Compare commits
96 Commits
feature/12
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feature/re
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5
.env.example
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@ -0,0 +1,5 @@
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VITE_NAME=New Quest
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VITE_DEVELOPMENT=true
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VITE_SERVER_ENDPOINT=http://localhost:4000
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VITE_TILE_SIZE_X=64
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VITE_TILE_SIZE_Y=32
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18
Dockerfile
@ -4,6 +4,24 @@ WORKDIR /usr/src/app
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COPY package*.json ./
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COPY package*.json ./
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RUN npm ci
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RUN npm ci
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COPY . .
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COPY . .
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# Set environment variables
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ARG VITE_NAME=${VITE_NAME}
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ENV VITE_NAME=${VITE_NAME}
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ARG VITE_DEVELOPMENT=${VITE_DEVELOPMENT}
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ENV VITE_DEVELOPMENT=${VITE_DEVELOPMENT}
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ARG VITE_SERVER_ENDPOINT=${VITE_SERVER_ENDPOINT}
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ENV VITE_SERVER_ENDPOINT=${VITE_SERVER_ENDPOINT}
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ARG VITE_TILE_SIZE_X=${VITE_TILE_SIZE_X}
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ENV VITE_TILE_SIZE_X=${VITE_TILE_SIZE_X}
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ARG VITE_TILE_SIZE_Y=${VITE_TILE_SIZE_Y}
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ENV VITE_TILE_SIZE_Y=${VITE_TILE_SIZE_Y}
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# Build the application
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RUN npm run build-ntc
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RUN npm run build-ntc
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# Production stage
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# Production stage
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@ -3,8 +3,8 @@
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<head>
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<head>
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<meta charset="UTF-8">
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<meta charset="UTF-8">
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<link rel="icon" href="/favicon.ico">
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<link rel="icon" href="/favicon.ico">
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<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=0"/>
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<meta name="viewport" content="width=device-width">
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<title>New Quest - Play</title>
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<title>Sylvan Quest - Play</title>
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</head>
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</head>
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<body>
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<body>
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<div id="app"></div>
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<div id="app"></div>
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1219
package-lock.json
generated
32
package.json
@ -15,15 +15,15 @@
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"format": "prettier --write src/"
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"format": "prettier --write src/"
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},
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},
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"dependencies": {
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"dependencies": {
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"@vueuse/core": "^10.11.0",
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"@vueuse/core": "^10.5.0",
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"@vueuse/integrations": "^10.11.0",
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"@vueuse/integrations": "^10.5.0",
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"axios": "^1.7.2",
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"axios": "^1.7.7",
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"phaser": "^3.80.1",
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"phaser": "^3.86.0",
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"pinia": "^2.1.7",
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"pinia": "^2.1.6",
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"socket.io-client": "^4.7.5",
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"socket.io-client": "^4.8.0",
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"universal-cookie": "^6.1.3",
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"universal-cookie": "^6.1.3",
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"vue": "^3.4.33",
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"vue": "^3.5.12",
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"zod": "^3.23.8"
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"zod": "^3.22.2"
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},
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},
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"devDependencies": {
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"devDependencies": {
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"@rushstack/eslint-patch": "^1.10.3",
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"@rushstack/eslint-patch": "^1.10.3",
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@ -40,16 +40,16 @@
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"eslint": "^8.57.0",
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"eslint": "^8.57.0",
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"eslint-plugin-vue": "^9.27.0",
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"eslint-plugin-vue": "^9.27.0",
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"jsdom": "^24.1.1",
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"jsdom": "^24.1.1",
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"npm-run-all2": "^6.2.2",
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"npm-run-all2": "^6.2.3",
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"phaser3-rex-plugins": "^1.80.5",
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"phaser3-rex-plugins": "^1.80.8",
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"phavuer": "^0.16.1",
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"phavuer": "^0.16.1",
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"postcss": "^8.4.39",
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"postcss": "^8.4.47",
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"prettier": "^3.3.3",
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"prettier": "^3.3.3",
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"sass": "^1.77.8",
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"sass": "^1.79.4",
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"tailwindcss": "^3.4.6",
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"tailwindcss": "^3.4.13",
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"typescript": "~5.5.3",
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"typescript": "~5.6.2",
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"vite": "^5.3.4",
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"vite": "^5.4.9",
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"vite-plugin-vue-devtools": "^7.3.6",
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"vite-plugin-vue-devtools": "^7.5.2",
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"vitest": "^2.0.3",
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"vitest": "^2.0.3",
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"vue-tsc": "^1.6.5"
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"vue-tsc": "^1.6.5"
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}
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}
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||||||
|
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public/assets/fog.png
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public/assets/fog.webp
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public/assets/icons/chat-icon.svg
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|||||||
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|
<svg width="10" height="10" viewBox="0 0 10 10" fill="none" xmlns="http://www.w3.org/2000/svg">
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|
<path d="M7.91481 9.08504C7.71955 9.2803 7.40297 9.2803 7.20771 9.08504L5.55709 7.43442C5.36183 7.23916 5.04524 7.23916 4.84998 7.43442L2.99578 9.28862C2.80052 9.48389 2.48393 9.48389 2.28867 9.28863L1.00416 8.00412C0.808899 7.80885 0.808899 7.49227 1.00416 7.29701L2.85837 5.4428C3.05363 5.24754 3.05363 4.93096 2.85837 4.7357L0.914865 2.7922C0.719603 2.59693 0.719603 2.28035 0.914865 2.08509L2.07053 0.929423C2.26579 0.734161 2.58238 0.734162 2.77764 0.929424L4.72114 2.87293C4.9164 3.06819 5.23298 3.06819 5.42825 2.87293L7.297 1.00417C7.49226 0.808906 7.80885 0.808906 8.00411 1.00417L9.28862 2.28868C9.48388 2.48394 9.48388 2.80052 9.28862 2.99578L7.41986 4.86454C7.2246 5.0598 7.2246 5.37639 7.41986 5.57165L9.07048 7.22227C9.26574 7.41753 9.26574 7.73411 9.07048 7.92937L7.91481 9.08504Z" fill="white"/>
|
||||||
|
</svg>
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||||||
|
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7
public/assets/icons/eye-closed.svg
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<?xml version="1.0" encoding="utf-8"?>
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<svg width="20" height="16" viewBox="0 0 24 24" xmlns="http://www.w3.org/2000/svg">
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<g>
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<path fill="none" d="M0 0h24v24H0z"/>
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|
</svg>
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public/assets/icons/eye.svg
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<svg width="16" height="12" viewBox="0 0 16 12" fill="none" xmlns="http://www.w3.org/2000/svg">
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<path d="M8.00004 0C11.5948 0 14.5854 2.58651 15.2124 6C14.5854 9.41347 11.5948 12 8.00004 12C4.40525 12 1.4146 9.41347 0.787598 6C1.4146 2.58651 4.40525 0 8.00004 0ZM8.00004 10.6667C10.8238 10.6667 13.24 8.70133 13.8516 6C13.24 3.29869 10.8238 1.33333 8.00004 1.33333C5.17624 1.33333 2.75998 3.29869 2.14836 6C2.75998 8.70133 5.17624 10.6667 8.00004 10.6667ZM8.00004 9C6.34316 9 5.00001 7.65687 5.00001 6C5.00001 4.34315 6.34316 3 8.00004 3C9.65684 3 11 4.34315 11 6C11 7.65687 9.65684 9 8.00004 9ZM8.00004 7.66667C8.92051 7.66667 9.66671 6.92047 9.66671 6C9.66671 5.07953 8.92051 4.33333 8.00004 4.33333C7.07957 4.33333 6.33334 5.07953 6.33334 6C6.33334 6.92047 7.07957 7.66667 8.00004 7.66667Z" fill="#808080"/>
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</svg>
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public/assets/icons/f1-icon.png
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public/assets/icons/f2-icon.png
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public/assets/icons/f3-icon.png
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public/assets/icons/f4-icon.png
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public/assets/icons/f5-icon.png
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public/assets/icons/f8-icon.png
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25
public/assets/icons/map-icon.svg
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10
public/assets/icons/menu-icon.svg
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public/assets/icons/minus-icon.svg
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@ -1,4 +1,4 @@
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<svg width="800px" height="800px" viewBox="0 0 24 24" fill="none" xmlns="http://www.w3.org/2000/svg">
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<svg width="800px" height="800px" viewBox="0 0 24 24" fill="none" xmlns="http://www.w3.org/2000/svg">
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<path d="M21 15L15 21M21 8L8 21" stroke="#000000" stroke-width="2" stroke-linecap="round" stroke-linejoin="round"/>
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<path d="M21 15L15 21M21 8L8 21" stroke="#4d4d4d" stroke-width="2" stroke-linecap="round" stroke-linejoin="round"/>
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</svg>
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</svg>
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public/assets/icons/socials-icon.svg
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public/assets/login/login-bg.png
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public/assets/login/nq-logo-v1.png
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public/assets/login/sq-logo-v1.svg
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public/assets/raindrop.png
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public/assets/raindrop.webp
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|
|||||||
<svg width="290" xmlns="http://www.w3.org/2000/svg" height="87" id="screenshot-e9942e24-155b-8096-8004-7eaff9882cd6" viewBox="0 0 290 87" xmlns:xlink="http://www.w3.org/1999/xlink" fill="none" version="1.1"><g id="shape-e9942e24-155b-8096-8004-7eaff9882cd6"><g class="fills" id="fills-e9942e24-155b-8096-8004-7eaff9882cd6"><path d="M3.485,8.722C7.089,3.457,13.144,0.000,20.000,0.000L270.000,0.000C281.038,0.000,290.000,8.962,290.000,20.000L290.000,67.000C290.000,78.038,281.038,87.000,270.000,87.000L20.000,87.000C13.166,87.000,7.128,83.565,3.520,78.329C21.157,76.589,35.000,61.648,35.000,43.500C35.000,25.390,21.216,10.475,3.485,8.722ZM0.000,67.000L0.000,20.000"/></g><g id="strokes-e9942e24-155b-8096-8004-7eaff9882cd6" class="strokes"><g class="inner-stroke-shape"><defs><clipPath id="inner-stroke-render-1-e9942e24-155b-8096-8004-7eaff9882cd6-0"><use href="#stroke-shape-render-1-e9942e24-155b-8096-8004-7eaff9882cd6-0"/></clipPath><path d="M3.485,8.722C7.089,3.457,13.144,0.000,20.000,0.000L270.000,0.000C281.038,0.000,290.000,8.962,290.000,20.000L290.000,67.000C290.000,78.038,281.038,87.000,270.000,87.000L20.000,87.000C13.166,87.000,7.128,83.565,3.520,78.329C21.157,76.589,35.000,61.648,35.000,43.500C35.000,25.390,21.216,10.475,3.485,8.722ZM0.000,67.000L0.000,20.000" id="stroke-shape-render-1-e9942e24-155b-8096-8004-7eaff9882cd6-0" style="fill: none; stroke-width: 6; stroke: rgb(255, 255, 255); stroke-opacity: 1;"/></defs><use href="#stroke-shape-render-1-e9942e24-155b-8096-8004-7eaff9882cd6-0" clip-path="url('#inner-stroke-render-1-e9942e24-155b-8096-8004-7eaff9882cd6-0')"/></g></g></g></svg>
|
<svg width="290" xmlns="http://www.w3.org/2000/svg" height="87" id="screenshot-e9942e24-155b-8096-8004-7eaff9882cd6" viewBox="0 0 290 87" xmlns:xlink="http://www.w3.org/1999/xlink" fill="none" version="1.1"><g id="shape-e9942e24-155b-8096-8004-7eaff9882cd6"><g class="fills" id="fills-e9942e24-155b-8096-8004-7eaff9882cd6"><path d="M3.485,8.722C7.089,3.457,13.144,0.000,20.000,0.000L270.000,0.000C281.038,0.000,290.000,8.962,290.000,20.000L290.000,67.000C290.000,78.038,281.038,87.000,270.000,87.000L20.000,87.000C13.166,87.000,7.128,83.565,3.520,78.329C21.157,76.589,35.000,61.648,35.000,43.500C35.000,25.390,21.216,10.475,3.485,8.722ZM0.000,67.000L0.000,20.000"/></g><g id="strokes-e9942e24-155b-8096-8004-7eaff9882cd6" class="strokes"><g class="inner-stroke-shape"><defs><clipPath id="inner-stroke-render-1-e9942e24-155b-8096-8004-7eaff9882cd6-0"><use href="#stroke-shape-render-1-e9942e24-155b-8096-8004-7eaff9882cd6-0"/></clipPath><path d="M3.485,8.722C7.089,3.457,13.144,0.000,20.000,0.000L270.000,0.000C281.038,0.000,290.000,8.962,290.000,20.000L290.000,67.000C290.000,78.038,281.038,87.000,270.000,87.000L20.000,87.000C13.166,87.000,7.128,83.565,3.520,78.329C21.157,76.589,35.000,61.648,35.000,43.500C35.000,25.390,21.216,10.475,3.485,8.722ZM0.000,67.000L0.000,20.000" id="stroke-shape-render-1-e9942e24-155b-8096-8004-7eaff9882cd6-0" style="fill: none; stroke-width: 6; stroke: rgb(77 77 77); stroke-opacity: 1;"/></defs><use href="#stroke-shape-render-1-e9942e24-155b-8096-8004-7eaff9882cd6-0" clip-path="url('#inner-stroke-render-1-e9942e24-155b-8096-8004-7eaff9882cd6-0')"/></g></g></g></svg>
|
Before Width: | Height: | Size: 1.6 KiB After Width: | Height: | Size: 1.6 KiB |
@ -1 +1 @@
|
|||||||
<svg width="1508.086" xmlns="http://www.w3.org/2000/svg" height="1511.251" id="screenshot-0d120e2a-8725-8061-8004-79728483f7ea" viewBox="-201.784 -208.012 1508.086 1511.251" xmlns:xlink="http://www.w3.org/1999/xlink" fill="none" version="1.1"><g id="shape-0d120e2a-8725-8061-8004-79728483f7ea" width="800px" height="800px" rx="0" ry="0" style="opacity: 0.3; fill: rgb(0, 0, 0);"><g id="shape-0d120e2a-8725-8061-8004-79728484b3fe"><g class="fills" id="fills-0d120e2a-8725-8061-8004-79728484b3fe"><path d="M1190.359,745.690L1043.367,575.945L1133.504,630.603C1099.180,585.722,1047.978,532.622,975.722,469.519L780.783,401.898L896.468,404.538C851.234,371.382,797.068,339.090,738.130,311.073L601.350,337.338L689.349,289.039C627.425,263.088,562.143,241.922,497.713,229.160C430.172,215.674,363.453,211.534,303.512,221.641L314.753,151.382C271.664,177.012,239.130,209.992,214.226,251.017L204.390,177.710C166.181,212.950,148.095,250.172,143.131,301.343C69.092,307.974,-2.300,327.925,-73.861,347.005L-63.628,384.898C361.675,238.903,753.109,407.667,987.467,615.054L960.305,643.506C749.259,458.743,490.332,358.712,193.406,380.541C209.110,415.226,228.858,447.126,251.288,474.785L371.998,430.671L277.417,504.449C294.635,521.771,312.591,536.670,331.111,548.765L396.081,470.998L358.366,564.253C377.625,573.924,397.183,580.217,416.674,582.837C534.164,599.232,652.310,618.566,782.785,703.535L773.618,601.955L831.163,737.792C852.261,754.489,876.370,771.191,897.168,782.701L861.169,684.190L960.409,811.519C976.589,817.512,992.991,822.477,1008.953,826.486C1066.083,840.287,1120.015,842.594,1157.256,819.002C1175.975,807.393,1189.205,786.963,1190.791,762.853C1191.080,756.933,1190.907,750.762,1190.359,745.690ZZ" style="fill: rgb(54, 143, 139);"/></g></g></g></svg>
|
<svg width="1508.086" xmlns="http://www.w3.org/2000/svg" height="1511.251" id="screenshot-0d120e2a-8725-8061-8004-79728483f7ea" viewBox="-201.784 -208.012 1508.086 1511.251" xmlns:xlink="http://www.w3.org/1999/xlink" fill="none" version="1.1"><g id="shape-0d120e2a-8725-8061-8004-79728483f7ea" width="800px" height="800px" rx="0" ry="0" style="opacity: 0.3; fill: rgb(0, 0, 0);"><g id="shape-0d120e2a-8725-8061-8004-79728484b3fe"><g class="fills" id="fills-0d120e2a-8725-8061-8004-79728484b3fe"><path d="M1190.359,745.690L1043.367,575.945L1133.504,630.603C1099.180,585.722,1047.978,532.622,975.722,469.519L780.783,401.898L896.468,404.538C851.234,371.382,797.068,339.090,738.130,311.073L601.350,337.338L689.349,289.039C627.425,263.088,562.143,241.922,497.713,229.160C430.172,215.674,363.453,211.534,303.512,221.641L314.753,151.382C271.664,177.012,239.130,209.992,214.226,251.017L204.390,177.710C166.181,212.950,148.095,250.172,143.131,301.343C69.092,307.974,-2.300,327.925,-73.861,347.005L-63.628,384.898C361.675,238.903,753.109,407.667,987.467,615.054L960.305,643.506C749.259,458.743,490.332,358.712,193.406,380.541C209.110,415.226,228.858,447.126,251.288,474.785L371.998,430.671L277.417,504.449C294.635,521.771,312.591,536.670,331.111,548.765L396.081,470.998L358.366,564.253C377.625,573.924,397.183,580.217,416.674,582.837C534.164,599.232,652.310,618.566,782.785,703.535L773.618,601.955L831.163,737.792C852.261,754.489,876.370,771.191,897.168,782.701L861.169,684.190L960.409,811.519C976.589,817.512,992.991,822.477,1008.953,826.486C1066.083,840.287,1120.015,842.594,1157.256,819.002C1175.975,807.393,1189.205,786.963,1190.791,762.853C1191.080,756.933,1190.907,750.762,1190.359,745.690ZZ" style="fill: rgb(13 109 105);"/></g></g></g></svg>
|
Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 1.7 KiB |
22
public/assets/ui-border-4-corners-light.svg
Normal file
After Width: | Height: | Size: 598 KiB |
26
public/assets/ui-border-4-corners.svg
Normal file
After Width: | Height: | Size: 471 KiB |
23
public/assets/ui-box-inner.svg
Normal file
After Width: | Height: | Size: 301 KiB |
23
public/assets/ui-box-outer.svg
Normal file
After Width: | Height: | Size: 400 KiB |
23
public/assets/ui-rect-border-4-corners.svg
Normal file
After Width: | Height: | Size: 470 KiB |
BIN
public/assets/ui-texture.png
Normal file
After Width: | Height: | Size: 135 KiB |
Before Width: | Height: | Size: 372 B After Width: | Height: | Size: 250 B |
Before Width: | Height: | Size: 135 B After Width: | Height: | Size: 109 B |
Before Width: | Height: | Size: 920 B After Width: | Height: | Size: 696 B |
Before Width: | Height: | Size: 834 B After Width: | Height: | Size: 708 B |
30
src/App.vue
@ -1,33 +1,29 @@
|
|||||||
<template>
|
<template>
|
||||||
<div class="overflow-hidden">
|
|
||||||
<Notifications />
|
<Notifications />
|
||||||
<Login v-if="screen === 'login'" />
|
<component :is="currentScreen" />
|
||||||
<!-- <Register v-if="screen === 'register'" />-->
|
|
||||||
<Characters v-if="screen === 'characters'" />
|
|
||||||
<Game v-if="screen === 'game'" />
|
|
||||||
</div>
|
|
||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
import { useGameStore } from '@/stores/gameStore'
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
|
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||||
import Notifications from '@/components/utilities/Notifications.vue'
|
import Notifications from '@/components/utilities/Notifications.vue'
|
||||||
import Login from '@/screens/Login.vue'
|
import Login from '@/screens/Login.vue'
|
||||||
// import Register from '@/screens/Register.vue'
|
|
||||||
import Characters from '@/screens/Characters.vue'
|
import Characters from '@/screens/Characters.vue'
|
||||||
import Game from '@/screens/Game.vue'
|
import Game from '@/screens/Game.vue'
|
||||||
|
import ZoneEditor from '@/screens/ZoneEditor.vue'
|
||||||
import { computed } from 'vue'
|
import { computed } from 'vue'
|
||||||
|
|
||||||
const gameStore = useGameStore()
|
const gameStore = useGameStore()
|
||||||
|
const zoneEditorStore = useZoneEditorStore()
|
||||||
|
|
||||||
const screen = computed(() => {
|
const currentScreen = computed(() => {
|
||||||
if (!gameStore.connection) {
|
if (!gameStore.connection) return Login
|
||||||
return 'login'
|
if (!gameStore.token) return Login
|
||||||
} else if (gameStore.token && gameStore.connection) {
|
if (!gameStore.character) return Characters
|
||||||
if (gameStore.character) {
|
if (zoneEditorStore.active) return ZoneEditor
|
||||||
return 'game'
|
return Game
|
||||||
}
|
|
||||||
return 'characters'
|
|
||||||
}
|
|
||||||
return 'login' // default fallback
|
|
||||||
})
|
})
|
||||||
|
|
||||||
|
// Disable right click
|
||||||
|
addEventListener('contextmenu', (event) => event.preventDefault())
|
||||||
</script>
|
</script>
|
||||||
|
BIN
src/assets/fonts/upheavtt.ttf
Normal file
@ -3,12 +3,16 @@
|
|||||||
@tailwind utilities;
|
@tailwind utilities;
|
||||||
|
|
||||||
// Fonts
|
// Fonts
|
||||||
@import url('https://fonts.googleapis.com/css2?family=Inter:wght@100..900&family=Poppins:ital,wght@0,100;0,200;0,300;0,400;0,500;0,600;0,700;0,800;0,900;1,100;1,200;1,300;1,400;1,500;1,600;1,700;1,800;1,900&display=swap');
|
@import url('https://fonts.googleapis.com/css2?family=Quicksand:wght@300..700&family=Poppins:ital,wght@0,100;0,200;0,300;0,400;0,500;0,600;0,700;0,800;0,900;1,100;1,200;1,300;1,400;1,500;1,600;1,700;1,800;1,900&display=swap');
|
||||||
|
@font-face {
|
||||||
|
font-family: 'Upheaval';
|
||||||
|
src: url('../fonts/upheavtt.ttf');
|
||||||
|
}
|
||||||
|
|
||||||
//Globals
|
//Globals
|
||||||
|
|
||||||
body {
|
body {
|
||||||
@apply bg-black m-0 select-none overscroll-none overflow-hidden;
|
@apply bg-black m-0 select-none;
|
||||||
-ms-overflow-style: none;
|
-ms-overflow-style: none;
|
||||||
scrollbar-width: none;
|
scrollbar-width: none;
|
||||||
|
|
||||||
@ -26,14 +30,14 @@ h5,
|
|||||||
h6,
|
h6,
|
||||||
button,
|
button,
|
||||||
a {
|
a {
|
||||||
@apply font-titles text-white font-medium m-0;
|
@apply font-default text-gray-200 font-medium m-0;
|
||||||
}
|
}
|
||||||
|
|
||||||
p,
|
p,
|
||||||
span,
|
span,
|
||||||
li,
|
li,
|
||||||
label {
|
label {
|
||||||
@apply font-default text-white;
|
@apply font-default text-gray-200;
|
||||||
}
|
}
|
||||||
|
|
||||||
button,
|
button,
|
||||||
@ -56,12 +60,8 @@ input {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
.input-cyan {
|
.input-field {
|
||||||
@apply py-2 px-2.5 font-titles border border-solid border-cyan bg-white/70 rounded;
|
@apply px-4 py-2.5 text-base leading-5 focus-visible:outline-none bg-gray border border-solid border-gray-500 rounded text-gray-300;
|
||||||
&:focus,
|
|
||||||
&:focus-visible {
|
|
||||||
@apply outline-2 outline-cyan;
|
|
||||||
}
|
|
||||||
&.inactive {
|
&.inactive {
|
||||||
@apply bg-gray-600/50 hover:cursor-not-allowed;
|
@apply bg-gray-600/50 hover:cursor-not-allowed;
|
||||||
&::placeholder {
|
&::placeholder {
|
||||||
@ -87,26 +87,43 @@ button {
|
|||||||
@apply text-center;
|
@apply text-center;
|
||||||
|
|
||||||
&.btn-cyan {
|
&.btn-cyan {
|
||||||
@apply bg-cyan/50 border border-solid border-white/25 rounded drop-shadow-20;
|
@apply bg-cyan text-gray-50 text-base leading-5 rounded py-2.5;
|
||||||
|
|
||||||
&.active,
|
&.active,
|
||||||
&:hover {
|
&:hover {
|
||||||
@apply bg-cyan;
|
@apply bg-cyan-800;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
&.btn-bordeaux {
|
&.btn-red {
|
||||||
@apply bg-bordeaux/50 border border-solid border-white/25 rounded drop-shadow-20;
|
@apply bg-red text-gray-50 text-base leading-5 rounded py-2.5;
|
||||||
|
|
||||||
&.active,
|
&.active,
|
||||||
&:hover {
|
&:hover {
|
||||||
@apply bg-bordeaux;
|
@apply bg-red-300;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
&.btn-empty {
|
||||||
|
@apply text-gray-50 border-2 border-solid border-gray-500 text-base leading-5 rounded py-2.5;
|
||||||
|
|
||||||
|
&.active,
|
||||||
|
&:hover {
|
||||||
|
@apply bg-gray-700 border-gray-700;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
&:hover {
|
&:hover {
|
||||||
@apply cursor-pointer;
|
@apply cursor-pointer;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
&.eye-open {
|
||||||
|
@apply bg-[url('/assets/icons/eye-closed.svg')] w-5 h-4 right-2.5;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
.text-pixel {
|
||||||
|
@apply text-white font-ui drop-shadow-pixel-black;
|
||||||
}
|
}
|
||||||
|
|
||||||
::-webkit-scrollbar {
|
::-webkit-scrollbar {
|
||||||
|
110
src/components/Effects.vue
Normal file
@ -0,0 +1,110 @@
|
|||||||
|
<template>
|
||||||
|
<Scene name="effects" @preload="preloadScene" @create="createScene" @update="updateScene"> </Scene>
|
||||||
|
</template>
|
||||||
|
|
||||||
|
<script setup lang="ts">
|
||||||
|
import { Scene } from 'phavuer'
|
||||||
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
|
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||||
|
import { onBeforeMount, onBeforeUnmount, ref } from 'vue'
|
||||||
|
|
||||||
|
const gameStore = useGameStore()
|
||||||
|
const zoneEditorStore = useZoneEditorStore()
|
||||||
|
|
||||||
|
// See if there's a dat
|
||||||
|
|
||||||
|
const sceneRef = ref<Phaser.Scene | null>(null)
|
||||||
|
|
||||||
|
// Effect-related refs
|
||||||
|
const dayNightCycle = ref<Phaser.GameObjects.Graphics | null>(null)
|
||||||
|
const rainEmitter = ref<Phaser.GameObjects.Particles.ParticleEmitter | null>(null)
|
||||||
|
const fogSprite = ref<Phaser.GameObjects.Sprite | null>(null)
|
||||||
|
|
||||||
|
// Effect parameters
|
||||||
|
const dayNightDuration = 300000 // 5 minutes in milliseconds
|
||||||
|
const maxDarkness = 0.7
|
||||||
|
|
||||||
|
const preloadScene = async (scene: Phaser.Scene) => {
|
||||||
|
scene.load.image('raindrop', 'assets/raindrop.png')
|
||||||
|
scene.load.image('fog', 'assets/fog.png')
|
||||||
|
}
|
||||||
|
|
||||||
|
const createScene = async (scene: Phaser.Scene) => {
|
||||||
|
sceneRef.value = scene
|
||||||
|
createDayNightCycle(scene)
|
||||||
|
createRainEffect(scene)
|
||||||
|
createFogEffect(scene)
|
||||||
|
}
|
||||||
|
|
||||||
|
const updateScene = (scene: Phaser.Scene, time: number) => {
|
||||||
|
updateDayNightCycle(time)
|
||||||
|
updateFogEffect()
|
||||||
|
}
|
||||||
|
|
||||||
|
const createDayNightCycle = (scene: Phaser.Scene) => {
|
||||||
|
dayNightCycle.value = scene.add.graphics()
|
||||||
|
dayNightCycle.value.setDepth(1000)
|
||||||
|
}
|
||||||
|
|
||||||
|
const updateDayNightCycle = (time: number) => {
|
||||||
|
if (!dayNightCycle.value) return
|
||||||
|
|
||||||
|
const darkness = Math.sin(((time % dayNightDuration) / dayNightDuration) * Math.PI) * maxDarkness
|
||||||
|
dayNightCycle.value.clear()
|
||||||
|
dayNightCycle.value.fillStyle(0x000000, darkness)
|
||||||
|
dayNightCycle.value.fillRect(0, 0, window.innerWidth, window.innerHeight)
|
||||||
|
}
|
||||||
|
|
||||||
|
const createRainEffect = (scene: Phaser.Scene) => {
|
||||||
|
rainEmitter.value = scene.add.particles(0, 0, 'raindrop', {
|
||||||
|
x: { min: 0, max: window.innerWidth },
|
||||||
|
y: -50,
|
||||||
|
quantity: 5,
|
||||||
|
lifespan: 2000,
|
||||||
|
speedY: { min: 300, max: 500 },
|
||||||
|
scale: { start: 0.005, end: 0.005 },
|
||||||
|
alpha: { start: 0.5, end: 0 },
|
||||||
|
blendMode: 'ADD'
|
||||||
|
})
|
||||||
|
rainEmitter.value.setDepth(900)
|
||||||
|
toggleRain(true) // Start with rain off
|
||||||
|
}
|
||||||
|
|
||||||
|
const toggleRain = (isRaining: boolean) => {
|
||||||
|
if (rainEmitter.value) {
|
||||||
|
rainEmitter.value.setVisible(isRaining)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const createFogEffect = (scene: Phaser.Scene) => {
|
||||||
|
fogSprite.value = scene.add.sprite(window.innerWidth / 2, window.innerHeight / 2, 'fog')
|
||||||
|
fogSprite.value.setScale(2)
|
||||||
|
fogSprite.value.setAlpha(0)
|
||||||
|
fogSprite.value.setDepth(950)
|
||||||
|
}
|
||||||
|
|
||||||
|
const updateFogEffect = () => {
|
||||||
|
if (fogSprite.value) {
|
||||||
|
// Example: Oscillate fog opacity
|
||||||
|
const fogOpacity = ((Math.sin(Date.now() / 5000) + 1) / 2) * 0.3
|
||||||
|
fogSprite.value.setAlpha(fogOpacity)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Expose methods to control effects
|
||||||
|
const controlEffects = {
|
||||||
|
toggleRain,
|
||||||
|
setFogDensity: (density: number) => {
|
||||||
|
if (fogSprite.value) {
|
||||||
|
fogSprite.value.setAlpha(density)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Make control methods available to parent components
|
||||||
|
defineExpose(controlEffects)
|
||||||
|
|
||||||
|
onBeforeUnmount(() => {
|
||||||
|
if (sceneRef.value) sceneRef.value.scene.remove('effects')
|
||||||
|
})
|
||||||
|
</script>
|
@ -1,5 +1,5 @@
|
|||||||
<template>
|
<template>
|
||||||
<div class="flex flex-wrap items-center input-cyan gap-1">
|
<div class="flex flex-wrap items-center input-field gap-1">
|
||||||
<div v-for="(chip, i) in internalValue" :key="i" class="flex gap-2.5 items-center bg-cyan rounded py-1 px-2">
|
<div v-for="(chip, i) in internalValue" :key="i" class="flex gap-2.5 items-center bg-cyan rounded py-1 px-2">
|
||||||
<span class="text-xs">{{ chip }}</span>
|
<span class="text-xs">{{ chip }}</span>
|
||||||
<button type="button" class="text-xs cursor-pointer text-white font-light font-default not-italic hover:text-gray-50" @click="deleteChip(i)" aria-label="Remove chip">×</button>
|
<button type="button" class="text-xs cursor-pointer text-white font-light font-default not-italic hover:text-gray-50" @click="deleteChip(i)" aria-label="Remove chip">×</button>
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
<template>
|
<template>
|
||||||
<Modal :isModalOpen="gameStore.isGmPanelOpen" @modal:close="() => gameStore.toggleGmPanel()" :modal-width="1000" :modal-height="650" :can-full-screen="true">
|
<Modal :isModalOpen="gameStore.uiSettings.isGmPanelOpen" @modal:close="() => gameStore.toggleGmPanel()" :modal-width="1000" :modal-height="650" :can-full-screen="true">
|
||||||
<template #modalHeader>
|
<template #modalHeader>
|
||||||
<h3 class="m-0 font-medium shrink-0">GM Panel</h3>
|
<h3 class="m-0 font-medium shrink-0 text-white">GM Panel</h3>
|
||||||
<div class="flex gap-1.5 flex-wrap">
|
<div class="flex gap-1.5 flex-wrap">
|
||||||
<button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">General</button>
|
<button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">General</button>
|
||||||
<button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">Users</button>
|
<button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">Users</button>
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
<template>
|
<template>
|
||||||
<Modal :isModalOpen="true" :closable="false" :is-resizable="false" :modal-width="modalWidth" :modal-height="modalHeight" :modal-position-x="posXY.x" :modal-position-y="posXY.y">
|
<Modal :isModalOpen="true" :closable="false" :is-resizable="false" :modal-width="modalWidth" :modal-height="modalHeight" :modal-position-x="posXY.x" :modal-position-y="posXY.y">
|
||||||
<template #modalHeader>
|
<template #modalHeader>
|
||||||
<h3 class="m-0 font-medium shrink-0">GM tools</h3>
|
<h3 class="m-0 font-medium shrink-0 text-white">GM tools</h3>
|
||||||
</template>
|
</template>
|
||||||
<template #modalBody>
|
<template #modalBody>
|
||||||
<div class="content flex flex-col gap-2.5 m-4 h-20">
|
<div class="content flex flex-col gap-2.5 m-4 h-20">
|
||||||
@ -20,7 +20,7 @@ import { onMounted, ref } from 'vue'
|
|||||||
const zoneEditorStore = useZoneEditorStore()
|
const zoneEditorStore = useZoneEditorStore()
|
||||||
const gameStore = useGameStore()
|
const gameStore = useGameStore()
|
||||||
const modalWidth = ref(200)
|
const modalWidth = ref(200)
|
||||||
const modalHeight = ref(160)
|
const modalHeight = ref(170)
|
||||||
|
|
||||||
let posXY = ref({ x: 0, y: 0 })
|
let posXY = ref({ x: 0, y: 0 })
|
||||||
|
|
||||||
|
@ -4,38 +4,38 @@
|
|||||||
<!-- Asset Categories -->
|
<!-- Asset Categories -->
|
||||||
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': selectedCategory === 'tiles' }" @click="() => (selectedCategory = 'tiles')">
|
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': selectedCategory === 'tiles' }" @click="() => (selectedCategory = 'tiles')">
|
||||||
<span>Tiles</span>
|
<span>Tiles</span>
|
||||||
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
|
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||||
</a>
|
</a>
|
||||||
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': selectedCategory === 'objects' }" @click="() => (selectedCategory = 'objects')">
|
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': selectedCategory === 'objects' }" @click="() => (selectedCategory = 'objects')">
|
||||||
<span>Objects</span>
|
<span>Objects</span>
|
||||||
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
|
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||||
</a>
|
</a>
|
||||||
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': selectedCategory === 'sprites' }" @click="() => (selectedCategory = 'sprites')">
|
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': selectedCategory === 'sprites' }" @click="() => (selectedCategory = 'sprites')">
|
||||||
<span>Sprites</span>
|
<span>Sprites</span>
|
||||||
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
|
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||||
</a>
|
</a>
|
||||||
<a class="relative p-2.5 hover:cursor-pointer">
|
<a class="relative p-2.5 hover:cursor-pointer">
|
||||||
<span>Items</span>
|
<span>Items</span>
|
||||||
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
|
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||||
</a>
|
</a>
|
||||||
<a class="relative p-2.5 hover:cursor-pointer">
|
<a class="relative p-2.5 hover:cursor-pointer">
|
||||||
<span>NPC's</span>
|
<span>NPC's</span>
|
||||||
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
|
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||||
</a>
|
</a>
|
||||||
<a class="relative p-2.5 hover:cursor-pointer">
|
<a class="relative p-2.5 hover:cursor-pointer">
|
||||||
<span>Characters</span>
|
<span>Characters</span>
|
||||||
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
|
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||||
</a>
|
</a>
|
||||||
<a class="relative p-2.5 hover:cursor-pointer">
|
<a class="relative p-2.5 hover:cursor-pointer">
|
||||||
<span>Mounts</span>
|
<span>Mounts</span>
|
||||||
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
|
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||||
</a>
|
</a>
|
||||||
<a class="relative p-2.5 hover:cursor-pointer">
|
<a class="relative p-2.5 hover:cursor-pointer">
|
||||||
<span>Pets</span>
|
<span>Pets</span>
|
||||||
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
|
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||||
</a>
|
</a>
|
||||||
</div>
|
</div>
|
||||||
<div class="absolute w-px bg-cyan-200 h-full top-0 left-1/6"></div>
|
<div class="absolute w-px bg-gray-500 h-full top-0 left-1/6"></div>
|
||||||
|
|
||||||
<!-- Assets list -->
|
<!-- Assets list -->
|
||||||
<div class="overflow-auto h-full w-4/12 flex flex-col relative">
|
<div class="overflow-auto h-full w-4/12 flex flex-col relative">
|
||||||
@ -44,7 +44,7 @@
|
|||||||
<SpriteList v-if="selectedCategory === 'sprites'" />
|
<SpriteList v-if="selectedCategory === 'sprites'" />
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div class="absolute w-px bg-cyan-200 h-full top-0 left-1/2"></div>
|
<div class="absolute w-px bg-gray-500 h-full top-0 left-1/2"></div>
|
||||||
|
|
||||||
<!-- Asset details -->
|
<!-- Asset details -->
|
||||||
<div class="flex w-1/2 after:hidden flex-col relative overflow-auto">
|
<div class="flex w-1/2 after:hidden flex-col relative overflow-auto">
|
||||||
|
@ -3,22 +3,22 @@
|
|||||||
<div class="relative p-2.5 flex flex-col items-center justify-between h-72">
|
<div class="relative p-2.5 flex flex-col items-center justify-between h-72">
|
||||||
<div class="filler"></div>
|
<div class="filler"></div>
|
||||||
<img class="max-h-56" :src="`${config.server_endpoint}/assets/objects/${selectedObject?.id}.png`" :alt="'Object ' + selectedObject?.id" />
|
<img class="max-h-56" :src="`${config.server_endpoint}/assets/objects/${selectedObject?.id}.png`" :alt="'Object ' + selectedObject?.id" />
|
||||||
<button class="btn-bordeaux px-4 py-1.5 min-w-24" type="button" @click.prevent="removeObject">Remove</button>
|
<button class="btn-red px-4 py-1.5 min-w-24" type="button" @click.prevent="removeObject">Remove</button>
|
||||||
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
|
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||||
</div>
|
</div>
|
||||||
<div class="m-2.5 p-2.5 block">
|
<div class="m-2.5 p-2.5 block">
|
||||||
<form class="flex gap-2.5 flex-wrap" @submit.prevent="saveObject">
|
<form class="flex gap-2.5 flex-wrap" @submit.prevent="saveObject">
|
||||||
<div class="form-field-full">
|
<div class="form-field-full">
|
||||||
<label for="name">Name</label>
|
<label for="name">Name</label>
|
||||||
<input v-model="objectName" class="input-cyan" type="text" name="name" placeholder="Wall #1" />
|
<input v-model="objectName" class="input-field" type="text" name="name" placeholder="Wall #1" />
|
||||||
</div>
|
</div>
|
||||||
<div class="form-field-half">
|
<div class="form-field-half">
|
||||||
<label for="origin-x">Origin X</label>
|
<label for="origin-x">Origin X</label>
|
||||||
<input v-model="objectOriginX" class="input-cyan" type="number" step="any" name="origin-x" placeholder="Origin X" />
|
<input v-model="objectOriginX" class="input-field" type="number" step="any" name="origin-x" placeholder="Origin X" />
|
||||||
</div>
|
</div>
|
||||||
<div class="form-field-half">
|
<div class="form-field-half">
|
||||||
<label for="origin-y">Origin Y</label>
|
<label for="origin-y">Origin Y</label>
|
||||||
<input v-model="objectOriginY" class="input-cyan" type="number" step="any" name="origin-y" placeholder="Origin Y" />
|
<input v-model="objectOriginY" class="input-field" type="number" step="any" name="origin-y" placeholder="Origin Y" />
|
||||||
</div>
|
</div>
|
||||||
<div class="form-field-full">
|
<div class="form-field-full">
|
||||||
<label for="origin-x">Tags</label>
|
<label for="origin-x">Tags</label>
|
||||||
@ -26,22 +26,22 @@
|
|||||||
</div>
|
</div>
|
||||||
<div class="form-field-full">
|
<div class="form-field-full">
|
||||||
<label for="origin-x">Is animated</label>
|
<label for="origin-x">Is animated</label>
|
||||||
<select v-model="objectIsAnimated" class="input-cyan" name="is-animated">
|
<select v-model="objectIsAnimated" class="input-field" name="is-animated">
|
||||||
<option :value="false">No</option>
|
<option :value="false">No</option>
|
||||||
<option :value="true">Yes</option>
|
<option :value="true">Yes</option>
|
||||||
</select>
|
</select>
|
||||||
</div>
|
</div>
|
||||||
<div class="form-field-full">
|
<div class="form-field-full">
|
||||||
<label for="frame-speed">Frame speed</label>
|
<label for="frame-speed">Frame speed</label>
|
||||||
<input v-model="objectFrameSpeed" class="input-cyan" type="number" step="any" name="frame-speed" placeholder="Frame speed" />
|
<input v-model="objectFrameSpeed" class="input-field" type="number" step="any" name="frame-speed" placeholder="Frame speed" />
|
||||||
</div>
|
</div>
|
||||||
<div class="form-field-half">
|
<div class="form-field-half">
|
||||||
<label for="frame-width">Frame width</label>
|
<label for="frame-width">Frame width</label>
|
||||||
<input v-model="objectFrameWidth" class="input-cyan" type="number" step="any" name="frame-width" placeholder="Frame width" />
|
<input v-model="objectFrameWidth" class="input-field" type="number" step="any" name="frame-width" placeholder="Frame width" />
|
||||||
</div>
|
</div>
|
||||||
<div class="form-field-half">
|
<div class="form-field-half">
|
||||||
<label for="frame-height">Frame height</label>
|
<label for="frame-height">Frame height</label>
|
||||||
<input v-model="objectFrameHeight" class="input-cyan" type="number" step="any" name="frame-height" placeholder="Frame height" />
|
<input v-model="objectFrameHeight" class="input-field" type="number" step="any" name="frame-height" placeholder="Frame height" />
|
||||||
</div>
|
</div>
|
||||||
<button class="btn-cyan px-4 py-1.5 min-w-24" type="submit">Save</button>
|
<button class="btn-cyan px-4 py-1.5 min-w-24" type="submit">Save</button>
|
||||||
</form>
|
</form>
|
||||||
|
@ -1,13 +1,13 @@
|
|||||||
<template>
|
<template>
|
||||||
<div class="relative p-2.5 flex items-center gap-x-2.5">
|
<div class="relative p-2.5 flex items-center gap-x-2.5">
|
||||||
<input v-model="searchQuery" class="input-cyan flex-grow" placeholder="Search..." @input="handleSearch" />
|
<input v-model="searchQuery" class="input-field flex-grow" placeholder="Search..." @input="handleSearch" />
|
||||||
<label for="upload-asset" class="bg-cyan/50 border border-solid border-white/25 rounded drop-shadow-20 p-2 inline-flex items-center justify-center hover:bg-cyan hover:cursor-pointer">
|
<label for="upload-asset" class="bg-cyan/50 border border-solid border-white/25 rounded drop-shadow-20 p-2 inline-flex items-center justify-center hover:bg-cyan hover:cursor-pointer">
|
||||||
<input class="hidden" id="upload-asset" ref="objectUploadField" type="file" accept="image/png" multiple @change="handleFileUpload" />
|
<input class="hidden" id="upload-asset" ref="objectUploadField" type="file" accept="image/png" multiple @change="handleFileUpload" />
|
||||||
<svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5" fill="none" viewBox="0 0 24 24" stroke="currentColor">
|
<svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5" fill="none" viewBox="0 0 24 24" stroke="currentColor">
|
||||||
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M12 4v16m8-8H4" />
|
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M12 4v16m8-8H4" />
|
||||||
</svg>
|
</svg>
|
||||||
</label>
|
</label>
|
||||||
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
|
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||||
</div>
|
</div>
|
||||||
<div v-bind="containerProps" class="overflow-y-auto relative" @scroll="onScroll">
|
<div v-bind="containerProps" class="overflow-y-auto relative" @scroll="onScroll">
|
||||||
<div v-bind="wrapperProps" ref="elementToScroll">
|
<div v-bind="wrapperProps" ref="elementToScroll">
|
||||||
@ -18,10 +18,10 @@
|
|||||||
</div>
|
</div>
|
||||||
<span>{{ object.name }}</span>
|
<span>{{ object.name }}</span>
|
||||||
</div>
|
</div>
|
||||||
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
|
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||||
</a>
|
</a>
|
||||||
</div>
|
</div>
|
||||||
<button class="left-[calc(50%_-_60px)] fixed bottom-2.5 min-w-[unset] w-12 h-12 rounded-lg bg-cyan/50 p-0 hover:bg-cyan" v-show="hasScrolled" @click="toTop">
|
<button class="left-[calc(50%_-_60px)] fixed bottom-2.5 min-w-[unset] w-12 h-12 rounded-md bg-cyan/50 p-0 hover:bg-cyan" v-show="hasScrolled" @click="toTop">
|
||||||
<img class="absolute invert w-8 h-8 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
|
<img class="absolute invert w-8 h-8 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
|
||||||
</button>
|
</button>
|
||||||
</div>
|
</div>
|
||||||
|
@ -4,13 +4,13 @@
|
|||||||
<div class="flex flex-wrap gap-2">
|
<div class="flex flex-wrap gap-2">
|
||||||
<div class="w-full flex flex-col">
|
<div class="w-full flex flex-col">
|
||||||
<label class="mb-1.5 font-titles" for="name">Name</label>
|
<label class="mb-1.5 font-titles" for="name">Name</label>
|
||||||
<input v-model="spriteName" class="input-cyan" type="text" name="name" placeholder="New sprite" />
|
<input v-model="spriteName" class="input-field" type="text" name="name" placeholder="New sprite" />
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div class="w-full flex gap-2 mt-2 pb-4 relative">
|
<div class="w-full flex gap-2 mt-2 pb-4 relative">
|
||||||
<button class="btn-cyan px-4 py-2 flex-1 sm:flex-none sm:min-w-24" type="button" @click.prevent="saveSprite">Save</button>
|
<button class="btn-cyan px-4 py-2 flex-1 sm:flex-none sm:min-w-24" type="button" @click.prevent="saveSprite">Save</button>
|
||||||
<button class="btn-bordeaux px-4 py-2 flex-1 sm:flex-none sm:min-w-24" type="button" @click.prevent="deleteSprite">Delete</button>
|
<button class="btn-red px-4 py-2 flex-1 sm:flex-none sm:min-w-24" type="button" @click.prevent="deleteSprite">Delete</button>
|
||||||
<div class="w-[calc(100%_+_32px)] absolute left-[-15px] bottom-0 h-px bg-cyan-200"></div>
|
<div class="w-[calc(100%_+_32px)] absolute left-[-15px] bottom-0 h-px bg-gray-500"></div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
@ -19,40 +19,40 @@
|
|||||||
<template #header>
|
<template #header>
|
||||||
<div class="flex justify-between items-center">
|
<div class="flex justify-between items-center">
|
||||||
{{ action.action }}
|
{{ action.action }}
|
||||||
<button class="btn-bordeaux px-4 py-1.5 min-w-24" type="button" @click.prevent="() => spriteActions.splice(spriteActions.indexOf(action), 1)">Delete</button>
|
<button class="btn-red px-4 py-1.5 min-w-24" type="button" @click.prevent="() => spriteActions.splice(spriteActions.indexOf(action), 1)">Delete</button>
|
||||||
</div>
|
</div>
|
||||||
</template>
|
</template>
|
||||||
<template #content>
|
<template #content>
|
||||||
<form class="flex gap-2.5 flex-wrap" @submit.prevent="saveSprite">
|
<form class="flex gap-2.5 flex-wrap" @submit.prevent="saveSprite">
|
||||||
<div class="form-field-full">
|
<div class="form-field-full">
|
||||||
<label for="action">Action</label>
|
<label for="action">Action</label>
|
||||||
<input v-model="action.action" class="input-cyan" type="text" name="action" placeholder="Action" />
|
<input v-model="action.action" class="input-field" type="text" name="action" placeholder="Action" />
|
||||||
</div>
|
</div>
|
||||||
<div class="form-field-half">
|
<div class="form-field-half">
|
||||||
<label for="origin-x">Origin X</label>
|
<label for="origin-x">Origin X</label>
|
||||||
<input v-model.number="action.originX" class="input-cyan" type="number" step="any" name="origin-x" placeholder="Origin X" />
|
<input v-model.number="action.originX" class="input-field" type="number" step="any" name="origin-x" placeholder="Origin X" />
|
||||||
</div>
|
</div>
|
||||||
<div class="form-field-half">
|
<div class="form-field-half">
|
||||||
<label for="origin-y">Origin Y</label>
|
<label for="origin-y">Origin Y</label>
|
||||||
<input v-model.number="action.originY" class="input-cyan" type="number" step="any" name="origin-y" placeholder="Origin Y" />
|
<input v-model.number="action.originY" class="input-field" type="number" step="any" name="origin-y" placeholder="Origin Y" />
|
||||||
</div>
|
</div>
|
||||||
<div class="form-field-half">
|
<div class="form-field-half">
|
||||||
<label for="is-animated">Is animated</label>
|
<label for="is-animated">Is animated</label>
|
||||||
<select v-model="action.isAnimated" class="input-cyan" name="is-animated">
|
<select v-model="action.isAnimated" class="input-field" name="is-animated">
|
||||||
<option :value="false">No</option>
|
<option :value="false">No</option>
|
||||||
<option :value="true">Yes</option>
|
<option :value="true">Yes</option>
|
||||||
</select>
|
</select>
|
||||||
</div>
|
</div>
|
||||||
<div class="form-field-half" v-if="action.isAnimated">
|
<div class="form-field-half" v-if="action.isAnimated">
|
||||||
<label for="is-looping">Is looping</label>
|
<label for="is-looping">Is looping</label>
|
||||||
<select v-model="action.isLooping" class="input-cyan" name="is-looping">
|
<select v-model="action.isLooping" class="input-field" name="is-looping">
|
||||||
<option :value="false">No</option>
|
<option :value="false">No</option>
|
||||||
<option :value="true">Yes</option>
|
<option :value="true">Yes</option>
|
||||||
</select>
|
</select>
|
||||||
</div>
|
</div>
|
||||||
<div class="form-field-full" v-if="action.isAnimated">
|
<div class="form-field-full" v-if="action.isAnimated">
|
||||||
<label for="frame-speed">Frame speed</label>
|
<label for="frame-speed">Frame speed</label>
|
||||||
<input v-model.number="action.frameSpeed" class="input-cyan" type="number" step="any" name="frame-speed" placeholder="Frame speed" />
|
<input v-model.number="action.frameSpeed" class="input-field" type="number" step="any" name="frame-speed" placeholder="Frame speed" />
|
||||||
</div>
|
</div>
|
||||||
<div class="form-field-full">
|
<div class="form-field-full">
|
||||||
<SpriteActionsInput v-model="action.sprites" />
|
<SpriteActionsInput v-model="action.sprites" />
|
||||||
|
@ -1,12 +1,12 @@
|
|||||||
<template>
|
<template>
|
||||||
<div class="relative p-2.5 flex items-center gap-x-2.5">
|
<div class="relative p-2.5 flex items-center gap-x-2.5">
|
||||||
<input v-model="searchQuery" class="input-cyan flex-grow" placeholder="Search..." @input="handleSearch" />
|
<input v-model="searchQuery" class="input-field flex-grow" placeholder="Search..." @input="handleSearch" />
|
||||||
<button @click.prevent="newButtonClickHandler" class="bg-cyan/50 border border-solid border-white/25 rounded drop-shadow-20 p-2 inline-flex items-center justify-center hover:bg-cyan hover:cursor-pointer">
|
<button @click.prevent="newButtonClickHandler" class="bg-cyan/50 border border-solid border-white/25 rounded drop-shadow-20 p-2 inline-flex items-center justify-center hover:bg-cyan hover:cursor-pointer">
|
||||||
<svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5" fill="none" viewBox="0 0 24 24" stroke="currentColor">
|
<svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5" fill="none" viewBox="0 0 24 24" stroke="currentColor">
|
||||||
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M12 4v16m8-8H4" />
|
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M12 4v16m8-8H4" />
|
||||||
</svg>
|
</svg>
|
||||||
</button>
|
</button>
|
||||||
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
|
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||||
</div>
|
</div>
|
||||||
<div v-bind="containerProps" class="overflow-y-auto relative" @scroll="onScroll">
|
<div v-bind="containerProps" class="overflow-y-auto relative" @scroll="onScroll">
|
||||||
<div v-bind="wrapperProps" ref="elementToScroll">
|
<div v-bind="wrapperProps" ref="elementToScroll">
|
||||||
@ -14,10 +14,10 @@
|
|||||||
<div class="flex items-center gap-2.5">
|
<div class="flex items-center gap-2.5">
|
||||||
<span>{{ sprite.name }}</span>
|
<span>{{ sprite.name }}</span>
|
||||||
</div>
|
</div>
|
||||||
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
|
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||||
</a>
|
</a>
|
||||||
</div>
|
</div>
|
||||||
<button class="left-[calc(50%_-_60px)] fixed bottom-2.5 min-w-[unset] w-12 h-12 rounded-lg bg-cyan/50 p-0 hover:bg-cyan" v-show="hasScrolled" @click="toTop">
|
<button class="left-[calc(50%_-_60px)] fixed bottom-2.5 min-w-[unset] w-12 h-12 rounded-md bg-cyan/50 p-0 hover:bg-cyan" v-show="hasScrolled" @click="toTop">
|
||||||
<img class="absolute invert w-8 h-8 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
|
<img class="absolute invert w-8 h-8 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
|
||||||
</button>
|
</button>
|
||||||
</div>
|
</div>
|
||||||
|
@ -3,14 +3,14 @@
|
|||||||
<div class="relative p-2.5 flex flex-col items-center justify-between h-72">
|
<div class="relative p-2.5 flex flex-col items-center justify-between h-72">
|
||||||
<div class="filler"></div>
|
<div class="filler"></div>
|
||||||
<img class="max-h-72" :src="`${config.server_endpoint}/assets/tiles/${selectedTile?.id}.png`" :alt="'Tile ' + selectedTile?.id" />
|
<img class="max-h-72" :src="`${config.server_endpoint}/assets/tiles/${selectedTile?.id}.png`" :alt="'Tile ' + selectedTile?.id" />
|
||||||
<button class="btn-bordeaux px-4 py-1.5 min-w-24" type="button" @click.prevent="deleteTile">Delete</button>
|
<button class="btn-red px-4 py-1.5 min-w-24" type="button" @click.prevent="deleteTile">Delete</button>
|
||||||
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
|
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||||
</div>
|
</div>
|
||||||
<div class="m-2.5 p-2.5 block">
|
<div class="m-2.5 p-2.5 block">
|
||||||
<form class="flex gap-2.5 flex-wrap" @submit.prevent="saveTile">
|
<form class="flex gap-2.5 flex-wrap" @submit.prevent="saveTile">
|
||||||
<div class="form-field-full">
|
<div class="form-field-full">
|
||||||
<label for="name">Name</label>
|
<label for="name">Name</label>
|
||||||
<input v-model="tileName" class="input-cyan" type="text" name="name" placeholder="Tile #1" />
|
<input v-model="tileName" class="input-field" type="text" name="name" placeholder="Tile #1" />
|
||||||
</div>
|
</div>
|
||||||
<div class="form-field-full">
|
<div class="form-field-full">
|
||||||
<label for="origin-x">Tags</label>
|
<label for="origin-x">Tags</label>
|
||||||
|
@ -1,13 +1,13 @@
|
|||||||
<template>
|
<template>
|
||||||
<div class="relative p-2.5 flex items-center gap-x-2.5">
|
<div class="relative p-2.5 flex items-center gap-x-2.5">
|
||||||
<input v-model="searchQuery" class="input-cyan flex-grow" placeholder="Search..." @input="handleSearch" />
|
<input v-model="searchQuery" class="input-field flex-grow" placeholder="Search..." @input="handleSearch" />
|
||||||
<label for="upload-asset" class="bg-cyan/50 border border-solid border-white/25 rounded drop-shadow-20 p-2 inline-flex items-center justify-center hover:bg-cyan hover:cursor-pointer">
|
<label for="upload-asset" class="bg-cyan/50 border border-solid border-white/25 rounded drop-shadow-20 p-2 inline-flex items-center justify-center hover:bg-cyan hover:cursor-pointer">
|
||||||
<input class="hidden" id="upload-asset" ref="tileUploadField" type="file" accept="image/png" multiple @change="handleFileUpload" />
|
<input class="hidden" id="upload-asset" ref="tileUploadField" type="file" accept="image/png" multiple @change="handleFileUpload" />
|
||||||
<svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5" fill="none" viewBox="0 0 24 24" stroke="currentColor">
|
<svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5" fill="none" viewBox="0 0 24 24" stroke="currentColor">
|
||||||
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M12 4v16m8-8H4" />
|
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M12 4v16m8-8H4" />
|
||||||
</svg>
|
</svg>
|
||||||
</label>
|
</label>
|
||||||
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
|
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||||
</div>
|
</div>
|
||||||
<div v-bind="containerProps" class="overflow-y-auto relative" @scroll="onScroll">
|
<div v-bind="containerProps" class="overflow-y-auto relative" @scroll="onScroll">
|
||||||
<div v-bind="wrapperProps" ref="elementToScroll">
|
<div v-bind="wrapperProps" ref="elementToScroll">
|
||||||
@ -18,10 +18,10 @@
|
|||||||
</div>
|
</div>
|
||||||
<span>{{ tile.name }}</span>
|
<span>{{ tile.name }}</span>
|
||||||
</div>
|
</div>
|
||||||
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
|
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||||
</a>
|
</a>
|
||||||
</div>
|
</div>
|
||||||
<button class="left-[calc(50%_-_60px)] fixed bottom-2.5 min-w-[unset] w-12 h-12 rounded-lg bg-cyan/50 p-0 hover:bg-cyan" v-show="hasScrolled" @click="toTop">
|
<button class="left-[calc(50%_-_60px)] fixed bottom-2.5 min-w-[unset] w-12 h-12 rounded-md bg-cyan/50 p-0 hover:bg-cyan" v-show="hasScrolled" @click="toTop">
|
||||||
<img class="absolute invert w-8 h-8 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
|
<img class="absolute invert w-8 h-8 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
|
||||||
</button>
|
</button>
|
||||||
</div>
|
</div>
|
||||||
|
14
src/components/gameMaster/zoneEditor/EventTiles.vue
Normal file
@ -0,0 +1,14 @@
|
|||||||
|
<template></template>
|
||||||
|
|
||||||
|
<script setup lang="ts">
|
||||||
|
import type { ZoneEventTile } from '@/types'
|
||||||
|
import { tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
|
||||||
|
|
||||||
|
// function getEventTileImageProps(tile: ZoneEventTile) {
|
||||||
|
// return {
|
||||||
|
// x: tileToWorldX(zoneTilemap as any, tile.positionX, tile.positionY),
|
||||||
|
// y: tileToWorldY(zoneTilemap as any, tile.positionX, tile.positionY),
|
||||||
|
// texture: tile.type
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
</script>
|
126
src/components/gameMaster/zoneEditor/Objects.vue
Normal file
@ -0,0 +1,126 @@
|
|||||||
|
<template>
|
||||||
|
<SelectedZoneObject v-if="selectedZoneObject" :zoneObject="selectedZoneObject" />
|
||||||
|
<Image
|
||||||
|
v-for="object in zoneEditorStore.zone?.zoneObjects"
|
||||||
|
v-bind="getObjectImageProps(object)"
|
||||||
|
@pointerup="() => selectedZoneObject = object"
|
||||||
|
/>
|
||||||
|
</template>
|
||||||
|
|
||||||
|
<script setup lang="ts">
|
||||||
|
import { uuidv4 } from '@/utilities'
|
||||||
|
import { calculateIsometricDepth, getTile, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
|
||||||
|
import { Image, useScene } from 'phavuer'
|
||||||
|
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||||
|
import type { ZoneObject } from '@/types'
|
||||||
|
import SelectedZoneObject from '@/components/gameMaster/zoneEditor/partials/SelectedZoneObject.vue'
|
||||||
|
import { onBeforeMount, onBeforeUnmount, ref, watch } from 'vue'
|
||||||
|
|
||||||
|
const scene = useScene()
|
||||||
|
const zoneEditorStore = useZoneEditorStore()
|
||||||
|
const selectedZoneObject = ref<ZoneObject | null>(null)
|
||||||
|
|
||||||
|
const props = defineProps<{
|
||||||
|
tilemap: Phaser.Tilemaps.Tilemap
|
||||||
|
}>()
|
||||||
|
|
||||||
|
function getObjectImageProps(object: ZoneObject) {
|
||||||
|
return {
|
||||||
|
// alpha: object.id === movingZoneObject.value?.id ? .5 : 1,
|
||||||
|
depth: calculateIsometricDepth(object.positionX, object.positionY, object.object.frameWidth, object.object.frameHeight),
|
||||||
|
tint: selectedZoneObject.value?.id === object.id ? 0x00ff00 : 0xffffff,
|
||||||
|
x: tileToWorldX(props.tilemap as any, object.positionX, object.positionY),
|
||||||
|
y: tileToWorldY(props.tilemap as any, object.positionX, object.positionY),
|
||||||
|
flipX: object.isRotated,
|
||||||
|
texture: object.object.id,
|
||||||
|
originY: Number(object.object.originX),
|
||||||
|
originX: Number(object.object.originY)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function addZoneObject(pointer: Phaser.Input.Pointer) {
|
||||||
|
if (!zoneEditorStore.zone) return
|
||||||
|
|
||||||
|
// Check if tool is pencil
|
||||||
|
if (zoneEditorStore.tool !== 'pencil') return
|
||||||
|
|
||||||
|
// Check if draw mode is object
|
||||||
|
if (zoneEditorStore.drawMode !== 'object') return
|
||||||
|
|
||||||
|
// Check if left mouse button is pressed
|
||||||
|
if (!pointer.isDown) return
|
||||||
|
|
||||||
|
// Check if there is a tile @TODO chekc if props.tilemap words
|
||||||
|
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
|
||||||
|
if (!tile) return
|
||||||
|
|
||||||
|
// Check if there is a selected object
|
||||||
|
if (!zoneEditorStore.selectedObject) return
|
||||||
|
|
||||||
|
// Check if object already exists on position
|
||||||
|
const existingObject = zoneEditorStore.zone?.zoneObjects.find((object) => object.positionX === tile.x && object.positionY === tile.y)
|
||||||
|
if (existingObject) return
|
||||||
|
|
||||||
|
const newObject = {
|
||||||
|
id: uuidv4(),
|
||||||
|
zoneId: zoneEditorStore.zone.id,
|
||||||
|
zone: zoneEditorStore.zone,
|
||||||
|
object: zoneEditorStore.selectedObject,
|
||||||
|
depth: 0,
|
||||||
|
isRotated: false,
|
||||||
|
positionX: tile.x,
|
||||||
|
positionY: tile.y
|
||||||
|
}
|
||||||
|
|
||||||
|
// Add new object to zoneObjects
|
||||||
|
zoneEditorStore.zone.zoneObjects = zoneEditorStore.zone.zoneObjects.concat(newObject as ZoneObject)
|
||||||
|
}
|
||||||
|
|
||||||
|
onBeforeMount(() => {
|
||||||
|
scene.input.on(Phaser.Input.Events.POINTER_DOWN, addZoneObject)
|
||||||
|
scene.input.on(Phaser.Input.Events.POINTER_MOVE, addZoneObject)
|
||||||
|
})
|
||||||
|
|
||||||
|
onBeforeUnmount(() => {
|
||||||
|
scene.input.off(Phaser.Input.Events.POINTER_DOWN, addZoneObject)
|
||||||
|
scene.input.off(Phaser.Input.Events.POINTER_MOVE, addZoneObject)
|
||||||
|
})
|
||||||
|
|
||||||
|
// watch zoneEditorStore.objectList and update originX and originY of objects in zoneObjects
|
||||||
|
watch(
|
||||||
|
zoneEditorStore.objectList,
|
||||||
|
(newObjects) => {
|
||||||
|
// Check if zoneEditorStore.zone is set
|
||||||
|
if (!zoneEditorStore.zone) return
|
||||||
|
|
||||||
|
// Update zoneObjects
|
||||||
|
zoneEditorStore.zone.zoneObjects = zoneEditorStore.zone.zoneObjects.map((zoneObject) => {
|
||||||
|
const updatedObject = newObjects.find((obj) => obj.id === zoneObject.objectId)
|
||||||
|
if (updatedObject) {
|
||||||
|
return {
|
||||||
|
...zoneObject,
|
||||||
|
object: {
|
||||||
|
...zoneObject.object,
|
||||||
|
originX: updatedObject.originX,
|
||||||
|
originY: updatedObject.originY
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return zoneObject
|
||||||
|
})
|
||||||
|
|
||||||
|
// Update selectedObject if it's set
|
||||||
|
if (zoneEditorStore.selectedObject) {
|
||||||
|
const updatedObject = newObjects.find((obj) => obj.id === zoneEditorStore.selectedObject?.id)
|
||||||
|
if (updatedObject) {
|
||||||
|
zoneEditorStore.setSelectedObject({
|
||||||
|
...zoneEditorStore.selectedObject,
|
||||||
|
originX: updatedObject.originX,
|
||||||
|
originY: updatedObject.originY
|
||||||
|
})
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{ deep: true }
|
||||||
|
)
|
||||||
|
</script>
|
91
src/components/gameMaster/zoneEditor/Tiles.vue
Normal file
@ -0,0 +1,91 @@
|
|||||||
|
<template>
|
||||||
|
<Controls :layer="tiles" :depth="0" />
|
||||||
|
</template>
|
||||||
|
|
||||||
|
<script setup lang="ts">
|
||||||
|
import config from '@/config'
|
||||||
|
import { useScene } from 'phavuer'
|
||||||
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
|
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||||
|
import { onBeforeMount, onBeforeUnmount } from 'vue'
|
||||||
|
import { getTile, placeTile, setAllTiles } from '@/composables/zoneComposable'
|
||||||
|
import Controls from '@/components/utilities/Controls.vue'
|
||||||
|
|
||||||
|
const emit = defineEmits(['tilemap:create'])
|
||||||
|
|
||||||
|
const scene = useScene()
|
||||||
|
const gameStore = useGameStore()
|
||||||
|
const zoneEditorStore = useZoneEditorStore()
|
||||||
|
|
||||||
|
const zoneTilemap = createTilemap()
|
||||||
|
const tiles = createTileLayer()
|
||||||
|
let tileArray = createTileArray()
|
||||||
|
|
||||||
|
function createTilemap() {
|
||||||
|
const zoneData = new Phaser.Tilemaps.MapData({
|
||||||
|
width: zoneEditorStore.zone?.width,
|
||||||
|
height: zoneEditorStore.zone?.height,
|
||||||
|
tileWidth: config.tile_size.x,
|
||||||
|
tileHeight: config.tile_size.y,
|
||||||
|
orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
|
||||||
|
format: Phaser.Tilemaps.Formats.ARRAY_2D
|
||||||
|
})
|
||||||
|
const tilemap = new Phaser.Tilemaps.Tilemap(scene, zoneData)
|
||||||
|
emit('tilemap:create', tilemap)
|
||||||
|
return tilemap
|
||||||
|
}
|
||||||
|
|
||||||
|
function createTileLayer() {
|
||||||
|
const tilesetImages = gameStore.assets.filter((asset) => asset.group === 'tiles').map((asset, index) => zoneTilemap.addTilesetImage(asset.key, asset.key, config.tile_size.x, config.tile_size.y, 1, 2, index + 1, { x: 0, y: -config.tile_size.y }))
|
||||||
|
tilesetImages.push(zoneTilemap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.x, config.tile_size.y, 1, 2, 0, { x: 0, y: -config.tile_size.y }))
|
||||||
|
|
||||||
|
const layer = zoneTilemap.createBlankLayer('tiles', tilesetImages as any, 0, config.tile_size.y) as Phaser.Tilemaps.TilemapLayer
|
||||||
|
|
||||||
|
layer.setDepth(0)
|
||||||
|
layer.setCullPadding(2, 2)
|
||||||
|
|
||||||
|
return layer
|
||||||
|
}
|
||||||
|
|
||||||
|
function createTileArray() {
|
||||||
|
return Array.from({ length: zoneTilemap.height || 0 }, () => Array.from({ length: zoneTilemap.width || 0 }, () => 'blank_tile'))
|
||||||
|
}
|
||||||
|
|
||||||
|
function handleTileClick(pointer: Phaser.Input.Pointer) {
|
||||||
|
// Check if tool is pencil
|
||||||
|
if (zoneEditorStore.tool !== 'pencil') return
|
||||||
|
|
||||||
|
// Check if draw mode is tile
|
||||||
|
if (zoneEditorStore.drawMode !== 'tile') return
|
||||||
|
|
||||||
|
// Check if left mouse button is pressed
|
||||||
|
if (!pointer.isDown) return
|
||||||
|
|
||||||
|
// Check if there is a tile
|
||||||
|
const tile = getTile(tiles, pointer.worldX, pointer.worldY)
|
||||||
|
if (!tile) return
|
||||||
|
|
||||||
|
// Check if there is a selected tile
|
||||||
|
if (!zoneEditorStore.selectedTile) return
|
||||||
|
|
||||||
|
placeTile(zoneTilemap, tiles, tile.x, tile.y, zoneEditorStore.selectedTile.id)
|
||||||
|
}
|
||||||
|
|
||||||
|
onBeforeMount(() => {
|
||||||
|
if (!zoneEditorStore.zone?.tiles) {
|
||||||
|
return
|
||||||
|
}
|
||||||
|
setAllTiles(zoneTilemap, tiles, zoneEditorStore.zone.tiles)
|
||||||
|
tileArray = zoneEditorStore.zone.tiles.map((row) => row.map((tileId) => tileId || 'blank_tile'))
|
||||||
|
|
||||||
|
scene.input.on(Phaser.Input.Events.POINTER_MOVE, handleTileClick)
|
||||||
|
})
|
||||||
|
|
||||||
|
onBeforeUnmount(() => {
|
||||||
|
scene.input.off(Phaser.Input.Events.POINTER_MOVE, handleTileClick)
|
||||||
|
|
||||||
|
zoneTilemap.destroyLayer('tiles')
|
||||||
|
zoneTilemap.removeAllLayers()
|
||||||
|
zoneTilemap.destroy()
|
||||||
|
})
|
||||||
|
</script>
|
@ -1,214 +1,58 @@
|
|||||||
<template>
|
<template>
|
||||||
<Toolbar :layer="tiles" @eraser="eraser" @pencil="pencil" @paint="paint" @clear="clear" @save="save" />
|
<Tiles @tilemap:create="tileMap = $event" />
|
||||||
<ZoneList v-if="zoneEditorStore.isZoneListModalShown" />
|
<Objects v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
|
||||||
|
<EventTiles v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
|
||||||
|
|
||||||
<template v-if="zoneEditorStore.zone">
|
<Toolbar @save="save" />
|
||||||
<Controls :layer="tiles as TilemapLayer" />
|
|
||||||
|
|
||||||
<Tiles />
|
<ZoneList />
|
||||||
<Objects />
|
<TileList />
|
||||||
|
<ObjectList />
|
||||||
|
|
||||||
<ZoneSettings />
|
<ZoneSettings />
|
||||||
<TeleportModal v-if="shouldShowTeleportModal" />
|
<TeleportModal />
|
||||||
|
|
||||||
<Container :depth="2">
|
|
||||||
<Image v-for="object in zoneObjects" :depth="calculateIsometricDepth(object.positionX, object.positionY, 0)" :key="object.id" v-bind="getObjectImageProps(object)" @pointerup="() => setSelectedZoneObject(object)" />
|
|
||||||
</Container>
|
|
||||||
|
|
||||||
<Container :depth="3">
|
|
||||||
<Image v-for="tile in zoneEventTiles" :key="tile.id" v-bind="getEventTileImageProps(tile)" />
|
|
||||||
</Container>
|
|
||||||
|
|
||||||
<SelectedZoneObject v-if="zoneEditorStore.selectedZoneObject" @update_depth="updateZoneObjectDepth" @delete="deleteZoneObject" @move="handleMove" />
|
|
||||||
</template>
|
|
||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
import { computed, onBeforeMount, onMounted, onUnmounted, ref, watch } from 'vue'
|
import { onBeforeMount, onUnmounted, ref } from 'vue'
|
||||||
import { Container, Image, useScene } from 'phavuer'
|
import { useScene } from 'phavuer'
|
||||||
import { storeToRefs } from 'pinia'
|
|
||||||
import { useGameStore } from '@/stores/gameStore'
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||||
import { calculateIsometricDepth, loadAssets, placeTile, setAllTiles, sortByIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
|
import { loadAssets } from '@/composables/zoneComposable'
|
||||||
import { ZoneEventTileType, type ZoneObject, type ZoneEventTile, type Zone } from '@/types'
|
import { type ZoneObject, type ZoneEventTile, type Zone } from '@/types'
|
||||||
import { uuidv4 } from '@/utilities'
|
|
||||||
import config from '@/config'
|
|
||||||
|
|
||||||
// Components
|
// Components
|
||||||
import Controls from '@/components/utilities/Controls.vue'
|
|
||||||
import Toolbar from '@/components/gameMaster/zoneEditor/partials/Toolbar.vue'
|
import Toolbar from '@/components/gameMaster/zoneEditor/partials/Toolbar.vue'
|
||||||
import Tiles from '@/components/gameMaster/zoneEditor/partials/TileList.vue'
|
import TileList from '@/components/gameMaster/zoneEditor/partials/TileList.vue'
|
||||||
import SelectedZoneObject from '@/components/gameMaster/zoneEditor/partials/SelectedZoneObject.vue'
|
import ObjectList from '@/components/gameMaster/zoneEditor/partials/ObjectList.vue'
|
||||||
import ZoneSettings from '@/components/gameMaster/zoneEditor/partials/ZoneSettings.vue'
|
import ZoneSettings from '@/components/gameMaster/zoneEditor/partials/ZoneSettings.vue'
|
||||||
import Objects from '@/components/gameMaster/zoneEditor/partials/ObjectList.vue'
|
|
||||||
import ZoneList from '@/components/gameMaster/zoneEditor/partials/ZoneList.vue'
|
import ZoneList from '@/components/gameMaster/zoneEditor/partials/ZoneList.vue'
|
||||||
import TeleportModal from '@/components/gameMaster/zoneEditor/partials/TeleportModal.vue'
|
import TeleportModal from '@/components/gameMaster/zoneEditor/partials/TeleportModal.vue'
|
||||||
import Tilemap = Phaser.Tilemaps.Tilemap
|
import Tiles from '@/components/gameMaster/zoneEditor/Tiles.vue'
|
||||||
import TilemapLayer = Phaser.Tilemaps.TilemapLayer
|
import Objects from '@/components/gameMaster/zoneEditor/Objects.vue'
|
||||||
|
import EventTiles from '@/components/gameMaster/zoneEditor/EventTiles.vue'
|
||||||
/**
|
|
||||||
* @TODO:
|
|
||||||
* Clean all the code in this file
|
|
||||||
*/
|
|
||||||
|
|
||||||
const scene = useScene()
|
const scene = useScene()
|
||||||
const gameStore = useGameStore()
|
const gameStore = useGameStore()
|
||||||
const zoneEditorStore = useZoneEditorStore()
|
const zoneEditorStore = useZoneEditorStore()
|
||||||
|
|
||||||
const { objectList, zone, selectedTile, selectedObject, selectedZoneObject, eraserMode, drawMode } = storeToRefs(zoneEditorStore)
|
const tileMap = ref(null as Phaser.Tilemaps.Tilemap | null)
|
||||||
|
const tileArray = ref<string[][]>([])
|
||||||
const zoneTilemap = createTilemap()
|
|
||||||
const tiles = createTileLayer()
|
|
||||||
const zoneObjects = ref<ZoneObject[]>([])
|
const zoneObjects = ref<ZoneObject[]>([])
|
||||||
const zoneEventTiles = ref<ZoneEventTile[]>([])
|
const zoneEventTiles = ref<ZoneEventTile[]>([])
|
||||||
let tileArray = createTileArray()
|
|
||||||
|
|
||||||
const shouldShowTeleportModal = computed(() => zoneEditorStore.tool === 'pencil' && drawMode.value === 'teleport')
|
|
||||||
|
|
||||||
function createTilemap() {
|
|
||||||
const zoneData = new Phaser.Tilemaps.MapData({
|
|
||||||
width: zone.value?.width ?? 10,
|
|
||||||
height: zone.value?.height ?? 10,
|
|
||||||
tileWidth: config.tile_size.x,
|
|
||||||
tileHeight: config.tile_size.y,
|
|
||||||
orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
|
|
||||||
format: Phaser.Tilemaps.Formats.ARRAY_2D
|
|
||||||
})
|
|
||||||
const tilemap = new Phaser.Tilemaps.Tilemap(scene, zoneData)
|
|
||||||
return tilemap
|
|
||||||
}
|
|
||||||
|
|
||||||
function createTileLayer() {
|
|
||||||
const tilesetImages = gameStore.assets.filter((asset) => asset.group === 'tiles').map((asset, index) => zoneTilemap.addTilesetImage(asset.key, asset.key, config.tile_size.x, config.tile_size.y, 0, 0, index + 1, { x: 0, y: -config.tile_size.y }))
|
|
||||||
tilesetImages.push(zoneTilemap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.x, config.tile_size.y, 0, 0, 0, { x: 0, y: -config.tile_size.y }))
|
|
||||||
|
|
||||||
const layer = zoneTilemap.createBlankLayer('tiles', tilesetImages as any, 0, config.tile_size.y) as Phaser.Tilemaps.TilemapLayer
|
|
||||||
|
|
||||||
layer.setDepth(0)
|
|
||||||
|
|
||||||
return layer
|
|
||||||
}
|
|
||||||
|
|
||||||
function createTileArray() {
|
|
||||||
return Array.from({ length: zoneTilemap.height || 0 }, () => Array.from({ length: zoneTilemap.width || 0 }, () => 'blank_tile'))
|
|
||||||
}
|
|
||||||
|
|
||||||
function getObjectImageProps(object: ZoneObject) {
|
|
||||||
return {
|
|
||||||
tint: selectedZoneObject.value?.id === object.id ? 0x00ff00 : 0xffffff,
|
|
||||||
x: tileToWorldX(zoneTilemap as any, object.positionX, object.positionY),
|
|
||||||
y: tileToWorldY(zoneTilemap as any, object.positionX, object.positionY),
|
|
||||||
texture: object.object.id,
|
|
||||||
originY: Number(object.object.originX),
|
|
||||||
originX: Number(object.object.originY)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
function getEventTileImageProps(tile: ZoneEventTile) {
|
|
||||||
return {
|
|
||||||
x: tileToWorldX(zoneTilemap as any, tile.positionX, tile.positionY),
|
|
||||||
y: tileToWorldY(zoneTilemap as any, tile.positionX, tile.positionY),
|
|
||||||
texture: tile.type
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
function eraser(tile: Phaser.Tilemaps.Tile) {
|
|
||||||
if (eraserMode.value === 'tile') {
|
|
||||||
placeTile(zoneTilemap as Tilemap, tiles as TilemapLayer, tile.x, tile.y, 'blank_tile')
|
|
||||||
tileArray[tile.y][tile.x] = 'blank_tile'
|
|
||||||
} else if (eraserMode.value === 'object') {
|
|
||||||
zoneObjects.value = zoneObjects.value.filter((object) => object.positionX !== tile.x || object.positionY !== tile.y)
|
|
||||||
} else if (eraserMode.value === 'blocking tile' || eraserMode.value === 'teleport') {
|
|
||||||
zoneEventTiles.value = zoneEventTiles.value.filter((eventTile) => eventTile.positionX !== tile.x || eventTile.positionY !== tile.y || (eraserMode.value === 'teleport' && eventTile.type !== ZoneEventTileType.TELEPORT))
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
function pencil(tile: Phaser.Tilemaps.Tile) {
|
|
||||||
if (drawMode.value === 'tile' && selectedTile.value) {
|
|
||||||
placeTile(zoneTilemap as Tilemap, tiles as TilemapLayer, tile.x, tile.y, selectedTile.value.id)
|
|
||||||
tileArray[tile.y][tile.x] = selectedTile.value.id
|
|
||||||
} else if (drawMode.value === 'object' && selectedObject.value) {
|
|
||||||
addZoneObject(tile)
|
|
||||||
} else if (drawMode.value === 'blocking tile' || drawMode.value === 'teleport') {
|
|
||||||
addZoneEventTile(tile)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
function addZoneObject(tile: Phaser.Tilemaps.Tile) {
|
|
||||||
// Check if object already exists on position
|
|
||||||
const existingObject = zoneObjects.value.find((object) => object.positionX === tile.x && object.positionY === tile.y)
|
|
||||||
if (existingObject) return
|
|
||||||
|
|
||||||
const newObject = {
|
|
||||||
id: uuidv4(),
|
|
||||||
zoneId: zone.value!.id,
|
|
||||||
zone: zone.value!,
|
|
||||||
objectId: selectedObject.value!.id,
|
|
||||||
object: selectedObject.value!,
|
|
||||||
depth: 0,
|
|
||||||
positionX: tile.x,
|
|
||||||
positionY: tile.y
|
|
||||||
}
|
|
||||||
// Add new object to zoneObjects
|
|
||||||
zoneObjects.value = zoneObjects.value.concat(newObject)
|
|
||||||
}
|
|
||||||
|
|
||||||
function addZoneEventTile(tile: Phaser.Tilemaps.Tile) {
|
|
||||||
// Check if event tile already exists on position
|
|
||||||
const existingEventTile = zoneEventTiles.value.find((eventTile) => eventTile.positionX === tile.x && eventTile.positionY === tile.y)
|
|
||||||
if (existingEventTile) return
|
|
||||||
|
|
||||||
const newEventTile = {
|
|
||||||
id: uuidv4(),
|
|
||||||
zoneId: zone.value!.id,
|
|
||||||
zone: zone.value!,
|
|
||||||
type: drawMode.value === 'blocking tile' ? ZoneEventTileType.BLOCK : ZoneEventTileType.TELEPORT,
|
|
||||||
positionX: tile.x,
|
|
||||||
positionY: tile.y,
|
|
||||||
teleport:
|
|
||||||
drawMode.value === 'teleport'
|
|
||||||
? {
|
|
||||||
toZoneId: zoneEditorStore.teleportSettings.toZoneId,
|
|
||||||
toPositionX: zoneEditorStore.teleportSettings.toPositionX,
|
|
||||||
toPositionY: zoneEditorStore.teleportSettings.toPositionY,
|
|
||||||
toRotation: zoneEditorStore.teleportSettings.toRotation
|
|
||||||
}
|
|
||||||
: undefined
|
|
||||||
}
|
|
||||||
zoneEventTiles.value = zoneEventTiles.value.concat(newEventTile as any)
|
|
||||||
}
|
|
||||||
|
|
||||||
function paint() {
|
|
||||||
if (!selectedTile.value) return
|
|
||||||
|
|
||||||
// Ensure tileArray is initialized with correct dimensions
|
|
||||||
if (!tileArray || tileArray.length !== zoneTilemap.height) {
|
|
||||||
tileArray = Array.from({ length: zoneTilemap.height }, () => Array.from({ length: zoneTilemap.width }, () => 'blank_tile'))
|
|
||||||
}
|
|
||||||
|
|
||||||
// Set all tiles in the tilemap to the selected tile's id
|
|
||||||
for (let y = 0; y < zoneTilemap.height; y++) {
|
|
||||||
if (!tileArray[y]) {
|
|
||||||
tileArray[y] = Array(zoneTilemap.width).fill('blank_tile')
|
|
||||||
}
|
|
||||||
for (let x = 0; x < zoneTilemap.width; x++) {
|
|
||||||
placeTile(zoneTilemap as Tilemap, tiles as TilemapLayer, x, y, selectedTile.value.id)
|
|
||||||
tileArray[y][x] = selectedTile.value.id
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
function save() {
|
function save() {
|
||||||
if (!zone.value) return
|
if (!zoneEditorStore.zone) return
|
||||||
|
|
||||||
const data = {
|
const data = {
|
||||||
zoneId: zone.value.id,
|
zoneId: zoneEditorStore.zone.id,
|
||||||
name: zoneEditorStore.zoneSettings.name,
|
name: zoneEditorStore.zoneSettings.name,
|
||||||
width: zoneEditorStore.zoneSettings.width,
|
width: zoneEditorStore.zoneSettings.width,
|
||||||
height: zoneEditorStore.zoneSettings.height,
|
height: zoneEditorStore.zoneSettings.height,
|
||||||
tiles: tileArray,
|
tiles: tileArray,
|
||||||
pvp: zone.value.pvp,
|
pvp: zoneEditorStore.zone.pvp,
|
||||||
zoneEventTiles: zoneEventTiles.value.map(({ id, zoneId, type, positionX, positionY, teleport }) => ({ id, zoneId, type, positionX, positionY, teleport })),
|
zoneEventTiles: zoneEventTiles.value.map(({ id, zoneId, type, positionX, positionY, teleport }) => ({ id, zoneId, type, positionX, positionY, teleport })),
|
||||||
zoneObjects: zoneObjects.value.map(({ id, zoneId, objectId, depth, positionX, positionY }) => ({ id, zoneId, objectId, depth, positionX, positionY }))
|
zoneObjects: zoneObjects.value.map(({ id, zoneId, objectId, depth, isRotated, positionX, positionY }) => ({ id, zoneId, objectId, depth, isRotated, positionX, positionY }))
|
||||||
}
|
}
|
||||||
|
|
||||||
if (zoneEditorStore.isSettingsModalShown) {
|
if (zoneEditorStore.isSettingsModalShown) {
|
||||||
@ -216,106 +60,16 @@ function save() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
gameStore.connection?.emit('gm:zone_editor:zone:update', data, (response: Zone) => {
|
gameStore.connection?.emit('gm:zone_editor:zone:update', data, (response: Zone) => {
|
||||||
console.log('zone updated')
|
|
||||||
zoneEditorStore.setZone(response)
|
zoneEditorStore.setZone(response)
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
function clear() {
|
|
||||||
for (let y = 0; y < zoneTilemap.height; y++) {
|
|
||||||
if (!tileArray[y]) {
|
|
||||||
tileArray[y] = Array(zoneTilemap.width).fill('blank_tile')
|
|
||||||
}
|
|
||||||
for (let x = 0; x < zoneTilemap.width; x++) {
|
|
||||||
placeTile(zoneTilemap as Tilemap, tiles as TilemapLayer, x, y, 'blank_tile')
|
|
||||||
tileArray[y][x] = 'blank_tile'
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
zoneEventTiles.value = []
|
|
||||||
zoneObjects.value = []
|
|
||||||
}
|
|
||||||
|
|
||||||
function updateZoneObjectDepth(depth: number) {
|
|
||||||
zoneObjects.value = zoneObjects.value.map((object) => (object.id === selectedZoneObject.value?.id ? { ...object, depth } : object))
|
|
||||||
}
|
|
||||||
|
|
||||||
function deleteZoneObject(objectId: string) {
|
|
||||||
zoneObjects.value = zoneObjects.value.filter((object) => object.id !== objectId)
|
|
||||||
}
|
|
||||||
|
|
||||||
function handleMove() {
|
|
||||||
console.log('move btn clicked')
|
|
||||||
}
|
|
||||||
|
|
||||||
onBeforeMount(async () => {
|
|
||||||
tileArray.forEach((row, y) => row.forEach((_, x) => placeTile(zoneTilemap, tiles, x, y, 'blank_tile')))
|
|
||||||
|
|
||||||
if (zone.value?.tiles) {
|
|
||||||
setAllTiles(zoneTilemap, tiles, zone.value.tiles)
|
|
||||||
tileArray = zone.value.tiles.map((row) => row.map((tileId) => tileId || 'blank_tile'))
|
|
||||||
}
|
|
||||||
|
|
||||||
zoneEventTiles.value = zone.value?.zoneEventTiles ?? []
|
|
||||||
zoneObjects.value = sortByIsometricDepth(zone.value?.zoneObjects ?? [])
|
|
||||||
|
|
||||||
// Center camera
|
|
||||||
const centerY = (zoneTilemap.height * zoneTilemap.tileHeight) / 2
|
|
||||||
const centerX = (zoneTilemap.width * zoneTilemap.tileWidth) / 2
|
|
||||||
scene.cameras.main.centerOn(centerX, centerY)
|
|
||||||
})
|
|
||||||
|
|
||||||
onUnmounted(() => {
|
|
||||||
zoneEventTiles.value = []
|
|
||||||
zoneObjects.value = []
|
|
||||||
tiles?.destroy()
|
|
||||||
zoneTilemap?.removeAllLayers()
|
|
||||||
zoneTilemap?.destroy()
|
|
||||||
zoneEditorStore.reset()
|
|
||||||
})
|
|
||||||
|
|
||||||
// watch zoneEditorStore.objectList and update originX and originY of objects in zoneObjects
|
|
||||||
watch(
|
|
||||||
objectList,
|
|
||||||
(newObjects) => {
|
|
||||||
zoneObjects.value = zoneObjects.value.map((zoneObject) => {
|
|
||||||
const updatedObject = newObjects.find((obj) => obj.id === zoneObject.objectId)
|
|
||||||
if (updatedObject) {
|
|
||||||
return {
|
|
||||||
...zoneObject,
|
|
||||||
object: {
|
|
||||||
...zoneObject.object,
|
|
||||||
originX: updatedObject.originX,
|
|
||||||
originY: updatedObject.originY
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return zoneObject
|
|
||||||
})
|
|
||||||
|
|
||||||
// Update selectedObject if it exists
|
|
||||||
if (zoneEditorStore.selectedObject) {
|
|
||||||
const updatedObject = newObjects.find((obj) => obj.id === zoneEditorStore.selectedObject?.id)
|
|
||||||
if (updatedObject) {
|
|
||||||
zoneEditorStore.setSelectedObject({
|
|
||||||
...zoneEditorStore.selectedObject,
|
|
||||||
originX: updatedObject.originX,
|
|
||||||
originY: updatedObject.originY
|
|
||||||
})
|
|
||||||
}
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{ deep: true }
|
|
||||||
)
|
|
||||||
|
|
||||||
const setSelectedZoneObject = (zoneObject: ZoneObject | null) => {
|
|
||||||
if (!zoneObject) return
|
|
||||||
if (zoneEditorStore.tool !== 'move') return
|
|
||||||
zoneEditorStore.setSelectedZoneObject(zoneObject)
|
|
||||||
}
|
|
||||||
|
|
||||||
onBeforeMount(async () => {
|
onBeforeMount(async () => {
|
||||||
await gameStore.fetchAllZoneAssets()
|
await gameStore.fetchAllZoneAssets()
|
||||||
await loadAssets(scene)
|
await loadAssets(scene)
|
||||||
})
|
})
|
||||||
|
|
||||||
|
onUnmounted(() => {
|
||||||
|
zoneEditorStore.reset()
|
||||||
|
})
|
||||||
</script>
|
</script>
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
<template>
|
<template>
|
||||||
<Modal :isModalOpen="true" @modal:close="() => zoneEditorStore.toggleCreateZoneModal()" :modal-width="300" :modal-height="400" :is-resizable="false">
|
<Modal :isModalOpen="true" @modal:close="() => zoneEditorStore.toggleCreateZoneModal()" :modal-width="300" :modal-height="400" :is-resizable="false">
|
||||||
<template #modalHeader>
|
<template #modalHeader>
|
||||||
<h3 class="m-0 font-medium shrink-0">Create new zone</h3>
|
<h3 class="m-0 font-medium shrink-0 text-white">Create new zone</h3>
|
||||||
</template>
|
</template>
|
||||||
|
|
||||||
<template #modalBody>
|
<template #modalBody>
|
||||||
@ -10,19 +10,19 @@
|
|||||||
<div class="gap-2.5 flex flex-wrap">
|
<div class="gap-2.5 flex flex-wrap">
|
||||||
<div class="form-field-full">
|
<div class="form-field-full">
|
||||||
<label for="name">Name</label>
|
<label for="name">Name</label>
|
||||||
<input class="input-cyan max-w-64" v-model="name" name="name" id="name" />
|
<input class="input-field max-w-64" v-model="name" name="name" id="name" />
|
||||||
</div>
|
</div>
|
||||||
<div class="form-field-half">
|
<div class="form-field-half">
|
||||||
<label for="name">Width</label>
|
<label for="name">Width</label>
|
||||||
<input class="input-cyan max-w-64" v-model="width" name="name" id="name" type="number" />
|
<input class="input-field max-w-64" v-model="width" name="name" id="name" type="number" />
|
||||||
</div>
|
</div>
|
||||||
<div class="form-field-half">
|
<div class="form-field-half">
|
||||||
<label for="name">Height</label>
|
<label for="name">Height</label>
|
||||||
<input class="input-cyan max-w-64" v-model="height" name="name" id="name" type="number" />
|
<input class="input-field max-w-64" v-model="height" name="name" id="name" type="number" />
|
||||||
</div>
|
</div>
|
||||||
<div class="form-field-full">
|
<div class="form-field-full">
|
||||||
<label for="name">PVP enabled</label>
|
<label for="name">PVP enabled</label>
|
||||||
<select class="input-cyan" name="pvp" id="pvp">
|
<select class="input-field" name="pvp" id="pvp">
|
||||||
<option :value="false">No</option>
|
<option :value="false">No</option>
|
||||||
<option :value="true">Yes</option>
|
<option :value="true">Yes</option>
|
||||||
</select>
|
</select>
|
||||||
|
@ -2,16 +2,16 @@
|
|||||||
<Teleport to="body">
|
<Teleport to="body">
|
||||||
<Modal :isModalOpen="zoneEditorStore.isObjectListModalShown" :modal-width="645" :modal-height="260" @modal:close="() => (zoneEditorStore.isObjectListModalShown = false)">
|
<Modal :isModalOpen="zoneEditorStore.isObjectListModalShown" :modal-width="645" :modal-height="260" @modal:close="() => (zoneEditorStore.isObjectListModalShown = false)">
|
||||||
<template #modalHeader>
|
<template #modalHeader>
|
||||||
<h3 class="text-lg">Objects</h3>
|
<h3 class="text-lg text-white">Objects</h3>
|
||||||
<div class="flex">
|
<div class="flex">
|
||||||
<div class="w-full flex gap-1.5 flex-row">
|
<div class="w-full flex gap-1.5 flex-row">
|
||||||
<div>
|
<div>
|
||||||
<label class="mb-1.5 font-titles hidden" for="search">Search...</label>
|
<label class="mb-1.5 font-titles hidden" for="search">Search...</label>
|
||||||
<input @mousedown.stop class="input-cyan" type="text" name="search" placeholder="Search" v-model="searchQuery" />
|
<input @mousedown.stop class="input-field" type="text" name="search" placeholder="Search" v-model="searchQuery" />
|
||||||
</div>
|
</div>
|
||||||
<!-- <div>-->
|
<!-- <div>-->
|
||||||
<!-- <label class="mb-1.5 font-titles hidden" for="depth">Depth</label>-->
|
<!-- <label class="mb-1.5 font-titles hidden" for="depth">Depth</label>-->
|
||||||
<!-- <input v-model="objectDepth" @mousedown.stop class="input-cyan" type="number" name="depth" placeholder="Depth" />-->
|
<!-- <input v-model="objectDepth" @mousedown.stop class="input-field" type="number" name="depth" placeholder="Depth" />-->
|
||||||
<!-- </div>-->
|
<!-- </div>-->
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
@ -3,13 +3,13 @@
|
|||||||
<div class="self-end mt-2 flex gap-2">
|
<div class="self-end mt-2 flex gap-2">
|
||||||
<div>
|
<div>
|
||||||
<label class="mb-1.5 font-titles block text-sm text-gray-700 hidden" for="depth">Depth</label>
|
<label class="mb-1.5 font-titles block text-sm text-gray-700 hidden" for="depth">Depth</label>
|
||||||
<input v-model="objectDepth" @mousedown.stop @input="handleDepthInput" class="input-cyan max-w-24 px-2 py-1 border rounded" type="number" name="depth" placeholder="Depth" :disabled="!isObjectSelected" />
|
<input v-model="objectDepth" @mousedown.stop @input="handleDepthInput" class="input-field max-w-24 px-2 py-1 border rounded" type="number" name="depth" placeholder="Depth" />
|
||||||
</div>
|
</div>
|
||||||
<button @mousedown.stop @click="handleDelete" class="btn-bordeaux py-1.5 px-4" :disabled="!isObjectSelected">
|
<button @mousedown.stop @click="handleDelete" class="btn-red py-1.5 px-4">
|
||||||
<img src="/assets/icons/trashcan.svg" class="w-4 h-4" alt="Delete" />
|
<img src="/assets/icons/trashcan.svg" class="w-4 h-4" alt="Delete" />
|
||||||
</button>
|
</button>
|
||||||
<button @mousedown.stop @click="zoneEditorStore.setSelectedObject(zoneEditorStore.selectedZoneObject?.object)" class="btn-cyan py-1.5 px-4" :disabled="!isObjectSelected">S</button>
|
<button @mousedown.stop @click="handleRotate" class="btn-cyan py-1.5 px-4">Rotate</button>
|
||||||
<button @mousedown.stop @click="handleMove" class="btn-cyan py-1.5 px-4 min-w-24" :disabled="!isObjectSelected">Move</button>
|
<button @mousedown.stop @click="handleMove" class="btn-cyan py-1.5 px-4 min-w-24">Move</button>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</template>
|
</template>
|
||||||
@ -18,13 +18,11 @@
|
|||||||
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||||
import { ref, computed, watch } from 'vue'
|
import { ref, computed, watch } from 'vue'
|
||||||
|
|
||||||
const emit = defineEmits(['update_depth', 'move', 'delete'])
|
const emit = defineEmits(['update_depth', 'move', 'delete', 'rotate'])
|
||||||
const zoneEditorStore = useZoneEditorStore()
|
const zoneEditorStore = useZoneEditorStore()
|
||||||
|
|
||||||
const objectDepth = ref(zoneEditorStore.objectDepth)
|
const objectDepth = ref(zoneEditorStore.objectDepth)
|
||||||
|
|
||||||
const isObjectSelected = computed(() => !!zoneEditorStore.selectedZoneObject)
|
|
||||||
|
|
||||||
watch(
|
watch(
|
||||||
() => zoneEditorStore.selectedZoneObject,
|
() => zoneEditorStore.selectedZoneObject,
|
||||||
(selectedZoneObject) => {
|
(selectedZoneObject) => {
|
||||||
@ -39,8 +37,12 @@ const handleDepthInput = () => {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const handleRotate = () => {
|
||||||
|
emit('rotate', zoneEditorStore.selectedZoneObject?.id)
|
||||||
|
}
|
||||||
|
|
||||||
const handleMove = () => {
|
const handleMove = () => {
|
||||||
emit('move')
|
emit('move', zoneEditorStore.selectedZoneObject?.id)
|
||||||
}
|
}
|
||||||
|
|
||||||
const handleDelete = () => {
|
const handleDelete = () => {
|
||||||
|
@ -1,24 +1,23 @@
|
|||||||
<template>
|
<template>
|
||||||
<Modal :is-modal-open="true" @modal:close="() => zoneEditorStore.setTool('move')" :modal-width="300" :modal-height="350" :is-resizable="false">
|
<Modal :is-modal-open="showTeleportModal" @modal:close="() => zoneEditorStore.setTool('move')" :modal-width="300" :modal-height="350" :is-resizable="false">
|
||||||
<template #modalHeader>
|
<template #modalHeader>
|
||||||
<h3 class="m-0 font-medium shrink-0">Teleport settings</h3>
|
<h3 class="m-0 font-medium shrink-0 text-white">Teleport settings</h3>
|
||||||
</template>
|
</template>
|
||||||
|
|
||||||
<template #modalBody>
|
<template #modalBody>
|
||||||
<div class="m-4">
|
<div class="m-4">
|
||||||
<form method="post" @submit.prevent="" class="inline">
|
<form method="post" @submit.prevent="" class="inline">
|
||||||
<div class="gap-2.5 flex flex-wrap">
|
<div class="gap-2.5 flex flex-wrap">
|
||||||
<div class="form-field-half">
|
<div class="form-field-half">
|
||||||
<label for="positionX">Position X</label>
|
<label for="positionX">Position X</label>
|
||||||
<input class="input-cyan" v-model="toPositionX" name="positionX" id="positionX" type="number" />
|
<input class="input-field" v-model="toPositionX" name="positionX" id="positionX" type="number" />
|
||||||
</div>
|
</div>
|
||||||
<div class="form-field-half">
|
<div class="form-field-half">
|
||||||
<label for="positionY">Position Y</label>
|
<label for="positionY">Position Y</label>
|
||||||
<input class="input-cyan" v-model="toPositionY" name="positionY" id="positionY" type="number" />
|
<input class="input-field" v-model="toPositionY" name="positionY" id="positionY" type="number" />
|
||||||
</div>
|
</div>
|
||||||
<div class="form-field-full">
|
<div class="form-field-full">
|
||||||
<label for="rotation">Rotation</label>
|
<label for="rotation">Rotation</label>
|
||||||
<select v-model="toRotation" class="input-cyan" name="rotation" id="rotation">
|
<select v-model="toRotation" class="input-field" name="rotation" id="rotation">
|
||||||
<option :value="0">North</option>
|
<option :value="0">North</option>
|
||||||
<option :value="2">East</option>
|
<option :value="2">East</option>
|
||||||
<option :value="4">South</option>
|
<option :value="4">South</option>
|
||||||
@ -27,7 +26,7 @@
|
|||||||
</div>
|
</div>
|
||||||
<div class="form-field-full">
|
<div class="form-field-full">
|
||||||
<label for="toZoneId">Zone to teleport to</label>
|
<label for="toZoneId">Zone to teleport to</label>
|
||||||
<select v-model="toZoneId" class="input-cyan" name="toZoneId" id="toZoneId">
|
<select v-model="toZoneId" class="input-field" name="toZoneId" id="toZoneId">
|
||||||
<option :value="0">Select zone</option>
|
<option :value="0">Select zone</option>
|
||||||
<option v-for="zone in zoneEditorStore.zoneList" :key="zone.id" :value="zone.id">{{ zone.name }}</option>
|
<option v-for="zone in zoneEditorStore.zoneList" :key="zone.id" :value="zone.id">{{ zone.name }}</option>
|
||||||
</select>
|
</select>
|
||||||
@ -40,12 +39,13 @@
|
|||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
import { onMounted, ref, watch } from 'vue'
|
import { computed, onMounted, ref, watch } from 'vue'
|
||||||
import Modal from '@/components/utilities/Modal.vue'
|
import Modal from '@/components/utilities/Modal.vue'
|
||||||
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||||
import { useGameStore } from '@/stores/gameStore'
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
import type { Zone } from '@/types'
|
import type { Zone } from '@/types'
|
||||||
|
|
||||||
|
const showTeleportModal = computed(() => zoneEditorStore.tool === 'pencil' && zoneEditorStore.drawMode === 'teleport')
|
||||||
const zoneEditorStore = useZoneEditorStore()
|
const zoneEditorStore = useZoneEditorStore()
|
||||||
const gameStore = useGameStore()
|
const gameStore = useGameStore()
|
||||||
|
|
||||||
|
@ -2,12 +2,12 @@
|
|||||||
<Teleport to="body">
|
<Teleport to="body">
|
||||||
<Modal :isModalOpen="zoneEditorStore.isTileListModalShown" :modal-width="645" :modal-height="600" @modal:close="() => (zoneEditorStore.isTileListModalShown = false)">
|
<Modal :isModalOpen="zoneEditorStore.isTileListModalShown" :modal-width="645" :modal-height="600" @modal:close="() => (zoneEditorStore.isTileListModalShown = false)">
|
||||||
<template #modalHeader>
|
<template #modalHeader>
|
||||||
<h3 class="text-lg">Tiles</h3>
|
<h3 class="text-lg text-white">Tiles</h3>
|
||||||
<div class="flex">
|
<div class="flex">
|
||||||
<div class="w-full flex gap-1.5 flex-row">
|
<div class="w-full flex gap-1.5 flex-row">
|
||||||
<div>
|
<div>
|
||||||
<label class="mb-1.5 font-titles hidden" for="search">Search...</label>
|
<label class="mb-1.5 font-titles hidden" for="search">Search...</label>
|
||||||
<input @mousedown.stop class="input-cyan" type="text" name="search" placeholder="Search" v-model="searchQuery" />
|
<input @mousedown.stop class="input-field" type="text" name="search" placeholder="Search" v-model="searchQuery" />
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
@ -1,21 +1,21 @@
|
|||||||
<template>
|
<template>
|
||||||
<div class="flex justify-center p-5">
|
<div class="flex justify-center p-5">
|
||||||
<div class="toolbar fixed bottom-0 m-3 rounded left-0 right-0 flex bg-gray-300/80 solid border-solid border-2 border-cyan ext-gray-50 p-1.5 px-3 p min-w-11/12 h-10">
|
<div class="toolbar fixed bottom-0 left-0 m-3 rounded flex bg-gray solid border-solid border-2 border-gray-500 text-gray-300 p-1.5 px-3 h-10">
|
||||||
<div ref="clickOutsideElement" class="tools flex gap-2.5" v-if="zoneEditorStore.zone">
|
<div ref="toolbar" class="tools flex gap-2.5" v-if="zoneEditorStore.zone">
|
||||||
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan-50 gap-2.5': zoneEditorStore.tool === 'move' }" @click="handleClick('move')">
|
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': zoneEditorStore.tool === 'move' }" @click="handleClick('move')">
|
||||||
<img class="invert w-5 h-5" src="/assets/icons/zoneEditor/move.svg" alt="Move camera" /> <span :class="{ 'ml-2.5': zoneEditorStore.tool !== 'move' }">(M)</span>
|
<img class="invert w-5 h-5" src="/assets/icons/zoneEditor/move.svg" alt="Move camera" /> <span :class="{ 'ml-2.5': zoneEditorStore.tool !== 'move' }">(M)</span>
|
||||||
</button>
|
</button>
|
||||||
|
|
||||||
<div class="w-px bg-cyan"></div>
|
<div class="w-px bg-cyan"></div>
|
||||||
|
|
||||||
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan-50 gap-2.5': zoneEditorStore.tool === 'pencil' }" @click="handleClick('pencil')">
|
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': zoneEditorStore.tool === 'pencil' }" @click="handleClick('pencil')">
|
||||||
<img class="invert w-5 h-5" src="/assets/icons/zoneEditor/pencil.svg" alt="Pencil" /> <span :class="{ 'ml-2.5': zoneEditorStore.tool !== 'pencil' }">(P)</span>
|
<img class="invert w-5 h-5" src="/assets/icons/zoneEditor/pencil.svg" alt="Pencil" /> <span :class="{ 'ml-2.5': zoneEditorStore.tool !== 'pencil' }">(P)</span>
|
||||||
<div class="select" v-if="zoneEditorStore.tool === 'pencil'">
|
<div class="select" v-if="zoneEditorStore.tool === 'pencil'">
|
||||||
<div class="select-trigger group capitalize flex gap-3.5" :class="{ open: selectPencilOpen }">
|
<div class="select-trigger group capitalize flex gap-3.5" :class="{ open: selectPencilOpen }">
|
||||||
{{ zoneEditorStore.drawMode }}
|
{{ zoneEditorStore.drawMode }}
|
||||||
<img class="group-[.open]:rotate-180 invert w-5 h-5 rotate-0 transition ease-in-out duration-200" src="/assets/icons/zoneEditor/chevron.svg" />
|
<img class="group-[.open]:rotate-180 invert w-5 h-5 rotate-0 transition ease-in-out duration-200" src="/assets/icons/zoneEditor/chevron.svg" />
|
||||||
</div>
|
</div>
|
||||||
<div class="flex flex-col absolute bottom-full mb-5 left-1/2 -translate-x-1/2 bg-gray-300/80 rounded min-w-28 border border-cyan border-solid text-left" v-show="selectPencilOpen && zoneEditorStore.tool === 'pencil'">
|
<div class="flex flex-col absolute bottom-full mb-5 left-1/2 -translate-x-1/2 bg-gray rounded min-w-28 border border-gray-500 border-solid text-left" v-show="selectPencilOpen && zoneEditorStore.tool === 'pencil'">
|
||||||
<span class="py-2 px-2.5 relative hover:bg-cyan/50" @click="setDrawMode('tile')">
|
<span class="py-2 px-2.5 relative hover:bg-cyan/50" @click="setDrawMode('tile')">
|
||||||
Tile
|
Tile
|
||||||
<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
|
<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
|
||||||
@ -35,14 +35,14 @@
|
|||||||
|
|
||||||
<div class="w-px bg-cyan"></div>
|
<div class="w-px bg-cyan"></div>
|
||||||
|
|
||||||
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan-50 gap-2.5': zoneEditorStore.tool === 'eraser' }" @click="handleClick('eraser')">
|
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': zoneEditorStore.tool === 'eraser' }" @click="handleClick('eraser')">
|
||||||
<img class="invert w-5 h-5" src="/assets/icons/zoneEditor/eraser.svg" alt="Eraser" /> <span :class="{ 'ml-2.5': zoneEditorStore.tool !== 'eraser' }">(E)</span>
|
<img class="invert w-5 h-5" src="/assets/icons/zoneEditor/eraser.svg" alt="Eraser" /> <span :class="{ 'ml-2.5': zoneEditorStore.tool !== 'eraser' }">(E)</span>
|
||||||
<div class="select" v-if="zoneEditorStore.tool === 'eraser'">
|
<div class="select" v-if="zoneEditorStore.tool === 'eraser'">
|
||||||
<div class="select-trigger group capitalize flex gap-3.5" :class="{ open: selectEraserOpen }">
|
<div class="select-trigger group capitalize flex gap-3.5" :class="{ open: selectEraserOpen }">
|
||||||
{{ zoneEditorStore.eraserMode }}
|
{{ zoneEditorStore.eraserMode }}
|
||||||
<img class="group-[.open]:rotate-180 invert w-5 h-5 rotate-0 transition ease-in-out duration-200" src="/assets/icons/zoneEditor/chevron.svg" />
|
<img class="group-[.open]:rotate-180 invert w-5 h-5 rotate-0 transition ease-in-out duration-200" src="/assets/icons/zoneEditor/chevron.svg" />
|
||||||
</div>
|
</div>
|
||||||
<div class="flex flex-col absolute bottom-full mb-5 left-1/2 -translate-x-1/2 bg-gray-300/80 rounded min-w-28 border border-cyan border-solid text-left" v-show="selectEraserOpen">
|
<div class="flex flex-col absolute bottom-full mb-5 left-1/2 -translate-x-1/2 bg-gray rounded min-w-28 border border-gray-500 border-solid text-left" v-show="selectEraserOpen">
|
||||||
<span class="py-2 px-2.5 relative hover:bg-cyan/50" @click="setEraserMode('tile')">
|
<span class="py-2 px-2.5 relative hover:bg-cyan/50" @click="setEraserMode('tile')">
|
||||||
Tile
|
Tile
|
||||||
<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
|
<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
|
||||||
@ -62,7 +62,7 @@
|
|||||||
|
|
||||||
<div class="w-px bg-cyan"></div>
|
<div class="w-px bg-cyan"></div>
|
||||||
|
|
||||||
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan-50 gap-2.5': zoneEditorStore.tool === 'paint' }" @click="handleClick('paint')">
|
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': zoneEditorStore.tool === 'paint' }" @click="handleClick('paint')">
|
||||||
<img class="invert w-5 h-5" src="/assets/icons/zoneEditor/paint.svg" alt="Paint bucket" /> <span :class="{ 'ml-2.5': zoneEditorStore.tool !== 'paint' }">(B)</span>
|
<img class="invert w-5 h-5" src="/assets/icons/zoneEditor/paint.svg" alt="Paint bucket" /> <span :class="{ 'ml-2.5': zoneEditorStore.tool !== 'paint' }">(B)</span>
|
||||||
</button>
|
</button>
|
||||||
|
|
||||||
@ -71,7 +71,7 @@
|
|||||||
<button class="flex justify-center items-center min-w-10 p-0 relative" @click="handleClick('settings')" v-if="zoneEditorStore.zone"><img class="invert w-5 h-5" src="/assets/icons/zoneEditor/gear.svg" alt="Zone settings" /> <span class="ml-2.5">(Z)</span></button>
|
<button class="flex justify-center items-center min-w-10 p-0 relative" @click="handleClick('settings')" v-if="zoneEditorStore.zone"><img class="invert w-5 h-5" src="/assets/icons/zoneEditor/gear.svg" alt="Zone settings" /> <span class="ml-2.5">(Z)</span></button>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div class="flex gap-2.5 ml-auto">
|
<div class="toolbar fixed bottom-0 right-0 m-3 rounded flex bg-gray solid border-solid border-2 border-gray-500 text-gray-300 p-1.5 px-3 h-10 space-x-2">
|
||||||
<button class="btn-cyan px-3.5" @click="() => zoneEditorStore.toggleZoneListModal()">Load</button>
|
<button class="btn-cyan px-3.5" @click="() => zoneEditorStore.toggleZoneListModal()">Load</button>
|
||||||
<button class="btn-cyan px-3.5" @click="() => emit('save')" v-if="zoneEditorStore.zone">Save</button>
|
<button class="btn-cyan px-3.5" @click="() => emit('save')" v-if="zoneEditorStore.zone">Save</button>
|
||||||
<button class="btn-cyan px-3.5" @click="() => emit('clear')" v-if="zoneEditorStore.zone">Clear</button>
|
<button class="btn-cyan px-3.5" @click="() => emit('clear')" v-if="zoneEditorStore.zone">Clear</button>
|
||||||
@ -83,22 +83,15 @@
|
|||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
import { onBeforeUnmount, onMounted, ref } from 'vue'
|
import { onBeforeUnmount, onMounted, ref } from 'vue'
|
||||||
import { useScene } from 'phavuer'
|
|
||||||
import { getTile } from '@/composables/zoneComposable'
|
|
||||||
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||||
import { onClickOutside } from '@vueuse/core'
|
import { onClickOutside } from '@vueuse/core'
|
||||||
import TilemapLayer = Phaser.Tilemaps.TilemapLayer
|
|
||||||
|
|
||||||
const zoneEditorStore = useZoneEditorStore()
|
const zoneEditorStore = useZoneEditorStore()
|
||||||
|
|
||||||
const props = defineProps({
|
const emit = defineEmits(['save', 'clear'])
|
||||||
layer: Phaser.Tilemaps.TilemapLayer
|
|
||||||
})
|
|
||||||
const scene = useScene()
|
|
||||||
const emit = defineEmits(['move', 'eraser', 'pencil', 'paint', 'save', 'clear'])
|
|
||||||
|
|
||||||
// track when clicked outside of toolbar items
|
// track when clicked outside of toolbar items
|
||||||
const clickOutsideElement = ref(null)
|
const toolbar = ref(null)
|
||||||
|
|
||||||
// track select state
|
// track select state
|
||||||
let selectPencilOpen = ref(false)
|
let selectPencilOpen = ref(false)
|
||||||
@ -119,47 +112,6 @@ function setEraserMode(value: string) {
|
|||||||
selectEraserOpen.value = false
|
selectEraserOpen.value = false
|
||||||
}
|
}
|
||||||
|
|
||||||
function clickTile(pointer: Phaser.Input.Pointer) {
|
|
||||||
if (zoneEditorStore.tool !== 'eraser' && zoneEditorStore.tool !== 'pencil' && zoneEditorStore.tool !== 'paint') return
|
|
||||||
if (pointer.event.shiftKey) return
|
|
||||||
|
|
||||||
const px = scene.cameras.main.worldView.x + pointer.x
|
|
||||||
const py = scene.cameras.main.worldView.y + pointer.y
|
|
||||||
|
|
||||||
const pointer_tile = getTile(px, py, props.layer as TilemapLayer) as Phaser.Tilemaps.Tile
|
|
||||||
if (!pointer_tile) return
|
|
||||||
|
|
||||||
if (zoneEditorStore.tool === 'eraser') {
|
|
||||||
emit('eraser', pointer_tile)
|
|
||||||
}
|
|
||||||
|
|
||||||
if (zoneEditorStore.tool === 'pencil') {
|
|
||||||
emit('pencil', pointer_tile)
|
|
||||||
}
|
|
||||||
|
|
||||||
if (zoneEditorStore.tool === 'paint') {
|
|
||||||
emit('paint', pointer_tile)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
function drawTiles(pointer: Phaser.Input.Pointer) {
|
|
||||||
if (!pointer.isDown) return
|
|
||||||
clickTile(pointer)
|
|
||||||
}
|
|
||||||
|
|
||||||
scene.input.on(Phaser.Input.Events.POINTER_UP, clickTile)
|
|
||||||
scene.input.on(Phaser.Input.Events.POINTER_MOVE, drawTiles)
|
|
||||||
|
|
||||||
onMounted(() => {
|
|
||||||
addEventListener('keydown', initKeyShortcuts)
|
|
||||||
})
|
|
||||||
|
|
||||||
onBeforeUnmount(() => {
|
|
||||||
scene.input.off(Phaser.Input.Events.POINTER_UP, clickTile)
|
|
||||||
scene.input.off(Phaser.Input.Events.POINTER_MOVE, drawTiles)
|
|
||||||
removeEventListener('keydown', initKeyShortcuts)
|
|
||||||
})
|
|
||||||
|
|
||||||
function handleClick(tool: string) {
|
function handleClick(tool: string) {
|
||||||
if (tool === 'settings') {
|
if (tool === 'settings') {
|
||||||
zoneEditorStore.toggleSettingsModal()
|
zoneEditorStore.toggleSettingsModal()
|
||||||
@ -171,13 +123,26 @@ function handleClick(tool: string) {
|
|||||||
selectEraserOpen.value = tool === 'eraser' ? !selectEraserOpen.value : false
|
selectEraserOpen.value = tool === 'eraser' ? !selectEraserOpen.value : false
|
||||||
}
|
}
|
||||||
|
|
||||||
// Key bindings
|
function cycleToolMode(tool: 'pencil' | 'eraser') {
|
||||||
|
const modes = ['tile', 'object', 'teleport', 'blocking tile']
|
||||||
|
const currentMode = tool === 'pencil' ? zoneEditorStore.drawMode : zoneEditorStore.eraserMode
|
||||||
|
const currentIndex = modes.indexOf(currentMode)
|
||||||
|
const nextIndex = (currentIndex + 1) % modes.length
|
||||||
|
const nextMode = modes[nextIndex]
|
||||||
|
|
||||||
|
if (tool === 'pencil') {
|
||||||
|
setDrawMode(nextMode)
|
||||||
|
} else {
|
||||||
|
setEraserMode(nextMode)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
function initKeyShortcuts(event: KeyboardEvent) {
|
function initKeyShortcuts(event: KeyboardEvent) {
|
||||||
if (!zoneEditorStore.zone) return
|
if (!zoneEditorStore.zone) return
|
||||||
// prevent if focused on composables
|
// prevent if focused on composables
|
||||||
if (document.activeElement?.tagName === 'INPUT') return
|
if (document.activeElement?.tagName === 'INPUT') return
|
||||||
|
|
||||||
const keyActions: any = {
|
const keyActions: { [key: string]: string } = {
|
||||||
m: 'move',
|
m: 'move',
|
||||||
p: 'pencil',
|
p: 'pencil',
|
||||||
e: 'eraser',
|
e: 'eraser',
|
||||||
@ -186,14 +151,26 @@ function initKeyShortcuts(event: KeyboardEvent) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (keyActions.hasOwnProperty(event.key)) {
|
if (keyActions.hasOwnProperty(event.key)) {
|
||||||
handleClick(keyActions[event.key])
|
const tool = keyActions[event.key]
|
||||||
|
if ((tool === 'pencil' || tool === 'eraser') && zoneEditorStore.tool === tool) {
|
||||||
|
cycleToolMode(tool)
|
||||||
|
} else {
|
||||||
|
handleClick(tool)
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
onClickOutside(clickOutsideElement, handleClickOutside)
|
|
||||||
|
|
||||||
function handleClickOutside() {
|
function handleClickOutside() {
|
||||||
selectPencilOpen.value = false
|
selectPencilOpen.value = false
|
||||||
selectEraserOpen.value = false
|
selectEraserOpen.value = false
|
||||||
}
|
}
|
||||||
|
onClickOutside(toolbar, handleClickOutside)
|
||||||
|
|
||||||
|
onMounted(() => {
|
||||||
|
addEventListener('keydown', initKeyShortcuts)
|
||||||
|
})
|
||||||
|
|
||||||
|
onBeforeUnmount(() => {
|
||||||
|
removeEventListener('keydown', initKeyShortcuts)
|
||||||
|
})
|
||||||
</script>
|
</script>
|
||||||
|
@ -1,10 +1,8 @@
|
|||||||
<template>
|
<template>
|
||||||
<CreateZone v-if="zoneEditorStore.isCreateZoneModalShown" />
|
<CreateZone v-if="zoneEditorStore.isCreateZoneModalShown" />
|
||||||
|
<Modal :is-modal-open="zoneEditorStore.isZoneListModalShown" @modal:close="() => zoneEditorStore.toggleZoneListModal()" :is-resizable="false" :modal-width="300" :modal-height="360">
|
||||||
<Teleport to="body">
|
|
||||||
<Modal @modal:close="() => zoneEditorStore.toggleZoneListModal()" :is-resizable="false" :is-modal-open="true" :modal-width="300" :modal-height="360">
|
|
||||||
<template #modalHeader>
|
<template #modalHeader>
|
||||||
<h3 class="text-lg">Zones</h3>
|
<h3 class="text-lg text-white">Zones</h3>
|
||||||
</template>
|
</template>
|
||||||
<template #modalBody>
|
<template #modalBody>
|
||||||
<div class="my-4 mx-auto">
|
<div class="my-4 mx-auto">
|
||||||
@ -13,19 +11,18 @@
|
|||||||
<button class="btn-cyan py-1.5 min-w-[calc(50%_-_5px)]" @click="() => zoneEditorStore.toggleCreateZoneModal()">New</button>
|
<button class="btn-cyan py-1.5 min-w-[calc(50%_-_5px)]" @click="() => zoneEditorStore.toggleCreateZoneModal()">New</button>
|
||||||
</div>
|
</div>
|
||||||
<div class="relative p-2.5 cursor-pointer flex gap-y-2.5 gap-x-5 flex-wrap" v-for="(zone, index) in zoneEditorStore.zoneList" :key="zone.id">
|
<div class="relative p-2.5 cursor-pointer flex gap-y-2.5 gap-x-5 flex-wrap" v-for="(zone, index) in zoneEditorStore.zoneList" :key="zone.id">
|
||||||
<div class="absolute left-0 top-0 w-full h-px bg-cyan-200" v-if="index === 0"></div>
|
<div class="absolute left-0 top-0 w-full h-px bg-gray-500" v-if="index === 0"></div>
|
||||||
<div class="flex gap-3 items-center w-full" @click="() => loadZone(zone.id)">
|
<div class="flex gap-3 items-center w-full" @click="() => loadZone(zone.id)">
|
||||||
<span>{{ zone.name }}</span>
|
<span>{{ zone.name }}</span>
|
||||||
<span class="ml-auto gap-1 flex">
|
<span class="ml-auto gap-1 flex">
|
||||||
<button class="btn-bordeaux py-0.5 px-2.5 z-50" @click.stop="() => deleteZone(zone.id)">X</button>
|
<button class="btn-red w-11 h-11 z-50" @click.stop="() => deleteZone(zone.id)">X</button>
|
||||||
</span>
|
</span>
|
||||||
</div>
|
</div>
|
||||||
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
|
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</template>
|
</template>
|
||||||
</Modal>
|
</Modal>
|
||||||
</Teleport>
|
|
||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
<template>
|
<template>
|
||||||
<Modal :is-modal-open="zoneEditorStore.isSettingsModalShown" @modal:close="() => zoneEditorStore.toggleSettingsModal()" :modal-width="300" :modal-height="350" :is-resizable="false">
|
<Modal :is-modal-open="zoneEditorStore.isSettingsModalShown" @modal:close="() => zoneEditorStore.toggleSettingsModal()" :modal-width="600" :modal-height="350">
|
||||||
<template #modalHeader>
|
<template #modalHeader>
|
||||||
<h3 class="m-0 font-medium shrink-0">Zone settings</h3>
|
<h3 class="m-0 font-medium shrink-0 text-white">Zone settings</h3>
|
||||||
</template>
|
</template>
|
||||||
|
|
||||||
<template #modalBody>
|
<template #modalBody>
|
||||||
@ -10,19 +10,19 @@
|
|||||||
<div class="gap-2.5 flex flex-wrap">
|
<div class="gap-2.5 flex flex-wrap">
|
||||||
<div class="form-field-full">
|
<div class="form-field-full">
|
||||||
<label for="name">Name</label>
|
<label for="name">Name</label>
|
||||||
<input class="input-cyan" v-model="name" name="name" id="name" />
|
<input class="input-field" v-model="name" name="name" id="name" />
|
||||||
</div>
|
</div>
|
||||||
<div class="form-field-half">
|
<div class="form-field-half">
|
||||||
<label for="name">Width</label>
|
<label for="name">Width</label>
|
||||||
<input class="input-cyan" v-model="width" name="name" id="name" type="number" />
|
<input class="input-field" v-model="width" name="name" id="name" type="number" />
|
||||||
</div>
|
</div>
|
||||||
<div class="form-field-half">
|
<div class="form-field-half">
|
||||||
<label for="name">Height</label>
|
<label for="name">Height</label>
|
||||||
<input class="input-cyan" v-model="height" name="name" id="name" type="number" />
|
<input class="input-field" v-model="height" name="name" id="name" type="number" />
|
||||||
</div>
|
</div>
|
||||||
<div class="form-field-full">
|
<div class="form-field-full">
|
||||||
<label for="pvp">PVP enabled</label>
|
<label for="pvp">PVP enabled</label>
|
||||||
<select v-model="pvp" class="input-cyan" name="pvp" id="pvp">
|
<select v-model="pvp" class="input-field" name="pvp" id="pvp">
|
||||||
<option :value="false">No</option>
|
<option :value="false">No</option>
|
||||||
<option :value="true">Yes</option>
|
<option :value="true">Yes</option>
|
||||||
</select>
|
</select>
|
||||||
@ -41,15 +41,15 @@ import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
|||||||
|
|
||||||
const zoneEditorStore = useZoneEditorStore()
|
const zoneEditorStore = useZoneEditorStore()
|
||||||
|
|
||||||
zoneEditorStore.setZoneName(zoneEditorStore.zone.name)
|
zoneEditorStore.setZoneName(zoneEditorStore.zone?.name)
|
||||||
zoneEditorStore.setZoneWidth(zoneEditorStore.zone.width)
|
zoneEditorStore.setZoneWidth(zoneEditorStore.zone?.width)
|
||||||
zoneEditorStore.setZoneHeight(zoneEditorStore.zone.height)
|
zoneEditorStore.setZoneHeight(zoneEditorStore.zone?.height)
|
||||||
zoneEditorStore.setZonePvp(zoneEditorStore.zone.pvp)
|
zoneEditorStore.setZonePvp(zoneEditorStore.zone?.pvp)
|
||||||
|
|
||||||
const name = ref(zoneEditorStore.zoneSettings.name)
|
const name = ref(zoneEditorStore.zoneSettings?.name)
|
||||||
const width = ref(zoneEditorStore.zoneSettings.width)
|
const width = ref(zoneEditorStore.zoneSettings?.width)
|
||||||
const height = ref(zoneEditorStore.zoneSettings.height)
|
const height = ref(zoneEditorStore.zoneSettings?.height)
|
||||||
const pvp = ref(zoneEditorStore.zoneSettings.pvp)
|
const pvp = ref(zoneEditorStore.zoneSettings?.pvp)
|
||||||
|
|
||||||
watch(name, (value) => {
|
watch(name, (value) => {
|
||||||
zoneEditorStore.setZoneName(value)
|
zoneEditorStore.setZoneName(value)
|
||||||
|
@ -1,14 +1,15 @@
|
|||||||
<template>
|
<template>
|
||||||
<div class="w-full md:min-w-[350px] max-w-[750px] flex flex-col">
|
<div class="w-full md:min-w-[350px] max-w-[750px] flex flex-col absolute left-1/2 -translate-x-1/2 bottom-5">
|
||||||
<div ref="chatWindow" class="w-full overflow-auto h-32 mb-5 bg-gray-300/80 rounded-lg border-2 border-solid border-cyan-200" v-show="gameStore.isChatOpen">
|
<div ref="chatWindow" class="w-full overflow-auto h-32 mb-5 bg-gray rounded-md border-2 border-solid border-gray-500 text-gray-300" v-show="gameStore.uiSettings.isChatOpen">
|
||||||
<div v-for="message in chats" class="flex-col py-2 items-center p-3">
|
<div v-for="message in chats" class="flex-col py-2 items-center p-3">
|
||||||
<span class="text-ellipsis overflow-hidden whitespace-nowrap text-sm">{{ message.character.name }}</span>
|
<span class="text-ellipsis overflow-hidden whitespace-nowrap text-sm" :class="{ 'text-cyan-300': gameStore.character?.role == 'gm' }">{{ message.character.name }}</span>
|
||||||
<p class="text-gray-50 m-0">{{ message.message }}</p>
|
<p class="text-gray-50 m-0">{{ message.message }}</p>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div class="w-full flex">
|
<div class="w-96 mx-auto relative">
|
||||||
|
<img src="/assets/icons/chat-icon.svg" class="absolute top-1/2 -translate-y-1/2 left-2.5 h-4 w-4 opacity-50" />
|
||||||
<input
|
<input
|
||||||
class="w-full h-12 rounded-lg text-lg px-4 py-0 bg-gray-300/80 border-2 border-solid border-cyan-200 text-gray-50 bg-[url('/assets/icons/submit-icon.svg')] bg-no-repeat bg-[right_25px_center] bg-[length:30px] focus:outline-none focus:ring-0 focus:border-cyan-800"
|
class="w-[332px] h-8 rounded-sm text-xs font-default pl-8 pr-4 py-0 bg-gray-600 border-2 border-solid border-gray-500 text-gray-300 bg-[url('/assets/ui-texture.png')] bg-no-repeat bg-cover focus:outline-none focus:ring-0 focus:border-cyan-800"
|
||||||
placeholder="Type something..."
|
placeholder="Type something..."
|
||||||
v-model="message"
|
v-model="message"
|
||||||
@keypress="handleKeyPress"
|
@keypress="handleKeyPress"
|
||||||
@ -74,24 +75,26 @@ const scrollToBottom = () => {
|
|||||||
|
|
||||||
function calculateTextWidth(text: string, font: string, fontSize: number): number {
|
function calculateTextWidth(text: string, font: string, fontSize: number): number {
|
||||||
// Create a canvas element
|
// Create a canvas element
|
||||||
const canvas = document.createElement('canvas');
|
const canvas = document.createElement('canvas')
|
||||||
const context = canvas.getContext('2d');
|
const context = canvas.getContext('2d')
|
||||||
|
|
||||||
if (!context) {
|
if (!context) {
|
||||||
throw new Error('Unable to create canvas context');
|
throw new Error('Unable to create canvas context')
|
||||||
}
|
}
|
||||||
|
|
||||||
// Set the font
|
// Set the font
|
||||||
context.font = `${fontSize}px ${font}`;
|
context.font = `${fontSize}px ${font}`
|
||||||
|
|
||||||
// Measure the text width
|
// Measure the text width
|
||||||
const metrics = context.measureText(text);
|
const metrics = context.measureText(text)
|
||||||
|
|
||||||
return metrics.width;
|
return metrics.width
|
||||||
}
|
}
|
||||||
|
|
||||||
chatBubble.width = calculateTextWidth(data.message, 'Arial', 13) + 10
|
chatBubble.width = calculateTextWidth(data.message.substring(0, 90), 'Arial', 13) + 30
|
||||||
chatText.setText(data.message)
|
|
||||||
|
// setText but with max. char limit of 90
|
||||||
|
chatText.setText(data.message.substring(0, 90))
|
||||||
|
|
||||||
charChatContainer.setVisible(true)
|
charChatContainer.setVisible(true)
|
||||||
|
|
||||||
|
7
src/components/gui/ExpBar.vue
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
<template></template>
|
||||||
|
|
||||||
|
<script setup lang="ts">
|
||||||
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
|
|
||||||
|
const gameStore = useGameStore()
|
||||||
|
</script>
|
@ -1,46 +1,16 @@
|
|||||||
<template>
|
<template>
|
||||||
<div class="hud-wrapper relative left-0 w-[310px] h-[84px]">
|
<div class="absolute left-[66px] top-4 bg-[url('/assets/ui-rect-border-4-corners.svg')] bg-no-repeat px-4 py-2 w-[181px] h-[26px] flex flex-col justify-between">
|
||||||
<div class="absolute w-14 h-14 bg-white/80 rounded-full border-3 border-solid border-white top-1/2 -translate-y-1/2 left-0 z-20">
|
<div class="w-full flex items-center gap-2">
|
||||||
<img class="w-7 absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2" draggable="false" src="/assets/avatar/default/head.png" />
|
<label class="text-xs leading-3 text-pixel" for="hp">HP</label>
|
||||||
|
<progress class="h-2 rounded-sm w-full max-w-44 appearance-none accent-green" id="hp" :value="gameStore.character?.hitpoints" max="100">{{ gameStore.character?.hitpoints }}%</progress>
|
||||||
|
<span class="text-xs leading-3 text-pixel">{{ gameStore.character?.hitpoints }}%</span>
|
||||||
</div>
|
</div>
|
||||||
<div class="hud-bg absolute top-0 left-8 w-[280px] h-[84px] z-10 bg-[url('/assets/bg-hud-2.png')] bg-top bg-[length:cover] bg-no-repeat mask-[url('/assets/shapes/hud-image-shape.svg')] mask-center mask-[length:cover] mask-no-repeat"></div>
|
<div class="w-full flex items-center gap-2">
|
||||||
<div class="absolute top-0 left-8 w-[280px] h-[84px] z-10 bg-[url('/assets/shapes/hud-shape-empty.svg')] bg-center bg-[length:cover] bg-no-repeat">
|
<label class="text-xs leading-3 text-pixel" for="sp">SP</label>
|
||||||
<div class="h-16 flex flex-col items-end py-2.5 pl-12 pr-5">
|
<progress class="h-2 rounded-sm w-full max-w-44 appearance-none accent-blue" id="sp" :value="gameStore.character?.mana" max="100">{{ gameStore.character?.mana }}%</progress>
|
||||||
<div class="w-full flex items-center justify-between mb-1.5">
|
<span class="text-xs leading-3 text-pixel">{{ gameStore.character?.mana }}%</span>
|
||||||
<span class="text-ellipsis overflow-hidden whitespace-nowrap max-w-32 text-sm">{{ gameStore.character.name }}</span>
|
|
||||||
<span class="text-sm">lvl. {{ gameStore.character.level }}</span>
|
|
||||||
</div>
|
|
||||||
<div class="w-full flex items-center justify-between">
|
|
||||||
<label class="text-sm" for="hp">HP</label>
|
|
||||||
<progress class="h-2 rounded-lg w-full max-w-44 appearance-none accent-red" id="hp" :value="gameStore.character.hitpoints" max="100">{{ gameStore.character.hitpoints }}%</progress>
|
|
||||||
</div>
|
|
||||||
<div class="w-full flex items-center justify-between">
|
|
||||||
<label class="text-sm" for="mp">MP</label>
|
|
||||||
<progress class="h-2 rounded-lg w-full max-w-44 appearance-none accent-blue" id="mp" :value="gameStore.character.mana" max="100">{{ gameStore.character.mana }}%</progress>
|
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<!-- TODO: Replace gameStore.character with other (selected) player's -->
|
|
||||||
<!-- <div class="hud-wrapper other-player relative right-0 w-[310px] h-[84px]">-->
|
|
||||||
<!-- <div class="absolute w-14 h-14 bg-white/80 rounded-full border-3 border-solid border-white top-1/2 -translate-y-1/2 right-0 z-20">-->
|
|
||||||
<!-- <img class="w-7 absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 -scale-x-100" draggable="false" src="/assets/avatar/default/head.png" />-->
|
|
||||||
<!-- </div>-->
|
|
||||||
<!-- <div class="hud-bg absolute top-0 right-8 w-[280px] h-[84px] z-10 bg-[url('/assets/bg-hud-2.png')] bg-center bg-[length:cover] bg-no-repeat mask-[url('/assets/shapes/hud-image-shape.svg')] mask-center mask-[length:cover] mask-no-repeat"></div>-->
|
|
||||||
<!-- <div class="absolute top-0 right-8 w-[280px] h-[84px] z-10 -scale-x-100 bg-[url('/assets/shapes/hud-shape-empty.svg')] bg-center bg-[length:cover] bg-no-repeat">-->
|
|
||||||
<!-- <div class="h-16 flex flex-col items-end -scale-x-100 py-2.5 pr-12 pl-5">-->
|
|
||||||
<!-- <div class="w-full flex items-center justify-between mb-1.5">-->
|
|
||||||
<!-- <span class="text-ellipsis overflow-hidden whitespace-nowrap max-w-32 text-sm">{{ gameStore.character.name }}</span>-->
|
|
||||||
<!-- <span class="text-sm">lvl. {{ gameStore.character.level }}</span>-->
|
|
||||||
<!-- </div>-->
|
|
||||||
<!-- <div class="w-full flex items-center justify-between">-->
|
|
||||||
<!-- <label class="text-sm" for="hp">HP</label>-->
|
|
||||||
<!-- <progress class="h-2 rounded-lg w-full max-w-44 appearance-none accent-red" id="hp" :value="gameStore.character.hitpoints" max="100">{{ gameStore.character.hitpoints }}%</progress>-->
|
|
||||||
<!-- </div>-->
|
|
||||||
<!-- </div>-->
|
|
||||||
<!-- </div>-->
|
|
||||||
<!-- </div>-->
|
|
||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
@ -50,41 +20,30 @@ const gameStore = useGameStore()
|
|||||||
</script>
|
</script>
|
||||||
|
|
||||||
<style scoped lang="scss">
|
<style scoped lang="scss">
|
||||||
.hud-wrapper {
|
|
||||||
.hud-bg {
|
|
||||||
mask: url('/assets/shapes/hud-image-shape.svg') center/cover no-repeat;
|
|
||||||
}
|
|
||||||
#hp {
|
#hp {
|
||||||
// Chrome, Safari, Edge, Opera
|
// Chrome, Safari, Edge, Opera
|
||||||
&::-webkit-progress-value {
|
&::-webkit-progress-value {
|
||||||
@apply bg-red rounded-lg;
|
@apply bg-gradient-to-r from-green from-75% to-green-200 rounded-sm;
|
||||||
}
|
}
|
||||||
&::-webkit-progress-bar {
|
&::-webkit-progress-bar {
|
||||||
@apply bg-white rounded-lg border-2 border-solid border-white;
|
@apply bg-white rounded-sm border border-solid border-black;
|
||||||
}
|
}
|
||||||
// Firefox
|
// Firefox
|
||||||
&::-moz-progress-bar {
|
&::-moz-progress-bar {
|
||||||
@apply bg-red rounded-lg border-2 border-solid border-white;
|
@apply bg-gradient-to-r from-green from-75% to-green-200 rounded-sm border border-solid border-black;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#mp {
|
#sp {
|
||||||
// Chrome, Safari, Edge, Opera
|
// Chrome, Safari, Edge, Opera
|
||||||
&::-webkit-progress-value {
|
&::-webkit-progress-value {
|
||||||
@apply bg-blue rounded-lg;
|
@apply bg-gradient-to-r from-blue from-75% to-blue-200 rounded-sm;
|
||||||
}
|
}
|
||||||
&::-webkit-progress-bar {
|
&::-webkit-progress-bar {
|
||||||
@apply bg-white rounded-lg border-2 border-solid border-white;
|
@apply bg-white rounded-sm border border-solid border-black;
|
||||||
}
|
}
|
||||||
// Firefox
|
// Firefox
|
||||||
&::-moz-progress-bar {
|
&::-moz-progress-bar {
|
||||||
@apply bg-blue rounded-lg border-2 border-solid border-white;
|
@apply bg-gradient-to-r from-blue from-75% to-blue-200 rounded-sm border border-solid border-black;
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
&.other-player {
|
|
||||||
.hud-bg {
|
|
||||||
mask: url('/assets/shapes/hud-image-shape-flipped.svg') center/cover no-repeat;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
</style>
|
</style>
|
||||||
|
48
src/components/gui/Keybindings.vue
Normal file
@ -0,0 +1,48 @@
|
|||||||
|
<template>
|
||||||
|
<div class="absolute left-[300px] top-4">
|
||||||
|
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
|
||||||
|
<span class="z-10 text-pixel absolute top-1 left-2">F1</span>
|
||||||
|
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f1-icon.png')] bg-no-repeat"></div>
|
||||||
|
</div>
|
||||||
|
<div class="absolute left-[346px] top-4">
|
||||||
|
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
|
||||||
|
<span class="z-10 text-pixel absolute top-1 left-2">F2</span>
|
||||||
|
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f2-icon.png')] bg-no-repeat"></div>
|
||||||
|
</div>
|
||||||
|
<div class="absolute left-[392px] top-4">
|
||||||
|
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
|
||||||
|
<span class="z-10 text-pixel absolute top-1 left-2">F3</span>
|
||||||
|
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f3-icon.png')] bg-no-repeat"></div>
|
||||||
|
</div>
|
||||||
|
<div class="absolute left-[438px] top-4">
|
||||||
|
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
|
||||||
|
<span class="z-10 text-pixel absolute top-1 left-2">F4</span>
|
||||||
|
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f4-icon.png')] bg-no-repeat"></div>
|
||||||
|
</div>
|
||||||
|
<div class="absolute left-[484px] top-4">
|
||||||
|
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
|
||||||
|
<span class="z-10 text-pixel absolute top-1 left-2">F5</span>
|
||||||
|
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f5-icon.png')] bg-no-repeat"></div>
|
||||||
|
</div>
|
||||||
|
<div class="absolute left-[530px] top-4">
|
||||||
|
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
|
||||||
|
<span class="z-10 text-pixel absolute top-1 left-2">F6</span>
|
||||||
|
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f6-icon.png')] bg-no-repeat"></div>
|
||||||
|
</div>
|
||||||
|
<div class="absolute left-[576px] top-4">
|
||||||
|
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
|
||||||
|
<span class="z-10 text-pixel absolute top-1 left-2">F7</span>
|
||||||
|
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f7-icon.png')] bg-no-repeat"></div>
|
||||||
|
</div>
|
||||||
|
<div class="absolute left-[622px] top-4">
|
||||||
|
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
|
||||||
|
<span class="z-10 text-pixel absolute top-1 left-2">F8</span>
|
||||||
|
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f8-icon.png')] bg-no-repeat"></div>
|
||||||
|
</div>
|
||||||
|
</template>
|
||||||
|
|
||||||
|
<script setup lang="ts">
|
||||||
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
|
|
||||||
|
const gameStore = useGameStore()
|
||||||
|
</script>
|
@ -1,39 +1,49 @@
|
|||||||
<template>
|
<template>
|
||||||
<ul class="list-none flex gap-2.5 items-center m-0 max-md:pl-0">
|
<ul class="list-none flex flex-col gap-2.5 items-center m-0 pl-0 absolute left-4 top-4">
|
||||||
<li class="menu-item group relative" @click="gameStore.toggleChat">
|
|
||||||
<div class="group-hover:block absolute bottom-16 left-1/2 -translate-x-1/2 w-20 h-6 text-center bg-gray-300 border-2 border-solid border-cyan rounded-3xl hidden">
|
|
||||||
<p class="absolute w-full bottom-0 m-0 text-xs leading-6">Chat</p>
|
|
||||||
<div class="group-hover:block absolute -bottom-2.5 bg-cyan h-2 w-3.5 [clip-path:polygon(100%_0,_0_0,_50%_100%)] left-1/2 -translate-x-1/2 hidden"></div>
|
|
||||||
</div>
|
|
||||||
<a class="group-hover:bg-gray/70 group-hover:cursor-pointer p-1.5 bg-gray-300/70 border-2 border-solid border-cyan-200 hover:border-cyan rounded-lg block w-11 h-9">
|
|
||||||
<img class="group-hover:drop-shadow-default w-11 h-9 object-contain" draggable="false" src="/assets/icons/chat.png" />
|
|
||||||
</a>
|
|
||||||
</li>
|
|
||||||
<li class="menu-item group relative">
|
<li class="menu-item group relative">
|
||||||
<div class="group-hover:block absolute bottom-16 left-1/2 -translate-x-1/2 w-20 h-6 text-center bg-gray-300 border-2 border-solid border-cyan rounded-3xl hidden">
|
<div class="group-hover:block absolute top-1/2 left-14 -translate-y-1/2 w-20 h-6 text-center bg-gray-800 border-2 border-solid border-gray-500 rounded-3xl hidden">
|
||||||
<p class="absolute w-full bottom-0 m-0 text-xs leading-6">World</p>
|
<p class="absolute w-full bottom-0 m-0 text-xs leading-6 text-white">Open menu</p>
|
||||||
<div class="group-hover:block absolute -bottom-2.5 bg-cyan h-2 w-3.5 [clip-path:polygon(100%_0,_0_0,_50%_100%)] left-1/2 -translate-x-1/2 hidden"></div>
|
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
|
||||||
</div>
|
</div>
|
||||||
<a class="group-hover:bg-gray/70 group-hover:cursor-pointer p-1.5 bg-gray-300/70 border-2 border-solid border-cyan-200 hover:border-cyan rounded-lg block w-11 h-9">
|
<a class="group-hover:cursor-pointer bg-[url('/assets/ui-border-4-corners.svg')] bg-no-repeat block w-[42px] h-[42px] relative">
|
||||||
<img class="group-hover:drop-shadow-default w-11 h-9 object-contain" draggable="false" src="/assets/icons/world.png" />
|
<img class="group-hover:drop-shadow-default w-6 h-5 mx-[9px] my-[11px] object-contain" draggable="false" src="/assets/icons/menu-icon.svg" />
|
||||||
</a>
|
|
||||||
</li>
|
|
||||||
<li class="menu-item group relative">
|
|
||||||
<div class="group-hover:block absolute bottom-16 left-1/2 -translate-x-1/2 w-20 h-6 text-center bg-gray-300 border-2 border-solid border-cyan rounded-3xl hidden">
|
|
||||||
<p class="absolute w-full bottom-0 m-0 text-xs leading-6">Users</p>
|
|
||||||
<div class="group-hover:block absolute -bottom-2.5 bg-cyan h-2 w-3.5 [clip-path:polygon(100%_0,_0_0,_50%_100%)] left-1/2 -translate-x-1/2 hidden"></div>
|
|
||||||
</div>
|
|
||||||
<a class="group-hover:bg-gray/70 group-hover:cursor-pointer p-1.5 bg-gray-300/70 border-2 border-solid border-cyan-200 hover:border-cyan rounded-lg block w-11 h-9">
|
|
||||||
<img class="group-hover:drop-shadow-default w-11 h-9 object-contain" draggable="false" src="/assets/icons/users.png" />
|
|
||||||
</a>
|
</a>
|
||||||
</li>
|
</li>
|
||||||
<li class="menu-item group relative" @click="gameStore.toggleUserPanel">
|
<li class="menu-item group relative" @click="gameStore.toggleUserPanel">
|
||||||
<div class="group-hover:block absolute bottom-16 left-1/2 -translate-x-1/2 w-20 h-6 text-center bg-gray-300 border-2 border-solid border-cyan rounded-3xl hidden">
|
<div class="group-hover:block absolute top-1/2 left-14 -translate-y-1/2 w-20 h-6 text-center bg-gray-800 border-2 border-solid border-gray-500 rounded-3xl hidden">
|
||||||
<p class="absolute w-full bottom-0 m-0 text-xs leading-6">Inventory</p>
|
<p class="absolute w-full bottom-0 m-0 text-xs leading-6 text-white">User Profile</p>
|
||||||
<div class="group-hover:block absolute -bottom-2.5 bg-cyan h-2 w-3.5 [clip-path:polygon(100%_0,_0_0,_50%_100%)] left-1/2 -translate-x-1/2 hidden"></div>
|
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
|
||||||
</div>
|
</div>
|
||||||
<a class="group-hover:bg-gray/70 group-hover:cursor-pointer p-1.5 bg-gray-300/70 border-2 border-solid border-cyan-200 hover:border-cyan rounded-lg block w-11 h-9">
|
<a class="group-hover:cursor-pointer bg-[url('/assets/ui-border-4-corners.svg')] bg-no-repeat block w-[42px] h-[42px] relative">
|
||||||
<img class="group-hover:drop-shadow-default w-11 h-9 object-contain" draggable="false" src="/assets/icons/treasure-chest.png" />
|
<img class="group-hover:drop-shadow-default w-8 h-8 m-[5px] object-contain" draggable="false" src="/assets/avatar/default/head.png" />
|
||||||
|
<p class="absolute bottom-0 -right-1.5 m-0 max-w-4 font-ui z-10 text-white text-[12px] leading-[6px] drop-shadow-pixel"><span class="font-ui text-white text-[8px] ml-0.5">LVL</span> {{ characterLevel }}</p>
|
||||||
|
</a>
|
||||||
|
</li>
|
||||||
|
<li class="menu-item group relative" @click="gameStore.toggleChat">
|
||||||
|
<div class="group-hover:block absolute top-1/2 left-14 -translate-y-1/2 w-20 h-6 text-center bg-gray-800 border-2 border-solid border-gray-500 rounded-3xl hidden">
|
||||||
|
<p class="absolute w-full bottom-0 m-0 text-xs leading-6 text-white">Open Chat</p>
|
||||||
|
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
|
||||||
|
</div>
|
||||||
|
<a class="group-hover:bg-gray-800 group-hover:cursor-pointer border border-b-4 border-solid rounded border-gray-500 block w-[34px] h-[31px]">
|
||||||
|
<img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/chat-icon.svg" />
|
||||||
|
</a>
|
||||||
|
</li>
|
||||||
|
<li class="menu-item group relative">
|
||||||
|
<div class="group-hover:block absolute top-1/2 left-14 -translate-y-1/2 w-20 h-6 text-center bg-gray-800 border-2 border-solid border-gray-500 rounded-3xl hidden">
|
||||||
|
<p class="absolute w-full bottom-0 m-0 text-xs leading-6 text-white">World map</p>
|
||||||
|
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
|
||||||
|
</div>
|
||||||
|
<a class="group-hover:bg-gray-800 group-hover:cursor-pointer border border-b-4 border-solid rounded border-gray-500 block w-[34px] h-[31px]">
|
||||||
|
<img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/map-icon.svg" />
|
||||||
|
</a>
|
||||||
|
</li>
|
||||||
|
<li class="menu-item group relative">
|
||||||
|
<div class="group-hover:block absolute top-1/2 left-14 -translate-y-1/2 w-20 h-6 text-center bg-gray-800 border-2 border-solid border-gray-500 rounded-3xl hidden">
|
||||||
|
<p class="absolute w-full bottom-0 m-0 text-xs leading-6 text-white">Users</p>
|
||||||
|
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
|
||||||
|
</div>
|
||||||
|
<a class="group-hover:bg-gray-800 group-hover:cursor-pointer border border-b-4 border-solid rounded border-gray-500 block w-[34px] h-[31px]">
|
||||||
|
<img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/socials-icon.svg" />
|
||||||
</a>
|
</a>
|
||||||
</li>
|
</li>
|
||||||
</ul>
|
</ul>
|
||||||
@ -43,4 +53,5 @@
|
|||||||
import { useGameStore } from '@/stores/gameStore'
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
|
|
||||||
const gameStore = useGameStore()
|
const gameStore = useGameStore()
|
||||||
|
let characterLevel = gameStore.character?.level.toString().padStart(2, '0')
|
||||||
</script>
|
</script>
|
||||||
|
23
src/components/gui/Minimap.vue
Normal file
@ -0,0 +1,23 @@
|
|||||||
|
<template>
|
||||||
|
<div class="absolute top-4 right-4">
|
||||||
|
<div class="w-40 h-40 rounded-full border border-solid border-gray-500 bg-[url('/assets/ui-texture.png')] bg-no-repeat">
|
||||||
|
<div class="w-40 h-40 rounded-full shadow-inner"></div>
|
||||||
|
</div>
|
||||||
|
<div class="absolute -bottom-3 left-1/2 -translate-x-1/2 flex gap-1">
|
||||||
|
<button class="w-6 h-6 relative p-0">
|
||||||
|
<img class="absolute w-3 h-3 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2" src="/assets/icons/plus-icon.svg" />
|
||||||
|
<img class="w-full h-full" src="/assets/ui-border-4-corners.svg" />
|
||||||
|
</button>
|
||||||
|
<button class="w-6 h-6 relative p-0">
|
||||||
|
<img class="absolute w-3 h-3 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2" src="/assets/icons/minus-icon.svg" />
|
||||||
|
<img class="w-full h-full" src="/assets/ui-border-4-corners.svg" />
|
||||||
|
</button>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</template>
|
||||||
|
|
||||||
|
<script setup lang="ts">
|
||||||
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
|
|
||||||
|
const gameStore = useGameStore()
|
||||||
|
</script>
|
@ -1,7 +1,7 @@
|
|||||||
<template>
|
<template>
|
||||||
<div class="absolute z-50 w-full h-dvh top-0 left-0 bg-black/60" v-show="gameStore.isUserPanelOpen">
|
<div class="absolute z-50 w-full h-dvh top-0 left-0 bg-black/60" v-show="gameStore.uiSettings.isUserPanelOpen">
|
||||||
<div class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 max-w-[875px] max-h-[600px] h-full w-[80%] bg-gray-300/80 border-solid border-2 border-cyan-200 rounded-lg z-50 flex flex-col backdrop-blur-sm shadow-lg">
|
<div class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 max-w-[875px] max-h-[600px] h-full w-[80%] bg-gray-700 border-solid border-2 border-gray-500 rounded-md z-50 flex flex-col backdrop-blur-sm shadow-lg">
|
||||||
<div class="p-2.5 flex max-sm:flex-wrap justify-between items-center gap-5 border-solid border-0 border-b border-cyan-200">
|
<div class="p-2.5 flex max-sm:flex-wrap justify-between items-center gap-5 border-solid border-0 border-b border-gray-500">
|
||||||
<h3 class="m-0 font-medium shrink-0">Game menu</h3>
|
<h3 class="m-0 font-medium shrink-0">Game menu</h3>
|
||||||
<div class="hidden sm:flex gap-1.5 flex-wrap">
|
<div class="hidden sm:flex gap-1.5 flex-wrap">
|
||||||
<button @click.stop="userPanelScreen = 'inventory'" :class="{ active: userPanelScreen === 'inventory' }" class="btn-cyan py-1.5 px-4 min-w-24">Inventory</button>
|
<button @click.stop="userPanelScreen = 'inventory'" :class="{ active: userPanelScreen === 'inventory' }" class="btn-cyan py-1.5 px-4 min-w-24">Inventory</button>
|
||||||
@ -10,7 +10,7 @@
|
|||||||
<button @click.stop="userPanelScreen = 'settings'" :class="{ active: userPanelScreen === 'settings' }" class="btn-cyan py-1.5 px-4 min-w-24">Settings</button>
|
<button @click.stop="userPanelScreen = 'settings'" :class="{ active: userPanelScreen === 'settings' }" class="btn-cyan py-1.5 px-4 min-w-24">Settings</button>
|
||||||
</div>
|
</div>
|
||||||
<div class="flex gap-2.5">
|
<div class="flex gap-2.5">
|
||||||
<button class="w-5 h-5 m-0 p-0 relative hover:rotate-180 transition-transform duration-300 ease-in-out" @click="gameStore.toggleUserPanel">
|
<button class="w-3.5 h-3.5 m-0 p-0 relative hover:rotate-180 transition-transform duration-300 ease-in-out" @click="gameStore.toggleUserPanel">
|
||||||
<img alt="close" draggable="false" src="/assets/icons/close-button-white.svg" class="w-full h-full" />
|
<img alt="close" draggable="false" src="/assets/icons/close-button-white.svg" class="w-full h-full" />
|
||||||
</button>
|
</button>
|
||||||
</div>
|
</div>
|
||||||
|
@ -39,7 +39,7 @@
|
|||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div class="absolute -left-5 -bottom-5 w-[calc(100%_+_40px)] my-px h-px bg-cyan-200"></div>
|
<div class="absolute -left-5 -bottom-5 w-[calc(100%_+_40px)] my-px h-px bg-gray-500"></div>
|
||||||
</div>
|
</div>
|
||||||
<div class="m-4">
|
<div class="m-4">
|
||||||
<h4 class="font-medium text-lg max-w-[375px]">Character stats</h4>
|
<h4 class="font-medium text-lg max-w-[375px]">Character stats</h4>
|
||||||
|
@ -13,54 +13,54 @@
|
|||||||
<div class="flex flex-col gap-3 mx-5 mt-2">
|
<div class="flex flex-col gap-3 mx-5 mt-2">
|
||||||
<div class="flex gap-3 justify-center">
|
<div class="flex gap-3 justify-center">
|
||||||
<!-- Helmet -->
|
<!-- Helmet -->
|
||||||
<div class="bg-gray-300/80 border-solid border-2 border-cyan-200 rounded-md aspect-square h-11 w-11 relative hover:bg-gray-200">
|
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md aspect-square h-11 w-11 relative hover:bg-gray-200">
|
||||||
<img src="/assets/icons/inventory/helmet.svg" class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 w-11/12 opacity-20" />
|
<img src="/assets/icons/inventory/helmet.svg" class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 w-11/12 opacity-20" />
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<!-- Head charm -->
|
<!-- Head charm -->
|
||||||
<div class="bg-gray-300/80 border-solid border-2 border-cyan-200 rounded-md aspect-square h-11 w-11 relative hover:bg-gray-200">
|
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md aspect-square h-11 w-11 relative hover:bg-gray-200">
|
||||||
<img src="/assets/icons/inventory/head_charm.svg" class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 w-11/12 opacity-20" />
|
<img src="/assets/icons/inventory/head_charm.svg" class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 w-11/12 opacity-20" />
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div class="flex gap-3 justify-center">
|
<div class="flex gap-3 justify-center">
|
||||||
<!-- Bracers -->
|
<!-- Bracers -->
|
||||||
<div class="bg-gray-300/80 border-solid border-2 border-cyan-200 rounded-md w-11 h-[104px] relative hover:bg-gray-200">
|
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md w-11 h-[104px] relative hover:bg-gray-200">
|
||||||
<img src="/assets/icons/inventory/bracers.svg" class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 w-11/12 opacity-20" />
|
<img src="/assets/icons/inventory/bracers.svg" class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 w-11/12 opacity-20" />
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<!-- Chestplate -->
|
<!-- Chestplate -->
|
||||||
<div class="bg-gray-300/80 border-solid border-2 border-cyan-200 rounded-md aspect-square w-[104px] h-[104px] relative hover:bg-gray-200">
|
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md aspect-square w-[104px] h-[104px] relative hover:bg-gray-200">
|
||||||
<img src="/assets/icons/inventory/chestplate.svg" class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 w-10/12 opacity-20" />
|
<img src="/assets/icons/inventory/chestplate.svg" class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 w-10/12 opacity-20" />
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<!-- Primary Weapon -->
|
<!-- Primary Weapon -->
|
||||||
<div class="bg-gray-300/80 border-solid border-2 border-cyan-200 rounded-md w-11 h-[104px] self-stretch justify-self-stretch relative hover:bg-gray-200">
|
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md w-11 h-[104px] self-stretch justify-self-stretch relative hover:bg-gray-200">
|
||||||
<img src="/assets/icons/inventory/primary_weapon.svg" class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 w-11/12 opacity-20" />
|
<img src="/assets/icons/inventory/primary_weapon.svg" class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 w-11/12 opacity-20" />
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div class="flex gap-3 justify-center">
|
<div class="flex gap-3 justify-center">
|
||||||
<!-- Legs -->
|
<!-- Legs -->
|
||||||
<div class="bg-gray-300/80 border-solid border-2 border-cyan-200 rounded-md w-11 h-[104px] self-stretch justify-self-stretch relative hover:bg-gray-200">
|
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md w-11 h-[104px] self-stretch justify-self-stretch relative hover:bg-gray-200">
|
||||||
<img src="/assets/icons/inventory/legs.svg" class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 w-11/12 opacity-20" />
|
<img src="/assets/icons/inventory/legs.svg" class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 w-11/12 opacity-20" />
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div class="flex flex-col gap-3">
|
<div class="flex flex-col gap-3">
|
||||||
<!-- Belt/pouch -->
|
<!-- Belt/pouch -->
|
||||||
<div class="bg-gray-300/80 border-solid border-2 border-cyan-200 rounded-md aspect-square h-11 w-11 self-stretch justify-self-stretch relative hover:bg-gray-200">
|
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md aspect-square h-11 w-11 self-stretch justify-self-stretch relative hover:bg-gray-200">
|
||||||
<img src="/assets/icons/inventory/pouch.svg" class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 w-11/12 opacity-20" />
|
<img src="/assets/icons/inventory/pouch.svg" class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 w-11/12 opacity-20" />
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<!-- Boots -->
|
<!-- Boots -->
|
||||||
<div class="bg-gray-300/80 border-solid border-2 border-cyan-200 rounded-md aspect-square h-11 w-11 self-stretch justify-self-stretch relative hover:bg-gray-200">
|
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md aspect-square h-11 w-11 self-stretch justify-self-stretch relative hover:bg-gray-200">
|
||||||
<img src="/assets/icons/inventory/boots.svg" class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 w-11/12 opacity-20" />
|
<img src="/assets/icons/inventory/boots.svg" class="absolute left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 w-11/12 opacity-20" />
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div class="absolute -left-5 -bottom-5 w-[calc(100%_+_40px)] my-px h-px bg-cyan-200"></div>
|
<div class="absolute -left-5 -bottom-5 w-[calc(100%_+_40px)] my-px h-px bg-gray-500"></div>
|
||||||
</div>
|
</div>
|
||||||
<div class="m-4">
|
<div class="m-4">
|
||||||
<h4 class="font-medium text-lg max-w-[375px]">Equipment Bonus</h4>
|
<h4 class="font-medium text-lg max-w-[375px]">Equipment Bonus</h4>
|
||||||
|
@ -3,14 +3,14 @@
|
|||||||
<div class="m-4 relative">
|
<div class="m-4 relative">
|
||||||
<h4 class="m-auto font-medium text-lg max-w-[375px]">Inventory</h4>
|
<h4 class="m-auto font-medium text-lg max-w-[375px]">Inventory</h4>
|
||||||
<div class="flex gap-3 mt-4 mx-auto flex-wrap max-w-[375px]">
|
<div class="flex gap-3 mt-4 mx-auto flex-wrap max-w-[375px]">
|
||||||
<div v-for="n in 24" class="bg-gray-300/80 border-solid border-2 border-cyan-200 w-12 h-12 rounded-md aspect-square shrink-0 justify-self-stretch hover:bg-gray-200"></div>
|
<div v-for="n in 24" class="bg-gray-300/80 border-solid border-2 border-gray-500 w-12 h-12 rounded-md aspect-square shrink-0 justify-self-stretch hover:bg-gray-200"></div>
|
||||||
</div>
|
</div>
|
||||||
<div class="absolute -left-5 -bottom-5 w-[calc(100%_+_40px)] my-px h-px bg-cyan-200"></div>
|
<div class="absolute -left-5 -bottom-5 w-[calc(100%_+_40px)] my-px h-px bg-gray-500"></div>
|
||||||
</div>
|
</div>
|
||||||
<div class="m-4">
|
<div class="m-4">
|
||||||
<h4 class="m-auto font-medium text-lg max-w-[375px]">Chest items</h4>
|
<h4 class="m-auto font-medium text-lg max-w-[375px]">Chest items</h4>
|
||||||
<div class="flex gap-3 mt-4 mx-auto flex-wrap max-w-[375px]">
|
<div class="flex gap-3 mt-4 mx-auto flex-wrap max-w-[375px]">
|
||||||
<div v-for="n in 12" class="bg-gray-300/80 border-solid border-2 border-cyan-200 w-12 h-12 rounded-md aspect-square shrink-0 justify-self-stretch hover:bg-gray-200"></div>
|
<div v-for="n in 12" class="bg-gray-300/80 border-solid border-2 border-gray-500 w-12 h-12 rounded-md aspect-square shrink-0 justify-self-stretch hover:bg-gray-200"></div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
@ -4,26 +4,26 @@
|
|||||||
<!-- Settings Categories -->
|
<!-- Settings Categories -->
|
||||||
<div class="relative p-2.5">
|
<div class="relative p-2.5">
|
||||||
<h3>Settings</h3>
|
<h3>Settings</h3>
|
||||||
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
|
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||||
</div>
|
</div>
|
||||||
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': settingCategory === 'character' }" @click.stop="settingCategory = 'character'">
|
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': settingCategory === 'character' }" @click.stop="settingCategory = 'character'">
|
||||||
<span>Character</span>
|
<span>Character</span>
|
||||||
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
|
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||||
</a>
|
</a>
|
||||||
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': settingCategory === 'account' }" @click.stop="settingCategory = 'account'">
|
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': settingCategory === 'account' }" @click.stop="settingCategory = 'account'">
|
||||||
<span>Account</span>
|
<span>Account</span>
|
||||||
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
|
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||||
</a>
|
</a>
|
||||||
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': settingCategory === 'audio' }" @click.stop="settingCategory = 'audio'">
|
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': settingCategory === 'audio' }" @click.stop="settingCategory = 'audio'">
|
||||||
<span>Audio</span>
|
<span>Audio</span>
|
||||||
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
|
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||||
</a>
|
</a>
|
||||||
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': settingCategory === 'video' }" @click.stop="settingCategory = 'video'">
|
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': settingCategory === 'video' }" @click.stop="settingCategory = 'video'">
|
||||||
<span>Video</span>
|
<span>Video</span>
|
||||||
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
|
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||||
</a>
|
</a>
|
||||||
</div>
|
</div>
|
||||||
<div class="absolute w-px bg-cyan-200 h-full top-0 left-1/6"></div>
|
<div class="absolute w-px bg-gray-500 h-full top-0 left-1/6"></div>
|
||||||
|
|
||||||
<!-- Assets list -->
|
<!-- Assets list -->
|
||||||
<div class="overflow-auto h-full w-10/12 flex flex-col relative">
|
<div class="overflow-auto h-full w-10/12 flex flex-col relative">
|
||||||
|
@ -6,11 +6,11 @@
|
|||||||
<form class="flex gap-2.5 flex-wrap">
|
<form class="flex gap-2.5 flex-wrap">
|
||||||
<div class="form-field-half max-w-[300px]">
|
<div class="form-field-half max-w-[300px]">
|
||||||
<label for="name">Name</label>
|
<label for="name">Name</label>
|
||||||
<input class="input-cyan" :class="{ inactive: !editCharacter }" type="text" name="name" placeholder="Ethereal" :disabled="!editCharacter" />
|
<input class="input-field" :class="{ inactive: !editCharacter }" type="text" name="name" placeholder="Ethereal" :disabled="!editCharacter" />
|
||||||
</div>
|
</div>
|
||||||
<div class="form-field-half max-w-[300px] relative">
|
<div class="form-field-half max-w-[300px] relative">
|
||||||
<label for="class">Class</label>
|
<label for="class">Class</label>
|
||||||
<select class="input-cyan" v-model="characterClass" :class="{ inactive: !editCharacter }" name="class" :disabled="!editCharacter">
|
<select class="input-field" v-model="characterClass" :class="{ inactive: !editCharacter }" name="class" :disabled="!editCharacter">
|
||||||
<option value="Knight" :selected="characterClass == 'Knight'" :disabled="characterClass == 'Knight'">Knight</option>
|
<option value="Knight" :selected="characterClass == 'Knight'" :disabled="characterClass == 'Knight'">Knight</option>
|
||||||
<option value="Paladin" :selected="characterClass == 'Paladin'" :disabled="characterClass == 'Paladin'">Paladin</option>
|
<option value="Paladin" :selected="characterClass == 'Paladin'" :disabled="characterClass == 'Paladin'">Paladin</option>
|
||||||
</select>
|
</select>
|
||||||
|
@ -1,58 +1,58 @@
|
|||||||
<template>
|
<template>
|
||||||
<Container ref="charChatContainer" :depth="999" v-if="props.character" :x="currentX" :y="currentY">>
|
<!-- Chat bubble -->
|
||||||
<RoundRectangle @create="createChatBubble" :origin-x="0.5" :origin-y="7.5" :fillColor="0xffffff" :width="194" :height="21" :radius="5" />
|
<Container ref="charChatContainer" :depth="999" :x="currentX" :y="currentY">
|
||||||
<Text @create="createChatText" :text="`This is a chat message 🤯👋`" :origin-x="0.5" :origin-y="10.9" :style="{ fontSize: 13, fontFamily: 'Arial', color: '#000' }" />
|
<RoundRectangle @create="createChatBubble" :origin-x="0.5" :origin-y="7.5" :fillColor="0xffffff" :width="194" :height="21" :radius="20" />
|
||||||
|
<Text @create="createChatText" text="" :origin-x="0.5" :origin-y="10.9" :style="{ fontSize: 13, fontFamily: 'Arial', color: '#000' }" />
|
||||||
</Container>
|
</Container>
|
||||||
<Container :depth="999" v-if="props.character" :x="currentX" :y="currentY">
|
<!-- Character name and health -->
|
||||||
<Text @create="createText" :text="props.character.name" :origin-x="0.5" :origin-y="9" />
|
<Container :depth="999" :x="currentX" :y="currentY">
|
||||||
|
<Text @create="createText" :text="character.name" :origin-x="0.5" :origin-y="9" />
|
||||||
<RoundRectangle :origin-x="0.5" :origin-y="18.5" :fillColor="0xffffff" :width="74" :height="6" :radius="5" />
|
<RoundRectangle :origin-x="0.5" :origin-y="18.5" :fillColor="0xffffff" :width="74" :height="6" :radius="5" />
|
||||||
<RoundRectangle :origin-x="0.5" :origin-y="36.4" :fillColor="0x00b3b3" :width="70" :height="3" :radius="5" />
|
<RoundRectangle :origin-x="0.5" :origin-y="36.4" :fillColor="0x00b3b3" :width="70" :height="3" :radius="5" />
|
||||||
</Container>
|
</Container>
|
||||||
<Container :depth="isometricDepth" v-if="props.character" :x="currentX" :y="currentY" ref="charContainer">
|
<!-- Character sprite -->
|
||||||
<Image v-if="!props.character.characterType" texture="character" :origin-y="1" />
|
<Container ref="charContainer" :depth="isometricDepth" :x="currentX" :y="currentY">
|
||||||
<Sprite v-else :texture="charTexture" :play="props.character.isMoving ? charTexture : undefined" :origin-y="1" :flipX="props.character.rotation === 6 || props.character.rotation === 4" :flipY="false" />
|
<Sprite ref="charSprite" :origin-y="1" :flipX="isFlippedX" :flipY="false" />
|
||||||
</Container>
|
</Container>
|
||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script lang="ts" setup>
|
<script lang="ts" setup>
|
||||||
import { Container, Image, refObj, RoundRectangle, Sprite, Text, useScene } from 'phavuer'
|
|
||||||
import { type ExtendedCharacter as CharacterT } from '@/types'
|
|
||||||
import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
|
|
||||||
import { watch, computed, ref, onMounted, onUnmounted, type Ref } from 'vue'
|
|
||||||
import config from '@/config'
|
import config from '@/config'
|
||||||
|
import { type ExtendedCharacter } from '@/types'
|
||||||
import { useGameStore } from '@/stores/gameStore'
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
import { useZoneStore } from '@/stores/zoneStore'
|
import { useZoneStore } from '@/stores/zoneStore'
|
||||||
|
import { watch, computed, ref, onMounted, onUnmounted } from 'vue'
|
||||||
|
import { Container, refObj, RoundRectangle, Sprite, Text, useGame, useScene } from 'phavuer'
|
||||||
|
import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
|
||||||
|
|
||||||
enum Direction {
|
enum Direction {
|
||||||
POSITIVE,
|
POSITIVE,
|
||||||
NEGATIVE,
|
NEGATIVE,
|
||||||
NOCHANGE
|
UNCHANGED
|
||||||
}
|
}
|
||||||
|
|
||||||
const charChatContainer = refObj() as Ref<Phaser.GameObjects.Container>;
|
const props = defineProps<{
|
||||||
const charContainer = refObj() as Ref<Phaser.GameObjects.Container>;
|
|
||||||
|
|
||||||
interface Props {
|
|
||||||
layer: Phaser.Tilemaps.TilemapLayer
|
layer: Phaser.Tilemaps.TilemapLayer
|
||||||
character?: CharacterT
|
character: ExtendedCharacter
|
||||||
}
|
}>()
|
||||||
|
|
||||||
const props = withDefaults(defineProps<Props>(), {
|
const charChatContainer = refObj<Phaser.GameObjects.Container>()
|
||||||
character: undefined
|
const charContainer = refObj<Phaser.GameObjects.Container>()
|
||||||
})
|
const charSprite = refObj<Phaser.GameObjects.Sprite>()
|
||||||
|
|
||||||
|
const game = useGame()
|
||||||
const gameStore = useGameStore()
|
const gameStore = useGameStore()
|
||||||
const zoneStore = useZoneStore()
|
const zoneStore = useZoneStore()
|
||||||
const scene = useScene()
|
const scene = useScene()
|
||||||
|
|
||||||
const isometricDepth = ref(calculateIsometricDepth(props.character!.positionX, props.character!.positionY, 28, 94, true))
|
|
||||||
const currentX = ref(0)
|
const currentX = ref(0)
|
||||||
const currentY = ref(0)
|
const currentY = ref(0)
|
||||||
const tween = ref<Phaser.Tweens.Tween | null>(null)
|
const isometricDepth = ref(1)
|
||||||
const isInitialPosition = ref(true)
|
const isInitialPosition = ref(true)
|
||||||
|
const tween = ref<Phaser.Tweens.Tween | null>(null)
|
||||||
|
|
||||||
const calculateLocalDepth = (x: number, y: number, width: number, height: number, isCharacter: boolean) => {
|
const updateIsometricDepth = (x: number, y: number) => {
|
||||||
isometricDepth.value = calculateIsometricDepth(x, y, width, height, isCharacter)
|
isometricDepth.value = calculateIsometricDepth(x, y, 28, 94, true)
|
||||||
}
|
}
|
||||||
|
|
||||||
const updatePosition = (x: number, y: number, direction: Direction) => {
|
const updatePosition = (x: number, y: number, direction: Direction) => {
|
||||||
@ -66,133 +66,132 @@ const updatePosition = (x: number, y: number, direction: Direction) => {
|
|||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
if (tween.value && tween.value.isPlaying()) {
|
if (tween.value?.isPlaying()) {
|
||||||
tween.value.stop()
|
tween.value.stop()
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
|
||||||
* Calculate the distance between the current and target positions
|
|
||||||
*/
|
|
||||||
const distance = Math.sqrt(Math.pow(targetX - currentX.value, 2) + Math.pow(targetY - currentY.value, 2))
|
const distance = Math.sqrt(Math.pow(targetX - currentX.value, 2) + Math.pow(targetY - currentY.value, 2))
|
||||||
|
|
||||||
/**
|
if (distance >= config.tile_size.x / 1.1) {
|
||||||
* Teleport: No animation, only if the distance is greater than the tile size / 1.5
|
|
||||||
*/
|
|
||||||
if (distance >= config.tile_size.x / 1.2) {
|
|
||||||
// Teleport: No animation
|
|
||||||
currentX.value = targetX
|
currentX.value = targetX
|
||||||
currentY.value = targetY
|
currentY.value = targetY
|
||||||
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
const duration = distance * 6
|
||||||
* Normal movement: Animate
|
|
||||||
*/
|
|
||||||
if (distance <= config.tile_size.x / 1.2) {
|
|
||||||
// Normal movement: Animate
|
|
||||||
const duration = distance * 6 // Adjust this multiplier to control overall speed
|
|
||||||
|
|
||||||
tween.value = props.layer.scene.tweens.add({
|
tween.value = props.layer.scene.tweens.add({
|
||||||
targets: { x: currentX.value, y: currentY.value },
|
targets: { x: currentX.value, y: currentY.value },
|
||||||
x: targetX,
|
x: targetX,
|
||||||
y: targetY,
|
y: targetY,
|
||||||
duration: duration,
|
duration,
|
||||||
ease: 'Linear',
|
ease: 'Linear',
|
||||||
onStart: () => {
|
onStart: () => {
|
||||||
if (direction === Direction.POSITIVE) {
|
if (direction === Direction.POSITIVE) {
|
||||||
calculateLocalDepth(x, y, 28, 94, true)
|
updateIsometricDepth(x, y)
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
onUpdate: (tween) => {
|
onUpdate: (tween) => {
|
||||||
currentX.value = tween.targets[0].x ?? 0
|
currentX.value = tween.targets[0].x
|
||||||
currentY.value = tween.targets[0].y ?? 0
|
currentY.value = tween.targets[0].y
|
||||||
},
|
},
|
||||||
onComplete: () => {
|
onComplete: () => {
|
||||||
if (direction === Direction.NEGATIVE) {
|
if (direction === Direction.NEGATIVE) {
|
||||||
calculateLocalDepth(x, y, 28, 94, true)
|
updateIsometricDepth(x, y)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const calcDirection = (oldX: number, oldY: number, newX: number, newY: number): Direction => {
|
||||||
|
if (newY < oldY || newX < oldX) return Direction.NEGATIVE
|
||||||
|
if (newX > oldX || newY > oldY) return Direction.POSITIVE
|
||||||
|
return Direction.UNCHANGED
|
||||||
|
}
|
||||||
|
|
||||||
|
const isFlippedX = computed(() => [6, 4].includes(props.character.rotation ?? 0))
|
||||||
|
|
||||||
|
const charTexture = computed(() => {
|
||||||
|
const { rotation, characterType, isMoving } = props.character
|
||||||
|
const spriteId = characterType?.sprite.id ?? 'idle_right_down'
|
||||||
|
const action = isMoving ? 'walk' : 'idle'
|
||||||
|
const direction = [0, 6].includes(rotation) ? 'left_up' : 'right_down'
|
||||||
|
|
||||||
|
return `${spriteId}-${action}_${direction}`
|
||||||
|
})
|
||||||
|
|
||||||
|
const updateSprite = () => {
|
||||||
|
if (props.character.isMoving) {
|
||||||
|
charSprite.value!.anims.play(charTexture.value, true)
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
charSprite.value!.anims.stop()
|
||||||
|
charSprite.value!.setFrame(0)
|
||||||
|
charSprite.value!.setTexture(charTexture.value)
|
||||||
|
}
|
||||||
|
|
||||||
|
const createChatBubble = (container: Phaser.GameObjects.Container) => {
|
||||||
|
container.setName(`${props.character.name}_chatBubble`)
|
||||||
|
}
|
||||||
|
|
||||||
|
const createChatText = (text: Phaser.GameObjects.Text) => {
|
||||||
|
text.setName(`${props.character.name}_chatText`)
|
||||||
|
text.setFontSize(13)
|
||||||
|
text.setFontFamily('Arial')
|
||||||
|
|
||||||
|
// Fix text alignment on Windows and Android
|
||||||
|
if (game.device.os.windows || game.device.os.android) {
|
||||||
|
text.setOrigin(0.5, 9.75)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const createText = (text: Phaser.GameObjects.Text) => {
|
||||||
|
text.setFontSize(13)
|
||||||
|
text.setFontFamily('Arial')
|
||||||
|
|
||||||
|
// Fix text alignment on Windows and Android
|
||||||
|
if (game.device.os.windows || game.device.os.android) {
|
||||||
|
text.setOrigin(0.5, 8)
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
watch(
|
watch(
|
||||||
() => props.character,
|
() => props.character,
|
||||||
(newChar, oldChar) => {
|
(newChar, oldChar) => {
|
||||||
if (!newChar) return
|
if (!newChar) return
|
||||||
|
|
||||||
if (!oldChar || newChar.positionX !== oldChar.positionX || newChar.positionY !== oldChar.positionY) {
|
if (!oldChar || newChar.positionX !== oldChar.positionX || newChar.positionY !== oldChar.positionY) {
|
||||||
if (!oldChar) {
|
const direction = !oldChar ? Direction.POSITIVE : calcDirection(oldChar.positionX, oldChar.positionY, newChar.positionX, newChar.positionY)
|
||||||
updatePosition(newChar.positionX, newChar.positionY, Direction.POSITIVE)
|
|
||||||
} else {
|
|
||||||
const direction = calcDirection(oldChar.positionX, oldChar.positionY, newChar.positionX, newChar.positionY)
|
|
||||||
updatePosition(newChar.positionX, newChar.positionY, direction)
|
updatePosition(newChar.positionX, newChar.positionY, direction)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
|
||||||
{ immediate: true, deep: true }
|
|
||||||
)
|
)
|
||||||
|
|
||||||
const calcDirection = (oldX: number, oldY: number, newX: number, newY: number) => {
|
watch(() => props.character.isMoving, updateSprite)
|
||||||
if (newY < oldY || newX < oldX) {
|
watch(() => props.character.rotation, updateSprite)
|
||||||
return Direction.NEGATIVE
|
|
||||||
}
|
|
||||||
if (newX > oldX || newY > oldY) {
|
|
||||||
return Direction.POSITIVE
|
|
||||||
}
|
|
||||||
return Direction.NOCHANGE
|
|
||||||
}
|
|
||||||
|
|
||||||
const charTexture = computed(() => {
|
|
||||||
if (!props.character?.characterType?.sprite) {
|
|
||||||
return 'idle_right_down'
|
|
||||||
}
|
|
||||||
|
|
||||||
const rotation = props.character.rotation
|
|
||||||
const spriteId = props.character.characterType.sprite.id
|
|
||||||
const action = props.character.isMoving ? 'walk' : 'idle'
|
|
||||||
|
|
||||||
if (rotation === 0 || rotation === 6) {
|
|
||||||
return `${spriteId}-${action}_left_up`
|
|
||||||
} else if (rotation === 2 || rotation === 4) {
|
|
||||||
return `${spriteId}-${action}_right_down`
|
|
||||||
}
|
|
||||||
|
|
||||||
return `${spriteId}-${action}_left_up`
|
|
||||||
})
|
|
||||||
|
|
||||||
const createChatBubble = (container: Phaser.GameObjects.Container) => {
|
|
||||||
container.setName(props.character?.name + '_chatBubble')
|
|
||||||
}
|
|
||||||
|
|
||||||
const createChatText = (text: Phaser.GameObjects.Text) => {
|
|
||||||
text.setName(props.character?.name + '_chatText')
|
|
||||||
text.setFontSize(13)
|
|
||||||
text.setFontFamily('Arial')
|
|
||||||
}
|
|
||||||
|
|
||||||
const createText = (text: Phaser.GameObjects.Text) => {
|
|
||||||
text.setFontSize(13)
|
|
||||||
text.setFontFamily('Arial')
|
|
||||||
}
|
|
||||||
|
|
||||||
onMounted(() => {
|
onMounted(() => {
|
||||||
// Check if player is this character, then lock with camera
|
charChatContainer.value!.setName(`${props.character!.name}_chatContainer`)
|
||||||
if (props.character && props.character.id === gameStore.character?.id) {
|
charChatContainer.value!.setVisible(false)
|
||||||
charChatContainer.value?.setName(props.character.name + '_chatContainer')
|
charContainer.value!.setName(props.character!.name)
|
||||||
charChatContainer.value?.setVisible(false)
|
|
||||||
|
|
||||||
charContainer.value?.setName(props.character.name)
|
if (props.character.id === gameStore.character!.id) {
|
||||||
|
zoneStore.setCharacterLoaded(true)
|
||||||
|
|
||||||
zoneStore.characterLoaded = true;
|
// #146 : Set camera position to character, need to be improved still
|
||||||
|
scene.cameras.main.startFollow(charContainer.value as Phaser.GameObjects.Container)
|
||||||
|
scene.cameras.main.stopFollow()
|
||||||
}
|
}
|
||||||
|
|
||||||
if (props.character) {
|
// Set sprite
|
||||||
updatePosition(props.character.positionX, props.character.positionY, Direction.POSITIVE)
|
charSprite.value!.setTexture(charTexture.value)
|
||||||
}
|
charSprite.value!.setFlipX(isFlippedX.value)
|
||||||
|
|
||||||
|
updatePosition(props.character.positionX, props.character.positionY, props.character.rotation)
|
||||||
})
|
})
|
||||||
|
|
||||||
onUnmounted(() => {
|
onUnmounted(() => {
|
||||||
if (tween.value) {
|
tween.value?.stop()
|
||||||
tween.value.stop()
|
|
||||||
}
|
|
||||||
})
|
})
|
||||||
</script>
|
</script>
|
||||||
|
@ -38,24 +38,20 @@ const modalOpened = ref(props.modalOpened)
|
|||||||
</script>
|
</script>
|
||||||
|
|
||||||
<template>
|
<template>
|
||||||
<Modal :closable="false" :is-resizable="false" :isModalOpen="true" @modal:close="() => (modalOpened = !modalOpened)" :modal-width="300" :modal-height="190">
|
<Modal :closable="false" :is-resizable="false" :isModalOpen="true" @modal:close="() => (modalOpened = !modalOpened)" :modal-width="350" :modal-height="230">
|
||||||
<template #modalHeader>
|
<template #modalHeader>
|
||||||
<div class="text-white">
|
|
||||||
<slot name="modalHeader"></slot>
|
<slot name="modalHeader"></slot>
|
||||||
</div>
|
|
||||||
</template>
|
</template>
|
||||||
<template #modalBody>
|
<template #modalBody>
|
||||||
<div class="text-white h-full">
|
<div class="h-[calc(100%_-_32px)] p-4">
|
||||||
<div class="flex h-full flex-col justify-between">
|
<div class="h-full flex flex-col justify-between">
|
||||||
<span class="p-2">
|
|
||||||
<slot name="modalBody"></slot>
|
<slot name="modalBody"></slot>
|
||||||
</span>
|
<div class="grid grid-flow-col justify-stretch gap-4">
|
||||||
<div class="flex justify-between p-2">
|
<button class="btn-empty py-1.5 px-4 min-w-24 inline-block" @click="props.cancelFunction()">
|
||||||
<button class="btn-cyan py-1.5 px-4 min-w-24 inline-block" @click="props.cancelFunction()">
|
|
||||||
{{ props.cancelButtonText }}
|
{{ props.cancelButtonText }}
|
||||||
</button>
|
</button>
|
||||||
|
|
||||||
<button class="btn-cyan py-1.5 px-4 min-w-24 inline-block" type="submit" @click="props.confirmFunction()">
|
<button class="btn-red py-1.5 px-4 min-w-24 inline-block" type="submit" @click="props.confirmFunction()">
|
||||||
{{ props.confirmButtonText }}
|
{{ props.confirmButtonText }}
|
||||||
</button>
|
</button>
|
||||||
</div>
|
</div>
|
||||||
|
@ -8,21 +8,13 @@ import { onBeforeUnmount, ref } from 'vue'
|
|||||||
import { usePointerHandlers } from '@/composables/usePointerHandlers'
|
import { usePointerHandlers } from '@/composables/usePointerHandlers'
|
||||||
import { useCameraControls } from '@/composables/useCameraControls'
|
import { useCameraControls } from '@/composables/useCameraControls'
|
||||||
|
|
||||||
interface Props {
|
const props = defineProps<{ layer: Phaser.Tilemaps.TilemapLayer }>()
|
||||||
layer: Phaser.Tilemaps.TilemapLayer
|
|
||||||
}
|
|
||||||
|
|
||||||
const props = defineProps<Props>()
|
|
||||||
const scene = useScene()
|
const scene = useScene()
|
||||||
|
|
||||||
const waypoint = ref({
|
const waypoint = ref({ visible: false, x: 0, y: 0 })
|
||||||
visible: false,
|
|
||||||
x: 0,
|
|
||||||
y: 0
|
|
||||||
})
|
|
||||||
|
|
||||||
const { camera, isDragging } = useCameraControls(scene)
|
const { camera } = useCameraControls(scene)
|
||||||
const { setupPointerHandlers, cleanupPointerHandlers } = usePointerHandlers(scene, props.layer, waypoint, camera, isDragging)
|
const { setupPointerHandlers, cleanupPointerHandlers } = usePointerHandlers(scene, props.layer, waypoint, camera)
|
||||||
|
|
||||||
setupPointerHandlers()
|
setupPointerHandlers()
|
||||||
onBeforeUnmount(cleanupPointerHandlers)
|
onBeforeUnmount(cleanupPointerHandlers)
|
||||||
|
@ -1,23 +1,26 @@
|
|||||||
<template>
|
<template>
|
||||||
<Teleport to="body">
|
<Teleport to="body">
|
||||||
<div v-if="isModalOpenRef" class="fixed bg-gray-300/80 border-solid border-2 border-cyan-200 z-50 flex flex-col backdrop-blur-sm shadow-lg" :style="modalStyle">
|
<div v-if="isModalOpenRef" class="fixed border-solid border-2 border-gray-500 z-50 flex flex-col backdrop-blur-sm shadow-lg" :style="modalStyle">
|
||||||
<div @mousedown="startDrag" class="cursor-move p-2.5 flex justify-between items-center border-solid border-0 border-b border-cyan-200">
|
<div @mousedown="startDrag" class="cursor-move p-2.5 flex justify-between items-center border-solid border-0 border-b border-gray-500 relative">
|
||||||
|
<div class="rounded-t-md absolute w-full h-full top-0 left-0 bg-[url('/assets/ui-texture.png')] bg-no-repeat bg-center bg-cover opacity-90"></div>
|
||||||
|
<div class="relative z-10">
|
||||||
<slot name="modalHeader" />
|
<slot name="modalHeader" />
|
||||||
|
</div>
|
||||||
<div class="flex gap-2.5">
|
<div class="flex gap-2.5">
|
||||||
<button @click="toggleFullScreen" class="w-5 h-5 m-0 p-0 relative hover:scale-110 transition-transform duration-300 ease-in-out" v-if="canFullScreen">
|
<button @click="toggleFullScreen" class="w-5 h-5 m-0 p-0 relative hover:scale-110 transition-transform duration-300 ease-in-out" v-if="canFullScreen">
|
||||||
<img :alt="isFullScreen ? 'exit full-screen' : 'full-screen'" draggable="false" :src="isFullScreen ? '/assets/icons/minimize.svg' : '/assets/icons/full-screen.svg'" class="w-full h-full invert" />
|
<img :alt="isFullScreen ? 'exit full-screen' : 'full-screen'" draggable="false" :src="isFullScreen ? '/assets/icons/minimize.svg' : '/assets/icons/full-screen.svg'" class="w-3.5 h-3.5 invert" />
|
||||||
</button>
|
</button>
|
||||||
<button @click="close" v-if="closable" class="w-5 h-5 m-0 p-0 relative hover:rotate-180 transition-transform duration-300 ease-in-out">
|
<button @click="close" v-if="closable" class="w-3.5 h-3.5 m-0 p-0 relative hover:rotate-180 transition-transform duration-300 ease-in-out">
|
||||||
<img alt="close" draggable="false" src="/assets/icons/close-button-white.svg" class="w-full h-full" />
|
<img alt="close" draggable="false" src="/assets/icons/close-button-white.svg" class="w-full h-full" />
|
||||||
</button>
|
</button>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div class="overflow-hidden grow">
|
<div class="overflow-hidden grow relative">
|
||||||
|
<div class="rounded-b-md absolute w-full h-full top-0 left-0 bg-[url('/assets/ui-texture.png')] bg-no-repeat bg-cover bg-center opacity-90"></div>
|
||||||
|
<div class="relative z-10 h-full">
|
||||||
<slot name="modalBody" />
|
<slot name="modalBody" />
|
||||||
<img v-if="isResizable && !isFullScreen" src="/assets/icons/resize-icon.svg" alt="resize" class="absolute bottom-0 right-0 w-5 h-5 cursor-nwse-resize invert-[60%]" @mousedown="startResize" />
|
|
||||||
</div>
|
</div>
|
||||||
<div v-if="$slots.modalFooter" class="px-5 min-h-12 flex justify-end gap-7.5 items-center border-solid border-t border-cyan-200">
|
<img v-if="isResizable && !isFullScreen" src="/assets/icons/resize-icon.svg" alt="resize" class="absolute z-10 bottom-0 right-0 w-5 h-5 cursor-nwse-resize" @mousedown="startResize" />
|
||||||
<slot name="modalFooter" />
|
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</Teleport>
|
</Teleport>
|
||||||
@ -84,7 +87,7 @@ let startHeight = 0
|
|||||||
let preFullScreenState = { x: 0, y: 0, width: 0, height: 0 }
|
let preFullScreenState = { x: 0, y: 0, width: 0, height: 0 }
|
||||||
|
|
||||||
const modalStyle = computed(() => ({
|
const modalStyle = computed(() => ({
|
||||||
borderRadius: isFullScreen.value ? '0' : '10px',
|
borderRadius: isFullScreen.value ? '0' : '6px',
|
||||||
top: isFullScreen.value ? '0' : `${y.value}px`,
|
top: isFullScreen.value ? '0' : `${y.value}px`,
|
||||||
left: isFullScreen.value ? '0' : `${x.value}px`,
|
left: isFullScreen.value ? '0' : `${x.value}px`,
|
||||||
width: isFullScreen.value ? '100vw' : `${width.value}px`,
|
width: isFullScreen.value ? '100vw' : `${width.value}px`,
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
<template>
|
<template>
|
||||||
<Modal v-for="notification in gameStore.getNotifications" :key="notification.id" :isModalOpen="true" @modal:close="closeNotification(notification.id)">
|
<Modal v-for="notification in gameStore.getNotifications" :key="notification.id" :isModalOpen="true" @modal:close="closeNotification(notification.id)">
|
||||||
<template #modalHeader v-if="notification.title">
|
<template #modalHeader v-if="notification.title">
|
||||||
<h3 class="m-0 font-medium shrink-0">{{ notification.title }}</h3>
|
<h3 class="m-0 font-medium shrink-0 text-white">{{ notification.title }}</h3>
|
||||||
</template>
|
</template>
|
||||||
<template #modalBody v-if="notification.message">
|
<template #modalBody v-if="notification.message">
|
||||||
<p class="m-4">{{ notification.message }}</p>
|
<p class="m-4">{{ notification.message }}</p>
|
||||||
|
@ -1,6 +1,5 @@
|
|||||||
<template>
|
<template>
|
||||||
<Image v-for="object in zoneStore.zone?.zoneObjects" :depth="calculateIsometricDepth(object.positionX, object.positionY, object.object.frameWidth, object.object.frameHeight)" :key="object.id" v-bind="getObjectImageProps(object)" />
|
<Image v-for="object in zoneStore.zone?.zoneObjects" v-bind="getObjectImageProps(object)" />
|
||||||
<!-- <Text v-for="object in zoneStore.zone?.zoneObjects" :key="object.id" :depth="99999" :text="Math.ceil(calculateIsometricDepth(object.positionX, object.positionY, object.object.frameWidth, object.object.frameHeight))" v-bind="getObjectProps(object)" />-->
|
|
||||||
</template>
|
</template>
|
||||||
|
|
||||||
<script setup lang="ts">
|
<script setup lang="ts">
|
||||||
@ -15,19 +14,12 @@ const props = defineProps<{
|
|||||||
tilemap: Phaser.Tilemaps.Tilemap
|
tilemap: Phaser.Tilemaps.Tilemap
|
||||||
}>()
|
}>()
|
||||||
|
|
||||||
const getObjectProps = (object: ZoneObject) => {
|
|
||||||
return {
|
|
||||||
x: tileToWorldX(props.tilemap as any, object.positionX, object.positionY),
|
|
||||||
y: tileToWorldY(props.tilemap as any, object.positionX, object.positionY),
|
|
||||||
originY: Number(object.object.originX),
|
|
||||||
originX: Number(object.object.originY)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
const getObjectImageProps = (object: ZoneObject) => {
|
const getObjectImageProps = (object: ZoneObject) => {
|
||||||
return {
|
return {
|
||||||
|
depth: calculateIsometricDepth(object.positionX, object.positionY, object.object.frameWidth, object.object.frameHeight),
|
||||||
x: tileToWorldX(props.tilemap as any, object.positionX, object.positionY),
|
x: tileToWorldX(props.tilemap as any, object.positionX, object.positionY),
|
||||||
y: tileToWorldY(props.tilemap as any, object.positionX, object.positionY),
|
y: tileToWorldY(props.tilemap as any, object.positionX, object.positionY),
|
||||||
|
flipX: object.isRotated,
|
||||||
texture: object.object.id,
|
texture: object.object.id,
|
||||||
originY: Number(object.object.originX),
|
originY: Number(object.object.originX),
|
||||||
originX: Number(object.object.originY)
|
originX: Number(object.object.originY)
|
||||||
|
@ -38,29 +38,29 @@ function createTileLayer() {
|
|||||||
const uniqueTiles = new Set(tilesFromZone.flat().filter(Boolean))
|
const uniqueTiles = new Set(tilesFromZone.flat().filter(Boolean))
|
||||||
|
|
||||||
const tilesetImages = Array.from(uniqueTiles).map((tile, index) => {
|
const tilesetImages = Array.from(uniqueTiles).map((tile, index) => {
|
||||||
return zoneTilemap.addTilesetImage(tile, tile, config.tile_size.x, config.tile_size.y, 0, 0, index + 1, { x: 0, y: -config.tile_size.y })
|
return zoneTilemap.addTilesetImage(tile, tile, config.tile_size.x, config.tile_size.y, 1, 2, index + 1, { x: 0, y: -config.tile_size.y })
|
||||||
}) as any
|
}) as any
|
||||||
|
|
||||||
// Add blank tile
|
// Add blank tile
|
||||||
tilesetImages.push(zoneTilemap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.x, config.tile_size.y, 0, 0, 0, { x: 0, y: -config.tile_size.y }))
|
tilesetImages.push(zoneTilemap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.x, config.tile_size.y, 1, 2, 0, { x: 0, y: -config.tile_size.y }))
|
||||||
const layer = zoneTilemap.createBlankLayer('tiles', tilesetImages, 0, config.tile_size.y) as Phaser.Tilemaps.TilemapLayer
|
const layer = zoneTilemap.createBlankLayer('tiles', tilesetImages, 0, config.tile_size.y) as Phaser.Tilemaps.TilemapLayer
|
||||||
|
|
||||||
layer.setDepth(0)
|
layer.setDepth(0)
|
||||||
|
layer.setCullPadding(2, 2)
|
||||||
|
|
||||||
return layer
|
return layer
|
||||||
}
|
}
|
||||||
|
|
||||||
function createTileArray() {
|
function createTileArray() {
|
||||||
return Array.from({ length: zoneStore.zone?.width ?? 0 }, () => Array.from({ length: zoneStore.zone?.height ?? 0 }, () => 'blank_tile'))
|
return Array.from({ length: zoneTilemap.height || 0 }, () => Array.from({ length: zoneTilemap.width || 0 }, () => 'blank_tile'))
|
||||||
}
|
}
|
||||||
|
|
||||||
onBeforeMount(() => {
|
onBeforeMount(() => {
|
||||||
if (zoneStore.zone?.tiles) {
|
if (!zoneStore.zone?.tiles) {
|
||||||
|
return
|
||||||
|
}
|
||||||
setAllTiles(zoneTilemap, tiles, zoneStore.zone.tiles)
|
setAllTiles(zoneTilemap, tiles, zoneStore.zone.tiles)
|
||||||
tileArray = zoneStore.zone.tiles.map((row) => row.map((tileId) => tileId || 'blank_tile'))
|
tileArray = zoneStore.zone.tiles.map((row) => row.map((tileId) => tileId || 'blank_tile'))
|
||||||
} else {
|
|
||||||
tileArray.forEach((row, y) => row.forEach((_, x) => placeTile(zoneTilemap, tiles, x, y, 'blank_tile')))
|
|
||||||
}
|
|
||||||
})
|
})
|
||||||
|
|
||||||
onBeforeUnmount(() => {
|
onBeforeUnmount(() => {
|
||||||
|
@ -8,7 +8,7 @@
|
|||||||
import { useScene } from 'phavuer'
|
import { useScene } from 'phavuer'
|
||||||
import { useGameStore } from '@/stores/gameStore'
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
import { useZoneStore } from '@/stores/zoneStore'
|
import { useZoneStore } from '@/stores/zoneStore'
|
||||||
import { onBeforeUnmount, ref } from 'vue'
|
import { onBeforeMount, onBeforeUnmount, ref } from 'vue'
|
||||||
import type { Character as CharacterT, Zone as ZoneT, ExtendedCharacter as ExtendedCharacterT } from '@/types'
|
import type { Character as CharacterT, Zone as ZoneT, ExtendedCharacter as ExtendedCharacterT } from '@/types'
|
||||||
import Tiles from '@/components/zone/Tiles.vue'
|
import Tiles from '@/components/zone/Tiles.vue'
|
||||||
import Objects from '@/components/zone/Objects.vue'
|
import Objects from '@/components/zone/Objects.vue'
|
||||||
@ -26,16 +26,6 @@ type zoneLoadData = {
|
|||||||
characters: CharacterT[]
|
characters: CharacterT[]
|
||||||
}
|
}
|
||||||
|
|
||||||
gameStore.connection!.emit('zone:character:join', async (response: zoneLoadData) => {
|
|
||||||
// Fetch assets for new zone
|
|
||||||
await gameStore.fetchZoneAssets(response.zone.id)
|
|
||||||
await loadAssets(scene)
|
|
||||||
|
|
||||||
// Set zone and characters
|
|
||||||
zoneStore.setZone(response.zone)
|
|
||||||
zoneStore.setCharacters(response.characters)
|
|
||||||
})
|
|
||||||
|
|
||||||
// Event listeners
|
// Event listeners
|
||||||
gameStore.connection!.on('zone:character:teleport', async (data: zoneLoadData) => {
|
gameStore.connection!.on('zone:character:teleport', async (data: zoneLoadData) => {
|
||||||
/**
|
/**
|
||||||
@ -58,6 +48,8 @@ gameStore.connection!.on('zone:character:teleport', async (data: zoneLoadData) =
|
|||||||
})
|
})
|
||||||
|
|
||||||
gameStore.connection!.on('zone:character:join', async (data: ExtendedCharacterT) => {
|
gameStore.connection!.on('zone:character:join', async (data: ExtendedCharacterT) => {
|
||||||
|
// If data is from the current user, don't add it to the store
|
||||||
|
if (data.id === gameStore.character?.id) return
|
||||||
zoneStore.addCharacter(data)
|
zoneStore.addCharacter(data)
|
||||||
})
|
})
|
||||||
|
|
||||||
@ -69,6 +61,18 @@ gameStore.connection!.on('character:move', (data: ExtendedCharacterT) => {
|
|||||||
zoneStore.updateCharacter(data)
|
zoneStore.updateCharacter(data)
|
||||||
})
|
})
|
||||||
|
|
||||||
|
onBeforeMount(() => {
|
||||||
|
gameStore.connection!.emit('zone:character:join', async (response: zoneLoadData) => {
|
||||||
|
// Fetch assets for new zone
|
||||||
|
await gameStore.fetchZoneAssets(response.zone.id)
|
||||||
|
await loadAssets(scene)
|
||||||
|
|
||||||
|
// Set zone and characters
|
||||||
|
zoneStore.setZone(response.zone)
|
||||||
|
zoneStore.setCharacters(response.characters)
|
||||||
|
})
|
||||||
|
})
|
||||||
|
|
||||||
onBeforeUnmount(() => {
|
onBeforeUnmount(() => {
|
||||||
zoneStore.reset()
|
zoneStore.reset()
|
||||||
gameStore.connection!.off('zone:character:teleport')
|
gameStore.connection!.off('zone:character:teleport')
|
||||||
|
@ -1,72 +1,83 @@
|
|||||||
import { type Ref } from 'vue'
|
import { type Ref, ref } from 'vue'
|
||||||
import { getTile, tileToWorldXY } from '@/composables/zoneComposable'
|
import { getTile, tileToWorldXY } from '@/composables/zoneComposable'
|
||||||
import { useGameStore } from '@/stores/gameStore'
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
import config from '@/config'
|
import config from '@/config'
|
||||||
|
|
||||||
export function useGamePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Phaser.Cameras.Scene2D.Camera) {
|
export function useGamePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Phaser.Cameras.Scene2D.Camera) {
|
||||||
const gameStore = useGameStore()
|
const gameStore = useGameStore()
|
||||||
|
const pointerStartPosition = ref({ x: 0, y: 0 })
|
||||||
|
const dragThreshold = 5 // pixels
|
||||||
|
|
||||||
function updateWaypoint(pointer: Phaser.Input.Pointer) {
|
function updateWaypoint(worldX: number, worldY: number) {
|
||||||
const { x: px, y: py } = camera.getWorldPoint(pointer.x, pointer.y)
|
const pointerTile = getTile(layer, worldX, worldY)
|
||||||
const pointerTile = getTile(px, py, layer)
|
if (pointerTile) {
|
||||||
|
|
||||||
waypoint.value.visible = !!pointerTile
|
|
||||||
if (!pointerTile) {
|
|
||||||
return
|
|
||||||
}
|
|
||||||
|
|
||||||
const worldPoint = tileToWorldXY(layer, pointerTile.x, pointerTile.y)
|
const worldPoint = tileToWorldXY(layer, pointerTile.x, pointerTile.y)
|
||||||
waypoint.value.x = worldPoint.positionX
|
waypoint.value = {
|
||||||
waypoint.value.y = worldPoint.positionY + config.tile_size.y + 15
|
visible: true,
|
||||||
|
x: worldPoint.positionX,
|
||||||
|
y: worldPoint.positionY + config.tile_size.y + 15
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
waypoint.value.visible = false
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
function dragZone(pointer: Phaser.Input.Pointer) {
|
function handlePointerDown(pointer: Phaser.Input.Pointer) {
|
||||||
if (!gameStore.isPlayerDraggingCamera) {
|
pointerStartPosition.value = { x: pointer.x, y: pointer.y }
|
||||||
return
|
gameStore.setPlayerDraggingCamera(true)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function handlePointerMove(pointer: Phaser.Input.Pointer) {
|
||||||
|
const { worldX, worldY } = pointer
|
||||||
|
updateWaypoint(worldX, worldY)
|
||||||
|
|
||||||
|
if (gameStore.isPlayerDraggingCamera) {
|
||||||
|
const distance = Phaser.Math.Distance.Between(pointerStartPosition.value.x, pointerStartPosition.value.y, pointer.x, pointer.y)
|
||||||
|
|
||||||
|
if (distance > dragThreshold) {
|
||||||
const { x, y, prevPosition } = pointer
|
const { x, y, prevPosition } = pointer
|
||||||
const { scrollX, scrollY, zoom } = camera
|
const { scrollX, scrollY, zoom } = camera
|
||||||
camera.setScroll(scrollX - (x - prevPosition.x) / zoom, scrollY - (y - prevPosition.y) / zoom)
|
camera.setScroll(scrollX - (x - prevPosition.x) / zoom, scrollY - (y - prevPosition.y) / zoom)
|
||||||
}
|
}
|
||||||
|
}
|
||||||
function handlePointerMove(pointer: Phaser.Input.Pointer) {
|
|
||||||
dragZone(pointer)
|
|
||||||
updateWaypoint(pointer)
|
|
||||||
}
|
}
|
||||||
|
|
||||||
function clickTile(pointer: Phaser.Input.Pointer) {
|
function handlePointerUp(pointer: Phaser.Input.Pointer) {
|
||||||
const { x: px, y: py } = camera.getWorldPoint(pointer.x, pointer.y)
|
const distance = Phaser.Math.Distance.Between(pointerStartPosition.value.x, pointerStartPosition.value.y, pointer.x, pointer.y)
|
||||||
const pointerTile = getTile(px, py, layer)
|
|
||||||
|
|
||||||
if (!pointerTile) {
|
|
||||||
return
|
|
||||||
}
|
|
||||||
|
|
||||||
|
if (distance <= dragThreshold) {
|
||||||
|
const pointerTile = getTile(layer, pointer.worldX, pointer.worldY)
|
||||||
|
if (pointerTile) {
|
||||||
gameStore.connection?.emit('character:initMove', {
|
gameStore.connection?.emit('character:initMove', {
|
||||||
positionX: pointerTile.x,
|
positionX: pointerTile.x,
|
||||||
positionY: pointerTile.y
|
positionY: pointerTile.y
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
function handleZoom({ event, deltaY }: Phaser.Input.Pointer) {
|
|
||||||
if (event instanceof WheelEvent && event.shiftKey) {
|
|
||||||
return
|
|
||||||
}
|
}
|
||||||
|
|
||||||
scene.scale.setZoom(scene.scale.zoom - deltaY * 0.01)
|
gameStore.setPlayerDraggingCamera(false)
|
||||||
camera = scene.cameras.main
|
}
|
||||||
|
|
||||||
|
function handleZoom(pointer: Phaser.Input.Pointer) {
|
||||||
|
if (pointer.event instanceof WheelEvent && pointer.event.shiftKey) {
|
||||||
|
const deltaY = pointer.event.deltaY
|
||||||
|
let zoomLevel = camera.zoom - deltaY * 0.005
|
||||||
|
zoomLevel = Phaser.Math.Clamp(zoomLevel, 1, 3)
|
||||||
|
camera.setZoom(zoomLevel)
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
const setupPointerHandlers = () => {
|
const setupPointerHandlers = () => {
|
||||||
scene.input.on(Phaser.Input.Events.POINTER_UP, clickTile)
|
scene.input.on(Phaser.Input.Events.POINTER_DOWN, handlePointerDown)
|
||||||
scene.input.on(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
|
scene.input.on(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
|
||||||
|
scene.input.on(Phaser.Input.Events.POINTER_UP, handlePointerUp)
|
||||||
scene.input.on(Phaser.Input.Events.POINTER_WHEEL, handleZoom)
|
scene.input.on(Phaser.Input.Events.POINTER_WHEEL, handleZoom)
|
||||||
}
|
}
|
||||||
|
|
||||||
const cleanupPointerHandlers = () => {
|
const cleanupPointerHandlers = () => {
|
||||||
scene.input.off(Phaser.Input.Events.POINTER_UP, clickTile)
|
scene.input.off(Phaser.Input.Events.POINTER_DOWN, handlePointerDown)
|
||||||
scene.input.off(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
|
scene.input.off(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
|
||||||
|
scene.input.off(Phaser.Input.Events.POINTER_UP, handlePointerUp)
|
||||||
scene.input.off(Phaser.Input.Events.POINTER_WHEEL, handleZoom)
|
scene.input.off(Phaser.Input.Events.POINTER_WHEEL, handleZoom)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,8 +1,8 @@
|
|||||||
import { computed, type Ref, ref } from 'vue'
|
import { computed, type Ref } from 'vue'
|
||||||
import { getTile, tileToWorldXY } from '@/composables/zoneComposable'
|
import { getTile, tileToWorldXY } from '@/composables/zoneComposable'
|
||||||
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||||
import config from '@/config'
|
|
||||||
import { useGameStore } from '@/stores/gameStore'
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
|
import config from '@/config'
|
||||||
|
|
||||||
export function useZoneEditorPointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Phaser.Cameras.Scene2D.Camera) {
|
export function useZoneEditorPointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Phaser.Cameras.Scene2D.Camera) {
|
||||||
const gameStore = useGameStore()
|
const gameStore = useGameStore()
|
||||||
@ -11,16 +11,18 @@ export function useZoneEditorPointerHandlers(scene: Phaser.Scene, layer: Phaser.
|
|||||||
|
|
||||||
function updateWaypoint(pointer: Phaser.Input.Pointer) {
|
function updateWaypoint(pointer: Phaser.Input.Pointer) {
|
||||||
const { x: px, y: py } = camera.getWorldPoint(pointer.x, pointer.y)
|
const { x: px, y: py } = camera.getWorldPoint(pointer.x, pointer.y)
|
||||||
const pointerTile = getTile(px, py, layer)
|
const pointerTile = getTile(layer, px, py)
|
||||||
|
|
||||||
waypoint.value.visible = !!pointerTile
|
|
||||||
if (!pointerTile) {
|
|
||||||
return
|
|
||||||
}
|
|
||||||
|
|
||||||
|
if (pointerTile) {
|
||||||
const worldPoint = tileToWorldXY(layer, pointerTile.x, pointerTile.y)
|
const worldPoint = tileToWorldXY(layer, pointerTile.x, pointerTile.y)
|
||||||
waypoint.value.x = worldPoint.positionX
|
waypoint.value = {
|
||||||
waypoint.value.y = worldPoint.positionY + config.tile_size.y + 15
|
visible: true,
|
||||||
|
x: worldPoint.positionX,
|
||||||
|
y: worldPoint.positionY + config.tile_size.y + 15
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
waypoint.value.visible = false
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
function dragZone(pointer: Phaser.Input.Pointer) {
|
function dragZone(pointer: Phaser.Input.Pointer) {
|
||||||
@ -38,13 +40,14 @@ export function useZoneEditorPointerHandlers(scene: Phaser.Scene, layer: Phaser.
|
|||||||
updateWaypoint(pointer)
|
updateWaypoint(pointer)
|
||||||
}
|
}
|
||||||
|
|
||||||
function handleZoom({ event, deltaY }: Phaser.Input.Pointer) {
|
function handleZoom(pointer: Phaser.Input.Pointer) {
|
||||||
if (event! instanceof WheelEvent && !event.shiftKey) {
|
if (pointer.event instanceof WheelEvent && pointer.event.shiftKey) {
|
||||||
return
|
const deltaY = pointer.event.deltaY
|
||||||
|
let zoomLevel = camera.zoom - deltaY * 0.005
|
||||||
|
if (zoomLevel > 0 && zoomLevel < 3) {
|
||||||
|
camera.setZoom(zoomLevel)
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
scene.scale.setZoom(scene.scale.zoom - deltaY * 0.01)
|
|
||||||
camera = scene.cameras.main
|
|
||||||
}
|
}
|
||||||
|
|
||||||
const setupPointerHandlers = () => {
|
const setupPointerHandlers = () => {
|
||||||
|
@ -1,36 +1,15 @@
|
|||||||
import { useGameStore } from '@/stores/gameStore'
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
import { useScene } from 'phavuer'
|
|
||||||
import { watch } from 'vue'
|
|
||||||
import { useZoneStore } from '@/stores/zoneStore'
|
import { useZoneStore } from '@/stores/zoneStore'
|
||||||
|
|
||||||
export function useCameraControls(scene: Phaser.Scene): any {
|
export function useCameraControls(scene: Phaser.Scene) {
|
||||||
const gameStore = useGameStore()
|
const gameStore = useGameStore()
|
||||||
const zoneStore = useZoneStore()
|
|
||||||
const camera = scene.cameras.main
|
const camera = scene.cameras.main
|
||||||
|
|
||||||
function onPointerDown(pointer: Phaser.Input.Pointer) {
|
const onPointerDown = () => gameStore.setPlayerDraggingCamera(true)
|
||||||
if (pointer.event instanceof MouseEvent || pointer.event.shiftKey) {
|
const onPointerUp = () => gameStore.setPlayerDraggingCamera(false)
|
||||||
gameStore.setPlayerDraggingCamera(true)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
function onPointerUp() {
|
|
||||||
gameStore.setPlayerDraggingCamera(false)
|
|
||||||
}
|
|
||||||
|
|
||||||
watch(
|
|
||||||
() => zoneStore.characterLoaded,
|
|
||||||
(characterLoaded) => {
|
|
||||||
if(characterLoaded) {
|
|
||||||
scene.cameras.main.startFollow(scene.children.getByName(gameStore.character!.name) as Phaser.GameObjects.Container);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
)
|
|
||||||
|
|
||||||
scene.input.on(Phaser.Input.Events.POINTER_DOWN, onPointerDown)
|
scene.input.on(Phaser.Input.Events.POINTER_DOWN, onPointerDown)
|
||||||
scene.input.on(Phaser.Input.Events.POINTER_UP, onPointerUp)
|
scene.input.on(Phaser.Input.Events.POINTER_UP, onPointerUp)
|
||||||
|
|
||||||
return {
|
return { camera }
|
||||||
camera
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
@ -1,34 +1,24 @@
|
|||||||
import { computed, type Ref, watch } from 'vue'
|
import { computed, type Ref, watch } from 'vue'
|
||||||
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||||
import { useGamePointerHandlers } from '@/composables/pointerHandlers/useGamePointerHandlers'
|
import { useGamePointerHandlers } from './pointerHandlers/useGamePointerHandlers'
|
||||||
import { useZoneEditorPointerHandlers } from '@/composables/pointerHandlers/useZoneEditorPointerHandlers'
|
import { useZoneEditorPointerHandlers } from './pointerHandlers/useZoneEditorPointerHandlers'
|
||||||
import { useGameStore } from '@/stores/gameStore'
|
|
||||||
|
|
||||||
export function usePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Ref<Phaser.Cameras.Scene2D.Camera>, isDragging: Ref<boolean>) {
|
export function usePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Phaser.Cameras.Scene2D.Camera) {
|
||||||
const gameStore = useGameStore()
|
|
||||||
const zoneEditorStore = useZoneEditorStore()
|
const zoneEditorStore = useZoneEditorStore()
|
||||||
|
const gameHandlers = useGamePointerHandlers(scene, layer, waypoint, camera)
|
||||||
const gameHandlers = useGamePointerHandlers(scene, layer, waypoint, camera, isDragging)
|
const zoneEditorHandlers = useZoneEditorPointerHandlers(scene, layer, waypoint, camera)
|
||||||
const zoneEditorHandlers = useZoneEditorPointerHandlers(scene, layer, waypoint, camera, isDragging)
|
|
||||||
|
|
||||||
const currentHandlers = computed(() => (zoneEditorStore.active ? zoneEditorHandlers : gameHandlers))
|
const currentHandlers = computed(() => (zoneEditorStore.active ? zoneEditorHandlers : gameHandlers))
|
||||||
|
|
||||||
const setupPointerHandlers = () => {
|
const setupPointerHandlers = () => currentHandlers.value.setupPointerHandlers()
|
||||||
currentHandlers.value.setupPointerHandlers()
|
const cleanupPointerHandlers = () => currentHandlers.value.cleanupPointerHandlers()
|
||||||
}
|
|
||||||
|
|
||||||
const cleanupPointerHandlers = () => {
|
|
||||||
currentHandlers.value.cleanupPointerHandlers()
|
|
||||||
}
|
|
||||||
|
|
||||||
watch(
|
watch(
|
||||||
() => zoneEditorStore.active,
|
() => zoneEditorStore.active,
|
||||||
(newValue, oldValue) => {
|
() => {
|
||||||
if (newValue !== oldValue) {
|
|
||||||
cleanupPointerHandlers()
|
cleanupPointerHandlers()
|
||||||
setupPointerHandlers()
|
setupPointerHandlers()
|
||||||
}
|
}
|
||||||
}
|
|
||||||
)
|
)
|
||||||
|
|
||||||
return { setupPointerHandlers, cleanupPointerHandlers }
|
return { setupPointerHandlers, cleanupPointerHandlers }
|
||||||
|
@ -2,15 +2,16 @@ import config from '@/config'
|
|||||||
import Tilemap = Phaser.Tilemaps.Tilemap
|
import Tilemap = Phaser.Tilemaps.Tilemap
|
||||||
import TilemapLayer = Phaser.Tilemaps.TilemapLayer
|
import TilemapLayer = Phaser.Tilemaps.TilemapLayer
|
||||||
import Tileset = Phaser.Tilemaps.Tileset
|
import Tileset = Phaser.Tilemaps.Tileset
|
||||||
|
import Tile = Phaser.Tilemaps.Tile
|
||||||
import { useGameStore } from '@/stores/gameStore'
|
import { useGameStore } from '@/stores/gameStore'
|
||||||
|
|
||||||
export function getTile(x: number, y: number, layer: Phaser.Tilemaps.TilemapLayer): Phaser.Tilemaps.Tile | undefined {
|
export function getTile(layer: TilemapLayer | Tilemap, x: number, y: number): Tile | undefined {
|
||||||
const tile: Phaser.Tilemaps.Tile = layer.getTileAtWorldXY(x, y)
|
const tile = layer.getTileAtWorldXY(x, y)
|
||||||
if (!tile) return undefined
|
if (!tile) return undefined
|
||||||
return tile
|
return tile
|
||||||
}
|
}
|
||||||
|
|
||||||
export function tileToWorldXY(layer: Phaser.Tilemaps.TilemapLayer, pos_x: number, pos_y: number) {
|
export function tileToWorldXY(layer: TilemapLayer, pos_x: number, pos_y: number) {
|
||||||
const worldPoint = layer.tileToWorldXY(pos_x, pos_y)
|
const worldPoint = layer.tileToWorldXY(pos_x, pos_y)
|
||||||
const positionX = worldPoint.x + config.tile_size.y
|
const positionX = worldPoint.x + config.tile_size.y
|
||||||
const positionY = worldPoint.y
|
const positionY = worldPoint.y
|
||||||
@ -18,7 +19,7 @@ export function tileToWorldXY(layer: Phaser.Tilemaps.TilemapLayer, pos_x: number
|
|||||||
return { positionX, positionY }
|
return { positionX, positionY }
|
||||||
}
|
}
|
||||||
|
|
||||||
export function tileToWorldX(layer: Phaser.Tilemaps.TilemapLayer, pos_x: number, pos_y: number): number {
|
export function tileToWorldX(layer: TilemapLayer, pos_x: number, pos_y: number): number {
|
||||||
const worldPoint = layer.tileToWorldXY(pos_x, pos_y)
|
const worldPoint = layer.tileToWorldXY(pos_x, pos_y)
|
||||||
return worldPoint.x + config.tile_size.x / 2
|
return worldPoint.x + config.tile_size.x / 2
|
||||||
}
|
}
|
||||||
@ -35,8 +36,8 @@ export function placeTile(zone: Tilemap, layer: TilemapLayer, x: number, y: numb
|
|||||||
}
|
}
|
||||||
|
|
||||||
export function setAllTiles(zone: Tilemap, layer: TilemapLayer, tiles: string[][]) {
|
export function setAllTiles(zone: Tilemap, layer: TilemapLayer, tiles: string[][]) {
|
||||||
tiles.forEach((row, y) => {
|
tiles.forEach((row: string[], y: number) => {
|
||||||
row.forEach((tile, x) => {
|
row.forEach((tile: string, x: number) => {
|
||||||
placeTile(zone, layer, x, y, tile)
|
placeTile(zone, layer, x, y, tile)
|
||||||
})
|
})
|
||||||
})
|
})
|
||||||
@ -58,6 +59,8 @@ export const sortByIsometricDepth = <T extends { positionX: number; positionY: n
|
|||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
|
export const clearAssets = (scene: Phaser.Scene) => {}
|
||||||
|
|
||||||
export const loadAssets = (scene: Phaser.Scene): Promise<void> => {
|
export const loadAssets = (scene: Phaser.Scene): Promise<void> => {
|
||||||
return new Promise((resolve) => {
|
return new Promise((resolve) => {
|
||||||
const gameStore = useGameStore()
|
const gameStore = useGameStore()
|
||||||
|
@ -1,12 +1,9 @@
|
|||||||
const dev: boolean = true
|
|
||||||
|
|
||||||
export default {
|
export default {
|
||||||
name: 'New Quest',
|
name: import.meta.env.VITE_NAME,
|
||||||
development: dev,
|
development: import.meta.env.VITE_DEVELOPMENT === 'true',
|
||||||
server_endpoint: dev ? 'http://localhost:4000' : 'https://nq-server.cr-a.directonline.io',
|
server_endpoint: import.meta.env.VITE_SERVER_ENDPOINT,
|
||||||
tile_size: { x: 64, y: 32, z: 1 }
|
tile_size: {
|
||||||
|
x: Number(import.meta.env.VITE_TILE_SIZE_X),
|
||||||
|
y: Number(import.meta.env.VITE_TILE_SIZE_Y)
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
|
||||||
* @TODO: Implement .env like server has
|
|
||||||
*/
|
|
@ -1,21 +1,18 @@
|
|||||||
<template>
|
<template>
|
||||||
<div class="bg-gray-300 relative">
|
<div class="bg-gray-900 relative">
|
||||||
<div class="absolute bg-[url('/assets/shapes/select-screen-bg-shape.svg')] bg-no-repeat bg-center w-full h-full"></div>
|
<div class="absolute bg-[url('/assets/shapes/select-screen-bg-shape.svg')] bg-no-repeat bg-center w-full h-full"></div>
|
||||||
<div class="ui-wrapper h-dvh flex flex-col justify-center items-center gap-20 px-10 sm:px-20">
|
<div class="ui-wrapper h-dvh flex flex-col justify-center items-center gap-20 px-10 sm:px-20">
|
||||||
<div class="filler"></div>
|
<div class="filler"></div>
|
||||||
<div class="flex gap-14 w-full max-h-[650px] overflow-x-auto" v-if="!isLoading">
|
<div class="flex gap-14 w-full max-h-[650px] overflow-x-auto" v-if="!isLoading">
|
||||||
<!-- CHARACTER LIST -->
|
<!-- CHARACTER LIST -->
|
||||||
<div
|
<div v-for="character in characters" :key="character.id" class="group first:ml-auto last:mr-auto m-4 w-[170px] h-[275px] flex flex-col shrink-0 relative shadow-character" :class="{ active: selected_character == character.id }">
|
||||||
v-for="character in characters"
|
<img src="/assets/ui-box-outer.svg" class="absolute w-full h-full" />
|
||||||
:key="character.id"
|
<img src="/assets/ui-box-inner.svg" class="absolute left-2 bottom-2 w-[calc(100%_-_16px)] h-[calc(100%_-_40px)]" />
|
||||||
class="group first:ml-auto last:mr-auto m-4 w-[170px] h-[275px] flex flex-col shrink-0 rounded-2xl relative bg-[url('/assets/shapes/character-select-shape.svg')] bg-no-repeat shadow-character"
|
|
||||||
:class="{ active: selected_character == character.id }"
|
|
||||||
>
|
|
||||||
<input class="opacity-0 h-full w-full absolute m-0 z-10" type="radio" :id="character.id" name="character" :value="character.id" v-model="selected_character" />
|
<input class="opacity-0 h-full w-full absolute m-0 z-10" type="radio" :id="character.id" name="character" :value="character.id" v-model="selected_character" />
|
||||||
<label class="font-bold absolute left-1/2 top-5 max-w-32 -translate-x-1/2 -translate-y-1/2 text-center text-ellipsis overflow-hidden whitespace-nowrap drop-shadow-text" :for="character.id">{{ character.name }}</label>
|
<label class="font-bold absolute left-1/2 top-4 max-w-32 -translate-x-1/2 -translate-y-1/2 text-center text-ellipsis overflow-hidden whitespace-nowrap drop-shadow-text" :for="character.id">{{ character.name }}</label>
|
||||||
|
|
||||||
<button
|
<button
|
||||||
class="delete bg-red w-8 h-8 p-[3px] rounded-full absolute -right-4 top-0 -translate-y-1/2 z-10 border-2 border-solid border-white hover:bg-red-100"
|
class="delete bg-red w-8 h-8 p-[3px] rounded-full absolute -right-4 top-0 -translate-y-1/2 z-10 border-2 border-solid border-white hover:bg-red-300"
|
||||||
@click="
|
@click="
|
||||||
() => {
|
() => {
|
||||||
deletingCharacter = character
|
deletingCharacter = character
|
||||||
@ -28,15 +25,15 @@
|
|||||||
<div class="sprite-container flex flex-col items-center m-auto">
|
<div class="sprite-container flex flex-col items-center m-auto">
|
||||||
<img class="drop-shadow-20" draggable="false" src="/assets/avatar/default/0.png" />
|
<img class="drop-shadow-20" draggable="false" src="/assets/avatar/default/0.png" />
|
||||||
</div>
|
</div>
|
||||||
<span class="absolute bottom-5 w-full text-center translate-y-1/2 z-10 drop-shadow-text">Lvl. {{ character.level }}</span>
|
<span class="absolute bottom-6 w-full text-center translate-y-1/2 z-10">Lvl. {{ character.level }}</span>
|
||||||
<div class="selected-character group-[.active]:max-w-[170px] absolute max-w-0 w-4/6 h-[3px] bg-white rounded-[3px] left-1/2 -bottom-4 -translate-x-1/2 transition-all ease-in-out duration-300"></div>
|
<div class="selected-character group-[.active]:max-w-[170px] absolute max-w-0 w-4/6 h-[3px] bg-gray-500 rounded-[3px] left-1/2 -bottom-4 -translate-x-1/2 transition-all ease-in-out duration-300"></div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div class="character new-character first:ml-auto mr-auto m-4 w-[170px] h-[275px] flex flex-col shrink-0 rounded-2xl relative bg-gray-50/50 bg-no-repeat shadow-character" v-if="characters.length < 4">
|
<div class="character new-character first:ml-auto mr-auto m-4 w-[170px] h-[275px] flex flex-col shrink-0 rounded-2xl relative bg-gray-500/50 bg-no-repeat shadow-character" v-if="characters.length < 4">
|
||||||
<button class="h-full w-full py-10 flex flex-col justify-between" @click="isModalOpen = true">
|
<button class="h-full w-full py-10 flex flex-col justify-between" @click="isModalOpen = true">
|
||||||
<div class="filler"></div>
|
<div class="filler"></div>
|
||||||
<img class="w-24 h-24 m-auto" draggable="false" src="/assets/icons/plus-icon.svg" />
|
<img class="w-24 h-24 m-auto" draggable="false" src="/assets/icons/plus-icon.svg" />
|
||||||
<span class="self-center text-base absolute bottom-5 w-full text-center translate-y-1/2 z-10 drop-shadow-text">Create new</span>
|
<span class="self-center text-base absolute bottom-5 w-full text-center translate-y-1/2 z-10">Create new</span>
|
||||||
</button>
|
</button>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
@ -46,13 +43,13 @@
|
|||||||
|
|
||||||
<div class="button-wrapper flex gap-8" v-if="!isLoading">
|
<div class="button-wrapper flex gap-8" v-if="!isLoading">
|
||||||
<button
|
<button
|
||||||
class="btn-bordeaux py-2 pr-2.5 pl-8 min-w-24 relative rounded text-xl flex gap-4 items-center transition-all ease-in-out duration-200 hover:gap-5 disabled:bg-cyan/50 disabled:hover:bg-opacity-50 disabled:cursor-not-allowed disabled:hover:gap-[15px]"
|
class="btn-red py-2 pr-2.5 pl-8 min-w-24 relative rounded text-xl flex gap-4 items-center transition-all ease-in-out duration-200 hover:gap-5 disabled:bg-red/50 disabled:hover:bg-opacity-50 disabled:cursor-not-allowed disabled:hover:gap-[15px]"
|
||||||
@click.stop="gameStore.disconnectSocket()"
|
@click.stop="gameStore.disconnectSocket()"
|
||||||
>
|
>
|
||||||
<img class="h-8 drop-shadow-20 rotate-180" draggable="false" src="/assets/icons/arrow.svg" alt="Logout icon" />
|
<img class="h-8 drop-shadow-20 rotate-180" draggable="false" src="/assets/icons/arrow.svg" alt="Logout icon" />
|
||||||
</button>
|
</button>
|
||||||
<button
|
<button
|
||||||
class="btn-cyan py-2 pr-2.5 pl-8 min-w-24 relative rounded text-xl flex gap-4 items-center transition-all ease-in-out duration-200 hover:gap-5 disabled:bg-cyan/50 disabled:hover:bg-opacity-50 disabled:cursor-not-allowed disabled:hover:gap-[15px]"
|
class="btn-cyan py-2 px-2.5 pl-8 min-w-24 relative rounded text-xl flex gap-4 items-center transition-all ease-in-out duration-200 hover:gap-5 disabled:bg-cyan-800 disabled:hover:bg-opacity-50 disabled:cursor-not-allowed disabled:hover:gap-[15px]"
|
||||||
:disabled="!selected_character"
|
:disabled="!selected_character"
|
||||||
@click="select_character()"
|
@click="select_character()"
|
||||||
>
|
>
|
||||||
@ -64,21 +61,23 @@
|
|||||||
</div>
|
</div>
|
||||||
|
|
||||||
<!-- CREATE CHARACTER MODAL -->
|
<!-- CREATE CHARACTER MODAL -->
|
||||||
<Modal :isModalOpen="isModalOpen" @modal:close="isModalOpen = false">
|
<Modal :isModalOpen="isModalOpen" @modal:close="isModalOpen = false" :modal-width="430" :modal-height="275">
|
||||||
<template #modalHeader>
|
<template #modalHeader>
|
||||||
<h3 class="m-0 font-medium">Create your character</h3>
|
<h3 class="m-0 font-medium text-white">Create your character</h3>
|
||||||
</template>
|
</template>
|
||||||
|
|
||||||
<template #modalBody>
|
<template #modalBody>
|
||||||
<div class="m-4 character-form">
|
<div class="p-4 h-[calc(100%_-_32px)]">
|
||||||
<form method="post" @submit.prevent="create" class="inline">
|
<form method="post" @submit.prevent="create" class="h-full flex flex-col justify-between">
|
||||||
<div class="form-field-full">
|
<div class="form-field-full">
|
||||||
<label for="name">Name</label>
|
<label for="name" class="text-white">Nickname</label>
|
||||||
<input class="input-cyan max-w-64" v-model="name" name="name" id="name" />
|
<input class="input-field" v-model="name" name="name" id="name" placeholder="Enter a nickname.." />
|
||||||
|
</div>
|
||||||
|
<div class="grid grid-flow-col justify-stretch gap-4">
|
||||||
|
<button type="button" class="btn-empty py-1.5 px-4 inline-block" @click.prevent="isModalOpen = false">Cancel</button>
|
||||||
|
<button class="btn-cyan py-1.5 px-4 inline-block" type="submit">Create</button>
|
||||||
</div>
|
</div>
|
||||||
<button class="btn-cyan py-1.5 px-4 mr-5 min-w-24 inline-block" type="submit">CREATE</button>
|
|
||||||
</form>
|
</form>
|
||||||
<button class="btn-cyan py-1.5 px-4 min-w-24 inline-block" @click="isModalOpen = false">CANCEL</button>
|
|
||||||
</div>
|
</div>
|
||||||
</template>
|
</template>
|
||||||
</Modal>
|
</Modal>
|
||||||
@ -86,11 +85,13 @@
|
|||||||
<!-- DELETE CHARACTER MODAL -->
|
<!-- DELETE CHARACTER MODAL -->
|
||||||
<ConfirmationModal v-if="deletingCharacter != null" :confirm-function="delete_character.bind(this, deletingCharacter.id)" :cancel-function="(() => (deletingCharacter = null)).bind(this)" confirm-button-text="Delete">
|
<ConfirmationModal v-if="deletingCharacter != null" :confirm-function="delete_character.bind(this, deletingCharacter.id)" :cancel-function="(() => (deletingCharacter = null)).bind(this)" confirm-button-text="Delete">
|
||||||
<template #modalHeader>
|
<template #modalHeader>
|
||||||
<h3 class="m-0 font-medium">Deleting character</h3>
|
<h3 class="m-0 font-medium text-white">Delete character?</h3>
|
||||||
</template>
|
</template>
|
||||||
<template #modalBody>
|
<template #modalBody>
|
||||||
You are about to delete <span class="font-extrabold">{{ deletingCharacter.name }}</span
|
<p class="mt-0 mb-5 text-white text-lg">
|
||||||
>, are you sure about that?
|
Do you want to permanently delete <span class="font-extrabold text-white">{{ deletingCharacter.name }}</span
|
||||||
|
>?
|
||||||
|
</p>
|
||||||
</template>
|
</template>
|
||||||
</ConfirmationModal>
|
</ConfirmationModal>
|
||||||
</template>
|
</template>
|
||||||
|