Change zoom to camera property

This commit is contained in:
Colin Kallemein 2024-09-28 20:22:01 +02:00
parent 3dbd68d5cf
commit adc85d49a4
2 changed files with 6 additions and 4 deletions

View File

@ -56,9 +56,9 @@ export function useGamePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilema
if (!(pointer.event instanceof WheelEvent) || !pointer.event.shiftKey) return
const deltaY = pointer.event.deltaY
let zoomLevel = scene.scale.zoom - deltaY * 0.005
let zoomLevel = camera.zoom - deltaY * 0.005
if(zoomLevel <= 0 || zoomLevel >= 3) return
scene.scale.setZoom(zoomLevel)
camera.setZoom(zoomLevel)
}
const setupPointerHandlers = () => {

View File

@ -37,10 +37,12 @@ export function useZoneEditorPointerHandlers(scene: Phaser.Scene, layer: Phaser.
}
function handleZoom(pointer: Phaser.Input.Pointer) {
if (!(pointer.event instanceof WheelEvent) || pointer.event.shiftKey) return
if (!(pointer.event instanceof WheelEvent) || !pointer.event.shiftKey) return
const deltaY = pointer.event.deltaY
scene.scale.setZoom(scene.scale.zoom - deltaY * 0.005)
let zoomLevel = camera.zoom - deltaY * 0.005
if(zoomLevel <= 0 || zoomLevel >= 3) return
camera.setZoom(zoomLevel)
}
const setupPointerHandlers = () => {