Compare commits
78 Commits
feature/#2
...
feature/#2
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@ -1,4 +1,4 @@
|
|||||||
VITE_NAME=Sylvan Quest
|
VITE_NAME=Noxious
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||||||
VITE_DEVELOPMENT=true
|
VITE_DEVELOPMENT=true
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||||||
VITE_SERVER_ENDPOINT=http://localhost:4000
|
VITE_SERVER_ENDPOINT=http://localhost:4000
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||||||
VITE_TILE_SIZE_X=64
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VITE_TILE_SIZE_X=64
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||||||
|
@ -4,5 +4,8 @@
|
|||||||
"tabWidth": 2,
|
"tabWidth": 2,
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||||||
"singleQuote": true,
|
"singleQuote": true,
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||||||
"printWidth": 300,
|
"printWidth": 300,
|
||||||
"trailingComma": "none"
|
"trailingComma": "none",
|
||||||
|
"plugins": ["@ianvs/prettier-plugin-sort-imports"],
|
||||||
|
"importOrderParserPlugins": ["typescript", "jsx", "decorators-legacy", "classProperties"],
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||||||
|
"importOrderCaseSensitive": false
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||||||
}
|
}
|
@ -4,7 +4,7 @@
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|||||||
<meta charset="UTF-8">
|
<meta charset="UTF-8">
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||||||
<link rel="icon" href="/favicon.ico">
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<link rel="icon" href="/favicon.ico">
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||||||
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no">
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<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no">
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||||||
<title>Sylvan Quest - Play</title>
|
<title>Noxious - Play</title>
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||||||
</head>
|
</head>
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||||||
<body>
|
<body>
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||||||
<div id="app"></div>
|
<div id="app"></div>
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||||||
|
1202
package-lock.json
generated
@ -27,6 +27,7 @@
|
|||||||
"zod": "^3.22.2"
|
"zod": "^3.22.2"
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||||||
},
|
},
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||||||
"devDependencies": {
|
"devDependencies": {
|
||||||
|
"@ianvs/prettier-plugin-sort-imports": "^4.4.0",
|
||||||
"@rushstack/eslint-patch": "^1.10.3",
|
"@rushstack/eslint-patch": "^1.10.3",
|
||||||
"@tsconfig/node20": "^20.1.4",
|
"@tsconfig/node20": "^20.1.4",
|
||||||
"@types/jsdom": "^21.1.7",
|
"@types/jsdom": "^21.1.7",
|
||||||
@ -37,7 +38,6 @@
|
|||||||
"@vue/test-utils": "^2.4.6",
|
"@vue/test-utils": "^2.4.6",
|
||||||
"@vue/tsconfig": "^0.5.1",
|
"@vue/tsconfig": "^0.5.1",
|
||||||
"autoprefixer": "^10.4.19",
|
"autoprefixer": "^10.4.19",
|
||||||
"easystarjs": "^0.4.4",
|
|
||||||
"eslint": "^8.57.0",
|
"eslint": "^8.57.0",
|
||||||
"eslint-plugin-vue": "^9.27.0",
|
"eslint-plugin-vue": "^9.27.0",
|
||||||
"jsdom": "^24.1.1",
|
"jsdom": "^24.1.1",
|
||||||
|
Before Width: | Height: | Size: 9.8 KiB |
Before Width: | Height: | Size: 6.1 KiB |
Before Width: | Height: | Size: 162 KiB |
Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 1.9 KiB |
Before Width: | Height: | Size: 3.0 KiB After Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 274 B |
BIN
public/assets/tlogo.png
Normal file
After Width: | Height: | Size: 26 KiB |
Before Width: | Height: | Size: 301 KiB After Width: | Height: | Size: 302 KiB |
Before Width: | Height: | Size: 400 KiB After Width: | Height: | Size: 400 KiB |
Before Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 2.1 MiB |
Before Width: | Height: | Size: 3.7 KiB |
Before Width: | Height: | Size: 3.7 KiB |
Before Width: | Height: | Size: 1.1 MiB |
10
src/App.vue
@ -6,15 +6,15 @@
|
|||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
import { useGameStore } from '@/stores/gameStore'
|
|
||||||
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
|
||||||
import Notifications from '@/components/utilities/Notifications.vue'
|
|
||||||
import BackgroundImageLoader from '@/components/utilities/BackgroundImageLoader.vue'
|
|
||||||
import GmPanel from '@/components/gameMaster/GmPanel.vue'
|
import GmPanel from '@/components/gameMaster/GmPanel.vue'
|
||||||
import Login from '@/components/screens/Login.vue'
|
|
||||||
import Characters from '@/components/screens/Characters.vue'
|
import Characters from '@/components/screens/Characters.vue'
|
||||||
import Game from '@/components/screens/Game.vue'
|
import Game from '@/components/screens/Game.vue'
|
||||||
|
import Login from '@/components/screens/Login.vue'
|
||||||
import ZoneEditor from '@/components/screens/ZoneEditor.vue'
|
import ZoneEditor from '@/components/screens/ZoneEditor.vue'
|
||||||
|
import BackgroundImageLoader from '@/components/utilities/BackgroundImageLoader.vue'
|
||||||
|
import Notifications from '@/components/utilities/Notifications.vue'
|
||||||
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
|
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||||
import { computed, watch } from 'vue'
|
import { computed, watch } from 'vue'
|
||||||
|
|
||||||
const gameStore = useGameStore()
|
const gameStore = useGameStore()
|
||||||
|
@ -1,8 +1,8 @@
|
|||||||
import config from '@/config'
|
import config from '@/application/config'
|
||||||
|
import type { AssetDataT } from '@/application/types'
|
||||||
import Dexie from 'dexie'
|
import Dexie from 'dexie'
|
||||||
import type { AssetDataT } from '@/types'
|
|
||||||
|
|
||||||
export class AssetStorage {
|
export class Assets {
|
||||||
private db: Dexie
|
private db: Dexie
|
||||||
|
|
||||||
constructor() {
|
constructor() {
|
||||||
@ -25,7 +25,19 @@ export class AssetStorage {
|
|||||||
const blob = await response.blob()
|
const blob = await response.blob()
|
||||||
|
|
||||||
// Store the asset in the database
|
// Store the asset in the database
|
||||||
await this.db.table('assets').put({ key: asset.key, data: blob, group: asset.group, updatedAt: asset.updatedAt, frameCount: asset.frameCount, frameWidth: asset.frameWidth, frameHeight: asset.frameHeight })
|
await this.db.table('assets').put({
|
||||||
|
key: asset.key,
|
||||||
|
data: blob,
|
||||||
|
group: asset.group,
|
||||||
|
updatedAt: asset.updatedAt,
|
||||||
|
originX: asset.originX,
|
||||||
|
originY: asset.originY,
|
||||||
|
isAnimated: asset.isAnimated,
|
||||||
|
frameRate: asset.frameRate,
|
||||||
|
frameWidth: asset.frameWidth,
|
||||||
|
frameHeight: asset.frameHeight,
|
||||||
|
frameCount: asset.frameCount
|
||||||
|
})
|
||||||
} catch (error) {
|
} catch (error) {
|
||||||
console.error(`Failed to add asset ${asset.key}:`, error)
|
console.error(`Failed to add asset ${asset.key}:`, error)
|
||||||
}
|
}
|
@ -1,22 +1,33 @@
|
|||||||
|
export type UUID = `${string}-${string}-${string}-${string}-${string}`
|
||||||
|
|
||||||
export type Notification = {
|
export type Notification = {
|
||||||
id?: string
|
id?: string
|
||||||
title?: string
|
title?: string
|
||||||
message?: string
|
message?: string
|
||||||
}
|
}
|
||||||
|
|
||||||
|
export type HttpResponse<T> = {
|
||||||
|
success: boolean
|
||||||
|
message?: string
|
||||||
|
data?: T
|
||||||
|
}
|
||||||
|
|
||||||
export type AssetDataT = {
|
export type AssetDataT = {
|
||||||
key: string
|
key: string
|
||||||
data: string
|
data: string
|
||||||
group: 'tiles' | 'objects' | 'sprites' | 'sprite_animations' | 'sound' | 'music' | 'ui' | 'font' | 'other'
|
group: 'tiles' | 'objects' | 'sprites' | 'sprite_animations' | 'sound' | 'music' | 'ui' | 'font' | 'other'
|
||||||
updatedAt: Date
|
updatedAt: Date
|
||||||
|
originX?: number
|
||||||
|
originY?: number
|
||||||
isAnimated?: boolean
|
isAnimated?: boolean
|
||||||
frameCount?: number
|
frameRate?: number
|
||||||
frameWidth?: number
|
frameWidth?: number
|
||||||
frameHeight?: number
|
frameHeight?: number
|
||||||
|
frameCount?: number
|
||||||
}
|
}
|
||||||
|
|
||||||
export type Tile = {
|
export type Tile = {
|
||||||
id: string
|
id: UUID
|
||||||
name: string
|
name: string
|
||||||
tags: any | null
|
tags: any | null
|
||||||
createdAt: Date
|
createdAt: Date
|
||||||
@ -24,13 +35,13 @@ export type Tile = {
|
|||||||
}
|
}
|
||||||
|
|
||||||
export type Object = {
|
export type Object = {
|
||||||
id: string
|
id: UUID
|
||||||
name: string
|
name: string
|
||||||
tags: any | null
|
tags: any | null
|
||||||
originX: number
|
originX: number
|
||||||
originY: number
|
originY: number
|
||||||
isAnimated: boolean
|
isAnimated: boolean
|
||||||
frameSpeed: number
|
frameRate: number
|
||||||
frameWidth: number
|
frameWidth: number
|
||||||
frameHeight: number
|
frameHeight: number
|
||||||
createdAt: Date
|
createdAt: Date
|
||||||
@ -39,17 +50,23 @@ export type Object = {
|
|||||||
}
|
}
|
||||||
|
|
||||||
export type Item = {
|
export type Item = {
|
||||||
id: string
|
id: UUID
|
||||||
name: string
|
name: string
|
||||||
description: string | null
|
description: string | null
|
||||||
|
itemType: ItemType
|
||||||
stackable: boolean
|
stackable: boolean
|
||||||
|
rarity: ItemRarity
|
||||||
|
spriteId: UUID | null
|
||||||
|
sprite?: Sprite
|
||||||
createdAt: Date
|
createdAt: Date
|
||||||
updatedAt: Date
|
updatedAt: Date
|
||||||
characters: CharacterItem[]
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
export type ItemType = 'WEAPON' | 'HELMET' | 'CHEST' | 'LEGS' | 'BOOTS' | 'GLOVES' | 'RING' | 'NECKLACE'
|
||||||
|
export type ItemRarity = 'COMMON' | 'UNCOMMON' | 'RARE' | 'EPIC' | 'LEGENDARY'
|
||||||
|
|
||||||
export type Zone = {
|
export type Zone = {
|
||||||
id: number
|
id: UUID
|
||||||
name: string
|
name: string
|
||||||
width: number
|
width: number
|
||||||
height: number
|
height: number
|
||||||
@ -65,18 +82,18 @@ export type Zone = {
|
|||||||
}
|
}
|
||||||
|
|
||||||
export type ZoneEffect = {
|
export type ZoneEffect = {
|
||||||
id: string
|
id: UUID
|
||||||
zoneId: number
|
zoneId: UUID
|
||||||
zone: Zone
|
zone: Zone
|
||||||
effect: string
|
effect: string
|
||||||
strength: number
|
strength: number
|
||||||
}
|
}
|
||||||
|
|
||||||
export type ZoneObject = {
|
export type ZoneObject = {
|
||||||
id: string
|
id: UUID
|
||||||
zoneId: number
|
zoneId: UUID
|
||||||
zone: Zone
|
zone: Zone
|
||||||
objectId: string
|
objectId: UUID
|
||||||
object: Object
|
object: Object
|
||||||
depth: number
|
depth: number
|
||||||
isRotated: boolean
|
isRotated: boolean
|
||||||
@ -92,8 +109,8 @@ export enum ZoneEventTileType {
|
|||||||
}
|
}
|
||||||
|
|
||||||
export type ZoneEventTile = {
|
export type ZoneEventTile = {
|
||||||
id: string
|
id: UUID
|
||||||
zoneId: number
|
zoneId: UUID
|
||||||
zone: Zone
|
zone: Zone
|
||||||
type: ZoneEventTileType
|
type: ZoneEventTileType
|
||||||
positionX: number
|
positionX: number
|
||||||
@ -102,10 +119,10 @@ export type ZoneEventTile = {
|
|||||||
}
|
}
|
||||||
|
|
||||||
export type ZoneEventTileTeleport = {
|
export type ZoneEventTileTeleport = {
|
||||||
id: string
|
id: UUID
|
||||||
zoneEventTileId: string
|
zoneEventTileId: UUID
|
||||||
zoneEventTile: ZoneEventTile
|
zoneEventTile: ZoneEventTile
|
||||||
toZoneId: number
|
toZoneId: UUID
|
||||||
toZone: Zone
|
toZone: Zone
|
||||||
toPositionX: number
|
toPositionX: number
|
||||||
toPositionY: number
|
toPositionY: number
|
||||||
@ -113,7 +130,7 @@ export type ZoneEventTileTeleport = {
|
|||||||
}
|
}
|
||||||
|
|
||||||
export type User = {
|
export type User = {
|
||||||
id: number
|
id: UUID
|
||||||
username: string
|
username: string
|
||||||
password: string
|
password: string
|
||||||
characters: Character[]
|
characters: Character[]
|
||||||
@ -133,11 +150,11 @@ export enum CharacterRace {
|
|||||||
}
|
}
|
||||||
|
|
||||||
export type CharacterType = {
|
export type CharacterType = {
|
||||||
id: number
|
id: UUID
|
||||||
name: string
|
name: string
|
||||||
gender: CharacterGender
|
gender: CharacterGender
|
||||||
race: CharacterRace
|
race: CharacterRace
|
||||||
isEnabledForCharCreation: boolean
|
isSelectable: boolean
|
||||||
characters: Character[]
|
characters: Character[]
|
||||||
spriteId?: string
|
spriteId?: string
|
||||||
sprite?: Sprite
|
sprite?: Sprite
|
||||||
@ -146,18 +163,16 @@ export type CharacterType = {
|
|||||||
}
|
}
|
||||||
|
|
||||||
export type CharacterHair = {
|
export type CharacterHair = {
|
||||||
id: number
|
id: UUID
|
||||||
name: string
|
name: string
|
||||||
spriteId: string
|
|
||||||
sprite: Sprite
|
sprite: Sprite
|
||||||
gender: CharacterGender
|
gender: CharacterGender
|
||||||
isEnabledForCharCreation: boolean
|
isSelectable: boolean
|
||||||
// @TODO: Do we need addedAt and updatedAt?
|
|
||||||
}
|
}
|
||||||
|
|
||||||
export type Character = {
|
export type Character = {
|
||||||
id: number
|
id: UUID
|
||||||
userId: number
|
userId: UUID
|
||||||
user: User
|
user: User
|
||||||
name: string
|
name: string
|
||||||
hitpoints: number
|
hitpoints: number
|
||||||
@ -169,14 +184,15 @@ export type Character = {
|
|||||||
positionX: number
|
positionX: number
|
||||||
positionY: number
|
positionY: number
|
||||||
rotation: number
|
rotation: number
|
||||||
zoneId: number
|
characterTypeId: UUID | null
|
||||||
|
characterType: CharacterType | null | string
|
||||||
|
characterHairId: UUID | null
|
||||||
|
characterHair: CharacterHair | null
|
||||||
|
zoneId: UUID
|
||||||
zone: Zone
|
zone: Zone
|
||||||
characterTypeId: number | null
|
|
||||||
characterType: CharacterType | null
|
|
||||||
hairId: number | null
|
|
||||||
hair: CharacterHair | null
|
|
||||||
chats: Chat[]
|
chats: Chat[]
|
||||||
items: CharacterItem[]
|
items: CharacterItem[]
|
||||||
|
equipment: CharacterEquipment[]
|
||||||
}
|
}
|
||||||
|
|
||||||
export type ZoneCharacter = {
|
export type ZoneCharacter = {
|
||||||
@ -185,16 +201,32 @@ export type ZoneCharacter = {
|
|||||||
}
|
}
|
||||||
|
|
||||||
export type CharacterItem = {
|
export type CharacterItem = {
|
||||||
id: number
|
id: UUID
|
||||||
characterId: number
|
characterId: UUID
|
||||||
character: Character
|
character: Character
|
||||||
itemId: string
|
itemId: UUID
|
||||||
item: Item
|
item: Item
|
||||||
quantity: number
|
quantity: number
|
||||||
}
|
}
|
||||||
|
|
||||||
|
export type CharacterEquipment = {
|
||||||
|
id: UUID
|
||||||
|
slot: CharacterEquipmentSlotType
|
||||||
|
characterItemId: UUID
|
||||||
|
characterItem: CharacterItem
|
||||||
|
}
|
||||||
|
|
||||||
|
export enum CharacterEquipmentSlotType {
|
||||||
|
HEAD = 'HEAD',
|
||||||
|
BODY = 'BODY',
|
||||||
|
ARMS = 'ARMS',
|
||||||
|
LEGS = 'LEGS',
|
||||||
|
NECK = 'NECK',
|
||||||
|
RING = 'RING'
|
||||||
|
}
|
||||||
|
|
||||||
export type Sprite = {
|
export type Sprite = {
|
||||||
id: string
|
id: UUID
|
||||||
name: string
|
name: string
|
||||||
createdAt: Date
|
createdAt: Date
|
||||||
updatedAt: Date
|
updatedAt: Date
|
||||||
@ -203,8 +235,7 @@ export type Sprite = {
|
|||||||
}
|
}
|
||||||
|
|
||||||
export type SpriteAction = {
|
export type SpriteAction = {
|
||||||
id: string
|
id: UUID
|
||||||
spriteId: string
|
|
||||||
sprite: Sprite
|
sprite: Sprite
|
||||||
action: string
|
action: string
|
||||||
sprites: string[]
|
sprites: string[]
|
||||||
@ -214,14 +245,14 @@ export type SpriteAction = {
|
|||||||
isLooping: boolean
|
isLooping: boolean
|
||||||
frameWidth: number
|
frameWidth: number
|
||||||
frameHeight: number
|
frameHeight: number
|
||||||
frameSpeed: number
|
frameRate: number
|
||||||
}
|
}
|
||||||
|
|
||||||
export type Chat = {
|
export type Chat = {
|
||||||
id: number
|
id: UUID
|
||||||
characterId: number
|
characterId: UUID
|
||||||
character: Character
|
character: Character
|
||||||
zoneId: number
|
zoneId: UUID
|
||||||
zone: Zone
|
zone: Zone
|
||||||
message: string
|
message: string
|
||||||
createdAt: Date
|
createdAt: Date
|
||||||
@ -240,3 +271,8 @@ export type WeatherState = {
|
|||||||
isFogEnabled: boolean
|
isFogEnabled: boolean
|
||||||
fogDensity: number
|
fogDensity: number
|
||||||
}
|
}
|
||||||
|
|
||||||
|
export type zoneLoadData = {
|
||||||
|
zone: Zone
|
||||||
|
characters: ZoneCharacter[]
|
||||||
|
}
|
@ -53,7 +53,7 @@ label {
|
|||||||
|
|
||||||
button,
|
button,
|
||||||
a {
|
a {
|
||||||
@apply font-medium drop-shadow-20;
|
@apply font-medium;
|
||||||
}
|
}
|
||||||
|
|
||||||
button,
|
button,
|
||||||
@ -67,7 +67,7 @@ input {
|
|||||||
}
|
}
|
||||||
&[type='number']::-webkit-inner-spin-button,
|
&[type='number']::-webkit-inner-spin-button,
|
||||||
&[type='number']::-webkit-outer-spin-button,
|
&[type='number']::-webkit-outer-spin-button,
|
||||||
&[type='radio']{
|
&[type='radio'] {
|
||||||
-webkit-appearance: none;
|
-webkit-appearance: none;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -114,11 +114,11 @@ button {
|
|||||||
}
|
}
|
||||||
|
|
||||||
&.btn-red {
|
&.btn-red {
|
||||||
@apply bg-red text-gray-50 text-base leading-5 rounded py-2.5;
|
@apply bg-red-300 text-gray-50 text-base leading-5 rounded py-2.5;
|
||||||
|
|
||||||
&.active,
|
&.active,
|
||||||
&:hover {
|
&:hover {
|
||||||
@apply bg-red-300;
|
@apply bg-red-400;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -128,7 +128,7 @@ button {
|
|||||||
&.active,
|
&.active,
|
||||||
&.selected,
|
&.selected,
|
||||||
&:hover {
|
&:hover {
|
||||||
@apply bg-gray-700 border-gray-700;
|
@apply bg-gray border-gray;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -145,12 +145,24 @@ button {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
.character {
|
.character.active {
|
||||||
&.active {
|
@apply bg-gray bg-none;
|
||||||
@apply pr-px border-r-0;
|
}
|
||||||
|
|
||||||
|
.hair-deselect:has(:checked) {
|
||||||
|
img {
|
||||||
|
@apply brightness-200;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
.default-border {
|
||||||
|
@apply border border-solid border-gray-500;
|
||||||
|
}
|
||||||
|
|
||||||
|
.center-element {
|
||||||
|
@apply absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2;
|
||||||
|
}
|
||||||
|
|
||||||
.text-pixel {
|
.text-pixel {
|
||||||
@apply text-white font-ui drop-shadow-pixel-black;
|
@apply text-white font-ui drop-shadow-pixel-black;
|
||||||
}
|
}
|
||||||
|
@ -3,31 +3,34 @@
|
|||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
import { Scene } from 'phavuer'
|
import type { WeatherState } from '@/application/types'
|
||||||
import { useZoneStore } from '@/stores/zoneStore'
|
|
||||||
import { useGameStore } from '@/stores/gameStore'
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
|
import { useZoneStore } from '@/stores/zoneStore'
|
||||||
|
import { Scene } from 'phavuer'
|
||||||
import { onBeforeUnmount, onMounted, ref, watch } from 'vue'
|
import { onBeforeUnmount, onMounted, ref, watch } from 'vue'
|
||||||
import type { WeatherState } from '@/types'
|
|
||||||
|
|
||||||
// Constants
|
// Constants
|
||||||
const SUNRISE_HOUR = 6
|
const LIGHT_CONFIG = {
|
||||||
const SUNSET_HOUR = 20
|
SUNRISE_HOUR: 6,
|
||||||
const DAY_STRENGTH = 100
|
SUNSET_HOUR: 20,
|
||||||
const NIGHT_STRENGTH = 30
|
DAY_STRENGTH: 100,
|
||||||
|
NIGHT_STRENGTH: 30
|
||||||
|
}
|
||||||
|
|
||||||
// Stores
|
// Stores and refs
|
||||||
const gameStore = useGameStore()
|
const gameStore = useGameStore()
|
||||||
const zoneStore = useZoneStore()
|
const zoneStore = useZoneStore()
|
||||||
|
|
||||||
// Scene ref
|
|
||||||
const sceneRef = ref<Phaser.Scene | null>(null)
|
const sceneRef = ref<Phaser.Scene | null>(null)
|
||||||
|
const zoneEffectsReady = ref(false)
|
||||||
|
|
||||||
// Effect refs
|
// Effect objects
|
||||||
const lightEffect = ref<Phaser.GameObjects.Graphics | null>(null)
|
const effects = {
|
||||||
const rainEmitter = ref<Phaser.GameObjects.Particles.ParticleEmitter | null>(null)
|
light: ref<Phaser.GameObjects.Graphics | null>(null),
|
||||||
const fogSprite = ref<Phaser.GameObjects.Sprite | null>(null)
|
rain: ref<Phaser.GameObjects.Particles.ParticleEmitter | null>(null),
|
||||||
|
fog: ref<Phaser.GameObjects.Sprite | null>(null)
|
||||||
|
}
|
||||||
|
|
||||||
// State refs
|
// Weather state
|
||||||
const weatherState = ref<WeatherState>({
|
const weatherState = ref<WeatherState>({
|
||||||
isRainEnabled: false,
|
isRainEnabled: false,
|
||||||
rainPercentage: 0,
|
rainPercentage: 0,
|
||||||
@ -35,36 +38,25 @@ const weatherState = ref<WeatherState>({
|
|||||||
fogDensity: 0
|
fogDensity: 0
|
||||||
})
|
})
|
||||||
|
|
||||||
// Scene lifecycle methods
|
// Scene setup
|
||||||
const preloadScene = async (scene: Phaser.Scene) => {
|
const preloadScene = (scene: Phaser.Scene) => {
|
||||||
scene.load.image('raindrop', 'assets/raindrop.png')
|
scene.load.image('raindrop', 'assets/raindrop.png')
|
||||||
scene.load.image('fog', 'assets/fog.png')
|
scene.load.image('fog', 'assets/fog.png')
|
||||||
}
|
}
|
||||||
|
|
||||||
const createScene = async (scene: Phaser.Scene) => {
|
const createScene = (scene: Phaser.Scene) => {
|
||||||
sceneRef.value = scene
|
sceneRef.value = scene
|
||||||
setupEffects(scene)
|
initializeEffects(scene)
|
||||||
setupSocketListeners()
|
setupSocketListeners()
|
||||||
}
|
}
|
||||||
|
|
||||||
const updateScene = () => {
|
const initializeEffects = (scene: Phaser.Scene) => {
|
||||||
updateEffects()
|
// Light
|
||||||
}
|
effects.light.value = scene.add.graphics().setDepth(1000)
|
||||||
|
|
||||||
// Effect setup
|
// Rain
|
||||||
const setupEffects = (scene: Phaser.Scene) => {
|
effects.rain.value = scene.add
|
||||||
createLightEffect(scene)
|
.particles(0, 0, 'raindrop', {
|
||||||
createRainEffect(scene)
|
|
||||||
createFogEffect(scene)
|
|
||||||
}
|
|
||||||
|
|
||||||
const createLightEffect = (scene: Phaser.Scene) => {
|
|
||||||
lightEffect.value = scene.add.graphics()
|
|
||||||
lightEffect.value.setDepth(1000)
|
|
||||||
}
|
|
||||||
|
|
||||||
const createRainEffect = (scene: Phaser.Scene) => {
|
|
||||||
rainEmitter.value = scene.add.particles(0, 0, 'raindrop', {
|
|
||||||
x: { min: 0, max: window.innerWidth },
|
x: { min: 0, max: window.innerWidth },
|
||||||
y: -50,
|
y: -50,
|
||||||
quantity: 5,
|
quantity: 5,
|
||||||
@ -74,144 +66,113 @@ const createRainEffect = (scene: Phaser.Scene) => {
|
|||||||
alpha: { start: 0.5, end: 0 },
|
alpha: { start: 0.5, end: 0 },
|
||||||
blendMode: 'ADD'
|
blendMode: 'ADD'
|
||||||
})
|
})
|
||||||
rainEmitter.value.setDepth(900)
|
.setDepth(900)
|
||||||
rainEmitter.value.stop()
|
effects.rain.value.stop()
|
||||||
|
|
||||||
|
// Fog
|
||||||
|
effects.fog.value = scene.add
|
||||||
|
.sprite(window.innerWidth / 2, window.innerHeight / 2, 'fog')
|
||||||
|
.setScale(2)
|
||||||
|
.setAlpha(0)
|
||||||
|
.setDepth(950)
|
||||||
}
|
}
|
||||||
|
|
||||||
const createFogEffect = (scene: Phaser.Scene) => {
|
// Effect updates
|
||||||
fogSprite.value = scene.add.sprite(window.innerWidth / 2, window.innerHeight / 2, 'fog')
|
const updateScene = () => {
|
||||||
fogSprite.value.setScale(2)
|
const timeBasedLight = calculateLightStrength(gameStore.world.date)
|
||||||
fogSprite.value.setAlpha(0)
|
const zoneEffects = zoneStore.zone?.zoneEffects?.reduce(
|
||||||
fogSprite.value.setDepth(950)
|
(acc, curr) => ({
|
||||||
|
...acc,
|
||||||
|
[curr.effect]: curr.strength
|
||||||
|
}),
|
||||||
|
{}
|
||||||
|
) as { [key: string]: number }
|
||||||
|
|
||||||
|
// Only update effects once zoneEffects are loaded
|
||||||
|
if (!zoneEffectsReady.value) {
|
||||||
|
if (zoneEffects && Object.keys(zoneEffects).length) {
|
||||||
|
zoneEffectsReady.value = true
|
||||||
|
} else {
|
||||||
|
return
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const finalEffects =
|
||||||
|
zoneEffects && Object.keys(zoneEffects).length
|
||||||
|
? zoneEffects
|
||||||
|
: {
|
||||||
|
light: timeBasedLight,
|
||||||
|
rain: weatherState.value.isRainEnabled ? weatherState.value.rainPercentage : 0,
|
||||||
|
fog: weatherState.value.isFogEnabled ? weatherState.value.fogDensity * 100 : 0
|
||||||
|
}
|
||||||
|
|
||||||
|
applyEffects(finalEffects)
|
||||||
|
}
|
||||||
|
|
||||||
|
const applyEffects = (effectValues: any) => {
|
||||||
|
if (effects.light.value) {
|
||||||
|
const darkness = 1 - (effectValues.light ?? 100) / 100
|
||||||
|
effects.light.value.clear().fillStyle(0x000000, darkness).fillRect(0, 0, window.innerWidth, window.innerHeight)
|
||||||
|
}
|
||||||
|
|
||||||
|
if (effects.rain.value) {
|
||||||
|
const strength = effectValues.rain ?? 0
|
||||||
|
strength > 0 ? effects.rain.value.start().setQuantity(Math.floor((strength / 100) * 10)) : effects.rain.value.stop()
|
||||||
|
}
|
||||||
|
|
||||||
|
if (effects.fog.value) {
|
||||||
|
effects.fog.value.setAlpha((effectValues.fog ?? 0) / 100)
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Lighting calculations
|
|
||||||
const calculateLightStrength = (time: Date): number => {
|
const calculateLightStrength = (time: Date): number => {
|
||||||
const hour = time.getHours()
|
const hour = time.getHours()
|
||||||
const minute = time.getMinutes()
|
const minute = time.getMinutes()
|
||||||
|
|
||||||
let strength = DAY_STRENGTH
|
if (hour >= LIGHT_CONFIG.SUNSET_HOUR || hour < LIGHT_CONFIG.SUNRISE_HOUR) return LIGHT_CONFIG.NIGHT_STRENGTH
|
||||||
|
|
||||||
// Night time (10 PM - 6 AM)
|
if (hour > LIGHT_CONFIG.SUNRISE_HOUR && hour < LIGHT_CONFIG.SUNSET_HOUR - 2) return LIGHT_CONFIG.DAY_STRENGTH
|
||||||
if (hour >= SUNSET_HOUR || hour < SUNRISE_HOUR) {
|
|
||||||
strength = NIGHT_STRENGTH
|
|
||||||
}
|
|
||||||
// Full daylight (7 AM - 7 PM)
|
|
||||||
else if (hour > SUNRISE_HOUR && hour < SUNSET_HOUR - 2) {
|
|
||||||
strength = DAY_STRENGTH
|
|
||||||
}
|
|
||||||
// Sunrise transition (6 AM - 7 AM)
|
|
||||||
else if (hour === SUNRISE_HOUR) {
|
|
||||||
strength = NIGHT_STRENGTH + ((DAY_STRENGTH - NIGHT_STRENGTH) * minute) / 60
|
|
||||||
}
|
|
||||||
// Sunset transition (8 PM - 10 PM)
|
|
||||||
else if (hour >= SUNSET_HOUR - 2 && hour < SUNSET_HOUR) {
|
|
||||||
const totalMinutes = (hour - (SUNSET_HOUR - 2)) * 60 + minute
|
|
||||||
const transitionProgress = totalMinutes / 120 // 2 hours = 120 minutes
|
|
||||||
strength = DAY_STRENGTH - (DAY_STRENGTH - NIGHT_STRENGTH) * transitionProgress
|
|
||||||
}
|
|
||||||
|
|
||||||
return strength
|
if (hour === LIGHT_CONFIG.SUNRISE_HOUR) return LIGHT_CONFIG.NIGHT_STRENGTH + ((LIGHT_CONFIG.DAY_STRENGTH - LIGHT_CONFIG.NIGHT_STRENGTH) * minute) / 60
|
||||||
|
|
||||||
|
const totalMinutes = (hour - (LIGHT_CONFIG.SUNSET_HOUR - 2)) * 60 + minute
|
||||||
|
return LIGHT_CONFIG.DAY_STRENGTH - (LIGHT_CONFIG.DAY_STRENGTH - LIGHT_CONFIG.NIGHT_STRENGTH) * (totalMinutes / 120)
|
||||||
}
|
}
|
||||||
|
|
||||||
// Effect updates
|
// Socket and window handlers
|
||||||
const updateEffects = () => {
|
|
||||||
const effects = zoneStore.zone?.zoneEffects || []
|
|
||||||
|
|
||||||
if (effects.length > 0) {
|
|
||||||
updateZoneEffects(effects)
|
|
||||||
} else {
|
|
||||||
// Make sure we're getting the current time
|
|
||||||
const lightStrength = calculateLightStrength(gameStore.world.date)
|
|
||||||
updateLightEffect(lightStrength)
|
|
||||||
updateWeatherEffects()
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
const updateZoneEffects = (effects: any[]) => {
|
|
||||||
// Always update light based on time when zone effects are present
|
|
||||||
updateLightEffect(calculateLightStrength(gameStore.world.date))
|
|
||||||
|
|
||||||
effects.forEach((effect) => {
|
|
||||||
switch (effect.effect) {
|
|
||||||
case 'rain':
|
|
||||||
updateRainEffect(effect.strength)
|
|
||||||
break
|
|
||||||
case 'fog':
|
|
||||||
updateFogEffect(effect.strength)
|
|
||||||
break
|
|
||||||
}
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
const updateWeatherEffects = () => {
|
|
||||||
updateRainEffect(weatherState.value.isRainEnabled ? weatherState.value.rainPercentage : 0)
|
|
||||||
updateFogEffect(weatherState.value.isFogEnabled ? weatherState.value.fogDensity * 100 : 0)
|
|
||||||
}
|
|
||||||
|
|
||||||
const updateLightEffect = (strength: number) => {
|
|
||||||
if (!lightEffect.value) return
|
|
||||||
const darkness = 1 - strength / 100
|
|
||||||
lightEffect.value.clear()
|
|
||||||
lightEffect.value.fillStyle(0x000000, darkness)
|
|
||||||
lightEffect.value.fillRect(0, 0, window.innerWidth, window.innerHeight)
|
|
||||||
}
|
|
||||||
|
|
||||||
const updateRainEffect = (strength: number) => {
|
|
||||||
if (!rainEmitter.value) return
|
|
||||||
if (strength > 0) {
|
|
||||||
rainEmitter.value.start()
|
|
||||||
rainEmitter.value.setQuantity(Math.floor((strength / 100) * 10))
|
|
||||||
} else {
|
|
||||||
rainEmitter.value.stop()
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
const updateFogEffect = (strength: number) => {
|
|
||||||
if (!fogSprite.value) return
|
|
||||||
fogSprite.value.setAlpha(strength / 100)
|
|
||||||
}
|
|
||||||
|
|
||||||
// Socket handlers
|
|
||||||
const setupSocketListeners = () => {
|
const setupSocketListeners = () => {
|
||||||
// Initial weather state
|
|
||||||
gameStore.connection?.emit('weather', (response: WeatherState) => {
|
gameStore.connection?.emit('weather', (response: WeatherState) => {
|
||||||
if (zoneStore.zone?.zoneEffects) return
|
|
||||||
weatherState.value = response
|
weatherState.value = response
|
||||||
updateEffects()
|
updateScene()
|
||||||
})
|
})
|
||||||
|
|
||||||
// Weather updates
|
gameStore.connection!.on('weather', (data: WeatherState) => {
|
||||||
gameStore.connection?.on('weather', (data: WeatherState) => {
|
|
||||||
weatherState.value = data
|
weatherState.value = data
|
||||||
updateEffects()
|
updateScene()
|
||||||
})
|
})
|
||||||
|
|
||||||
// Time updates
|
gameStore.connection!.on('date', updateScene)
|
||||||
gameStore.connection?.on('date', () => {
|
|
||||||
if (zoneStore.zone?.zoneEffects) return
|
|
||||||
updateEffects()
|
|
||||||
})
|
|
||||||
}
|
}
|
||||||
|
|
||||||
const updateEffectWindowSize = () => {
|
const handleResize = () => {
|
||||||
if (rainEmitter.value) rainEmitter.value.updateConfig({ x: { min: 0, max: window.innerWidth } })
|
if (effects.rain.value) effects.rain.value.updateConfig({ x: { min: 0, max: window.innerWidth } })
|
||||||
if (fogSprite.value) {
|
if (effects.fog.value) effects.fog.value.setPosition(window.innerWidth / 2, window.innerHeight / 2)
|
||||||
fogSprite.value.setX(window.innerWidth / 2)
|
|
||||||
fogSprite.value.setY(window.innerHeight / 2)
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Watchers
|
// Lifecycle
|
||||||
watch(() => zoneStore.zone?.zoneEffects, updateEffects, { deep: true })
|
watch(
|
||||||
|
() => zoneStore.zone,
|
||||||
|
() => {
|
||||||
|
zoneEffectsReady.value = false
|
||||||
|
updateScene()
|
||||||
|
},
|
||||||
|
{ deep: true }
|
||||||
|
)
|
||||||
|
|
||||||
onMounted(() => {
|
onMounted(() => window.addEventListener('resize', handleResize))
|
||||||
window.addEventListener('resize', updateEffectWindowSize)
|
|
||||||
})
|
|
||||||
|
|
||||||
// Cleanup
|
|
||||||
onBeforeUnmount(() => {
|
onBeforeUnmount(() => {
|
||||||
window.removeEventListener('resize', updateEffectWindowSize)
|
window.removeEventListener('resize', handleResize)
|
||||||
if (sceneRef.value) sceneRef.value.scene.remove('effects')
|
if (sceneRef.value) sceneRef.value.scene.remove('effects')
|
||||||
gameStore.connection?.off('weather')
|
gameStore.connection?.off('weather')
|
||||||
})
|
})
|
||||||
|
192
src/components/game/character/Character.vue
Normal file
@ -0,0 +1,192 @@
|
|||||||
|
<template>
|
||||||
|
<ChatBubble :zoneCharacter="props.zoneCharacter" :currentX="currentX" :currentY="currentY" />
|
||||||
|
<Healthbar :zoneCharacter="props.zoneCharacter" :currentX="currentX" :currentY="currentY" />
|
||||||
|
<Container ref="charContainer" :depth="isometricDepth" :x="currentX" :y="currentY">
|
||||||
|
<CharacterHair :zoneCharacter="props.zoneCharacter" :currentX="currentX" :currentY="currentY" />
|
||||||
|
<!-- <CharacterChest :zoneCharacter="props.zoneCharacter" :currentX="currentX" :currentY="currentY" />-->
|
||||||
|
<Sprite ref="charSprite" :origin-y="1" :flipX="isFlippedX" />
|
||||||
|
</Container>
|
||||||
|
</template>
|
||||||
|
|
||||||
|
<script lang="ts" setup>
|
||||||
|
import config from '@/application/config'
|
||||||
|
import { type Sprite as SpriteT, type ZoneCharacter } from '@/application/types'
|
||||||
|
import CharacterHair from '@/components/game/character/partials/CharacterHair.vue'
|
||||||
|
import ChatBubble from '@/components/game/character/partials/ChatBubble.vue'
|
||||||
|
import Healthbar from '@/components/game/character/partials/Healthbar.vue'
|
||||||
|
import { loadSpriteTextures } from '@/composables/gameComposable'
|
||||||
|
import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
|
||||||
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
|
import { useZoneStore } from '@/stores/zoneStore'
|
||||||
|
import { Container, refObj, Sprite, useScene } from 'phavuer'
|
||||||
|
import { computed, onMounted, onUnmounted, ref, watch } from 'vue'
|
||||||
|
|
||||||
|
// import CharacterChest from '@/components/game/character/partials/CharacterChest.vue'
|
||||||
|
|
||||||
|
enum Direction {
|
||||||
|
POSITIVE,
|
||||||
|
NEGATIVE,
|
||||||
|
UNCHANGED
|
||||||
|
}
|
||||||
|
|
||||||
|
const props = defineProps<{
|
||||||
|
tilemap: Phaser.Tilemaps.Tilemap
|
||||||
|
zoneCharacter: ZoneCharacter
|
||||||
|
}>()
|
||||||
|
|
||||||
|
const charContainer = refObj<Phaser.GameObjects.Container>()
|
||||||
|
const charSprite = refObj<Phaser.GameObjects.Sprite>()
|
||||||
|
|
||||||
|
const gameStore = useGameStore()
|
||||||
|
const zoneStore = useZoneStore()
|
||||||
|
const scene = useScene()
|
||||||
|
|
||||||
|
const currentX = ref(0)
|
||||||
|
const currentY = ref(0)
|
||||||
|
const isometricDepth = ref(1)
|
||||||
|
const isInitialPosition = ref(true)
|
||||||
|
const isMoving = ref(false)
|
||||||
|
let animationFrame: number | null = null
|
||||||
|
const moveSpeed = 5.7
|
||||||
|
|
||||||
|
const updateIsometricDepth = (x: number, y: number) => {
|
||||||
|
isometricDepth.value = calculateIsometricDepth(x, y, 28, 94, true)
|
||||||
|
}
|
||||||
|
|
||||||
|
const stopMovement = () => {
|
||||||
|
isMoving.value = false
|
||||||
|
if (animationFrame) {
|
||||||
|
cancelAnimationFrame(animationFrame)
|
||||||
|
animationFrame = null
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const updatePosition = (x: number, y: number, direction: Direction) => {
|
||||||
|
const targetX = tileToWorldX(props.tilemap, x, y)
|
||||||
|
const targetY = tileToWorldY(props.tilemap, x, y)
|
||||||
|
|
||||||
|
if (isInitialPosition.value) {
|
||||||
|
currentX.value = targetX
|
||||||
|
currentY.value = targetY
|
||||||
|
isInitialPosition.value = false
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
if (isMoving.value) {
|
||||||
|
stopMovement()
|
||||||
|
}
|
||||||
|
|
||||||
|
const distance = Math.sqrt(Math.pow(targetX - currentX.value, 2) + Math.pow(targetY - currentY.value, 2))
|
||||||
|
|
||||||
|
isMoving.value = true
|
||||||
|
const startTime = performance.now()
|
||||||
|
const startX = currentX.value
|
||||||
|
const startY = currentY.value
|
||||||
|
const duration = distance * moveSpeed
|
||||||
|
|
||||||
|
if (direction === Direction.POSITIVE) {
|
||||||
|
updateIsometricDepth(x, y)
|
||||||
|
}
|
||||||
|
|
||||||
|
const animate = (currentTime: number) => {
|
||||||
|
if (!isMoving.value) return
|
||||||
|
|
||||||
|
const elapsed = currentTime - startTime
|
||||||
|
const progress = Math.min(elapsed / duration, 1)
|
||||||
|
|
||||||
|
currentX.value = startX + (targetX - startX) * progress
|
||||||
|
currentY.value = startY + (targetY - startY) * progress
|
||||||
|
|
||||||
|
if (progress < 1) {
|
||||||
|
animationFrame = requestAnimationFrame(animate)
|
||||||
|
} else {
|
||||||
|
isMoving.value = false
|
||||||
|
if (direction === Direction.NEGATIVE) {
|
||||||
|
updateIsometricDepth(x, y)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
animationFrame = requestAnimationFrame(animate)
|
||||||
|
}
|
||||||
|
|
||||||
|
const calcDirection = (oldX: number, oldY: number, newX: number, newY: number): Direction => {
|
||||||
|
if (newY < oldY || newX < oldX) return Direction.NEGATIVE
|
||||||
|
if (newX > oldX || newY > oldY) return Direction.POSITIVE
|
||||||
|
return Direction.UNCHANGED
|
||||||
|
}
|
||||||
|
|
||||||
|
const isFlippedX = computed(() => [6, 4].includes(props.zoneCharacter.character.rotation ?? 0))
|
||||||
|
|
||||||
|
const charTexture = computed(() => {
|
||||||
|
const { rotation, characterType } = props.zoneCharacter.character
|
||||||
|
const spriteId = characterType?.sprite ?? 'idle_right_down'
|
||||||
|
const action = props.zoneCharacter.isMoving ? 'walk' : 'idle'
|
||||||
|
const direction = [0, 6].includes(rotation) ? 'left_up' : 'right_down'
|
||||||
|
|
||||||
|
return `${spriteId}-${action}_${direction}`
|
||||||
|
})
|
||||||
|
|
||||||
|
const updateSprite = () => {
|
||||||
|
if (props.zoneCharacter.isMoving) {
|
||||||
|
charSprite.value!.anims.play(charTexture.value, true)
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
charSprite.value!.anims.stop()
|
||||||
|
charSprite.value!.setFrame(0)
|
||||||
|
charSprite.value!.setTexture(charTexture.value)
|
||||||
|
}
|
||||||
|
|
||||||
|
watch(
|
||||||
|
() => ({
|
||||||
|
x: props.zoneCharacter.character.positionX,
|
||||||
|
y: props.zoneCharacter.character.positionY,
|
||||||
|
isMoving: props.zoneCharacter.isMoving,
|
||||||
|
rotation: props.zoneCharacter.character.rotation
|
||||||
|
}),
|
||||||
|
(newValues, oldValues) => {
|
||||||
|
if (!newValues) return
|
||||||
|
|
||||||
|
if (!oldValues || newValues.x !== oldValues.x || newValues.y !== oldValues.y) {
|
||||||
|
const direction = !oldValues ? Direction.POSITIVE : calcDirection(oldValues.x, oldValues.y, newValues.x, newValues.y)
|
||||||
|
updatePosition(newValues.x, newValues.y, direction)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Handle animation updates
|
||||||
|
if (newValues.isMoving !== oldValues?.isMoving || newValues.rotation !== oldValues?.rotation) {
|
||||||
|
updateSprite()
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{ deep: true }
|
||||||
|
)
|
||||||
|
|
||||||
|
watch(() => props.zoneCharacter, updateSprite)
|
||||||
|
|
||||||
|
loadSpriteTextures(scene, props.zoneCharacter.character.characterType?.sprite as string)
|
||||||
|
.then(() => {
|
||||||
|
charSprite.value!.setTexture(charTexture.value)
|
||||||
|
charSprite.value!.setFlipX(isFlippedX.value)
|
||||||
|
})
|
||||||
|
.catch((error) => {
|
||||||
|
console.error('Error loading texture:', error)
|
||||||
|
})
|
||||||
|
|
||||||
|
onMounted(() => {
|
||||||
|
charContainer.value!.setName(props.zoneCharacter.character!.name)
|
||||||
|
|
||||||
|
if (props.zoneCharacter.character.id === gameStore.character!.id) {
|
||||||
|
zoneStore.setCharacterLoaded(true)
|
||||||
|
|
||||||
|
// #146 : Set camera position to character, need to be improved still
|
||||||
|
// scene.cameras.main.startFollow(charContainer.value as Phaser.GameObjects.Container)
|
||||||
|
// scene.cameras.main.stopFollow()
|
||||||
|
}
|
||||||
|
|
||||||
|
updatePosition(props.zoneCharacter.character.positionX, props.zoneCharacter.character.positionY, props.zoneCharacter.character.rotation)
|
||||||
|
})
|
||||||
|
|
||||||
|
onUnmounted(() => {
|
||||||
|
stopMovement()
|
||||||
|
})
|
||||||
|
</script>
|
51
src/components/game/character/partials/CharacterChest.vue
Normal file
@ -0,0 +1,51 @@
|
|||||||
|
<template>
|
||||||
|
<Image v-bind="imageProps" v-if="gameStore.getLoadedAsset(texture)" />
|
||||||
|
</template>
|
||||||
|
|
||||||
|
<script lang="ts" setup>
|
||||||
|
import type { Sprite as SpriteT, ZoneCharacter } from '@/application/types'
|
||||||
|
import { loadSpriteTextures } from '@/composables/gameComposable'
|
||||||
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
|
import { Image, useScene } from 'phavuer'
|
||||||
|
import { computed } from 'vue'
|
||||||
|
|
||||||
|
const props = defineProps<{
|
||||||
|
zoneCharacter: ZoneCharacter
|
||||||
|
currentX: number
|
||||||
|
currentY: number
|
||||||
|
}>()
|
||||||
|
|
||||||
|
const gameStore = useGameStore()
|
||||||
|
const scene = useScene()
|
||||||
|
|
||||||
|
const texture = computed(() => {
|
||||||
|
const { rotation, characterHair } = props.zoneCharacter.character
|
||||||
|
const spriteId = characterHair?.sprite?.id
|
||||||
|
const direction = [0, 6].includes(rotation) ? 'back' : 'front'
|
||||||
|
|
||||||
|
return `${spriteId}-${direction}`
|
||||||
|
})
|
||||||
|
|
||||||
|
const isFlippedX = computed(() => [6, 4].includes(props.zoneCharacter.character.rotation ?? 0))
|
||||||
|
|
||||||
|
const imageProps = computed(() => {
|
||||||
|
// Get the current sprite action based on direction
|
||||||
|
const direction = [0, 6].includes(props.zoneCharacter.character.rotation ?? 0) ? 'back' : 'front'
|
||||||
|
const spriteAction = props.zoneCharacter.character.characterHair?.sprite?.spriteActions?.find((spriteAction) => spriteAction.action === direction)
|
||||||
|
|
||||||
|
return {
|
||||||
|
depth: 1,
|
||||||
|
originX: Number(spriteAction?.originX) ?? 0,
|
||||||
|
originY: Number(spriteAction?.originY) ?? 0,
|
||||||
|
flipX: isFlippedX.value,
|
||||||
|
texture: texture.value
|
||||||
|
// y: props.zoneCharacter.isMoving ? Math.floor(Date.now() / 250) % 2 : 0
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
loadSpriteTextures(scene, props.zoneCharacter.character.characterHair?.sprite as SpriteT)
|
||||||
|
.then(() => {})
|
||||||
|
.catch((error) => {
|
||||||
|
console.error('Error loading texture:', error)
|
||||||
|
})
|
||||||
|
</script>
|
51
src/components/game/character/partials/CharacterHair.vue
Normal file
@ -0,0 +1,51 @@
|
|||||||
|
<template>
|
||||||
|
<Image v-bind="imageProps" v-if="gameStore.getLoadedAsset(texture)" />
|
||||||
|
</template>
|
||||||
|
|
||||||
|
<script lang="ts" setup>
|
||||||
|
import type { Sprite as SpriteT, ZoneCharacter } from '@/application/types'
|
||||||
|
import { loadSpriteTextures } from '@/composables/gameComposable'
|
||||||
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
|
import { Image, useScene } from 'phavuer'
|
||||||
|
import { computed } from 'vue'
|
||||||
|
|
||||||
|
const props = defineProps<{
|
||||||
|
zoneCharacter: ZoneCharacter
|
||||||
|
currentX: number
|
||||||
|
currentY: number
|
||||||
|
}>()
|
||||||
|
|
||||||
|
const gameStore = useGameStore()
|
||||||
|
const scene = useScene()
|
||||||
|
|
||||||
|
const texture = computed(() => {
|
||||||
|
const { rotation, characterHair } = props.zoneCharacter.character
|
||||||
|
const spriteId = characterHair?.sprite?.id
|
||||||
|
const direction = [0, 6].includes(rotation) ? 'back' : 'front'
|
||||||
|
|
||||||
|
return `${spriteId}-${direction}`
|
||||||
|
})
|
||||||
|
|
||||||
|
const isFlippedX = computed(() => [6, 4].includes(props.zoneCharacter.character.rotation ?? 0))
|
||||||
|
|
||||||
|
const imageProps = computed(() => {
|
||||||
|
// Get the current sprite action based on direction
|
||||||
|
const direction = [0, 6].includes(props.zoneCharacter.character.rotation ?? 0) ? 'back' : 'front'
|
||||||
|
const spriteAction = props.zoneCharacter.character.characterHair?.sprite?.spriteActions?.find((spriteAction) => spriteAction.action === direction)
|
||||||
|
|
||||||
|
return {
|
||||||
|
depth: 1,
|
||||||
|
originX: Number(spriteAction?.originX) ?? 0,
|
||||||
|
originY: Number(spriteAction?.originY) ?? 0,
|
||||||
|
flipX: isFlippedX.value,
|
||||||
|
texture: texture.value,
|
||||||
|
y: props.zoneCharacter.isMoving ? Math.floor(Date.now() / 250) % 2 : 0
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
loadSpriteTextures(scene, props.zoneCharacter.character.characterHair?.sprite as SpriteT)
|
||||||
|
.then(() => {})
|
||||||
|
.catch((error) => {
|
||||||
|
console.error('Error loading texture:', error)
|
||||||
|
})
|
||||||
|
</script>
|
46
src/components/game/character/partials/ChatBubble.vue
Normal file
@ -0,0 +1,46 @@
|
|||||||
|
<template>
|
||||||
|
<Container ref="charChatContainer" :depth="999" :x="currentX" :y="currentY">
|
||||||
|
<RoundRectangle @create="createChatBubble" :origin-x="0.5" :origin-y="7.5" :fillColor="0xffffff" :width="194" :height="21" :radius="20" />
|
||||||
|
<Text @create="createChatText" :style="{ fontSize: 13, fontFamily: 'Arial', color: '#000' }" />
|
||||||
|
</Container>
|
||||||
|
</template>
|
||||||
|
|
||||||
|
<script setup lang="ts">
|
||||||
|
import type { ZoneCharacter } from '@/application/types'
|
||||||
|
import { Container, refObj, RoundRectangle, Text, useGame } from 'phavuer'
|
||||||
|
import { onMounted } from 'vue'
|
||||||
|
|
||||||
|
const props = defineProps<{
|
||||||
|
zoneCharacter: ZoneCharacter
|
||||||
|
currentX: number
|
||||||
|
currentY: number
|
||||||
|
}>()
|
||||||
|
|
||||||
|
const game = useGame()
|
||||||
|
const charChatContainer = refObj<Phaser.GameObjects.Container>()
|
||||||
|
|
||||||
|
const createChatBubble = (container: Phaser.GameObjects.Container) => {
|
||||||
|
container.setName(`${props.zoneCharacter.character.name}_chatBubble`)
|
||||||
|
}
|
||||||
|
|
||||||
|
const createChatText = (text: Phaser.GameObjects.Text) => {
|
||||||
|
text.setName(`${props.zoneCharacter.character.name}_chatText`)
|
||||||
|
text.setFontSize(13)
|
||||||
|
text.setFontFamily('Arial')
|
||||||
|
text.setOrigin(0.5, 10.9)
|
||||||
|
|
||||||
|
// Fix text alignment on Windows and Android
|
||||||
|
if (game.device.os.windows || game.device.os.android) {
|
||||||
|
text.setOrigin(0.5, 9.75)
|
||||||
|
|
||||||
|
if (game.device.browser.firefox) {
|
||||||
|
text.setOrigin(0.5, 10.9)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
onMounted(() => {
|
||||||
|
charChatContainer.value!.setName(`${props.zoneCharacter.character!.name}_chatContainer`)
|
||||||
|
charChatContainer.value!.setVisible(false)
|
||||||
|
})
|
||||||
|
</script>
|
35
src/components/game/character/partials/Healthbar.vue
Normal file
@ -0,0 +1,35 @@
|
|||||||
|
<template>
|
||||||
|
<Container :depth="999" :x="currentX" :y="currentY">
|
||||||
|
<Text @create="createNicknameText" :text="props.zoneCharacter.character.name" />
|
||||||
|
<RoundRectangle :origin-x="0.5" :origin-y="18.5" :fillColor="0xffffff" :width="74" :height="6" :radius="5" />
|
||||||
|
<RoundRectangle :origin-x="0.5" :origin-y="36.4" :fillColor="0x00b3b3" :width="70" :height="3" :radius="5" />
|
||||||
|
</Container>
|
||||||
|
</template>
|
||||||
|
|
||||||
|
<script setup lang="ts">
|
||||||
|
import type { ZoneCharacter } from '@/application/types'
|
||||||
|
import { Container, RoundRectangle, Text, useGame } from 'phavuer'
|
||||||
|
|
||||||
|
const props = defineProps<{
|
||||||
|
zoneCharacter: ZoneCharacter
|
||||||
|
currentX: number
|
||||||
|
currentY: number
|
||||||
|
}>()
|
||||||
|
|
||||||
|
const game = useGame()
|
||||||
|
|
||||||
|
const createNicknameText = (text: Phaser.GameObjects.Text) => {
|
||||||
|
text.setFontSize(13)
|
||||||
|
text.setFontFamily('Arial')
|
||||||
|
text.setOrigin(0.5, 9)
|
||||||
|
|
||||||
|
// Fix text alignment on Windows and Android
|
||||||
|
if (game.device.os.windows || game.device.os.android) {
|
||||||
|
text.setOrigin(0.5, 8)
|
||||||
|
|
||||||
|
if (game.device.browser.firefox) {
|
||||||
|
text.setOrigin(0.5, 9)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
</script>
|
@ -1,9 +1,9 @@
|
|||||||
<template>
|
<template>
|
||||||
<Character v-for="item in zoneStore.characters" :key="item.character.id" :layer="tilemap" :zoneCharacter="item" />
|
<Character v-for="item in zoneStore.characters" :key="item.character.id" :tilemap="tilemap" :zoneCharacter="item" />
|
||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
import Character from '@/components/sprites/Character.vue'
|
import Character from '@/components/game/character/Character.vue'
|
||||||
import { useZoneStore } from '@/stores/zoneStore'
|
import { useZoneStore } from '@/stores/zoneStore'
|
||||||
|
|
||||||
const zoneStore = useZoneStore()
|
const zoneStore = useZoneStore()
|
@ -5,15 +5,15 @@
|
|||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
import { ref, onUnmounted } from 'vue'
|
import type { ZoneCharacter, zoneLoadData } from '@/application/types'
|
||||||
import { useScene } from 'phavuer'
|
import Characters from '@/components/game/zone/Characters.vue'
|
||||||
|
import ZoneObjects from '@/components/game/zone/ZoneObjects.vue'
|
||||||
|
import ZoneTiles from '@/components/game/zone/ZoneTiles.vue'
|
||||||
|
import { loadZoneTilesIntoScene } from '@/composables/zoneComposable'
|
||||||
import { useGameStore } from '@/stores/gameStore'
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
import { useZoneStore } from '@/stores/zoneStore'
|
import { useZoneStore } from '@/stores/zoneStore'
|
||||||
import { loadZoneTilesIntoScene } from '@/composables/zoneComposable'
|
import { useScene } from 'phavuer'
|
||||||
import type { Zone as ZoneT, ZoneCharacter } from '@/types'
|
import { onUnmounted, ref } from 'vue'
|
||||||
import ZoneTiles from '@/components/zone/ZoneTiles.vue'
|
|
||||||
import ZoneObjects from '@/components/zone/ZoneObjects.vue'
|
|
||||||
import Characters from '@/components/zone/Characters.vue'
|
|
||||||
|
|
||||||
const scene = useScene()
|
const scene = useScene()
|
||||||
const gameStore = useGameStore()
|
const gameStore = useGameStore()
|
||||||
@ -21,29 +21,22 @@ const zoneStore = useZoneStore()
|
|||||||
|
|
||||||
const tileMap = ref(null as Phaser.Tilemaps.Tilemap | null)
|
const tileMap = ref(null as Phaser.Tilemaps.Tilemap | null)
|
||||||
|
|
||||||
type zoneLoadData = {
|
onUnmounted(() => {
|
||||||
zone: ZoneT
|
zoneStore.reset()
|
||||||
characters: ZoneCharacter[]
|
gameStore.connection!.off('zone:character:teleport')
|
||||||
}
|
gameStore.connection!.off('zone:character:join')
|
||||||
|
gameStore.connection!.off('zone:character:leave')
|
||||||
|
gameStore.connection!.off('zone:character:move')
|
||||||
|
})
|
||||||
|
|
||||||
// Event listeners
|
// Event listeners
|
||||||
gameStore.connection!.on('zone:character:teleport', async (data: zoneLoadData) => {
|
gameStore.connection!.on('zone:character:teleport', async (data: zoneLoadData) => {
|
||||||
/**
|
await loadZoneTilesIntoScene(data.zone.id, scene)
|
||||||
* @TODO : Update character via global event server-side, remove this and listen for it somewhere not here
|
|
||||||
*/
|
|
||||||
gameStore.setCharacter({
|
|
||||||
...gameStore.character!,
|
|
||||||
zoneId: data.zone.id
|
|
||||||
})
|
|
||||||
|
|
||||||
await loadZoneTilesIntoScene(data.zone, scene)
|
|
||||||
zoneStore.setZone(data.zone)
|
zoneStore.setZone(data.zone)
|
||||||
zoneStore.setCharacters(data.characters)
|
zoneStore.setCharacters(data.characters)
|
||||||
})
|
})
|
||||||
|
|
||||||
gameStore.connection!.on('zone:character:join', async (data: ZoneCharacter) => {
|
gameStore.connection!.on('zone:character:join', async (data: ZoneCharacter) => {
|
||||||
// If data is from the current user, don't add it to the store
|
|
||||||
if (data.character.id === gameStore.character?.id) return
|
|
||||||
zoneStore.addCharacter(data)
|
zoneStore.addCharacter(data)
|
||||||
})
|
})
|
||||||
|
|
||||||
@ -51,22 +44,7 @@ gameStore.connection!.on('zone:character:leave', (characterId: number) => {
|
|||||||
zoneStore.removeCharacter(characterId)
|
zoneStore.removeCharacter(characterId)
|
||||||
})
|
})
|
||||||
|
|
||||||
gameStore.connection!.on('character:move', (data: ZoneCharacter) => {
|
gameStore.connection!.on('zone:character:move', (data: { characterId: number; positionX: number; positionY: number; rotation: number; isMoving: boolean }) => {
|
||||||
zoneStore.updateCharacter(data)
|
zoneStore.updateCharacterPosition(data)
|
||||||
})
|
|
||||||
|
|
||||||
// Emit zone:character:join event to server and wait for response, then set zone and characters
|
|
||||||
gameStore!.connection!.emit('zone:character:join', async (response: zoneLoadData) => {
|
|
||||||
await loadZoneTilesIntoScene(response.zone, scene)
|
|
||||||
zoneStore.setZone(response.zone)
|
|
||||||
zoneStore.setCharacters(response.characters)
|
|
||||||
})
|
|
||||||
|
|
||||||
onUnmounted(() => {
|
|
||||||
zoneStore.reset()
|
|
||||||
gameStore.connection!.off('zone:character:teleport')
|
|
||||||
gameStore.connection!.off('zone:character:join')
|
|
||||||
gameStore.connection!.off('zone:character:leave')
|
|
||||||
gameStore.connection!.off('character:move')
|
|
||||||
})
|
})
|
||||||
</script>
|
</script>
|
@ -3,8 +3,8 @@
|
|||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
|
import ZoneObject from '@/components/game/zone/partials/ZoneObject.vue'
|
||||||
import { useZoneStore } from '@/stores/zoneStore'
|
import { useZoneStore } from '@/stores/zoneStore'
|
||||||
import ZoneObject from '@/components/zone/partials/ZoneObject.vue'
|
|
||||||
|
|
||||||
const zoneStore = useZoneStore()
|
const zoneStore = useZoneStore()
|
||||||
|
|
@ -3,13 +3,13 @@
|
|||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
import config from '@/config'
|
import config from '@/application/config'
|
||||||
import { useScene } from 'phavuer'
|
import { unduplicateArray } from '@/application/utilities'
|
||||||
import { useZoneStore } from '@/stores/zoneStore'
|
|
||||||
import { onBeforeUnmount } from 'vue'
|
|
||||||
import { FlattenZoneArray, setLayerTiles } from '@/composables/zoneComposable'
|
|
||||||
import Controls from '@/components/utilities/Controls.vue'
|
import Controls from '@/components/utilities/Controls.vue'
|
||||||
import { unduplicateArray } from '@/utilities'
|
import { FlattenZoneArray, setLayerTiles } from '@/composables/zoneComposable'
|
||||||
|
import { useZoneStore } from '@/stores/zoneStore'
|
||||||
|
import { useScene } from 'phavuer'
|
||||||
|
import { onBeforeUnmount } from 'vue'
|
||||||
|
|
||||||
const emit = defineEmits(['tileMap:create'])
|
const emit = defineEmits(['tileMap:create'])
|
||||||
|
|
@ -3,12 +3,12 @@
|
|||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
import { computed, onMounted } from 'vue'
|
import type { AssetDataT, ZoneObject } from '@/application/types'
|
||||||
import { Image, useScene } from 'phavuer'
|
|
||||||
import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
|
|
||||||
import { loadTexture } from '@/composables/gameComposable'
|
import { loadTexture } from '@/composables/gameComposable'
|
||||||
import type { AssetDataT, ZoneObject } from '@/types'
|
import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
|
||||||
import { useGameStore } from '@/stores/gameStore'
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
|
import { Image, useScene } from 'phavuer'
|
||||||
|
import { computed } from 'vue'
|
||||||
|
|
||||||
const props = defineProps<{
|
const props = defineProps<{
|
||||||
tilemap: Phaser.Tilemaps.Tilemap
|
tilemap: Phaser.Tilemaps.Tilemap
|
@ -1,12 +1,12 @@
|
|||||||
<template>
|
<template>
|
||||||
<Modal :isModalOpen="gameStore.uiSettings.isGmPanelOpen" @modal:close="() => gameStore.toggleGmPanel()" :modal-width="1000" :modal-height="650" :can-full-screen="true" :disable-bg-texture="true">
|
<Modal :isModalOpen="gameStore.uiSettings.isGmPanelOpen" @modal:close="() => gameStore.toggleGmPanel()" :modal-width="1000" :modal-height="650" :is-full-screen="true" :bg-style="'dark'">
|
||||||
<template #modalHeader>
|
<template #modalHeader>
|
||||||
<div class="flex gap-1.5 flex-wrap">
|
<div class="flex gap-1.5 flex-wrap">
|
||||||
<button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">General</button>
|
<button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">General</button>
|
||||||
<button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">Users</button>
|
<button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">Users</button>
|
||||||
<button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">Chats</button>
|
<button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">Chats</button>
|
||||||
<button @mousedown.stop class="btn-cyan active py-1.5 px-4 min-w-24">Asset manager</button>
|
<button @mousedown.stop class="btn-cyan active py-1.5 px-4 min-w-24">Asset manager</button>
|
||||||
<button class="btn-cyan py-1.5 px-4 min-w-24" type="button" @click="() => zoneEditorStore.toggleActive()">Zone manager</button>
|
<button class="btn-cyan py-1.5 px-4 min-w-24" type="button" @click="() => zoneEditorStore.toggleActive()">Map editor</button>
|
||||||
</div>
|
</div>
|
||||||
</template>
|
</template>
|
||||||
<template #modalBody>
|
<template #modalBody>
|
||||||
@ -18,11 +18,11 @@
|
|||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
import { ref } from 'vue'
|
|
||||||
import Modal from '@/components/utilities/Modal.vue'
|
|
||||||
import AssetManager from '@/components/gameMaster/assetManager/AssetManager.vue'
|
import AssetManager from '@/components/gameMaster/assetManager/AssetManager.vue'
|
||||||
|
import Modal from '@/components/utilities/Modal.vue'
|
||||||
import { useGameStore } from '@/stores/gameStore'
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||||
|
import { ref } from 'vue'
|
||||||
|
|
||||||
const gameStore = useGameStore()
|
const gameStore = useGameStore()
|
||||||
const zoneEditorStore = useZoneEditorStore()
|
const zoneEditorStore = useZoneEditorStore()
|
||||||
|
@ -1,70 +1,58 @@
|
|||||||
<template>
|
<template>
|
||||||
<div class="flex h-full w-full relative">
|
<div class="flex gap-4 h-[calc(100%_-_32px)] w-[calc(100%_-_32px)] relative m-4">
|
||||||
<div class="w-2/12 flex flex-col relative overflow-auto">
|
<div class="w-2/12 flex flex-col relative overflow-auto rounded-md default-border bg-gray p-2.5">
|
||||||
<!-- Asset Categories -->
|
<!-- Asset Categories -->
|
||||||
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': selectedCategory === 'tiles' }" @click="() => (selectedCategory = 'tiles')">
|
<a class="relative p-2.5 hover:cursor-pointer hover:bg-cyan rounded group" :class="{ 'bg-cyan': selectedCategory === 'tiles' }" @click="() => (selectedCategory = 'tiles')">
|
||||||
<span :class="{ 'text-white': selectedCategory === 'tiles' }">Tiles</span>
|
<span class="group-hover:text-white" :class="{ 'text-white': selectedCategory === 'tiles' }">Tiles</span>
|
||||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
|
||||||
</a>
|
</a>
|
||||||
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': selectedCategory === 'objects' }" @click="() => (selectedCategory = 'objects')">
|
<a class="relative p-2.5 hover:cursor-pointer hover:bg-cyan rounded group" :class="{ 'bg-cyan': selectedCategory === 'objects' }" @click="() => (selectedCategory = 'objects')">
|
||||||
<span :class="{ 'text-white': selectedCategory === 'objects' }">Objects</span>
|
<span class="group-hover:text-white" :class="{ 'text-white': selectedCategory === 'objects' }">Objects</span>
|
||||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
|
||||||
</a>
|
</a>
|
||||||
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': selectedCategory === 'sprites' }" @click="() => (selectedCategory = 'sprites')">
|
<a class="relative p-2.5 hover:cursor-pointer hover:bg-cyan rounded group" :class="{ 'bg-cyan': selectedCategory === 'sprites' }" @click="() => (selectedCategory = 'sprites')">
|
||||||
<span :class="{ 'text-white': selectedCategory === 'sprites' }">Sprites</span>
|
<span class="group-hover:text-white" :class="{ 'text-white': selectedCategory === 'sprites' }">Sprites</span>
|
||||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
|
||||||
</a>
|
</a>
|
||||||
<a class="relative p-2.5 hover:cursor-pointer">
|
<a class="relative p-2.5 hover:cursor-pointer hover:bg-cyan rounded group" :class="{ 'bg-cyan': selectedCategory === 'items' }" @click="() => (selectedCategory = 'items')">
|
||||||
<span>Items</span>
|
<span class="group-hover:text-white" :class="{ 'text-white': selectedCategory === 'items' }">Items</span>
|
||||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
|
||||||
</a>
|
</a>
|
||||||
<a class="relative p-2.5 hover:cursor-pointer">
|
<a class="relative p-2.5 hover:cursor-pointer hover:bg-cyan rounded group">
|
||||||
<span>NPC's</span>
|
<span class="group-hover:text-white">NPC's</span>
|
||||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
|
||||||
</a>
|
</a>
|
||||||
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': selectedCategory === 'shops' }" @click="() => (selectedCategory = 'shops')">
|
<a class="relative p-2.5 hover:cursor-pointer hover:bg-cyan rounded group" :class="{ 'bg-cyan/80': selectedCategory === 'shops' }" @click="() => (selectedCategory = 'shops')">
|
||||||
<span :class="{ 'text-white': selectedCategory === 'shops' }">Shops</span>
|
<span class="group-hover:text-white" :class="{ 'text-white': selectedCategory === 'shops' }">Shops</span>
|
||||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
|
||||||
</a>
|
</a>
|
||||||
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': selectedCategory === 'characterTypes' }" @click="() => (selectedCategory = 'characterTypes')">
|
<a class="relative p-2.5 hover:cursor-pointer hover:bg-cyan rounded group" :class="{ 'bg-cyan/80': selectedCategory === 'characterTypes' }" @click="() => (selectedCategory = 'characterTypes')">
|
||||||
<span :class="{ 'text-white': selectedCategory === 'characterTypes' }">Character types</span>
|
<span class="group-hover:text-white" :class="{ 'text-white': selectedCategory === 'characterTypes' }">Character types</span>
|
||||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
|
||||||
</a>
|
</a>
|
||||||
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': selectedCategory === 'characterHair' }" @click="() => (selectedCategory = 'characterHair')">
|
<a class="relative p-2.5 hover:cursor-pointer hover:bg-cyan rounded group" :class="{ 'bg-cyan/80': selectedCategory === 'characterHair' }" @click="() => (selectedCategory = 'characterHair')">
|
||||||
<span :class="{ 'text-white': selectedCategory === 'characterHair' }">Character hair</span>
|
<span class="group-hover:text-white" :class="{ 'text-white': selectedCategory === 'characterHair' }">Character hair</span>
|
||||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
|
||||||
</a>
|
</a>
|
||||||
<a class="relative p-2.5 hover:cursor-pointer">
|
<a class="relative p-2.5 hover:cursor-pointer hover:bg-cyan rounded group">
|
||||||
<span>Mounts</span>
|
<span class="group-hover:text-white">Mounts</span>
|
||||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
|
||||||
</a>
|
</a>
|
||||||
<a class="relative p-2.5 hover:cursor-pointer">
|
<a class="relative p-2.5 hover:cursor-pointer hover:bg-cyan rounded group">
|
||||||
<span>Pets</span>
|
<span class="group-hover:text-white">Pets</span>
|
||||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
|
||||||
</a>
|
</a>
|
||||||
<a class="relative p-2.5 hover:cursor-pointer">
|
<a class="relative p-2.5 hover:cursor-pointer hover:bg-cyan rounded group">
|
||||||
<span>Emoticons</span>
|
<span class="group-hover:text-white">Emoticons</span>
|
||||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
|
||||||
</a>
|
</a>
|
||||||
</div>
|
</div>
|
||||||
<div class="absolute w-px bg-gray-500 h-full top-0 left-1/6"></div>
|
|
||||||
|
|
||||||
<!-- Assets list -->
|
<!-- Assets list -->
|
||||||
<div class="overflow-auto h-full w-4/12 flex flex-col relative">
|
<div class="overflow-auto h-full w-4/12 flex flex-col relative">
|
||||||
<TileList v-if="selectedCategory === 'tiles'" />
|
<TileList v-if="selectedCategory === 'tiles'" />
|
||||||
<ObjectList v-if="selectedCategory === 'objects'" />
|
<ObjectList v-if="selectedCategory === 'objects'" />
|
||||||
<SpriteList v-if="selectedCategory === 'sprites'" />
|
<SpriteList v-if="selectedCategory === 'sprites'" />
|
||||||
|
<ItemList v-if="selectedCategory === 'items'" />
|
||||||
<CharacterTypeList v-if="selectedCategory === 'characterTypes'" />
|
<CharacterTypeList v-if="selectedCategory === 'characterTypes'" />
|
||||||
<CharacterHairList v-if="selectedCategory === 'characterHair'" />
|
<CharacterHairList v-if="selectedCategory === 'characterHair'" />
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div class="absolute w-px bg-gray-500 h-full top-0 left-1/2"></div>
|
|
||||||
|
|
||||||
<!-- Asset details -->
|
<!-- Asset details -->
|
||||||
<div class="flex w-1/2 after:hidden flex-col relative overflow-auto">
|
<div class="flex w-7/12 after:hidden flex-col relative overflow-auto">
|
||||||
<TileDetails v-if="selectedCategory === 'tiles' && assetManagerStore.selectedTile" />
|
<TileDetails v-if="selectedCategory === 'tiles' && assetManagerStore.selectedTile" />
|
||||||
<ObjectDetails v-if="selectedCategory === 'objects' && assetManagerStore.selectedObject" />
|
<ObjectDetails v-if="selectedCategory === 'objects' && assetManagerStore.selectedObject" />
|
||||||
<SpriteDetails v-if="selectedCategory === 'sprites' && assetManagerStore.selectedSprite" />
|
<SpriteDetails v-if="selectedCategory === 'sprites' && assetManagerStore.selectedSprite" />
|
||||||
|
<ItemDetails v-if="selectedCategory === 'items' && assetManagerStore.selectedItem" />
|
||||||
<CharacterTypeDetails v-if="selectedCategory === 'characterTypes' && assetManagerStore.selectedCharacterType" />
|
<CharacterTypeDetails v-if="selectedCategory === 'characterTypes' && assetManagerStore.selectedCharacterType" />
|
||||||
<CharacterHairDetails v-if="selectedCategory === 'characterHair' && assetManagerStore.selectedCharacterHair" />
|
<CharacterHairDetails v-if="selectedCategory === 'characterHair' && assetManagerStore.selectedCharacterHair" />
|
||||||
</div>
|
</div>
|
||||||
@ -72,18 +60,20 @@
|
|||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
import { ref } from 'vue'
|
|
||||||
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
|
||||||
import TileList from '@/components/gameMaster/assetManager/partials/tile/TileList.vue'
|
|
||||||
import TileDetails from '@/components/gameMaster/assetManager/partials/tile/TileDetails.vue'
|
|
||||||
import ObjectList from '@/components/gameMaster/assetManager/partials/object/ObjectList.vue'
|
|
||||||
import ObjectDetails from '@/components/gameMaster/assetManager/partials/object/ObjectDetails.vue'
|
|
||||||
import SpriteList from '@/components/gameMaster/assetManager/partials/sprite/SpriteList.vue'
|
|
||||||
import SpriteDetails from '@/components/gameMaster/assetManager/partials/sprite/SpriteDetails.vue'
|
|
||||||
import CharacterTypeList from '@/components/gameMaster/assetManager/partials/characterType/CharacterTypeList.vue'
|
|
||||||
import CharacterTypeDetails from '@/components/gameMaster/assetManager/partials/characterType/CharacterTypeDetails.vue'
|
|
||||||
import CharacterHairList from '@/components/gameMaster/assetManager/partials/characterHair/CharacterHairList.vue'
|
|
||||||
import CharacterHairDetails from '@/components/gameMaster/assetManager/partials/characterHair/CharacterHairDetails.vue'
|
import CharacterHairDetails from '@/components/gameMaster/assetManager/partials/characterHair/CharacterHairDetails.vue'
|
||||||
|
import CharacterHairList from '@/components/gameMaster/assetManager/partials/characterHair/CharacterHairList.vue'
|
||||||
|
import CharacterTypeDetails from '@/components/gameMaster/assetManager/partials/characterType/CharacterTypeDetails.vue'
|
||||||
|
import CharacterTypeList from '@/components/gameMaster/assetManager/partials/characterType/CharacterTypeList.vue'
|
||||||
|
import ItemDetails from '@/components/gameMaster/assetManager/partials/item/itemDetails.vue'
|
||||||
|
import ItemList from '@/components/gameMaster/assetManager/partials/item/itemList.vue'
|
||||||
|
import ObjectDetails from '@/components/gameMaster/assetManager/partials/object/ObjectDetails.vue'
|
||||||
|
import ObjectList from '@/components/gameMaster/assetManager/partials/object/ObjectList.vue'
|
||||||
|
import SpriteDetails from '@/components/gameMaster/assetManager/partials/sprite/SpriteDetails.vue'
|
||||||
|
import SpriteList from '@/components/gameMaster/assetManager/partials/sprite/SpriteList.vue'
|
||||||
|
import TileDetails from '@/components/gameMaster/assetManager/partials/tile/TileDetails.vue'
|
||||||
|
import TileList from '@/components/gameMaster/assetManager/partials/tile/TileList.vue'
|
||||||
|
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
||||||
|
import { ref } from 'vue'
|
||||||
|
|
||||||
const assetManagerStore = useAssetManagerStore()
|
const assetManagerStore = useAssetManagerStore()
|
||||||
const selectedCategory = ref('tiles')
|
const selectedCategory = ref('tiles')
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
<template>
|
<template>
|
||||||
<div class="h-full overflow-auto">
|
<div class="h-full overflow-auto">
|
||||||
<div class="m-2.5 p-2.5 block">
|
<div class="p-2.5 block rounded-md default-border bg-gray">
|
||||||
<form class="flex gap-2.5 flex-wrap" @submit.prevent="saveCharacterHair">
|
<form class="flex gap-2.5 flex-wrap" @submit.prevent="saveCharacterHair">
|
||||||
<div class="form-field-full">
|
<div class="form-field-full">
|
||||||
<label for="name">Name</label>
|
<label for="name">Name</label>
|
||||||
@ -13,8 +13,8 @@
|
|||||||
</select>
|
</select>
|
||||||
</div>
|
</div>
|
||||||
<div class="form-field-full">
|
<div class="form-field-full">
|
||||||
<label for="isEnabledForCharCreation">Is enabled for character creation</label>
|
<label for="isSelectable">Is selectable</label>
|
||||||
<select v-model="characterIsEnabledForCharCreation" class="input-field" name="isEnabledForCharCreation">
|
<select v-model="characterIsSelectable" class="input-field" name="isSelectable">
|
||||||
<option :value="false">No</option>
|
<option :value="false">No</option>
|
||||||
<option :value="true">Yes</option>
|
<option :value="true">Yes</option>
|
||||||
</select>
|
</select>
|
||||||
@ -34,10 +34,10 @@
|
|||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
import type { CharacterHair, CharacterGender, Sprite } from '@/types'
|
import type { CharacterGender, CharacterHair, Sprite } from '@/application/types'
|
||||||
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
|
|
||||||
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
||||||
import { useGameStore } from '@/stores/gameStore'
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
|
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
|
||||||
|
|
||||||
const gameStore = useGameStore()
|
const gameStore = useGameStore()
|
||||||
const assetManagerStore = useAssetManagerStore()
|
const assetManagerStore = useAssetManagerStore()
|
||||||
@ -46,7 +46,7 @@ const selectedCharacterHair = computed(() => assetManagerStore.selectedCharacter
|
|||||||
|
|
||||||
const characterName = ref('')
|
const characterName = ref('')
|
||||||
const characterGender = ref<CharacterGender>('MALE' as CharacterGender.MALE)
|
const characterGender = ref<CharacterGender>('MALE' as CharacterGender.MALE)
|
||||||
const characterIsEnabledForCharCreation = ref<boolean>(false)
|
const characterIsSelectable = ref<boolean>(false)
|
||||||
const characterSpriteId = ref<string | null | undefined>(null)
|
const characterSpriteId = ref<string | null | undefined>(null)
|
||||||
|
|
||||||
const genderOptions: CharacterGender[] = ['MALE' as CharacterGender.MALE, 'FEMALE' as CharacterGender.FEMALE]
|
const genderOptions: CharacterGender[] = ['MALE' as CharacterGender.MALE, 'FEMALE' as CharacterGender.FEMALE]
|
||||||
@ -58,7 +58,7 @@ if (!selectedCharacterHair.value) {
|
|||||||
if (selectedCharacterHair.value) {
|
if (selectedCharacterHair.value) {
|
||||||
characterName.value = selectedCharacterHair.value.name
|
characterName.value = selectedCharacterHair.value.name
|
||||||
characterGender.value = selectedCharacterHair.value.gender
|
characterGender.value = selectedCharacterHair.value.gender
|
||||||
characterIsEnabledForCharCreation.value = selectedCharacterHair.value.isEnabledForCharCreation
|
characterIsSelectable.value = selectedCharacterHair.value.isSelectable
|
||||||
characterSpriteId.value = selectedCharacterHair.value.spriteId
|
characterSpriteId.value = selectedCharacterHair.value.spriteId
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -89,7 +89,7 @@ function saveCharacterHair() {
|
|||||||
id: selectedCharacterHair.value!.id,
|
id: selectedCharacterHair.value!.id,
|
||||||
name: characterName.value,
|
name: characterName.value,
|
||||||
gender: characterGender.value,
|
gender: characterGender.value,
|
||||||
isEnabledForCharCreation: characterIsEnabledForCharCreation.value,
|
isSelectable: characterIsSelectable.value,
|
||||||
spriteId: characterSpriteId.value
|
spriteId: characterSpriteId.value
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -106,7 +106,7 @@ watch(selectedCharacterHair, (characterHair: CharacterHair | null) => {
|
|||||||
if (!characterHair) return
|
if (!characterHair) return
|
||||||
characterName.value = characterHair.name
|
characterName.value = characterHair.name
|
||||||
characterGender.value = characterHair.gender
|
characterGender.value = characterHair.gender
|
||||||
characterIsEnabledForCharCreation.value = characterHair.isEnabledForCharCreation
|
characterIsSelectable.value = characterHair.isSelectable
|
||||||
characterSpriteId.value = characterHair.spriteId
|
characterSpriteId.value = characterHair.spriteId
|
||||||
})
|
})
|
||||||
|
|
||||||
|
@ -1,36 +1,42 @@
|
|||||||
<template>
|
<template>
|
||||||
<div class="relative p-2.5 flex items-center gap-x-2.5">
|
<div class="relative mb-5 flex items-center gap-x-2.5">
|
||||||
<input v-model="searchQuery" class="input-field flex-grow" placeholder="Search..." @input="handleSearch" />
|
<input v-model="searchQuery" class="input-field flex-grow" placeholder="Search..." @input="handleSearch" />
|
||||||
<label for="create-character" class="bg-cyan text-white border border-solid border-white/25 rounded drop-shadow-20 p-2 inline-flex items-center justify-center hover:bg-cyan-800 hover:cursor-pointer">
|
<label for="create-character" class="bg-cyan text-white border border-solid border-white/25 rounded drop-shadow-20 p-2.5 inline-flex items-center justify-center hover:bg-cyan-800 hover:cursor-pointer">
|
||||||
<button class="p-0 h-5" id="create-character" @click="createNewCharacterHair">
|
<button class="p-0 h-5" id="create-character" @click="createNewCharacterHair">
|
||||||
<svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5" fill="none" viewBox="0 0 24 24" stroke="white">
|
<svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5" fill="none" viewBox="0 0 24 24" stroke="white">
|
||||||
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M12 4v16m8-8H4" />
|
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M12 4v16m8-8H4" />
|
||||||
</svg>
|
</svg>
|
||||||
</button>
|
</button>
|
||||||
</label>
|
</label>
|
||||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
|
||||||
</div>
|
</div>
|
||||||
<div v-bind="containerProps" class="overflow-y-auto relative" @scroll="onScroll">
|
<div v-bind="containerProps" class="overflow-y-auto relative p-2.5 rounded-md default-border bg-gray" @scroll="onScroll">
|
||||||
<div v-bind="wrapperProps" ref="elementToScroll">
|
<div v-bind="wrapperProps" ref="elementToScroll">
|
||||||
<a v-for="{ data: characterHair } in list" :key="characterHair.id" class="relative p-2.5 cursor-pointer block" :class="{ 'bg-cyan/80': assetManagerStore.selectedCharacterHair?.id === characterHair.id }" @click="assetManagerStore.setSelectedCharacterHair(characterHair as CharacterHair)">
|
<a
|
||||||
|
v-for="{ data: characterHair } in list"
|
||||||
|
:key="characterHair.id"
|
||||||
|
class="relative p-2.5 cursor-pointer block rounded hover:bg-cyan group"
|
||||||
|
:class="{ 'bg-cyan': assetManagerStore.selectedCharacterHair?.id === characterHair.id }"
|
||||||
|
@click="assetManagerStore.setSelectedCharacterHair(characterHair as CharacterHair)"
|
||||||
|
>
|
||||||
<div class="flex items-center gap-2.5">
|
<div class="flex items-center gap-2.5">
|
||||||
<span :class="{ 'text-white': assetManagerStore.selectedCharacterHair?.id === characterHair.id }">{{ characterHair.name }}</span>
|
<span class="group-hover:text-white" :class="{ 'text-white': assetManagerStore.selectedCharacterHair?.id === characterHair.id }">{{ characterHair.name }}</span>
|
||||||
</div>
|
</div>
|
||||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
|
||||||
</a>
|
</a>
|
||||||
</div>
|
</div>
|
||||||
<button class="left-[calc(50%_-_60px)] fixed bottom-2.5 min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop">
|
<div class="absolute w-12 h-12 bottom-2.5 right-2.5">
|
||||||
<img class="absolute invert w-8 h-8 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
|
<button class="fixed min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop">
|
||||||
|
<img class="invert w-8 h-8 center-element rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
|
||||||
</button>
|
</button>
|
||||||
</div>
|
</div>
|
||||||
|
</div>
|
||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
import { useGameStore } from '@/stores/gameStore'
|
import type { CharacterHair } from '@/application/types'
|
||||||
import { onMounted, ref, computed } from 'vue'
|
|
||||||
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
||||||
import type { CharacterHair } from '@/types'
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
import { useVirtualList } from '@vueuse/core'
|
import { useVirtualList } from '@vueuse/core'
|
||||||
|
import { computed, onMounted, ref } from 'vue'
|
||||||
|
|
||||||
const gameStore = useGameStore()
|
const gameStore = useGameStore()
|
||||||
const assetManagerStore = useAssetManagerStore()
|
const assetManagerStore = useAssetManagerStore()
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
<template>
|
<template>
|
||||||
<div class="h-full overflow-auto">
|
<div class="h-full overflow-auto">
|
||||||
<div class="m-2.5 p-2.5 block">
|
<div class="p-2.5 block rounded-md default-border bg-gray">
|
||||||
<form class="flex gap-2.5 flex-wrap" @submit.prevent="saveCharacterType">
|
<form class="flex gap-2.5 flex-wrap" @submit.prevent="saveCharacterType">
|
||||||
<div class="form-field-full">
|
<div class="form-field-full">
|
||||||
<label for="name">Name</label>
|
<label for="name">Name</label>
|
||||||
@ -19,8 +19,8 @@
|
|||||||
</select>
|
</select>
|
||||||
</div>
|
</div>
|
||||||
<div class="form-field-full">
|
<div class="form-field-full">
|
||||||
<label for="isEnabledForCharCreation">Is enabled for character creation</label>
|
<label for="isSelectable">Is selectable</label>
|
||||||
<select v-model="characterIsEnabledForCharCreation" class="input-field" name="isEnabledForCharCreation">
|
<select v-model="characterIsSelectable" class="input-field" name="isSelectable">
|
||||||
<option :value="false">No</option>
|
<option :value="false">No</option>
|
||||||
<option :value="true">Yes</option>
|
<option :value="true">Yes</option>
|
||||||
</select>
|
</select>
|
||||||
@ -40,10 +40,10 @@
|
|||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
import type { CharacterType, CharacterGender, CharacterRace, Sprite } from '@/types'
|
import type { CharacterGender, CharacterRace, CharacterType, Sprite } from '@/application/types'
|
||||||
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
|
|
||||||
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
||||||
import { useGameStore } from '@/stores/gameStore'
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
|
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
|
||||||
|
|
||||||
const gameStore = useGameStore()
|
const gameStore = useGameStore()
|
||||||
const assetManagerStore = useAssetManagerStore()
|
const assetManagerStore = useAssetManagerStore()
|
||||||
@ -53,7 +53,7 @@ const selectedCharacterType = computed(() => assetManagerStore.selectedCharacter
|
|||||||
const characterName = ref('')
|
const characterName = ref('')
|
||||||
const characterGender = ref<CharacterGender>('MALE' as CharacterGender.MALE)
|
const characterGender = ref<CharacterGender>('MALE' as CharacterGender.MALE)
|
||||||
const characterRace = ref<CharacterRace>('HUMAN' as CharacterRace.HUMAN)
|
const characterRace = ref<CharacterRace>('HUMAN' as CharacterRace.HUMAN)
|
||||||
const characterIsEnabledForCharCreation = ref<boolean>(false)
|
const characterIsSelectable = ref<boolean>(false)
|
||||||
const characterSpriteId = ref<string | null | undefined>(null)
|
const characterSpriteId = ref<string | null | undefined>(null)
|
||||||
|
|
||||||
const genderOptions: CharacterGender[] = ['MALE' as CharacterGender.MALE, 'FEMALE' as CharacterGender.FEMALE]
|
const genderOptions: CharacterGender[] = ['MALE' as CharacterGender.MALE, 'FEMALE' as CharacterGender.FEMALE]
|
||||||
@ -67,7 +67,7 @@ if (selectedCharacterType.value) {
|
|||||||
characterName.value = selectedCharacterType.value.name
|
characterName.value = selectedCharacterType.value.name
|
||||||
characterGender.value = selectedCharacterType.value.gender
|
characterGender.value = selectedCharacterType.value.gender
|
||||||
characterRace.value = selectedCharacterType.value.race
|
characterRace.value = selectedCharacterType.value.race
|
||||||
characterIsEnabledForCharCreation.value = selectedCharacterType.value.isEnabledForCharCreation
|
characterIsSelectable.value = selectedCharacterType.value.isSelectable
|
||||||
characterSpriteId.value = selectedCharacterType.value.spriteId
|
characterSpriteId.value = selectedCharacterType.value.spriteId
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -99,7 +99,7 @@ function saveCharacterType() {
|
|||||||
name: characterName.value,
|
name: characterName.value,
|
||||||
gender: characterGender.value,
|
gender: characterGender.value,
|
||||||
race: characterRace.value,
|
race: characterRace.value,
|
||||||
isEnabledForCharCreation: characterIsEnabledForCharCreation.value,
|
isSelectable: characterIsSelectable.value,
|
||||||
spriteId: characterSpriteId.value
|
spriteId: characterSpriteId.value
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -117,7 +117,7 @@ watch(selectedCharacterType, (characterType: CharacterType | null) => {
|
|||||||
characterName.value = characterType.name
|
characterName.value = characterType.name
|
||||||
characterGender.value = characterType.gender
|
characterGender.value = characterType.gender
|
||||||
characterRace.value = characterType.race
|
characterRace.value = characterType.race
|
||||||
characterIsEnabledForCharCreation.value = characterType.isEnabledForCharCreation
|
characterIsSelectable.value = characterType.isSelectable
|
||||||
characterSpriteId.value = characterType.spriteId
|
characterSpriteId.value = characterType.spriteId
|
||||||
})
|
})
|
||||||
|
|
||||||
|
@ -1,36 +1,42 @@
|
|||||||
<template>
|
<template>
|
||||||
<div class="relative p-2.5 flex items-center gap-x-2.5">
|
<div class="relative mb-5 flex items-center gap-x-2.5">
|
||||||
<input v-model="searchQuery" class="input-field flex-grow" placeholder="Search..." @input="handleSearch" />
|
<input v-model="searchQuery" class="input-field flex-grow" placeholder="Search..." @input="handleSearch" />
|
||||||
<label for="create-character" class="bg-cyan text-white border border-solid border-white/25 rounded drop-shadow-20 p-2 inline-flex items-center justify-center hover:bg-cyan-800 hover:cursor-pointer">
|
<label for="create-character" class="bg-cyan text-white border border-solid border-white/25 rounded drop-shadow-20 p-2.5 inline-flex items-center justify-center hover:bg-cyan-800 hover:cursor-pointer">
|
||||||
<button class="p-0 h-5" id="create-character" @click="createNewCharacterType">
|
<button class="p-0 h-5" id="create-character" @click="createNewCharacterType">
|
||||||
<svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5" fill="none" viewBox="0 0 24 24" stroke="white">
|
<svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5" fill="none" viewBox="0 0 24 24" stroke="white">
|
||||||
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M12 4v16m8-8H4" />
|
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M12 4v16m8-8H4" />
|
||||||
</svg>
|
</svg>
|
||||||
</button>
|
</button>
|
||||||
</label>
|
</label>
|
||||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
|
||||||
</div>
|
</div>
|
||||||
<div v-bind="containerProps" class="overflow-y-auto relative" @scroll="onScroll">
|
<div v-bind="containerProps" class="overflow-y-auto relative p-2.5 rounded-md default-border bg-gray" @scroll="onScroll">
|
||||||
<div v-bind="wrapperProps" ref="elementToScroll">
|
<div v-bind="wrapperProps" ref="elementToScroll">
|
||||||
<a v-for="{ data: characterType } in list" :key="characterType.id" class="relative p-2.5 cursor-pointer block" :class="{ 'bg-cyan/80': assetManagerStore.selectedCharacterType?.id === characterType.id }" @click="assetManagerStore.setSelectedCharacterType(characterType as CharacterType)">
|
<a
|
||||||
|
v-for="{ data: characterType } in list"
|
||||||
|
:key="characterType.id"
|
||||||
|
class="relative p-2.5 cursor-pointer block rounded hover:bg-cyan group"
|
||||||
|
:class="{ 'bg-cyan': assetManagerStore.selectedCharacterType?.id === characterType.id }"
|
||||||
|
@click="assetManagerStore.setSelectedCharacterType(characterType as CharacterType)"
|
||||||
|
>
|
||||||
<div class="flex items-center gap-2.5">
|
<div class="flex items-center gap-2.5">
|
||||||
<span :class="{ 'text-white': assetManagerStore.selectedCharacterType?.id === characterType.id }">{{ characterType.name }}</span>
|
<span class="group-hover:text-white" :class="{ 'text-white': assetManagerStore.selectedCharacterType?.id === characterType.id }">{{ characterType.name }}</span>
|
||||||
</div>
|
</div>
|
||||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
|
||||||
</a>
|
</a>
|
||||||
</div>
|
</div>
|
||||||
<button class="left-[calc(50%_-_60px)] fixed bottom-2.5 min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop">
|
<div class="absolute w-12 h-12 bottom-2.5 right-2.5">
|
||||||
<img class="absolute invert w-8 h-8 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
|
<button class="fixed min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop">
|
||||||
|
<img class="invert w-8 h-8 center-element rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
|
||||||
</button>
|
</button>
|
||||||
</div>
|
</div>
|
||||||
|
</div>
|
||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
import { useGameStore } from '@/stores/gameStore'
|
import type { CharacterType } from '@/application/types'
|
||||||
import { onMounted, ref, computed } from 'vue'
|
|
||||||
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
||||||
import type { CharacterType } from '@/types'
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
import { useVirtualList } from '@vueuse/core'
|
import { useVirtualList } from '@vueuse/core'
|
||||||
|
import { computed, onMounted, ref } from 'vue'
|
||||||
|
|
||||||
const gameStore = useGameStore()
|
const gameStore = useGameStore()
|
||||||
const assetManagerStore = useAssetManagerStore()
|
const assetManagerStore = useAssetManagerStore()
|
||||||
|
@ -0,0 +1,143 @@
|
|||||||
|
<template>
|
||||||
|
<div class="h-full overflow-auto">
|
||||||
|
<div class="p-2.5 block rounded-md default-border bg-gray">
|
||||||
|
<form class="flex gap-2.5 flex-wrap" @submit.prevent="saveItem">
|
||||||
|
<div class="form-field-full">
|
||||||
|
<label for="name">Name</label>
|
||||||
|
<input v-model="itemName" class="input-field" type="text" name="name" placeholder="Item Name" />
|
||||||
|
</div>
|
||||||
|
<div class="form-field-full">
|
||||||
|
<label for="description">Description</label>
|
||||||
|
<input v-model="itemDescription" class="input-field" type="text" name="description" placeholder="Item Description" />
|
||||||
|
</div>
|
||||||
|
<div class="form-field-full">
|
||||||
|
<label for="itemType">Type</label>
|
||||||
|
<select v-model="itemType" class="input-field" name="itemType">
|
||||||
|
<option v-for="type in itemTypeOptions" :key="type" :value="type">{{ type }}</option>
|
||||||
|
</select>
|
||||||
|
</div>
|
||||||
|
<div class="form-field-full">
|
||||||
|
<label for="rarity">Rarity</label>
|
||||||
|
<select v-model="itemRarity" class="input-field" name="rarity">
|
||||||
|
<option v-for="rarity in rarityOptions" :key="rarity" :value="rarity">{{ rarity }}</option>
|
||||||
|
</select>
|
||||||
|
</div>
|
||||||
|
<div class="form-field-full">
|
||||||
|
<label for="stackable">Stackable</label>
|
||||||
|
<select v-model="itemStackable" class="input-field" name="stackable">
|
||||||
|
<option :value="false">No</option>
|
||||||
|
<option :value="true">Yes</option>
|
||||||
|
</select>
|
||||||
|
</div>
|
||||||
|
<div class="form-field-full">
|
||||||
|
<label for="spriteId">Sprite</label>
|
||||||
|
<select v-model="itemSpriteId" class="input-field" name="spriteId">
|
||||||
|
<option disabled selected value="">Select sprite</option>
|
||||||
|
<option v-for="sprite in assetManagerStore.spriteList" :key="sprite.id" :value="sprite.id">{{ sprite.name }}</option>
|
||||||
|
</select>
|
||||||
|
</div>
|
||||||
|
<button class="btn-cyan px-4 py-1.5 min-w-24" type="submit">Save</button>
|
||||||
|
<button class="btn-red px-4 py-1.5 min-w-24" type="button" @click.prevent="removeItem">Remove</button>
|
||||||
|
</form>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</template>
|
||||||
|
|
||||||
|
<script setup lang="ts">
|
||||||
|
import type { Item, ItemRarity, ItemType } from '@/application/types'
|
||||||
|
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
||||||
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
|
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
|
||||||
|
|
||||||
|
const gameStore = useGameStore()
|
||||||
|
const assetManagerStore = useAssetManagerStore()
|
||||||
|
|
||||||
|
const selectedItem = computed(() => assetManagerStore.selectedItem)
|
||||||
|
|
||||||
|
const itemName = ref('')
|
||||||
|
const itemDescription = ref('')
|
||||||
|
const itemType = ref<ItemType>('WEAPON' as ItemType)
|
||||||
|
const itemRarity = ref<ItemRarity>('COMMON' as ItemRarity)
|
||||||
|
const itemStackable = ref<boolean>(false)
|
||||||
|
const itemSpriteId = ref<string | null | undefined>(null)
|
||||||
|
|
||||||
|
const itemTypeOptions: ItemType[] = ['WEAPON', 'HELMET', 'CHEST', 'LEGS', 'BOOTS', 'GLOVES', 'RING', 'NECKLACE']
|
||||||
|
const rarityOptions: ItemRarity[] = ['COMMON', 'UNCOMMON', 'RARE', 'EPIC', 'LEGENDARY']
|
||||||
|
|
||||||
|
if (!selectedItem.value) {
|
||||||
|
console.error('No item selected')
|
||||||
|
}
|
||||||
|
|
||||||
|
if (selectedItem.value) {
|
||||||
|
itemName.value = selectedItem.value.name
|
||||||
|
itemDescription.value = selectedItem.value.description || ''
|
||||||
|
itemType.value = selectedItem.value.itemType
|
||||||
|
itemRarity.value = selectedItem.value.rarity
|
||||||
|
itemStackable.value = selectedItem.value.stackable
|
||||||
|
itemSpriteId.value = selectedItem.value.spriteId
|
||||||
|
}
|
||||||
|
|
||||||
|
function removeItem() {
|
||||||
|
if (!selectedItem.value) return
|
||||||
|
|
||||||
|
gameStore.connection?.emit('gm:item:remove', { id: selectedItem.value.id }, (response: boolean) => {
|
||||||
|
if (!response) {
|
||||||
|
console.error('Failed to remove item')
|
||||||
|
return
|
||||||
|
}
|
||||||
|
refreshItemList()
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
function refreshItemList(unsetSelectedItem = true) {
|
||||||
|
gameStore.connection?.emit('gm:item:list', {}, (response: Item[]) => {
|
||||||
|
assetManagerStore.setItemList(response)
|
||||||
|
|
||||||
|
if (unsetSelectedItem) {
|
||||||
|
assetManagerStore.setSelectedItem(null)
|
||||||
|
}
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
function saveItem() {
|
||||||
|
const itemData = {
|
||||||
|
id: selectedItem.value!.id,
|
||||||
|
name: itemName.value,
|
||||||
|
description: itemDescription.value,
|
||||||
|
itemType: itemType.value,
|
||||||
|
rarity: itemRarity.value,
|
||||||
|
stackable: itemStackable.value,
|
||||||
|
spriteId: itemSpriteId.value
|
||||||
|
}
|
||||||
|
|
||||||
|
gameStore.connection?.emit('gm:item:update', itemData, (response: boolean) => {
|
||||||
|
if (!response) {
|
||||||
|
console.error('Failed to save item')
|
||||||
|
return
|
||||||
|
}
|
||||||
|
refreshItemList(false)
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
watch(selectedItem, (item: Item | null) => {
|
||||||
|
if (!item) return
|
||||||
|
itemName.value = item.name
|
||||||
|
itemDescription.value = item.description || ''
|
||||||
|
itemType.value = item.itemType
|
||||||
|
itemRarity.value = item.rarity
|
||||||
|
itemStackable.value = item.stackable
|
||||||
|
itemSpriteId.value = item.spriteId
|
||||||
|
})
|
||||||
|
|
||||||
|
onMounted(() => {
|
||||||
|
if (!selectedItem.value) return
|
||||||
|
|
||||||
|
gameStore.connection?.emit('gm:sprite:list', {}, (response: Sprite[]) => {
|
||||||
|
assetManagerStore.setSpriteList(response)
|
||||||
|
})
|
||||||
|
})
|
||||||
|
|
||||||
|
onBeforeUnmount(() => {
|
||||||
|
assetManagerStore.setSelectedItem(null)
|
||||||
|
})
|
||||||
|
</script>
|
@ -0,0 +1,95 @@
|
|||||||
|
<template>
|
||||||
|
<div class="relative mb-5 flex items-center gap-x-2.5">
|
||||||
|
<input v-model="searchQuery" class="input-field flex-grow" placeholder="Search..." @input="handleSearch" />
|
||||||
|
<label for="create-item" class="bg-cyan text-white border border-solid border-white/25 rounded drop-shadow-20 p-2.5 inline-flex items-center justify-center hover:bg-cyan-800 hover:cursor-pointer">
|
||||||
|
<button class="p-0 h-5" id="create-item" @click="createNewItem">
|
||||||
|
<svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5" fill="none" viewBox="0 0 24 24" stroke="white">
|
||||||
|
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M12 4v16m8-8H4" />
|
||||||
|
</svg>
|
||||||
|
</button>
|
||||||
|
</label>
|
||||||
|
</div>
|
||||||
|
<div v-bind="containerProps" class="overflow-y-auto relative p-2.5 rounded-md default-border bg-gray" @scroll="onScroll">
|
||||||
|
<div v-bind="wrapperProps" ref="elementToScroll">
|
||||||
|
<a v-for="{ data: item } in list" :key="item.id" class="relative p-2.5 cursor-pointer block rounded hover:bg-cyan group" :class="{ 'bg-cyan': assetManagerStore.selectedItem?.id === item.id }" @click="assetManagerStore.setSelectedItem(item as Item)">
|
||||||
|
<div class="flex items-center gap-2.5">
|
||||||
|
<span class="group-hover:text-white" :class="{ 'text-white': assetManagerStore.selectedItem?.id === item.id }">
|
||||||
|
{{ item.name }}
|
||||||
|
<small class="text-gray-400">({{ item.itemType }})</small>
|
||||||
|
</span>
|
||||||
|
</div>
|
||||||
|
</a>
|
||||||
|
</div>
|
||||||
|
<div class="absolute w-12 h-12 bottom-2.5 right-2.5">
|
||||||
|
<button class="fixed min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop">
|
||||||
|
<img class="invert w-8 h-8 center-element rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
|
||||||
|
</button>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</template>
|
||||||
|
|
||||||
|
<script setup lang="ts">
|
||||||
|
import type { Item } from '@/application/types'
|
||||||
|
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
||||||
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
|
import { useVirtualList } from '@vueuse/core'
|
||||||
|
import { computed, onMounted, ref } from 'vue'
|
||||||
|
|
||||||
|
const gameStore = useGameStore()
|
||||||
|
const assetManagerStore = useAssetManagerStore()
|
||||||
|
|
||||||
|
const searchQuery = ref('')
|
||||||
|
|
||||||
|
const hasScrolled = ref(false)
|
||||||
|
const elementToScroll = ref()
|
||||||
|
|
||||||
|
const handleSearch = () => {
|
||||||
|
virtualList.value?.scrollTo(0)
|
||||||
|
}
|
||||||
|
|
||||||
|
const createNewItem = () => {
|
||||||
|
gameStore.connection?.emit('gm:item:create', {}, (response: boolean) => {
|
||||||
|
if (!response) {
|
||||||
|
console.error('Failed to create new item')
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
gameStore.connection?.emit('gm:item:list', {}, (response: Item[]) => {
|
||||||
|
assetManagerStore.setItemList(response)
|
||||||
|
})
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
const filteredItems = computed(() => {
|
||||||
|
if (!searchQuery.value) {
|
||||||
|
return assetManagerStore.itemList
|
||||||
|
}
|
||||||
|
return assetManagerStore.itemList.filter((item) => item.name.toLowerCase().includes(searchQuery.value.toLowerCase()) || item.itemType.toLowerCase().includes(searchQuery.value.toLowerCase()))
|
||||||
|
})
|
||||||
|
|
||||||
|
const { list, containerProps, wrapperProps, scrollTo } = useVirtualList(filteredItems, {
|
||||||
|
itemHeight: 48
|
||||||
|
})
|
||||||
|
|
||||||
|
const virtualList = ref({ scrollTo })
|
||||||
|
|
||||||
|
const onScroll = () => {
|
||||||
|
let scrollTop = elementToScroll.value.style.marginTop.replace('px', '')
|
||||||
|
|
||||||
|
if (scrollTop > 80) {
|
||||||
|
hasScrolled.value = true
|
||||||
|
} else if (scrollTop <= 80) {
|
||||||
|
hasScrolled.value = false
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function toTop() {
|
||||||
|
virtualList.value?.scrollTo(0)
|
||||||
|
}
|
||||||
|
|
||||||
|
onMounted(() => {
|
||||||
|
gameStore.connection?.emit('gm:item:list', {}, (response: Item[]) => {
|
||||||
|
assetManagerStore.setItemList(response)
|
||||||
|
})
|
||||||
|
})
|
||||||
|
</script>
|
@ -1,12 +1,9 @@
|
|||||||
<template>
|
<template>
|
||||||
<div class="h-full overflow-auto">
|
<div class="h-full overflow-auto">
|
||||||
<div class="relative p-2.5 flex flex-col items-center justify-between h-72">
|
<div class="relative p-2.5 flex flex-col items-center justify-center h-72 rounded-md default-border bg-gray">
|
||||||
<div class="filler"></div>
|
|
||||||
<img class="max-h-56" :src="`${config.server_endpoint}/assets/objects/${selectedObject?.id}.png`" :alt="'Object ' + selectedObject?.id" />
|
<img class="max-h-56" :src="`${config.server_endpoint}/assets/objects/${selectedObject?.id}.png`" :alt="'Object ' + selectedObject?.id" />
|
||||||
<button class="btn-red px-4 py-1.5 min-w-24" type="button" @click.prevent="removeObject">Remove</button>
|
|
||||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
|
||||||
</div>
|
</div>
|
||||||
<div class="m-2.5 p-2.5 block">
|
<div class="mt-5 block">
|
||||||
<form class="flex gap-2.5 flex-wrap" @submit.prevent="saveObject">
|
<form class="flex gap-2.5 flex-wrap" @submit.prevent="saveObject">
|
||||||
<div class="form-field-full">
|
<div class="form-field-full">
|
||||||
<label for="name">Name</label>
|
<label for="name">Name</label>
|
||||||
@ -21,19 +18,19 @@
|
|||||||
<input v-model="objectOriginY" class="input-field" type="number" step="any" name="origin-y" placeholder="Origin Y" />
|
<input v-model="objectOriginY" class="input-field" type="number" step="any" name="origin-y" placeholder="Origin Y" />
|
||||||
</div>
|
</div>
|
||||||
<div class="form-field-full">
|
<div class="form-field-full">
|
||||||
<label for="origin-x">Tags</label>
|
<label for="tags">Tags</label>
|
||||||
<ChipsInput v-model="objectTags" @update:modelValue="objectTags = $event" />
|
<ChipsInput v-model="objectTags" @update:modelValue="objectTags = $event" />
|
||||||
</div>
|
</div>
|
||||||
<div class="form-field-full">
|
<div class="form-field-full">
|
||||||
<label for="origin-x">Is animated</label>
|
<label for="is-animated">Is animated</label>
|
||||||
<select v-model="objectIsAnimated" class="input-field" name="is-animated">
|
<select v-model="objectIsAnimated" class="input-field" name="is-animated">
|
||||||
<option :value="false">No</option>
|
<option :value="false">No</option>
|
||||||
<option :value="true">Yes</option>
|
<option :value="true">Yes</option>
|
||||||
</select>
|
</select>
|
||||||
</div>
|
</div>
|
||||||
<div class="form-field-full">
|
<div class="form-field-full">
|
||||||
<label for="frame-speed">Frame speed</label>
|
<label for="frame-speed">Frame rate</label>
|
||||||
<input v-model="objectFrameSpeed" class="input-field" type="number" step="any" name="frame-speed" placeholder="Frame speed" />
|
<input v-model="objectFrameRate" class="input-field" type="number" step="any" name="frame-speed" placeholder="Frame rate" />
|
||||||
</div>
|
</div>
|
||||||
<div class="form-field-half">
|
<div class="form-field-half">
|
||||||
<label for="frame-width">Frame width</label>
|
<label for="frame-width">Frame width</label>
|
||||||
@ -43,20 +40,23 @@
|
|||||||
<label for="frame-height">Frame height</label>
|
<label for="frame-height">Frame height</label>
|
||||||
<input v-model="objectFrameHeight" class="input-field" type="number" step="any" name="frame-height" placeholder="Frame height" />
|
<input v-model="objectFrameHeight" class="input-field" type="number" step="any" name="frame-height" placeholder="Frame height" />
|
||||||
</div>
|
</div>
|
||||||
|
<div class="flex gap-4">
|
||||||
<button class="btn-cyan px-4 py-1.5 min-w-24" type="submit">Save</button>
|
<button class="btn-cyan px-4 py-1.5 min-w-24" type="submit">Save</button>
|
||||||
|
<button class="btn-red px-4 py-1.5 min-w-24" type="button" @click.prevent="removeObject">Delete</button>
|
||||||
|
</div>
|
||||||
</form>
|
</form>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
import type { Object } from '@/types'
|
import config from '@/application/config'
|
||||||
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
|
import type { Object } from '@/application/types'
|
||||||
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
|
||||||
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
|
||||||
import { useGameStore } from '@/stores/gameStore'
|
|
||||||
import config from '@/config'
|
|
||||||
import ChipsInput from '@/components/forms/ChipsInput.vue'
|
import ChipsInput from '@/components/forms/ChipsInput.vue'
|
||||||
|
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
||||||
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
|
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||||
|
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
|
||||||
|
|
||||||
const gameStore = useGameStore()
|
const gameStore = useGameStore()
|
||||||
const assetManagerStore = useAssetManagerStore()
|
const assetManagerStore = useAssetManagerStore()
|
||||||
@ -69,7 +69,7 @@ const objectTags = ref<string[]>([])
|
|||||||
const objectOriginX = ref(0)
|
const objectOriginX = ref(0)
|
||||||
const objectOriginY = ref(0)
|
const objectOriginY = ref(0)
|
||||||
const objectIsAnimated = ref(false)
|
const objectIsAnimated = ref(false)
|
||||||
const objectFrameSpeed = ref(0)
|
const objectFrameRate = ref(0)
|
||||||
const objectFrameWidth = ref(0)
|
const objectFrameWidth = ref(0)
|
||||||
const objectFrameHeight = ref(0)
|
const objectFrameHeight = ref(0)
|
||||||
|
|
||||||
@ -83,7 +83,7 @@ if (selectedObject.value) {
|
|||||||
objectOriginX.value = selectedObject.value.originX
|
objectOriginX.value = selectedObject.value.originX
|
||||||
objectOriginY.value = selectedObject.value.originY
|
objectOriginY.value = selectedObject.value.originY
|
||||||
objectIsAnimated.value = selectedObject.value.isAnimated
|
objectIsAnimated.value = selectedObject.value.isAnimated
|
||||||
objectFrameSpeed.value = selectedObject.value.frameSpeed
|
objectFrameRate.value = selectedObject.value.frameRate
|
||||||
objectFrameWidth.value = selectedObject.value.frameWidth
|
objectFrameWidth.value = selectedObject.value.frameWidth
|
||||||
objectFrameHeight.value = selectedObject.value.frameHeight
|
objectFrameHeight.value = selectedObject.value.frameHeight
|
||||||
}
|
}
|
||||||
@ -127,7 +127,7 @@ function saveObject() {
|
|||||||
originX: objectOriginX.value,
|
originX: objectOriginX.value,
|
||||||
originY: objectOriginY.value,
|
originY: objectOriginY.value,
|
||||||
isAnimated: objectIsAnimated.value,
|
isAnimated: objectIsAnimated.value,
|
||||||
frameSpeed: objectFrameSpeed.value,
|
frameRate: objectFrameRate.value,
|
||||||
frameWidth: objectFrameWidth.value,
|
frameWidth: objectFrameWidth.value,
|
||||||
frameHeight: objectFrameHeight.value
|
frameHeight: objectFrameHeight.value
|
||||||
},
|
},
|
||||||
@ -148,7 +148,7 @@ watch(selectedObject, (object: Object | null) => {
|
|||||||
objectOriginX.value = object.originX
|
objectOriginX.value = object.originX
|
||||||
objectOriginY.value = object.originY
|
objectOriginY.value = object.originY
|
||||||
objectIsAnimated.value = object.isAnimated
|
objectIsAnimated.value = object.isAnimated
|
||||||
objectFrameSpeed.value = object.frameSpeed
|
objectFrameRate.value = object.frameRate
|
||||||
objectFrameWidth.value = object.frameWidth
|
objectFrameWidth.value = object.frameWidth
|
||||||
objectFrameHeight.value = object.frameHeight
|
objectFrameHeight.value = object.frameHeight
|
||||||
})
|
})
|
||||||
|
@ -1,39 +1,39 @@
|
|||||||
<template>
|
<template>
|
||||||
<div class="relative p-2.5 flex items-center gap-x-2.5">
|
<div class="relative mb-5 flex items-center gap-x-2.5">
|
||||||
<input v-model="searchQuery" class="input-field flex-grow" placeholder="Search..." @input="handleSearch" />
|
<input v-model="searchQuery" class="input-field flex-grow" placeholder="Search..." @input="handleSearch" />
|
||||||
<label for="upload-asset" class="bg-cyan text-white border border-solid border-white/25 rounded drop-shadow-20 p-2 inline-flex items-center justify-center hover:bg-cyan-800 hover:cursor-pointer">
|
<label for="upload-asset" class="bg-cyan text-white border border-solid border-white/25 rounded drop-shadow-20 p-2.5 inline-flex items-center justify-center hover:bg-cyan-800 hover:cursor-pointer">
|
||||||
<input class="hidden" id="upload-asset" ref="objectUploadField" type="file" accept="image/png" multiple @change="handleFileUpload" />
|
<input class="hidden" id="upload-asset" ref="objectUploadField" type="file" accept="image/png" multiple @change="handleFileUpload" />
|
||||||
<svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5" fill="none" viewBox="0 0 24 24" stroke="currentColor">
|
<svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5" fill="none" viewBox="0 0 24 24" stroke="currentColor">
|
||||||
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M12 4v16m8-8H4" />
|
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M12 4v16m8-8H4" />
|
||||||
</svg>
|
</svg>
|
||||||
</label>
|
</label>
|
||||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
|
||||||
</div>
|
</div>
|
||||||
<div v-bind="containerProps" class="overflow-y-auto relative" @scroll="onScroll">
|
<div v-bind="containerProps" class="overflow-y-auto relative p-2.5 rounded-md default-border bg-gray" @scroll="onScroll">
|
||||||
<div v-bind="wrapperProps" ref="elementToScroll">
|
<div v-bind="wrapperProps" ref="elementToScroll">
|
||||||
<a v-for="{ data: object } in list" :key="object.id" class="relative p-2.5 cursor-pointer block" :class="{ 'bg-cyan/80': assetManagerStore.selectedObject?.id === object.id }" @click="assetManagerStore.setSelectedObject(object as Object)">
|
<a v-for="{ data: object } in list" :key="object.id" class="relative p-2.5 cursor-pointer block rounded hover:bg-cyan group" :class="{ 'bg-cyan': assetManagerStore.selectedObject?.id === object.id }" @click="assetManagerStore.setSelectedObject(object as Object)">
|
||||||
<div class="flex items-center gap-2.5">
|
<div class="flex items-center gap-2.5">
|
||||||
<div class="h-7 w-16 max-w-16 flex justify-center">
|
<div class="h-7 w-16 max-w-16 flex justify-center">
|
||||||
<img class="h-7" :src="`${config.server_endpoint}/assets/objects/${object.id}.png`" alt="Object" />
|
<img class="h-7" :src="`${config.server_endpoint}/assets/objects/${object.id}.png`" alt="Object" />
|
||||||
</div>
|
</div>
|
||||||
<span :class="{ 'text-white': assetManagerStore.selectedObject?.id === object.id }">{{ object.name }}</span>
|
<span :class="{ 'text-white': assetManagerStore.selectedObject?.id === object.id }">{{ object.name }}</span>
|
||||||
</div>
|
</div>
|
||||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
|
||||||
</a>
|
</a>
|
||||||
</div>
|
</div>
|
||||||
<button class="left-[calc(50%_-_60px)] fixed bottom-2.5 min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop">
|
<div class="absolute w-12 h-12 bottom-2.5 right-2.5">
|
||||||
<img class="absolute invert w-8 h-8 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
|
<button class="fixed min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop">
|
||||||
|
<img class="invert w-8 h-8 center-element rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
|
||||||
</button>
|
</button>
|
||||||
</div>
|
</div>
|
||||||
|
</div>
|
||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
import config from '@/config'
|
import config from '@/application/config'
|
||||||
import { useGameStore } from '@/stores/gameStore'
|
import type { Object } from '@/application/types'
|
||||||
import { onMounted, ref, computed } from 'vue'
|
|
||||||
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
||||||
import type { Object } from '@/types'
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
import { useVirtualList } from '@vueuse/core'
|
import { useVirtualList } from '@vueuse/core'
|
||||||
|
import { computed, onMounted, ref } from 'vue'
|
||||||
|
|
||||||
const gameStore = useGameStore()
|
const gameStore = useGameStore()
|
||||||
const objectUploadField = ref(null)
|
const objectUploadField = ref(null)
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
<template>
|
<template>
|
||||||
<div class="h-full overflow-auto">
|
<div class="h-full overflow-auto">
|
||||||
<div class="relative p-4 flex flex-col">
|
<div class="relative flex flex-col">
|
||||||
<div class="flex flex-wrap gap-2">
|
<div class="flex flex-wrap gap-2 p-2.5 rounded-md default-border bg-gray">
|
||||||
<div class="w-full flex flex-col">
|
<div class="w-full flex flex-col">
|
||||||
<label class="mb-1.5 font-titles" for="name">Name</label>
|
<label class="mb-1.5 font-titles" for="name">Name</label>
|
||||||
<input v-model="spriteName" class="input-field" type="text" name="name" placeholder="New sprite" />
|
<input v-model="spriteName" class="input-field" type="text" name="name" placeholder="New sprite" />
|
||||||
@ -10,7 +10,11 @@
|
|||||||
<div class="w-full flex gap-2 mt-2 pb-4 relative">
|
<div class="w-full flex gap-2 mt-2 pb-4 relative">
|
||||||
<button class="btn-cyan px-4 py-2 flex-1 sm:flex-none sm:min-w-24" type="button" @click.prevent="saveSprite">Save</button>
|
<button class="btn-cyan px-4 py-2 flex-1 sm:flex-none sm:min-w-24" type="button" @click.prevent="saveSprite">Save</button>
|
||||||
<button class="btn-red px-4 py-2 flex-1 sm:flex-none sm:min-w-24" type="button" @click.prevent="deleteSprite">Delete</button>
|
<button class="btn-red px-4 py-2 flex-1 sm:flex-none sm:min-w-24" type="button" @click.prevent="deleteSprite">Delete</button>
|
||||||
<div class="w-[calc(100%_+_32px)] absolute left-[-15px] bottom-0 h-px bg-gray-500"></div>
|
<button class="btn bg-indigo-500 hover:bg-indigo-600 rounded text-white px-4 py-2 flex-1 sm:flex-none" type="button" @click.prevent="copySprite">
|
||||||
|
<svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5" fill="none" viewBox="0 0 24 24" stroke="currentColor">
|
||||||
|
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M8 16H6a2 2 0 01-2-2V6a2 2 0 012-2h8a2 2 0 012 2v2m-6 12h8a2 2 0 002-2v-8a2 2 0 00-2-2h-8a2 2 0 00-2 2v8a2 2 0 002 2z" />
|
||||||
|
</svg>
|
||||||
|
</button>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
@ -51,8 +55,8 @@
|
|||||||
</select>
|
</select>
|
||||||
</div>
|
</div>
|
||||||
<div class="form-field-full" v-if="action.isAnimated">
|
<div class="form-field-full" v-if="action.isAnimated">
|
||||||
<label for="frame-speed">Frame speed</label>
|
<label for="frame-speed">Frame rate</label>
|
||||||
<input v-model.number="action.frameSpeed" class="input-field" type="number" step="any" name="frame-speed" placeholder="Frame speed" />
|
<input v-model.number="action.frameRate" class="input-field" type="number" step="any" name="frame-speed" placeholder="Frame rate" />
|
||||||
</div>
|
</div>
|
||||||
<div class="form-field-full">
|
<div class="form-field-full">
|
||||||
<SpriteActionsInput v-model="action.sprites" />
|
<SpriteActionsInput v-model="action.sprites" />
|
||||||
@ -65,13 +69,13 @@
|
|||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
import type { Sprite, SpriteAction } from '@/types'
|
import type { Sprite, SpriteAction } from '@/application/types'
|
||||||
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
|
import { uuidv4 } from '@/application/utilities'
|
||||||
|
import SpriteActionsInput from '@/components/gameMaster/assetManager/partials/sprite/partials/SpriteImagesInput.vue'
|
||||||
|
import Accordion from '@/components/utilities/Accordion.vue'
|
||||||
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
||||||
import { useGameStore } from '@/stores/gameStore'
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
import Accordion from '@/components/utilities/Accordion.vue'
|
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
|
||||||
import SpriteActionsInput from '@/components/gameMaster/assetManager/partials/sprite/partials/SpriteImagesInput.vue'
|
|
||||||
import { uuidv4 } from '@/utilities'
|
|
||||||
|
|
||||||
const gameStore = useGameStore()
|
const gameStore = useGameStore()
|
||||||
const assetManagerStore = useAssetManagerStore()
|
const assetManagerStore = useAssetManagerStore()
|
||||||
@ -87,7 +91,7 @@ if (!selectedSprite.value) {
|
|||||||
|
|
||||||
if (selectedSprite.value) {
|
if (selectedSprite.value) {
|
||||||
spriteName.value = selectedSprite.value.name
|
spriteName.value = selectedSprite.value.name
|
||||||
spriteActions.value = selectedSprite.value.spriteActions
|
spriteActions.value = sortSpriteActions(selectedSprite.value.spriteActions)
|
||||||
}
|
}
|
||||||
|
|
||||||
function deleteSprite() {
|
function deleteSprite() {
|
||||||
@ -100,6 +104,16 @@ function deleteSprite() {
|
|||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function copySprite() {
|
||||||
|
gameStore.connection?.emit('gm:sprite:copy', { id: selectedSprite.value?.id }, (response: boolean) => {
|
||||||
|
if (!response) {
|
||||||
|
console.error('Failed to copy sprite')
|
||||||
|
return
|
||||||
|
}
|
||||||
|
refreshSpriteList(false)
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
function refreshSpriteList(unsetSelectedSprite = true) {
|
function refreshSpriteList(unsetSelectedSprite = true) {
|
||||||
gameStore.connection?.emit('gm:sprite:list', {}, (response: Sprite[]) => {
|
gameStore.connection?.emit('gm:sprite:list', {}, (response: Sprite[]) => {
|
||||||
assetManagerStore.setSpriteList(response)
|
assetManagerStore.setSpriteList(response)
|
||||||
@ -128,7 +142,7 @@ function saveSprite() {
|
|||||||
originY: action.originY,
|
originY: action.originY,
|
||||||
isAnimated: action.isAnimated,
|
isAnimated: action.isAnimated,
|
||||||
isLooping: action.isLooping,
|
isLooping: action.isLooping,
|
||||||
frameSpeed: action.frameSpeed,
|
frameRate: action.frameRate,
|
||||||
frameWidth: action.frameWidth,
|
frameWidth: action.frameWidth,
|
||||||
frameHeight: action.frameHeight
|
frameHeight: action.frameHeight
|
||||||
}
|
}
|
||||||
@ -148,7 +162,7 @@ function addNewImage() {
|
|||||||
if (!selectedSprite.value) return
|
if (!selectedSprite.value) return
|
||||||
|
|
||||||
const newImage: SpriteAction = {
|
const newImage: SpriteAction = {
|
||||||
id: uuidv4(), // Temporary ID, should be replaced by server-generated ID
|
id: uuidv4(),
|
||||||
spriteId: selectedSprite.value.id,
|
spriteId: selectedSprite.value.id,
|
||||||
sprite: selectedSprite.value,
|
sprite: selectedSprite.value,
|
||||||
action: 'new_action',
|
action: 'new_action',
|
||||||
@ -157,7 +171,7 @@ function addNewImage() {
|
|||||||
originY: 0,
|
originY: 0,
|
||||||
isAnimated: false,
|
isAnimated: false,
|
||||||
isLooping: false,
|
isLooping: false,
|
||||||
frameSpeed: 0,
|
frameRate: 0,
|
||||||
frameWidth: 0,
|
frameWidth: 0,
|
||||||
frameHeight: 0
|
frameHeight: 0
|
||||||
}
|
}
|
||||||
@ -166,13 +180,17 @@ function addNewImage() {
|
|||||||
spriteActions.value = []
|
spriteActions.value = []
|
||||||
}
|
}
|
||||||
|
|
||||||
spriteActions.value.push(newImage)
|
spriteActions.value = sortSpriteActions([...spriteActions.value, newImage])
|
||||||
|
}
|
||||||
|
|
||||||
|
function sortSpriteActions(actions: SpriteAction[]): SpriteAction[] {
|
||||||
|
return [...actions].sort((a, b) => a.action.localeCompare(b.action))
|
||||||
}
|
}
|
||||||
|
|
||||||
watch(selectedSprite, (sprite: Sprite | null) => {
|
watch(selectedSprite, (sprite: Sprite | null) => {
|
||||||
if (!sprite) return
|
if (!sprite) return
|
||||||
spriteName.value = sprite.name
|
spriteName.value = sprite.name
|
||||||
spriteActions.value = sprite.spriteActions
|
spriteActions.value = sortSpriteActions(sprite.spriteActions)
|
||||||
})
|
})
|
||||||
|
|
||||||
onMounted(() => {
|
onMounted(() => {
|
||||||
|
@ -1,35 +1,35 @@
|
|||||||
<template>
|
<template>
|
||||||
<div class="relative p-2.5 flex items-center gap-x-2.5">
|
<div class="relative mb-5 flex items-center gap-x-2.5">
|
||||||
<input v-model="searchQuery" class="input-field flex-grow" placeholder="Search..." @input="handleSearch" />
|
<input v-model="searchQuery" class="input-field flex-grow" placeholder="Search..." @input="handleSearch" />
|
||||||
<button @click.prevent="newButtonClickHandler" class="bg-cyan text-white border border-solid border-white/25 rounded drop-shadow-20 p-2 inline-flex items-center justify-center hover:bg-cyan-800 hover:cursor-pointer">
|
<button @click.prevent="newButtonClickHandler" class="bg-cyan text-white border border-solid border-white/25 rounded drop-shadow-20 p-2.5 inline-flex items-center justify-center hover:bg-cyan-800 hover:cursor-pointer">
|
||||||
<svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5" fill="none" viewBox="0 0 24 24" stroke="currentColor">
|
<svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5" fill="none" viewBox="0 0 24 24" stroke="currentColor">
|
||||||
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M12 4v16m8-8H4" />
|
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M12 4v16m8-8H4" />
|
||||||
</svg>
|
</svg>
|
||||||
</button>
|
</button>
|
||||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
|
||||||
</div>
|
</div>
|
||||||
<div v-bind="containerProps" class="overflow-y-auto relative" @scroll="onScroll">
|
<div v-bind="containerProps" class="overflow-y-auto relative p-2.5 rounded-md default-border bg-gray" @scroll="onScroll">
|
||||||
<div v-bind="wrapperProps" ref="elementToScroll">
|
<div v-bind="wrapperProps" ref="elementToScroll">
|
||||||
<a v-for="{ data: sprite } in list" :key="sprite.id" class="relative p-2.5 cursor-pointer block" :class="{ 'bg-cyan/80': assetManagerStore.selectedSprite?.id === sprite.id }" @click="assetManagerStore.setSelectedSprite(sprite as Sprite)">
|
<a v-for="{ data: sprite } in list" :key="sprite.id" class="relative p-2.5 cursor-pointer block rounded hover:bg-cyan group" :class="{ 'bg-cyan': assetManagerStore.selectedSprite?.id === sprite.id }" @click="assetManagerStore.setSelectedSprite(sprite as Sprite)">
|
||||||
<div class="flex items-center gap-2.5">
|
<div class="flex items-center gap-2.5">
|
||||||
<span :class="{ 'text-white': assetManagerStore.selectedSprite?.id === sprite.id }">{{ sprite.name }}</span>
|
<span :class="{ 'text-white': assetManagerStore.selectedSprite?.id === sprite.id }">{{ sprite.name }}</span>
|
||||||
</div>
|
</div>
|
||||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
|
||||||
</a>
|
</a>
|
||||||
</div>
|
</div>
|
||||||
<button class="left-[calc(50%_-_60px)] fixed bottom-2.5 min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop">
|
<div class="absolute w-12 h-12 bottom-2.5 right-2.5">
|
||||||
<img class="absolute invert w-8 h-8 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
|
<button class="fixed min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop">
|
||||||
|
<img class="invert w-8 h-8 center-element rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
|
||||||
</button>
|
</button>
|
||||||
</div>
|
</div>
|
||||||
|
</div>
|
||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
import config from '@/config'
|
import config from '@/application/config'
|
||||||
import { useGameStore } from '@/stores/gameStore'
|
import type { Sprite } from '@/application/types'
|
||||||
import { onMounted, ref, computed } from 'vue'
|
|
||||||
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
||||||
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
import { useVirtualList } from '@vueuse/core'
|
import { useVirtualList } from '@vueuse/core'
|
||||||
import type { Sprite } from '@/types'
|
import { computed, onMounted, ref } from 'vue'
|
||||||
|
|
||||||
const gameStore = useGameStore()
|
const gameStore = useGameStore()
|
||||||
const assetManagerStore = useAssetManagerStore()
|
const assetManagerStore = useAssetManagerStore()
|
||||||
|
@ -1,14 +1,21 @@
|
|||||||
<template>
|
<template>
|
||||||
<div class="flex flex-wrap gap-3">
|
<div class="flex flex-wrap gap-3">
|
||||||
<div v-for="(image, index) in modelValue" :key="index" class="h-20 w-20 p-4 bg-gray-50 bg-opacity-50 rounded text-center relative group cursor-move" draggable="true" @dragstart="dragStart($event, index)" @dragover.prevent @dragenter.prevent @drop="drop($event, index)">
|
<div v-for="(image, index) in modelValue" :key="index" class="h-20 w-20 p-4 bg-gray-300 bg-opacity-50 rounded text-center relative group cursor-move" draggable="true" @dragstart="dragStart($event, index)" @dragover.prevent @dragenter.prevent @drop="drop($event, index)">
|
||||||
<img :src="image" class="max-w-full max-h-full object-contain pointer-events-none" alt="Uploaded image" />
|
<img :src="image" class="max-w-full max-h-full object-contain pointer-events-none" alt="Uploaded image" />
|
||||||
<button @click.stop="deleteImage(index)" class="absolute top-1 right-1 bg-red-500 text-white rounded-full w-6 h-6 flex items-center justify-center cursor-pointer opacity-0 group-hover:opacity-100 transition-opacity" aria-label="Delete image">
|
<div class="absolute top-1 left-1 flex-row space-y-1">
|
||||||
|
<button @click.stop="deleteImage(index)" class="bg-red-500 text-white rounded-full w-6 h-6 flex items-center justify-center cursor-pointer opacity-0 group-hover:opacity-100 transition-opacity" aria-label="Delete image">
|
||||||
<svg xmlns="http://www.w3.org/2000/svg" class="h-4 w-4" fill="none" viewBox="0 0 24 24" stroke="currentColor">
|
<svg xmlns="http://www.w3.org/2000/svg" class="h-4 w-4" fill="none" viewBox="0 0 24 24" stroke="currentColor">
|
||||||
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M6 18L18 6M6 6l12 12" />
|
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M6 18L18 6M6 6l12 12" />
|
||||||
</svg>
|
</svg>
|
||||||
</button>
|
</button>
|
||||||
|
<button class="bg-blue-500 text-white rounded-full w-6 h-6 flex items-center justify-center cursor-pointer opacity-0 group-hover:opacity-100 transition-opacity" aria-label="Scope image">
|
||||||
|
<svg xmlns="http://www.w3.org/2000/svg" class="h-4 w-4" fill="none" viewBox="0 0 24 24" stroke="currentColor">
|
||||||
|
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M21 21l-6-6m2-5a7 7 0 11-14 0 7 7 0 0114 0z" />
|
||||||
|
</svg>
|
||||||
|
</button>
|
||||||
</div>
|
</div>
|
||||||
<div class="h-20 w-20 p-4 bg-gray-100 bg-opacity-50 rounded justify-center items-center flex hover:cursor-pointer" @click="triggerFileInput" @drop.prevent="onDrop" @dragover.prevent>
|
</div>
|
||||||
|
<div class="h-20 w-20 p-4 bg-gray-200 bg-opacity-50 rounded justify-center items-center flex hover:cursor-pointer" @click="triggerFileInput" @drop.prevent="onDrop" @dragover.prevent>
|
||||||
<svg xmlns="http://www.w3.org/2000/svg" class="h-6 w-6 invert" fill="none" viewBox="0 0 24 24" stroke="currentColor">
|
<svg xmlns="http://www.w3.org/2000/svg" class="h-6 w-6 invert" fill="none" viewBox="0 0 24 24" stroke="currentColor">
|
||||||
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M12 6v6m0 0v6m0-6h6m-6 0H6" />
|
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M12 6v6m0 0v6m0-6h6m-6 0H6" />
|
||||||
</svg>
|
</svg>
|
||||||
|
@ -1,12 +1,9 @@
|
|||||||
<template>
|
<template>
|
||||||
<div class="h-full overflow-auto">
|
<div class="h-full overflow-auto">
|
||||||
<div class="relative p-2.5 flex flex-col items-center justify-between h-72">
|
<div class="relative p-2.5 flex flex-col items-center justify-center h-72 rounded-md default-border bg-gray">
|
||||||
<div class="filler"></div>
|
|
||||||
<img class="max-h-72" :src="`${config.server_endpoint}/assets/tiles/${selectedTile?.id}.png`" :alt="'Tile ' + selectedTile?.id" />
|
<img class="max-h-72" :src="`${config.server_endpoint}/assets/tiles/${selectedTile?.id}.png`" :alt="'Tile ' + selectedTile?.id" />
|
||||||
<button class="btn-red px-4 py-1.5 min-w-24" type="button" @click.prevent="deleteTile">Delete</button>
|
|
||||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
|
||||||
</div>
|
</div>
|
||||||
<div class="m-2.5 p-2.5 block">
|
<div class="mt-5 block">
|
||||||
<form class="flex gap-2.5 flex-wrap" @submit.prevent="saveTile">
|
<form class="flex gap-2.5 flex-wrap" @submit.prevent="saveTile">
|
||||||
<div class="form-field-full">
|
<div class="form-field-full">
|
||||||
<label for="name">Name</label>
|
<label for="name">Name</label>
|
||||||
@ -16,20 +13,23 @@
|
|||||||
<label for="origin-x">Tags</label>
|
<label for="origin-x">Tags</label>
|
||||||
<ChipsInput v-model="tileTags" @update:modelValue="tileTags = $event" />
|
<ChipsInput v-model="tileTags" @update:modelValue="tileTags = $event" />
|
||||||
</div>
|
</div>
|
||||||
|
<div class="flex gap-4">
|
||||||
<button class="btn-cyan px-4 py-1.5 min-w-24" type="submit">Save</button>
|
<button class="btn-cyan px-4 py-1.5 min-w-24" type="submit">Save</button>
|
||||||
|
<button class="btn-red px-4 py-1.5 min-w-24" type="button" @click.prevent="deleteTile">Delete</button>
|
||||||
|
</div>
|
||||||
</form>
|
</form>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
import type { Tile } from '@/types'
|
import config from '@/application/config'
|
||||||
import { computed, onBeforeUnmount, onMounted, ref, toRaw, watch } from 'vue'
|
import type { Tile } from '@/application/types'
|
||||||
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
|
||||||
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
|
||||||
import { useGameStore } from '@/stores/gameStore'
|
|
||||||
import config from '@/config'
|
|
||||||
import ChipsInput from '@/components/forms/ChipsInput.vue'
|
import ChipsInput from '@/components/forms/ChipsInput.vue'
|
||||||
|
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
||||||
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
|
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||||
|
import { computed, onBeforeUnmount, onMounted, ref, toRaw, watch } from 'vue'
|
||||||
|
|
||||||
const gameStore = useGameStore()
|
const gameStore = useGameStore()
|
||||||
const assetManagerStore = useAssetManagerStore()
|
const assetManagerStore = useAssetManagerStore()
|
||||||
|
@ -1,39 +1,39 @@
|
|||||||
<template>
|
<template>
|
||||||
<div class="relative p-2.5 flex items-center gap-x-2.5">
|
<div class="relative mb-5 flex items-center gap-x-2.5">
|
||||||
<input v-model="searchQuery" class="input-field flex-grow" placeholder="Search..." @input="handleSearch" />
|
<input v-model="searchQuery" class="input-field flex-grow" placeholder="Search..." @input="handleSearch" />
|
||||||
<label for="upload-asset" class="bg-cyan text-white border border-solid border-white/25 rounded drop-shadow-20 p-2 inline-flex items-center justify-center hover:bg-cyan-800 hover:cursor-pointer">
|
<label for="upload-asset" class="bg-cyan text-white border border-solid border-white/25 rounded p-2.5 inline-flex items-center justify-center hover:bg-cyan-800 hover:cursor-pointer">
|
||||||
<input class="hidden" id="upload-asset" ref="tileUploadField" type="file" accept="image/png" multiple @change="handleFileUpload" />
|
<input class="hidden" id="upload-asset" ref="tileUploadField" type="file" accept="image/png" multiple @change="handleFileUpload" />
|
||||||
<svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5" fill="none" viewBox="0 0 24 24" stroke="currentColor">
|
<svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5" fill="none" viewBox="0 0 24 24" stroke="currentColor">
|
||||||
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M12 4v16m8-8H4" />
|
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M12 4v16m8-8H4" />
|
||||||
</svg>
|
</svg>
|
||||||
</label>
|
</label>
|
||||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
|
||||||
</div>
|
</div>
|
||||||
<div v-bind="containerProps" class="overflow-y-auto relative" @scroll="onScroll">
|
<div v-bind="containerProps" class="overflow-y-auto relative p-2.5 rounded-md default-border bg-gray" @scroll="onScroll">
|
||||||
<div v-bind="wrapperProps" ref="elementToScroll">
|
<div v-bind="wrapperProps" ref="elementToScroll">
|
||||||
<a v-for="{ data: tile } in list" :key="tile.id" class="relative p-2.5 cursor-pointer block" :class="{ 'bg-cyan/80': assetManagerStore.selectedTile?.id === tile.id }" @click="assetManagerStore.setSelectedTile(tile)">
|
<a v-for="{ data: tile } in list" :key="tile.id" class="relative p-2.5 cursor-pointer block rounded hover:bg-cyan group" :class="{ 'bg-cyan': assetManagerStore.selectedTile?.id === tile.id }" @click="assetManagerStore.setSelectedTile(tile)">
|
||||||
<div class="flex items-center gap-2.5">
|
<div class="flex items-center gap-2.5">
|
||||||
<div class="h-7 w-16 max-w-16 flex justify-center">
|
<div class="h-7 w-16 max-w-16 flex justify-center">
|
||||||
<img class="h-7" :src="`${config.server_endpoint}/assets/tiles/${tile.id}.png`" alt="Tile" />
|
<img class="h-7" :src="`${config.server_endpoint}/assets/tiles/${tile.id}.png`" alt="Tile" />
|
||||||
</div>
|
</div>
|
||||||
<span :class="{ 'text-white': assetManagerStore.selectedTile?.id === tile.id }">{{ tile.name }}</span>
|
<span class="group-hover:text-white" :class="{ 'text-white': assetManagerStore.selectedTile?.id === tile.id }">{{ tile.name }}</span>
|
||||||
</div>
|
</div>
|
||||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
|
||||||
</a>
|
</a>
|
||||||
</div>
|
</div>
|
||||||
<button class="left-[calc(50%_-_60px)] fixed bottom-2.5 min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop">
|
<div class="absolute w-12 h-12 bottom-2.5 right-2.5">
|
||||||
<img class="absolute invert w-8 h-8 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
|
<button class="fixed min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop">
|
||||||
|
<img class="invert w-8 h-8 center-element rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
|
||||||
</button>
|
</button>
|
||||||
</div>
|
</div>
|
||||||
|
</div>
|
||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
import config from '@/config'
|
import config from '@/application/config'
|
||||||
import { useGameStore } from '@/stores/gameStore'
|
import type { Tile } from '@/application/types'
|
||||||
import { onMounted, ref, computed } from 'vue'
|
|
||||||
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
||||||
import type { Tile } from '@/types'
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
import { useVirtualList } from '@vueuse/core'
|
import { useVirtualList } from '@vueuse/core'
|
||||||
|
import { computed, onMounted, ref } from 'vue'
|
||||||
|
|
||||||
const gameStore = useGameStore()
|
const gameStore = useGameStore()
|
||||||
const tileUploadField = ref(null)
|
const tileUploadField = ref(null)
|
||||||
|
@ -14,20 +14,20 @@
|
|||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
import { onUnmounted, ref } from 'vue'
|
import { type Zone } from '@/application/types'
|
||||||
import { useGameStore } from '@/stores/gameStore'
|
import ObjectList from '@/components/gameMaster/zoneEditor/partials/ObjectList.vue'
|
||||||
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
import TeleportModal from '@/components/gameMaster/zoneEditor/partials/TeleportModal.vue'
|
||||||
import { type Zone } from '@/types'
|
import TileList from '@/components/gameMaster/zoneEditor/partials/TileList.vue'
|
||||||
// Components
|
// Components
|
||||||
import Toolbar from '@/components/gameMaster/zoneEditor/partials/Toolbar.vue'
|
import Toolbar from '@/components/gameMaster/zoneEditor/partials/Toolbar.vue'
|
||||||
import TileList from '@/components/gameMaster/zoneEditor/partials/TileList.vue'
|
|
||||||
import ObjectList from '@/components/gameMaster/zoneEditor/partials/ObjectList.vue'
|
|
||||||
import ZoneSettings from '@/components/gameMaster/zoneEditor/partials/ZoneSettings.vue'
|
|
||||||
import ZoneList from '@/components/gameMaster/zoneEditor/partials/ZoneList.vue'
|
import ZoneList from '@/components/gameMaster/zoneEditor/partials/ZoneList.vue'
|
||||||
import TeleportModal from '@/components/gameMaster/zoneEditor/partials/TeleportModal.vue'
|
import ZoneSettings from '@/components/gameMaster/zoneEditor/partials/ZoneSettings.vue'
|
||||||
import ZoneTiles from '@/components/gameMaster/zoneEditor/zonePartials/ZoneTiles.vue'
|
|
||||||
import ZoneObjects from '@/components/gameMaster/zoneEditor/zonePartials/ZoneObjects.vue'
|
|
||||||
import ZoneEventTiles from '@/components/gameMaster/zoneEditor/zonePartials/ZoneEventTiles.vue'
|
import ZoneEventTiles from '@/components/gameMaster/zoneEditor/zonePartials/ZoneEventTiles.vue'
|
||||||
|
import ZoneObjects from '@/components/gameMaster/zoneEditor/zonePartials/ZoneObjects.vue'
|
||||||
|
import ZoneTiles from '@/components/gameMaster/zoneEditor/zonePartials/ZoneTiles.vue'
|
||||||
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
|
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||||
|
import { onUnmounted, ref } from 'vue'
|
||||||
|
|
||||||
const gameStore = useGameStore()
|
const gameStore = useGameStore()
|
||||||
const zoneEditorStore = useZoneEditorStore()
|
const zoneEditorStore = useZoneEditorStore()
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
<template>
|
<template>
|
||||||
<Modal :isModalOpen="true" @modal:close="() => zoneEditorStore.toggleCreateZoneModal()" :modal-width="300" :modal-height="420" :is-resizable="false" :disable-bg-texture="true">
|
<Modal :isModalOpen="true" @modal:close="() => zoneEditorStore.toggleCreateZoneModal()" :modal-width="300" :modal-height="420" :is-resizable="false" :bg-style="'none'">
|
||||||
<template #modalHeader>
|
<template #modalHeader>
|
||||||
<h3 class="m-0 font-medium shrink-0 text-white">Create new zone</h3>
|
<h3 class="m-0 font-medium shrink-0 text-white">Create new zone</h3>
|
||||||
</template>
|
</template>
|
||||||
@ -36,11 +36,11 @@
|
|||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
import { ref } from 'vue'
|
import type { Zone } from '@/application/types'
|
||||||
import Modal from '@/components/utilities/Modal.vue'
|
import Modal from '@/components/utilities/Modal.vue'
|
||||||
import { useGameStore } from '@/stores/gameStore'
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||||
import type { Zone } from '@/types'
|
import { ref } from 'vue'
|
||||||
|
|
||||||
const gameStore = useGameStore()
|
const gameStore = useGameStore()
|
||||||
const zoneEditorStore = useZoneEditorStore()
|
const zoneEditorStore = useZoneEditorStore()
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
<template>
|
<template>
|
||||||
<Modal :isModalOpen="zoneEditorStore.isObjectListModalShown" :modal-width="645" :modal-height="260" @modal:close="() => (zoneEditorStore.isObjectListModalShown = false)" :disable-bg-texture="true">
|
<Modal :isModalOpen="zoneEditorStore.isObjectListModalShown" :modal-width="645" :modal-height="260" @modal:close="() => (zoneEditorStore.isObjectListModalShown = false)" :bg-style="'none'">
|
||||||
<template #modalHeader>
|
<template #modalHeader>
|
||||||
<h3 class="text-lg text-white">Objects</h3>
|
<h3 class="text-lg text-white">Objects</h3>
|
||||||
</template>
|
</template>
|
||||||
@ -41,12 +41,12 @@
|
|||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
import config from '@/config'
|
import config from '@/application/config'
|
||||||
import { ref, onMounted, computed } from 'vue'
|
import type { Object, ZoneObject } from '@/application/types'
|
||||||
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
|
||||||
import { useGameStore } from '@/stores/gameStore'
|
|
||||||
import Modal from '@/components/utilities/Modal.vue'
|
import Modal from '@/components/utilities/Modal.vue'
|
||||||
import type { Object, ZoneObject } from '@/types'
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
|
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||||
|
import { computed, onMounted, ref } from 'vue'
|
||||||
|
|
||||||
const gameStore = useGameStore()
|
const gameStore = useGameStore()
|
||||||
const isModalOpen = ref(false)
|
const isModalOpen = ref(false)
|
||||||
|
@ -11,7 +11,7 @@
|
|||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
import type { ZoneObject } from '@/types'
|
import type { ZoneObject } from '@/application/types'
|
||||||
|
|
||||||
const props = defineProps<{
|
const props = defineProps<{
|
||||||
zoneObject: ZoneObject
|
zoneObject: ZoneObject
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
<template>
|
<template>
|
||||||
<Modal :is-modal-open="showTeleportModal" @modal:close="() => zoneEditorStore.setTool('move')" :modal-width="300" :modal-height="350" :is-resizable="false" :disable-bg-texture="true">
|
<Modal :is-modal-open="showTeleportModal" @modal:close="() => zoneEditorStore.setTool('move')" :modal-width="300" :modal-height="350" :is-resizable="false" :bg-style="'none'">
|
||||||
<template #modalHeader>
|
<template #modalHeader>
|
||||||
<h3 class="m-0 font-medium shrink-0 text-white">Teleport settings</h3>
|
<h3 class="m-0 font-medium shrink-0 text-white">Teleport settings</h3>
|
||||||
</template>
|
</template>
|
||||||
@ -39,11 +39,11 @@
|
|||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
import { computed, onMounted, ref, watch } from 'vue'
|
import type { Zone } from '@/application/types'
|
||||||
import Modal from '@/components/utilities/Modal.vue'
|
import Modal from '@/components/utilities/Modal.vue'
|
||||||
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
|
||||||
import { useGameStore } from '@/stores/gameStore'
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
import type { Zone } from '@/types'
|
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||||
|
import { computed, onMounted, ref, watch } from 'vue'
|
||||||
|
|
||||||
const showTeleportModal = computed(() => zoneEditorStore.tool === 'pencil' && zoneEditorStore.drawMode === 'teleport')
|
const showTeleportModal = computed(() => zoneEditorStore.tool === 'pencil' && zoneEditorStore.drawMode === 'teleport')
|
||||||
const zoneEditorStore = useZoneEditorStore()
|
const zoneEditorStore = useZoneEditorStore()
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
<template>
|
<template>
|
||||||
<Modal :isModalOpen="zoneEditorStore.isTileListModalShown" :modal-width="645" :modal-height="600" @modal:close="() => (zoneEditorStore.isTileListModalShown = false)" :disable-bg-texture="true">
|
<Modal :isModalOpen="zoneEditorStore.isTileListModalShown" :modal-width="645" :modal-height="600" @modal:close="() => (zoneEditorStore.isTileListModalShown = false)" :bg-style="'none'">
|
||||||
<template #modalHeader>
|
<template #modalHeader>
|
||||||
<h3 class="text-lg text-white">Tiles</h3>
|
<h3 class="text-lg text-white">Tiles</h3>
|
||||||
</template>
|
</template>
|
||||||
@ -81,12 +81,12 @@
|
|||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
import config from '@/config'
|
import config from '@/application/config'
|
||||||
import { ref, onMounted, computed } from 'vue'
|
import type { Tile } from '@/application/types'
|
||||||
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
|
||||||
import { useGameStore } from '@/stores/gameStore'
|
|
||||||
import Modal from '@/components/utilities/Modal.vue'
|
import Modal from '@/components/utilities/Modal.vue'
|
||||||
import type { Tile } from '@/types'
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
|
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||||
|
import { computed, onMounted, ref } from 'vue'
|
||||||
|
|
||||||
const gameStore = useGameStore()
|
const gameStore = useGameStore()
|
||||||
const isModalOpen = ref(false)
|
const isModalOpen = ref(false)
|
||||||
|
@ -82,9 +82,9 @@
|
|||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
import { onBeforeUnmount, onMounted, ref } from 'vue'
|
|
||||||
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||||
import { onClickOutside } from '@vueuse/core'
|
import { onClickOutside } from '@vueuse/core'
|
||||||
|
import { onBeforeUnmount, onMounted, ref } from 'vue'
|
||||||
|
|
||||||
const zoneEditorStore = useZoneEditorStore()
|
const zoneEditorStore = useZoneEditorStore()
|
||||||
|
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
<template>
|
<template>
|
||||||
<CreateZone v-if="zoneEditorStore.isCreateZoneModalShown" />
|
<CreateZone v-if="zoneEditorStore.isCreateZoneModalShown" />
|
||||||
<Modal :is-modal-open="zoneEditorStore.isZoneListModalShown" @modal:close="() => zoneEditorStore.toggleZoneListModal()" :is-resizable="false" :modal-width="300" :modal-height="360" :disable-bg-texture="true">
|
<Modal :is-modal-open="zoneEditorStore.isZoneListModalShown" @modal:close="() => zoneEditorStore.toggleZoneListModal()" :is-resizable="false" :modal-width="300" :modal-height="360" :bg-style="'none'">
|
||||||
<template #modalHeader>
|
<template #modalHeader>
|
||||||
<h3 class="text-lg text-white">Zones</h3>
|
<h3 class="text-lg text-white">Zones</h3>
|
||||||
</template>
|
</template>
|
||||||
@ -26,12 +26,12 @@
|
|||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
import { onMounted } from 'vue'
|
import type { Zone } from '@/application/types'
|
||||||
import { useGameStore } from '@/stores/gameStore'
|
|
||||||
import Modal from '@/components/utilities/Modal.vue'
|
|
||||||
import type { Zone } from '@/types'
|
|
||||||
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
|
||||||
import CreateZone from '@/components/gameMaster/zoneEditor/partials/CreateZone.vue'
|
import CreateZone from '@/components/gameMaster/zoneEditor/partials/CreateZone.vue'
|
||||||
|
import Modal from '@/components/utilities/Modal.vue'
|
||||||
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
|
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||||
|
import { onMounted } from 'vue'
|
||||||
|
|
||||||
const gameStore = useGameStore()
|
const gameStore = useGameStore()
|
||||||
const zoneEditorStore = useZoneEditorStore()
|
const zoneEditorStore = useZoneEditorStore()
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
<template>
|
<template>
|
||||||
<Modal :is-modal-open="zoneEditorStore.isSettingsModalShown" @modal:close="() => zoneEditorStore.toggleSettingsModal()" :modal-width="600" :modal-height="350" :disable-bg-texture="true">
|
<Modal :is-modal-open="zoneEditorStore.isSettingsModalShown" @modal:close="() => zoneEditorStore.toggleSettingsModal()" :modal-width="600" :modal-height="430" :bg-style="'none'">
|
||||||
<template #modalHeader>
|
<template #modalHeader>
|
||||||
<h3 class="m-0 font-medium shrink-0 text-white">Zone settings</h3>
|
<h3 class="m-0 font-medium shrink-0 text-white">Zone settings</h3>
|
||||||
</template>
|
</template>
|
||||||
@ -47,9 +47,9 @@
|
|||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script setup>
|
<script setup>
|
||||||
import { ref, watch } from 'vue'
|
|
||||||
import Modal from '@/components/utilities/Modal.vue'
|
import Modal from '@/components/utilities/Modal.vue'
|
||||||
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||||
|
import { ref, watch } from 'vue'
|
||||||
|
|
||||||
const zoneEditorStore = useZoneEditorStore()
|
const zoneEditorStore = useZoneEditorStore()
|
||||||
const screen = ref('settings')
|
const screen = ref('settings')
|
||||||
|
@ -3,11 +3,11 @@
|
|||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
import { type ZoneEventTile, ZoneEventTileType } from '@/types'
|
import { ZoneEventTileType, type ZoneEventTile } from '@/application/types'
|
||||||
|
import { uuidv4 } from '@/application/utilities'
|
||||||
|
import { getTile, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
|
||||||
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||||
import { Image, useScene } from 'phavuer'
|
import { Image, useScene } from 'phavuer'
|
||||||
import { getTile, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
|
|
||||||
import { uuidv4 } from '@/utilities'
|
|
||||||
import { onMounted, onUnmounted } from 'vue'
|
import { onMounted, onUnmounted } from 'vue'
|
||||||
|
|
||||||
const scene = useScene()
|
const scene = useScene()
|
||||||
|
@ -3,12 +3,12 @@
|
|||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
import { computed } from 'vue'
|
import type { AssetDataT, ZoneObject } from '@/application/types'
|
||||||
import { Image, useScene } from 'phavuer'
|
|
||||||
import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
|
|
||||||
import { loadTexture } from '@/composables/gameComposable'
|
import { loadTexture } from '@/composables/gameComposable'
|
||||||
import type { AssetDataT, ZoneObject } from '@/types'
|
import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
|
||||||
import { useGameStore } from '@/stores/gameStore'
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
|
import { Image, useScene } from 'phavuer'
|
||||||
|
import { computed } from 'vue'
|
||||||
|
|
||||||
const props = defineProps<{
|
const props = defineProps<{
|
||||||
tilemap: Phaser.Tilemaps.Tilemap
|
tilemap: Phaser.Tilemaps.Tilemap
|
||||||
|
@ -4,14 +4,14 @@
|
|||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
import { uuidv4 } from '@/utilities'
|
import type { ZoneObject as ZoneObjectT } from '@/application/types'
|
||||||
import { getTile } from '@/composables/zoneComposable'
|
import { uuidv4 } from '@/application/utilities'
|
||||||
import { useScene } from 'phavuer'
|
|
||||||
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
|
||||||
import SelectedZoneObject from '@/components/gameMaster/zoneEditor/partials/SelectedZoneObject.vue'
|
import SelectedZoneObject from '@/components/gameMaster/zoneEditor/partials/SelectedZoneObject.vue'
|
||||||
import { onMounted, onUnmounted, ref, watch } from 'vue'
|
|
||||||
import ZoneObject from '@/components/gameMaster/zoneEditor/zonePartials/ZoneObject.vue'
|
import ZoneObject from '@/components/gameMaster/zoneEditor/zonePartials/ZoneObject.vue'
|
||||||
import type { ZoneObject as ZoneObjectT } from '@/types'
|
import { getTile } from '@/composables/zoneComposable'
|
||||||
|
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||||
|
import { useScene } from 'phavuer'
|
||||||
|
import { onMounted, onUnmounted, ref, watch } from 'vue'
|
||||||
|
|
||||||
const scene = useScene()
|
const scene = useScene()
|
||||||
const zoneEditorStore = useZoneEditorStore()
|
const zoneEditorStore = useZoneEditorStore()
|
||||||
|
@ -3,14 +3,14 @@
|
|||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
import config from '@/config'
|
import config from '@/application/config'
|
||||||
import { useScene } from 'phavuer'
|
import type { AssetDataT } from '@/application/types'
|
||||||
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
|
||||||
import { onMounted, onUnmounted, watch } from 'vue'
|
|
||||||
import { createTileArray, getTile, placeTile, setLayerTiles } from '@/composables/zoneComposable'
|
|
||||||
import Controls from '@/components/utilities/Controls.vue'
|
import Controls from '@/components/utilities/Controls.vue'
|
||||||
|
import { createTileArray, getTile, placeTile, setLayerTiles } from '@/composables/zoneComposable'
|
||||||
import { useGameStore } from '@/stores/gameStore'
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
import type { AssetDataT } from '@/types'
|
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||||
|
import { useScene } from 'phavuer'
|
||||||
|
import { onMounted, onUnmounted, watch } from 'vue'
|
||||||
|
|
||||||
const emit = defineEmits(['tileMap:create'])
|
const emit = defineEmits(['tileMap:create'])
|
||||||
|
|
||||||
|
@ -1,5 +1,6 @@
|
|||||||
<template>
|
<template>
|
||||||
<div class="relative" v-if="gameStore.uiSettings.isCharacterProfileOpen" :style="modalStyle">
|
<div class="absolute" v-if="gameStore.uiSettings.isCharacterProfileOpen" :style="modalStyle">
|
||||||
|
<div class="relative">
|
||||||
<img src="/assets/ui-elements/profile-ui-box-outer.svg" class="absolute w-full h-full" />
|
<img src="/assets/ui-elements/profile-ui-box-outer.svg" class="absolute w-full h-full" />
|
||||||
<img src="/assets/ui-elements/profile-ui-box-inner.svg" class="absolute left-2 bottom-2 w-[calc(100%_-_16px)] h-[calc(100%_-_40px)]" />
|
<img src="/assets/ui-elements/profile-ui-box-inner.svg" class="absolute left-2 bottom-2 w-[calc(100%_-_16px)] h-[calc(100%_-_40px)]" />
|
||||||
<div @mousedown="startDrag" class="cursor-move px-5 py-2.5 flex justify-between items-center relative">
|
<div @mousedown="startDrag" class="cursor-move px-5 py-2.5 flex justify-between items-center relative">
|
||||||
@ -21,35 +22,35 @@
|
|||||||
</div>
|
</div>
|
||||||
<div class="flex justify-between">
|
<div class="flex justify-between">
|
||||||
<div class="flex flex-col gap-0.5">
|
<div class="flex flex-col gap-0.5">
|
||||||
<div class="w-9 h-9 border border-solid border-gray-500 rounded-sm bg-gray relative hover:bg-gray-600">
|
<div class="w-9 h-9 default-border rounded-sm bg-gray relative hover:bg-gray-600">
|
||||||
<span class="absolute w-full top-1/2 -translate-y-1/2 text-[6px] text-center">CROWN</span>
|
<span class="absolute w-full top-1/2 -translate-y-1/2 text-[6px] text-center">CROWN</span>
|
||||||
</div>
|
</div>
|
||||||
<div class="w-9 h-9 border border-solid border-gray-500 rounded-sm bg-gray relative hover:bg-gray-600">
|
<div class="w-9 h-9 default-border rounded-sm bg-gray relative hover:bg-gray-600">
|
||||||
<span class="absolute w-full top-1/2 -translate-y-1/2 text-[6px] text-center">R-HAND</span>
|
<span class="absolute w-full top-1/2 -translate-y-1/2 text-[6px] text-center">R-HAND</span>
|
||||||
</div>
|
</div>
|
||||||
<div class="flex gap-0.5 items-end">
|
<div class="flex gap-0.5 items-end">
|
||||||
<div class="w-9 h-9 border border-solid border-gray-500 rounded-sm bg-gray relative hover:bg-gray-600">
|
<div class="w-9 h-9 default-border rounded-sm bg-gray relative hover:bg-gray-600">
|
||||||
<span class="absolute w-full top-1/2 -translate-y-1/2 text-[6px] text-center">L-HAND</span>
|
<span class="absolute w-full top-1/2 -translate-y-1/2 text-[6px] text-center">L-HAND</span>
|
||||||
</div>
|
</div>
|
||||||
<div class="w-6 h-6 border border-solid border-gray-500 rounded-sm bg-gray relative hover:bg-gray-600">
|
<div class="w-6 h-6 default-border rounded-sm bg-gray relative hover:bg-gray-600">
|
||||||
<span class="absolute w-full top-1/2 -translate-y-1/2 text-[6px] text-center">RING</span>
|
<span class="absolute w-full top-1/2 -translate-y-1/2 text-[6px] text-center">RING</span>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<img src="/assets/placeholders/inventory_player.png" class="w-8 h-auto" />
|
<img src="/assets/placeholders/inventory_player.png" class="w-8 h-auto" />
|
||||||
<div class="flex flex-col items-end gap-0.5">
|
<div class="flex flex-col items-end gap-0.5">
|
||||||
<div class="w-9 h-9 border border-solid border-gray-500 rounded-sm bg-gray relative hover:bg-gray-600">
|
<div class="w-9 h-9 default-border rounded-sm bg-gray relative hover:bg-gray-600">
|
||||||
<img class="absolute w-6 h-6 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2" src="/assets/icons/profile/helmet.svg" />
|
<img class="w-6 h-6 center-element" src="/assets/icons/profile/helmet.svg" />
|
||||||
</div>
|
</div>
|
||||||
<div class="w-9 h-9 border border-solid border-gray-500 rounded-sm bg-gray relative hover:bg-gray-600">
|
<div class="w-9 h-9 default-border rounded-sm bg-gray relative hover:bg-gray-600">
|
||||||
<img class="absolute w-6 h-6 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2" src="/assets/icons/profile/chestplate.svg" />
|
<img class="w-6 h-6 center-element" src="/assets/icons/profile/chestplate.svg" />
|
||||||
</div>
|
</div>
|
||||||
<div class="flex gap-0.5 items-end">
|
<div class="flex gap-0.5 items-end">
|
||||||
<div class="w-6 h-6 border border-solid border-gray-500 rounded-sm bg-gray relative hover:bg-gray-600">
|
<div class="w-6 h-6 default-border rounded-sm bg-gray relative hover:bg-gray-600">
|
||||||
<img class="absolute w-4 h-4 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2" src="/assets/icons/profile/boots.svg" />
|
<img class="w-4 h-4 center-element" src="/assets/icons/profile/boots.svg" />
|
||||||
</div>
|
</div>
|
||||||
<div class="w-9 h-9 border border-solid border-gray-500 rounded-sm bg-gray relative hover:bg-gray-600">
|
<div class="w-9 h-9 default-border rounded-sm bg-gray relative hover:bg-gray-600">
|
||||||
<img class="absolute w-6 h-6 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2" src="/assets/icons/profile/legs.svg" />
|
<img class="w-6 h-6 center-element" src="/assets/icons/profile/legs.svg" />
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
@ -109,15 +110,16 @@
|
|||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div class="grid grid-rows-4 grid-cols-6 gap-0.5">
|
<div class="grid grid-rows-4 grid-cols-6 gap-0.5">
|
||||||
<div v-for="n in 24" class="w-9 h-9 border border-solid border-gray-500 rounded-sm bg-gray relative hover:bg-gray-600"></div>
|
<div v-for="n in 24" class="w-9 h-9 default-border rounded-sm bg-gray relative hover:bg-gray-600"></div>
|
||||||
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
import { onMounted, onUnmounted, ref, watch, computed } from 'vue'
|
|
||||||
import { useGameStore } from '@/stores/gameStore'
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
|
import { computed, onMounted, onUnmounted, ref, watch } from 'vue'
|
||||||
|
|
||||||
const gameStore = useGameStore()
|
const gameStore = useGameStore()
|
||||||
|
|
||||||
|
@ -21,12 +21,12 @@
|
|||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
import { onBeforeUnmount, ref, nextTick } from 'vue'
|
import type { Chat } from '@/application/types'
|
||||||
import { onClickOutside } from '@vueuse/core'
|
|
||||||
import { useGameStore } from '@/stores/gameStore'
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
import type { Chat } from '@/types'
|
|
||||||
import { useZoneStore } from '@/stores/zoneStore'
|
import { useZoneStore } from '@/stores/zoneStore'
|
||||||
|
import { onClickOutside, useFocus } from '@vueuse/core'
|
||||||
import { useScene } from 'phavuer'
|
import { useScene } from 'phavuer'
|
||||||
|
import { nextTick, onBeforeUnmount, onMounted, ref } from 'vue'
|
||||||
|
|
||||||
const scene = useScene()
|
const scene = useScene()
|
||||||
const gameStore = useGameStore()
|
const gameStore = useGameStore()
|
||||||
@ -37,11 +37,19 @@ const chats = ref([] as Chat[])
|
|||||||
const chatWindow = ref<HTMLElement | null>(null)
|
const chatWindow = ref<HTMLElement | null>(null)
|
||||||
const chatInput = ref<HTMLElement | null>(null)
|
const chatInput = ref<HTMLElement | null>(null)
|
||||||
|
|
||||||
onClickOutside(chatInput, event => unfocusChat(event, chatInput.value as HTMLElement))
|
const { focused } = useFocus(chatInput)
|
||||||
|
|
||||||
|
function focusChat(event: KeyboardEvent) {
|
||||||
|
if (event.key === 'Enter' && !focused.value) {
|
||||||
|
focused.value = true
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
onClickOutside(chatInput, (event) => unfocusChat(event, chatInput.value as HTMLElement))
|
||||||
|
|
||||||
function unfocusChat(event: Event, targetElement: HTMLElement) {
|
function unfocusChat(event: Event, targetElement: HTMLElement) {
|
||||||
if (!(event.target instanceof Node) || !targetElement.contains(event.target)) {
|
if (!(event.target instanceof Node) || !targetElement.contains(event.target)) {
|
||||||
targetElement.blur();
|
targetElement.blur()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -71,7 +79,7 @@ const scrollToBottom = () => {
|
|||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
gameStore.connection?.on('chat:message', (data: Chat) => {
|
gameStore.connection!.on('chat:message', (data: Chat) => {
|
||||||
chats.value.push(data)
|
chats.value.push(data)
|
||||||
scrollToBottom()
|
scrollToBottom()
|
||||||
|
|
||||||
@ -128,7 +136,12 @@ gameStore.connection?.on('chat:message', (data: Chat) => {
|
|||||||
})
|
})
|
||||||
scrollToBottom()
|
scrollToBottom()
|
||||||
|
|
||||||
|
onMounted(() => {
|
||||||
|
addEventListener('keydown', focusChat)
|
||||||
|
})
|
||||||
|
|
||||||
onBeforeUnmount(() => {
|
onBeforeUnmount(() => {
|
||||||
gameStore.connection?.off('chat:message')
|
gameStore.connection?.off('chat:message')
|
||||||
|
removeEventListener('keydown', focusChat)
|
||||||
})
|
})
|
||||||
</script>
|
</script>
|
||||||
|
@ -11,7 +11,7 @@ import { onUnmounted } from 'vue'
|
|||||||
const gameStore = useGameStore()
|
const gameStore = useGameStore()
|
||||||
|
|
||||||
// Listen for new date from socket
|
// Listen for new date from socket
|
||||||
gameStore.connection?.on('date', (data: Date) => {
|
gameStore.connection!.on('date', (data: Date) => {
|
||||||
gameStore.world.date = new Date(data)
|
gameStore.world.date = new Date(data)
|
||||||
})
|
})
|
||||||
|
|
||||||
|
@ -15,7 +15,7 @@
|
|||||||
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
|
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
|
||||||
</div>
|
</div>
|
||||||
<a class="group-hover:cursor-pointer bg-[url('/assets/ui-elements/button-ui-box-textured.svg')] bg-no-repeat block w-[42px] h-[42px] relative">
|
<a class="group-hover:cursor-pointer bg-[url('/assets/ui-elements/button-ui-box-textured.svg')] bg-no-repeat block w-[42px] h-[42px] relative">
|
||||||
<img class="group-hover:drop-shadow-default w-8 h-8 m-[5px] object-contain" draggable="false" src="/assets/avatar/default/head.png" />
|
<img class="group-hover:drop-shadow-default w-8 h-8 m-[5px] object-contain" draggable="false" src="/assets/placeholders/head.png" />
|
||||||
<p class="absolute bottom-0 -right-1.5 m-0 max-w-4 font-ui z-10 text-white text-[12px] leading-[6px] drop-shadow-pixel"><span class="font-ui text-white text-[8px] ml-0.5">LVL</span> {{ characterLevel }}</p>
|
<p class="absolute bottom-0 -right-1.5 m-0 max-w-4 font-ui z-10 text-white text-[12px] leading-[6px] drop-shadow-pixel"><span class="font-ui text-white text-[8px] ml-0.5">LVL</span> {{ characterLevel }}</p>
|
||||||
</a>
|
</a>
|
||||||
</li>
|
</li>
|
||||||
@ -24,7 +24,7 @@
|
|||||||
<p class="absolute w-full bottom-0 m-0 text-xs leading-6 text-white">Open Chat</p>
|
<p class="absolute w-full bottom-0 m-0 text-xs leading-6 text-white">Open Chat</p>
|
||||||
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
|
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
|
||||||
</div>
|
</div>
|
||||||
<a class="group-hover:bg-gray-800 bg-gray-900 group-hover:cursor-pointer border border-b-4 border-solid rounded border-gray-500 block w-[34px] h-[31px]">
|
<a class="group-hover:bg-gray-800 bg-gray-900 group-hover:cursor-pointer border-2 border-solid rounded border-gray-500 block w-[34px] h-[31px]">
|
||||||
<img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/ingameUI/chat-icon.svg" />
|
<img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/ingameUI/chat-icon.svg" />
|
||||||
</a>
|
</a>
|
||||||
</li>
|
</li>
|
||||||
@ -33,7 +33,7 @@
|
|||||||
<p class="absolute w-full bottom-0 m-0 text-xs leading-6 text-white">World map</p>
|
<p class="absolute w-full bottom-0 m-0 text-xs leading-6 text-white">World map</p>
|
||||||
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
|
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
|
||||||
</div>
|
</div>
|
||||||
<a class="group-hover:bg-gray-800 bg-gray-900 group-hover:cursor-pointer border border-b-4 border-solid rounded border-gray-500 block w-[34px] h-[31px]">
|
<a class="group-hover:bg-gray-800 bg-gray-900 group-hover:cursor-pointer border-2 border-solid rounded border-gray-500 block w-[34px] h-[31px]">
|
||||||
<img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/ingameUI/map-icon.svg" />
|
<img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/ingameUI/map-icon.svg" />
|
||||||
</a>
|
</a>
|
||||||
</li>
|
</li>
|
||||||
@ -42,7 +42,7 @@
|
|||||||
<p class="absolute w-full bottom-0 m-0 text-xs leading-6 text-white">Users</p>
|
<p class="absolute w-full bottom-0 m-0 text-xs leading-6 text-white">Users</p>
|
||||||
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
|
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
|
||||||
</div>
|
</div>
|
||||||
<a class="group-hover:bg-gray-800 bg-gray-900 group-hover:cursor-pointer border border-b-4 border-solid rounded border-gray-500 block w-[34px] h-[31px]">
|
<a class="group-hover:bg-gray-800 bg-gray-900 group-hover:cursor-pointer border-2 border-solid rounded border-gray-500 block w-[34px] h-[31px]">
|
||||||
<img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/ingameUI/socials-icon.svg" />
|
<img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/ingameUI/socials-icon.svg" />
|
||||||
</a>
|
</a>
|
||||||
</li>
|
</li>
|
||||||
|
@ -1,15 +1,15 @@
|
|||||||
<template>
|
<template>
|
||||||
<div class="absolute top-4 right-4 hidden lg:block">
|
<div class="absolute top-4 right-4 hidden lg:block">
|
||||||
<div class="w-40 h-40 rounded-full border border-solid border-gray-500 bg-[url('/assets/ui-texture.png')] bg-no-repeat">
|
<div class="w-40 h-40 rounded-full default-border bg-[url('/assets/ui-texture.png')] bg-no-repeat">
|
||||||
<div class="w-40 h-40 rounded-full shadow-inner"></div>
|
<div class="w-40 h-40 rounded-full shadow-inner"></div>
|
||||||
</div>
|
</div>
|
||||||
<div class="absolute -bottom-3 left-1/2 -translate-x-1/2 flex gap-1">
|
<div class="absolute -bottom-3 left-1/2 -translate-x-1/2 flex gap-1">
|
||||||
<button class="w-6 h-6 relative p-0">
|
<button class="w-6 h-6 relative p-0">
|
||||||
<img class="absolute w-3 h-3 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2" src="/assets/icons/plus-icon.svg" />
|
<img class="w-3 h-3 center-element" src="/assets/icons/plus-icon.svg" />
|
||||||
<img class="w-full h-full" src="/assets/ui-elements/button-ui-box-textured.svg" />
|
<img class="w-full h-full" src="/assets/ui-elements/button-ui-box-textured.svg" />
|
||||||
</button>
|
</button>
|
||||||
<button class="w-6 h-6 relative p-0">
|
<button class="w-6 h-6 relative p-0">
|
||||||
<img class="absolute w-3 h-3 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2" src="/assets/icons/minus-icon.svg" />
|
<img class="w-3 h-3 center-element" src="/assets/icons/minus-icon.svg" />
|
||||||
<img class="w-full h-full" src="/assets/ui-elements/button-ui-box-textured.svg" />
|
<img class="w-full h-full" src="/assets/ui-elements/button-ui-box-textured.svg" />
|
||||||
</button>
|
</button>
|
||||||
</div>
|
</div>
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
<template>
|
<template>
|
||||||
<div class="absolute z-50 w-full h-dvh top-0 left-0 bg-black/60" v-show="false">
|
<div class="absolute z-50 w-full h-dvh top-0 left-0 bg-black/60" v-show="false">
|
||||||
<div class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 max-w-[875px] max-h-[600px] h-full w-[80%] bg-gray-700 border-solid border-2 border-gray-500 rounded-md z-50 flex flex-col backdrop-blur-sm shadow-lg">
|
<div class="center-element max-w-[875px] max-h-[600px] h-full w-[80%] bg-gray border-solid border-2 border-gray-500 rounded-md z-50 flex flex-col backdrop-blur-sm shadow-lg">
|
||||||
<div class="p-2.5 flex max-sm:flex-wrap justify-between items-center gap-5 border-solid border-0 border-b border-gray-500">
|
<div class="p-2.5 flex max-sm:flex-wrap justify-between items-center gap-5 border-solid border-0 border-b border-gray-500">
|
||||||
<h3 class="m-0 font-medium shrink-0">Game menu</h3>
|
<h3 class="m-0 font-medium shrink-0">Game menu</h3>
|
||||||
<div class="hidden sm:flex gap-1.5 flex-wrap">
|
<div class="hidden sm:flex gap-1.5 flex-wrap">
|
||||||
@ -30,12 +30,12 @@
|
|||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
import { ref } from 'vue'
|
|
||||||
import { useGameStore } from '@/stores/gameStore'
|
|
||||||
import Inventory from '@/components/gui/partials/Inventory.vue'
|
|
||||||
import Equipment from '@/components/gui/partials/Equipment.vue'
|
|
||||||
import CharacterScreen from '@/components/gui/partials/CharacterScreen.vue'
|
import CharacterScreen from '@/components/gui/partials/CharacterScreen.vue'
|
||||||
|
import Equipment from '@/components/gui/partials/Equipment.vue'
|
||||||
|
import Inventory from '@/components/gui/partials/Inventory.vue'
|
||||||
import Settings from '@/components/gui/partials/Settings.vue'
|
import Settings from '@/components/gui/partials/Settings.vue'
|
||||||
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
|
import { ref } from 'vue'
|
||||||
|
|
||||||
const gameStore = useGameStore()
|
const gameStore = useGameStore()
|
||||||
let userPanelScreen = ref('inventory')
|
let userPanelScreen = ref('inventory')
|
||||||
|
@ -14,47 +14,47 @@
|
|||||||
<div class="flex gap-3 justify-center">
|
<div class="flex gap-3 justify-center">
|
||||||
<!-- Helmet -->
|
<!-- Helmet -->
|
||||||
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md aspect-square h-11 w-11 relative hover:bg-gray-200">
|
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md aspect-square h-11 w-11 relative hover:bg-gray-200">
|
||||||
<img src="/assets/icons/inventory/helmet.svg" class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 w-11/12 opacity-20" />
|
<img src="/assets/icons/inventory/helmet.svg" class="center-element w-11/12 opacity-20" />
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<!-- Head charm -->
|
<!-- Head charm -->
|
||||||
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md aspect-square h-11 w-11 relative hover:bg-gray-200">
|
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md aspect-square h-11 w-11 relative hover:bg-gray-200">
|
||||||
<img src="/assets/icons/inventory/head_charm.svg" class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 w-11/12 opacity-20" />
|
<img src="/assets/icons/inventory/head_charm.svg" class="center-element w-11/12 opacity-20" />
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div class="flex gap-3 justify-center">
|
<div class="flex gap-3 justify-center">
|
||||||
<!-- Bracers -->
|
<!-- Bracers -->
|
||||||
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md w-11 h-[104px] relative hover:bg-gray-200">
|
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md w-11 h-[104px] relative hover:bg-gray-200">
|
||||||
<img src="/assets/icons/inventory/bracers.svg" class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 w-11/12 opacity-20" />
|
<img src="/assets/icons/inventory/bracers.svg" class="center-element w-11/12 opacity-20" />
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<!-- Chestplate -->
|
<!-- Chestplate -->
|
||||||
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md aspect-square w-[104px] h-[104px] relative hover:bg-gray-200">
|
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md aspect-square w-[104px] h-[104px] relative hover:bg-gray-200">
|
||||||
<img src="/assets/icons/inventory/chestplate.svg" class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 w-10/12 opacity-20" />
|
<img src="/assets/icons/inventory/chestplate.svg" class="center-element w-10/12 opacity-20" />
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<!-- Primary Weapon -->
|
<!-- Primary Weapon -->
|
||||||
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md w-11 h-[104px] self-stretch justify-self-stretch relative hover:bg-gray-200">
|
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md w-11 h-[104px] self-stretch justify-self-stretch relative hover:bg-gray-200">
|
||||||
<img src="/assets/icons/inventory/primary_weapon.svg" class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 w-11/12 opacity-20" />
|
<img src="/assets/icons/inventory/primary_weapon.svg" class="center-element w-11/12 opacity-20" />
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div class="flex gap-3 justify-center">
|
<div class="flex gap-3 justify-center">
|
||||||
<!-- Legs -->
|
<!-- Legs -->
|
||||||
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md w-11 h-[104px] self-stretch justify-self-stretch relative hover:bg-gray-200">
|
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md w-11 h-[104px] self-stretch justify-self-stretch relative hover:bg-gray-200">
|
||||||
<img src="/assets/icons/inventory/legs.svg" class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 w-11/12 opacity-20" />
|
<img src="/assets/icons/inventory/legs.svg" class="center-element w-11/12 opacity-20" />
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div class="flex flex-col gap-3">
|
<div class="flex flex-col gap-3">
|
||||||
<!-- Belt/pouch -->
|
<!-- Belt/pouch -->
|
||||||
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md aspect-square h-11 w-11 self-stretch justify-self-stretch relative hover:bg-gray-200">
|
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md aspect-square h-11 w-11 self-stretch justify-self-stretch relative hover:bg-gray-200">
|
||||||
<img src="/assets/icons/inventory/pouch.svg" class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 w-11/12 opacity-20" />
|
<img src="/assets/icons/inventory/pouch.svg" class="center-element w-11/12 opacity-20" />
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<!-- Boots -->
|
<!-- Boots -->
|
||||||
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md aspect-square h-11 w-11 self-stretch justify-self-stretch relative hover:bg-gray-200">
|
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md aspect-square h-11 w-11 self-stretch justify-self-stretch relative hover:bg-gray-200">
|
||||||
<img src="/assets/icons/inventory/boots.svg" class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 w-11/12 opacity-20" />
|
<img src="/assets/icons/inventory/boots.svg" class="center-element w-11/12 opacity-20" />
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
@ -33,8 +33,8 @@
|
|||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
import { ref } from 'vue'
|
|
||||||
import CharacterSettings from '@/components/gui/partials/settings/CharacterSettings.vue'
|
import CharacterSettings from '@/components/gui/partials/settings/CharacterSettings.vue'
|
||||||
|
import { ref } from 'vue'
|
||||||
|
|
||||||
let settingCategory = ref('character')
|
let settingCategory = ref('character')
|
||||||
</script>
|
</script>
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
<template>
|
<template>
|
||||||
<form @submit.prevent="loginFunc" class="relative px-6 py-11">
|
<form @submit.prevent="submit" class="relative px-6 py-[70px]">
|
||||||
<div class="flex flex-col gap-5 p-2 mb-8 relative">
|
<div class="flex flex-col gap-5 p-2 mb-8 relative">
|
||||||
<div class="w-full grid gap-3 relative">
|
<div class="w-full grid gap-3 relative">
|
||||||
<input class="input-field xs:min-w-[350px] min-w-64" id="username-login" v-model="username" type="text" name="username" placeholder="Username" required autofocus />
|
<input class="input-field xs:min-w-[350px] min-w-64" id="username-login" v-model="username" type="text" name="username" placeholder="Username" required autofocus />
|
||||||
@ -7,7 +7,7 @@
|
|||||||
<input class="input-field xs:min-w-[350px] min-w-64" id="password-login" v-model="password" :type="showPassword ? 'text' : 'password'" name="password" placeholder="Password" required />
|
<input class="input-field xs:min-w-[350px] min-w-64" id="password-login" v-model="password" :type="showPassword ? 'text' : 'password'" name="password" placeholder="Password" required />
|
||||||
<button type="button" @click.prevent="showPassword = !showPassword" :class="{ 'eye-open': showPassword }" class="bg-[url('/assets/icons/eye.svg')] p-0 absolute right-3 w-5 h-4 top-1/2 -translate-y-1/2 bg-no-repeat bg-center"></button>
|
<button type="button" @click.prevent="showPassword = !showPassword" :class="{ 'eye-open': showPassword }" class="bg-[url('/assets/icons/eye.svg')] p-0 absolute right-3 w-5 h-4 top-1/2 -translate-y-1/2 bg-no-repeat bg-center"></button>
|
||||||
</div>
|
</div>
|
||||||
<span v-if="loginError" class="text-red-200 text-xs absolute top-full mt-1">{{ loginError }}</span>
|
<span v-if="formError" class="text-red-200 text-xs absolute top-full mt-1">{{ formError }}</span>
|
||||||
</div>
|
</div>
|
||||||
<button @click.stop="() => emit('openResetPasswordModal')" type="button" class="inline-flex self-end p-0 text-cyan-300 text-base">Forgot password?</button>
|
<button @click.stop="() => emit('openResetPasswordModal')" type="button" class="inline-flex self-end p-0 text-cyan-300 text-base">Forgot password?</button>
|
||||||
<button class="btn-cyan px-0 xs:w-full" type="submit">Play now</button>
|
<button class="btn-cyan px-0 xs:w-full" type="submit">Play now</button>
|
||||||
@ -26,17 +26,17 @@
|
|||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
import { onMounted, ref } from 'vue'
|
|
||||||
import { login } from '@/services/authentication'
|
import { login } from '@/services/authentication'
|
||||||
import { useGameStore } from '@/stores/gameStore'
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
import { useCookies } from '@vueuse/integrations/useCookies'
|
import { useCookies } from '@vueuse/integrations/useCookies'
|
||||||
|
import { onMounted, ref } from 'vue'
|
||||||
|
|
||||||
const emit = defineEmits(['openResetPasswordModal', 'switchToRegister'])
|
const emit = defineEmits(['openResetPasswordModal', 'switchToRegister'])
|
||||||
|
|
||||||
const gameStore = useGameStore()
|
const gameStore = useGameStore()
|
||||||
const username = ref('')
|
const username = ref('')
|
||||||
const password = ref('')
|
const password = ref('')
|
||||||
const loginError = ref('')
|
const formError = ref('')
|
||||||
const showPassword = ref(false)
|
const showPassword = ref(false)
|
||||||
|
|
||||||
// automatic login because of development
|
// automatic login because of development
|
||||||
@ -48,10 +48,10 @@ onMounted(async () => {
|
|||||||
}
|
}
|
||||||
})
|
})
|
||||||
|
|
||||||
async function loginFunc() {
|
async function submit() {
|
||||||
// check if username and password are valid
|
// check if username and password are valid
|
||||||
if (username.value === '' || password.value === '') {
|
if (username.value === '' || password.value === '') {
|
||||||
loginError.value = 'Please enter a valid username and password'
|
formError.value = 'Please enter a valid username and password'
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -59,7 +59,7 @@ async function loginFunc() {
|
|||||||
const response = await login(username.value, password.value)
|
const response = await login(username.value, password.value)
|
||||||
|
|
||||||
if (response.success === undefined) {
|
if (response.success === undefined) {
|
||||||
loginError.value = response.error
|
formError.value = response.error
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
gameStore.setToken(response.token)
|
gameStore.setToken(response.token)
|
||||||
|
@ -22,10 +22,10 @@
|
|||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
import { onMounted, ref } from 'vue'
|
|
||||||
import { newPassword } from '@/services/authentication'
|
import { newPassword } from '@/services/authentication'
|
||||||
import { useGameStore } from '@/stores/gameStore'
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
import { useCookies } from '@vueuse/integrations/useCookies'
|
import { useCookies } from '@vueuse/integrations/useCookies'
|
||||||
|
import { onMounted, ref } from 'vue'
|
||||||
|
|
||||||
const emit = defineEmits(['switchToLogin'])
|
const emit = defineEmits(['switchToLogin'])
|
||||||
|
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
<template>
|
<template>
|
||||||
<form @submit.prevent="registerFunc" class="relative px-6 py-11">
|
<form @submit.prevent="submit" class="relative px-6 py-16">
|
||||||
<div class="flex flex-col gap-5 p-2 mb-8 relative">
|
<div class="flex flex-col gap-5 p-2 mb-8 relative">
|
||||||
<div class="w-full grid gap-3 relative">
|
<div class="w-full grid gap-3 relative">
|
||||||
<input class="input-field xs:min-w-[350px] min-w-64" id="username-register" v-model="username" type="text" name="username" placeholder="Username" required autofocus />
|
<input class="input-field xs:min-w-[350px] min-w-64" id="username-register" v-model="username" type="text" name="username" placeholder="Username" required autofocus />
|
||||||
@ -8,7 +8,7 @@
|
|||||||
<input class="input-field xs:min-w-[350px] min-w-64" id="password-register" v-model="password" :type="showPassword ? 'text' : 'password'" name="password" placeholder="Password" required />
|
<input class="input-field xs:min-w-[350px] min-w-64" id="password-register" v-model="password" :type="showPassword ? 'text' : 'password'" name="password" placeholder="Password" required />
|
||||||
<button type="button" @click.prevent="showPassword = !showPassword" :class="{ 'eye-open': showPassword }" class="bg-[url('/assets/icons/eye.svg')] p-0 absolute right-3 w-4 h-3 top-1/2 -translate-y-1/2 bg-no-repeat"></button>
|
<button type="button" @click.prevent="showPassword = !showPassword" :class="{ 'eye-open': showPassword }" class="bg-[url('/assets/icons/eye.svg')] p-0 absolute right-3 w-4 h-3 top-1/2 -translate-y-1/2 bg-no-repeat"></button>
|
||||||
</div>
|
</div>
|
||||||
<span v-if="loginError" class="text-red-200 text-xs -mt-2">{{ loginError }}</span>
|
<span v-if="formError" class="text-red-200 text-xs -mt-2">{{ formError }}</span>
|
||||||
</div>
|
</div>
|
||||||
<button class="btn-cyan xs:w-full" type="submit">Register now</button>
|
<button class="btn-cyan xs:w-full" type="submit">Register now</button>
|
||||||
|
|
||||||
@ -26,10 +26,10 @@
|
|||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
import { onMounted, ref } from 'vue'
|
|
||||||
import { login, register } from '@/services/authentication'
|
import { login, register } from '@/services/authentication'
|
||||||
import { useGameStore } from '@/stores/gameStore'
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
import { useCookies } from '@vueuse/integrations/useCookies'
|
import { useCookies } from '@vueuse/integrations/useCookies'
|
||||||
|
import { onMounted, ref } from 'vue'
|
||||||
|
|
||||||
const emit = defineEmits(['switchToLogin'])
|
const emit = defineEmits(['switchToLogin'])
|
||||||
|
|
||||||
@ -37,7 +37,7 @@ const gameStore = useGameStore()
|
|||||||
const username = ref('')
|
const username = ref('')
|
||||||
const password = ref('')
|
const password = ref('')
|
||||||
const email = ref('')
|
const email = ref('')
|
||||||
const loginError = ref('')
|
const formError = ref('')
|
||||||
const showPassword = ref(false)
|
const showPassword = ref(false)
|
||||||
|
|
||||||
// automatic login because of development
|
// automatic login because of development
|
||||||
@ -49,34 +49,15 @@ onMounted(async () => {
|
|||||||
}
|
}
|
||||||
})
|
})
|
||||||
|
|
||||||
async function loginFunc() {
|
async function submit() {
|
||||||
// check if username and password are valid
|
|
||||||
if (username.value === '' || password.value === '') {
|
|
||||||
loginError.value = 'Please enter a valid username and password'
|
|
||||||
return
|
|
||||||
}
|
|
||||||
|
|
||||||
// send login event to server
|
|
||||||
const response = await login(username.value, password.value)
|
|
||||||
|
|
||||||
if (response.success === undefined) {
|
|
||||||
loginError.value = response.error
|
|
||||||
return
|
|
||||||
}
|
|
||||||
gameStore.setToken(response.token)
|
|
||||||
gameStore.initConnection()
|
|
||||||
return true // Indicate success
|
|
||||||
}
|
|
||||||
|
|
||||||
async function registerFunc() {
|
|
||||||
// check if username and password are valid
|
// check if username and password are valid
|
||||||
if (username.value === '' || email.value === '' || password.value === '') {
|
if (username.value === '' || email.value === '' || password.value === '') {
|
||||||
loginError.value = 'Please enter a valid username, email, and password'
|
formError.value = 'Please enter a valid username, email, and password'
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
if (email.value === '') {
|
if (email.value === '') {
|
||||||
loginError.value = 'Please enter an email'
|
formError.value = 'Please enter an email'
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -84,14 +65,18 @@ async function registerFunc() {
|
|||||||
const response = await register(username.value, email.value, password.value)
|
const response = await register(username.value, email.value, password.value)
|
||||||
|
|
||||||
if (response.success === undefined) {
|
if (response.success === undefined) {
|
||||||
loginError.value = response.error
|
formError.value = response.error
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
const loginSuccess = await loginFunc()
|
const loginResponse = await login(username.value, password.value)
|
||||||
if (!loginSuccess) {
|
|
||||||
loginError.value = 'Login after registration failed. Please try logging in manually.'
|
if (!loginResponse) {
|
||||||
|
formError.value = 'Login after registration failed. Please try logging in manually.'
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
|
gameStore.setToken(loginResponse.token)
|
||||||
|
gameStore.initConnection()
|
||||||
}
|
}
|
||||||
</script>
|
</script>
|
||||||
|
@ -29,10 +29,10 @@
|
|||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
import { ref } from 'vue'
|
|
||||||
import { resetPassword } from '@/services/authentication'
|
|
||||||
import Modal from '@/components/utilities/Modal.vue'
|
import Modal from '@/components/utilities/Modal.vue'
|
||||||
|
import { resetPassword } from '@/services/authentication'
|
||||||
import { useGameStore } from '@/stores/gameStore'
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
|
import { ref } from 'vue'
|
||||||
|
|
||||||
const emit = defineEmits(['close'])
|
const emit = defineEmits(['close'])
|
||||||
|
|
||||||
|
@ -1,56 +1,56 @@
|
|||||||
<template>
|
<template>
|
||||||
<div class="relative max-lg:h-dvh flex flex-row-reverse">
|
<div class="relative max-lg:h-dvh flex flex-row-reverse">
|
||||||
<div class="lg:bg-gradient-to-l bg-gradient-to-b from-gray-900 to-transparent w-full lg:w-1/2 h-[35dvh] lg:h-dvh absolute left-0 max-lg:bottom-0 lg:top-0 z-10"></div>
|
<div class="lg:bg-gradient-to-l bg-gradient-to-b from-gray-900 to-transparent w-full lg:w-1/2 h-[65dvh] lg:h-dvh absolute left-0 max-lg:bottom-0 lg:top-0 z-10"></div>
|
||||||
<div class="bg-[url('/assets/login/login-bg.png')] opacity-20 w-full lg:w-1/2 h-[35dvh] lg:h-dvh absolute left-0 max-lg:bottom-0 lg:top-0 bg-no-repeat bg-cover bg-center grayscale"></div>
|
<div class="bg-[url('/assets/login/login-bg.png')] opacity-20 w-full lg:w-1/2 h-[65dvh] lg:h-dvh absolute left-0 max-lg:bottom-0 lg:top-0 bg-no-repeat bg-cover bg-center grayscale"></div>
|
||||||
<div class="bg-gray-900 z-20 w-full lg:w-1/2 h-[65dvh] lg:h-dvh relative"></div>
|
<div class="bg-gray-900 z-20 w-full lg:w-1/2 h-[35dvh] lg:h-dvh relative"></div>
|
||||||
<div class="absolute top-8 right-0 py-[18px] pr-[15px] pl-32 bg-gradient-to-r from-transparent to-cyan-900 z-20">
|
<div class="max-lg:hidden absolute top-8 right-0 py-[18px] pr-[15px] pl-32 bg-gradient-to-r from-transparent to-cyan-900 z-20">
|
||||||
<h2 class="text-white">CHARACTER SELECTION</h2>
|
<h2 class="text-white">CHARACTER SELECTION</h2>
|
||||||
</div>
|
</div>
|
||||||
<div class="ui-wrapper h-dvh w-[calc(100%_-_80px)] sm:w-[calc(100%_-_160px)] absolute flex flex-col justify-center items-center gap-14 px-10 sm:px-20 z-30">
|
<div class="ui-wrapper h-dvh w-[calc(100%_-_80px)] sm:w-[calc(100%_-_160px)] absolute flex flex-col justify-center items-center gap-8 lg:gap-14 px-10 sm:px-20 z-30">
|
||||||
<div class="filler"></div>
|
<div class="filler"></div>
|
||||||
<div class="w-2/3 max-w-[860px]" v-if="!isLoading">
|
<div class="w-2/3 max-w-[860px]" v-if="!isLoading">
|
||||||
<div class="mb-5 flex flex-col gap-1">
|
<div class="mb-5 flex flex-col gap-1">
|
||||||
<h1 class="text-white font-bold">SELECT CHARACTER TO PLAY</h1>
|
<h1 class="text-white font-bold">SELECT CHARACTER TO PLAY</h1>
|
||||||
<p class="m-0">Maximum of 4 characters can be created per player</p>
|
<p class="m-0">Maximum of 4 characters can be created per player</p>
|
||||||
</div>
|
</div>
|
||||||
<div class="flex w-full h-[400px] border border-solid border-gray-500 rounded-md rounded-tl-none bg-gray">
|
<div class="flex w-full max-lg:flex-col lg:h-[400px] default-border rounded-md bg-gray">
|
||||||
<div class="w-1/3 h-full bg-[url('/assets/ui-texture.png')] bg-no-repeat bg-cover bg-center border-0 border-r border-solid border-gray-500 rounded-bl-md relative">
|
<div class="lg:min-w-[285px] max-lg:min-h-[383px] lg:w-1/3 h-full bg-[url('/assets/ui-texture.png')] bg-no-repeat bg-cover bg-center border-0 max-lg:border-b lg:border-r border-solid border-gray-500 max-lg:rounded-t-md lg:rounded-l-md relative">
|
||||||
<div class="absolute right-full -top-px flex gap-1 flex-col">
|
<div class="absolute right-[calc(100%_+_16px)] -top-px flex gap-2 flex-col">
|
||||||
<div v-for="character in characters" :key="character.id" class="character relative rounded-l border border-solid border-gray-500 w-9 h-[50px] bg-[url('/assets/ui-texture.png')] after:absolute after:w-full after:h-px after:bg-gray-500" :class="{ active: selected_character == character.id }">
|
<div v-for="character in characters" :key="character.id" class="character relative rounded default-border w-12 h-12 bg-[url('/assets/ui-texture.png')] after:absolute after:w-full after:h-px after:bg-gray-500" :class="{ active: selectedCharacterId === character.id }">
|
||||||
<img src="/assets/avatar/default/head.png" class="w-9 h-9 object-contain absolute top-1/2 -translate-y-1/2" alt="Player head" />
|
<img src="/assets/placeholders/head.png" class="w-9 h-9 object-contain center-element" alt="Player head" />
|
||||||
<input class="h-full w-full absolute m-0 z-10 hover:cursor-pointer focus-visible:outline-offset-0" type="radio" :id="character.id" name="character" :value="character.id" v-model="selected_character" />
|
<input class="h-full w-full absolute m-0 z-10 hover:cursor-pointer focus-visible:outline-offset-0" type="radio" name="character" :value="character.id" v-model="selectedCharacterId" />
|
||||||
</div>
|
</div>
|
||||||
<div class="character relative rounded-l border border-solid border-gray-500 w-9 h-[50px] bg-[url('/assets/ui-texture.png')]" :class="{ active: characters.length == 0 }" v-if="characters.length < 4">
|
<div class="character relative rounded default-border w-12 h-12 bg-[url('/assets/ui-texture.png')]" :class="{ active: characters.length == 0 }" v-if="characters.length < 4">
|
||||||
<button class="p-0 h-full w-full flex flex-col justify-between focus-visible:outline-offset-0" @click="isModalOpen = true">
|
<button class="p-0 h-full w-full flex flex-col justify-between focus-visible:outline-offset-0" @click="isCreateNewCharacterModalOpen = true">
|
||||||
<img class="w-6 h-6 object-contain absolute top-1/2 left-1/2 -translate-y-1/2 -translate-x-1/2" draggable="false" src="/assets/icons/plus-icon.svg" />
|
<img class="w-6 h-6 object-contain center-element" draggable="false" src="/assets/icons/plus-icon.svg" />
|
||||||
</button>
|
</button>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div class="py-6 px-8 h-[calc(100%_-_48px)] flex flex-col items-center gap-6" v-if="selected_character">
|
<div class="py-6 px-8 h-[calc(100%_-_48px)] flex flex-col items-center gap-6 justify-center" v-if="selectedCharacterId">
|
||||||
<input class="input-field w-[158px]" type="text" name="name" :placeholder="characters.find((c) => c.id == selected_character)?.name" />
|
<input class="input-field w-[158px]" type="text" name="name" :placeholder="characters.find((c) => c.id == selectedCharacterId)?.name" />
|
||||||
<div class="flex flex-col gap-4 items-center">
|
<div class="flex flex-col gap-4 items-center">
|
||||||
<div class="flex flex-col gap-3">
|
<div class="flex flex-col gap-3">
|
||||||
<div class="character-frame w-[190px] h-52 bg-no-repeat bg-center flex items-center justify-between">
|
<div class="bg-[url('/assets/ui-elements/character-select-ui-shape.svg')] w-[190px] h-52 bg-no-repeat bg-center flex items-center justify-between">
|
||||||
<button class="ml-6 w-4 h-8 p-0">
|
<button class="ml-6 w-4 h-8 p-0">
|
||||||
<img src="/assets/icons/triangle-icon.svg" class="w-3 h-3.5 m-auto" alt="Arrow left" />
|
<img src="/assets/icons/triangle-icon.svg" class="w-3 h-3.5 m-auto" alt="Arrow left" />
|
||||||
</button>
|
</button>
|
||||||
<img class="w-12 object-contain mb-3.5" src="/assets/avatar/default/0.png" alt="Player avatar" />
|
<img class="w-24 object-contain mb-3.5" alt="Player avatar" :src="config.server_endpoint + '/avatar/s/' + characters.find((c) => c.id === selectedCharacterId)?.characterType?.id + '/' + (selectedHairId ?? 'default')" />
|
||||||
<button class="mr-6 w-4 h-8 p-0">
|
<button class="mr-6 w-4 h-8 p-0">
|
||||||
<img src="/assets/icons/triangle-icon.svg" class="w-3 h-3.5 -scale-x-100" alt="Arrow right" />
|
<img src="/assets/icons/triangle-icon.svg" class="w-3 h-3.5 -scale-x-100" alt="Arrow right" />
|
||||||
</button>
|
</button>
|
||||||
</div>
|
</div>
|
||||||
<div class="flex justify-between w-[190px]">
|
<!-- <div class="flex justify-between w-[190px]">-->
|
||||||
<!-- TODO: replace with color swatches -->
|
<!-- <!– TODO: replace with color swatches –>-->
|
||||||
<button v-for="n in 9" class="w-4 h-4 rounded-sm bg-white"></button>
|
<!-- <button v-for="n in 9" class="w-4 h-4 rounded-sm bg-white"></button>-->
|
||||||
</div>
|
<!-- </div>-->
|
||||||
</div>
|
</div>
|
||||||
<!-- TODO: update gender on (selected) character -->
|
<!-- TODO: update gender on (selected) character -->
|
||||||
<div class="flex justify-between w-[190px]">
|
<div class="flex justify-between w-[190px]">
|
||||||
<button class="btn-empty flex gap-2" :class="{ selected: characters.find((c) => c.id == selected_character)?.characterType?.gender === 'MALE' }">
|
<button class="btn-empty flex gap-2" :class="{ selected: characters.find((c) => c.id == selectedCharacterId)?.characterType?.gender === 'MALE' }">
|
||||||
<img src="/assets/icons/male-icon.svg" class="w-4 h-4 m-auto" alt="Male symbol" />
|
<img src="/assets/icons/male-icon.svg" class="w-4 h-4 m-auto" alt="Male symbol" />
|
||||||
<span class="text-white">Male</span>
|
<span class="text-white">Male</span>
|
||||||
</button>
|
</button>
|
||||||
<button class="btn-empty flex gap-2" :class="{ selected: characters.find((c) => c.id == selected_character)?.characterType?.gender === 'FEMALE' }">
|
<button class="btn-empty flex gap-2" :class="{ selected: characters.find((c) => c.id == selectedCharacterId)?.characterType?.gender === 'FEMALE' }">
|
||||||
<img src="/assets/icons/male-icon.svg" class="w-4 h-4 m-auto" alt="Male symbol" />
|
<img src="/assets/icons/male-icon.svg" class="w-4 h-4 m-auto" alt="Male symbol" />
|
||||||
<span class="text-white">Female</span>
|
<span class="text-white">Female</span>
|
||||||
</button>
|
</button>
|
||||||
@ -58,23 +58,32 @@
|
|||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div class="w-2/3 h-full bg-[url('/assets/ui-texture.png')] bg-no-repeat bg-cover bg-center rounded-r-md">
|
<div class="flex-1 lg:w-2/3 max-lg:min-h-[212px] h-full bg-[url('/assets/ui-texture.png')] bg-no-repeat bg-cover bg-center max-lg:rounded-bl-md rounded-r-md">
|
||||||
<div class="py-6 px-8 h-[calc(100%_-_48px)] flex flex-col items-center gap-10" v-if="selected_character">
|
<div class="py-6 px-8 h-[calc(100%_-_48px)] flex flex-col items-center gap-10" v-if="selectedCharacterId">
|
||||||
<div class="flex flex-col gap-3 w-full">
|
<div class="flex flex-col gap-3 w-full">
|
||||||
<span class="text-sm">Hairstyle</span>
|
<span class="text-sm">Hairstyle</span>
|
||||||
<div class="flex gap-2 flex-wrap max-h-20 overflow-y-auto scrollbar">
|
<div class="flex gap-2 flex-wrap max-h-20 overflow-y-auto scrollbar">
|
||||||
<button class="bg-gray border border-solid border-gray-500 min-w-9 max-w-9 min-h-9 max-h-9 p-2 rounded-sm hover:bg-gray-500 hover:border-gray-400 focus-visible:outline-none focus-visible:border-gray-300 focus-visible:bg-gray-500">
|
<div
|
||||||
<img src="/assets/icons/x-button-gray.svg" class="w-4 h-4 m-auto" alt="Male symbol" />
|
class="hair-deselect relative flex justify-center items-center bg-gray default-border w-[18px] h-[18px] p-2 rounded-sm hover:bg-gray-500 hover:border-gray-400 focus-visible:outline-none focus-visible:border-white focus-visible:bg-cyan has-[:checked]:bg-cyan has-[:checked]:border-transparent"
|
||||||
</button>
|
>
|
||||||
<!-- TODO: replace with hairstyles -->
|
<img src="/assets/icons/x-button-gray.svg" class="w-4 h-4" alt="Empty button" />
|
||||||
<button v-for="n in 30" class="bg-gray border border-solid border-gray-500 min-w-9 max-w-9 min-h-9 max-h-9 p-2 rounded-sm hover:bg-gray-500 hover:border-gray-400 focus-visible:outline-none focus-visible:border-gray-300 focus-visible:bg-gray-500"></button>
|
<input type="radio" name="hair" :value="null" v-model="selectedHairId" class="h-full w-full absolute left-0 top-0 m-0 z-10 hover:cursor-pointer focus-visible:outline-offset-0 focus-visible:outline-white" />
|
||||||
|
</div>
|
||||||
|
<!-- TODO #255: make radio button so we can set a value, do the same with swatches -->
|
||||||
|
<div
|
||||||
|
v-for="hair in characterHairs"
|
||||||
|
class="relative flex justify-center items-center bg-gray default-border w-[18px] h-[18px] p-2 rounded-sm hover:bg-gray-500 hover:border-gray-400 focus-visible:outline-none focus-visible:border-gray-300 focus-visible:bg-gray-500 has-[:checked]:bg-cyan has-[:checked]:border-transparent"
|
||||||
|
>
|
||||||
|
<img class="h-4 object-contain" :src="config.server_endpoint + '/assets/sprites/' + hair.sprite.id + '/front.png'" alt="Hair sprite" />
|
||||||
|
<input type="radio" name="hair" :value="hair.id" v-model="selectedHairId" class="h-full w-full absolute left-0 top-0 m-0 z-10 hover:cursor-pointer focus-visible:outline-offset-0 focus-visible:outline-white" />
|
||||||
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div class="flex flex-col gap-3 w-full">
|
<div class="flex flex-col gap-3 w-full">
|
||||||
<span class="text-sm">Hair color</span>
|
<span class="text-sm">Hair color</span>
|
||||||
<div class="flex gap-2 flex-wrap">
|
<div class="flex gap-2 flex-wrap">
|
||||||
<!-- TODO: replace with hairstyles -->
|
<!-- TODO: replace with hair colors -->
|
||||||
<button v-for="n in 10" class="bg-white w-6 h-6 rounded-sm"></button>
|
<input type="radio" name="hair-color" v-for="n in 10" class="bg-red w-6 h-6 m-0 rounded-sm hover:cursor-pointer checked:outline checked:outline-1 checked:outline-white" />
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
@ -85,101 +94,99 @@
|
|||||||
<img class="w-20 invert-80" src="/assets/icons/loading-icon1.svg" />
|
<img class="w-20 invert-80" src="/assets/icons/loading-icon1.svg" />
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div class="button-wrapper flex self-center justify-end gap-4 max-w-[860px] w-full" v-if="!isLoading">
|
<div class="w-2/3 button-wrapper flex self-center justify-center lg:justify-end gap-4 max-w-[860px]" v-if="!isLoading">
|
||||||
<button class="btn-empty min-w-48" @click.stop="gameStore.disconnectSocket()">Back</button>
|
<button class="btn-empty min-w-48" @click.stop="gameStore.disconnectSocket()">Back</button>
|
||||||
<button class="btn-cyan min-w-48 disabled:bg-cyan-800 disabled:cursor-not-allowed" :disabled="!selected_character" @click="select_character()">Play now</button>
|
<button class="btn-cyan min-w-48 disabled:bg-cyan-800 disabled:cursor-not-allowed" :disabled="!selectedCharacterId" @click="loginWithCharacter()">Play now</button>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<!-- CREATE CHARACTER MODAL -->
|
<!-- CREATE CHARACTER MODAL -->
|
||||||
<Modal :isModalOpen="isModalOpen" @modal:close="isModalOpen = false" :modal-width="430" :modal-height="275">
|
<Modal :isModalOpen="isCreateNewCharacterModalOpen" @modal:close="isCreateNewCharacterModalOpen = false" :modal-width="430" :modal-height="275">
|
||||||
<template #modalHeader>
|
<template #modalHeader>
|
||||||
<h3 class="m-0 font-medium text-white">Create your character</h3>
|
<h3 class="m-0 font-medium text-white">Create your character</h3>
|
||||||
</template>
|
</template>
|
||||||
|
|
||||||
<template #modalBody>
|
<template #modalBody>
|
||||||
<div class="p-4 h-[calc(100%_-_32px)]">
|
<div class="p-4 h-[calc(100%_-_32px)]">
|
||||||
<form method="post" @submit.prevent="create" class="h-full flex flex-col justify-between">
|
<form method="post" @submit.prevent="createCharacter" class="h-full flex flex-col justify-between">
|
||||||
<div class="form-field-full">
|
<div class="form-field-full">
|
||||||
<label for="name" class="text-white">Nickname</label>
|
<label for="name" class="text-white">Nickname</label>
|
||||||
<input class="input-field" v-model="name" name="name" id="name" placeholder="Enter a nickname.." />
|
<input class="input-field" v-model="newCharacterName" name="name" id="name" placeholder="Enter a nickname..." />
|
||||||
</div>
|
</div>
|
||||||
<div class="grid grid-flow-col justify-stretch gap-4">
|
<div class="grid grid-flow-col justify-stretch gap-4">
|
||||||
<button type="button" class="btn-empty py-1.5 px-4 inline-block" @click.prevent="isModalOpen = false">Cancel</button>
|
<button type="button" class="btn-empty py-1.5 px-4 inline-block" @click.prevent="isCreateNewCharacterModalOpen = false">Cancel</button>
|
||||||
<button class="btn-cyan py-1.5 px-4 inline-block" type="submit">Create</button>
|
<button class="btn-cyan py-1.5 px-4 inline-block" type="submit">Create</button>
|
||||||
</div>
|
</div>
|
||||||
</form>
|
</form>
|
||||||
</div>
|
</div>
|
||||||
</template>
|
</template>
|
||||||
</Modal>
|
</Modal>
|
||||||
|
|
||||||
<!-- DELETE CHARACTER MODAL -->
|
|
||||||
<ConfirmationModal v-if="deletingCharacter != null" :confirm-function="delete_character.bind(this, deletingCharacter.id)" :cancel-function="(() => (deletingCharacter = null)).bind(this)" confirm-button-text="Delete">
|
|
||||||
<template #modalHeader>
|
|
||||||
<h3 class="m-0 font-medium text-white">Delete character?</h3>
|
|
||||||
</template>
|
|
||||||
<template #modalBody>
|
|
||||||
<p class="mt-0 mb-5 text-white text-lg">
|
|
||||||
Do you want to permanently delete <span class="font-extrabold text-white">{{ deletingCharacter.name }}</span
|
|
||||||
>?
|
|
||||||
</p>
|
|
||||||
</template>
|
|
||||||
</ConfirmationModal>
|
|
||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
import { useGameStore } from '@/stores/gameStore'
|
import config from '@/application/config'
|
||||||
import { onBeforeUnmount, onMounted, ref } from 'vue'
|
import { type CharacterHair, type Character as CharacterT, type Zone } from '@/application/types'
|
||||||
import Modal from '@/components/utilities/Modal.vue'
|
import Modal from '@/components/utilities/Modal.vue'
|
||||||
import { type Character as CharacterT } from '@/types'
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
import ConfirmationModal from '@/components/utilities/ConfirmationModal.vue'
|
import { onBeforeUnmount, ref, watch } from 'vue'
|
||||||
|
|
||||||
const gameStore = useGameStore()
|
const gameStore = useGameStore()
|
||||||
const isLoading = ref(true)
|
const isLoading = ref<boolean>(true)
|
||||||
const characters = ref([] as CharacterT[])
|
const characters = ref<CharacterT[]>([])
|
||||||
const deletingCharacter = ref(null as CharacterT | null)
|
const selectedCharacterId = ref<number | null>(null)
|
||||||
|
const isCreateNewCharacterModalOpen = ref<boolean>(false)
|
||||||
|
const newCharacterName = ref<string>('')
|
||||||
|
const characterHairs = ref<CharacterHair[]>([])
|
||||||
|
const selectedHairId = ref<number | null>(null)
|
||||||
|
|
||||||
// Fetch characters
|
// Fetch characters
|
||||||
gameStore.connection?.on('character:list', (data: any) => {
|
setTimeout(() => {
|
||||||
characters.value = data
|
|
||||||
})
|
|
||||||
|
|
||||||
onMounted(async () => {
|
|
||||||
// wait 0.75 sec
|
|
||||||
setTimeout(() => {
|
|
||||||
gameStore.connection?.emit('character:list')
|
gameStore.connection?.emit('character:list')
|
||||||
|
}, 750)
|
||||||
|
|
||||||
|
gameStore.connection!.on('character:list', (data: any) => {
|
||||||
|
characters.value = data
|
||||||
isLoading.value = false
|
isLoading.value = false
|
||||||
}, 750)
|
|
||||||
|
// Fetch hairs
|
||||||
|
// @TODO: This is hacky, we should have a better way to do this
|
||||||
|
gameStore.connection?.emit('character:hair:list', {}, (data: CharacterHair[]) => {
|
||||||
|
characterHairs.value = data
|
||||||
|
})
|
||||||
})
|
})
|
||||||
|
|
||||||
// Select character logics
|
// Select character logics
|
||||||
const selected_character = ref(null)
|
function loginWithCharacter() {
|
||||||
function select_character() {
|
if (!selectedCharacterId.value) return
|
||||||
if (!selected_character.value) return
|
|
||||||
deletingCharacter.value = null
|
|
||||||
gameStore.connection?.emit('character:connect', { characterId: selected_character.value })
|
|
||||||
gameStore.connection?.on('character:connect', (data: CharacterT) => gameStore.setCharacter(data))
|
|
||||||
}
|
|
||||||
|
|
||||||
// Delete character logics
|
gameStore.connection?.emit(
|
||||||
function delete_character(characterId: number) {
|
'character:connect',
|
||||||
if (!characterId) return
|
{
|
||||||
deletingCharacter.value = null
|
characterId: selectedCharacterId.value,
|
||||||
gameStore.connection?.emit('character:delete', { characterId: characterId })
|
characterHairId: selectedHairId.value
|
||||||
|
},
|
||||||
|
(response: { character: CharacterT; zone: Zone; characters: CharacterT[] }) => {
|
||||||
|
gameStore.setCharacter(response.character)
|
||||||
|
}
|
||||||
|
)
|
||||||
}
|
}
|
||||||
|
|
||||||
// Create character logics
|
// Create character logics
|
||||||
const isModalOpen = ref(false)
|
function createCharacter() {
|
||||||
const name = ref('')
|
gameStore.connection!.on('character:create:success', (data: CharacterT) => {
|
||||||
function create() {
|
|
||||||
gameStore.connection?.on('character:create:success', (data: CharacterT) => {
|
|
||||||
gameStore.setCharacter(data)
|
gameStore.setCharacter(data)
|
||||||
isModalOpen.value = false
|
isCreateNewCharacterModalOpen.value = false
|
||||||
})
|
})
|
||||||
gameStore.connection?.emit('character:create', { name: name.value })
|
gameStore.connection?.emit('character:create', { name: newCharacterName.value })
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Watch changes for selected character and update hairs
|
||||||
|
watch(selectedCharacterId, (characterId) => {
|
||||||
|
if (!characterId) return
|
||||||
|
selectedHairId.value = characters.value.find((c) => c.id == characterId)?.characterHairId ?? null
|
||||||
|
})
|
||||||
|
|
||||||
onBeforeUnmount(() => {
|
onBeforeUnmount(() => {
|
||||||
gameStore.connection?.off('character:list')
|
gameStore.connection?.off('character:list')
|
||||||
gameStore.connection?.off('character:connect')
|
gameStore.connection?.off('character:connect')
|
||||||
|
@ -18,21 +18,21 @@
|
|||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
import config from '@/config'
|
import config from '@/application/config'
|
||||||
import 'phaser'
|
import 'phaser'
|
||||||
import { Game, Scene } from 'phavuer'
|
|
||||||
import { useGameStore } from '@/stores/gameStore'
|
|
||||||
import Menu from '@/components/gui/Menu.vue'
|
|
||||||
import ExpBar from '@/components/gui/ExpBar.vue'
|
|
||||||
import Hud from '@/components/gui/Hud.vue'
|
|
||||||
import Zone from '@/components/zone/Zone.vue'
|
|
||||||
import Hotkeys from '@/components/gui/Hotkeys.vue'
|
|
||||||
import Chat from '@/components/gui/Chat.vue'
|
|
||||||
import CharacterProfile from '@/components/gui/CharacterProfile.vue'
|
|
||||||
import Effects from '@/components/Effects.vue'
|
import Effects from '@/components/Effects.vue'
|
||||||
|
import Zone from '@/components/game/zone/Zone.vue'
|
||||||
|
import CharacterProfile from '@/components/gui/CharacterProfile.vue'
|
||||||
|
import Chat from '@/components/gui/Chat.vue'
|
||||||
// import Minimap from '@/components/gui/Minimap.vue'
|
// import Minimap from '@/components/gui/Minimap.vue'
|
||||||
import Clock from '@/components/gui/Clock.vue'
|
import Clock from '@/components/gui/Clock.vue'
|
||||||
|
import ExpBar from '@/components/gui/ExpBar.vue'
|
||||||
|
import Hotkeys from '@/components/gui/Hotkeys.vue'
|
||||||
|
import Hud from '@/components/gui/Hud.vue'
|
||||||
|
import Menu from '@/components/gui/Menu.vue'
|
||||||
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
import AwaitLoaderPlugin from 'phaser3-rex-plugins/plugins/awaitloader-plugin'
|
import AwaitLoaderPlugin from 'phaser3-rex-plugins/plugins/awaitloader-plugin'
|
||||||
|
import { Game, Scene } from 'phavuer'
|
||||||
|
|
||||||
const gameStore = useGameStore()
|
const gameStore = useGameStore()
|
||||||
|
|
||||||
|
@ -6,7 +6,7 @@
|
|||||||
<div class="bg-[url('/assets/login/login-bg.png')] w-full lg:w-1/2 h-[35dvh] lg:h-dvh absolute left-0 max-lg:bottom-0 lg:top-0 bg-no-repeat bg-cover bg-center"></div>
|
<div class="bg-[url('/assets/login/login-bg.png')] w-full lg:w-1/2 h-[35dvh] lg:h-dvh absolute left-0 max-lg:bottom-0 lg:top-0 bg-no-repeat bg-cover bg-center"></div>
|
||||||
<div class="bg-gray-900 z-20 w-full lg:w-1/2 h-[65dvh] lg:h-dvh relative">
|
<div class="bg-gray-900 z-20 w-full lg:w-1/2 h-[65dvh] lg:h-dvh relative">
|
||||||
<div class="h-dvh flex items-center lg:justify-center flex-col px-8 max-lg:pt-20">
|
<div class="h-dvh flex items-center lg:justify-center flex-col px-8 max-lg:pt-20">
|
||||||
<img src="/assets/login/sq-logo-v1.svg" class="mb-10" alt="Sylvan Quest logo" />
|
<!-- <img src="/assets/tlogo.png" class="mb-10 w-52" alt="Noxious logo" />-->
|
||||||
<div class="relative">
|
<div class="relative">
|
||||||
<img src="/assets/ui-elements/login-ui-box-outer.svg" class="absolute w-full h-full" alt="UI box outer" />
|
<img src="/assets/ui-elements/login-ui-box-outer.svg" class="absolute w-full h-full" alt="UI box outer" />
|
||||||
<img src="/assets/ui-elements/login-ui-box-inner.svg" class="absolute left-2 top-2 w-[calc(100%_-_16px)] h-[calc(100%_-_16px)] max-lg:hidden" alt="UI box inner" />
|
<img src="/assets/ui-elements/login-ui-box-inner.svg" class="absolute left-2 top-2 w-[calc(100%_-_16px)] h-[calc(100%_-_16px)] max-lg:hidden" alt="UI box inner" />
|
||||||
@ -26,13 +26,13 @@
|
|||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
import { onMounted, ref } from 'vue'
|
import LoginForm from '@/components/login/LoginForm.vue'
|
||||||
|
import NewPasswordForm from '@/components/login/NewPasswordForm.vue'
|
||||||
|
import RegisterForm from '@/components/login/RegisterForm.vue'
|
||||||
|
import ResetPassword from '@/components/login/ResetPasswordModal.vue'
|
||||||
import { useGameStore } from '@/stores/gameStore'
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
import { useCookies } from '@vueuse/integrations/useCookies'
|
import { useCookies } from '@vueuse/integrations/useCookies'
|
||||||
import LoginForm from '@/components/login/LoginForm.vue'
|
import { onMounted, ref } from 'vue'
|
||||||
import RegisterForm from '@/components/login/RegisterForm.vue'
|
|
||||||
import NewPasswordForm from '@/components/login/NewPasswordForm.vue'
|
|
||||||
import ResetPassword from '@/components/login/ResetPasswordModal.vue'
|
|
||||||
|
|
||||||
const isPasswordResetFormShown = ref(false)
|
const isPasswordResetFormShown = ref(false)
|
||||||
const doesUrlHaveToken = ref(window.location.hash !== '')
|
const doesUrlHaveToken = ref(window.location.hash !== '')
|
||||||
|
@ -9,15 +9,15 @@
|
|||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
import config from '@/config'
|
import config from '@/application/config'
|
||||||
import 'phaser'
|
import 'phaser'
|
||||||
import { Game, Scene } from 'phavuer'
|
import type { AssetDataT } from '@/application/types'
|
||||||
|
import ZoneEditor from '@/components/gameMaster/zoneEditor/ZoneEditor.vue'
|
||||||
|
import { loadTexture } from '@/composables/gameComposable'
|
||||||
import { useGameStore } from '@/stores/gameStore'
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||||
import ZoneEditor from '@/components/gameMaster/zoneEditor/ZoneEditor.vue'
|
|
||||||
import AwaitLoaderPlugin from 'phaser3-rex-plugins/plugins/awaitloader-plugin'
|
import AwaitLoaderPlugin from 'phaser3-rex-plugins/plugins/awaitloader-plugin'
|
||||||
import { loadTexture } from '@/composables/gameComposable'
|
import { Game, Scene } from 'phavuer'
|
||||||
import type { AssetDataT } from '@/types'
|
|
||||||
|
|
||||||
const gameStore = useGameStore()
|
const gameStore = useGameStore()
|
||||||
const zoneEditorStore = useZoneEditorStore()
|
const zoneEditorStore = useZoneEditorStore()
|
||||||
|
@ -1,212 +0,0 @@
|
|||||||
<template>
|
|
||||||
<!-- Chat bubble -->
|
|
||||||
<Container ref="charChatContainer" :depth="999" :x="currentX" :y="currentY">
|
|
||||||
<RoundRectangle @create="createChatBubble" :origin-x="0.5" :origin-y="7.5" :fillColor="0xffffff" :width="194" :height="21" :radius="20" />
|
|
||||||
<Text @create="createChatText" :style="{ fontSize: 13, fontFamily: 'Arial', color: '#000' }" />
|
|
||||||
</Container>
|
|
||||||
<!-- Character name and health -->
|
|
||||||
<Container :depth="999" :x="currentX" :y="currentY">
|
|
||||||
<Text @create="createNicknameText" :text="props.zoneCharacter.character.name" />
|
|
||||||
<RoundRectangle :origin-x="0.5" :origin-y="18.5" :fillColor="0xffffff" :width="74" :height="6" :radius="5" />
|
|
||||||
<RoundRectangle :origin-x="0.5" :origin-y="36.4" :fillColor="0x00b3b3" :width="70" :height="3" :radius="5" />
|
|
||||||
</Container>
|
|
||||||
<!-- Character sprite -->
|
|
||||||
<Container ref="charContainer" :depth="isometricDepth" :x="currentX" :y="currentY">
|
|
||||||
<Sprite ref="charSprite" :origin-y="1" :flipX="isFlippedX" :flipY="false" />
|
|
||||||
</Container>
|
|
||||||
</template>
|
|
||||||
|
|
||||||
<script lang="ts" setup>
|
|
||||||
import config from '@/config'
|
|
||||||
import { type Sprite as SpriteT, type ZoneCharacter } from '@/types'
|
|
||||||
import { useGameStore } from '@/stores/gameStore'
|
|
||||||
import { useZoneStore } from '@/stores/zoneStore'
|
|
||||||
import { watch, computed, ref, onMounted, onUnmounted } from 'vue'
|
|
||||||
import { Container, refObj, RoundRectangle, Sprite, Text, useGame, useScene } from 'phavuer'
|
|
||||||
import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
|
|
||||||
import { loadSpriteTextures } from '@/composables/gameComposable'
|
|
||||||
|
|
||||||
enum Direction {
|
|
||||||
POSITIVE,
|
|
||||||
NEGATIVE,
|
|
||||||
UNCHANGED
|
|
||||||
}
|
|
||||||
|
|
||||||
const props = defineProps<{
|
|
||||||
layer: Phaser.Tilemaps.TilemapLayer
|
|
||||||
zoneCharacter: ZoneCharacter
|
|
||||||
}>()
|
|
||||||
|
|
||||||
const charChatContainer = refObj<Phaser.GameObjects.Container>()
|
|
||||||
const charContainer = refObj<Phaser.GameObjects.Container>()
|
|
||||||
const charSprite = refObj<Phaser.GameObjects.Sprite>()
|
|
||||||
|
|
||||||
const game = useGame()
|
|
||||||
const gameStore = useGameStore()
|
|
||||||
const zoneStore = useZoneStore()
|
|
||||||
const scene = useScene()
|
|
||||||
|
|
||||||
const currentX = ref(0)
|
|
||||||
const currentY = ref(0)
|
|
||||||
const isometricDepth = ref(1)
|
|
||||||
const isInitialPosition = ref(true)
|
|
||||||
const tween = ref<Phaser.Tweens.Tween | null>(null)
|
|
||||||
|
|
||||||
const updateIsometricDepth = (x: number, y: number) => {
|
|
||||||
isometricDepth.value = calculateIsometricDepth(x, y, 28, 94, true)
|
|
||||||
}
|
|
||||||
|
|
||||||
const updatePosition = (x: number, y: number, direction: Direction) => {
|
|
||||||
const targetX = tileToWorldX(props.layer, x, y)
|
|
||||||
const targetY = tileToWorldY(props.layer, x, y)
|
|
||||||
|
|
||||||
if (isInitialPosition.value) {
|
|
||||||
currentX.value = targetX
|
|
||||||
currentY.value = targetY
|
|
||||||
isInitialPosition.value = false
|
|
||||||
return
|
|
||||||
}
|
|
||||||
|
|
||||||
if (tween.value?.isPlaying()) {
|
|
||||||
tween.value.stop()
|
|
||||||
}
|
|
||||||
|
|
||||||
const distance = Math.sqrt(Math.pow(targetX - currentX.value, 2) + Math.pow(targetY - currentY.value, 2))
|
|
||||||
|
|
||||||
if (distance >= config.tile_size.x / 1.1) {
|
|
||||||
currentX.value = targetX
|
|
||||||
currentY.value = targetY
|
|
||||||
return
|
|
||||||
}
|
|
||||||
|
|
||||||
const duration = distance * 6
|
|
||||||
|
|
||||||
tween.value = props.layer.scene.tweens.add({
|
|
||||||
targets: { x: currentX.value, y: currentY.value },
|
|
||||||
x: targetX,
|
|
||||||
y: targetY,
|
|
||||||
duration,
|
|
||||||
ease: 'Linear',
|
|
||||||
onStart: () => {
|
|
||||||
if (direction === Direction.POSITIVE) {
|
|
||||||
updateIsometricDepth(x, y)
|
|
||||||
}
|
|
||||||
},
|
|
||||||
onUpdate: (tween) => {
|
|
||||||
currentX.value = tween.targets[0].x
|
|
||||||
currentY.value = tween.targets[0].y
|
|
||||||
},
|
|
||||||
onComplete: () => {
|
|
||||||
if (direction === Direction.NEGATIVE) {
|
|
||||||
updateIsometricDepth(x, y)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
const calcDirection = (oldX: number, oldY: number, newX: number, newY: number): Direction => {
|
|
||||||
if (newY < oldY || newX < oldX) return Direction.NEGATIVE
|
|
||||||
if (newX > oldX || newY > oldY) return Direction.POSITIVE
|
|
||||||
return Direction.UNCHANGED
|
|
||||||
}
|
|
||||||
|
|
||||||
const isFlippedX = computed(() => [6, 4].includes(props.zoneCharacter.character.rotation ?? 0))
|
|
||||||
|
|
||||||
const charTexture = computed(() => {
|
|
||||||
const { rotation, characterType } = props.zoneCharacter.character
|
|
||||||
const spriteId = characterType?.sprite?.id ?? 'idle_right_down'
|
|
||||||
const action = props.zoneCharacter.isMoving ? 'walk' : 'idle'
|
|
||||||
const direction = [0, 6].includes(rotation) ? 'left_up' : 'right_down'
|
|
||||||
|
|
||||||
return `${spriteId}-${action}_${direction}`
|
|
||||||
})
|
|
||||||
|
|
||||||
const updateSprite = () => {
|
|
||||||
if (props.zoneCharacter.isMoving) {
|
|
||||||
charSprite.value!.anims.play(charTexture.value, true)
|
|
||||||
return
|
|
||||||
}
|
|
||||||
|
|
||||||
charSprite.value!.anims.stop()
|
|
||||||
charSprite.value!.setFrame(0)
|
|
||||||
charSprite.value!.setTexture(charTexture.value)
|
|
||||||
}
|
|
||||||
|
|
||||||
const createChatBubble = (container: Phaser.GameObjects.Container) => {
|
|
||||||
container.setName(`${props.zoneCharacter.character.name}_chatBubble`)
|
|
||||||
}
|
|
||||||
|
|
||||||
const createChatText = (text: Phaser.GameObjects.Text) => {
|
|
||||||
text.setName(`${props.zoneCharacter.character.name}_chatText`)
|
|
||||||
text.setFontSize(13)
|
|
||||||
text.setFontFamily('Arial')
|
|
||||||
text.setOrigin(0.5, 10.9)
|
|
||||||
|
|
||||||
// Fix text alignment on Windows and Android
|
|
||||||
if (game.device.os.windows || game.device.os.android) {
|
|
||||||
text.setOrigin(0.5, 9.75)
|
|
||||||
|
|
||||||
if (game.device.browser.firefox) {
|
|
||||||
text.setOrigin(0.5, 10.9)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
const createNicknameText = (text: Phaser.GameObjects.Text) => {
|
|
||||||
text.setFontSize(13)
|
|
||||||
text.setFontFamily('Arial')
|
|
||||||
text.setOrigin(0.5, 9)
|
|
||||||
|
|
||||||
// Fix text alignment on Windows and Android
|
|
||||||
if (game.device.os.windows || game.device.os.android) {
|
|
||||||
text.setOrigin(0.5, 8)
|
|
||||||
|
|
||||||
if (game.device.browser.firefox) {
|
|
||||||
text.setOrigin(0.5, 9)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
watch(
|
|
||||||
() => props.zoneCharacter.character,
|
|
||||||
(newChar, oldChar) => {
|
|
||||||
if (!newChar) return
|
|
||||||
|
|
||||||
if (!oldChar || newChar.positionX !== oldChar.positionX || newChar.positionY !== oldChar.positionY) {
|
|
||||||
const direction = !oldChar ? Direction.POSITIVE : calcDirection(oldChar.positionX, oldChar.positionY, newChar.positionX, newChar.positionY)
|
|
||||||
updatePosition(newChar.positionX, newChar.positionY, direction)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
)
|
|
||||||
|
|
||||||
watch(() => props.zoneCharacter, updateSprite)
|
|
||||||
|
|
||||||
loadSpriteTextures(scene, props.zoneCharacter.character.characterType?.sprite as SpriteT)
|
|
||||||
.then(() => {
|
|
||||||
charSprite.value!.setTexture(charTexture.value)
|
|
||||||
charSprite.value!.setFlipX(isFlippedX.value)
|
|
||||||
})
|
|
||||||
.catch((error) => {
|
|
||||||
console.error('Error loading texture:', error)
|
|
||||||
})
|
|
||||||
|
|
||||||
onMounted(() => {
|
|
||||||
charChatContainer.value!.setName(`${props.zoneCharacter.character!.name}_chatContainer`)
|
|
||||||
charChatContainer.value!.setVisible(false)
|
|
||||||
charContainer.value!.setName(props.zoneCharacter.character!.name)
|
|
||||||
|
|
||||||
if (props.zoneCharacter.character.id === gameStore.character!.id) {
|
|
||||||
zoneStore.setCharacterLoaded(true)
|
|
||||||
|
|
||||||
// #146 : Set camera position to character, need to be improved still
|
|
||||||
scene.cameras.main.startFollow(charContainer.value as Phaser.GameObjects.Container)
|
|
||||||
scene.cameras.main.stopFollow()
|
|
||||||
}
|
|
||||||
|
|
||||||
updatePosition(props.zoneCharacter.character.positionX, props.zoneCharacter.character.positionY, props.zoneCharacter.character.rotation)
|
|
||||||
})
|
|
||||||
|
|
||||||
onUnmounted(() => {
|
|
||||||
tween.value?.stop()
|
|
||||||
})
|
|
||||||
</script>
|
|
@ -1,6 +1,6 @@
|
|||||||
<template>
|
<template>
|
||||||
<div class="mb-4 flex flex-col gap-3">
|
<div class="mb-4 flex flex-col gap-3">
|
||||||
<div @click="toggle" class="p-3 bg-gray-200 bg-opacity-50 rounded hover:bg-gray-300 text-white font-default cursor-pointer">
|
<div @click="toggle" class="p-3 bg-gray-300 bg-opacity-50 rounded hover:bg-gray-400 text-white font-default cursor-pointer">
|
||||||
<slot name="header" />
|
<slot name="header" />
|
||||||
</div>
|
</div>
|
||||||
<transition enter-active-class="transition-all duration-300 ease-in-out" leave-active-class="transition-all duration-300 ease-in-out" enter-from-class="opacity-0 max-h-0" enter-to-class="opacity-100 max-h-96" leave-from-class="opacity-100 max-h-96" leave-to-class="opacity-0 max-h-0">
|
<transition enter-active-class="transition-all duration-300 ease-in-out" leave-active-class="transition-all duration-300 ease-in-out" enter-from-class="opacity-0 max-h-0" enter-to-class="opacity-100 max-h-96" leave-from-class="opacity-100 max-h-96" leave-to-class="opacity-0 max-h-0">
|
||||||
|
@ -3,19 +3,56 @@
|
|||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
|
import { useCameraControls } from '@/composables/useCameraControls'
|
||||||
|
import { usePointerHandlers } from '@/composables/usePointerHandlers'
|
||||||
import { Image, useScene } from 'phavuer'
|
import { Image, useScene } from 'phavuer'
|
||||||
import { onBeforeUnmount, ref } from 'vue'
|
import { onBeforeUnmount, ref } from 'vue'
|
||||||
import { usePointerHandlers } from '@/composables/usePointerHandlers'
|
|
||||||
import { useCameraControls } from '@/composables/useCameraControls'
|
|
||||||
|
|
||||||
|
// Types
|
||||||
|
type WayPoint = { visible: boolean; x: number; y: number }
|
||||||
|
|
||||||
|
// Props
|
||||||
const props = defineProps<{ layer: Phaser.Tilemaps.TilemapLayer }>()
|
const props = defineProps<{ layer: Phaser.Tilemaps.TilemapLayer }>()
|
||||||
|
|
||||||
|
// Constants
|
||||||
|
const ZOOM_SETTINGS = {
|
||||||
|
WHEEL_FACTOR: 0.005,
|
||||||
|
KEY_FACTOR: 0.3,
|
||||||
|
MIN: 1,
|
||||||
|
MAX: 3
|
||||||
|
} as const
|
||||||
|
|
||||||
|
// Setup
|
||||||
const scene = useScene()
|
const scene = useScene()
|
||||||
|
const waypoint = ref<WayPoint>({ visible: false, x: 0, y: 0 })
|
||||||
const waypoint = ref({ visible: false, x: 0, y: 0 })
|
|
||||||
|
|
||||||
const { camera } = useCameraControls(scene)
|
const { camera } = useCameraControls(scene)
|
||||||
const { setupPointerHandlers, cleanupPointerHandlers } = usePointerHandlers(scene, props.layer, waypoint, camera)
|
const { setupPointerHandlers, cleanupPointerHandlers } = usePointerHandlers(scene, props.layer, waypoint, camera)
|
||||||
|
|
||||||
|
// Handlers
|
||||||
|
function handleScrollZoom(pointer: Phaser.Input.Pointer) {
|
||||||
|
if (!(pointer.event instanceof WheelEvent && pointer.event.shiftKey)) return
|
||||||
|
|
||||||
|
const zoomLevel = Phaser.Math.Clamp(camera.zoom - pointer.event.deltaY * ZOOM_SETTINGS.WHEEL_FACTOR, ZOOM_SETTINGS.MIN, ZOOM_SETTINGS.MAX)
|
||||||
|
camera.setZoom(zoomLevel)
|
||||||
|
}
|
||||||
|
|
||||||
|
function handleKeyComboZoom(event: { keyCodes: number[] }) {
|
||||||
|
const deltaY = event.keyCodes[1] === 38 ? 1 : -1 // 38 is Up, 40 is Down
|
||||||
|
const zoomLevel = Phaser.Math.Clamp(camera.zoom + deltaY * ZOOM_SETTINGS.KEY_FACTOR, ZOOM_SETTINGS.MIN, ZOOM_SETTINGS.MAX)
|
||||||
|
camera.setZoom(zoomLevel)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Event setup
|
||||||
setupPointerHandlers()
|
setupPointerHandlers()
|
||||||
onBeforeUnmount(cleanupPointerHandlers)
|
scene.input.keyboard?.createCombo([16, 38], { resetOnMatch: true }) // Shift + Up
|
||||||
|
scene.input.keyboard?.createCombo([16, 40], { resetOnMatch: true }) // Shift + Down
|
||||||
|
scene.input.keyboard?.on('keycombomatch', handleKeyComboZoom)
|
||||||
|
scene.input.on(Phaser.Input.Events.POINTER_WHEEL, handleScrollZoom)
|
||||||
|
|
||||||
|
// Cleanup
|
||||||
|
onBeforeUnmount(() => {
|
||||||
|
cleanupPointerHandlers()
|
||||||
|
scene.input.keyboard?.off('keycombomatch')
|
||||||
|
scene.input.off(Phaser.Input.Events.POINTER_WHEEL, handleScrollZoom)
|
||||||
|
})
|
||||||
</script>
|
</script>
|
||||||
|
@ -5,8 +5,8 @@
|
|||||||
<div @mousedown="startDrag" class="cursor-move p-2.5 flex justify-between items-center border-solid border-0 border-b border-gray-500 relative">
|
<div @mousedown="startDrag" class="cursor-move p-2.5 flex justify-between items-center border-solid border-0 border-b border-gray-500 relative">
|
||||||
<div
|
<div
|
||||||
:class="{
|
:class="{
|
||||||
'bg-[url(/assets/ui-texture.png)] bg-no-repeat bg-center bg-cover opacity-90': !disableBgTexture,
|
'bg-[url(/assets/ui-texture.png)] bg-no-repeat bg-center bg-cover opacity-90': bgStyle === 'textured',
|
||||||
'bg-gray-700': disableBgTexture
|
'bg-gray': bgStyle !== 'textured'
|
||||||
}"
|
}"
|
||||||
class="rounded-t absolute w-full h-full top-0 left-0"
|
class="rounded-t absolute w-full h-full top-0 left-0"
|
||||||
/>
|
/>
|
||||||
@ -27,8 +27,9 @@
|
|||||||
<div class="overflow-hidden grow relative">
|
<div class="overflow-hidden grow relative">
|
||||||
<div
|
<div
|
||||||
:class="{
|
:class="{
|
||||||
'bg-[url(/assets/ui-texture.png)] bg-no-repeat bg-center bg-cover opacity-90': !disableBgTexture,
|
'bg-[url(/assets/ui-texture.png)] bg-no-repeat bg-center bg-cover opacity-90': bgStyle === 'textured',
|
||||||
'bg-gray-700': disableBgTexture
|
'bg-gray-800': bgStyle === 'dark',
|
||||||
|
'bg-gray': bgStyle === 'none'
|
||||||
}"
|
}"
|
||||||
class="rounded-b absolute w-full h-full top-0 left-0"
|
class="rounded-b absolute w-full h-full top-0 left-0"
|
||||||
/>
|
/>
|
||||||
@ -48,12 +49,13 @@ interface ModalProps {
|
|||||||
isModalOpen: boolean
|
isModalOpen: boolean
|
||||||
closable?: boolean
|
closable?: boolean
|
||||||
isResizable?: boolean
|
isResizable?: boolean
|
||||||
|
isFullScreen?: boolean
|
||||||
canFullScreen?: boolean
|
canFullScreen?: boolean
|
||||||
modalPositionX?: number
|
modalPositionX?: number
|
||||||
modalPositionY?: number
|
modalPositionY?: number
|
||||||
modalWidth?: number
|
modalWidth?: number
|
||||||
modalHeight?: number
|
modalHeight?: number
|
||||||
disableBgTexture?: boolean
|
bgStyle?: string
|
||||||
}
|
}
|
||||||
|
|
||||||
interface Position {
|
interface Position {
|
||||||
@ -67,12 +69,13 @@ const props = withDefaults(defineProps<ModalProps>(), {
|
|||||||
isModalOpen: false,
|
isModalOpen: false,
|
||||||
closable: true,
|
closable: true,
|
||||||
isResizable: true,
|
isResizable: true,
|
||||||
|
isFullScreen: false,
|
||||||
canFullScreen: false,
|
canFullScreen: false,
|
||||||
modalPositionX: 0,
|
modalPositionX: 0,
|
||||||
modalPositionY: 0,
|
modalPositionY: 0,
|
||||||
modalWidth: 500,
|
modalWidth: 500,
|
||||||
modalHeight: 280,
|
modalHeight: 280,
|
||||||
disableBgTexture: false
|
bgStyle: 'textured'
|
||||||
})
|
})
|
||||||
|
|
||||||
const emit = defineEmits<{
|
const emit = defineEmits<{
|
||||||
@ -87,7 +90,7 @@ const x = ref(0)
|
|||||||
const y = ref(0)
|
const y = ref(0)
|
||||||
const isResizing = ref(false)
|
const isResizing = ref(false)
|
||||||
const isDragging = ref(false)
|
const isDragging = ref(false)
|
||||||
const isFullScreen = ref(false)
|
const isFullScreen = ref(props.isFullScreen)
|
||||||
|
|
||||||
const minDimensions = {
|
const minDimensions = {
|
||||||
width: 200,
|
width: 200,
|
||||||
|
@ -10,8 +10,8 @@
|
|||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
import { useGameStore } from '@/stores/gameStore'
|
|
||||||
import Modal from '@/components/utilities/Modal.vue'
|
import Modal from '@/components/utilities/Modal.vue'
|
||||||
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
import { onBeforeMount, onBeforeUnmount, onMounted, onUnmounted, watch } from 'vue'
|
import { onBeforeMount, onBeforeUnmount, onMounted, onUnmounted, watch } from 'vue'
|
||||||
|
|
||||||
const gameStore = useGameStore()
|
const gameStore = useGameStore()
|
||||||
|
@ -1,13 +1,13 @@
|
|||||||
import type { AssetDataT, Sprite } from '@/types'
|
import { Assets } from '@/application/assets'
|
||||||
|
import config from '@/application/config'
|
||||||
|
import type { AssetDataT, HttpResponse, Sprite, SpriteAction } from '@/application/types'
|
||||||
import { useGameStore } from '@/stores/gameStore'
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
import { AssetStorage } from '@/storage/assetStorage'
|
|
||||||
import config from '@/config'
|
|
||||||
|
|
||||||
const textureLoadingPromises = new Map<string, Promise<boolean>>()
|
const textureLoadingPromises = new Map<string, Promise<boolean>>()
|
||||||
|
|
||||||
export async function loadTexture(scene: Phaser.Scene, assetData: AssetDataT): Promise<boolean> {
|
export async function loadTexture(scene: Phaser.Scene, assetData: AssetDataT): Promise<boolean> {
|
||||||
const gameStore = useGameStore()
|
const gameStore = useGameStore()
|
||||||
const assetStorage = new AssetStorage()
|
const assetStorage = new Assets()
|
||||||
|
|
||||||
// Check if the texture is already loaded in Phaser
|
// Check if the texture is already loaded in Phaser
|
||||||
if (gameStore.game.loadedAssets.find((asset) => asset.key === assetData.key)) {
|
if (gameStore.game.loadedAssets.find((asset) => asset.key === assetData.key)) {
|
||||||
@ -56,17 +56,24 @@ export async function loadTexture(scene: Phaser.Scene, assetData: AssetDataT): P
|
|||||||
return loadingPromise
|
return loadingPromise
|
||||||
}
|
}
|
||||||
|
|
||||||
export async function loadSpriteTextures(scene: Phaser.Scene, sprite: Sprite) {
|
export async function loadSpriteTextures(scene: Phaser.Scene, sprite_id: string) {
|
||||||
const sprite_actions = await fetch(config.server_endpoint + '/assets/list_sprite_actions/' + sprite?.id).then((response) => response.json())
|
if (!sprite_id) return
|
||||||
for await (const sprite_action of sprite_actions) {
|
|
||||||
|
// @TODO: Fix this
|
||||||
|
const sprite_actions: HttpResponse<any[]> = await fetch(config.server_endpoint + '/assets/list_sprite_actions/' + sprite_id).then((response) => response.json())
|
||||||
|
|
||||||
|
for await (const sprite_action of sprite_actions.data ?? []) {
|
||||||
await loadTexture(scene, {
|
await loadTexture(scene, {
|
||||||
key: sprite_action.key,
|
key: sprite_action.key,
|
||||||
data: sprite_action.data,
|
data: sprite_action.data,
|
||||||
group: sprite_action.isAnimated ? 'sprite_animations' : 'sprites',
|
group: sprite_action.isAnimated ? 'sprite_animations' : 'sprites',
|
||||||
updatedAt: sprite_action.updatedAt,
|
updatedAt: sprite_action.updatedAt,
|
||||||
frameCount: sprite_action.frameCount,
|
originX: sprite_action.originX ?? 0,
|
||||||
|
originY: sprite_action.originY ?? 0,
|
||||||
|
isAnimated: sprite_action.isAnimated,
|
||||||
frameWidth: sprite_action.frameWidth,
|
frameWidth: sprite_action.frameWidth,
|
||||||
frameHeight: sprite_action.frameHeight
|
frameHeight: sprite_action.frameHeight,
|
||||||
|
frameRate: sprite_action.frameRate
|
||||||
} as AssetDataT)
|
} as AssetDataT)
|
||||||
|
|
||||||
// If the sprite is not animated, skip
|
// If the sprite is not animated, skip
|
||||||
@ -80,7 +87,7 @@ export async function loadSpriteTextures(scene: Phaser.Scene, sprite: Sprite) {
|
|||||||
scene.textures.addSpriteSheet(sprite_action.key, anim, { frameWidth: sprite_action.frameWidth ?? 0, frameHeight: sprite_action.frameHeight ?? 0 })
|
scene.textures.addSpriteSheet(sprite_action.key, anim, { frameWidth: sprite_action.frameWidth ?? 0, frameHeight: sprite_action.frameHeight ?? 0 })
|
||||||
scene.anims.create({
|
scene.anims.create({
|
||||||
key: sprite_action.key,
|
key: sprite_action.key,
|
||||||
frameRate: 7,
|
frameRate: sprite_action.frameRate,
|
||||||
frames: scene.anims.generateFrameNumbers(sprite_action.key, { start: 0, end: sprite_action.frameCount! - 1 }),
|
frames: scene.anims.generateFrameNumbers(sprite_action.key, { start: 0, end: sprite_action.frameCount! - 1 }),
|
||||||
repeat: -1
|
repeat: -1
|
||||||
})
|
})
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
import { type Ref, ref } from 'vue'
|
import config from '@/application/config'
|
||||||
import { getTile, tileToWorldXY } from '@/composables/zoneComposable'
|
import { getTile, tileToWorldXY } from '@/composables/zoneComposable'
|
||||||
import { useGameStore } from '@/stores/gameStore'
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
import config from '@/config'
|
import { ref, type Ref } from 'vue'
|
||||||
|
|
||||||
export function useGamePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Phaser.Cameras.Scene2D.Camera) {
|
export function useGamePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Phaser.Cameras.Scene2D.Camera) {
|
||||||
const gameStore = useGameStore()
|
const gameStore = useGameStore()
|
||||||
@ -48,7 +48,7 @@ export function useGamePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilema
|
|||||||
if (distance <= dragThreshold) {
|
if (distance <= dragThreshold) {
|
||||||
const pointerTile = getTile(layer, pointer.worldX, pointer.worldY)
|
const pointerTile = getTile(layer, pointer.worldX, pointer.worldY)
|
||||||
if (pointerTile) {
|
if (pointerTile) {
|
||||||
gameStore.connection?.emit('character:move', {
|
gameStore.connection?.emit('zone:character:move', {
|
||||||
positionX: pointerTile.x,
|
positionX: pointerTile.x,
|
||||||
positionY: pointerTile.y
|
positionY: pointerTile.y
|
||||||
})
|
})
|
||||||
@ -58,27 +58,16 @@ export function useGamePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilema
|
|||||||
gameStore.setPlayerDraggingCamera(false)
|
gameStore.setPlayerDraggingCamera(false)
|
||||||
}
|
}
|
||||||
|
|
||||||
function handleZoom(pointer: Phaser.Input.Pointer) {
|
|
||||||
if (pointer.event instanceof WheelEvent && pointer.event.shiftKey) {
|
|
||||||
const deltaY = pointer.event.deltaY
|
|
||||||
let zoomLevel = camera.zoom - deltaY * 0.005
|
|
||||||
zoomLevel = Phaser.Math.Clamp(zoomLevel, 1, 3)
|
|
||||||
camera.setZoom(zoomLevel)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
const setupPointerHandlers = () => {
|
const setupPointerHandlers = () => {
|
||||||
scene.input.on(Phaser.Input.Events.POINTER_DOWN, handlePointerDown)
|
scene.input.on(Phaser.Input.Events.POINTER_DOWN, handlePointerDown)
|
||||||
scene.input.on(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
|
scene.input.on(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
|
||||||
scene.input.on(Phaser.Input.Events.POINTER_UP, handlePointerUp)
|
scene.input.on(Phaser.Input.Events.POINTER_UP, handlePointerUp)
|
||||||
scene.input.on(Phaser.Input.Events.POINTER_WHEEL, handleZoom)
|
|
||||||
}
|
}
|
||||||
|
|
||||||
const cleanupPointerHandlers = () => {
|
const cleanupPointerHandlers = () => {
|
||||||
scene.input.off(Phaser.Input.Events.POINTER_DOWN, handlePointerDown)
|
scene.input.off(Phaser.Input.Events.POINTER_DOWN, handlePointerDown)
|
||||||
scene.input.off(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
|
scene.input.off(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
|
||||||
scene.input.off(Phaser.Input.Events.POINTER_UP, handlePointerUp)
|
scene.input.off(Phaser.Input.Events.POINTER_UP, handlePointerUp)
|
||||||
scene.input.off(Phaser.Input.Events.POINTER_WHEEL, handleZoom)
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return { setupPointerHandlers, cleanupPointerHandlers }
|
return { setupPointerHandlers, cleanupPointerHandlers }
|
||||||
|
@ -1,8 +1,8 @@
|
|||||||
import { computed, type Ref } from 'vue'
|
import config from '@/application/config'
|
||||||
import { getTile, tileToWorldXY } from '@/composables/zoneComposable'
|
import { getTile, tileToWorldXY } from '@/composables/zoneComposable'
|
||||||
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
|
||||||
import { useGameStore } from '@/stores/gameStore'
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
import config from '@/config'
|
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||||
|
import { computed, type Ref } from 'vue'
|
||||||
|
|
||||||
export function useZoneEditorPointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Phaser.Cameras.Scene2D.Camera) {
|
export function useZoneEditorPointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Phaser.Cameras.Scene2D.Camera) {
|
||||||
const gameStore = useGameStore()
|
const gameStore = useGameStore()
|
||||||
@ -43,7 +43,7 @@ export function useZoneEditorPointerHandlers(scene: Phaser.Scene, layer: Phaser.
|
|||||||
function handleZoom(pointer: Phaser.Input.Pointer) {
|
function handleZoom(pointer: Phaser.Input.Pointer) {
|
||||||
if (pointer.event instanceof WheelEvent && pointer.event.shiftKey) {
|
if (pointer.event instanceof WheelEvent && pointer.event.shiftKey) {
|
||||||
const deltaY = pointer.event.deltaY
|
const deltaY = pointer.event.deltaY
|
||||||
let zoomLevel = camera.zoom - deltaY * 0.005
|
const zoomLevel = camera.zoom - deltaY * 0.005
|
||||||
if (zoomLevel > 0 && zoomLevel < 3) {
|
if (zoomLevel > 0 && zoomLevel < 3) {
|
||||||
camera.setZoom(zoomLevel)
|
camera.setZoom(zoomLevel)
|
||||||
}
|
}
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
import { computed, type Ref, watch } from 'vue'
|
|
||||||
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||||
|
import { computed, watch, type Ref } from 'vue'
|
||||||
import { useGamePointerHandlers } from './pointerHandlers/useGamePointerHandlers'
|
import { useGamePointerHandlers } from './pointerHandlers/useGamePointerHandlers'
|
||||||
import { useZoneEditorPointerHandlers } from './pointerHandlers/useZoneEditorPointerHandlers'
|
import { useZoneEditorPointerHandlers } from './pointerHandlers/useZoneEditorPointerHandlers'
|
||||||
|
|
||||||
|
@ -1,10 +1,11 @@
|
|||||||
import config from '@/config'
|
import config from '@/application/config'
|
||||||
|
import type { AssetDataT, HttpResponse, Zone as ZoneT } from '@/application/types'
|
||||||
|
import { loadTexture } from '@/composables/gameComposable'
|
||||||
|
|
||||||
import Tilemap = Phaser.Tilemaps.Tilemap
|
import Tilemap = Phaser.Tilemaps.Tilemap
|
||||||
import TilemapLayer = Phaser.Tilemaps.TilemapLayer
|
import TilemapLayer = Phaser.Tilemaps.TilemapLayer
|
||||||
import Tileset = Phaser.Tilemaps.Tileset
|
import Tileset = Phaser.Tilemaps.Tileset
|
||||||
import Tile = Phaser.Tilemaps.Tile
|
import Tile = Phaser.Tilemaps.Tile
|
||||||
import type { AssetDataT, Zone as ZoneT } from '@/types'
|
|
||||||
import { loadTexture } from '@/composables/gameComposable'
|
|
||||||
|
|
||||||
export function getTile(layer: TilemapLayer | Tilemap, x: number, y: number): Tile | undefined {
|
export function getTile(layer: TilemapLayer | Tilemap, x: number, y: number): Tile | undefined {
|
||||||
const tile = layer.getTileAtWorldXY(x, y)
|
const tile = layer.getTileAtWorldXY(x, y)
|
||||||
@ -47,7 +48,6 @@ export function tileToWorldY(layer: TilemapLayer | Tilemap, pos_x: number, pos_y
|
|||||||
export function placeTile(zone: Tilemap, layer: TilemapLayer, x: number, y: number, tileName: string) {
|
export function placeTile(zone: Tilemap, layer: TilemapLayer, x: number, y: number, tileName: string) {
|
||||||
let tileImg = zone.getTileset(tileName) as Tileset
|
let tileImg = zone.getTileset(tileName) as Tileset
|
||||||
if (!tileImg) {
|
if (!tileImg) {
|
||||||
console.log('tile not found:', tileName)
|
|
||||||
tileImg = zone.getTileset('blank_tile') as Tileset
|
tileImg = zone.getTileset('blank_tile') as Tileset
|
||||||
}
|
}
|
||||||
layer.putTileAt(tileImg.firstgid, x, y)
|
layer.putTileAt(tileImg.firstgid, x, y)
|
||||||
@ -85,12 +85,12 @@ export function FlattenZoneArray(tiles: string[][]) {
|
|||||||
return normalArray
|
return normalArray
|
||||||
}
|
}
|
||||||
|
|
||||||
export async function loadZoneTilesIntoScene(zone: ZoneT, scene: Phaser.Scene) {
|
export async function loadZoneTilesIntoScene(zone_id: number, scene: Phaser.Scene) {
|
||||||
// Fetch the list of tiles from the server
|
// Fetch the list of tiles from the server
|
||||||
const tileArray: AssetDataT[] = await fetch(config.server_endpoint + '/assets/list_tiles/' + zone.id).then((response) => response.json())
|
const tileArray: HttpResponse<AssetDataT[]> = await fetch(config.server_endpoint + '/assets/list_tiles/' + zone_id).then((response) => response.json())
|
||||||
|
|
||||||
// Load each tile into the scene
|
// Load each tile into the scene
|
||||||
for (const tile of tileArray) {
|
for (const tile of tileArray.data ?? []) {
|
||||||
await loadTexture(scene, tile)
|
await loadTexture(scene, tile)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,7 +1,6 @@
|
|||||||
import './assets/scss/main.scss'
|
import './assets/scss/main.scss'
|
||||||
|
|
||||||
import { createApp } from 'vue'
|
|
||||||
import { createPinia } from 'pinia'
|
import { createPinia } from 'pinia'
|
||||||
|
import { createApp } from 'vue'
|
||||||
import App from './App.vue'
|
import App from './App.vue'
|
||||||
|
|
||||||
const app = createApp(App)
|
const app = createApp(App)
|
||||||
|
@ -1,13 +1,15 @@
|
|||||||
import axios from 'axios'
|
import config from '@/application/config'
|
||||||
import config from '@/config'
|
import { getDomain } from '@/application/utilities'
|
||||||
import { useCookies } from '@vueuse/integrations/useCookies'
|
import { useCookies } from '@vueuse/integrations/useCookies'
|
||||||
import { getDomain } from '@/utilities'
|
import axios from 'axios'
|
||||||
|
|
||||||
export async function register(username: string, email: string, password: string) {
|
export async function register(username: string, email: string, password: string) {
|
||||||
try {
|
try {
|
||||||
const response = await axios.post(`${config.server_endpoint}/register`, { username, email, password })
|
const response = await axios.post(`${config.server_endpoint}/register`, { username, email, password })
|
||||||
useCookies().set('token', response.data.token as string)
|
if (response.status === 200) {
|
||||||
return { success: true, token: response.data.token }
|
return { success: true }
|
||||||
|
}
|
||||||
|
return { error: response.data.message }
|
||||||
} catch (error: any) {
|
} catch (error: any) {
|
||||||
if (typeof error.response?.data === 'undefined') {
|
if (typeof error.response?.data === 'undefined') {
|
||||||
return { error: 'Could not connect to server' }
|
return { error: 'Could not connect to server' }
|
||||||
@ -19,10 +21,10 @@ export async function register(username: string, email: string, password: string
|
|||||||
export async function login(username: string, password: string) {
|
export async function login(username: string, password: string) {
|
||||||
try {
|
try {
|
||||||
const response = await axios.post(`${config.server_endpoint}/login`, { username, password })
|
const response = await axios.post(`${config.server_endpoint}/login`, { username, password })
|
||||||
useCookies().set('token', response.data.token as string, {
|
useCookies().set('token', response.data.data.token as string, {
|
||||||
domain: getDomain()
|
domain: getDomain()
|
||||||
})
|
})
|
||||||
return { success: true, token: response.data.token }
|
return { success: true, token: response.data.data.token }
|
||||||
} catch (error: any) {
|
} catch (error: any) {
|
||||||
if (typeof error.response?.data === 'undefined') {
|
if (typeof error.response?.data === 'undefined') {
|
||||||
return { error: 'Could not connect to server' }
|
return { error: 'Could not connect to server' }
|
||||||
@ -34,7 +36,7 @@ export async function login(username: string, password: string) {
|
|||||||
export async function resetPassword(email: string) {
|
export async function resetPassword(email: string) {
|
||||||
try {
|
try {
|
||||||
const response = await axios.post(`${config.server_endpoint}/reset-password`, { email })
|
const response = await axios.post(`${config.server_endpoint}/reset-password`, { email })
|
||||||
return { success: true, token: response.data.token }
|
return { success: true, token: response.data.data.token }
|
||||||
} catch (error: any) {
|
} catch (error: any) {
|
||||||
if (typeof error.response?.data === 'undefined') {
|
if (typeof error.response?.data === 'undefined') {
|
||||||
return { error: 'Could not connect to server' }
|
return { error: 'Could not connect to server' }
|
||||||
@ -46,7 +48,7 @@ export async function resetPassword(email: string) {
|
|||||||
export async function newPassword(urlToken: string, password: string) {
|
export async function newPassword(urlToken: string, password: string) {
|
||||||
try {
|
try {
|
||||||
const response = await axios.post(`${config.server_endpoint}/new-password`, { urlToken, password })
|
const response = await axios.post(`${config.server_endpoint}/new-password`, { urlToken, password })
|
||||||
return { success: true, token: response.data.token }
|
return { success: true, token: response.data.data.token }
|
||||||
} catch (error: any) {
|
} catch (error: any) {
|
||||||
if (typeof error.response?.data === 'undefined') {
|
if (typeof error.response?.data === 'undefined') {
|
||||||
return { error: 'Could not connect to server' }
|
return { error: 'Could not connect to server' }
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
import { ref } from 'vue'
|
import type { CharacterHair, CharacterType, Item, Object, Sprite, Tile } from '@/application/types'
|
||||||
import { defineStore } from 'pinia'
|
import { defineStore } from 'pinia'
|
||||||
import type { Tile, Object, Sprite, CharacterType, CharacterHair } from '@/types'
|
import { ref } from 'vue'
|
||||||
|
|
||||||
export const useAssetManagerStore = defineStore('assetManager', () => {
|
export const useAssetManagerStore = defineStore('assetManager', () => {
|
||||||
const tileList = ref<Tile[]>([])
|
const tileList = ref<Tile[]>([])
|
||||||
@ -18,6 +18,9 @@ export const useAssetManagerStore = defineStore('assetManager', () => {
|
|||||||
const characterHairList = ref<CharacterHair[]>([])
|
const characterHairList = ref<CharacterHair[]>([])
|
||||||
const selectedCharacterHair = ref<CharacterHair | null>(null)
|
const selectedCharacterHair = ref<CharacterHair | null>(null)
|
||||||
|
|
||||||
|
const itemList = ref<Item[]>([])
|
||||||
|
const selectedItem = ref<Item | null>(null)
|
||||||
|
|
||||||
function setTileList(tiles: Tile[]) {
|
function setTileList(tiles: Tile[]) {
|
||||||
tileList.value = tiles
|
tileList.value = tiles
|
||||||
}
|
}
|
||||||
@ -58,6 +61,14 @@ export const useAssetManagerStore = defineStore('assetManager', () => {
|
|||||||
selectedCharacterHair.value = characterHair
|
selectedCharacterHair.value = characterHair
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function setItemList(items: Item[]) {
|
||||||
|
itemList.value = items
|
||||||
|
}
|
||||||
|
|
||||||
|
function setSelectedItem(item: Item | null) {
|
||||||
|
selectedItem.value = item
|
||||||
|
}
|
||||||
|
|
||||||
return {
|
return {
|
||||||
tileList,
|
tileList,
|
||||||
selectedTile,
|
selectedTile,
|
||||||
@ -69,6 +80,8 @@ export const useAssetManagerStore = defineStore('assetManager', () => {
|
|||||||
selectedCharacterType,
|
selectedCharacterType,
|
||||||
characterHairList,
|
characterHairList,
|
||||||
selectedCharacterHair,
|
selectedCharacterHair,
|
||||||
|
itemList,
|
||||||
|
selectedItem,
|
||||||
setTileList,
|
setTileList,
|
||||||
setSelectedTile,
|
setSelectedTile,
|
||||||
setObjectList,
|
setObjectList,
|
||||||
@ -78,6 +91,8 @@ export const useAssetManagerStore = defineStore('assetManager', () => {
|
|||||||
setSelectedSprite,
|
setSelectedSprite,
|
||||||
setSelectedCharacterType,
|
setSelectedCharacterType,
|
||||||
setCharacterHairList,
|
setCharacterHairList,
|
||||||
setSelectedCharacterHair
|
setSelectedCharacterHair,
|
||||||
|
setItemList,
|
||||||
|
setSelectedItem
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
|
@ -1,9 +1,9 @@
|
|||||||
|
import config from '@/application/config'
|
||||||
|
import type { AssetDataT, Character, Notification, User, WorldSettings } from '@/application/types'
|
||||||
|
import { getDomain } from '@/application/utilities'
|
||||||
|
import { useCookies } from '@vueuse/integrations/useCookies'
|
||||||
import { defineStore } from 'pinia'
|
import { defineStore } from 'pinia'
|
||||||
import { io, Socket } from 'socket.io-client'
|
import { io, Socket } from 'socket.io-client'
|
||||||
import type { AssetDataT, Character, Notification, User, WorldSettings } from '@/types'
|
|
||||||
import config from '@/config'
|
|
||||||
import { useCookies } from '@vueuse/integrations/useCookies'
|
|
||||||
import { getDomain } from '@/utilities'
|
|
||||||
|
|
||||||
export const useGameStore = defineStore('game', {
|
export const useGameStore = defineStore('game', {
|
||||||
state: () => {
|
state: () => {
|
||||||
@ -38,7 +38,10 @@ export const useGameStore = defineStore('game', {
|
|||||||
return state.game.loadedAssets
|
return state.game.loadedAssets
|
||||||
},
|
},
|
||||||
getLoadedAsset: (state) => {
|
getLoadedAsset: (state) => {
|
||||||
return (key: string) => state.game.loadedAssets.find((asset) => asset.key === key)
|
return (key: string | undefined) => {
|
||||||
|
if (!key) return null
|
||||||
|
return state.game.loadedAssets.find((asset) => asset.key === key)
|
||||||
|
}
|
||||||
},
|
},
|
||||||
getLoadedAssetsByGroup: (state) => {
|
getLoadedAssetsByGroup: (state) => {
|
||||||
return (group: string) => state.game.loadedAssets.filter((asset) => asset.group === group)
|
return (group: string) => state.game.loadedAssets.filter((asset) => asset.group === group)
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
import { defineStore } from 'pinia'
|
import type { Object, Tile, Zone, ZoneEffect, ZoneObject } from '@/application/types'
|
||||||
import { useGameStore } from '@/stores/gameStore'
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
import type { Zone, Object, Tile, ZoneEffect, ZoneObject } from '@/types'
|
import { defineStore } from 'pinia'
|
||||||
|
|
||||||
export type TeleportSettings = {
|
export type TeleportSettings = {
|
||||||
toZoneId: number
|
toZoneId: number
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
|
import type { Zone, ZoneCharacter } from '@/application/types'
|
||||||
import { defineStore } from 'pinia'
|
import { defineStore } from 'pinia'
|
||||||
import type { ZoneCharacter, Zone } from '@/types'
|
|
||||||
|
|
||||||
export const useZoneStore = defineStore('zone', {
|
export const useZoneStore = defineStore('zone', {
|
||||||
state: () => {
|
state: () => {
|
||||||
@ -40,6 +40,15 @@ export const useZoneStore = defineStore('zone', {
|
|||||||
setCharacterLoaded(loaded: boolean) {
|
setCharacterLoaded(loaded: boolean) {
|
||||||
this.characterLoaded = loaded
|
this.characterLoaded = loaded
|
||||||
},
|
},
|
||||||
|
updateCharacterPosition(data: { characterId: number; positionX: number; positionY: number; rotation: number; isMoving: boolean }) {
|
||||||
|
const character = this.characters.find((char) => char.character.id === data.characterId)
|
||||||
|
if (character) {
|
||||||
|
character.character.positionX = data.positionX
|
||||||
|
character.character.positionY = data.positionY
|
||||||
|
character.character.rotation = data.rotation
|
||||||
|
character.isMoving = data.isMoving
|
||||||
|
}
|
||||||
|
},
|
||||||
reset() {
|
reset() {
|
||||||
this.zone = null
|
this.zone = null
|
||||||
this.characters = []
|
this.characters = []
|
||||||
|
@ -2,12 +2,14 @@ import { fileURLToPath, URL } from 'node:url';
|
|||||||
import { defineConfig } from 'vite';
|
import { defineConfig } from 'vite';
|
||||||
import vue from '@vitejs/plugin-vue';
|
import vue from '@vitejs/plugin-vue';
|
||||||
import VueDevTools from 'vite-plugin-vue-devtools'
|
import VueDevTools from 'vite-plugin-vue-devtools'
|
||||||
|
import viteCompression from 'vite-plugin-compression'
|
||||||
|
|
||||||
// https://vitejs.dev/config/
|
// https://vitejs.dev/config/
|
||||||
export default defineConfig({
|
export default defineConfig({
|
||||||
plugins: [
|
plugins: [
|
||||||
vue(),
|
vue(),
|
||||||
VueDevTools(),
|
VueDevTools(),
|
||||||
|
viteCompression()
|
||||||
],
|
],
|
||||||
resolve: {
|
resolve: {
|
||||||
alias: {
|
alias: {
|
||||||
|