(false) const showPassword = ref(false)
// automatic login because of development // automatic login because of development
@ -48,10 +48,10 @@ onMounted(async () => {
} }
}) })
async function loginFunc() { async function submit() {
// check if username and password are valid // check if username and password are valid
if (username.value === '' || password.value === '') { if (username.value === '' || password.value === '') {
loginError.value = 'Please enter a valid username and password' formError.value = 'Please enter a valid username and password'
return return
} }
@ -59,7 +59,7 @@ async function loginFunc() {
const response = await login(username.value, password.value) const response = await login(username.value, password.value)
if (response.success === undefined) { if (response.success === undefined) {
loginError.value = response.error formError.value = response.error
return return
} }
gameStore.setToken(response.token) gameStore.setToken(response.token)

View File

@ -22,10 +22,10 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { onMounted, ref } from 'vue'
import { newPassword } from '@/services/authentication' import { newPassword } from '@/services/authentication'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useCookies } from '@vueuse/integrations/useCookies' import { useCookies } from '@vueuse/integrations/useCookies'
import { onMounted, ref } from 'vue'
const emit = defineEmits(['switchToLogin']) const emit = defineEmits(['switchToLogin'])

View File

@ -1,5 +1,5 @@
<template> <template>
<form @submit.prevent="registerFunc" class="relative px-6 py-11"> <form @submit.prevent="submit" class="relative px-6 py-16">
<div class="flex flex-col gap-5 p-2 mb-8 relative"> <div class="flex flex-col gap-5 p-2 mb-8 relative">
<div class="w-full grid gap-3 relative"> <div class="w-full grid gap-3 relative">
<input class="input-field xs:min-w-[350px] min-w-64" id="username-register" v-model="username" type="text" name="username" placeholder="Username" required autofocus /> <input class="input-field xs:min-w-[350px] min-w-64" id="username-register" v-model="username" type="text" name="username" placeholder="Username" required autofocus />
@ -8,7 +8,7 @@
<input class="input-field xs:min-w-[350px] min-w-64" id="password-register" v-model="password" :type="showPassword ? 'text' : 'password'" name="password" placeholder="Password" required /> <input class="input-field xs:min-w-[350px] min-w-64" id="password-register" v-model="password" :type="showPassword ? 'text' : 'password'" name="password" placeholder="Password" required />
<button type="button" @click.prevent="showPassword = !showPassword" :class="{ 'eye-open': showPassword }" class="bg-[url('/assets/icons/eye.svg')] p-0 absolute right-3 w-4 h-3 top-1/2 -translate-y-1/2 bg-no-repeat"></button> <button type="button" @click.prevent="showPassword = !showPassword" :class="{ 'eye-open': showPassword }" class="bg-[url('/assets/icons/eye.svg')] p-0 absolute right-3 w-4 h-3 top-1/2 -translate-y-1/2 bg-no-repeat"></button>
</div> </div>
<span v-if="loginError" class="text-red-200 text-xs -mt-2">{{ loginError }}</span> <span v-if="formError" class="text-red-200 text-xs -mt-2">{{ formError }}</span>
</div> </div>
<button class="btn-cyan xs:w-full" type="submit">Register now</button> <button class="btn-cyan xs:w-full" type="submit">Register now</button>
@ -26,10 +26,10 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { onMounted, ref } from 'vue'
import { login, register } from '@/services/authentication' import { login, register } from '@/services/authentication'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useCookies } from '@vueuse/integrations/useCookies' import { useCookies } from '@vueuse/integrations/useCookies'
import { onMounted, ref } from 'vue'
const emit = defineEmits(['switchToLogin']) const emit = defineEmits(['switchToLogin'])
@ -37,7 +37,7 @@ const gameStore = useGameStore()
const username = ref('') const username = ref('')
const password = ref('') const password = ref('')
const email = ref('') const email = ref('')
const loginError = ref('') const formError = ref('')
const showPassword = ref(false) const showPassword = ref(false)
// automatic login because of development // automatic login because of development
@ -49,34 +49,15 @@ onMounted(async () => {
} }
}) })
async function loginFunc() { async function submit() {
// check if username and password are valid
if (username.value === '' || password.value === '') {
loginError.value = 'Please enter a valid username and password'
return
}
// send login event to server
const response = await login(username.value, password.value)
if (response.success === undefined) {
loginError.value = response.error
return
}
gameStore.setToken(response.token)
gameStore.initConnection()
return true // Indicate success
}
async function registerFunc() {
// check if username and password are valid // check if username and password are valid
if (username.value === '' || email.value === '' || password.value === '') { if (username.value === '' || email.value === '' || password.value === '') {
loginError.value = 'Please enter a valid username, email, and password' formError.value = 'Please enter a valid username, email, and password'
return return
} }
if (email.value === '') { if (email.value === '') {
loginError.value = 'Please enter an email' formError.value = 'Please enter an email'
return return
} }
@ -84,14 +65,18 @@ async function registerFunc() {
const response = await register(username.value, email.value, password.value) const response = await register(username.value, email.value, password.value)
if (response.success === undefined) { if (response.success === undefined) {
loginError.value = response.error formError.value = response.error
return return
} }
const loginSuccess = await loginFunc() const loginResponse = await login(username.value, password.value)
if (!loginSuccess) {
loginError.value = 'Login after registration failed. Please try logging in manually.' if (!loginResponse) {
formError.value = 'Login after registration failed. Please try logging in manually.'
return return
} }
gameStore.setToken(loginResponse.token)
gameStore.initConnection()
} }
</script> </script>

View File

@ -29,10 +29,10 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { ref } from 'vue'
import { resetPassword } from '@/services/authentication'
import Modal from '@/components/utilities/Modal.vue' import Modal from '@/components/utilities/Modal.vue'
import { resetPassword } from '@/services/authentication'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { ref } from 'vue'
const emit = defineEmits(['close']) const emit = defineEmits(['close'])

View File

@ -1,56 +1,56 @@
<template> <template>
<div class="relative max-lg:h-dvh flex flex-row-reverse"> <div class="relative max-lg:h-dvh flex flex-row-reverse">
<div class="lg:bg-gradient-to-l bg-gradient-to-b from-gray-900 to-transparent w-full lg:w-1/2 h-[35dvh] lg:h-dvh absolute left-0 max-lg:bottom-0 lg:top-0 z-10"></div> <div class="lg:bg-gradient-to-l bg-gradient-to-b from-gray-900 to-transparent w-full lg:w-1/2 h-[65dvh] lg:h-dvh absolute left-0 max-lg:bottom-0 lg:top-0 z-10"></div>
<div class="bg-[url('/assets/login/login-bg.png')] opacity-20 w-full lg:w-1/2 h-[35dvh] lg:h-dvh absolute left-0 max-lg:bottom-0 lg:top-0 bg-no-repeat bg-cover bg-center grayscale"></div> <div class="bg-[url('/assets/login/login-bg.png')] opacity-20 w-full lg:w-1/2 h-[65dvh] lg:h-dvh absolute left-0 max-lg:bottom-0 lg:top-0 bg-no-repeat bg-cover bg-center grayscale"></div>
<div class="bg-gray-900 z-20 w-full lg:w-1/2 h-[65dvh] lg:h-dvh relative"></div> <div class="bg-gray-900 z-20 w-full lg:w-1/2 h-[35dvh] lg:h-dvh relative"></div>
<div class="absolute top-8 right-0 py-[18px] pr-[15px] pl-32 bg-gradient-to-r from-transparent to-cyan-900 z-20"> <div class="max-lg:hidden absolute top-8 right-0 py-[18px] pr-[15px] pl-32 bg-gradient-to-r from-transparent to-cyan-900 z-20">
<h2 class="text-white">CHARACTER SELECTION</h2> <h2 class="text-white">CHARACTER SELECTION</h2>
</div> </div>
<div class="ui-wrapper h-dvh w-[calc(100%_-_80px)] sm:w-[calc(100%_-_160px)] absolute flex flex-col justify-center items-center gap-14 px-10 sm:px-20 z-30"> <div class="ui-wrapper h-dvh w-[calc(100%_-_80px)] sm:w-[calc(100%_-_160px)] absolute flex flex-col justify-center items-center gap-8 lg:gap-14 px-10 sm:px-20 z-30">
<div class="filler"></div> <div class="filler"></div>
<div class="w-2/3 max-w-[860px]" v-if="!isLoading"> <div class="w-2/3 max-w-[860px]" v-if="!isLoading">
<div class="mb-5 flex flex-col gap-1"> <div class="mb-5 flex flex-col gap-1">
<h1 class="text-white font-bold">SELECT CHARACTER TO PLAY</h1> <h1 class="text-white font-bold">SELECT CHARACTER TO PLAY</h1>
<p class="m-0">Maximum of 4 characters can be created per player</p> <p class="m-0">Maximum of 4 characters can be created per player</p>
</div> </div>
<div class="flex w-full h-[400px] border border-solid border-gray-500 rounded-md rounded-tl-none bg-gray"> <div class="flex w-full max-lg:flex-col lg:h-[400px] default-border rounded-md bg-gray">
<div class="w-1/3 h-full bg-[url('/assets/ui-texture.png')] bg-no-repeat bg-cover bg-center border-0 border-r border-solid border-gray-500 rounded-bl-md relative"> <div class="lg:min-w-[285px] max-lg:min-h-[383px] lg:w-1/3 h-full bg-[url('/assets/ui-texture.png')] bg-no-repeat bg-cover bg-center border-0 max-lg:border-b lg:border-r border-solid border-gray-500 max-lg:rounded-t-md lg:rounded-l-md relative">
<div class="absolute right-full -top-px flex gap-1 flex-col"> <div class="absolute right-[calc(100%_+_16px)] -top-px flex gap-2 flex-col">
<div v-for="character in characters" :key="character.id" class="character relative rounded-l border border-solid border-gray-500 w-9 h-[50px] bg-[url('/assets/ui-texture.png')]" :class="{ active: selected_character == character.id }"> <div v-for="character in characters" :key="character.id" class="character relative rounded default-border w-12 h-12 bg-[url('/assets/ui-texture.png')] after:absolute after:w-full after:h-px after:bg-gray-500" :class="{ active: selectedCharacterId === character.id }">
<img src="/assets/avatar/default/head.png" class="w-9 h-9 object-contain absolute top-1/2 -translate-y-1/2" alt="Player head" /> <img src="/assets/placeholders/head.png" class="w-9 h-9 object-contain center-element" alt="Player head" />
<input class="opacity-0 h-full w-full absolute m-0 z-10 hover:cursor-pointer" type="radio" :id="character.id" name="character" :value="character.id" v-model="selected_character" /> <input class="h-full w-full absolute m-0 z-10 hover:cursor-pointer focus-visible:outline-offset-0" type="radio" name="character" :value="character.id" v-model="selectedCharacterId" />
</div> </div>
<div class="character relative rounded-l border border-solid border-gray-500 w-9 h-[50px] bg-[url('/assets/ui-texture.png')]" :class="{ active: characters.length == 0 }" v-if="characters.length < 4"> <div class="character relative rounded default-border w-12 h-12 bg-[url('/assets/ui-texture.png')]" :class="{ active: characters.length == 0 }" v-if="characters.length < 4">
<button class="p-0 h-full w-full flex flex-col justify-between" @click="isModalOpen = true"> <button class="p-0 h-full w-full flex flex-col justify-between focus-visible:outline-offset-0" @click="isCreateNewCharacterModalOpen = true">
<img class="w-6 h-6 object-contain absolute top-1/2 left-1/2 -translate-y-1/2 -translate-x-1/2" draggable="false" src="/assets/icons/plus-icon.svg" /> <img class="w-6 h-6 object-contain center-element" draggable="false" src="/assets/icons/plus-icon.svg" />
</button> </button>
</div> </div>
</div> </div>
<div class="py-6 px-8 h-[calc(100%_-_48px)] flex flex-col items-center gap-6" v-if="selected_character"> <div class="py-6 px-8 h-[calc(100%_-_48px)] flex flex-col items-center gap-6 justify-center" v-if="selectedCharacterId">
<input class="input-field w-[158px]" type="text" name="name" :placeholder="characters.find((c) => c.id == selected_character)?.name" /> <input class="input-field w-[158px]" type="text" name="name" :placeholder="characters.find((c) => c.id == selectedCharacterId)?.name" />
<div class="flex flex-col gap-4 items-center"> <div class="flex flex-col gap-4 items-center">
<div class="flex flex-col gap-3"> <div class="flex flex-col gap-3">
<div class="bg-[url('/assets/ui-elements/character-select-ui-shape.svg')] w-[190px] h-52 bg-no-repeat bg-center flex items-center justify-between"> <div class="bg-[url('/assets/ui-elements/character-select-ui-shape.svg')] w-[190px] h-52 bg-no-repeat bg-center flex items-center justify-between">
<button class="ml-6 w-4 h-8 p-0"> <button class="ml-6 w-4 h-8 p-0">
<img src="/assets/icons/triangle-icon.svg" class="w-3 h-3.5 m-auto" alt="Arrow left" /> <img src="/assets/icons/triangle-icon.svg" class="w-3 h-3.5 m-auto" alt="Arrow left" />
</button> </button>
<img class="w-12 object-contain mb-3.5" src="/assets/avatar/default/0.png" alt="Player avatar" /> <img class="w-24 object-contain mb-3.5" alt="Player avatar" :src="config.server_endpoint + '/avatar/s/' + characters.find((c) => c.id === selectedCharacterId)?.characterType?.id + '/' + (selectedHairId ?? 'default')" />
<button class="mr-6 w-4 h-8 p-0"> <button class="mr-6 w-4 h-8 p-0">
<img src="/assets/icons/triangle-icon.svg" class="w-3 h-3.5 -scale-x-100" alt="Arrow right" /> <img src="/assets/icons/triangle-icon.svg" class="w-3 h-3.5 -scale-x-100" alt="Arrow right" />
</button> </button>
</div> </div>
<div class="flex justify-between w-[190px]"> <!-- <div class="flex justify-between w-[190px]">-->
<!-- TODO: replace with color swatches --> <!-- &lt;!&ndash; TODO: replace with color swatches &ndash;&gt;-->
<button v-for="n in 9" class="w-4 h-4 rounded-sm bg-white"></button> <!-- <button v-for="n in 9" class="w-4 h-4 rounded-sm bg-white"></button>-->
</div> <!-- </div>-->
</div> </div>
<!-- TODO: update gender on (selected) character --> <!-- TODO: update gender on (selected) character -->
<div class="flex justify-between w-[190px]"> <div class="flex justify-between w-[190px]">
<button class="btn-empty flex gap-2" :class="{ selected: characters.find((c) => c.id == selected_character)?.characterType?.gender === 'MALE' }"> <button class="btn-empty flex gap-2" :class="{ selected: characters.find((c) => c.id == selectedCharacterId)?.characterType?.gender === 'MALE' }">
<img src="/assets/icons/male-icon.svg" class="w-4 h-4 m-auto" alt="Male symbol" /> <img src="/assets/icons/male-icon.svg" class="w-4 h-4 m-auto" alt="Male symbol" />
<span class="text-white">Male</span> <span class="text-white">Male</span>
</button> </button>
<button class="btn-empty flex gap-2" :class="{ selected: characters.find((c) => c.id == selected_character)?.characterType?.gender === 'FEMALE' }"> <button class="btn-empty flex gap-2" :class="{ selected: characters.find((c) => c.id == selectedCharacterId)?.characterType?.gender === 'FEMALE' }">
<img src="/assets/icons/male-icon.svg" class="w-4 h-4 m-auto" alt="Male symbol" /> <img src="/assets/icons/male-icon.svg" class="w-4 h-4 m-auto" alt="Male symbol" />
<span class="text-white">Female</span> <span class="text-white">Female</span>
</button> </button>
@ -58,23 +58,32 @@
</div> </div>
</div> </div>
</div> </div>
<div class="w-2/3 h-full bg-[url('/assets/ui-texture.png')] bg-no-repeat bg-cover bg-center rounded-r-md"> <div class="flex-1 lg:w-2/3 max-lg:min-h-[212px] h-full bg-[url('/assets/ui-texture.png')] bg-no-repeat bg-cover bg-center max-lg:rounded-bl-md rounded-r-md">
<div class="py-6 px-8 h-[calc(100%_-_48px)] flex flex-col items-center gap-10" v-if="selected_character"> <div class="py-6 px-8 h-[calc(100%_-_48px)] flex flex-col items-center gap-10" v-if="selectedCharacterId">
<div class="flex flex-col gap-3 w-full"> <div class="flex flex-col gap-3 w-full">
<span class="text-sm">Hairstyle</span> <span class="text-sm">Hairstyle</span>
<div class="flex gap-2 flex-wrap max-h-20 overflow-y-auto scrollbar"> <div class="flex gap-2 flex-wrap max-h-20 overflow-y-auto scrollbar">
<button class="bg-gray border border-solid border-gray-500 min-w-9 max-w-9 min-h-9 max-h-9 p-2 rounded-sm hover:bg-gray-500 hover:border-gray-400"> <div
<img src="/assets/icons/x-button-gray.svg" class="w-4 h-4 m-auto" alt="Male symbol" /> class="hair-deselect relative flex justify-center items-center bg-gray default-border w-[18px] h-[18px] p-2 rounded-sm hover:bg-gray-500 hover:border-gray-400 focus-visible:outline-none focus-visible:border-white focus-visible:bg-cyan has-[:checked]:bg-cyan has-[:checked]:border-transparent"
</button> >
<!-- TODO: replace with hairstyles --> <img src="/assets/icons/x-button-gray.svg" class="w-4 h-4" alt="Empty button" />
<button v-for="n in 30" class="bg-gray border border-solid border-gray-500 min-w-9 max-w-9 min-h-9 max-h-9 p-2 rounded-sm hover:bg-gray-500 hover:border-gray-400"></button> <input type="radio" name="hair" :value="null" v-model="selectedHairId" class="h-full w-full absolute left-0 top-0 m-0 z-10 hover:cursor-pointer focus-visible:outline-offset-0 focus-visible:outline-white" />
</div>
<!-- TODO #255: make radio button so we can set a value, do the same with swatches -->
<div
v-for="hair in characterHairs"
class="relative flex justify-center items-center bg-gray default-border w-[18px] h-[18px] p-2 rounded-sm hover:bg-gray-500 hover:border-gray-400 focus-visible:outline-none focus-visible:border-gray-300 focus-visible:bg-gray-500 has-[:checked]:bg-cyan has-[:checked]:border-transparent"
>
<img class="h-4 object-contain" :src="config.server_endpoint + '/assets/sprites/' + hair.sprite.id + '/front.png'" alt="Hair sprite" />
<input type="radio" name="hair" :value="hair.id" v-model="selectedHairId" class="h-full w-full absolute left-0 top-0 m-0 z-10 hover:cursor-pointer focus-visible:outline-offset-0 focus-visible:outline-white" />
</div>
</div> </div>
</div> </div>
<div class="flex flex-col gap-3 w-full"> <div class="flex flex-col gap-3 w-full">
<span class="text-sm">Hair color</span> <span class="text-sm">Hair color</span>
<div class="flex gap-2 flex-wrap"> <div class="flex gap-2 flex-wrap">
<!-- TODO: replace with hairstyles --> <!-- TODO: replace with hair colors -->
<button v-for="n in 10" class="bg-white w-6 h-6 rounded-sm"></button> <input type="radio" name="hair-color" v-for="n in 10" class="bg-red w-6 h-6 m-0 rounded-sm hover:cursor-pointer checked:outline checked:outline-1 checked:outline-white" />
</div> </div>
</div> </div>
</div> </div>
@ -85,101 +94,99 @@
<img class="w-20 invert-80" src="/assets/icons/loading-icon1.svg" /> <img class="w-20 invert-80" src="/assets/icons/loading-icon1.svg" />
</div> </div>
<div class="button-wrapper flex self-center justify-end gap-4 max-w-[860px] w-full" v-if="!isLoading"> <div class="w-2/3 button-wrapper flex self-center justify-center lg:justify-end gap-4 max-w-[860px]" v-if="!isLoading">
<button class="btn-empty min-w-48" @click.stop="gameStore.disconnectSocket()">Back</button> <button class="btn-empty min-w-48" @click.stop="gameStore.disconnectSocket()">Back</button>
<button class="btn-cyan min-w-48 disabled:bg-cyan-800 disabled:cursor-not-allowed" :disabled="!selected_character" @click="select_character()">Play now</button> <button class="btn-cyan min-w-48 disabled:bg-cyan-800 disabled:cursor-not-allowed" :disabled="!selectedCharacterId" @click="loginWithCharacter()">Play now</button>
</div> </div>
</div> </div>
</div> </div>
<!-- CREATE CHARACTER MODAL --> <!-- CREATE CHARACTER MODAL -->
<Modal :isModalOpen="isModalOpen" @modal:close="isModalOpen = false" :modal-width="430" :modal-height="275"> <Modal :isModalOpen="isCreateNewCharacterModalOpen" @modal:close="isCreateNewCharacterModalOpen = false" :modal-width="430" :modal-height="275">
<template #modalHeader> <template #modalHeader>
<h3 class="m-0 font-medium text-white">Create your character</h3> <h3 class="m-0 font-medium text-white">Create your character</h3>
</template> </template>
<template #modalBody> <template #modalBody>
<div class="p-4 h-[calc(100%_-_32px)]"> <div class="p-4 h-[calc(100%_-_32px)]">
<form method="post" @submit.prevent="create" class="h-full flex flex-col justify-between"> <form method="post" @submit.prevent="createCharacter" class="h-full flex flex-col justify-between">
<div class="form-field-full"> <div class="form-field-full">
<label for="name" class="text-white">Nickname</label> <label for="name" class="text-white">Nickname</label>
<input class="input-field" v-model="name" name="name" id="name" placeholder="Enter a nickname.." /> <input class="input-field" v-model="newCharacterName" name="name" id="name" placeholder="Enter a nickname..." />
</div> </div>
<div class="grid grid-flow-col justify-stretch gap-4"> <div class="grid grid-flow-col justify-stretch gap-4">
<button type="button" class="btn-empty py-1.5 px-4 inline-block" @click.prevent="isModalOpen = false">Cancel</button> <button type="button" class="btn-empty py-1.5 px-4 inline-block" @click.prevent="isCreateNewCharacterModalOpen = false">Cancel</button>
<button class="btn-cyan py-1.5 px-4 inline-block" type="submit">Create</button> <button class="btn-cyan py-1.5 px-4 inline-block" type="submit">Create</button>
</div> </div>
</form> </form>
</div> </div>
</template> </template>
</Modal> </Modal>
<!-- DELETE CHARACTER MODAL -->
<ConfirmationModal v-if="deletingCharacter != null" :confirm-function="delete_character.bind(this, deletingCharacter.id)" :cancel-function="(() => (deletingCharacter = null)).bind(this)" confirm-button-text="Delete">
<template #modalHeader>
<h3 class="m-0 font-medium text-white">Delete character?</h3>
</template>
<template #modalBody>
<p class="mt-0 mb-5 text-white text-lg">
Do you want to permanently delete <span class="font-extrabold text-white">{{ deletingCharacter.name }}</span
>?
</p>
</template>
</ConfirmationModal>
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { useGameStore } from '@/stores/gameStore' import config from '@/application/config'
import { onBeforeUnmount, onMounted, ref } from 'vue' import { type CharacterHair, type Character as CharacterT, type Zone } from '@/application/types'
import Modal from '@/components/utilities/Modal.vue' import Modal from '@/components/utilities/Modal.vue'
import { type Character as CharacterT } from '@/types' import { useGameStore } from '@/stores/gameStore'
import ConfirmationModal from '@/components/utilities/ConfirmationModal.vue' import { onBeforeUnmount, ref, watch } from 'vue'
const gameStore = useGameStore() const gameStore = useGameStore()
const isLoading = ref(true) const isLoading = ref<boolean>(true)
const characters = ref([] as CharacterT[]) const characters = ref<CharacterT[]>([])
const deletingCharacter = ref(null as CharacterT | null) const selectedCharacterId = ref<number | null>(null)
const isCreateNewCharacterModalOpen = ref<boolean>(false)
const newCharacterName = ref<string>('')
const characterHairs = ref<CharacterHair[]>([])
const selectedHairId = ref<number | null>(null)
// Fetch characters // Fetch characters
gameStore.connection?.on('character:list', (data: any) => { setTimeout(() => {
characters.value = data gameStore.connection?.emit('character:list')
}) }, 750)
onMounted(async () => { gameStore.connection!.on('character:list', (data: any) => {
// wait 0.75 sec characters.value = data
setTimeout(() => { isLoading.value = false
gameStore.connection?.emit('character:list')
isLoading.value = false // Fetch hairs
}, 750) // @TODO: This is hacky, we should have a better way to do this
gameStore.connection?.emit('character:hair:list', {}, (data: CharacterHair[]) => {
characterHairs.value = data
})
}) })
// Select character logics // Select character logics
const selected_character = ref(null) function loginWithCharacter() {
function select_character() { if (!selectedCharacterId.value) return
if (!selected_character.value) return
deletingCharacter.value = null
gameStore.connection?.emit('character:connect', { characterId: selected_character.value })
gameStore.connection?.on('character:connect', (data: CharacterT) => gameStore.setCharacter(data))
}
// Delete character logics gameStore.connection?.emit(
function delete_character(characterId: number) { 'character:connect',
if (!characterId) return {
deletingCharacter.value = null characterId: selectedCharacterId.value,
gameStore.connection?.emit('character:delete', { characterId: characterId }) characterHairId: selectedHairId.value
},
(response: { character: CharacterT; zone: Zone; characters: CharacterT[] }) => {
gameStore.setCharacter(response.character)
}
)
} }
// Create character logics // Create character logics
const isModalOpen = ref(false) function createCharacter() {
const name = ref('') gameStore.connection!.on('character:create:success', (data: CharacterT) => {
function create() {
gameStore.connection?.on('character:create:success', (data: CharacterT) => {
gameStore.setCharacter(data) gameStore.setCharacter(data)
isModalOpen.value = false isCreateNewCharacterModalOpen.value = false
}) })
gameStore.connection?.emit('character:create', { name: name.value }) gameStore.connection?.emit('character:create', { name: newCharacterName.value })
} }
// Watch changes for selected character and update hairs
watch(selectedCharacterId, (characterId) => {
if (!characterId) return
selectedHairId.value = characters.value.find((c) => c.id == characterId)?.characterHairId ?? null
})
onBeforeUnmount(() => { onBeforeUnmount(() => {
gameStore.connection?.off('character:list') gameStore.connection?.off('character:list')
gameStore.connection?.off('character:connect') gameStore.connection?.off('character:connect')

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@ -18,21 +18,21 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import config from '@/config' import config from '@/application/config'
import 'phaser' import 'phaser'
import { Game, Scene } from 'phavuer'
import { useGameStore } from '@/stores/gameStore'
import Menu from '@/components/gui/Menu.vue'
import ExpBar from '@/components/gui/ExpBar.vue'
import Hud from '@/components/gui/Hud.vue'
import Zone from '@/components/zone/Zone.vue'
import Hotkeys from '@/components/gui/Hotkeys.vue'
import Chat from '@/components/gui/Chat.vue'
import CharacterProfile from '@/components/gui/CharacterProfile.vue'
import Effects from '@/components/Effects.vue' import Effects from '@/components/Effects.vue'
import Zone from '@/components/game/zone/Zone.vue'
import CharacterProfile from '@/components/gui/CharacterProfile.vue'
import Chat from '@/components/gui/Chat.vue'
// import Minimap from '@/components/gui/Minimap.vue' // import Minimap from '@/components/gui/Minimap.vue'
import Clock from '@/components/gui/Clock.vue' import Clock from '@/components/gui/Clock.vue'
import ExpBar from '@/components/gui/ExpBar.vue'
import Hotkeys from '@/components/gui/Hotkeys.vue'
import Hud from '@/components/gui/Hud.vue'
import Menu from '@/components/gui/Menu.vue'
import { useGameStore } from '@/stores/gameStore'
import AwaitLoaderPlugin from 'phaser3-rex-plugins/plugins/awaitloader-plugin' import AwaitLoaderPlugin from 'phaser3-rex-plugins/plugins/awaitloader-plugin'
import { Game, Scene } from 'phavuer'
const gameStore = useGameStore() const gameStore = useGameStore()

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@ -6,7 +6,7 @@
<div class="bg-[url('/assets/login/login-bg.png')] w-full lg:w-1/2 h-[35dvh] lg:h-dvh absolute left-0 max-lg:bottom-0 lg:top-0 bg-no-repeat bg-cover bg-center"></div> <div class="bg-[url('/assets/login/login-bg.png')] w-full lg:w-1/2 h-[35dvh] lg:h-dvh absolute left-0 max-lg:bottom-0 lg:top-0 bg-no-repeat bg-cover bg-center"></div>
<div class="bg-gray-900 z-20 w-full lg:w-1/2 h-[65dvh] lg:h-dvh relative"> <div class="bg-gray-900 z-20 w-full lg:w-1/2 h-[65dvh] lg:h-dvh relative">
<div class="h-dvh flex items-center lg:justify-center flex-col px-8 max-lg:pt-20"> <div class="h-dvh flex items-center lg:justify-center flex-col px-8 max-lg:pt-20">
<img src="/assets/login/sq-logo-v1.svg" class="mb-10" alt="Sylvan Quest logo" /> <!-- <img src="/assets/tlogo.png" class="mb-10 w-52" alt="Noxious logo" />-->
<div class="relative"> <div class="relative">
<img src="/assets/ui-elements/login-ui-box-outer.svg" class="absolute w-full h-full" alt="UI box outer" /> <img src="/assets/ui-elements/login-ui-box-outer.svg" class="absolute w-full h-full" alt="UI box outer" />
<img src="/assets/ui-elements/login-ui-box-inner.svg" class="absolute left-2 top-2 w-[calc(100%_-_16px)] h-[calc(100%_-_16px)] max-lg:hidden" alt="UI box inner" /> <img src="/assets/ui-elements/login-ui-box-inner.svg" class="absolute left-2 top-2 w-[calc(100%_-_16px)] h-[calc(100%_-_16px)] max-lg:hidden" alt="UI box inner" />
@ -26,13 +26,13 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { onMounted, ref } from 'vue' import LoginForm from '@/components/login/LoginForm.vue'
import NewPasswordForm from '@/components/login/NewPasswordForm.vue'
import RegisterForm from '@/components/login/RegisterForm.vue'
import ResetPassword from '@/components/login/ResetPasswordModal.vue'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useCookies } from '@vueuse/integrations/useCookies' import { useCookies } from '@vueuse/integrations/useCookies'
import LoginForm from '@/components/login/LoginForm.vue' import { onMounted, ref } from 'vue'
import RegisterForm from '@/components/login/RegisterForm.vue'
import NewPasswordForm from '@/components/login/NewPasswordForm.vue'
import ResetPassword from '@/components/login/ResetPasswordModal.vue'
const isPasswordResetFormShown = ref(false) const isPasswordResetFormShown = ref(false)
const doesUrlHaveToken = ref(window.location.hash !== '') const doesUrlHaveToken = ref(window.location.hash !== '')

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@ -9,15 +9,15 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import config from '@/config' import config from '@/application/config'
import 'phaser' import 'phaser'
import { Game, Scene } from 'phavuer' import type { AssetDataT } from '@/application/types'
import ZoneEditor from '@/components/gameMaster/zoneEditor/ZoneEditor.vue'
import { loadTexture } from '@/composables/gameComposable'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useZoneEditorStore } from '@/stores/zoneEditorStore' import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import ZoneEditor from '@/components/gameMaster/zoneEditor/ZoneEditor.vue'
import AwaitLoaderPlugin from 'phaser3-rex-plugins/plugins/awaitloader-plugin' import AwaitLoaderPlugin from 'phaser3-rex-plugins/plugins/awaitloader-plugin'
import { loadTexture } from '@/composables/gameComposable' import { Game, Scene } from 'phavuer'
import type { AssetDataT } from '@/types'
const gameStore = useGameStore() const gameStore = useGameStore()
const zoneEditorStore = useZoneEditorStore() const zoneEditorStore = useZoneEditorStore()

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@ -1,212 +0,0 @@
<template>
<!-- Chat bubble -->
<Container ref="charChatContainer" :depth="999" :x="currentX" :y="currentY">
<RoundRectangle @create="createChatBubble" :origin-x="0.5" :origin-y="7.5" :fillColor="0xffffff" :width="194" :height="21" :radius="20" />
<Text @create="createChatText" :style="{ fontSize: 13, fontFamily: 'Arial', color: '#000' }" />
</Container>
<!-- Character name and health -->
<Container :depth="999" :x="currentX" :y="currentY">
<Text @create="createNicknameText" :text="props.zoneCharacter.character.name" />
<RoundRectangle :origin-x="0.5" :origin-y="18.5" :fillColor="0xffffff" :width="74" :height="6" :radius="5" />
<RoundRectangle :origin-x="0.5" :origin-y="36.4" :fillColor="0x00b3b3" :width="70" :height="3" :radius="5" />
</Container>
<!-- Character sprite -->
<Container ref="charContainer" :depth="isometricDepth" :x="currentX" :y="currentY">
<Sprite ref="charSprite" :origin-y="1" :flipX="isFlippedX" :flipY="false" />
</Container>
</template>
<script lang="ts" setup>
import config from '@/config'
import { type Sprite as SpriteT, type ZoneCharacter } from '@/types'
import { useGameStore } from '@/stores/gameStore'
import { useZoneStore } from '@/stores/zoneStore'
import { watch, computed, ref, onMounted, onUnmounted } from 'vue'
import { Container, refObj, RoundRectangle, Sprite, Text, useGame, useScene } from 'phavuer'
import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
import { loadSpriteTextures } from '@/composables/gameComposable'
enum Direction {
POSITIVE,
NEGATIVE,
UNCHANGED
}
const props = defineProps<{
layer: Phaser.Tilemaps.TilemapLayer
zoneCharacter: ZoneCharacter
}>()
const charChatContainer = refObj<Phaser.GameObjects.Container>()
const charContainer = refObj<Phaser.GameObjects.Container>()
const charSprite = refObj<Phaser.GameObjects.Sprite>()
const game = useGame()
const gameStore = useGameStore()
const zoneStore = useZoneStore()
const scene = useScene()
const currentX = ref(0)
const currentY = ref(0)
const isometricDepth = ref(1)
const isInitialPosition = ref(true)
const tween = ref<Phaser.Tweens.Tween | null>(null)
const updateIsometricDepth = (x: number, y: number) => {
isometricDepth.value = calculateIsometricDepth(x, y, 28, 94, true)
}
const updatePosition = (x: number, y: number, direction: Direction) => {
const targetX = tileToWorldX(props.layer, x, y)
const targetY = tileToWorldY(props.layer, x, y)
if (isInitialPosition.value) {
currentX.value = targetX
currentY.value = targetY
isInitialPosition.value = false
return
}
if (tween.value?.isPlaying()) {
tween.value.stop()
}
const distance = Math.sqrt(Math.pow(targetX - currentX.value, 2) + Math.pow(targetY - currentY.value, 2))
if (distance >= config.tile_size.x / 1.1) {
currentX.value = targetX
currentY.value = targetY
return
}
const duration = distance * 6
tween.value = props.layer.scene.tweens.add({
targets: { x: currentX.value, y: currentY.value },
x: targetX,
y: targetY,
duration,
ease: 'Linear',
onStart: () => {
if (direction === Direction.POSITIVE) {
updateIsometricDepth(x, y)
}
},
onUpdate: (tween) => {
currentX.value = tween.targets[0].x
currentY.value = tween.targets[0].y
},
onComplete: () => {
if (direction === Direction.NEGATIVE) {
updateIsometricDepth(x, y)
}
}
})
}
const calcDirection = (oldX: number, oldY: number, newX: number, newY: number): Direction => {
if (newY < oldY || newX < oldX) return Direction.NEGATIVE
if (newX > oldX || newY > oldY) return Direction.POSITIVE
return Direction.UNCHANGED
}
const isFlippedX = computed(() => [6, 4].includes(props.zoneCharacter.character.rotation ?? 0))
const charTexture = computed(() => {
const { rotation, characterType } = props.zoneCharacter.character
const spriteId = characterType?.sprite?.id ?? 'idle_right_down'
const action = props.zoneCharacter.isMoving ? 'walk' : 'idle'
const direction = [0, 6].includes(rotation) ? 'left_up' : 'right_down'
return `${spriteId}-${action}_${direction}`
})
const updateSprite = () => {
if (props.zoneCharacter.isMoving) {
charSprite.value!.anims.play(charTexture.value, true)
return
}
charSprite.value!.anims.stop()
charSprite.value!.setFrame(0)
charSprite.value!.setTexture(charTexture.value)
}
const createChatBubble = (container: Phaser.GameObjects.Container) => {
container.setName(`${props.zoneCharacter.character.name}_chatBubble`)
}
const createChatText = (text: Phaser.GameObjects.Text) => {
text.setName(`${props.zoneCharacter.character.name}_chatText`)
text.setFontSize(13)
text.setFontFamily('Arial')
text.setOrigin(0.5, 10.9)
// Fix text alignment on Windows and Android
if (game.device.os.windows || game.device.os.android) {
text.setOrigin(0.5, 9.75)
if (game.device.browser.firefox) {
text.setOrigin(0.5, 10.9)
}
}
}
const createNicknameText = (text: Phaser.GameObjects.Text) => {
text.setFontSize(13)
text.setFontFamily('Arial')
text.setOrigin(0.5, 9)
// Fix text alignment on Windows and Android
if (game.device.os.windows || game.device.os.android) {
text.setOrigin(0.5, 8)
if (game.device.browser.firefox) {
text.setOrigin(0.5, 9)
}
}
}
watch(
() => props.zoneCharacter.character,
(newChar, oldChar) => {
if (!newChar) return
if (!oldChar || newChar.positionX !== oldChar.positionX || newChar.positionY !== oldChar.positionY) {
const direction = !oldChar ? Direction.POSITIVE : calcDirection(oldChar.positionX, oldChar.positionY, newChar.positionX, newChar.positionY)
updatePosition(newChar.positionX, newChar.positionY, direction)
}
}
)
watch(() => props.zoneCharacter, updateSprite)
loadSpriteTextures(scene, props.zoneCharacter.character.characterType?.sprite as SpriteT)
.then(() => {
charSprite.value!.setTexture(charTexture.value)
charSprite.value!.setFlipX(isFlippedX.value)
})
.catch((error) => {
console.error('Error loading texture:', error)
})
onMounted(() => {
charChatContainer.value!.setName(`${props.zoneCharacter.character!.name}_chatContainer`)
charChatContainer.value!.setVisible(false)
charContainer.value!.setName(props.zoneCharacter.character!.name)
if (props.zoneCharacter.character.id === gameStore.character!.id) {
zoneStore.setCharacterLoaded(true)
// #146 : Set camera position to character, need to be improved still
scene.cameras.main.startFollow(charContainer.value as Phaser.GameObjects.Container)
scene.cameras.main.stopFollow()
}
updatePosition(props.zoneCharacter.character.positionX, props.zoneCharacter.character.positionY, props.zoneCharacter.character.rotation)
})
onUnmounted(() => {
tween.value?.stop()
})
</script>

View File

@ -1,6 +1,6 @@
<template> <template>
<div class="mb-4 flex flex-col gap-3"> <div class="mb-4 flex flex-col gap-3">
<div @click="toggle" class="p-3 bg-gray-200 bg-opacity-50 rounded hover:bg-gray-300 text-white font-default cursor-pointer"> <div @click="toggle" class="p-3 bg-gray-300 bg-opacity-50 rounded hover:bg-gray-400 text-white font-default cursor-pointer">
<slot name="header" /> <slot name="header" />
</div> </div>
<transition enter-active-class="transition-all duration-300 ease-in-out" leave-active-class="transition-all duration-300 ease-in-out" enter-from-class="opacity-0 max-h-0" enter-to-class="opacity-100 max-h-96" leave-from-class="opacity-100 max-h-96" leave-to-class="opacity-0 max-h-0"> <transition enter-active-class="transition-all duration-300 ease-in-out" leave-active-class="transition-all duration-300 ease-in-out" enter-from-class="opacity-0 max-h-0" enter-to-class="opacity-100 max-h-96" leave-from-class="opacity-100 max-h-96" leave-to-class="opacity-0 max-h-0">

View File

@ -3,19 +3,56 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { useCameraControls } from '@/composables/useCameraControls'
import { usePointerHandlers } from '@/composables/usePointerHandlers'
import { Image, useScene } from 'phavuer' import { Image, useScene } from 'phavuer'
import { onBeforeUnmount, ref } from 'vue' import { onBeforeUnmount, ref } from 'vue'
import { usePointerHandlers } from '@/composables/usePointerHandlers'
import { useCameraControls } from '@/composables/useCameraControls'
// Types
type WayPoint = { visible: boolean; x: number; y: number }
// Props
const props = defineProps<{ layer: Phaser.Tilemaps.TilemapLayer }>() const props = defineProps<{ layer: Phaser.Tilemaps.TilemapLayer }>()
// Constants
const ZOOM_SETTINGS = {
WHEEL_FACTOR: 0.005,
KEY_FACTOR: 0.3,
MIN: 1,
MAX: 3
} as const
// Setup
const scene = useScene() const scene = useScene()
const waypoint = ref<WayPoint>({ visible: false, x: 0, y: 0 })
const waypoint = ref({ visible: false, x: 0, y: 0 })
const { camera } = useCameraControls(scene) const { camera } = useCameraControls(scene)
const { setupPointerHandlers, cleanupPointerHandlers } = usePointerHandlers(scene, props.layer, waypoint, camera) const { setupPointerHandlers, cleanupPointerHandlers } = usePointerHandlers(scene, props.layer, waypoint, camera)
// Handlers
function handleScrollZoom(pointer: Phaser.Input.Pointer) {
if (!(pointer.event instanceof WheelEvent && pointer.event.shiftKey)) return
const zoomLevel = Phaser.Math.Clamp(camera.zoom - pointer.event.deltaY * ZOOM_SETTINGS.WHEEL_FACTOR, ZOOM_SETTINGS.MIN, ZOOM_SETTINGS.MAX)
camera.setZoom(zoomLevel)
}
function handleKeyComboZoom(event: { keyCodes: number[] }) {
const deltaY = event.keyCodes[1] === 38 ? 1 : -1 // 38 is Up, 40 is Down
const zoomLevel = Phaser.Math.Clamp(camera.zoom + deltaY * ZOOM_SETTINGS.KEY_FACTOR, ZOOM_SETTINGS.MIN, ZOOM_SETTINGS.MAX)
camera.setZoom(zoomLevel)
}
// Event setup
setupPointerHandlers() setupPointerHandlers()
onBeforeUnmount(cleanupPointerHandlers) scene.input.keyboard?.createCombo([16, 38], { resetOnMatch: true }) // Shift + Up
scene.input.keyboard?.createCombo([16, 40], { resetOnMatch: true }) // Shift + Down
scene.input.keyboard?.on('keycombomatch', handleKeyComboZoom)
scene.input.on(Phaser.Input.Events.POINTER_WHEEL, handleScrollZoom)
// Cleanup
onBeforeUnmount(() => {
cleanupPointerHandlers()
scene.input.keyboard?.off('keycombomatch')
scene.input.off(Phaser.Input.Events.POINTER_WHEEL, handleScrollZoom)
})
</script> </script>

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@ -5,8 +5,8 @@
<div @mousedown="startDrag" class="cursor-move p-2.5 flex justify-between items-center border-solid border-0 border-b border-gray-500 relative"> <div @mousedown="startDrag" class="cursor-move p-2.5 flex justify-between items-center border-solid border-0 border-b border-gray-500 relative">
<div <div
:class="{ :class="{
'bg-[url(/assets/ui-texture.png)] bg-no-repeat bg-center bg-cover opacity-90': !disableBgTexture, 'bg-[url(/assets/ui-texture.png)] bg-no-repeat bg-center bg-cover opacity-90': bgStyle === 'textured',
'bg-gray-700': disableBgTexture 'bg-gray': bgStyle !== 'textured'
}" }"
class="rounded-t absolute w-full h-full top-0 left-0" class="rounded-t absolute w-full h-full top-0 left-0"
/> />
@ -27,8 +27,9 @@
<div class="overflow-hidden grow relative"> <div class="overflow-hidden grow relative">
<div <div
:class="{ :class="{
'bg-[url(/assets/ui-texture.png)] bg-no-repeat bg-center bg-cover opacity-90': !disableBgTexture, 'bg-[url(/assets/ui-texture.png)] bg-no-repeat bg-center bg-cover opacity-90': bgStyle === 'textured',
'bg-gray-700': disableBgTexture 'bg-gray-800': bgStyle === 'dark',
'bg-gray': bgStyle === 'none'
}" }"
class="rounded-b absolute w-full h-full top-0 left-0" class="rounded-b absolute w-full h-full top-0 left-0"
/> />
@ -48,12 +49,13 @@ interface ModalProps {
isModalOpen: boolean isModalOpen: boolean
closable?: boolean closable?: boolean
isResizable?: boolean isResizable?: boolean
isFullScreen?: boolean
canFullScreen?: boolean canFullScreen?: boolean
modalPositionX?: number modalPositionX?: number
modalPositionY?: number modalPositionY?: number
modalWidth?: number modalWidth?: number
modalHeight?: number modalHeight?: number
disableBgTexture?: boolean bgStyle?: string
} }
interface Position { interface Position {
@ -67,12 +69,13 @@ const props = withDefaults(defineProps<ModalProps>(), {
isModalOpen: false, isModalOpen: false,
closable: true, closable: true,
isResizable: true, isResizable: true,
isFullScreen: false,
canFullScreen: false, canFullScreen: false,
modalPositionX: 0, modalPositionX: 0,
modalPositionY: 0, modalPositionY: 0,
modalWidth: 500, modalWidth: 500,
modalHeight: 280, modalHeight: 280,
disableBgTexture: false bgStyle: 'textured'
}) })
const emit = defineEmits<{ const emit = defineEmits<{
@ -87,7 +90,7 @@ const x = ref(0)
const y = ref(0) const y = ref(0)
const isResizing = ref(false) const isResizing = ref(false)
const isDragging = ref(false) const isDragging = ref(false)
const isFullScreen = ref(false) const isFullScreen = ref(props.isFullScreen)
const minDimensions = { const minDimensions = {
width: 200, width: 200,

View File

@ -10,8 +10,8 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { useGameStore } from '@/stores/gameStore'
import Modal from '@/components/utilities/Modal.vue' import Modal from '@/components/utilities/Modal.vue'
import { useGameStore } from '@/stores/gameStore'
import { onBeforeMount, onBeforeUnmount, onMounted, onUnmounted, watch } from 'vue' import { onBeforeMount, onBeforeUnmount, onMounted, onUnmounted, watch } from 'vue'
const gameStore = useGameStore() const gameStore = useGameStore()

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@ -1,13 +1,13 @@
import type { AssetDataT, Sprite } from '@/types' import { Assets } from '@/application/assets'
import config from '@/application/config'
import type { AssetDataT, HttpResponse, Sprite, SpriteAction } from '@/application/types'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { AssetStorage } from '@/storage/assetStorage'
import config from '@/config'
const textureLoadingPromises = new Map<string, Promise<boolean>>() const textureLoadingPromises = new Map<string, Promise<boolean>>()
export async function loadTexture(scene: Phaser.Scene, assetData: AssetDataT): Promise<boolean> { export async function loadTexture(scene: Phaser.Scene, assetData: AssetDataT): Promise<boolean> {
const gameStore = useGameStore() const gameStore = useGameStore()
const assetStorage = new AssetStorage() const assetStorage = new Assets()
// Check if the texture is already loaded in Phaser // Check if the texture is already loaded in Phaser
if (gameStore.game.loadedAssets.find((asset) => asset.key === assetData.key)) { if (gameStore.game.loadedAssets.find((asset) => asset.key === assetData.key)) {
@ -56,17 +56,24 @@ export async function loadTexture(scene: Phaser.Scene, assetData: AssetDataT): P
return loadingPromise return loadingPromise
} }
export async function loadSpriteTextures(scene: Phaser.Scene, sprite: Sprite) { export async function loadSpriteTextures(scene: Phaser.Scene, sprite_id: string) {
const sprite_actions = await fetch(config.server_endpoint + '/assets/list_sprite_actions/' + sprite?.id).then((response) => response.json()) if (!sprite_id) return
for await (const sprite_action of sprite_actions) {
// @TODO: Fix this
const sprite_actions: HttpResponse<any[]> = await fetch(config.server_endpoint + '/assets/list_sprite_actions/' + sprite_id).then((response) => response.json())
for await (const sprite_action of sprite_actions.data ?? []) {
await loadTexture(scene, { await loadTexture(scene, {
key: sprite_action.key, key: sprite_action.key,
data: sprite_action.data, data: sprite_action.data,
group: sprite_action.isAnimated ? 'sprite_animations' : 'sprites', group: sprite_action.isAnimated ? 'sprite_animations' : 'sprites',
updatedAt: sprite_action.updatedAt, updatedAt: sprite_action.updatedAt,
frameCount: sprite_action.frameCount, originX: sprite_action.originX ?? 0,
originY: sprite_action.originY ?? 0,
isAnimated: sprite_action.isAnimated,
frameWidth: sprite_action.frameWidth, frameWidth: sprite_action.frameWidth,
frameHeight: sprite_action.frameHeight frameHeight: sprite_action.frameHeight,
frameRate: sprite_action.frameRate
} as AssetDataT) } as AssetDataT)
// If the sprite is not animated, skip // If the sprite is not animated, skip
@ -80,7 +87,7 @@ export async function loadSpriteTextures(scene: Phaser.Scene, sprite: Sprite) {
scene.textures.addSpriteSheet(sprite_action.key, anim, { frameWidth: sprite_action.frameWidth ?? 0, frameHeight: sprite_action.frameHeight ?? 0 }) scene.textures.addSpriteSheet(sprite_action.key, anim, { frameWidth: sprite_action.frameWidth ?? 0, frameHeight: sprite_action.frameHeight ?? 0 })
scene.anims.create({ scene.anims.create({
key: sprite_action.key, key: sprite_action.key,
frameRate: 7, frameRate: sprite_action.frameRate,
frames: scene.anims.generateFrameNumbers(sprite_action.key, { start: 0, end: sprite_action.frameCount! - 1 }), frames: scene.anims.generateFrameNumbers(sprite_action.key, { start: 0, end: sprite_action.frameCount! - 1 }),
repeat: -1 repeat: -1
}) })

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@ -1,7 +1,7 @@
import { type Ref, ref } from 'vue' import config from '@/application/config'
import { getTile, tileToWorldXY } from '@/composables/zoneComposable' import { getTile, tileToWorldXY } from '@/composables/zoneComposable'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import config from '@/config' import { ref, type Ref } from 'vue'
export function useGamePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Phaser.Cameras.Scene2D.Camera) { export function useGamePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Phaser.Cameras.Scene2D.Camera) {
const gameStore = useGameStore() const gameStore = useGameStore()
@ -48,7 +48,7 @@ export function useGamePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilema
if (distance <= dragThreshold) { if (distance <= dragThreshold) {
const pointerTile = getTile(layer, pointer.worldX, pointer.worldY) const pointerTile = getTile(layer, pointer.worldX, pointer.worldY)
if (pointerTile) { if (pointerTile) {
gameStore.connection?.emit('character:move', { gameStore.connection?.emit('zone:character:move', {
positionX: pointerTile.x, positionX: pointerTile.x,
positionY: pointerTile.y positionY: pointerTile.y
}) })
@ -58,27 +58,16 @@ export function useGamePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilema
gameStore.setPlayerDraggingCamera(false) gameStore.setPlayerDraggingCamera(false)
} }
function handleZoom(pointer: Phaser.Input.Pointer) {
if (pointer.event instanceof WheelEvent && pointer.event.shiftKey) {
const deltaY = pointer.event.deltaY
let zoomLevel = camera.zoom - deltaY * 0.005
zoomLevel = Phaser.Math.Clamp(zoomLevel, 1, 3)
camera.setZoom(zoomLevel)
}
}
const setupPointerHandlers = () => { const setupPointerHandlers = () => {
scene.input.on(Phaser.Input.Events.POINTER_DOWN, handlePointerDown) scene.input.on(Phaser.Input.Events.POINTER_DOWN, handlePointerDown)
scene.input.on(Phaser.Input.Events.POINTER_MOVE, handlePointerMove) scene.input.on(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
scene.input.on(Phaser.Input.Events.POINTER_UP, handlePointerUp) scene.input.on(Phaser.Input.Events.POINTER_UP, handlePointerUp)
scene.input.on(Phaser.Input.Events.POINTER_WHEEL, handleZoom)
} }
const cleanupPointerHandlers = () => { const cleanupPointerHandlers = () => {
scene.input.off(Phaser.Input.Events.POINTER_DOWN, handlePointerDown) scene.input.off(Phaser.Input.Events.POINTER_DOWN, handlePointerDown)
scene.input.off(Phaser.Input.Events.POINTER_MOVE, handlePointerMove) scene.input.off(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
scene.input.off(Phaser.Input.Events.POINTER_UP, handlePointerUp) scene.input.off(Phaser.Input.Events.POINTER_UP, handlePointerUp)
scene.input.off(Phaser.Input.Events.POINTER_WHEEL, handleZoom)
} }
return { setupPointerHandlers, cleanupPointerHandlers } return { setupPointerHandlers, cleanupPointerHandlers }

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@ -1,8 +1,8 @@
import { computed, type Ref } from 'vue' import config from '@/application/config'
import { getTile, tileToWorldXY } from '@/composables/zoneComposable' import { getTile, tileToWorldXY } from '@/composables/zoneComposable'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import config from '@/config' import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import { computed, type Ref } from 'vue'
export function useZoneEditorPointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Phaser.Cameras.Scene2D.Camera) { export function useZoneEditorPointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Phaser.Cameras.Scene2D.Camera) {
const gameStore = useGameStore() const gameStore = useGameStore()
@ -43,7 +43,7 @@ export function useZoneEditorPointerHandlers(scene: Phaser.Scene, layer: Phaser.
function handleZoom(pointer: Phaser.Input.Pointer) { function handleZoom(pointer: Phaser.Input.Pointer) {
if (pointer.event instanceof WheelEvent && pointer.event.shiftKey) { if (pointer.event instanceof WheelEvent && pointer.event.shiftKey) {
const deltaY = pointer.event.deltaY const deltaY = pointer.event.deltaY
let zoomLevel = camera.zoom - deltaY * 0.005 const zoomLevel = camera.zoom - deltaY * 0.005
if (zoomLevel > 0 && zoomLevel < 3) { if (zoomLevel > 0 && zoomLevel < 3) {
camera.setZoom(zoomLevel) camera.setZoom(zoomLevel)
} }

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@ -1,5 +1,5 @@
import { computed, type Ref, watch } from 'vue'
import { useZoneEditorStore } from '@/stores/zoneEditorStore' import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import { computed, watch, type Ref } from 'vue'
import { useGamePointerHandlers } from './pointerHandlers/useGamePointerHandlers' import { useGamePointerHandlers } from './pointerHandlers/useGamePointerHandlers'
import { useZoneEditorPointerHandlers } from './pointerHandlers/useZoneEditorPointerHandlers' import { useZoneEditorPointerHandlers } from './pointerHandlers/useZoneEditorPointerHandlers'

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@ -1,10 +1,11 @@
import config from '@/config' import config from '@/application/config'
import type { AssetDataT, HttpResponse, Zone as ZoneT } from '@/application/types'
import { loadTexture } from '@/composables/gameComposable'
import Tilemap = Phaser.Tilemaps.Tilemap import Tilemap = Phaser.Tilemaps.Tilemap
import TilemapLayer = Phaser.Tilemaps.TilemapLayer import TilemapLayer = Phaser.Tilemaps.TilemapLayer
import Tileset = Phaser.Tilemaps.Tileset import Tileset = Phaser.Tilemaps.Tileset
import Tile = Phaser.Tilemaps.Tile import Tile = Phaser.Tilemaps.Tile
import type { AssetDataT, Zone as ZoneT } from '@/types'
import { loadTexture } from '@/composables/gameComposable'
export function getTile(layer: TilemapLayer | Tilemap, x: number, y: number): Tile | undefined { export function getTile(layer: TilemapLayer | Tilemap, x: number, y: number): Tile | undefined {
const tile = layer.getTileAtWorldXY(x, y) const tile = layer.getTileAtWorldXY(x, y)
@ -47,7 +48,6 @@ export function tileToWorldY(layer: TilemapLayer | Tilemap, pos_x: number, pos_y
export function placeTile(zone: Tilemap, layer: TilemapLayer, x: number, y: number, tileName: string) { export function placeTile(zone: Tilemap, layer: TilemapLayer, x: number, y: number, tileName: string) {
let tileImg = zone.getTileset(tileName) as Tileset let tileImg = zone.getTileset(tileName) as Tileset
if (!tileImg) { if (!tileImg) {
console.log('tile not found:', tileName)
tileImg = zone.getTileset('blank_tile') as Tileset tileImg = zone.getTileset('blank_tile') as Tileset
} }
layer.putTileAt(tileImg.firstgid, x, y) layer.putTileAt(tileImg.firstgid, x, y)
@ -85,12 +85,12 @@ export function FlattenZoneArray(tiles: string[][]) {
return normalArray return normalArray
} }
export async function loadZoneTilesIntoScene(zone: ZoneT, scene: Phaser.Scene) { export async function loadZoneTilesIntoScene(zone_id: number, scene: Phaser.Scene) {
// Fetch the list of tiles from the server // Fetch the list of tiles from the server
const tileArray: AssetDataT[] = await fetch(config.server_endpoint + '/assets/list_tiles/' + zone.id).then((response) => response.json()) const tileArray: HttpResponse<AssetDataT[]> = await fetch(config.server_endpoint + '/assets/list_tiles/' + zone_id).then((response) => response.json())
// Load each tile into the scene // Load each tile into the scene
for (const tile of tileArray) { for (const tile of tileArray.data ?? []) {
await loadTexture(scene, tile) await loadTexture(scene, tile)
} }
} }

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@ -1,7 +1,6 @@
import './assets/scss/main.scss' import './assets/scss/main.scss'
import { createApp } from 'vue'
import { createPinia } from 'pinia' import { createPinia } from 'pinia'
import { createApp } from 'vue'
import App from './App.vue' import App from './App.vue'
const app = createApp(App) const app = createApp(App)

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@ -1,13 +1,15 @@
import axios from 'axios' import config from '@/application/config'
import config from '@/config' import { getDomain } from '@/application/utilities'
import { useCookies } from '@vueuse/integrations/useCookies' import { useCookies } from '@vueuse/integrations/useCookies'
import { getDomain } from '@/utilities' import axios from 'axios'
export async function register(username: string, email: string, password: string) { export async function register(username: string, email: string, password: string) {
try { try {
const response = await axios.post(`${config.server_endpoint}/register`, { username, email, password }) const response = await axios.post(`${config.server_endpoint}/register`, { username, email, password })
useCookies().set('token', response.data.token as string) if (response.status === 200) {
return { success: true, token: response.data.token } return { success: true }
}
return { error: response.data.message }
} catch (error: any) { } catch (error: any) {
if (typeof error.response?.data === 'undefined') { if (typeof error.response?.data === 'undefined') {
return { error: 'Could not connect to server' } return { error: 'Could not connect to server' }
@ -19,10 +21,10 @@ export async function register(username: string, email: string, password: string
export async function login(username: string, password: string) { export async function login(username: string, password: string) {
try { try {
const response = await axios.post(`${config.server_endpoint}/login`, { username, password }) const response = await axios.post(`${config.server_endpoint}/login`, { username, password })
useCookies().set('token', response.data.token as string, { useCookies().set('token', response.data.data.token as string, {
domain: getDomain() domain: getDomain()
}) })
return { success: true, token: response.data.token } return { success: true, token: response.data.data.token }
} catch (error: any) { } catch (error: any) {
if (typeof error.response?.data === 'undefined') { if (typeof error.response?.data === 'undefined') {
return { error: 'Could not connect to server' } return { error: 'Could not connect to server' }
@ -34,7 +36,7 @@ export async function login(username: string, password: string) {
export async function resetPassword(email: string) { export async function resetPassword(email: string) {
try { try {
const response = await axios.post(`${config.server_endpoint}/reset-password`, { email }) const response = await axios.post(`${config.server_endpoint}/reset-password`, { email })
return { success: true, token: response.data.token } return { success: true, token: response.data.data.token }
} catch (error: any) { } catch (error: any) {
if (typeof error.response?.data === 'undefined') { if (typeof error.response?.data === 'undefined') {
return { error: 'Could not connect to server' } return { error: 'Could not connect to server' }
@ -46,7 +48,7 @@ export async function resetPassword(email: string) {
export async function newPassword(urlToken: string, password: string) { export async function newPassword(urlToken: string, password: string) {
try { try {
const response = await axios.post(`${config.server_endpoint}/new-password`, { urlToken, password }) const response = await axios.post(`${config.server_endpoint}/new-password`, { urlToken, password })
return { success: true, token: response.data.token } return { success: true, token: response.data.data.token }
} catch (error: any) { } catch (error: any) {
if (typeof error.response?.data === 'undefined') { if (typeof error.response?.data === 'undefined') {
return { error: 'Could not connect to server' } return { error: 'Could not connect to server' }

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@ -1,6 +1,6 @@
import { ref } from 'vue' import type { CharacterHair, CharacterType, Item, Object, Sprite, Tile } from '@/application/types'
import { defineStore } from 'pinia' import { defineStore } from 'pinia'
import type { Tile, Object, Sprite, CharacterType } from '@/types' import { ref } from 'vue'
export const useAssetManagerStore = defineStore('assetManager', () => { export const useAssetManagerStore = defineStore('assetManager', () => {
const tileList = ref<Tile[]>([]) const tileList = ref<Tile[]>([])
@ -15,6 +15,12 @@ export const useAssetManagerStore = defineStore('assetManager', () => {
const characterTypeList = ref<CharacterType[]>([]) const characterTypeList = ref<CharacterType[]>([])
const selectedCharacterType = ref<CharacterType | null>(null) const selectedCharacterType = ref<CharacterType | null>(null)
const characterHairList = ref<CharacterHair[]>([])
const selectedCharacterHair = ref<CharacterHair | null>(null)
const itemList = ref<Item[]>([])
const selectedItem = ref<Item | null>(null)
function setTileList(tiles: Tile[]) { function setTileList(tiles: Tile[]) {
tileList.value = tiles tileList.value = tiles
} }
@ -47,6 +53,22 @@ export const useAssetManagerStore = defineStore('assetManager', () => {
selectedCharacterType.value = characterType selectedCharacterType.value = characterType
} }
function setCharacterHairList(characterHair: CharacterHair[]) {
characterHairList.value = characterHair
}
function setSelectedCharacterHair(characterHair: CharacterHair | null) {
selectedCharacterHair.value = characterHair
}
function setItemList(items: Item[]) {
itemList.value = items
}
function setSelectedItem(item: Item | null) {
selectedItem.value = item
}
return { return {
tileList, tileList,
selectedTile, selectedTile,
@ -56,6 +78,10 @@ export const useAssetManagerStore = defineStore('assetManager', () => {
selectedSprite, selectedSprite,
characterTypeList, characterTypeList,
selectedCharacterType, selectedCharacterType,
characterHairList,
selectedCharacterHair,
itemList,
selectedItem,
setTileList, setTileList,
setSelectedTile, setSelectedTile,
setObjectList, setObjectList,
@ -63,6 +89,10 @@ export const useAssetManagerStore = defineStore('assetManager', () => {
setSelectedObject, setSelectedObject,
setSpriteList, setSpriteList,
setSelectedSprite, setSelectedSprite,
setSelectedCharacterType setSelectedCharacterType,
setCharacterHairList,
setSelectedCharacterHair,
setItemList,
setSelectedItem
} }
}) })

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@ -1,9 +1,9 @@
import config from '@/application/config'
import type { AssetDataT, Character, Notification, User, WorldSettings } from '@/application/types'
import { getDomain } from '@/application/utilities'
import { useCookies } from '@vueuse/integrations/useCookies'
import { defineStore } from 'pinia' import { defineStore } from 'pinia'
import { io, Socket } from 'socket.io-client' import { io, Socket } from 'socket.io-client'
import type { AssetDataT, Character, Notification, User, WorldSettings } from '@/types'
import config from '@/config'
import { useCookies } from '@vueuse/integrations/useCookies'
import { getDomain } from '@/utilities'
export const useGameStore = defineStore('game', { export const useGameStore = defineStore('game', {
state: () => { state: () => {
@ -38,7 +38,10 @@ export const useGameStore = defineStore('game', {
return state.game.loadedAssets return state.game.loadedAssets
}, },
getLoadedAsset: (state) => { getLoadedAsset: (state) => {
return (key: string) => state.game.loadedAssets.find((asset) => asset.key === key) return (key: string | undefined) => {
if (!key) return null
return state.game.loadedAssets.find((asset) => asset.key === key)
}
}, },
getLoadedAssetsByGroup: (state) => { getLoadedAssetsByGroup: (state) => {
return (group: string) => state.game.loadedAssets.filter((asset) => asset.group === group) return (group: string) => state.game.loadedAssets.filter((asset) => asset.group === group)

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@ -1,6 +1,6 @@
import { defineStore } from 'pinia' import type { Object, Tile, Zone, ZoneEffect, ZoneObject } from '@/application/types'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import type { Zone, Object, Tile, ZoneEffect, ZoneObject } from '@/types' import { defineStore } from 'pinia'
export type TeleportSettings = { export type TeleportSettings = {
toZoneId: number toZoneId: number

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@ -1,5 +1,5 @@
import type { Zone, ZoneCharacter } from '@/application/types'
import { defineStore } from 'pinia' import { defineStore } from 'pinia'
import type { ZoneCharacter, Zone } from '@/types'
export const useZoneStore = defineStore('zone', { export const useZoneStore = defineStore('zone', {
state: () => { state: () => {
@ -40,6 +40,15 @@ export const useZoneStore = defineStore('zone', {
setCharacterLoaded(loaded: boolean) { setCharacterLoaded(loaded: boolean) {
this.characterLoaded = loaded this.characterLoaded = loaded
}, },
updateCharacterPosition(data: { characterId: number; positionX: number; positionY: number; rotation: number; isMoving: boolean }) {
const character = this.characters.find((char) => char.character.id === data.characterId)
if (character) {
character.character.positionX = data.positionX
character.character.positionY = data.positionY
character.character.rotation = data.rotation
character.isMoving = data.isMoving
}
},
reset() { reset() {
this.zone = null this.zone = null
this.characters = [] this.characters = []

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@ -2,12 +2,14 @@ import { fileURLToPath, URL } from 'node:url';
import { defineConfig } from 'vite'; import { defineConfig } from 'vite';
import vue from '@vitejs/plugin-vue'; import vue from '@vitejs/plugin-vue';
import VueDevTools from 'vite-plugin-vue-devtools' import VueDevTools from 'vite-plugin-vue-devtools'
import viteCompression from 'vite-plugin-compression'
// https://vitejs.dev/config/ // https://vitejs.dev/config/
export default defineConfig({ export default defineConfig({
plugins: [ plugins: [
vue(), vue(),
VueDevTools(), VueDevTools(),
viteCompression()
], ],
resolve: { resolve: {
alias: { alias: {