Compare commits

...

57 Commits

Author SHA1 Message Date
175d7c6199 Added overlay on portrait screens to force switching to landscape
(Needs better styling/design)
2025-01-22 22:36:08 +01:00
41005735f9 Added version to dexie base class 2025-01-22 20:34:16 +01:00
78f1c6e6a0 Added font to loading text 2025-01-22 00:36:00 +01:00
2d48f83802 Load tiles before showing map editor UI 2025-01-22 00:31:14 +01:00
7dccb73698 TS improvement 2025-01-21 23:38:42 +01:00
7171112881 Moved effects.vue into map folder 2025-01-21 23:33:56 +01:00
9a601b7e2e Wait for map load before loading effects
Both command and mapSettings effects work again
2025-01-21 19:59:40 +01:00
5c68b02fff Removed redundant const 2025-01-19 00:06:36 +01:00
b86d9dd4ce Half working effects
Command triggered effects still brokey
2025-01-19 00:03:08 +01:00
93baa10acf Improvements 2025-01-14 02:39:41 +01:00
419cf319be TS fix 2025-01-14 02:17:35 +01:00
1cd7f28402 Removed debugging code 2025-01-13 15:02:53 +01:00
0657dbcb1b Tiny improvements 2025-01-13 14:51:28 +01:00
5cf7423a5c PlacedMapObjects.vue refactor for map 2025-01-13 11:40:41 +01:00
4d88917526 Loading placed map objects works again 2025-01-13 11:02:04 +01:00
8f07cf5093 Map editor tiles are now fully loaded from cache 2025-01-13 10:52:40 +01:00
367d536c52 more shit 2025-01-12 22:11:33 +01:00
3f8c911e9d Clean up 2025-01-12 20:54:59 +01:00
689e443b3d . 2025-01-12 03:24:31 +01:00
4fead371d7 sprite shit 2025-01-11 21:48:08 +01:00
b9bcfc719f Merge remote-tracking branch 'origin/feature/cache' 2025-01-10 23:23:00 +01:00
9de7af961e Improved map tile initialising 2025-01-10 23:22:32 +01:00
4067ec2585 . 2025-01-10 21:03:02 +01:00
fb18841c91 npm run format 2025-01-09 16:02:17 +01:00
7b1dcf7ce3 Added comments 2025-01-09 16:00:36 +01:00
7546116878 Better variable namings 2025-01-09 15:58:02 +01:00
03fef60621 Load textures using cache data instead of data sent from server 2025-01-08 21:13:04 +01:00
574777da80 stuffs 2025-01-07 22:20:46 +01:00
2b84bfcad2 #305 - Made all list types full height 2025-01-07 21:00:26 +01:00
f829cfb883 #309 - Removed mobile hidden styling from inner ui box 2025-01-07 20:20:52 +01:00
c2db9b5469 POC working new caching method - moved controllers folder, renamed assets to textures, fixed HTTP bug, formatted code 2025-01-07 03:59:08 +01:00
6e30a8530a POC working new caching method - moved controllers folder, renamed assets to textures, fixed HTTP bug, formatted code 2025-01-07 03:59:02 +01:00
41f82897a8 Better naming 2025-01-06 00:11:19 +01:00
37b97b0aac Fixes 2025-01-05 22:06:05 +01:00
c1d9cc3a11 Disabled vue dev tools, replaced ref with shallowRef, better naming 2025-01-05 21:00:16 +01:00
b54b825422 Map event tile improvements 2025-01-05 06:22:28 +01:00
0142850983 Map editor WIP 2025-01-05 04:01:50 +01:00
2d09715dc4 Map editor improvements 2025-01-05 01:43:39 +01:00
ef807982a5 Map editor improvements 2025-01-05 00:07:55 +01:00
ae0841889b Fixed emits 2025-01-04 23:17:54 +01:00
bdd2f93175 Added gap between list elements
(Cyan boxes touched when 1 item was selected and other was hovered over)
2025-01-04 22:41:20 +01:00
10f6dc3802 TS improvements 2025-01-04 19:17:10 +01:00
700bd57e67 Almost finalised refactoring 2025-01-03 14:35:08 +01:00
145143cdc5 4k on chat bubble text 2025-01-02 20:37:37 +01:00
201853a3ec Activated 4k on username text rendering 2025-01-02 20:33:54 +01:00
40c87f0ee3 Renamed zone > map 2025-01-02 17:31:31 +01:00
736ddddc54 Fix chips input component 2025-01-02 01:38:42 +01:00
63758e67b3 Removed redundant field 2025-01-01 23:01:58 +01:00
b51aa29bd8 Updated types 2025-01-01 20:59:38 +01:00
f9bfbdf735 Renamed property for better consistency 2025-01-01 20:46:02 +01:00
2abce7a7e7 Sorted imports 2025-01-01 19:05:24 +01:00
6ec9f8a7bc Loading char. texture works again 2025-01-01 18:16:31 +01:00
8191a039c9 Walking works again but needs to be improved 2025-01-01 17:50:07 +01:00
540425ca44 Minor change 2025-01-01 04:48:57 +01:00
1c2e642fe3 Typo 2025-01-01 02:59:26 +01:00
8355c83dc8 Renamed class 2024-12-31 16:15:28 +01:00
5fcb336835 Moved file 2024-12-30 17:44:56 +01:00
118 changed files with 2819 additions and 3557 deletions

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@ -1,5 +1,5 @@
VITE_NAME=Noxious VITE_NAME=Noxious
VITE_DEVELOPMENT=true VITE_DEVELOPMENT=true
VITE_SERVER_ENDPOINT=http://localhost:4000 VITE_SERVER_ENDPOINT=http://localhost:4000
VITE_TILE_SIZE_X=64 VITE_TILE_SIZE_WIDTH=64
VITE_TILE_SIZE_Y=32 VITE_TILE_SIZE_HEIGHT=32

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@ -4,5 +4,8 @@
"tabWidth": 2, "tabWidth": 2,
"singleQuote": true, "singleQuote": true,
"printWidth": 300, "printWidth": 300,
"trailingComma": "none" "trailingComma": "none",
"plugins": ["@ianvs/prettier-plugin-sort-imports"],
"importOrderParserPlugins": ["typescript", "jsx", "decorators-legacy", "classProperties"],
"importOrderCaseSensitive": false
} }

1823
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@ -27,6 +27,7 @@
"zod": "^3.22.2" "zod": "^3.22.2"
}, },
"devDependencies": { "devDependencies": {
"@ianvs/prettier-plugin-sort-imports": "^4.4.0",
"@rushstack/eslint-patch": "^1.10.3", "@rushstack/eslint-patch": "^1.10.3",
"@tsconfig/node20": "^20.1.4", "@tsconfig/node20": "^20.1.4",
"@types/jsdom": "^21.1.7", "@types/jsdom": "^21.1.7",
@ -37,7 +38,6 @@
"@vue/test-utils": "^2.4.6", "@vue/test-utils": "^2.4.6",
"@vue/tsconfig": "^0.5.1", "@vue/tsconfig": "^0.5.1",
"autoprefixer": "^10.4.19", "autoprefixer": "^10.4.19",
"easystarjs": "^0.4.4",
"eslint": "^8.57.0", "eslint": "^8.57.0",
"eslint-plugin-vue": "^9.27.0", "eslint-plugin-vue": "^9.27.0",
"jsdom": "^24.1.1", "jsdom": "^24.1.1",
@ -51,7 +51,6 @@
"typescript": "~5.6.2", "typescript": "~5.6.2",
"vite": "^5.4.9", "vite": "^5.4.9",
"vite-plugin-compression": "^0.5.1", "vite-plugin-compression": "^0.5.1",
"vite-plugin-vue-devtools": "^7.5.2",
"vitest": "^2.0.3", "vitest": "^2.0.3",
"vue-tsc": "^1.6.5" "vue-tsc": "^1.6.5"
} }

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@ -1,4 +1,5 @@
<template> <template>
<Debug />
<Notifications /> <Notifications />
<BackgroundImageLoader /> <BackgroundImageLoader />
<GmPanel v-if="gameStore.character?.role === 'gm'" /> <GmPanel v-if="gameStore.character?.role === 'gm'" />
@ -6,37 +7,43 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { useGameStore } from '@/stores/gameStore'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import Notifications from '@/components/utilities/Notifications.vue'
import BackgroundImageLoader from '@/components/utilities/BackgroundImageLoader.vue'
import GmPanel from '@/components/gameMaster/GmPanel.vue' import GmPanel from '@/components/gameMaster/GmPanel.vue'
import Login from '@/components/screens/Login.vue'
import Characters from '@/components/screens/Characters.vue' import Characters from '@/components/screens/Characters.vue'
import Game from '@/components/screens/Game.vue' import Game from '@/components/screens/Game.vue'
import ZoneEditor from '@/components/screens/ZoneEditor.vue' import Loading from '@/components/screens/Loading.vue'
import Login from '@/components/screens/Login.vue'
import MapEditor from '@/components/screens/MapEditor.vue'
import BackgroundImageLoader from '@/components/utilities/BackgroundImageLoader.vue'
import Debug from '@/components/utilities/Debug.vue'
import Notifications from '@/components/utilities/Notifications.vue'
import { useGameStore } from '@/stores/gameStore'
import { useMapEditorStore } from '@/stores/mapEditorStore'
import { computed, watch } from 'vue' import { computed, watch } from 'vue'
const gameStore = useGameStore() const gameStore = useGameStore()
const zoneEditorStore = useZoneEditorStore() const mapEditorStore = useMapEditorStore()
const currentScreen = computed(() => { const currentScreen = computed(() => {
if (!gameStore.game.isLoaded) return Loading
if (!gameStore.connection) return Login if (!gameStore.connection) return Login
if (!gameStore.token) return Login if (!gameStore.token) return Login
if (!gameStore.character) return Characters if (!gameStore.character) return Characters
if (zoneEditorStore.active) return ZoneEditor if (mapEditorStore.active) return MapEditor
return Game return Game
}) })
// Watch zoneEditorStore.active and empty gameStore.game.loadedAssets // Watch mapEditorStore.active and empty gameStore.game.loadedAssets
watch( watch(
() => zoneEditorStore.active, () => mapEditorStore.active,
() => { () => {
gameStore.game.loadedAssets = [] gameStore.game.loadedTextures = []
} }
) )
// #209: Play sound when a button is pressed // #209: Play sound when a button is pressed
/**
* @TODO: Not all button-like elements will actually be a button, so we need to find a better way to do this
*/
addEventListener('click', (event) => { addEventListener('click', (event) => {
if (!(event.target instanceof HTMLButtonElement)) { if (!(event.target instanceof HTMLButtonElement)) {
return return
@ -50,7 +57,9 @@ addEventListener('keydown', (event) => {
if (gameStore.character?.role !== 'gm') return // Only allow toggling the gm panel if the character is a gm if (gameStore.character?.role !== 'gm') return // Only allow toggling the gm panel if the character is a gm
// Check if no input is active or focus is on an input // Check if no input is active or focus is on an input
if (event.repeat || event.isComposing || event.defaultPrevented || document.activeElement?.tagName.toUpperCase() === 'INPUT' || document.activeElement?.tagName.toUpperCase() === 'TEXTAREA') return if (event.repeat || event.isComposing || event.defaultPrevented || document.activeElement?.tagName.toUpperCase() === 'INPUT' || document.activeElement?.tagName.toUpperCase() === 'TEXTAREA') {
return
}
if (event.key === 'G') { if (event.key === 'G') {
gameStore.toggleGmPanel() gameStore.toggleGmPanel()

View File

@ -3,7 +3,7 @@ export default {
development: import.meta.env.VITE_DEVELOPMENT === 'true', development: import.meta.env.VITE_DEVELOPMENT === 'true',
server_endpoint: import.meta.env.VITE_SERVER_ENDPOINT, server_endpoint: import.meta.env.VITE_SERVER_ENDPOINT,
tile_size: { tile_size: {
x: Number(import.meta.env.VITE_TILE_SIZE_X), width: Number(import.meta.env.VITE_TILE_SIZE_WIDTH),
y: Number(import.meta.env.VITE_TILE_SIZE_Y) height: Number(import.meta.env.VITE_TILE_SIZE_HEIGHT)
} }
} }

View File

@ -1,3 +1,5 @@
export type UUID = `${string}-${string}-${string}-${string}-${string}`
export type Notification = { export type Notification = {
id?: string id?: string
title?: string title?: string
@ -10,10 +12,10 @@ export type HttpResponse<T> = {
data?: T data?: T
} }
export type AssetDataT = { export type TextureData = {
key: string key: string
data: string data: string // URL or Base64 encoded blob
group: 'tiles' | 'objects' | 'sprites' | 'sprite_animations' | 'sound' | 'music' | 'ui' | 'font' | 'other' group: 'tiles' | 'map_objects' | 'sprites' | 'sprite_animations' | 'sound' | 'music' | 'ui' | 'font' | 'other'
updatedAt: Date updatedAt: Date
originX?: number originX?: number
originY?: number originY?: number
@ -25,15 +27,15 @@ export type AssetDataT = {
} }
export type Tile = { export type Tile = {
id: string id: UUID
name: string name: string
tags: any | null tags: any | null
createdAt: Date createdAt: Date
updatedAt: Date updatedAt: Date
} }
export type Object = { export type MapObject = {
id: string id: UUID
name: string name: string
tags: any | null tags: any | null
originX: number originX: number
@ -44,17 +46,15 @@ export type Object = {
frameHeight: number frameHeight: number
createdAt: Date createdAt: Date
updatedAt: Date updatedAt: Date
ZoneObject: ZoneObject[]
} }
export type Item = { export type Item = {
id: string id: UUID
name: string name: string
description: string | null description: string | null
itemType: ItemType itemType: ItemType
stackable: boolean stackable: boolean
rarity: ItemRarity rarity: ItemRarity
spriteId: string | null
sprite?: Sprite sprite?: Sprite
createdAt: Date createdAt: Date
updatedAt: Date updatedAt: Date
@ -63,72 +63,66 @@ export type Item = {
export type ItemType = 'WEAPON' | 'HELMET' | 'CHEST' | 'LEGS' | 'BOOTS' | 'GLOVES' | 'RING' | 'NECKLACE' export type ItemType = 'WEAPON' | 'HELMET' | 'CHEST' | 'LEGS' | 'BOOTS' | 'GLOVES' | 'RING' | 'NECKLACE'
export type ItemRarity = 'COMMON' | 'UNCOMMON' | 'RARE' | 'EPIC' | 'LEGENDARY' export type ItemRarity = 'COMMON' | 'UNCOMMON' | 'RARE' | 'EPIC' | 'LEGENDARY'
export type Zone = { export type Map = {
id: number id: UUID
name: string name: string
width: number width: number
height: number height: number
tiles: any | null tiles: any | null
pvp: boolean pvp: boolean
zoneEffects: ZoneEffect[] mapEffects: MapEffect[]
zoneEventTiles: ZoneEventTile[] mapEventTiles: MapEventTile[]
zoneObjects: ZoneObject[] placedMapObjects: PlacedMapObject[]
characters: Character[] characters: Character[]
chats: Chat[] chats: Chat[]
createdAt: Date createdAt: Date
updatedAt: Date updatedAt: Date
} }
export type ZoneEffect = { export type MapEffect = {
id: string id: UUID
zoneId: number map: Map
zone: Zone
effect: string effect: string
strength: number strength: number
} }
export type ZoneObject = { export type PlacedMapObject = {
id: string id: UUID
zoneId: number map: Map
zone: Zone mapObject: MapObject
objectId: string
object: Object
depth: number depth: number
isRotated: boolean isRotated: boolean
positionX: number positionX: number
positionY: number positionY: number
} }
export enum ZoneEventTileType { export enum MapEventTileType {
BLOCK = 'BLOCK', BLOCK = 'BLOCK',
TELEPORT = 'TELEPORT', TELEPORT = 'TELEPORT',
NPC = 'NPC', NPC = 'NPC',
ITEM = 'ITEM' ITEM = 'ITEM'
} }
export type ZoneEventTile = { export type MapEventTile = {
id: string id: UUID
zoneId: number map: Map
zone: Zone type: MapEventTileType
type: ZoneEventTileType
positionX: number positionX: number
positionY: number positionY: number
teleport?: ZoneEventTileTeleport teleport?: MapEventTileTeleport
} }
export type ZoneEventTileTeleport = { export type MapEventTileTeleport = {
id: string id: UUID
zoneEventTileId: string mapEventTile: MapEventTile
zoneEventTile: ZoneEventTile toMap: Map
toZoneId: number
toZone: Zone
toPositionX: number toPositionX: number
toPositionY: number toPositionY: number
toRotation: number toRotation: number
} }
export type User = { export type User = {
id: number id: UUID
username: string username: string
password: string password: string
characters: Character[] characters: Character[]
@ -148,29 +142,27 @@ export enum CharacterRace {
} }
export type CharacterType = { export type CharacterType = {
id: number id: UUID
name: string name: string
gender: CharacterGender gender: CharacterGender
race: CharacterRace race: CharacterRace
isSelectable: boolean isSelectable: boolean
characters: Character[]
spriteId?: string
sprite?: Sprite sprite?: Sprite
createdAt: Date createdAt: Date
updatedAt: Date updatedAt: Date
} }
export type CharacterHair = { export type CharacterHair = {
id: number id: UUID
name: string name: string
sprite: Sprite sprite?: Sprite
gender: CharacterGender gender: CharacterGender
isSelectable: boolean isSelectable: boolean
} }
export type Character = { export type Character = {
id: number id: UUID
userId: number userId: UUID
user: User user: User
name: string name: string
hitpoints: number hitpoints: number
@ -182,35 +174,29 @@ export type Character = {
positionX: number positionX: number
positionY: number positionY: number
rotation: number rotation: number
characterTypeId: number | null characterType: UUID | null
characterType: CharacterType | null characterHair: UUID | null
characterHairId: number | null map: UUID
characterHair: CharacterHair | null
zoneId: number
zone: Zone
chats: Chat[] chats: Chat[]
items: CharacterItem[] items: CharacterItem[]
equipment: CharacterEquipment[] equipment: CharacterEquipment[]
} }
export type ZoneCharacter = { export type MapCharacter = {
character: Character character: Character
isMoving?: boolean isMoving: boolean
} }
export type CharacterItem = { export type CharacterItem = {
id: number id: UUID
characterId: number
character: Character character: Character
itemId: string
item: Item item: Item
quantity: number quantity: number
} }
export type CharacterEquipment = { export type CharacterEquipment = {
id: number id: UUID
slot: CharacterEquipmentSlotType slot: CharacterEquipmentSlotType
characterItemId: number
characterItem: CharacterItem characterItem: CharacterItem
} }
@ -224,7 +210,7 @@ export enum CharacterEquipmentSlotType {
} }
export type Sprite = { export type Sprite = {
id: string id: UUID
name: string name: string
createdAt: Date createdAt: Date
updatedAt: Date updatedAt: Date
@ -233,8 +219,7 @@ export type Sprite = {
} }
export type SpriteAction = { export type SpriteAction = {
id: string id: UUID
spriteId: string
sprite: Sprite sprite: Sprite
action: string action: string
sprites: string[] sprites: string[]
@ -248,11 +233,9 @@ export type SpriteAction = {
} }
export type Chat = { export type Chat = {
id: number id: UUID
characterId: number
character: Character character: Character
zoneId: number map: Map
zone: Zone
message: string message: string
createdAt: Date createdAt: Date
} }
@ -271,7 +254,7 @@ export type WeatherState = {
fogDensity: number fogDensity: number
} }
export type zoneLoadData = { export type mapLoadData = {
zone: ZoneT mapId: UUID
characters: ZoneCharacter[] characters: MapCharacter[]
} }

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@ -31,6 +31,12 @@ body {
@apply outline-offset-2; @apply outline-offset-2;
@apply rounded-sm; @apply rounded-sm;
} }
@media only screen and (orientation:portrait) and (max-width: 768px) {
.portrait-mode-notice {
@apply block;
}
}
} }
h1, h1,
@ -146,7 +152,7 @@ button {
} }
.character.active { .character.active {
@apply bg-gray bg-none @apply bg-gray bg-none;
} }
.hair-deselect:has(:checked) { .hair-deselect:has(:checked) {

View File

@ -1,10 +1,10 @@
<template> <template>
<div class="flex flex-wrap items-center input-field gap-1"> <div class="flex flex-wrap items-center input-field gap-1" @click="focusInput">
<div v-for="(chip, i) in internalValue" :key="i" class="flex gap-2.5 items-center bg-cyan rounded py-1 px-2"> <div v-for="(chip, i) in internalValue" :key="i" class="flex gap-2.5 items-center bg-cyan rounded py-1 px-2" role="listitem">
<span class="text-xs text-white">{{ chip }}</span> <span class="text-xs text-white">{{ chip }}</span>
<button type="button" class="text-xs cursor-pointer text-white font-light font-default not-italic hover:text-gray-50" @click="deleteChip(i)" aria-label="Remove chip">×</button> <button type="button" class="text-xs cursor-pointer text-white font-light font-default not-italic hover:text-gray-50" @click.stop="deleteChip(i)" aria-label="Remove tag">×</button>
</div> </div>
<input class="outline-none border-none p-1 text-gray-300" placeholder="Tag name" v-model="currentInput" @keypress.enter.prevent="addChip" @keydown.backspace="handleBackspace" /> <input ref="inputRef" class="outline-none border-none p-1 text-gray-300 min-w-[60px] flex-grow" :placeholder="placeholder" v-model.trim="currentInput" @keydown="handleKeydown" @paste="handlePaste" :maxlength="maxChipLength" aria-label="Add new tag" />
</div> </div>
</template> </template>
@ -14,20 +14,29 @@ import type { Ref } from 'vue'
interface Props { interface Props {
modelValue?: string[] modelValue?: string[]
maxChips?: number
maxChipLength?: number
placeholder?: string
allowDuplicates?: boolean
} }
const props = withDefaults(defineProps<Props>(), { const props = withDefaults(defineProps<Props>(), {
modelValue: () => [] modelValue: () => [],
maxChips: 10,
maxChipLength: 20,
placeholder: 'Add tag',
allowDuplicates: false
}) })
const emit = defineEmits<{ const emit = defineEmits<{
(e: 'update:modelValue', value: string[]): void (e: 'update:modelValue', value: string[]): void
(e: 'error', message: string): void
}>() }>()
const currentInput: Ref<string> = ref('') const currentInput: Ref<string> = ref('')
const internalValue = ref<string[]>([]) const internalValue = ref<string[]>([])
const inputRef = ref<HTMLInputElement | null>(null)
// Initialize internalValue with props.modelValue
watch( watch(
() => props.modelValue, () => props.modelValue,
(newValue) => { (newValue) => {
@ -36,9 +45,27 @@ watch(
{ immediate: true } { immediate: true }
) )
const validateChip = (chip: string): boolean => {
if (!chip) {
return false
}
if (!props.allowDuplicates && internalValue.value.includes(chip)) {
emit('error', 'Duplicate tags are not allowed')
return false
}
if (internalValue.value.length >= props.maxChips) {
emit('error', `Maximum ${props.maxChips} tags allowed`)
return false
}
return true
}
const addChip = () => { const addChip = () => {
const trimmedInput = currentInput.value.trim() const trimmedInput = currentInput.value.trim()
if (trimmedInput && !internalValue.value.includes(trimmedInput)) { if (validateChip(trimmedInput)) {
internalValue.value.push(trimmedInput) internalValue.value.push(trimmedInput)
emit('update:modelValue', internalValue.value) emit('update:modelValue', internalValue.value)
currentInput.value = '' currentInput.value = ''
@ -50,10 +77,36 @@ const deleteChip = (index: number) => {
emit('update:modelValue', internalValue.value) emit('update:modelValue', internalValue.value)
} }
const handleBackspace = (event: KeyboardEvent) => { const handleKeydown = (event: KeyboardEvent) => {
if (event.key === 'Backspace' && currentInput.value === '' && internalValue.value.length > 0) { switch (event.key) {
internalValue.value.pop() case 'Enter':
emit('update:modelValue', internalValue.value) event.preventDefault()
addChip()
break
case 'Backspace':
if (currentInput.value === '' && internalValue.value.length > 0) {
deleteChip(internalValue.value.length - 1)
}
break
} }
} }
const handlePaste = (event: ClipboardEvent) => {
event.preventDefault()
const pastedText = event.clipboardData?.getData('text')
if (pastedText) {
const chips = pastedText
.split(/[,\n]/)
.map((chip) => chip.trim())
.filter(Boolean)
chips.forEach((chip) => {
currentInput.value = chip
addChip()
})
}
}
const focusInput = () => {
inputRef.value?.focus()
}
</script> </script>

View File

@ -1,26 +1,23 @@
<template> <template>
<ChatBubble :zoneCharacter="props.zoneCharacter" :currentX="currentX" :currentY="currentY" /> <ChatBubble :mapCharacter="props.mapCharacter" :currentX="currentPositionX" :currentY="currentPositionY" />
<Healthbar :zoneCharacter="props.zoneCharacter" :currentX="currentX" :currentY="currentY" /> <Healthbar :mapCharacter="props.mapCharacter" :currentX="currentPositionX" :currentY="currentPositionY" />
<Container ref="charContainer" :depth="isometricDepth" :x="currentX" :y="currentY"> <Container ref="charContainer" :depth="isometricDepth" :x="currentPositionX" :y="currentPositionY">
<CharacterHair :zoneCharacter="props.zoneCharacter" :currentX="currentX" :currentY="currentY" />
<!-- <CharacterChest :zoneCharacter="props.zoneCharacter" :currentX="currentX" :currentY="currentY" />-->
<Sprite ref="charSprite" :origin-y="1" :flipX="isFlippedX" /> <Sprite ref="charSprite" :origin-y="1" :flipX="isFlippedX" />
</Container> </Container>
</template> </template>
<script lang="ts" setup> <script lang="ts" setup>
import config from '@/application/config' import config from '@/application/config'
import { type Sprite as SpriteT, type ZoneCharacter } from '@/application/types' import { type MapCharacter } from '@/application/types'
import { useGameStore } from '@/stores/gameStore'
import { useZoneStore } from '@/stores/zoneStore'
import { watch, computed, ref, onMounted, onUnmounted } from 'vue'
import { Container, refObj, Sprite, useScene } from 'phavuer'
import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
import { loadSpriteTextures } from '@/composables/gameComposable'
import ChatBubble from '@/components/game/character/partials/ChatBubble.vue' import ChatBubble from '@/components/game/character/partials/ChatBubble.vue'
import Healthbar from '@/components/game/character/partials/Healthbar.vue' import Healthbar from '@/components/game/character/partials/Healthbar.vue'
import CharacterHair from '@/components/game/character/partials/CharacterHair.vue' import { loadSpriteTextures } from '@/composables/gameComposable'
// import CharacterChest from '@/components/game/character/partials/CharacterChest.vue' import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/mapComposable'
import { CharacterTypeStorage } from '@/storage/storages'
import { useGameStore } from '@/stores/gameStore'
import { useMapStore } from '@/stores/mapStore'
import { Container, refObj, Sprite, useScene } from 'phavuer'
import { computed, onMounted, onUnmounted, ref, watch } from 'vue'
enum Direction { enum Direction {
POSITIVE, POSITIVE,
@ -29,34 +26,35 @@ enum Direction {
} }
const props = defineProps<{ const props = defineProps<{
layer: Phaser.Tilemaps.TilemapLayer tilemap: Phaser.Tilemaps.Tilemap
zoneCharacter: ZoneCharacter mapCharacter: MapCharacter
}>() }>()
const charContainer = refObj<Phaser.GameObjects.Container>() const charContainer = refObj<Phaser.GameObjects.Container>()
const charSprite = refObj<Phaser.GameObjects.Sprite>() const charSprite = refObj<Phaser.GameObjects.Sprite>()
const charSpriteId = ref('')
const gameStore = useGameStore() const gameStore = useGameStore()
const zoneStore = useZoneStore() const mapStore = useMapStore()
const scene = useScene() const scene = useScene()
const currentX = ref(0) const currentPositionX = ref(0)
const currentY = ref(0) const currentPositionY = ref(0)
const isometricDepth = ref(1) const isometricDepth = ref(1)
const isInitialPosition = ref(true) const isInitialPosition = ref(true)
const tween = ref<Phaser.Tweens.Tween | null>(null) const tween = ref<Phaser.Tweens.Tween | null>(null)
const updateIsometricDepth = (x: number, y: number) => { const updateIsometricDepth = (positionX: number, positionY: number) => {
isometricDepth.value = calculateIsometricDepth(x, y, 28, 94, true) isometricDepth.value = calculateIsometricDepth(positionX, positionY, 28, 94, true)
} }
const updatePosition = (x: number, y: number, direction: Direction) => { const updatePosition = (positionX: number, positionY: number, direction: Direction) => {
const targetX = tileToWorldX(props.layer, x, y) const newPositionX = tileToWorldX(props.tilemap, positionX, positionY)
const targetY = tileToWorldY(props.layer, x, y) const newPositionY = tileToWorldY(props.tilemap, positionX, positionY)
if (isInitialPosition.value) { if (isInitialPosition.value) {
currentX.value = targetX currentPositionX.value = newPositionX
currentY.value = targetY currentPositionY.value = newPositionY
isInitialPosition.value = false isInitialPosition.value = false
return return
} }
@ -65,102 +63,112 @@ const updatePosition = (x: number, y: number, direction: Direction) => {
tween.value.stop() tween.value.stop()
} }
const distance = Math.sqrt(Math.pow(targetX - currentX.value, 2) + Math.pow(targetY - currentY.value, 2)) const distance = Math.sqrt(Math.pow(newPositionX - currentPositionX.value, 2) + Math.pow(newPositionY - currentPositionY.value, 2))
if (distance >= config.tile_size.x / 1.1) { if (distance >= config.tile_size.width / 1.1) {
currentX.value = targetX currentPositionX.value = newPositionX
currentY.value = targetY currentPositionY.value = newPositionY
return return
} }
const duration = distance * 5.7 const duration = distance * 5.7
tween.value = props.layer.scene.tweens.add({ tween.value = props.tilemap.scene.tweens.add({
targets: { x: currentX.value, y: currentY.value }, targets: { x: currentPositionX.value, y: currentPositionY.value },
x: targetX, x: newPositionX,
y: targetY, y: newPositionY,
duration, duration,
ease: 'Linear', ease: 'Linear',
onStart: () => { onStart: () => {
if (direction === Direction.POSITIVE) { if (direction === Direction.POSITIVE) {
updateIsometricDepth(x, y) updateIsometricDepth(positionX, positionY)
} }
}, },
onUpdate: (tween) => { onUpdate: (tween) => {
currentX.value = tween.targets[0].x // @ts-ignore
currentY.value = tween.targets[0].y currentPositionX.value = tween.targets[0].x
// @ts-ignore
currentPositionY.value = tween.targets[0].y
}, },
onComplete: () => { onComplete: () => {
if (direction === Direction.NEGATIVE) { if (direction === Direction.NEGATIVE) {
updateIsometricDepth(x, y) updateIsometricDepth(positionX, positionY)
} }
} }
}) })
} }
const calcDirection = (oldX: number, oldY: number, newX: number, newY: number): Direction => { const calcDirection = (oldPositionX: number, oldPositionY: number, newPositionX: number, newPositionY: number): Direction => {
if (newY < oldY || newX < oldX) return Direction.NEGATIVE if (newPositionY < oldPositionY || newPositionX < oldPositionX) return Direction.NEGATIVE
if (newX > oldX || newY > oldY) return Direction.POSITIVE if (newPositionX > oldPositionX || newPositionY > oldPositionY) return Direction.POSITIVE
return Direction.UNCHANGED return Direction.UNCHANGED
} }
const isFlippedX = computed(() => [6, 4].includes(props.zoneCharacter.character.rotation ?? 0)) const isFlippedX = computed(() => [6, 4].includes(props.mapCharacter.character.rotation ?? 0))
const charTexture = computed(() => { const charTexture = computed(() => {
const { rotation, characterType } = props.zoneCharacter.character const spriteId = charSpriteId.value ?? 'idle_right_down'
const spriteId = characterType?.sprite?.id ?? 'idle_right_down' const action = props.mapCharacter.isMoving ? 'walk' : 'idle'
const action = props.zoneCharacter.isMoving ? 'walk' : 'idle' const direction = [0, 6].includes(props.mapCharacter.character.rotation) ? 'left_up' : 'right_down'
const direction = [0, 6].includes(rotation) ? 'left_up' : 'right_down'
return `${spriteId}-${action}_${direction}` return `${spriteId}-${action}_${direction}`
}) })
const updateSprite = () => { const updateSprite = () => {
if (props.zoneCharacter.isMoving) { if (props.mapCharacter.isMoving) {
charSprite.value!.anims.play(charTexture.value, true) charSprite.value!.anims.play(charTexture.value, true)
return } else {
charSprite.value!.anims.stop()
charSprite.value!.setFrame(0)
charSprite.value!.setTexture(charTexture.value)
} }
charSprite.value!.anims.stop()
charSprite.value!.setFrame(0)
charSprite.value!.setTexture(charTexture.value)
} }
watch( watch(
() => props.zoneCharacter.character, () => ({
(newChar, oldChar) => { positionX: props.mapCharacter.character.positionX,
if (!newChar) return positionY: props.mapCharacter.character.positionY,
isMoving: props.mapCharacter.isMoving,
rotation: props.mapCharacter.character.rotation
}),
(newValues, oldValues) => {
if (!newValues) return
if (!oldChar || newChar.positionX !== oldChar.positionX || newChar.positionY !== oldChar.positionY) { if (!oldValues || newValues.positionX !== oldValues.positionX || newValues.positionY !== oldValues.positionY) {
const direction = !oldChar ? Direction.POSITIVE : calcDirection(oldChar.positionX, oldChar.positionY, newChar.positionX, newChar.positionY) const direction = !oldValues ? Direction.POSITIVE : calcDirection(oldValues.positionX, oldValues.positionY, newValues.positionX, newValues.positionY)
updatePosition(newChar.positionX, newChar.positionY, direction) updatePosition(newValues.positionX, newValues.positionY, direction)
}
// Handle animation updates
if (newValues.isMoving !== oldValues?.isMoving || newValues.rotation !== oldValues?.rotation) {
updateSprite()
} }
} }
) )
watch(() => props.zoneCharacter, updateSprite) onMounted(async () => {
const characterTypeStorage = new CharacterTypeStorage()
loadSpriteTextures(scene, props.zoneCharacter.character.characterType?.sprite as SpriteT) const spriteId = await characterTypeStorage.getSpriteId(props.mapCharacter.character.characterType!)
.then(() => { if (!spriteId) return
charSprite.value!.setTexture(charTexture.value)
charSprite.value!.setFlipX(isFlippedX.value)
})
.catch((error) => {
console.error('Error loading texture:', error)
})
onMounted(() => { charSpriteId.value = spriteId
charContainer.value!.setName(props.zoneCharacter.character!.name)
if (props.zoneCharacter.character.id === gameStore.character!.id) { await loadSpriteTextures(scene, spriteId)
zoneStore.setCharacterLoaded(true)
charSprite.value!.setTexture(charTexture.value)
charSprite.value!.setFlipX(isFlippedX.value)
charContainer.value!.setName(props.mapCharacter.character!.name)
if (props.mapCharacter.character.id === gameStore.character!.id) {
mapStore.setCharacterLoaded(true)
// #146 : Set camera position to character, need to be improved still // #146 : Set camera position to character, need to be improved still
// scene.cameras.main.startFollow(charContainer.value as Phaser.GameObjects.Container) scene.cameras.main.startFollow(charContainer.value as Phaser.GameObjects.Container)
// scene.cameras.main.stopFollow()
} }
updatePosition(props.zoneCharacter.character.positionX, props.zoneCharacter.character.positionY, props.zoneCharacter.character.rotation) updatePosition(props.mapCharacter.character.positionX, props.mapCharacter.character.positionY, props.mapCharacter.character.rotation)
}) })
onUnmounted(() => { onUnmounted(() => {

View File

@ -3,14 +3,14 @@
</template> </template>
<script lang="ts" setup> <script lang="ts" setup>
import { computed } from 'vue' import type { MapCharacter, Sprite as SpriteT } from '@/application/types'
import { Image, useScene } from 'phavuer'
import type { Sprite as SpriteT, ZoneCharacter } from '@/application/types'
import { loadSpriteTextures } from '@/composables/gameComposable' import { loadSpriteTextures } from '@/composables/gameComposable'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { Image, useScene } from 'phavuer'
import { computed } from 'vue'
const props = defineProps<{ const props = defineProps<{
zoneCharacter: ZoneCharacter mapCharacter: MapCharacter
currentX: number currentX: number
currentY: number currentY: number
}>() }>()
@ -19,19 +19,19 @@ const gameStore = useGameStore()
const scene = useScene() const scene = useScene()
const texture = computed(() => { const texture = computed(() => {
const { rotation, characterHair } = props.zoneCharacter.character const { rotation, characterHair } = props.mapCharacter.character
const spriteId = characterHair?.sprite?.id const spriteId = characterHair?.sprite?.id
const direction = [0, 6].includes(rotation) ? 'back' : 'front' const direction = [0, 6].includes(rotation) ? 'back' : 'front'
return `${spriteId}-${direction}` return `${spriteId}-${direction}`
}) })
const isFlippedX = computed(() => [6, 4].includes(props.zoneCharacter.character.rotation ?? 0)) const isFlippedX = computed(() => [6, 4].includes(props.mapCharacter.character.rotation ?? 0))
const imageProps = computed(() => { const imageProps = computed(() => {
// Get the current sprite action based on direction // Get the current sprite action based on direction
const direction = [0, 6].includes(props.zoneCharacter.character.rotation ?? 0) ? 'back' : 'front' const direction = [0, 6].includes(props.mapCharacter.character.rotation ?? 0) ? 'back' : 'front'
const spriteAction = props.zoneCharacter.character.characterHair?.sprite?.spriteActions?.find((spriteAction) => spriteAction.action === direction) const spriteAction = props.mapCharacter.character.characterHair?.sprite?.spriteActions?.find((spriteAction) => spriteAction.action === direction)
return { return {
depth: 1, depth: 1,
@ -39,11 +39,11 @@ const imageProps = computed(() => {
originY: Number(spriteAction?.originY) ?? 0, originY: Number(spriteAction?.originY) ?? 0,
flipX: isFlippedX.value, flipX: isFlippedX.value,
texture: texture.value texture: texture.value
// y: props.zoneCharacter.isMoving ? Math.floor(Date.now() / 250) % 2 : 0 // y: props.mapCharacter.isMoving ? Math.floor(Date.now() / 250) % 2 : 0
} }
}) })
loadSpriteTextures(scene, props.zoneCharacter.character.characterHair?.sprite as SpriteT) loadSpriteTextures(scene, props.mapCharacter.character.characterHair?.sprite as SpriteT)
.then(() => {}) .then(() => {})
.catch((error) => { .catch((error) => {
console.error('Error loading texture:', error) console.error('Error loading texture:', error)

View File

@ -3,14 +3,14 @@
</template> </template>
<script lang="ts" setup> <script lang="ts" setup>
import { computed } from 'vue' import type { MapCharacter, Sprite as SpriteT } from '@/application/types'
import { Image, useScene } from 'phavuer'
import type { Sprite as SpriteT, ZoneCharacter } from '@/application/types'
import { loadSpriteTextures } from '@/composables/gameComposable' import { loadSpriteTextures } from '@/composables/gameComposable'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { Image, useScene } from 'phavuer'
import { computed } from 'vue'
const props = defineProps<{ const props = defineProps<{
zoneCharacter: ZoneCharacter mapCharacter: MapCharacter
currentX: number currentX: number
currentY: number currentY: number
}>() }>()
@ -19,19 +19,19 @@ const gameStore = useGameStore()
const scene = useScene() const scene = useScene()
const texture = computed(() => { const texture = computed(() => {
const { rotation, characterHair } = props.zoneCharacter.character const { rotation, characterHair } = props.mapCharacter.character
const spriteId = characterHair?.sprite?.id const spriteId = characterHair?.sprite?.id
const direction = [0, 6].includes(rotation) ? 'back' : 'front' const direction = [0, 6].includes(rotation) ? 'back' : 'front'
return `${spriteId}-${direction}` return `${spriteId}-${direction}`
}) })
const isFlippedX = computed(() => [6, 4].includes(props.zoneCharacter.character.rotation ?? 0)) const isFlippedX = computed(() => [6, 4].includes(props.mapCharacter.character.rotation ?? 0))
const imageProps = computed(() => { const imageProps = computed(() => {
// Get the current sprite action based on direction // Get the current sprite action based on direction
const direction = [0, 6].includes(props.zoneCharacter.character.rotation ?? 0) ? 'back' : 'front' const direction = [0, 6].includes(props.mapCharacter.character.rotation ?? 0) ? 'back' : 'front'
const spriteAction = props.zoneCharacter.character.characterHair?.sprite?.spriteActions?.find((spriteAction) => spriteAction.action === direction) const spriteAction = props.mapCharacter.character.characterHair?.sprite?.spriteActions?.find((spriteAction) => spriteAction.action === direction)
return { return {
depth: 1, depth: 1,
@ -39,11 +39,11 @@ const imageProps = computed(() => {
originY: Number(spriteAction?.originY) ?? 0, originY: Number(spriteAction?.originY) ?? 0,
flipX: isFlippedX.value, flipX: isFlippedX.value,
texture: texture.value, texture: texture.value,
y: props.zoneCharacter.isMoving ? Math.floor(Date.now() / 250) % 2 : 0 y: props.mapCharacter.isMoving ? Math.floor(Date.now() / 250) % 2 : 0
} }
}) })
loadSpriteTextures(scene, props.zoneCharacter.character.characterHair?.sprite as SpriteT) loadSpriteTextures(scene, props.mapCharacter.character.characterHair?.sprite as SpriteT)
.then(() => {}) .then(() => {})
.catch((error) => { .catch((error) => {
console.error('Error loading texture:', error) console.error('Error loading texture:', error)

View File

@ -6,12 +6,12 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import type { MapCharacter } from '@/application/types'
import { Container, refObj, RoundRectangle, Text, useGame } from 'phavuer' import { Container, refObj, RoundRectangle, Text, useGame } from 'phavuer'
import type { ZoneCharacter } from '@/application/types'
import { onMounted } from 'vue' import { onMounted } from 'vue'
const props = defineProps<{ const props = defineProps<{
zoneCharacter: ZoneCharacter mapCharacter: MapCharacter
currentX: number currentX: number
currentY: number currentY: number
}>() }>()
@ -20,14 +20,15 @@ const game = useGame()
const charChatContainer = refObj<Phaser.GameObjects.Container>() const charChatContainer = refObj<Phaser.GameObjects.Container>()
const createChatBubble = (container: Phaser.GameObjects.Container) => { const createChatBubble = (container: Phaser.GameObjects.Container) => {
container.setName(`${props.zoneCharacter.character.name}_chatBubble`) container.setName(`${props.mapCharacter.character.name}_chatBubble`)
} }
const createChatText = (text: Phaser.GameObjects.Text) => { const createChatText = (text: Phaser.GameObjects.Text) => {
text.setName(`${props.zoneCharacter.character.name}_chatText`) text.setName(`${props.mapCharacter.character.name}_chatText`)
text.setFontSize(13) text.setFontSize(13)
text.setFontFamily('Arial') text.setFontFamily('Arial')
text.setOrigin(0.5, 10.9) text.setOrigin(0.5, 10.9)
text.setResolution(2)
// Fix text alignment on Windows and Android // Fix text alignment on Windows and Android
if (game.device.os.windows || game.device.os.android) { if (game.device.os.windows || game.device.os.android) {
@ -40,7 +41,7 @@ const createChatText = (text: Phaser.GameObjects.Text) => {
} }
onMounted(() => { onMounted(() => {
charChatContainer.value!.setName(`${props.zoneCharacter.character!.name}_chatContainer`) charChatContainer.value!.setName(`${props.mapCharacter.character!.name}_chatContainer`)
charChatContainer.value!.setVisible(false) charChatContainer.value!.setVisible(false)
}) })
</script> </script>

View File

@ -1,17 +1,17 @@
<template> <template>
<Container :depth="999" :x="currentX" :y="currentY"> <Container :depth="999" :x="currentX" :y="currentY">
<Text @create="createNicknameText" :text="props.zoneCharacter.character.name" /> <Text @create="createNicknameText" :text="props.mapCharacter.character.name" />
<RoundRectangle :origin-x="0.5" :origin-y="18.5" :fillColor="0xffffff" :width="74" :height="6" :radius="5" /> <RoundRectangle :origin-x="0.5" :origin-y="18.5" :fillColor="0xffffff" :width="74" :height="6" :radius="5" />
<RoundRectangle :origin-x="0.5" :origin-y="36.4" :fillColor="0x00b3b3" :width="70" :height="3" :radius="5" /> <RoundRectangle :origin-x="0.5" :origin-y="36.4" :fillColor="0x00b3b3" :width="70" :height="3" :radius="5" />
</Container> </Container>
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import type { MapCharacter } from '@/application/types'
import { Container, RoundRectangle, Text, useGame } from 'phavuer' import { Container, RoundRectangle, Text, useGame } from 'phavuer'
import type { ZoneCharacter } from '@/application/types'
const props = defineProps<{ const props = defineProps<{
zoneCharacter: ZoneCharacter mapCharacter: MapCharacter
currentX: number currentX: number
currentY: number currentY: number
}>() }>()
@ -22,6 +22,7 @@ const createNicknameText = (text: Phaser.GameObjects.Text) => {
text.setFontSize(13) text.setFontSize(13)
text.setFontFamily('Arial') text.setFontFamily('Arial')
text.setOrigin(0.5, 9) text.setOrigin(0.5, 9)
text.setResolution(2)
// Fix text alignment on Windows and Android // Fix text alignment on Windows and Android
if (game.device.os.windows || game.device.os.android) { if (game.device.os.windows || game.device.os.android) {

View File

@ -118,8 +118,8 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { onMounted, onUnmounted, ref, watch, computed } from 'vue'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { computed, onMounted, onUnmounted, ref, watch } from 'vue'
const gameStore = useGameStore() const gameStore = useGameStore()

View File

@ -21,16 +21,16 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { onBeforeUnmount, ref, nextTick, onMounted } from 'vue'
import { onClickOutside, useFocus } from '@vueuse/core'
import { useGameStore } from '@/stores/gameStore'
import type { Chat } from '@/application/types' import type { Chat } from '@/application/types'
import { useZoneStore } from '@/stores/zoneStore' import { useGameStore } from '@/stores/gameStore'
import { useMapStore } from '@/stores/mapStore'
import { onClickOutside, useFocus } from '@vueuse/core'
import { useScene } from 'phavuer' import { useScene } from 'phavuer'
import { nextTick, onBeforeUnmount, onMounted, ref } from 'vue'
const scene = useScene() const scene = useScene()
const gameStore = useGameStore() const gameStore = useGameStore()
const zoneStore = useZoneStore() const mapStore = useMapStore()
const message = ref('') const message = ref('')
const chats = ref([] as Chat[]) const chats = ref([] as Chat[])
@ -83,7 +83,7 @@ gameStore.connection?.on('chat:message', (data: Chat) => {
chats.value.push(data) chats.value.push(data)
scrollToBottom() scrollToBottom()
if (!zoneStore.characterLoaded) return if (!mapStore.characterLoaded) return
const charChatContainer = scene.children.getByName(data.character.name + '_chatContainer') as Phaser.GameObjects.Container const charChatContainer = scene.children.getByName(data.character.name + '_chatContainer') as Phaser.GameObjects.Container
if (!charChatContainer) return if (!charChatContainer) return

View File

@ -30,12 +30,12 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { ref } from 'vue' import CharacterScreen from '@/components/game/gui/partials/CharacterScreen.vue'
import Equipment from '@/components/game/gui/partials/Equipment.vue'
import Inventory from '@/components/game/gui/partials/Inventory.vue'
import Settings from '@/components/game/gui/partials/Settings.vue'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import Inventory from '@/components/gui/partials/Inventory.vue' import { ref } from 'vue'
import Equipment from '@/components/gui/partials/Equipment.vue'
import CharacterScreen from '@/components/gui/partials/CharacterScreen.vue'
import Settings from '@/components/gui/partials/Settings.vue'
const gameStore = useGameStore() const gameStore = useGameStore()
let userPanelScreen = ref('inventory') let userPanelScreen = ref('inventory')

View File

@ -33,8 +33,8 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import CharacterSettings from '@/components/game/gui/partials/settings/CharacterSettings.vue'
import { ref } from 'vue' import { ref } from 'vue'
import CharacterSettings from '@/components/gui/partials/settings/CharacterSettings.vue'
let settingCategory = ref('character') let settingCategory = ref('character')
</script> </script>

View File

@ -0,0 +1,14 @@
<template>
<Character v-for="item in mapStore.characters" :key="item.character.id" :tilemap="tilemap" :mapCharacter="item" />
</template>
<script setup lang="ts">
import Character from '@/components/game/character/Character.vue'
import { useMapStore } from '@/stores/mapStore'
const mapStore = useMapStore()
const props = defineProps<{
tilemap: Phaser.Tilemaps.Tilemap
}>()
</script>

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@ -3,11 +3,12 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { Scene } from 'phavuer' import type { Map, WeatherState } from '@/application/types'
import { useZoneStore } from '@/stores/zoneStore' import { MapStorage } from '@/storage/storages'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useMapStore } from '@/stores/mapStore'
import { Scene } from 'phavuer'
import { onBeforeUnmount, onMounted, ref, watch } from 'vue' import { onBeforeUnmount, onMounted, ref, watch } from 'vue'
import type { WeatherState } from '@/application/types'
// Constants // Constants
const LIGHT_CONFIG = { const LIGHT_CONFIG = {
@ -19,9 +20,11 @@ const LIGHT_CONFIG = {
// Stores and refs // Stores and refs
const gameStore = useGameStore() const gameStore = useGameStore()
const zoneStore = useZoneStore() const mapStore = useMapStore()
const mapStorage = new MapStorage()
const sceneRef = ref<Phaser.Scene | null>(null) const sceneRef = ref<Phaser.Scene | null>(null)
const zoneEffectsReady = ref(false) const mapEffectsReady = ref(false)
const mapObject = ref<Map | null>(null)
// Effect objects // Effect objects
const effects = { const effects = {
@ -50,6 +53,24 @@ const createScene = (scene: Phaser.Scene) => {
setupSocketListeners() setupSocketListeners()
} }
const loadMap = async () => {
if (!mapStore.mapId) return
mapObject.value = await mapStorage.get(mapStore.mapId)
}
// Watch for mapId changes and load map when it's available
watch(
() => mapStore.mapId,
async (newMapId) => {
if (newMapId) {
mapEffectsReady.value = false
await loadMap()
updateScene()
}
},
{ immediate: true }
)
const initializeEffects = (scene: Phaser.Scene) => { const initializeEffects = (scene: Phaser.Scene) => {
// Light // Light
effects.light.value = scene.add.graphics().setDepth(1000) effects.light.value = scene.add.graphics().setDepth(1000)
@ -80,7 +101,7 @@ const initializeEffects = (scene: Phaser.Scene) => {
// Effect updates // Effect updates
const updateScene = () => { const updateScene = () => {
const timeBasedLight = calculateLightStrength(gameStore.world.date) const timeBasedLight = calculateLightStrength(gameStore.world.date)
const zoneEffects = zoneStore.zone?.zoneEffects?.reduce( const mapEffects = mapObject.value?.mapEffects?.reduce(
(acc, curr) => ({ (acc, curr) => ({
...acc, ...acc,
[curr.effect]: curr.strength [curr.effect]: curr.strength
@ -88,24 +109,23 @@ const updateScene = () => {
{} {}
) as { [key: string]: number } ) as { [key: string]: number }
// Only update effects once zoneEffects are loaded // Only update effects once mapEffects are loaded
if (!zoneEffectsReady.value) { if (!mapEffectsReady.value) {
if (zoneEffects && Object.keys(zoneEffects).length) { if (mapObject.value) {
zoneEffectsReady.value = true mapEffectsReady.value = true
} else { } else {
return return
} }
} }
const finalEffects = const finalEffects =
zoneEffects && Object.keys(zoneEffects).length mapEffects && Object.keys(mapEffects).length
? zoneEffects ? mapEffects
: { : {
light: timeBasedLight, light: timeBasedLight,
rain: weatherState.value.isRainEnabled ? weatherState.value.rainPercentage : 0, rain: weatherState.value.isRainEnabled ? weatherState.value.rainPercentage : 0,
fog: weatherState.value.isFogEnabled ? weatherState.value.fogDensity * 100 : 0 fog: weatherState.value.isFogEnabled ? weatherState.value.fogDensity * 100 : 0
} }
applyEffects(finalEffects) applyEffects(finalEffects)
} }
@ -161,9 +181,9 @@ const handleResize = () => {
// Lifecycle // Lifecycle
watch( watch(
() => zoneStore.zone, () => mapObject.value,
() => { () => {
zoneEffectsReady.value = false mapEffectsReady.value = false
updateScene() updateScene()
}, },
{ deep: true } { deep: true }

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@ -0,0 +1,46 @@
<template>
<MapTiles :key="mapStore.mapId" @tileMap:create="tileMap = $event" />
<PlacedMapObjects v-if="tileMap" :key="mapStore.mapId" :tilemap="tileMap" />
<Characters v-if="tileMap && mapStore.characters" :tilemap="tileMap" />
</template>
<script setup lang="ts">
import type { MapCharacter, mapLoadData, UUID } from '@/application/types'
import Characters from '@/components/game/map/Characters.vue'
import MapTiles from '@/components/game/map/MapTiles.vue'
import PlacedMapObjects from '@/components/game/map/PlacedMapObjects.vue'
import { useGameStore } from '@/stores/gameStore'
import { useMapStore } from '@/stores/mapStore'
import { onUnmounted, shallowRef } from 'vue'
const gameStore = useGameStore()
const mapStore = useMapStore()
const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>()
// Event listeners
gameStore.connection?.on('map:character:teleport', async (data: mapLoadData) => {
mapStore.setMapId(data.mapId)
mapStore.setCharacters(data.characters)
})
gameStore.connection?.on('map:character:join', async (data: MapCharacter) => {
mapStore.addCharacter(data)
})
gameStore.connection?.on('map:character:leave', (characterId: UUID) => {
mapStore.removeCharacter(characterId)
})
gameStore.connection?.on('map:character:move', (data: { characterId: UUID; positionX: number; positionY: number; rotation: number; isMoving: boolean }) => {
mapStore.updateCharacterPosition(data)
})
onUnmounted(() => {
mapStore.reset()
gameStore.connection?.off('map:character:teleport')
gameStore.connection?.off('map:character:join')
gameStore.connection?.off('map:character:leave')
gameStore.connection?.off('map:character:move')
})
</script>

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@ -0,0 +1,73 @@
<template>
<Controls v-if="tileLayer" :layer="tileLayer" :depth="0" />
</template>
<script setup lang="ts">
import config from '@/application/config'
import type { UUID } from '@/application/types'
import { unduplicateArray } from '@/application/utilities'
import Controls from '@/components/utilities/Controls.vue'
import { FlattenMapArray, loadMapTilesIntoScene, setLayerTiles } from '@/composables/mapComposable'
import { MapStorage } from '@/storage/storages'
import { useMapStore } from '@/stores/mapStore'
import { useScene } from 'phavuer'
import { onBeforeUnmount, shallowRef } from 'vue'
import Tileset = Phaser.Tilemaps.Tileset
const emit = defineEmits(['tileMap:create'])
const scene = useScene()
const mapStore = useMapStore()
const mapStorage = new MapStorage()
const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>()
const tileLayer = shallowRef<Phaser.Tilemaps.TilemapLayer>()
function createTileMap(mapData: any) {
const mapConfig = new Phaser.Tilemaps.MapData({
width: mapData?.width,
height: mapData?.height,
tileWidth: config.tile_size.width,
tileHeight: config.tile_size.height,
orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
format: Phaser.Tilemaps.Formats.ARRAY_2D
})
const newTileMap = new Phaser.Tilemaps.Tilemap(scene, mapConfig)
emit('tileMap:create', newTileMap)
return newTileMap
}
function createTileLayer(currentTileMap: Phaser.Tilemaps.Tilemap, mapData: any) {
const tilesArray = unduplicateArray(FlattenMapArray(mapData?.tiles ?? []))
const tilesetImages = tilesArray.map((tile: string, index: number) => {
return currentTileMap.addTilesetImage(tile, tile, config.tile_size.width, config.tile_size.height, 1, 2, index + 1, { x: 0, y: -config.tile_size.height })
})
// Add blank tile
tilesetImages.push(currentTileMap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.width, config.tile_size.height, 1, 2, 0, { x: 0, y: -config.tile_size.height }))
const layer = currentTileMap.createBlankLayer('tiles', tilesetImages as Tileset[], 0, config.tile_size.height) as Phaser.Tilemaps.TilemapLayer
layer.setDepth(0)
layer.setCullPadding(2, 2)
return layer
}
loadMapTilesIntoScene(mapStore.mapId as UUID, scene)
.then(() => mapStorage.get(mapStore.mapId))
.then((mapData) => {
tileMap.value = createTileMap(mapData)
tileLayer.value = createTileLayer(tileMap.value, mapData)
setLayerTiles(tileMap.value, tileLayer.value, mapData?.tiles)
})
.catch((error) => console.error('Failed to initialize map:', error))
onBeforeUnmount(() => {
if (!tileMap.value) return
tileMap.value.destroyLayer('tiles')
tileMap.value.removeAllLayers()
tileMap.value.destroy()
})
</script>

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@ -0,0 +1,28 @@
<template>
<PlacedMapObject v-for="placedMapObject in items" :tilemap="tilemap" :placedMapObject />
</template>
<script setup lang="ts">
import type { PlacedMapObject as PlacedMapObjectT } from '@/application/types'
import PlacedMapObject from '@/components/game/map/partials/PlacedMapObject.vue'
import { MapStorage } from '@/storage/storages'
import { useMapStore } from '@/stores/mapStore'
import { onMounted, ref } from 'vue'
defineProps<{
tilemap: Phaser.Tilemaps.Tilemap
}>()
const mapStore = useMapStore()
const mapStorage = new MapStorage()
const items = ref<PlacedMapObjectT[]>([])
onMounted(async () => {
if (!mapStore.mapId) return
const map = await mapStorage.get(mapStore.mapId)
if (!map) return
items.value = map.placedMapObjects
})
</script>

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@ -0,0 +1,43 @@
<template>
<Image v-if="gameStore.isTextureLoaded(props.placedMapObject.mapObject.id)" v-bind="imageProps" />
</template>
<script setup lang="ts">
import type { PlacedMapObject, TextureData } from '@/application/types'
import { loadTexture } from '@/composables/gameComposable'
import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/mapComposable'
import { useGameStore } from '@/stores/gameStore'
import { Image, useScene } from 'phavuer'
import { computed, onMounted } from 'vue'
const props = defineProps<{
tilemap: Phaser.Tilemaps.Tilemap
placedMapObject: PlacedMapObject
}>()
const gameStore = useGameStore()
const scene = useScene()
const imageProps = computed(() => ({
depth: calculateIsometricDepth(props.placedMapObject.positionX, props.placedMapObject.positionY, props.placedMapObject.mapObject.frameWidth, props.placedMapObject.mapObject.frameHeight),
x: tileToWorldX(props.tilemap, props.placedMapObject.positionX, props.placedMapObject.positionY),
y: tileToWorldY(props.tilemap, props.placedMapObject.positionX, props.placedMapObject.positionY),
flipX: props.placedMapObject.isRotated,
texture: props.placedMapObject.mapObject.id,
originY: Number(props.placedMapObject.mapObject.originX),
originX: Number(props.placedMapObject.mapObject.originY)
}))
loadTexture(scene, {
key: props.placedMapObject.mapObject.id,
data: '/textures/map_objects/' + props.placedMapObject.mapObject.id + '.png',
group: 'map_objects',
updatedAt: props.placedMapObject.mapObject.updatedAt,
frameWidth: props.placedMapObject.mapObject.frameWidth,
frameHeight: props.placedMapObject.mapObject.frameHeight
} as TextureData).catch((error) => {
console.error('Error loading texture:', error)
})
onMounted(async () => {})
</script>

View File

@ -1,14 +0,0 @@
<template>
<Character v-for="item in zoneStore.characters" :key="item.character.id" :layer="tilemap" :zoneCharacter="item" />
</template>
<script setup lang="ts">
import Character from '@/components/game/character/Character.vue'
import { useZoneStore } from '@/stores/zoneStore'
const zoneStore = useZoneStore()
const props = defineProps<{
tilemap: Phaser.Tilemaps.Tilemap
}>()
</script>

View File

@ -1,50 +0,0 @@
<template>
<ZoneTiles :key="zoneStore.zone?.id ?? 0" @tileMap:create="tileMap = $event" />
<ZoneObjects v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
<Characters v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
</template>
<script setup lang="ts">
import { ref, onUnmounted, onMounted, onBeforeMount } from 'vue'
import { useScene } from 'phavuer'
import { useGameStore } from '@/stores/gameStore'
import { useZoneStore } from '@/stores/zoneStore'
import { loadZoneTilesIntoScene } from '@/composables/zoneComposable'
import type { Zone as ZoneT, ZoneCharacter, zoneLoadData } from '@/application/types'
import ZoneTiles from '@/components/game/zone/ZoneTiles.vue'
import ZoneObjects from '@/components/game/zone/ZoneObjects.vue'
import Characters from '@/components/game/zone/Characters.vue'
const scene = useScene()
const gameStore = useGameStore()
const zoneStore = useZoneStore()
const tileMap = ref(null as Phaser.Tilemaps.Tilemap | null)
onUnmounted(() => {
zoneStore.reset()
gameStore.connection!.off('zone:character:teleport')
gameStore.connection!.off('zone:character:join')
gameStore.connection!.off('zone:character:leave')
gameStore.connection!.off('zone:character:move')
})
// Event listeners
gameStore.connection!.on('zone:character:teleport', async (data: zoneLoadData) => {
await loadZoneTilesIntoScene(data.zone, scene)
zoneStore.setZone(data.zone)
zoneStore.setCharacters(data.characters)
})
gameStore.connection!.on('zone:character:join', async (data: ZoneCharacter) => {
zoneStore.addCharacter(data)
})
gameStore.connection!.on('zone:character:leave', (characterId: number) => {
zoneStore.removeCharacter(characterId)
})
gameStore.connection!.on('zone:character:move', (data: { id: number; positionX: number; positionY: number; rotation: number; isMoving: boolean }) => {
zoneStore.updateCharacterPosition(data)
})
</script>

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@ -1,14 +0,0 @@
<template>
<ZoneObject v-for="zoneObject in zoneStore.zone?.zoneObjects" :tilemap="tilemap" :zoneObject />
</template>
<script setup lang="ts">
import { useZoneStore } from '@/stores/zoneStore'
import ZoneObject from '@/components/game/zone/partials/ZoneObject.vue'
const zoneStore = useZoneStore()
defineProps<{
tilemap: Phaser.Tilemaps.Tilemap
}>()
</script>

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@ -1,69 +0,0 @@
<template>
<Controls :layer="tileLayer" :depth="0" />
</template>
<script setup lang="ts">
import config from '@/application/config'
import { useScene } from 'phavuer'
import { useZoneStore } from '@/stores/zoneStore'
import { onBeforeUnmount } from 'vue'
import { FlattenZoneArray, setLayerTiles } from '@/composables/zoneComposable'
import Controls from '@/components/utilities/Controls.vue'
import { unduplicateArray } from '@/application/utilities'
const emit = defineEmits(['tileMap:create'])
const scene = useScene()
const zoneStore = useZoneStore()
const tileMap = createTileMap()
const tileLayer = createTileLayer()
/**
* A Tilemap is a container for Tilemap data.
* This isn't a display object, rather, it holds data about the map and allows you to add tilesets and tilemap layers to it.
* A map can have one or more tilemap layers, which are the display objects that actually render the tiles.
*/
function createTileMap() {
const zoneData = new Phaser.Tilemaps.MapData({
width: zoneStore.zone?.width,
height: zoneStore.zone?.height,
tileWidth: config.tile_size.x,
tileHeight: config.tile_size.y,
orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
format: Phaser.Tilemaps.Formats.ARRAY_2D
})
const newTileMap = new Phaser.Tilemaps.Tilemap(scene, zoneData)
emit('tileMap:create', newTileMap)
return newTileMap
}
/**
* A Tileset is a combination of a single image containing the tiles and a container for data about each tile.
*/
function createTileLayer() {
const tilesArray = unduplicateArray(FlattenZoneArray(zoneStore.zone?.tiles ?? []))
const tilesetImages = Array.from(tilesArray).map((tile: any, index: number) => {
return tileMap.addTilesetImage(tile, tile, config.tile_size.x, config.tile_size.y, 1, 2, index + 1, { x: 0, y: -config.tile_size.y })
}) as any
// Add blank tile
tilesetImages.push(tileMap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.x, config.tile_size.y, 1, 2, 0, { x: 0, y: -config.tile_size.y }))
const layer = tileMap.createBlankLayer('tiles', tilesetImages, 0, config.tile_size.y) as Phaser.Tilemaps.TilemapLayer
layer.setDepth(0)
layer.setCullPadding(2, 2)
return layer
}
setLayerTiles(tileMap, tileLayer, zoneStore.zone?.tiles)
onBeforeUnmount(() => {
tileMap.destroyLayer('tiles')
tileMap.removeAllLayers()
tileMap.destroy()
})
</script>

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@ -1,41 +0,0 @@
<template>
<Image v-if="gameStore.getLoadedAsset(props.zoneObject.object.id)" v-bind="imageProps" />
</template>
<script setup lang="ts">
import { computed } from 'vue'
import { Image, useScene } from 'phavuer'
import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
import { loadTexture } from '@/composables/gameComposable'
import type { AssetDataT, ZoneObject } from '@/application/types'
import { useGameStore } from '@/stores/gameStore'
const props = defineProps<{
tilemap: Phaser.Tilemaps.Tilemap
zoneObject: ZoneObject
}>()
const gameStore = useGameStore()
const scene = useScene()
const imageProps = computed(() => ({
depth: calculateIsometricDepth(props.zoneObject.positionX, props.zoneObject.positionY, props.zoneObject.object.frameWidth, props.zoneObject.object.frameHeight),
x: tileToWorldX(props.tilemap, props.zoneObject.positionX, props.zoneObject.positionY),
y: tileToWorldY(props.tilemap, props.zoneObject.positionX, props.zoneObject.positionY),
flipX: props.zoneObject.isRotated,
texture: props.zoneObject.object.id,
originY: Number(props.zoneObject.object.originX),
originX: Number(props.zoneObject.object.originY)
}))
loadTexture(scene, {
key: props.zoneObject.object.id,
data: '/assets/objects/' + props.zoneObject.object.id + '.png',
group: 'objects',
updatedAt: props.zoneObject.object.updatedAt,
frameWidth: props.zoneObject.object.frameWidth,
frameHeight: props.zoneObject.object.frameHeight
} as AssetDataT).catch((error) => {
console.error('Error loading texture:', error)
})
</script>

View File

@ -6,7 +6,7 @@
<button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">Users</button> <button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">Users</button>
<button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">Chats</button> <button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">Chats</button>
<button @mousedown.stop class="btn-cyan active py-1.5 px-4 min-w-24">Asset manager</button> <button @mousedown.stop class="btn-cyan active py-1.5 px-4 min-w-24">Asset manager</button>
<button class="btn-cyan py-1.5 px-4 min-w-24" type="button" @click="() => zoneEditorStore.toggleActive()">Map editor</button> <button class="btn-cyan py-1.5 px-4 min-w-24" type="button" @click="() => mapEditorStore.toggleActive()">Map editor</button>
</div> </div>
</template> </template>
<template #modalBody> <template #modalBody>
@ -18,14 +18,14 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { ref } from 'vue'
import Modal from '@/components/utilities/Modal.vue'
import AssetManager from '@/components/gameMaster/assetManager/AssetManager.vue' import AssetManager from '@/components/gameMaster/assetManager/AssetManager.vue'
import Modal from '@/components/utilities/Modal.vue'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useZoneEditorStore } from '@/stores/zoneEditorStore' import { useMapEditorStore } from '@/stores/mapEditorStore'
import { ref } from 'vue'
const gameStore = useGameStore() const gameStore = useGameStore()
const zoneEditorStore = useZoneEditorStore() const mapEditorStore = useMapEditorStore()
let toggle = ref('asset-manager') let toggle = ref('asset-manager')
</script> </script>

View File

@ -5,8 +5,8 @@
<a class="relative p-2.5 hover:cursor-pointer hover:bg-cyan rounded group" :class="{ 'bg-cyan': selectedCategory === 'tiles' }" @click="() => (selectedCategory = 'tiles')"> <a class="relative p-2.5 hover:cursor-pointer hover:bg-cyan rounded group" :class="{ 'bg-cyan': selectedCategory === 'tiles' }" @click="() => (selectedCategory = 'tiles')">
<span class="group-hover:text-white" :class="{ 'text-white': selectedCategory === 'tiles' }">Tiles</span> <span class="group-hover:text-white" :class="{ 'text-white': selectedCategory === 'tiles' }">Tiles</span>
</a> </a>
<a class="relative p-2.5 hover:cursor-pointer hover:bg-cyan rounded group" :class="{ 'bg-cyan': selectedCategory === 'objects' }" @click="() => (selectedCategory = 'objects')"> <a class="relative p-2.5 hover:cursor-pointer hover:bg-cyan rounded group" :class="{ 'bg-cyan': selectedCategory === 'map_objects' }" @click="() => (selectedCategory = 'map_objects')">
<span class="group-hover:text-white" :class="{ 'text-white': selectedCategory === 'objects' }">Objects</span> <span class="group-hover:text-white" :class="{ 'text-white': selectedCategory === 'map_objects' }">Map objects</span>
</a> </a>
<a class="relative p-2.5 hover:cursor-pointer hover:bg-cyan rounded group" :class="{ 'bg-cyan': selectedCategory === 'sprites' }" @click="() => (selectedCategory = 'sprites')"> <a class="relative p-2.5 hover:cursor-pointer hover:bg-cyan rounded group" :class="{ 'bg-cyan': selectedCategory === 'sprites' }" @click="() => (selectedCategory = 'sprites')">
<span class="group-hover:text-white" :class="{ 'text-white': selectedCategory === 'sprites' }">Sprites</span> <span class="group-hover:text-white" :class="{ 'text-white': selectedCategory === 'sprites' }">Sprites</span>
@ -40,7 +40,7 @@
<!-- Assets list --> <!-- Assets list -->
<div class="overflow-auto h-full w-4/12 flex flex-col relative"> <div class="overflow-auto h-full w-4/12 flex flex-col relative">
<TileList v-if="selectedCategory === 'tiles'" /> <TileList v-if="selectedCategory === 'tiles'" />
<ObjectList v-if="selectedCategory === 'objects'" /> <MapObjectList v-if="selectedCategory === 'map_objects'" />
<SpriteList v-if="selectedCategory === 'sprites'" /> <SpriteList v-if="selectedCategory === 'sprites'" />
<ItemList v-if="selectedCategory === 'items'" /> <ItemList v-if="selectedCategory === 'items'" />
<CharacterTypeList v-if="selectedCategory === 'characterTypes'" /> <CharacterTypeList v-if="selectedCategory === 'characterTypes'" />
@ -50,7 +50,7 @@
<!-- Asset details --> <!-- Asset details -->
<div class="flex w-7/12 after:hidden flex-col relative overflow-auto"> <div class="flex w-7/12 after:hidden flex-col relative overflow-auto">
<TileDetails v-if="selectedCategory === 'tiles' && assetManagerStore.selectedTile" /> <TileDetails v-if="selectedCategory === 'tiles' && assetManagerStore.selectedTile" />
<ObjectDetails v-if="selectedCategory === 'objects' && assetManagerStore.selectedObject" /> <MapObjectDetails v-if="selectedCategory === 'map_objects' && assetManagerStore.selectedMapObject" />
<SpriteDetails v-if="selectedCategory === 'sprites' && assetManagerStore.selectedSprite" /> <SpriteDetails v-if="selectedCategory === 'sprites' && assetManagerStore.selectedSprite" />
<ItemDetails v-if="selectedCategory === 'items' && assetManagerStore.selectedItem" /> <ItemDetails v-if="selectedCategory === 'items' && assetManagerStore.selectedItem" />
<CharacterTypeDetails v-if="selectedCategory === 'characterTypes' && assetManagerStore.selectedCharacterType" /> <CharacterTypeDetails v-if="selectedCategory === 'characterTypes' && assetManagerStore.selectedCharacterType" />
@ -60,20 +60,20 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { ref } from 'vue'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import TileList from '@/components/gameMaster/assetManager/partials/tile/TileList.vue'
import TileDetails from '@/components/gameMaster/assetManager/partials/tile/TileDetails.vue'
import ObjectList from '@/components/gameMaster/assetManager/partials/object/ObjectList.vue'
import ObjectDetails from '@/components/gameMaster/assetManager/partials/object/ObjectDetails.vue'
import SpriteList from '@/components/gameMaster/assetManager/partials/sprite/SpriteList.vue'
import SpriteDetails from '@/components/gameMaster/assetManager/partials/sprite/SpriteDetails.vue'
import CharacterTypeList from '@/components/gameMaster/assetManager/partials/characterType/CharacterTypeList.vue'
import CharacterTypeDetails from '@/components/gameMaster/assetManager/partials/characterType/CharacterTypeDetails.vue'
import CharacterHairList from '@/components/gameMaster/assetManager/partials/characterHair/CharacterHairList.vue'
import CharacterHairDetails from '@/components/gameMaster/assetManager/partials/characterHair/CharacterHairDetails.vue' import CharacterHairDetails from '@/components/gameMaster/assetManager/partials/characterHair/CharacterHairDetails.vue'
import ItemList from '@/components/gameMaster/assetManager/partials/item/itemList.vue' import CharacterHairList from '@/components/gameMaster/assetManager/partials/characterHair/CharacterHairList.vue'
import CharacterTypeDetails from '@/components/gameMaster/assetManager/partials/characterType/CharacterTypeDetails.vue'
import CharacterTypeList from '@/components/gameMaster/assetManager/partials/characterType/CharacterTypeList.vue'
import ItemDetails from '@/components/gameMaster/assetManager/partials/item/itemDetails.vue' import ItemDetails from '@/components/gameMaster/assetManager/partials/item/itemDetails.vue'
import ItemList from '@/components/gameMaster/assetManager/partials/item/itemList.vue'
import MapObjectDetails from '@/components/gameMaster/assetManager/partials/mapObject/MapObjectDetails.vue'
import MapObjectList from '@/components/gameMaster/assetManager/partials/mapObject/MapObjectList.vue'
import SpriteDetails from '@/components/gameMaster/assetManager/partials/sprite/SpriteDetails.vue'
import SpriteList from '@/components/gameMaster/assetManager/partials/sprite/SpriteList.vue'
import TileDetails from '@/components/gameMaster/assetManager/partials/tile/TileDetails.vue'
import TileList from '@/components/gameMaster/assetManager/partials/tile/TileList.vue'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { ref } from 'vue'
const assetManagerStore = useAssetManagerStore() const assetManagerStore = useAssetManagerStore()
const selectedCategory = ref('tiles') const selectedCategory = ref('tiles')

View File

@ -34,10 +34,10 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import type { CharacterHair, CharacterGender, Sprite } from '@/application/types' import type { CharacterGender, CharacterHair, Sprite } from '@/application/types'
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
import { useAssetManagerStore } from '@/stores/assetManagerStore' import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
const gameStore = useGameStore() const gameStore = useGameStore()
const assetManagerStore = useAssetManagerStore() const assetManagerStore = useAssetManagerStore()
@ -59,7 +59,7 @@ if (selectedCharacterHair.value) {
characterName.value = selectedCharacterHair.value.name characterName.value = selectedCharacterHair.value.name
characterGender.value = selectedCharacterHair.value.gender characterGender.value = selectedCharacterHair.value.gender
characterIsSelectable.value = selectedCharacterHair.value.isSelectable characterIsSelectable.value = selectedCharacterHair.value.isSelectable
characterSpriteId.value = selectedCharacterHair.value.spriteId characterSpriteId.value = selectedCharacterHair.value.sprite?.id
} }
function removeCharacterHair() { function removeCharacterHair() {
@ -107,7 +107,7 @@ watch(selectedCharacterHair, (characterHair: CharacterHair | null) => {
characterName.value = characterHair.name characterName.value = characterHair.name
characterGender.value = characterHair.gender characterGender.value = characterHair.gender
characterIsSelectable.value = characterHair.isSelectable characterIsSelectable.value = characterHair.isSelectable
characterSpriteId.value = characterHair.spriteId characterSpriteId.value = characterHair.sprite?.id
}) })
onMounted(() => { onMounted(() => {

View File

@ -9,8 +9,8 @@
</button> </button>
</label> </label>
</div> </div>
<div v-bind="containerProps" class="overflow-y-auto relative p-2.5 rounded-md default-border bg-gray" @scroll="onScroll"> <div v-bind="containerProps" class="flex-1 overflow-y-auto relative p-2.5 rounded-md default-border bg-gray" @scroll="onScroll">
<div v-bind="wrapperProps" ref="elementToScroll"> <div v-bind="wrapperProps" ref="elementToScroll" class="flex flex-col gap-2.5">
<a <a
v-for="{ data: characterHair } in list" v-for="{ data: characterHair } in list"
:key="characterHair.id" :key="characterHair.id"
@ -25,18 +25,18 @@
</div> </div>
<div class="absolute w-12 h-12 bottom-2.5 right-2.5"> <div class="absolute w-12 h-12 bottom-2.5 right-2.5">
<button class="fixed min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop"> <button class="fixed min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop">
<img class="invert w-8 h-8 center-element rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" /> <img class="invert w-8 h-8 center-element rotate-180" src="/assets/icons/mapEditor/chevron.svg" alt="" />
</button> </button>
</div> </div>
</div> </div>
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { useGameStore } from '@/stores/gameStore'
import { onMounted, ref, computed } from 'vue'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import type { CharacterHair } from '@/application/types' import type { CharacterHair } from '@/application/types'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore'
import { useVirtualList } from '@vueuse/core' import { useVirtualList } from '@vueuse/core'
import { computed, onMounted, ref } from 'vue'
const gameStore = useGameStore() const gameStore = useGameStore()
const assetManagerStore = useAssetManagerStore() const assetManagerStore = useAssetManagerStore()

View File

@ -40,10 +40,10 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import type { CharacterType, CharacterGender, CharacterRace, Sprite } from '@/application/types' import type { CharacterGender, CharacterRace, CharacterType, Sprite } from '@/application/types'
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
import { useAssetManagerStore } from '@/stores/assetManagerStore' import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
const gameStore = useGameStore() const gameStore = useGameStore()
const assetManagerStore = useAssetManagerStore() const assetManagerStore = useAssetManagerStore()
@ -68,7 +68,7 @@ if (selectedCharacterType.value) {
characterGender.value = selectedCharacterType.value.gender characterGender.value = selectedCharacterType.value.gender
characterRace.value = selectedCharacterType.value.race characterRace.value = selectedCharacterType.value.race
characterIsSelectable.value = selectedCharacterType.value.isSelectable characterIsSelectable.value = selectedCharacterType.value.isSelectable
characterSpriteId.value = selectedCharacterType.value.spriteId characterSpriteId.value = selectedCharacterType.value.sprite?.id
} }
function removeCharacterType() { function removeCharacterType() {
@ -118,7 +118,7 @@ watch(selectedCharacterType, (characterType: CharacterType | null) => {
characterGender.value = characterType.gender characterGender.value = characterType.gender
characterRace.value = characterType.race characterRace.value = characterType.race
characterIsSelectable.value = characterType.isSelectable characterIsSelectable.value = characterType.isSelectable
characterSpriteId.value = characterType.spriteId characterSpriteId.value = characterType.sprite?.id
}) })
onMounted(() => { onMounted(() => {

View File

@ -9,8 +9,8 @@
</button> </button>
</label> </label>
</div> </div>
<div v-bind="containerProps" class="overflow-y-auto relative p-2.5 rounded-md default-border bg-gray" @scroll="onScroll"> <div v-bind="containerProps" class="flex-1 overflow-y-auto relative p-2.5 rounded-md default-border bg-gray" @scroll="onScroll">
<div v-bind="wrapperProps" ref="elementToScroll"> <div v-bind="wrapperProps" ref="elementToScroll" class="flex flex-col gap-2.5">
<a <a
v-for="{ data: characterType } in list" v-for="{ data: characterType } in list"
:key="characterType.id" :key="characterType.id"
@ -25,18 +25,18 @@
</div> </div>
<div class="absolute w-12 h-12 bottom-2.5 right-2.5"> <div class="absolute w-12 h-12 bottom-2.5 right-2.5">
<button class="fixed min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop"> <button class="fixed min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop">
<img class="invert w-8 h-8 center-element rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" /> <img class="invert w-8 h-8 center-element rotate-180" src="/assets/icons/mapEditor/chevron.svg" alt="" />
</button> </button>
</div> </div>
</div> </div>
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { useGameStore } from '@/stores/gameStore'
import { onMounted, ref, computed } from 'vue'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import type { CharacterType } from '@/application/types' import type { CharacterType } from '@/application/types'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore'
import { useVirtualList } from '@vueuse/core' import { useVirtualList } from '@vueuse/core'
import { computed, onMounted, ref } from 'vue'
const gameStore = useGameStore() const gameStore = useGameStore()
const assetManagerStore = useAssetManagerStore() const assetManagerStore = useAssetManagerStore()

View File

@ -44,10 +44,10 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import type { Item, ItemType, ItemRarity } from '@/application/types' import type { Item, ItemRarity, ItemType, Sprite } from '@/application/types'
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
import { useAssetManagerStore } from '@/stores/assetManagerStore' import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
const gameStore = useGameStore() const gameStore = useGameStore()
const assetManagerStore = useAssetManagerStore() const assetManagerStore = useAssetManagerStore()

View File

@ -9,8 +9,8 @@
</button> </button>
</label> </label>
</div> </div>
<div v-bind="containerProps" class="overflow-y-auto relative p-2.5 rounded-md default-border bg-gray" @scroll="onScroll"> <div v-bind="containerProps" class="flex-1 overflow-y-auto relative p-2.5 rounded-md default-border bg-gray" @scroll="onScroll">
<div v-bind="wrapperProps" ref="elementToScroll"> <div v-bind="wrapperProps" ref="elementToScroll" class="flex flex-col gap-2.5">
<a v-for="{ data: item } in list" :key="item.id" class="relative p-2.5 cursor-pointer block rounded hover:bg-cyan group" :class="{ 'bg-cyan': assetManagerStore.selectedItem?.id === item.id }" @click="assetManagerStore.setSelectedItem(item as Item)"> <a v-for="{ data: item } in list" :key="item.id" class="relative p-2.5 cursor-pointer block rounded hover:bg-cyan group" :class="{ 'bg-cyan': assetManagerStore.selectedItem?.id === item.id }" @click="assetManagerStore.setSelectedItem(item as Item)">
<div class="flex items-center gap-2.5"> <div class="flex items-center gap-2.5">
<span class="group-hover:text-white" :class="{ 'text-white': assetManagerStore.selectedItem?.id === item.id }"> <span class="group-hover:text-white" :class="{ 'text-white': assetManagerStore.selectedItem?.id === item.id }">
@ -22,18 +22,18 @@
</div> </div>
<div class="absolute w-12 h-12 bottom-2.5 right-2.5"> <div class="absolute w-12 h-12 bottom-2.5 right-2.5">
<button class="fixed min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop"> <button class="fixed min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop">
<img class="invert w-8 h-8 center-element rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" /> <img class="invert w-8 h-8 center-element rotate-180" src="/assets/icons/mapEditor/chevron.svg" alt="" />
</button> </button>
</div> </div>
</div> </div>
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { useGameStore } from '@/stores/gameStore'
import { onMounted, ref, computed } from 'vue'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import type { Item } from '@/application/types' import type { Item } from '@/application/types'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore'
import { useVirtualList } from '@vueuse/core' import { useVirtualList } from '@vueuse/core'
import { computed, onMounted, ref } from 'vue'
const gameStore = useGameStore() const gameStore = useGameStore()
const assetManagerStore = useAssetManagerStore() const assetManagerStore = useAssetManagerStore()

View File

@ -0,0 +1,163 @@
<template>
<div class="h-full overflow-auto">
<div class="relative p-2.5 flex flex-col items-center justify-center h-72 rounded-md default-border bg-gray">
<img class="max-h-56" :src="`${config.server_endpoint}/textures/map_objects/${selectedMapObject?.id}.png`" :alt="'Object ' + selectedMapObject?.id" />
</div>
<div class="mt-5 block">
<form class="flex gap-2.5 flex-wrap" @submit.prevent="saveObject">
<div class="form-field-full">
<label for="name">Name</label>
<input v-model="mapObjectName" class="input-field" type="text" name="name" placeholder="Wall #1" />
</div>
<div class="form-field-half">
<label for="origin-x">Origin X</label>
<input v-model="mapObjectOriginX" class="input-field" type="number" step="any" name="origin-x" placeholder="Origin X" />
</div>
<div class="form-field-half">
<label for="origin-y">Origin Y</label>
<input v-model="mapObjectOriginY" class="input-field" type="number" step="any" name="origin-y" placeholder="Origin Y" />
</div>
<div class="form-field-full">
<label for="tags">Tags</label>
<ChipsInput v-model="mapObjectTags" @update:modelValue="mapObjectTags = $event" />
</div>
<div class="form-field-full">
<label for="is-animated">Is animated</label>
<select v-model="mapObjectIsAnimated" class="input-field" name="is-animated">
<option :value="false">No</option>
<option :value="true">Yes</option>
</select>
</div>
<div class="form-field-full">
<label for="frame-speed">Frame rate</label>
<input v-model="mapObjectFrameRate" class="input-field" type="number" step="any" name="frame-speed" placeholder="Frame rate" />
</div>
<div class="form-field-half">
<label for="frame-width">Frame width</label>
<input v-model="mapObjectFrameWidth" class="input-field" type="number" step="any" name="frame-width" placeholder="Frame width" />
</div>
<div class="form-field-half">
<label for="frame-height">Frame height</label>
<input v-model="mapObjectFrameHeight" class="input-field" type="number" step="any" name="frame-height" placeholder="Frame height" />
</div>
<div class="flex gap-4">
<button class="btn-cyan px-4 py-1.5 min-w-24" type="submit">Save</button>
<button class="btn-red px-4 py-1.5 min-w-24" type="button" @click.prevent="removeObject">Delete</button>
</div>
</form>
</div>
</div>
</template>
<script setup lang="ts">
import config from '@/application/config'
import type { MapObject } from '@/application/types'
import ChipsInput from '@/components/forms/ChipsInput.vue'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore'
import { useMapEditorStore } from '@/stores/mapEditorStore'
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
const gameStore = useGameStore()
const assetManagerStore = useAssetManagerStore()
const mapEditorStore = useMapEditorStore()
const selectedMapObject = computed(() => assetManagerStore.selectedMapObject)
const mapObjectName = ref('')
const mapObjectTags = ref<string[]>([])
const mapObjectOriginX = ref(0)
const mapObjectOriginY = ref(0)
const mapObjectIsAnimated = ref(false)
const mapObjectFrameRate = ref(0)
const mapObjectFrameWidth = ref(0)
const mapObjectFrameHeight = ref(0)
if (!selectedMapObject.value) {
console.error('No map mapObject selected')
}
if (selectedMapObject.value) {
mapObjectName.value = selectedMapObject.value.name
mapObjectTags.value = selectedMapObject.value.tags
mapObjectOriginX.value = selectedMapObject.value.originX
mapObjectOriginY.value = selectedMapObject.value.originY
mapObjectIsAnimated.value = selectedMapObject.value.isAnimated
mapObjectFrameRate.value = selectedMapObject.value.frameRate
mapObjectFrameWidth.value = selectedMapObject.value.frameWidth
mapObjectFrameHeight.value = selectedMapObject.value.frameHeight
}
function removeObject() {
gameStore.connection?.emit('gm:mapObject:remove', { mapObject: selectedMapObject.value?.id }, (response: boolean) => {
if (!response) {
console.error('Failed to remove mapObject')
return
}
refreshObjectList()
})
}
function refreshObjectList(unsetSelectedMapObject = true) {
gameStore.connection?.emit('gm:mapObject:list', {}, (response: MapObject[]) => {
assetManagerStore.setMapObjectList(response)
if (unsetSelectedMapObject) {
assetManagerStore.setSelectedMapObject(null)
}
if (mapEditorStore.active) {
mapEditorStore.setMapObjectList(response)
}
})
}
function saveObject() {
if (!selectedMapObject.value) {
console.error('No mapObject selected')
return
}
gameStore.connection?.emit(
'gm:mapObject:update',
{
id: selectedMapObject.value.id,
name: mapObjectName.value,
tags: mapObjectTags.value,
originX: mapObjectOriginX.value,
originY: mapObjectOriginY.value,
isAnimated: mapObjectIsAnimated.value,
frameRate: mapObjectFrameRate.value,
frameWidth: mapObjectFrameWidth.value,
frameHeight: mapObjectFrameHeight.value
},
(response: boolean) => {
if (!response) {
console.error('Failed to save mapObject')
return
}
refreshObjectList(false)
}
)
}
watch(selectedMapObject, (mapObject: MapObject | null) => {
if (!mapObject) return
mapObjectName.value = mapObject.name
mapObjectTags.value = mapObject.tags
mapObjectOriginX.value = mapObject.originX
mapObjectOriginY.value = mapObject.originY
mapObjectIsAnimated.value = mapObject.isAnimated
mapObjectFrameRate.value = mapObject.frameRate
mapObjectFrameWidth.value = mapObject.frameWidth
mapObjectFrameHeight.value = mapObject.frameHeight
})
onMounted(() => {
if (!selectedMapObject.value) return
})
onBeforeUnmount(() => {
assetManagerStore.setSelectedMapObject(null)
})
</script>

View File

@ -8,20 +8,20 @@
</svg> </svg>
</label> </label>
</div> </div>
<div v-bind="containerProps" class="overflow-y-auto relative p-2.5 rounded-md default-border bg-gray" @scroll="onScroll"> <div v-bind="containerProps" class="flex-1 overflow-y-auto relative p-2.5 rounded-md default-border bg-gray" @scroll="onScroll">
<div v-bind="wrapperProps" ref="elementToScroll"> <div v-bind="wrapperProps" ref="elementToScroll" class="flex flex-col gap-2.5">
<a v-for="{ data: object } in list" :key="object.id" class="relative p-2.5 cursor-pointer block rounded hover:bg-cyan group" :class="{ 'bg-cyan': assetManagerStore.selectedObject?.id === object.id }" @click="assetManagerStore.setSelectedObject(object as Object)"> <a v-for="{ data: mapObject } in list" :key="mapObject.id" class="relative p-2.5 cursor-pointer block rounded hover:bg-cyan group" :class="{ 'bg-cyan': assetManagerStore.selectedMapObject?.id === mapObject.id }" @click="assetManagerStore.setSelectedMapObject(mapObject as MapObject)">
<div class="flex items-center gap-2.5"> <div class="flex items-center gap-2.5">
<div class="h-7 w-16 max-w-16 flex justify-center"> <div class="h-7 w-16 max-w-16 flex justify-center">
<img class="h-7" :src="`${config.server_endpoint}/assets/objects/${object.id}.png`" alt="Object" /> <img class="h-7" :src="`${config.server_endpoint}/textures/map_objects/${mapObject.id}.png`" alt="Object" />
</div> </div>
<span :class="{ 'text-white': assetManagerStore.selectedObject?.id === object.id }">{{ object.name }}</span> <span :class="{ 'text-white': assetManagerStore.selectedMapObject?.id === mapObject.id }">{{ mapObject.name }}</span>
</div> </div>
</a> </a>
</div> </div>
<div class="absolute w-12 h-12 bottom-2.5 right-2.5"> <div class="absolute w-12 h-12 bottom-2.5 right-2.5">
<button class="fixed min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop"> <button class="fixed min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop">
<img class="invert w-8 h-8 center-element rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" /> <img class="invert w-8 h-8 center-element rotate-180" src="/assets/icons/mapEditor/chevron.svg" alt="" />
</button> </button>
</div> </div>
</div> </div>
@ -29,11 +29,11 @@
<script setup lang="ts"> <script setup lang="ts">
import config from '@/application/config' import config from '@/application/config'
import { useGameStore } from '@/stores/gameStore' import type { MapObject } from '@/application/types'
import { onMounted, ref, computed } from 'vue'
import { useAssetManagerStore } from '@/stores/assetManagerStore' import { useAssetManagerStore } from '@/stores/assetManagerStore'
import type { Object } from '@/application/types' import { useGameStore } from '@/stores/gameStore'
import { useVirtualList } from '@vueuse/core' import { useVirtualList } from '@vueuse/core'
import { computed, onMounted, ref } from 'vue'
const gameStore = useGameStore() const gameStore = useGameStore()
const objectUploadField = ref(null) const objectUploadField = ref(null)
@ -47,14 +47,14 @@ const elementToScroll = ref()
const handleFileUpload = (e: Event) => { const handleFileUpload = (e: Event) => {
const files = (e.target as HTMLInputElement).files const files = (e.target as HTMLInputElement).files
if (!files) return if (!files) return
gameStore.connection?.emit('gm:object:upload', files, (response: boolean) => { gameStore.connection?.emit('gm:mapObject:upload', files, (response: boolean) => {
if (!response) { if (!response) {
if (config.development) console.error('Failed to upload object') if (config.development) console.error('Failed to upload object')
return return
} }
gameStore.connection?.emit('gm:object:list', {}, (response: Object[]) => { gameStore.connection?.emit('gm:mapObject:list', {}, (response: MapObject[]) => {
assetManagerStore.setObjectList(response) assetManagerStore.setMapObjectList(response)
}) })
}) })
} }
@ -66,9 +66,9 @@ const handleSearch = () => {
const filteredObjects = computed(() => { const filteredObjects = computed(() => {
if (!searchQuery.value) { if (!searchQuery.value) {
return assetManagerStore.objectList return assetManagerStore.mapObjectList
} }
return assetManagerStore.objectList.filter((object) => object.name.toLowerCase().includes(searchQuery.value.toLowerCase())) return assetManagerStore.mapObjectList.filter((object) => object.name.toLowerCase().includes(searchQuery.value.toLowerCase()))
}) })
const { list, containerProps, wrapperProps, scrollTo } = useVirtualList(filteredObjects, { const { list, containerProps, wrapperProps, scrollTo } = useVirtualList(filteredObjects, {
@ -92,8 +92,8 @@ function toTop() {
} }
onMounted(() => { onMounted(() => {
gameStore.connection?.emit('gm:object:list', {}, (response: Object[]) => { gameStore.connection?.emit('gm:mapObject:list', {}, (response: MapObject[]) => {
assetManagerStore.setObjectList(response) assetManagerStore.setMapObjectList(response)
}) })
}) })
</script> </script>

View File

@ -1,163 +0,0 @@
<template>
<div class="h-full overflow-auto">
<div class="relative p-2.5 flex flex-col items-center justify-center h-72 rounded-md default-border bg-gray">
<img class="max-h-56" :src="`${config.server_endpoint}/assets/objects/${selectedObject?.id}.png`" :alt="'Object ' + selectedObject?.id" />
</div>
<div class="mt-5 block">
<form class="flex gap-2.5 flex-wrap" @submit.prevent="saveObject">
<div class="form-field-full">
<label for="name">Name</label>
<input v-model="objectName" class="input-field" type="text" name="name" placeholder="Wall #1" />
</div>
<div class="form-field-half">
<label for="origin-x">Origin X</label>
<input v-model="objectOriginX" class="input-field" type="number" step="any" name="origin-x" placeholder="Origin X" />
</div>
<div class="form-field-half">
<label for="origin-y">Origin Y</label>
<input v-model="objectOriginY" class="input-field" type="number" step="any" name="origin-y" placeholder="Origin Y" />
</div>
<div class="form-field-full">
<label for="tags">Tags</label>
<ChipsInput v-model="objectTags" @update:modelValue="objectTags = $event" />
</div>
<div class="form-field-full">
<label for="is-animated">Is animated</label>
<select v-model="objectIsAnimated" class="input-field" name="is-animated">
<option :value="false">No</option>
<option :value="true">Yes</option>
</select>
</div>
<div class="form-field-full">
<label for="frame-speed">Frame rate</label>
<input v-model="objectFrameRate" class="input-field" type="number" step="any" name="frame-speed" placeholder="Frame rate" />
</div>
<div class="form-field-half">
<label for="frame-width">Frame width</label>
<input v-model="objectFrameWidth" class="input-field" type="number" step="any" name="frame-width" placeholder="Frame width" />
</div>
<div class="form-field-half">
<label for="frame-height">Frame height</label>
<input v-model="objectFrameHeight" class="input-field" type="number" step="any" name="frame-height" placeholder="Frame height" />
</div>
<div class="flex gap-4">
<button class="btn-cyan px-4 py-1.5 min-w-24" type="submit">Save</button>
<button class="btn-red px-4 py-1.5 min-w-24" type="button" @click.prevent="removeObject">Delete</button>
</div>
</form>
</div>
</div>
</template>
<script setup lang="ts">
import type { Object } from '@/application/types'
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import { useGameStore } from '@/stores/gameStore'
import config from '@/application/config'
import ChipsInput from '@/components/forms/ChipsInput.vue'
const gameStore = useGameStore()
const assetManagerStore = useAssetManagerStore()
const zoneEditorStore = useZoneEditorStore()
const selectedObject = computed(() => assetManagerStore.selectedObject)
const objectName = ref('')
const objectTags = ref<string[]>([])
const objectOriginX = ref(0)
const objectOriginY = ref(0)
const objectIsAnimated = ref(false)
const objectFrameRate = ref(0)
const objectFrameWidth = ref(0)
const objectFrameHeight = ref(0)
if (!selectedObject.value) {
console.error('No object selected')
}
if (selectedObject.value) {
objectName.value = selectedObject.value.name
objectTags.value = selectedObject.value.tags
objectOriginX.value = selectedObject.value.originX
objectOriginY.value = selectedObject.value.originY
objectIsAnimated.value = selectedObject.value.isAnimated
objectFrameRate.value = selectedObject.value.frameRate
objectFrameWidth.value = selectedObject.value.frameWidth
objectFrameHeight.value = selectedObject.value.frameHeight
}
function removeObject() {
gameStore.connection?.emit('gm:object:remove', { object: selectedObject.value?.id }, (response: boolean) => {
if (!response) {
console.error('Failed to remove object')
return
}
refreshObjectList()
})
}
function refreshObjectList(unsetSelectedObject = true) {
gameStore.connection?.emit('gm:object:list', {}, (response: Object[]) => {
assetManagerStore.setObjectList(response)
if (unsetSelectedObject) {
assetManagerStore.setSelectedObject(null)
}
if (zoneEditorStore.active) {
zoneEditorStore.setObjectList(response)
}
})
}
function saveObject() {
if (!selectedObject.value) {
console.error('No object selected')
return
}
gameStore.connection?.emit(
'gm:object:update',
{
id: selectedObject.value.id,
name: objectName.value,
tags: objectTags.value,
originX: objectOriginX.value,
originY: objectOriginY.value,
isAnimated: objectIsAnimated.value,
frameRate: objectFrameRate.value,
frameWidth: objectFrameWidth.value,
frameHeight: objectFrameHeight.value
},
(response: boolean) => {
if (!response) {
console.error('Failed to save object')
return
}
refreshObjectList(false)
}
)
}
watch(selectedObject, (object: Object | null) => {
if (!object) return
objectName.value = object.name
objectTags.value = object.tags
objectOriginX.value = object.originX
objectOriginY.value = object.originY
objectIsAnimated.value = object.isAnimated
objectFrameRate.value = object.frameRate
objectFrameWidth.value = object.frameWidth
objectFrameHeight.value = object.frameHeight
})
onMounted(() => {
if (!selectedObject.value) return
})
onBeforeUnmount(() => {
assetManagerStore.setSelectedObject(null)
})
</script>

View File

@ -70,12 +70,12 @@
<script setup lang="ts"> <script setup lang="ts">
import type { Sprite, SpriteAction } from '@/application/types' import type { Sprite, SpriteAction } from '@/application/types'
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue' import { uuidv4 } from '@/application/utilities'
import SpriteActionsInput from '@/components/gameMaster/assetManager/partials/sprite/partials/SpriteImagesInput.vue'
import Accordion from '@/components/utilities/Accordion.vue'
import { useAssetManagerStore } from '@/stores/assetManagerStore' import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import Accordion from '@/components/utilities/Accordion.vue' import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
import SpriteActionsInput from '@/components/gameMaster/assetManager/partials/sprite/partials/SpriteImagesInput.vue'
import { uuidv4 } from '@/application/utilities'
const gameStore = useGameStore() const gameStore = useGameStore()
const assetManagerStore = useAssetManagerStore() const assetManagerStore = useAssetManagerStore()
@ -184,6 +184,7 @@ function addNewImage() {
} }
function sortSpriteActions(actions: SpriteAction[]): SpriteAction[] { function sortSpriteActions(actions: SpriteAction[]): SpriteAction[] {
if (!actions) return []
return [...actions].sort((a, b) => a.action.localeCompare(b.action)) return [...actions].sort((a, b) => a.action.localeCompare(b.action))
} }

View File

@ -7,8 +7,8 @@
</svg> </svg>
</button> </button>
</div> </div>
<div v-bind="containerProps" class="overflow-y-auto relative p-2.5 rounded-md default-border bg-gray" @scroll="onScroll"> <div v-bind="containerProps" class="flex-1 overflow-y-auto relative p-2.5 rounded-md default-border bg-gray" @scroll="onScroll">
<div v-bind="wrapperProps" ref="elementToScroll"> <div v-bind="wrapperProps" ref="elementToScroll" class="flex flex-col gap-2.5">
<a v-for="{ data: sprite } in list" :key="sprite.id" class="relative p-2.5 cursor-pointer block rounded hover:bg-cyan group" :class="{ 'bg-cyan': assetManagerStore.selectedSprite?.id === sprite.id }" @click="assetManagerStore.setSelectedSprite(sprite as Sprite)"> <a v-for="{ data: sprite } in list" :key="sprite.id" class="relative p-2.5 cursor-pointer block rounded hover:bg-cyan group" :class="{ 'bg-cyan': assetManagerStore.selectedSprite?.id === sprite.id }" @click="assetManagerStore.setSelectedSprite(sprite as Sprite)">
<div class="flex items-center gap-2.5"> <div class="flex items-center gap-2.5">
<span :class="{ 'text-white': assetManagerStore.selectedSprite?.id === sprite.id }">{{ sprite.name }}</span> <span :class="{ 'text-white': assetManagerStore.selectedSprite?.id === sprite.id }">{{ sprite.name }}</span>
@ -17,7 +17,7 @@
</div> </div>
<div class="absolute w-12 h-12 bottom-2.5 right-2.5"> <div class="absolute w-12 h-12 bottom-2.5 right-2.5">
<button class="fixed min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop"> <button class="fixed min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop">
<img class="invert w-8 h-8 center-element rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" /> <img class="invert w-8 h-8 center-element rotate-180" src="/assets/icons/mapEditor/chevron.svg" alt="" />
</button> </button>
</div> </div>
</div> </div>
@ -25,11 +25,11 @@
<script setup lang="ts"> <script setup lang="ts">
import config from '@/application/config' import config from '@/application/config'
import { useGameStore } from '@/stores/gameStore'
import { onMounted, ref, computed } from 'vue'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useVirtualList } from '@vueuse/core'
import type { Sprite } from '@/application/types' import type { Sprite } from '@/application/types'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore'
import { useVirtualList } from '@vueuse/core'
import { computed, onMounted, ref } from 'vue'
const gameStore = useGameStore() const gameStore = useGameStore()
const assetManagerStore = useAssetManagerStore() const assetManagerStore = useAssetManagerStore()

View File

@ -1,7 +1,7 @@
<template> <template>
<div class="h-full overflow-auto"> <div class="h-full overflow-auto">
<div class="relative p-2.5 flex flex-col items-center justify-center h-72 rounded-md default-border bg-gray"> <div class="relative p-2.5 flex flex-col items-center justify-center h-72 rounded-md default-border bg-gray">
<img class="max-h-72" :src="`${config.server_endpoint}/assets/tiles/${selectedTile?.id}.png`" :alt="'Tile ' + selectedTile?.id" /> <img class="max-h-72" :src="`${config.server_endpoint}/textures/tiles/${selectedTile?.id}.png`" :alt="'Tile ' + selectedTile?.id" />
</div> </div>
<div class="mt-5 block"> <div class="mt-5 block">
<form class="flex gap-2.5 flex-wrap" @submit.prevent="saveTile"> <form class="flex gap-2.5 flex-wrap" @submit.prevent="saveTile">
@ -23,17 +23,17 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import type { Tile } from '@/application/types'
import { computed, onBeforeUnmount, onMounted, ref, toRaw, watch } from 'vue'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import { useGameStore } from '@/stores/gameStore'
import config from '@/application/config' import config from '@/application/config'
import type { Tile } from '@/application/types'
import ChipsInput from '@/components/forms/ChipsInput.vue' import ChipsInput from '@/components/forms/ChipsInput.vue'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore'
import { useMapEditorStore } from '@/stores/mapEditorStore'
import { computed, onBeforeUnmount, onMounted, ref, toRaw, watch } from 'vue'
const gameStore = useGameStore() const gameStore = useGameStore()
const assetManagerStore = useAssetManagerStore() const assetManagerStore = useAssetManagerStore()
const zoneEditorStore = useZoneEditorStore() const mapEditorStore = useMapEditorStore()
const selectedTile = computed(() => assetManagerStore.selectedTile) const selectedTile = computed(() => assetManagerStore.selectedTile)
@ -73,8 +73,8 @@ function refreshTileList(unsetSelectedTile = true) {
assetManagerStore.setSelectedTile(null) assetManagerStore.setSelectedTile(null)
} }
if (zoneEditorStore.active) { if (mapEditorStore.active) {
zoneEditorStore.setTileList(response) mapEditorStore.setTileList(response)
} }
}) })
} }

View File

@ -8,12 +8,12 @@
</svg> </svg>
</label> </label>
</div> </div>
<div v-bind="containerProps" class="overflow-y-auto relative p-2.5 rounded-md default-border bg-gray" @scroll="onScroll"> <div v-bind="containerProps" class="flex-1 overflow-y-auto relative p-2.5 rounded-md default-border bg-gray" @scroll="onScroll">
<div v-bind="wrapperProps" ref="elementToScroll"> <div v-bind="wrapperProps" ref="elementToScroll" class="flex flex-col gap-2.5">
<a v-for="{ data: tile } in list" :key="tile.id" class="relative p-2.5 cursor-pointer block rounded hover:bg-cyan group" :class="{ 'bg-cyan': assetManagerStore.selectedTile?.id === tile.id }" @click="assetManagerStore.setSelectedTile(tile)"> <a v-for="{ data: tile } in list" :key="tile.id" class="relative p-2.5 cursor-pointer block rounded hover:bg-cyan group" :class="{ 'bg-cyan': assetManagerStore.selectedTile?.id === tile.id }" @click="assetManagerStore.setSelectedTile(tile)">
<div class="flex items-center gap-2.5"> <div class="flex items-center gap-2.5">
<div class="h-7 w-16 max-w-16 flex justify-center"> <div class="h-7 w-16 max-w-16 flex justify-center">
<img class="h-7" :src="`${config.server_endpoint}/assets/tiles/${tile.id}.png`" alt="Tile" /> <img class="h-7" :src="`${config.server_endpoint}/textures/tiles/${tile.id}.png`" alt="Tile" />
</div> </div>
<span class="group-hover:text-white" :class="{ 'text-white': assetManagerStore.selectedTile?.id === tile.id }">{{ tile.name }}</span> <span class="group-hover:text-white" :class="{ 'text-white': assetManagerStore.selectedTile?.id === tile.id }">{{ tile.name }}</span>
</div> </div>
@ -21,7 +21,7 @@
</div> </div>
<div class="absolute w-12 h-12 bottom-2.5 right-2.5"> <div class="absolute w-12 h-12 bottom-2.5 right-2.5">
<button class="fixed min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop"> <button class="fixed min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop">
<img class="invert w-8 h-8 center-element rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" /> <img class="invert w-8 h-8 center-element rotate-180" src="/assets/icons/mapEditor/chevron.svg" alt="" />
</button> </button>
</div> </div>
</div> </div>
@ -29,11 +29,11 @@
<script setup lang="ts"> <script setup lang="ts">
import config from '@/application/config' import config from '@/application/config'
import { useGameStore } from '@/stores/gameStore'
import { onMounted, ref, computed } from 'vue'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import type { Tile } from '@/application/types' import type { Tile } from '@/application/types'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore'
import { useVirtualList } from '@vueuse/core' import { useVirtualList } from '@vueuse/core'
import { computed, onMounted, ref } from 'vue'
const gameStore = useGameStore() const gameStore = useGameStore()
const tileUploadField = ref(null) const tileUploadField = ref(null)

View File

@ -0,0 +1,72 @@
<template>
<MapTiles @tileMap:create="tileMap = $event" />
<PlacedMapObjects v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
<MapEventTiles v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
<Toolbar @save="save" @clear="clear" />
<MapList />
<TileList />
<ObjectList />
<MapSettings />
<TeleportModal />
</template>
<script setup lang="ts">
import { type Map } from '@/application/types'
import MapEventTiles from '@/components/gameMaster/mapEditor/mapPartials/MapEventTiles.vue'
import MapTiles from '@/components/gameMaster/mapEditor/mapPartials/MapTiles.vue'
import PlacedMapObjects from '@/components/gameMaster/mapEditor/mapPartials/PlacedMapObjects.vue'
import MapList from '@/components/gameMaster/mapEditor/partials/MapList.vue'
import ObjectList from '@/components/gameMaster/mapEditor/partials/MapObjectList.vue'
import MapSettings from '@/components/gameMaster/mapEditor/partials/MapSettings.vue'
import TeleportModal from '@/components/gameMaster/mapEditor/partials/TeleportModal.vue'
import TileList from '@/components/gameMaster/mapEditor/partials/TileList.vue'
import Toolbar from '@/components/gameMaster/mapEditor/partials/Toolbar.vue'
import { useGameStore } from '@/stores/gameStore'
import { useMapEditorStore } from '@/stores/mapEditorStore'
import { onUnmounted, shallowRef } from 'vue'
const gameStore = useGameStore()
const mapEditorStore = useMapEditorStore()
const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>()
function clear() {
if (!mapEditorStore.map) return
// Clear objects, event tiles and tiles
mapEditorStore.map.placedMapObjects = []
mapEditorStore.map.mapEventTiles = []
mapEditorStore.triggerClearTiles()
}
function save() {
if (!mapEditorStore.map) return
const data = {
mapId: mapEditorStore.map.id,
name: mapEditorStore.mapSettings.name,
width: mapEditorStore.mapSettings.width,
height: mapEditorStore.mapSettings.height,
tiles: mapEditorStore.map.tiles,
pvp: mapEditorStore.map.pvp,
mapEffects: mapEditorStore.map.mapEffects?.map(({ id, effect, strength }) => ({ id, effect, strength })) ?? [],
mapEventTiles: mapEditorStore.map.mapEventTiles?.map(({ id, type, positionX, positionY, teleport }) => ({ id, type, positionX, positionY, teleport })) ?? [],
placedMapObjects: mapEditorStore.map.placedMapObjects?.map(({ id, mapObject, depth, isRotated, positionX, positionY }) => ({ id, mapObject, depth, isRotated, positionX, positionY })) ?? []
}
if (mapEditorStore.isSettingsModalShown) {
mapEditorStore.toggleSettingsModal()
}
gameStore.connection?.emit('gm:map:update', data, (response: Map) => {
mapEditorStore.setMap(response)
})
}
onUnmounted(() => {
mapEditorStore.reset()
})
</script>

View File

@ -1,23 +1,23 @@
<template> <template>
<Image v-for="tile in zoneEditorStore.zone?.zoneEventTiles" v-bind="getImageProps(tile)" /> <Image v-for="tile in mapEditorStore.map?.mapEventTiles" v-bind="getImageProps(tile)" />
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { type ZoneEventTile, ZoneEventTileType } from '@/application/types' import { MapEventTileType, type MapEventTile } from '@/application/types'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import { Image, useScene } from 'phavuer'
import { getTile, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
import { uuidv4 } from '@/application/utilities' import { uuidv4 } from '@/application/utilities'
import { getTile, tileToWorldX, tileToWorldY } from '@/composables/mapComposable'
import { useMapEditorStore } from '@/stores/mapEditorStore'
import { Image, useScene } from 'phavuer'
import { onMounted, onUnmounted } from 'vue' import { onMounted, onUnmounted } from 'vue'
const scene = useScene() const scene = useScene()
const zoneEditorStore = useZoneEditorStore() const mapEditorStore = useMapEditorStore()
const props = defineProps<{ const props = defineProps<{
tilemap: Phaser.Tilemaps.Tilemap tilemap: Phaser.Tilemaps.Tilemap
}>() }>()
function getImageProps(tile: ZoneEventTile) { function getImageProps(tile: MapEventTile) {
return { return {
x: tileToWorldX(props.tilemap, tile.positionX, tile.positionY), x: tileToWorldX(props.tilemap, tile.positionX, tile.positionY),
y: tileToWorldY(props.tilemap, tile.positionX, tile.positionY), y: tileToWorldY(props.tilemap, tile.positionX, tile.positionY),
@ -27,14 +27,14 @@ function getImageProps(tile: ZoneEventTile) {
} }
function pencil(pointer: Phaser.Input.Pointer) { function pencil(pointer: Phaser.Input.Pointer) {
// Check if zone is set // Check if map is set
if (!zoneEditorStore.zone) return if (!mapEditorStore.map) return
// Check if tool is pencil // Check if tool is pencil
if (zoneEditorStore.tool !== 'pencil') return if (mapEditorStore.tool !== 'pencil') return
// Check if draw mode is blocking tile or teleport // Check if draw mode is blocking tile or teleport
if (zoneEditorStore.drawMode !== 'blocking tile' && zoneEditorStore.drawMode !== 'teleport') return if (mapEditorStore.drawMode !== 'blocking tile' && mapEditorStore.drawMode !== 'teleport') return
// Check if left mouse button is pressed // Check if left mouse button is pressed
if (!pointer.isDown) return if (!pointer.isDown) return
@ -47,42 +47,42 @@ function pencil(pointer: Phaser.Input.Pointer) {
if (!tile) return if (!tile) return
// Check if event tile already exists on position // Check if event tile already exists on position
const existingEventTile = zoneEditorStore.zone.zoneEventTiles.find((eventTile) => eventTile.positionX === tile.x && eventTile.positionY === tile.y) const existingEventTile = mapEditorStore.map.mapEventTiles.find((eventTile) => eventTile.positionX === tile.x && eventTile.positionY === tile.y)
if (existingEventTile) return if (existingEventTile) return
// If teleport, check if there is a selected zone // If teleport, check if there is a selected map
if (zoneEditorStore.drawMode === 'teleport' && !zoneEditorStore.teleportSettings.toZoneId) return if (mapEditorStore.drawMode === 'teleport' && !mapEditorStore.teleportSettings.toMap) return
const newEventTile = { const newEventTile = {
id: uuidv4(), id: uuidv4(),
zoneId: zoneEditorStore.zone.id, mapId: mapEditorStore.map.id,
zone: zoneEditorStore.zone, map: mapEditorStore.map,
type: zoneEditorStore.drawMode === 'blocking tile' ? ZoneEventTileType.BLOCK : ZoneEventTileType.TELEPORT, type: mapEditorStore.drawMode === 'blocking tile' ? MapEventTileType.BLOCK : MapEventTileType.TELEPORT,
positionX: tile.x, positionX: tile.x,
positionY: tile.y, positionY: tile.y,
teleport: teleport:
zoneEditorStore.drawMode === 'teleport' mapEditorStore.drawMode === 'teleport'
? { ? {
toZoneId: zoneEditorStore.teleportSettings.toZoneId, toMap: mapEditorStore.teleportSettings.toMap,
toPositionX: zoneEditorStore.teleportSettings.toPositionX, toPositionX: mapEditorStore.teleportSettings.toPositionX,
toPositionY: zoneEditorStore.teleportSettings.toPositionY, toPositionY: mapEditorStore.teleportSettings.toPositionY,
toRotation: zoneEditorStore.teleportSettings.toRotation toRotation: mapEditorStore.teleportSettings.toRotation
} }
: undefined : undefined
} }
zoneEditorStore.zone.zoneEventTiles = zoneEditorStore.zone.zoneEventTiles.concat(newEventTile as ZoneEventTile) mapEditorStore.map.mapEventTiles = mapEditorStore.map.mapEventTiles.concat(newEventTile as MapEventTile)
} }
function eraser(pointer: Phaser.Input.Pointer) { function eraser(pointer: Phaser.Input.Pointer) {
// Check if zone is set // Check if map is set
if (!zoneEditorStore.zone) return if (!mapEditorStore.map) return
// Check if tool is pencil // Check if tool is pencil
if (zoneEditorStore.tool !== 'eraser') return if (mapEditorStore.tool !== 'eraser') return
// Check if draw mode is blocking tile or teleport // Check if draw mode is blocking tile or teleport
if (zoneEditorStore.eraserMode !== 'blocking tile' && zoneEditorStore.eraserMode !== 'teleport') return if (mapEditorStore.eraserMode !== 'blocking tile' && mapEditorStore.eraserMode !== 'teleport') return
// Check if left mouse button is pressed // Check if left mouse button is pressed
if (!pointer.isDown) return if (!pointer.isDown) return
@ -95,11 +95,11 @@ function eraser(pointer: Phaser.Input.Pointer) {
if (!tile) return if (!tile) return
// Check if event tile already exists on position // Check if event tile already exists on position
const existingEventTile = zoneEditorStore.zone.zoneEventTiles.find((eventTile) => eventTile.positionX === tile.x && eventTile.positionY === tile.y) const existingEventTile = mapEditorStore.map.mapEventTiles.find((eventTile) => eventTile.positionX === tile.x && eventTile.positionY === tile.y)
if (!existingEventTile) return if (!existingEventTile) return
// Remove existing event tile // Remove existing event tile
zoneEditorStore.zone.zoneEventTiles = zoneEditorStore.zone.zoneEventTiles.filter((eventTile) => eventTile.id !== existingEventTile.id) mapEditorStore.map.mapEventTiles = mapEditorStore.map.mapEventTiles.filter((eventTile) => eventTile.id !== existingEventTile.id)
} }
onMounted(() => { onMounted(() => {

View File

@ -0,0 +1,231 @@
<template>
<Controls v-if="tileLayer" :layer="tileLayer" :depth="0" />
</template>
<script setup lang="ts">
import config from '@/application/config'
import Controls from '@/components/utilities/Controls.vue'
import { createTileArray, getTile, loadAllTilesIntoScene, placeTile, setLayerTiles } from '@/composables/mapComposable'
import { TileStorage } from '@/storage/storages'
import { useMapEditorStore } from '@/stores/mapEditorStore'
import { useScene } from 'phavuer'
import { onBeforeMount, onMounted, onUnmounted, shallowRef, watch } from 'vue'
import Tileset = Phaser.Tilemaps.Tileset
const emit = defineEmits(['tileMap:create'])
const scene = useScene()
const mapEditorStore = useMapEditorStore()
const tileStorage = new TileStorage()
const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>()
const tileLayer = shallowRef<Phaser.Tilemaps.TilemapLayer>()
function createTileMap() {
const mapData = new Phaser.Tilemaps.MapData({
width: mapEditorStore.map?.width,
height: mapEditorStore.map?.height,
tileWidth: config.tile_size.width,
tileHeight: config.tile_size.height,
orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
format: Phaser.Tilemaps.Formats.ARRAY_2D
})
const newTileMap = new Phaser.Tilemaps.Tilemap(scene, mapData)
emit('tileMap:create', newTileMap)
return newTileMap
}
async function createTileLayer(currentTileMap: Phaser.Tilemaps.Tilemap) {
const tiles = await tileStorage.getAll()
const tilesetImages = []
for (const tile of tiles) {
tilesetImages.push(currentTileMap.addTilesetImage(tile.id, tile.id, config.tile_size.width, config.tile_size.height, 1, 2, tilesetImages.length + 1, { x: 0, y: -config.tile_size.height }))
}
// Add blank tile
tilesetImages.push(currentTileMap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.width, config.tile_size.height, 1, 2, 0, { x: 0, y: -config.tile_size.height }))
const layer = currentTileMap.createBlankLayer('tiles', tilesetImages as Tileset[], 0, config.tile_size.height) as Phaser.Tilemaps.TilemapLayer
layer.setDepth(0)
layer.setCullPadding(2, 2)
return layer
}
function pencil(pointer: Phaser.Input.Pointer) {
if (!tileMap.value || !tileLayer.value) return
// Check if map is set
if (!mapEditorStore.map) return
// Check if tool is pencil
if (mapEditorStore.tool !== 'pencil') return
// Check if draw mode is tile
if (mapEditorStore.drawMode !== 'tile') return
// Check if there is a selected tile
if (!mapEditorStore.selectedTile) return
// Check if left mouse button is pressed
if (!pointer.isDown) return
// Check if shift is not pressed, this means we are moving the camera
if (pointer.event.shiftKey) return
// Check if there is a tile
const tile = getTile(tileLayer.value, pointer.worldX, pointer.worldY)
if (!tile) return
// Place tile
placeTile(tileMap.value, tileLayer.value, tile.x, tile.y, mapEditorStore.selectedTile)
// Adjust mapEditorStore.map.tiles
mapEditorStore.map.tiles[tile.y][tile.x] = mapEditorStore.selectedTile
}
function eraser(pointer: Phaser.Input.Pointer) {
if (!tileMap.value || !tileLayer.value) return
// Check if map is set
if (!mapEditorStore.map) return
// Check if tool is pencil
if (mapEditorStore.tool !== 'eraser') return
// Check if draw mode is tile
if (mapEditorStore.eraserMode !== 'tile') return
// Check if left mouse button is pressed
if (!pointer.isDown) return
// Check if shift is not pressed, this means we are moving the camera
if (pointer.event.shiftKey) return
// Check if alt is pressed
if (pointer.event.altKey) return
// Check if there is a tile
const tile = getTile(tileLayer.value, pointer.worldX, pointer.worldY)
if (!tile) return
// Place tile
placeTile(tileMap.value, tileLayer.value, tile.x, tile.y, 'blank_tile')
// Adjust mapEditorStore.map.tiles
mapEditorStore.map.tiles[tile.y][tile.x] = 'blank_tile'
}
function paint(pointer: Phaser.Input.Pointer) {
if (!tileMap.value || !tileLayer.value) return
// Check if map is set
if (!mapEditorStore.map) return
// Check if tool is pencil
if (mapEditorStore.tool !== 'paint') return
// Check if there is a selected tile
if (!mapEditorStore.selectedTile) return
// Check if left mouse button is pressed
if (!pointer.isDown) return
// Check if shift is not pressed, this means we are moving the camera
if (pointer.event.shiftKey) return
// Check if alt is pressed
if (pointer.event.altKey) return
// Set new tileArray with selected tile
setLayerTiles(tileMap.value, tileLayer.value, createTileArray(tileMap.value.width, tileMap.value.height, mapEditorStore.selectedTile))
// Adjust mapEditorStore.map.tiles
mapEditorStore.map.tiles = createTileArray(tileMap.value.width, tileMap.value.height, mapEditorStore.selectedTile)
}
// When alt is pressed, and the pointer is down, select the tile that the pointer is over
function tilePicker(pointer: Phaser.Input.Pointer) {
if (!tileMap.value || !tileLayer.value) return
// Check if map is set
if (!mapEditorStore.map) return
// Check if tool is pencil
if (mapEditorStore.tool !== 'pencil') return
// Check if draw mode is tile
if (mapEditorStore.drawMode !== 'tile') return
// Check if left mouse button is pressed
if (!pointer.isDown) return
// Check if shift is not pressed, this means we are moving the camera
if (pointer.event.shiftKey) return
// Check if alt is pressed
if (!pointer.event.altKey) return
// Check if there is a tile
const tile = getTile(tileLayer.value, pointer.worldX, pointer.worldY)
if (!tile) return
// Select the tile
mapEditorStore.setSelectedTile(mapEditorStore.map.tiles[tile.y][tile.x])
}
watch(
() => mapEditorStore.shouldClearTiles,
(shouldClear) => {
if (shouldClear && mapEditorStore.map && tileMap.value && tileLayer.value) {
const blankTiles = createTileArray(tileMap.value.width, tileMap.value.height, 'blank_tile')
setLayerTiles(tileMap.value, tileLayer.value, blankTiles)
mapEditorStore.map.tiles = blankTiles
mapEditorStore.resetClearTilesFlag()
}
}
)
onMounted(async () => {
if (!mapEditorStore.map?.tiles) return
tileMap.value = createTileMap()
tileLayer.value = await createTileLayer(tileMap.value)
// First fill the entire map with blank tiles using current map dimensions
const blankTiles = createTileArray(mapEditorStore.map.width, mapEditorStore.map.height, 'blank_tile')
// Then overlay the map tiles, but only within the current map dimensions
const mapTiles = mapEditorStore.map.tiles
for (let y = 0; y < mapEditorStore.map.height; y++) {
for (let x = 0; x < mapEditorStore.map.width; x++) {
if (mapTiles[y] && mapTiles[y][x] !== undefined) {
blankTiles[y][x] = mapTiles[y][x]
}
}
}
setLayerTiles(tileMap.value, tileLayer.value, blankTiles)
scene.input.on(Phaser.Input.Events.POINTER_MOVE, pencil)
scene.input.on(Phaser.Input.Events.POINTER_MOVE, eraser)
scene.input.on(Phaser.Input.Events.POINTER_DOWN, paint)
scene.input.on(Phaser.Input.Events.POINTER_DOWN, tilePicker)
})
onUnmounted(() => {
scene.input.off(Phaser.Input.Events.POINTER_MOVE, pencil)
scene.input.off(Phaser.Input.Events.POINTER_MOVE, eraser)
scene.input.off(Phaser.Input.Events.POINTER_DOWN, paint)
scene.input.off(Phaser.Input.Events.POINTER_DOWN, tilePicker)
if (tileMap.value) {
tileMap.value.destroyLayer('tiles')
tileMap.value.removeAllLayers()
tileMap.value.destroy()
}
})
</script>

View File

@ -0,0 +1,45 @@
<template>
<Image v-if="gameStore.isTextureLoaded(props.placedMapObject.mapObject.id)" v-bind="imageProps" />
</template>
<script setup lang="ts">
import type { PlacedMapObject, TextureData } from '@/application/types'
import { loadTexture } from '@/composables/gameComposable'
import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/mapComposable'
import { useGameStore } from '@/stores/gameStore'
import { Image, useScene } from 'phavuer'
import { computed } from 'vue'
const props = defineProps<{
tilemap: Phaser.Tilemaps.Tilemap
placedMapObject: PlacedMapObject
selectedPlacedMapObject: PlacedMapObject | null
movingPlacedMapObject: PlacedMapObject | null
}>()
const gameStore = useGameStore()
const scene = useScene()
const imageProps = computed(() => ({
alpha: props.movingPlacedMapObject?.id === props.placedMapObject.id ? 0.5 : 1,
tint: props.selectedPlacedMapObject?.id === props.placedMapObject.id ? 0x00ff00 : 0xffffff,
depth: calculateIsometricDepth(props.placedMapObject.positionX, props.placedMapObject.positionY, props.placedMapObject.mapObject.frameWidth, props.placedMapObject.mapObject.frameHeight),
x: tileToWorldX(props.tilemap, props.placedMapObject.positionX, props.placedMapObject.positionY),
y: tileToWorldY(props.tilemap, props.placedMapObject.positionX, props.placedMapObject.positionY),
flipX: props.placedMapObject.isRotated,
texture: props.placedMapObject.mapObject.id,
originY: Number(props.placedMapObject.mapObject.originX),
originX: Number(props.placedMapObject.mapObject.originY)
}))
loadTexture(scene, {
key: props.placedMapObject.mapObject.id,
data: '/textures/map_objects/' + props.placedMapObject.mapObject.id + '.png',
group: 'map_objects',
updatedAt: props.placedMapObject.mapObject.updatedAt,
frameWidth: props.placedMapObject.mapObject.frameWidth,
frameHeight: props.placedMapObject.mapObject.frameHeight
} as TextureData).catch((error) => {
console.error('Error loading texture:', error)
})
</script>

View File

@ -0,0 +1,246 @@
<template>
<SelectedPlacedMapObjectComponent v-if="selectedPlacedMapObject" :placedMapObject="selectedPlacedMapObject" @move="moveMapObject" @rotate="rotatePlacedMapObject" @delete="deletePlacedMapObject" />
<PlacedMapObject v-for="placedMapObject in mapEditorStore.map?.placedMapObjects" :tilemap="tilemap" :placedMapObject :selectedPlacedMapObject :movingPlacedMapObject @pointerup="clickPlacedMapObject(placedMapObject)" />
</template>
<script setup lang="ts">
import type { PlacedMapObject as PlacedMapObjectT } from '@/application/types'
import { uuidv4 } from '@/application/utilities'
import PlacedMapObject from '@/components/gameMaster/mapEditor/mapPartials/PlacedMapObject.vue'
import SelectedPlacedMapObjectComponent from '@/components/gameMaster/mapEditor/partials/SelectedPlacedMapObject.vue'
import { getTile } from '@/composables/mapComposable'
import { useMapEditorStore } from '@/stores/mapEditorStore'
import { useScene } from 'phavuer'
import { onMounted, onUnmounted, ref, watch } from 'vue'
const scene = useScene()
const mapEditorStore = useMapEditorStore()
const selectedPlacedMapObject = ref<PlacedMapObjectT | null>(null)
const movingPlacedMapObject = ref<PlacedMapObjectT | null>(null)
const props = defineProps<{
tilemap: Phaser.Tilemaps.Tilemap
}>()
function pencil(pointer: Phaser.Input.Pointer) {
// Check if map is set
if (!mapEditorStore.map) return
// Check if tool is pencil
if (mapEditorStore.tool !== 'pencil') return
// Check if draw mode is map_object
if (mapEditorStore.drawMode !== 'map_object') return
// Check if there is a selected object
if (!mapEditorStore.selectedMapObject) return
// Check if left mouse button is pressed
if (!pointer.isDown) return
// Check if shift is not pressed, this means we are moving the camera
if (pointer.event.shiftKey) return
// Check if alt is pressed, this means we are selecting the object
if (pointer.event.altKey) return
// Check if there is a tile
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
if (!tile) return
// Check if object already exists on position
const existingPlacedMapObject = mapEditorStore.map.placedMapObjects.find((placedMapObject) => placedMapObject.positionX === tile.x && placedMapObject.positionY === tile.y)
if (existingPlacedMapObject) return
const newPlacedMapObject = {
id: uuidv4(),
map: mapEditorStore.map,
mapObject: mapEditorStore.selectedMapObject,
depth: 0,
isRotated: false,
positionX: tile.x,
positionY: tile.y
}
// Add new object to mapObjects
mapEditorStore.map.placedMapObjects = mapEditorStore.map.placedMapObjects.concat(newPlacedMapObject as PlacedMapObjectT)
}
function eraser(pointer: Phaser.Input.Pointer) {
// Check if map is set
if (!mapEditorStore.map) return
// Check if tool is eraser
if (mapEditorStore.tool !== 'eraser') return
// Check if draw mode is map_object
if (mapEditorStore.eraserMode !== 'map_object') return
// Check if left mouse button is pressed
if (!pointer.isDown) return
// Check if shift is not pressed, this means we are moving the camera
if (pointer.event.shiftKey) return
// Check if alt is pressed, this means we are selecting the object
if (pointer.event.altKey) return
// Check if there is a tile
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
if (!tile) return
// Check if object already exists on position
const existingPlacedMapObject = mapEditorStore.map.placedMapObjects.find((placedMapObject) => placedMapObject.positionX === tile.x && placedMapObject.positionY === tile.y)
if (!existingPlacedMapObject) return
// Remove existing object
mapEditorStore.map.placedMapObjects = mapEditorStore.map.placedMapObjects.filter((placedMapObject) => placedMapObject.id !== existingPlacedMapObject.id)
}
function objectPicker(pointer: Phaser.Input.Pointer) {
// Check if map is set
if (!mapEditorStore.map) return
// Check if tool is pencil
if (mapEditorStore.tool !== 'pencil') return
// Check if draw mode is map_object
if (mapEditorStore.drawMode !== 'map_object') return
// Check if left mouse button is pressed
if (!pointer.isDown) return
// Check if shift is not pressed, this means we are moving the camera
if (pointer.event.shiftKey) return
// If alt is not pressed, return
if (!pointer.event.altKey) return
// Check if there is a tile
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
if (!tile) return
// Check if object already exists on position
const existingPlacedMapObject = mapEditorStore.map.placedMapObjects.find((placedMapObject) => placedMapObject.positionX === tile.x && placedMapObject.positionY === tile.y)
if (!existingPlacedMapObject) return
// Select the object
mapEditorStore.setSelectedMapObject(existingPlacedMapObject.mapObject)
}
function moveMapObject(id: string) {
// Check if map is set
if (!mapEditorStore.map) return
movingPlacedMapObject.value = mapEditorStore.map.placedMapObjects.find((object) => object.id === id) as PlacedMapObjectT
function handlePointerMove(pointer: Phaser.Input.Pointer) {
if (!movingPlacedMapObject.value) return
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
if (!tile) return
movingPlacedMapObject.value.positionX = tile.x
movingPlacedMapObject.value.positionY = tile.y
}
scene.input.on(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
function handlePointerUp() {
scene.input.off(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
movingPlacedMapObject.value = null
}
scene.input.on(Phaser.Input.Events.POINTER_UP, handlePointerUp)
}
function rotatePlacedMapObject(id: string) {
// Check if map is set
if (!mapEditorStore.map) return
mapEditorStore.map.placedMapObjects = mapEditorStore.map.placedMapObjects.map((placedMapObject) => {
if (placedMapObject.id === id) {
return {
...placedMapObject,
isRotated: !placedMapObject.isRotated
}
}
return placedMapObject
})
}
function deletePlacedMapObject(id: string) {
// Check if map is set
if (!mapEditorStore.map) return
mapEditorStore.map.placedMapObjects = mapEditorStore.map.placedMapObjects.filter((object) => object.id !== id)
selectedPlacedMapObject.value = null
}
function clickPlacedMapObject(placedMapObject: PlacedMapObjectT) {
selectedPlacedMapObject.value = placedMapObject
// If alt is pressed, select the object
if (scene.input.activePointer.event.altKey) {
mapEditorStore.setSelectedMapObject(placedMapObject.mapObject)
}
}
onMounted(() => {
scene.input.on(Phaser.Input.Events.POINTER_DOWN, pencil)
scene.input.on(Phaser.Input.Events.POINTER_MOVE, pencil)
scene.input.on(Phaser.Input.Events.POINTER_DOWN, eraser)
scene.input.on(Phaser.Input.Events.POINTER_MOVE, eraser)
scene.input.on(Phaser.Input.Events.POINTER_DOWN, objectPicker)
})
onUnmounted(() => {
scene.input.off(Phaser.Input.Events.POINTER_DOWN, pencil)
scene.input.off(Phaser.Input.Events.POINTER_MOVE, pencil)
scene.input.off(Phaser.Input.Events.POINTER_DOWN, eraser)
scene.input.off(Phaser.Input.Events.POINTER_MOVE, eraser)
scene.input.off(Phaser.Input.Events.POINTER_DOWN, objectPicker)
})
// watch mapEditorStore.mapObjectList and update originX and originY of objects in mapObjects
watch(
() => mapEditorStore.mapObjectList,
(newMapObjects) => {
if (!mapEditorStore.map) return
const updatedMapObjects = mapEditorStore.map.placedMapObjects.map((mapObject) => {
const updatedMapObject = newMapObjects.find((obj) => obj.id === mapObject.mapObject.id)
if (updatedMapObject) {
return {
...mapObject,
mapObject: {
...mapObject.mapObject,
originX: updatedMapObject.originX,
originY: updatedMapObject.originY
}
}
}
return mapObject
})
// Update the map with the new mapObjects
mapEditorStore.setMap({
...mapEditorStore.map,
placedMapObjects: updatedMapObjects
})
// Update selectedMapObject if it's set
if (mapEditorStore.selectedMapObject) {
const updatedMapObject = newMapObjects.find((obj) => obj.id === mapEditorStore.selectedMapObject?.id)
if (updatedMapObject) {
mapEditorStore.setSelectedMapObject({
...mapEditorStore.selectedMapObject,
originX: updatedMapObject.originX,
originY: updatedMapObject.originY
})
}
}
}
// { deep: true }
)
</script>

View File

@ -1,7 +1,7 @@
<template> <template>
<Modal :isModalOpen="true" @modal:close="() => zoneEditorStore.toggleCreateZoneModal()" :modal-width="300" :modal-height="420" :is-resizable="false" :bg-style="'none'"> <Modal :isModalOpen="true" @modal:close="() => mapEditorStore.toggleCreateMapModal()" :modal-width="300" :modal-height="420" :is-resizable="false" :bg-style="'none'">
<template #modalHeader> <template #modalHeader>
<h3 class="m-0 font-medium shrink-0 text-white">Create new zone</h3> <h3 class="m-0 font-medium shrink-0 text-white">Create new map</h3>
</template> </template>
<template #modalBody> <template #modalBody>
@ -36,23 +36,23 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { ref } from 'vue' import type { Map } from '@/application/types'
import Modal from '@/components/utilities/Modal.vue' import Modal from '@/components/utilities/Modal.vue'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useZoneEditorStore } from '@/stores/zoneEditorStore' import { useMapEditorStore } from '@/stores/mapEditorStore'
import type { Zone } from '@/application/types' import { ref } from 'vue'
const gameStore = useGameStore() const gameStore = useGameStore()
const zoneEditorStore = useZoneEditorStore() const mapEditorStore = useMapEditorStore()
const name = ref('') const name = ref('')
const width = ref(0) const width = ref(0)
const height = ref(0) const height = ref(0)
function submit() { function submit() {
gameStore.connection.emit('gm:zone_editor:zone:create', { name: name.value, width: width.value, height: height.value }, (response: Zone[]) => { gameStore.connection?.emit('gm:map:create', { name: name.value, width: width.value, height: height.value }, (response: Map[]) => {
zoneEditorStore.setZoneList(response) mapEditorStore.setMapList(response)
}) })
zoneEditorStore.toggleCreateZoneModal() mapEditorStore.toggleCreateMapModal()
} }
</script> </script>

View File

@ -0,0 +1,61 @@
<template>
<CreateMap v-if="mapEditorStore.isCreateMapModalShown" />
<Modal :is-modal-open="mapEditorStore.isMapListModalShown" @modal:close="() => mapEditorStore.toggleMapListModal()" :is-resizable="false" :modal-width="300" :modal-height="360" :bg-style="'none'">
<template #modalHeader>
<h3 class="text-lg text-white">Maps</h3>
</template>
<template #modalBody>
<div class="my-4 mx-auto">
<div class="text-center mb-4 px-2 flex gap-2.5">
<button class="btn-cyan py-1.5 min-w-[calc(50%_-_5px)]" @click="fetchMaps">Refresh</button>
<button class="btn-cyan py-1.5 min-w-[calc(50%_-_5px)]" @click="() => mapEditorStore.toggleCreateMapModal()">New</button>
</div>
<div class="relative p-2.5 cursor-pointer flex gap-y-2.5 gap-x-5 flex-wrap" v-for="(map, index) in mapEditorStore.mapList" :key="map.id">
<div class="absolute left-0 top-0 w-full h-px bg-gray-500" v-if="index === 0"></div>
<div class="flex gap-3 items-center w-full" @click="() => loadMap(map.id)">
<span>{{ map.name }}</span>
<span class="ml-auto gap-1 flex">
<button class="btn-red w-7 h-7 z-50 flex items-center justify-center" @click.stop="() => deleteMap(map.id)">x</button>
</span>
</div>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</div>
</div>
</template>
</Modal>
</template>
<script setup lang="ts">
import type { Map, UUID } from '@/application/types'
import CreateMap from '@/components/gameMaster/mapEditor/partials/CreateMap.vue'
import Modal from '@/components/utilities/Modal.vue'
import { useGameStore } from '@/stores/gameStore'
import { useMapEditorStore } from '@/stores/mapEditorStore'
import { onMounted } from 'vue'
const gameStore = useGameStore()
const mapEditorStore = useMapEditorStore()
onMounted(async () => {
fetchMaps()
})
function fetchMaps() {
gameStore.connection?.emit('gm:map:list', {}, (response: Map[]) => {
mapEditorStore.setMapList(response)
})
}
function loadMap(id: UUID) {
gameStore.connection?.emit('gm:map:request', { mapId: id }, (response: Map) => {
mapEditorStore.setMap(response)
})
mapEditorStore.toggleMapListModal()
}
function deleteMap(id: UUID) {
gameStore.connection?.emit('gm:map:delete', { mapId: id }, () => {
fetchMaps()
})
}
</script>

View File

@ -1,7 +1,7 @@
<template> <template>
<Modal :isModalOpen="zoneEditorStore.isObjectListModalShown" :modal-width="645" :modal-height="260" @modal:close="() => (zoneEditorStore.isObjectListModalShown = false)" :bg-style="'none'"> <Modal :isModalOpen="mapEditorStore.isMapObjectListModalShown" :modal-width="645" :modal-height="260" @modal:close="() => (mapEditorStore.isMapObjectListModalShown = false)" :bg-style="'none'">
<template #modalHeader> <template #modalHeader>
<h3 class="text-lg text-white">Objects</h3> <h3 class="text-lg text-white">Map objects</h3>
</template> </template>
<template #modalBody> <template #modalBody>
<div class="flex pt-4 pl-4"> <div class="flex pt-4 pl-4">
@ -20,16 +20,16 @@
</div> </div>
<div class="h-full overflow-auto"> <div class="h-full overflow-auto">
<div class="flex justify-between flex-wrap gap-2.5 items-center"> <div class="flex justify-between flex-wrap gap-2.5 items-center">
<div v-for="(object, index) in filteredObjects" :key="index" class="max-w-1/4 inline-block"> <div v-for="(mapObject, index) in filteredMapObjects" :key="index" class="max-w-1/4 inline-block">
<img <img
class="border-2 border-solid max-w-full" class="border-2 border-solid max-w-full"
:src="`${config.server_endpoint}/assets/objects/${object.id}.png`" :src="`${config.server_endpoint}/textures/map_objects/${mapObject.id}.png`"
alt="Object" alt="Object"
@click="zoneEditorStore.setSelectedObject(object)" @click="mapEditorStore.setSelectedMapObject(mapObject)"
:class="{ :class="{
'cursor-pointer transition-all duration-300': true, 'cursor-pointer transition-all duration-300': true,
'border-cyan shadow-lg scale-105': zoneEditorStore.selectedObject?.id === object.id, 'border-cyan shadow-lg scale-105': mapEditorStore.selectedMapObject?.id === mapObject.id,
'border-transparent hover:border-gray-300': zoneEditorStore.selectedObject?.id !== object.id 'border-transparent hover:border-gray-300': mapEditorStore.selectedMapObject?.id !== mapObject.id
}" }"
/> />
</div> </div>
@ -42,25 +42,25 @@
<script setup lang="ts"> <script setup lang="ts">
import config from '@/application/config' import config from '@/application/config'
import { ref, onMounted, computed } from 'vue' import type { MapObject } from '@/application/types'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import { useGameStore } from '@/stores/gameStore'
import Modal from '@/components/utilities/Modal.vue' import Modal from '@/components/utilities/Modal.vue'
import type { Object, ZoneObject } from '@/application/types' import { useGameStore } from '@/stores/gameStore'
import { useMapEditorStore } from '@/stores/mapEditorStore'
import { computed, onMounted, ref } from 'vue'
const gameStore = useGameStore() const gameStore = useGameStore()
const isModalOpen = ref(false) const isModalOpen = ref(false)
const zoneEditorStore = useZoneEditorStore() const mapEditorStore = useMapEditorStore()
const searchQuery = ref('') const searchQuery = ref('')
const selectedTags = ref<string[]>([]) const selectedTags = ref<string[]>([])
const uniqueTags = computed(() => { const uniqueTags = computed(() => {
const allTags = zoneEditorStore.objectList.flatMap((obj) => obj.tags || []) const allTags = mapEditorStore.mapObjectList.flatMap((obj) => obj.tags || [])
return Array.from(new Set(allTags)) return Array.from(new Set(allTags))
}) })
const filteredObjects = computed(() => { const filteredMapObjects = computed(() => {
return zoneEditorStore.objectList.filter((object) => { return mapEditorStore.mapObjectList.filter((object) => {
const matchesSearch = !searchQuery.value || object.name.toLowerCase().includes(searchQuery.value.toLowerCase()) const matchesSearch = !searchQuery.value || object.name.toLowerCase().includes(searchQuery.value.toLowerCase())
const matchesTags = selectedTags.value.length === 0 || (object.tags && selectedTags.value.some((tag) => object.tags.includes(tag))) const matchesTags = selectedTags.value.length === 0 || (object.tags && selectedTags.value.some((tag) => object.tags.includes(tag)))
return matchesSearch && matchesTags return matchesSearch && matchesTags
@ -77,8 +77,8 @@ const toggleTag = (tag: string) => {
onMounted(async () => { onMounted(async () => {
isModalOpen.value = true isModalOpen.value = true
gameStore.connection?.emit('gm:object:list', {}, (response: Object[]) => { gameStore.connection?.emit('gm:mapObject:list', {}, (response: MapObject[]) => {
zoneEditorStore.setObjectList(response) mapEditorStore.setMapObjectList(response)
}) })
}) })
</script> </script>

View File

@ -1,7 +1,7 @@
<template> <template>
<Modal :is-modal-open="zoneEditorStore.isSettingsModalShown" @modal:close="() => zoneEditorStore.toggleSettingsModal()" :modal-width="600" :modal-height="430" :bg-style="'none'"> <Modal :is-modal-open="mapEditorStore.isSettingsModalShown" @modal:close="() => mapEditorStore.toggleSettingsModal()" :modal-width="600" :modal-height="430" :bg-style="'none'">
<template #modalHeader> <template #modalHeader>
<h3 class="m-0 font-medium shrink-0 text-white">Zone settings</h3> <h3 class="m-0 font-medium shrink-0 text-white">Map settings</h3>
</template> </template>
<template #modalBody> <template #modalBody>
@ -34,7 +34,7 @@
</div> </div>
</form> </form>
<form method="post" @submit.prevent="" class="inline" v-if="screen === 'effects'"> <form method="post" @submit.prevent="" class="inline" v-if="screen === 'effects'">
<div v-for="(effect, index) in zoneEffects" :key="effect.id" class="mb-2 flex items-center space-x-2 mt-4"> <div v-for="(effect, index) in mapEffects" :key="effect.id" class="mb-2 flex items-center space-x-2 mt-4">
<input class="input-field flex-grow" v-model="effect.effect" placeholder="Effect name" /> <input class="input-field flex-grow" v-model="effect.effect" placeholder="Effect name" />
<input class="input-field w-20" v-model.number="effect.strength" type="number" placeholder="Strength" /> <input class="input-field w-20" v-model.number="effect.strength" type="number" placeholder="Strength" />
<button class="btn-red py-1 px-2" type="button" @click="removeEffect(index)">Delete</button> <button class="btn-red py-1 px-2" type="button" @click="removeEffect(index)">Delete</button>
@ -46,61 +46,61 @@
</Modal> </Modal>
</template> </template>
<script setup> <script setup lang="ts">
import { ref, watch } from 'vue'
import Modal from '@/components/utilities/Modal.vue' import Modal from '@/components/utilities/Modal.vue'
import { useZoneEditorStore } from '@/stores/zoneEditorStore' import { useMapEditorStore } from '@/stores/mapEditorStore'
import { ref, watch } from 'vue'
const zoneEditorStore = useZoneEditorStore() const mapEditorStore = useMapEditorStore()
const screen = ref('settings') const screen = ref('settings')
zoneEditorStore.setZoneName(zoneEditorStore.zone?.name) mapEditorStore.setMapName(mapEditorStore.map?.name)
zoneEditorStore.setZoneWidth(zoneEditorStore.zone?.width) mapEditorStore.setMapWidth(mapEditorStore.map?.width)
zoneEditorStore.setZoneHeight(zoneEditorStore.zone?.height) mapEditorStore.setMapHeight(mapEditorStore.map?.height)
zoneEditorStore.setZonePvp(zoneEditorStore.zone?.pvp) mapEditorStore.setMapPvp(mapEditorStore.map?.pvp)
zoneEditorStore.setZoneEffects(zoneEditorStore.zone?.zoneEffects) mapEditorStore.setMapEffects(mapEditorStore.map?.mapEffects)
const name = ref(zoneEditorStore.zoneSettings?.name) const name = ref(mapEditorStore.mapSettings?.name)
const width = ref(zoneEditorStore.zoneSettings?.width) const width = ref(mapEditorStore.mapSettings?.width)
const height = ref(zoneEditorStore.zoneSettings?.height) const height = ref(mapEditorStore.mapSettings?.height)
const pvp = ref(zoneEditorStore.zoneSettings?.pvp) const pvp = ref(mapEditorStore.mapSettings?.pvp)
const zoneEffects = ref(zoneEditorStore.zoneSettings?.zoneEffects || []) const mapEffects = ref(mapEditorStore.mapSettings?.mapEffects || [])
watch(name, (value) => { watch(name, (value) => {
zoneEditorStore.setZoneName(value) mapEditorStore.setMapName(value)
}) })
watch(width, (value) => { watch(width, (value) => {
zoneEditorStore.setZoneWidth(value) mapEditorStore.setMapWidth(value)
}) })
watch(height, (value) => { watch(height, (value) => {
zoneEditorStore.setZoneHeight(value) mapEditorStore.setMapHeight(value)
}) })
watch(pvp, (value) => { watch(pvp, (value) => {
zoneEditorStore.setZonePvp(value) mapEditorStore.setMapPvp(value)
}) })
watch( watch(
zoneEffects, mapEffects,
(value) => { (value) => {
zoneEditorStore.setZoneEffects(value) mapEditorStore.setMapEffects(value)
}, },
{ deep: true } { deep: true }
) )
const addEffect = () => { const addEffect = () => {
zoneEffects.value.push({ mapEffects.value.push({
id: Date.now().toString(), // Simple unique id generation id: Date.now().toString(), // Simple unique id generation
zoneId: zoneEditorStore.zone?.id, mapId: mapEditorStore.map?.id,
zone: zoneEditorStore.zone, map: mapEditorStore.map,
effect: '', effect: '',
strength: 1 strength: 1
}) })
} }
const removeEffect = (index) => { const removeEffect = (index) => {
zoneEffects.value.splice(index, 1) mapEffects.value.splice(index, 1)
} }
</script> </script>

View File

@ -11,23 +11,23 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import type { ZoneObject } from '@/application/types' import type { PlacedMapObject } from '@/application/types'
const props = defineProps<{ const props = defineProps<{
zoneObject: ZoneObject placedMapObject: PlacedMapObject
}>() }>()
const emit = defineEmits(['move', 'rotate', 'delete']) const emit = defineEmits(['move', 'rotate', 'delete'])
const handleMove = () => { const handleMove = () => {
emit('move', props.zoneObject.id) emit('move', props.placedMapObject.id)
} }
const handleRotate = () => { const handleRotate = () => {
emit('rotate', props.zoneObject.id) emit('rotate', props.placedMapObject.id)
} }
const handleDelete = () => { const handleDelete = () => {
emit('delete', props.zoneObject.id) emit('delete', props.placedMapObject.id)
} }
</script> </script>

View File

@ -1,5 +1,5 @@
<template> <template>
<Modal :is-modal-open="showTeleportModal" @modal:close="() => zoneEditorStore.setTool('move')" :modal-width="300" :modal-height="350" :is-resizable="false" :bg-style="'none'"> <Modal :is-modal-open="showTeleportModal" @modal:close="() => mapEditorStore.setTool('move')" :modal-width="300" :modal-height="350" :is-resizable="false" :bg-style="'none'">
<template #modalHeader> <template #modalHeader>
<h3 class="m-0 font-medium shrink-0 text-white">Teleport settings</h3> <h3 class="m-0 font-medium shrink-0 text-white">Teleport settings</h3>
</template> </template>
@ -25,10 +25,10 @@
</select> </select>
</div> </div>
<div class="form-field-full"> <div class="form-field-full">
<label for="toZoneId">Zone to teleport to</label> <label for="toMap">Map to teleport to</label>
<select v-model="toZoneId" class="input-field" name="toZoneId" id="toZoneId"> <select v-model="toMap" class="input-field" name="toMap" id="toMap">
<option :value="0">Select zone</option> <option :value="null">Select map</option>
<option v-for="zone in zoneEditorStore.zoneList" :key="zone.id" :value="zone.id">{{ zone.name }}</option> <option v-for="map in mapEditorStore.mapList" :key="map.id" :value="map">{{ map.name }}</option>
</select> </select>
</div> </div>
</div> </div>
@ -39,44 +39,44 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { computed, onMounted, ref, watch } from 'vue' import type { Map } from '@/application/types'
import Modal from '@/components/utilities/Modal.vue' import Modal from '@/components/utilities/Modal.vue'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import type { Zone } from '@/application/types' import { useMapEditorStore } from '@/stores/mapEditorStore'
import { computed, onMounted, ref, watch } from 'vue'
const showTeleportModal = computed(() => zoneEditorStore.tool === 'pencil' && zoneEditorStore.drawMode === 'teleport') const showTeleportModal = computed(() => mapEditorStore.tool === 'pencil' && mapEditorStore.drawMode === 'teleport')
const zoneEditorStore = useZoneEditorStore() const mapEditorStore = useMapEditorStore()
const gameStore = useGameStore() const gameStore = useGameStore()
onMounted(fetchZones) onMounted(fetchMaps)
function fetchZones() { function fetchMaps() {
gameStore.connection?.emit('gm:zone_editor:zone:list', {}, (response: Zone[]) => { gameStore.connection?.emit('gm:map:list', {}, (response: Map[]) => {
zoneEditorStore.setZoneList(response) mapEditorStore.setMapList(response)
}) })
} }
const { toPositionX, toPositionY, toRotation, toZoneId } = useRefTeleportSettings() const { toPositionX, toPositionY, toRotation, toMap } = useRefTeleportSettings()
function useRefTeleportSettings() { function useRefTeleportSettings() {
const settings = zoneEditorStore.teleportSettings const settings = mapEditorStore.teleportSettings
return { return {
toPositionX: ref(settings.toPositionX), toPositionX: ref(settings.toPositionX),
toPositionY: ref(settings.toPositionY), toPositionY: ref(settings.toPositionY),
toRotation: ref(settings.toRotation), toRotation: ref(settings.toRotation),
toZoneId: ref(settings.toZoneId) toMap: ref(settings.toMap)
} }
} }
watch([toPositionX, toPositionY, toRotation, toZoneId], updateTeleportSettings) watch([toPositionX, toPositionY, toRotation, toMap], updateTeleportSettings)
function updateTeleportSettings() { function updateTeleportSettings() {
zoneEditorStore.setTeleportSettings({ mapEditorStore.setTeleportSettings({
toPositionX: toPositionX.value, toPositionX: toPositionX.value,
toPositionY: toPositionY.value, toPositionY: toPositionY.value,
toRotation: toRotation.value, toRotation: toRotation.value,
toZoneId: toZoneId.value toMap: toMap.value
}) })
} }
</script> </script>

View File

@ -1,5 +1,5 @@
<template> <template>
<Modal :isModalOpen="zoneEditorStore.isTileListModalShown" :modal-width="645" :modal-height="600" @modal:close="() => (zoneEditorStore.isTileListModalShown = false)" :bg-style="'none'"> <Modal :isModalOpen="mapEditorStore.isTileListModalShown" :modal-width="645" :modal-height="600" @modal:close="() => (mapEditorStore.isTileListModalShown = false)" :bg-style="'none'">
<template #modalHeader> <template #modalHeader>
<h3 class="text-lg text-white">Tiles</h3> <h3 class="text-lg text-white">Tiles</h3>
</template> </template>
@ -24,7 +24,7 @@
<div v-for="group in groupedTiles" :key="group.parent.id" class="flex flex-col items-center justify-center relative"> <div v-for="group in groupedTiles" :key="group.parent.id" class="flex flex-col items-center justify-center relative">
<img <img
class="max-w-full max-h-full border-2 border-solid cursor-pointer transition-all duration-300" class="max-w-full max-h-full border-2 border-solid cursor-pointer transition-all duration-300"
:src="`${config.server_endpoint}/assets/tiles/${group.parent.id}.png`" :src="`${config.server_endpoint}/textures/tiles/${group.parent.id}.png`"
:alt="group.parent.name" :alt="group.parent.name"
@click="openGroup(group)" @click="openGroup(group)"
@load="() => processTile(group.parent)" @load="() => processTile(group.parent)"
@ -50,7 +50,7 @@
<div class="flex flex-col items-center justify-center"> <div class="flex flex-col items-center justify-center">
<img <img
class="max-w-full max-h-full border-2 border-solid cursor-pointer transition-all duration-300" class="max-w-full max-h-full border-2 border-solid cursor-pointer transition-all duration-300"
:src="`${config.server_endpoint}/assets/tiles/${selectedGroup.parent.id}.png`" :src="`${config.server_endpoint}/textures/tiles/${selectedGroup.parent.id}.png`"
:alt="selectedGroup.parent.name" :alt="selectedGroup.parent.name"
@click="selectTile(selectedGroup.parent.id)" @click="selectTile(selectedGroup.parent.id)"
:class="{ :class="{
@ -63,7 +63,7 @@
<div v-for="childTile in selectedGroup.children" :key="childTile.id" class="flex flex-col items-center justify-center"> <div v-for="childTile in selectedGroup.children" :key="childTile.id" class="flex flex-col items-center justify-center">
<img <img
class="max-w-full max-h-full border-2 border-solid cursor-pointer transition-all duration-300" class="max-w-full max-h-full border-2 border-solid cursor-pointer transition-all duration-300"
:src="`${config.server_endpoint}/assets/tiles/${childTile.id}.png`" :src="`${config.server_endpoint}/textures/tiles/${childTile.id}.png`"
:alt="childTile.name" :alt="childTile.name"
@click="selectTile(childTile.id)" @click="selectTile(childTile.id)"
:class="{ :class="{
@ -82,28 +82,28 @@
<script setup lang="ts"> <script setup lang="ts">
import config from '@/application/config' import config from '@/application/config'
import { ref, onMounted, computed } from 'vue'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import { useGameStore } from '@/stores/gameStore'
import Modal from '@/components/utilities/Modal.vue'
import type { Tile } from '@/application/types' import type { Tile } from '@/application/types'
import Modal from '@/components/utilities/Modal.vue'
import { useGameStore } from '@/stores/gameStore'
import { useMapEditorStore } from '@/stores/mapEditorStore'
import { computed, onMounted, ref } from 'vue'
const gameStore = useGameStore() const gameStore = useGameStore()
const isModalOpen = ref(false) const isModalOpen = ref(false)
const zoneEditorStore = useZoneEditorStore() const mapEditorStore = useMapEditorStore()
const searchQuery = ref('') const searchQuery = ref('')
const selectedTags = ref<string[]>([]) const selectedTags = ref<string[]>([])
const tileCategories = ref<Map<string, string>>(new Map()) const tileCategories = ref<Map<string, string>>(new Map())
const selectedGroup = ref<{ parent: Tile; children: Tile[] } | null>(null) const selectedGroup = ref<{ parent: Tile; children: Tile[] } | null>(null)
const uniqueTags = computed(() => { const uniqueTags = computed(() => {
const allTags = zoneEditorStore.tileList.flatMap((tile) => tile.tags || []) const allTags = mapEditorStore.tileList.flatMap((tile) => tile.tags || [])
return Array.from(new Set(allTags)) return Array.from(new Set(allTags))
}) })
const groupedTiles = computed(() => { const groupedTiles = computed(() => {
const groups: { parent: Tile; children: Tile[] }[] = [] const groups: { parent: Tile; children: Tile[] }[] = []
const filteredTiles = zoneEditorStore.tileList.filter((tile) => { const filteredTiles = mapEditorStore.tileList.filter((tile) => {
const matchesSearch = !searchQuery.value || tile.name.toLowerCase().includes(searchQuery.value.toLowerCase()) const matchesSearch = !searchQuery.value || tile.name.toLowerCase().includes(searchQuery.value.toLowerCase())
const matchesTags = selectedTags.value.length === 0 || (tile.tags && selectedTags.value.some((tag) => tile.tags.includes(tag))) const matchesTags = selectedTags.value.length === 0 || (tile.tags && selectedTags.value.some((tag) => tile.tags.includes(tag)))
return matchesSearch && matchesTags return matchesSearch && matchesTags
@ -169,7 +169,7 @@ function processTile(tile: Tile) {
tileColorData.value.set(tile.id, getDominantColor(imageData)) tileColorData.value.set(tile.id, getDominantColor(imageData))
tileEdgeData.value.set(tile.id, getEdgeComplexity(imageData)) tileEdgeData.value.set(tile.id, getEdgeComplexity(imageData))
} }
img.src = `${config.server_endpoint}/assets/tiles/${tile.id}.png` img.src = `${config.server_endpoint}/textures/tiles/${tile.id}.png`
} }
function getDominantColor(imageData: ImageData) { function getDominantColor(imageData: ImageData) {
@ -219,17 +219,17 @@ function closeGroup() {
} }
function selectTile(tile: string) { function selectTile(tile: string) {
zoneEditorStore.setSelectedTile(tile) mapEditorStore.setSelectedTile(tile)
} }
function isActiveTile(tile: Tile): boolean { function isActiveTile(tile: Tile): boolean {
return zoneEditorStore.selectedTile === tile.id return mapEditorStore.selectedTile === tile.id
} }
onMounted(async () => { onMounted(async () => {
isModalOpen.value = true isModalOpen.value = true
gameStore.connection?.emit('gm:tile:list', {}, (response: Tile[]) => { gameStore.connection?.emit('gm:tile:list', {}, (response: Tile[]) => {
zoneEditorStore.setTileList(response) mapEditorStore.setTileList(response)
response.forEach((tile) => processTile(tile)) response.forEach((tile) => processTile(tile))
}) })
}) })

View File

@ -1,27 +1,27 @@
<template> <template>
<div class="flex justify-center p-5"> <div class="flex justify-center p-5">
<div class="toolbar fixed bottom-0 left-0 m-3 rounded flex bg-gray solid border-solid border-2 border-gray-500 text-gray-300 p-1.5 px-3 h-10"> <div class="toolbar fixed bottom-0 left-0 m-3 rounded flex bg-gray solid border-solid border-2 border-gray-500 text-gray-300 p-1.5 px-3 h-10">
<div ref="toolbar" class="tools flex gap-2.5" v-if="zoneEditorStore.zone"> <div ref="toolbar" class="tools flex gap-2.5" v-if="mapEditorStore.map">
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': zoneEditorStore.tool === 'move' }" @click="handleClick('move')"> <button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': mapEditorStore.tool === 'move' }" @click="handleClick('move')">
<img class="invert w-5 h-5" src="/assets/icons/zoneEditor/move.svg" alt="Move camera" /> <span class="h-5" :class="{ 'ml-2.5': zoneEditorStore.tool !== 'move' }">(M)</span> <img class="invert w-5 h-5" src="/assets/icons/mapEditor/move.svg" alt="Move camera" /> <span class="h-5" :class="{ 'ml-2.5': mapEditorStore.tool !== 'move' }">(M)</span>
</button> </button>
<div class="w-px bg-cyan"></div> <div class="w-px bg-cyan"></div>
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': zoneEditorStore.tool === 'pencil' }" @click="handleClick('pencil')"> <button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': mapEditorStore.tool === 'pencil' }" @click="handleClick('pencil')">
<img class="invert w-5 h-5" src="/assets/icons/zoneEditor/pencil.svg" alt="Pencil" /> <span class="h-5" :class="{ 'ml-2.5': zoneEditorStore.tool !== 'pencil' }">(P)</span> <img class="invert w-5 h-5" src="/assets/icons/mapEditor/pencil.svg" alt="Pencil" /> <span class="h-5" :class="{ 'ml-2.5': mapEditorStore.tool !== 'pencil' }">(P)</span>
<div class="select" v-if="zoneEditorStore.tool === 'pencil'"> <div class="select" v-if="mapEditorStore.tool === 'pencil'">
<div class="select-trigger group capitalize flex gap-3.5" :class="{ open: selectPencilOpen }"> <div class="select-trigger group capitalize flex gap-3.5" :class="{ open: selectPencilOpen }">
{{ zoneEditorStore.drawMode }} {{ mapEditorStore.drawMode.replace('_', ' ') }}
<img class="group-[.open]:rotate-180 invert w-5 h-5 rotate-0 transition ease-in-out duration-200" src="/assets/icons/zoneEditor/chevron.svg" /> <img class="group-[.open]:rotate-180 invert w-5 h-5 rotate-0 transition ease-in-out duration-200" src="/assets/icons/mapEditor/chevron.svg" alt="" />
</div> </div>
<div class="flex flex-col absolute bottom-full mb-5 left-1/2 -translate-x-1/2 bg-gray rounded min-w-28 border border-gray-500 border-solid text-left" v-show="selectPencilOpen && zoneEditorStore.tool === 'pencil'"> <div class="flex flex-col absolute bottom-full mb-5 left-1/2 -translate-x-1/2 bg-gray rounded min-w-28 border border-gray-500 border-solid text-left" v-show="selectPencilOpen && mapEditorStore.tool === 'pencil'">
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setDrawMode('tile')"> <span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setDrawMode('tile')">
Tile Tile
<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div> <div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
</span> </span>
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setDrawMode('object')"> <span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setDrawMode('map_object')">
Object Map object
<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div> <div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
</span> </span>
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setDrawMode('teleport')"> <span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setDrawMode('teleport')">
@ -35,20 +35,20 @@
<div class="w-px bg-cyan"></div> <div class="w-px bg-cyan"></div>
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': zoneEditorStore.tool === 'eraser' }" @click="handleClick('eraser')"> <button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': mapEditorStore.tool === 'eraser' }" @click="handleClick('eraser')">
<img class="invert w-5 h-5" src="/assets/icons/zoneEditor/eraser.svg" alt="Eraser" /> <span class="h-5" :class="{ 'ml-2.5': zoneEditorStore.tool !== 'eraser' }">(E)</span> <img class="invert w-5 h-5" src="/assets/icons/mapEditor/eraser.svg" alt="Eraser" /> <span class="h-5" :class="{ 'ml-2.5': mapEditorStore.tool !== 'eraser' }">(E)</span>
<div class="select" v-if="zoneEditorStore.tool === 'eraser'"> <div class="select" v-if="mapEditorStore.tool === 'eraser'">
<div class="select-trigger group capitalize flex gap-3.5" :class="{ open: selectEraserOpen }"> <div class="select-trigger group capitalize flex gap-3.5" :class="{ open: selectEraserOpen }">
{{ zoneEditorStore.eraserMode }} {{ mapEditorStore.eraserMode.replace('_', ' ') }}
<img class="group-[.open]:rotate-180 invert w-5 h-5 rotate-0 transition ease-in-out duration-200" src="/assets/icons/zoneEditor/chevron.svg" /> <img class="group-[.open]:rotate-180 invert w-5 h-5 rotate-0 transition ease-in-out duration-200" src="/assets/icons/mapEditor/chevron.svg" />
</div> </div>
<div class="flex flex-col absolute bottom-full mb-5 left-1/2 -translate-x-1/2 bg-gray rounded min-w-28 border border-gray-500 border-solid text-left" v-show="selectEraserOpen"> <div class="flex flex-col absolute bottom-full mb-5 left-1/2 -translate-x-1/2 bg-gray rounded min-w-28 border border-gray-500 border-solid text-left" v-show="selectEraserOpen">
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setEraserMode('tile')"> <span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setEraserMode('tile')">
Tile Tile
<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div> <div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
</span> </span>
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setEraserMode('object')"> <span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setEraserMode('map_object')">
Object Map object
<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div> <div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
</span> </span>
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setEraserMode('teleport')"> <span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setEraserMode('teleport')">
@ -62,31 +62,31 @@
<div class="w-px bg-cyan"></div> <div class="w-px bg-cyan"></div>
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': zoneEditorStore.tool === 'paint' }" @click="handleClick('paint')"> <button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': mapEditorStore.tool === 'paint' }" @click="handleClick('paint')">
<img class="invert w-5 h-5" src="/assets/icons/zoneEditor/paint.svg" alt="Paint bucket" /> <span class="h-5" :class="{ 'ml-2.5': zoneEditorStore.tool !== 'paint' }">(B)</span> <img class="invert w-5 h-5" src="/assets/icons/mapEditor/paint.svg" alt="Paint bucket" /> <span class="h-5" :class="{ 'ml-2.5': mapEditorStore.tool !== 'paint' }">(B)</span>
</button> </button>
<div class="w-px bg-cyan"></div> <div class="w-px bg-cyan"></div>
<button class="flex justify-center items-center min-w-10 p-0 relative" @click="handleClick('settings')" v-if="zoneEditorStore.zone"><img class="invert w-5 h-5" src="/assets/icons/zoneEditor/gear.svg" alt="Zone settings" /> <span class="h-5 ml-2.5">(Z)</span></button> <button class="flex justify-center items-center min-w-10 p-0 relative" @click="handleClick('settings')" v-if="mapEditorStore.map"><img class="invert w-5 h-5" src="/assets/icons/mapEditor/gear.svg" alt="Map settings" /> <span class="h-5 ml-2.5">(Z)</span></button>
</div> </div>
<div class="toolbar fixed bottom-0 right-0 m-3 rounded flex bg-gray solid border-solid border-2 border-gray-500 text-gray-300 p-1.5 px-3 h-10 space-x-2"> <div class="toolbar fixed bottom-0 right-0 m-3 rounded flex bg-gray solid border-solid border-2 border-gray-500 text-gray-300 p-1.5 px-3 h-10 space-x-2">
<button class="btn-cyan px-3.5" @click="() => zoneEditorStore.toggleZoneListModal()">Load</button> <button class="btn-cyan px-3.5" @click="() => mapEditorStore.toggleMapListModal()">Load</button>
<button class="btn-cyan px-3.5" @click="() => emit('save')" v-if="zoneEditorStore.zone">Save</button> <button class="btn-cyan px-3.5" @click="() => emit('save')" v-if="mapEditorStore.map">Save</button>
<button class="btn-cyan px-3.5" @click="() => emit('clear')" v-if="zoneEditorStore.zone">Clear</button> <button class="btn-cyan px-3.5" @click="() => emit('clear')" v-if="mapEditorStore.map">Clear</button>
<button class="btn-cyan px-3.5" @click="() => zoneEditorStore.toggleActive()">Exit</button> <button class="btn-cyan px-3.5" @click="() => mapEditorStore.toggleActive()">Exit</button>
</div> </div>
</div> </div>
</div> </div>
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { onBeforeUnmount, onMounted, ref } from 'vue' import { useMapEditorStore } from '@/stores/mapEditorStore'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import { onClickOutside } from '@vueuse/core' import { onClickOutside } from '@vueuse/core'
import { onBeforeUnmount, onMounted, ref } from 'vue'
const zoneEditorStore = useZoneEditorStore() const mapEditorStore = useMapEditorStore()
const emit = defineEmits(['save', 'clear']) const emit = defineEmits(['save', 'clear'])
@ -99,24 +99,24 @@ let selectEraserOpen = ref(false)
// drawMode // drawMode
function setDrawMode(value: string) { function setDrawMode(value: string) {
zoneEditorStore.isTileListModalShown = value === 'tile' mapEditorStore.isTileListModalShown = value === 'tile'
zoneEditorStore.isObjectListModalShown = value === 'object' mapEditorStore.isMapObjectListModalShown = value === 'map_object'
zoneEditorStore.setDrawMode(value) mapEditorStore.setDrawMode(value)
selectPencilOpen.value = false selectPencilOpen.value = false
} }
// drawMode // drawMode
function setEraserMode(value: string) { function setEraserMode(value: string) {
zoneEditorStore.setEraserMode(value) mapEditorStore.setEraserMode(value)
selectEraserOpen.value = false selectEraserOpen.value = false
} }
function handleClick(tool: string) { function handleClick(tool: string) {
if (tool === 'settings') { if (tool === 'settings') {
zoneEditorStore.toggleSettingsModal() mapEditorStore.toggleSettingsModal()
} else { } else {
zoneEditorStore.setTool(tool) mapEditorStore.setTool(tool)
} }
selectPencilOpen.value = tool === 'pencil' ? !selectPencilOpen.value : false selectPencilOpen.value = tool === 'pencil' ? !selectPencilOpen.value : false
@ -125,7 +125,7 @@ function handleClick(tool: string) {
function cycleToolMode(tool: 'pencil' | 'eraser') { function cycleToolMode(tool: 'pencil' | 'eraser') {
const modes = ['tile', 'object', 'teleport', 'blocking tile'] const modes = ['tile', 'object', 'teleport', 'blocking tile']
const currentMode = tool === 'pencil' ? zoneEditorStore.drawMode : zoneEditorStore.eraserMode const currentMode = tool === 'pencil' ? mapEditorStore.drawMode : mapEditorStore.eraserMode
const currentIndex = modes.indexOf(currentMode) const currentIndex = modes.indexOf(currentMode)
const nextIndex = (currentIndex + 1) % modes.length const nextIndex = (currentIndex + 1) % modes.length
const nextMode = modes[nextIndex] const nextMode = modes[nextIndex]
@ -138,8 +138,8 @@ function cycleToolMode(tool: 'pencil' | 'eraser') {
} }
function initKeyShortcuts(event: KeyboardEvent) { function initKeyShortcuts(event: KeyboardEvent) {
// Check if zone is set // Check if map is set
if (!zoneEditorStore.zone) return if (!mapEditorStore.map) return
// prevent if focused on composables // prevent if focused on composables
if (document.activeElement?.tagName === 'INPUT') return if (document.activeElement?.tagName === 'INPUT') return
@ -154,7 +154,7 @@ function initKeyShortcuts(event: KeyboardEvent) {
if (keyActions.hasOwnProperty(event.key)) { if (keyActions.hasOwnProperty(event.key)) {
const tool = keyActions[event.key] const tool = keyActions[event.key]
if ((tool === 'pencil' || tool === 'eraser') && zoneEditorStore.tool === tool) { if ((tool === 'pencil' || tool === 'eraser') && mapEditorStore.tool === tool) {
cycleToolMode(tool) cycleToolMode(tool)
} else { } else {
handleClick(tool) handleClick(tool)

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@ -1,73 +0,0 @@
<template>
<ZoneTiles @tileMap:create="tileMap = $event" />
<ZoneObjects v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
<ZoneEventTiles v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
<Toolbar @save="save" @clear="clear" />
<ZoneList />
<TileList />
<ObjectList />
<ZoneSettings />
<TeleportModal />
</template>
<script setup lang="ts">
import { onUnmounted, ref } from 'vue'
import { useGameStore } from '@/stores/gameStore'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import { type Zone } from '@/application/types'
// Components
import Toolbar from '@/components/gameMaster/zoneEditor/partials/Toolbar.vue'
import TileList from '@/components/gameMaster/zoneEditor/partials/TileList.vue'
import ObjectList from '@/components/gameMaster/zoneEditor/partials/ObjectList.vue'
import ZoneSettings from '@/components/gameMaster/zoneEditor/partials/ZoneSettings.vue'
import ZoneList from '@/components/gameMaster/zoneEditor/partials/ZoneList.vue'
import TeleportModal from '@/components/gameMaster/zoneEditor/partials/TeleportModal.vue'
import ZoneTiles from '@/components/gameMaster/zoneEditor/zonePartials/ZoneTiles.vue'
import ZoneObjects from '@/components/gameMaster/zoneEditor/zonePartials/ZoneObjects.vue'
import ZoneEventTiles from '@/components/gameMaster/zoneEditor/zonePartials/ZoneEventTiles.vue'
const gameStore = useGameStore()
const zoneEditorStore = useZoneEditorStore()
const tileMap = ref(null as Phaser.Tilemaps.Tilemap | null)
function clear() {
if (!zoneEditorStore.zone) return
// Clear objects, event tiles and tiles
zoneEditorStore.zone.zoneObjects = []
zoneEditorStore.zone.zoneEventTiles = []
zoneEditorStore.triggerClearTiles()
}
function save() {
if (!zoneEditorStore.zone) return
const data = {
zoneId: zoneEditorStore.zone.id,
name: zoneEditorStore.zoneSettings.name,
width: zoneEditorStore.zoneSettings.width,
height: zoneEditorStore.zoneSettings.height,
tiles: zoneEditorStore.zone.tiles,
pvp: zoneEditorStore.zone.pvp,
zoneEffects: zoneEditorStore.zone.zoneEffects.map(({ id, zoneId, effect, strength }) => ({ id, zoneId, effect, strength })),
zoneEventTiles: zoneEditorStore.zone.zoneEventTiles.map(({ id, zoneId, type, positionX, positionY, teleport }) => ({ id, zoneId, type, positionX, positionY, teleport })),
zoneObjects: zoneEditorStore.zone.zoneObjects.map(({ id, zoneId, objectId, depth, isRotated, positionX, positionY }) => ({ id, zoneId, objectId, depth, isRotated, positionX, positionY }))
}
if (zoneEditorStore.isSettingsModalShown) {
zoneEditorStore.toggleSettingsModal()
}
gameStore.connection?.emit('gm:zone_editor:zone:update', data, (response: Zone) => {
zoneEditorStore.setZone(response)
})
}
onUnmounted(() => {
zoneEditorStore.reset()
})
</script>

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@ -1,61 +0,0 @@
<template>
<CreateZone v-if="zoneEditorStore.isCreateZoneModalShown" />
<Modal :is-modal-open="zoneEditorStore.isZoneListModalShown" @modal:close="() => zoneEditorStore.toggleZoneListModal()" :is-resizable="false" :modal-width="300" :modal-height="360" :bg-style="'none'">
<template #modalHeader>
<h3 class="text-lg text-white">Zones</h3>
</template>
<template #modalBody>
<div class="my-4 mx-auto">
<div class="text-center mb-4 px-2 flex gap-2.5">
<button class="btn-cyan py-1.5 min-w-[calc(50%_-_5px)]" @click="fetchZones">Refresh</button>
<button class="btn-cyan py-1.5 min-w-[calc(50%_-_5px)]" @click="() => zoneEditorStore.toggleCreateZoneModal()">New</button>
</div>
<div class="relative p-2.5 cursor-pointer flex gap-y-2.5 gap-x-5 flex-wrap" v-for="(zone, index) in zoneEditorStore.zoneList" :key="zone.id">
<div class="absolute left-0 top-0 w-full h-px bg-gray-500" v-if="index === 0"></div>
<div class="flex gap-3 items-center w-full" @click="() => loadZone(zone.id)">
<span>{{ zone.name }}</span>
<span class="ml-auto gap-1 flex">
<button class="btn-red w-7 h-7 z-50 flex items-center justify-center" @click.stop="() => deleteZone(zone.id)">x</button>
</span>
</div>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</div>
</div>
</template>
</Modal>
</template>
<script setup lang="ts">
import { onMounted } from 'vue'
import { useGameStore } from '@/stores/gameStore'
import Modal from '@/components/utilities/Modal.vue'
import type { Zone } from '@/application/types'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import CreateZone from '@/components/gameMaster/zoneEditor/partials/CreateZone.vue'
const gameStore = useGameStore()
const zoneEditorStore = useZoneEditorStore()
onMounted(async () => {
fetchZones()
})
function fetchZones() {
gameStore.connection?.emit('gm:zone_editor:zone:list', {}, (response: Zone[]) => {
zoneEditorStore.setZoneList(response)
})
}
function loadZone(id: number) {
gameStore.connection?.emit('gm:zone_editor:zone:request', { zoneId: id }, (response: Zone) => {
zoneEditorStore.setZone(response)
})
zoneEditorStore.toggleZoneListModal()
}
function deleteZone(id: number) {
gameStore.connection?.emit('gm:zone_editor:zone:delete', { zoneId: id }, () => {
fetchZones()
})
}
</script>

View File

@ -1,45 +0,0 @@
<template>
<Image v-if="gameStore.getLoadedAsset(props.zoneObject.object.id)" v-bind="imageProps" />
</template>
<script setup lang="ts">
import { computed } from 'vue'
import { Image, useScene } from 'phavuer'
import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
import { loadTexture } from '@/composables/gameComposable'
import type { AssetDataT, ZoneObject } from '@/application/types'
import { useGameStore } from '@/stores/gameStore'
const props = defineProps<{
tilemap: Phaser.Tilemaps.Tilemap
zoneObject: ZoneObject
selectedZoneObject: ZoneObject | null
movingZoneObject: ZoneObject | null
}>()
const gameStore = useGameStore()
const scene = useScene()
const imageProps = computed(() => ({
alpha: props.movingZoneObject?.id === props.zoneObject.id ? 0.5 : 1,
tint: props.selectedZoneObject?.id === props.zoneObject.id ? 0x00ff00 : 0xffffff,
depth: calculateIsometricDepth(props.zoneObject.positionX, props.zoneObject.positionY, props.zoneObject.object.frameWidth, props.zoneObject.object.frameHeight),
x: tileToWorldX(props.tilemap, props.zoneObject.positionX, props.zoneObject.positionY),
y: tileToWorldY(props.tilemap, props.zoneObject.positionX, props.zoneObject.positionY),
flipX: props.zoneObject.isRotated,
texture: props.zoneObject.object.id,
originY: Number(props.zoneObject.object.originX),
originX: Number(props.zoneObject.object.originY)
}))
loadTexture(scene, {
key: props.zoneObject.object.id,
data: '/assets/objects/' + props.zoneObject.object.id + '.png',
group: 'objects',
updatedAt: props.zoneObject.object.updatedAt,
frameWidth: props.zoneObject.object.frameWidth,
frameHeight: props.zoneObject.object.frameHeight
} as AssetDataT).catch((error) => {
console.error('Error loading texture:', error)
})
</script>

View File

@ -1,248 +0,0 @@
<template>
<SelectedZoneObject v-if="selectedZoneObject" :zoneObject="selectedZoneObject" :movingZoneObject="movingZoneObject" @move="moveZoneObject" @rotate="rotateZoneObject" @delete="deleteZoneObject" />
<ZoneObject v-for="zoneObject in zoneEditorStore.zone?.zoneObjects" :tilemap="tilemap" :zoneObject :selectedZoneObject :movingZoneObject @pointerup="clickZoneObject(zoneObject)" />
</template>
<script setup lang="ts">
import { uuidv4 } from '@/application/utilities'
import { getTile } from '@/composables/zoneComposable'
import { useScene } from 'phavuer'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import SelectedZoneObject from '@/components/gameMaster/zoneEditor/partials/SelectedZoneObject.vue'
import { onMounted, onUnmounted, ref, watch } from 'vue'
import ZoneObject from '@/components/gameMaster/zoneEditor/zonePartials/ZoneObject.vue'
import type { ZoneObject as ZoneObjectT } from '@/application/types'
const scene = useScene()
const zoneEditorStore = useZoneEditorStore()
const selectedZoneObject = ref<ZoneObjectT | null>(null)
const movingZoneObject = ref<ZoneObjectT | null>(null)
const props = defineProps<{
tilemap: Phaser.Tilemaps.Tilemap
}>()
function pencil(pointer: Phaser.Input.Pointer) {
// Check if zone is set
if (!zoneEditorStore.zone) return
// Check if tool is pencil
if (zoneEditorStore.tool !== 'pencil') return
// Check if draw mode is object
if (zoneEditorStore.drawMode !== 'object') return
// Check if there is a selected object
if (!zoneEditorStore.selectedObject) return
// Check if left mouse button is pressed
if (!pointer.isDown) return
// Check if shift is not pressed, this means we are moving the camera
if (pointer.event.shiftKey) return
// Check if alt is pressed, this means we are selecting the object
if (pointer.event.altKey) return
// Check if there is a tile
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
if (!tile) return
// Check if object already exists on position
const existingObject = zoneEditorStore.zone?.zoneObjects.find((object) => object.positionX === tile.x && object.positionY === tile.y)
if (existingObject) return
const newObject = {
id: uuidv4(),
zoneId: zoneEditorStore.zone.id,
zone: zoneEditorStore.zone,
objectId: zoneEditorStore.selectedObject.id,
object: zoneEditorStore.selectedObject,
depth: 0,
isRotated: false,
positionX: tile.x,
positionY: tile.y
}
// Add new object to zoneObjects
zoneEditorStore.zone.zoneObjects = zoneEditorStore.zone.zoneObjects.concat(newObject as ZoneObjectT)
}
function eraser(pointer: Phaser.Input.Pointer) {
// Check if zone is set
if (!zoneEditorStore.zone) return
// Check if tool is eraser
if (zoneEditorStore.tool !== 'eraser') return
// Check if draw mode is object
if (zoneEditorStore.eraserMode !== 'object') return
// Check if left mouse button is pressed
if (!pointer.isDown) return
// Check if shift is not pressed, this means we are moving the camera
if (pointer.event.shiftKey) return
// Check if alt is pressed, this means we are selecting the object
if (pointer.event.altKey) return
// Check if there is a tile
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
if (!tile) return
// Check if object already exists on position
const existingObject = zoneEditorStore.zone.zoneObjects.find((object) => object.positionX === tile.x && object.positionY === tile.y)
if (!existingObject) return
// Remove existing object
zoneEditorStore.zone.zoneObjects = zoneEditorStore.zone.zoneObjects.filter((object) => object.id !== existingObject.id)
}
function objectPicker(pointer: Phaser.Input.Pointer) {
// Check if zone is set
if (!zoneEditorStore.zone) return
// Check if tool is pencil
if (zoneEditorStore.tool !== 'pencil') return
// Check if draw mode is object
if (zoneEditorStore.drawMode !== 'object') return
// Check if left mouse button is pressed
if (!pointer.isDown) return
// Check if shift is not pressed, this means we are moving the camera
if (pointer.event.shiftKey) return
// If alt is not pressed, return
if (!pointer.event.altKey) return
// Check if there is a tile
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
if (!tile) return
// Check if object already exists on position
const existingObject = zoneEditorStore.zone.zoneObjects.find((object) => object.positionX === tile.x && object.positionY === tile.y)
if (!existingObject) return
// Select the object
zoneEditorStore.setSelectedObject(existingObject)
}
function moveZoneObject(id: string) {
// Check if zone is set
if (!zoneEditorStore.zone) return
movingZoneObject.value = zoneEditorStore.zone.zoneObjects.find((object) => object.id === id) as ZoneObjectT
function handlePointerMove(pointer: Phaser.Input.Pointer) {
if (!movingZoneObject.value) return
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
if (!tile) return
movingZoneObject.value.positionX = tile.x
movingZoneObject.value.positionY = tile.y
}
scene.input.on(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
function handlePointerUp() {
scene.input.off(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
movingZoneObject.value = null
}
scene.input.on(Phaser.Input.Events.POINTER_UP, handlePointerUp)
}
function rotateZoneObject(id: string) {
// Check if zone is set
if (!zoneEditorStore.zone) return
zoneEditorStore.zone.zoneObjects = zoneEditorStore.zone.zoneObjects.map((object) => {
if (object.id === id) {
return {
...object,
isRotated: !object.isRotated
}
}
return object
})
}
function deleteZoneObject(id: string) {
// Check if zone is set
if (!zoneEditorStore.zone) return
zoneEditorStore.zone.zoneObjects = zoneEditorStore.zone.zoneObjects.filter((object) => object.id !== id)
selectedZoneObject.value = null
}
function clickZoneObject(zoneObject: ZoneObjectT) {
selectedZoneObject.value = zoneObject
// If alt is pressed, select the object
if (scene.input.activePointer.event.altKey) {
zoneEditorStore.setSelectedObject(zoneObject.object)
}
}
onMounted(() => {
scene.input.on(Phaser.Input.Events.POINTER_DOWN, pencil)
scene.input.on(Phaser.Input.Events.POINTER_MOVE, pencil)
scene.input.on(Phaser.Input.Events.POINTER_DOWN, eraser)
scene.input.on(Phaser.Input.Events.POINTER_MOVE, eraser)
scene.input.on(Phaser.Input.Events.POINTER_DOWN, objectPicker)
})
onUnmounted(() => {
scene.input.off(Phaser.Input.Events.POINTER_DOWN, pencil)
scene.input.off(Phaser.Input.Events.POINTER_MOVE, pencil)
scene.input.off(Phaser.Input.Events.POINTER_DOWN, eraser)
scene.input.off(Phaser.Input.Events.POINTER_MOVE, eraser)
scene.input.off(Phaser.Input.Events.POINTER_DOWN, objectPicker)
})
// watch zoneEditorStore.objectList and update originX and originY of objects in zoneObjects
watch(
() => zoneEditorStore.objectList,
(newObjects) => {
if (!zoneEditorStore.zone) return
const updatedZoneObjects = zoneEditorStore.zone.zoneObjects.map((zoneObject) => {
const updatedObject = newObjects.find((obj) => obj.id === zoneObject.object.id)
if (updatedObject) {
return {
...zoneObject,
object: {
...zoneObject.object,
originX: updatedObject.originX,
originY: updatedObject.originY
}
}
}
return zoneObject
})
// Update the zone with the new zoneObjects
zoneEditorStore.setZone({
...zoneEditorStore.zone,
zoneObjects: updatedZoneObjects
})
// Update selectedObject if it's set
if (zoneEditorStore.selectedObject) {
const updatedObject = newObjects.find((obj) => obj.id === zoneEditorStore.selectedObject?.id)
if (updatedObject) {
zoneEditorStore.setSelectedObject({
...zoneEditorStore.selectedObject,
originX: updatedObject.originX,
originY: updatedObject.originY
})
}
}
},
{ deep: true }
)
</script>

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@ -1,227 +0,0 @@
<template>
<Controls :layer="tileLayer" :depth="0" />
</template>
<script setup lang="ts">
import config from '@/application/config'
import { useScene } from 'phavuer'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import { onMounted, onUnmounted, watch } from 'vue'
import { createTileArray, getTile, placeTile, setLayerTiles } from '@/composables/zoneComposable'
import Controls from '@/components/utilities/Controls.vue'
import { useGameStore } from '@/stores/gameStore'
import type { AssetDataT } from '@/application/types'
const emit = defineEmits(['tileMap:create'])
const scene = useScene()
const gameStore = useGameStore()
const zoneEditorStore = useZoneEditorStore()
const tileMap = createTileMap()
const tileLayer = createTileLayer()
/**
* A Tilemap is a container for Tilemap data.
* This isn't a display object, rather, it holds data about the map and allows you to add tilesets and tilemap layers to it.
* A map can have one or more tilemap layers, which are the display objects that actually render the tiles.
*/
function createTileMap() {
const zoneData = new Phaser.Tilemaps.MapData({
width: zoneEditorStore.zone?.width,
height: zoneEditorStore.zone?.height,
tileWidth: config.tile_size.x,
tileHeight: config.tile_size.y,
orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
format: Phaser.Tilemaps.Formats.ARRAY_2D
})
const newTileMap = new Phaser.Tilemaps.Tilemap(scene, zoneData)
emit('tileMap:create', newTileMap)
return newTileMap
}
/**
* A Tileset is a combination of a single image containing the tiles and a container for data about each tile.
*/
function createTileLayer() {
const tilesArray = gameStore.getLoadedAssetsByGroup('tiles')
const tilesetImages = Array.from(tilesArray).map((tile: AssetDataT, index: number) => {
return tileMap.addTilesetImage(tile.key, tile.key, config.tile_size.x, config.tile_size.y, 1, 2, index + 1, { x: 0, y: -config.tile_size.y })
}) as any
// Add blank tile
tilesetImages.push(tileMap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.x, config.tile_size.y, 1, 2, 0, { x: 0, y: -config.tile_size.y }))
const layer = tileMap.createBlankLayer('tiles', tilesetImages, 0, config.tile_size.y) as Phaser.Tilemaps.TilemapLayer
layer.setDepth(0)
layer.setCullPadding(2, 2)
return layer
}
function pencil(pointer: Phaser.Input.Pointer) {
// Check if zone is set
if (!zoneEditorStore.zone) return
// Check if tool is pencil
if (zoneEditorStore.tool !== 'pencil') return
// Check if draw mode is tile
if (zoneEditorStore.drawMode !== 'tile') return
// Check if there is a selected tile
if (!zoneEditorStore.selectedTile) return
// Check if left mouse button is pressed
if (!pointer.isDown) return
// Check if shift is not pressed, this means we are moving the camera
if (pointer.event.shiftKey) return
// Check if there is a tile
const tile = getTile(tileLayer, pointer.worldX, pointer.worldY)
if (!tile) return
// Place tile
placeTile(tileMap, tileLayer, tile.x, tile.y, zoneEditorStore.selectedTile)
// Adjust zoneEditorStore.zone.tiles
zoneEditorStore.zone.tiles[tile.y][tile.x] = zoneEditorStore.selectedTile
}
function eraser(pointer: Phaser.Input.Pointer) {
// Check if zone is set
if (!zoneEditorStore.zone) return
// Check if tool is pencil
if (zoneEditorStore.tool !== 'eraser') return
// Check if draw mode is tile
if (zoneEditorStore.eraserMode !== 'tile') return
// Check if left mouse button is pressed
if (!pointer.isDown) return
// Check if shift is not pressed, this means we are moving the camera
if (pointer.event.shiftKey) return
// Check if alt is pressed
if (pointer.event.altKey) return
// Check if there is a tile
const tile = getTile(tileLayer, pointer.worldX, pointer.worldY)
if (!tile) return
// Place tile
placeTile(tileMap, tileLayer, tile.x, tile.y, 'blank_tile')
// Adjust zoneEditorStore.zone.tiles
zoneEditorStore.zone.tiles[tile.y][tile.x] = 'blank_tile'
}
function paint(pointer: Phaser.Input.Pointer) {
// Check if zone is set
if (!zoneEditorStore.zone) return
// Check if tool is pencil
if (zoneEditorStore.tool !== 'paint') return
// Check if there is a selected tile
if (!zoneEditorStore.selectedTile) return
// Check if left mouse button is pressed
if (!pointer.isDown) return
// Check if shift is not pressed, this means we are moving the camera
if (pointer.event.shiftKey) return
// Check if alt is pressed
if (pointer.event.altKey) return
// Set new tileArray with selected tile
setLayerTiles(tileMap, tileLayer, createTileArray(tileMap.width, tileMap.height, zoneEditorStore.selectedTile))
// Adjust zoneEditorStore.zone.tiles
zoneEditorStore.zone.tiles = createTileArray(tileMap.width, tileMap.height, zoneEditorStore.selectedTile)
}
// When alt is pressed, and the pointer is down, select the tile that the pointer is over
function tilePicker(pointer: Phaser.Input.Pointer) {
// Check if zone is set
if (!zoneEditorStore.zone) return
// Check if tool is pencil
if (zoneEditorStore.tool !== 'pencil') return
// Check if draw mode is tile
if (zoneEditorStore.drawMode !== 'tile') return
// Check if left mouse button is pressed
if (!pointer.isDown) return
// Check if shift is not pressed, this means we are moving the camera
if (pointer.event.shiftKey) return
// Check if alt is pressed
if (!pointer.event.altKey) return
// Check if there is a tile
const tile = getTile(tileLayer, pointer.worldX, pointer.worldY)
if (!tile) return
// Select the tile
zoneEditorStore.setSelectedTile(zoneEditorStore.zone.tiles[tile.y][tile.x])
}
watch(
() => zoneEditorStore.shouldClearTiles,
(shouldClear) => {
if (shouldClear && zoneEditorStore.zone) {
const blankTiles = createTileArray(tileMap.width, tileMap.height, 'blank_tile')
setLayerTiles(tileMap, tileLayer, blankTiles)
zoneEditorStore.zone.tiles = blankTiles
zoneEditorStore.resetClearTilesFlag()
}
}
)
onMounted(() => {
if (!zoneEditorStore.zone?.tiles) {
return
}
// First fill the entire map with blank tiles using current zone dimensions
const blankTiles = createTileArray(zoneEditorStore.zone.width, zoneEditorStore.zone.height, 'blank_tile')
// Then overlay the zone tiles, but only within the current zone dimensions
const zoneTiles = zoneEditorStore.zone.tiles
for (let y = 0; y < zoneEditorStore.zone.height; y++) {
for (let x = 0; x < zoneEditorStore.zone.width; x++) {
// Only copy if the source tiles array has this position
if (zoneTiles[y] && zoneTiles[y][x] !== undefined) {
blankTiles[y][x] = zoneTiles[y][x]
}
}
}
setLayerTiles(tileMap, tileLayer, blankTiles)
scene.input.on(Phaser.Input.Events.POINTER_MOVE, pencil)
scene.input.on(Phaser.Input.Events.POINTER_MOVE, eraser)
scene.input.on(Phaser.Input.Events.POINTER_DOWN, paint)
scene.input.on(Phaser.Input.Events.POINTER_DOWN, tilePicker)
})
onUnmounted(() => {
scene.input.off(Phaser.Input.Events.POINTER_MOVE, pencil)
scene.input.off(Phaser.Input.Events.POINTER_MOVE, eraser)
scene.input.off(Phaser.Input.Events.POINTER_DOWN, paint)
scene.input.off(Phaser.Input.Events.POINTER_DOWN, tilePicker)
tileMap.destroyLayer('tiles')
tileMap.removeAllLayers()
tileMap.destroy()
})
</script>

View File

@ -26,10 +26,10 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { onMounted, ref } from 'vue'
import { login } from '@/services/authentication' import { login } from '@/services/authentication'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useCookies } from '@vueuse/integrations/useCookies' import { useCookies } from '@vueuse/integrations/useCookies'
import { onMounted, ref } from 'vue'
const emit = defineEmits(['openResetPasswordModal', 'switchToRegister']) const emit = defineEmits(['openResetPasswordModal', 'switchToRegister'])

View File

@ -22,10 +22,10 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { onMounted, ref } from 'vue'
import { newPassword } from '@/services/authentication' import { newPassword } from '@/services/authentication'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useCookies } from '@vueuse/integrations/useCookies' import { useCookies } from '@vueuse/integrations/useCookies'
import { onMounted, ref } from 'vue'
const emit = defineEmits(['switchToLogin']) const emit = defineEmits(['switchToLogin'])

View File

@ -26,10 +26,10 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { onMounted, ref } from 'vue'
import { login, register } from '@/services/authentication' import { login, register } from '@/services/authentication'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useCookies } from '@vueuse/integrations/useCookies' import { useCookies } from '@vueuse/integrations/useCookies'
import { onMounted, ref } from 'vue'
const emit = defineEmits(['switchToLogin']) const emit = defineEmits(['switchToLogin'])

View File

@ -29,10 +29,10 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { ref } from 'vue'
import { resetPassword } from '@/services/authentication'
import Modal from '@/components/utilities/Modal.vue' import Modal from '@/components/utilities/Modal.vue'
import { resetPassword } from '@/services/authentication'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { ref } from 'vue'
const emit = defineEmits(['close']) const emit = defineEmits(['close'])

View File

@ -1,5 +1,8 @@
<template> <template>
<div class="relative max-lg:h-dvh flex flex-row-reverse"> <div class="relative max-lg:h-dvh flex flex-row-reverse">
<div class="portrait-mode-notice hidden absolute h-[calc(100%_-_80px)] w-[calc(100%_-_80px)] left-0 top-0 bg-gray z-50 p-10 text-center">
<span class="text-lg">Noxious is not compatible with portrait mode on smaller screens. Please switch to landscape mode to play.</span>
</div>
<div class="lg:bg-gradient-to-l bg-gradient-to-b from-gray-900 to-transparent w-full lg:w-1/2 h-[65dvh] lg:h-dvh absolute left-0 max-lg:bottom-0 lg:top-0 z-10"></div> <div class="lg:bg-gradient-to-l bg-gradient-to-b from-gray-900 to-transparent w-full lg:w-1/2 h-[65dvh] lg:h-dvh absolute left-0 max-lg:bottom-0 lg:top-0 z-10"></div>
<div class="bg-[url('/assets/login/login-bg.png')] opacity-20 w-full lg:w-1/2 h-[65dvh] lg:h-dvh absolute left-0 max-lg:bottom-0 lg:top-0 bg-no-repeat bg-cover bg-center grayscale"></div> <div class="bg-[url('/assets/login/login-bg.png')] opacity-20 w-full lg:w-1/2 h-[65dvh] lg:h-dvh absolute left-0 max-lg:bottom-0 lg:top-0 bg-no-repeat bg-cover bg-center grayscale"></div>
<div class="bg-gray-900 z-20 w-full lg:w-1/2 h-[35dvh] lg:h-dvh relative"></div> <div class="bg-gray-900 z-20 w-full lg:w-1/2 h-[35dvh] lg:h-dvh relative"></div>
@ -34,27 +37,23 @@
<button class="ml-6 w-4 h-8 p-0"> <button class="ml-6 w-4 h-8 p-0">
<img src="/assets/icons/triangle-icon.svg" class="w-3 h-3.5 m-auto" alt="Arrow left" /> <img src="/assets/icons/triangle-icon.svg" class="w-3 h-3.5 m-auto" alt="Arrow left" />
</button> </button>
<img class="w-24 object-contain mb-3.5" alt="Player avatar" :src="config.server_endpoint + '/avatar/s/' + characters.find((c) => c.id === selectedCharacterId)?.characterType?.id + '/' + (selectedHairId ?? 'default')" /> <img class="w-24 object-contain mb-3.5" alt="Player avatar" :src="config.server_endpoint + '/avatar/s/' + characters.find((c) => c.id === selectedCharacterId)?.characterType + '/' + (selectedHairId ?? 'default')" />
<button class="mr-6 w-4 h-8 p-0"> <button class="mr-6 w-4 h-8 p-0">
<img src="/assets/icons/triangle-icon.svg" class="w-3 h-3.5 -scale-x-100" alt="Arrow right" /> <img src="/assets/icons/triangle-icon.svg" class="w-3 h-3.5 -scale-x-100" alt="Arrow right" />
</button> </button>
</div> </div>
<!-- <div class="flex justify-between w-[190px]">-->
<!-- &lt;!&ndash; TODO: replace with color swatches &ndash;&gt;-->
<!-- <button v-for="n in 9" class="w-4 h-4 rounded-sm bg-white"></button>-->
<!-- </div>-->
</div> </div>
<!-- TODO: update gender on (selected) character --> <!-- TODO: update gender on (selected) character -->
<div class="flex justify-between w-[190px]"> <!-- <div class="flex justify-between w-[190px]">-->
<button class="btn-empty flex gap-2" :class="{ selected: characters.find((c) => c.id == selectedCharacterId)?.characterType?.gender === 'MALE' }"> <!-- <button class="btn-empty flex gap-2" :class="{ selected: characters.find((c) => c.id == selectedCharacterId)?.characterType?.gender === 'MALE' }">-->
<img src="/assets/icons/male-icon.svg" class="w-4 h-4 m-auto" alt="Male symbol" /> <!-- <img src="/assets/icons/male-icon.svg" class="w-4 h-4 m-auto" alt="Male symbol" />-->
<span class="text-white">Male</span> <!-- <span class="text-white">Male</span>-->
</button> <!-- </button>-->
<button class="btn-empty flex gap-2" :class="{ selected: characters.find((c) => c.id == selectedCharacterId)?.characterType?.gender === 'FEMALE' }"> <!-- <button class="btn-empty flex gap-2" :class="{ selected: characters.find((c) => c.id == selectedCharacterId)?.characterType?.gender === 'FEMALE' }">-->
<img src="/assets/icons/male-icon.svg" class="w-4 h-4 m-auto" alt="Male symbol" /> <!-- <img src="/assets/icons/male-icon.svg" class="w-4 h-4 m-auto" alt="Male symbol" />-->
<span class="text-white">Female</span> <!-- <span class="text-white">Female</span>-->
</button> <!-- </button>-->
</div> <!-- </div>-->
</div> </div>
</div> </div>
</div> </div>
@ -74,7 +73,7 @@
v-for="hair in characterHairs" v-for="hair in characterHairs"
class="relative flex justify-center items-center bg-gray default-border w-[18px] h-[18px] p-2 rounded-sm hover:bg-gray-500 hover:border-gray-400 focus-visible:outline-none focus-visible:border-gray-300 focus-visible:bg-gray-500 has-[:checked]:bg-cyan has-[:checked]:border-transparent" class="relative flex justify-center items-center bg-gray default-border w-[18px] h-[18px] p-2 rounded-sm hover:bg-gray-500 hover:border-gray-400 focus-visible:outline-none focus-visible:border-gray-300 focus-visible:bg-gray-500 has-[:checked]:bg-cyan has-[:checked]:border-transparent"
> >
<img class="h-4 object-contain" :src="config.server_endpoint + '/assets/sprites/' + hair.sprite.id + '/front.png'" alt="Hair sprite" /> <img class="h-4 object-contain" :src="config.server_endpoint + '/textures/sprites/' + hair.sprite + '/front.png'" alt="Hair sprite" />
<input type="radio" name="hair" :value="hair.id" v-model="selectedHairId" class="h-full w-full absolute left-0 top-0 m-0 z-10 hover:cursor-pointer focus-visible:outline-offset-0 focus-visible:outline-white" /> <input type="radio" name="hair" :value="hair.id" v-model="selectedHairId" class="h-full w-full absolute left-0 top-0 m-0 z-10 hover:cursor-pointer focus-visible:outline-offset-0 focus-visible:outline-white" />
</div> </div>
</div> </div>
@ -126,10 +125,11 @@
<script setup lang="ts"> <script setup lang="ts">
import config from '@/application/config' import config from '@/application/config'
import { useGameStore } from '@/stores/gameStore' import { type CharacterHair, type Character as CharacterT, type Map } from '@/application/types'
import { onBeforeUnmount, ref, watch } from 'vue'
import Modal from '@/components/utilities/Modal.vue' import Modal from '@/components/utilities/Modal.vue'
import { type Character as CharacterT, type CharacterHair, type Zone } from '@/application/types' import { CharacterHairStorage } from '@/storage/storages'
import { useGameStore } from '@/stores/gameStore'
import { onBeforeUnmount, onMounted, ref, watch } from 'vue'
const gameStore = useGameStore() const gameStore = useGameStore()
const isLoading = ref<boolean>(true) const isLoading = ref<boolean>(true)
@ -148,24 +148,22 @@ setTimeout(() => {
gameStore.connection?.on('character:list', (data: any) => { gameStore.connection?.on('character:list', (data: any) => {
characters.value = data characters.value = data
isLoading.value = false isLoading.value = false
// Fetch hairs
// @TODO: This is hacky, we should have a better way to do this
gameStore.connection?.emit('character:hair:list', {}, (data: CharacterHair[]) => {
characterHairs.value = data
})
}) })
// Select character logics // Select character logics
function loginWithCharacter() { function loginWithCharacter() {
if (!selectedCharacterId.value) return if (!selectedCharacterId.value) return
gameStore.connection?.emit('character:connect', { gameStore.connection?.emit(
characterId: selectedCharacterId.value, 'character:connect',
characterHairId: selectedHairId.value {
}, (response: { character: CharacterT, zone: Zone, characters: CharacterT[] }) => { characterId: selectedCharacterId.value,
gameStore.setCharacter(response.character) characterHairId: selectedHairId.value
}) },
(response: { character: CharacterT; map: Map; characters: CharacterT[] }) => {
gameStore.setCharacter(response.character)
}
)
} }
// Create character logics // Create character logics
@ -180,7 +178,12 @@ function createCharacter() {
// Watch changes for selected character and update hairs // Watch changes for selected character and update hairs
watch(selectedCharacterId, (characterId) => { watch(selectedCharacterId, (characterId) => {
if (!characterId) return if (!characterId) return
selectedHairId.value = characters.value.find((c) => c.id == characterId)?.characterHairId ?? null // selectedHairId.value = characters.value.find((c) => c.id == characterId)?.characterHairId ?? null
})
onMounted(async () => {
const characterHairStorage = new CharacterHairStorage()
characterHairs.value = await characterHairStorage.getAll()
}) })
onBeforeUnmount(() => { onBeforeUnmount(() => {

View File

@ -1,12 +1,15 @@
<template> <template>
<div class="flex justify-center items-center h-dvh relative"> <div class="flex justify-center items-center h-dvh relative">
<div class="portrait-mode-notice hidden absolute h-[calc(100%_-_80px)] w-[calc(100%_-_80px)] left-0 top-0 bg-gray z-50 p-10 text-center">
<span class="text-lg">Noxious is not compatible with portrait mode on smaller screens. Please switch to landscape mode to play.</span>
</div>
<Game :config="gameConfig" @create="createGame"> <Game :config="gameConfig" @create="createGame">
<Scene name="main" @preload="preloadScene" @create="createScene"> <Scene name="main" @preload="preloadScene" @create="createScene">
<Menu /> <Menu />
<Hud /> <Hud />
<Hotkeys /> <Hotkeys />
<Clock /> <Clock />
<Zone /> <Map />
<Chat /> <Chat />
<ExpBar /> <ExpBar />
@ -20,19 +23,18 @@
<script setup lang="ts"> <script setup lang="ts">
import config from '@/application/config' import config from '@/application/config'
import 'phaser' import 'phaser'
import { Game, Scene } from 'phavuer' import CharacterProfile from '@/components/game/gui/CharacterProfile.vue'
import Chat from '@/components/game/gui/Chat.vue'
import Clock from '@/components/game/gui/Clock.vue'
import ExpBar from '@/components/game/gui/ExpBar.vue'
import Hotkeys from '@/components/game/gui/Hotkeys.vue'
import Hud from '@/components/game/gui/Hud.vue'
import Menu from '@/components/game/gui/Menu.vue'
import Effects from '@/components/game/map/Effects.vue'
import Map from '@/components/game/map/Map.vue'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import Menu from '@/components/gui/Menu.vue' import { Game, Scene } from 'phavuer'
import ExpBar from '@/components/gui/ExpBar.vue' import { onBeforeUnmount } from 'vue'
import Hud from '@/components/gui/Hud.vue'
import Zone from '@/components/game/zone/Zone.vue'
import Hotkeys from '@/components/gui/Hotkeys.vue'
import Chat from '@/components/gui/Chat.vue'
import CharacterProfile from '@/components/gui/CharacterProfile.vue'
import Effects from '@/components/Effects.vue'
// import Minimap from '@/components/gui/Minimap.vue'
import Clock from '@/components/gui/Clock.vue'
import AwaitLoaderPlugin from 'phaser3-rex-plugins/plugins/awaitloader-plugin'
const gameStore = useGameStore() const gameStore = useGameStore()
@ -41,22 +43,11 @@ const gameConfig = {
width: window.innerWidth, width: window.innerWidth,
height: window.innerHeight, height: window.innerHeight,
type: Phaser.AUTO, // AUTO, CANVAS, WEBGL, HEADLESS type: Phaser.AUTO, // AUTO, CANVAS, WEBGL, HEADLESS
resolution: 5, resolution: 5
plugins: {
global: [
{
key: 'rexAwaitLoader',
plugin: AwaitLoaderPlugin,
start: true
}
]
}
} }
const createGame = (game: Phaser.Game) => { const createGame = (game: Phaser.Game) => {
/** // Resize the game when the window is resized
* Resize the game when the window is resized
*/
addEventListener('resize', () => { addEventListener('resize', () => {
game.scale.resize(window.innerWidth, window.innerHeight) game.scale.resize(window.innerWidth, window.innerHeight)
}) })
@ -72,12 +63,12 @@ const createGame = (game: Phaser.Game) => {
} }
function preloadScene(scene: Phaser.Scene) { function preloadScene(scene: Phaser.Scene) {
/** // Load the base assets into the Phaser scene
* Load the base assets into the Phaser scene scene.load.image('blank_tile', '/assets/map/blank_tile.png')
*/
scene.load.image('blank_tile', '/assets/zone/blank_tile.png')
scene.load.image('waypoint', '/assets/waypoint.png') scene.load.image('waypoint', '/assets/waypoint.png')
} }
function createScene(scene: Phaser.Scene) {} function createScene(scene: Phaser.Scene) {}
onBeforeUnmount(() => {})
</script> </script>

View File

@ -1,25 +1,60 @@
<template> <template>
<div class="flex flex-col justify-center items-center h-dvh relative"> <div class="flex flex-col justify-center items-center h-dvh relative col">
<button @click="continueBtnClick" class="w-32 h-12 rounded-full bg-gray-500 flex items-center justify-between px-4 hover:bg-gray-600 transition-colors"> <svg width="40" height="40" viewBox="0 0 24 24" xmlns="http://www.w3.org/2000/svg">
<span class="text-white text-lg flex-1 text-center">Play</span> <circle cx="4" cy="12" r="3" fill="white">
<svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5 text-white" fill="none" viewBox="0 0 24 24" stroke="currentColor"> <animate id="spinner_qFRN" begin="0;spinner_OcgL.end+0.25s" attributeName="cy" calcMode="spline" dur="0.6s" values="12;6;12" keySplines=".33,.66,.66,1;.33,0,.66,.33" />
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M9 5l7 7-7 7" /> </circle>
</svg> <circle cx="12" cy="12" r="3" fill="white">
</button> <animate begin="spinner_qFRN.begin+0.1s" attributeName="cy" calcMode="spline" dur="0.6s" values="12;6;12" keySplines=".33,.66,.66,1;.33,0,.66,.33" />
</circle>
<circle cx="20" cy="12" r="3" fill="white">
<animate id="spinner_OcgL" begin="spinner_qFRN.begin+0.2s" attributeName="cy" calcMode="spline" dur="0.6s" values="12;6;12" keySplines=".33,.66,.66,1;.33,0,.66,.33" />
</circle>
</svg>
</div> </div>
</template> </template>
<script setup lang="ts" async> <script setup lang="ts" async>
import config from '@/application/config'
import type { HttpResponse, MapObject } from '@/application/types'
import type { BaseStorage } from '@/storage/baseStorage'
import { CharacterHairStorage, CharacterTypeStorage, MapObjectStorage, MapStorage, SpriteStorage, TileStorage } from '@/storage/storages'
// import type { Map } from '@/application/types'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { ref } from 'vue'
const gameStore = useGameStore() const gameStore = useGameStore()
function continueBtnClick() { const totalItems = ref(0)
// Play music const currentItem = ref(0)
const audio = new Audio('/assets/music/login.mp3')
audio.play()
// Set isLoaded to true async function downloadAndStore<T extends { id: string }>(endpoint: string, storage: BaseStorage<T>) {
gameStore.game.isLoaded = true const request = await fetch(`${config.server_endpoint}/cache/${endpoint}`)
const response = (await request.json()) as HttpResponse<T[]>
if (!response.success) {
console.error(`Failed to download ${endpoint}:`, response.message)
return
}
const items = response.data ?? []
for (const item of items) {
await storage.add(item)
}
} }
const tileStorage = new TileStorage()
const mapStorage = new MapStorage()
const mapObjectStorage = new MapObjectStorage()
Promise.all([
downloadAndStore('tiles', tileStorage),
downloadAndStore('maps', mapStorage),
downloadAndStore('map_objects', mapObjectStorage),
downloadAndStore('sprites', new SpriteStorage()),
downloadAndStore('character_types', new CharacterTypeStorage()),
downloadAndStore('character_hair', new CharacterHairStorage())
]).then(() => {
gameStore.game.isLoaded = true
})
</script> </script>

View File

@ -9,7 +9,7 @@
<!-- <img src="/assets/tlogo.png" class="mb-10 w-52" alt="Noxious logo" />--> <!-- <img src="/assets/tlogo.png" class="mb-10 w-52" alt="Noxious logo" />-->
<div class="relative"> <div class="relative">
<img src="/assets/ui-elements/login-ui-box-outer.svg" class="absolute w-full h-full" alt="UI box outer" /> <img src="/assets/ui-elements/login-ui-box-outer.svg" class="absolute w-full h-full" alt="UI box outer" />
<img src="/assets/ui-elements/login-ui-box-inner.svg" class="absolute left-2 top-2 w-[calc(100%_-_16px)] h-[calc(100%_-_16px)] max-lg:hidden" alt="UI box inner" /> <img src="/assets/ui-elements/login-ui-box-inner.svg" class="absolute left-2 top-2 w-[calc(100%_-_16px)] h-[calc(100%_-_16px)]" alt="UI box inner" />
<!-- Login Form --> <!-- Login Form -->
<LoginForm v-if="currentForm === 'login' && !doesUrlHaveToken" @openResetPasswordModal="() => (isPasswordResetFormShown = true)" @switchToRegister="currentForm = 'register'" /> <LoginForm v-if="currentForm === 'login' && !doesUrlHaveToken" @openResetPasswordModal="() => (isPasswordResetFormShown = true)" @switchToRegister="currentForm = 'register'" />
@ -26,13 +26,13 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { onMounted, ref } from 'vue' import LoginForm from '@/components/login/LoginForm.vue'
import NewPasswordForm from '@/components/login/NewPasswordForm.vue'
import RegisterForm from '@/components/login/RegisterForm.vue'
import ResetPassword from '@/components/login/ResetPasswordModal.vue'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useCookies } from '@vueuse/integrations/useCookies' import { useCookies } from '@vueuse/integrations/useCookies'
import LoginForm from '@/components/login/LoginForm.vue' import { onMounted, ref } from 'vue'
import RegisterForm from '@/components/login/RegisterForm.vue'
import NewPasswordForm from '@/components/login/NewPasswordForm.vue'
import ResetPassword from '@/components/login/ResetPasswordModal.vue'
const isPasswordResetFormShown = ref(false) const isPasswordResetFormShown = ref(false)
const doesUrlHaveToken = ref(window.location.hash !== '') const doesUrlHaveToken = ref(window.location.hash !== '')

View File

@ -0,0 +1,69 @@
<template>
<div class="flex justify-center items-center h-dvh relative">
<Game :config="gameConfig" @create="createGame">
<Scene name="main" @preload="preloadScene" @create="createScene">
<MapEditor :key="JSON.stringify(`${mapEditorStore.map?.id}_${mapEditorStore.map?.createdAt}_${mapEditorStore.map?.updatedAt}`)" v-if="isLoaded" />
<div v-else class="absolute top-1/2 left-1/2 -translate-x-1/2 -translate-y-1/2 text-white text-3xl font-ui">Loading...</div>
</Scene>
</Game>
</div>
</template>
<script setup lang="ts">
import config from '@/application/config'
import 'phaser'
import MapEditor from '@/components/gameMaster/mapEditor/MapEditor.vue'
import { loadAllTilesIntoScene } from '@/composables/mapComposable'
import { useGameStore } from '@/stores/gameStore'
import { useMapEditorStore } from '@/stores/mapEditorStore'
import { Game, Scene } from 'phavuer'
import { ref } from 'vue'
const gameStore = useGameStore()
const mapEditorStore = useMapEditorStore()
const isLoaded = ref(false)
const gameConfig = {
name: config.name,
width: window.innerWidth,
height: window.innerHeight,
type: Phaser.AUTO, // AUTO, CANVAS, WEBGL, HEADLESS
resolution: 5
}
const createGame = (game: Phaser.Game) => {
// Resize the game when the window is resized
addEventListener('resize', () => {
game.scale.resize(window.innerWidth, window.innerHeight)
})
// We don't support canvas mode, only WebGL
if (game.renderer.type === Phaser.CANVAS) {
gameStore.addNotification({
title: 'Warning',
message: 'Your browser does not support WebGL. Please use a modern browser like Chrome, Firefox, or Edge.'
})
gameStore.disconnectSocket()
}
}
const preloadScene = async (scene: Phaser.Scene) => {
// Load the base assets into the Phaser scene
scene.load.image('BLOCK', '/assets/map/bt_tile.png')
scene.load.image('TELEPORT', '/assets/map/tp_tile.png')
scene.load.image('blank_tile', '/assets/map/blank_tile.png')
scene.load.image('waypoint', '/assets/waypoint.png')
await loadAllTilesIntoScene(scene)
await new Promise<void>((resolve) => {
scene.load.on(Phaser.Loader.Events.COMPLETE, () => {
resolve()
})
isLoaded.value = true
})
}
const createScene = async (scene: Phaser.Scene) => {}
</script>

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@ -1,85 +0,0 @@
<template>
<div class="flex justify-center items-center h-dvh relative">
<Game :config="gameConfig" @create="createGame">
<Scene name="main" @preload="preloadScene" @create="createScene">
<ZoneEditor :key="JSON.stringify(`${zoneEditorStore.zone?.id}_${zoneEditorStore.zone?.createdAt}_${zoneEditorStore.zone?.updatedAt ?? ''}`)" />
</Scene>
</Game>
</div>
</template>
<script setup lang="ts">
import config from '@/application/config'
import 'phaser'
import { Game, Scene } from 'phavuer'
import { useGameStore } from '@/stores/gameStore'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import ZoneEditor from '@/components/gameMaster/zoneEditor/ZoneEditor.vue'
import AwaitLoaderPlugin from 'phaser3-rex-plugins/plugins/awaitloader-plugin'
import { loadTexture } from '@/composables/gameComposable'
import type { AssetDataT } from '@/application/types'
const gameStore = useGameStore()
const zoneEditorStore = useZoneEditorStore()
const gameConfig = {
name: config.name,
width: window.innerWidth,
height: window.innerHeight,
type: Phaser.AUTO, // AUTO, CANVAS, WEBGL, HEADLESS
resolution: 5,
plugins: {
global: [
{
key: 'rexAwaitLoader',
plugin: AwaitLoaderPlugin,
start: true
}
]
}
}
const createGame = (game: Phaser.Game) => {
/**
* Resize the game when the window is resized
*/
addEventListener('resize', () => {
game.scale.resize(window.innerWidth, window.innerHeight)
})
// We don't support canvas mode, only WebGL
if (game.renderer.type === Phaser.CANVAS) {
gameStore.addNotification({
title: 'Warning',
message: 'Your browser does not support WebGL. Please use a modern browser like Chrome, Firefox, or Edge.'
})
gameStore.disconnectSocket()
}
}
const preloadScene = async (scene: Phaser.Scene) => {
/**
* Load the base assets into the Phaser scene
*/
scene.load.image('BLOCK', '/assets/zone/bt_tile.png')
scene.load.image('TELEPORT', '/assets/zone/tp_tile.png')
scene.load.image('blank_tile', '/assets/zone/blank_tile.png')
scene.load.image('waypoint', '/assets/waypoint.png')
/**
* Because Phaser can't load tiles after the scene with map in it is created,
* we need to load and cache all the tiles first.
* Then load them into the scene.
*/
scene.load.rexAwait(async function (successCallback: any) {
const tiles: AssetDataT[] = await fetch(config.server_endpoint + '/assets/list_tiles').then((response) => response.json())
for await (const tile of tiles) {
await loadTexture(scene, tile)
}
successCallback()
})
}
const createScene = async (scene: Phaser.Scene) => {}
</script>

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@ -3,10 +3,10 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { useCameraControls } from '@/composables/useCameraControls'
import { usePointerHandlers } from '@/composables/usePointerHandlers'
import { Image, useScene } from 'phavuer' import { Image, useScene } from 'phavuer'
import { onBeforeUnmount, ref } from 'vue' import { onBeforeUnmount, ref } from 'vue'
import { usePointerHandlers } from '@/composables/usePointerHandlers'
import { useCameraControls } from '@/composables/useCameraControls'
// Types // Types
type WayPoint = { visible: boolean; x: number; y: number } type WayPoint = { visible: boolean; x: number; y: number }

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@ -0,0 +1,46 @@
<template></template>
<script setup lang="ts">
import { CharacterHairStorage, CharacterTypeStorage, MapObjectStorage, MapStorage, SpriteStorage, TileStorage } from '@/storage/storages'
import { TextureStorage } from '@/storage/textureStorage'
import { onMounted, onUnmounted } from 'vue'
const mapStorage = new MapStorage()
const tileStorage = new TileStorage()
const mapObjectStorage = new MapObjectStorage()
const spriteStorage = new SpriteStorage()
const characterTypeStorage = new CharacterTypeStorage()
const characterHairStorage = new CharacterHairStorage()
const textureStorage = new TextureStorage()
let currentString = ''
async function handleKeyPress(event: KeyboardEvent) {
// Ignore if typing in input/textarea
if (document.activeElement?.tagName.toUpperCase() === 'INPUT' || document.activeElement?.tagName.toUpperCase() === 'TEXTAREA') {
return
}
currentString += event.key
// Do something when string matches
if (currentString.includes('reset')) {
await mapStorage.destroy()
await tileStorage.destroy()
await mapObjectStorage.destroy()
await spriteStorage.destroy()
await characterTypeStorage.destroy()
await characterHairStorage.destroy()
await textureStorage.destroy()
currentString = '' // Reset
}
// Reset string after a certain amount of time
setTimeout(() => {
currentString = ''
}, 60000)
}
onMounted(() => window.addEventListener('keydown', handleKeyPress))
onUnmounted(() => window.removeEventListener('keydown', handleKeyPress))
</script>

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@ -10,8 +10,8 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { useGameStore } from '@/stores/gameStore'
import Modal from '@/components/utilities/Modal.vue' import Modal from '@/components/utilities/Modal.vue'
import { useGameStore } from '@/stores/gameStore'
import { onBeforeMount, onBeforeUnmount, onMounted, onUnmounted, watch } from 'vue' import { onBeforeMount, onBeforeUnmount, onMounted, onUnmounted, watch } from 'vue'
const gameStore = useGameStore() const gameStore = useGameStore()

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@ -1,34 +0,0 @@
export function createSceneLoader(scene: Phaser.Scene) {
const width = scene.cameras.main.width
const height = scene.cameras.main.height
const progressBox = scene.add.graphics()
const progressBar = scene.add.graphics()
progressBox.fillStyle(0x222222, 0.8)
progressBox.fillRect(width / 2 - 180, height / 2, 320, 50)
const loadingText = scene.make.text({
x: width / 2,
y: height / 2 - 50,
text: 'Loading...',
style: {
font: '20px monospace',
// @ts-ignore
fill: '#ffffff'
}
})
loadingText.setOrigin(0.5, 0.5)
scene.load.on(Phaser.Loader.Events.PROGRESS, function (value: any) {
progressBar.clear()
progressBar.fillStyle(0x368f8b, 1)
progressBar.fillRect(width / 2 - 180 + 10, height / 2 + 10, 300 * value, 30)
})
scene.load.on(Phaser.Loader.Events.COMPLETE, function () {
progressBar.destroy()
progressBox.destroy()
loadingText.destroy()
return true
})
}

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@ -1,96 +1,103 @@
import type { AssetDataT, HttpResponse, Sprite, SpriteAction } from '@/application/types' import type { TextureData } from '@/application/types'
import { SpriteStorage } from '@/storage/storages'
import { TextureStorage } from '@/storage/textureStorage'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { AssetStorage } from '@/storage/assetStorage'
import config from '@/application/config'
const textureLoadingPromises = new Map<string, Promise<boolean>>() const textureLoadingPromises = new Map<string, Promise<boolean>>()
export async function loadTexture(scene: Phaser.Scene, assetData: AssetDataT): Promise<boolean> { export async function loadTexture(scene: Phaser.Scene, textureData: TextureData): Promise<boolean> {
const gameStore = useGameStore() const gameStore = useGameStore()
const assetStorage = new AssetStorage() const textureStorage = new TextureStorage()
// Check if the texture is already loaded in Phaser // Check if the texture is already loaded in Phaser
if (gameStore.game.loadedAssets.find((asset) => asset.key === assetData.key)) { if (gameStore.game.loadedTextures.find((texture) => texture === textureData.key)) {
return Promise.resolve(true) return true
} }
// If there's already a loading promise for this texture, return it // If there's already a loading promise for this texture, return it
if (textureLoadingPromises.has(assetData.key)) { if (textureLoadingPromises.has(textureData.key)) {
return await textureLoadingPromises.get(assetData.key)! return await textureLoadingPromises.get(textureData.key)!
} }
// Create new loading promise // Create new loading promise
const loadingPromise = (async () => { const loadingPromise = (async () => {
// Check if the asset is already cached // Check if the asset is already cached
let asset = await assetStorage.get(assetData.key) let texture = await textureStorage.get(textureData.key)
// If asset is not found, download it // If asset is not found, download it
if (!asset) { if (!texture) {
await assetStorage.download(assetData) await textureStorage.download(textureData)
asset = await assetStorage.get(assetData.key) texture = await textureStorage.get(textureData.key)
} }
// If asset is found, add it to the scene // If asset is found, add it to the scene
if (asset) { if (texture) {
return new Promise<boolean>((resolve) => { return new Promise<boolean>((resolve) => {
// Remove existing texture if it exists // Remove existing texture if it exists
if (scene.textures.exists(asset.key)) { if (scene.textures.exists(texture.key)) {
scene.textures.remove(asset.key) scene.textures.remove(texture.key)
} }
scene.textures.addBase64(asset.key, asset.data) scene.textures.addBase64(texture.key, texture.data)
scene.textures.once(`addtexture-${asset.key}`, () => { scene.textures.once(`addtexture-${texture.key}`, () => {
gameStore.game.loadedAssets.push(assetData) gameStore.game.loadedTextures.push(textureData.key)
textureLoadingPromises.delete(assetData.key) // Clean up the promise textureLoadingPromises.delete(textureData.key) // Clean up the promise
resolve(true) resolve(true)
}) })
}) })
} }
textureLoadingPromises.delete(assetData.key) // Clean up the promise textureLoadingPromises.delete(textureData.key) // Clean up the promise
return Promise.resolve(false) return false
})() })()
// Store the loading promise // Store the loading promise
textureLoadingPromises.set(assetData.key, loadingPromise) textureLoadingPromises.set(textureData.key, loadingPromise)
return loadingPromise return loadingPromise
} }
export async function loadSpriteTextures(scene: Phaser.Scene, sprite: Sprite) { export async function loadSpriteTextures(scene: Phaser.Scene, sprite_id: string) {
if (!sprite) return if (!sprite_id) return false
// @TODO: Fix this // @TODO: Fix this
const sprite_actions: HttpResponse<any[]> = await fetch(config.server_endpoint + '/assets/list_sprite_actions/' + sprite?.id).then((response) => response.json()) const spriteStorage = new SpriteStorage()
const sprite = await spriteStorage.get(sprite_id)
for await (const sprite_action of sprite_actions.data ?? []) { if (!sprite) {
console.error('Failed to load sprite:', sprite_id)
return false
}
for await (const sprite_action of sprite.spriteActions) {
const key = sprite.id + '-' + sprite_action.action
await loadTexture(scene, { await loadTexture(scene, {
key: sprite_action.key, key,
data: sprite_action.data, data: '/textures/sprites/' + sprite.id + '/' + sprite_action.action + '.png',
group: sprite_action.isAnimated ? 'sprite_animations' : 'sprites', group: sprite_action.isAnimated ? 'sprite_animations' : 'sprites',
updatedAt: sprite_action.updatedAt, updatedAt: sprite_action.updatedAt,
originX: sprite_action.originX ?? 0, originX: sprite_action.originX,
originY: sprite_action.originY ?? 0, originY: sprite_action.originY,
isAnimated: sprite_action.isAnimated, isAnimated: sprite_action.isAnimated,
frameWidth: sprite_action.frameWidth, frameWidth: sprite_action.frameWidth,
frameHeight: sprite_action.frameHeight, frameHeight: sprite_action.frameHeight,
frameRate: sprite_action.frameRate frameRate: sprite_action.frameRate
} as AssetDataT) } as TextureData)
// If the sprite is not animated, skip // If the sprite is not animated, skip
if (!sprite_action.isAnimated) continue if (!sprite_action.isAnimated) continue
// Check if animation already exists // Check if animation already exists
if (scene.anims.get(sprite_action.key)) continue if (scene.anims.get(key)) continue
// Add the animation to the scene // Add the animation to the scene
const anim = scene.textures.get(sprite_action.key) const anim = scene.textures.get(key)
scene.textures.addSpriteSheet(sprite_action.key, anim, { frameWidth: sprite_action.frameWidth ?? 0, frameHeight: sprite_action.frameHeight ?? 0 }) scene.textures.addSpriteSheet(key, anim, { frameWidth: sprite_action.frameWidth ?? 0, frameHeight: sprite_action.frameHeight ?? 0 })
scene.anims.create({ scene.anims.create({
key: sprite_action.key, key: key,
frameRate: sprite_action.frameRate, frameRate: sprite_action.frameRate,
frames: scene.anims.generateFrameNumbers(sprite_action.key, { start: 0, end: sprite_action.frameCount! - 1 }), frames: scene.anims.generateFrameNumbers(key, { start: 0, end: sprite_action.frameCount! - 1 }),
repeat: -1 repeat: -1
}) })
} }
return Promise.resolve(true) return true
} }

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import config from '@/application/config'
import type { HttpResponse, TextureData, UUID } from '@/application/types'
import { unduplicateArray } from '@/application/utilities'
import { loadTexture } from '@/composables/gameComposable'
import { MapStorage, TileStorage } from '@/storage/storages'
import Tilemap = Phaser.Tilemaps.Tilemap
import TilemapLayer = Phaser.Tilemaps.TilemapLayer
import Tileset = Phaser.Tilemaps.Tileset
import Tile = Phaser.Tilemaps.Tile
export function getTile(layer: TilemapLayer | Tilemap, positionX: number, positionY: number): Tile | null {
const tile = layer?.getTileAtWorldXY(positionX, positionY)
if (!tile) return null
return tile
}
export function tileToWorldXY(layer: TilemapLayer | Tilemap, positionX: number, positionY: number) {
const worldPoint = layer.tileToWorldXY(positionX, positionY)
if (!worldPoint) return { worldPositionX: 0, worldPositionY: 0 }
const worldPositionX = worldPoint.x + config.tile_size.height
const worldPositionY = worldPoint.y
return { worldPositionX, worldPositionY }
}
export function tileToWorldX(layer: TilemapLayer | Tilemap, positionX: number, positionY: number): number {
const worldPoint = layer.tileToWorldXY(positionX, positionY)
if (!worldPoint) return 0
return worldPoint.x + config.tile_size.width / 2
}
export function tileToWorldY(layer: TilemapLayer | Tilemap, positionX: number, positionY: number): number {
const worldPoint = layer.tileToWorldXY(positionX, positionY)
if (!worldPoint) return 0
return worldPoint.y + config.tile_size.height * 1.5
}
/**
* Can also be used to replace tiles
* @param map
* @param layer
* @param positionX
* @param positionY
* @param tileName
*/
export function placeTile(map: Tilemap, layer: TilemapLayer, positionX: number, positionY: number, tileName: string) {
let tileImg = map.getTileset(tileName) as Tileset
if (!tileImg) {
tileImg = map.getTileset('blank_tile') as Tileset
}
layer.putTileAt(tileImg.firstgid, positionX, positionY)
}
export function setLayerTiles(map: Tilemap, layer: TilemapLayer, tiles: string[][]) {
if (!tiles) return
tiles.forEach((row: string[], y: number) => {
row.forEach((tile: string, x: number) => {
placeTile(map, layer, x, y, tile)
})
})
}
export function createTileArray(width: number, height: number, tile: string = 'blank_tile') {
return Array.from({ length: height }, () => Array.from({ length: width }, () => tile))
}
export const calculateIsometricDepth = (positionX: number, positionY: number, width: number = 0, height: number = 0, isCharacter: boolean = false) => {
const baseDepth = positionX + positionY
if (isCharacter) {
return baseDepth // @TODO: Fix collision, this is a hack
}
return baseDepth + (width + height) / (2 * config.tile_size.width)
}
export function FlattenMapArray(tiles: string[][]) {
const normalArray = []
for (const row of tiles) {
normalArray.push(...row)
}
return normalArray
}
export async function loadMapTilesIntoScene(map_id: UUID, scene: Phaser.Scene) {
const tileStorage = new TileStorage()
const mapStorage = new MapStorage()
const map = await mapStorage.get(map_id)
if (!map) return
const tileArray = unduplicateArray(FlattenMapArray(map.tiles))
const tiles = await tileStorage.getByIds(tileArray)
// Load each tile into the scene
for (const tile of tiles) {
const textureData = {
key: tile.id,
data: '/textures/tiles/' + tile.id + '.png',
group: 'tiles',
updatedAt: tile.updatedAt
} as TextureData
await loadTexture(scene, textureData)
}
}
export async function loadTilesIntoScene(tileIds: string[], scene: Phaser.Scene) {
const tileStorage = new TileStorage()
const tiles = await tileStorage.getByIds(tileIds)
// Load each tile into the scene
for (const tile of tiles) {
const textureData = {
key: tile.id,
data: '/textures/tiles/' + tile.id + '.png',
group: 'tiles',
updatedAt: tile.updatedAt
} as TextureData
await loadTexture(scene, textureData)
}
}
export async function loadAllTilesIntoScene(scene: Phaser.Scene) {
const tileStorage = new TileStorage()
const tiles = await tileStorage.getAll()
// Load each tile into the scene
for (const tile of tiles) {
const textureData = {
key: tile.id,
data: '/textures/tiles/' + tile.id + '.png',
group: 'tiles',
updatedAt: tile.updatedAt
} as TextureData
await loadTexture(scene, textureData)
}
}

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