Change zoom to camera property
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@ -56,9 +56,9 @@ export function useGamePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilema
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if (!(pointer.event instanceof WheelEvent) || !pointer.event.shiftKey) return
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const deltaY = pointer.event.deltaY
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let zoomLevel = scene.scale.zoom - deltaY * 0.005
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let zoomLevel = camera.zoom - deltaY * 0.005
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if(zoomLevel <= 0 || zoomLevel >= 3) return
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scene.scale.setZoom(zoomLevel)
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camera.setZoom(zoomLevel)
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}
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const setupPointerHandlers = () => {
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@ -37,10 +37,12 @@ export function useZoneEditorPointerHandlers(scene: Phaser.Scene, layer: Phaser.
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}
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function handleZoom(pointer: Phaser.Input.Pointer) {
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if (!(pointer.event instanceof WheelEvent) || pointer.event.shiftKey) return
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if (!(pointer.event instanceof WheelEvent) || !pointer.event.shiftKey) return
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const deltaY = pointer.event.deltaY
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scene.scale.setZoom(scene.scale.zoom - deltaY * 0.005)
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let zoomLevel = camera.zoom - deltaY * 0.005
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if(zoomLevel <= 0 || zoomLevel >= 3) return
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camera.setZoom(zoomLevel)
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}
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const setupPointerHandlers = () => {
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