Compare commits
57 Commits
feature/#2
...
feature/#2
Author | SHA1 | Date | |
---|---|---|---|
175d7c6199 | |||
41005735f9 | |||
78f1c6e6a0 | |||
2d48f83802 | |||
7dccb73698 | |||
7171112881 | |||
9a601b7e2e | |||
5c68b02fff | |||
b86d9dd4ce | |||
93baa10acf | |||
419cf319be | |||
1cd7f28402 | |||
0657dbcb1b | |||
5cf7423a5c | |||
4d88917526 | |||
8f07cf5093 | |||
367d536c52 | |||
3f8c911e9d | |||
689e443b3d | |||
4fead371d7 | |||
b9bcfc719f | |||
9de7af961e | |||
4067ec2585 | |||
fb18841c91 | |||
7b1dcf7ce3 | |||
7546116878 | |||
03fef60621 | |||
574777da80 | |||
2b84bfcad2 | |||
f829cfb883 | |||
c2db9b5469 | |||
6e30a8530a | |||
41f82897a8 | |||
37b97b0aac | |||
c1d9cc3a11 | |||
b54b825422 | |||
0142850983 | |||
2d09715dc4 | |||
ef807982a5 | |||
ae0841889b | |||
bdd2f93175 | |||
10f6dc3802 | |||
700bd57e67 | |||
145143cdc5 | |||
201853a3ec | |||
40c87f0ee3 | |||
736ddddc54 | |||
63758e67b3 | |||
b51aa29bd8 | |||
f9bfbdf735 | |||
2abce7a7e7 | |||
6ec9f8a7bc | |||
8191a039c9 | |||
540425ca44 | |||
1c2e642fe3 | |||
8355c83dc8 | |||
5fcb336835 |
@ -1,5 +1,5 @@
|
||||
VITE_NAME=Noxious
|
||||
VITE_DEVELOPMENT=true
|
||||
VITE_SERVER_ENDPOINT=http://localhost:4000
|
||||
VITE_TILE_SIZE_X=64
|
||||
VITE_TILE_SIZE_Y=32
|
||||
VITE_TILE_SIZE_WIDTH=64
|
||||
VITE_TILE_SIZE_HEIGHT=32
|
@ -4,5 +4,8 @@
|
||||
"tabWidth": 2,
|
||||
"singleQuote": true,
|
||||
"printWidth": 300,
|
||||
"trailingComma": "none"
|
||||
"trailingComma": "none",
|
||||
"plugins": ["@ianvs/prettier-plugin-sort-imports"],
|
||||
"importOrderParserPlugins": ["typescript", "jsx", "decorators-legacy", "classProperties"],
|
||||
"importOrderCaseSensitive": false
|
||||
}
|
1823
package-lock.json
generated
@ -27,6 +27,7 @@
|
||||
"zod": "^3.22.2"
|
||||
},
|
||||
"devDependencies": {
|
||||
"@ianvs/prettier-plugin-sort-imports": "^4.4.0",
|
||||
"@rushstack/eslint-patch": "^1.10.3",
|
||||
"@tsconfig/node20": "^20.1.4",
|
||||
"@types/jsdom": "^21.1.7",
|
||||
@ -37,7 +38,6 @@
|
||||
"@vue/test-utils": "^2.4.6",
|
||||
"@vue/tsconfig": "^0.5.1",
|
||||
"autoprefixer": "^10.4.19",
|
||||
"easystarjs": "^0.4.4",
|
||||
"eslint": "^8.57.0",
|
||||
"eslint-plugin-vue": "^9.27.0",
|
||||
"jsdom": "^24.1.1",
|
||||
@ -51,7 +51,6 @@
|
||||
"typescript": "~5.6.2",
|
||||
"vite": "^5.4.9",
|
||||
"vite-plugin-compression": "^0.5.1",
|
||||
"vite-plugin-vue-devtools": "^7.5.2",
|
||||
"vitest": "^2.0.3",
|
||||
"vue-tsc": "^1.6.5"
|
||||
}
|
||||
|
Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 1.5 KiB |
Before Width: | Height: | Size: 325 B After Width: | Height: | Size: 325 B |
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
Before Width: | Height: | Size: 2.0 KiB After Width: | Height: | Size: 2.0 KiB |
Before Width: | Height: | Size: 3.0 KiB After Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 847 B After Width: | Height: | Size: 847 B |
Before Width: | Height: | Size: 745 B After Width: | Height: | Size: 745 B |
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.4 KiB |
Before Width: | Height: | Size: 109 B After Width: | Height: | Size: 109 B |
Before Width: | Height: | Size: 696 B After Width: | Height: | Size: 696 B |
Before Width: | Height: | Size: 708 B After Width: | Height: | Size: 708 B |
Before Width: | Height: | Size: 453 KiB After Width: | Height: | Size: 453 KiB |
33
src/App.vue
@ -1,4 +1,5 @@
|
||||
<template>
|
||||
<Debug />
|
||||
<Notifications />
|
||||
<BackgroundImageLoader />
|
||||
<GmPanel v-if="gameStore.character?.role === 'gm'" />
|
||||
@ -6,37 +7,43 @@
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||
import Notifications from '@/components/utilities/Notifications.vue'
|
||||
import BackgroundImageLoader from '@/components/utilities/BackgroundImageLoader.vue'
|
||||
import GmPanel from '@/components/gameMaster/GmPanel.vue'
|
||||
import Login from '@/components/screens/Login.vue'
|
||||
import Characters from '@/components/screens/Characters.vue'
|
||||
import Game from '@/components/screens/Game.vue'
|
||||
import ZoneEditor from '@/components/screens/ZoneEditor.vue'
|
||||
import Loading from '@/components/screens/Loading.vue'
|
||||
import Login from '@/components/screens/Login.vue'
|
||||
import MapEditor from '@/components/screens/MapEditor.vue'
|
||||
import BackgroundImageLoader from '@/components/utilities/BackgroundImageLoader.vue'
|
||||
import Debug from '@/components/utilities/Debug.vue'
|
||||
import Notifications from '@/components/utilities/Notifications.vue'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useMapEditorStore } from '@/stores/mapEditorStore'
|
||||
import { computed, watch } from 'vue'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
const mapEditorStore = useMapEditorStore()
|
||||
|
||||
const currentScreen = computed(() => {
|
||||
if (!gameStore.game.isLoaded) return Loading
|
||||
if (!gameStore.connection) return Login
|
||||
if (!gameStore.token) return Login
|
||||
if (!gameStore.character) return Characters
|
||||
if (zoneEditorStore.active) return ZoneEditor
|
||||
if (mapEditorStore.active) return MapEditor
|
||||
return Game
|
||||
})
|
||||
|
||||
// Watch zoneEditorStore.active and empty gameStore.game.loadedAssets
|
||||
// Watch mapEditorStore.active and empty gameStore.game.loadedAssets
|
||||
watch(
|
||||
() => zoneEditorStore.active,
|
||||
() => mapEditorStore.active,
|
||||
() => {
|
||||
gameStore.game.loadedAssets = []
|
||||
gameStore.game.loadedTextures = []
|
||||
}
|
||||
)
|
||||
|
||||
// #209: Play sound when a button is pressed
|
||||
/**
|
||||
* @TODO: Not all button-like elements will actually be a button, so we need to find a better way to do this
|
||||
*/
|
||||
addEventListener('click', (event) => {
|
||||
if (!(event.target instanceof HTMLButtonElement)) {
|
||||
return
|
||||
@ -50,7 +57,9 @@ addEventListener('keydown', (event) => {
|
||||
if (gameStore.character?.role !== 'gm') return // Only allow toggling the gm panel if the character is a gm
|
||||
|
||||
// Check if no input is active or focus is on an input
|
||||
if (event.repeat || event.isComposing || event.defaultPrevented || document.activeElement?.tagName.toUpperCase() === 'INPUT' || document.activeElement?.tagName.toUpperCase() === 'TEXTAREA') return
|
||||
if (event.repeat || event.isComposing || event.defaultPrevented || document.activeElement?.tagName.toUpperCase() === 'INPUT' || document.activeElement?.tagName.toUpperCase() === 'TEXTAREA') {
|
||||
return
|
||||
}
|
||||
|
||||
if (event.key === 'G') {
|
||||
gameStore.toggleGmPanel()
|
||||
|
@ -3,7 +3,7 @@ export default {
|
||||
development: import.meta.env.VITE_DEVELOPMENT === 'true',
|
||||
server_endpoint: import.meta.env.VITE_SERVER_ENDPOINT,
|
||||
tile_size: {
|
||||
x: Number(import.meta.env.VITE_TILE_SIZE_X),
|
||||
y: Number(import.meta.env.VITE_TILE_SIZE_Y)
|
||||
width: Number(import.meta.env.VITE_TILE_SIZE_WIDTH),
|
||||
height: Number(import.meta.env.VITE_TILE_SIZE_HEIGHT)
|
||||
}
|
||||
}
|
||||
|
@ -1,3 +1,5 @@
|
||||
export type UUID = `${string}-${string}-${string}-${string}-${string}`
|
||||
|
||||
export type Notification = {
|
||||
id?: string
|
||||
title?: string
|
||||
@ -10,10 +12,10 @@ export type HttpResponse<T> = {
|
||||
data?: T
|
||||
}
|
||||
|
||||
export type AssetDataT = {
|
||||
export type TextureData = {
|
||||
key: string
|
||||
data: string
|
||||
group: 'tiles' | 'objects' | 'sprites' | 'sprite_animations' | 'sound' | 'music' | 'ui' | 'font' | 'other'
|
||||
data: string // URL or Base64 encoded blob
|
||||
group: 'tiles' | 'map_objects' | 'sprites' | 'sprite_animations' | 'sound' | 'music' | 'ui' | 'font' | 'other'
|
||||
updatedAt: Date
|
||||
originX?: number
|
||||
originY?: number
|
||||
@ -25,15 +27,15 @@ export type AssetDataT = {
|
||||
}
|
||||
|
||||
export type Tile = {
|
||||
id: string
|
||||
id: UUID
|
||||
name: string
|
||||
tags: any | null
|
||||
createdAt: Date
|
||||
updatedAt: Date
|
||||
}
|
||||
|
||||
export type Object = {
|
||||
id: string
|
||||
export type MapObject = {
|
||||
id: UUID
|
||||
name: string
|
||||
tags: any | null
|
||||
originX: number
|
||||
@ -44,17 +46,15 @@ export type Object = {
|
||||
frameHeight: number
|
||||
createdAt: Date
|
||||
updatedAt: Date
|
||||
ZoneObject: ZoneObject[]
|
||||
}
|
||||
|
||||
export type Item = {
|
||||
id: string
|
||||
id: UUID
|
||||
name: string
|
||||
description: string | null
|
||||
itemType: ItemType
|
||||
stackable: boolean
|
||||
rarity: ItemRarity
|
||||
spriteId: string | null
|
||||
sprite?: Sprite
|
||||
createdAt: Date
|
||||
updatedAt: Date
|
||||
@ -63,72 +63,66 @@ export type Item = {
|
||||
export type ItemType = 'WEAPON' | 'HELMET' | 'CHEST' | 'LEGS' | 'BOOTS' | 'GLOVES' | 'RING' | 'NECKLACE'
|
||||
export type ItemRarity = 'COMMON' | 'UNCOMMON' | 'RARE' | 'EPIC' | 'LEGENDARY'
|
||||
|
||||
export type Zone = {
|
||||
id: number
|
||||
export type Map = {
|
||||
id: UUID
|
||||
name: string
|
||||
width: number
|
||||
height: number
|
||||
tiles: any | null
|
||||
pvp: boolean
|
||||
zoneEffects: ZoneEffect[]
|
||||
zoneEventTiles: ZoneEventTile[]
|
||||
zoneObjects: ZoneObject[]
|
||||
mapEffects: MapEffect[]
|
||||
mapEventTiles: MapEventTile[]
|
||||
placedMapObjects: PlacedMapObject[]
|
||||
characters: Character[]
|
||||
chats: Chat[]
|
||||
createdAt: Date
|
||||
updatedAt: Date
|
||||
}
|
||||
|
||||
export type ZoneEffect = {
|
||||
id: string
|
||||
zoneId: number
|
||||
zone: Zone
|
||||
export type MapEffect = {
|
||||
id: UUID
|
||||
map: Map
|
||||
effect: string
|
||||
strength: number
|
||||
}
|
||||
|
||||
export type ZoneObject = {
|
||||
id: string
|
||||
zoneId: number
|
||||
zone: Zone
|
||||
objectId: string
|
||||
object: Object
|
||||
export type PlacedMapObject = {
|
||||
id: UUID
|
||||
map: Map
|
||||
mapObject: MapObject
|
||||
depth: number
|
||||
isRotated: boolean
|
||||
positionX: number
|
||||
positionY: number
|
||||
}
|
||||
|
||||
export enum ZoneEventTileType {
|
||||
export enum MapEventTileType {
|
||||
BLOCK = 'BLOCK',
|
||||
TELEPORT = 'TELEPORT',
|
||||
NPC = 'NPC',
|
||||
ITEM = 'ITEM'
|
||||
}
|
||||
|
||||
export type ZoneEventTile = {
|
||||
id: string
|
||||
zoneId: number
|
||||
zone: Zone
|
||||
type: ZoneEventTileType
|
||||
export type MapEventTile = {
|
||||
id: UUID
|
||||
map: Map
|
||||
type: MapEventTileType
|
||||
positionX: number
|
||||
positionY: number
|
||||
teleport?: ZoneEventTileTeleport
|
||||
teleport?: MapEventTileTeleport
|
||||
}
|
||||
|
||||
export type ZoneEventTileTeleport = {
|
||||
id: string
|
||||
zoneEventTileId: string
|
||||
zoneEventTile: ZoneEventTile
|
||||
toZoneId: number
|
||||
toZone: Zone
|
||||
export type MapEventTileTeleport = {
|
||||
id: UUID
|
||||
mapEventTile: MapEventTile
|
||||
toMap: Map
|
||||
toPositionX: number
|
||||
toPositionY: number
|
||||
toRotation: number
|
||||
}
|
||||
|
||||
export type User = {
|
||||
id: number
|
||||
id: UUID
|
||||
username: string
|
||||
password: string
|
||||
characters: Character[]
|
||||
@ -148,29 +142,27 @@ export enum CharacterRace {
|
||||
}
|
||||
|
||||
export type CharacterType = {
|
||||
id: number
|
||||
id: UUID
|
||||
name: string
|
||||
gender: CharacterGender
|
||||
race: CharacterRace
|
||||
isSelectable: boolean
|
||||
characters: Character[]
|
||||
spriteId?: string
|
||||
sprite?: Sprite
|
||||
createdAt: Date
|
||||
updatedAt: Date
|
||||
}
|
||||
|
||||
export type CharacterHair = {
|
||||
id: number
|
||||
id: UUID
|
||||
name: string
|
||||
sprite: Sprite
|
||||
sprite?: Sprite
|
||||
gender: CharacterGender
|
||||
isSelectable: boolean
|
||||
}
|
||||
|
||||
export type Character = {
|
||||
id: number
|
||||
userId: number
|
||||
id: UUID
|
||||
userId: UUID
|
||||
user: User
|
||||
name: string
|
||||
hitpoints: number
|
||||
@ -182,35 +174,29 @@ export type Character = {
|
||||
positionX: number
|
||||
positionY: number
|
||||
rotation: number
|
||||
characterTypeId: number | null
|
||||
characterType: CharacterType | null
|
||||
characterHairId: number | null
|
||||
characterHair: CharacterHair | null
|
||||
zoneId: number
|
||||
zone: Zone
|
||||
characterType: UUID | null
|
||||
characterHair: UUID | null
|
||||
map: UUID
|
||||
chats: Chat[]
|
||||
items: CharacterItem[]
|
||||
equipment: CharacterEquipment[]
|
||||
}
|
||||
|
||||
export type ZoneCharacter = {
|
||||
export type MapCharacter = {
|
||||
character: Character
|
||||
isMoving?: boolean
|
||||
isMoving: boolean
|
||||
}
|
||||
|
||||
export type CharacterItem = {
|
||||
id: number
|
||||
characterId: number
|
||||
id: UUID
|
||||
character: Character
|
||||
itemId: string
|
||||
item: Item
|
||||
quantity: number
|
||||
}
|
||||
|
||||
export type CharacterEquipment = {
|
||||
id: number
|
||||
id: UUID
|
||||
slot: CharacterEquipmentSlotType
|
||||
characterItemId: number
|
||||
characterItem: CharacterItem
|
||||
}
|
||||
|
||||
@ -224,7 +210,7 @@ export enum CharacterEquipmentSlotType {
|
||||
}
|
||||
|
||||
export type Sprite = {
|
||||
id: string
|
||||
id: UUID
|
||||
name: string
|
||||
createdAt: Date
|
||||
updatedAt: Date
|
||||
@ -233,8 +219,7 @@ export type Sprite = {
|
||||
}
|
||||
|
||||
export type SpriteAction = {
|
||||
id: string
|
||||
spriteId: string
|
||||
id: UUID
|
||||
sprite: Sprite
|
||||
action: string
|
||||
sprites: string[]
|
||||
@ -248,11 +233,9 @@ export type SpriteAction = {
|
||||
}
|
||||
|
||||
export type Chat = {
|
||||
id: number
|
||||
characterId: number
|
||||
id: UUID
|
||||
character: Character
|
||||
zoneId: number
|
||||
zone: Zone
|
||||
map: Map
|
||||
message: string
|
||||
createdAt: Date
|
||||
}
|
||||
@ -271,7 +254,7 @@ export type WeatherState = {
|
||||
fogDensity: number
|
||||
}
|
||||
|
||||
export type zoneLoadData = {
|
||||
zone: ZoneT
|
||||
characters: ZoneCharacter[]
|
||||
}
|
||||
export type mapLoadData = {
|
||||
mapId: UUID
|
||||
characters: MapCharacter[]
|
||||
}
|
||||
|
@ -31,6 +31,12 @@ body {
|
||||
@apply outline-offset-2;
|
||||
@apply rounded-sm;
|
||||
}
|
||||
|
||||
@media only screen and (orientation:portrait) and (max-width: 768px) {
|
||||
.portrait-mode-notice {
|
||||
@apply block;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
h1,
|
||||
@ -146,7 +152,7 @@ button {
|
||||
}
|
||||
|
||||
.character.active {
|
||||
@apply bg-gray bg-none
|
||||
@apply bg-gray bg-none;
|
||||
}
|
||||
|
||||
.hair-deselect:has(:checked) {
|
||||
|
@ -1,10 +1,10 @@
|
||||
<template>
|
||||
<div class="flex flex-wrap items-center input-field gap-1">
|
||||
<div v-for="(chip, i) in internalValue" :key="i" class="flex gap-2.5 items-center bg-cyan rounded py-1 px-2">
|
||||
<div class="flex flex-wrap items-center input-field gap-1" @click="focusInput">
|
||||
<div v-for="(chip, i) in internalValue" :key="i" class="flex gap-2.5 items-center bg-cyan rounded py-1 px-2" role="listitem">
|
||||
<span class="text-xs text-white">{{ chip }}</span>
|
||||
<button type="button" class="text-xs cursor-pointer text-white font-light font-default not-italic hover:text-gray-50" @click="deleteChip(i)" aria-label="Remove chip">×</button>
|
||||
<button type="button" class="text-xs cursor-pointer text-white font-light font-default not-italic hover:text-gray-50" @click.stop="deleteChip(i)" aria-label="Remove tag">×</button>
|
||||
</div>
|
||||
<input class="outline-none border-none p-1 text-gray-300" placeholder="Tag name" v-model="currentInput" @keypress.enter.prevent="addChip" @keydown.backspace="handleBackspace" />
|
||||
<input ref="inputRef" class="outline-none border-none p-1 text-gray-300 min-w-[60px] flex-grow" :placeholder="placeholder" v-model.trim="currentInput" @keydown="handleKeydown" @paste="handlePaste" :maxlength="maxChipLength" aria-label="Add new tag" />
|
||||
</div>
|
||||
</template>
|
||||
|
||||
@ -14,20 +14,29 @@ import type { Ref } from 'vue'
|
||||
|
||||
interface Props {
|
||||
modelValue?: string[]
|
||||
maxChips?: number
|
||||
maxChipLength?: number
|
||||
placeholder?: string
|
||||
allowDuplicates?: boolean
|
||||
}
|
||||
|
||||
const props = withDefaults(defineProps<Props>(), {
|
||||
modelValue: () => []
|
||||
modelValue: () => [],
|
||||
maxChips: 10,
|
||||
maxChipLength: 20,
|
||||
placeholder: 'Add tag',
|
||||
allowDuplicates: false
|
||||
})
|
||||
|
||||
const emit = defineEmits<{
|
||||
(e: 'update:modelValue', value: string[]): void
|
||||
(e: 'error', message: string): void
|
||||
}>()
|
||||
|
||||
const currentInput: Ref<string> = ref('')
|
||||
const internalValue = ref<string[]>([])
|
||||
const inputRef = ref<HTMLInputElement | null>(null)
|
||||
|
||||
// Initialize internalValue with props.modelValue
|
||||
watch(
|
||||
() => props.modelValue,
|
||||
(newValue) => {
|
||||
@ -36,9 +45,27 @@ watch(
|
||||
{ immediate: true }
|
||||
)
|
||||
|
||||
const validateChip = (chip: string): boolean => {
|
||||
if (!chip) {
|
||||
return false
|
||||
}
|
||||
|
||||
if (!props.allowDuplicates && internalValue.value.includes(chip)) {
|
||||
emit('error', 'Duplicate tags are not allowed')
|
||||
return false
|
||||
}
|
||||
|
||||
if (internalValue.value.length >= props.maxChips) {
|
||||
emit('error', `Maximum ${props.maxChips} tags allowed`)
|
||||
return false
|
||||
}
|
||||
|
||||
return true
|
||||
}
|
||||
|
||||
const addChip = () => {
|
||||
const trimmedInput = currentInput.value.trim()
|
||||
if (trimmedInput && !internalValue.value.includes(trimmedInput)) {
|
||||
if (validateChip(trimmedInput)) {
|
||||
internalValue.value.push(trimmedInput)
|
||||
emit('update:modelValue', internalValue.value)
|
||||
currentInput.value = ''
|
||||
@ -50,10 +77,36 @@ const deleteChip = (index: number) => {
|
||||
emit('update:modelValue', internalValue.value)
|
||||
}
|
||||
|
||||
const handleBackspace = (event: KeyboardEvent) => {
|
||||
if (event.key === 'Backspace' && currentInput.value === '' && internalValue.value.length > 0) {
|
||||
internalValue.value.pop()
|
||||
emit('update:modelValue', internalValue.value)
|
||||
const handleKeydown = (event: KeyboardEvent) => {
|
||||
switch (event.key) {
|
||||
case 'Enter':
|
||||
event.preventDefault()
|
||||
addChip()
|
||||
break
|
||||
case 'Backspace':
|
||||
if (currentInput.value === '' && internalValue.value.length > 0) {
|
||||
deleteChip(internalValue.value.length - 1)
|
||||
}
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
const handlePaste = (event: ClipboardEvent) => {
|
||||
event.preventDefault()
|
||||
const pastedText = event.clipboardData?.getData('text')
|
||||
if (pastedText) {
|
||||
const chips = pastedText
|
||||
.split(/[,\n]/)
|
||||
.map((chip) => chip.trim())
|
||||
.filter(Boolean)
|
||||
chips.forEach((chip) => {
|
||||
currentInput.value = chip
|
||||
addChip()
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
const focusInput = () => {
|
||||
inputRef.value?.focus()
|
||||
}
|
||||
</script>
|
||||
|
@ -1,26 +1,23 @@
|
||||
<template>
|
||||
<ChatBubble :zoneCharacter="props.zoneCharacter" :currentX="currentX" :currentY="currentY" />
|
||||
<Healthbar :zoneCharacter="props.zoneCharacter" :currentX="currentX" :currentY="currentY" />
|
||||
<Container ref="charContainer" :depth="isometricDepth" :x="currentX" :y="currentY">
|
||||
<CharacterHair :zoneCharacter="props.zoneCharacter" :currentX="currentX" :currentY="currentY" />
|
||||
<!-- <CharacterChest :zoneCharacter="props.zoneCharacter" :currentX="currentX" :currentY="currentY" />-->
|
||||
<ChatBubble :mapCharacter="props.mapCharacter" :currentX="currentPositionX" :currentY="currentPositionY" />
|
||||
<Healthbar :mapCharacter="props.mapCharacter" :currentX="currentPositionX" :currentY="currentPositionY" />
|
||||
<Container ref="charContainer" :depth="isometricDepth" :x="currentPositionX" :y="currentPositionY">
|
||||
<Sprite ref="charSprite" :origin-y="1" :flipX="isFlippedX" />
|
||||
</Container>
|
||||
</template>
|
||||
|
||||
<script lang="ts" setup>
|
||||
import config from '@/application/config'
|
||||
import { type Sprite as SpriteT, type ZoneCharacter } from '@/application/types'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useZoneStore } from '@/stores/zoneStore'
|
||||
import { watch, computed, ref, onMounted, onUnmounted } from 'vue'
|
||||
import { Container, refObj, Sprite, useScene } from 'phavuer'
|
||||
import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
|
||||
import { loadSpriteTextures } from '@/composables/gameComposable'
|
||||
import { type MapCharacter } from '@/application/types'
|
||||
import ChatBubble from '@/components/game/character/partials/ChatBubble.vue'
|
||||
import Healthbar from '@/components/game/character/partials/Healthbar.vue'
|
||||
import CharacterHair from '@/components/game/character/partials/CharacterHair.vue'
|
||||
// import CharacterChest from '@/components/game/character/partials/CharacterChest.vue'
|
||||
import { loadSpriteTextures } from '@/composables/gameComposable'
|
||||
import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/mapComposable'
|
||||
import { CharacterTypeStorage } from '@/storage/storages'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useMapStore } from '@/stores/mapStore'
|
||||
import { Container, refObj, Sprite, useScene } from 'phavuer'
|
||||
import { computed, onMounted, onUnmounted, ref, watch } from 'vue'
|
||||
|
||||
enum Direction {
|
||||
POSITIVE,
|
||||
@ -29,34 +26,35 @@ enum Direction {
|
||||
}
|
||||
|
||||
const props = defineProps<{
|
||||
layer: Phaser.Tilemaps.TilemapLayer
|
||||
zoneCharacter: ZoneCharacter
|
||||
tilemap: Phaser.Tilemaps.Tilemap
|
||||
mapCharacter: MapCharacter
|
||||
}>()
|
||||
|
||||
const charContainer = refObj<Phaser.GameObjects.Container>()
|
||||
const charSprite = refObj<Phaser.GameObjects.Sprite>()
|
||||
const charSpriteId = ref('')
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const zoneStore = useZoneStore()
|
||||
const mapStore = useMapStore()
|
||||
const scene = useScene()
|
||||
|
||||
const currentX = ref(0)
|
||||
const currentY = ref(0)
|
||||
const currentPositionX = ref(0)
|
||||
const currentPositionY = ref(0)
|
||||
const isometricDepth = ref(1)
|
||||
const isInitialPosition = ref(true)
|
||||
const tween = ref<Phaser.Tweens.Tween | null>(null)
|
||||
|
||||
const updateIsometricDepth = (x: number, y: number) => {
|
||||
isometricDepth.value = calculateIsometricDepth(x, y, 28, 94, true)
|
||||
const updateIsometricDepth = (positionX: number, positionY: number) => {
|
||||
isometricDepth.value = calculateIsometricDepth(positionX, positionY, 28, 94, true)
|
||||
}
|
||||
|
||||
const updatePosition = (x: number, y: number, direction: Direction) => {
|
||||
const targetX = tileToWorldX(props.layer, x, y)
|
||||
const targetY = tileToWorldY(props.layer, x, y)
|
||||
const updatePosition = (positionX: number, positionY: number, direction: Direction) => {
|
||||
const newPositionX = tileToWorldX(props.tilemap, positionX, positionY)
|
||||
const newPositionY = tileToWorldY(props.tilemap, positionX, positionY)
|
||||
|
||||
if (isInitialPosition.value) {
|
||||
currentX.value = targetX
|
||||
currentY.value = targetY
|
||||
currentPositionX.value = newPositionX
|
||||
currentPositionY.value = newPositionY
|
||||
isInitialPosition.value = false
|
||||
return
|
||||
}
|
||||
@ -65,102 +63,112 @@ const updatePosition = (x: number, y: number, direction: Direction) => {
|
||||
tween.value.stop()
|
||||
}
|
||||
|
||||
const distance = Math.sqrt(Math.pow(targetX - currentX.value, 2) + Math.pow(targetY - currentY.value, 2))
|
||||
const distance = Math.sqrt(Math.pow(newPositionX - currentPositionX.value, 2) + Math.pow(newPositionY - currentPositionY.value, 2))
|
||||
|
||||
if (distance >= config.tile_size.x / 1.1) {
|
||||
currentX.value = targetX
|
||||
currentY.value = targetY
|
||||
if (distance >= config.tile_size.width / 1.1) {
|
||||
currentPositionX.value = newPositionX
|
||||
currentPositionY.value = newPositionY
|
||||
return
|
||||
}
|
||||
|
||||
const duration = distance * 5.7
|
||||
|
||||
tween.value = props.layer.scene.tweens.add({
|
||||
targets: { x: currentX.value, y: currentY.value },
|
||||
x: targetX,
|
||||
y: targetY,
|
||||
tween.value = props.tilemap.scene.tweens.add({
|
||||
targets: { x: currentPositionX.value, y: currentPositionY.value },
|
||||
x: newPositionX,
|
||||
y: newPositionY,
|
||||
duration,
|
||||
ease: 'Linear',
|
||||
onStart: () => {
|
||||
if (direction === Direction.POSITIVE) {
|
||||
updateIsometricDepth(x, y)
|
||||
updateIsometricDepth(positionX, positionY)
|
||||
}
|
||||
},
|
||||
onUpdate: (tween) => {
|
||||
currentX.value = tween.targets[0].x
|
||||
currentY.value = tween.targets[0].y
|
||||
// @ts-ignore
|
||||
currentPositionX.value = tween.targets[0].x
|
||||
// @ts-ignore
|
||||
currentPositionY.value = tween.targets[0].y
|
||||
},
|
||||
onComplete: () => {
|
||||
if (direction === Direction.NEGATIVE) {
|
||||
updateIsometricDepth(x, y)
|
||||
updateIsometricDepth(positionX, positionY)
|
||||
}
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
const calcDirection = (oldX: number, oldY: number, newX: number, newY: number): Direction => {
|
||||
if (newY < oldY || newX < oldX) return Direction.NEGATIVE
|
||||
if (newX > oldX || newY > oldY) return Direction.POSITIVE
|
||||
const calcDirection = (oldPositionX: number, oldPositionY: number, newPositionX: number, newPositionY: number): Direction => {
|
||||
if (newPositionY < oldPositionY || newPositionX < oldPositionX) return Direction.NEGATIVE
|
||||
if (newPositionX > oldPositionX || newPositionY > oldPositionY) return Direction.POSITIVE
|
||||
return Direction.UNCHANGED
|
||||
}
|
||||
|
||||
const isFlippedX = computed(() => [6, 4].includes(props.zoneCharacter.character.rotation ?? 0))
|
||||
const isFlippedX = computed(() => [6, 4].includes(props.mapCharacter.character.rotation ?? 0))
|
||||
|
||||
const charTexture = computed(() => {
|
||||
const { rotation, characterType } = props.zoneCharacter.character
|
||||
const spriteId = characterType?.sprite?.id ?? 'idle_right_down'
|
||||
const action = props.zoneCharacter.isMoving ? 'walk' : 'idle'
|
||||
const direction = [0, 6].includes(rotation) ? 'left_up' : 'right_down'
|
||||
const spriteId = charSpriteId.value ?? 'idle_right_down'
|
||||
const action = props.mapCharacter.isMoving ? 'walk' : 'idle'
|
||||
const direction = [0, 6].includes(props.mapCharacter.character.rotation) ? 'left_up' : 'right_down'
|
||||
|
||||
return `${spriteId}-${action}_${direction}`
|
||||
})
|
||||
|
||||
const updateSprite = () => {
|
||||
if (props.zoneCharacter.isMoving) {
|
||||
if (props.mapCharacter.isMoving) {
|
||||
charSprite.value!.anims.play(charTexture.value, true)
|
||||
return
|
||||
} else {
|
||||
charSprite.value!.anims.stop()
|
||||
charSprite.value!.setFrame(0)
|
||||
charSprite.value!.setTexture(charTexture.value)
|
||||
}
|
||||
|
||||
charSprite.value!.anims.stop()
|
||||
charSprite.value!.setFrame(0)
|
||||
charSprite.value!.setTexture(charTexture.value)
|
||||
}
|
||||
|
||||
watch(
|
||||
() => props.zoneCharacter.character,
|
||||
(newChar, oldChar) => {
|
||||
if (!newChar) return
|
||||
() => ({
|
||||
positionX: props.mapCharacter.character.positionX,
|
||||
positionY: props.mapCharacter.character.positionY,
|
||||
isMoving: props.mapCharacter.isMoving,
|
||||
rotation: props.mapCharacter.character.rotation
|
||||
}),
|
||||
(newValues, oldValues) => {
|
||||
if (!newValues) return
|
||||
|
||||
if (!oldChar || newChar.positionX !== oldChar.positionX || newChar.positionY !== oldChar.positionY) {
|
||||
const direction = !oldChar ? Direction.POSITIVE : calcDirection(oldChar.positionX, oldChar.positionY, newChar.positionX, newChar.positionY)
|
||||
updatePosition(newChar.positionX, newChar.positionY, direction)
|
||||
if (!oldValues || newValues.positionX !== oldValues.positionX || newValues.positionY !== oldValues.positionY) {
|
||||
const direction = !oldValues ? Direction.POSITIVE : calcDirection(oldValues.positionX, oldValues.positionY, newValues.positionX, newValues.positionY)
|
||||
updatePosition(newValues.positionX, newValues.positionY, direction)
|
||||
}
|
||||
|
||||
// Handle animation updates
|
||||
if (newValues.isMoving !== oldValues?.isMoving || newValues.rotation !== oldValues?.rotation) {
|
||||
updateSprite()
|
||||
}
|
||||
}
|
||||
)
|
||||
|
||||
watch(() => props.zoneCharacter, updateSprite)
|
||||
onMounted(async () => {
|
||||
const characterTypeStorage = new CharacterTypeStorage()
|
||||
|
||||
loadSpriteTextures(scene, props.zoneCharacter.character.characterType?.sprite as SpriteT)
|
||||
.then(() => {
|
||||
charSprite.value!.setTexture(charTexture.value)
|
||||
charSprite.value!.setFlipX(isFlippedX.value)
|
||||
})
|
||||
.catch((error) => {
|
||||
console.error('Error loading texture:', error)
|
||||
})
|
||||
const spriteId = await characterTypeStorage.getSpriteId(props.mapCharacter.character.characterType!)
|
||||
if (!spriteId) return
|
||||
|
||||
onMounted(() => {
|
||||
charContainer.value!.setName(props.zoneCharacter.character!.name)
|
||||
charSpriteId.value = spriteId
|
||||
|
||||
if (props.zoneCharacter.character.id === gameStore.character!.id) {
|
||||
zoneStore.setCharacterLoaded(true)
|
||||
await loadSpriteTextures(scene, spriteId)
|
||||
|
||||
charSprite.value!.setTexture(charTexture.value)
|
||||
charSprite.value!.setFlipX(isFlippedX.value)
|
||||
|
||||
charContainer.value!.setName(props.mapCharacter.character!.name)
|
||||
|
||||
if (props.mapCharacter.character.id === gameStore.character!.id) {
|
||||
mapStore.setCharacterLoaded(true)
|
||||
|
||||
// #146 : Set camera position to character, need to be improved still
|
||||
// scene.cameras.main.startFollow(charContainer.value as Phaser.GameObjects.Container)
|
||||
// scene.cameras.main.stopFollow()
|
||||
scene.cameras.main.startFollow(charContainer.value as Phaser.GameObjects.Container)
|
||||
}
|
||||
|
||||
updatePosition(props.zoneCharacter.character.positionX, props.zoneCharacter.character.positionY, props.zoneCharacter.character.rotation)
|
||||
updatePosition(props.mapCharacter.character.positionX, props.mapCharacter.character.positionY, props.mapCharacter.character.rotation)
|
||||
})
|
||||
|
||||
onUnmounted(() => {
|
||||
|
@ -3,14 +3,14 @@
|
||||
</template>
|
||||
|
||||
<script lang="ts" setup>
|
||||
import { computed } from 'vue'
|
||||
import { Image, useScene } from 'phavuer'
|
||||
import type { Sprite as SpriteT, ZoneCharacter } from '@/application/types'
|
||||
import type { MapCharacter, Sprite as SpriteT } from '@/application/types'
|
||||
import { loadSpriteTextures } from '@/composables/gameComposable'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { Image, useScene } from 'phavuer'
|
||||
import { computed } from 'vue'
|
||||
|
||||
const props = defineProps<{
|
||||
zoneCharacter: ZoneCharacter
|
||||
mapCharacter: MapCharacter
|
||||
currentX: number
|
||||
currentY: number
|
||||
}>()
|
||||
@ -19,19 +19,19 @@ const gameStore = useGameStore()
|
||||
const scene = useScene()
|
||||
|
||||
const texture = computed(() => {
|
||||
const { rotation, characterHair } = props.zoneCharacter.character
|
||||
const { rotation, characterHair } = props.mapCharacter.character
|
||||
const spriteId = characterHair?.sprite?.id
|
||||
const direction = [0, 6].includes(rotation) ? 'back' : 'front'
|
||||
|
||||
return `${spriteId}-${direction}`
|
||||
})
|
||||
|
||||
const isFlippedX = computed(() => [6, 4].includes(props.zoneCharacter.character.rotation ?? 0))
|
||||
const isFlippedX = computed(() => [6, 4].includes(props.mapCharacter.character.rotation ?? 0))
|
||||
|
||||
const imageProps = computed(() => {
|
||||
// Get the current sprite action based on direction
|
||||
const direction = [0, 6].includes(props.zoneCharacter.character.rotation ?? 0) ? 'back' : 'front'
|
||||
const spriteAction = props.zoneCharacter.character.characterHair?.sprite?.spriteActions?.find((spriteAction) => spriteAction.action === direction)
|
||||
const direction = [0, 6].includes(props.mapCharacter.character.rotation ?? 0) ? 'back' : 'front'
|
||||
const spriteAction = props.mapCharacter.character.characterHair?.sprite?.spriteActions?.find((spriteAction) => spriteAction.action === direction)
|
||||
|
||||
return {
|
||||
depth: 1,
|
||||
@ -39,11 +39,11 @@ const imageProps = computed(() => {
|
||||
originY: Number(spriteAction?.originY) ?? 0,
|
||||
flipX: isFlippedX.value,
|
||||
texture: texture.value
|
||||
// y: props.zoneCharacter.isMoving ? Math.floor(Date.now() / 250) % 2 : 0
|
||||
// y: props.mapCharacter.isMoving ? Math.floor(Date.now() / 250) % 2 : 0
|
||||
}
|
||||
})
|
||||
|
||||
loadSpriteTextures(scene, props.zoneCharacter.character.characterHair?.sprite as SpriteT)
|
||||
loadSpriteTextures(scene, props.mapCharacter.character.characterHair?.sprite as SpriteT)
|
||||
.then(() => {})
|
||||
.catch((error) => {
|
||||
console.error('Error loading texture:', error)
|
||||
|
@ -3,14 +3,14 @@
|
||||
</template>
|
||||
|
||||
<script lang="ts" setup>
|
||||
import { computed } from 'vue'
|
||||
import { Image, useScene } from 'phavuer'
|
||||
import type { Sprite as SpriteT, ZoneCharacter } from '@/application/types'
|
||||
import type { MapCharacter, Sprite as SpriteT } from '@/application/types'
|
||||
import { loadSpriteTextures } from '@/composables/gameComposable'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { Image, useScene } from 'phavuer'
|
||||
import { computed } from 'vue'
|
||||
|
||||
const props = defineProps<{
|
||||
zoneCharacter: ZoneCharacter
|
||||
mapCharacter: MapCharacter
|
||||
currentX: number
|
||||
currentY: number
|
||||
}>()
|
||||
@ -19,19 +19,19 @@ const gameStore = useGameStore()
|
||||
const scene = useScene()
|
||||
|
||||
const texture = computed(() => {
|
||||
const { rotation, characterHair } = props.zoneCharacter.character
|
||||
const { rotation, characterHair } = props.mapCharacter.character
|
||||
const spriteId = characterHair?.sprite?.id
|
||||
const direction = [0, 6].includes(rotation) ? 'back' : 'front'
|
||||
|
||||
return `${spriteId}-${direction}`
|
||||
})
|
||||
|
||||
const isFlippedX = computed(() => [6, 4].includes(props.zoneCharacter.character.rotation ?? 0))
|
||||
const isFlippedX = computed(() => [6, 4].includes(props.mapCharacter.character.rotation ?? 0))
|
||||
|
||||
const imageProps = computed(() => {
|
||||
// Get the current sprite action based on direction
|
||||
const direction = [0, 6].includes(props.zoneCharacter.character.rotation ?? 0) ? 'back' : 'front'
|
||||
const spriteAction = props.zoneCharacter.character.characterHair?.sprite?.spriteActions?.find((spriteAction) => spriteAction.action === direction)
|
||||
const direction = [0, 6].includes(props.mapCharacter.character.rotation ?? 0) ? 'back' : 'front'
|
||||
const spriteAction = props.mapCharacter.character.characterHair?.sprite?.spriteActions?.find((spriteAction) => spriteAction.action === direction)
|
||||
|
||||
return {
|
||||
depth: 1,
|
||||
@ -39,11 +39,11 @@ const imageProps = computed(() => {
|
||||
originY: Number(spriteAction?.originY) ?? 0,
|
||||
flipX: isFlippedX.value,
|
||||
texture: texture.value,
|
||||
y: props.zoneCharacter.isMoving ? Math.floor(Date.now() / 250) % 2 : 0
|
||||
y: props.mapCharacter.isMoving ? Math.floor(Date.now() / 250) % 2 : 0
|
||||
}
|
||||
})
|
||||
|
||||
loadSpriteTextures(scene, props.zoneCharacter.character.characterHair?.sprite as SpriteT)
|
||||
loadSpriteTextures(scene, props.mapCharacter.character.characterHair?.sprite as SpriteT)
|
||||
.then(() => {})
|
||||
.catch((error) => {
|
||||
console.error('Error loading texture:', error)
|
||||
|
@ -6,12 +6,12 @@
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import type { MapCharacter } from '@/application/types'
|
||||
import { Container, refObj, RoundRectangle, Text, useGame } from 'phavuer'
|
||||
import type { ZoneCharacter } from '@/application/types'
|
||||
import { onMounted } from 'vue'
|
||||
|
||||
const props = defineProps<{
|
||||
zoneCharacter: ZoneCharacter
|
||||
mapCharacter: MapCharacter
|
||||
currentX: number
|
||||
currentY: number
|
||||
}>()
|
||||
@ -20,14 +20,15 @@ const game = useGame()
|
||||
const charChatContainer = refObj<Phaser.GameObjects.Container>()
|
||||
|
||||
const createChatBubble = (container: Phaser.GameObjects.Container) => {
|
||||
container.setName(`${props.zoneCharacter.character.name}_chatBubble`)
|
||||
container.setName(`${props.mapCharacter.character.name}_chatBubble`)
|
||||
}
|
||||
|
||||
const createChatText = (text: Phaser.GameObjects.Text) => {
|
||||
text.setName(`${props.zoneCharacter.character.name}_chatText`)
|
||||
text.setName(`${props.mapCharacter.character.name}_chatText`)
|
||||
text.setFontSize(13)
|
||||
text.setFontFamily('Arial')
|
||||
text.setOrigin(0.5, 10.9)
|
||||
text.setResolution(2)
|
||||
|
||||
// Fix text alignment on Windows and Android
|
||||
if (game.device.os.windows || game.device.os.android) {
|
||||
@ -40,7 +41,7 @@ const createChatText = (text: Phaser.GameObjects.Text) => {
|
||||
}
|
||||
|
||||
onMounted(() => {
|
||||
charChatContainer.value!.setName(`${props.zoneCharacter.character!.name}_chatContainer`)
|
||||
charChatContainer.value!.setName(`${props.mapCharacter.character!.name}_chatContainer`)
|
||||
charChatContainer.value!.setVisible(false)
|
||||
})
|
||||
</script>
|
||||
|
@ -1,17 +1,17 @@
|
||||
<template>
|
||||
<Container :depth="999" :x="currentX" :y="currentY">
|
||||
<Text @create="createNicknameText" :text="props.zoneCharacter.character.name" />
|
||||
<Text @create="createNicknameText" :text="props.mapCharacter.character.name" />
|
||||
<RoundRectangle :origin-x="0.5" :origin-y="18.5" :fillColor="0xffffff" :width="74" :height="6" :radius="5" />
|
||||
<RoundRectangle :origin-x="0.5" :origin-y="36.4" :fillColor="0x00b3b3" :width="70" :height="3" :radius="5" />
|
||||
</Container>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import type { MapCharacter } from '@/application/types'
|
||||
import { Container, RoundRectangle, Text, useGame } from 'phavuer'
|
||||
import type { ZoneCharacter } from '@/application/types'
|
||||
|
||||
const props = defineProps<{
|
||||
zoneCharacter: ZoneCharacter
|
||||
mapCharacter: MapCharacter
|
||||
currentX: number
|
||||
currentY: number
|
||||
}>()
|
||||
@ -22,6 +22,7 @@ const createNicknameText = (text: Phaser.GameObjects.Text) => {
|
||||
text.setFontSize(13)
|
||||
text.setFontFamily('Arial')
|
||||
text.setOrigin(0.5, 9)
|
||||
text.setResolution(2)
|
||||
|
||||
// Fix text alignment on Windows and Android
|
||||
if (game.device.os.windows || game.device.os.android) {
|
||||
|
@ -118,8 +118,8 @@
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { onMounted, onUnmounted, ref, watch, computed } from 'vue'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { computed, onMounted, onUnmounted, ref, watch } from 'vue'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
|
@ -21,16 +21,16 @@
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { onBeforeUnmount, ref, nextTick, onMounted } from 'vue'
|
||||
import { onClickOutside, useFocus } from '@vueuse/core'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import type { Chat } from '@/application/types'
|
||||
import { useZoneStore } from '@/stores/zoneStore'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useMapStore } from '@/stores/mapStore'
|
||||
import { onClickOutside, useFocus } from '@vueuse/core'
|
||||
import { useScene } from 'phavuer'
|
||||
import { nextTick, onBeforeUnmount, onMounted, ref } from 'vue'
|
||||
|
||||
const scene = useScene()
|
||||
const gameStore = useGameStore()
|
||||
const zoneStore = useZoneStore()
|
||||
const mapStore = useMapStore()
|
||||
|
||||
const message = ref('')
|
||||
const chats = ref([] as Chat[])
|
||||
@ -83,7 +83,7 @@ gameStore.connection?.on('chat:message', (data: Chat) => {
|
||||
chats.value.push(data)
|
||||
scrollToBottom()
|
||||
|
||||
if (!zoneStore.characterLoaded) return
|
||||
if (!mapStore.characterLoaded) return
|
||||
|
||||
const charChatContainer = scene.children.getByName(data.character.name + '_chatContainer') as Phaser.GameObjects.Container
|
||||
if (!charChatContainer) return
|
@ -30,12 +30,12 @@
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { ref } from 'vue'
|
||||
import CharacterScreen from '@/components/game/gui/partials/CharacterScreen.vue'
|
||||
import Equipment from '@/components/game/gui/partials/Equipment.vue'
|
||||
import Inventory from '@/components/game/gui/partials/Inventory.vue'
|
||||
import Settings from '@/components/game/gui/partials/Settings.vue'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import Inventory from '@/components/gui/partials/Inventory.vue'
|
||||
import Equipment from '@/components/gui/partials/Equipment.vue'
|
||||
import CharacterScreen from '@/components/gui/partials/CharacterScreen.vue'
|
||||
import Settings from '@/components/gui/partials/Settings.vue'
|
||||
import { ref } from 'vue'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
let userPanelScreen = ref('inventory')
|
@ -33,8 +33,8 @@
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import CharacterSettings from '@/components/game/gui/partials/settings/CharacterSettings.vue'
|
||||
import { ref } from 'vue'
|
||||
import CharacterSettings from '@/components/gui/partials/settings/CharacterSettings.vue'
|
||||
|
||||
let settingCategory = ref('character')
|
||||
</script>
|
14
src/components/game/map/Characters.vue
Normal file
@ -0,0 +1,14 @@
|
||||
<template>
|
||||
<Character v-for="item in mapStore.characters" :key="item.character.id" :tilemap="tilemap" :mapCharacter="item" />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import Character from '@/components/game/character/Character.vue'
|
||||
import { useMapStore } from '@/stores/mapStore'
|
||||
|
||||
const mapStore = useMapStore()
|
||||
|
||||
const props = defineProps<{
|
||||
tilemap: Phaser.Tilemaps.Tilemap
|
||||
}>()
|
||||
</script>
|
@ -3,11 +3,12 @@
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { Scene } from 'phavuer'
|
||||
import { useZoneStore } from '@/stores/zoneStore'
|
||||
import type { Map, WeatherState } from '@/application/types'
|
||||
import { MapStorage } from '@/storage/storages'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useMapStore } from '@/stores/mapStore'
|
||||
import { Scene } from 'phavuer'
|
||||
import { onBeforeUnmount, onMounted, ref, watch } from 'vue'
|
||||
import type { WeatherState } from '@/application/types'
|
||||
|
||||
// Constants
|
||||
const LIGHT_CONFIG = {
|
||||
@ -19,9 +20,11 @@ const LIGHT_CONFIG = {
|
||||
|
||||
// Stores and refs
|
||||
const gameStore = useGameStore()
|
||||
const zoneStore = useZoneStore()
|
||||
const mapStore = useMapStore()
|
||||
const mapStorage = new MapStorage()
|
||||
const sceneRef = ref<Phaser.Scene | null>(null)
|
||||
const zoneEffectsReady = ref(false)
|
||||
const mapEffectsReady = ref(false)
|
||||
const mapObject = ref<Map | null>(null)
|
||||
|
||||
// Effect objects
|
||||
const effects = {
|
||||
@ -50,6 +53,24 @@ const createScene = (scene: Phaser.Scene) => {
|
||||
setupSocketListeners()
|
||||
}
|
||||
|
||||
const loadMap = async () => {
|
||||
if (!mapStore.mapId) return
|
||||
mapObject.value = await mapStorage.get(mapStore.mapId)
|
||||
}
|
||||
|
||||
// Watch for mapId changes and load map when it's available
|
||||
watch(
|
||||
() => mapStore.mapId,
|
||||
async (newMapId) => {
|
||||
if (newMapId) {
|
||||
mapEffectsReady.value = false
|
||||
await loadMap()
|
||||
updateScene()
|
||||
}
|
||||
},
|
||||
{ immediate: true }
|
||||
)
|
||||
|
||||
const initializeEffects = (scene: Phaser.Scene) => {
|
||||
// Light
|
||||
effects.light.value = scene.add.graphics().setDepth(1000)
|
||||
@ -80,7 +101,7 @@ const initializeEffects = (scene: Phaser.Scene) => {
|
||||
// Effect updates
|
||||
const updateScene = () => {
|
||||
const timeBasedLight = calculateLightStrength(gameStore.world.date)
|
||||
const zoneEffects = zoneStore.zone?.zoneEffects?.reduce(
|
||||
const mapEffects = mapObject.value?.mapEffects?.reduce(
|
||||
(acc, curr) => ({
|
||||
...acc,
|
||||
[curr.effect]: curr.strength
|
||||
@ -88,24 +109,23 @@ const updateScene = () => {
|
||||
{}
|
||||
) as { [key: string]: number }
|
||||
|
||||
// Only update effects once zoneEffects are loaded
|
||||
if (!zoneEffectsReady.value) {
|
||||
if (zoneEffects && Object.keys(zoneEffects).length) {
|
||||
zoneEffectsReady.value = true
|
||||
// Only update effects once mapEffects are loaded
|
||||
if (!mapEffectsReady.value) {
|
||||
if (mapObject.value) {
|
||||
mapEffectsReady.value = true
|
||||
} else {
|
||||
return
|
||||
}
|
||||
}
|
||||
|
||||
const finalEffects =
|
||||
zoneEffects && Object.keys(zoneEffects).length
|
||||
? zoneEffects
|
||||
mapEffects && Object.keys(mapEffects).length
|
||||
? mapEffects
|
||||
: {
|
||||
light: timeBasedLight,
|
||||
rain: weatherState.value.isRainEnabled ? weatherState.value.rainPercentage : 0,
|
||||
fog: weatherState.value.isFogEnabled ? weatherState.value.fogDensity * 100 : 0
|
||||
}
|
||||
|
||||
applyEffects(finalEffects)
|
||||
}
|
||||
|
||||
@ -161,9 +181,9 @@ const handleResize = () => {
|
||||
|
||||
// Lifecycle
|
||||
watch(
|
||||
() => zoneStore.zone,
|
||||
() => mapObject.value,
|
||||
() => {
|
||||
zoneEffectsReady.value = false
|
||||
mapEffectsReady.value = false
|
||||
updateScene()
|
||||
},
|
||||
{ deep: true }
|
46
src/components/game/map/Map.vue
Normal file
@ -0,0 +1,46 @@
|
||||
<template>
|
||||
<MapTiles :key="mapStore.mapId" @tileMap:create="tileMap = $event" />
|
||||
<PlacedMapObjects v-if="tileMap" :key="mapStore.mapId" :tilemap="tileMap" />
|
||||
<Characters v-if="tileMap && mapStore.characters" :tilemap="tileMap" />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import type { MapCharacter, mapLoadData, UUID } from '@/application/types'
|
||||
import Characters from '@/components/game/map/Characters.vue'
|
||||
import MapTiles from '@/components/game/map/MapTiles.vue'
|
||||
import PlacedMapObjects from '@/components/game/map/PlacedMapObjects.vue'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useMapStore } from '@/stores/mapStore'
|
||||
import { onUnmounted, shallowRef } from 'vue'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const mapStore = useMapStore()
|
||||
|
||||
const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>()
|
||||
|
||||
// Event listeners
|
||||
gameStore.connection?.on('map:character:teleport', async (data: mapLoadData) => {
|
||||
mapStore.setMapId(data.mapId)
|
||||
mapStore.setCharacters(data.characters)
|
||||
})
|
||||
|
||||
gameStore.connection?.on('map:character:join', async (data: MapCharacter) => {
|
||||
mapStore.addCharacter(data)
|
||||
})
|
||||
|
||||
gameStore.connection?.on('map:character:leave', (characterId: UUID) => {
|
||||
mapStore.removeCharacter(characterId)
|
||||
})
|
||||
|
||||
gameStore.connection?.on('map:character:move', (data: { characterId: UUID; positionX: number; positionY: number; rotation: number; isMoving: boolean }) => {
|
||||
mapStore.updateCharacterPosition(data)
|
||||
})
|
||||
|
||||
onUnmounted(() => {
|
||||
mapStore.reset()
|
||||
gameStore.connection?.off('map:character:teleport')
|
||||
gameStore.connection?.off('map:character:join')
|
||||
gameStore.connection?.off('map:character:leave')
|
||||
gameStore.connection?.off('map:character:move')
|
||||
})
|
||||
</script>
|
73
src/components/game/map/MapTiles.vue
Normal file
@ -0,0 +1,73 @@
|
||||
<template>
|
||||
<Controls v-if="tileLayer" :layer="tileLayer" :depth="0" />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import config from '@/application/config'
|
||||
import type { UUID } from '@/application/types'
|
||||
import { unduplicateArray } from '@/application/utilities'
|
||||
import Controls from '@/components/utilities/Controls.vue'
|
||||
import { FlattenMapArray, loadMapTilesIntoScene, setLayerTiles } from '@/composables/mapComposable'
|
||||
import { MapStorage } from '@/storage/storages'
|
||||
import { useMapStore } from '@/stores/mapStore'
|
||||
import { useScene } from 'phavuer'
|
||||
import { onBeforeUnmount, shallowRef } from 'vue'
|
||||
|
||||
import Tileset = Phaser.Tilemaps.Tileset
|
||||
|
||||
const emit = defineEmits(['tileMap:create'])
|
||||
const scene = useScene()
|
||||
const mapStore = useMapStore()
|
||||
const mapStorage = new MapStorage()
|
||||
|
||||
const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>()
|
||||
const tileLayer = shallowRef<Phaser.Tilemaps.TilemapLayer>()
|
||||
|
||||
function createTileMap(mapData: any) {
|
||||
const mapConfig = new Phaser.Tilemaps.MapData({
|
||||
width: mapData?.width,
|
||||
height: mapData?.height,
|
||||
tileWidth: config.tile_size.width,
|
||||
tileHeight: config.tile_size.height,
|
||||
orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
|
||||
format: Phaser.Tilemaps.Formats.ARRAY_2D
|
||||
})
|
||||
|
||||
const newTileMap = new Phaser.Tilemaps.Tilemap(scene, mapConfig)
|
||||
emit('tileMap:create', newTileMap)
|
||||
return newTileMap
|
||||
}
|
||||
|
||||
function createTileLayer(currentTileMap: Phaser.Tilemaps.Tilemap, mapData: any) {
|
||||
const tilesArray = unduplicateArray(FlattenMapArray(mapData?.tiles ?? []))
|
||||
|
||||
const tilesetImages = tilesArray.map((tile: string, index: number) => {
|
||||
return currentTileMap.addTilesetImage(tile, tile, config.tile_size.width, config.tile_size.height, 1, 2, index + 1, { x: 0, y: -config.tile_size.height })
|
||||
})
|
||||
|
||||
// Add blank tile
|
||||
tilesetImages.push(currentTileMap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.width, config.tile_size.height, 1, 2, 0, { x: 0, y: -config.tile_size.height }))
|
||||
|
||||
const layer = currentTileMap.createBlankLayer('tiles', tilesetImages as Tileset[], 0, config.tile_size.height) as Phaser.Tilemaps.TilemapLayer
|
||||
|
||||
layer.setDepth(0)
|
||||
layer.setCullPadding(2, 2)
|
||||
return layer
|
||||
}
|
||||
|
||||
loadMapTilesIntoScene(mapStore.mapId as UUID, scene)
|
||||
.then(() => mapStorage.get(mapStore.mapId))
|
||||
.then((mapData) => {
|
||||
tileMap.value = createTileMap(mapData)
|
||||
tileLayer.value = createTileLayer(tileMap.value, mapData)
|
||||
setLayerTiles(tileMap.value, tileLayer.value, mapData?.tiles)
|
||||
})
|
||||
.catch((error) => console.error('Failed to initialize map:', error))
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
if (!tileMap.value) return
|
||||
tileMap.value.destroyLayer('tiles')
|
||||
tileMap.value.removeAllLayers()
|
||||
tileMap.value.destroy()
|
||||
})
|
||||
</script>
|
28
src/components/game/map/PlacedMapObjects.vue
Normal file
@ -0,0 +1,28 @@
|
||||
<template>
|
||||
<PlacedMapObject v-for="placedMapObject in items" :tilemap="tilemap" :placedMapObject />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import type { PlacedMapObject as PlacedMapObjectT } from '@/application/types'
|
||||
import PlacedMapObject from '@/components/game/map/partials/PlacedMapObject.vue'
|
||||
import { MapStorage } from '@/storage/storages'
|
||||
import { useMapStore } from '@/stores/mapStore'
|
||||
import { onMounted, ref } from 'vue'
|
||||
|
||||
defineProps<{
|
||||
tilemap: Phaser.Tilemaps.Tilemap
|
||||
}>()
|
||||
|
||||
const mapStore = useMapStore()
|
||||
const mapStorage = new MapStorage()
|
||||
const items = ref<PlacedMapObjectT[]>([])
|
||||
|
||||
onMounted(async () => {
|
||||
if (!mapStore.mapId) return
|
||||
|
||||
const map = await mapStorage.get(mapStore.mapId)
|
||||
if (!map) return
|
||||
|
||||
items.value = map.placedMapObjects
|
||||
})
|
||||
</script>
|
43
src/components/game/map/partials/PlacedMapObject.vue
Normal file
@ -0,0 +1,43 @@
|
||||
<template>
|
||||
<Image v-if="gameStore.isTextureLoaded(props.placedMapObject.mapObject.id)" v-bind="imageProps" />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import type { PlacedMapObject, TextureData } from '@/application/types'
|
||||
import { loadTexture } from '@/composables/gameComposable'
|
||||
import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/mapComposable'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { Image, useScene } from 'phavuer'
|
||||
import { computed, onMounted } from 'vue'
|
||||
|
||||
const props = defineProps<{
|
||||
tilemap: Phaser.Tilemaps.Tilemap
|
||||
placedMapObject: PlacedMapObject
|
||||
}>()
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const scene = useScene()
|
||||
|
||||
const imageProps = computed(() => ({
|
||||
depth: calculateIsometricDepth(props.placedMapObject.positionX, props.placedMapObject.positionY, props.placedMapObject.mapObject.frameWidth, props.placedMapObject.mapObject.frameHeight),
|
||||
x: tileToWorldX(props.tilemap, props.placedMapObject.positionX, props.placedMapObject.positionY),
|
||||
y: tileToWorldY(props.tilemap, props.placedMapObject.positionX, props.placedMapObject.positionY),
|
||||
flipX: props.placedMapObject.isRotated,
|
||||
texture: props.placedMapObject.mapObject.id,
|
||||
originY: Number(props.placedMapObject.mapObject.originX),
|
||||
originX: Number(props.placedMapObject.mapObject.originY)
|
||||
}))
|
||||
|
||||
loadTexture(scene, {
|
||||
key: props.placedMapObject.mapObject.id,
|
||||
data: '/textures/map_objects/' + props.placedMapObject.mapObject.id + '.png',
|
||||
group: 'map_objects',
|
||||
updatedAt: props.placedMapObject.mapObject.updatedAt,
|
||||
frameWidth: props.placedMapObject.mapObject.frameWidth,
|
||||
frameHeight: props.placedMapObject.mapObject.frameHeight
|
||||
} as TextureData).catch((error) => {
|
||||
console.error('Error loading texture:', error)
|
||||
})
|
||||
|
||||
onMounted(async () => {})
|
||||
</script>
|
@ -1,14 +0,0 @@
|
||||
<template>
|
||||
<Character v-for="item in zoneStore.characters" :key="item.character.id" :layer="tilemap" :zoneCharacter="item" />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import Character from '@/components/game/character/Character.vue'
|
||||
import { useZoneStore } from '@/stores/zoneStore'
|
||||
|
||||
const zoneStore = useZoneStore()
|
||||
|
||||
const props = defineProps<{
|
||||
tilemap: Phaser.Tilemaps.Tilemap
|
||||
}>()
|
||||
</script>
|
@ -1,50 +0,0 @@
|
||||
<template>
|
||||
<ZoneTiles :key="zoneStore.zone?.id ?? 0" @tileMap:create="tileMap = $event" />
|
||||
<ZoneObjects v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
|
||||
<Characters v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { ref, onUnmounted, onMounted, onBeforeMount } from 'vue'
|
||||
import { useScene } from 'phavuer'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useZoneStore } from '@/stores/zoneStore'
|
||||
import { loadZoneTilesIntoScene } from '@/composables/zoneComposable'
|
||||
import type { Zone as ZoneT, ZoneCharacter, zoneLoadData } from '@/application/types'
|
||||
import ZoneTiles from '@/components/game/zone/ZoneTiles.vue'
|
||||
import ZoneObjects from '@/components/game/zone/ZoneObjects.vue'
|
||||
import Characters from '@/components/game/zone/Characters.vue'
|
||||
|
||||
const scene = useScene()
|
||||
const gameStore = useGameStore()
|
||||
const zoneStore = useZoneStore()
|
||||
|
||||
const tileMap = ref(null as Phaser.Tilemaps.Tilemap | null)
|
||||
|
||||
onUnmounted(() => {
|
||||
zoneStore.reset()
|
||||
gameStore.connection!.off('zone:character:teleport')
|
||||
gameStore.connection!.off('zone:character:join')
|
||||
gameStore.connection!.off('zone:character:leave')
|
||||
gameStore.connection!.off('zone:character:move')
|
||||
})
|
||||
|
||||
// Event listeners
|
||||
gameStore.connection!.on('zone:character:teleport', async (data: zoneLoadData) => {
|
||||
await loadZoneTilesIntoScene(data.zone, scene)
|
||||
zoneStore.setZone(data.zone)
|
||||
zoneStore.setCharacters(data.characters)
|
||||
})
|
||||
|
||||
gameStore.connection!.on('zone:character:join', async (data: ZoneCharacter) => {
|
||||
zoneStore.addCharacter(data)
|
||||
})
|
||||
|
||||
gameStore.connection!.on('zone:character:leave', (characterId: number) => {
|
||||
zoneStore.removeCharacter(characterId)
|
||||
})
|
||||
|
||||
gameStore.connection!.on('zone:character:move', (data: { id: number; positionX: number; positionY: number; rotation: number; isMoving: boolean }) => {
|
||||
zoneStore.updateCharacterPosition(data)
|
||||
})
|
||||
</script>
|
@ -1,14 +0,0 @@
|
||||
<template>
|
||||
<ZoneObject v-for="zoneObject in zoneStore.zone?.zoneObjects" :tilemap="tilemap" :zoneObject />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { useZoneStore } from '@/stores/zoneStore'
|
||||
import ZoneObject from '@/components/game/zone/partials/ZoneObject.vue'
|
||||
|
||||
const zoneStore = useZoneStore()
|
||||
|
||||
defineProps<{
|
||||
tilemap: Phaser.Tilemaps.Tilemap
|
||||
}>()
|
||||
</script>
|
@ -1,69 +0,0 @@
|
||||
<template>
|
||||
<Controls :layer="tileLayer" :depth="0" />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import config from '@/application/config'
|
||||
import { useScene } from 'phavuer'
|
||||
import { useZoneStore } from '@/stores/zoneStore'
|
||||
import { onBeforeUnmount } from 'vue'
|
||||
import { FlattenZoneArray, setLayerTiles } from '@/composables/zoneComposable'
|
||||
import Controls from '@/components/utilities/Controls.vue'
|
||||
import { unduplicateArray } from '@/application/utilities'
|
||||
|
||||
const emit = defineEmits(['tileMap:create'])
|
||||
|
||||
const scene = useScene()
|
||||
const zoneStore = useZoneStore()
|
||||
const tileMap = createTileMap()
|
||||
const tileLayer = createTileLayer()
|
||||
|
||||
/**
|
||||
* A Tilemap is a container for Tilemap data.
|
||||
* This isn't a display object, rather, it holds data about the map and allows you to add tilesets and tilemap layers to it.
|
||||
* A map can have one or more tilemap layers, which are the display objects that actually render the tiles.
|
||||
*/
|
||||
function createTileMap() {
|
||||
const zoneData = new Phaser.Tilemaps.MapData({
|
||||
width: zoneStore.zone?.width,
|
||||
height: zoneStore.zone?.height,
|
||||
tileWidth: config.tile_size.x,
|
||||
tileHeight: config.tile_size.y,
|
||||
orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
|
||||
format: Phaser.Tilemaps.Formats.ARRAY_2D
|
||||
})
|
||||
|
||||
const newTileMap = new Phaser.Tilemaps.Tilemap(scene, zoneData)
|
||||
emit('tileMap:create', newTileMap)
|
||||
|
||||
return newTileMap
|
||||
}
|
||||
|
||||
/**
|
||||
* A Tileset is a combination of a single image containing the tiles and a container for data about each tile.
|
||||
*/
|
||||
function createTileLayer() {
|
||||
const tilesArray = unduplicateArray(FlattenZoneArray(zoneStore.zone?.tiles ?? []))
|
||||
|
||||
const tilesetImages = Array.from(tilesArray).map((tile: any, index: number) => {
|
||||
return tileMap.addTilesetImage(tile, tile, config.tile_size.x, config.tile_size.y, 1, 2, index + 1, { x: 0, y: -config.tile_size.y })
|
||||
}) as any
|
||||
|
||||
// Add blank tile
|
||||
tilesetImages.push(tileMap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.x, config.tile_size.y, 1, 2, 0, { x: 0, y: -config.tile_size.y }))
|
||||
const layer = tileMap.createBlankLayer('tiles', tilesetImages, 0, config.tile_size.y) as Phaser.Tilemaps.TilemapLayer
|
||||
|
||||
layer.setDepth(0)
|
||||
layer.setCullPadding(2, 2)
|
||||
|
||||
return layer
|
||||
}
|
||||
|
||||
setLayerTiles(tileMap, tileLayer, zoneStore.zone?.tiles)
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
tileMap.destroyLayer('tiles')
|
||||
tileMap.removeAllLayers()
|
||||
tileMap.destroy()
|
||||
})
|
||||
</script>
|
@ -1,41 +0,0 @@
|
||||
<template>
|
||||
<Image v-if="gameStore.getLoadedAsset(props.zoneObject.object.id)" v-bind="imageProps" />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { computed } from 'vue'
|
||||
import { Image, useScene } from 'phavuer'
|
||||
import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
|
||||
import { loadTexture } from '@/composables/gameComposable'
|
||||
import type { AssetDataT, ZoneObject } from '@/application/types'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
|
||||
const props = defineProps<{
|
||||
tilemap: Phaser.Tilemaps.Tilemap
|
||||
zoneObject: ZoneObject
|
||||
}>()
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const scene = useScene()
|
||||
|
||||
const imageProps = computed(() => ({
|
||||
depth: calculateIsometricDepth(props.zoneObject.positionX, props.zoneObject.positionY, props.zoneObject.object.frameWidth, props.zoneObject.object.frameHeight),
|
||||
x: tileToWorldX(props.tilemap, props.zoneObject.positionX, props.zoneObject.positionY),
|
||||
y: tileToWorldY(props.tilemap, props.zoneObject.positionX, props.zoneObject.positionY),
|
||||
flipX: props.zoneObject.isRotated,
|
||||
texture: props.zoneObject.object.id,
|
||||
originY: Number(props.zoneObject.object.originX),
|
||||
originX: Number(props.zoneObject.object.originY)
|
||||
}))
|
||||
|
||||
loadTexture(scene, {
|
||||
key: props.zoneObject.object.id,
|
||||
data: '/assets/objects/' + props.zoneObject.object.id + '.png',
|
||||
group: 'objects',
|
||||
updatedAt: props.zoneObject.object.updatedAt,
|
||||
frameWidth: props.zoneObject.object.frameWidth,
|
||||
frameHeight: props.zoneObject.object.frameHeight
|
||||
} as AssetDataT).catch((error) => {
|
||||
console.error('Error loading texture:', error)
|
||||
})
|
||||
</script>
|
@ -6,7 +6,7 @@
|
||||
<button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">Users</button>
|
||||
<button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">Chats</button>
|
||||
<button @mousedown.stop class="btn-cyan active py-1.5 px-4 min-w-24">Asset manager</button>
|
||||
<button class="btn-cyan py-1.5 px-4 min-w-24" type="button" @click="() => zoneEditorStore.toggleActive()">Map editor</button>
|
||||
<button class="btn-cyan py-1.5 px-4 min-w-24" type="button" @click="() => mapEditorStore.toggleActive()">Map editor</button>
|
||||
</div>
|
||||
</template>
|
||||
<template #modalBody>
|
||||
@ -18,14 +18,14 @@
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { ref } from 'vue'
|
||||
import Modal from '@/components/utilities/Modal.vue'
|
||||
import AssetManager from '@/components/gameMaster/assetManager/AssetManager.vue'
|
||||
import Modal from '@/components/utilities/Modal.vue'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||
import { useMapEditorStore } from '@/stores/mapEditorStore'
|
||||
import { ref } from 'vue'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
const mapEditorStore = useMapEditorStore()
|
||||
|
||||
let toggle = ref('asset-manager')
|
||||
</script>
|
||||
|
@ -5,8 +5,8 @@
|
||||
<a class="relative p-2.5 hover:cursor-pointer hover:bg-cyan rounded group" :class="{ 'bg-cyan': selectedCategory === 'tiles' }" @click="() => (selectedCategory = 'tiles')">
|
||||
<span class="group-hover:text-white" :class="{ 'text-white': selectedCategory === 'tiles' }">Tiles</span>
|
||||
</a>
|
||||
<a class="relative p-2.5 hover:cursor-pointer hover:bg-cyan rounded group" :class="{ 'bg-cyan': selectedCategory === 'objects' }" @click="() => (selectedCategory = 'objects')">
|
||||
<span class="group-hover:text-white" :class="{ 'text-white': selectedCategory === 'objects' }">Objects</span>
|
||||
<a class="relative p-2.5 hover:cursor-pointer hover:bg-cyan rounded group" :class="{ 'bg-cyan': selectedCategory === 'map_objects' }" @click="() => (selectedCategory = 'map_objects')">
|
||||
<span class="group-hover:text-white" :class="{ 'text-white': selectedCategory === 'map_objects' }">Map objects</span>
|
||||
</a>
|
||||
<a class="relative p-2.5 hover:cursor-pointer hover:bg-cyan rounded group" :class="{ 'bg-cyan': selectedCategory === 'sprites' }" @click="() => (selectedCategory = 'sprites')">
|
||||
<span class="group-hover:text-white" :class="{ 'text-white': selectedCategory === 'sprites' }">Sprites</span>
|
||||
@ -40,7 +40,7 @@
|
||||
<!-- Assets list -->
|
||||
<div class="overflow-auto h-full w-4/12 flex flex-col relative">
|
||||
<TileList v-if="selectedCategory === 'tiles'" />
|
||||
<ObjectList v-if="selectedCategory === 'objects'" />
|
||||
<MapObjectList v-if="selectedCategory === 'map_objects'" />
|
||||
<SpriteList v-if="selectedCategory === 'sprites'" />
|
||||
<ItemList v-if="selectedCategory === 'items'" />
|
||||
<CharacterTypeList v-if="selectedCategory === 'characterTypes'" />
|
||||
@ -50,7 +50,7 @@
|
||||
<!-- Asset details -->
|
||||
<div class="flex w-7/12 after:hidden flex-col relative overflow-auto">
|
||||
<TileDetails v-if="selectedCategory === 'tiles' && assetManagerStore.selectedTile" />
|
||||
<ObjectDetails v-if="selectedCategory === 'objects' && assetManagerStore.selectedObject" />
|
||||
<MapObjectDetails v-if="selectedCategory === 'map_objects' && assetManagerStore.selectedMapObject" />
|
||||
<SpriteDetails v-if="selectedCategory === 'sprites' && assetManagerStore.selectedSprite" />
|
||||
<ItemDetails v-if="selectedCategory === 'items' && assetManagerStore.selectedItem" />
|
||||
<CharacterTypeDetails v-if="selectedCategory === 'characterTypes' && assetManagerStore.selectedCharacterType" />
|
||||
@ -60,20 +60,20 @@
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { ref } from 'vue'
|
||||
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
||||
import TileList from '@/components/gameMaster/assetManager/partials/tile/TileList.vue'
|
||||
import TileDetails from '@/components/gameMaster/assetManager/partials/tile/TileDetails.vue'
|
||||
import ObjectList from '@/components/gameMaster/assetManager/partials/object/ObjectList.vue'
|
||||
import ObjectDetails from '@/components/gameMaster/assetManager/partials/object/ObjectDetails.vue'
|
||||
import SpriteList from '@/components/gameMaster/assetManager/partials/sprite/SpriteList.vue'
|
||||
import SpriteDetails from '@/components/gameMaster/assetManager/partials/sprite/SpriteDetails.vue'
|
||||
import CharacterTypeList from '@/components/gameMaster/assetManager/partials/characterType/CharacterTypeList.vue'
|
||||
import CharacterTypeDetails from '@/components/gameMaster/assetManager/partials/characterType/CharacterTypeDetails.vue'
|
||||
import CharacterHairList from '@/components/gameMaster/assetManager/partials/characterHair/CharacterHairList.vue'
|
||||
import CharacterHairDetails from '@/components/gameMaster/assetManager/partials/characterHair/CharacterHairDetails.vue'
|
||||
import ItemList from '@/components/gameMaster/assetManager/partials/item/itemList.vue'
|
||||
import CharacterHairList from '@/components/gameMaster/assetManager/partials/characterHair/CharacterHairList.vue'
|
||||
import CharacterTypeDetails from '@/components/gameMaster/assetManager/partials/characterType/CharacterTypeDetails.vue'
|
||||
import CharacterTypeList from '@/components/gameMaster/assetManager/partials/characterType/CharacterTypeList.vue'
|
||||
import ItemDetails from '@/components/gameMaster/assetManager/partials/item/itemDetails.vue'
|
||||
import ItemList from '@/components/gameMaster/assetManager/partials/item/itemList.vue'
|
||||
import MapObjectDetails from '@/components/gameMaster/assetManager/partials/mapObject/MapObjectDetails.vue'
|
||||
import MapObjectList from '@/components/gameMaster/assetManager/partials/mapObject/MapObjectList.vue'
|
||||
import SpriteDetails from '@/components/gameMaster/assetManager/partials/sprite/SpriteDetails.vue'
|
||||
import SpriteList from '@/components/gameMaster/assetManager/partials/sprite/SpriteList.vue'
|
||||
import TileDetails from '@/components/gameMaster/assetManager/partials/tile/TileDetails.vue'
|
||||
import TileList from '@/components/gameMaster/assetManager/partials/tile/TileList.vue'
|
||||
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
||||
import { ref } from 'vue'
|
||||
|
||||
const assetManagerStore = useAssetManagerStore()
|
||||
const selectedCategory = ref('tiles')
|
||||
|
@ -34,10 +34,10 @@
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import type { CharacterHair, CharacterGender, Sprite } from '@/application/types'
|
||||
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
|
||||
import type { CharacterGender, CharacterHair, Sprite } from '@/application/types'
|
||||
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const assetManagerStore = useAssetManagerStore()
|
||||
@ -59,7 +59,7 @@ if (selectedCharacterHair.value) {
|
||||
characterName.value = selectedCharacterHair.value.name
|
||||
characterGender.value = selectedCharacterHair.value.gender
|
||||
characterIsSelectable.value = selectedCharacterHair.value.isSelectable
|
||||
characterSpriteId.value = selectedCharacterHair.value.spriteId
|
||||
characterSpriteId.value = selectedCharacterHair.value.sprite?.id
|
||||
}
|
||||
|
||||
function removeCharacterHair() {
|
||||
@ -107,7 +107,7 @@ watch(selectedCharacterHair, (characterHair: CharacterHair | null) => {
|
||||
characterName.value = characterHair.name
|
||||
characterGender.value = characterHair.gender
|
||||
characterIsSelectable.value = characterHair.isSelectable
|
||||
characterSpriteId.value = characterHair.spriteId
|
||||
characterSpriteId.value = characterHair.sprite?.id
|
||||
})
|
||||
|
||||
onMounted(() => {
|
||||
|
@ -9,8 +9,8 @@
|
||||
</button>
|
||||
</label>
|
||||
</div>
|
||||
<div v-bind="containerProps" class="overflow-y-auto relative p-2.5 rounded-md default-border bg-gray" @scroll="onScroll">
|
||||
<div v-bind="wrapperProps" ref="elementToScroll">
|
||||
<div v-bind="containerProps" class="flex-1 overflow-y-auto relative p-2.5 rounded-md default-border bg-gray" @scroll="onScroll">
|
||||
<div v-bind="wrapperProps" ref="elementToScroll" class="flex flex-col gap-2.5">
|
||||
<a
|
||||
v-for="{ data: characterHair } in list"
|
||||
:key="characterHair.id"
|
||||
@ -25,18 +25,18 @@
|
||||
</div>
|
||||
<div class="absolute w-12 h-12 bottom-2.5 right-2.5">
|
||||
<button class="fixed min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop">
|
||||
<img class="invert w-8 h-8 center-element rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
|
||||
<img class="invert w-8 h-8 center-element rotate-180" src="/assets/icons/mapEditor/chevron.svg" alt="" />
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { onMounted, ref, computed } from 'vue'
|
||||
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
||||
import type { CharacterHair } from '@/application/types'
|
||||
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useVirtualList } from '@vueuse/core'
|
||||
import { computed, onMounted, ref } from 'vue'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const assetManagerStore = useAssetManagerStore()
|
||||
|
@ -40,10 +40,10 @@
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import type { CharacterType, CharacterGender, CharacterRace, Sprite } from '@/application/types'
|
||||
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
|
||||
import type { CharacterGender, CharacterRace, CharacterType, Sprite } from '@/application/types'
|
||||
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const assetManagerStore = useAssetManagerStore()
|
||||
@ -68,7 +68,7 @@ if (selectedCharacterType.value) {
|
||||
characterGender.value = selectedCharacterType.value.gender
|
||||
characterRace.value = selectedCharacterType.value.race
|
||||
characterIsSelectable.value = selectedCharacterType.value.isSelectable
|
||||
characterSpriteId.value = selectedCharacterType.value.spriteId
|
||||
characterSpriteId.value = selectedCharacterType.value.sprite?.id
|
||||
}
|
||||
|
||||
function removeCharacterType() {
|
||||
@ -118,7 +118,7 @@ watch(selectedCharacterType, (characterType: CharacterType | null) => {
|
||||
characterGender.value = characterType.gender
|
||||
characterRace.value = characterType.race
|
||||
characterIsSelectable.value = characterType.isSelectable
|
||||
characterSpriteId.value = characterType.spriteId
|
||||
characterSpriteId.value = characterType.sprite?.id
|
||||
})
|
||||
|
||||
onMounted(() => {
|
||||
|
@ -9,8 +9,8 @@
|
||||
</button>
|
||||
</label>
|
||||
</div>
|
||||
<div v-bind="containerProps" class="overflow-y-auto relative p-2.5 rounded-md default-border bg-gray" @scroll="onScroll">
|
||||
<div v-bind="wrapperProps" ref="elementToScroll">
|
||||
<div v-bind="containerProps" class="flex-1 overflow-y-auto relative p-2.5 rounded-md default-border bg-gray" @scroll="onScroll">
|
||||
<div v-bind="wrapperProps" ref="elementToScroll" class="flex flex-col gap-2.5">
|
||||
<a
|
||||
v-for="{ data: characterType } in list"
|
||||
:key="characterType.id"
|
||||
@ -25,18 +25,18 @@
|
||||
</div>
|
||||
<div class="absolute w-12 h-12 bottom-2.5 right-2.5">
|
||||
<button class="fixed min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop">
|
||||
<img class="invert w-8 h-8 center-element rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
|
||||
<img class="invert w-8 h-8 center-element rotate-180" src="/assets/icons/mapEditor/chevron.svg" alt="" />
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { onMounted, ref, computed } from 'vue'
|
||||
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
||||
import type { CharacterType } from '@/application/types'
|
||||
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useVirtualList } from '@vueuse/core'
|
||||
import { computed, onMounted, ref } from 'vue'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const assetManagerStore = useAssetManagerStore()
|
||||
|
@ -44,10 +44,10 @@
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import type { Item, ItemType, ItemRarity } from '@/application/types'
|
||||
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
|
||||
import type { Item, ItemRarity, ItemType, Sprite } from '@/application/types'
|
||||
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const assetManagerStore = useAssetManagerStore()
|
||||
|
@ -9,8 +9,8 @@
|
||||
</button>
|
||||
</label>
|
||||
</div>
|
||||
<div v-bind="containerProps" class="overflow-y-auto relative p-2.5 rounded-md default-border bg-gray" @scroll="onScroll">
|
||||
<div v-bind="wrapperProps" ref="elementToScroll">
|
||||
<div v-bind="containerProps" class="flex-1 overflow-y-auto relative p-2.5 rounded-md default-border bg-gray" @scroll="onScroll">
|
||||
<div v-bind="wrapperProps" ref="elementToScroll" class="flex flex-col gap-2.5">
|
||||
<a v-for="{ data: item } in list" :key="item.id" class="relative p-2.5 cursor-pointer block rounded hover:bg-cyan group" :class="{ 'bg-cyan': assetManagerStore.selectedItem?.id === item.id }" @click="assetManagerStore.setSelectedItem(item as Item)">
|
||||
<div class="flex items-center gap-2.5">
|
||||
<span class="group-hover:text-white" :class="{ 'text-white': assetManagerStore.selectedItem?.id === item.id }">
|
||||
@ -22,18 +22,18 @@
|
||||
</div>
|
||||
<div class="absolute w-12 h-12 bottom-2.5 right-2.5">
|
||||
<button class="fixed min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop">
|
||||
<img class="invert w-8 h-8 center-element rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
|
||||
<img class="invert w-8 h-8 center-element rotate-180" src="/assets/icons/mapEditor/chevron.svg" alt="" />
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { onMounted, ref, computed } from 'vue'
|
||||
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
||||
import type { Item } from '@/application/types'
|
||||
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useVirtualList } from '@vueuse/core'
|
||||
import { computed, onMounted, ref } from 'vue'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const assetManagerStore = useAssetManagerStore()
|
||||
|
@ -0,0 +1,163 @@
|
||||
<template>
|
||||
<div class="h-full overflow-auto">
|
||||
<div class="relative p-2.5 flex flex-col items-center justify-center h-72 rounded-md default-border bg-gray">
|
||||
<img class="max-h-56" :src="`${config.server_endpoint}/textures/map_objects/${selectedMapObject?.id}.png`" :alt="'Object ' + selectedMapObject?.id" />
|
||||
</div>
|
||||
<div class="mt-5 block">
|
||||
<form class="flex gap-2.5 flex-wrap" @submit.prevent="saveObject">
|
||||
<div class="form-field-full">
|
||||
<label for="name">Name</label>
|
||||
<input v-model="mapObjectName" class="input-field" type="text" name="name" placeholder="Wall #1" />
|
||||
</div>
|
||||
<div class="form-field-half">
|
||||
<label for="origin-x">Origin X</label>
|
||||
<input v-model="mapObjectOriginX" class="input-field" type="number" step="any" name="origin-x" placeholder="Origin X" />
|
||||
</div>
|
||||
<div class="form-field-half">
|
||||
<label for="origin-y">Origin Y</label>
|
||||
<input v-model="mapObjectOriginY" class="input-field" type="number" step="any" name="origin-y" placeholder="Origin Y" />
|
||||
</div>
|
||||
<div class="form-field-full">
|
||||
<label for="tags">Tags</label>
|
||||
<ChipsInput v-model="mapObjectTags" @update:modelValue="mapObjectTags = $event" />
|
||||
</div>
|
||||
<div class="form-field-full">
|
||||
<label for="is-animated">Is animated</label>
|
||||
<select v-model="mapObjectIsAnimated" class="input-field" name="is-animated">
|
||||
<option :value="false">No</option>
|
||||
<option :value="true">Yes</option>
|
||||
</select>
|
||||
</div>
|
||||
<div class="form-field-full">
|
||||
<label for="frame-speed">Frame rate</label>
|
||||
<input v-model="mapObjectFrameRate" class="input-field" type="number" step="any" name="frame-speed" placeholder="Frame rate" />
|
||||
</div>
|
||||
<div class="form-field-half">
|
||||
<label for="frame-width">Frame width</label>
|
||||
<input v-model="mapObjectFrameWidth" class="input-field" type="number" step="any" name="frame-width" placeholder="Frame width" />
|
||||
</div>
|
||||
<div class="form-field-half">
|
||||
<label for="frame-height">Frame height</label>
|
||||
<input v-model="mapObjectFrameHeight" class="input-field" type="number" step="any" name="frame-height" placeholder="Frame height" />
|
||||
</div>
|
||||
<div class="flex gap-4">
|
||||
<button class="btn-cyan px-4 py-1.5 min-w-24" type="submit">Save</button>
|
||||
<button class="btn-red px-4 py-1.5 min-w-24" type="button" @click.prevent="removeObject">Delete</button>
|
||||
</div>
|
||||
</form>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import config from '@/application/config'
|
||||
import type { MapObject } from '@/application/types'
|
||||
import ChipsInput from '@/components/forms/ChipsInput.vue'
|
||||
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useMapEditorStore } from '@/stores/mapEditorStore'
|
||||
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const assetManagerStore = useAssetManagerStore()
|
||||
const mapEditorStore = useMapEditorStore()
|
||||
|
||||
const selectedMapObject = computed(() => assetManagerStore.selectedMapObject)
|
||||
|
||||
const mapObjectName = ref('')
|
||||
const mapObjectTags = ref<string[]>([])
|
||||
const mapObjectOriginX = ref(0)
|
||||
const mapObjectOriginY = ref(0)
|
||||
const mapObjectIsAnimated = ref(false)
|
||||
const mapObjectFrameRate = ref(0)
|
||||
const mapObjectFrameWidth = ref(0)
|
||||
const mapObjectFrameHeight = ref(0)
|
||||
|
||||
if (!selectedMapObject.value) {
|
||||
console.error('No map mapObject selected')
|
||||
}
|
||||
|
||||
if (selectedMapObject.value) {
|
||||
mapObjectName.value = selectedMapObject.value.name
|
||||
mapObjectTags.value = selectedMapObject.value.tags
|
||||
mapObjectOriginX.value = selectedMapObject.value.originX
|
||||
mapObjectOriginY.value = selectedMapObject.value.originY
|
||||
mapObjectIsAnimated.value = selectedMapObject.value.isAnimated
|
||||
mapObjectFrameRate.value = selectedMapObject.value.frameRate
|
||||
mapObjectFrameWidth.value = selectedMapObject.value.frameWidth
|
||||
mapObjectFrameHeight.value = selectedMapObject.value.frameHeight
|
||||
}
|
||||
|
||||
function removeObject() {
|
||||
gameStore.connection?.emit('gm:mapObject:remove', { mapObject: selectedMapObject.value?.id }, (response: boolean) => {
|
||||
if (!response) {
|
||||
console.error('Failed to remove mapObject')
|
||||
return
|
||||
}
|
||||
refreshObjectList()
|
||||
})
|
||||
}
|
||||
|
||||
function refreshObjectList(unsetSelectedMapObject = true) {
|
||||
gameStore.connection?.emit('gm:mapObject:list', {}, (response: MapObject[]) => {
|
||||
assetManagerStore.setMapObjectList(response)
|
||||
|
||||
if (unsetSelectedMapObject) {
|
||||
assetManagerStore.setSelectedMapObject(null)
|
||||
}
|
||||
|
||||
if (mapEditorStore.active) {
|
||||
mapEditorStore.setMapObjectList(response)
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
function saveObject() {
|
||||
if (!selectedMapObject.value) {
|
||||
console.error('No mapObject selected')
|
||||
return
|
||||
}
|
||||
|
||||
gameStore.connection?.emit(
|
||||
'gm:mapObject:update',
|
||||
{
|
||||
id: selectedMapObject.value.id,
|
||||
name: mapObjectName.value,
|
||||
tags: mapObjectTags.value,
|
||||
originX: mapObjectOriginX.value,
|
||||
originY: mapObjectOriginY.value,
|
||||
isAnimated: mapObjectIsAnimated.value,
|
||||
frameRate: mapObjectFrameRate.value,
|
||||
frameWidth: mapObjectFrameWidth.value,
|
||||
frameHeight: mapObjectFrameHeight.value
|
||||
},
|
||||
(response: boolean) => {
|
||||
if (!response) {
|
||||
console.error('Failed to save mapObject')
|
||||
return
|
||||
}
|
||||
refreshObjectList(false)
|
||||
}
|
||||
)
|
||||
}
|
||||
|
||||
watch(selectedMapObject, (mapObject: MapObject | null) => {
|
||||
if (!mapObject) return
|
||||
mapObjectName.value = mapObject.name
|
||||
mapObjectTags.value = mapObject.tags
|
||||
mapObjectOriginX.value = mapObject.originX
|
||||
mapObjectOriginY.value = mapObject.originY
|
||||
mapObjectIsAnimated.value = mapObject.isAnimated
|
||||
mapObjectFrameRate.value = mapObject.frameRate
|
||||
mapObjectFrameWidth.value = mapObject.frameWidth
|
||||
mapObjectFrameHeight.value = mapObject.frameHeight
|
||||
})
|
||||
|
||||
onMounted(() => {
|
||||
if (!selectedMapObject.value) return
|
||||
})
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
assetManagerStore.setSelectedMapObject(null)
|
||||
})
|
||||
</script>
|
@ -8,20 +8,20 @@
|
||||
</svg>
|
||||
</label>
|
||||
</div>
|
||||
<div v-bind="containerProps" class="overflow-y-auto relative p-2.5 rounded-md default-border bg-gray" @scroll="onScroll">
|
||||
<div v-bind="wrapperProps" ref="elementToScroll">
|
||||
<a v-for="{ data: object } in list" :key="object.id" class="relative p-2.5 cursor-pointer block rounded hover:bg-cyan group" :class="{ 'bg-cyan': assetManagerStore.selectedObject?.id === object.id }" @click="assetManagerStore.setSelectedObject(object as Object)">
|
||||
<div v-bind="containerProps" class="flex-1 overflow-y-auto relative p-2.5 rounded-md default-border bg-gray" @scroll="onScroll">
|
||||
<div v-bind="wrapperProps" ref="elementToScroll" class="flex flex-col gap-2.5">
|
||||
<a v-for="{ data: mapObject } in list" :key="mapObject.id" class="relative p-2.5 cursor-pointer block rounded hover:bg-cyan group" :class="{ 'bg-cyan': assetManagerStore.selectedMapObject?.id === mapObject.id }" @click="assetManagerStore.setSelectedMapObject(mapObject as MapObject)">
|
||||
<div class="flex items-center gap-2.5">
|
||||
<div class="h-7 w-16 max-w-16 flex justify-center">
|
||||
<img class="h-7" :src="`${config.server_endpoint}/assets/objects/${object.id}.png`" alt="Object" />
|
||||
<img class="h-7" :src="`${config.server_endpoint}/textures/map_objects/${mapObject.id}.png`" alt="Object" />
|
||||
</div>
|
||||
<span :class="{ 'text-white': assetManagerStore.selectedObject?.id === object.id }">{{ object.name }}</span>
|
||||
<span :class="{ 'text-white': assetManagerStore.selectedMapObject?.id === mapObject.id }">{{ mapObject.name }}</span>
|
||||
</div>
|
||||
</a>
|
||||
</div>
|
||||
<div class="absolute w-12 h-12 bottom-2.5 right-2.5">
|
||||
<button class="fixed min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop">
|
||||
<img class="invert w-8 h-8 center-element rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
|
||||
<img class="invert w-8 h-8 center-element rotate-180" src="/assets/icons/mapEditor/chevron.svg" alt="" />
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
@ -29,11 +29,11 @@
|
||||
|
||||
<script setup lang="ts">
|
||||
import config from '@/application/config'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { onMounted, ref, computed } from 'vue'
|
||||
import type { MapObject } from '@/application/types'
|
||||
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
||||
import type { Object } from '@/application/types'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useVirtualList } from '@vueuse/core'
|
||||
import { computed, onMounted, ref } from 'vue'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const objectUploadField = ref(null)
|
||||
@ -47,14 +47,14 @@ const elementToScroll = ref()
|
||||
const handleFileUpload = (e: Event) => {
|
||||
const files = (e.target as HTMLInputElement).files
|
||||
if (!files) return
|
||||
gameStore.connection?.emit('gm:object:upload', files, (response: boolean) => {
|
||||
gameStore.connection?.emit('gm:mapObject:upload', files, (response: boolean) => {
|
||||
if (!response) {
|
||||
if (config.development) console.error('Failed to upload object')
|
||||
return
|
||||
}
|
||||
|
||||
gameStore.connection?.emit('gm:object:list', {}, (response: Object[]) => {
|
||||
assetManagerStore.setObjectList(response)
|
||||
gameStore.connection?.emit('gm:mapObject:list', {}, (response: MapObject[]) => {
|
||||
assetManagerStore.setMapObjectList(response)
|
||||
})
|
||||
})
|
||||
}
|
||||
@ -66,9 +66,9 @@ const handleSearch = () => {
|
||||
|
||||
const filteredObjects = computed(() => {
|
||||
if (!searchQuery.value) {
|
||||
return assetManagerStore.objectList
|
||||
return assetManagerStore.mapObjectList
|
||||
}
|
||||
return assetManagerStore.objectList.filter((object) => object.name.toLowerCase().includes(searchQuery.value.toLowerCase()))
|
||||
return assetManagerStore.mapObjectList.filter((object) => object.name.toLowerCase().includes(searchQuery.value.toLowerCase()))
|
||||
})
|
||||
|
||||
const { list, containerProps, wrapperProps, scrollTo } = useVirtualList(filteredObjects, {
|
||||
@ -92,8 +92,8 @@ function toTop() {
|
||||
}
|
||||
|
||||
onMounted(() => {
|
||||
gameStore.connection?.emit('gm:object:list', {}, (response: Object[]) => {
|
||||
assetManagerStore.setObjectList(response)
|
||||
gameStore.connection?.emit('gm:mapObject:list', {}, (response: MapObject[]) => {
|
||||
assetManagerStore.setMapObjectList(response)
|
||||
})
|
||||
})
|
||||
</script>
|
@ -1,163 +0,0 @@
|
||||
<template>
|
||||
<div class="h-full overflow-auto">
|
||||
<div class="relative p-2.5 flex flex-col items-center justify-center h-72 rounded-md default-border bg-gray">
|
||||
<img class="max-h-56" :src="`${config.server_endpoint}/assets/objects/${selectedObject?.id}.png`" :alt="'Object ' + selectedObject?.id" />
|
||||
</div>
|
||||
<div class="mt-5 block">
|
||||
<form class="flex gap-2.5 flex-wrap" @submit.prevent="saveObject">
|
||||
<div class="form-field-full">
|
||||
<label for="name">Name</label>
|
||||
<input v-model="objectName" class="input-field" type="text" name="name" placeholder="Wall #1" />
|
||||
</div>
|
||||
<div class="form-field-half">
|
||||
<label for="origin-x">Origin X</label>
|
||||
<input v-model="objectOriginX" class="input-field" type="number" step="any" name="origin-x" placeholder="Origin X" />
|
||||
</div>
|
||||
<div class="form-field-half">
|
||||
<label for="origin-y">Origin Y</label>
|
||||
<input v-model="objectOriginY" class="input-field" type="number" step="any" name="origin-y" placeholder="Origin Y" />
|
||||
</div>
|
||||
<div class="form-field-full">
|
||||
<label for="tags">Tags</label>
|
||||
<ChipsInput v-model="objectTags" @update:modelValue="objectTags = $event" />
|
||||
</div>
|
||||
<div class="form-field-full">
|
||||
<label for="is-animated">Is animated</label>
|
||||
<select v-model="objectIsAnimated" class="input-field" name="is-animated">
|
||||
<option :value="false">No</option>
|
||||
<option :value="true">Yes</option>
|
||||
</select>
|
||||
</div>
|
||||
<div class="form-field-full">
|
||||
<label for="frame-speed">Frame rate</label>
|
||||
<input v-model="objectFrameRate" class="input-field" type="number" step="any" name="frame-speed" placeholder="Frame rate" />
|
||||
</div>
|
||||
<div class="form-field-half">
|
||||
<label for="frame-width">Frame width</label>
|
||||
<input v-model="objectFrameWidth" class="input-field" type="number" step="any" name="frame-width" placeholder="Frame width" />
|
||||
</div>
|
||||
<div class="form-field-half">
|
||||
<label for="frame-height">Frame height</label>
|
||||
<input v-model="objectFrameHeight" class="input-field" type="number" step="any" name="frame-height" placeholder="Frame height" />
|
||||
</div>
|
||||
<div class="flex gap-4">
|
||||
<button class="btn-cyan px-4 py-1.5 min-w-24" type="submit">Save</button>
|
||||
<button class="btn-red px-4 py-1.5 min-w-24" type="button" @click.prevent="removeObject">Delete</button>
|
||||
</div>
|
||||
</form>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import type { Object } from '@/application/types'
|
||||
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
|
||||
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import config from '@/application/config'
|
||||
import ChipsInput from '@/components/forms/ChipsInput.vue'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const assetManagerStore = useAssetManagerStore()
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
|
||||
const selectedObject = computed(() => assetManagerStore.selectedObject)
|
||||
|
||||
const objectName = ref('')
|
||||
const objectTags = ref<string[]>([])
|
||||
const objectOriginX = ref(0)
|
||||
const objectOriginY = ref(0)
|
||||
const objectIsAnimated = ref(false)
|
||||
const objectFrameRate = ref(0)
|
||||
const objectFrameWidth = ref(0)
|
||||
const objectFrameHeight = ref(0)
|
||||
|
||||
if (!selectedObject.value) {
|
||||
console.error('No object selected')
|
||||
}
|
||||
|
||||
if (selectedObject.value) {
|
||||
objectName.value = selectedObject.value.name
|
||||
objectTags.value = selectedObject.value.tags
|
||||
objectOriginX.value = selectedObject.value.originX
|
||||
objectOriginY.value = selectedObject.value.originY
|
||||
objectIsAnimated.value = selectedObject.value.isAnimated
|
||||
objectFrameRate.value = selectedObject.value.frameRate
|
||||
objectFrameWidth.value = selectedObject.value.frameWidth
|
||||
objectFrameHeight.value = selectedObject.value.frameHeight
|
||||
}
|
||||
|
||||
function removeObject() {
|
||||
gameStore.connection?.emit('gm:object:remove', { object: selectedObject.value?.id }, (response: boolean) => {
|
||||
if (!response) {
|
||||
console.error('Failed to remove object')
|
||||
return
|
||||
}
|
||||
refreshObjectList()
|
||||
})
|
||||
}
|
||||
|
||||
function refreshObjectList(unsetSelectedObject = true) {
|
||||
gameStore.connection?.emit('gm:object:list', {}, (response: Object[]) => {
|
||||
assetManagerStore.setObjectList(response)
|
||||
|
||||
if (unsetSelectedObject) {
|
||||
assetManagerStore.setSelectedObject(null)
|
||||
}
|
||||
|
||||
if (zoneEditorStore.active) {
|
||||
zoneEditorStore.setObjectList(response)
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
function saveObject() {
|
||||
if (!selectedObject.value) {
|
||||
console.error('No object selected')
|
||||
return
|
||||
}
|
||||
|
||||
gameStore.connection?.emit(
|
||||
'gm:object:update',
|
||||
{
|
||||
id: selectedObject.value.id,
|
||||
name: objectName.value,
|
||||
tags: objectTags.value,
|
||||
originX: objectOriginX.value,
|
||||
originY: objectOriginY.value,
|
||||
isAnimated: objectIsAnimated.value,
|
||||
frameRate: objectFrameRate.value,
|
||||
frameWidth: objectFrameWidth.value,
|
||||
frameHeight: objectFrameHeight.value
|
||||
},
|
||||
(response: boolean) => {
|
||||
if (!response) {
|
||||
console.error('Failed to save object')
|
||||
return
|
||||
}
|
||||
refreshObjectList(false)
|
||||
}
|
||||
)
|
||||
}
|
||||
|
||||
watch(selectedObject, (object: Object | null) => {
|
||||
if (!object) return
|
||||
objectName.value = object.name
|
||||
objectTags.value = object.tags
|
||||
objectOriginX.value = object.originX
|
||||
objectOriginY.value = object.originY
|
||||
objectIsAnimated.value = object.isAnimated
|
||||
objectFrameRate.value = object.frameRate
|
||||
objectFrameWidth.value = object.frameWidth
|
||||
objectFrameHeight.value = object.frameHeight
|
||||
})
|
||||
|
||||
onMounted(() => {
|
||||
if (!selectedObject.value) return
|
||||
})
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
assetManagerStore.setSelectedObject(null)
|
||||
})
|
||||
</script>
|
@ -70,12 +70,12 @@
|
||||
|
||||
<script setup lang="ts">
|
||||
import type { Sprite, SpriteAction } from '@/application/types'
|
||||
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
|
||||
import { uuidv4 } from '@/application/utilities'
|
||||
import SpriteActionsInput from '@/components/gameMaster/assetManager/partials/sprite/partials/SpriteImagesInput.vue'
|
||||
import Accordion from '@/components/utilities/Accordion.vue'
|
||||
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import Accordion from '@/components/utilities/Accordion.vue'
|
||||
import SpriteActionsInput from '@/components/gameMaster/assetManager/partials/sprite/partials/SpriteImagesInput.vue'
|
||||
import { uuidv4 } from '@/application/utilities'
|
||||
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const assetManagerStore = useAssetManagerStore()
|
||||
@ -184,6 +184,7 @@ function addNewImage() {
|
||||
}
|
||||
|
||||
function sortSpriteActions(actions: SpriteAction[]): SpriteAction[] {
|
||||
if (!actions) return []
|
||||
return [...actions].sort((a, b) => a.action.localeCompare(b.action))
|
||||
}
|
||||
|
||||
|
@ -7,8 +7,8 @@
|
||||
</svg>
|
||||
</button>
|
||||
</div>
|
||||
<div v-bind="containerProps" class="overflow-y-auto relative p-2.5 rounded-md default-border bg-gray" @scroll="onScroll">
|
||||
<div v-bind="wrapperProps" ref="elementToScroll">
|
||||
<div v-bind="containerProps" class="flex-1 overflow-y-auto relative p-2.5 rounded-md default-border bg-gray" @scroll="onScroll">
|
||||
<div v-bind="wrapperProps" ref="elementToScroll" class="flex flex-col gap-2.5">
|
||||
<a v-for="{ data: sprite } in list" :key="sprite.id" class="relative p-2.5 cursor-pointer block rounded hover:bg-cyan group" :class="{ 'bg-cyan': assetManagerStore.selectedSprite?.id === sprite.id }" @click="assetManagerStore.setSelectedSprite(sprite as Sprite)">
|
||||
<div class="flex items-center gap-2.5">
|
||||
<span :class="{ 'text-white': assetManagerStore.selectedSprite?.id === sprite.id }">{{ sprite.name }}</span>
|
||||
@ -17,7 +17,7 @@
|
||||
</div>
|
||||
<div class="absolute w-12 h-12 bottom-2.5 right-2.5">
|
||||
<button class="fixed min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop">
|
||||
<img class="invert w-8 h-8 center-element rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
|
||||
<img class="invert w-8 h-8 center-element rotate-180" src="/assets/icons/mapEditor/chevron.svg" alt="" />
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
@ -25,11 +25,11 @@
|
||||
|
||||
<script setup lang="ts">
|
||||
import config from '@/application/config'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { onMounted, ref, computed } from 'vue'
|
||||
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
||||
import { useVirtualList } from '@vueuse/core'
|
||||
import type { Sprite } from '@/application/types'
|
||||
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useVirtualList } from '@vueuse/core'
|
||||
import { computed, onMounted, ref } from 'vue'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const assetManagerStore = useAssetManagerStore()
|
||||
|
@ -1,7 +1,7 @@
|
||||
<template>
|
||||
<div class="h-full overflow-auto">
|
||||
<div class="relative p-2.5 flex flex-col items-center justify-center h-72 rounded-md default-border bg-gray">
|
||||
<img class="max-h-72" :src="`${config.server_endpoint}/assets/tiles/${selectedTile?.id}.png`" :alt="'Tile ' + selectedTile?.id" />
|
||||
<img class="max-h-72" :src="`${config.server_endpoint}/textures/tiles/${selectedTile?.id}.png`" :alt="'Tile ' + selectedTile?.id" />
|
||||
</div>
|
||||
<div class="mt-5 block">
|
||||
<form class="flex gap-2.5 flex-wrap" @submit.prevent="saveTile">
|
||||
@ -23,17 +23,17 @@
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import type { Tile } from '@/application/types'
|
||||
import { computed, onBeforeUnmount, onMounted, ref, toRaw, watch } from 'vue'
|
||||
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import config from '@/application/config'
|
||||
import type { Tile } from '@/application/types'
|
||||
import ChipsInput from '@/components/forms/ChipsInput.vue'
|
||||
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useMapEditorStore } from '@/stores/mapEditorStore'
|
||||
import { computed, onBeforeUnmount, onMounted, ref, toRaw, watch } from 'vue'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const assetManagerStore = useAssetManagerStore()
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
const mapEditorStore = useMapEditorStore()
|
||||
|
||||
const selectedTile = computed(() => assetManagerStore.selectedTile)
|
||||
|
||||
@ -73,8 +73,8 @@ function refreshTileList(unsetSelectedTile = true) {
|
||||
assetManagerStore.setSelectedTile(null)
|
||||
}
|
||||
|
||||
if (zoneEditorStore.active) {
|
||||
zoneEditorStore.setTileList(response)
|
||||
if (mapEditorStore.active) {
|
||||
mapEditorStore.setTileList(response)
|
||||
}
|
||||
})
|
||||
}
|
||||
|
@ -8,12 +8,12 @@
|
||||
</svg>
|
||||
</label>
|
||||
</div>
|
||||
<div v-bind="containerProps" class="overflow-y-auto relative p-2.5 rounded-md default-border bg-gray" @scroll="onScroll">
|
||||
<div v-bind="wrapperProps" ref="elementToScroll">
|
||||
<div v-bind="containerProps" class="flex-1 overflow-y-auto relative p-2.5 rounded-md default-border bg-gray" @scroll="onScroll">
|
||||
<div v-bind="wrapperProps" ref="elementToScroll" class="flex flex-col gap-2.5">
|
||||
<a v-for="{ data: tile } in list" :key="tile.id" class="relative p-2.5 cursor-pointer block rounded hover:bg-cyan group" :class="{ 'bg-cyan': assetManagerStore.selectedTile?.id === tile.id }" @click="assetManagerStore.setSelectedTile(tile)">
|
||||
<div class="flex items-center gap-2.5">
|
||||
<div class="h-7 w-16 max-w-16 flex justify-center">
|
||||
<img class="h-7" :src="`${config.server_endpoint}/assets/tiles/${tile.id}.png`" alt="Tile" />
|
||||
<img class="h-7" :src="`${config.server_endpoint}/textures/tiles/${tile.id}.png`" alt="Tile" />
|
||||
</div>
|
||||
<span class="group-hover:text-white" :class="{ 'text-white': assetManagerStore.selectedTile?.id === tile.id }">{{ tile.name }}</span>
|
||||
</div>
|
||||
@ -21,7 +21,7 @@
|
||||
</div>
|
||||
<div class="absolute w-12 h-12 bottom-2.5 right-2.5">
|
||||
<button class="fixed min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop">
|
||||
<img class="invert w-8 h-8 center-element rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
|
||||
<img class="invert w-8 h-8 center-element rotate-180" src="/assets/icons/mapEditor/chevron.svg" alt="" />
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
@ -29,11 +29,11 @@
|
||||
|
||||
<script setup lang="ts">
|
||||
import config from '@/application/config'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { onMounted, ref, computed } from 'vue'
|
||||
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
||||
import type { Tile } from '@/application/types'
|
||||
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useVirtualList } from '@vueuse/core'
|
||||
import { computed, onMounted, ref } from 'vue'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const tileUploadField = ref(null)
|
||||
|
72
src/components/gameMaster/mapEditor/MapEditor.vue
Normal file
@ -0,0 +1,72 @@
|
||||
<template>
|
||||
<MapTiles @tileMap:create="tileMap = $event" />
|
||||
<PlacedMapObjects v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
|
||||
<MapEventTiles v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
|
||||
|
||||
<Toolbar @save="save" @clear="clear" />
|
||||
|
||||
<MapList />
|
||||
<TileList />
|
||||
<ObjectList />
|
||||
|
||||
<MapSettings />
|
||||
<TeleportModal />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { type Map } from '@/application/types'
|
||||
import MapEventTiles from '@/components/gameMaster/mapEditor/mapPartials/MapEventTiles.vue'
|
||||
import MapTiles from '@/components/gameMaster/mapEditor/mapPartials/MapTiles.vue'
|
||||
import PlacedMapObjects from '@/components/gameMaster/mapEditor/mapPartials/PlacedMapObjects.vue'
|
||||
import MapList from '@/components/gameMaster/mapEditor/partials/MapList.vue'
|
||||
import ObjectList from '@/components/gameMaster/mapEditor/partials/MapObjectList.vue'
|
||||
import MapSettings from '@/components/gameMaster/mapEditor/partials/MapSettings.vue'
|
||||
import TeleportModal from '@/components/gameMaster/mapEditor/partials/TeleportModal.vue'
|
||||
import TileList from '@/components/gameMaster/mapEditor/partials/TileList.vue'
|
||||
import Toolbar from '@/components/gameMaster/mapEditor/partials/Toolbar.vue'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useMapEditorStore } from '@/stores/mapEditorStore'
|
||||
import { onUnmounted, shallowRef } from 'vue'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const mapEditorStore = useMapEditorStore()
|
||||
|
||||
const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>()
|
||||
|
||||
function clear() {
|
||||
if (!mapEditorStore.map) return
|
||||
|
||||
// Clear objects, event tiles and tiles
|
||||
mapEditorStore.map.placedMapObjects = []
|
||||
mapEditorStore.map.mapEventTiles = []
|
||||
mapEditorStore.triggerClearTiles()
|
||||
}
|
||||
|
||||
function save() {
|
||||
if (!mapEditorStore.map) return
|
||||
|
||||
const data = {
|
||||
mapId: mapEditorStore.map.id,
|
||||
name: mapEditorStore.mapSettings.name,
|
||||
width: mapEditorStore.mapSettings.width,
|
||||
height: mapEditorStore.mapSettings.height,
|
||||
tiles: mapEditorStore.map.tiles,
|
||||
pvp: mapEditorStore.map.pvp,
|
||||
mapEffects: mapEditorStore.map.mapEffects?.map(({ id, effect, strength }) => ({ id, effect, strength })) ?? [],
|
||||
mapEventTiles: mapEditorStore.map.mapEventTiles?.map(({ id, type, positionX, positionY, teleport }) => ({ id, type, positionX, positionY, teleport })) ?? [],
|
||||
placedMapObjects: mapEditorStore.map.placedMapObjects?.map(({ id, mapObject, depth, isRotated, positionX, positionY }) => ({ id, mapObject, depth, isRotated, positionX, positionY })) ?? []
|
||||
}
|
||||
|
||||
if (mapEditorStore.isSettingsModalShown) {
|
||||
mapEditorStore.toggleSettingsModal()
|
||||
}
|
||||
|
||||
gameStore.connection?.emit('gm:map:update', data, (response: Map) => {
|
||||
mapEditorStore.setMap(response)
|
||||
})
|
||||
}
|
||||
|
||||
onUnmounted(() => {
|
||||
mapEditorStore.reset()
|
||||
})
|
||||
</script>
|
@ -1,23 +1,23 @@
|
||||
<template>
|
||||
<Image v-for="tile in zoneEditorStore.zone?.zoneEventTiles" v-bind="getImageProps(tile)" />
|
||||
<Image v-for="tile in mapEditorStore.map?.mapEventTiles" v-bind="getImageProps(tile)" />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { type ZoneEventTile, ZoneEventTileType } from '@/application/types'
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||
import { Image, useScene } from 'phavuer'
|
||||
import { getTile, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
|
||||
import { MapEventTileType, type MapEventTile } from '@/application/types'
|
||||
import { uuidv4 } from '@/application/utilities'
|
||||
import { getTile, tileToWorldX, tileToWorldY } from '@/composables/mapComposable'
|
||||
import { useMapEditorStore } from '@/stores/mapEditorStore'
|
||||
import { Image, useScene } from 'phavuer'
|
||||
import { onMounted, onUnmounted } from 'vue'
|
||||
|
||||
const scene = useScene()
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
const mapEditorStore = useMapEditorStore()
|
||||
|
||||
const props = defineProps<{
|
||||
tilemap: Phaser.Tilemaps.Tilemap
|
||||
}>()
|
||||
|
||||
function getImageProps(tile: ZoneEventTile) {
|
||||
function getImageProps(tile: MapEventTile) {
|
||||
return {
|
||||
x: tileToWorldX(props.tilemap, tile.positionX, tile.positionY),
|
||||
y: tileToWorldY(props.tilemap, tile.positionX, tile.positionY),
|
||||
@ -27,14 +27,14 @@ function getImageProps(tile: ZoneEventTile) {
|
||||
}
|
||||
|
||||
function pencil(pointer: Phaser.Input.Pointer) {
|
||||
// Check if zone is set
|
||||
if (!zoneEditorStore.zone) return
|
||||
// Check if map is set
|
||||
if (!mapEditorStore.map) return
|
||||
|
||||
// Check if tool is pencil
|
||||
if (zoneEditorStore.tool !== 'pencil') return
|
||||
if (mapEditorStore.tool !== 'pencil') return
|
||||
|
||||
// Check if draw mode is blocking tile or teleport
|
||||
if (zoneEditorStore.drawMode !== 'blocking tile' && zoneEditorStore.drawMode !== 'teleport') return
|
||||
if (mapEditorStore.drawMode !== 'blocking tile' && mapEditorStore.drawMode !== 'teleport') return
|
||||
|
||||
// Check if left mouse button is pressed
|
||||
if (!pointer.isDown) return
|
||||
@ -47,42 +47,42 @@ function pencil(pointer: Phaser.Input.Pointer) {
|
||||
if (!tile) return
|
||||
|
||||
// Check if event tile already exists on position
|
||||
const existingEventTile = zoneEditorStore.zone.zoneEventTiles.find((eventTile) => eventTile.positionX === tile.x && eventTile.positionY === tile.y)
|
||||
const existingEventTile = mapEditorStore.map.mapEventTiles.find((eventTile) => eventTile.positionX === tile.x && eventTile.positionY === tile.y)
|
||||
if (existingEventTile) return
|
||||
|
||||
// If teleport, check if there is a selected zone
|
||||
if (zoneEditorStore.drawMode === 'teleport' && !zoneEditorStore.teleportSettings.toZoneId) return
|
||||
// If teleport, check if there is a selected map
|
||||
if (mapEditorStore.drawMode === 'teleport' && !mapEditorStore.teleportSettings.toMap) return
|
||||
|
||||
const newEventTile = {
|
||||
id: uuidv4(),
|
||||
zoneId: zoneEditorStore.zone.id,
|
||||
zone: zoneEditorStore.zone,
|
||||
type: zoneEditorStore.drawMode === 'blocking tile' ? ZoneEventTileType.BLOCK : ZoneEventTileType.TELEPORT,
|
||||
mapId: mapEditorStore.map.id,
|
||||
map: mapEditorStore.map,
|
||||
type: mapEditorStore.drawMode === 'blocking tile' ? MapEventTileType.BLOCK : MapEventTileType.TELEPORT,
|
||||
positionX: tile.x,
|
||||
positionY: tile.y,
|
||||
teleport:
|
||||
zoneEditorStore.drawMode === 'teleport'
|
||||
mapEditorStore.drawMode === 'teleport'
|
||||
? {
|
||||
toZoneId: zoneEditorStore.teleportSettings.toZoneId,
|
||||
toPositionX: zoneEditorStore.teleportSettings.toPositionX,
|
||||
toPositionY: zoneEditorStore.teleportSettings.toPositionY,
|
||||
toRotation: zoneEditorStore.teleportSettings.toRotation
|
||||
toMap: mapEditorStore.teleportSettings.toMap,
|
||||
toPositionX: mapEditorStore.teleportSettings.toPositionX,
|
||||
toPositionY: mapEditorStore.teleportSettings.toPositionY,
|
||||
toRotation: mapEditorStore.teleportSettings.toRotation
|
||||
}
|
||||
: undefined
|
||||
}
|
||||
|
||||
zoneEditorStore.zone.zoneEventTiles = zoneEditorStore.zone.zoneEventTiles.concat(newEventTile as ZoneEventTile)
|
||||
mapEditorStore.map.mapEventTiles = mapEditorStore.map.mapEventTiles.concat(newEventTile as MapEventTile)
|
||||
}
|
||||
|
||||
function eraser(pointer: Phaser.Input.Pointer) {
|
||||
// Check if zone is set
|
||||
if (!zoneEditorStore.zone) return
|
||||
// Check if map is set
|
||||
if (!mapEditorStore.map) return
|
||||
|
||||
// Check if tool is pencil
|
||||
if (zoneEditorStore.tool !== 'eraser') return
|
||||
if (mapEditorStore.tool !== 'eraser') return
|
||||
|
||||
// Check if draw mode is blocking tile or teleport
|
||||
if (zoneEditorStore.eraserMode !== 'blocking tile' && zoneEditorStore.eraserMode !== 'teleport') return
|
||||
if (mapEditorStore.eraserMode !== 'blocking tile' && mapEditorStore.eraserMode !== 'teleport') return
|
||||
|
||||
// Check if left mouse button is pressed
|
||||
if (!pointer.isDown) return
|
||||
@ -95,11 +95,11 @@ function eraser(pointer: Phaser.Input.Pointer) {
|
||||
if (!tile) return
|
||||
|
||||
// Check if event tile already exists on position
|
||||
const existingEventTile = zoneEditorStore.zone.zoneEventTiles.find((eventTile) => eventTile.positionX === tile.x && eventTile.positionY === tile.y)
|
||||
const existingEventTile = mapEditorStore.map.mapEventTiles.find((eventTile) => eventTile.positionX === tile.x && eventTile.positionY === tile.y)
|
||||
if (!existingEventTile) return
|
||||
|
||||
// Remove existing event tile
|
||||
zoneEditorStore.zone.zoneEventTiles = zoneEditorStore.zone.zoneEventTiles.filter((eventTile) => eventTile.id !== existingEventTile.id)
|
||||
mapEditorStore.map.mapEventTiles = mapEditorStore.map.mapEventTiles.filter((eventTile) => eventTile.id !== existingEventTile.id)
|
||||
}
|
||||
|
||||
onMounted(() => {
|
231
src/components/gameMaster/mapEditor/mapPartials/MapTiles.vue
Normal file
@ -0,0 +1,231 @@
|
||||
<template>
|
||||
<Controls v-if="tileLayer" :layer="tileLayer" :depth="0" />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import config from '@/application/config'
|
||||
import Controls from '@/components/utilities/Controls.vue'
|
||||
import { createTileArray, getTile, loadAllTilesIntoScene, placeTile, setLayerTiles } from '@/composables/mapComposable'
|
||||
import { TileStorage } from '@/storage/storages'
|
||||
import { useMapEditorStore } from '@/stores/mapEditorStore'
|
||||
import { useScene } from 'phavuer'
|
||||
import { onBeforeMount, onMounted, onUnmounted, shallowRef, watch } from 'vue'
|
||||
|
||||
import Tileset = Phaser.Tilemaps.Tileset
|
||||
|
||||
const emit = defineEmits(['tileMap:create'])
|
||||
|
||||
const scene = useScene()
|
||||
const mapEditorStore = useMapEditorStore()
|
||||
const tileStorage = new TileStorage()
|
||||
|
||||
const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>()
|
||||
const tileLayer = shallowRef<Phaser.Tilemaps.TilemapLayer>()
|
||||
|
||||
function createTileMap() {
|
||||
const mapData = new Phaser.Tilemaps.MapData({
|
||||
width: mapEditorStore.map?.width,
|
||||
height: mapEditorStore.map?.height,
|
||||
tileWidth: config.tile_size.width,
|
||||
tileHeight: config.tile_size.height,
|
||||
orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
|
||||
format: Phaser.Tilemaps.Formats.ARRAY_2D
|
||||
})
|
||||
|
||||
const newTileMap = new Phaser.Tilemaps.Tilemap(scene, mapData)
|
||||
emit('tileMap:create', newTileMap)
|
||||
return newTileMap
|
||||
}
|
||||
|
||||
async function createTileLayer(currentTileMap: Phaser.Tilemaps.Tilemap) {
|
||||
const tiles = await tileStorage.getAll()
|
||||
const tilesetImages = []
|
||||
|
||||
for (const tile of tiles) {
|
||||
tilesetImages.push(currentTileMap.addTilesetImage(tile.id, tile.id, config.tile_size.width, config.tile_size.height, 1, 2, tilesetImages.length + 1, { x: 0, y: -config.tile_size.height }))
|
||||
}
|
||||
|
||||
// Add blank tile
|
||||
tilesetImages.push(currentTileMap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.width, config.tile_size.height, 1, 2, 0, { x: 0, y: -config.tile_size.height }))
|
||||
|
||||
const layer = currentTileMap.createBlankLayer('tiles', tilesetImages as Tileset[], 0, config.tile_size.height) as Phaser.Tilemaps.TilemapLayer
|
||||
|
||||
layer.setDepth(0)
|
||||
layer.setCullPadding(2, 2)
|
||||
return layer
|
||||
}
|
||||
|
||||
function pencil(pointer: Phaser.Input.Pointer) {
|
||||
if (!tileMap.value || !tileLayer.value) return
|
||||
|
||||
// Check if map is set
|
||||
if (!mapEditorStore.map) return
|
||||
|
||||
// Check if tool is pencil
|
||||
if (mapEditorStore.tool !== 'pencil') return
|
||||
|
||||
// Check if draw mode is tile
|
||||
if (mapEditorStore.drawMode !== 'tile') return
|
||||
|
||||
// Check if there is a selected tile
|
||||
if (!mapEditorStore.selectedTile) return
|
||||
|
||||
// Check if left mouse button is pressed
|
||||
if (!pointer.isDown) return
|
||||
|
||||
// Check if shift is not pressed, this means we are moving the camera
|
||||
if (pointer.event.shiftKey) return
|
||||
|
||||
// Check if there is a tile
|
||||
const tile = getTile(tileLayer.value, pointer.worldX, pointer.worldY)
|
||||
if (!tile) return
|
||||
|
||||
// Place tile
|
||||
placeTile(tileMap.value, tileLayer.value, tile.x, tile.y, mapEditorStore.selectedTile)
|
||||
|
||||
// Adjust mapEditorStore.map.tiles
|
||||
mapEditorStore.map.tiles[tile.y][tile.x] = mapEditorStore.selectedTile
|
||||
}
|
||||
|
||||
function eraser(pointer: Phaser.Input.Pointer) {
|
||||
if (!tileMap.value || !tileLayer.value) return
|
||||
|
||||
// Check if map is set
|
||||
if (!mapEditorStore.map) return
|
||||
|
||||
// Check if tool is pencil
|
||||
if (mapEditorStore.tool !== 'eraser') return
|
||||
|
||||
// Check if draw mode is tile
|
||||
if (mapEditorStore.eraserMode !== 'tile') return
|
||||
|
||||
// Check if left mouse button is pressed
|
||||
if (!pointer.isDown) return
|
||||
|
||||
// Check if shift is not pressed, this means we are moving the camera
|
||||
if (pointer.event.shiftKey) return
|
||||
|
||||
// Check if alt is pressed
|
||||
if (pointer.event.altKey) return
|
||||
|
||||
// Check if there is a tile
|
||||
const tile = getTile(tileLayer.value, pointer.worldX, pointer.worldY)
|
||||
if (!tile) return
|
||||
|
||||
// Place tile
|
||||
placeTile(tileMap.value, tileLayer.value, tile.x, tile.y, 'blank_tile')
|
||||
|
||||
// Adjust mapEditorStore.map.tiles
|
||||
mapEditorStore.map.tiles[tile.y][tile.x] = 'blank_tile'
|
||||
}
|
||||
|
||||
function paint(pointer: Phaser.Input.Pointer) {
|
||||
if (!tileMap.value || !tileLayer.value) return
|
||||
|
||||
// Check if map is set
|
||||
if (!mapEditorStore.map) return
|
||||
|
||||
// Check if tool is pencil
|
||||
if (mapEditorStore.tool !== 'paint') return
|
||||
|
||||
// Check if there is a selected tile
|
||||
if (!mapEditorStore.selectedTile) return
|
||||
|
||||
// Check if left mouse button is pressed
|
||||
if (!pointer.isDown) return
|
||||
|
||||
// Check if shift is not pressed, this means we are moving the camera
|
||||
if (pointer.event.shiftKey) return
|
||||
|
||||
// Check if alt is pressed
|
||||
if (pointer.event.altKey) return
|
||||
|
||||
// Set new tileArray with selected tile
|
||||
setLayerTiles(tileMap.value, tileLayer.value, createTileArray(tileMap.value.width, tileMap.value.height, mapEditorStore.selectedTile))
|
||||
|
||||
// Adjust mapEditorStore.map.tiles
|
||||
mapEditorStore.map.tiles = createTileArray(tileMap.value.width, tileMap.value.height, mapEditorStore.selectedTile)
|
||||
}
|
||||
|
||||
// When alt is pressed, and the pointer is down, select the tile that the pointer is over
|
||||
function tilePicker(pointer: Phaser.Input.Pointer) {
|
||||
if (!tileMap.value || !tileLayer.value) return
|
||||
|
||||
// Check if map is set
|
||||
if (!mapEditorStore.map) return
|
||||
|
||||
// Check if tool is pencil
|
||||
if (mapEditorStore.tool !== 'pencil') return
|
||||
|
||||
// Check if draw mode is tile
|
||||
if (mapEditorStore.drawMode !== 'tile') return
|
||||
|
||||
// Check if left mouse button is pressed
|
||||
if (!pointer.isDown) return
|
||||
|
||||
// Check if shift is not pressed, this means we are moving the camera
|
||||
if (pointer.event.shiftKey) return
|
||||
|
||||
// Check if alt is pressed
|
||||
if (!pointer.event.altKey) return
|
||||
|
||||
// Check if there is a tile
|
||||
const tile = getTile(tileLayer.value, pointer.worldX, pointer.worldY)
|
||||
if (!tile) return
|
||||
|
||||
// Select the tile
|
||||
mapEditorStore.setSelectedTile(mapEditorStore.map.tiles[tile.y][tile.x])
|
||||
}
|
||||
|
||||
watch(
|
||||
() => mapEditorStore.shouldClearTiles,
|
||||
(shouldClear) => {
|
||||
if (shouldClear && mapEditorStore.map && tileMap.value && tileLayer.value) {
|
||||
const blankTiles = createTileArray(tileMap.value.width, tileMap.value.height, 'blank_tile')
|
||||
setLayerTiles(tileMap.value, tileLayer.value, blankTiles)
|
||||
mapEditorStore.map.tiles = blankTiles
|
||||
mapEditorStore.resetClearTilesFlag()
|
||||
}
|
||||
}
|
||||
)
|
||||
|
||||
onMounted(async () => {
|
||||
if (!mapEditorStore.map?.tiles) return
|
||||
|
||||
tileMap.value = createTileMap()
|
||||
tileLayer.value = await createTileLayer(tileMap.value)
|
||||
|
||||
// First fill the entire map with blank tiles using current map dimensions
|
||||
const blankTiles = createTileArray(mapEditorStore.map.width, mapEditorStore.map.height, 'blank_tile')
|
||||
|
||||
// Then overlay the map tiles, but only within the current map dimensions
|
||||
const mapTiles = mapEditorStore.map.tiles
|
||||
for (let y = 0; y < mapEditorStore.map.height; y++) {
|
||||
for (let x = 0; x < mapEditorStore.map.width; x++) {
|
||||
if (mapTiles[y] && mapTiles[y][x] !== undefined) {
|
||||
blankTiles[y][x] = mapTiles[y][x]
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
setLayerTiles(tileMap.value, tileLayer.value, blankTiles)
|
||||
|
||||
scene.input.on(Phaser.Input.Events.POINTER_MOVE, pencil)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_MOVE, eraser)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_DOWN, paint)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_DOWN, tilePicker)
|
||||
})
|
||||
|
||||
onUnmounted(() => {
|
||||
scene.input.off(Phaser.Input.Events.POINTER_MOVE, pencil)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_MOVE, eraser)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_DOWN, paint)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_DOWN, tilePicker)
|
||||
|
||||
if (tileMap.value) {
|
||||
tileMap.value.destroyLayer('tiles')
|
||||
tileMap.value.removeAllLayers()
|
||||
tileMap.value.destroy()
|
||||
}
|
||||
})
|
||||
</script>
|
@ -0,0 +1,45 @@
|
||||
<template>
|
||||
<Image v-if="gameStore.isTextureLoaded(props.placedMapObject.mapObject.id)" v-bind="imageProps" />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import type { PlacedMapObject, TextureData } from '@/application/types'
|
||||
import { loadTexture } from '@/composables/gameComposable'
|
||||
import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/mapComposable'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { Image, useScene } from 'phavuer'
|
||||
import { computed } from 'vue'
|
||||
|
||||
const props = defineProps<{
|
||||
tilemap: Phaser.Tilemaps.Tilemap
|
||||
placedMapObject: PlacedMapObject
|
||||
selectedPlacedMapObject: PlacedMapObject | null
|
||||
movingPlacedMapObject: PlacedMapObject | null
|
||||
}>()
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const scene = useScene()
|
||||
|
||||
const imageProps = computed(() => ({
|
||||
alpha: props.movingPlacedMapObject?.id === props.placedMapObject.id ? 0.5 : 1,
|
||||
tint: props.selectedPlacedMapObject?.id === props.placedMapObject.id ? 0x00ff00 : 0xffffff,
|
||||
depth: calculateIsometricDepth(props.placedMapObject.positionX, props.placedMapObject.positionY, props.placedMapObject.mapObject.frameWidth, props.placedMapObject.mapObject.frameHeight),
|
||||
x: tileToWorldX(props.tilemap, props.placedMapObject.positionX, props.placedMapObject.positionY),
|
||||
y: tileToWorldY(props.tilemap, props.placedMapObject.positionX, props.placedMapObject.positionY),
|
||||
flipX: props.placedMapObject.isRotated,
|
||||
texture: props.placedMapObject.mapObject.id,
|
||||
originY: Number(props.placedMapObject.mapObject.originX),
|
||||
originX: Number(props.placedMapObject.mapObject.originY)
|
||||
}))
|
||||
|
||||
loadTexture(scene, {
|
||||
key: props.placedMapObject.mapObject.id,
|
||||
data: '/textures/map_objects/' + props.placedMapObject.mapObject.id + '.png',
|
||||
group: 'map_objects',
|
||||
updatedAt: props.placedMapObject.mapObject.updatedAt,
|
||||
frameWidth: props.placedMapObject.mapObject.frameWidth,
|
||||
frameHeight: props.placedMapObject.mapObject.frameHeight
|
||||
} as TextureData).catch((error) => {
|
||||
console.error('Error loading texture:', error)
|
||||
})
|
||||
</script>
|
@ -0,0 +1,246 @@
|
||||
<template>
|
||||
<SelectedPlacedMapObjectComponent v-if="selectedPlacedMapObject" :placedMapObject="selectedPlacedMapObject" @move="moveMapObject" @rotate="rotatePlacedMapObject" @delete="deletePlacedMapObject" />
|
||||
<PlacedMapObject v-for="placedMapObject in mapEditorStore.map?.placedMapObjects" :tilemap="tilemap" :placedMapObject :selectedPlacedMapObject :movingPlacedMapObject @pointerup="clickPlacedMapObject(placedMapObject)" />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import type { PlacedMapObject as PlacedMapObjectT } from '@/application/types'
|
||||
import { uuidv4 } from '@/application/utilities'
|
||||
import PlacedMapObject from '@/components/gameMaster/mapEditor/mapPartials/PlacedMapObject.vue'
|
||||
import SelectedPlacedMapObjectComponent from '@/components/gameMaster/mapEditor/partials/SelectedPlacedMapObject.vue'
|
||||
import { getTile } from '@/composables/mapComposable'
|
||||
import { useMapEditorStore } from '@/stores/mapEditorStore'
|
||||
import { useScene } from 'phavuer'
|
||||
import { onMounted, onUnmounted, ref, watch } from 'vue'
|
||||
|
||||
const scene = useScene()
|
||||
const mapEditorStore = useMapEditorStore()
|
||||
const selectedPlacedMapObject = ref<PlacedMapObjectT | null>(null)
|
||||
const movingPlacedMapObject = ref<PlacedMapObjectT | null>(null)
|
||||
|
||||
const props = defineProps<{
|
||||
tilemap: Phaser.Tilemaps.Tilemap
|
||||
}>()
|
||||
|
||||
function pencil(pointer: Phaser.Input.Pointer) {
|
||||
// Check if map is set
|
||||
if (!mapEditorStore.map) return
|
||||
|
||||
// Check if tool is pencil
|
||||
if (mapEditorStore.tool !== 'pencil') return
|
||||
|
||||
// Check if draw mode is map_object
|
||||
if (mapEditorStore.drawMode !== 'map_object') return
|
||||
|
||||
// Check if there is a selected object
|
||||
if (!mapEditorStore.selectedMapObject) return
|
||||
|
||||
// Check if left mouse button is pressed
|
||||
if (!pointer.isDown) return
|
||||
|
||||
// Check if shift is not pressed, this means we are moving the camera
|
||||
if (pointer.event.shiftKey) return
|
||||
|
||||
// Check if alt is pressed, this means we are selecting the object
|
||||
if (pointer.event.altKey) return
|
||||
|
||||
// Check if there is a tile
|
||||
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
|
||||
if (!tile) return
|
||||
|
||||
// Check if object already exists on position
|
||||
const existingPlacedMapObject = mapEditorStore.map.placedMapObjects.find((placedMapObject) => placedMapObject.positionX === tile.x && placedMapObject.positionY === tile.y)
|
||||
if (existingPlacedMapObject) return
|
||||
|
||||
const newPlacedMapObject = {
|
||||
id: uuidv4(),
|
||||
map: mapEditorStore.map,
|
||||
mapObject: mapEditorStore.selectedMapObject,
|
||||
depth: 0,
|
||||
isRotated: false,
|
||||
positionX: tile.x,
|
||||
positionY: tile.y
|
||||
}
|
||||
|
||||
// Add new object to mapObjects
|
||||
mapEditorStore.map.placedMapObjects = mapEditorStore.map.placedMapObjects.concat(newPlacedMapObject as PlacedMapObjectT)
|
||||
}
|
||||
|
||||
function eraser(pointer: Phaser.Input.Pointer) {
|
||||
// Check if map is set
|
||||
if (!mapEditorStore.map) return
|
||||
|
||||
// Check if tool is eraser
|
||||
if (mapEditorStore.tool !== 'eraser') return
|
||||
|
||||
// Check if draw mode is map_object
|
||||
if (mapEditorStore.eraserMode !== 'map_object') return
|
||||
|
||||
// Check if left mouse button is pressed
|
||||
if (!pointer.isDown) return
|
||||
|
||||
// Check if shift is not pressed, this means we are moving the camera
|
||||
if (pointer.event.shiftKey) return
|
||||
|
||||
// Check if alt is pressed, this means we are selecting the object
|
||||
if (pointer.event.altKey) return
|
||||
|
||||
// Check if there is a tile
|
||||
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
|
||||
if (!tile) return
|
||||
|
||||
// Check if object already exists on position
|
||||
const existingPlacedMapObject = mapEditorStore.map.placedMapObjects.find((placedMapObject) => placedMapObject.positionX === tile.x && placedMapObject.positionY === tile.y)
|
||||
if (!existingPlacedMapObject) return
|
||||
|
||||
// Remove existing object
|
||||
mapEditorStore.map.placedMapObjects = mapEditorStore.map.placedMapObjects.filter((placedMapObject) => placedMapObject.id !== existingPlacedMapObject.id)
|
||||
}
|
||||
|
||||
function objectPicker(pointer: Phaser.Input.Pointer) {
|
||||
// Check if map is set
|
||||
if (!mapEditorStore.map) return
|
||||
|
||||
// Check if tool is pencil
|
||||
if (mapEditorStore.tool !== 'pencil') return
|
||||
|
||||
// Check if draw mode is map_object
|
||||
if (mapEditorStore.drawMode !== 'map_object') return
|
||||
|
||||
// Check if left mouse button is pressed
|
||||
if (!pointer.isDown) return
|
||||
|
||||
// Check if shift is not pressed, this means we are moving the camera
|
||||
if (pointer.event.shiftKey) return
|
||||
|
||||
// If alt is not pressed, return
|
||||
if (!pointer.event.altKey) return
|
||||
|
||||
// Check if there is a tile
|
||||
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
|
||||
if (!tile) return
|
||||
|
||||
// Check if object already exists on position
|
||||
const existingPlacedMapObject = mapEditorStore.map.placedMapObjects.find((placedMapObject) => placedMapObject.positionX === tile.x && placedMapObject.positionY === tile.y)
|
||||
if (!existingPlacedMapObject) return
|
||||
|
||||
// Select the object
|
||||
mapEditorStore.setSelectedMapObject(existingPlacedMapObject.mapObject)
|
||||
}
|
||||
|
||||
function moveMapObject(id: string) {
|
||||
// Check if map is set
|
||||
if (!mapEditorStore.map) return
|
||||
|
||||
movingPlacedMapObject.value = mapEditorStore.map.placedMapObjects.find((object) => object.id === id) as PlacedMapObjectT
|
||||
|
||||
function handlePointerMove(pointer: Phaser.Input.Pointer) {
|
||||
if (!movingPlacedMapObject.value) return
|
||||
|
||||
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
|
||||
if (!tile) return
|
||||
|
||||
movingPlacedMapObject.value.positionX = tile.x
|
||||
movingPlacedMapObject.value.positionY = tile.y
|
||||
}
|
||||
|
||||
scene.input.on(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
|
||||
|
||||
function handlePointerUp() {
|
||||
scene.input.off(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
|
||||
movingPlacedMapObject.value = null
|
||||
}
|
||||
|
||||
scene.input.on(Phaser.Input.Events.POINTER_UP, handlePointerUp)
|
||||
}
|
||||
|
||||
function rotatePlacedMapObject(id: string) {
|
||||
// Check if map is set
|
||||
if (!mapEditorStore.map) return
|
||||
|
||||
mapEditorStore.map.placedMapObjects = mapEditorStore.map.placedMapObjects.map((placedMapObject) => {
|
||||
if (placedMapObject.id === id) {
|
||||
return {
|
||||
...placedMapObject,
|
||||
isRotated: !placedMapObject.isRotated
|
||||
}
|
||||
}
|
||||
return placedMapObject
|
||||
})
|
||||
}
|
||||
|
||||
function deletePlacedMapObject(id: string) {
|
||||
// Check if map is set
|
||||
if (!mapEditorStore.map) return
|
||||
|
||||
mapEditorStore.map.placedMapObjects = mapEditorStore.map.placedMapObjects.filter((object) => object.id !== id)
|
||||
selectedPlacedMapObject.value = null
|
||||
}
|
||||
|
||||
function clickPlacedMapObject(placedMapObject: PlacedMapObjectT) {
|
||||
selectedPlacedMapObject.value = placedMapObject
|
||||
|
||||
// If alt is pressed, select the object
|
||||
if (scene.input.activePointer.event.altKey) {
|
||||
mapEditorStore.setSelectedMapObject(placedMapObject.mapObject)
|
||||
}
|
||||
}
|
||||
|
||||
onMounted(() => {
|
||||
scene.input.on(Phaser.Input.Events.POINTER_DOWN, pencil)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_MOVE, pencil)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_DOWN, eraser)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_MOVE, eraser)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_DOWN, objectPicker)
|
||||
})
|
||||
|
||||
onUnmounted(() => {
|
||||
scene.input.off(Phaser.Input.Events.POINTER_DOWN, pencil)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_MOVE, pencil)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_DOWN, eraser)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_MOVE, eraser)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_DOWN, objectPicker)
|
||||
})
|
||||
|
||||
// watch mapEditorStore.mapObjectList and update originX and originY of objects in mapObjects
|
||||
watch(
|
||||
() => mapEditorStore.mapObjectList,
|
||||
(newMapObjects) => {
|
||||
if (!mapEditorStore.map) return
|
||||
|
||||
const updatedMapObjects = mapEditorStore.map.placedMapObjects.map((mapObject) => {
|
||||
const updatedMapObject = newMapObjects.find((obj) => obj.id === mapObject.mapObject.id)
|
||||
if (updatedMapObject) {
|
||||
return {
|
||||
...mapObject,
|
||||
mapObject: {
|
||||
...mapObject.mapObject,
|
||||
originX: updatedMapObject.originX,
|
||||
originY: updatedMapObject.originY
|
||||
}
|
||||
}
|
||||
}
|
||||
return mapObject
|
||||
})
|
||||
|
||||
// Update the map with the new mapObjects
|
||||
mapEditorStore.setMap({
|
||||
...mapEditorStore.map,
|
||||
placedMapObjects: updatedMapObjects
|
||||
})
|
||||
|
||||
// Update selectedMapObject if it's set
|
||||
if (mapEditorStore.selectedMapObject) {
|
||||
const updatedMapObject = newMapObjects.find((obj) => obj.id === mapEditorStore.selectedMapObject?.id)
|
||||
if (updatedMapObject) {
|
||||
mapEditorStore.setSelectedMapObject({
|
||||
...mapEditorStore.selectedMapObject,
|
||||
originX: updatedMapObject.originX,
|
||||
originY: updatedMapObject.originY
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
// { deep: true }
|
||||
)
|
||||
</script>
|
@ -1,7 +1,7 @@
|
||||
<template>
|
||||
<Modal :isModalOpen="true" @modal:close="() => zoneEditorStore.toggleCreateZoneModal()" :modal-width="300" :modal-height="420" :is-resizable="false" :bg-style="'none'">
|
||||
<Modal :isModalOpen="true" @modal:close="() => mapEditorStore.toggleCreateMapModal()" :modal-width="300" :modal-height="420" :is-resizable="false" :bg-style="'none'">
|
||||
<template #modalHeader>
|
||||
<h3 class="m-0 font-medium shrink-0 text-white">Create new zone</h3>
|
||||
<h3 class="m-0 font-medium shrink-0 text-white">Create new map</h3>
|
||||
</template>
|
||||
|
||||
<template #modalBody>
|
||||
@ -36,23 +36,23 @@
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { ref } from 'vue'
|
||||
import type { Map } from '@/application/types'
|
||||
import Modal from '@/components/utilities/Modal.vue'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||
import type { Zone } from '@/application/types'
|
||||
import { useMapEditorStore } from '@/stores/mapEditorStore'
|
||||
import { ref } from 'vue'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
const mapEditorStore = useMapEditorStore()
|
||||
|
||||
const name = ref('')
|
||||
const width = ref(0)
|
||||
const height = ref(0)
|
||||
|
||||
function submit() {
|
||||
gameStore.connection.emit('gm:zone_editor:zone:create', { name: name.value, width: width.value, height: height.value }, (response: Zone[]) => {
|
||||
zoneEditorStore.setZoneList(response)
|
||||
gameStore.connection?.emit('gm:map:create', { name: name.value, width: width.value, height: height.value }, (response: Map[]) => {
|
||||
mapEditorStore.setMapList(response)
|
||||
})
|
||||
zoneEditorStore.toggleCreateZoneModal()
|
||||
mapEditorStore.toggleCreateMapModal()
|
||||
}
|
||||
</script>
|
61
src/components/gameMaster/mapEditor/partials/MapList.vue
Normal file
@ -0,0 +1,61 @@
|
||||
<template>
|
||||
<CreateMap v-if="mapEditorStore.isCreateMapModalShown" />
|
||||
<Modal :is-modal-open="mapEditorStore.isMapListModalShown" @modal:close="() => mapEditorStore.toggleMapListModal()" :is-resizable="false" :modal-width="300" :modal-height="360" :bg-style="'none'">
|
||||
<template #modalHeader>
|
||||
<h3 class="text-lg text-white">Maps</h3>
|
||||
</template>
|
||||
<template #modalBody>
|
||||
<div class="my-4 mx-auto">
|
||||
<div class="text-center mb-4 px-2 flex gap-2.5">
|
||||
<button class="btn-cyan py-1.5 min-w-[calc(50%_-_5px)]" @click="fetchMaps">Refresh</button>
|
||||
<button class="btn-cyan py-1.5 min-w-[calc(50%_-_5px)]" @click="() => mapEditorStore.toggleCreateMapModal()">New</button>
|
||||
</div>
|
||||
<div class="relative p-2.5 cursor-pointer flex gap-y-2.5 gap-x-5 flex-wrap" v-for="(map, index) in mapEditorStore.mapList" :key="map.id">
|
||||
<div class="absolute left-0 top-0 w-full h-px bg-gray-500" v-if="index === 0"></div>
|
||||
<div class="flex gap-3 items-center w-full" @click="() => loadMap(map.id)">
|
||||
<span>{{ map.name }}</span>
|
||||
<span class="ml-auto gap-1 flex">
|
||||
<button class="btn-red w-7 h-7 z-50 flex items-center justify-center" @click.stop="() => deleteMap(map.id)">x</button>
|
||||
</span>
|
||||
</div>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
</Modal>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import type { Map, UUID } from '@/application/types'
|
||||
import CreateMap from '@/components/gameMaster/mapEditor/partials/CreateMap.vue'
|
||||
import Modal from '@/components/utilities/Modal.vue'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useMapEditorStore } from '@/stores/mapEditorStore'
|
||||
import { onMounted } from 'vue'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const mapEditorStore = useMapEditorStore()
|
||||
|
||||
onMounted(async () => {
|
||||
fetchMaps()
|
||||
})
|
||||
|
||||
function fetchMaps() {
|
||||
gameStore.connection?.emit('gm:map:list', {}, (response: Map[]) => {
|
||||
mapEditorStore.setMapList(response)
|
||||
})
|
||||
}
|
||||
|
||||
function loadMap(id: UUID) {
|
||||
gameStore.connection?.emit('gm:map:request', { mapId: id }, (response: Map) => {
|
||||
mapEditorStore.setMap(response)
|
||||
})
|
||||
mapEditorStore.toggleMapListModal()
|
||||
}
|
||||
|
||||
function deleteMap(id: UUID) {
|
||||
gameStore.connection?.emit('gm:map:delete', { mapId: id }, () => {
|
||||
fetchMaps()
|
||||
})
|
||||
}
|
||||
</script>
|
@ -1,7 +1,7 @@
|
||||
<template>
|
||||
<Modal :isModalOpen="zoneEditorStore.isObjectListModalShown" :modal-width="645" :modal-height="260" @modal:close="() => (zoneEditorStore.isObjectListModalShown = false)" :bg-style="'none'">
|
||||
<Modal :isModalOpen="mapEditorStore.isMapObjectListModalShown" :modal-width="645" :modal-height="260" @modal:close="() => (mapEditorStore.isMapObjectListModalShown = false)" :bg-style="'none'">
|
||||
<template #modalHeader>
|
||||
<h3 class="text-lg text-white">Objects</h3>
|
||||
<h3 class="text-lg text-white">Map objects</h3>
|
||||
</template>
|
||||
<template #modalBody>
|
||||
<div class="flex pt-4 pl-4">
|
||||
@ -20,16 +20,16 @@
|
||||
</div>
|
||||
<div class="h-full overflow-auto">
|
||||
<div class="flex justify-between flex-wrap gap-2.5 items-center">
|
||||
<div v-for="(object, index) in filteredObjects" :key="index" class="max-w-1/4 inline-block">
|
||||
<div v-for="(mapObject, index) in filteredMapObjects" :key="index" class="max-w-1/4 inline-block">
|
||||
<img
|
||||
class="border-2 border-solid max-w-full"
|
||||
:src="`${config.server_endpoint}/assets/objects/${object.id}.png`"
|
||||
:src="`${config.server_endpoint}/textures/map_objects/${mapObject.id}.png`"
|
||||
alt="Object"
|
||||
@click="zoneEditorStore.setSelectedObject(object)"
|
||||
@click="mapEditorStore.setSelectedMapObject(mapObject)"
|
||||
:class="{
|
||||
'cursor-pointer transition-all duration-300': true,
|
||||
'border-cyan shadow-lg scale-105': zoneEditorStore.selectedObject?.id === object.id,
|
||||
'border-transparent hover:border-gray-300': zoneEditorStore.selectedObject?.id !== object.id
|
||||
'border-cyan shadow-lg scale-105': mapEditorStore.selectedMapObject?.id === mapObject.id,
|
||||
'border-transparent hover:border-gray-300': mapEditorStore.selectedMapObject?.id !== mapObject.id
|
||||
}"
|
||||
/>
|
||||
</div>
|
||||
@ -42,25 +42,25 @@
|
||||
|
||||
<script setup lang="ts">
|
||||
import config from '@/application/config'
|
||||
import { ref, onMounted, computed } from 'vue'
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import type { MapObject } from '@/application/types'
|
||||
import Modal from '@/components/utilities/Modal.vue'
|
||||
import type { Object, ZoneObject } from '@/application/types'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useMapEditorStore } from '@/stores/mapEditorStore'
|
||||
import { computed, onMounted, ref } from 'vue'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const isModalOpen = ref(false)
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
const mapEditorStore = useMapEditorStore()
|
||||
const searchQuery = ref('')
|
||||
const selectedTags = ref<string[]>([])
|
||||
|
||||
const uniqueTags = computed(() => {
|
||||
const allTags = zoneEditorStore.objectList.flatMap((obj) => obj.tags || [])
|
||||
const allTags = mapEditorStore.mapObjectList.flatMap((obj) => obj.tags || [])
|
||||
return Array.from(new Set(allTags))
|
||||
})
|
||||
|
||||
const filteredObjects = computed(() => {
|
||||
return zoneEditorStore.objectList.filter((object) => {
|
||||
const filteredMapObjects = computed(() => {
|
||||
return mapEditorStore.mapObjectList.filter((object) => {
|
||||
const matchesSearch = !searchQuery.value || object.name.toLowerCase().includes(searchQuery.value.toLowerCase())
|
||||
const matchesTags = selectedTags.value.length === 0 || (object.tags && selectedTags.value.some((tag) => object.tags.includes(tag)))
|
||||
return matchesSearch && matchesTags
|
||||
@ -77,8 +77,8 @@ const toggleTag = (tag: string) => {
|
||||
|
||||
onMounted(async () => {
|
||||
isModalOpen.value = true
|
||||
gameStore.connection?.emit('gm:object:list', {}, (response: Object[]) => {
|
||||
zoneEditorStore.setObjectList(response)
|
||||
gameStore.connection?.emit('gm:mapObject:list', {}, (response: MapObject[]) => {
|
||||
mapEditorStore.setMapObjectList(response)
|
||||
})
|
||||
})
|
||||
</script>
|
@ -1,7 +1,7 @@
|
||||
<template>
|
||||
<Modal :is-modal-open="zoneEditorStore.isSettingsModalShown" @modal:close="() => zoneEditorStore.toggleSettingsModal()" :modal-width="600" :modal-height="430" :bg-style="'none'">
|
||||
<Modal :is-modal-open="mapEditorStore.isSettingsModalShown" @modal:close="() => mapEditorStore.toggleSettingsModal()" :modal-width="600" :modal-height="430" :bg-style="'none'">
|
||||
<template #modalHeader>
|
||||
<h3 class="m-0 font-medium shrink-0 text-white">Zone settings</h3>
|
||||
<h3 class="m-0 font-medium shrink-0 text-white">Map settings</h3>
|
||||
</template>
|
||||
|
||||
<template #modalBody>
|
||||
@ -34,7 +34,7 @@
|
||||
</div>
|
||||
</form>
|
||||
<form method="post" @submit.prevent="" class="inline" v-if="screen === 'effects'">
|
||||
<div v-for="(effect, index) in zoneEffects" :key="effect.id" class="mb-2 flex items-center space-x-2 mt-4">
|
||||
<div v-for="(effect, index) in mapEffects" :key="effect.id" class="mb-2 flex items-center space-x-2 mt-4">
|
||||
<input class="input-field flex-grow" v-model="effect.effect" placeholder="Effect name" />
|
||||
<input class="input-field w-20" v-model.number="effect.strength" type="number" placeholder="Strength" />
|
||||
<button class="btn-red py-1 px-2" type="button" @click="removeEffect(index)">Delete</button>
|
||||
@ -46,61 +46,61 @@
|
||||
</Modal>
|
||||
</template>
|
||||
|
||||
<script setup>
|
||||
import { ref, watch } from 'vue'
|
||||
<script setup lang="ts">
|
||||
import Modal from '@/components/utilities/Modal.vue'
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||
import { useMapEditorStore } from '@/stores/mapEditorStore'
|
||||
import { ref, watch } from 'vue'
|
||||
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
const mapEditorStore = useMapEditorStore()
|
||||
const screen = ref('settings')
|
||||
|
||||
zoneEditorStore.setZoneName(zoneEditorStore.zone?.name)
|
||||
zoneEditorStore.setZoneWidth(zoneEditorStore.zone?.width)
|
||||
zoneEditorStore.setZoneHeight(zoneEditorStore.zone?.height)
|
||||
zoneEditorStore.setZonePvp(zoneEditorStore.zone?.pvp)
|
||||
zoneEditorStore.setZoneEffects(zoneEditorStore.zone?.zoneEffects)
|
||||
mapEditorStore.setMapName(mapEditorStore.map?.name)
|
||||
mapEditorStore.setMapWidth(mapEditorStore.map?.width)
|
||||
mapEditorStore.setMapHeight(mapEditorStore.map?.height)
|
||||
mapEditorStore.setMapPvp(mapEditorStore.map?.pvp)
|
||||
mapEditorStore.setMapEffects(mapEditorStore.map?.mapEffects)
|
||||
|
||||
const name = ref(zoneEditorStore.zoneSettings?.name)
|
||||
const width = ref(zoneEditorStore.zoneSettings?.width)
|
||||
const height = ref(zoneEditorStore.zoneSettings?.height)
|
||||
const pvp = ref(zoneEditorStore.zoneSettings?.pvp)
|
||||
const zoneEffects = ref(zoneEditorStore.zoneSettings?.zoneEffects || [])
|
||||
const name = ref(mapEditorStore.mapSettings?.name)
|
||||
const width = ref(mapEditorStore.mapSettings?.width)
|
||||
const height = ref(mapEditorStore.mapSettings?.height)
|
||||
const pvp = ref(mapEditorStore.mapSettings?.pvp)
|
||||
const mapEffects = ref(mapEditorStore.mapSettings?.mapEffects || [])
|
||||
|
||||
watch(name, (value) => {
|
||||
zoneEditorStore.setZoneName(value)
|
||||
mapEditorStore.setMapName(value)
|
||||
})
|
||||
|
||||
watch(width, (value) => {
|
||||
zoneEditorStore.setZoneWidth(value)
|
||||
mapEditorStore.setMapWidth(value)
|
||||
})
|
||||
|
||||
watch(height, (value) => {
|
||||
zoneEditorStore.setZoneHeight(value)
|
||||
mapEditorStore.setMapHeight(value)
|
||||
})
|
||||
|
||||
watch(pvp, (value) => {
|
||||
zoneEditorStore.setZonePvp(value)
|
||||
mapEditorStore.setMapPvp(value)
|
||||
})
|
||||
|
||||
watch(
|
||||
zoneEffects,
|
||||
mapEffects,
|
||||
(value) => {
|
||||
zoneEditorStore.setZoneEffects(value)
|
||||
mapEditorStore.setMapEffects(value)
|
||||
},
|
||||
{ deep: true }
|
||||
)
|
||||
|
||||
const addEffect = () => {
|
||||
zoneEffects.value.push({
|
||||
mapEffects.value.push({
|
||||
id: Date.now().toString(), // Simple unique id generation
|
||||
zoneId: zoneEditorStore.zone?.id,
|
||||
zone: zoneEditorStore.zone,
|
||||
mapId: mapEditorStore.map?.id,
|
||||
map: mapEditorStore.map,
|
||||
effect: '',
|
||||
strength: 1
|
||||
})
|
||||
}
|
||||
|
||||
const removeEffect = (index) => {
|
||||
zoneEffects.value.splice(index, 1)
|
||||
mapEffects.value.splice(index, 1)
|
||||
}
|
||||
</script>
|
@ -11,23 +11,23 @@
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import type { ZoneObject } from '@/application/types'
|
||||
import type { PlacedMapObject } from '@/application/types'
|
||||
|
||||
const props = defineProps<{
|
||||
zoneObject: ZoneObject
|
||||
placedMapObject: PlacedMapObject
|
||||
}>()
|
||||
|
||||
const emit = defineEmits(['move', 'rotate', 'delete'])
|
||||
|
||||
const handleMove = () => {
|
||||
emit('move', props.zoneObject.id)
|
||||
emit('move', props.placedMapObject.id)
|
||||
}
|
||||
|
||||
const handleRotate = () => {
|
||||
emit('rotate', props.zoneObject.id)
|
||||
emit('rotate', props.placedMapObject.id)
|
||||
}
|
||||
|
||||
const handleDelete = () => {
|
||||
emit('delete', props.zoneObject.id)
|
||||
emit('delete', props.placedMapObject.id)
|
||||
}
|
||||
</script>
|
@ -1,5 +1,5 @@
|
||||
<template>
|
||||
<Modal :is-modal-open="showTeleportModal" @modal:close="() => zoneEditorStore.setTool('move')" :modal-width="300" :modal-height="350" :is-resizable="false" :bg-style="'none'">
|
||||
<Modal :is-modal-open="showTeleportModal" @modal:close="() => mapEditorStore.setTool('move')" :modal-width="300" :modal-height="350" :is-resizable="false" :bg-style="'none'">
|
||||
<template #modalHeader>
|
||||
<h3 class="m-0 font-medium shrink-0 text-white">Teleport settings</h3>
|
||||
</template>
|
||||
@ -25,10 +25,10 @@
|
||||
</select>
|
||||
</div>
|
||||
<div class="form-field-full">
|
||||
<label for="toZoneId">Zone to teleport to</label>
|
||||
<select v-model="toZoneId" class="input-field" name="toZoneId" id="toZoneId">
|
||||
<option :value="0">Select zone</option>
|
||||
<option v-for="zone in zoneEditorStore.zoneList" :key="zone.id" :value="zone.id">{{ zone.name }}</option>
|
||||
<label for="toMap">Map to teleport to</label>
|
||||
<select v-model="toMap" class="input-field" name="toMap" id="toMap">
|
||||
<option :value="null">Select map</option>
|
||||
<option v-for="map in mapEditorStore.mapList" :key="map.id" :value="map">{{ map.name }}</option>
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
@ -39,44 +39,44 @@
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { computed, onMounted, ref, watch } from 'vue'
|
||||
import type { Map } from '@/application/types'
|
||||
import Modal from '@/components/utilities/Modal.vue'
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import type { Zone } from '@/application/types'
|
||||
import { useMapEditorStore } from '@/stores/mapEditorStore'
|
||||
import { computed, onMounted, ref, watch } from 'vue'
|
||||
|
||||
const showTeleportModal = computed(() => zoneEditorStore.tool === 'pencil' && zoneEditorStore.drawMode === 'teleport')
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
const showTeleportModal = computed(() => mapEditorStore.tool === 'pencil' && mapEditorStore.drawMode === 'teleport')
|
||||
const mapEditorStore = useMapEditorStore()
|
||||
const gameStore = useGameStore()
|
||||
|
||||
onMounted(fetchZones)
|
||||
onMounted(fetchMaps)
|
||||
|
||||
function fetchZones() {
|
||||
gameStore.connection?.emit('gm:zone_editor:zone:list', {}, (response: Zone[]) => {
|
||||
zoneEditorStore.setZoneList(response)
|
||||
function fetchMaps() {
|
||||
gameStore.connection?.emit('gm:map:list', {}, (response: Map[]) => {
|
||||
mapEditorStore.setMapList(response)
|
||||
})
|
||||
}
|
||||
|
||||
const { toPositionX, toPositionY, toRotation, toZoneId } = useRefTeleportSettings()
|
||||
const { toPositionX, toPositionY, toRotation, toMap } = useRefTeleportSettings()
|
||||
|
||||
function useRefTeleportSettings() {
|
||||
const settings = zoneEditorStore.teleportSettings
|
||||
const settings = mapEditorStore.teleportSettings
|
||||
return {
|
||||
toPositionX: ref(settings.toPositionX),
|
||||
toPositionY: ref(settings.toPositionY),
|
||||
toRotation: ref(settings.toRotation),
|
||||
toZoneId: ref(settings.toZoneId)
|
||||
toMap: ref(settings.toMap)
|
||||
}
|
||||
}
|
||||
|
||||
watch([toPositionX, toPositionY, toRotation, toZoneId], updateTeleportSettings)
|
||||
watch([toPositionX, toPositionY, toRotation, toMap], updateTeleportSettings)
|
||||
|
||||
function updateTeleportSettings() {
|
||||
zoneEditorStore.setTeleportSettings({
|
||||
mapEditorStore.setTeleportSettings({
|
||||
toPositionX: toPositionX.value,
|
||||
toPositionY: toPositionY.value,
|
||||
toRotation: toRotation.value,
|
||||
toZoneId: toZoneId.value
|
||||
toMap: toMap.value
|
||||
})
|
||||
}
|
||||
</script>
|
@ -1,5 +1,5 @@
|
||||
<template>
|
||||
<Modal :isModalOpen="zoneEditorStore.isTileListModalShown" :modal-width="645" :modal-height="600" @modal:close="() => (zoneEditorStore.isTileListModalShown = false)" :bg-style="'none'">
|
||||
<Modal :isModalOpen="mapEditorStore.isTileListModalShown" :modal-width="645" :modal-height="600" @modal:close="() => (mapEditorStore.isTileListModalShown = false)" :bg-style="'none'">
|
||||
<template #modalHeader>
|
||||
<h3 class="text-lg text-white">Tiles</h3>
|
||||
</template>
|
||||
@ -24,7 +24,7 @@
|
||||
<div v-for="group in groupedTiles" :key="group.parent.id" class="flex flex-col items-center justify-center relative">
|
||||
<img
|
||||
class="max-w-full max-h-full border-2 border-solid cursor-pointer transition-all duration-300"
|
||||
:src="`${config.server_endpoint}/assets/tiles/${group.parent.id}.png`"
|
||||
:src="`${config.server_endpoint}/textures/tiles/${group.parent.id}.png`"
|
||||
:alt="group.parent.name"
|
||||
@click="openGroup(group)"
|
||||
@load="() => processTile(group.parent)"
|
||||
@ -50,7 +50,7 @@
|
||||
<div class="flex flex-col items-center justify-center">
|
||||
<img
|
||||
class="max-w-full max-h-full border-2 border-solid cursor-pointer transition-all duration-300"
|
||||
:src="`${config.server_endpoint}/assets/tiles/${selectedGroup.parent.id}.png`"
|
||||
:src="`${config.server_endpoint}/textures/tiles/${selectedGroup.parent.id}.png`"
|
||||
:alt="selectedGroup.parent.name"
|
||||
@click="selectTile(selectedGroup.parent.id)"
|
||||
:class="{
|
||||
@ -63,7 +63,7 @@
|
||||
<div v-for="childTile in selectedGroup.children" :key="childTile.id" class="flex flex-col items-center justify-center">
|
||||
<img
|
||||
class="max-w-full max-h-full border-2 border-solid cursor-pointer transition-all duration-300"
|
||||
:src="`${config.server_endpoint}/assets/tiles/${childTile.id}.png`"
|
||||
:src="`${config.server_endpoint}/textures/tiles/${childTile.id}.png`"
|
||||
:alt="childTile.name"
|
||||
@click="selectTile(childTile.id)"
|
||||
:class="{
|
||||
@ -82,28 +82,28 @@
|
||||
|
||||
<script setup lang="ts">
|
||||
import config from '@/application/config'
|
||||
import { ref, onMounted, computed } from 'vue'
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import Modal from '@/components/utilities/Modal.vue'
|
||||
import type { Tile } from '@/application/types'
|
||||
import Modal from '@/components/utilities/Modal.vue'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useMapEditorStore } from '@/stores/mapEditorStore'
|
||||
import { computed, onMounted, ref } from 'vue'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const isModalOpen = ref(false)
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
const mapEditorStore = useMapEditorStore()
|
||||
const searchQuery = ref('')
|
||||
const selectedTags = ref<string[]>([])
|
||||
const tileCategories = ref<Map<string, string>>(new Map())
|
||||
const selectedGroup = ref<{ parent: Tile; children: Tile[] } | null>(null)
|
||||
|
||||
const uniqueTags = computed(() => {
|
||||
const allTags = zoneEditorStore.tileList.flatMap((tile) => tile.tags || [])
|
||||
const allTags = mapEditorStore.tileList.flatMap((tile) => tile.tags || [])
|
||||
return Array.from(new Set(allTags))
|
||||
})
|
||||
|
||||
const groupedTiles = computed(() => {
|
||||
const groups: { parent: Tile; children: Tile[] }[] = []
|
||||
const filteredTiles = zoneEditorStore.tileList.filter((tile) => {
|
||||
const filteredTiles = mapEditorStore.tileList.filter((tile) => {
|
||||
const matchesSearch = !searchQuery.value || tile.name.toLowerCase().includes(searchQuery.value.toLowerCase())
|
||||
const matchesTags = selectedTags.value.length === 0 || (tile.tags && selectedTags.value.some((tag) => tile.tags.includes(tag)))
|
||||
return matchesSearch && matchesTags
|
||||
@ -169,7 +169,7 @@ function processTile(tile: Tile) {
|
||||
tileColorData.value.set(tile.id, getDominantColor(imageData))
|
||||
tileEdgeData.value.set(tile.id, getEdgeComplexity(imageData))
|
||||
}
|
||||
img.src = `${config.server_endpoint}/assets/tiles/${tile.id}.png`
|
||||
img.src = `${config.server_endpoint}/textures/tiles/${tile.id}.png`
|
||||
}
|
||||
|
||||
function getDominantColor(imageData: ImageData) {
|
||||
@ -219,17 +219,17 @@ function closeGroup() {
|
||||
}
|
||||
|
||||
function selectTile(tile: string) {
|
||||
zoneEditorStore.setSelectedTile(tile)
|
||||
mapEditorStore.setSelectedTile(tile)
|
||||
}
|
||||
|
||||
function isActiveTile(tile: Tile): boolean {
|
||||
return zoneEditorStore.selectedTile === tile.id
|
||||
return mapEditorStore.selectedTile === tile.id
|
||||
}
|
||||
|
||||
onMounted(async () => {
|
||||
isModalOpen.value = true
|
||||
gameStore.connection?.emit('gm:tile:list', {}, (response: Tile[]) => {
|
||||
zoneEditorStore.setTileList(response)
|
||||
mapEditorStore.setTileList(response)
|
||||
response.forEach((tile) => processTile(tile))
|
||||
})
|
||||
})
|
@ -1,27 +1,27 @@
|
||||
<template>
|
||||
<div class="flex justify-center p-5">
|
||||
<div class="toolbar fixed bottom-0 left-0 m-3 rounded flex bg-gray solid border-solid border-2 border-gray-500 text-gray-300 p-1.5 px-3 h-10">
|
||||
<div ref="toolbar" class="tools flex gap-2.5" v-if="zoneEditorStore.zone">
|
||||
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': zoneEditorStore.tool === 'move' }" @click="handleClick('move')">
|
||||
<img class="invert w-5 h-5" src="/assets/icons/zoneEditor/move.svg" alt="Move camera" /> <span class="h-5" :class="{ 'ml-2.5': zoneEditorStore.tool !== 'move' }">(M)</span>
|
||||
<div ref="toolbar" class="tools flex gap-2.5" v-if="mapEditorStore.map">
|
||||
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': mapEditorStore.tool === 'move' }" @click="handleClick('move')">
|
||||
<img class="invert w-5 h-5" src="/assets/icons/mapEditor/move.svg" alt="Move camera" /> <span class="h-5" :class="{ 'ml-2.5': mapEditorStore.tool !== 'move' }">(M)</span>
|
||||
</button>
|
||||
|
||||
<div class="w-px bg-cyan"></div>
|
||||
|
||||
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': zoneEditorStore.tool === 'pencil' }" @click="handleClick('pencil')">
|
||||
<img class="invert w-5 h-5" src="/assets/icons/zoneEditor/pencil.svg" alt="Pencil" /> <span class="h-5" :class="{ 'ml-2.5': zoneEditorStore.tool !== 'pencil' }">(P)</span>
|
||||
<div class="select" v-if="zoneEditorStore.tool === 'pencil'">
|
||||
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': mapEditorStore.tool === 'pencil' }" @click="handleClick('pencil')">
|
||||
<img class="invert w-5 h-5" src="/assets/icons/mapEditor/pencil.svg" alt="Pencil" /> <span class="h-5" :class="{ 'ml-2.5': mapEditorStore.tool !== 'pencil' }">(P)</span>
|
||||
<div class="select" v-if="mapEditorStore.tool === 'pencil'">
|
||||
<div class="select-trigger group capitalize flex gap-3.5" :class="{ open: selectPencilOpen }">
|
||||
{{ zoneEditorStore.drawMode }}
|
||||
<img class="group-[.open]:rotate-180 invert w-5 h-5 rotate-0 transition ease-in-out duration-200" src="/assets/icons/zoneEditor/chevron.svg" />
|
||||
{{ mapEditorStore.drawMode.replace('_', ' ') }}
|
||||
<img class="group-[.open]:rotate-180 invert w-5 h-5 rotate-0 transition ease-in-out duration-200" src="/assets/icons/mapEditor/chevron.svg" alt="" />
|
||||
</div>
|
||||
<div class="flex flex-col absolute bottom-full mb-5 left-1/2 -translate-x-1/2 bg-gray rounded min-w-28 border border-gray-500 border-solid text-left" v-show="selectPencilOpen && zoneEditorStore.tool === 'pencil'">
|
||||
<div class="flex flex-col absolute bottom-full mb-5 left-1/2 -translate-x-1/2 bg-gray rounded min-w-28 border border-gray-500 border-solid text-left" v-show="selectPencilOpen && mapEditorStore.tool === 'pencil'">
|
||||
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setDrawMode('tile')">
|
||||
Tile
|
||||
<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
|
||||
</span>
|
||||
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setDrawMode('object')">
|
||||
Object
|
||||
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setDrawMode('map_object')">
|
||||
Map object
|
||||
<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
|
||||
</span>
|
||||
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setDrawMode('teleport')">
|
||||
@ -35,20 +35,20 @@
|
||||
|
||||
<div class="w-px bg-cyan"></div>
|
||||
|
||||
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': zoneEditorStore.tool === 'eraser' }" @click="handleClick('eraser')">
|
||||
<img class="invert w-5 h-5" src="/assets/icons/zoneEditor/eraser.svg" alt="Eraser" /> <span class="h-5" :class="{ 'ml-2.5': zoneEditorStore.tool !== 'eraser' }">(E)</span>
|
||||
<div class="select" v-if="zoneEditorStore.tool === 'eraser'">
|
||||
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': mapEditorStore.tool === 'eraser' }" @click="handleClick('eraser')">
|
||||
<img class="invert w-5 h-5" src="/assets/icons/mapEditor/eraser.svg" alt="Eraser" /> <span class="h-5" :class="{ 'ml-2.5': mapEditorStore.tool !== 'eraser' }">(E)</span>
|
||||
<div class="select" v-if="mapEditorStore.tool === 'eraser'">
|
||||
<div class="select-trigger group capitalize flex gap-3.5" :class="{ open: selectEraserOpen }">
|
||||
{{ zoneEditorStore.eraserMode }}
|
||||
<img class="group-[.open]:rotate-180 invert w-5 h-5 rotate-0 transition ease-in-out duration-200" src="/assets/icons/zoneEditor/chevron.svg" />
|
||||
{{ mapEditorStore.eraserMode.replace('_', ' ') }}
|
||||
<img class="group-[.open]:rotate-180 invert w-5 h-5 rotate-0 transition ease-in-out duration-200" src="/assets/icons/mapEditor/chevron.svg" />
|
||||
</div>
|
||||
<div class="flex flex-col absolute bottom-full mb-5 left-1/2 -translate-x-1/2 bg-gray rounded min-w-28 border border-gray-500 border-solid text-left" v-show="selectEraserOpen">
|
||||
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setEraserMode('tile')">
|
||||
Tile
|
||||
<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
|
||||
</span>
|
||||
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setEraserMode('object')">
|
||||
Object
|
||||
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setEraserMode('map_object')">
|
||||
Map object
|
||||
<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
|
||||
</span>
|
||||
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setEraserMode('teleport')">
|
||||
@ -62,31 +62,31 @@
|
||||
|
||||
<div class="w-px bg-cyan"></div>
|
||||
|
||||
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': zoneEditorStore.tool === 'paint' }" @click="handleClick('paint')">
|
||||
<img class="invert w-5 h-5" src="/assets/icons/zoneEditor/paint.svg" alt="Paint bucket" /> <span class="h-5" :class="{ 'ml-2.5': zoneEditorStore.tool !== 'paint' }">(B)</span>
|
||||
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': mapEditorStore.tool === 'paint' }" @click="handleClick('paint')">
|
||||
<img class="invert w-5 h-5" src="/assets/icons/mapEditor/paint.svg" alt="Paint bucket" /> <span class="h-5" :class="{ 'ml-2.5': mapEditorStore.tool !== 'paint' }">(B)</span>
|
||||
</button>
|
||||
|
||||
<div class="w-px bg-cyan"></div>
|
||||
|
||||
<button class="flex justify-center items-center min-w-10 p-0 relative" @click="handleClick('settings')" v-if="zoneEditorStore.zone"><img class="invert w-5 h-5" src="/assets/icons/zoneEditor/gear.svg" alt="Zone settings" /> <span class="h-5 ml-2.5">(Z)</span></button>
|
||||
<button class="flex justify-center items-center min-w-10 p-0 relative" @click="handleClick('settings')" v-if="mapEditorStore.map"><img class="invert w-5 h-5" src="/assets/icons/mapEditor/gear.svg" alt="Map settings" /> <span class="h-5 ml-2.5">(Z)</span></button>
|
||||
</div>
|
||||
|
||||
<div class="toolbar fixed bottom-0 right-0 m-3 rounded flex bg-gray solid border-solid border-2 border-gray-500 text-gray-300 p-1.5 px-3 h-10 space-x-2">
|
||||
<button class="btn-cyan px-3.5" @click="() => zoneEditorStore.toggleZoneListModal()">Load</button>
|
||||
<button class="btn-cyan px-3.5" @click="() => emit('save')" v-if="zoneEditorStore.zone">Save</button>
|
||||
<button class="btn-cyan px-3.5" @click="() => emit('clear')" v-if="zoneEditorStore.zone">Clear</button>
|
||||
<button class="btn-cyan px-3.5" @click="() => zoneEditorStore.toggleActive()">Exit</button>
|
||||
<button class="btn-cyan px-3.5" @click="() => mapEditorStore.toggleMapListModal()">Load</button>
|
||||
<button class="btn-cyan px-3.5" @click="() => emit('save')" v-if="mapEditorStore.map">Save</button>
|
||||
<button class="btn-cyan px-3.5" @click="() => emit('clear')" v-if="mapEditorStore.map">Clear</button>
|
||||
<button class="btn-cyan px-3.5" @click="() => mapEditorStore.toggleActive()">Exit</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { onBeforeUnmount, onMounted, ref } from 'vue'
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||
import { useMapEditorStore } from '@/stores/mapEditorStore'
|
||||
import { onClickOutside } from '@vueuse/core'
|
||||
import { onBeforeUnmount, onMounted, ref } from 'vue'
|
||||
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
const mapEditorStore = useMapEditorStore()
|
||||
|
||||
const emit = defineEmits(['save', 'clear'])
|
||||
|
||||
@ -99,24 +99,24 @@ let selectEraserOpen = ref(false)
|
||||
|
||||
// drawMode
|
||||
function setDrawMode(value: string) {
|
||||
zoneEditorStore.isTileListModalShown = value === 'tile'
|
||||
zoneEditorStore.isObjectListModalShown = value === 'object'
|
||||
mapEditorStore.isTileListModalShown = value === 'tile'
|
||||
mapEditorStore.isMapObjectListModalShown = value === 'map_object'
|
||||
|
||||
zoneEditorStore.setDrawMode(value)
|
||||
mapEditorStore.setDrawMode(value)
|
||||
selectPencilOpen.value = false
|
||||
}
|
||||
|
||||
// drawMode
|
||||
function setEraserMode(value: string) {
|
||||
zoneEditorStore.setEraserMode(value)
|
||||
mapEditorStore.setEraserMode(value)
|
||||
selectEraserOpen.value = false
|
||||
}
|
||||
|
||||
function handleClick(tool: string) {
|
||||
if (tool === 'settings') {
|
||||
zoneEditorStore.toggleSettingsModal()
|
||||
mapEditorStore.toggleSettingsModal()
|
||||
} else {
|
||||
zoneEditorStore.setTool(tool)
|
||||
mapEditorStore.setTool(tool)
|
||||
}
|
||||
|
||||
selectPencilOpen.value = tool === 'pencil' ? !selectPencilOpen.value : false
|
||||
@ -125,7 +125,7 @@ function handleClick(tool: string) {
|
||||
|
||||
function cycleToolMode(tool: 'pencil' | 'eraser') {
|
||||
const modes = ['tile', 'object', 'teleport', 'blocking tile']
|
||||
const currentMode = tool === 'pencil' ? zoneEditorStore.drawMode : zoneEditorStore.eraserMode
|
||||
const currentMode = tool === 'pencil' ? mapEditorStore.drawMode : mapEditorStore.eraserMode
|
||||
const currentIndex = modes.indexOf(currentMode)
|
||||
const nextIndex = (currentIndex + 1) % modes.length
|
||||
const nextMode = modes[nextIndex]
|
||||
@ -138,8 +138,8 @@ function cycleToolMode(tool: 'pencil' | 'eraser') {
|
||||
}
|
||||
|
||||
function initKeyShortcuts(event: KeyboardEvent) {
|
||||
// Check if zone is set
|
||||
if (!zoneEditorStore.zone) return
|
||||
// Check if map is set
|
||||
if (!mapEditorStore.map) return
|
||||
|
||||
// prevent if focused on composables
|
||||
if (document.activeElement?.tagName === 'INPUT') return
|
||||
@ -154,7 +154,7 @@ function initKeyShortcuts(event: KeyboardEvent) {
|
||||
|
||||
if (keyActions.hasOwnProperty(event.key)) {
|
||||
const tool = keyActions[event.key]
|
||||
if ((tool === 'pencil' || tool === 'eraser') && zoneEditorStore.tool === tool) {
|
||||
if ((tool === 'pencil' || tool === 'eraser') && mapEditorStore.tool === tool) {
|
||||
cycleToolMode(tool)
|
||||
} else {
|
||||
handleClick(tool)
|
@ -1,73 +0,0 @@
|
||||
<template>
|
||||
<ZoneTiles @tileMap:create="tileMap = $event" />
|
||||
<ZoneObjects v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
|
||||
<ZoneEventTiles v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
|
||||
|
||||
<Toolbar @save="save" @clear="clear" />
|
||||
|
||||
<ZoneList />
|
||||
<TileList />
|
||||
<ObjectList />
|
||||
|
||||
<ZoneSettings />
|
||||
<TeleportModal />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { onUnmounted, ref } from 'vue'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||
import { type Zone } from '@/application/types'
|
||||
// Components
|
||||
import Toolbar from '@/components/gameMaster/zoneEditor/partials/Toolbar.vue'
|
||||
import TileList from '@/components/gameMaster/zoneEditor/partials/TileList.vue'
|
||||
import ObjectList from '@/components/gameMaster/zoneEditor/partials/ObjectList.vue'
|
||||
import ZoneSettings from '@/components/gameMaster/zoneEditor/partials/ZoneSettings.vue'
|
||||
import ZoneList from '@/components/gameMaster/zoneEditor/partials/ZoneList.vue'
|
||||
import TeleportModal from '@/components/gameMaster/zoneEditor/partials/TeleportModal.vue'
|
||||
import ZoneTiles from '@/components/gameMaster/zoneEditor/zonePartials/ZoneTiles.vue'
|
||||
import ZoneObjects from '@/components/gameMaster/zoneEditor/zonePartials/ZoneObjects.vue'
|
||||
import ZoneEventTiles from '@/components/gameMaster/zoneEditor/zonePartials/ZoneEventTiles.vue'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
|
||||
const tileMap = ref(null as Phaser.Tilemaps.Tilemap | null)
|
||||
|
||||
function clear() {
|
||||
if (!zoneEditorStore.zone) return
|
||||
|
||||
// Clear objects, event tiles and tiles
|
||||
zoneEditorStore.zone.zoneObjects = []
|
||||
zoneEditorStore.zone.zoneEventTiles = []
|
||||
zoneEditorStore.triggerClearTiles()
|
||||
}
|
||||
|
||||
function save() {
|
||||
if (!zoneEditorStore.zone) return
|
||||
|
||||
const data = {
|
||||
zoneId: zoneEditorStore.zone.id,
|
||||
name: zoneEditorStore.zoneSettings.name,
|
||||
width: zoneEditorStore.zoneSettings.width,
|
||||
height: zoneEditorStore.zoneSettings.height,
|
||||
tiles: zoneEditorStore.zone.tiles,
|
||||
pvp: zoneEditorStore.zone.pvp,
|
||||
zoneEffects: zoneEditorStore.zone.zoneEffects.map(({ id, zoneId, effect, strength }) => ({ id, zoneId, effect, strength })),
|
||||
zoneEventTiles: zoneEditorStore.zone.zoneEventTiles.map(({ id, zoneId, type, positionX, positionY, teleport }) => ({ id, zoneId, type, positionX, positionY, teleport })),
|
||||
zoneObjects: zoneEditorStore.zone.zoneObjects.map(({ id, zoneId, objectId, depth, isRotated, positionX, positionY }) => ({ id, zoneId, objectId, depth, isRotated, positionX, positionY }))
|
||||
}
|
||||
|
||||
if (zoneEditorStore.isSettingsModalShown) {
|
||||
zoneEditorStore.toggleSettingsModal()
|
||||
}
|
||||
|
||||
gameStore.connection?.emit('gm:zone_editor:zone:update', data, (response: Zone) => {
|
||||
zoneEditorStore.setZone(response)
|
||||
})
|
||||
}
|
||||
|
||||
onUnmounted(() => {
|
||||
zoneEditorStore.reset()
|
||||
})
|
||||
</script>
|
@ -1,61 +0,0 @@
|
||||
<template>
|
||||
<CreateZone v-if="zoneEditorStore.isCreateZoneModalShown" />
|
||||
<Modal :is-modal-open="zoneEditorStore.isZoneListModalShown" @modal:close="() => zoneEditorStore.toggleZoneListModal()" :is-resizable="false" :modal-width="300" :modal-height="360" :bg-style="'none'">
|
||||
<template #modalHeader>
|
||||
<h3 class="text-lg text-white">Zones</h3>
|
||||
</template>
|
||||
<template #modalBody>
|
||||
<div class="my-4 mx-auto">
|
||||
<div class="text-center mb-4 px-2 flex gap-2.5">
|
||||
<button class="btn-cyan py-1.5 min-w-[calc(50%_-_5px)]" @click="fetchZones">Refresh</button>
|
||||
<button class="btn-cyan py-1.5 min-w-[calc(50%_-_5px)]" @click="() => zoneEditorStore.toggleCreateZoneModal()">New</button>
|
||||
</div>
|
||||
<div class="relative p-2.5 cursor-pointer flex gap-y-2.5 gap-x-5 flex-wrap" v-for="(zone, index) in zoneEditorStore.zoneList" :key="zone.id">
|
||||
<div class="absolute left-0 top-0 w-full h-px bg-gray-500" v-if="index === 0"></div>
|
||||
<div class="flex gap-3 items-center w-full" @click="() => loadZone(zone.id)">
|
||||
<span>{{ zone.name }}</span>
|
||||
<span class="ml-auto gap-1 flex">
|
||||
<button class="btn-red w-7 h-7 z-50 flex items-center justify-center" @click.stop="() => deleteZone(zone.id)">x</button>
|
||||
</span>
|
||||
</div>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
</Modal>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { onMounted } from 'vue'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import Modal from '@/components/utilities/Modal.vue'
|
||||
import type { Zone } from '@/application/types'
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||
import CreateZone from '@/components/gameMaster/zoneEditor/partials/CreateZone.vue'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
|
||||
onMounted(async () => {
|
||||
fetchZones()
|
||||
})
|
||||
|
||||
function fetchZones() {
|
||||
gameStore.connection?.emit('gm:zone_editor:zone:list', {}, (response: Zone[]) => {
|
||||
zoneEditorStore.setZoneList(response)
|
||||
})
|
||||
}
|
||||
|
||||
function loadZone(id: number) {
|
||||
gameStore.connection?.emit('gm:zone_editor:zone:request', { zoneId: id }, (response: Zone) => {
|
||||
zoneEditorStore.setZone(response)
|
||||
})
|
||||
zoneEditorStore.toggleZoneListModal()
|
||||
}
|
||||
|
||||
function deleteZone(id: number) {
|
||||
gameStore.connection?.emit('gm:zone_editor:zone:delete', { zoneId: id }, () => {
|
||||
fetchZones()
|
||||
})
|
||||
}
|
||||
</script>
|
@ -1,45 +0,0 @@
|
||||
<template>
|
||||
<Image v-if="gameStore.getLoadedAsset(props.zoneObject.object.id)" v-bind="imageProps" />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { computed } from 'vue'
|
||||
import { Image, useScene } from 'phavuer'
|
||||
import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
|
||||
import { loadTexture } from '@/composables/gameComposable'
|
||||
import type { AssetDataT, ZoneObject } from '@/application/types'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
|
||||
const props = defineProps<{
|
||||
tilemap: Phaser.Tilemaps.Tilemap
|
||||
zoneObject: ZoneObject
|
||||
selectedZoneObject: ZoneObject | null
|
||||
movingZoneObject: ZoneObject | null
|
||||
}>()
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const scene = useScene()
|
||||
|
||||
const imageProps = computed(() => ({
|
||||
alpha: props.movingZoneObject?.id === props.zoneObject.id ? 0.5 : 1,
|
||||
tint: props.selectedZoneObject?.id === props.zoneObject.id ? 0x00ff00 : 0xffffff,
|
||||
depth: calculateIsometricDepth(props.zoneObject.positionX, props.zoneObject.positionY, props.zoneObject.object.frameWidth, props.zoneObject.object.frameHeight),
|
||||
x: tileToWorldX(props.tilemap, props.zoneObject.positionX, props.zoneObject.positionY),
|
||||
y: tileToWorldY(props.tilemap, props.zoneObject.positionX, props.zoneObject.positionY),
|
||||
flipX: props.zoneObject.isRotated,
|
||||
texture: props.zoneObject.object.id,
|
||||
originY: Number(props.zoneObject.object.originX),
|
||||
originX: Number(props.zoneObject.object.originY)
|
||||
}))
|
||||
|
||||
loadTexture(scene, {
|
||||
key: props.zoneObject.object.id,
|
||||
data: '/assets/objects/' + props.zoneObject.object.id + '.png',
|
||||
group: 'objects',
|
||||
updatedAt: props.zoneObject.object.updatedAt,
|
||||
frameWidth: props.zoneObject.object.frameWidth,
|
||||
frameHeight: props.zoneObject.object.frameHeight
|
||||
} as AssetDataT).catch((error) => {
|
||||
console.error('Error loading texture:', error)
|
||||
})
|
||||
</script>
|
@ -1,248 +0,0 @@
|
||||
<template>
|
||||
<SelectedZoneObject v-if="selectedZoneObject" :zoneObject="selectedZoneObject" :movingZoneObject="movingZoneObject" @move="moveZoneObject" @rotate="rotateZoneObject" @delete="deleteZoneObject" />
|
||||
<ZoneObject v-for="zoneObject in zoneEditorStore.zone?.zoneObjects" :tilemap="tilemap" :zoneObject :selectedZoneObject :movingZoneObject @pointerup="clickZoneObject(zoneObject)" />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { uuidv4 } from '@/application/utilities'
|
||||
import { getTile } from '@/composables/zoneComposable'
|
||||
import { useScene } from 'phavuer'
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||
import SelectedZoneObject from '@/components/gameMaster/zoneEditor/partials/SelectedZoneObject.vue'
|
||||
import { onMounted, onUnmounted, ref, watch } from 'vue'
|
||||
import ZoneObject from '@/components/gameMaster/zoneEditor/zonePartials/ZoneObject.vue'
|
||||
import type { ZoneObject as ZoneObjectT } from '@/application/types'
|
||||
|
||||
const scene = useScene()
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
const selectedZoneObject = ref<ZoneObjectT | null>(null)
|
||||
const movingZoneObject = ref<ZoneObjectT | null>(null)
|
||||
|
||||
const props = defineProps<{
|
||||
tilemap: Phaser.Tilemaps.Tilemap
|
||||
}>()
|
||||
|
||||
function pencil(pointer: Phaser.Input.Pointer) {
|
||||
// Check if zone is set
|
||||
if (!zoneEditorStore.zone) return
|
||||
|
||||
// Check if tool is pencil
|
||||
if (zoneEditorStore.tool !== 'pencil') return
|
||||
|
||||
// Check if draw mode is object
|
||||
if (zoneEditorStore.drawMode !== 'object') return
|
||||
|
||||
// Check if there is a selected object
|
||||
if (!zoneEditorStore.selectedObject) return
|
||||
|
||||
// Check if left mouse button is pressed
|
||||
if (!pointer.isDown) return
|
||||
|
||||
// Check if shift is not pressed, this means we are moving the camera
|
||||
if (pointer.event.shiftKey) return
|
||||
|
||||
// Check if alt is pressed, this means we are selecting the object
|
||||
if (pointer.event.altKey) return
|
||||
|
||||
// Check if there is a tile
|
||||
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
|
||||
if (!tile) return
|
||||
|
||||
// Check if object already exists on position
|
||||
const existingObject = zoneEditorStore.zone?.zoneObjects.find((object) => object.positionX === tile.x && object.positionY === tile.y)
|
||||
if (existingObject) return
|
||||
|
||||
const newObject = {
|
||||
id: uuidv4(),
|
||||
zoneId: zoneEditorStore.zone.id,
|
||||
zone: zoneEditorStore.zone,
|
||||
objectId: zoneEditorStore.selectedObject.id,
|
||||
object: zoneEditorStore.selectedObject,
|
||||
depth: 0,
|
||||
isRotated: false,
|
||||
positionX: tile.x,
|
||||
positionY: tile.y
|
||||
}
|
||||
|
||||
// Add new object to zoneObjects
|
||||
zoneEditorStore.zone.zoneObjects = zoneEditorStore.zone.zoneObjects.concat(newObject as ZoneObjectT)
|
||||
}
|
||||
|
||||
function eraser(pointer: Phaser.Input.Pointer) {
|
||||
// Check if zone is set
|
||||
if (!zoneEditorStore.zone) return
|
||||
|
||||
// Check if tool is eraser
|
||||
if (zoneEditorStore.tool !== 'eraser') return
|
||||
|
||||
// Check if draw mode is object
|
||||
if (zoneEditorStore.eraserMode !== 'object') return
|
||||
|
||||
// Check if left mouse button is pressed
|
||||
if (!pointer.isDown) return
|
||||
|
||||
// Check if shift is not pressed, this means we are moving the camera
|
||||
if (pointer.event.shiftKey) return
|
||||
|
||||
// Check if alt is pressed, this means we are selecting the object
|
||||
if (pointer.event.altKey) return
|
||||
|
||||
// Check if there is a tile
|
||||
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
|
||||
if (!tile) return
|
||||
|
||||
// Check if object already exists on position
|
||||
const existingObject = zoneEditorStore.zone.zoneObjects.find((object) => object.positionX === tile.x && object.positionY === tile.y)
|
||||
if (!existingObject) return
|
||||
|
||||
// Remove existing object
|
||||
zoneEditorStore.zone.zoneObjects = zoneEditorStore.zone.zoneObjects.filter((object) => object.id !== existingObject.id)
|
||||
}
|
||||
|
||||
function objectPicker(pointer: Phaser.Input.Pointer) {
|
||||
// Check if zone is set
|
||||
if (!zoneEditorStore.zone) return
|
||||
|
||||
// Check if tool is pencil
|
||||
if (zoneEditorStore.tool !== 'pencil') return
|
||||
|
||||
// Check if draw mode is object
|
||||
if (zoneEditorStore.drawMode !== 'object') return
|
||||
|
||||
// Check if left mouse button is pressed
|
||||
if (!pointer.isDown) return
|
||||
|
||||
// Check if shift is not pressed, this means we are moving the camera
|
||||
if (pointer.event.shiftKey) return
|
||||
|
||||
// If alt is not pressed, return
|
||||
if (!pointer.event.altKey) return
|
||||
|
||||
// Check if there is a tile
|
||||
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
|
||||
if (!tile) return
|
||||
|
||||
// Check if object already exists on position
|
||||
const existingObject = zoneEditorStore.zone.zoneObjects.find((object) => object.positionX === tile.x && object.positionY === tile.y)
|
||||
if (!existingObject) return
|
||||
|
||||
// Select the object
|
||||
zoneEditorStore.setSelectedObject(existingObject)
|
||||
}
|
||||
|
||||
function moveZoneObject(id: string) {
|
||||
// Check if zone is set
|
||||
if (!zoneEditorStore.zone) return
|
||||
|
||||
movingZoneObject.value = zoneEditorStore.zone.zoneObjects.find((object) => object.id === id) as ZoneObjectT
|
||||
|
||||
function handlePointerMove(pointer: Phaser.Input.Pointer) {
|
||||
if (!movingZoneObject.value) return
|
||||
|
||||
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
|
||||
if (!tile) return
|
||||
|
||||
movingZoneObject.value.positionX = tile.x
|
||||
movingZoneObject.value.positionY = tile.y
|
||||
}
|
||||
|
||||
scene.input.on(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
|
||||
|
||||
function handlePointerUp() {
|
||||
scene.input.off(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
|
||||
movingZoneObject.value = null
|
||||
}
|
||||
|
||||
scene.input.on(Phaser.Input.Events.POINTER_UP, handlePointerUp)
|
||||
}
|
||||
|
||||
function rotateZoneObject(id: string) {
|
||||
// Check if zone is set
|
||||
if (!zoneEditorStore.zone) return
|
||||
|
||||
zoneEditorStore.zone.zoneObjects = zoneEditorStore.zone.zoneObjects.map((object) => {
|
||||
if (object.id === id) {
|
||||
return {
|
||||
...object,
|
||||
isRotated: !object.isRotated
|
||||
}
|
||||
}
|
||||
return object
|
||||
})
|
||||
}
|
||||
|
||||
function deleteZoneObject(id: string) {
|
||||
// Check if zone is set
|
||||
if (!zoneEditorStore.zone) return
|
||||
|
||||
zoneEditorStore.zone.zoneObjects = zoneEditorStore.zone.zoneObjects.filter((object) => object.id !== id)
|
||||
selectedZoneObject.value = null
|
||||
}
|
||||
|
||||
function clickZoneObject(zoneObject: ZoneObjectT) {
|
||||
selectedZoneObject.value = zoneObject
|
||||
|
||||
// If alt is pressed, select the object
|
||||
if (scene.input.activePointer.event.altKey) {
|
||||
zoneEditorStore.setSelectedObject(zoneObject.object)
|
||||
}
|
||||
}
|
||||
|
||||
onMounted(() => {
|
||||
scene.input.on(Phaser.Input.Events.POINTER_DOWN, pencil)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_MOVE, pencil)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_DOWN, eraser)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_MOVE, eraser)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_DOWN, objectPicker)
|
||||
})
|
||||
|
||||
onUnmounted(() => {
|
||||
scene.input.off(Phaser.Input.Events.POINTER_DOWN, pencil)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_MOVE, pencil)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_DOWN, eraser)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_MOVE, eraser)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_DOWN, objectPicker)
|
||||
})
|
||||
|
||||
// watch zoneEditorStore.objectList and update originX and originY of objects in zoneObjects
|
||||
watch(
|
||||
() => zoneEditorStore.objectList,
|
||||
(newObjects) => {
|
||||
if (!zoneEditorStore.zone) return
|
||||
|
||||
const updatedZoneObjects = zoneEditorStore.zone.zoneObjects.map((zoneObject) => {
|
||||
const updatedObject = newObjects.find((obj) => obj.id === zoneObject.object.id)
|
||||
if (updatedObject) {
|
||||
return {
|
||||
...zoneObject,
|
||||
object: {
|
||||
...zoneObject.object,
|
||||
originX: updatedObject.originX,
|
||||
originY: updatedObject.originY
|
||||
}
|
||||
}
|
||||
}
|
||||
return zoneObject
|
||||
})
|
||||
|
||||
// Update the zone with the new zoneObjects
|
||||
zoneEditorStore.setZone({
|
||||
...zoneEditorStore.zone,
|
||||
zoneObjects: updatedZoneObjects
|
||||
})
|
||||
|
||||
// Update selectedObject if it's set
|
||||
if (zoneEditorStore.selectedObject) {
|
||||
const updatedObject = newObjects.find((obj) => obj.id === zoneEditorStore.selectedObject?.id)
|
||||
if (updatedObject) {
|
||||
zoneEditorStore.setSelectedObject({
|
||||
...zoneEditorStore.selectedObject,
|
||||
originX: updatedObject.originX,
|
||||
originY: updatedObject.originY
|
||||
})
|
||||
}
|
||||
}
|
||||
},
|
||||
{ deep: true }
|
||||
)
|
||||
</script>
|
@ -1,227 +0,0 @@
|
||||
<template>
|
||||
<Controls :layer="tileLayer" :depth="0" />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import config from '@/application/config'
|
||||
import { useScene } from 'phavuer'
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||
import { onMounted, onUnmounted, watch } from 'vue'
|
||||
import { createTileArray, getTile, placeTile, setLayerTiles } from '@/composables/zoneComposable'
|
||||
import Controls from '@/components/utilities/Controls.vue'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import type { AssetDataT } from '@/application/types'
|
||||
|
||||
const emit = defineEmits(['tileMap:create'])
|
||||
|
||||
const scene = useScene()
|
||||
const gameStore = useGameStore()
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
const tileMap = createTileMap()
|
||||
const tileLayer = createTileLayer()
|
||||
|
||||
/**
|
||||
* A Tilemap is a container for Tilemap data.
|
||||
* This isn't a display object, rather, it holds data about the map and allows you to add tilesets and tilemap layers to it.
|
||||
* A map can have one or more tilemap layers, which are the display objects that actually render the tiles.
|
||||
*/
|
||||
function createTileMap() {
|
||||
const zoneData = new Phaser.Tilemaps.MapData({
|
||||
width: zoneEditorStore.zone?.width,
|
||||
height: zoneEditorStore.zone?.height,
|
||||
tileWidth: config.tile_size.x,
|
||||
tileHeight: config.tile_size.y,
|
||||
orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
|
||||
format: Phaser.Tilemaps.Formats.ARRAY_2D
|
||||
})
|
||||
|
||||
const newTileMap = new Phaser.Tilemaps.Tilemap(scene, zoneData)
|
||||
emit('tileMap:create', newTileMap)
|
||||
|
||||
return newTileMap
|
||||
}
|
||||
|
||||
/**
|
||||
* A Tileset is a combination of a single image containing the tiles and a container for data about each tile.
|
||||
*/
|
||||
function createTileLayer() {
|
||||
const tilesArray = gameStore.getLoadedAssetsByGroup('tiles')
|
||||
|
||||
const tilesetImages = Array.from(tilesArray).map((tile: AssetDataT, index: number) => {
|
||||
return tileMap.addTilesetImage(tile.key, tile.key, config.tile_size.x, config.tile_size.y, 1, 2, index + 1, { x: 0, y: -config.tile_size.y })
|
||||
}) as any
|
||||
|
||||
// Add blank tile
|
||||
tilesetImages.push(tileMap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.x, config.tile_size.y, 1, 2, 0, { x: 0, y: -config.tile_size.y }))
|
||||
const layer = tileMap.createBlankLayer('tiles', tilesetImages, 0, config.tile_size.y) as Phaser.Tilemaps.TilemapLayer
|
||||
|
||||
layer.setDepth(0)
|
||||
layer.setCullPadding(2, 2)
|
||||
|
||||
return layer
|
||||
}
|
||||
|
||||
function pencil(pointer: Phaser.Input.Pointer) {
|
||||
// Check if zone is set
|
||||
if (!zoneEditorStore.zone) return
|
||||
|
||||
// Check if tool is pencil
|
||||
if (zoneEditorStore.tool !== 'pencil') return
|
||||
|
||||
// Check if draw mode is tile
|
||||
if (zoneEditorStore.drawMode !== 'tile') return
|
||||
|
||||
// Check if there is a selected tile
|
||||
if (!zoneEditorStore.selectedTile) return
|
||||
|
||||
// Check if left mouse button is pressed
|
||||
if (!pointer.isDown) return
|
||||
|
||||
// Check if shift is not pressed, this means we are moving the camera
|
||||
if (pointer.event.shiftKey) return
|
||||
|
||||
// Check if there is a tile
|
||||
const tile = getTile(tileLayer, pointer.worldX, pointer.worldY)
|
||||
if (!tile) return
|
||||
|
||||
// Place tile
|
||||
placeTile(tileMap, tileLayer, tile.x, tile.y, zoneEditorStore.selectedTile)
|
||||
|
||||
// Adjust zoneEditorStore.zone.tiles
|
||||
zoneEditorStore.zone.tiles[tile.y][tile.x] = zoneEditorStore.selectedTile
|
||||
}
|
||||
|
||||
function eraser(pointer: Phaser.Input.Pointer) {
|
||||
// Check if zone is set
|
||||
if (!zoneEditorStore.zone) return
|
||||
|
||||
// Check if tool is pencil
|
||||
if (zoneEditorStore.tool !== 'eraser') return
|
||||
|
||||
// Check if draw mode is tile
|
||||
if (zoneEditorStore.eraserMode !== 'tile') return
|
||||
|
||||
// Check if left mouse button is pressed
|
||||
if (!pointer.isDown) return
|
||||
|
||||
// Check if shift is not pressed, this means we are moving the camera
|
||||
if (pointer.event.shiftKey) return
|
||||
|
||||
// Check if alt is pressed
|
||||
if (pointer.event.altKey) return
|
||||
|
||||
// Check if there is a tile
|
||||
const tile = getTile(tileLayer, pointer.worldX, pointer.worldY)
|
||||
if (!tile) return
|
||||
|
||||
// Place tile
|
||||
placeTile(tileMap, tileLayer, tile.x, tile.y, 'blank_tile')
|
||||
|
||||
// Adjust zoneEditorStore.zone.tiles
|
||||
zoneEditorStore.zone.tiles[tile.y][tile.x] = 'blank_tile'
|
||||
}
|
||||
|
||||
function paint(pointer: Phaser.Input.Pointer) {
|
||||
// Check if zone is set
|
||||
if (!zoneEditorStore.zone) return
|
||||
|
||||
// Check if tool is pencil
|
||||
if (zoneEditorStore.tool !== 'paint') return
|
||||
|
||||
// Check if there is a selected tile
|
||||
if (!zoneEditorStore.selectedTile) return
|
||||
|
||||
// Check if left mouse button is pressed
|
||||
if (!pointer.isDown) return
|
||||
|
||||
// Check if shift is not pressed, this means we are moving the camera
|
||||
if (pointer.event.shiftKey) return
|
||||
|
||||
// Check if alt is pressed
|
||||
if (pointer.event.altKey) return
|
||||
|
||||
// Set new tileArray with selected tile
|
||||
setLayerTiles(tileMap, tileLayer, createTileArray(tileMap.width, tileMap.height, zoneEditorStore.selectedTile))
|
||||
|
||||
// Adjust zoneEditorStore.zone.tiles
|
||||
zoneEditorStore.zone.tiles = createTileArray(tileMap.width, tileMap.height, zoneEditorStore.selectedTile)
|
||||
}
|
||||
|
||||
// When alt is pressed, and the pointer is down, select the tile that the pointer is over
|
||||
function tilePicker(pointer: Phaser.Input.Pointer) {
|
||||
// Check if zone is set
|
||||
if (!zoneEditorStore.zone) return
|
||||
|
||||
// Check if tool is pencil
|
||||
if (zoneEditorStore.tool !== 'pencil') return
|
||||
|
||||
// Check if draw mode is tile
|
||||
if (zoneEditorStore.drawMode !== 'tile') return
|
||||
|
||||
// Check if left mouse button is pressed
|
||||
if (!pointer.isDown) return
|
||||
|
||||
// Check if shift is not pressed, this means we are moving the camera
|
||||
if (pointer.event.shiftKey) return
|
||||
|
||||
// Check if alt is pressed
|
||||
if (!pointer.event.altKey) return
|
||||
|
||||
// Check if there is a tile
|
||||
const tile = getTile(tileLayer, pointer.worldX, pointer.worldY)
|
||||
if (!tile) return
|
||||
|
||||
// Select the tile
|
||||
zoneEditorStore.setSelectedTile(zoneEditorStore.zone.tiles[tile.y][tile.x])
|
||||
}
|
||||
|
||||
watch(
|
||||
() => zoneEditorStore.shouldClearTiles,
|
||||
(shouldClear) => {
|
||||
if (shouldClear && zoneEditorStore.zone) {
|
||||
const blankTiles = createTileArray(tileMap.width, tileMap.height, 'blank_tile')
|
||||
setLayerTiles(tileMap, tileLayer, blankTiles)
|
||||
zoneEditorStore.zone.tiles = blankTiles
|
||||
zoneEditorStore.resetClearTilesFlag()
|
||||
}
|
||||
}
|
||||
)
|
||||
|
||||
onMounted(() => {
|
||||
if (!zoneEditorStore.zone?.tiles) {
|
||||
return
|
||||
}
|
||||
|
||||
// First fill the entire map with blank tiles using current zone dimensions
|
||||
const blankTiles = createTileArray(zoneEditorStore.zone.width, zoneEditorStore.zone.height, 'blank_tile')
|
||||
|
||||
// Then overlay the zone tiles, but only within the current zone dimensions
|
||||
const zoneTiles = zoneEditorStore.zone.tiles
|
||||
for (let y = 0; y < zoneEditorStore.zone.height; y++) {
|
||||
for (let x = 0; x < zoneEditorStore.zone.width; x++) {
|
||||
// Only copy if the source tiles array has this position
|
||||
if (zoneTiles[y] && zoneTiles[y][x] !== undefined) {
|
||||
blankTiles[y][x] = zoneTiles[y][x]
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
setLayerTiles(tileMap, tileLayer, blankTiles)
|
||||
|
||||
scene.input.on(Phaser.Input.Events.POINTER_MOVE, pencil)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_MOVE, eraser)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_DOWN, paint)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_DOWN, tilePicker)
|
||||
})
|
||||
|
||||
onUnmounted(() => {
|
||||
scene.input.off(Phaser.Input.Events.POINTER_MOVE, pencil)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_MOVE, eraser)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_DOWN, paint)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_DOWN, tilePicker)
|
||||
|
||||
tileMap.destroyLayer('tiles')
|
||||
tileMap.removeAllLayers()
|
||||
tileMap.destroy()
|
||||
})
|
||||
</script>
|
@ -26,10 +26,10 @@
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { onMounted, ref } from 'vue'
|
||||
import { login } from '@/services/authentication'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useCookies } from '@vueuse/integrations/useCookies'
|
||||
import { onMounted, ref } from 'vue'
|
||||
|
||||
const emit = defineEmits(['openResetPasswordModal', 'switchToRegister'])
|
||||
|
||||
|
@ -22,10 +22,10 @@
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { onMounted, ref } from 'vue'
|
||||
import { newPassword } from '@/services/authentication'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useCookies } from '@vueuse/integrations/useCookies'
|
||||
import { onMounted, ref } from 'vue'
|
||||
|
||||
const emit = defineEmits(['switchToLogin'])
|
||||
|
||||
|
@ -26,10 +26,10 @@
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { onMounted, ref } from 'vue'
|
||||
import { login, register } from '@/services/authentication'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useCookies } from '@vueuse/integrations/useCookies'
|
||||
import { onMounted, ref } from 'vue'
|
||||
|
||||
const emit = defineEmits(['switchToLogin'])
|
||||
|
||||
|
@ -29,10 +29,10 @@
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { ref } from 'vue'
|
||||
import { resetPassword } from '@/services/authentication'
|
||||
import Modal from '@/components/utilities/Modal.vue'
|
||||
import { resetPassword } from '@/services/authentication'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { ref } from 'vue'
|
||||
|
||||
const emit = defineEmits(['close'])
|
||||
|
||||
|
@ -1,5 +1,8 @@
|
||||
<template>
|
||||
<div class="relative max-lg:h-dvh flex flex-row-reverse">
|
||||
<div class="portrait-mode-notice hidden absolute h-[calc(100%_-_80px)] w-[calc(100%_-_80px)] left-0 top-0 bg-gray z-50 p-10 text-center">
|
||||
<span class="text-lg">Noxious is not compatible with portrait mode on smaller screens. Please switch to landscape mode to play.</span>
|
||||
</div>
|
||||
<div class="lg:bg-gradient-to-l bg-gradient-to-b from-gray-900 to-transparent w-full lg:w-1/2 h-[65dvh] lg:h-dvh absolute left-0 max-lg:bottom-0 lg:top-0 z-10"></div>
|
||||
<div class="bg-[url('/assets/login/login-bg.png')] opacity-20 w-full lg:w-1/2 h-[65dvh] lg:h-dvh absolute left-0 max-lg:bottom-0 lg:top-0 bg-no-repeat bg-cover bg-center grayscale"></div>
|
||||
<div class="bg-gray-900 z-20 w-full lg:w-1/2 h-[35dvh] lg:h-dvh relative"></div>
|
||||
@ -34,27 +37,23 @@
|
||||
<button class="ml-6 w-4 h-8 p-0">
|
||||
<img src="/assets/icons/triangle-icon.svg" class="w-3 h-3.5 m-auto" alt="Arrow left" />
|
||||
</button>
|
||||
<img class="w-24 object-contain mb-3.5" alt="Player avatar" :src="config.server_endpoint + '/avatar/s/' + characters.find((c) => c.id === selectedCharacterId)?.characterType?.id + '/' + (selectedHairId ?? 'default')" />
|
||||
<img class="w-24 object-contain mb-3.5" alt="Player avatar" :src="config.server_endpoint + '/avatar/s/' + characters.find((c) => c.id === selectedCharacterId)?.characterType + '/' + (selectedHairId ?? 'default')" />
|
||||
<button class="mr-6 w-4 h-8 p-0">
|
||||
<img src="/assets/icons/triangle-icon.svg" class="w-3 h-3.5 -scale-x-100" alt="Arrow right" />
|
||||
</button>
|
||||
</div>
|
||||
<!-- <div class="flex justify-between w-[190px]">-->
|
||||
<!-- <!– TODO: replace with color swatches –>-->
|
||||
<!-- <button v-for="n in 9" class="w-4 h-4 rounded-sm bg-white"></button>-->
|
||||
<!-- </div>-->
|
||||
</div>
|
||||
<!-- TODO: update gender on (selected) character -->
|
||||
<div class="flex justify-between w-[190px]">
|
||||
<button class="btn-empty flex gap-2" :class="{ selected: characters.find((c) => c.id == selectedCharacterId)?.characterType?.gender === 'MALE' }">
|
||||
<img src="/assets/icons/male-icon.svg" class="w-4 h-4 m-auto" alt="Male symbol" />
|
||||
<span class="text-white">Male</span>
|
||||
</button>
|
||||
<button class="btn-empty flex gap-2" :class="{ selected: characters.find((c) => c.id == selectedCharacterId)?.characterType?.gender === 'FEMALE' }">
|
||||
<img src="/assets/icons/male-icon.svg" class="w-4 h-4 m-auto" alt="Male symbol" />
|
||||
<span class="text-white">Female</span>
|
||||
</button>
|
||||
</div>
|
||||
<!-- <div class="flex justify-between w-[190px]">-->
|
||||
<!-- <button class="btn-empty flex gap-2" :class="{ selected: characters.find((c) => c.id == selectedCharacterId)?.characterType?.gender === 'MALE' }">-->
|
||||
<!-- <img src="/assets/icons/male-icon.svg" class="w-4 h-4 m-auto" alt="Male symbol" />-->
|
||||
<!-- <span class="text-white">Male</span>-->
|
||||
<!-- </button>-->
|
||||
<!-- <button class="btn-empty flex gap-2" :class="{ selected: characters.find((c) => c.id == selectedCharacterId)?.characterType?.gender === 'FEMALE' }">-->
|
||||
<!-- <img src="/assets/icons/male-icon.svg" class="w-4 h-4 m-auto" alt="Male symbol" />-->
|
||||
<!-- <span class="text-white">Female</span>-->
|
||||
<!-- </button>-->
|
||||
<!-- </div>-->
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@ -74,7 +73,7 @@
|
||||
v-for="hair in characterHairs"
|
||||
class="relative flex justify-center items-center bg-gray default-border w-[18px] h-[18px] p-2 rounded-sm hover:bg-gray-500 hover:border-gray-400 focus-visible:outline-none focus-visible:border-gray-300 focus-visible:bg-gray-500 has-[:checked]:bg-cyan has-[:checked]:border-transparent"
|
||||
>
|
||||
<img class="h-4 object-contain" :src="config.server_endpoint + '/assets/sprites/' + hair.sprite.id + '/front.png'" alt="Hair sprite" />
|
||||
<img class="h-4 object-contain" :src="config.server_endpoint + '/textures/sprites/' + hair.sprite + '/front.png'" alt="Hair sprite" />
|
||||
<input type="radio" name="hair" :value="hair.id" v-model="selectedHairId" class="h-full w-full absolute left-0 top-0 m-0 z-10 hover:cursor-pointer focus-visible:outline-offset-0 focus-visible:outline-white" />
|
||||
</div>
|
||||
</div>
|
||||
@ -126,10 +125,11 @@
|
||||
|
||||
<script setup lang="ts">
|
||||
import config from '@/application/config'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { onBeforeUnmount, ref, watch } from 'vue'
|
||||
import { type CharacterHair, type Character as CharacterT, type Map } from '@/application/types'
|
||||
import Modal from '@/components/utilities/Modal.vue'
|
||||
import { type Character as CharacterT, type CharacterHair, type Zone } from '@/application/types'
|
||||
import { CharacterHairStorage } from '@/storage/storages'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { onBeforeUnmount, onMounted, ref, watch } from 'vue'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const isLoading = ref<boolean>(true)
|
||||
@ -148,24 +148,22 @@ setTimeout(() => {
|
||||
gameStore.connection?.on('character:list', (data: any) => {
|
||||
characters.value = data
|
||||
isLoading.value = false
|
||||
|
||||
// Fetch hairs
|
||||
// @TODO: This is hacky, we should have a better way to do this
|
||||
gameStore.connection?.emit('character:hair:list', {}, (data: CharacterHair[]) => {
|
||||
characterHairs.value = data
|
||||
})
|
||||
})
|
||||
|
||||
// Select character logics
|
||||
function loginWithCharacter() {
|
||||
if (!selectedCharacterId.value) return
|
||||
|
||||
gameStore.connection?.emit('character:connect', {
|
||||
characterId: selectedCharacterId.value,
|
||||
characterHairId: selectedHairId.value
|
||||
}, (response: { character: CharacterT, zone: Zone, characters: CharacterT[] }) => {
|
||||
gameStore.setCharacter(response.character)
|
||||
})
|
||||
gameStore.connection?.emit(
|
||||
'character:connect',
|
||||
{
|
||||
characterId: selectedCharacterId.value,
|
||||
characterHairId: selectedHairId.value
|
||||
},
|
||||
(response: { character: CharacterT; map: Map; characters: CharacterT[] }) => {
|
||||
gameStore.setCharacter(response.character)
|
||||
}
|
||||
)
|
||||
}
|
||||
|
||||
// Create character logics
|
||||
@ -180,7 +178,12 @@ function createCharacter() {
|
||||
// Watch changes for selected character and update hairs
|
||||
watch(selectedCharacterId, (characterId) => {
|
||||
if (!characterId) return
|
||||
selectedHairId.value = characters.value.find((c) => c.id == characterId)?.characterHairId ?? null
|
||||
// selectedHairId.value = characters.value.find((c) => c.id == characterId)?.characterHairId ?? null
|
||||
})
|
||||
|
||||
onMounted(async () => {
|
||||
const characterHairStorage = new CharacterHairStorage()
|
||||
characterHairs.value = await characterHairStorage.getAll()
|
||||
})
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
|
@ -1,12 +1,15 @@
|
||||
<template>
|
||||
<div class="flex justify-center items-center h-dvh relative">
|
||||
<div class="portrait-mode-notice hidden absolute h-[calc(100%_-_80px)] w-[calc(100%_-_80px)] left-0 top-0 bg-gray z-50 p-10 text-center">
|
||||
<span class="text-lg">Noxious is not compatible with portrait mode on smaller screens. Please switch to landscape mode to play.</span>
|
||||
</div>
|
||||
<Game :config="gameConfig" @create="createGame">
|
||||
<Scene name="main" @preload="preloadScene" @create="createScene">
|
||||
<Menu />
|
||||
<Hud />
|
||||
<Hotkeys />
|
||||
<Clock />
|
||||
<Zone />
|
||||
<Map />
|
||||
<Chat />
|
||||
<ExpBar />
|
||||
|
||||
@ -20,19 +23,18 @@
|
||||
<script setup lang="ts">
|
||||
import config from '@/application/config'
|
||||
import 'phaser'
|
||||
import { Game, Scene } from 'phavuer'
|
||||
import CharacterProfile from '@/components/game/gui/CharacterProfile.vue'
|
||||
import Chat from '@/components/game/gui/Chat.vue'
|
||||
import Clock from '@/components/game/gui/Clock.vue'
|
||||
import ExpBar from '@/components/game/gui/ExpBar.vue'
|
||||
import Hotkeys from '@/components/game/gui/Hotkeys.vue'
|
||||
import Hud from '@/components/game/gui/Hud.vue'
|
||||
import Menu from '@/components/game/gui/Menu.vue'
|
||||
import Effects from '@/components/game/map/Effects.vue'
|
||||
import Map from '@/components/game/map/Map.vue'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import Menu from '@/components/gui/Menu.vue'
|
||||
import ExpBar from '@/components/gui/ExpBar.vue'
|
||||
import Hud from '@/components/gui/Hud.vue'
|
||||
import Zone from '@/components/game/zone/Zone.vue'
|
||||
import Hotkeys from '@/components/gui/Hotkeys.vue'
|
||||
import Chat from '@/components/gui/Chat.vue'
|
||||
import CharacterProfile from '@/components/gui/CharacterProfile.vue'
|
||||
import Effects from '@/components/Effects.vue'
|
||||
// import Minimap from '@/components/gui/Minimap.vue'
|
||||
import Clock from '@/components/gui/Clock.vue'
|
||||
import AwaitLoaderPlugin from 'phaser3-rex-plugins/plugins/awaitloader-plugin'
|
||||
import { Game, Scene } from 'phavuer'
|
||||
import { onBeforeUnmount } from 'vue'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
|
||||
@ -41,22 +43,11 @@ const gameConfig = {
|
||||
width: window.innerWidth,
|
||||
height: window.innerHeight,
|
||||
type: Phaser.AUTO, // AUTO, CANVAS, WEBGL, HEADLESS
|
||||
resolution: 5,
|
||||
plugins: {
|
||||
global: [
|
||||
{
|
||||
key: 'rexAwaitLoader',
|
||||
plugin: AwaitLoaderPlugin,
|
||||
start: true
|
||||
}
|
||||
]
|
||||
}
|
||||
resolution: 5
|
||||
}
|
||||
|
||||
const createGame = (game: Phaser.Game) => {
|
||||
/**
|
||||
* Resize the game when the window is resized
|
||||
*/
|
||||
// Resize the game when the window is resized
|
||||
addEventListener('resize', () => {
|
||||
game.scale.resize(window.innerWidth, window.innerHeight)
|
||||
})
|
||||
@ -72,12 +63,12 @@ const createGame = (game: Phaser.Game) => {
|
||||
}
|
||||
|
||||
function preloadScene(scene: Phaser.Scene) {
|
||||
/**
|
||||
* Load the base assets into the Phaser scene
|
||||
*/
|
||||
scene.load.image('blank_tile', '/assets/zone/blank_tile.png')
|
||||
// Load the base assets into the Phaser scene
|
||||
scene.load.image('blank_tile', '/assets/map/blank_tile.png')
|
||||
scene.load.image('waypoint', '/assets/waypoint.png')
|
||||
}
|
||||
|
||||
function createScene(scene: Phaser.Scene) {}
|
||||
|
||||
onBeforeUnmount(() => {})
|
||||
</script>
|
||||
|
@ -1,25 +1,60 @@
|
||||
<template>
|
||||
<div class="flex flex-col justify-center items-center h-dvh relative">
|
||||
<button @click="continueBtnClick" class="w-32 h-12 rounded-full bg-gray-500 flex items-center justify-between px-4 hover:bg-gray-600 transition-colors">
|
||||
<span class="text-white text-lg flex-1 text-center">Play</span>
|
||||
<svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5 text-white" fill="none" viewBox="0 0 24 24" stroke="currentColor">
|
||||
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M9 5l7 7-7 7" />
|
||||
</svg>
|
||||
</button>
|
||||
<div class="flex flex-col justify-center items-center h-dvh relative col">
|
||||
<svg width="40" height="40" viewBox="0 0 24 24" xmlns="http://www.w3.org/2000/svg">
|
||||
<circle cx="4" cy="12" r="3" fill="white">
|
||||
<animate id="spinner_qFRN" begin="0;spinner_OcgL.end+0.25s" attributeName="cy" calcMode="spline" dur="0.6s" values="12;6;12" keySplines=".33,.66,.66,1;.33,0,.66,.33" />
|
||||
</circle>
|
||||
<circle cx="12" cy="12" r="3" fill="white">
|
||||
<animate begin="spinner_qFRN.begin+0.1s" attributeName="cy" calcMode="spline" dur="0.6s" values="12;6;12" keySplines=".33,.66,.66,1;.33,0,.66,.33" />
|
||||
</circle>
|
||||
<circle cx="20" cy="12" r="3" fill="white">
|
||||
<animate id="spinner_OcgL" begin="spinner_qFRN.begin+0.2s" attributeName="cy" calcMode="spline" dur="0.6s" values="12;6;12" keySplines=".33,.66,.66,1;.33,0,.66,.33" />
|
||||
</circle>
|
||||
</svg>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts" async>
|
||||
import config from '@/application/config'
|
||||
import type { HttpResponse, MapObject } from '@/application/types'
|
||||
import type { BaseStorage } from '@/storage/baseStorage'
|
||||
import { CharacterHairStorage, CharacterTypeStorage, MapObjectStorage, MapStorage, SpriteStorage, TileStorage } from '@/storage/storages'
|
||||
// import type { Map } from '@/application/types'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { ref } from 'vue'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
|
||||
function continueBtnClick() {
|
||||
// Play music
|
||||
const audio = new Audio('/assets/music/login.mp3')
|
||||
audio.play()
|
||||
const totalItems = ref(0)
|
||||
const currentItem = ref(0)
|
||||
|
||||
// Set isLoaded to true
|
||||
gameStore.game.isLoaded = true
|
||||
async function downloadAndStore<T extends { id: string }>(endpoint: string, storage: BaseStorage<T>) {
|
||||
const request = await fetch(`${config.server_endpoint}/cache/${endpoint}`)
|
||||
const response = (await request.json()) as HttpResponse<T[]>
|
||||
|
||||
if (!response.success) {
|
||||
console.error(`Failed to download ${endpoint}:`, response.message)
|
||||
return
|
||||
}
|
||||
|
||||
const items = response.data ?? []
|
||||
for (const item of items) {
|
||||
await storage.add(item)
|
||||
}
|
||||
}
|
||||
|
||||
const tileStorage = new TileStorage()
|
||||
const mapStorage = new MapStorage()
|
||||
const mapObjectStorage = new MapObjectStorage()
|
||||
|
||||
Promise.all([
|
||||
downloadAndStore('tiles', tileStorage),
|
||||
downloadAndStore('maps', mapStorage),
|
||||
downloadAndStore('map_objects', mapObjectStorage),
|
||||
downloadAndStore('sprites', new SpriteStorage()),
|
||||
downloadAndStore('character_types', new CharacterTypeStorage()),
|
||||
downloadAndStore('character_hair', new CharacterHairStorage())
|
||||
]).then(() => {
|
||||
gameStore.game.isLoaded = true
|
||||
})
|
||||
</script>
|
||||
|
@ -9,7 +9,7 @@
|
||||
<!-- <img src="/assets/tlogo.png" class="mb-10 w-52" alt="Noxious logo" />-->
|
||||
<div class="relative">
|
||||
<img src="/assets/ui-elements/login-ui-box-outer.svg" class="absolute w-full h-full" alt="UI box outer" />
|
||||
<img src="/assets/ui-elements/login-ui-box-inner.svg" class="absolute left-2 top-2 w-[calc(100%_-_16px)] h-[calc(100%_-_16px)] max-lg:hidden" alt="UI box inner" />
|
||||
<img src="/assets/ui-elements/login-ui-box-inner.svg" class="absolute left-2 top-2 w-[calc(100%_-_16px)] h-[calc(100%_-_16px)]" alt="UI box inner" />
|
||||
|
||||
<!-- Login Form -->
|
||||
<LoginForm v-if="currentForm === 'login' && !doesUrlHaveToken" @openResetPasswordModal="() => (isPasswordResetFormShown = true)" @switchToRegister="currentForm = 'register'" />
|
||||
@ -26,13 +26,13 @@
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { onMounted, ref } from 'vue'
|
||||
import LoginForm from '@/components/login/LoginForm.vue'
|
||||
import NewPasswordForm from '@/components/login/NewPasswordForm.vue'
|
||||
import RegisterForm from '@/components/login/RegisterForm.vue'
|
||||
import ResetPassword from '@/components/login/ResetPasswordModal.vue'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useCookies } from '@vueuse/integrations/useCookies'
|
||||
import LoginForm from '@/components/login/LoginForm.vue'
|
||||
import RegisterForm from '@/components/login/RegisterForm.vue'
|
||||
import NewPasswordForm from '@/components/login/NewPasswordForm.vue'
|
||||
import ResetPassword from '@/components/login/ResetPasswordModal.vue'
|
||||
import { onMounted, ref } from 'vue'
|
||||
|
||||
const isPasswordResetFormShown = ref(false)
|
||||
const doesUrlHaveToken = ref(window.location.hash !== '')
|
||||
|
69
src/components/screens/MapEditor.vue
Normal file
@ -0,0 +1,69 @@
|
||||
<template>
|
||||
<div class="flex justify-center items-center h-dvh relative">
|
||||
<Game :config="gameConfig" @create="createGame">
|
||||
<Scene name="main" @preload="preloadScene" @create="createScene">
|
||||
<MapEditor :key="JSON.stringify(`${mapEditorStore.map?.id}_${mapEditorStore.map?.createdAt}_${mapEditorStore.map?.updatedAt}`)" v-if="isLoaded" />
|
||||
<div v-else class="absolute top-1/2 left-1/2 -translate-x-1/2 -translate-y-1/2 text-white text-3xl font-ui">Loading...</div>
|
||||
</Scene>
|
||||
</Game>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import config from '@/application/config'
|
||||
import 'phaser'
|
||||
import MapEditor from '@/components/gameMaster/mapEditor/MapEditor.vue'
|
||||
import { loadAllTilesIntoScene } from '@/composables/mapComposable'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useMapEditorStore } from '@/stores/mapEditorStore'
|
||||
import { Game, Scene } from 'phavuer'
|
||||
import { ref } from 'vue'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const mapEditorStore = useMapEditorStore()
|
||||
|
||||
const isLoaded = ref(false)
|
||||
|
||||
const gameConfig = {
|
||||
name: config.name,
|
||||
width: window.innerWidth,
|
||||
height: window.innerHeight,
|
||||
type: Phaser.AUTO, // AUTO, CANVAS, WEBGL, HEADLESS
|
||||
resolution: 5
|
||||
}
|
||||
|
||||
const createGame = (game: Phaser.Game) => {
|
||||
// Resize the game when the window is resized
|
||||
addEventListener('resize', () => {
|
||||
game.scale.resize(window.innerWidth, window.innerHeight)
|
||||
})
|
||||
|
||||
// We don't support canvas mode, only WebGL
|
||||
if (game.renderer.type === Phaser.CANVAS) {
|
||||
gameStore.addNotification({
|
||||
title: 'Warning',
|
||||
message: 'Your browser does not support WebGL. Please use a modern browser like Chrome, Firefox, or Edge.'
|
||||
})
|
||||
gameStore.disconnectSocket()
|
||||
}
|
||||
}
|
||||
|
||||
const preloadScene = async (scene: Phaser.Scene) => {
|
||||
// Load the base assets into the Phaser scene
|
||||
scene.load.image('BLOCK', '/assets/map/bt_tile.png')
|
||||
scene.load.image('TELEPORT', '/assets/map/tp_tile.png')
|
||||
scene.load.image('blank_tile', '/assets/map/blank_tile.png')
|
||||
scene.load.image('waypoint', '/assets/waypoint.png')
|
||||
|
||||
await loadAllTilesIntoScene(scene)
|
||||
|
||||
await new Promise<void>((resolve) => {
|
||||
scene.load.on(Phaser.Loader.Events.COMPLETE, () => {
|
||||
resolve()
|
||||
})
|
||||
isLoaded.value = true
|
||||
})
|
||||
}
|
||||
|
||||
const createScene = async (scene: Phaser.Scene) => {}
|
||||
</script>
|
@ -1,85 +0,0 @@
|
||||
<template>
|
||||
<div class="flex justify-center items-center h-dvh relative">
|
||||
<Game :config="gameConfig" @create="createGame">
|
||||
<Scene name="main" @preload="preloadScene" @create="createScene">
|
||||
<ZoneEditor :key="JSON.stringify(`${zoneEditorStore.zone?.id}_${zoneEditorStore.zone?.createdAt}_${zoneEditorStore.zone?.updatedAt ?? ''}`)" />
|
||||
</Scene>
|
||||
</Game>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import config from '@/application/config'
|
||||
import 'phaser'
|
||||
import { Game, Scene } from 'phavuer'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||
import ZoneEditor from '@/components/gameMaster/zoneEditor/ZoneEditor.vue'
|
||||
import AwaitLoaderPlugin from 'phaser3-rex-plugins/plugins/awaitloader-plugin'
|
||||
import { loadTexture } from '@/composables/gameComposable'
|
||||
import type { AssetDataT } from '@/application/types'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
|
||||
const gameConfig = {
|
||||
name: config.name,
|
||||
width: window.innerWidth,
|
||||
height: window.innerHeight,
|
||||
type: Phaser.AUTO, // AUTO, CANVAS, WEBGL, HEADLESS
|
||||
resolution: 5,
|
||||
plugins: {
|
||||
global: [
|
||||
{
|
||||
key: 'rexAwaitLoader',
|
||||
plugin: AwaitLoaderPlugin,
|
||||
start: true
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
const createGame = (game: Phaser.Game) => {
|
||||
/**
|
||||
* Resize the game when the window is resized
|
||||
*/
|
||||
addEventListener('resize', () => {
|
||||
game.scale.resize(window.innerWidth, window.innerHeight)
|
||||
})
|
||||
|
||||
// We don't support canvas mode, only WebGL
|
||||
if (game.renderer.type === Phaser.CANVAS) {
|
||||
gameStore.addNotification({
|
||||
title: 'Warning',
|
||||
message: 'Your browser does not support WebGL. Please use a modern browser like Chrome, Firefox, or Edge.'
|
||||
})
|
||||
gameStore.disconnectSocket()
|
||||
}
|
||||
}
|
||||
|
||||
const preloadScene = async (scene: Phaser.Scene) => {
|
||||
/**
|
||||
* Load the base assets into the Phaser scene
|
||||
*/
|
||||
scene.load.image('BLOCK', '/assets/zone/bt_tile.png')
|
||||
scene.load.image('TELEPORT', '/assets/zone/tp_tile.png')
|
||||
scene.load.image('blank_tile', '/assets/zone/blank_tile.png')
|
||||
scene.load.image('waypoint', '/assets/waypoint.png')
|
||||
|
||||
/**
|
||||
* Because Phaser can't load tiles after the scene with map in it is created,
|
||||
* we need to load and cache all the tiles first.
|
||||
* Then load them into the scene.
|
||||
*/
|
||||
scene.load.rexAwait(async function (successCallback: any) {
|
||||
const tiles: AssetDataT[] = await fetch(config.server_endpoint + '/assets/list_tiles').then((response) => response.json())
|
||||
for await (const tile of tiles) {
|
||||
await loadTexture(scene, tile)
|
||||
}
|
||||
|
||||
successCallback()
|
||||
})
|
||||
}
|
||||
|
||||
const createScene = async (scene: Phaser.Scene) => {}
|
||||
</script>
|
@ -3,10 +3,10 @@
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { useCameraControls } from '@/composables/useCameraControls'
|
||||
import { usePointerHandlers } from '@/composables/usePointerHandlers'
|
||||
import { Image, useScene } from 'phavuer'
|
||||
import { onBeforeUnmount, ref } from 'vue'
|
||||
import { usePointerHandlers } from '@/composables/usePointerHandlers'
|
||||
import { useCameraControls } from '@/composables/useCameraControls'
|
||||
|
||||
// Types
|
||||
type WayPoint = { visible: boolean; x: number; y: number }
|
||||
|
46
src/components/utilities/Debug.vue
Normal file
@ -0,0 +1,46 @@
|
||||
<template></template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { CharacterHairStorage, CharacterTypeStorage, MapObjectStorage, MapStorage, SpriteStorage, TileStorage } from '@/storage/storages'
|
||||
import { TextureStorage } from '@/storage/textureStorage'
|
||||
import { onMounted, onUnmounted } from 'vue'
|
||||
|
||||
const mapStorage = new MapStorage()
|
||||
const tileStorage = new TileStorage()
|
||||
const mapObjectStorage = new MapObjectStorage()
|
||||
const spriteStorage = new SpriteStorage()
|
||||
const characterTypeStorage = new CharacterTypeStorage()
|
||||
const characterHairStorage = new CharacterHairStorage()
|
||||
const textureStorage = new TextureStorage()
|
||||
|
||||
let currentString = ''
|
||||
|
||||
async function handleKeyPress(event: KeyboardEvent) {
|
||||
// Ignore if typing in input/textarea
|
||||
if (document.activeElement?.tagName.toUpperCase() === 'INPUT' || document.activeElement?.tagName.toUpperCase() === 'TEXTAREA') {
|
||||
return
|
||||
}
|
||||
|
||||
currentString += event.key
|
||||
|
||||
// Do something when string matches
|
||||
if (currentString.includes('reset')) {
|
||||
await mapStorage.destroy()
|
||||
await tileStorage.destroy()
|
||||
await mapObjectStorage.destroy()
|
||||
await spriteStorage.destroy()
|
||||
await characterTypeStorage.destroy()
|
||||
await characterHairStorage.destroy()
|
||||
await textureStorage.destroy()
|
||||
currentString = '' // Reset
|
||||
}
|
||||
|
||||
// Reset string after a certain amount of time
|
||||
setTimeout(() => {
|
||||
currentString = ''
|
||||
}, 60000)
|
||||
}
|
||||
|
||||
onMounted(() => window.addEventListener('keydown', handleKeyPress))
|
||||
onUnmounted(() => window.removeEventListener('keydown', handleKeyPress))
|
||||
</script>
|
@ -10,8 +10,8 @@
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import Modal from '@/components/utilities/Modal.vue'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { onBeforeMount, onBeforeUnmount, onMounted, onUnmounted, watch } from 'vue'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
|
@ -1,34 +0,0 @@
|
||||
export function createSceneLoader(scene: Phaser.Scene) {
|
||||
const width = scene.cameras.main.width
|
||||
const height = scene.cameras.main.height
|
||||
|
||||
const progressBox = scene.add.graphics()
|
||||
const progressBar = scene.add.graphics()
|
||||
progressBox.fillStyle(0x222222, 0.8)
|
||||
progressBox.fillRect(width / 2 - 180, height / 2, 320, 50)
|
||||
|
||||
const loadingText = scene.make.text({
|
||||
x: width / 2,
|
||||
y: height / 2 - 50,
|
||||
text: 'Loading...',
|
||||
style: {
|
||||
font: '20px monospace',
|
||||
// @ts-ignore
|
||||
fill: '#ffffff'
|
||||
}
|
||||
})
|
||||
loadingText.setOrigin(0.5, 0.5)
|
||||
|
||||
scene.load.on(Phaser.Loader.Events.PROGRESS, function (value: any) {
|
||||
progressBar.clear()
|
||||
progressBar.fillStyle(0x368f8b, 1)
|
||||
progressBar.fillRect(width / 2 - 180 + 10, height / 2 + 10, 300 * value, 30)
|
||||
})
|
||||
|
||||
scene.load.on(Phaser.Loader.Events.COMPLETE, function () {
|
||||
progressBar.destroy()
|
||||
progressBox.destroy()
|
||||
loadingText.destroy()
|
||||
return true
|
||||
})
|
||||
}
|
@ -1,96 +1,103 @@
|
||||
import type { AssetDataT, HttpResponse, Sprite, SpriteAction } from '@/application/types'
|
||||
import type { TextureData } from '@/application/types'
|
||||
import { SpriteStorage } from '@/storage/storages'
|
||||
import { TextureStorage } from '@/storage/textureStorage'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { AssetStorage } from '@/storage/assetStorage'
|
||||
import config from '@/application/config'
|
||||
|
||||
const textureLoadingPromises = new Map<string, Promise<boolean>>()
|
||||
|
||||
export async function loadTexture(scene: Phaser.Scene, assetData: AssetDataT): Promise<boolean> {
|
||||
export async function loadTexture(scene: Phaser.Scene, textureData: TextureData): Promise<boolean> {
|
||||
const gameStore = useGameStore()
|
||||
const assetStorage = new AssetStorage()
|
||||
const textureStorage = new TextureStorage()
|
||||
|
||||
// Check if the texture is already loaded in Phaser
|
||||
if (gameStore.game.loadedAssets.find((asset) => asset.key === assetData.key)) {
|
||||
return Promise.resolve(true)
|
||||
if (gameStore.game.loadedTextures.find((texture) => texture === textureData.key)) {
|
||||
return true
|
||||
}
|
||||
|
||||
// If there's already a loading promise for this texture, return it
|
||||
if (textureLoadingPromises.has(assetData.key)) {
|
||||
return await textureLoadingPromises.get(assetData.key)!
|
||||
if (textureLoadingPromises.has(textureData.key)) {
|
||||
return await textureLoadingPromises.get(textureData.key)!
|
||||
}
|
||||
|
||||
// Create new loading promise
|
||||
const loadingPromise = (async () => {
|
||||
// Check if the asset is already cached
|
||||
let asset = await assetStorage.get(assetData.key)
|
||||
let texture = await textureStorage.get(textureData.key)
|
||||
|
||||
// If asset is not found, download it
|
||||
if (!asset) {
|
||||
await assetStorage.download(assetData)
|
||||
asset = await assetStorage.get(assetData.key)
|
||||
if (!texture) {
|
||||
await textureStorage.download(textureData)
|
||||
texture = await textureStorage.get(textureData.key)
|
||||
}
|
||||
|
||||
// If asset is found, add it to the scene
|
||||
if (asset) {
|
||||
if (texture) {
|
||||
return new Promise<boolean>((resolve) => {
|
||||
// Remove existing texture if it exists
|
||||
if (scene.textures.exists(asset.key)) {
|
||||
scene.textures.remove(asset.key)
|
||||
if (scene.textures.exists(texture.key)) {
|
||||
scene.textures.remove(texture.key)
|
||||
}
|
||||
|
||||
scene.textures.addBase64(asset.key, asset.data)
|
||||
scene.textures.once(`addtexture-${asset.key}`, () => {
|
||||
gameStore.game.loadedAssets.push(assetData)
|
||||
textureLoadingPromises.delete(assetData.key) // Clean up the promise
|
||||
scene.textures.addBase64(texture.key, texture.data)
|
||||
scene.textures.once(`addtexture-${texture.key}`, () => {
|
||||
gameStore.game.loadedTextures.push(textureData.key)
|
||||
textureLoadingPromises.delete(textureData.key) // Clean up the promise
|
||||
resolve(true)
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
textureLoadingPromises.delete(assetData.key) // Clean up the promise
|
||||
return Promise.resolve(false)
|
||||
textureLoadingPromises.delete(textureData.key) // Clean up the promise
|
||||
return false
|
||||
})()
|
||||
|
||||
// Store the loading promise
|
||||
textureLoadingPromises.set(assetData.key, loadingPromise)
|
||||
textureLoadingPromises.set(textureData.key, loadingPromise)
|
||||
return loadingPromise
|
||||
}
|
||||
|
||||
export async function loadSpriteTextures(scene: Phaser.Scene, sprite: Sprite) {
|
||||
if (!sprite) return
|
||||
export async function loadSpriteTextures(scene: Phaser.Scene, sprite_id: string) {
|
||||
if (!sprite_id) return false
|
||||
|
||||
// @TODO: Fix this
|
||||
const sprite_actions: HttpResponse<any[]> = await fetch(config.server_endpoint + '/assets/list_sprite_actions/' + sprite?.id).then((response) => response.json())
|
||||
const spriteStorage = new SpriteStorage()
|
||||
const sprite = await spriteStorage.get(sprite_id)
|
||||
|
||||
for await (const sprite_action of sprite_actions.data ?? []) {
|
||||
if (!sprite) {
|
||||
console.error('Failed to load sprite:', sprite_id)
|
||||
return false
|
||||
}
|
||||
|
||||
for await (const sprite_action of sprite.spriteActions) {
|
||||
const key = sprite.id + '-' + sprite_action.action
|
||||
await loadTexture(scene, {
|
||||
key: sprite_action.key,
|
||||
data: sprite_action.data,
|
||||
key,
|
||||
data: '/textures/sprites/' + sprite.id + '/' + sprite_action.action + '.png',
|
||||
group: sprite_action.isAnimated ? 'sprite_animations' : 'sprites',
|
||||
updatedAt: sprite_action.updatedAt,
|
||||
originX: sprite_action.originX ?? 0,
|
||||
originY: sprite_action.originY ?? 0,
|
||||
originX: sprite_action.originX,
|
||||
originY: sprite_action.originY,
|
||||
isAnimated: sprite_action.isAnimated,
|
||||
frameWidth: sprite_action.frameWidth,
|
||||
frameHeight: sprite_action.frameHeight,
|
||||
frameRate: sprite_action.frameRate
|
||||
} as AssetDataT)
|
||||
} as TextureData)
|
||||
|
||||
// If the sprite is not animated, skip
|
||||
if (!sprite_action.isAnimated) continue
|
||||
|
||||
// Check if animation already exists
|
||||
if (scene.anims.get(sprite_action.key)) continue
|
||||
if (scene.anims.get(key)) continue
|
||||
|
||||
// Add the animation to the scene
|
||||
const anim = scene.textures.get(sprite_action.key)
|
||||
scene.textures.addSpriteSheet(sprite_action.key, anim, { frameWidth: sprite_action.frameWidth ?? 0, frameHeight: sprite_action.frameHeight ?? 0 })
|
||||
const anim = scene.textures.get(key)
|
||||
scene.textures.addSpriteSheet(key, anim, { frameWidth: sprite_action.frameWidth ?? 0, frameHeight: sprite_action.frameHeight ?? 0 })
|
||||
scene.anims.create({
|
||||
key: sprite_action.key,
|
||||
key: key,
|
||||
frameRate: sprite_action.frameRate,
|
||||
frames: scene.anims.generateFrameNumbers(sprite_action.key, { start: 0, end: sprite_action.frameCount! - 1 }),
|
||||
frames: scene.anims.generateFrameNumbers(key, { start: 0, end: sprite_action.frameCount! - 1 }),
|
||||
repeat: -1
|
||||
})
|
||||
}
|
||||
return Promise.resolve(true)
|
||||
return true
|
||||
}
|
||||
|
142
src/composables/mapComposable.ts
Normal file
@ -0,0 +1,142 @@
|
||||
import config from '@/application/config'
|
||||
import type { HttpResponse, TextureData, UUID } from '@/application/types'
|
||||
import { unduplicateArray } from '@/application/utilities'
|
||||
import { loadTexture } from '@/composables/gameComposable'
|
||||
import { MapStorage, TileStorage } from '@/storage/storages'
|
||||
|
||||
import Tilemap = Phaser.Tilemaps.Tilemap
|
||||
import TilemapLayer = Phaser.Tilemaps.TilemapLayer
|
||||
import Tileset = Phaser.Tilemaps.Tileset
|
||||
import Tile = Phaser.Tilemaps.Tile
|
||||
|
||||
export function getTile(layer: TilemapLayer | Tilemap, positionX: number, positionY: number): Tile | null {
|
||||
const tile = layer?.getTileAtWorldXY(positionX, positionY)
|
||||
if (!tile) return null
|
||||
return tile
|
||||
}
|
||||
|
||||
export function tileToWorldXY(layer: TilemapLayer | Tilemap, positionX: number, positionY: number) {
|
||||
const worldPoint = layer.tileToWorldXY(positionX, positionY)
|
||||
if (!worldPoint) return { worldPositionX: 0, worldPositionY: 0 }
|
||||
|
||||
const worldPositionX = worldPoint.x + config.tile_size.height
|
||||
const worldPositionY = worldPoint.y
|
||||
|
||||
return { worldPositionX, worldPositionY }
|
||||
}
|
||||
|
||||
export function tileToWorldX(layer: TilemapLayer | Tilemap, positionX: number, positionY: number): number {
|
||||
const worldPoint = layer.tileToWorldXY(positionX, positionY)
|
||||
if (!worldPoint) return 0
|
||||
|
||||
return worldPoint.x + config.tile_size.width / 2
|
||||
}
|
||||
|
||||
export function tileToWorldY(layer: TilemapLayer | Tilemap, positionX: number, positionY: number): number {
|
||||
const worldPoint = layer.tileToWorldXY(positionX, positionY)
|
||||
if (!worldPoint) return 0
|
||||
|
||||
return worldPoint.y + config.tile_size.height * 1.5
|
||||
}
|
||||
|
||||
/**
|
||||
* Can also be used to replace tiles
|
||||
* @param map
|
||||
* @param layer
|
||||
* @param positionX
|
||||
* @param positionY
|
||||
* @param tileName
|
||||
*/
|
||||
export function placeTile(map: Tilemap, layer: TilemapLayer, positionX: number, positionY: number, tileName: string) {
|
||||
let tileImg = map.getTileset(tileName) as Tileset
|
||||
if (!tileImg) {
|
||||
tileImg = map.getTileset('blank_tile') as Tileset
|
||||
}
|
||||
layer.putTileAt(tileImg.firstgid, positionX, positionY)
|
||||
}
|
||||
|
||||
export function setLayerTiles(map: Tilemap, layer: TilemapLayer, tiles: string[][]) {
|
||||
if (!tiles) return
|
||||
|
||||
tiles.forEach((row: string[], y: number) => {
|
||||
row.forEach((tile: string, x: number) => {
|
||||
placeTile(map, layer, x, y, tile)
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
export function createTileArray(width: number, height: number, tile: string = 'blank_tile') {
|
||||
return Array.from({ length: height }, () => Array.from({ length: width }, () => tile))
|
||||
}
|
||||
|
||||
export const calculateIsometricDepth = (positionX: number, positionY: number, width: number = 0, height: number = 0, isCharacter: boolean = false) => {
|
||||
const baseDepth = positionX + positionY
|
||||
if (isCharacter) {
|
||||
return baseDepth // @TODO: Fix collision, this is a hack
|
||||
}
|
||||
return baseDepth + (width + height) / (2 * config.tile_size.width)
|
||||
}
|
||||
|
||||
export function FlattenMapArray(tiles: string[][]) {
|
||||
const normalArray = []
|
||||
|
||||
for (const row of tiles) {
|
||||
normalArray.push(...row)
|
||||
}
|
||||
|
||||
return normalArray
|
||||
}
|
||||
|
||||
export async function loadMapTilesIntoScene(map_id: UUID, scene: Phaser.Scene) {
|
||||
const tileStorage = new TileStorage()
|
||||
const mapStorage = new MapStorage()
|
||||
const map = await mapStorage.get(map_id)
|
||||
if (!map) return
|
||||
|
||||
const tileArray = unduplicateArray(FlattenMapArray(map.tiles))
|
||||
const tiles = await tileStorage.getByIds(tileArray)
|
||||
|
||||
// Load each tile into the scene
|
||||
for (const tile of tiles) {
|
||||
const textureData = {
|
||||
key: tile.id,
|
||||
data: '/textures/tiles/' + tile.id + '.png',
|
||||
group: 'tiles',
|
||||
updatedAt: tile.updatedAt
|
||||
} as TextureData
|
||||
await loadTexture(scene, textureData)
|
||||
}
|
||||
}
|
||||
|
||||
export async function loadTilesIntoScene(tileIds: string[], scene: Phaser.Scene) {
|
||||
const tileStorage = new TileStorage()
|
||||
|
||||
const tiles = await tileStorage.getByIds(tileIds)
|
||||
|
||||
// Load each tile into the scene
|
||||
for (const tile of tiles) {
|
||||
const textureData = {
|
||||
key: tile.id,
|
||||
data: '/textures/tiles/' + tile.id + '.png',
|
||||
group: 'tiles',
|
||||
updatedAt: tile.updatedAt
|
||||
} as TextureData
|
||||
await loadTexture(scene, textureData)
|
||||
}
|
||||
}
|
||||
|
||||
export async function loadAllTilesIntoScene(scene: Phaser.Scene) {
|
||||
const tileStorage = new TileStorage()
|
||||
const tiles = await tileStorage.getAll()
|
||||
|
||||
// Load each tile into the scene
|
||||
for (const tile of tiles) {
|
||||
const textureData = {
|
||||
key: tile.id,
|
||||
data: '/textures/tiles/' + tile.id + '.png',
|
||||
group: 'tiles',
|
||||
updatedAt: tile.updatedAt
|
||||
} as TextureData
|
||||
await loadTexture(scene, textureData)
|
||||
}
|
||||
}
|