Compare commits
104 Commits
feature/#2
...
task/#324
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736ddddc54 |
@ -1,5 +1,5 @@
|
||||
VITE_NAME=Noxious
|
||||
VITE_DEVELOPMENT=true
|
||||
VITE_SERVER_ENDPOINT=http://localhost:4000
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||||
VITE_TILE_SIZE_X=64
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||||
VITE_TILE_SIZE_Y=32
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||||
VITE_TILE_SIZE_WIDTH=64
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||||
VITE_TILE_SIZE_HEIGHT=32
|
@ -1,13 +0,0 @@
|
||||
/* eslint-env node */
|
||||
require('@rushstack/eslint-patch/modern-module-resolution')
|
||||
|
||||
module.exports = {
|
||||
root: true,
|
||||
extends: ['plugin:vue/vue3-essential', 'eslint:recommended', '@vue/eslint-config-typescript', '@vue/eslint-config-prettier/skip-formatting'],
|
||||
parserOptions: {
|
||||
ecmaVersion: 'latest'
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||||
},
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||||
rules: {
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||||
'vue/multi-word-component-names': 'off'
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||||
}
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||||
}
|
1
.vscode/extensions.json
vendored
@ -1,7 +1,6 @@
|
||||
{
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||||
"recommendations": [
|
||||
"Vue.volar",
|
||||
"dbaeumer.vscode-eslint",
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||||
"esbenp.prettier-vscode"
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||||
]
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||||
}
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||||
|
3570
package-lock.json
generated
@ -11,7 +11,6 @@
|
||||
"test:unit": "vitest",
|
||||
"build-only": "vite build",
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||||
"type-check": "vue-tsc --build --force",
|
||||
"lint": "eslint . --ext .vue,.js,.jsx,.cjs,.mjs,.ts,.tsx,.cts,.mts --fix --ignore-path .gitignore",
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||||
"format": "prettier --write src/"
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||||
},
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||||
"dependencies": {
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||||
@ -28,18 +27,13 @@
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||||
},
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||||
"devDependencies": {
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||||
"@ianvs/prettier-plugin-sort-imports": "^4.4.0",
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||||
"@rushstack/eslint-patch": "^1.10.3",
|
||||
"@tsconfig/node20": "^20.1.4",
|
||||
"@types/jsdom": "^21.1.7",
|
||||
"@types/node": "^20.14.11",
|
||||
"@vitejs/plugin-vue": "^5.0.5",
|
||||
"@vue/eslint-config-prettier": "^9.0.0",
|
||||
"@vue/eslint-config-typescript": "^13.0.0",
|
||||
"@vue/test-utils": "^2.4.6",
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||||
"@vue/tsconfig": "^0.5.1",
|
||||
"autoprefixer": "^10.4.19",
|
||||
"eslint": "^8.57.0",
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||||
"eslint-plugin-vue": "^9.27.0",
|
||||
"jsdom": "^24.1.1",
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||||
"npm-run-all2": "^6.2.3",
|
||||
"phaser3-rex-plugins": "^1.80.8",
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||||
@ -51,7 +45,6 @@
|
||||
"typescript": "~5.6.2",
|
||||
"vite": "^5.4.9",
|
||||
"vite-plugin-compression": "^0.5.1",
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||||
"vite-plugin-vue-devtools": "^7.5.2",
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||||
"vitest": "^2.0.3",
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||||
"vue-tsc": "^1.6.5"
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||||
}
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||||
|
Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 1.5 KiB |
Before Width: | Height: | Size: 325 B After Width: | Height: | Size: 325 B |
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
Before Width: | Height: | Size: 2.0 KiB After Width: | Height: | Size: 2.0 KiB |
Before Width: | Height: | Size: 3.0 KiB After Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 847 B After Width: | Height: | Size: 847 B |
Before Width: | Height: | Size: 745 B After Width: | Height: | Size: 745 B |
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.4 KiB |
Before Width: | Height: | Size: 109 B After Width: | Height: | Size: 109 B |
Before Width: | Height: | Size: 696 B After Width: | Height: | Size: 696 B |
Before Width: | Height: | Size: 708 B After Width: | Height: | Size: 708 B |
Before Width: | Height: | Size: 453 KiB After Width: | Height: | Size: 454 KiB |
28
src/App.vue
@ -1,7 +1,8 @@
|
||||
<template>
|
||||
<Debug />
|
||||
<Notifications />
|
||||
<BackgroundImageLoader />
|
||||
<GmPanel v-if="gameStore.character?.role === 'gm'" />
|
||||
<GmPanel v-if="gameStore.character?.role === 'gm'" @open-map-editor="mapEditor.toggleActive" />
|
||||
<component :is="currentScreen" />
|
||||
</template>
|
||||
|
||||
@ -9,34 +10,39 @@
|
||||
import GmPanel from '@/components/gameMaster/GmPanel.vue'
|
||||
import Characters from '@/components/screens/Characters.vue'
|
||||
import Game from '@/components/screens/Game.vue'
|
||||
import Loading from '@/components/screens/Loading.vue'
|
||||
import Login from '@/components/screens/Login.vue'
|
||||
import ZoneEditor from '@/components/screens/ZoneEditor.vue'
|
||||
import MapEditor from '@/components/screens/MapEditor.vue'
|
||||
import BackgroundImageLoader from '@/components/utilities/BackgroundImageLoader.vue'
|
||||
import Debug from '@/components/utilities/Debug.vue'
|
||||
import Notifications from '@/components/utilities/Notifications.vue'
|
||||
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||
import { computed, watch } from 'vue'
|
||||
import { useMapEditorStore } from '@/stores/mapEditorStore'
|
||||
import { computed, ref, useTemplateRef, watch } from 'vue'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
const mapEditor = useMapEditorComposable()
|
||||
|
||||
const currentScreen = computed(() => {
|
||||
if (!gameStore.game.isLoaded) return Loading
|
||||
if (!gameStore.connection) return Login
|
||||
if (!gameStore.token) return Login
|
||||
if (!gameStore.character) return Characters
|
||||
if (zoneEditorStore.active) return ZoneEditor
|
||||
if (mapEditor.active.value) return MapEditor
|
||||
return Game
|
||||
})
|
||||
|
||||
// Watch zoneEditorStore.active and empty gameStore.game.loadedAssets
|
||||
// Watch mapEditor.active and empty gameStore.game.loadedAssets
|
||||
watch(
|
||||
() => zoneEditorStore.active,
|
||||
() => mapEditor.active.value,
|
||||
() => {
|
||||
gameStore.game.loadedAssets = []
|
||||
gameStore.game.loadedTextures = []
|
||||
}
|
||||
)
|
||||
|
||||
// #209: Play sound when a button is pressed
|
||||
// @TODO: Not all button-like elements will actually be a button, so we need to find a better way to do this
|
||||
addEventListener('click', (event) => {
|
||||
if (!(event.target instanceof HTMLButtonElement)) {
|
||||
return
|
||||
@ -50,7 +56,9 @@ addEventListener('keydown', (event) => {
|
||||
if (gameStore.character?.role !== 'gm') return // Only allow toggling the gm panel if the character is a gm
|
||||
|
||||
// Check if no input is active or focus is on an input
|
||||
if (event.repeat || event.isComposing || event.defaultPrevented || document.activeElement?.tagName.toUpperCase() === 'INPUT' || document.activeElement?.tagName.toUpperCase() === 'TEXTAREA') return
|
||||
if (event.repeat || event.isComposing || event.defaultPrevented || document.activeElement?.tagName.toUpperCase() === 'INPUT' || document.activeElement?.tagName.toUpperCase() === 'TEXTAREA') {
|
||||
return
|
||||
}
|
||||
|
||||
if (event.key === 'G') {
|
||||
gameStore.toggleGmPanel()
|
||||
|
@ -1,81 +0,0 @@
|
||||
import config from '@/application/config'
|
||||
import type { AssetDataT } from '@/application/types'
|
||||
import Dexie from 'dexie'
|
||||
|
||||
export class Assets {
|
||||
private db: Dexie
|
||||
|
||||
constructor() {
|
||||
this.db = new Dexie('assets')
|
||||
this.db.version(1).stores({
|
||||
assets: 'key, group'
|
||||
})
|
||||
}
|
||||
|
||||
async download(asset: AssetDataT) {
|
||||
try {
|
||||
// Check if the asset already exists, then check if updatedAt is newer
|
||||
const _asset = await this.db.table('assets').get(asset.key)
|
||||
if (_asset && _asset.updatedAt > asset.updatedAt) {
|
||||
return
|
||||
}
|
||||
|
||||
// Download the asset
|
||||
const response = await fetch(config.server_endpoint + asset.data)
|
||||
const blob = await response.blob()
|
||||
|
||||
// Store the asset in the database
|
||||
await this.db.table('assets').put({
|
||||
key: asset.key,
|
||||
data: blob,
|
||||
group: asset.group,
|
||||
updatedAt: asset.updatedAt,
|
||||
originX: asset.originX,
|
||||
originY: asset.originY,
|
||||
isAnimated: asset.isAnimated,
|
||||
frameRate: asset.frameRate,
|
||||
frameWidth: asset.frameWidth,
|
||||
frameHeight: asset.frameHeight,
|
||||
frameCount: asset.frameCount
|
||||
})
|
||||
} catch (error) {
|
||||
console.error(`Failed to add asset ${asset.key}:`, error)
|
||||
}
|
||||
}
|
||||
|
||||
async get(key: string) {
|
||||
try {
|
||||
const asset = await this.db.table('assets').get(key)
|
||||
if (asset) {
|
||||
return {
|
||||
...asset,
|
||||
data: URL.createObjectURL(asset.data) // Convert blob to data URL
|
||||
}
|
||||
}
|
||||
} catch (error) {
|
||||
console.error(`Failed to retrieve asset ${key}:`, error)
|
||||
}
|
||||
return null
|
||||
}
|
||||
|
||||
async getByGroup(group: string) {
|
||||
try {
|
||||
const assets = await this.db.table('assets').where('group').equals(group).toArray()
|
||||
return assets.map((asset) => ({
|
||||
...asset,
|
||||
data: URL.createObjectURL(asset.data) // Convert blob to data URL
|
||||
}))
|
||||
} catch (error) {
|
||||
console.error(`Failed to retrieve assets for group ${group}:`, error)
|
||||
return []
|
||||
}
|
||||
}
|
||||
|
||||
async delete(key: string) {
|
||||
try {
|
||||
await this.db.table('assets').delete(key)
|
||||
} catch (error) {
|
||||
console.error(`Failed to delete asset ${key}:`, error)
|
||||
}
|
||||
}
|
||||
}
|
@ -3,7 +3,7 @@ export default {
|
||||
development: import.meta.env.VITE_DEVELOPMENT === 'true',
|
||||
server_endpoint: import.meta.env.VITE_SERVER_ENDPOINT,
|
||||
tile_size: {
|
||||
x: Number(import.meta.env.VITE_TILE_SIZE_X),
|
||||
y: Number(import.meta.env.VITE_TILE_SIZE_Y)
|
||||
width: Number(import.meta.env.VITE_TILE_SIZE_WIDTH),
|
||||
height: Number(import.meta.env.VITE_TILE_SIZE_HEIGHT)
|
||||
}
|
||||
}
|
||||
|
@ -12,14 +12,13 @@ export type HttpResponse<T> = {
|
||||
data?: T
|
||||
}
|
||||
|
||||
export type AssetDataT = {
|
||||
export type TextureData = {
|
||||
key: string
|
||||
data: string
|
||||
group: 'tiles' | 'objects' | 'sprites' | 'sprite_animations' | 'sound' | 'music' | 'ui' | 'font' | 'other'
|
||||
data: string // URL or Base64 encoded blob
|
||||
group: 'tiles' | 'map_objects' | 'sprites' | 'sprite_animations' | 'sound' | 'music' | 'ui' | 'font' | 'other'
|
||||
updatedAt: Date
|
||||
originX?: number
|
||||
originY?: number
|
||||
isAnimated?: boolean
|
||||
frameRate?: number
|
||||
frameWidth?: number
|
||||
frameHeight?: number
|
||||
@ -34,19 +33,17 @@ export type Tile = {
|
||||
updatedAt: Date
|
||||
}
|
||||
|
||||
export type Object = {
|
||||
export type MapObject = {
|
||||
id: UUID
|
||||
name: string
|
||||
tags: any | null
|
||||
originX: number
|
||||
originY: number
|
||||
isAnimated: boolean
|
||||
frameRate: number
|
||||
frameWidth: number
|
||||
frameHeight: number
|
||||
createdAt: Date
|
||||
updatedAt: Date
|
||||
ZoneObject: ZoneObject[]
|
||||
}
|
||||
|
||||
export type Item = {
|
||||
@ -56,7 +53,6 @@ export type Item = {
|
||||
itemType: ItemType
|
||||
stackable: boolean
|
||||
rarity: ItemRarity
|
||||
spriteId: UUID | null
|
||||
sprite?: Sprite
|
||||
createdAt: Date
|
||||
updatedAt: Date
|
||||
@ -65,65 +61,59 @@ export type Item = {
|
||||
export type ItemType = 'WEAPON' | 'HELMET' | 'CHEST' | 'LEGS' | 'BOOTS' | 'GLOVES' | 'RING' | 'NECKLACE'
|
||||
export type ItemRarity = 'COMMON' | 'UNCOMMON' | 'RARE' | 'EPIC' | 'LEGENDARY'
|
||||
|
||||
export type Zone = {
|
||||
export type Map = {
|
||||
id: UUID
|
||||
name: string
|
||||
width: number
|
||||
height: number
|
||||
tiles: any | null
|
||||
tiles: string[][]
|
||||
pvp: boolean
|
||||
zoneEffects: ZoneEffect[]
|
||||
zoneEventTiles: ZoneEventTile[]
|
||||
zoneObjects: ZoneObject[]
|
||||
mapEffects: MapEffect[]
|
||||
mapEventTiles: MapEventTile[]
|
||||
placedMapObjects: PlacedMapObject[]
|
||||
characters: Character[]
|
||||
chats: Chat[]
|
||||
createdAt: Date
|
||||
updatedAt: Date
|
||||
}
|
||||
|
||||
export type ZoneEffect = {
|
||||
export type MapEffect = {
|
||||
id: UUID
|
||||
zoneId: UUID
|
||||
zone: Zone
|
||||
map: Map
|
||||
effect: string
|
||||
strength: number
|
||||
}
|
||||
|
||||
export type ZoneObject = {
|
||||
export type PlacedMapObject = {
|
||||
id: UUID
|
||||
zoneId: UUID
|
||||
zone: Zone
|
||||
objectId: UUID
|
||||
object: Object
|
||||
map: Map
|
||||
mapObject: MapObject
|
||||
depth: number
|
||||
isRotated: boolean
|
||||
positionX: number
|
||||
positionY: number
|
||||
}
|
||||
|
||||
export enum ZoneEventTileType {
|
||||
export enum MapEventTileType {
|
||||
BLOCK = 'BLOCK',
|
||||
TELEPORT = 'TELEPORT',
|
||||
NPC = 'NPC',
|
||||
ITEM = 'ITEM'
|
||||
}
|
||||
|
||||
export type ZoneEventTile = {
|
||||
export type MapEventTile = {
|
||||
id: UUID
|
||||
zoneId: UUID
|
||||
zone: Zone
|
||||
type: ZoneEventTileType
|
||||
mapId: UUID
|
||||
type: MapEventTileType
|
||||
positionX: number
|
||||
positionY: number
|
||||
teleport?: ZoneEventTileTeleport
|
||||
teleport?: MapEventTileTeleport
|
||||
}
|
||||
|
||||
export type ZoneEventTileTeleport = {
|
||||
export type MapEventTileTeleport = {
|
||||
id: UUID
|
||||
zoneEventTileId: UUID
|
||||
zoneEventTile: ZoneEventTile
|
||||
toZoneId: UUID
|
||||
toZone: Zone
|
||||
mapEventTile: MapEventTile
|
||||
toMap: Map
|
||||
toPositionX: number
|
||||
toPositionY: number
|
||||
toRotation: number
|
||||
@ -155,8 +145,6 @@ export type CharacterType = {
|
||||
gender: CharacterGender
|
||||
race: CharacterRace
|
||||
isSelectable: boolean
|
||||
characters: Character[]
|
||||
spriteId?: string
|
||||
sprite?: Sprite
|
||||
createdAt: Date
|
||||
updatedAt: Date
|
||||
@ -165,7 +153,7 @@ export type CharacterType = {
|
||||
export type CharacterHair = {
|
||||
id: UUID
|
||||
name: string
|
||||
sprite: Sprite
|
||||
sprite?: Sprite
|
||||
gender: CharacterGender
|
||||
isSelectable: boolean
|
||||
}
|
||||
@ -184,27 +172,22 @@ export type Character = {
|
||||
positionX: number
|
||||
positionY: number
|
||||
rotation: number
|
||||
characterTypeId: UUID | null
|
||||
characterType: CharacterType | null | string
|
||||
characterHairId: UUID | null
|
||||
characterHair: CharacterHair | null
|
||||
zoneId: UUID
|
||||
zone: Zone
|
||||
characterType: UUID | null
|
||||
characterHair: UUID | null
|
||||
map: UUID
|
||||
chats: Chat[]
|
||||
items: CharacterItem[]
|
||||
equipment: CharacterEquipment[]
|
||||
}
|
||||
|
||||
export type ZoneCharacter = {
|
||||
export type MapCharacter = {
|
||||
character: Character
|
||||
isMoving?: boolean
|
||||
isMoving: boolean
|
||||
}
|
||||
|
||||
export type CharacterItem = {
|
||||
id: UUID
|
||||
characterId: UUID
|
||||
character: Character
|
||||
itemId: UUID
|
||||
item: Item
|
||||
quantity: number
|
||||
}
|
||||
@ -212,7 +195,6 @@ export type CharacterItem = {
|
||||
export type CharacterEquipment = {
|
||||
id: UUID
|
||||
slot: CharacterEquipmentSlotType
|
||||
characterItemId: UUID
|
||||
characterItem: CharacterItem
|
||||
}
|
||||
|
||||
@ -234,45 +216,45 @@ export type Sprite = {
|
||||
characterTypes: CharacterType[]
|
||||
}
|
||||
|
||||
export interface SpriteImage {
|
||||
url: string
|
||||
offset: {
|
||||
x: number
|
||||
y: number
|
||||
}
|
||||
}
|
||||
|
||||
export type SpriteAction = {
|
||||
id: UUID
|
||||
sprite: Sprite
|
||||
id: string
|
||||
sprite: string
|
||||
action: string
|
||||
sprites: string[]
|
||||
sprites: SpriteImage[]
|
||||
originX: number
|
||||
originY: number
|
||||
isAnimated: boolean
|
||||
isLooping: boolean
|
||||
frameWidth: number
|
||||
frameHeight: number
|
||||
frameRate: number
|
||||
}
|
||||
|
||||
export type Chat = {
|
||||
id: UUID
|
||||
characterId: UUID
|
||||
id: string
|
||||
character: Character
|
||||
zoneId: UUID
|
||||
zone: Zone
|
||||
map: Map
|
||||
message: string
|
||||
createdAt: Date
|
||||
}
|
||||
|
||||
export type WorldSettings = {
|
||||
date: Date
|
||||
isRainEnabled: boolean
|
||||
isFogEnabled: boolean
|
||||
fogDensity: number
|
||||
weatherState: WeatherState
|
||||
}
|
||||
|
||||
export type WeatherState = {
|
||||
isRainEnabled: boolean
|
||||
rainPercentage: number
|
||||
isFogEnabled: boolean
|
||||
fogDensity: number
|
||||
}
|
||||
|
||||
export type zoneLoadData = {
|
||||
zone: Zone
|
||||
characters: ZoneCharacter[]
|
||||
export type mapLoadData = {
|
||||
mapId: UUID
|
||||
characters: MapCharacter[]
|
||||
}
|
||||
|
@ -1,3 +1,7 @@
|
||||
import config from '@/application/config'
|
||||
import type { HttpResponse } from '@/application/types'
|
||||
import type { BaseStorage } from '@/storage/baseStorage'
|
||||
|
||||
export function uuidv4() {
|
||||
return '10000000-1000-4000-8000-100000000000'.replace(/[018]/g, (c) => (+c ^ (crypto.getRandomValues(new Uint8Array(1))[0] & (15 >> (+c / 4)))).toString(16))
|
||||
}
|
||||
@ -23,3 +27,26 @@ export function getDomain() {
|
||||
|
||||
return window.location.hostname.split('.').slice(-2).join('.')
|
||||
}
|
||||
|
||||
export async function downloadCache<T extends { id: string; updatedAt: Date }>(endpoint: string, storage: BaseStorage<T>) {
|
||||
const request = await fetch(`${config.server_endpoint}/cache/${endpoint}`)
|
||||
const response = (await request.json()) as HttpResponse<T[]>
|
||||
|
||||
if (!response.success) {
|
||||
console.error(`Failed to download ${endpoint}:`, response.message)
|
||||
return
|
||||
}
|
||||
|
||||
const items = response.data ?? []
|
||||
|
||||
for (const item of items) {
|
||||
let overwrite = false
|
||||
const existingItem = await storage.get(item.id)
|
||||
|
||||
if (!existingItem || item.updatedAt > existingItem.updatedAt) {
|
||||
overwrite = true
|
||||
}
|
||||
|
||||
await storage.add(item, overwrite)
|
||||
}
|
||||
}
|
||||
|
@ -1,179 +0,0 @@
|
||||
<template>
|
||||
<Scene name="effects" @preload="preloadScene" @create="createScene" @update="updateScene" />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import type { WeatherState } from '@/application/types'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useZoneStore } from '@/stores/zoneStore'
|
||||
import { Scene } from 'phavuer'
|
||||
import { onBeforeUnmount, onMounted, ref, watch } from 'vue'
|
||||
|
||||
// Constants
|
||||
const LIGHT_CONFIG = {
|
||||
SUNRISE_HOUR: 6,
|
||||
SUNSET_HOUR: 20,
|
||||
DAY_STRENGTH: 100,
|
||||
NIGHT_STRENGTH: 30
|
||||
}
|
||||
|
||||
// Stores and refs
|
||||
const gameStore = useGameStore()
|
||||
const zoneStore = useZoneStore()
|
||||
const sceneRef = ref<Phaser.Scene | null>(null)
|
||||
const zoneEffectsReady = ref(false)
|
||||
|
||||
// Effect objects
|
||||
const effects = {
|
||||
light: ref<Phaser.GameObjects.Graphics | null>(null),
|
||||
rain: ref<Phaser.GameObjects.Particles.ParticleEmitter | null>(null),
|
||||
fog: ref<Phaser.GameObjects.Sprite | null>(null)
|
||||
}
|
||||
|
||||
// Weather state
|
||||
const weatherState = ref<WeatherState>({
|
||||
isRainEnabled: false,
|
||||
rainPercentage: 0,
|
||||
isFogEnabled: false,
|
||||
fogDensity: 0
|
||||
})
|
||||
|
||||
// Scene setup
|
||||
const preloadScene = (scene: Phaser.Scene) => {
|
||||
scene.load.image('raindrop', 'assets/raindrop.png')
|
||||
scene.load.image('fog', 'assets/fog.png')
|
||||
}
|
||||
|
||||
const createScene = (scene: Phaser.Scene) => {
|
||||
sceneRef.value = scene
|
||||
initializeEffects(scene)
|
||||
setupSocketListeners()
|
||||
}
|
||||
|
||||
const initializeEffects = (scene: Phaser.Scene) => {
|
||||
// Light
|
||||
effects.light.value = scene.add.graphics().setDepth(1000)
|
||||
|
||||
// Rain
|
||||
effects.rain.value = scene.add
|
||||
.particles(0, 0, 'raindrop', {
|
||||
x: { min: 0, max: window.innerWidth },
|
||||
y: -50,
|
||||
quantity: 5,
|
||||
lifespan: 2000,
|
||||
speedY: { min: 300, max: 500 },
|
||||
scale: { start: 0.005, end: 0.005 },
|
||||
alpha: { start: 0.5, end: 0 },
|
||||
blendMode: 'ADD'
|
||||
})
|
||||
.setDepth(900)
|
||||
effects.rain.value.stop()
|
||||
|
||||
// Fog
|
||||
effects.fog.value = scene.add
|
||||
.sprite(window.innerWidth / 2, window.innerHeight / 2, 'fog')
|
||||
.setScale(2)
|
||||
.setAlpha(0)
|
||||
.setDepth(950)
|
||||
}
|
||||
|
||||
// Effect updates
|
||||
const updateScene = () => {
|
||||
const timeBasedLight = calculateLightStrength(gameStore.world.date)
|
||||
const zoneEffects = zoneStore.zone?.zoneEffects?.reduce(
|
||||
(acc, curr) => ({
|
||||
...acc,
|
||||
[curr.effect]: curr.strength
|
||||
}),
|
||||
{}
|
||||
) as { [key: string]: number }
|
||||
|
||||
// Only update effects once zoneEffects are loaded
|
||||
if (!zoneEffectsReady.value) {
|
||||
if (zoneEffects && Object.keys(zoneEffects).length) {
|
||||
zoneEffectsReady.value = true
|
||||
} else {
|
||||
return
|
||||
}
|
||||
}
|
||||
|
||||
const finalEffects =
|
||||
zoneEffects && Object.keys(zoneEffects).length
|
||||
? zoneEffects
|
||||
: {
|
||||
light: timeBasedLight,
|
||||
rain: weatherState.value.isRainEnabled ? weatherState.value.rainPercentage : 0,
|
||||
fog: weatherState.value.isFogEnabled ? weatherState.value.fogDensity * 100 : 0
|
||||
}
|
||||
|
||||
applyEffects(finalEffects)
|
||||
}
|
||||
|
||||
const applyEffects = (effectValues: any) => {
|
||||
if (effects.light.value) {
|
||||
const darkness = 1 - (effectValues.light ?? 100) / 100
|
||||
effects.light.value.clear().fillStyle(0x000000, darkness).fillRect(0, 0, window.innerWidth, window.innerHeight)
|
||||
}
|
||||
|
||||
if (effects.rain.value) {
|
||||
const strength = effectValues.rain ?? 0
|
||||
strength > 0 ? effects.rain.value.start().setQuantity(Math.floor((strength / 100) * 10)) : effects.rain.value.stop()
|
||||
}
|
||||
|
||||
if (effects.fog.value) {
|
||||
effects.fog.value.setAlpha((effectValues.fog ?? 0) / 100)
|
||||
}
|
||||
}
|
||||
|
||||
const calculateLightStrength = (time: Date): number => {
|
||||
const hour = time.getHours()
|
||||
const minute = time.getMinutes()
|
||||
|
||||
if (hour >= LIGHT_CONFIG.SUNSET_HOUR || hour < LIGHT_CONFIG.SUNRISE_HOUR) return LIGHT_CONFIG.NIGHT_STRENGTH
|
||||
|
||||
if (hour > LIGHT_CONFIG.SUNRISE_HOUR && hour < LIGHT_CONFIG.SUNSET_HOUR - 2) return LIGHT_CONFIG.DAY_STRENGTH
|
||||
|
||||
if (hour === LIGHT_CONFIG.SUNRISE_HOUR) return LIGHT_CONFIG.NIGHT_STRENGTH + ((LIGHT_CONFIG.DAY_STRENGTH - LIGHT_CONFIG.NIGHT_STRENGTH) * minute) / 60
|
||||
|
||||
const totalMinutes = (hour - (LIGHT_CONFIG.SUNSET_HOUR - 2)) * 60 + minute
|
||||
return LIGHT_CONFIG.DAY_STRENGTH - (LIGHT_CONFIG.DAY_STRENGTH - LIGHT_CONFIG.NIGHT_STRENGTH) * (totalMinutes / 120)
|
||||
}
|
||||
|
||||
// Socket and window handlers
|
||||
const setupSocketListeners = () => {
|
||||
gameStore.connection?.emit('weather', (response: WeatherState) => {
|
||||
weatherState.value = response
|
||||
updateScene()
|
||||
})
|
||||
|
||||
gameStore.connection!.on('weather', (data: WeatherState) => {
|
||||
weatherState.value = data
|
||||
updateScene()
|
||||
})
|
||||
|
||||
gameStore.connection!.on('date', updateScene)
|
||||
}
|
||||
|
||||
const handleResize = () => {
|
||||
if (effects.rain.value) effects.rain.value.updateConfig({ x: { min: 0, max: window.innerWidth } })
|
||||
if (effects.fog.value) effects.fog.value.setPosition(window.innerWidth / 2, window.innerHeight / 2)
|
||||
}
|
||||
|
||||
// Lifecycle
|
||||
watch(
|
||||
() => zoneStore.zone,
|
||||
() => {
|
||||
zoneEffectsReady.value = false
|
||||
updateScene()
|
||||
},
|
||||
{ deep: true }
|
||||
)
|
||||
|
||||
onMounted(() => window.addEventListener('resize', handleResize))
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
window.removeEventListener('resize', handleResize)
|
||||
if (sceneRef.value) sceneRef.value.scene.remove('effects')
|
||||
gameStore.connection?.off('weather')
|
||||
})
|
||||
</script>
|
@ -1,10 +1,10 @@
|
||||
<template>
|
||||
<div class="flex flex-wrap items-center input-field gap-1">
|
||||
<div v-for="(chip, i) in internalValue" :key="i" class="flex gap-2.5 items-center bg-cyan rounded py-1 px-2">
|
||||
<div class="flex flex-wrap items-center input-field gap-1" @click="focusInput">
|
||||
<div v-for="(chip, i) in internalValue" :key="i" class="flex gap-2.5 items-center bg-cyan rounded py-1 px-2" role="listitem">
|
||||
<span class="text-xs text-white">{{ chip }}</span>
|
||||
<button type="button" class="text-xs cursor-pointer text-white font-light font-default not-italic hover:text-gray-50" @click="deleteChip(i)" aria-label="Remove chip">×</button>
|
||||
<button type="button" class="text-xs cursor-pointer text-white font-light font-default not-italic hover:text-gray-50" @click.stop="deleteChip(i)" aria-label="Remove tag">×</button>
|
||||
</div>
|
||||
<input class="outline-none border-none p-1 text-gray-300" placeholder="Tag name" v-model="currentInput" @keypress.enter.prevent="addChip" @keydown.backspace="handleBackspace" />
|
||||
<input ref="inputRef" class="outline-none border-none p-1 text-gray-300 min-w-[60px] flex-grow" :placeholder="placeholder" v-model.trim="currentInput" @keydown="handleKeydown" @paste="handlePaste" :maxlength="maxChipLength" aria-label="Add new tag" />
|
||||
</div>
|
||||
</template>
|
||||
|
||||
@ -14,20 +14,29 @@ import type { Ref } from 'vue'
|
||||
|
||||
interface Props {
|
||||
modelValue?: string[]
|
||||
maxChips?: number
|
||||
maxChipLength?: number
|
||||
placeholder?: string
|
||||
allowDuplicates?: boolean
|
||||
}
|
||||
|
||||
const props = withDefaults(defineProps<Props>(), {
|
||||
modelValue: () => []
|
||||
modelValue: () => [],
|
||||
maxChips: 10,
|
||||
maxChipLength: 20,
|
||||
placeholder: 'Add tag',
|
||||
allowDuplicates: false
|
||||
})
|
||||
|
||||
const emit = defineEmits<{
|
||||
(e: 'update:modelValue', value: string[]): void
|
||||
(e: 'error', message: string): void
|
||||
}>()
|
||||
|
||||
const currentInput: Ref<string> = ref('')
|
||||
const internalValue = ref<string[]>([])
|
||||
const inputRef = ref<HTMLInputElement | null>(null)
|
||||
|
||||
// Initialize internalValue with props.modelValue
|
||||
watch(
|
||||
() => props.modelValue,
|
||||
(newValue) => {
|
||||
@ -36,9 +45,27 @@ watch(
|
||||
{ immediate: true }
|
||||
)
|
||||
|
||||
const validateChip = (chip: string): boolean => {
|
||||
if (!chip) {
|
||||
return false
|
||||
}
|
||||
|
||||
if (!props.allowDuplicates && internalValue.value.includes(chip)) {
|
||||
emit('error', 'Duplicate tags are not allowed')
|
||||
return false
|
||||
}
|
||||
|
||||
if (internalValue.value.length >= props.maxChips) {
|
||||
emit('error', `Maximum ${props.maxChips} tags allowed`)
|
||||
return false
|
||||
}
|
||||
|
||||
return true
|
||||
}
|
||||
|
||||
const addChip = () => {
|
||||
const trimmedInput = currentInput.value.trim()
|
||||
if (trimmedInput && !internalValue.value.includes(trimmedInput)) {
|
||||
if (validateChip(trimmedInput)) {
|
||||
internalValue.value.push(trimmedInput)
|
||||
emit('update:modelValue', internalValue.value)
|
||||
currentInput.value = ''
|
||||
@ -50,10 +77,36 @@ const deleteChip = (index: number) => {
|
||||
emit('update:modelValue', internalValue.value)
|
||||
}
|
||||
|
||||
const handleBackspace = (event: KeyboardEvent) => {
|
||||
if (event.key === 'Backspace' && currentInput.value === '' && internalValue.value.length > 0) {
|
||||
internalValue.value.pop()
|
||||
emit('update:modelValue', internalValue.value)
|
||||
const handleKeydown = (event: KeyboardEvent) => {
|
||||
switch (event.key) {
|
||||
case 'Enter':
|
||||
event.preventDefault()
|
||||
addChip()
|
||||
break
|
||||
case 'Backspace':
|
||||
if (currentInput.value === '' && internalValue.value.length > 0) {
|
||||
deleteChip(internalValue.value.length - 1)
|
||||
}
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
const handlePaste = (event: ClipboardEvent) => {
|
||||
event.preventDefault()
|
||||
const pastedText = event.clipboardData?.getData('text')
|
||||
if (pastedText) {
|
||||
const chips = pastedText
|
||||
.split(/[,\n]/)
|
||||
.map((chip) => chip.trim())
|
||||
.filter(Boolean)
|
||||
chips.forEach((chip) => {
|
||||
currentInput.value = chip
|
||||
addChip()
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
const focusInput = () => {
|
||||
inputRef.value?.focus()
|
||||
}
|
||||
</script>
|
||||
|
@ -1,28 +1,24 @@
|
||||
<template>
|
||||
<ChatBubble :zoneCharacter="props.zoneCharacter" :currentX="currentX" :currentY="currentY" />
|
||||
<Healthbar :zoneCharacter="props.zoneCharacter" :currentX="currentX" :currentY="currentY" />
|
||||
<Container ref="charContainer" :depth="isometricDepth" :x="currentX" :y="currentY">
|
||||
<CharacterHair :zoneCharacter="props.zoneCharacter" :currentX="currentX" :currentY="currentY" />
|
||||
<!-- <CharacterChest :zoneCharacter="props.zoneCharacter" :currentX="currentX" :currentY="currentY" />-->
|
||||
<Sprite ref="charSprite" :origin-y="1" :flipX="isFlippedX" />
|
||||
</Container>
|
||||
<ChatBubble :mapCharacter="props.mapCharacter" :currentX="currentPositionX" :currentY="currentPositionY" />
|
||||
<Healthbar :mapCharacter="props.mapCharacter" :currentX="currentPositionX" :currentY="currentPositionY" />
|
||||
<CharacterHair :mapCharacter="props.mapCharacter" :currentX="currentPositionX" :currentY="currentPositionY" />
|
||||
<Sprite ref="charSprite" :depth="isometricDepth" :x="currentPositionX" :y="currentPositionY" :origin-y="1" :flipX="isFlippedX" />
|
||||
</template>
|
||||
|
||||
<script lang="ts" setup>
|
||||
import config from '@/application/config'
|
||||
import { type Sprite as SpriteT, type ZoneCharacter } from '@/application/types'
|
||||
import { type MapCharacter } from '@/application/types'
|
||||
import CharacterHair from '@/components/game/character/partials/CharacterHair.vue'
|
||||
import ChatBubble from '@/components/game/character/partials/ChatBubble.vue'
|
||||
import Healthbar from '@/components/game/character/partials/Healthbar.vue'
|
||||
import { loadSpriteTextures } from '@/composables/gameComposable'
|
||||
import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
|
||||
import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/mapComposable'
|
||||
import { CharacterTypeStorage } from '@/storage/storages'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useZoneStore } from '@/stores/zoneStore'
|
||||
import { Container, refObj, Sprite, useScene } from 'phavuer'
|
||||
import { useMapStore } from '@/stores/mapStore'
|
||||
import { refObj, Sprite, useScene } from 'phavuer'
|
||||
import { computed, onMounted, onUnmounted, ref, watch } from 'vue'
|
||||
|
||||
// import CharacterChest from '@/components/game/character/partials/CharacterChest.vue'
|
||||
|
||||
enum Direction {
|
||||
POSITIVE,
|
||||
NEGATIVE,
|
||||
@ -31,162 +27,161 @@ enum Direction {
|
||||
|
||||
const props = defineProps<{
|
||||
tilemap: Phaser.Tilemaps.Tilemap
|
||||
zoneCharacter: ZoneCharacter
|
||||
mapCharacter: MapCharacter
|
||||
}>()
|
||||
|
||||
const charContainer = refObj<Phaser.GameObjects.Container>()
|
||||
const charSprite = refObj<Phaser.GameObjects.Sprite>()
|
||||
const charSpriteId = ref('')
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const zoneStore = useZoneStore()
|
||||
const mapStore = useMapStore()
|
||||
const scene = useScene()
|
||||
|
||||
const currentX = ref(0)
|
||||
const currentY = ref(0)
|
||||
const currentPositionX = ref(0)
|
||||
const currentPositionY = ref(0)
|
||||
const isometricDepth = ref(1)
|
||||
const isInitialPosition = ref(true)
|
||||
const isMoving = ref(false)
|
||||
let animationFrame: number | null = null
|
||||
const moveSpeed = 5.7
|
||||
const tween = ref<Phaser.Tweens.Tween | null>(null)
|
||||
|
||||
const updateIsometricDepth = (x: number, y: number) => {
|
||||
isometricDepth.value = calculateIsometricDepth(x, y, 28, 94, true)
|
||||
const updateIsometricDepth = (positionX: number, positionY: number) => {
|
||||
isometricDepth.value = calculateIsometricDepth(positionX, positionY, 28, 94, true)
|
||||
}
|
||||
|
||||
const stopMovement = () => {
|
||||
isMoving.value = false
|
||||
if (animationFrame) {
|
||||
cancelAnimationFrame(animationFrame)
|
||||
animationFrame = null
|
||||
}
|
||||
}
|
||||
|
||||
const updatePosition = (x: number, y: number, direction: Direction) => {
|
||||
const targetX = tileToWorldX(props.tilemap, x, y)
|
||||
const targetY = tileToWorldY(props.tilemap, x, y)
|
||||
const updatePosition = (positionX: number, positionY: number, direction: Direction) => {
|
||||
const newPositionX = tileToWorldX(props.tilemap, positionX, positionY)
|
||||
const newPositionY = tileToWorldY(props.tilemap, positionX, positionY)
|
||||
|
||||
if (isInitialPosition.value) {
|
||||
currentX.value = targetX
|
||||
currentY.value = targetY
|
||||
currentPositionX.value = newPositionX
|
||||
currentPositionY.value = newPositionY
|
||||
isInitialPosition.value = false
|
||||
return
|
||||
}
|
||||
|
||||
if (isMoving.value) {
|
||||
stopMovement()
|
||||
if (tween.value?.isPlaying()) {
|
||||
tween.value.stop()
|
||||
}
|
||||
|
||||
const distance = Math.sqrt(Math.pow(targetX - currentX.value, 2) + Math.pow(targetY - currentY.value, 2))
|
||||
const distance = Math.sqrt(Math.pow(newPositionX - currentPositionX.value, 2) + Math.pow(newPositionY - currentPositionY.value, 2))
|
||||
|
||||
isMoving.value = true
|
||||
const startTime = performance.now()
|
||||
const startX = currentX.value
|
||||
const startY = currentY.value
|
||||
const duration = distance * moveSpeed
|
||||
|
||||
if (direction === Direction.POSITIVE) {
|
||||
updateIsometricDepth(x, y)
|
||||
}
|
||||
|
||||
const animate = (currentTime: number) => {
|
||||
if (!isMoving.value) return
|
||||
|
||||
const elapsed = currentTime - startTime
|
||||
const progress = Math.min(elapsed / duration, 1)
|
||||
|
||||
currentX.value = startX + (targetX - startX) * progress
|
||||
currentY.value = startY + (targetY - startY) * progress
|
||||
|
||||
if (progress < 1) {
|
||||
animationFrame = requestAnimationFrame(animate)
|
||||
} else {
|
||||
isMoving.value = false
|
||||
if (direction === Direction.NEGATIVE) {
|
||||
updateIsometricDepth(x, y)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
animationFrame = requestAnimationFrame(animate)
|
||||
}
|
||||
|
||||
const calcDirection = (oldX: number, oldY: number, newX: number, newY: number): Direction => {
|
||||
if (newY < oldY || newX < oldX) return Direction.NEGATIVE
|
||||
if (newX > oldX || newY > oldY) return Direction.POSITIVE
|
||||
return Direction.UNCHANGED
|
||||
}
|
||||
|
||||
const isFlippedX = computed(() => [6, 4].includes(props.zoneCharacter.character.rotation ?? 0))
|
||||
|
||||
const charTexture = computed(() => {
|
||||
const { rotation, characterType } = props.zoneCharacter.character
|
||||
const spriteId = characterType?.sprite ?? 'idle_right_down'
|
||||
const action = props.zoneCharacter.isMoving ? 'walk' : 'idle'
|
||||
const direction = [0, 6].includes(rotation) ? 'left_up' : 'right_down'
|
||||
|
||||
return `${spriteId}-${action}_${direction}`
|
||||
})
|
||||
|
||||
const updateSprite = () => {
|
||||
if (props.zoneCharacter.isMoving) {
|
||||
charSprite.value!.anims.play(charTexture.value, true)
|
||||
if (distance >= config.tile_size.width / 1.1) {
|
||||
currentPositionX.value = newPositionX
|
||||
currentPositionY.value = newPositionY
|
||||
return
|
||||
}
|
||||
|
||||
charSprite.value!.anims.stop()
|
||||
charSprite.value!.setFrame(0)
|
||||
charSprite.value!.setTexture(charTexture.value)
|
||||
const duration = distance * 5.7
|
||||
|
||||
tween.value = props.tilemap.scene.tweens.add({
|
||||
targets: { x: currentPositionX.value, y: currentPositionY.value },
|
||||
x: newPositionX,
|
||||
y: newPositionY,
|
||||
duration,
|
||||
ease: 'Linear',
|
||||
onStart: () => {
|
||||
if (direction === Direction.POSITIVE) {
|
||||
updateIsometricDepth(positionX, positionY)
|
||||
}
|
||||
},
|
||||
onUpdate: (tween) => {
|
||||
// @ts-ignore
|
||||
currentPositionX.value = tween.targets[0].x
|
||||
// @ts-ignore
|
||||
currentPositionY.value = tween.targets[0].y
|
||||
},
|
||||
onComplete: () => {
|
||||
if (direction === Direction.NEGATIVE) {
|
||||
updateIsometricDepth(positionX, positionY)
|
||||
}
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
const calcDirection = (oldPositionX: number, oldPositionY: number, newPositionX: number, newPositionY: number): Direction => {
|
||||
if (newPositionY < oldPositionY || newPositionX < oldPositionX) return Direction.NEGATIVE
|
||||
if (newPositionX > oldPositionX || newPositionY > oldPositionY) return Direction.POSITIVE
|
||||
return Direction.UNCHANGED
|
||||
}
|
||||
|
||||
const isFlippedX = computed(() => [6, 4].includes(props.mapCharacter.character.rotation ?? 0))
|
||||
|
||||
const currentDirection = computed(() => {
|
||||
return [0, 6].includes(props.mapCharacter.character.rotation ?? 0) ? 'left_up' : 'right_down'
|
||||
})
|
||||
|
||||
const currentAction = computed(() => {
|
||||
return props.mapCharacter.isMoving ? 'walk' : 'idle'
|
||||
})
|
||||
|
||||
const charTexture = computed(() => {
|
||||
const spriteId = charSpriteId.value ?? 'idle_right_down'
|
||||
return `${spriteId}-${currentAction.value}_${currentDirection.value}`
|
||||
})
|
||||
|
||||
const updateSprite = () => {
|
||||
if (!charSprite.value) return
|
||||
|
||||
if (props.mapCharacter.isMoving) {
|
||||
charSprite.value.anims.play(charTexture.value, true)
|
||||
} else {
|
||||
charSprite.value.anims.stop()
|
||||
charSprite.value.setFrame(0)
|
||||
charSprite.value.setTexture(charTexture.value)
|
||||
}
|
||||
}
|
||||
|
||||
const handlePositionUpdate = (newValues: any, oldValues: any) => {
|
||||
if (!newValues) return
|
||||
|
||||
if (!oldValues || newValues.positionX !== oldValues.positionX || newValues.positionY !== oldValues.positionY) {
|
||||
const direction = !oldValues ? Direction.POSITIVE : calcDirection(oldValues.positionX, oldValues.positionY, newValues.positionX, newValues.positionY)
|
||||
updatePosition(newValues.positionX, newValues.positionY, direction)
|
||||
}
|
||||
|
||||
if (newValues.isMoving !== oldValues?.isMoving || newValues.rotation !== oldValues?.rotation) {
|
||||
updateSprite()
|
||||
}
|
||||
}
|
||||
|
||||
watch(
|
||||
() => ({
|
||||
x: props.zoneCharacter.character.positionX,
|
||||
y: props.zoneCharacter.character.positionY,
|
||||
isMoving: props.zoneCharacter.isMoving,
|
||||
rotation: props.zoneCharacter.character.rotation
|
||||
positionX: props.mapCharacter.character.positionX,
|
||||
positionY: props.mapCharacter.character.positionY,
|
||||
isMoving: props.mapCharacter.isMoving,
|
||||
rotation: props.mapCharacter.character.rotation
|
||||
}),
|
||||
(newValues, oldValues) => {
|
||||
if (!newValues) return
|
||||
|
||||
if (!oldValues || newValues.x !== oldValues.x || newValues.y !== oldValues.y) {
|
||||
const direction = !oldValues ? Direction.POSITIVE : calcDirection(oldValues.x, oldValues.y, newValues.x, newValues.y)
|
||||
updatePosition(newValues.x, newValues.y, direction)
|
||||
}
|
||||
|
||||
// Handle animation updates
|
||||
if (newValues.isMoving !== oldValues?.isMoving || newValues.rotation !== oldValues?.rotation) {
|
||||
updateSprite()
|
||||
}
|
||||
},
|
||||
{ deep: true }
|
||||
handlePositionUpdate
|
||||
)
|
||||
|
||||
watch(() => props.zoneCharacter, updateSprite)
|
||||
onMounted(async () => {
|
||||
let character = props.mapCharacter.character
|
||||
|
||||
loadSpriteTextures(scene, props.zoneCharacter.character.characterType?.sprite as string)
|
||||
.then(() => {
|
||||
charSprite.value!.setTexture(charTexture.value)
|
||||
charSprite.value!.setFlipX(isFlippedX.value)
|
||||
})
|
||||
.catch((error) => {
|
||||
console.error('Error loading texture:', error)
|
||||
})
|
||||
const characterTypeStorage = new CharacterTypeStorage()
|
||||
|
||||
onMounted(() => {
|
||||
charContainer.value!.setName(props.zoneCharacter.character!.name)
|
||||
const spriteId = await characterTypeStorage.getSpriteId(character.characterType!)
|
||||
if (!spriteId) return
|
||||
|
||||
if (props.zoneCharacter.character.id === gameStore.character!.id) {
|
||||
zoneStore.setCharacterLoaded(true)
|
||||
charSpriteId.value = spriteId
|
||||
|
||||
// #146 : Set camera position to character, need to be improved still
|
||||
// scene.cameras.main.startFollow(charContainer.value as Phaser.GameObjects.Container)
|
||||
// scene.cameras.main.stopFollow()
|
||||
await loadSpriteTextures(scene, spriteId)
|
||||
|
||||
if (charSprite.value) {
|
||||
charSprite.value.setTexture(charTexture.value)
|
||||
charSprite.value.setFlipX(isFlippedX.value)
|
||||
charSprite.value.setName(props.mapCharacter.character.name)
|
||||
}
|
||||
|
||||
updatePosition(props.zoneCharacter.character.positionX, props.zoneCharacter.character.positionY, props.zoneCharacter.character.rotation)
|
||||
if (character.id === gameStore.character!.id) {
|
||||
mapStore.setCharacterLoaded(true)
|
||||
|
||||
// #146 : Set camera position to character, need to be improved still
|
||||
scene.cameras.main.startFollow(charSprite.value as Phaser.GameObjects.Sprite)
|
||||
}
|
||||
|
||||
updatePosition(character.positionX, character.positionY, character.rotation)
|
||||
})
|
||||
|
||||
onUnmounted(() => {
|
||||
stopMovement()
|
||||
tween.value?.stop()
|
||||
})
|
||||
</script>
|
||||
</script>
|
||||
|
@ -3,14 +3,14 @@
|
||||
</template>
|
||||
|
||||
<script lang="ts" setup>
|
||||
import type { Sprite as SpriteT, ZoneCharacter } from '@/application/types'
|
||||
import type { MapCharacter, Sprite as SpriteT } from '@/application/types'
|
||||
import { loadSpriteTextures } from '@/composables/gameComposable'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { Image, useScene } from 'phavuer'
|
||||
import { computed } from 'vue'
|
||||
|
||||
const props = defineProps<{
|
||||
zoneCharacter: ZoneCharacter
|
||||
mapCharacter: MapCharacter
|
||||
currentX: number
|
||||
currentY: number
|
||||
}>()
|
||||
@ -19,19 +19,19 @@ const gameStore = useGameStore()
|
||||
const scene = useScene()
|
||||
|
||||
const texture = computed(() => {
|
||||
const { rotation, characterHair } = props.zoneCharacter.character
|
||||
const { rotation, characterHair } = props.mapCharacter.character
|
||||
const spriteId = characterHair?.sprite?.id
|
||||
const direction = [0, 6].includes(rotation) ? 'back' : 'front'
|
||||
|
||||
return `${spriteId}-${direction}`
|
||||
})
|
||||
|
||||
const isFlippedX = computed(() => [6, 4].includes(props.zoneCharacter.character.rotation ?? 0))
|
||||
const isFlippedX = computed(() => [6, 4].includes(props.mapCharacter.character.rotation ?? 0))
|
||||
|
||||
const imageProps = computed(() => {
|
||||
// Get the current sprite action based on direction
|
||||
const direction = [0, 6].includes(props.zoneCharacter.character.rotation ?? 0) ? 'back' : 'front'
|
||||
const spriteAction = props.zoneCharacter.character.characterHair?.sprite?.spriteActions?.find((spriteAction) => spriteAction.action === direction)
|
||||
const direction = [0, 6].includes(props.mapCharacter.character.rotation ?? 0) ? 'back' : 'front'
|
||||
const spriteAction = props.mapCharacter.character.characterHair?.sprite?.spriteActions?.find((spriteAction) => spriteAction.action === direction)
|
||||
|
||||
return {
|
||||
depth: 1,
|
||||
@ -39,11 +39,11 @@ const imageProps = computed(() => {
|
||||
originY: Number(spriteAction?.originY) ?? 0,
|
||||
flipX: isFlippedX.value,
|
||||
texture: texture.value
|
||||
// y: props.zoneCharacter.isMoving ? Math.floor(Date.now() / 250) % 2 : 0
|
||||
// y: props.mapCharacter.isMoving ? Math.floor(Date.now() / 250) % 2 : 0
|
||||
}
|
||||
})
|
||||
|
||||
loadSpriteTextures(scene, props.zoneCharacter.character.characterHair?.sprite as SpriteT)
|
||||
loadSpriteTextures(scene, props.mapCharacter.character.characterHair?.sprite as SpriteT)
|
||||
.then(() => {})
|
||||
.catch((error) => {
|
||||
console.error('Error loading texture:', error)
|
||||
|
@ -1,51 +1,58 @@
|
||||
<template>
|
||||
<Image v-bind="imageProps" v-if="gameStore.getLoadedAsset(texture)" />
|
||||
<Image v-bind="imageProps" v-if="gameStore.isTextureLoaded(texture)" />
|
||||
</template>
|
||||
|
||||
<script lang="ts" setup>
|
||||
import type { Sprite as SpriteT, ZoneCharacter } from '@/application/types'
|
||||
import type { MapCharacter, Sprite as SpriteT } from '@/application/types'
|
||||
import { loadSpriteTextures } from '@/composables/gameComposable'
|
||||
import { CharacterHairStorage, CharacterTypeStorage, SpriteStorage } from '@/storage/storages'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { Image, useScene } from 'phavuer'
|
||||
import { computed } from 'vue'
|
||||
import { computed, onMounted, ref } from 'vue'
|
||||
|
||||
const props = defineProps<{
|
||||
zoneCharacter: ZoneCharacter
|
||||
mapCharacter: MapCharacter
|
||||
currentX: number
|
||||
currentY: number
|
||||
}>()
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const scene = useScene()
|
||||
const hairSpriteId = ref('')
|
||||
const sprite = ref<SpriteT | null>(null)
|
||||
|
||||
const texture = computed(() => {
|
||||
const { rotation, characterHair } = props.zoneCharacter.character
|
||||
const spriteId = characterHair?.sprite?.id
|
||||
const { rotation } = props.mapCharacter.character
|
||||
const direction = [0, 6].includes(rotation) ? 'back' : 'front'
|
||||
|
||||
return `${spriteId}-${direction}`
|
||||
return `${hairSpriteId.value}-${direction}`
|
||||
})
|
||||
|
||||
const isFlippedX = computed(() => [6, 4].includes(props.zoneCharacter.character.rotation ?? 0))
|
||||
const isFlippedX = computed(() => [6, 4].includes(props.mapCharacter.character.rotation ?? 0))
|
||||
|
||||
const imageProps = computed(() => {
|
||||
// Get the current sprite action based on direction
|
||||
const direction = [0, 6].includes(props.zoneCharacter.character.rotation ?? 0) ? 'back' : 'front'
|
||||
const spriteAction = props.zoneCharacter.character.characterHair?.sprite?.spriteActions?.find((spriteAction) => spriteAction.action === direction)
|
||||
const direction = [0, 6].includes(props.mapCharacter.character.rotation ?? 0) ? 'back' : 'front'
|
||||
const spriteAction = sprite.value?.spriteActions?.find((spriteAction) => spriteAction.action === direction)
|
||||
|
||||
return {
|
||||
depth: 1,
|
||||
depth: 9999,
|
||||
originX: Number(spriteAction?.originX) ?? 0,
|
||||
originY: Number(spriteAction?.originY) ?? 0,
|
||||
flipX: isFlippedX.value,
|
||||
texture: texture.value,
|
||||
y: props.zoneCharacter.isMoving ? Math.floor(Date.now() / 250) % 2 : 0
|
||||
y: props.currentY,
|
||||
x: props.currentX
|
||||
}
|
||||
})
|
||||
|
||||
loadSpriteTextures(scene, props.zoneCharacter.character.characterHair?.sprite as SpriteT)
|
||||
.then(() => {})
|
||||
.catch((error) => {
|
||||
console.error('Error loading texture:', error)
|
||||
})
|
||||
onMounted(async () => {
|
||||
const characterHairStorage = new CharacterHairStorage()
|
||||
const spriteId = await characterHairStorage.getSpriteId(props.mapCharacter.character.characterHair!)
|
||||
if (!spriteId) return
|
||||
|
||||
hairSpriteId.value = spriteId
|
||||
const spriteStorage = new SpriteStorage()
|
||||
sprite.value = await spriteStorage.get(spriteId)
|
||||
await loadSpriteTextures(scene, spriteId)
|
||||
})
|
||||
</script>
|
||||
|
@ -6,12 +6,12 @@
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import type { ZoneCharacter } from '@/application/types'
|
||||
import type { MapCharacter } from '@/application/types'
|
||||
import { Container, refObj, RoundRectangle, Text, useGame } from 'phavuer'
|
||||
import { onMounted } from 'vue'
|
||||
|
||||
const props = defineProps<{
|
||||
zoneCharacter: ZoneCharacter
|
||||
mapCharacter: MapCharacter
|
||||
currentX: number
|
||||
currentY: number
|
||||
}>()
|
||||
@ -20,14 +20,15 @@ const game = useGame()
|
||||
const charChatContainer = refObj<Phaser.GameObjects.Container>()
|
||||
|
||||
const createChatBubble = (container: Phaser.GameObjects.Container) => {
|
||||
container.setName(`${props.zoneCharacter.character.name}_chatBubble`)
|
||||
container.setName(`${props.mapCharacter.character.name}_chatBubble`)
|
||||
}
|
||||
|
||||
const createChatText = (text: Phaser.GameObjects.Text) => {
|
||||
text.setName(`${props.zoneCharacter.character.name}_chatText`)
|
||||
text.setName(`${props.mapCharacter.character.name}_chatText`)
|
||||
text.setFontSize(13)
|
||||
text.setFontFamily('Arial')
|
||||
text.setOrigin(0.5, 10.9)
|
||||
text.setResolution(2)
|
||||
|
||||
// Fix text alignment on Windows and Android
|
||||
if (game.device.os.windows || game.device.os.android) {
|
||||
@ -40,7 +41,7 @@ const createChatText = (text: Phaser.GameObjects.Text) => {
|
||||
}
|
||||
|
||||
onMounted(() => {
|
||||
charChatContainer.value!.setName(`${props.zoneCharacter.character!.name}_chatContainer`)
|
||||
charChatContainer.value!.setName(`${props.mapCharacter.character!.name}_chatContainer`)
|
||||
charChatContainer.value!.setVisible(false)
|
||||
})
|
||||
</script>
|
||||
|
@ -1,17 +1,17 @@
|
||||
<template>
|
||||
<Container :depth="999" :x="currentX" :y="currentY">
|
||||
<Text @create="createNicknameText" :text="props.zoneCharacter.character.name" />
|
||||
<Text @create="createNicknameText" :text="props.mapCharacter.character.name" />
|
||||
<RoundRectangle :origin-x="0.5" :origin-y="18.5" :fillColor="0xffffff" :width="74" :height="6" :radius="5" />
|
||||
<RoundRectangle :origin-x="0.5" :origin-y="36.4" :fillColor="0x00b3b3" :width="70" :height="3" :radius="5" />
|
||||
</Container>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import type { ZoneCharacter } from '@/application/types'
|
||||
import type { MapCharacter } from '@/application/types'
|
||||
import { Container, RoundRectangle, Text, useGame } from 'phavuer'
|
||||
|
||||
const props = defineProps<{
|
||||
zoneCharacter: ZoneCharacter
|
||||
mapCharacter: MapCharacter
|
||||
currentX: number
|
||||
currentY: number
|
||||
}>()
|
||||
@ -22,6 +22,7 @@ const createNicknameText = (text: Phaser.GameObjects.Text) => {
|
||||
text.setFontSize(13)
|
||||
text.setFontFamily('Arial')
|
||||
text.setOrigin(0.5, 9)
|
||||
text.setResolution(2)
|
||||
|
||||
// Fix text alignment on Windows and Android
|
||||
if (game.device.os.windows || game.device.os.android) {
|
||||
|
@ -119,111 +119,44 @@
|
||||
|
||||
<script setup lang="ts">
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { computed, onMounted, onUnmounted, ref, watch } from 'vue'
|
||||
import { computed, onMounted, onUnmounted, ref } from 'vue'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
|
||||
let startX = 0
|
||||
let startY = 0
|
||||
let initialX = 0
|
||||
let initialY = 0
|
||||
let modalPositionX = 0
|
||||
let modalPositionY = 0
|
||||
let modalWidth = 286
|
||||
let modalHeight = 483
|
||||
|
||||
const width = ref(modalWidth)
|
||||
const height = ref(modalHeight)
|
||||
const x = ref(0)
|
||||
const y = ref(0)
|
||||
const width = ref(286)
|
||||
const height = ref(483)
|
||||
const x = ref(window.innerWidth / 2 - 143)
|
||||
const y = ref(window.innerHeight / 2 - 241)
|
||||
const isDragging = ref(false)
|
||||
|
||||
const modalStyle = computed(() => ({
|
||||
top: `${y.value}px`,
|
||||
left: `${x.value}px`,
|
||||
width: `${width.value}px`,
|
||||
height: `${height.value}px`,
|
||||
maxWidth: '100vw',
|
||||
maxHeight: '100vh'
|
||||
height: `${height.value}px`
|
||||
}))
|
||||
|
||||
function startDrag(event: MouseEvent) {
|
||||
isDragging.value = true
|
||||
startX = event.clientX
|
||||
startY = event.clientY
|
||||
initialX = x.value
|
||||
initialY = y.value
|
||||
event.preventDefault()
|
||||
const startX = event.clientX - x.value
|
||||
const startY = event.clientY - y.value
|
||||
|
||||
function drag(event: MouseEvent) {
|
||||
if (!isDragging.value) return
|
||||
x.value = event.clientX - startX
|
||||
y.value = event.clientY - startY
|
||||
}
|
||||
|
||||
function stopDrag() {
|
||||
isDragging.value = false
|
||||
removeEventListener('mousemove', drag)
|
||||
removeEventListener('mouseup', stopDrag)
|
||||
}
|
||||
|
||||
addEventListener('mousemove', drag)
|
||||
addEventListener('mouseup', stopDrag)
|
||||
}
|
||||
|
||||
function drag(event: MouseEvent) {
|
||||
if (!isDragging.value) return
|
||||
const dx = event.clientX - startX
|
||||
const dy = event.clientY - startY
|
||||
x.value = initialX + dx
|
||||
y.value = initialY + dy
|
||||
adjustPosition()
|
||||
}
|
||||
|
||||
function stopDrag() {
|
||||
isDragging.value = false
|
||||
}
|
||||
|
||||
function adjustPosition() {
|
||||
x.value = Math.min(x.value, window.innerWidth - width.value)
|
||||
y.value = Math.min(y.value, window.innerHeight - height.value)
|
||||
}
|
||||
|
||||
function initializePosition() {
|
||||
width.value = Math.min(modalWidth, window.innerWidth)
|
||||
height.value = Math.min(modalHeight, window.innerHeight)
|
||||
if (modalPositionX !== 0 && modalPositionY !== 0) {
|
||||
x.value = modalPositionX
|
||||
y.value = modalPositionY
|
||||
} else {
|
||||
x.value = (window.innerWidth - width.value) / 2
|
||||
y.value = (window.innerHeight - height.value) / 2
|
||||
}
|
||||
}
|
||||
|
||||
watch(
|
||||
() => gameStore.uiSettings.isCharacterProfileOpen,
|
||||
(value) => {
|
||||
gameStore.uiSettings.isCharacterProfileOpen = value
|
||||
if (value) {
|
||||
initializePosition()
|
||||
}
|
||||
}
|
||||
)
|
||||
|
||||
watch(
|
||||
() => modalWidth,
|
||||
(value) => {
|
||||
width.value = Math.min(value, window.innerWidth)
|
||||
}
|
||||
)
|
||||
|
||||
watch(
|
||||
() => modalHeight,
|
||||
(value) => {
|
||||
height.value = Math.min(value, window.innerHeight)
|
||||
}
|
||||
)
|
||||
|
||||
watch(
|
||||
() => modalPositionX,
|
||||
(value) => {
|
||||
x.value = value
|
||||
}
|
||||
)
|
||||
|
||||
watch(
|
||||
() => modalPositionY,
|
||||
(value) => {
|
||||
y.value = value
|
||||
}
|
||||
)
|
||||
|
||||
function keyPress(event: KeyboardEvent) {
|
||||
if (event.altKey && event.key === 'c') {
|
||||
gameStore.toggleCharacterProfile()
|
||||
@ -232,14 +165,9 @@ function keyPress(event: KeyboardEvent) {
|
||||
|
||||
onMounted(() => {
|
||||
addEventListener('keydown', keyPress)
|
||||
addEventListener('mousemove', drag)
|
||||
addEventListener('mouseup', stopDrag)
|
||||
initializePosition()
|
||||
})
|
||||
|
||||
onUnmounted(() => {
|
||||
removeEventListener('keydown', keyPress)
|
||||
removeEventListener('mousemove', drag)
|
||||
removeEventListener('mouseup', stopDrag)
|
||||
})
|
||||
</script>
|
@ -23,14 +23,14 @@
|
||||
<script setup lang="ts">
|
||||
import type { Chat } from '@/application/types'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useZoneStore } from '@/stores/zoneStore'
|
||||
import { useMapStore } from '@/stores/mapStore'
|
||||
import { onClickOutside, useFocus } from '@vueuse/core'
|
||||
import { useScene } from 'phavuer'
|
||||
import { nextTick, onBeforeUnmount, onMounted, ref } from 'vue'
|
||||
|
||||
const scene = useScene()
|
||||
const gameStore = useGameStore()
|
||||
const zoneStore = useZoneStore()
|
||||
const mapStore = useMapStore()
|
||||
|
||||
const message = ref('')
|
||||
const chats = ref([] as Chat[])
|
||||
@ -79,11 +79,11 @@ const scrollToBottom = () => {
|
||||
})
|
||||
}
|
||||
|
||||
gameStore.connection!.on('chat:message', (data: Chat) => {
|
||||
gameStore.connection?.on('chat:message', (data: Chat) => {
|
||||
chats.value.push(data)
|
||||
scrollToBottom()
|
||||
|
||||
if (!zoneStore.characterLoaded) return
|
||||
if (!mapStore.characterLoaded) return
|
||||
|
||||
const charChatContainer = scene.children.getByName(data.character.name + '_chatContainer') as Phaser.GameObjects.Container
|
||||
if (!charChatContainer) return
|
@ -11,7 +11,7 @@ import { onUnmounted } from 'vue'
|
||||
const gameStore = useGameStore()
|
||||
|
||||
// Listen for new date from socket
|
||||
gameStore.connection!.on('date', (data: Date) => {
|
||||
gameStore.connection?.on('date', (data: Date) => {
|
||||
gameStore.world.date = new Date(data)
|
||||
})
|
||||
|
@ -30,10 +30,10 @@
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import CharacterScreen from '@/components/gui/partials/CharacterScreen.vue'
|
||||
import Equipment from '@/components/gui/partials/Equipment.vue'
|
||||
import Inventory from '@/components/gui/partials/Inventory.vue'
|
||||
import Settings from '@/components/gui/partials/Settings.vue'
|
||||
import CharacterScreen from '@/components/game/gui/partials/CharacterScreen.vue'
|
||||
import Equipment from '@/components/game/gui/partials/Equipment.vue'
|
||||
import Inventory from '@/components/game/gui/partials/Inventory.vue'
|
||||
import Settings from '@/components/game/gui/partials/Settings.vue'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { ref } from 'vue'
|
||||
|
@ -33,7 +33,7 @@
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import CharacterSettings from '@/components/gui/partials/settings/CharacterSettings.vue'
|
||||
import CharacterSettings from '@/components/game/gui/partials/settings/CharacterSettings.vue'
|
||||
import { ref } from 'vue'
|
||||
|
||||
let settingCategory = ref('character')
|
14
src/components/game/map/Characters.vue
Normal file
@ -0,0 +1,14 @@
|
||||
<template>
|
||||
<Character v-for="item in mapStore.characters" :key="item.character.id" :tilemap="tilemap" :mapCharacter="item" />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import Character from '@/components/game/character/Character.vue'
|
||||
import { useMapStore } from '@/stores/mapStore'
|
||||
|
||||
const mapStore = useMapStore()
|
||||
|
||||
const props = defineProps<{
|
||||
tilemap: Phaser.Tilemaps.Tilemap
|
||||
}>()
|
||||
</script>
|
46
src/components/game/map/Map.vue
Normal file
@ -0,0 +1,46 @@
|
||||
<template>
|
||||
<MapTiles :key="mapStore.mapId" @tileMap:create="tileMap = $event" />
|
||||
<PlacedMapObjects v-if="tileMap" :key="mapStore.mapId" :tilemap="tileMap" />
|
||||
<Characters v-if="tileMap && mapStore.characters" :tilemap="tileMap" />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import type { MapCharacter, mapLoadData, UUID } from '@/application/types'
|
||||
import Characters from '@/components/game/map/Characters.vue'
|
||||
import MapTiles from '@/components/game/map/MapTiles.vue'
|
||||
import PlacedMapObjects from '@/components/game/map/PlacedMapObjects.vue'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useMapStore } from '@/stores/mapStore'
|
||||
import { onUnmounted, shallowRef } from 'vue'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const mapStore = useMapStore()
|
||||
|
||||
const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>()
|
||||
|
||||
// Event listeners
|
||||
gameStore.connection?.on('map:character:teleport', async (data: mapLoadData) => {
|
||||
mapStore.setMapId(data.mapId)
|
||||
mapStore.setCharacters(data.characters)
|
||||
})
|
||||
|
||||
gameStore.connection?.on('map:character:join', async (data: MapCharacter) => {
|
||||
mapStore.addCharacter(data)
|
||||
})
|
||||
|
||||
gameStore.connection?.on('map:character:leave', (characterId: UUID) => {
|
||||
mapStore.removeCharacter(characterId)
|
||||
})
|
||||
|
||||
gameStore.connection?.on('map:character:move', (data: { characterId: UUID; positionX: number; positionY: number; rotation: number; isMoving: boolean }) => {
|
||||
mapStore.updateCharacterPosition(data)
|
||||
})
|
||||
|
||||
onUnmounted(() => {
|
||||
mapStore.reset()
|
||||
gameStore.connection?.off('map:character:teleport')
|
||||
gameStore.connection?.off('map:character:join')
|
||||
gameStore.connection?.off('map:character:leave')
|
||||
gameStore.connection?.off('map:character:move')
|
||||
})
|
||||
</script>
|
74
src/components/game/map/MapTiles.vue
Normal file
@ -0,0 +1,74 @@
|
||||
<template>
|
||||
<Controls v-if="tileLayer" :layer="tileLayer" :depth="0" />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import config from '@/application/config'
|
||||
import type { Map as MapT, UUID } from '@/application/types'
|
||||
import { unduplicateArray } from '@/application/utilities'
|
||||
import Controls from '@/components/utilities/Controls.vue'
|
||||
import { loadMapTilesIntoScene, setLayerTiles } from '@/composables/mapComposable'
|
||||
import { MapStorage } from '@/storage/storages'
|
||||
import { useMapStore } from '@/stores/mapStore'
|
||||
import { useScene } from 'phavuer'
|
||||
import { onBeforeUnmount, shallowRef } from 'vue'
|
||||
|
||||
import Tileset = Phaser.Tilemaps.Tileset
|
||||
|
||||
const emit = defineEmits(['tileMap:create'])
|
||||
const scene = useScene()
|
||||
const mapStore = useMapStore()
|
||||
const mapStorage = new MapStorage()
|
||||
|
||||
const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>()
|
||||
const tileLayer = shallowRef<Phaser.Tilemaps.TilemapLayer>()
|
||||
|
||||
function createTileMap(map: MapT) {
|
||||
const mapConfig = new Phaser.Tilemaps.MapData({
|
||||
width: map.width,
|
||||
height: map.height,
|
||||
tileWidth: config.tile_size.width,
|
||||
tileHeight: config.tile_size.height,
|
||||
orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
|
||||
format: Phaser.Tilemaps.Formats.ARRAY_2D
|
||||
})
|
||||
|
||||
const newTileMap = new Phaser.Tilemaps.Tilemap(scene, mapConfig)
|
||||
emit('tileMap:create', newTileMap)
|
||||
return newTileMap
|
||||
}
|
||||
|
||||
function createTileLayer(currentTileMap: Phaser.Tilemaps.Tilemap, mapData: any) {
|
||||
const tilesArray = unduplicateArray(mapData?.tiles.flat())
|
||||
|
||||
const tilesetImages = tilesArray.map((tile: string, index: number) => {
|
||||
return currentTileMap.addTilesetImage(tile, tile, config.tile_size.width, config.tile_size.height, 1, 2, index + 1, { x: 0, y: -config.tile_size.height })
|
||||
})
|
||||
|
||||
// Add blank tile
|
||||
tilesetImages.push(currentTileMap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.width, config.tile_size.height, 1, 2, 0, { x: 0, y: -config.tile_size.height }))
|
||||
|
||||
const layer = currentTileMap.createBlankLayer('tiles', tilesetImages as Tileset[], 0, config.tile_size.height) as Phaser.Tilemaps.TilemapLayer
|
||||
|
||||
layer.setDepth(0)
|
||||
layer.setCullPadding(2, 2)
|
||||
return layer
|
||||
}
|
||||
|
||||
loadMapTilesIntoScene(mapStore.mapId as UUID, scene)
|
||||
.then(() => mapStorage.get(mapStore.mapId))
|
||||
.then((mapData) => {
|
||||
if (!mapData || !mapData?.tiles) return
|
||||
tileMap.value = createTileMap(mapData)
|
||||
tileLayer.value = createTileLayer(tileMap.value, mapData)
|
||||
setLayerTiles(tileMap.value, tileLayer.value, mapData.tiles)
|
||||
})
|
||||
.catch((error) => console.error('Failed to initialize map:', error))
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
if (!tileMap.value) return
|
||||
tileMap.value.destroyLayer('tiles')
|
||||
tileMap.value.removeAllLayers()
|
||||
tileMap.value.destroy()
|
||||
})
|
||||
</script>
|
28
src/components/game/map/PlacedMapObjects.vue
Normal file
@ -0,0 +1,28 @@
|
||||
<template>
|
||||
<PlacedMapObject v-for="placedMapObject in items" :tilemap="tilemap" :placedMapObject />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import type { PlacedMapObject as PlacedMapObjectT } from '@/application/types'
|
||||
import PlacedMapObject from '@/components/game/map/partials/PlacedMapObject.vue'
|
||||
import { MapStorage } from '@/storage/storages'
|
||||
import { useMapStore } from '@/stores/mapStore'
|
||||
import { onMounted, ref } from 'vue'
|
||||
|
||||
defineProps<{
|
||||
tilemap: Phaser.Tilemaps.Tilemap
|
||||
}>()
|
||||
|
||||
const mapStore = useMapStore()
|
||||
const mapStorage = new MapStorage()
|
||||
const items = ref<PlacedMapObjectT[]>([])
|
||||
|
||||
onMounted(async () => {
|
||||
if (!mapStore.mapId) return
|
||||
|
||||
const map = await mapStorage.get(mapStore.mapId)
|
||||
if (!map) return
|
||||
|
||||
items.value = map.placedMapObjects
|
||||
})
|
||||
</script>
|
43
src/components/game/map/partials/PlacedMapObject.vue
Normal file
@ -0,0 +1,43 @@
|
||||
<template>
|
||||
<Image v-if="gameStore.isTextureLoaded(props.placedMapObject.mapObject.id)" v-bind="imageProps" />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import type { PlacedMapObject, TextureData } from '@/application/types'
|
||||
import { loadTexture } from '@/composables/gameComposable'
|
||||
import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/mapComposable'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { Image, useScene } from 'phavuer'
|
||||
import { computed, onMounted } from 'vue'
|
||||
|
||||
const props = defineProps<{
|
||||
tilemap: Phaser.Tilemaps.Tilemap
|
||||
placedMapObject: PlacedMapObject
|
||||
}>()
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const scene = useScene()
|
||||
|
||||
const imageProps = computed(() => ({
|
||||
depth: calculateIsometricDepth(props.placedMapObject.positionX, props.placedMapObject.positionY, props.placedMapObject.mapObject.frameWidth, props.placedMapObject.mapObject.frameHeight),
|
||||
x: tileToWorldX(props.tilemap, props.placedMapObject.positionX, props.placedMapObject.positionY),
|
||||
y: tileToWorldY(props.tilemap, props.placedMapObject.positionX, props.placedMapObject.positionY),
|
||||
flipX: props.placedMapObject.isRotated,
|
||||
texture: props.placedMapObject.mapObject.id,
|
||||
originY: Number(props.placedMapObject.mapObject.originX),
|
||||
originX: Number(props.placedMapObject.mapObject.originY)
|
||||
}))
|
||||
|
||||
loadTexture(scene, {
|
||||
key: props.placedMapObject.mapObject.id,
|
||||
data: '/textures/map_objects/' + props.placedMapObject.mapObject.id + '.png',
|
||||
group: 'map_objects',
|
||||
updatedAt: props.placedMapObject.mapObject.updatedAt,
|
||||
frameWidth: props.placedMapObject.mapObject.frameWidth,
|
||||
frameHeight: props.placedMapObject.mapObject.frameHeight
|
||||
} as TextureData).catch((error) => {
|
||||
console.error('Error loading texture:', error)
|
||||
})
|
||||
|
||||
onMounted(async () => {})
|
||||
</script>
|
@ -1,14 +0,0 @@
|
||||
<template>
|
||||
<Character v-for="item in zoneStore.characters" :key="item.character.id" :tilemap="tilemap" :zoneCharacter="item" />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import Character from '@/components/game/character/Character.vue'
|
||||
import { useZoneStore } from '@/stores/zoneStore'
|
||||
|
||||
const zoneStore = useZoneStore()
|
||||
|
||||
const props = defineProps<{
|
||||
tilemap: Phaser.Tilemaps.Tilemap
|
||||
}>()
|
||||
</script>
|
@ -1,50 +0,0 @@
|
||||
<template>
|
||||
<ZoneTiles :key="zoneStore.zone?.id ?? 0" @tileMap:create="tileMap = $event" />
|
||||
<ZoneObjects v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
|
||||
<Characters v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import type { ZoneCharacter, zoneLoadData } from '@/application/types'
|
||||
import Characters from '@/components/game/zone/Characters.vue'
|
||||
import ZoneObjects from '@/components/game/zone/ZoneObjects.vue'
|
||||
import ZoneTiles from '@/components/game/zone/ZoneTiles.vue'
|
||||
import { loadZoneTilesIntoScene } from '@/composables/zoneComposable'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useZoneStore } from '@/stores/zoneStore'
|
||||
import { useScene } from 'phavuer'
|
||||
import { onUnmounted, ref } from 'vue'
|
||||
|
||||
const scene = useScene()
|
||||
const gameStore = useGameStore()
|
||||
const zoneStore = useZoneStore()
|
||||
|
||||
const tileMap = ref(null as Phaser.Tilemaps.Tilemap | null)
|
||||
|
||||
onUnmounted(() => {
|
||||
zoneStore.reset()
|
||||
gameStore.connection!.off('zone:character:teleport')
|
||||
gameStore.connection!.off('zone:character:join')
|
||||
gameStore.connection!.off('zone:character:leave')
|
||||
gameStore.connection!.off('zone:character:move')
|
||||
})
|
||||
|
||||
// Event listeners
|
||||
gameStore.connection!.on('zone:character:teleport', async (data: zoneLoadData) => {
|
||||
await loadZoneTilesIntoScene(data.zone.id, scene)
|
||||
zoneStore.setZone(data.zone)
|
||||
zoneStore.setCharacters(data.characters)
|
||||
})
|
||||
|
||||
gameStore.connection!.on('zone:character:join', async (data: ZoneCharacter) => {
|
||||
zoneStore.addCharacter(data)
|
||||
})
|
||||
|
||||
gameStore.connection!.on('zone:character:leave', (characterId: number) => {
|
||||
zoneStore.removeCharacter(characterId)
|
||||
})
|
||||
|
||||
gameStore.connection!.on('zone:character:move', (data: { characterId: number; positionX: number; positionY: number; rotation: number; isMoving: boolean }) => {
|
||||
zoneStore.updateCharacterPosition(data)
|
||||
})
|
||||
</script>
|
@ -1,14 +0,0 @@
|
||||
<template>
|
||||
<ZoneObject v-for="zoneObject in zoneStore.zone?.zoneObjects" :tilemap="tilemap" :zoneObject />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import ZoneObject from '@/components/game/zone/partials/ZoneObject.vue'
|
||||
import { useZoneStore } from '@/stores/zoneStore'
|
||||
|
||||
const zoneStore = useZoneStore()
|
||||
|
||||
defineProps<{
|
||||
tilemap: Phaser.Tilemaps.Tilemap
|
||||
}>()
|
||||
</script>
|
@ -1,69 +0,0 @@
|
||||
<template>
|
||||
<Controls :layer="tileLayer" :depth="0" />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import config from '@/application/config'
|
||||
import { unduplicateArray } from '@/application/utilities'
|
||||
import Controls from '@/components/utilities/Controls.vue'
|
||||
import { FlattenZoneArray, setLayerTiles } from '@/composables/zoneComposable'
|
||||
import { useZoneStore } from '@/stores/zoneStore'
|
||||
import { useScene } from 'phavuer'
|
||||
import { onBeforeUnmount } from 'vue'
|
||||
|
||||
const emit = defineEmits(['tileMap:create'])
|
||||
|
||||
const scene = useScene()
|
||||
const zoneStore = useZoneStore()
|
||||
const tileMap = createTileMap()
|
||||
const tileLayer = createTileLayer()
|
||||
|
||||
/**
|
||||
* A Tilemap is a container for Tilemap data.
|
||||
* This isn't a display object, rather, it holds data about the map and allows you to add tilesets and tilemap layers to it.
|
||||
* A map can have one or more tilemap layers, which are the display objects that actually render the tiles.
|
||||
*/
|
||||
function createTileMap() {
|
||||
const zoneData = new Phaser.Tilemaps.MapData({
|
||||
width: zoneStore.zone?.width,
|
||||
height: zoneStore.zone?.height,
|
||||
tileWidth: config.tile_size.x,
|
||||
tileHeight: config.tile_size.y,
|
||||
orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
|
||||
format: Phaser.Tilemaps.Formats.ARRAY_2D
|
||||
})
|
||||
|
||||
const newTileMap = new Phaser.Tilemaps.Tilemap(scene, zoneData)
|
||||
emit('tileMap:create', newTileMap)
|
||||
|
||||
return newTileMap
|
||||
}
|
||||
|
||||
/**
|
||||
* A Tileset is a combination of a single image containing the tiles and a container for data about each tile.
|
||||
*/
|
||||
function createTileLayer() {
|
||||
const tilesArray = unduplicateArray(FlattenZoneArray(zoneStore.zone?.tiles ?? []))
|
||||
|
||||
const tilesetImages = Array.from(tilesArray).map((tile: any, index: number) => {
|
||||
return tileMap.addTilesetImage(tile, tile, config.tile_size.x, config.tile_size.y, 1, 2, index + 1, { x: 0, y: -config.tile_size.y })
|
||||
}) as any
|
||||
|
||||
// Add blank tile
|
||||
tilesetImages.push(tileMap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.x, config.tile_size.y, 1, 2, 0, { x: 0, y: -config.tile_size.y }))
|
||||
const layer = tileMap.createBlankLayer('tiles', tilesetImages, 0, config.tile_size.y) as Phaser.Tilemaps.TilemapLayer
|
||||
|
||||
layer.setDepth(0)
|
||||
layer.setCullPadding(2, 2)
|
||||
|
||||
return layer
|
||||
}
|
||||
|
||||
setLayerTiles(tileMap, tileLayer, zoneStore.zone?.tiles)
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
tileMap.destroyLayer('tiles')
|
||||
tileMap.removeAllLayers()
|
||||
tileMap.destroy()
|
||||
})
|
||||
</script>
|
@ -1,41 +0,0 @@
|
||||
<template>
|
||||
<Image v-if="gameStore.getLoadedAsset(props.zoneObject.object.id)" v-bind="imageProps" />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import type { AssetDataT, ZoneObject } from '@/application/types'
|
||||
import { loadTexture } from '@/composables/gameComposable'
|
||||
import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { Image, useScene } from 'phavuer'
|
||||
import { computed } from 'vue'
|
||||
|
||||
const props = defineProps<{
|
||||
tilemap: Phaser.Tilemaps.Tilemap
|
||||
zoneObject: ZoneObject
|
||||
}>()
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const scene = useScene()
|
||||
|
||||
const imageProps = computed(() => ({
|
||||
depth: calculateIsometricDepth(props.zoneObject.positionX, props.zoneObject.positionY, props.zoneObject.object.frameWidth, props.zoneObject.object.frameHeight),
|
||||
x: tileToWorldX(props.tilemap, props.zoneObject.positionX, props.zoneObject.positionY),
|
||||
y: tileToWorldY(props.tilemap, props.zoneObject.positionX, props.zoneObject.positionY),
|
||||
flipX: props.zoneObject.isRotated,
|
||||
texture: props.zoneObject.object.id,
|
||||
originY: Number(props.zoneObject.object.originX),
|
||||
originX: Number(props.zoneObject.object.originY)
|
||||
}))
|
||||
|
||||
loadTexture(scene, {
|
||||
key: props.zoneObject.object.id,
|
||||
data: '/assets/objects/' + props.zoneObject.object.id + '.png',
|
||||
group: 'objects',
|
||||
updatedAt: props.zoneObject.object.updatedAt,
|
||||
frameWidth: props.zoneObject.object.frameWidth,
|
||||
frameHeight: props.zoneObject.object.frameHeight
|
||||
} as AssetDataT).catch((error) => {
|
||||
console.error('Error loading texture:', error)
|
||||
})
|
||||
</script>
|
@ -6,7 +6,7 @@
|
||||
<button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">Users</button>
|
||||
<button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">Chats</button>
|
||||
<button @mousedown.stop class="btn-cyan active py-1.5 px-4 min-w-24">Asset manager</button>
|
||||
<button class="btn-cyan py-1.5 px-4 min-w-24" type="button" @click="() => zoneEditorStore.toggleActive()">Map editor</button>
|
||||
<button class="btn-cyan py-1.5 px-4 min-w-24" type="button" @click="$emit('open-map-editor')">Map editor</button>
|
||||
</div>
|
||||
</template>
|
||||
<template #modalBody>
|
||||
@ -20,12 +20,13 @@
|
||||
<script setup lang="ts">
|
||||
import AssetManager from '@/components/gameMaster/assetManager/AssetManager.vue'
|
||||
import Modal from '@/components/utilities/Modal.vue'
|
||||
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||
import { ref } from 'vue'
|
||||
|
||||
defineEmits(['open-map-editor'])
|
||||
const gameStore = useGameStore()
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
const mapEditor = useMapEditorComposable()
|
||||
|
||||
let toggle = ref('asset-manager')
|
||||
</script>
|
||||
|
@ -5,8 +5,8 @@
|
||||
<a class="relative p-2.5 hover:cursor-pointer hover:bg-cyan rounded group" :class="{ 'bg-cyan': selectedCategory === 'tiles' }" @click="() => (selectedCategory = 'tiles')">
|
||||
<span class="group-hover:text-white" :class="{ 'text-white': selectedCategory === 'tiles' }">Tiles</span>
|
||||
</a>
|
||||
<a class="relative p-2.5 hover:cursor-pointer hover:bg-cyan rounded group" :class="{ 'bg-cyan': selectedCategory === 'objects' }" @click="() => (selectedCategory = 'objects')">
|
||||
<span class="group-hover:text-white" :class="{ 'text-white': selectedCategory === 'objects' }">Objects</span>
|
||||
<a class="relative p-2.5 hover:cursor-pointer hover:bg-cyan rounded group" :class="{ 'bg-cyan': selectedCategory === 'map_objects' }" @click="() => (selectedCategory = 'map_objects')">
|
||||
<span class="group-hover:text-white" :class="{ 'text-white': selectedCategory === 'map_objects' }">Map objects</span>
|
||||
</a>
|
||||
<a class="relative p-2.5 hover:cursor-pointer hover:bg-cyan rounded group" :class="{ 'bg-cyan': selectedCategory === 'sprites' }" @click="() => (selectedCategory = 'sprites')">
|
||||
<span class="group-hover:text-white" :class="{ 'text-white': selectedCategory === 'sprites' }">Sprites</span>
|
||||
@ -40,7 +40,7 @@
|
||||
<!-- Assets list -->
|
||||
<div class="overflow-auto h-full w-4/12 flex flex-col relative">
|
||||
<TileList v-if="selectedCategory === 'tiles'" />
|
||||
<ObjectList v-if="selectedCategory === 'objects'" />
|
||||
<MapObjectList v-if="selectedCategory === 'map_objects'" />
|
||||
<SpriteList v-if="selectedCategory === 'sprites'" />
|
||||
<ItemList v-if="selectedCategory === 'items'" />
|
||||
<CharacterTypeList v-if="selectedCategory === 'characterTypes'" />
|
||||
@ -50,7 +50,7 @@
|
||||
<!-- Asset details -->
|
||||
<div class="flex w-7/12 after:hidden flex-col relative overflow-auto">
|
||||
<TileDetails v-if="selectedCategory === 'tiles' && assetManagerStore.selectedTile" />
|
||||
<ObjectDetails v-if="selectedCategory === 'objects' && assetManagerStore.selectedObject" />
|
||||
<MapObjectDetails v-if="selectedCategory === 'map_objects' && assetManagerStore.selectedMapObject" />
|
||||
<SpriteDetails v-if="selectedCategory === 'sprites' && assetManagerStore.selectedSprite" />
|
||||
<ItemDetails v-if="selectedCategory === 'items' && assetManagerStore.selectedItem" />
|
||||
<CharacterTypeDetails v-if="selectedCategory === 'characterTypes' && assetManagerStore.selectedCharacterType" />
|
||||
@ -66,8 +66,8 @@ import CharacterTypeDetails from '@/components/gameMaster/assetManager/partials/
|
||||
import CharacterTypeList from '@/components/gameMaster/assetManager/partials/characterType/CharacterTypeList.vue'
|
||||
import ItemDetails from '@/components/gameMaster/assetManager/partials/item/itemDetails.vue'
|
||||
import ItemList from '@/components/gameMaster/assetManager/partials/item/itemList.vue'
|
||||
import ObjectDetails from '@/components/gameMaster/assetManager/partials/object/ObjectDetails.vue'
|
||||
import ObjectList from '@/components/gameMaster/assetManager/partials/object/ObjectList.vue'
|
||||
import MapObjectDetails from '@/components/gameMaster/assetManager/partials/mapObject/MapObjectDetails.vue'
|
||||
import MapObjectList from '@/components/gameMaster/assetManager/partials/mapObject/MapObjectList.vue'
|
||||
import SpriteDetails from '@/components/gameMaster/assetManager/partials/sprite/SpriteDetails.vue'
|
||||
import SpriteList from '@/components/gameMaster/assetManager/partials/sprite/SpriteList.vue'
|
||||
import TileDetails from '@/components/gameMaster/assetManager/partials/tile/TileDetails.vue'
|
||||
|
@ -59,7 +59,7 @@ if (selectedCharacterHair.value) {
|
||||
characterName.value = selectedCharacterHair.value.name
|
||||
characterGender.value = selectedCharacterHair.value.gender
|
||||
characterIsSelectable.value = selectedCharacterHair.value.isSelectable
|
||||
characterSpriteId.value = selectedCharacterHair.value.spriteId
|
||||
characterSpriteId.value = selectedCharacterHair.value.sprite?.id
|
||||
}
|
||||
|
||||
function removeCharacterHair() {
|
||||
@ -107,7 +107,7 @@ watch(selectedCharacterHair, (characterHair: CharacterHair | null) => {
|
||||
characterName.value = characterHair.name
|
||||
characterGender.value = characterHair.gender
|
||||
characterIsSelectable.value = characterHair.isSelectable
|
||||
characterSpriteId.value = characterHair.spriteId
|
||||
characterSpriteId.value = characterHair.sprite?.id
|
||||
})
|
||||
|
||||
onMounted(() => {
|
||||
|
@ -9,8 +9,8 @@
|
||||
</button>
|
||||
</label>
|
||||
</div>
|
||||
<div v-bind="containerProps" class="overflow-y-auto relative p-2.5 rounded-md default-border bg-gray" @scroll="onScroll">
|
||||
<div v-bind="wrapperProps" ref="elementToScroll">
|
||||
<div v-bind="containerProps" class="flex-1 overflow-y-auto relative p-2.5 rounded-md default-border bg-gray" @scroll="onScroll">
|
||||
<div v-bind="wrapperProps" ref="elementToScroll" class="flex flex-col gap-2.5">
|
||||
<a
|
||||
v-for="{ data: characterHair } in list"
|
||||
:key="characterHair.id"
|
||||
@ -25,7 +25,7 @@
|
||||
</div>
|
||||
<div class="absolute w-12 h-12 bottom-2.5 right-2.5">
|
||||
<button class="fixed min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop">
|
||||
<img class="invert w-8 h-8 center-element rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
|
||||
<img class="invert w-8 h-8 center-element rotate-180" src="/assets/icons/mapEditor/chevron.svg" alt="" />
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
|
@ -68,7 +68,7 @@ if (selectedCharacterType.value) {
|
||||
characterGender.value = selectedCharacterType.value.gender
|
||||
characterRace.value = selectedCharacterType.value.race
|
||||
characterIsSelectable.value = selectedCharacterType.value.isSelectable
|
||||
characterSpriteId.value = selectedCharacterType.value.spriteId
|
||||
characterSpriteId.value = selectedCharacterType.value.sprite?.id
|
||||
}
|
||||
|
||||
function removeCharacterType() {
|
||||
@ -118,7 +118,7 @@ watch(selectedCharacterType, (characterType: CharacterType | null) => {
|
||||
characterGender.value = characterType.gender
|
||||
characterRace.value = characterType.race
|
||||
characterIsSelectable.value = characterType.isSelectable
|
||||
characterSpriteId.value = characterType.spriteId
|
||||
characterSpriteId.value = characterType.sprite?.id
|
||||
})
|
||||
|
||||
onMounted(() => {
|
||||
|
@ -9,8 +9,8 @@
|
||||
</button>
|
||||
</label>
|
||||
</div>
|
||||
<div v-bind="containerProps" class="overflow-y-auto relative p-2.5 rounded-md default-border bg-gray" @scroll="onScroll">
|
||||
<div v-bind="wrapperProps" ref="elementToScroll">
|
||||
<div v-bind="containerProps" class="flex-1 overflow-y-auto relative p-2.5 rounded-md default-border bg-gray" @scroll="onScroll">
|
||||
<div v-bind="wrapperProps" ref="elementToScroll" class="flex flex-col gap-2.5">
|
||||
<a
|
||||
v-for="{ data: characterType } in list"
|
||||
:key="characterType.id"
|
||||
@ -25,7 +25,7 @@
|
||||
</div>
|
||||
<div class="absolute w-12 h-12 bottom-2.5 right-2.5">
|
||||
<button class="fixed min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop">
|
||||
<img class="invert w-8 h-8 center-element rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
|
||||
<img class="invert w-8 h-8 center-element rotate-180" src="/assets/icons/mapEditor/chevron.svg" alt="" />
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
|
@ -44,7 +44,7 @@
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import type { Item, ItemRarity, ItemType } from '@/application/types'
|
||||
import type { Item, ItemRarity, ItemType, Sprite } from '@/application/types'
|
||||
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
|
||||
|
@ -9,8 +9,8 @@
|
||||
</button>
|
||||
</label>
|
||||
</div>
|
||||
<div v-bind="containerProps" class="overflow-y-auto relative p-2.5 rounded-md default-border bg-gray" @scroll="onScroll">
|
||||
<div v-bind="wrapperProps" ref="elementToScroll">
|
||||
<div v-bind="containerProps" class="flex-1 overflow-y-auto relative p-2.5 rounded-md default-border bg-gray" @scroll="onScroll">
|
||||
<div v-bind="wrapperProps" ref="elementToScroll" class="flex flex-col gap-2.5">
|
||||
<a v-for="{ data: item } in list" :key="item.id" class="relative p-2.5 cursor-pointer block rounded hover:bg-cyan group" :class="{ 'bg-cyan': assetManagerStore.selectedItem?.id === item.id }" @click="assetManagerStore.setSelectedItem(item as Item)">
|
||||
<div class="flex items-center gap-2.5">
|
||||
<span class="group-hover:text-white" :class="{ 'text-white': assetManagerStore.selectedItem?.id === item.id }">
|
||||
@ -22,7 +22,7 @@
|
||||
</div>
|
||||
<div class="absolute w-12 h-12 bottom-2.5 right-2.5">
|
||||
<button class="fixed min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop">
|
||||
<img class="invert w-8 h-8 center-element rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
|
||||
<img class="invert w-8 h-8 center-element rotate-180" src="/assets/icons/mapEditor/chevron.svg" alt="" />
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
|
@ -0,0 +1,146 @@
|
||||
<template>
|
||||
<div class="h-full overflow-auto">
|
||||
<div class="relative p-2.5 flex flex-col items-center justify-center h-72 rounded-md default-border bg-gray">
|
||||
<img class="max-h-56" :src="`${config.server_endpoint}/textures/map_objects/${selectedMapObject?.id}.png`" :alt="'Object ' + selectedMapObject?.id" />
|
||||
</div>
|
||||
<div class="mt-5 block">
|
||||
<form class="flex gap-2.5 flex-wrap" @submit.prevent="saveObject">
|
||||
<div class="form-field-full">
|
||||
<label for="name">Name</label>
|
||||
<input v-model="mapObjectName" class="input-field" type="text" name="name" placeholder="Wall #1" />
|
||||
</div>
|
||||
<div class="form-field-half">
|
||||
<label for="origin-x">Origin X</label>
|
||||
<input v-model="mapObjectOriginX" class="input-field" type="number" step="any" name="origin-x" placeholder="Origin X" />
|
||||
</div>
|
||||
<div class="form-field-half">
|
||||
<label for="origin-y">Origin Y</label>
|
||||
<input v-model="mapObjectOriginY" class="input-field" type="number" step="any" name="origin-y" placeholder="Origin Y" />
|
||||
</div>
|
||||
<div class="form-field-full">
|
||||
<label for="tags">Tags</label>
|
||||
<ChipsInput v-model="mapObjectTags" @update:modelValue="mapObjectTags = $event" />
|
||||
</div>
|
||||
<div class="form-field-full">
|
||||
<label for="frame-speed">Frame rate</label>
|
||||
<input v-model="mapObjectFrameRate" class="input-field" type="number" step="any" name="frame-speed" placeholder="Frame rate" />
|
||||
</div>
|
||||
<div class="form-field-half">
|
||||
<label for="frame-width">Frame width</label>
|
||||
<input v-model="mapObjectFrameWidth" class="input-field" type="number" step="any" name="frame-width" placeholder="Frame width" />
|
||||
</div>
|
||||
<div class="form-field-half">
|
||||
<label for="frame-height">Frame height</label>
|
||||
<input v-model="mapObjectFrameHeight" class="input-field" type="number" step="any" name="frame-height" placeholder="Frame height" />
|
||||
</div>
|
||||
<div class="flex gap-4">
|
||||
<button class="btn-cyan px-4 py-1.5 min-w-24" type="submit">Save</button>
|
||||
<button class="btn-red px-4 py-1.5 min-w-24" type="button" @click.prevent="removeObject">Delete</button>
|
||||
</div>
|
||||
</form>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import config from '@/application/config'
|
||||
import type { MapObject } from '@/application/types'
|
||||
import ChipsInput from '@/components/forms/ChipsInput.vue'
|
||||
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const assetManagerStore = useAssetManagerStore()
|
||||
|
||||
const selectedMapObject = computed(() => assetManagerStore.selectedMapObject)
|
||||
|
||||
const mapObjectName = ref('')
|
||||
const mapObjectTags = ref<string[]>([])
|
||||
const mapObjectOriginX = ref(0)
|
||||
const mapObjectOriginY = ref(0)
|
||||
const mapObjectFrameRate = ref(0)
|
||||
const mapObjectFrameWidth = ref(0)
|
||||
const mapObjectFrameHeight = ref(0)
|
||||
|
||||
if (!selectedMapObject.value) {
|
||||
console.error('No map mapObject selected')
|
||||
}
|
||||
|
||||
if (selectedMapObject.value) {
|
||||
mapObjectName.value = selectedMapObject.value.name
|
||||
mapObjectTags.value = selectedMapObject.value.tags
|
||||
mapObjectOriginX.value = selectedMapObject.value.originX
|
||||
mapObjectOriginY.value = selectedMapObject.value.originY
|
||||
mapObjectFrameRate.value = selectedMapObject.value.frameRate
|
||||
mapObjectFrameWidth.value = selectedMapObject.value.frameWidth
|
||||
mapObjectFrameHeight.value = selectedMapObject.value.frameHeight
|
||||
}
|
||||
|
||||
function removeObject() {
|
||||
gameStore.connection?.emit('gm:mapObject:remove', { mapObject: selectedMapObject.value?.id }, (response: boolean) => {
|
||||
if (!response) {
|
||||
console.error('Failed to remove mapObject')
|
||||
return
|
||||
}
|
||||
refreshObjectList()
|
||||
})
|
||||
}
|
||||
|
||||
function refreshObjectList(unsetSelectedMapObject = true) {
|
||||
gameStore.connection?.emit('gm:mapObject:list', {}, (response: MapObject[]) => {
|
||||
assetManagerStore.setMapObjectList(response)
|
||||
|
||||
if (unsetSelectedMapObject) {
|
||||
assetManagerStore.setSelectedMapObject(null)
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
function saveObject() {
|
||||
if (!selectedMapObject.value) {
|
||||
console.error('No mapObject selected')
|
||||
return
|
||||
}
|
||||
|
||||
gameStore.connection?.emit(
|
||||
'gm:mapObject:update',
|
||||
{
|
||||
id: selectedMapObject.value.id,
|
||||
name: mapObjectName.value,
|
||||
tags: mapObjectTags.value,
|
||||
originX: mapObjectOriginX.value,
|
||||
originY: mapObjectOriginY.value,
|
||||
frameRate: mapObjectFrameRate.value,
|
||||
frameWidth: mapObjectFrameWidth.value,
|
||||
frameHeight: mapObjectFrameHeight.value
|
||||
},
|
||||
(response: boolean) => {
|
||||
if (!response) {
|
||||
console.error('Failed to save mapObject')
|
||||
return
|
||||
}
|
||||
refreshObjectList(false)
|
||||
}
|
||||
)
|
||||
}
|
||||
|
||||
watch(selectedMapObject, (mapObject: MapObject | null) => {
|
||||
if (!mapObject) return
|
||||
mapObjectName.value = mapObject.name
|
||||
mapObjectTags.value = mapObject.tags
|
||||
mapObjectOriginX.value = mapObject.originX
|
||||
mapObjectOriginY.value = mapObject.originY
|
||||
mapObjectFrameRate.value = mapObject.frameRate
|
||||
mapObjectFrameWidth.value = mapObject.frameWidth
|
||||
mapObjectFrameHeight.value = mapObject.frameHeight
|
||||
})
|
||||
|
||||
onMounted(() => {
|
||||
if (!selectedMapObject.value) return
|
||||
})
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
assetManagerStore.setSelectedMapObject(null)
|
||||
})
|
||||
</script>
|
@ -8,20 +8,20 @@
|
||||
</svg>
|
||||
</label>
|
||||
</div>
|
||||
<div v-bind="containerProps" class="overflow-y-auto relative p-2.5 rounded-md default-border bg-gray" @scroll="onScroll">
|
||||
<div v-bind="wrapperProps" ref="elementToScroll">
|
||||
<a v-for="{ data: object } in list" :key="object.id" class="relative p-2.5 cursor-pointer block rounded hover:bg-cyan group" :class="{ 'bg-cyan': assetManagerStore.selectedObject?.id === object.id }" @click="assetManagerStore.setSelectedObject(object as Object)">
|
||||
<div v-bind="containerProps" class="flex-1 overflow-y-auto relative p-2.5 rounded-md default-border bg-gray" @scroll="onScroll">
|
||||
<div v-bind="wrapperProps" ref="elementToScroll" class="flex flex-col gap-2.5">
|
||||
<a v-for="{ data: mapObject } in list" :key="mapObject.id" class="relative p-2.5 cursor-pointer block rounded hover:bg-cyan group" :class="{ 'bg-cyan': assetManagerStore.selectedMapObject?.id === mapObject.id }" @click="assetManagerStore.setSelectedMapObject(mapObject as MapObject)">
|
||||
<div class="flex items-center gap-2.5">
|
||||
<div class="h-7 w-16 max-w-16 flex justify-center">
|
||||
<img class="h-7" :src="`${config.server_endpoint}/assets/objects/${object.id}.png`" alt="Object" />
|
||||
<img class="h-7" :src="`${config.server_endpoint}/textures/map_objects/${mapObject.id}.png`" alt="Object" />
|
||||
</div>
|
||||
<span :class="{ 'text-white': assetManagerStore.selectedObject?.id === object.id }">{{ object.name }}</span>
|
||||
<span :class="{ 'text-white': assetManagerStore.selectedMapObject?.id === mapObject.id }">{{ mapObject.name }}</span>
|
||||
</div>
|
||||
</a>
|
||||
</div>
|
||||
<div class="absolute w-12 h-12 bottom-2.5 right-2.5">
|
||||
<button class="fixed min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop">
|
||||
<img class="invert w-8 h-8 center-element rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
|
||||
<img class="invert w-8 h-8 center-element rotate-180" src="/assets/icons/mapEditor/chevron.svg" alt="" />
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
@ -29,7 +29,7 @@
|
||||
|
||||
<script setup lang="ts">
|
||||
import config from '@/application/config'
|
||||
import type { Object } from '@/application/types'
|
||||
import type { MapObject } from '@/application/types'
|
||||
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useVirtualList } from '@vueuse/core'
|
||||
@ -47,14 +47,14 @@ const elementToScroll = ref()
|
||||
const handleFileUpload = (e: Event) => {
|
||||
const files = (e.target as HTMLInputElement).files
|
||||
if (!files) return
|
||||
gameStore.connection?.emit('gm:object:upload', files, (response: boolean) => {
|
||||
gameStore.connection?.emit('gm:mapObject:upload', files, (response: boolean) => {
|
||||
if (!response) {
|
||||
if (config.development) console.error('Failed to upload object')
|
||||
return
|
||||
}
|
||||
|
||||
gameStore.connection?.emit('gm:object:list', {}, (response: Object[]) => {
|
||||
assetManagerStore.setObjectList(response)
|
||||
gameStore.connection?.emit('gm:mapObject:list', {}, (response: MapObject[]) => {
|
||||
assetManagerStore.setMapObjectList(response)
|
||||
})
|
||||
})
|
||||
}
|
||||
@ -66,9 +66,9 @@ const handleSearch = () => {
|
||||
|
||||
const filteredObjects = computed(() => {
|
||||
if (!searchQuery.value) {
|
||||
return assetManagerStore.objectList
|
||||
return assetManagerStore.mapObjectList
|
||||
}
|
||||
return assetManagerStore.objectList.filter((object) => object.name.toLowerCase().includes(searchQuery.value.toLowerCase()))
|
||||
return assetManagerStore.mapObjectList.filter((object) => object.name.toLowerCase().includes(searchQuery.value.toLowerCase()))
|
||||
})
|
||||
|
||||
const { list, containerProps, wrapperProps, scrollTo } = useVirtualList(filteredObjects, {
|
||||
@ -92,8 +92,8 @@ function toTop() {
|
||||
}
|
||||
|
||||
onMounted(() => {
|
||||
gameStore.connection?.emit('gm:object:list', {}, (response: Object[]) => {
|
||||
assetManagerStore.setObjectList(response)
|
||||
gameStore.connection?.emit('gm:mapObject:list', {}, (response: MapObject[]) => {
|
||||
assetManagerStore.setMapObjectList(response)
|
||||
})
|
||||
})
|
||||
</script>
|
@ -1,163 +0,0 @@
|
||||
<template>
|
||||
<div class="h-full overflow-auto">
|
||||
<div class="relative p-2.5 flex flex-col items-center justify-center h-72 rounded-md default-border bg-gray">
|
||||
<img class="max-h-56" :src="`${config.server_endpoint}/assets/objects/${selectedObject?.id}.png`" :alt="'Object ' + selectedObject?.id" />
|
||||
</div>
|
||||
<div class="mt-5 block">
|
||||
<form class="flex gap-2.5 flex-wrap" @submit.prevent="saveObject">
|
||||
<div class="form-field-full">
|
||||
<label for="name">Name</label>
|
||||
<input v-model="objectName" class="input-field" type="text" name="name" placeholder="Wall #1" />
|
||||
</div>
|
||||
<div class="form-field-half">
|
||||
<label for="origin-x">Origin X</label>
|
||||
<input v-model="objectOriginX" class="input-field" type="number" step="any" name="origin-x" placeholder="Origin X" />
|
||||
</div>
|
||||
<div class="form-field-half">
|
||||
<label for="origin-y">Origin Y</label>
|
||||
<input v-model="objectOriginY" class="input-field" type="number" step="any" name="origin-y" placeholder="Origin Y" />
|
||||
</div>
|
||||
<div class="form-field-full">
|
||||
<label for="tags">Tags</label>
|
||||
<ChipsInput v-model="objectTags" @update:modelValue="objectTags = $event" />
|
||||
</div>
|
||||
<div class="form-field-full">
|
||||
<label for="is-animated">Is animated</label>
|
||||
<select v-model="objectIsAnimated" class="input-field" name="is-animated">
|
||||
<option :value="false">No</option>
|
||||
<option :value="true">Yes</option>
|
||||
</select>
|
||||
</div>
|
||||
<div class="form-field-full">
|
||||
<label for="frame-speed">Frame rate</label>
|
||||
<input v-model="objectFrameRate" class="input-field" type="number" step="any" name="frame-speed" placeholder="Frame rate" />
|
||||
</div>
|
||||
<div class="form-field-half">
|
||||
<label for="frame-width">Frame width</label>
|
||||
<input v-model="objectFrameWidth" class="input-field" type="number" step="any" name="frame-width" placeholder="Frame width" />
|
||||
</div>
|
||||
<div class="form-field-half">
|
||||
<label for="frame-height">Frame height</label>
|
||||
<input v-model="objectFrameHeight" class="input-field" type="number" step="any" name="frame-height" placeholder="Frame height" />
|
||||
</div>
|
||||
<div class="flex gap-4">
|
||||
<button class="btn-cyan px-4 py-1.5 min-w-24" type="submit">Save</button>
|
||||
<button class="btn-red px-4 py-1.5 min-w-24" type="button" @click.prevent="removeObject">Delete</button>
|
||||
</div>
|
||||
</form>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import config from '@/application/config'
|
||||
import type { Object } from '@/application/types'
|
||||
import ChipsInput from '@/components/forms/ChipsInput.vue'
|
||||
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const assetManagerStore = useAssetManagerStore()
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
|
||||
const selectedObject = computed(() => assetManagerStore.selectedObject)
|
||||
|
||||
const objectName = ref('')
|
||||
const objectTags = ref<string[]>([])
|
||||
const objectOriginX = ref(0)
|
||||
const objectOriginY = ref(0)
|
||||
const objectIsAnimated = ref(false)
|
||||
const objectFrameRate = ref(0)
|
||||
const objectFrameWidth = ref(0)
|
||||
const objectFrameHeight = ref(0)
|
||||
|
||||
if (!selectedObject.value) {
|
||||
console.error('No object selected')
|
||||
}
|
||||
|
||||
if (selectedObject.value) {
|
||||
objectName.value = selectedObject.value.name
|
||||
objectTags.value = selectedObject.value.tags
|
||||
objectOriginX.value = selectedObject.value.originX
|
||||
objectOriginY.value = selectedObject.value.originY
|
||||
objectIsAnimated.value = selectedObject.value.isAnimated
|
||||
objectFrameRate.value = selectedObject.value.frameRate
|
||||
objectFrameWidth.value = selectedObject.value.frameWidth
|
||||
objectFrameHeight.value = selectedObject.value.frameHeight
|
||||
}
|
||||
|
||||
function removeObject() {
|
||||
gameStore.connection?.emit('gm:object:remove', { object: selectedObject.value?.id }, (response: boolean) => {
|
||||
if (!response) {
|
||||
console.error('Failed to remove object')
|
||||
return
|
||||
}
|
||||
refreshObjectList()
|
||||
})
|
||||
}
|
||||
|
||||
function refreshObjectList(unsetSelectedObject = true) {
|
||||
gameStore.connection?.emit('gm:object:list', {}, (response: Object[]) => {
|
||||
assetManagerStore.setObjectList(response)
|
||||
|
||||
if (unsetSelectedObject) {
|
||||
assetManagerStore.setSelectedObject(null)
|
||||
}
|
||||
|
||||
if (zoneEditorStore.active) {
|
||||
zoneEditorStore.setObjectList(response)
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
function saveObject() {
|
||||
if (!selectedObject.value) {
|
||||
console.error('No object selected')
|
||||
return
|
||||
}
|
||||
|
||||
gameStore.connection?.emit(
|
||||
'gm:object:update',
|
||||
{
|
||||
id: selectedObject.value.id,
|
||||
name: objectName.value,
|
||||
tags: objectTags.value,
|
||||
originX: objectOriginX.value,
|
||||
originY: objectOriginY.value,
|
||||
isAnimated: objectIsAnimated.value,
|
||||
frameRate: objectFrameRate.value,
|
||||
frameWidth: objectFrameWidth.value,
|
||||
frameHeight: objectFrameHeight.value
|
||||
},
|
||||
(response: boolean) => {
|
||||
if (!response) {
|
||||
console.error('Failed to save object')
|
||||
return
|
||||
}
|
||||
refreshObjectList(false)
|
||||
}
|
||||
)
|
||||
}
|
||||
|
||||
watch(selectedObject, (object: Object | null) => {
|
||||
if (!object) return
|
||||
objectName.value = object.name
|
||||
objectTags.value = object.tags
|
||||
objectOriginX.value = object.originX
|
||||
objectOriginY.value = object.originY
|
||||
objectIsAnimated.value = object.isAnimated
|
||||
objectFrameRate.value = object.frameRate
|
||||
objectFrameWidth.value = object.frameWidth
|
||||
objectFrameHeight.value = object.frameHeight
|
||||
})
|
||||
|
||||
onMounted(() => {
|
||||
if (!selectedObject.value) return
|
||||
})
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
assetManagerStore.setSelectedObject(null)
|
||||
})
|
||||
</script>
|
@ -21,9 +21,12 @@
|
||||
<button class="btn-cyan py-2 my-4" type="button" @click.prevent="addNewImage">New action</button>
|
||||
<Accordion v-for="action in spriteActions" :key="action.id">
|
||||
<template #header>
|
||||
<div class="flex justify-between items-center">
|
||||
<div class="flex items-center">
|
||||
{{ action.action }}
|
||||
<button class="btn-red px-4 py-1.5 min-w-24" type="button" @click.prevent="() => spriteActions.splice(spriteActions.indexOf(action), 1)">Delete</button>
|
||||
<div class="ml-auto space-x-2">
|
||||
<button class="btn-cyan px-4 py-1.5 min-w-24" type="button" @click.stop.prevent="openPreviewModal(action)">View</button>
|
||||
<button class="btn-red px-4 py-1.5 min-w-24" type="button" @click.stop.prevent="() => spriteActions.splice(spriteActions.indexOf(action), 1)">Delete</button>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
<template #content>
|
||||
@ -40,38 +43,38 @@
|
||||
<label for="origin-y">Origin Y</label>
|
||||
<input v-model.number="action.originY" class="input-field" type="number" step="any" name="origin-y" placeholder="Origin Y" />
|
||||
</div>
|
||||
<div class="form-field-half">
|
||||
<label for="is-animated">Is animated</label>
|
||||
<select v-model="action.isAnimated" class="input-field" name="is-animated">
|
||||
<option :value="false">No</option>
|
||||
<option :value="true">Yes</option>
|
||||
</select>
|
||||
</div>
|
||||
<div class="form-field-half" v-if="action.isAnimated">
|
||||
<label for="is-looping">Is looping</label>
|
||||
<select v-model="action.isLooping" class="input-field" name="is-looping">
|
||||
<option :value="false">No</option>
|
||||
<option :value="true">Yes</option>
|
||||
</select>
|
||||
</div>
|
||||
<div class="form-field-full" v-if="action.isAnimated">
|
||||
<div class="form-field-full">
|
||||
<label for="frame-speed">Frame rate</label>
|
||||
<input v-model.number="action.frameRate" class="input-field" type="number" step="any" name="frame-speed" placeholder="Frame rate" />
|
||||
</div>
|
||||
<div class="form-field-full">
|
||||
<SpriteActionsInput v-model="action.sprites" />
|
||||
<SpriteActionsInput
|
||||
v-model="action.sprites"
|
||||
@tempOffsetChange="(index, offset) => handleTempOffsetChange(action, index, offset)"
|
||||
/>
|
||||
</div>
|
||||
</form>
|
||||
</template>
|
||||
</Accordion>
|
||||
<SpritePreview
|
||||
v-if="selectedAction"
|
||||
:sprites="selectedAction.sprites"
|
||||
:frame-rate="selectedAction.frameRate"
|
||||
:is-modal-open="isModalOpen"
|
||||
:temp-offset-index="tempOffsetData.index"
|
||||
:temp-offset="tempOffsetData.offset"
|
||||
@update:frame-rate="updateFrameRate"
|
||||
@update:is-modal-open="isModalOpen = $event"
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import type { Sprite, SpriteAction } from '@/application/types'
|
||||
import type { Sprite, SpriteAction, UUID } from '@/application/types'
|
||||
import { uuidv4 } from '@/application/utilities'
|
||||
import SpriteActionsInput from '@/components/gameMaster/assetManager/partials/sprite/partials/SpriteImagesInput.vue'
|
||||
import SpritePreview from '@/components/gameMaster/assetManager/partials/sprite/partials/SpritePreview.vue'
|
||||
import Accordion from '@/components/utilities/Accordion.vue'
|
||||
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
@ -84,6 +87,8 @@ const selectedSprite = computed(() => assetManagerStore.selectedSprite)
|
||||
|
||||
const spriteName = ref('')
|
||||
const spriteActions = ref<SpriteAction[]>([])
|
||||
const isModalOpen = ref(false)
|
||||
const selectedAction = ref<SpriteAction | null>(null)
|
||||
|
||||
if (!selectedSprite.value) {
|
||||
console.error('No sprite selected')
|
||||
@ -140,8 +145,6 @@ function saveSprite() {
|
||||
sprites: action.sprites,
|
||||
originX: action.originX,
|
||||
originY: action.originY,
|
||||
isAnimated: action.isAnimated,
|
||||
isLooping: action.isLooping,
|
||||
frameRate: action.frameRate,
|
||||
frameWidth: action.frameWidth,
|
||||
frameHeight: action.frameHeight
|
||||
@ -163,14 +166,11 @@ function addNewImage() {
|
||||
|
||||
const newImage: SpriteAction = {
|
||||
id: uuidv4(),
|
||||
spriteId: selectedSprite.value.id,
|
||||
sprite: selectedSprite.value,
|
||||
sprite: selectedSprite.value.id,
|
||||
action: 'new_action',
|
||||
sprites: [],
|
||||
originX: 0,
|
||||
originY: 0,
|
||||
isAnimated: false,
|
||||
isLooping: false,
|
||||
frameRate: 0,
|
||||
frameWidth: 0,
|
||||
frameHeight: 0
|
||||
@ -184,15 +184,44 @@ function addNewImage() {
|
||||
}
|
||||
|
||||
function sortSpriteActions(actions: SpriteAction[]): SpriteAction[] {
|
||||
if (!actions) return []
|
||||
return [...actions].sort((a, b) => a.action.localeCompare(b.action))
|
||||
}
|
||||
|
||||
function openPreviewModal(action: SpriteAction) {
|
||||
selectedAction.value = action
|
||||
isModalOpen.value = true
|
||||
}
|
||||
|
||||
function updateFrameRate(value: number) {
|
||||
if (selectedAction.value) {
|
||||
selectedAction.value.frameRate = value
|
||||
}
|
||||
}
|
||||
|
||||
const tempOffsetData = ref<{ index: number | undefined; offset: { x: number; y: number } | undefined }>({
|
||||
index: undefined,
|
||||
offset: undefined
|
||||
})
|
||||
|
||||
function handleTempOffsetChange(action: SpriteAction, index: number, offset: { x: number; y: number }) {
|
||||
if (selectedAction.value === action) {
|
||||
tempOffsetData.value = { index, offset }
|
||||
}
|
||||
}
|
||||
|
||||
watch(selectedSprite, (sprite: Sprite | null) => {
|
||||
if (!sprite) return
|
||||
spriteName.value = sprite.name
|
||||
spriteActions.value = sortSpriteActions(sprite.spriteActions)
|
||||
})
|
||||
|
||||
watch(isModalOpen, (newValue) => {
|
||||
if (!newValue) {
|
||||
selectedAction.value = null
|
||||
}
|
||||
})
|
||||
|
||||
onMounted(() => {
|
||||
if (!selectedSprite.value) return
|
||||
})
|
||||
|
@ -7,8 +7,8 @@
|
||||
</svg>
|
||||
</button>
|
||||
</div>
|
||||
<div v-bind="containerProps" class="overflow-y-auto relative p-2.5 rounded-md default-border bg-gray" @scroll="onScroll">
|
||||
<div v-bind="wrapperProps" ref="elementToScroll">
|
||||
<div v-bind="containerProps" class="flex-1 overflow-y-auto relative p-2.5 rounded-md default-border bg-gray" @scroll="onScroll">
|
||||
<div v-bind="wrapperProps" ref="elementToScroll" class="flex flex-col gap-2.5">
|
||||
<a v-for="{ data: sprite } in list" :key="sprite.id" class="relative p-2.5 cursor-pointer block rounded hover:bg-cyan group" :class="{ 'bg-cyan': assetManagerStore.selectedSprite?.id === sprite.id }" @click="assetManagerStore.setSelectedSprite(sprite as Sprite)">
|
||||
<div class="flex items-center gap-2.5">
|
||||
<span :class="{ 'text-white': assetManagerStore.selectedSprite?.id === sprite.id }">{{ sprite.name }}</span>
|
||||
@ -17,7 +17,7 @@
|
||||
</div>
|
||||
<div class="absolute w-12 h-12 bottom-2.5 right-2.5">
|
||||
<button class="fixed min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop">
|
||||
<img class="invert w-8 h-8 center-element rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
|
||||
<img class="invert w-8 h-8 center-element rotate-180" src="/assets/icons/mapEditor/chevron.svg" alt="" />
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
|
@ -1,19 +1,46 @@
|
||||
<template>
|
||||
<div class="flex flex-wrap gap-3">
|
||||
<div v-for="(image, index) in modelValue" :key="index" class="h-20 w-20 p-4 bg-gray-300 bg-opacity-50 rounded text-center relative group cursor-move" draggable="true" @dragstart="dragStart($event, index)" @dragover.prevent @dragenter.prevent @drop="drop($event, index)">
|
||||
<img :src="image" class="max-w-full max-h-full object-contain pointer-events-none" alt="Uploaded image" />
|
||||
<img :src="image.url" class="max-w-full max-h-full object-contain pointer-events-none" alt="Uploaded image" @load="updateImageDimensions($event, index)" />
|
||||
<div v-if="image.dimensions" class="absolute bottom-1 right-1 bg-black/50 text-white text-xs px-1 py-0.5 rounded transition-opacity font-default">
|
||||
{{ image.dimensions.width }}x{{ image.dimensions.height }}
|
||||
</div>
|
||||
<div class="absolute top-1 left-1 flex-row space-y-1">
|
||||
<button @click.stop="deleteImage(index)" class="bg-red-500 text-white rounded-full w-6 h-6 flex items-center justify-center cursor-pointer opacity-0 group-hover:opacity-100 transition-opacity" aria-label="Delete image">
|
||||
<svg xmlns="http://www.w3.org/2000/svg" class="h-4 w-4" fill="none" viewBox="0 0 24 24" stroke="currentColor">
|
||||
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M6 18L18 6M6 6l12 12" />
|
||||
</svg>
|
||||
</button>
|
||||
<button class="bg-blue-500 text-white rounded-full w-6 h-6 flex items-center justify-center cursor-pointer opacity-0 group-hover:opacity-100 transition-opacity" aria-label="Scope image">
|
||||
<svg xmlns="http://www.w3.org/2000/svg" class="h-4 w-4" fill="none" viewBox="0 0 24 24" stroke="currentColor">
|
||||
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M21 21l-6-6m2-5a7 7 0 11-14 0 7 7 0 0114 0z" />
|
||||
<button @click.stop="openOffsetModal(index)" class="bg-blue-500 text-white rounded-full w-6 h-6 flex items-center justify-center cursor-pointer opacity-0 group-hover:opacity-100 transition-opacity" aria-label="Scope image">
|
||||
<svg width="50px" height="50px" viewBox="0 0 16 16" fill="none" xmlns="http://www.w3.org/2000/svg">
|
||||
<path d="M8.29289 3.70711L1 11V15H5L12.2929 7.70711L8.29289 3.70711Z" fill="white" />
|
||||
<path d="M9.70711 2.29289L13.7071 6.29289L15.1716 4.82843C15.702 4.29799 16 3.57857 16 2.82843C16 1.26633 14.7337 0 13.1716 0C12.4214 0 11.702 0.297995 11.1716 0.828428L9.70711 2.29289Z" fill="white" />
|
||||
</svg>
|
||||
</button>
|
||||
</div>
|
||||
|
||||
<Modal :is-modal-open="selectedImageIndex === index" :modal-width="300" :modal-height="210" :is-resizable="false" :bg-style="'none'" @modal:close="closeOffsetModal">
|
||||
<template #modalHeader>
|
||||
<h3 class="m-0 font-medium shrink-0 text-white">Action offset ({{ selectedImageIndex }})</h3>
|
||||
</template>
|
||||
<template #modalBody>
|
||||
<div class="m-4">
|
||||
<form method="post" @submit.prevent="saveOffset(index)" class="inline">
|
||||
<div class="gap-2.5 flex flex-wrap">
|
||||
<div class="form-field-half">
|
||||
<label for="offsetX">Offset X</label>
|
||||
<input class="input-field max-w-64" v-model="tempOffset.x" name="offsetX" id="offsetX" type="number" />
|
||||
</div>
|
||||
<div class="form-field-half">
|
||||
<label for="offsetY">Offset Y</label>
|
||||
<input class="input-field max-w-64" v-model="tempOffset.y" name="offsetY" id="offsetY" type="number" />
|
||||
</div>
|
||||
</div>
|
||||
<button class="btn-cyan px-4 py-1.5 min-w-24" type="submit">Save</button>
|
||||
</form>
|
||||
</div>
|
||||
</template>
|
||||
</Modal>
|
||||
</div>
|
||||
<div class="h-20 w-20 p-4 bg-gray-200 bg-opacity-50 rounded justify-center items-center flex hover:cursor-pointer" @click="triggerFileInput" @drop.prevent="onDrop" @dragover.prevent>
|
||||
<svg xmlns="http://www.w3.org/2000/svg" class="h-6 w-6 invert" fill="none" viewBox="0 0 24 24" stroke="currentColor">
|
||||
@ -25,10 +52,23 @@
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { ref } from 'vue'
|
||||
import Modal from '@/components/utilities/Modal.vue'
|
||||
import { ref, watch } from 'vue'
|
||||
|
||||
interface SpriteImage {
|
||||
url: string
|
||||
offset: {
|
||||
x: number
|
||||
y: number
|
||||
}
|
||||
dimensions?: {
|
||||
width: number
|
||||
height: number
|
||||
}
|
||||
}
|
||||
|
||||
interface Props {
|
||||
modelValue: string[]
|
||||
modelValue: SpriteImage[]
|
||||
}
|
||||
|
||||
const props = withDefaults(defineProps<Props>(), {
|
||||
@ -36,11 +76,15 @@ const props = withDefaults(defineProps<Props>(), {
|
||||
})
|
||||
|
||||
const emit = defineEmits<{
|
||||
(e: 'update:modelValue', value: string[]): void
|
||||
(e: 'update:modelValue', value: SpriteImage[]): void
|
||||
(e: 'close'): void
|
||||
(e: 'tempOffsetChange', index: number, offset: { x: number, y: number }): void
|
||||
}>()
|
||||
|
||||
const fileInput = ref<HTMLInputElement | null>(null)
|
||||
const draggedIndex = ref<number | null>(null)
|
||||
const selectedImageIndex = ref<number | null>(null)
|
||||
const tempOffset = ref({ x: 0, y: 0 })
|
||||
|
||||
const triggerFileInput = () => {
|
||||
fileInput.value?.click()
|
||||
@ -61,19 +105,25 @@ const onDrop = (event: DragEvent) => {
|
||||
|
||||
const handleFiles = (files: FileList) => {
|
||||
Array.from(files).forEach((file) => {
|
||||
if (file.type.startsWith('image/')) {
|
||||
const reader = new FileReader()
|
||||
reader.onload = (e) => {
|
||||
if (typeof e.target?.result === 'string') {
|
||||
updateImages([...props.modelValue, e.target.result])
|
||||
}
|
||||
}
|
||||
reader.readAsDataURL(file)
|
||||
if (!file.type.startsWith('image/')) {
|
||||
return
|
||||
}
|
||||
|
||||
const reader = new FileReader()
|
||||
reader.onload = (e) => {
|
||||
if (typeof e.target?.result === 'string') {
|
||||
const newImage: SpriteImage = {
|
||||
url: e.target.result,
|
||||
offset: { x: 0, y: 0 }
|
||||
}
|
||||
updateImages([...props.modelValue, newImage])
|
||||
}
|
||||
}
|
||||
reader.readAsDataURL(file)
|
||||
})
|
||||
}
|
||||
|
||||
const updateImages = (newImages: string[]) => {
|
||||
const updateImages = (newImages: SpriteImage[]) => {
|
||||
emit('update:modelValue', newImages)
|
||||
}
|
||||
|
||||
@ -101,4 +151,44 @@ const drop = (event: DragEvent, dropIndex: number) => {
|
||||
}
|
||||
draggedIndex.value = null
|
||||
}
|
||||
|
||||
const openOffsetModal = (index: number) => {
|
||||
selectedImageIndex.value = index
|
||||
tempOffset.value = { ...props.modelValue[index].offset }
|
||||
}
|
||||
|
||||
const closeOffsetModal = () => {
|
||||
selectedImageIndex.value = null
|
||||
}
|
||||
|
||||
const saveOffset = (index: number) => {
|
||||
const newImages = [...props.modelValue]
|
||||
newImages[index] = {
|
||||
...newImages[index],
|
||||
offset: { ...tempOffset.value }
|
||||
}
|
||||
updateImages(newImages)
|
||||
closeOffsetModal()
|
||||
}
|
||||
|
||||
const onOffsetChange = () => {
|
||||
if (selectedImageIndex.value !== null) {
|
||||
emit('tempOffsetChange', selectedImageIndex.value, tempOffset.value)
|
||||
}
|
||||
}
|
||||
|
||||
watch(tempOffset, onOffsetChange, { deep: true })
|
||||
|
||||
const updateImageDimensions = (event: Event, index: number) => {
|
||||
const img = event.target as HTMLImageElement
|
||||
const newImages = [...props.modelValue]
|
||||
newImages[index] = {
|
||||
...newImages[index],
|
||||
dimensions: {
|
||||
width: img.naturalWidth,
|
||||
height: img.naturalHeight
|
||||
}
|
||||
}
|
||||
updateImages(newImages)
|
||||
}
|
||||
</script>
|
||||
|
@ -0,0 +1,154 @@
|
||||
<template>
|
||||
<Modal :is-modal-open="isModalOpen" :modal-width="700" :modal-height="330" :bg-style="'none'" @modal:close="closeModal">
|
||||
<template #modalHeader>
|
||||
<h3 class="m-0 font-medium shrink-0 text-white">View sprite</h3>
|
||||
</template>
|
||||
<template #modalBody>
|
||||
<div class="m-4 flex gap-8">
|
||||
<div class="relative">
|
||||
<div
|
||||
class="sprite-container bg-gray-800"
|
||||
:style="{
|
||||
width: `${maxWidth}px`,
|
||||
height: `${maxHeight}px`,
|
||||
position: 'relative',
|
||||
overflow: 'hidden'
|
||||
}"
|
||||
>
|
||||
<img
|
||||
v-for="(sprite, index) in spritesWithTempOffset"
|
||||
:key="index"
|
||||
:src="sprite.url"
|
||||
alt="Sprite"
|
||||
:style="{
|
||||
position: 'absolute',
|
||||
left: `${sprite.offset?.x || 0}px`,
|
||||
bottom: `${sprite.offset?.y || 0}px`,
|
||||
display: currentFrame === index ? 'block' : 'none',
|
||||
transform: `scale(${zoomLevel / 100})`,
|
||||
transformOrigin: 'bottom left'
|
||||
}"
|
||||
@load="updateContainerSize"
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
<div class="flex flex-col justify-center gap-8 flex-1">
|
||||
<div class="flex flex-col">
|
||||
<label class="block mb-2 text-white">Frame Rate: {{ frameRate }} FPS</label>
|
||||
<input type="range" v-model.number="localFrameRate" min="0" max="60" step="1" class="w-full accent-cyan-500" @input="updateFrameRate" />
|
||||
</div>
|
||||
<div class="flex flex-col">
|
||||
<label class="block mb-2 text-white">Frame: {{ currentFrame + 1 }} of {{ sprites.length }}</label>
|
||||
<input
|
||||
type="range"
|
||||
v-model.number="currentFrame"
|
||||
:min="0"
|
||||
:max="sprites.length - 1"
|
||||
step="1"
|
||||
class="w-full accent-cyan-500"
|
||||
@input="stopAnimation"
|
||||
/>
|
||||
</div>
|
||||
<div class="flex flex-col">
|
||||
<label class="block mb-2 text-white">Zoom: {{ zoomLevel }}%</label>
|
||||
<input type="range" v-model.number="zoomLevel" min="10" max="200" step="10" class="w-full accent-cyan-500" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
</Modal>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import type { SpriteImage } from '@/application/types'
|
||||
import Modal from '@/components/utilities/Modal.vue'
|
||||
import { computed, onMounted, onUnmounted, ref, watch } from 'vue'
|
||||
|
||||
const props = defineProps<{
|
||||
sprites: SpriteImage[]
|
||||
frameRate: number
|
||||
isModalOpen?: boolean
|
||||
tempOffsetIndex?: number
|
||||
tempOffset?: { x: number, y: number }
|
||||
}>()
|
||||
|
||||
const emit = defineEmits<{
|
||||
(e: 'update:frameRate', value: number): void
|
||||
(e: 'update:isModalOpen', value: boolean): void
|
||||
}>()
|
||||
|
||||
const currentFrame = ref(0)
|
||||
const maxWidth = ref(250)
|
||||
const maxHeight = ref(250)
|
||||
const localFrameRate = ref(props.frameRate)
|
||||
const zoomLevel = ref(100)
|
||||
let animationInterval: number | null = null
|
||||
|
||||
const spritesWithTempOffset = computed(() => {
|
||||
return props.sprites.map((sprite, index) => {
|
||||
if (index === props.tempOffsetIndex && props.tempOffset) {
|
||||
return { ...sprite, offset: props.tempOffset }
|
||||
}
|
||||
return sprite
|
||||
})
|
||||
})
|
||||
|
||||
function updateContainerSize(event: Event) {
|
||||
const img = event.target as HTMLImageElement
|
||||
maxWidth.value = Math.max(maxWidth.value, img.naturalWidth)
|
||||
maxHeight.value = Math.max(maxHeight.value, img.naturalHeight)
|
||||
}
|
||||
|
||||
function updateAnimation() {
|
||||
stopAnimation()
|
||||
if (props.frameRate <= 0 || props.sprites.length === 0) {
|
||||
currentFrame.value = 0
|
||||
return
|
||||
}
|
||||
|
||||
animationInterval = window.setInterval(() => {
|
||||
currentFrame.value = (currentFrame.value + 1) % props.sprites.length
|
||||
}, 1000 / props.frameRate)
|
||||
}
|
||||
|
||||
function stopAnimation() {
|
||||
if (animationInterval) {
|
||||
clearInterval(animationInterval)
|
||||
animationInterval = null
|
||||
}
|
||||
}
|
||||
|
||||
function updateFrameRate() {
|
||||
emit('update:frameRate', localFrameRate.value)
|
||||
}
|
||||
|
||||
function closeModal() {
|
||||
emit('update:isModalOpen', false)
|
||||
}
|
||||
|
||||
watch(
|
||||
() => props.frameRate,
|
||||
(newValue) => {
|
||||
localFrameRate.value = newValue
|
||||
updateAnimation()
|
||||
},
|
||||
{ immediate: true }
|
||||
)
|
||||
|
||||
watch(() => props.sprites, updateAnimation, { immediate: true })
|
||||
|
||||
onMounted(() => {
|
||||
updateAnimation()
|
||||
})
|
||||
|
||||
onUnmounted(() => {
|
||||
stopAnimation()
|
||||
})
|
||||
</script>
|
||||
|
||||
<style scoped>
|
||||
.sprite-container {
|
||||
border: 1px solid rgba(255, 255, 255, 0.1);
|
||||
border-radius: 4px;
|
||||
}
|
||||
</style>
|
@ -1,7 +1,7 @@
|
||||
<template>
|
||||
<div class="h-full overflow-auto">
|
||||
<div class="relative p-2.5 flex flex-col items-center justify-center h-72 rounded-md default-border bg-gray">
|
||||
<img class="max-h-72" :src="`${config.server_endpoint}/assets/tiles/${selectedTile?.id}.png`" :alt="'Tile ' + selectedTile?.id" />
|
||||
<img class="max-h-72" :src="`${config.server_endpoint}/textures/tiles/${selectedTile?.id}.png`" :alt="'Tile ' + selectedTile?.id" />
|
||||
</div>
|
||||
<div class="mt-5 block">
|
||||
<form class="flex gap-2.5 flex-wrap" @submit.prevent="saveTile">
|
||||
@ -26,14 +26,14 @@
|
||||
import config from '@/application/config'
|
||||
import type { Tile } from '@/application/types'
|
||||
import ChipsInput from '@/components/forms/ChipsInput.vue'
|
||||
import { TileStorage } from '@/storage/storages'
|
||||
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||
import { computed, onBeforeUnmount, onMounted, ref, toRaw, watch } from 'vue'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const assetManagerStore = useAssetManagerStore()
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
const tileStorage = new TileStorage()
|
||||
|
||||
const selectedTile = computed(() => assetManagerStore.selectedTile)
|
||||
|
||||
@ -55,12 +55,13 @@ watch(selectedTile, (tile: Tile | null) => {
|
||||
tileTags.value = tile.tags
|
||||
})
|
||||
|
||||
function deleteTile() {
|
||||
gameStore.connection?.emit('gm:tile:delete', { id: selectedTile.value?.id }, (response: boolean) => {
|
||||
async function deleteTile() {
|
||||
gameStore.connection?.emit('gm:tile:delete', { id: selectedTile.value?.id }, async (response: boolean) => {
|
||||
if (!response) {
|
||||
console.error('Failed to delete tile')
|
||||
return
|
||||
}
|
||||
await tileStorage.delete(selectedTile.value!.id)
|
||||
refreshTileList()
|
||||
})
|
||||
}
|
||||
@ -72,10 +73,6 @@ function refreshTileList(unsetSelectedTile = true) {
|
||||
if (unsetSelectedTile) {
|
||||
assetManagerStore.setSelectedTile(null)
|
||||
}
|
||||
|
||||
if (zoneEditorStore.active) {
|
||||
zoneEditorStore.setTileList(response)
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
|
@ -8,12 +8,12 @@
|
||||
</svg>
|
||||
</label>
|
||||
</div>
|
||||
<div v-bind="containerProps" class="overflow-y-auto relative p-2.5 rounded-md default-border bg-gray" @scroll="onScroll">
|
||||
<div v-bind="wrapperProps" ref="elementToScroll">
|
||||
<div v-bind="containerProps" class="flex-1 overflow-y-auto relative p-2.5 rounded-md default-border bg-gray" @scroll="onScroll">
|
||||
<div v-bind="wrapperProps" ref="elementToScroll" class="flex flex-col gap-2.5">
|
||||
<a v-for="{ data: tile } in list" :key="tile.id" class="relative p-2.5 cursor-pointer block rounded hover:bg-cyan group" :class="{ 'bg-cyan': assetManagerStore.selectedTile?.id === tile.id }" @click="assetManagerStore.setSelectedTile(tile)">
|
||||
<div class="flex items-center gap-2.5">
|
||||
<div class="h-7 w-16 max-w-16 flex justify-center">
|
||||
<img class="h-7" :src="`${config.server_endpoint}/assets/tiles/${tile.id}.png`" alt="Tile" />
|
||||
<img class="h-7" :src="`${config.server_endpoint}/textures/tiles/${tile.id}.png`" alt="Tile" />
|
||||
</div>
|
||||
<span class="group-hover:text-white" :class="{ 'text-white': assetManagerStore.selectedTile?.id === tile.id }">{{ tile.name }}</span>
|
||||
</div>
|
||||
@ -21,7 +21,7 @@
|
||||
</div>
|
||||
<div class="absolute w-12 h-12 bottom-2.5 right-2.5">
|
||||
<button class="fixed min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop">
|
||||
<img class="invert w-8 h-8 center-element rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
|
||||
<img class="invert w-8 h-8 center-element rotate-180" src="/assets/icons/mapEditor/chevron.svg" alt="" />
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
|
54
src/components/gameMaster/mapEditor/Map.vue
Normal file
@ -0,0 +1,54 @@
|
||||
<template>
|
||||
<MapTiles ref="mapTiles" @tileMap:create="tileMap = $event" />
|
||||
<PlacedMapObjects ref="mapObjects" v-if="tileMap" :tileMap="tileMap as Phaser.Tilemaps.Tilemap" />
|
||||
<MapEventTiles ref="eventTiles" v-if="tileMap" :tileMap="tileMap as Phaser.Tilemaps.Tilemap" />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import MapEventTiles from '@/components/gameMaster/mapEditor/mapPartials/MapEventTiles.vue'
|
||||
import MapTiles from '@/components/gameMaster/mapEditor/mapPartials/MapTiles.vue'
|
||||
import PlacedMapObjects from '@/components/gameMaster/mapEditor/mapPartials/PlacedMapObjects.vue'
|
||||
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
|
||||
import { useScene } from 'phavuer'
|
||||
import { onMounted, onUnmounted, shallowRef, useTemplateRef } from 'vue'
|
||||
|
||||
const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>()
|
||||
const mapEditor = useMapEditorComposable()
|
||||
|
||||
const scene = useScene()
|
||||
|
||||
const mapTiles = useTemplateRef('mapTiles')
|
||||
const mapObjects = useTemplateRef('mapObjects')
|
||||
const eventTiles = useTemplateRef('eventTiles')
|
||||
|
||||
function handlePointer(pointer: Phaser.Input.Pointer) {
|
||||
if (!mapTiles.value || !mapObjects.value || !eventTiles.value) return
|
||||
|
||||
// Check if left mouse button is pressed
|
||||
if (!pointer.isDown) return
|
||||
|
||||
// Check if shift is not pressed, this means we are moving the camera
|
||||
if (pointer.event.shiftKey) return
|
||||
|
||||
// Check if draw mode is tile
|
||||
switch (mapEditor.drawMode.value) {
|
||||
case 'tile':
|
||||
mapTiles.value.handlePointer(pointer)
|
||||
case 'object':
|
||||
mapObjects.value.handlePointer(pointer)
|
||||
case 'teleport':
|
||||
eventTiles.value.handlePointer(pointer)
|
||||
}
|
||||
}
|
||||
|
||||
onMounted(() => {
|
||||
scene.input.on(Phaser.Input.Events.POINTER_MOVE, handlePointer)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_DOWN, handlePointer)
|
||||
})
|
||||
|
||||
onUnmounted(() => {
|
||||
scene.input.off(Phaser.Input.Events.POINTER_MOVE, handlePointer)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_DOWN, handlePointer)
|
||||
mapEditor.reset()
|
||||
})
|
||||
</script>
|
@ -0,0 +1,100 @@
|
||||
<template>
|
||||
<Image v-for="tile in mapEditor.currentMap.value?.mapEventTiles" v-bind="getImageProps(tile)" />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { MapEventTileType, type MapEventTile, type Map as MapT } from '@/application/types'
|
||||
import { uuidv4 } from '@/application/utilities'
|
||||
import { getTile, tileToWorldX, tileToWorldY } from '@/composables/mapComposable'
|
||||
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
|
||||
import { Image, useScene } from 'phavuer'
|
||||
import { shallowRef } from 'vue'
|
||||
|
||||
const mapEditor = useMapEditorComposable()
|
||||
|
||||
defineExpose({ handlePointer })
|
||||
|
||||
const props = defineProps<{
|
||||
tileMap: Phaser.Tilemaps.Tilemap
|
||||
}>()
|
||||
|
||||
const tileLayer = shallowRef<Phaser.Tilemaps.TilemapLayer>()
|
||||
|
||||
function getImageProps(tile: MapEventTile) {
|
||||
return {
|
||||
x: tileToWorldX(props.tileMap, tile.positionX, tile.positionY),
|
||||
y: tileToWorldY(props.tileMap, tile.positionX, tile.positionY),
|
||||
texture: tile.type,
|
||||
depth: 999
|
||||
}
|
||||
}
|
||||
|
||||
function pencil(pointer: Phaser.Input.Pointer, map: MapT) {
|
||||
if (!tileLayer.value) return
|
||||
|
||||
// Check if there is a tile
|
||||
const tile = getTile(tileLayer.value, pointer.worldX, pointer.worldY)
|
||||
if (!tile) return
|
||||
|
||||
// Check if event tile already exists on position
|
||||
const existingEventTile = map.mapEventTiles.find((eventTile) => eventTile.positionX === tile.x && eventTile.positionY === tile.y)
|
||||
if (existingEventTile) return
|
||||
|
||||
// If teleport, check if there is a selected map
|
||||
if (mapEditor.drawMode.value === 'teleport' && !mapEditor.teleportSettings.value.toMapId) return
|
||||
|
||||
const newEventTile = {
|
||||
id: uuidv4(),
|
||||
mapId: map?.id,
|
||||
map: map?.id,
|
||||
type: mapEditor.drawMode.value === 'blocking tile' ? MapEventTileType.BLOCK : MapEventTileType.TELEPORT,
|
||||
positionX: tile.x,
|
||||
positionY: tile.y,
|
||||
teleport:
|
||||
mapEditor.drawMode.value === 'teleport'
|
||||
? {
|
||||
toMap: mapEditor.teleportSettings.value.toMapId,
|
||||
toPositionX: mapEditor.teleportSettings.value.toPositionX,
|
||||
toPositionY: mapEditor.teleportSettings.value.toPositionY,
|
||||
toRotation: mapEditor.teleportSettings.value.toRotation
|
||||
}
|
||||
: undefined
|
||||
}
|
||||
|
||||
map!.mapEventTiles = map!.mapEventTiles.concat(newEventTile as MapEventTile)
|
||||
}
|
||||
|
||||
function erase(pointer: Phaser.Input.Pointer, map: MapT) {
|
||||
if (!tileLayer.value) return
|
||||
// Check if there is a tile
|
||||
const tile = getTile(tileLayer.value, pointer.worldX, pointer.worldY)
|
||||
if (!tile) return
|
||||
|
||||
// Check if event tile already exists on position
|
||||
const existingEventTile = map.mapEventTiles.find((eventTile) => eventTile.positionX === tile.x && eventTile.positionY === tile.y)
|
||||
if (!existingEventTile) return
|
||||
|
||||
// Remove existing event tile
|
||||
map.mapEventTiles = map.mapEventTiles.filter((eventTile) => eventTile.id !== existingEventTile.id)
|
||||
}
|
||||
|
||||
function handlePointer(pointer: Phaser.Input.Pointer) {
|
||||
const map = mapEditor.currentMap.value
|
||||
if (!map) return
|
||||
|
||||
// Check if left mouse button is pressed
|
||||
if (!pointer.isDown) return
|
||||
|
||||
// Check if shift is not pressed, this means we are moving the camera
|
||||
if (pointer.event.shiftKey) return
|
||||
|
||||
switch (mapEditor.tool.value) {
|
||||
case 'pencil':
|
||||
pencil(pointer, map)
|
||||
break
|
||||
case 'eraser':
|
||||
erase(pointer, map)
|
||||
break
|
||||
}
|
||||
}
|
||||
</script>
|
194
src/components/gameMaster/mapEditor/mapPartials/MapTiles.vue
Normal file
@ -0,0 +1,194 @@
|
||||
<template>
|
||||
<Controls v-if="tileLayer" :layer="tileLayer" :depth="0" />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import config from '@/application/config'
|
||||
import Controls from '@/components/utilities/Controls.vue'
|
||||
import { createTileArray, getTile, placeTile, setLayerTiles } from '@/composables/mapComposable'
|
||||
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
|
||||
import { TileStorage } from '@/storage/storages'
|
||||
import { useScene } from 'phavuer'
|
||||
import { onMounted, onUnmounted, shallowRef, watch } from 'vue'
|
||||
|
||||
import Tileset = Phaser.Tilemaps.Tileset
|
||||
|
||||
const emit = defineEmits(['tileMap:create'])
|
||||
|
||||
const scene = useScene()
|
||||
const mapEditor = useMapEditorComposable()
|
||||
const tileStorage = new TileStorage()
|
||||
|
||||
const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>()
|
||||
const tileLayer = shallowRef<Phaser.Tilemaps.TilemapLayer>()
|
||||
|
||||
defineExpose({ handlePointer })
|
||||
|
||||
function createTileMap() {
|
||||
const mapData = new Phaser.Tilemaps.MapData({
|
||||
width: mapEditor.currentMap.value?.width,
|
||||
height: mapEditor.currentMap.value?.height,
|
||||
tileWidth: config.tile_size.width,
|
||||
tileHeight: config.tile_size.height,
|
||||
orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
|
||||
format: Phaser.Tilemaps.Formats.ARRAY_2D
|
||||
})
|
||||
|
||||
const newTileMap = new Phaser.Tilemaps.Tilemap(scene, mapData)
|
||||
emit('tileMap:create', newTileMap)
|
||||
return newTileMap
|
||||
}
|
||||
|
||||
async function createTileLayer(currentTileMap: Phaser.Tilemaps.Tilemap) {
|
||||
const tiles = await tileStorage.getAll()
|
||||
const tilesetImages = []
|
||||
|
||||
for (const tile of tiles) {
|
||||
tilesetImages.push(currentTileMap.addTilesetImage(tile.id, tile.id, config.tile_size.width, config.tile_size.height, 1, 2, tilesetImages.length + 1, { x: 0, y: -config.tile_size.height }))
|
||||
}
|
||||
|
||||
// Add blank tile
|
||||
tilesetImages.push(currentTileMap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.width, config.tile_size.height, 1, 2, 0, { x: 0, y: -config.tile_size.height }))
|
||||
|
||||
const layer = currentTileMap.createBlankLayer('tiles', tilesetImages as Tileset[], 0, config.tile_size.height) as Phaser.Tilemaps.TilemapLayer
|
||||
|
||||
layer.setDepth(0)
|
||||
layer.setCullPadding(2, 2)
|
||||
return layer
|
||||
}
|
||||
|
||||
function pencil(pointer: Phaser.Input.Pointer) {
|
||||
let map = mapEditor.currentMap.value
|
||||
if (!map) return
|
||||
|
||||
// Check if there is a selected tile
|
||||
if (!mapEditor.selectedTile.value) return
|
||||
|
||||
if (!tileMap.value || !tileLayer.value) return
|
||||
|
||||
// Check if there is a tile
|
||||
const tile = getTile(tileLayer.value, pointer.worldX, pointer.worldY)
|
||||
if (!tile) return
|
||||
|
||||
// Place tile
|
||||
placeTile(tileMap.value, tileLayer.value, tile.x, tile.y, mapEditor.selectedTile.value)
|
||||
|
||||
// Adjust mapEditorStore.map.tiles
|
||||
map.tiles[tile.y][tile.x] = mapEditor.selectedTile.value
|
||||
}
|
||||
|
||||
function eraser(pointer: Phaser.Input.Pointer) {
|
||||
let map = mapEditor.currentMap.value
|
||||
if (!map) return
|
||||
|
||||
if (!tileMap.value || !tileLayer.value) return
|
||||
|
||||
// Check if there is a tile
|
||||
const tile = getTile(tileLayer.value, pointer.worldX, pointer.worldY)
|
||||
if (!tile) return
|
||||
|
||||
// Place tile
|
||||
placeTile(tileMap.value, tileLayer.value, tile.x, tile.y, 'blank_tile')
|
||||
|
||||
// Adjust mapEditorStore.map.tiles
|
||||
map.tiles[tile.y][tile.x] = 'blank_tile'
|
||||
}
|
||||
|
||||
function paint(pointer: Phaser.Input.Pointer) {
|
||||
if (!tileMap.value || !tileLayer.value) return
|
||||
// Set new tileArray with selected tile
|
||||
const tileArray = createTileArray(tileMap.value.width, tileMap.value.height, mapEditor.selectedTile.value)
|
||||
setLayerTiles(tileMap.value, tileLayer.value, tileArray)
|
||||
|
||||
// Adjust mapEditorStore.map.tiles
|
||||
if (mapEditor.currentMap.value) {
|
||||
mapEditor.currentMap.value.tiles = tileArray
|
||||
}
|
||||
}
|
||||
|
||||
// When alt is pressed, and the pointer is down, select the tile that the pointer is over
|
||||
function tilePicker(pointer: Phaser.Input.Pointer) {
|
||||
let map = mapEditor.currentMap.value
|
||||
if (!map) return
|
||||
|
||||
if (!tileMap.value || !tileLayer.value) return
|
||||
|
||||
// Check if there is a tile
|
||||
const tile = getTile(tileLayer.value, pointer.worldX, pointer.worldY)
|
||||
if (!tile) return
|
||||
|
||||
// Select the tile
|
||||
mapEditor.setSelectedTile(map.tiles[tile.y][tile.x])
|
||||
}
|
||||
|
||||
watch(
|
||||
() => mapEditor.shouldClearTiles,
|
||||
(shouldClear) => {
|
||||
if (shouldClear && mapEditor.currentMap.value && tileMap.value && tileLayer.value) {
|
||||
const blankTiles = createTileArray(tileLayer.value.width, tileLayer.value.height, 'blank_tile')
|
||||
setLayerTiles(tileMap.value, tileLayer.value, blankTiles)
|
||||
mapEditor.currentMap.value.tiles = blankTiles
|
||||
mapEditor.resetClearTilesFlag()
|
||||
}
|
||||
}
|
||||
)
|
||||
|
||||
function handlePointer(pointer: Phaser.Input.Pointer) {
|
||||
if (!tileMap.value || !tileLayer.value) return
|
||||
|
||||
// Check if left mouse button is pressed
|
||||
if (!pointer.isDown) return
|
||||
|
||||
// Check if shift is not pressed, this means we are moving the camera
|
||||
if (pointer.event.shiftKey) return
|
||||
|
||||
// Check if alt is pressed
|
||||
if (pointer.event.altKey) {
|
||||
tilePicker(pointer)
|
||||
return
|
||||
}
|
||||
|
||||
// Check if draw mode is tile
|
||||
switch (mapEditor.tool.value) {
|
||||
case 'pencil':
|
||||
pencil(pointer)
|
||||
break
|
||||
case 'eraser':
|
||||
eraser(pointer)
|
||||
break
|
||||
case 'paint':
|
||||
paint(pointer)
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
onMounted(async () => {
|
||||
if (!mapEditor.currentMap.value) return
|
||||
|
||||
tileMap.value = createTileMap()
|
||||
tileLayer.value = await createTileLayer(tileMap.value)
|
||||
|
||||
// First fill the entire map with blank tiles using current map dimensions
|
||||
const blankTiles = createTileArray(mapEditor.currentMap.value.width, mapEditor.currentMap.value.height, 'blank_tile')
|
||||
|
||||
// Then overlay the map tiles, but only within the current map dimensions
|
||||
const mapTiles = mapEditor.currentMap.value.tiles
|
||||
for (let y = 0; y < mapEditor.currentMap.value.height; y++) {
|
||||
for (let x = 0; x < mapEditor.currentMap.value.width; x++) {
|
||||
if (mapTiles[y] && mapTiles[y][x] !== undefined) {
|
||||
blankTiles[y][x] = mapTiles[y][x]
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
setLayerTiles(tileMap.value, tileLayer.value, blankTiles)
|
||||
})
|
||||
|
||||
onUnmounted(() => {
|
||||
if (tileMap.value) {
|
||||
tileMap.value.destroyLayer('tiles')
|
||||
tileMap.value.removeAllLayers()
|
||||
tileMap.value.destroy()
|
||||
}
|
||||
})
|
||||
</script>
|
@ -0,0 +1,45 @@
|
||||
<template>
|
||||
<Image v-if="gameStore.isTextureLoaded(props.placedMapObject.mapObject.id)" v-bind="imageProps" />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import type { PlacedMapObject, TextureData } from '@/application/types'
|
||||
import { loadTexture } from '@/composables/gameComposable'
|
||||
import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/mapComposable'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { Image, useScene } from 'phavuer'
|
||||
import { computed } from 'vue'
|
||||
|
||||
const props = defineProps<{
|
||||
tileMap: Phaser.Tilemaps.Tilemap
|
||||
placedMapObject: PlacedMapObject
|
||||
selectedPlacedMapObject: PlacedMapObject | null
|
||||
movingPlacedMapObject: PlacedMapObject | null
|
||||
}>()
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const scene = useScene()
|
||||
|
||||
const imageProps = computed(() => ({
|
||||
alpha: props.movingPlacedMapObject?.id === props.placedMapObject.id ? 0.5 : 1,
|
||||
tint: props.selectedPlacedMapObject?.id === props.placedMapObject.id ? 0x00ff00 : 0xffffff,
|
||||
depth: calculateIsometricDepth(props.placedMapObject.positionX, props.placedMapObject.positionY, props.placedMapObject.mapObject.frameWidth, props.placedMapObject.mapObject.frameHeight),
|
||||
x: tileToWorldX(props.tileMap, props.placedMapObject.positionX, props.placedMapObject.positionY),
|
||||
y: tileToWorldY(props.tileMap, props.placedMapObject.positionX, props.placedMapObject.positionY),
|
||||
flipX: props.placedMapObject.isRotated,
|
||||
texture: props.placedMapObject.mapObject.id,
|
||||
originY: Number(props.placedMapObject.mapObject.originX),
|
||||
originX: Number(props.placedMapObject.mapObject.originY)
|
||||
}))
|
||||
|
||||
loadTexture(scene, {
|
||||
key: props.placedMapObject.mapObject.id,
|
||||
data: '/textures/map_objects/' + props.placedMapObject.mapObject.id + '.png',
|
||||
group: 'map_objects',
|
||||
updatedAt: props.placedMapObject.mapObject.updatedAt,
|
||||
frameWidth: props.placedMapObject.mapObject.frameWidth,
|
||||
frameHeight: props.placedMapObject.mapObject.frameHeight
|
||||
} as TextureData).catch((error) => {
|
||||
console.error('Error loading texture:', error)
|
||||
})
|
||||
</script>
|
@ -0,0 +1,181 @@
|
||||
<template>
|
||||
<SelectedPlacedMapObjectComponent v-if="selectedPlacedMapObject" :placedMapObject="selectedPlacedMapObject" @move="moveMapObject" @rotate="rotatePlacedMapObject" @delete="deletePlacedMapObject" />
|
||||
<PlacedMapObject v-for="placedMapObject in mapEditor.currentMap.value?.placedMapObjects" :tileMap="tileMap" :placedMapObject :selectedPlacedMapObject :movingPlacedMapObject @pointerup="clickPlacedMapObject(placedMapObject)" />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import type { Map as MapT, PlacedMapObject as PlacedMapObjectT } from '@/application/types'
|
||||
import { uuidv4 } from '@/application/utilities'
|
||||
import PlacedMapObject from '@/components/gameMaster/mapEditor/mapPartials/PlacedMapObject.vue'
|
||||
import SelectedPlacedMapObjectComponent from '@/components/gameMaster/mapEditor/partials/SelectedPlacedMapObject.vue'
|
||||
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
|
||||
import { useScene } from 'phavuer'
|
||||
import { ref, watch } from 'vue'
|
||||
|
||||
const scene = useScene()
|
||||
const mapEditor = useMapEditorComposable()
|
||||
const selectedPlacedMapObject = ref<PlacedMapObjectT | null>(null)
|
||||
const movingPlacedMapObject = ref<PlacedMapObjectT | null>(null)
|
||||
|
||||
const props = defineProps<{
|
||||
tileMap: Phaser.Tilemaps.Tilemap
|
||||
}>()
|
||||
|
||||
defineExpose({ handlePointer })
|
||||
|
||||
function pencil(pointer: Phaser.Input.Pointer, map: MapT) {
|
||||
// Check if object already exists on position
|
||||
const existingPlacedMapObject = findInMap(pointer, map)
|
||||
if (existingPlacedMapObject) return
|
||||
|
||||
const newPlacedMapObject: PlacedMapObjectT = {
|
||||
id: uuidv4(),
|
||||
depth: 0,
|
||||
map: map,
|
||||
mapObject: mapEditor.selectedMapObject.value!,
|
||||
isRotated: false,
|
||||
positionX: pointer.x,
|
||||
positionY: pointer.y
|
||||
}
|
||||
|
||||
// Add new object to mapObjects
|
||||
map.placedMapObjects.concat(newPlacedMapObject)
|
||||
}
|
||||
|
||||
function eraser(pointer: Phaser.Input.Pointer, map: MapT) {
|
||||
// Check if object already exists on position
|
||||
const existingPlacedMapObject = findInMap(pointer, map)
|
||||
if (!existingPlacedMapObject) return
|
||||
|
||||
// Remove existing object
|
||||
map.placedMapObjects = map.placedMapObjects.filter((placedMapObject) => placedMapObject.id !== existingPlacedMapObject.id)
|
||||
}
|
||||
|
||||
function findInMap(pointer: Phaser.Input.Pointer, map: MapT) {
|
||||
return map.placedMapObjects.find((placedMapObject) => placedMapObject.positionX === pointer.worldX && placedMapObject.positionY === pointer.worldY)
|
||||
}
|
||||
|
||||
function objectPicker(pointer: Phaser.Input.Pointer, map: MapT) {
|
||||
// Check if object already exists on position
|
||||
const existingPlacedMapObject = findInMap(pointer, map)
|
||||
if (!existingPlacedMapObject) return
|
||||
|
||||
// Select the object
|
||||
mapEditor.setSelectedMapObject(existingPlacedMapObject.mapObject)
|
||||
}
|
||||
|
||||
function moveMapObject(id: string, map: MapT) {
|
||||
movingPlacedMapObject.value = map.placedMapObjects.find((object) => object.id === id) as PlacedMapObjectT
|
||||
|
||||
function handlePointerMove(pointer: Phaser.Input.Pointer) {
|
||||
if (!movingPlacedMapObject.value) return
|
||||
|
||||
movingPlacedMapObject.value.positionX = pointer.worldX
|
||||
movingPlacedMapObject.value.positionY = pointer.worldY
|
||||
}
|
||||
|
||||
scene.input.on(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
|
||||
|
||||
function handlePointerUp() {
|
||||
scene.input.off(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
|
||||
movingPlacedMapObject.value = null
|
||||
}
|
||||
|
||||
scene.input.on(Phaser.Input.Events.POINTER_UP, handlePointerUp)
|
||||
}
|
||||
|
||||
function rotatePlacedMapObject(id: string, map: MapT) {
|
||||
map.placedMapObjects = map.placedMapObjects.map((placedMapObject) => {
|
||||
if (placedMapObject.id === id) {
|
||||
return {
|
||||
...placedMapObject,
|
||||
isRotated: !placedMapObject.isRotated
|
||||
}
|
||||
}
|
||||
return placedMapObject
|
||||
})
|
||||
}
|
||||
|
||||
function deletePlacedMapObject(id: string, map: MapT) {
|
||||
map.placedMapObjects = map.placedMapObjects.filter((object) => object.id !== id)
|
||||
selectedPlacedMapObject.value = null
|
||||
}
|
||||
|
||||
function clickPlacedMapObject(placedMapObject: PlacedMapObjectT) {
|
||||
selectedPlacedMapObject.value = placedMapObject
|
||||
|
||||
// If alt is pressed, select the object
|
||||
if (scene.input.activePointer.event.altKey) {
|
||||
mapEditor.setSelectedMapObject(placedMapObject.mapObject)
|
||||
}
|
||||
}
|
||||
|
||||
function handlePointer(pointer: Phaser.Input.Pointer) {
|
||||
const map = mapEditor.currentMap.value
|
||||
if (!map) return
|
||||
|
||||
if (mapEditor.drawMode.value !== 'map_object') return
|
||||
|
||||
// Check if left mouse button is pressed
|
||||
if (!pointer.isDown) return
|
||||
|
||||
// Check if shift is not pressed, this means we are moving the camera
|
||||
if (pointer.event.shiftKey) return
|
||||
|
||||
// Check if alt is pressed, this means we are selecting the object
|
||||
if (pointer.event.altKey) return
|
||||
|
||||
// Check if tool is pencil
|
||||
switch (mapEditor.tool.value) {
|
||||
case 'pencil':
|
||||
if (mapEditor.selectedMapObject.value) pencil(pointer, map)
|
||||
break
|
||||
case 'eraser':
|
||||
eraser(pointer, map)
|
||||
break
|
||||
case 'object picker':
|
||||
objectPicker(pointer, map)
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
// watch mapEditorStore.mapObjectList and update originX and originY of objects in mapObjects
|
||||
watch(
|
||||
() => mapEditor.currentMap.value,
|
||||
() => {
|
||||
const map = mapEditor.currentMap.value
|
||||
if (!map) return
|
||||
|
||||
const updatedMapObjects = map.placedMapObjects.map((mapObject) => {
|
||||
const updatedMapObject = map.placedMapObjects.find((obj) => obj.id === mapObject.mapObject.id)
|
||||
if (updatedMapObject) {
|
||||
return {
|
||||
...mapObject,
|
||||
mapObject: {
|
||||
...mapObject.mapObject,
|
||||
originX: updatedMapObject.positionX,
|
||||
originY: updatedMapObject.positionY
|
||||
}
|
||||
}
|
||||
}
|
||||
return mapObject
|
||||
})
|
||||
|
||||
// Update the map with the new mapObjects
|
||||
map.placedMapObjects = [...map.placedMapObjects, ...updatedMapObjects]
|
||||
|
||||
// Update mapObject if it's set
|
||||
if (mapEditor.selectedMapObject.value) {
|
||||
const updatedMapObject = map.placedMapObjects.find((obj) => obj.id === mapEditor.selectedMapObject.value?.id)
|
||||
if (updatedMapObject) {
|
||||
mapEditor.setSelectedMapObject({
|
||||
...mapEditor.selectedMapObject.value,
|
||||
originX: updatedMapObject.positionX,
|
||||
originY: updatedMapObject.positionY
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
// { deep: true }
|
||||
)
|
||||
</script>
|
@ -1,9 +1,8 @@
|
||||
<template>
|
||||
<Modal :isModalOpen="true" @modal:close="() => zoneEditorStore.toggleCreateZoneModal()" :modal-width="300" :modal-height="420" :is-resizable="false" :bg-style="'none'">
|
||||
<Modal ref="modalRef" :modal-width="300" :modal-height="420" :is-resizable="false" :bg-style="'none'">
|
||||
<template #modalHeader>
|
||||
<h3 class="m-0 font-medium shrink-0 text-white">Create new zone</h3>
|
||||
<h3 class="m-0 font-medium shrink-0 text-white">Create new map</h3>
|
||||
</template>
|
||||
|
||||
<template #modalBody>
|
||||
<div class="m-4">
|
||||
<form method="post" @submit.prevent="submit" class="inline">
|
||||
@ -14,15 +13,15 @@
|
||||
</div>
|
||||
<div class="form-field-half">
|
||||
<label for="name">Width</label>
|
||||
<input class="input-field max-w-64" v-model="width" name="name" id="name" type="number" />
|
||||
<input class="input-field max-w-64" v-model="width" name="width" id="width" type="number" />
|
||||
</div>
|
||||
<div class="form-field-half">
|
||||
<label for="name">Height</label>
|
||||
<input class="input-field max-w-64" v-model="height" name="name" id="name" type="number" />
|
||||
<input class="input-field max-w-64" v-model="height" name="height" id="height" type="number" />
|
||||
</div>
|
||||
<div class="form-field-full">
|
||||
<label for="name">PVP enabled</label>
|
||||
<select class="input-field" name="pvp" id="pvp">
|
||||
<select class="input-field" v-model="pvp" name="pvp" id="pvp">
|
||||
<option :value="false">No</option>
|
||||
<option :value="true">Yes</option>
|
||||
</select>
|
||||
@ -36,23 +35,52 @@
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import type { Zone } from '@/application/types'
|
||||
import type { Map } from '@/application/types'
|
||||
import Modal from '@/components/utilities/Modal.vue'
|
||||
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
|
||||
import { MapStorage } from '@/storage/storages'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||
import { ref } from 'vue'
|
||||
import { ref, useTemplateRef } from 'vue'
|
||||
|
||||
const emit = defineEmits(['create'])
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
const mapStorage = new MapStorage()
|
||||
const modalRef = useTemplateRef('modalRef')
|
||||
|
||||
const name = ref('')
|
||||
const width = ref(0)
|
||||
const height = ref(0)
|
||||
const pvp = ref(false)
|
||||
|
||||
function submit() {
|
||||
gameStore.connection.emit('gm:zone_editor:zone:create', { name: name.value, width: width.value, height: height.value }, (response: Zone[]) => {
|
||||
zoneEditorStore.setZoneList(response)
|
||||
defineExpose({ open: () => modalRef.value?.open() })
|
||||
|
||||
async function submit() {
|
||||
gameStore.connection?.emit('gm:map:create', { name: name.value, width: width.value, height: height.value }, async (response: Map | false) => {
|
||||
if (!response) {
|
||||
gameStore.addNotification({
|
||||
title: 'Error',
|
||||
message: 'Failed to create map.'
|
||||
})
|
||||
return
|
||||
}
|
||||
|
||||
// Reset form
|
||||
name.value = ''
|
||||
width.value = 0
|
||||
height.value = 0
|
||||
pvp.value = false
|
||||
|
||||
// Add map to storage
|
||||
|
||||
console.log(response)
|
||||
await mapStorage.add(response)
|
||||
|
||||
// Let list know to fetch new maps
|
||||
emit('create')
|
||||
})
|
||||
zoneEditorStore.toggleCreateZoneModal()
|
||||
|
||||
// Close modal
|
||||
modalRef.value?.close()
|
||||
}
|
||||
</script>
|
84
src/components/gameMaster/mapEditor/partials/MapList.vue
Normal file
@ -0,0 +1,84 @@
|
||||
<template>
|
||||
<Modal ref="modalRef" :is-resizable="false" :modal-width="300" :modal-height="360" :bg-style="'none'">
|
||||
<template #modalHeader>
|
||||
<h3 class="text-lg text-white">Maps</h3>
|
||||
</template>
|
||||
<template #modalBody>
|
||||
<div class="my-4 mx-auto h-full">
|
||||
<div class="text-center mb-4 px-2 flex gap-2.5">
|
||||
<button class="btn-cyan py-1.5 min-w-[calc(50%_-_5px)]" @click="fetchMaps">Refresh</button>
|
||||
<button class="btn-cyan py-1.5 min-w-[calc(50%_-_5px)]" @click="createMapModal?.open">New</button>
|
||||
</div>
|
||||
<div class="overflow-y-auto h-[calc(100%-20px)]">
|
||||
<div class="relative p-2.5 cursor-pointer flex gap-y-2.5 gap-x-5 flex-wrap" v-for="(map, index) in mapList" :key="map.id">
|
||||
<div class="absolute left-0 top-0 w-full h-px bg-gray-500" v-if="index === 0"></div>
|
||||
<div class="flex gap-3 items-center w-full" @click="() => loadMap(map.id)">
|
||||
<span>{{ map.name }}</span>
|
||||
<span class="ml-auto gap-1 flex">
|
||||
<button class="btn-red w-7 h-7 z-50 flex items-center justify-center" @click.stop="() => deleteMap(map.id)">x</button>
|
||||
</span>
|
||||
</div>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
</Modal>
|
||||
|
||||
<CreateMap ref="createMapModal" @create="fetchMaps" />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import type { Map, UUID } from '@/application/types'
|
||||
import CreateMap from '@/components/gameMaster/mapEditor/partials/CreateMap.vue'
|
||||
import Modal from '@/components/utilities/Modal.vue'
|
||||
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
|
||||
import { MapStorage } from '@/storage/storages'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useMapEditorStore } from '@/stores/mapEditorStore'
|
||||
import { onMounted, ref, useTemplateRef } from 'vue'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
|
||||
const mapEditor = useMapEditorComposable()
|
||||
const mapStorage = new MapStorage()
|
||||
const mapList = ref<Map[]>([])
|
||||
const modalRef = useTemplateRef('modalRef')
|
||||
const createMapModal = useTemplateRef('createMapModal')
|
||||
|
||||
defineEmits(['open-create-map'])
|
||||
|
||||
defineExpose({
|
||||
open: () => modalRef.value?.open()
|
||||
})
|
||||
|
||||
onMounted(async () => {
|
||||
await fetchMaps()
|
||||
})
|
||||
|
||||
async function fetchMaps() {
|
||||
mapList.value = await mapStorage.getAll()
|
||||
}
|
||||
|
||||
function loadMap(id: UUID) {
|
||||
gameStore.connection?.emit('gm:map:request', { mapId: id }, (response: Map) => {
|
||||
mapEditor.loadMap(response)
|
||||
})
|
||||
modalRef.value?.close()
|
||||
}
|
||||
|
||||
async function deleteMap(id: UUID) {
|
||||
gameStore.connection?.emit('gm:map:delete', { mapId: id }, async (response: boolean) => {
|
||||
if (!response) {
|
||||
gameStore.addNotification({
|
||||
title: 'Error',
|
||||
message: 'Failed to delete map.'
|
||||
})
|
||||
return
|
||||
}
|
||||
|
||||
await mapStorage.delete(id)
|
||||
await fetchMaps()
|
||||
})
|
||||
}
|
||||
</script>
|
@ -1,7 +1,7 @@
|
||||
<template>
|
||||
<Modal :isModalOpen="zoneEditorStore.isObjectListModalShown" :modal-width="645" :modal-height="260" @modal:close="() => (zoneEditorStore.isObjectListModalShown = false)" :bg-style="'none'">
|
||||
<Modal ref="modalRef" :modal-width="645" :modal-height="260" :bg-style="'none'">
|
||||
<template #modalHeader>
|
||||
<h3 class="text-lg text-white">Objects</h3>
|
||||
<h3 class="text-lg text-white">Map objects</h3>
|
||||
</template>
|
||||
<template #modalBody>
|
||||
<div class="flex pt-4 pl-4">
|
||||
@ -20,16 +20,16 @@
|
||||
</div>
|
||||
<div class="h-full overflow-auto">
|
||||
<div class="flex justify-between flex-wrap gap-2.5 items-center">
|
||||
<div v-for="(object, index) in filteredObjects" :key="index" class="max-w-1/4 inline-block">
|
||||
<div v-for="(mapObject, index) in filteredMapObjects" :key="index" class="max-w-1/4 inline-block">
|
||||
<img
|
||||
class="border-2 border-solid max-w-full"
|
||||
:src="`${config.server_endpoint}/assets/objects/${object.id}.png`"
|
||||
:src="`${config.server_endpoint}/textures/map_objects/${mapObject.id}.png`"
|
||||
alt="Object"
|
||||
@click="zoneEditorStore.setSelectedObject(object)"
|
||||
@click="mapEditor.setSelectedMapObject(mapObject)"
|
||||
:class="{
|
||||
'cursor-pointer transition-all duration-300': true,
|
||||
'border-cyan shadow-lg scale-105': zoneEditorStore.selectedObject?.id === object.id,
|
||||
'border-transparent hover:border-gray-300': zoneEditorStore.selectedObject?.id !== object.id
|
||||
'border-cyan shadow-lg scale-105': mapEditor.selectedMapObject.value?.id === mapObject.id,
|
||||
'border-transparent hover:border-gray-300': mapEditor.selectedMapObject.value?.id !== mapObject.id
|
||||
}"
|
||||
/>
|
||||
</div>
|
||||
@ -42,25 +42,33 @@
|
||||
|
||||
<script setup lang="ts">
|
||||
import config from '@/application/config'
|
||||
import type { Object, ZoneObject } from '@/application/types'
|
||||
import type { MapObject } from '@/application/types'
|
||||
import Modal from '@/components/utilities/Modal.vue'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||
import { computed, onMounted, ref } from 'vue'
|
||||
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
|
||||
import { MapObjectStorage } from '@/storage/storages'
|
||||
import { liveQuery } from 'dexie'
|
||||
import { computed, onMounted, onUnmounted, ref, useTemplateRef } from 'vue'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const mapObjectStorage = new MapObjectStorage()
|
||||
const isModalOpen = ref(false)
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
const mapEditor = useMapEditorComposable()
|
||||
const searchQuery = ref('')
|
||||
const selectedTags = ref<string[]>([])
|
||||
const mapObjectList = ref<MapObject[]>([])
|
||||
const modalRef = useTemplateRef('modalRef')
|
||||
|
||||
defineExpose({
|
||||
open: () => modalRef.value?.open(),
|
||||
close: () => modalRef.value?.close()
|
||||
})
|
||||
|
||||
const uniqueTags = computed(() => {
|
||||
const allTags = zoneEditorStore.objectList.flatMap((obj) => obj.tags || [])
|
||||
const allTags = mapObjectList.value.flatMap((obj) => obj.tags || [])
|
||||
return Array.from(new Set(allTags))
|
||||
})
|
||||
|
||||
const filteredObjects = computed(() => {
|
||||
return zoneEditorStore.objectList.filter((object) => {
|
||||
const filteredMapObjects = computed(() => {
|
||||
return mapObjectList.value.filter((object) => {
|
||||
const matchesSearch = !searchQuery.value || object.name.toLowerCase().includes(searchQuery.value.toLowerCase())
|
||||
const matchesTags = selectedTags.value.length === 0 || (object.tags && selectedTags.value.some((tag) => object.tags.includes(tag)))
|
||||
return matchesSearch && matchesTags
|
||||
@ -75,10 +83,23 @@ const toggleTag = (tag: string) => {
|
||||
}
|
||||
}
|
||||
|
||||
onMounted(async () => {
|
||||
let subscription: any = null
|
||||
|
||||
onMounted(() => {
|
||||
isModalOpen.value = true
|
||||
gameStore.connection?.emit('gm:object:list', {}, (response: Object[]) => {
|
||||
zoneEditorStore.setObjectList(response)
|
||||
subscription = liveQuery(() => mapObjectStorage.liveQuery()).subscribe({
|
||||
next: (result) => {
|
||||
mapObjectList.value = result
|
||||
},
|
||||
error: (error) => {
|
||||
console.error('Failed to fetch tiles:', error)
|
||||
}
|
||||
})
|
||||
})
|
||||
|
||||
onUnmounted(() => {
|
||||
if (subscription) {
|
||||
subscription.unsubscribe()
|
||||
}
|
||||
})
|
||||
</script>
|
@ -1,7 +1,7 @@
|
||||
<template>
|
||||
<Modal :is-modal-open="zoneEditorStore.isSettingsModalShown" @modal:close="() => zoneEditorStore.toggleSettingsModal()" :modal-width="600" :modal-height="430" :bg-style="'none'">
|
||||
<Modal ref="modalRef" :modal-width="600" :modal-height="430" :bg-style="'none'">
|
||||
<template #modalHeader>
|
||||
<h3 class="m-0 font-medium shrink-0 text-white">Zone settings</h3>
|
||||
<h3 class="m-0 font-medium shrink-0 text-white">Map settings</h3>
|
||||
</template>
|
||||
|
||||
<template #modalBody>
|
||||
@ -34,7 +34,7 @@
|
||||
</div>
|
||||
</form>
|
||||
<form method="post" @submit.prevent="" class="inline" v-if="screen === 'effects'">
|
||||
<div v-for="(effect, index) in zoneEffects" :key="effect.id" class="mb-2 flex items-center space-x-2 mt-4">
|
||||
<div v-for="(effect, index) in mapEffects" :key="effect.id" class="mb-2 flex items-center space-x-2 mt-4">
|
||||
<input class="input-field flex-grow" v-model="effect.effect" placeholder="Effect name" />
|
||||
<input class="input-field w-20" v-model.number="effect.strength" type="number" placeholder="Strength" />
|
||||
<button class="btn-red py-1 px-2" type="button" @click="removeEffect(index)">Delete</button>
|
||||
@ -46,61 +46,57 @@
|
||||
</Modal>
|
||||
</template>
|
||||
|
||||
<script setup>
|
||||
<script setup lang="ts">
|
||||
import type { UUID } from '@/application/types'
|
||||
import { uuidv4 } from '@/application/utilities'
|
||||
import Modal from '@/components/utilities/Modal.vue'
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||
import { ref, watch } from 'vue'
|
||||
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
|
||||
import { ref, useTemplateRef, watch } from 'vue'
|
||||
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
const mapEditor = useMapEditorComposable()
|
||||
const screen = ref('settings')
|
||||
|
||||
zoneEditorStore.setZoneName(zoneEditorStore.zone?.name)
|
||||
zoneEditorStore.setZoneWidth(zoneEditorStore.zone?.width)
|
||||
zoneEditorStore.setZoneHeight(zoneEditorStore.zone?.height)
|
||||
zoneEditorStore.setZonePvp(zoneEditorStore.zone?.pvp)
|
||||
zoneEditorStore.setZoneEffects(zoneEditorStore.zone?.zoneEffects)
|
||||
const name = ref(mapEditor.currentMap.value?.name)
|
||||
const width = ref(mapEditor.currentMap.value?.width)
|
||||
const height = ref(mapEditor.currentMap.value?.height)
|
||||
const pvp = ref(mapEditor.currentMap.value?.pvp)
|
||||
const mapEffects = ref(mapEditor.currentMap.value?.mapEffects || [])
|
||||
const modalRef = useTemplateRef('modalRef')
|
||||
|
||||
const name = ref(zoneEditorStore.zoneSettings?.name)
|
||||
const width = ref(zoneEditorStore.zoneSettings?.width)
|
||||
const height = ref(zoneEditorStore.zoneSettings?.height)
|
||||
const pvp = ref(zoneEditorStore.zoneSettings?.pvp)
|
||||
const zoneEffects = ref(zoneEditorStore.zoneSettings?.zoneEffects || [])
|
||||
defineExpose({
|
||||
open: () => modalRef.value?.open()
|
||||
})
|
||||
|
||||
watch(name, (value) => {
|
||||
zoneEditorStore.setZoneName(value)
|
||||
mapEditor.updateProperty('name', value!)
|
||||
})
|
||||
|
||||
watch(width, (value) => {
|
||||
zoneEditorStore.setZoneWidth(value)
|
||||
mapEditor.updateProperty('width', value!)
|
||||
})
|
||||
|
||||
watch(height, (value) => {
|
||||
zoneEditorStore.setZoneHeight(value)
|
||||
mapEditor.updateProperty('height', value!)
|
||||
})
|
||||
|
||||
watch(pvp, (value) => {
|
||||
zoneEditorStore.setZonePvp(value)
|
||||
mapEditor.updateProperty('pvp', value!)
|
||||
})
|
||||
|
||||
watch(
|
||||
zoneEffects,
|
||||
(value) => {
|
||||
zoneEditorStore.setZoneEffects(value)
|
||||
},
|
||||
{ deep: true }
|
||||
)
|
||||
watch(mapEffects, (value) => {
|
||||
mapEditor.updateProperty('mapEffects', value!)
|
||||
})
|
||||
|
||||
const addEffect = () => {
|
||||
zoneEffects.value.push({
|
||||
id: Date.now().toString(), // Simple unique id generation
|
||||
zoneId: zoneEditorStore.zone?.id,
|
||||
zone: zoneEditorStore.zone,
|
||||
mapEffects.value.push({
|
||||
id: uuidv4() as UUID, // Simple unique id generation
|
||||
map: mapEditor.currentMap.value!,
|
||||
effect: '',
|
||||
strength: 1
|
||||
})
|
||||
}
|
||||
|
||||
const removeEffect = (index) => {
|
||||
zoneEffects.value.splice(index, 1)
|
||||
const removeEffect = (index: number) => {
|
||||
mapEffects.value.splice(index, 1)
|
||||
}
|
||||
</script>
|
@ -11,23 +11,23 @@
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import type { ZoneObject } from '@/application/types'
|
||||
import type { PlacedMapObject } from '@/application/types'
|
||||
|
||||
const props = defineProps<{
|
||||
zoneObject: ZoneObject
|
||||
placedMapObject: PlacedMapObject
|
||||
}>()
|
||||
|
||||
const emit = defineEmits(['move', 'rotate', 'delete'])
|
||||
|
||||
const handleMove = () => {
|
||||
emit('move', props.zoneObject.id)
|
||||
emit('move', props.placedMapObject.id)
|
||||
}
|
||||
|
||||
const handleRotate = () => {
|
||||
emit('rotate', props.zoneObject.id)
|
||||
emit('rotate', props.placedMapObject.id)
|
||||
}
|
||||
|
||||
const handleDelete = () => {
|
||||
emit('delete', props.zoneObject.id)
|
||||
emit('delete', props.placedMapObject.id)
|
||||
}
|
||||
</script>
|
@ -1,5 +1,5 @@
|
||||
<template>
|
||||
<Modal :is-modal-open="showTeleportModal" @modal:close="() => zoneEditorStore.setTool('move')" :modal-width="300" :modal-height="350" :is-resizable="false" :bg-style="'none'">
|
||||
<Modal ref="modalRef" @modal:close="() => mapEditorStore.setTool('move')" :modal-width="300" :modal-height="350" :is-resizable="false" :bg-style="'none'">
|
||||
<template #modalHeader>
|
||||
<h3 class="m-0 font-medium shrink-0 text-white">Teleport settings</h3>
|
||||
</template>
|
||||
@ -25,10 +25,10 @@
|
||||
</select>
|
||||
</div>
|
||||
<div class="form-field-full">
|
||||
<label for="toZoneId">Zone to teleport to</label>
|
||||
<select v-model="toZoneId" class="input-field" name="toZoneId" id="toZoneId">
|
||||
<option :value="0">Select zone</option>
|
||||
<option v-for="zone in zoneEditorStore.zoneList" :key="zone.id" :value="zone.id">{{ zone.name }}</option>
|
||||
<label for="toMap">Map to teleport to</label>
|
||||
<select v-model="toMap" class="input-field" name="toMap" id="toMap">
|
||||
<option :value="null">Select map</option>
|
||||
<option v-for="map in mapList" :key="map.id" :value="map">{{ map.name }}</option>
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
@ -39,44 +39,50 @@
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import type { Zone } from '@/application/types'
|
||||
import type { Map } from '@/application/types'
|
||||
import Modal from '@/components/utilities/Modal.vue'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||
import { computed, onMounted, ref, watch } from 'vue'
|
||||
import { useMapEditorStore } from '@/stores/mapEditorStore'
|
||||
import { computed, onMounted, ref, useTemplateRef, watch } from 'vue'
|
||||
|
||||
const showTeleportModal = computed(() => zoneEditorStore.tool === 'pencil' && zoneEditorStore.drawMode === 'teleport')
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
const showTeleportModal = computed(() => mapEditorStore.tool === 'pencil' && mapEditorStore.drawMode === 'teleport')
|
||||
const mapEditorStore = useMapEditorStore()
|
||||
const gameStore = useGameStore()
|
||||
const mapList = ref<Map[]>([])
|
||||
const modalRef = useTemplateRef('modalRef')
|
||||
|
||||
onMounted(fetchZones)
|
||||
defineExpose({
|
||||
open: () => modalRef.value?.open()
|
||||
})
|
||||
|
||||
function fetchZones() {
|
||||
gameStore.connection?.emit('gm:zone_editor:zone:list', {}, (response: Zone[]) => {
|
||||
zoneEditorStore.setZoneList(response)
|
||||
onMounted(fetchMaps)
|
||||
|
||||
function fetchMaps() {
|
||||
gameStore.connection?.emit('gm:map:list', {}, (response: Map[]) => {
|
||||
mapList.value = response
|
||||
})
|
||||
}
|
||||
|
||||
const { toPositionX, toPositionY, toRotation, toZoneId } = useRefTeleportSettings()
|
||||
const { toPositionX, toPositionY, toRotation, toMap } = useRefTeleportSettings()
|
||||
|
||||
function useRefTeleportSettings() {
|
||||
const settings = zoneEditorStore.teleportSettings
|
||||
const settings = mapEditorStore.teleportSettings
|
||||
return {
|
||||
toPositionX: ref(settings.toPositionX),
|
||||
toPositionY: ref(settings.toPositionY),
|
||||
toRotation: ref(settings.toRotation),
|
||||
toZoneId: ref(settings.toZoneId)
|
||||
toMap: ref(settings.toMapId)
|
||||
}
|
||||
}
|
||||
|
||||
watch([toPositionX, toPositionY, toRotation, toZoneId], updateTeleportSettings)
|
||||
watch([toPositionX, toPositionY, toRotation, toMap], updateTeleportSettings)
|
||||
|
||||
function updateTeleportSettings() {
|
||||
zoneEditorStore.setTeleportSettings({
|
||||
mapEditorStore.setTeleportSettings({
|
||||
toPositionX: toPositionX.value,
|
||||
toPositionY: toPositionY.value,
|
||||
toRotation: toRotation.value,
|
||||
toZoneId: toZoneId.value
|
||||
toMapId: toMap.value
|
||||
})
|
||||
}
|
||||
</script>
|
@ -1,5 +1,5 @@
|
||||
<template>
|
||||
<Modal :isModalOpen="zoneEditorStore.isTileListModalShown" :modal-width="645" :modal-height="600" @modal:close="() => (zoneEditorStore.isTileListModalShown = false)" :bg-style="'none'">
|
||||
<Modal ref="modalRef" :modal-width="645" :modal-height="600" :bg-style="'none'">
|
||||
<template #modalHeader>
|
||||
<h3 class="text-lg text-white">Tiles</h3>
|
||||
</template>
|
||||
@ -24,7 +24,7 @@
|
||||
<div v-for="group in groupedTiles" :key="group.parent.id" class="flex flex-col items-center justify-center relative">
|
||||
<img
|
||||
class="max-w-full max-h-full border-2 border-solid cursor-pointer transition-all duration-300"
|
||||
:src="`${config.server_endpoint}/assets/tiles/${group.parent.id}.png`"
|
||||
:src="`${config.server_endpoint}/textures/tiles/${group.parent.id}.png`"
|
||||
:alt="group.parent.name"
|
||||
@click="openGroup(group)"
|
||||
@load="() => processTile(group.parent)"
|
||||
@ -50,7 +50,7 @@
|
||||
<div class="flex flex-col items-center justify-center">
|
||||
<img
|
||||
class="max-w-full max-h-full border-2 border-solid cursor-pointer transition-all duration-300"
|
||||
:src="`${config.server_endpoint}/assets/tiles/${selectedGroup.parent.id}.png`"
|
||||
:src="`${config.server_endpoint}/textures/tiles/${selectedGroup.parent.id}.png`"
|
||||
:alt="selectedGroup.parent.name"
|
||||
@click="selectTile(selectedGroup.parent.id)"
|
||||
:class="{
|
||||
@ -63,7 +63,7 @@
|
||||
<div v-for="childTile in selectedGroup.children" :key="childTile.id" class="flex flex-col items-center justify-center">
|
||||
<img
|
||||
class="max-w-full max-h-full border-2 border-solid cursor-pointer transition-all duration-300"
|
||||
:src="`${config.server_endpoint}/assets/tiles/${childTile.id}.png`"
|
||||
:src="`${config.server_endpoint}/textures/tiles/${childTile.id}.png`"
|
||||
:alt="childTile.name"
|
||||
@click="selectTile(childTile.id)"
|
||||
:class="{
|
||||
@ -84,26 +84,33 @@
|
||||
import config from '@/application/config'
|
||||
import type { Tile } from '@/application/types'
|
||||
import Modal from '@/components/utilities/Modal.vue'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||
import { computed, onMounted, ref } from 'vue'
|
||||
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
|
||||
import { TileStorage } from '@/storage/storages'
|
||||
import { liveQuery } from 'dexie'
|
||||
import { computed, onMounted, onUnmounted, ref, useTemplateRef } from 'vue'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const isModalOpen = ref(false)
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
const tileStorage = new TileStorage()
|
||||
const mapEditor = useMapEditorComposable()
|
||||
const searchQuery = ref('')
|
||||
const selectedTags = ref<string[]>([])
|
||||
const tileCategories = ref<Map<string, string>>(new Map())
|
||||
const selectedGroup = ref<{ parent: Tile; children: Tile[] } | null>(null)
|
||||
const tiles = ref<Tile[]>([])
|
||||
const modalRef = useTemplateRef('modalRef')
|
||||
|
||||
defineExpose({
|
||||
open: () => modalRef.value?.open(),
|
||||
close: () => modalRef.value?.close()
|
||||
})
|
||||
|
||||
const uniqueTags = computed(() => {
|
||||
const allTags = zoneEditorStore.tileList.flatMap((tile) => tile.tags || [])
|
||||
const allTags = tiles.value.flatMap((tile) => tile.tags || [])
|
||||
return Array.from(new Set(allTags))
|
||||
})
|
||||
|
||||
const groupedTiles = computed(() => {
|
||||
const groups: { parent: Tile; children: Tile[] }[] = []
|
||||
const filteredTiles = zoneEditorStore.tileList.filter((tile) => {
|
||||
const filteredTiles = tiles.value.filter((tile) => {
|
||||
const matchesSearch = !searchQuery.value || tile.name.toLowerCase().includes(searchQuery.value.toLowerCase())
|
||||
const matchesTags = selectedTags.value.length === 0 || (tile.tags && selectedTags.value.some((tag) => tile.tags.includes(tag)))
|
||||
return matchesSearch && matchesTags
|
||||
@ -169,7 +176,7 @@ function processTile(tile: Tile) {
|
||||
tileColorData.value.set(tile.id, getDominantColor(imageData))
|
||||
tileEdgeData.value.set(tile.id, getEdgeComplexity(imageData))
|
||||
}
|
||||
img.src = `${config.server_endpoint}/assets/tiles/${tile.id}.png`
|
||||
img.src = `${config.server_endpoint}/textures/tiles/${tile.id}.png`
|
||||
}
|
||||
|
||||
function getDominantColor(imageData: ImageData) {
|
||||
@ -177,6 +184,7 @@ function getDominantColor(imageData: ImageData) {
|
||||
g = 0,
|
||||
b = 0,
|
||||
total = 0
|
||||
|
||||
for (let i = 0; i < imageData.data.length; i += 4) {
|
||||
if (imageData.data[i + 3] > 0) {
|
||||
// Only consider non-transparent pixels
|
||||
@ -186,6 +194,7 @@ function getDominantColor(imageData: ImageData) {
|
||||
total++
|
||||
}
|
||||
}
|
||||
|
||||
return {
|
||||
r: Math.round(r / total),
|
||||
g: Math.round(g / total),
|
||||
@ -219,18 +228,29 @@ function closeGroup() {
|
||||
}
|
||||
|
||||
function selectTile(tile: string) {
|
||||
zoneEditorStore.setSelectedTile(tile)
|
||||
mapEditor.setSelectedTile(tile)
|
||||
}
|
||||
|
||||
function isActiveTile(tile: Tile): boolean {
|
||||
return zoneEditorStore.selectedTile === tile.id
|
||||
return mapEditor.selectedTile.value === tile.id
|
||||
}
|
||||
|
||||
onMounted(async () => {
|
||||
isModalOpen.value = true
|
||||
gameStore.connection?.emit('gm:tile:list', {}, (response: Tile[]) => {
|
||||
zoneEditorStore.setTileList(response)
|
||||
response.forEach((tile) => processTile(tile))
|
||||
let subscription: any = null
|
||||
|
||||
onMounted(() => {
|
||||
subscription = liveQuery(() => tileStorage.liveQuery()).subscribe({
|
||||
next: (result) => {
|
||||
tiles.value = result
|
||||
},
|
||||
error: (error) => {
|
||||
console.error('Failed to fetch tiles:', error)
|
||||
}
|
||||
})
|
||||
})
|
||||
|
||||
onUnmounted(() => {
|
||||
if (subscription) {
|
||||
subscription.unsubscribe()
|
||||
}
|
||||
})
|
||||
</script>
|
@ -1,94 +1,99 @@
|
||||
<template>
|
||||
<div class="flex justify-center p-5">
|
||||
<div class="toolbar fixed bottom-0 left-0 m-3 rounded flex bg-gray solid border-solid border-2 border-gray-500 text-gray-300 p-1.5 px-3 h-10">
|
||||
<div ref="toolbar" class="tools flex gap-2.5" v-if="zoneEditorStore.zone">
|
||||
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': zoneEditorStore.tool === 'move' }" @click="handleClick('move')">
|
||||
<img class="invert w-5 h-5" src="/assets/icons/zoneEditor/move.svg" alt="Move camera" /> <span class="h-5" :class="{ 'ml-2.5': zoneEditorStore.tool !== 'move' }">(M)</span>
|
||||
<div ref="toolbar" class="tools flex gap-2.5" v-if="mapEditor.currentMap.value">
|
||||
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': mapEditor.tool.value === 'move' }" @click="handleClick('move')">
|
||||
<img class="invert w-5 h-5" src="/assets/icons/mapEditor/move.svg" alt="Move camera" /> <span class="h-5" :class="{ 'ml-2.5': mapEditor.tool.value !== 'move' }">(M)</span>
|
||||
</button>
|
||||
|
||||
<div class="w-px bg-cyan"></div>
|
||||
|
||||
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': zoneEditorStore.tool === 'pencil' }" @click="handleClick('pencil')">
|
||||
<img class="invert w-5 h-5" src="/assets/icons/zoneEditor/pencil.svg" alt="Pencil" /> <span class="h-5" :class="{ 'ml-2.5': zoneEditorStore.tool !== 'pencil' }">(P)</span>
|
||||
<div class="select" v-if="zoneEditorStore.tool === 'pencil'">
|
||||
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': mapEditor.tool.value === 'pencil' }" @click="handleClick('pencil')">
|
||||
<img class="invert w-5 h-5" src="/assets/icons/mapEditor/pencil.svg" alt="Pencil" /> <span class="h-5" :class="{ 'ml-2.5': mapEditor.tool.value !== 'pencil' }">(P)</span>
|
||||
<div class="select" v-if="mapEditor.tool.value === 'pencil'">
|
||||
<div class="select-trigger group capitalize flex gap-3.5" :class="{ open: selectPencilOpen }">
|
||||
{{ zoneEditorStore.drawMode }}
|
||||
<img class="group-[.open]:rotate-180 invert w-5 h-5 rotate-0 transition ease-in-out duration-200" src="/assets/icons/zoneEditor/chevron.svg" />
|
||||
{{ mapEditor.drawMode.value.replace('_', ' ') }}
|
||||
<img class="group-[.open]:rotate-180 invert w-5 h-5 rotate-0 transition ease-in-out duration-200" src="/assets/icons/mapEditor/chevron.svg" alt="" />
|
||||
</div>
|
||||
<div class="flex flex-col absolute bottom-full mb-5 left-1/2 -translate-x-1/2 bg-gray rounded min-w-28 border border-gray-500 border-solid text-left" v-show="selectPencilOpen && zoneEditorStore.tool === 'pencil'">
|
||||
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setDrawMode('tile')">
|
||||
<div class="flex flex-col absolute bottom-full mb-5 left-1/2 -translate-x-1/2 bg-gray rounded min-w-28 border border-gray-500 border-solid text-left" v-show="selectPencilOpen && mapEditor.tool.value === 'pencil'">
|
||||
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="() => handleModeClick('tile', 'pencil')">
|
||||
Tile
|
||||
<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
|
||||
</span>
|
||||
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setDrawMode('object')">
|
||||
Object
|
||||
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="() => handleModeClick('map_object', 'pencil')">
|
||||
Map object
|
||||
<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
|
||||
</span>
|
||||
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setDrawMode('teleport')">
|
||||
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="() => handleModeClick('teleport', 'pencil')">
|
||||
Teleport
|
||||
<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
|
||||
</span>
|
||||
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setDrawMode('blocking tile')">Blocking tile</span>
|
||||
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="() => handleModeClick('blocking tile', 'pencil')">Blocking tile</span>
|
||||
</div>
|
||||
</div>
|
||||
</button>
|
||||
|
||||
<div class="w-px bg-cyan"></div>
|
||||
|
||||
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': zoneEditorStore.tool === 'eraser' }" @click="handleClick('eraser')">
|
||||
<img class="invert w-5 h-5" src="/assets/icons/zoneEditor/eraser.svg" alt="Eraser" /> <span class="h-5" :class="{ 'ml-2.5': zoneEditorStore.tool !== 'eraser' }">(E)</span>
|
||||
<div class="select" v-if="zoneEditorStore.tool === 'eraser'">
|
||||
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': mapEditor.tool.value === 'eraser' }" @click="handleClick('eraser')">
|
||||
<img class="invert w-5 h-5" src="/assets/icons/mapEditor/eraser.svg" alt="Eraser" /> <span class="h-5" :class="{ 'ml-2.5': mapEditor.tool.value !== 'eraser' }">(E)</span>
|
||||
<div class="select" v-if="mapEditor.tool.value === 'eraser'">
|
||||
<div class="select-trigger group capitalize flex gap-3.5" :class="{ open: selectEraserOpen }">
|
||||
{{ zoneEditorStore.eraserMode }}
|
||||
<img class="group-[.open]:rotate-180 invert w-5 h-5 rotate-0 transition ease-in-out duration-200" src="/assets/icons/zoneEditor/chevron.svg" />
|
||||
{{ mapEditor.drawMode.value.replace('_', ' ') }}
|
||||
<img class="group-[.open]:rotate-180 invert w-5 h-5 rotate-0 transition ease-in-out duration-200" src="/assets/icons/mapEditor/chevron.svg" />
|
||||
</div>
|
||||
<div class="flex flex-col absolute bottom-full mb-5 left-1/2 -translate-x-1/2 bg-gray rounded min-w-28 border border-gray-500 border-solid text-left" v-show="selectEraserOpen">
|
||||
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setEraserMode('tile')">
|
||||
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="() => handleModeClick('tile', 'eraser')">
|
||||
Tile
|
||||
<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
|
||||
</span>
|
||||
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setEraserMode('object')">
|
||||
Object
|
||||
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="() => handleModeClick('map_object', 'eraser')">
|
||||
Map object
|
||||
<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
|
||||
</span>
|
||||
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setEraserMode('teleport')">
|
||||
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="() => handleModeClick('teleport', 'eraser')">
|
||||
Teleport
|
||||
<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
|
||||
</span>
|
||||
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setEraserMode('blocking tile')">Blocking tile</span>
|
||||
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="() => handleModeClick('blocking tile', 'eraser')">Blocking tile</span>
|
||||
</div>
|
||||
</div>
|
||||
</button>
|
||||
|
||||
<div class="w-px bg-cyan"></div>
|
||||
|
||||
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': zoneEditorStore.tool === 'paint' }" @click="handleClick('paint')">
|
||||
<img class="invert w-5 h-5" src="/assets/icons/zoneEditor/paint.svg" alt="Paint bucket" /> <span class="h-5" :class="{ 'ml-2.5': zoneEditorStore.tool !== 'paint' }">(B)</span>
|
||||
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': mapEditor.tool.value === 'paint' }" @click="handleClick('paint')">
|
||||
<img class="invert w-5 h-5" src="/assets/icons/mapEditor/paint.svg" alt="Paint bucket" /> <span class="h-5" :class="{ 'ml-2.5': mapEditor.tool.value !== 'paint' }">(B)</span>
|
||||
</button>
|
||||
|
||||
<div class="w-px bg-cyan"></div>
|
||||
|
||||
<button class="flex justify-center items-center min-w-10 p-0 relative" @click="handleClick('settings')" v-if="zoneEditorStore.zone"><img class="invert w-5 h-5" src="/assets/icons/zoneEditor/gear.svg" alt="Zone settings" /> <span class="h-5 ml-2.5">(Z)</span></button>
|
||||
<button class="flex justify-center items-center min-w-10 p-0 relative" @click="handleClick('settings')"><img class="invert w-5 h-5" src="/assets/icons/mapEditor/gear.svg" alt="Map settings" /> <span class="h-5 ml-2.5">(Z)</span></button>
|
||||
|
||||
<div class="w-px bg-cyan"></div>
|
||||
|
||||
<label class="my-auto gap-0" for="checkbox">Continuous Drawing</label>
|
||||
<input type="checkbox" />
|
||||
</div>
|
||||
|
||||
<div class="toolbar fixed bottom-0 right-0 m-3 rounded flex bg-gray solid border-solid border-2 border-gray-500 text-gray-300 p-1.5 px-3 h-10 space-x-2">
|
||||
<button class="btn-cyan px-3.5" @click="() => zoneEditorStore.toggleZoneListModal()">Load</button>
|
||||
<button class="btn-cyan px-3.5" @click="() => emit('save')" v-if="zoneEditorStore.zone">Save</button>
|
||||
<button class="btn-cyan px-3.5" @click="() => emit('clear')" v-if="zoneEditorStore.zone">Clear</button>
|
||||
<button class="btn-cyan px-3.5" @click="() => zoneEditorStore.toggleActive()">Exit</button>
|
||||
<button class="btn-cyan px-3.5" @click="() => emit('open-maps')">Load</button>
|
||||
<button class="btn-cyan px-3.5" @click="() => emit('save')" v-if="mapEditor.currentMap.value">Save</button>
|
||||
<button class="btn-cyan px-3.5" @click="() => emit('clear')" v-if="mapEditor.currentMap.value">Clear</button>
|
||||
<button class="btn-cyan px-3.5" @click="() => emit('close-editor')">Exit</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
|
||||
import { onClickOutside } from '@vueuse/core'
|
||||
import { onBeforeUnmount, onMounted, ref } from 'vue'
|
||||
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
const mapEditor = useMapEditorComposable()
|
||||
|
||||
const emit = defineEmits(['save', 'clear'])
|
||||
const emit = defineEmits(['save', 'clear', 'open-maps', 'open-settings', 'close-editor', 'open-tile-list', 'open-map-object-list', 'close-lists'])
|
||||
|
||||
// track when clicked outside of toolbar items
|
||||
const toolbar = ref(null)
|
||||
@ -97,26 +102,45 @@ const toolbar = ref(null)
|
||||
let selectPencilOpen = ref(false)
|
||||
let selectEraserOpen = ref(false)
|
||||
|
||||
let tileListShown = ref(false)
|
||||
let mapObjectListShown = ref(false)
|
||||
|
||||
defineExpose({ tileListShown, mapObjectListShown })
|
||||
|
||||
// drawMode
|
||||
function setDrawMode(value: string) {
|
||||
zoneEditorStore.isTileListModalShown = value === 'tile'
|
||||
zoneEditorStore.isObjectListModalShown = value === 'object'
|
||||
if (mapEditor.tool.value === 'paint' || mapEditor.tool.value === 'pencil') {
|
||||
emit('close-lists')
|
||||
if (value === 'tile') emit('open-tile-list')
|
||||
if (value === 'map_object') emit('open-map-object-list')
|
||||
}
|
||||
|
||||
zoneEditorStore.setDrawMode(value)
|
||||
mapEditor.setDrawMode(value)
|
||||
selectPencilOpen.value = false
|
||||
selectEraserOpen.value = false
|
||||
}
|
||||
|
||||
function setPencilMode() {
|
||||
mapEditor.setTool('pencil')
|
||||
selectPencilOpen.value = false
|
||||
}
|
||||
|
||||
// drawMode
|
||||
function setEraserMode(value: string) {
|
||||
zoneEditorStore.setEraserMode(value)
|
||||
function setEraserMode() {
|
||||
mapEditor.setTool('eraser')
|
||||
selectEraserOpen.value = false
|
||||
}
|
||||
|
||||
function handleModeClick(mode: string, type: 'pencil' | 'eraser') {
|
||||
setDrawMode(mode)
|
||||
type === 'pencil' ? setPencilMode() : setEraserMode()
|
||||
}
|
||||
|
||||
function handleClick(tool: string) {
|
||||
if (tool === 'settings') {
|
||||
zoneEditorStore.toggleSettingsModal()
|
||||
emit('open-settings')
|
||||
} else {
|
||||
zoneEditorStore.setTool(tool)
|
||||
mapEditor.setTool(tool)
|
||||
}
|
||||
|
||||
selectPencilOpen.value = tool === 'pencil' ? !selectPencilOpen.value : false
|
||||
@ -124,22 +148,17 @@ function handleClick(tool: string) {
|
||||
}
|
||||
|
||||
function cycleToolMode(tool: 'pencil' | 'eraser') {
|
||||
const modes = ['tile', 'object', 'teleport', 'blocking tile']
|
||||
const currentMode = tool === 'pencil' ? zoneEditorStore.drawMode : zoneEditorStore.eraserMode
|
||||
const currentIndex = modes.indexOf(currentMode)
|
||||
const modes = ['tile', 'map_object', 'teleport', 'blocking tile']
|
||||
const currentIndex = modes.indexOf(mapEditor.drawMode.value)
|
||||
const nextIndex = (currentIndex + 1) % modes.length
|
||||
const nextMode = modes[nextIndex]
|
||||
|
||||
if (tool === 'pencil') {
|
||||
setDrawMode(nextMode)
|
||||
} else {
|
||||
setEraserMode(nextMode)
|
||||
}
|
||||
setDrawMode(nextMode)
|
||||
}
|
||||
|
||||
function initKeyShortcuts(event: KeyboardEvent) {
|
||||
// Check if zone is set
|
||||
if (!zoneEditorStore.zone) return
|
||||
// Check if map is set
|
||||
if (!mapEditor.currentMap.value) return
|
||||
|
||||
// prevent if focused on composables
|
||||
if (document.activeElement?.tagName === 'INPUT') return
|
||||
@ -154,7 +173,7 @@ function initKeyShortcuts(event: KeyboardEvent) {
|
||||
|
||||
if (keyActions.hasOwnProperty(event.key)) {
|
||||
const tool = keyActions[event.key]
|
||||
if ((tool === 'pencil' || tool === 'eraser') && zoneEditorStore.tool === tool) {
|
||||
if ((tool === 'pencil' || tool === 'eraser') && mapEditor.tool.value === tool) {
|
||||
cycleToolMode(tool)
|
||||
} else {
|
||||
handleClick(tool)
|
@ -1,73 +0,0 @@
|
||||
<template>
|
||||
<ZoneTiles @tileMap:create="tileMap = $event" />
|
||||
<ZoneObjects v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
|
||||
<ZoneEventTiles v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
|
||||
|
||||
<Toolbar @save="save" @clear="clear" />
|
||||
|
||||
<ZoneList />
|
||||
<TileList />
|
||||
<ObjectList />
|
||||
|
||||
<ZoneSettings />
|
||||
<TeleportModal />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { type Zone } from '@/application/types'
|
||||
import ObjectList from '@/components/gameMaster/zoneEditor/partials/ObjectList.vue'
|
||||
import TeleportModal from '@/components/gameMaster/zoneEditor/partials/TeleportModal.vue'
|
||||
import TileList from '@/components/gameMaster/zoneEditor/partials/TileList.vue'
|
||||
// Components
|
||||
import Toolbar from '@/components/gameMaster/zoneEditor/partials/Toolbar.vue'
|
||||
import ZoneList from '@/components/gameMaster/zoneEditor/partials/ZoneList.vue'
|
||||
import ZoneSettings from '@/components/gameMaster/zoneEditor/partials/ZoneSettings.vue'
|
||||
import ZoneEventTiles from '@/components/gameMaster/zoneEditor/zonePartials/ZoneEventTiles.vue'
|
||||
import ZoneObjects from '@/components/gameMaster/zoneEditor/zonePartials/ZoneObjects.vue'
|
||||
import ZoneTiles from '@/components/gameMaster/zoneEditor/zonePartials/ZoneTiles.vue'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||
import { onUnmounted, ref } from 'vue'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
|
||||
const tileMap = ref(null as Phaser.Tilemaps.Tilemap | null)
|
||||
|
||||
function clear() {
|
||||
if (!zoneEditorStore.zone) return
|
||||
|
||||
// Clear objects, event tiles and tiles
|
||||
zoneEditorStore.zone.zoneObjects = []
|
||||
zoneEditorStore.zone.zoneEventTiles = []
|
||||
zoneEditorStore.triggerClearTiles()
|
||||
}
|
||||
|
||||
function save() {
|
||||
if (!zoneEditorStore.zone) return
|
||||
|
||||
const data = {
|
||||
zoneId: zoneEditorStore.zone.id,
|
||||
name: zoneEditorStore.zoneSettings.name,
|
||||
width: zoneEditorStore.zoneSettings.width,
|
||||
height: zoneEditorStore.zoneSettings.height,
|
||||
tiles: zoneEditorStore.zone.tiles,
|
||||
pvp: zoneEditorStore.zone.pvp,
|
||||
zoneEffects: zoneEditorStore.zone.zoneEffects.map(({ id, zoneId, effect, strength }) => ({ id, zoneId, effect, strength })),
|
||||
zoneEventTiles: zoneEditorStore.zone.zoneEventTiles.map(({ id, zoneId, type, positionX, positionY, teleport }) => ({ id, zoneId, type, positionX, positionY, teleport })),
|
||||
zoneObjects: zoneEditorStore.zone.zoneObjects.map(({ id, zoneId, objectId, depth, isRotated, positionX, positionY }) => ({ id, zoneId, objectId, depth, isRotated, positionX, positionY }))
|
||||
}
|
||||
|
||||
if (zoneEditorStore.isSettingsModalShown) {
|
||||
zoneEditorStore.toggleSettingsModal()
|
||||
}
|
||||
|
||||
gameStore.connection?.emit('gm:zone_editor:zone:update', data, (response: Zone) => {
|
||||
zoneEditorStore.setZone(response)
|
||||
})
|
||||
}
|
||||
|
||||
onUnmounted(() => {
|
||||
zoneEditorStore.reset()
|
||||
})
|
||||
</script>
|
@ -1,61 +0,0 @@
|
||||
<template>
|
||||
<CreateZone v-if="zoneEditorStore.isCreateZoneModalShown" />
|
||||
<Modal :is-modal-open="zoneEditorStore.isZoneListModalShown" @modal:close="() => zoneEditorStore.toggleZoneListModal()" :is-resizable="false" :modal-width="300" :modal-height="360" :bg-style="'none'">
|
||||
<template #modalHeader>
|
||||
<h3 class="text-lg text-white">Zones</h3>
|
||||
</template>
|
||||
<template #modalBody>
|
||||
<div class="my-4 mx-auto">
|
||||
<div class="text-center mb-4 px-2 flex gap-2.5">
|
||||
<button class="btn-cyan py-1.5 min-w-[calc(50%_-_5px)]" @click="fetchZones">Refresh</button>
|
||||
<button class="btn-cyan py-1.5 min-w-[calc(50%_-_5px)]" @click="() => zoneEditorStore.toggleCreateZoneModal()">New</button>
|
||||
</div>
|
||||
<div class="relative p-2.5 cursor-pointer flex gap-y-2.5 gap-x-5 flex-wrap" v-for="(zone, index) in zoneEditorStore.zoneList" :key="zone.id">
|
||||
<div class="absolute left-0 top-0 w-full h-px bg-gray-500" v-if="index === 0"></div>
|
||||
<div class="flex gap-3 items-center w-full" @click="() => loadZone(zone.id)">
|
||||
<span>{{ zone.name }}</span>
|
||||
<span class="ml-auto gap-1 flex">
|
||||
<button class="btn-red w-7 h-7 z-50 flex items-center justify-center" @click.stop="() => deleteZone(zone.id)">x</button>
|
||||
</span>
|
||||
</div>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
</Modal>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import type { Zone } from '@/application/types'
|
||||
import CreateZone from '@/components/gameMaster/zoneEditor/partials/CreateZone.vue'
|
||||
import Modal from '@/components/utilities/Modal.vue'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||
import { onMounted } from 'vue'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
|
||||
onMounted(async () => {
|
||||
fetchZones()
|
||||
})
|
||||
|
||||
function fetchZones() {
|
||||
gameStore.connection?.emit('gm:zone_editor:zone:list', {}, (response: Zone[]) => {
|
||||
zoneEditorStore.setZoneList(response)
|
||||
})
|
||||
}
|
||||
|
||||
function loadZone(id: number) {
|
||||
gameStore.connection?.emit('gm:zone_editor:zone:request', { zoneId: id }, (response: Zone) => {
|
||||
zoneEditorStore.setZone(response)
|
||||
})
|
||||
zoneEditorStore.toggleZoneListModal()
|
||||
}
|
||||
|
||||
function deleteZone(id: number) {
|
||||
gameStore.connection?.emit('gm:zone_editor:zone:delete', { zoneId: id }, () => {
|
||||
fetchZones()
|
||||
})
|
||||
}
|
||||
</script>
|
@ -1,118 +0,0 @@
|
||||
<template>
|
||||
<Image v-for="tile in zoneEditorStore.zone?.zoneEventTiles" v-bind="getImageProps(tile)" />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { ZoneEventTileType, type ZoneEventTile } from '@/application/types'
|
||||
import { uuidv4 } from '@/application/utilities'
|
||||
import { getTile, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||
import { Image, useScene } from 'phavuer'
|
||||
import { onMounted, onUnmounted } from 'vue'
|
||||
|
||||
const scene = useScene()
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
|
||||
const props = defineProps<{
|
||||
tilemap: Phaser.Tilemaps.Tilemap
|
||||
}>()
|
||||
|
||||
function getImageProps(tile: ZoneEventTile) {
|
||||
return {
|
||||
x: tileToWorldX(props.tilemap, tile.positionX, tile.positionY),
|
||||
y: tileToWorldY(props.tilemap, tile.positionX, tile.positionY),
|
||||
texture: tile.type,
|
||||
depth: 999
|
||||
}
|
||||
}
|
||||
|
||||
function pencil(pointer: Phaser.Input.Pointer) {
|
||||
// Check if zone is set
|
||||
if (!zoneEditorStore.zone) return
|
||||
|
||||
// Check if tool is pencil
|
||||
if (zoneEditorStore.tool !== 'pencil') return
|
||||
|
||||
// Check if draw mode is blocking tile or teleport
|
||||
if (zoneEditorStore.drawMode !== 'blocking tile' && zoneEditorStore.drawMode !== 'teleport') return
|
||||
|
||||
// Check if left mouse button is pressed
|
||||
if (!pointer.isDown) return
|
||||
|
||||
// Check if shift is not pressed, this means we are moving the camera
|
||||
if (pointer.event.shiftKey) return
|
||||
|
||||
// Check if there is a tile
|
||||
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
|
||||
if (!tile) return
|
||||
|
||||
// Check if event tile already exists on position
|
||||
const existingEventTile = zoneEditorStore.zone.zoneEventTiles.find((eventTile) => eventTile.positionX === tile.x && eventTile.positionY === tile.y)
|
||||
if (existingEventTile) return
|
||||
|
||||
// If teleport, check if there is a selected zone
|
||||
if (zoneEditorStore.drawMode === 'teleport' && !zoneEditorStore.teleportSettings.toZoneId) return
|
||||
|
||||
const newEventTile = {
|
||||
id: uuidv4(),
|
||||
zoneId: zoneEditorStore.zone.id,
|
||||
zone: zoneEditorStore.zone,
|
||||
type: zoneEditorStore.drawMode === 'blocking tile' ? ZoneEventTileType.BLOCK : ZoneEventTileType.TELEPORT,
|
||||
positionX: tile.x,
|
||||
positionY: tile.y,
|
||||
teleport:
|
||||
zoneEditorStore.drawMode === 'teleport'
|
||||
? {
|
||||
toZoneId: zoneEditorStore.teleportSettings.toZoneId,
|
||||
toPositionX: zoneEditorStore.teleportSettings.toPositionX,
|
||||
toPositionY: zoneEditorStore.teleportSettings.toPositionY,
|
||||
toRotation: zoneEditorStore.teleportSettings.toRotation
|
||||
}
|
||||
: undefined
|
||||
}
|
||||
|
||||
zoneEditorStore.zone.zoneEventTiles = zoneEditorStore.zone.zoneEventTiles.concat(newEventTile as ZoneEventTile)
|
||||
}
|
||||
|
||||
function eraser(pointer: Phaser.Input.Pointer) {
|
||||
// Check if zone is set
|
||||
if (!zoneEditorStore.zone) return
|
||||
|
||||
// Check if tool is pencil
|
||||
if (zoneEditorStore.tool !== 'eraser') return
|
||||
|
||||
// Check if draw mode is blocking tile or teleport
|
||||
if (zoneEditorStore.eraserMode !== 'blocking tile' && zoneEditorStore.eraserMode !== 'teleport') return
|
||||
|
||||
// Check if left mouse button is pressed
|
||||
if (!pointer.isDown) return
|
||||
|
||||
// Check if shift is not pressed, this means we are moving the camera
|
||||
if (pointer.event.shiftKey) return
|
||||
|
||||
// Check if there is a tile
|
||||
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
|
||||
if (!tile) return
|
||||
|
||||
// Check if event tile already exists on position
|
||||
const existingEventTile = zoneEditorStore.zone.zoneEventTiles.find((eventTile) => eventTile.positionX === tile.x && eventTile.positionY === tile.y)
|
||||
if (!existingEventTile) return
|
||||
|
||||
// Remove existing event tile
|
||||
zoneEditorStore.zone.zoneEventTiles = zoneEditorStore.zone.zoneEventTiles.filter((eventTile) => eventTile.id !== existingEventTile.id)
|
||||
}
|
||||
|
||||
onMounted(() => {
|
||||
scene.input.on(Phaser.Input.Events.POINTER_DOWN, pencil)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_MOVE, pencil)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_DOWN, eraser)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_MOVE, eraser)
|
||||
})
|
||||
|
||||
onUnmounted(() => {
|
||||
scene.input.off(Phaser.Input.Events.POINTER_DOWN, pencil)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_MOVE, pencil)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_DOWN, eraser)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_MOVE, eraser)
|
||||
})
|
||||
</script>
|
@ -1,45 +0,0 @@
|
||||
<template>
|
||||
<Image v-if="gameStore.getLoadedAsset(props.zoneObject.object.id)" v-bind="imageProps" />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import type { AssetDataT, ZoneObject } from '@/application/types'
|
||||
import { loadTexture } from '@/composables/gameComposable'
|
||||
import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { Image, useScene } from 'phavuer'
|
||||
import { computed } from 'vue'
|
||||
|
||||
const props = defineProps<{
|
||||
tilemap: Phaser.Tilemaps.Tilemap
|
||||
zoneObject: ZoneObject
|
||||
selectedZoneObject: ZoneObject | null
|
||||
movingZoneObject: ZoneObject | null
|
||||
}>()
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const scene = useScene()
|
||||
|
||||
const imageProps = computed(() => ({
|
||||
alpha: props.movingZoneObject?.id === props.zoneObject.id ? 0.5 : 1,
|
||||
tint: props.selectedZoneObject?.id === props.zoneObject.id ? 0x00ff00 : 0xffffff,
|
||||
depth: calculateIsometricDepth(props.zoneObject.positionX, props.zoneObject.positionY, props.zoneObject.object.frameWidth, props.zoneObject.object.frameHeight),
|
||||
x: tileToWorldX(props.tilemap, props.zoneObject.positionX, props.zoneObject.positionY),
|
||||
y: tileToWorldY(props.tilemap, props.zoneObject.positionX, props.zoneObject.positionY),
|
||||
flipX: props.zoneObject.isRotated,
|
||||
texture: props.zoneObject.object.id,
|
||||
originY: Number(props.zoneObject.object.originX),
|
||||
originX: Number(props.zoneObject.object.originY)
|
||||
}))
|
||||
|
||||
loadTexture(scene, {
|
||||
key: props.zoneObject.object.id,
|
||||
data: '/assets/objects/' + props.zoneObject.object.id + '.png',
|
||||
group: 'objects',
|
||||
updatedAt: props.zoneObject.object.updatedAt,
|
||||
frameWidth: props.zoneObject.object.frameWidth,
|
||||
frameHeight: props.zoneObject.object.frameHeight
|
||||
} as AssetDataT).catch((error) => {
|
||||
console.error('Error loading texture:', error)
|
||||
})
|
||||
</script>
|
@ -1,248 +0,0 @@
|
||||
<template>
|
||||
<SelectedZoneObject v-if="selectedZoneObject" :zoneObject="selectedZoneObject" :movingZoneObject="movingZoneObject" @move="moveZoneObject" @rotate="rotateZoneObject" @delete="deleteZoneObject" />
|
||||
<ZoneObject v-for="zoneObject in zoneEditorStore.zone?.zoneObjects" :tilemap="tilemap" :zoneObject :selectedZoneObject :movingZoneObject @pointerup="clickZoneObject(zoneObject)" />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import type { ZoneObject as ZoneObjectT } from '@/application/types'
|
||||
import { uuidv4 } from '@/application/utilities'
|
||||
import SelectedZoneObject from '@/components/gameMaster/zoneEditor/partials/SelectedZoneObject.vue'
|
||||
import ZoneObject from '@/components/gameMaster/zoneEditor/zonePartials/ZoneObject.vue'
|
||||
import { getTile } from '@/composables/zoneComposable'
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||
import { useScene } from 'phavuer'
|
||||
import { onMounted, onUnmounted, ref, watch } from 'vue'
|
||||
|
||||
const scene = useScene()
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
const selectedZoneObject = ref<ZoneObjectT | null>(null)
|
||||
const movingZoneObject = ref<ZoneObjectT | null>(null)
|
||||
|
||||
const props = defineProps<{
|
||||
tilemap: Phaser.Tilemaps.Tilemap
|
||||
}>()
|
||||
|
||||
function pencil(pointer: Phaser.Input.Pointer) {
|
||||
// Check if zone is set
|
||||
if (!zoneEditorStore.zone) return
|
||||
|
||||
// Check if tool is pencil
|
||||
if (zoneEditorStore.tool !== 'pencil') return
|
||||
|
||||
// Check if draw mode is object
|
||||
if (zoneEditorStore.drawMode !== 'object') return
|
||||
|
||||
// Check if there is a selected object
|
||||
if (!zoneEditorStore.selectedObject) return
|
||||
|
||||
// Check if left mouse button is pressed
|
||||
if (!pointer.isDown) return
|
||||
|
||||
// Check if shift is not pressed, this means we are moving the camera
|
||||
if (pointer.event.shiftKey) return
|
||||
|
||||
// Check if alt is pressed, this means we are selecting the object
|
||||
if (pointer.event.altKey) return
|
||||
|
||||
// Check if there is a tile
|
||||
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
|
||||
if (!tile) return
|
||||
|
||||
// Check if object already exists on position
|
||||
const existingObject = zoneEditorStore.zone?.zoneObjects.find((object) => object.positionX === tile.x && object.positionY === tile.y)
|
||||
if (existingObject) return
|
||||
|
||||
const newObject = {
|
||||
id: uuidv4(),
|
||||
zoneId: zoneEditorStore.zone.id,
|
||||
zone: zoneEditorStore.zone,
|
||||
objectId: zoneEditorStore.selectedObject.id,
|
||||
object: zoneEditorStore.selectedObject,
|
||||
depth: 0,
|
||||
isRotated: false,
|
||||
positionX: tile.x,
|
||||
positionY: tile.y
|
||||
}
|
||||
|
||||
// Add new object to zoneObjects
|
||||
zoneEditorStore.zone.zoneObjects = zoneEditorStore.zone.zoneObjects.concat(newObject as ZoneObjectT)
|
||||
}
|
||||
|
||||
function eraser(pointer: Phaser.Input.Pointer) {
|
||||
// Check if zone is set
|
||||
if (!zoneEditorStore.zone) return
|
||||
|
||||
// Check if tool is eraser
|
||||
if (zoneEditorStore.tool !== 'eraser') return
|
||||
|
||||
// Check if draw mode is object
|
||||
if (zoneEditorStore.eraserMode !== 'object') return
|
||||
|
||||
// Check if left mouse button is pressed
|
||||
if (!pointer.isDown) return
|
||||
|
||||
// Check if shift is not pressed, this means we are moving the camera
|
||||
if (pointer.event.shiftKey) return
|
||||
|
||||
// Check if alt is pressed, this means we are selecting the object
|
||||
if (pointer.event.altKey) return
|
||||
|
||||
// Check if there is a tile
|
||||
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
|
||||
if (!tile) return
|
||||
|
||||
// Check if object already exists on position
|
||||
const existingObject = zoneEditorStore.zone.zoneObjects.find((object) => object.positionX === tile.x && object.positionY === tile.y)
|
||||
if (!existingObject) return
|
||||
|
||||
// Remove existing object
|
||||
zoneEditorStore.zone.zoneObjects = zoneEditorStore.zone.zoneObjects.filter((object) => object.id !== existingObject.id)
|
||||
}
|
||||
|
||||
function objectPicker(pointer: Phaser.Input.Pointer) {
|
||||
// Check if zone is set
|
||||
if (!zoneEditorStore.zone) return
|
||||
|
||||
// Check if tool is pencil
|
||||
if (zoneEditorStore.tool !== 'pencil') return
|
||||
|
||||
// Check if draw mode is object
|
||||
if (zoneEditorStore.drawMode !== 'object') return
|
||||
|
||||
// Check if left mouse button is pressed
|
||||
if (!pointer.isDown) return
|
||||
|
||||
// Check if shift is not pressed, this means we are moving the camera
|
||||
if (pointer.event.shiftKey) return
|
||||
|
||||
// If alt is not pressed, return
|
||||
if (!pointer.event.altKey) return
|
||||
|
||||
// Check if there is a tile
|
||||
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
|
||||
if (!tile) return
|
||||
|
||||
// Check if object already exists on position
|
||||
const existingObject = zoneEditorStore.zone.zoneObjects.find((object) => object.positionX === tile.x && object.positionY === tile.y)
|
||||
if (!existingObject) return
|
||||
|
||||
// Select the object
|
||||
zoneEditorStore.setSelectedObject(existingObject)
|
||||
}
|
||||
|
||||
function moveZoneObject(id: string) {
|
||||
// Check if zone is set
|
||||
if (!zoneEditorStore.zone) return
|
||||
|
||||
movingZoneObject.value = zoneEditorStore.zone.zoneObjects.find((object) => object.id === id) as ZoneObjectT
|
||||
|
||||
function handlePointerMove(pointer: Phaser.Input.Pointer) {
|
||||
if (!movingZoneObject.value) return
|
||||
|
||||
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
|
||||
if (!tile) return
|
||||
|
||||
movingZoneObject.value.positionX = tile.x
|
||||
movingZoneObject.value.positionY = tile.y
|
||||
}
|
||||
|
||||
scene.input.on(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
|
||||
|
||||
function handlePointerUp() {
|
||||
scene.input.off(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
|
||||
movingZoneObject.value = null
|
||||
}
|
||||
|
||||
scene.input.on(Phaser.Input.Events.POINTER_UP, handlePointerUp)
|
||||
}
|
||||
|
||||
function rotateZoneObject(id: string) {
|
||||
// Check if zone is set
|
||||
if (!zoneEditorStore.zone) return
|
||||
|
||||
zoneEditorStore.zone.zoneObjects = zoneEditorStore.zone.zoneObjects.map((object) => {
|
||||
if (object.id === id) {
|
||||
return {
|
||||
...object,
|
||||
isRotated: !object.isRotated
|
||||
}
|
||||
}
|
||||
return object
|
||||
})
|
||||
}
|
||||
|
||||
function deleteZoneObject(id: string) {
|
||||
// Check if zone is set
|
||||
if (!zoneEditorStore.zone) return
|
||||
|
||||
zoneEditorStore.zone.zoneObjects = zoneEditorStore.zone.zoneObjects.filter((object) => object.id !== id)
|
||||
selectedZoneObject.value = null
|
||||
}
|
||||
|
||||
function clickZoneObject(zoneObject: ZoneObjectT) {
|
||||
selectedZoneObject.value = zoneObject
|
||||
|
||||
// If alt is pressed, select the object
|
||||
if (scene.input.activePointer.event.altKey) {
|
||||
zoneEditorStore.setSelectedObject(zoneObject.object)
|
||||
}
|
||||
}
|
||||
|
||||
onMounted(() => {
|
||||
scene.input.on(Phaser.Input.Events.POINTER_DOWN, pencil)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_MOVE, pencil)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_DOWN, eraser)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_MOVE, eraser)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_DOWN, objectPicker)
|
||||
})
|
||||
|
||||
onUnmounted(() => {
|
||||
scene.input.off(Phaser.Input.Events.POINTER_DOWN, pencil)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_MOVE, pencil)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_DOWN, eraser)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_MOVE, eraser)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_DOWN, objectPicker)
|
||||
})
|
||||
|
||||
// watch zoneEditorStore.objectList and update originX and originY of objects in zoneObjects
|
||||
watch(
|
||||
() => zoneEditorStore.objectList,
|
||||
(newObjects) => {
|
||||
if (!zoneEditorStore.zone) return
|
||||
|
||||
const updatedZoneObjects = zoneEditorStore.zone.zoneObjects.map((zoneObject) => {
|
||||
const updatedObject = newObjects.find((obj) => obj.id === zoneObject.object.id)
|
||||
if (updatedObject) {
|
||||
return {
|
||||
...zoneObject,
|
||||
object: {
|
||||
...zoneObject.object,
|
||||
originX: updatedObject.originX,
|
||||
originY: updatedObject.originY
|
||||
}
|
||||
}
|
||||
}
|
||||
return zoneObject
|
||||
})
|
||||
|
||||
// Update the zone with the new zoneObjects
|
||||
zoneEditorStore.setZone({
|
||||
...zoneEditorStore.zone,
|
||||
zoneObjects: updatedZoneObjects
|
||||
})
|
||||
|
||||
// Update selectedObject if it's set
|
||||
if (zoneEditorStore.selectedObject) {
|
||||
const updatedObject = newObjects.find((obj) => obj.id === zoneEditorStore.selectedObject?.id)
|
||||
if (updatedObject) {
|
||||
zoneEditorStore.setSelectedObject({
|
||||
...zoneEditorStore.selectedObject,
|
||||
originX: updatedObject.originX,
|
||||
originY: updatedObject.originY
|
||||
})
|
||||
}
|
||||
}
|
||||
},
|
||||
{ deep: true }
|
||||
)
|
||||
</script>
|
@ -1,227 +0,0 @@
|
||||
<template>
|
||||
<Controls :layer="tileLayer" :depth="0" />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import config from '@/application/config'
|
||||
import type { AssetDataT } from '@/application/types'
|
||||
import Controls from '@/components/utilities/Controls.vue'
|
||||
import { createTileArray, getTile, placeTile, setLayerTiles } from '@/composables/zoneComposable'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||
import { useScene } from 'phavuer'
|
||||
import { onMounted, onUnmounted, watch } from 'vue'
|
||||
|
||||
const emit = defineEmits(['tileMap:create'])
|
||||
|
||||
const scene = useScene()
|
||||
const gameStore = useGameStore()
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
const tileMap = createTileMap()
|
||||
const tileLayer = createTileLayer()
|
||||
|
||||
/**
|
||||
* A Tilemap is a container for Tilemap data.
|
||||
* This isn't a display object, rather, it holds data about the map and allows you to add tilesets and tilemap layers to it.
|
||||
* A map can have one or more tilemap layers, which are the display objects that actually render the tiles.
|
||||
*/
|
||||
function createTileMap() {
|
||||
const zoneData = new Phaser.Tilemaps.MapData({
|
||||
width: zoneEditorStore.zone?.width,
|
||||
height: zoneEditorStore.zone?.height,
|
||||
tileWidth: config.tile_size.x,
|
||||
tileHeight: config.tile_size.y,
|
||||
orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
|
||||
format: Phaser.Tilemaps.Formats.ARRAY_2D
|
||||
})
|
||||
|
||||
const newTileMap = new Phaser.Tilemaps.Tilemap(scene, zoneData)
|
||||
emit('tileMap:create', newTileMap)
|
||||
|
||||
return newTileMap
|
||||
}
|
||||
|
||||
/**
|
||||
* A Tileset is a combination of a single image containing the tiles and a container for data about each tile.
|
||||
*/
|
||||
function createTileLayer() {
|
||||
const tilesArray = gameStore.getLoadedAssetsByGroup('tiles')
|
||||
|
||||
const tilesetImages = Array.from(tilesArray).map((tile: AssetDataT, index: number) => {
|
||||
return tileMap.addTilesetImage(tile.key, tile.key, config.tile_size.x, config.tile_size.y, 1, 2, index + 1, { x: 0, y: -config.tile_size.y })
|
||||
}) as any
|
||||
|
||||
// Add blank tile
|
||||
tilesetImages.push(tileMap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.x, config.tile_size.y, 1, 2, 0, { x: 0, y: -config.tile_size.y }))
|
||||
const layer = tileMap.createBlankLayer('tiles', tilesetImages, 0, config.tile_size.y) as Phaser.Tilemaps.TilemapLayer
|
||||
|
||||
layer.setDepth(0)
|
||||
layer.setCullPadding(2, 2)
|
||||
|
||||
return layer
|
||||
}
|
||||
|
||||
function pencil(pointer: Phaser.Input.Pointer) {
|
||||
// Check if zone is set
|
||||
if (!zoneEditorStore.zone) return
|
||||
|
||||
// Check if tool is pencil
|
||||
if (zoneEditorStore.tool !== 'pencil') return
|
||||
|
||||
// Check if draw mode is tile
|
||||
if (zoneEditorStore.drawMode !== 'tile') return
|
||||
|
||||
// Check if there is a selected tile
|
||||
if (!zoneEditorStore.selectedTile) return
|
||||
|
||||
// Check if left mouse button is pressed
|
||||
if (!pointer.isDown) return
|
||||
|
||||
// Check if shift is not pressed, this means we are moving the camera
|
||||
if (pointer.event.shiftKey) return
|
||||
|
||||
// Check if there is a tile
|
||||
const tile = getTile(tileLayer, pointer.worldX, pointer.worldY)
|
||||
if (!tile) return
|
||||
|
||||
// Place tile
|
||||
placeTile(tileMap, tileLayer, tile.x, tile.y, zoneEditorStore.selectedTile)
|
||||
|
||||
// Adjust zoneEditorStore.zone.tiles
|
||||
zoneEditorStore.zone.tiles[tile.y][tile.x] = zoneEditorStore.selectedTile
|
||||
}
|
||||
|
||||
function eraser(pointer: Phaser.Input.Pointer) {
|
||||
// Check if zone is set
|
||||
if (!zoneEditorStore.zone) return
|
||||
|
||||
// Check if tool is pencil
|
||||
if (zoneEditorStore.tool !== 'eraser') return
|
||||
|
||||
// Check if draw mode is tile
|
||||
if (zoneEditorStore.eraserMode !== 'tile') return
|
||||
|
||||
// Check if left mouse button is pressed
|
||||
if (!pointer.isDown) return
|
||||
|
||||
// Check if shift is not pressed, this means we are moving the camera
|
||||
if (pointer.event.shiftKey) return
|
||||
|
||||
// Check if alt is pressed
|
||||
if (pointer.event.altKey) return
|
||||
|
||||
// Check if there is a tile
|
||||
const tile = getTile(tileLayer, pointer.worldX, pointer.worldY)
|
||||
if (!tile) return
|
||||
|
||||
// Place tile
|
||||
placeTile(tileMap, tileLayer, tile.x, tile.y, 'blank_tile')
|
||||
|
||||
// Adjust zoneEditorStore.zone.tiles
|
||||
zoneEditorStore.zone.tiles[tile.y][tile.x] = 'blank_tile'
|
||||
}
|
||||
|
||||
function paint(pointer: Phaser.Input.Pointer) {
|
||||
// Check if zone is set
|
||||
if (!zoneEditorStore.zone) return
|
||||
|
||||
// Check if tool is pencil
|
||||
if (zoneEditorStore.tool !== 'paint') return
|
||||
|
||||
// Check if there is a selected tile
|
||||
if (!zoneEditorStore.selectedTile) return
|
||||
|
||||
// Check if left mouse button is pressed
|
||||
if (!pointer.isDown) return
|
||||
|
||||
// Check if shift is not pressed, this means we are moving the camera
|
||||
if (pointer.event.shiftKey) return
|
||||
|
||||
// Check if alt is pressed
|
||||
if (pointer.event.altKey) return
|
||||
|
||||
// Set new tileArray with selected tile
|
||||
setLayerTiles(tileMap, tileLayer, createTileArray(tileMap.width, tileMap.height, zoneEditorStore.selectedTile))
|
||||
|
||||
// Adjust zoneEditorStore.zone.tiles
|
||||
zoneEditorStore.zone.tiles = createTileArray(tileMap.width, tileMap.height, zoneEditorStore.selectedTile)
|
||||
}
|
||||
|
||||
// When alt is pressed, and the pointer is down, select the tile that the pointer is over
|
||||
function tilePicker(pointer: Phaser.Input.Pointer) {
|
||||
// Check if zone is set
|
||||
if (!zoneEditorStore.zone) return
|
||||
|
||||
// Check if tool is pencil
|
||||
if (zoneEditorStore.tool !== 'pencil') return
|
||||
|
||||
// Check if draw mode is tile
|
||||
if (zoneEditorStore.drawMode !== 'tile') return
|
||||
|
||||
// Check if left mouse button is pressed
|
||||
if (!pointer.isDown) return
|
||||
|
||||
// Check if shift is not pressed, this means we are moving the camera
|
||||
if (pointer.event.shiftKey) return
|
||||
|
||||
// Check if alt is pressed
|
||||
if (!pointer.event.altKey) return
|
||||
|
||||
// Check if there is a tile
|
||||
const tile = getTile(tileLayer, pointer.worldX, pointer.worldY)
|
||||
if (!tile) return
|
||||
|
||||
// Select the tile
|
||||
zoneEditorStore.setSelectedTile(zoneEditorStore.zone.tiles[tile.y][tile.x])
|
||||
}
|
||||
|
||||
watch(
|
||||
() => zoneEditorStore.shouldClearTiles,
|
||||
(shouldClear) => {
|
||||
if (shouldClear && zoneEditorStore.zone) {
|
||||
const blankTiles = createTileArray(tileMap.width, tileMap.height, 'blank_tile')
|
||||
setLayerTiles(tileMap, tileLayer, blankTiles)
|
||||
zoneEditorStore.zone.tiles = blankTiles
|
||||
zoneEditorStore.resetClearTilesFlag()
|
||||
}
|
||||
}
|
||||
)
|
||||
|
||||
onMounted(() => {
|
||||
if (!zoneEditorStore.zone?.tiles) {
|
||||
return
|
||||
}
|
||||
|
||||
// First fill the entire map with blank tiles using current zone dimensions
|
||||
const blankTiles = createTileArray(zoneEditorStore.zone.width, zoneEditorStore.zone.height, 'blank_tile')
|
||||
|
||||
// Then overlay the zone tiles, but only within the current zone dimensions
|
||||
const zoneTiles = zoneEditorStore.zone.tiles
|
||||
for (let y = 0; y < zoneEditorStore.zone.height; y++) {
|
||||
for (let x = 0; x < zoneEditorStore.zone.width; x++) {
|
||||
// Only copy if the source tiles array has this position
|
||||
if (zoneTiles[y] && zoneTiles[y][x] !== undefined) {
|
||||
blankTiles[y][x] = zoneTiles[y][x]
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
setLayerTiles(tileMap, tileLayer, blankTiles)
|
||||
|
||||
scene.input.on(Phaser.Input.Events.POINTER_MOVE, pencil)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_MOVE, eraser)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_DOWN, paint)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_DOWN, tilePicker)
|
||||
})
|
||||
|
||||
onUnmounted(() => {
|
||||
scene.input.off(Phaser.Input.Events.POINTER_MOVE, pencil)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_MOVE, eraser)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_DOWN, paint)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_DOWN, tilePicker)
|
||||
|
||||
tileMap.destroyLayer('tiles')
|
||||
tileMap.removeAllLayers()
|
||||
tileMap.destroy()
|
||||
})
|
||||
</script>
|
@ -34,27 +34,23 @@
|
||||
<button class="ml-6 w-4 h-8 p-0">
|
||||
<img src="/assets/icons/triangle-icon.svg" class="w-3 h-3.5 m-auto" alt="Arrow left" />
|
||||
</button>
|
||||
<img class="w-24 object-contain mb-3.5" alt="Player avatar" :src="config.server_endpoint + '/avatar/s/' + characters.find((c) => c.id === selectedCharacterId)?.characterType?.id + '/' + (selectedHairId ?? 'default')" />
|
||||
<img class="w-24 object-contain mb-3.5 max-h-[70%]" alt="Player avatar" :src="config.server_endpoint + '/avatar/s/' + characters.find((c) => c.id === selectedCharacterId)?.characterType + '/' + (selectedHairId ?? 'default')" />
|
||||
<button class="mr-6 w-4 h-8 p-0">
|
||||
<img src="/assets/icons/triangle-icon.svg" class="w-3 h-3.5 -scale-x-100" alt="Arrow right" />
|
||||
</button>
|
||||
</div>
|
||||
<!-- <div class="flex justify-between w-[190px]">-->
|
||||
<!-- <!– TODO: replace with color swatches –>-->
|
||||
<!-- <button v-for="n in 9" class="w-4 h-4 rounded-sm bg-white"></button>-->
|
||||
<!-- </div>-->
|
||||
</div>
|
||||
<!-- TODO: update gender on (selected) character -->
|
||||
<div class="flex justify-between w-[190px]">
|
||||
<button class="btn-empty flex gap-2" :class="{ selected: characters.find((c) => c.id == selectedCharacterId)?.characterType?.gender === 'MALE' }">
|
||||
<img src="/assets/icons/male-icon.svg" class="w-4 h-4 m-auto" alt="Male symbol" />
|
||||
<span class="text-white">Male</span>
|
||||
</button>
|
||||
<button class="btn-empty flex gap-2" :class="{ selected: characters.find((c) => c.id == selectedCharacterId)?.characterType?.gender === 'FEMALE' }">
|
||||
<img src="/assets/icons/male-icon.svg" class="w-4 h-4 m-auto" alt="Male symbol" />
|
||||
<span class="text-white">Female</span>
|
||||
</button>
|
||||
</div>
|
||||
<!-- <div class="flex justify-between w-[190px]">-->
|
||||
<!-- <button class="btn-empty flex gap-2" :class="{ selected: characters.find((c) => c.id == selectedCharacterId)?.characterType?.gender === 'MALE' }">-->
|
||||
<!-- <img src="/assets/icons/male-icon.svg" class="w-4 h-4 m-auto" alt="Male symbol" />-->
|
||||
<!-- <span class="text-white">Male</span>-->
|
||||
<!-- </button>-->
|
||||
<!-- <button class="btn-empty flex gap-2" :class="{ selected: characters.find((c) => c.id == selectedCharacterId)?.characterType?.gender === 'FEMALE' }">-->
|
||||
<!-- <img src="/assets/icons/male-icon.svg" class="w-4 h-4 m-auto" alt="Male symbol" />-->
|
||||
<!-- <span class="text-white">Female</span>-->
|
||||
<!-- </button>-->
|
||||
<!-- </div>-->
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@ -74,7 +70,7 @@
|
||||
v-for="hair in characterHairs"
|
||||
class="relative flex justify-center items-center bg-gray default-border w-[18px] h-[18px] p-2 rounded-sm hover:bg-gray-500 hover:border-gray-400 focus-visible:outline-none focus-visible:border-gray-300 focus-visible:bg-gray-500 has-[:checked]:bg-cyan has-[:checked]:border-transparent"
|
||||
>
|
||||
<img class="h-4 object-contain" :src="config.server_endpoint + '/assets/sprites/' + hair.sprite.id + '/front.png'" alt="Hair sprite" />
|
||||
<img class="h-4 object-contain" :src="config.server_endpoint + '/textures/sprites/' + hair.sprite + '/front.png'" alt="Hair sprite" />
|
||||
<input type="radio" name="hair" :value="hair.id" v-model="selectedHairId" class="h-full w-full absolute left-0 top-0 m-0 z-10 hover:cursor-pointer focus-visible:outline-offset-0 focus-visible:outline-white" />
|
||||
</div>
|
||||
</div>
|
||||
@ -91,7 +87,7 @@
|
||||
</div>
|
||||
</div>
|
||||
<div v-else>
|
||||
<img class="w-20 invert-80" src="/assets/icons/loading-icon1.svg" />
|
||||
<img class="w-20 invert-80" src="/assets/icons/loading-icon1.svg" alt="Loading" />
|
||||
</div>
|
||||
|
||||
<div class="w-2/3 button-wrapper flex self-center justify-center lg:justify-end gap-4 max-w-[860px]" v-if="!isLoading">
|
||||
@ -126,34 +122,29 @@
|
||||
|
||||
<script setup lang="ts">
|
||||
import config from '@/application/config'
|
||||
import { type CharacterHair, type Character as CharacterT, type Zone } from '@/application/types'
|
||||
import { type CharacterHair, type Character as CharacterT, type Map } from '@/application/types'
|
||||
import Modal from '@/components/utilities/Modal.vue'
|
||||
import { CharacterHairStorage } from '@/storage/storages'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { onBeforeUnmount, ref, watch } from 'vue'
|
||||
import { onBeforeUnmount, onMounted, ref, watch } from 'vue'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const isLoading = ref<boolean>(true)
|
||||
const characters = ref<CharacterT[]>([])
|
||||
const selectedCharacterId = ref<number | null>(null)
|
||||
const selectedCharacterId = ref<string | null>(null)
|
||||
const isCreateNewCharacterModalOpen = ref<boolean>(false)
|
||||
const newCharacterName = ref<string>('')
|
||||
const characterHairs = ref<CharacterHair[]>([])
|
||||
const selectedHairId = ref<number | null>(null)
|
||||
const selectedHairId = ref<string | null>(null)
|
||||
|
||||
// Fetch characters
|
||||
setTimeout(() => {
|
||||
gameStore.connection?.emit('character:list')
|
||||
}, 750)
|
||||
|
||||
gameStore.connection!.on('character:list', (data: any) => {
|
||||
gameStore.connection?.on('character:list', (data: any) => {
|
||||
characters.value = data
|
||||
isLoading.value = false
|
||||
|
||||
// Fetch hairs
|
||||
// @TODO: This is hacky, we should have a better way to do this
|
||||
gameStore.connection?.emit('character:hair:list', {}, (data: CharacterHair[]) => {
|
||||
characterHairs.value = data
|
||||
})
|
||||
})
|
||||
|
||||
// Select character logics
|
||||
@ -166,7 +157,7 @@ function loginWithCharacter() {
|
||||
characterId: selectedCharacterId.value,
|
||||
characterHairId: selectedHairId.value
|
||||
},
|
||||
(response: { character: CharacterT; zone: Zone; characters: CharacterT[] }) => {
|
||||
(response: { character: CharacterT; map: Map; characters: CharacterT[] }) => {
|
||||
gameStore.setCharacter(response.character)
|
||||
}
|
||||
)
|
||||
@ -174,7 +165,7 @@ function loginWithCharacter() {
|
||||
|
||||
// Create character logics
|
||||
function createCharacter() {
|
||||
gameStore.connection!.on('character:create:success', (data: CharacterT) => {
|
||||
gameStore.connection?.on('character:create:success', (data: CharacterT) => {
|
||||
gameStore.setCharacter(data)
|
||||
isCreateNewCharacterModalOpen.value = false
|
||||
})
|
||||
@ -184,7 +175,12 @@ function createCharacter() {
|
||||
// Watch changes for selected character and update hairs
|
||||
watch(selectedCharacterId, (characterId) => {
|
||||
if (!characterId) return
|
||||
selectedHairId.value = characters.value.find((c) => c.id == characterId)?.characterHairId ?? null
|
||||
// selectedHairId.value = characters.value.find((c) => c.id == characterId)?.characterHairId ?? null
|
||||
})
|
||||
|
||||
onMounted(async () => {
|
||||
const characterHairStorage = new CharacterHairStorage()
|
||||
characterHairs.value = await characterHairStorage.getAll()
|
||||
})
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
|
@ -6,12 +6,11 @@
|
||||
<Hud />
|
||||
<Hotkeys />
|
||||
<Clock />
|
||||
<Zone />
|
||||
<Map />
|
||||
<Chat />
|
||||
<ExpBar />
|
||||
|
||||
<CharacterProfile />
|
||||
<Effects />
|
||||
</Scene>
|
||||
</Game>
|
||||
</div>
|
||||
@ -20,19 +19,17 @@
|
||||
<script setup lang="ts">
|
||||
import config from '@/application/config'
|
||||
import 'phaser'
|
||||
import Effects from '@/components/Effects.vue'
|
||||
import Zone from '@/components/game/zone/Zone.vue'
|
||||
import CharacterProfile from '@/components/gui/CharacterProfile.vue'
|
||||
import Chat from '@/components/gui/Chat.vue'
|
||||
// import Minimap from '@/components/gui/Minimap.vue'
|
||||
import Clock from '@/components/gui/Clock.vue'
|
||||
import ExpBar from '@/components/gui/ExpBar.vue'
|
||||
import Hotkeys from '@/components/gui/Hotkeys.vue'
|
||||
import Hud from '@/components/gui/Hud.vue'
|
||||
import Menu from '@/components/gui/Menu.vue'
|
||||
import CharacterProfile from '@/components/game/gui/CharacterProfile.vue'
|
||||
import Chat from '@/components/game/gui/Chat.vue'
|
||||
import Clock from '@/components/game/gui/Clock.vue'
|
||||
import ExpBar from '@/components/game/gui/ExpBar.vue'
|
||||
import Hotkeys from '@/components/game/gui/Hotkeys.vue'
|
||||
import Hud from '@/components/game/gui/Hud.vue'
|
||||
import Menu from '@/components/game/gui/Menu.vue'
|
||||
import Map from '@/components/game/map/Map.vue'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import AwaitLoaderPlugin from 'phaser3-rex-plugins/plugins/awaitloader-plugin'
|
||||
import { Game, Scene } from 'phavuer'
|
||||
import { onBeforeUnmount } from 'vue'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
|
||||
@ -41,22 +38,11 @@ const gameConfig = {
|
||||
width: window.innerWidth,
|
||||
height: window.innerHeight,
|
||||
type: Phaser.AUTO, // AUTO, CANVAS, WEBGL, HEADLESS
|
||||
resolution: 5,
|
||||
plugins: {
|
||||
global: [
|
||||
{
|
||||
key: 'rexAwaitLoader',
|
||||
plugin: AwaitLoaderPlugin,
|
||||
start: true
|
||||
}
|
||||
]
|
||||
}
|
||||
resolution: 5
|
||||
}
|
||||
|
||||
const createGame = (game: Phaser.Game) => {
|
||||
/**
|
||||
* Resize the game when the window is resized
|
||||
*/
|
||||
// Resize the game when the window is resized
|
||||
addEventListener('resize', () => {
|
||||
game.scale.resize(window.innerWidth, window.innerHeight)
|
||||
})
|
||||
@ -72,12 +58,12 @@ const createGame = (game: Phaser.Game) => {
|
||||
}
|
||||
|
||||
function preloadScene(scene: Phaser.Scene) {
|
||||
/**
|
||||
* Load the base assets into the Phaser scene
|
||||
*/
|
||||
scene.load.image('blank_tile', '/assets/zone/blank_tile.png')
|
||||
// Load the base assets into the Phaser scene
|
||||
scene.load.image('blank_tile', '/assets/map/blank_tile.png')
|
||||
scene.load.image('waypoint', '/assets/waypoint.png')
|
||||
}
|
||||
|
||||
function createScene(scene: Phaser.Scene) {}
|
||||
|
||||
onBeforeUnmount(() => {})
|
||||
</script>
|
||||
|
@ -1,25 +1,28 @@
|
||||
<template>
|
||||
<div class="flex flex-col justify-center items-center h-dvh relative">
|
||||
<button @click="continueBtnClick" class="w-32 h-12 rounded-full bg-gray-500 flex items-center justify-between px-4 hover:bg-gray-600 transition-colors">
|
||||
<span class="text-white text-lg flex-1 text-center">Play</span>
|
||||
<svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5 text-white" fill="none" viewBox="0 0 24 24" stroke="currentColor">
|
||||
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M9 5l7 7-7 7" />
|
||||
</svg>
|
||||
</button>
|
||||
<div class="flex flex-col justify-center items-center h-dvh relative col">
|
||||
<img class="w-20 invert-80" src="/assets/icons/loading-icon1.svg" alt="Loading" />
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts" async>
|
||||
import { downloadCache } from '@/application/utilities'
|
||||
import { CharacterHairStorage, CharacterTypeStorage, MapObjectStorage, MapStorage, SpriteStorage, TileStorage } from '@/storage/storages'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { ref } from 'vue'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
|
||||
function continueBtnClick() {
|
||||
// Play music
|
||||
const audio = new Audio('/assets/music/login.mp3')
|
||||
audio.play()
|
||||
const totalItems = ref(0)
|
||||
const currentItem = ref(0)
|
||||
|
||||
// Set isLoaded to true
|
||||
Promise.all([
|
||||
downloadCache('tiles', new TileStorage()),
|
||||
downloadCache('maps', new MapStorage()),
|
||||
downloadCache('map_objects', new MapObjectStorage()),
|
||||
downloadCache('sprites', new SpriteStorage()),
|
||||
downloadCache('character_types', new CharacterTypeStorage()),
|
||||
downloadCache('character_hair', new CharacterHairStorage())
|
||||
]).then(() => {
|
||||
gameStore.game.isLoaded = true
|
||||
}
|
||||
})
|
||||
</script>
|
||||
|
@ -9,7 +9,7 @@
|
||||
<!-- <img src="/assets/tlogo.png" class="mb-10 w-52" alt="Noxious logo" />-->
|
||||
<div class="relative">
|
||||
<img src="/assets/ui-elements/login-ui-box-outer.svg" class="absolute w-full h-full" alt="UI box outer" />
|
||||
<img src="/assets/ui-elements/login-ui-box-inner.svg" class="absolute left-2 top-2 w-[calc(100%_-_16px)] h-[calc(100%_-_16px)] max-lg:hidden" alt="UI box inner" />
|
||||
<img src="/assets/ui-elements/login-ui-box-inner.svg" class="absolute left-2 top-2 w-[calc(100%_-_16px)] h-[calc(100%_-_16px)]" alt="UI box inner" />
|
||||
|
||||
<!-- Login Form -->
|
||||
<LoginForm v-if="currentForm === 'login' && !doesUrlHaveToken" @openResetPasswordModal="() => (isPasswordResetFormShown = true)" @switchToRegister="currentForm = 'register'" />
|
||||
|
123
src/components/screens/MapEditor.vue
Normal file
@ -0,0 +1,123 @@
|
||||
<template>
|
||||
<div class="flex justify-center items-center h-dvh relative">
|
||||
<Game :config="gameConfig" @create="createGame">
|
||||
<Scene name="main" @preload="preloadScene">
|
||||
<div v-if="!isLoaded" class="absolute top-1/2 left-1/2 -translate-x-1/2 -translate-y-1/2 text-white text-3xl font-ui">Loading...</div>
|
||||
<div v-else>
|
||||
<Map :key="mapEditor.currentMap.value?.id" />
|
||||
<Toolbar
|
||||
ref="toolbar"
|
||||
@save="save"
|
||||
@clear="clear"
|
||||
@open-maps="mapModal?.open"
|
||||
@open-settings="mapSettingsModal?.open"
|
||||
@close-editor="mapEditor.toggleActive"
|
||||
@close-lists="tileModal?.close"
|
||||
@closeLists="objectModal?.close"
|
||||
@open-tile-list="tileModal?.open"
|
||||
@open-map-object-list="objectModal?.open"
|
||||
/>
|
||||
<MapList ref="mapModal" @open-create-map="mapSettingsModal?.open" />
|
||||
<TileList ref="tileModal" />
|
||||
<ObjectList ref="objectModal" />
|
||||
<MapSettings ref="mapSettingsModal" />
|
||||
<TeleportModal ref="teleportModal" />
|
||||
</div>
|
||||
</Scene>
|
||||
</Game>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import config from '@/application/config'
|
||||
import 'phaser'
|
||||
import type { Map as MapT } from '@/application/types'
|
||||
import Map from '@/components/gameMaster/mapEditor/Map.vue'
|
||||
import MapList from '@/components/gameMaster/mapEditor/partials/MapList.vue'
|
||||
import ObjectList from '@/components/gameMaster/mapEditor/partials/MapObjectList.vue'
|
||||
import MapSettings from '@/components/gameMaster/mapEditor/partials/MapSettings.vue'
|
||||
import TeleportModal from '@/components/gameMaster/mapEditor/partials/TeleportModal.vue'
|
||||
import TileList from '@/components/gameMaster/mapEditor/partials/TileList.vue'
|
||||
import Toolbar from '@/components/gameMaster/mapEditor/partials/Toolbar.vue'
|
||||
import { loadAllTilesIntoScene } from '@/composables/mapComposable'
|
||||
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
|
||||
import { MapStorage } from '@/storage/storages'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { Game, Scene } from 'phavuer'
|
||||
import { ref, useTemplateRef, watch } from 'vue'
|
||||
|
||||
const mapStorage = new MapStorage()
|
||||
const mapEditor = useMapEditorComposable()
|
||||
const gameStore = useGameStore()
|
||||
|
||||
const toolbar = useTemplateRef('toolbar')
|
||||
const mapModal = useTemplateRef('mapModal')
|
||||
const tileModal = useTemplateRef('tileModal')
|
||||
const objectModal = useTemplateRef('objectModal')
|
||||
const mapSettingsModal = useTemplateRef('mapSettingsModal')
|
||||
const teleportModal = useTemplateRef('teleportModal')
|
||||
|
||||
const isLoaded = ref(false)
|
||||
|
||||
const gameConfig = {
|
||||
name: config.name,
|
||||
width: window.innerWidth,
|
||||
height: window.innerHeight,
|
||||
type: Phaser.AUTO, // AUTO, CANVAS, WEBGL, HEADLESS
|
||||
resolution: 5
|
||||
}
|
||||
|
||||
const createGame = (game: Phaser.Game) => {
|
||||
// Resize the game when the window is resized
|
||||
window.addEventListener('resize', () => {
|
||||
game.scale.resize(window.innerWidth, window.innerHeight)
|
||||
})
|
||||
}
|
||||
|
||||
const preloadScene = async (scene: Phaser.Scene) => {
|
||||
// Load the base assets into the Phaser scene
|
||||
scene.load.image('BLOCK', '/assets/map/bt_tile.png')
|
||||
scene.load.image('TELEPORT', '/assets/map/tp_tile.png')
|
||||
scene.load.image('blank_tile', '/assets/map/blank_tile.png')
|
||||
scene.load.image('waypoint', '/assets/waypoint.png')
|
||||
|
||||
// Get all tiles from IndexedDB and load them into the scene
|
||||
await loadAllTilesIntoScene(scene)
|
||||
|
||||
// Wait for all assets to be loaded before continuing
|
||||
await new Promise<void>((resolve) => {
|
||||
scene.load.on(Phaser.Loader.Events.COMPLETE, () => {
|
||||
resolve()
|
||||
})
|
||||
isLoaded.value = true
|
||||
})
|
||||
}
|
||||
|
||||
function save() {
|
||||
const currentMap = mapEditor.currentMap.value
|
||||
if (!currentMap) return
|
||||
|
||||
const data = {
|
||||
mapId: currentMap.id,
|
||||
name: currentMap.name,
|
||||
width: currentMap.width,
|
||||
height: currentMap.height,
|
||||
tiles: currentMap.tiles,
|
||||
pvp: currentMap.pvp,
|
||||
mapEffects: currentMap.mapEffects?.map(({ id, effect, strength }) => ({ id, effect, strength })) ?? [],
|
||||
mapEventTiles: currentMap.mapEventTiles?.map(({ id, type, positionX, positionY, teleport }) => ({ id, type, positionX, positionY, teleport })) ?? [],
|
||||
placedMapObjects: currentMap.placedMapObjects?.map(({ id, mapObject, depth, isRotated, positionX, positionY }) => ({ id, mapObject, depth, isRotated, positionX, positionY })) ?? []
|
||||
}
|
||||
|
||||
gameStore.connection?.emit('gm:map:update', data, (response: MapT) => {
|
||||
mapStorage.update(response.id, response)
|
||||
})
|
||||
}
|
||||
|
||||
function clear() {
|
||||
if (!mapEditor.currentMap.value) return
|
||||
|
||||
// Clear placed objects, event tiles and tiles
|
||||
mapEditor.clearMap()
|
||||
}
|
||||
</script>
|
@ -1,85 +0,0 @@
|
||||
<template>
|
||||
<div class="flex justify-center items-center h-dvh relative">
|
||||
<Game :config="gameConfig" @create="createGame">
|
||||
<Scene name="main" @preload="preloadScene" @create="createScene">
|
||||
<ZoneEditor :key="JSON.stringify(`${zoneEditorStore.zone?.id}_${zoneEditorStore.zone?.createdAt}_${zoneEditorStore.zone?.updatedAt ?? ''}`)" />
|
||||
</Scene>
|
||||
</Game>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import config from '@/application/config'
|
||||
import 'phaser'
|
||||
import type { AssetDataT } from '@/application/types'
|
||||
import ZoneEditor from '@/components/gameMaster/zoneEditor/ZoneEditor.vue'
|
||||
import { loadTexture } from '@/composables/gameComposable'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||
import AwaitLoaderPlugin from 'phaser3-rex-plugins/plugins/awaitloader-plugin'
|
||||
import { Game, Scene } from 'phavuer'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
|
||||
const gameConfig = {
|
||||
name: config.name,
|
||||
width: window.innerWidth,
|
||||
height: window.innerHeight,
|
||||
type: Phaser.AUTO, // AUTO, CANVAS, WEBGL, HEADLESS
|
||||
resolution: 5,
|
||||
plugins: {
|
||||
global: [
|
||||
{
|
||||
key: 'rexAwaitLoader',
|
||||
plugin: AwaitLoaderPlugin,
|
||||
start: true
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
const createGame = (game: Phaser.Game) => {
|
||||
/**
|
||||
* Resize the game when the window is resized
|
||||
*/
|
||||
addEventListener('resize', () => {
|
||||
game.scale.resize(window.innerWidth, window.innerHeight)
|
||||
})
|
||||
|
||||
// We don't support canvas mode, only WebGL
|
||||
if (game.renderer.type === Phaser.CANVAS) {
|
||||
gameStore.addNotification({
|
||||
title: 'Warning',
|
||||
message: 'Your browser does not support WebGL. Please use a modern browser like Chrome, Firefox, or Edge.'
|
||||
})
|
||||
gameStore.disconnectSocket()
|
||||
}
|
||||
}
|
||||
|
||||
const preloadScene = async (scene: Phaser.Scene) => {
|
||||
/**
|
||||
* Load the base assets into the Phaser scene
|
||||
*/
|
||||
scene.load.image('BLOCK', '/assets/zone/bt_tile.png')
|
||||
scene.load.image('TELEPORT', '/assets/zone/tp_tile.png')
|
||||
scene.load.image('blank_tile', '/assets/zone/blank_tile.png')
|
||||
scene.load.image('waypoint', '/assets/waypoint.png')
|
||||
|
||||
/**
|
||||
* Because Phaser can't load tiles after the scene with map in it is created,
|
||||
* we need to load and cache all the tiles first.
|
||||
* Then load them into the scene.
|
||||
*/
|
||||
scene.load.rexAwait(async function (successCallback: any) {
|
||||
const tiles: AssetDataT[] = await fetch(config.server_endpoint + '/assets/list_tiles').then((response) => response.json())
|
||||
for await (const tile of tiles) {
|
||||
await loadTexture(scene, tile)
|
||||
}
|
||||
|
||||
successCallback()
|
||||
})
|
||||
}
|
||||
|
||||
const createScene = async (scene: Phaser.Scene) => {}
|
||||
</script>
|
46
src/components/utilities/Debug.vue
Normal file
@ -0,0 +1,46 @@
|
||||
<template></template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { CharacterHairStorage, CharacterTypeStorage, MapObjectStorage, MapStorage, SpriteStorage, TileStorage } from '@/storage/storages'
|
||||
import { TextureStorage } from '@/storage/textureStorage'
|
||||
import { onMounted, onUnmounted } from 'vue'
|
||||
|
||||
const mapStorage = new MapStorage()
|
||||
const tileStorage = new TileStorage()
|
||||
const mapObjectStorage = new MapObjectStorage()
|
||||
const spriteStorage = new SpriteStorage()
|
||||
const characterTypeStorage = new CharacterTypeStorage()
|
||||
const characterHairStorage = new CharacterHairStorage()
|
||||
const textureStorage = new TextureStorage()
|
||||
|
||||
let currentString = ''
|
||||
|
||||
async function handleKeyPress(event: KeyboardEvent) {
|
||||
// Ignore if typing in input/textarea
|
||||
if (document.activeElement?.tagName.toUpperCase() === 'INPUT' || document.activeElement?.tagName.toUpperCase() === 'TEXTAREA') {
|
||||
return
|
||||
}
|
||||
|
||||
currentString += event.key
|
||||
|
||||
// Do something when string matches
|
||||
if (currentString.includes('reset')) {
|
||||
await mapStorage.destroy()
|
||||
await tileStorage.destroy()
|
||||
await mapObjectStorage.destroy()
|
||||
await spriteStorage.destroy()
|
||||
await characterTypeStorage.destroy()
|
||||
await characterHairStorage.destroy()
|
||||
await textureStorage.destroy()
|
||||
currentString = '' // Reset
|
||||
}
|
||||
|
||||
// Reset string after a certain amount of time
|
||||
setTimeout(() => {
|
||||
currentString = ''
|
||||
}, 60000)
|
||||
}
|
||||
|
||||
onMounted(() => window.addEventListener('keydown', handleKeyPress))
|
||||
onUnmounted(() => window.removeEventListener('keydown', handleKeyPress))
|
||||
</script>
|
@ -17,7 +17,7 @@
|
||||
<button v-if="canFullScreen" @click="toggleFullScreen" class="w-5 h-5 m-0 p-0 relative hover:scale-110 transition-transform duration-300 ease-in-out">
|
||||
<img :alt="isFullScreen ? 'exit full-screen' : 'full-screen'" :src="isFullScreen ? '/assets/icons/modal/minimize.svg' : '/assets/icons/modal/increase-size-option.svg'" class="w-3.5 h-3.5 invert" draggable="false" />
|
||||
</button>
|
||||
<button v-if="closable" @click="emit('modal:close')" class="w-3.5 h-3.5 m-0 p-0 relative hover:rotate-180 transition-transform duration-300 ease-in-out">
|
||||
<button v-if="closable" @click="closeModal" class="w-3.5 h-3.5 m-0 p-0 relative hover:rotate-180 transition-transform duration-300 ease-in-out">
|
||||
<img alt="close" src="/assets/icons/modal/close-button-white.svg" class="w-full h-full" draggable="false" />
|
||||
</button>
|
||||
</div>
|
||||
@ -46,7 +46,7 @@
|
||||
import { computed, onMounted, onUnmounted, ref, watch } from 'vue'
|
||||
|
||||
interface ModalProps {
|
||||
isModalOpen: boolean
|
||||
isModalOpen?: boolean
|
||||
closable?: boolean
|
||||
isResizable?: boolean
|
||||
isFullScreen?: boolean
|
||||
@ -79,10 +79,16 @@ const props = withDefaults(defineProps<ModalProps>(), {
|
||||
})
|
||||
|
||||
const emit = defineEmits<{
|
||||
'modal:open': []
|
||||
'modal:close': []
|
||||
'character:create': []
|
||||
}>()
|
||||
|
||||
defineExpose({
|
||||
open: () => (isModalOpenRef.value = true),
|
||||
close: () => (isModalOpenRef.value = false),
|
||||
toggle: () => (isModalOpenRef.value = !isModalOpenRef.value)
|
||||
})
|
||||
|
||||
const isModalOpenRef = ref(props.isModalOpen)
|
||||
const width = ref(props.modalWidth)
|
||||
const height = ref(props.modalHeight)
|
||||
@ -150,6 +156,11 @@ function drag(event: MouseEvent) {
|
||||
y.value = dragState.initialY + (event.clientY - dragState.startY)
|
||||
}
|
||||
|
||||
function closeModal() {
|
||||
isModalOpenRef.value = false
|
||||
emit('modal:close')
|
||||
}
|
||||
|
||||
function toggleFullScreen() {
|
||||
if (isFullScreen.value) {
|
||||
Object.assign({ x, y, width, height }, preFullScreenState)
|
||||
|
@ -1,5 +1,5 @@
|
||||
<template>
|
||||
<Modal v-for="notification in gameStore.notifications" :key="notification.id" :isModalOpen="true" @modal:close="closeNotification(notification.id)">
|
||||
<Modal v-for="notification in gameStore.notifications" :key="notification.id" :isModalOpen="true" @modal:close="closeNotification(notification!.id as string)">
|
||||
<template #modalHeader v-if="notification.title">
|
||||
<h3 class="m-0 font-medium shrink-0 text-white">{{ notification.title }}</h3>
|
||||
</template>
|
||||
|
@ -1,34 +0,0 @@
|
||||
export function createSceneLoader(scene: Phaser.Scene) {
|
||||
const width = scene.cameras.main.width
|
||||
const height = scene.cameras.main.height
|
||||
|
||||
const progressBox = scene.add.graphics()
|
||||
const progressBar = scene.add.graphics()
|
||||
progressBox.fillStyle(0x222222, 0.8)
|
||||
progressBox.fillRect(width / 2 - 180, height / 2, 320, 50)
|
||||
|
||||
const loadingText = scene.make.text({
|
||||
x: width / 2,
|
||||
y: height / 2 - 50,
|
||||
text: 'Loading...',
|
||||
style: {
|
||||
font: '20px monospace',
|
||||
// @ts-ignore
|
||||
fill: '#ffffff'
|
||||
}
|
||||
})
|
||||
loadingText.setOrigin(0.5, 0.5)
|
||||
|
||||
scene.load.on(Phaser.Loader.Events.PROGRESS, function (value: any) {
|
||||
progressBar.clear()
|
||||
progressBar.fillStyle(0x368f8b, 1)
|
||||
progressBar.fillRect(width / 2 - 180 + 10, height / 2 + 10, 300 * value, 30)
|
||||
})
|
||||
|
||||
scene.load.on(Phaser.Loader.Events.COMPLETE, function () {
|
||||
progressBar.destroy()
|
||||
progressBox.destroy()
|
||||
loadingText.destroy()
|
||||
return true
|
||||
})
|
||||
}
|
@ -1,96 +1,101 @@
|
||||
import { Assets } from '@/application/assets'
|
||||
import config from '@/application/config'
|
||||
import type { AssetDataT, HttpResponse, Sprite, SpriteAction } from '@/application/types'
|
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import type { TextureData } from '@/application/types'
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import { SpriteStorage } from '@/storage/storages'
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import { TextureStorage } from '@/storage/textureStorage'
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import { useGameStore } from '@/stores/gameStore'
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const textureLoadingPromises = new Map<string, Promise<boolean>>()
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export async function loadTexture(scene: Phaser.Scene, assetData: AssetDataT): Promise<boolean> {
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export async function loadTexture(scene: Phaser.Scene, textureData: TextureData): Promise<boolean> {
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const gameStore = useGameStore()
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const assetStorage = new Assets()
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const textureStorage = new TextureStorage()
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// Check if the texture is already loaded in Phaser
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if (gameStore.game.loadedAssets.find((asset) => asset.key === assetData.key)) {
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return Promise.resolve(true)
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if (gameStore.game.loadedTextures.find((texture) => texture === textureData.key)) {
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return true
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}
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// If there's already a loading promise for this texture, return it
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if (textureLoadingPromises.has(assetData.key)) {
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return await textureLoadingPromises.get(assetData.key)!
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if (textureLoadingPromises.has(textureData.key)) {
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return await textureLoadingPromises.get(textureData.key)!
|
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}
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// Create new loading promise
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const loadingPromise = (async () => {
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// Check if the asset is already cached
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||||
let asset = await assetStorage.get(assetData.key)
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let texture = await textureStorage.get(textureData.key)
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// If asset is not found, download it
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if (!asset) {
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await assetStorage.download(assetData)
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asset = await assetStorage.get(assetData.key)
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if (!texture) {
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await textureStorage.download(textureData)
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texture = await textureStorage.get(textureData.key)
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}
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// If asset is found, add it to the scene
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if (asset) {
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if (texture) {
|
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return new Promise<boolean>((resolve) => {
|
||||
// Remove existing texture if it exists
|
||||
if (scene.textures.exists(asset.key)) {
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||||
scene.textures.remove(asset.key)
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if (scene.textures.exists(texture.key)) {
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scene.textures.remove(texture.key)
|
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}
|
||||
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||||
scene.textures.addBase64(asset.key, asset.data)
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scene.textures.once(`addtexture-${asset.key}`, () => {
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||||
gameStore.game.loadedAssets.push(assetData)
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||||
textureLoadingPromises.delete(assetData.key) // Clean up the promise
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||||
scene.textures.addBase64(texture.key, texture.data)
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||||
scene.textures.once(`addtexture-${texture.key}`, () => {
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||||
gameStore.game.loadedTextures.push(textureData.key)
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||||
textureLoadingPromises.delete(textureData.key) // Clean up the promise
|
||||
resolve(true)
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
textureLoadingPromises.delete(assetData.key) // Clean up the promise
|
||||
return Promise.resolve(false)
|
||||
textureLoadingPromises.delete(textureData.key) // Clean up the promise
|
||||
return false
|
||||
})()
|
||||
|
||||
// Store the loading promise
|
||||
textureLoadingPromises.set(assetData.key, loadingPromise)
|
||||
textureLoadingPromises.set(textureData.key, loadingPromise)
|
||||
return loadingPromise
|
||||
}
|
||||
|
||||
export async function loadSpriteTextures(scene: Phaser.Scene, sprite_id: string) {
|
||||
if (!sprite_id) return
|
||||
if (!sprite_id) return false
|
||||
|
||||
// @TODO: Fix this
|
||||
const sprite_actions: HttpResponse<any[]> = await fetch(config.server_endpoint + '/assets/list_sprite_actions/' + sprite_id).then((response) => response.json())
|
||||
const spriteStorage = new SpriteStorage()
|
||||
const sprite = await spriteStorage.get(sprite_id)
|
||||
|
||||
for await (const sprite_action of sprite_actions.data ?? []) {
|
||||
if (!sprite) {
|
||||
console.error('Failed to load sprite:', sprite_id)
|
||||
return false
|
||||
}
|
||||
|
||||
for await (const sprite_action of sprite.spriteActions) {
|
||||
const key = sprite.id + '-' + sprite_action.action
|
||||
await loadTexture(scene, {
|
||||
key: sprite_action.key,
|
||||
data: sprite_action.data,
|
||||
group: sprite_action.isAnimated ? 'sprite_animations' : 'sprites',
|
||||
key,
|
||||
data: '/textures/sprites/' + sprite.id + '/' + sprite_action.action + '.png',
|
||||
group: sprite_action.frameCount > 1 ? 'sprite_animations' : 'sprites',
|
||||
updatedAt: sprite_action.updatedAt,
|
||||
originX: sprite_action.originX ?? 0,
|
||||
originY: sprite_action.originY ?? 0,
|
||||
isAnimated: sprite_action.isAnimated,
|
||||
originX: sprite_action.originX,
|
||||
originY: sprite_action.originY,
|
||||
frameWidth: sprite_action.frameWidth,
|
||||
frameHeight: sprite_action.frameHeight,
|
||||
frameRate: sprite_action.frameRate
|
||||
} as AssetDataT)
|
||||
} as TextureData)
|
||||
|
||||
// If the sprite is not animated, skip
|
||||
if (!sprite_action.isAnimated) continue
|
||||
// If the sprite has no more than one frame, skip
|
||||
if (sprite_action.frameCount <= 1) continue
|
||||
|
||||
// Check if animation already exists
|
||||
if (scene.anims.get(sprite_action.key)) continue
|
||||
if (scene.anims.get(key)) continue
|
||||
|
||||
// Add the animation to the scene
|
||||
const anim = scene.textures.get(sprite_action.key)
|
||||
scene.textures.addSpriteSheet(sprite_action.key, anim, { frameWidth: sprite_action.frameWidth ?? 0, frameHeight: sprite_action.frameHeight ?? 0 })
|
||||
const anim = scene.textures.get(key)
|
||||
scene.textures.addSpriteSheet(key, anim, { frameWidth: sprite_action.frameWidth ?? 0, frameHeight: sprite_action.frameHeight ?? 0 })
|
||||
scene.anims.create({
|
||||
key: sprite_action.key,
|
||||
key: key,
|
||||
frameRate: sprite_action.frameRate,
|
||||
frames: scene.anims.generateFrameNumbers(sprite_action.key, { start: 0, end: sprite_action.frameCount! - 1 }),
|
||||
frames: scene.anims.generateFrameNumbers(key, { start: 0, end: sprite_action.frameCount! - 1 }),
|
||||
repeat: -1
|
||||
})
|
||||
}
|
||||
return Promise.resolve(true)
|
||||
return true
|
||||
}
|
||||
|