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..

81 Commits

Author SHA1 Message Date
0f46e3b6d2 #323 - Added alt to all images, also removed unused templates
Templates for old user panel hadnt been removed yet
2025-01-31 19:35:29 +01:00
6ca82733eb #324 - Fix Character profile image 2025-01-31 19:04:42 +01:00
eb61f45535 npm update 2025-01-31 18:49:03 +01:00
a181fc7fe3 npm update 2025-01-31 17:06:16 +01:00
507d4226ac Bug fix for character profile, greatly improved javascript 2025-01-31 03:23:23 +01:00
5dd9d1e7af Added temp. offset logic for easier sprite management 2025-01-31 02:16:19 +01:00
15f9e9861e Zoom 2025-01-31 01:55:52 +01:00
7fd334d414 Applied styling fix 2025-01-31 01:19:49 +01:00
c7d4b5f2c3 Updates TS hints 2025-01-31 01:18:49 +01:00
5747166822 Don't toggle accordion on button press 2025-01-31 01:17:44 +01:00
c010373e5b Updated loading indicator to match the other one we have 2025-01-30 18:35:51 +01:00
57ad9d4889 Don't update after closing sprite action img offset modal 2025-01-30 18:32:33 +01:00
f268ac9e5b Removed comment, updated types for sprite actions, minor modal component improvement, added components for better sprite management 2025-01-30 18:29:55 +01:00
8befce7ffb Update packages 2025-01-29 23:28:04 +01:00
014c08b17a Set depth to 9999 to always show above character sprite 2025-01-28 17:54:12 +01:00
bdbda6456c CharHair work 2025-01-28 16:32:16 +01:00
85537840ab Improved code 2025-01-28 05:14:37 +01:00
2b7082ac92 Bug fix caused by formatting 2025-01-28 05:01:52 +01:00
abc58bfa38 npm run format, removed container that character was in 2025-01-28 04:57:21 +01:00
027325f2bf Merge remote-tracking branch 'origin/main' into feature/map-refactor 2025-01-28 01:59:29 +01:00
517e92b07b Fully restored tile picker function 2025-01-27 14:49:27 -06:00
6bede8c44e Map editor ui fixes, switching back to game from map editor, draw/tap checkbox, and partial restoration of tile picker function 2025-01-27 14:33:29 -06:00
9e652868ca Prepping to work on Placed map objects 2025-01-27 00:18:46 -06:00
35f0dcca64 Hierarchical pointer handling logic 2025-01-26 21:21:24 -06:00
9618e07bc6 refactoring pointer events and input handling improvements 2025-01-26 20:50:34 -06:00
791830fd6f Refactoring of modalShown booleans 2025-01-26 18:56:13 -06:00
37acf1782b Removed isAnimated and isLooping fields 2025-01-27 01:51:53 +01:00
14aa696197 Changes to mapeditorcomposable, fix pencil and fill tool for tiles
Locked in, made mapeditor my bi-
2025-01-26 23:28:15 +01:00
cfac1d508b Minor change 2025-01-25 16:49:45 +01:00
82cfe5902f Bye 2025-01-25 16:49:25 +01:00
284ca6f64e Finish improving effects component 2025-01-25 15:44:49 +01:00
967cb1893d Re-applied changes 2025-01-25 15:38:20 +01:00
18db005bc1 Merge remote-tracking branch 'origin/main' into feature/map-refactor 2025-01-25 14:48:24 +01:00
c8473fc206 Removed console.log 2025-01-25 14:48:16 +01:00
b5e84c133a Merge remote-tracking branch 'origin/main' into feature/map-refactor
# Conflicts:
#	src/components/game/map/Effects.vue
2025-01-25 14:47:00 +01:00
3f75e4acd8 Merge remote-tracking branch 'origin/main' into feature/#313 2025-01-25 14:46:15 +01:00
765d0986bf Merge remote-tracking branch 'origin/feature/#313' 2025-01-25 14:45:48 +01:00
95c3a1af61 Merge remote-tracking branch 'origin/main' into feature/#313 2025-01-25 14:45:38 +01:00
45a9d8cfdb Formatted code 2025-01-25 14:45:09 +01:00
e0a48a089a Sorted imports 2025-01-25 13:49:52 +01:00
69f9944dc7 Use Dexie instead of Pinia store values in tileList inside mapEditor 2025-01-25 13:49:03 +01:00
9cdfcbcc56 npm run format 2025-01-25 13:24:26 +01:00
a614ee6241 Fixed value could be undefined ts error 2025-01-24 19:43:31 -06:00
7a51323682 Load map data inside a composable instead of Pinia store 2025-01-25 02:38:40 +01:00
807bc2066e Merge remote-tracking branch 'origin/main' into feature/map-refactor 2025-01-25 02:38:13 +01:00
fab0b08425 Load map data inside a composable instead of Pinia store 2025-01-25 02:38:02 +01:00
b074270c75 TS fix 2025-01-25 00:06:25 +01:00
30845b80e9 Minor formatting improvement 2025-01-25 00:02:22 +01:00
bde0f74f19 Re-added required package 2025-01-24 22:58:46 +01:00
bc685c63ef Cleaned code; overwrite cache if newer results are found 2025-01-23 20:40:41 +01:00
7a922261e3 Removed mapList from Pinia store, we fetch them from mapStorage 2025-01-23 20:04:47 +01:00
3936676f2c fog transparency fix 2025-01-23 13:04:43 -06:00
9744083dea Renamed downloadAndStore to downloadCache 2025-01-23 19:46:19 +01:00
176f31d84a Light calculations with minute percision 2025-01-23 02:38:30 -06:00
faad00b2a5 Simplified effects code and implemented smooth interpolation between day an night light values 2025-01-23 01:56:20 -06:00
a61e05592d Removed weather effects booleans, now to disable weather effects, setting the value to 0 is the way 2025-01-22 18:00:39 -06:00
5202251ac7 Tailwind improvement 2025-01-23 00:50:35 +01:00
5e2781b265 Removed placedMapObject depth field, cleaned package.json, creating & deleting maps now works with mapStorage 2025-01-23 00:47:34 +01:00
ebd6d96e54 Started streamlining map editor with regular map logic 2025-01-22 20:34:56 +01:00
41005735f9 Added version to dexie base class 2025-01-22 20:34:16 +01:00
78f1c6e6a0 Added font to loading text 2025-01-22 00:36:00 +01:00
2d48f83802 Load tiles before showing map editor UI 2025-01-22 00:31:14 +01:00
7dccb73698 TS improvement 2025-01-21 23:38:42 +01:00
7171112881 Moved effects.vue into map folder 2025-01-21 23:33:56 +01:00
9a601b7e2e Wait for map load before loading effects
Both command and mapSettings effects work again
2025-01-21 19:59:40 +01:00
5c68b02fff Removed redundant const 2025-01-19 00:06:36 +01:00
b86d9dd4ce Half working effects
Command triggered effects still brokey
2025-01-19 00:03:08 +01:00
93baa10acf Improvements 2025-01-14 02:39:41 +01:00
419cf319be TS fix 2025-01-14 02:17:35 +01:00
1cd7f28402 Removed debugging code 2025-01-13 15:02:53 +01:00
0657dbcb1b Tiny improvements 2025-01-13 14:51:28 +01:00
5cf7423a5c PlacedMapObjects.vue refactor for map 2025-01-13 11:40:41 +01:00
4d88917526 Loading placed map objects works again 2025-01-13 11:02:04 +01:00
8f07cf5093 Map editor tiles are now fully loaded from cache 2025-01-13 10:52:40 +01:00
367d536c52 more shit 2025-01-12 22:11:33 +01:00
3f8c911e9d Clean up 2025-01-12 20:54:59 +01:00
689e443b3d . 2025-01-12 03:24:31 +01:00
4fead371d7 sprite shit 2025-01-11 21:48:08 +01:00
b9bcfc719f Merge remote-tracking branch 'origin/feature/cache' 2025-01-10 23:23:00 +01:00
2b84bfcad2 #305 - Made all list types full height 2025-01-07 21:00:26 +01:00
f829cfb883 #309 - Removed mobile hidden styling from inner ui box 2025-01-07 20:20:52 +01:00
77 changed files with 1825 additions and 3544 deletions

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@ -1,13 +0,0 @@
/* eslint-env node */
require('@rushstack/eslint-patch/modern-module-resolution')
module.exports = {
root: true,
extends: ['plugin:vue/vue3-essential', 'eslint:recommended', '@vue/eslint-config-typescript', '@vue/eslint-config-prettier/skip-formatting'],
parserOptions: {
ecmaVersion: 'latest'
},
rules: {
'vue/multi-word-component-names': 'off'
}
}

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@ -1,7 +1,6 @@
{ {
"recommendations": [ "recommendations": [
"Vue.volar", "Vue.volar",
"dbaeumer.vscode-eslint",
"esbenp.prettier-vscode" "esbenp.prettier-vscode"
] ]
} }

2166
package-lock.json generated

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@ -11,7 +11,6 @@
"test:unit": "vitest", "test:unit": "vitest",
"build-only": "vite build", "build-only": "vite build",
"type-check": "vue-tsc --build --force", "type-check": "vue-tsc --build --force",
"lint": "eslint . --ext .vue,.js,.jsx,.cjs,.mjs,.ts,.tsx,.cts,.mts --fix --ignore-path .gitignore",
"format": "prettier --write src/" "format": "prettier --write src/"
}, },
"dependencies": { "dependencies": {
@ -28,18 +27,13 @@
}, },
"devDependencies": { "devDependencies": {
"@ianvs/prettier-plugin-sort-imports": "^4.4.0", "@ianvs/prettier-plugin-sort-imports": "^4.4.0",
"@rushstack/eslint-patch": "^1.10.3",
"@tsconfig/node20": "^20.1.4", "@tsconfig/node20": "^20.1.4",
"@types/jsdom": "^21.1.7", "@types/jsdom": "^21.1.7",
"@types/node": "^20.14.11", "@types/node": "^20.14.11",
"@vitejs/plugin-vue": "^5.0.5", "@vitejs/plugin-vue": "^5.0.5",
"@vue/eslint-config-prettier": "^9.0.0",
"@vue/eslint-config-typescript": "^13.0.0",
"@vue/test-utils": "^2.4.6", "@vue/test-utils": "^2.4.6",
"@vue/tsconfig": "^0.5.1", "@vue/tsconfig": "^0.5.1",
"autoprefixer": "^10.4.19", "autoprefixer": "^10.4.19",
"eslint": "^8.57.0",
"eslint-plugin-vue": "^9.27.0",
"jsdom": "^24.1.1", "jsdom": "^24.1.1",
"npm-run-all2": "^6.2.3", "npm-run-all2": "^6.2.3",
"phaser3-rex-plugins": "^1.80.8", "phaser3-rex-plugins": "^1.80.8",

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@ -2,7 +2,7 @@
<Debug /> <Debug />
<Notifications /> <Notifications />
<BackgroundImageLoader /> <BackgroundImageLoader />
<GmPanel v-if="gameStore.character?.role === 'gm'" /> <GmPanel v-if="gameStore.character?.role === 'gm'" @open-map-editor="mapEditor.toggleActive" />
<component :is="currentScreen" /> <component :is="currentScreen" />
</template> </template>
@ -16,34 +16,33 @@ import MapEditor from '@/components/screens/MapEditor.vue'
import BackgroundImageLoader from '@/components/utilities/BackgroundImageLoader.vue' import BackgroundImageLoader from '@/components/utilities/BackgroundImageLoader.vue'
import Debug from '@/components/utilities/Debug.vue' import Debug from '@/components/utilities/Debug.vue'
import Notifications from '@/components/utilities/Notifications.vue' import Notifications from '@/components/utilities/Notifications.vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useMapEditorStore } from '@/stores/mapEditorStore' import { useMapEditorStore } from '@/stores/mapEditorStore'
import { computed, onMounted, onUnmounted, watch } from 'vue' import { computed, ref, useTemplateRef, watch } from 'vue'
const gameStore = useGameStore() const gameStore = useGameStore()
const mapEditorStore = useMapEditorStore() const mapEditor = useMapEditorComposable()
const currentScreen = computed(() => { const currentScreen = computed(() => {
if (!gameStore.game.isLoaded) return Loading if (!gameStore.game.isLoaded) return Loading
if (!gameStore.connection) return Login if (!gameStore.connection) return Login
if (!gameStore.token) return Login if (!gameStore.token) return Login
if (!gameStore.character) return Characters if (!gameStore.character) return Characters
if (mapEditorStore.active) return MapEditor if (mapEditor.active.value) return MapEditor
return Game return Game
}) })
// Watch mapEditorStore.active and empty gameStore.game.loadedAssets // Watch mapEditor.active and empty gameStore.game.loadedAssets
watch( watch(
() => mapEditorStore.active, () => mapEditor.active.value,
() => { () => {
gameStore.game.loadedTextures = [] gameStore.game.loadedTextures = []
} }
) )
// #209: Play sound when a button is pressed // #209: Play sound when a button is pressed
/** // @TODO: Not all button-like elements will actually be a button, so we need to find a better way to do this
* @TODO: Not all button-like elements will actually be a button, so we need to find a better way to do this
*/
addEventListener('click', (event) => { addEventListener('click', (event) => {
if (!(event.target instanceof HTMLButtonElement)) { if (!(event.target instanceof HTMLButtonElement)) {
return return
@ -57,7 +56,9 @@ addEventListener('keydown', (event) => {
if (gameStore.character?.role !== 'gm') return // Only allow toggling the gm panel if the character is a gm if (gameStore.character?.role !== 'gm') return // Only allow toggling the gm panel if the character is a gm
// Check if no input is active or focus is on an input // Check if no input is active or focus is on an input
if (event.repeat || event.isComposing || event.defaultPrevented || document.activeElement?.tagName.toUpperCase() === 'INPUT' || document.activeElement?.tagName.toUpperCase() === 'TEXTAREA') return if (event.repeat || event.isComposing || event.defaultPrevented || document.activeElement?.tagName.toUpperCase() === 'INPUT' || document.activeElement?.tagName.toUpperCase() === 'TEXTAREA') {
return
}
if (event.key === 'G') { if (event.key === 'G') {
gameStore.toggleGmPanel() gameStore.toggleGmPanel()

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@ -19,7 +19,6 @@ export type TextureData = {
updatedAt: Date updatedAt: Date
originX?: number originX?: number
originY?: number originY?: number
isAnimated?: boolean
frameRate?: number frameRate?: number
frameWidth?: number frameWidth?: number
frameHeight?: number frameHeight?: number
@ -40,7 +39,6 @@ export type MapObject = {
tags: any | null tags: any | null
originX: number originX: number
originY: number originY: number
isAnimated: boolean
frameRate: number frameRate: number
frameWidth: number frameWidth: number
frameHeight: number frameHeight: number
@ -68,7 +66,7 @@ export type Map = {
name: string name: string
width: number width: number
height: number height: number
tiles: any | null tiles: string[][]
pvp: boolean pvp: boolean
mapEffects: MapEffect[] mapEffects: MapEffect[]
mapEventTiles: MapEventTile[] mapEventTiles: MapEventTile[]
@ -105,7 +103,7 @@ export enum MapEventTileType {
export type MapEventTile = { export type MapEventTile = {
id: UUID id: UUID
map: Map mapId: UUID
type: MapEventTileType type: MapEventTileType
positionX: number positionX: number
positionY: number positionY: number
@ -218,22 +216,28 @@ export type Sprite = {
characterTypes: CharacterType[] characterTypes: CharacterType[]
} }
export interface SpriteImage {
url: string
offset: {
x: number
y: number
}
}
export type SpriteAction = { export type SpriteAction = {
id: UUID id: string
sprite: Sprite sprite: string
action: string action: string
sprites: string[] sprites: SpriteImage[]
originX: number originX: number
originY: number originY: number
isAnimated: boolean
isLooping: boolean
frameWidth: number frameWidth: number
frameHeight: number frameHeight: number
frameRate: number frameRate: number
} }
export type Chat = { export type Chat = {
id: UUID id: string
character: Character character: Character
map: Map map: Map
message: string message: string
@ -242,15 +246,11 @@ export type Chat = {
export type WorldSettings = { export type WorldSettings = {
date: Date date: Date
isRainEnabled: boolean weatherState: WeatherState
isFogEnabled: boolean
fogDensity: number
} }
export type WeatherState = { export type WeatherState = {
isRainEnabled: boolean
rainPercentage: number rainPercentage: number
isFogEnabled: boolean
fogDensity: number fogDensity: number
} }

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@ -1,3 +1,7 @@
import config from '@/application/config'
import type { HttpResponse } from '@/application/types'
import type { BaseStorage } from '@/storage/baseStorage'
export function uuidv4() { export function uuidv4() {
return '10000000-1000-4000-8000-100000000000'.replace(/[018]/g, (c) => (+c ^ (crypto.getRandomValues(new Uint8Array(1))[0] & (15 >> (+c / 4)))).toString(16)) return '10000000-1000-4000-8000-100000000000'.replace(/[018]/g, (c) => (+c ^ (crypto.getRandomValues(new Uint8Array(1))[0] & (15 >> (+c / 4)))).toString(16))
} }
@ -23,3 +27,26 @@ export function getDomain() {
return window.location.hostname.split('.').slice(-2).join('.') return window.location.hostname.split('.').slice(-2).join('.')
} }
export async function downloadCache<T extends { id: string; updatedAt: Date }>(endpoint: string, storage: BaseStorage<T>) {
const request = await fetch(`${config.server_endpoint}/cache/${endpoint}`)
const response = (await request.json()) as HttpResponse<T[]>
if (!response.success) {
console.error(`Failed to download ${endpoint}:`, response.message)
return
}
const items = response.data ?? []
for (const item of items) {
let overwrite = false
const existingItem = await storage.get(item.id)
if (!existingItem || item.updatedAt > existingItem.updatedAt) {
overwrite = true
}
await storage.add(item, overwrite)
}
}

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@ -1,179 +0,0 @@
<template>
<Scene name="effects" @preload="preloadScene" @create="createScene" @update="updateScene" />
</template>
<script setup lang="ts">
import type { WeatherState } from '@/application/types'
import { useGameStore } from '@/stores/gameStore'
import { useMapStore } from '@/stores/mapStore'
import { Scene } from 'phavuer'
import { onBeforeUnmount, onMounted, ref, watch } from 'vue'
// Constants
const LIGHT_CONFIG = {
SUNRISE_HOUR: 6,
SUNSET_HOUR: 20,
DAY_STRENGTH: 100,
NIGHT_STRENGTH: 30
}
// Stores and refs
const gameStore = useGameStore()
const mapStore = useMapStore()
const sceneRef = ref<Phaser.Scene | null>(null)
const mapEffectsReady = ref(false)
// Effect objects
const effects = {
light: ref<Phaser.GameObjects.Graphics | null>(null),
rain: ref<Phaser.GameObjects.Particles.ParticleEmitter | null>(null),
fog: ref<Phaser.GameObjects.Sprite | null>(null)
}
// Weather state
const weatherState = ref<WeatherState>({
isRainEnabled: false,
rainPercentage: 0,
isFogEnabled: false,
fogDensity: 0
})
// Scene setup
const preloadScene = (scene: Phaser.Scene) => {
scene.load.image('raindrop', 'assets/raindrop.png')
scene.load.image('fog', 'assets/fog.png')
}
const createScene = (scene: Phaser.Scene) => {
sceneRef.value = scene
initializeEffects(scene)
setupSocketListeners()
}
const initializeEffects = (scene: Phaser.Scene) => {
// Light
effects.light.value = scene.add.graphics().setDepth(1000)
// Rain
effects.rain.value = scene.add
.particles(0, 0, 'raindrop', {
x: { min: 0, max: window.innerWidth },
y: -50,
quantity: 5,
lifespan: 2000,
speedY: { min: 300, max: 500 },
scale: { start: 0.005, end: 0.005 },
alpha: { start: 0.5, end: 0 },
blendMode: 'ADD'
})
.setDepth(900)
effects.rain.value.stop()
// Fog
effects.fog.value = scene.add
.sprite(window.innerWidth / 2, window.innerHeight / 2, 'fog')
.setScale(2)
.setAlpha(0)
.setDepth(950)
}
// Effect updates
const updateScene = () => {
const timeBasedLight = calculateLightStrength(gameStore.world.date)
const mapEffects = mapStore.map?.mapEffects?.reduce(
(acc, curr) => ({
...acc,
[curr.effect]: curr.strength
}),
{}
) as { [key: string]: number }
// Only update effects once mapEffects are loaded
if (!mapEffectsReady.value) {
if (mapEffects && Object.keys(mapEffects).length) {
mapEffectsReady.value = true
} else {
return
}
}
const finalEffects =
mapEffects && Object.keys(mapEffects).length
? mapEffects
: {
light: timeBasedLight,
rain: weatherState.value.isRainEnabled ? weatherState.value.rainPercentage : 0,
fog: weatherState.value.isFogEnabled ? weatherState.value.fogDensity * 100 : 0
}
applyEffects(finalEffects)
}
const applyEffects = (effectValues: any) => {
if (effects.light.value) {
const darkness = 1 - (effectValues.light ?? 100) / 100
effects.light.value.clear().fillStyle(0x000000, darkness).fillRect(0, 0, window.innerWidth, window.innerHeight)
}
if (effects.rain.value) {
const strength = effectValues.rain ?? 0
strength > 0 ? effects.rain.value.start().setQuantity(Math.floor((strength / 100) * 10)) : effects.rain.value.stop()
}
if (effects.fog.value) {
effects.fog.value.setAlpha((effectValues.fog ?? 0) / 100)
}
}
const calculateLightStrength = (time: Date): number => {
const hour = time.getHours()
const minute = time.getMinutes()
if (hour >= LIGHT_CONFIG.SUNSET_HOUR || hour < LIGHT_CONFIG.SUNRISE_HOUR) return LIGHT_CONFIG.NIGHT_STRENGTH
if (hour > LIGHT_CONFIG.SUNRISE_HOUR && hour < LIGHT_CONFIG.SUNSET_HOUR - 2) return LIGHT_CONFIG.DAY_STRENGTH
if (hour === LIGHT_CONFIG.SUNRISE_HOUR) return LIGHT_CONFIG.NIGHT_STRENGTH + ((LIGHT_CONFIG.DAY_STRENGTH - LIGHT_CONFIG.NIGHT_STRENGTH) * minute) / 60
const totalMinutes = (hour - (LIGHT_CONFIG.SUNSET_HOUR - 2)) * 60 + minute
return LIGHT_CONFIG.DAY_STRENGTH - (LIGHT_CONFIG.DAY_STRENGTH - LIGHT_CONFIG.NIGHT_STRENGTH) * (totalMinutes / 120)
}
// Socket and window handlers
const setupSocketListeners = () => {
gameStore.connection?.emit('weather', (response: WeatherState) => {
weatherState.value = response
updateScene()
})
gameStore.connection?.on('weather', (data: WeatherState) => {
weatherState.value = data
updateScene()
})
gameStore.connection?.on('date', updateScene)
}
const handleResize = () => {
if (effects.rain.value) effects.rain.value.updateConfig({ x: { min: 0, max: window.innerWidth } })
if (effects.fog.value) effects.fog.value.setPosition(window.innerWidth / 2, window.innerHeight / 2)
}
// Lifecycle
watch(
() => mapStore.map,
() => {
mapEffectsReady.value = false
updateScene()
},
{ deep: true }
)
onMounted(() => window.addEventListener('resize', handleResize))
onBeforeUnmount(() => {
window.removeEventListener('resize', handleResize)
if (sceneRef.value) sceneRef.value.scene.remove('effects')
gameStore.connection?.off('weather')
})
</script>

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@ -1,16 +1,13 @@
<template> <template>
<ChatBubble :mapCharacter="props.mapCharacter" :currentX="currentPositionX" :currentY="currentPositionY" /> <ChatBubble :mapCharacter="props.mapCharacter" :currentX="currentPositionX" :currentY="currentPositionY" />
<Healthbar :mapCharacter="props.mapCharacter" :currentX="currentPositionX" :currentY="currentPositionY" /> <Healthbar :mapCharacter="props.mapCharacter" :currentX="currentPositionX" :currentY="currentPositionY" />
<Container ref="charContainer" :depth="isometricDepth" :x="currentPositionX" :y="currentPositionY"> <CharacterHair :mapCharacter="props.mapCharacter" :currentX="currentPositionX" :currentY="currentPositionY" />
<!-- <CharacterHair :mapCharacter="props.mapCharacter" :currentX="currentX" :currentY="currentY" />--> <Sprite ref="charSprite" :depth="isometricDepth" :x="currentPositionX" :y="currentPositionY" :origin-y="1" :flipX="isFlippedX" />
<!-- <CharacterChest :mapCharacter="props.mapCharacter" :currentX="currentX" :currentY="currentY" />-->
<Sprite ref="charSprite" :origin-y="1" :flipX="isFlippedX" />
</Container>
</template> </template>
<script lang="ts" setup> <script lang="ts" setup>
import config from '@/application/config' import config from '@/application/config'
import { type MapCharacter, type Sprite as SpriteT } from '@/application/types' import { type MapCharacter } from '@/application/types'
import CharacterHair from '@/components/game/character/partials/CharacterHair.vue' import CharacterHair from '@/components/game/character/partials/CharacterHair.vue'
import ChatBubble from '@/components/game/character/partials/ChatBubble.vue' import ChatBubble from '@/components/game/character/partials/ChatBubble.vue'
import Healthbar from '@/components/game/character/partials/Healthbar.vue' import Healthbar from '@/components/game/character/partials/Healthbar.vue'
@ -19,11 +16,9 @@ import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composabl
import { CharacterTypeStorage } from '@/storage/storages' import { CharacterTypeStorage } from '@/storage/storages'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useMapStore } from '@/stores/mapStore' import { useMapStore } from '@/stores/mapStore'
import { Container, refObj, Sprite, useScene } from 'phavuer' import { refObj, Sprite, useScene } from 'phavuer'
import { computed, onMounted, onUnmounted, ref, watch } from 'vue' import { computed, onMounted, onUnmounted, ref, watch } from 'vue'
// import CharacterChest from '@/components/game/character/partials/CharacterChest.vue'
enum Direction { enum Direction {
POSITIVE, POSITIVE,
NEGATIVE, NEGATIVE,
@ -35,7 +30,6 @@ const props = defineProps<{
mapCharacter: MapCharacter mapCharacter: MapCharacter
}>() }>()
const charContainer = refObj<Phaser.GameObjects.Container>()
const charSprite = refObj<Phaser.GameObjects.Sprite>() const charSprite = refObj<Phaser.GameObjects.Sprite>()
const charSpriteId = ref('') const charSpriteId = ref('')
@ -111,21 +105,41 @@ const calcDirection = (oldPositionX: number, oldPositionY: number, newPositionX:
const isFlippedX = computed(() => [6, 4].includes(props.mapCharacter.character.rotation ?? 0)) const isFlippedX = computed(() => [6, 4].includes(props.mapCharacter.character.rotation ?? 0))
const currentDirection = computed(() => {
return [0, 6].includes(props.mapCharacter.character.rotation ?? 0) ? 'left_up' : 'right_down'
})
const currentAction = computed(() => {
return props.mapCharacter.isMoving ? 'walk' : 'idle'
})
const charTexture = computed(() => { const charTexture = computed(() => {
const spriteId = charSpriteId.value ?? 'idle_right_down' const spriteId = charSpriteId.value ?? 'idle_right_down'
const action = props.mapCharacter.isMoving ? 'walk' : 'idle' return `${spriteId}-${currentAction.value}_${currentDirection.value}`
const direction = [0, 6].includes(props.mapCharacter.character.rotation) ? 'left_up' : 'right_down'
return `${spriteId}-${action}_${direction}`
}) })
const updateSprite = () => { const updateSprite = () => {
if (!charSprite.value) return
if (props.mapCharacter.isMoving) { if (props.mapCharacter.isMoving) {
charSprite.value!.anims.play(charTexture.value, true) charSprite.value.anims.play(charTexture.value, true)
} else { } else {
charSprite.value!.anims.stop() charSprite.value.anims.stop()
charSprite.value!.setFrame(0) charSprite.value.setFrame(0)
charSprite.value!.setTexture(charTexture.value) charSprite.value.setTexture(charTexture.value)
}
}
const handlePositionUpdate = (newValues: any, oldValues: any) => {
if (!newValues) return
if (!oldValues || newValues.positionX !== oldValues.positionX || newValues.positionY !== oldValues.positionY) {
const direction = !oldValues ? Direction.POSITIVE : calcDirection(oldValues.positionX, oldValues.positionY, newValues.positionX, newValues.positionY)
updatePosition(newValues.positionX, newValues.positionY, direction)
}
if (newValues.isMoving !== oldValues?.isMoving || newValues.rotation !== oldValues?.rotation) {
updateSprite()
} }
} }
@ -136,46 +150,35 @@ watch(
isMoving: props.mapCharacter.isMoving, isMoving: props.mapCharacter.isMoving,
rotation: props.mapCharacter.character.rotation rotation: props.mapCharacter.character.rotation
}), }),
(newValues, oldValues) => { handlePositionUpdate
if (!newValues) return
if (!oldValues || newValues.positionX !== oldValues.positionX || newValues.positionY !== oldValues.positionY) {
const direction = !oldValues ? Direction.POSITIVE : calcDirection(oldValues.positionX, oldValues.positionY, newValues.positionX, newValues.positionY)
updatePosition(newValues.positionX, newValues.positionY, direction)
}
// Handle animation updates
if (newValues.isMoving !== oldValues?.isMoving || newValues.rotation !== oldValues?.rotation) {
updateSprite()
}
}
) )
onMounted(async () => {
let character = props.mapCharacter.character
const characterTypeStorage = new CharacterTypeStorage() const characterTypeStorage = new CharacterTypeStorage()
characterTypeStorage.getSpriteId(props.mapCharacter.character.characterType!).then((spriteId) => {
console.log(spriteId) const spriteId = await characterTypeStorage.getSpriteId(character.characterType!)
if (!spriteId) return
charSpriteId.value = spriteId charSpriteId.value = spriteId
loadSpriteTextures(scene, spriteId)
.then(() => {
charSprite.value!.setTexture(charTexture.value)
charSprite.value!.setFlipX(isFlippedX.value)
})
.catch((error) => {
console.error('Error loading texture:', error)
})
})
onMounted(() => { await loadSpriteTextures(scene, spriteId)
charContainer.value!.setName(props.mapCharacter.character!.name)
if (props.mapCharacter.character.id === gameStore.character!.id) { if (charSprite.value) {
charSprite.value.setTexture(charTexture.value)
charSprite.value.setFlipX(isFlippedX.value)
charSprite.value.setName(props.mapCharacter.character.name)
}
if (character.id === gameStore.character!.id) {
mapStore.setCharacterLoaded(true) mapStore.setCharacterLoaded(true)
// #146 : Set camera position to character, need to be improved still // #146 : Set camera position to character, need to be improved still
scene.cameras.main.startFollow(charContainer.value as Phaser.GameObjects.Container) scene.cameras.main.startFollow(charSprite.value as Phaser.GameObjects.Sprite)
} }
updatePosition(props.mapCharacter.character.positionX, props.mapCharacter.character.positionY, props.mapCharacter.character.rotation) updatePosition(character.positionX, character.positionY, character.rotation)
}) })
onUnmounted(() => { onUnmounted(() => {

View File

@ -1,13 +1,14 @@
<template> <template>
<Image v-bind="imageProps" v-if="gameStore.getLoadedAsset(texture)" /> <Image v-bind="imageProps" v-if="gameStore.isTextureLoaded(texture)" />
</template> </template>
<script lang="ts" setup> <script lang="ts" setup>
import type { MapCharacter, Sprite as SpriteT } from '@/application/types' import type { MapCharacter, Sprite as SpriteT } from '@/application/types'
import { loadSpriteTextures } from '@/composables/gameComposable' import { loadSpriteTextures } from '@/composables/gameComposable'
import { CharacterHairStorage, CharacterTypeStorage, SpriteStorage } from '@/storage/storages'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { Image, useScene } from 'phavuer' import { Image, useScene } from 'phavuer'
import { computed } from 'vue' import { computed, onMounted, ref } from 'vue'
const props = defineProps<{ const props = defineProps<{
mapCharacter: MapCharacter mapCharacter: MapCharacter
@ -17,35 +18,41 @@ const props = defineProps<{
const gameStore = useGameStore() const gameStore = useGameStore()
const scene = useScene() const scene = useScene()
const hairSpriteId = ref('')
const sprite = ref<SpriteT | null>(null)
const texture = computed(() => { const texture = computed(() => {
const { rotation, characterHair } = props.mapCharacter.character const { rotation } = props.mapCharacter.character
const spriteId = characterHair?.sprite?.id
const direction = [0, 6].includes(rotation) ? 'back' : 'front' const direction = [0, 6].includes(rotation) ? 'back' : 'front'
return `${spriteId}-${direction}` return `${hairSpriteId.value}-${direction}`
}) })
const isFlippedX = computed(() => [6, 4].includes(props.mapCharacter.character.rotation ?? 0)) const isFlippedX = computed(() => [6, 4].includes(props.mapCharacter.character.rotation ?? 0))
const imageProps = computed(() => { const imageProps = computed(() => {
// Get the current sprite action based on direction
const direction = [0, 6].includes(props.mapCharacter.character.rotation ?? 0) ? 'back' : 'front' const direction = [0, 6].includes(props.mapCharacter.character.rotation ?? 0) ? 'back' : 'front'
const spriteAction = props.mapCharacter.character.characterHair?.sprite?.spriteActions?.find((spriteAction) => spriteAction.action === direction) const spriteAction = sprite.value?.spriteActions?.find((spriteAction) => spriteAction.action === direction)
return { return {
depth: 1, depth: 9999,
originX: Number(spriteAction?.originX) ?? 0, originX: Number(spriteAction?.originX) ?? 0,
originY: Number(spriteAction?.originY) ?? 0, originY: Number(spriteAction?.originY) ?? 0,
flipX: isFlippedX.value, flipX: isFlippedX.value,
texture: texture.value, texture: texture.value,
y: props.mapCharacter.isMoving ? Math.floor(Date.now() / 250) % 2 : 0 y: props.currentY,
x: props.currentX
} }
}) })
loadSpriteTextures(scene, props.mapCharacter.character.characterHair?.sprite as SpriteT) onMounted(async () => {
.then(() => {}) const characterHairStorage = new CharacterHairStorage()
.catch((error) => { const spriteId = await characterHairStorage.getSpriteId(props.mapCharacter.character.characterHair!)
console.error('Error loading texture:', error) if (!spriteId) return
hairSpriteId.value = spriteId
const spriteStorage = new SpriteStorage()
sprite.value = await spriteStorage.get(spriteId)
await loadSpriteTextures(scene, spriteId)
}) })
</script> </script>

View File

@ -1,12 +1,12 @@
<template> <template>
<div class="absolute" v-if="gameStore.uiSettings.isCharacterProfileOpen" :style="modalStyle"> <div class="absolute" v-if="gameStore.uiSettings.isCharacterProfileOpen" :style="modalStyle">
<div class="relative"> <div class="relative">
<img src="/assets/ui-elements/profile-ui-box-outer.svg" class="absolute w-full h-full" /> <img src="/assets/ui-elements/profile-ui-box-outer.svg" class="absolute w-full h-full" alt="" />
<img src="/assets/ui-elements/profile-ui-box-inner.svg" class="absolute left-2 bottom-2 w-[calc(100%_-_16px)] h-[calc(100%_-_40px)]" /> <img src="/assets/ui-elements/profile-ui-box-inner.svg" class="absolute left-2 bottom-2 w-[calc(100%_-_16px)] h-[calc(100%_-_40px)]" alt="" />
<div @mousedown="startDrag" class="cursor-move px-5 py-2.5 flex justify-between items-center relative"> <div @mousedown="startDrag" class="cursor-move px-5 py-2.5 flex justify-between items-center relative">
<span class="text-xs text-white font-thin">Character Profile [Alt+C]</span> <span class="text-xs text-white font-thin">Character Profile [Alt+C]</span>
<button @click="gameStore.uiSettings.isCharacterProfileOpen = false" class="w-3.5 h-3.5 m-0 p-0 relative hover:rotate-180 transition-transform duration-300 ease-in-out"> <button @click="gameStore.uiSettings.isCharacterProfileOpen = false" class="w-3.5 h-3.5 m-0 p-0 relative hover:rotate-180 transition-transform duration-300 ease-in-out">
<img alt="close" draggable="false" src="/assets/icons/modal/close-button-white.svg" class="w-full h-full" /> <img draggable="false" src="/assets/icons/modal/close-button-white.svg" class="w-full h-full" alt="Close button icon" />
</button> </button>
</div> </div>
<div class="py-4 px-6 flex flex-col gap-7 relative z-10"> <div class="py-4 px-6 flex flex-col gap-7 relative z-10">
@ -17,7 +17,7 @@
<span class="text-xs">{{ gameStore.character?.experience }} / 18.600XP</span> <span class="text-xs">{{ gameStore.character?.experience }} / 18.600XP</span>
</div> </div>
<a class="hover:cursor-pointer bg-[url('/assets/ui-elements/button-ui-box-textured-small.svg')] bg-no-repeat block w-8 h-8 relative mx-[3px]"> <a class="hover:cursor-pointer bg-[url('/assets/ui-elements/button-ui-box-textured-small.svg')] bg-no-repeat block w-8 h-8 relative mx-[3px]">
<img class="hover:drop-shadow-default w-3.5 h-3.5 m-[9px] object-contain" draggable="false" src="/assets/icons/plus-green-icon.svg" /> <img class="hover:drop-shadow-default w-3.5 h-3.5 m-[9px] object-contain" draggable="false" src="/assets/icons/plus-green-icon.svg" alt="Plus button icon" />
</a> </a>
</div> </div>
<div class="flex justify-between"> <div class="flex justify-between">
@ -37,20 +37,20 @@
</div> </div>
</div> </div>
</div> </div>
<img src="/assets/placeholders/inventory_player.png" class="w-8 h-auto" /> <img src="/assets/placeholders/inventory_player.png" class="w-8 h-auto" alt="Player character sprite" />
<div class="flex flex-col items-end gap-0.5"> <div class="flex flex-col items-end gap-0.5">
<div class="w-9 h-9 default-border rounded-sm bg-gray relative hover:bg-gray-600"> <div class="w-9 h-9 default-border rounded-sm bg-gray relative hover:bg-gray-600">
<img class="w-6 h-6 center-element" src="/assets/icons/profile/helmet.svg" /> <img class="w-6 h-6 center-element" src="/assets/icons/profile/helmet.svg" alt="Helmet icon" />
</div> </div>
<div class="w-9 h-9 default-border rounded-sm bg-gray relative hover:bg-gray-600"> <div class="w-9 h-9 default-border rounded-sm bg-gray relative hover:bg-gray-600">
<img class="w-6 h-6 center-element" src="/assets/icons/profile/chestplate.svg" /> <img class="w-6 h-6 center-element" src="/assets/icons/profile/chestplate.svg" alt="Chestplate icon" />
</div> </div>
<div class="flex gap-0.5 items-end"> <div class="flex gap-0.5 items-end">
<div class="w-6 h-6 default-border rounded-sm bg-gray relative hover:bg-gray-600"> <div class="w-6 h-6 default-border rounded-sm bg-gray relative hover:bg-gray-600">
<img class="w-4 h-4 center-element" src="/assets/icons/profile/boots.svg" /> <img class="w-4 h-4 center-element" src="/assets/icons/profile/boots.svg" alt="Boots icon" />
</div> </div>
<div class="w-9 h-9 default-border rounded-sm bg-gray relative hover:bg-gray-600"> <div class="w-9 h-9 default-border rounded-sm bg-gray relative hover:bg-gray-600">
<img class="w-6 h-6 center-element" src="/assets/icons/profile/legs.svg" /> <img class="w-6 h-6 center-element" src="/assets/icons/profile/legs.svg" alt="Legs icon" />
</div> </div>
</div> </div>
</div> </div>
@ -119,111 +119,44 @@
<script setup lang="ts"> <script setup lang="ts">
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { computed, onMounted, onUnmounted, ref, watch } from 'vue' import { computed, onMounted, onUnmounted, ref } from 'vue'
const gameStore = useGameStore() const gameStore = useGameStore()
let startX = 0 const width = ref(286)
let startY = 0 const height = ref(483)
let initialX = 0 const x = ref(window.innerWidth / 2 - 143)
let initialY = 0 const y = ref(window.innerHeight / 2 - 241)
let modalPositionX = 0
let modalPositionY = 0
let modalWidth = 286
let modalHeight = 483
const width = ref(modalWidth)
const height = ref(modalHeight)
const x = ref(0)
const y = ref(0)
const isDragging = ref(false) const isDragging = ref(false)
const modalStyle = computed(() => ({ const modalStyle = computed(() => ({
top: `${y.value}px`, top: `${y.value}px`,
left: `${x.value}px`, left: `${x.value}px`,
width: `${width.value}px`, width: `${width.value}px`,
height: `${height.value}px`, height: `${height.value}px`
maxWidth: '100vw',
maxHeight: '100vh'
})) }))
function startDrag(event: MouseEvent) { function startDrag(event: MouseEvent) {
isDragging.value = true isDragging.value = true
startX = event.clientX const startX = event.clientX - x.value
startY = event.clientY const startY = event.clientY - y.value
initialX = x.value
initialY = y.value
event.preventDefault()
}
function drag(event: MouseEvent) { function drag(event: MouseEvent) {
if (!isDragging.value) return if (!isDragging.value) return
const dx = event.clientX - startX x.value = event.clientX - startX
const dy = event.clientY - startY y.value = event.clientY - startY
x.value = initialX + dx
y.value = initialY + dy
adjustPosition()
} }
function stopDrag() { function stopDrag() {
isDragging.value = false isDragging.value = false
removeEventListener('mousemove', drag)
removeEventListener('mouseup', stopDrag)
} }
function adjustPosition() { addEventListener('mousemove', drag)
x.value = Math.min(x.value, window.innerWidth - width.value) addEventListener('mouseup', stopDrag)
y.value = Math.min(y.value, window.innerHeight - height.value)
} }
function initializePosition() {
width.value = Math.min(modalWidth, window.innerWidth)
height.value = Math.min(modalHeight, window.innerHeight)
if (modalPositionX !== 0 && modalPositionY !== 0) {
x.value = modalPositionX
y.value = modalPositionY
} else {
x.value = (window.innerWidth - width.value) / 2
y.value = (window.innerHeight - height.value) / 2
}
}
watch(
() => gameStore.uiSettings.isCharacterProfileOpen,
(value) => {
gameStore.uiSettings.isCharacterProfileOpen = value
if (value) {
initializePosition()
}
}
)
watch(
() => modalWidth,
(value) => {
width.value = Math.min(value, window.innerWidth)
}
)
watch(
() => modalHeight,
(value) => {
height.value = Math.min(value, window.innerHeight)
}
)
watch(
() => modalPositionX,
(value) => {
x.value = value
}
)
watch(
() => modalPositionY,
(value) => {
y.value = value
}
)
function keyPress(event: KeyboardEvent) { function keyPress(event: KeyboardEvent) {
if (event.altKey && event.key === 'c') { if (event.altKey && event.key === 'c') {
gameStore.toggleCharacterProfile() gameStore.toggleCharacterProfile()
@ -232,14 +165,9 @@ function keyPress(event: KeyboardEvent) {
onMounted(() => { onMounted(() => {
addEventListener('keydown', keyPress) addEventListener('keydown', keyPress)
addEventListener('mousemove', drag)
addEventListener('mouseup', stopDrag)
initializePosition()
}) })
onUnmounted(() => { onUnmounted(() => {
removeEventListener('keydown', keyPress) removeEventListener('keydown', keyPress)
removeEventListener('mousemove', drag)
removeEventListener('mouseup', stopDrag)
}) })
</script> </script>

View File

@ -7,7 +7,7 @@
</div> </div>
</div> </div>
<div class="w-96 mx-auto relative"> <div class="w-96 mx-auto relative">
<img src="/assets/icons/ingameUI/chat-icon.svg" class="absolute top-1/2 -translate-y-1/2 left-2.5 h-4 w-4 opacity-50" /> <img src="/assets/icons/ingameUI/chat-icon.svg" class="absolute top-1/2 -translate-y-1/2 left-2.5 h-4 w-4 opacity-50" alt="" />
<input <input
class="w-[332px] h-8 rounded-sm text-xs font-default pl-8 pr-4 py-0 bg-gray-600 border-2 border-solid border-gray-500 text-gray-300 bg-[url('/assets/ui-texture.png')] bg-no-repeat bg-cover focus:outline-none focus:ring-0 focus:border-cyan-800" class="w-[332px] h-8 rounded-sm text-xs font-default pl-8 pr-4 py-0 bg-gray-600 border-2 border-solid border-gray-500 text-gray-300 bg-[url('/assets/ui-texture.png')] bg-no-repeat bg-cover focus:outline-none focus:ring-0 focus:border-cyan-800"
placeholder="Type something..." placeholder="Type something..."

View File

@ -6,7 +6,7 @@
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div> <div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
</div> </div>
<a class="group-hover:cursor-pointer bg-[url('/assets/ui-elements/button-ui-box-textured.svg')] bg-no-repeat block w-[42px] h-[42px] relative"> <a class="group-hover:cursor-pointer bg-[url('/assets/ui-elements/button-ui-box-textured.svg')] bg-no-repeat block w-[42px] h-[42px] relative">
<img class="group-hover:drop-shadow-default w-6 h-5 mx-[9px] my-[11px] object-contain" draggable="false" src="/assets/icons/ingameUI/menu-icon.svg" /> <img class="group-hover:drop-shadow-default w-6 h-5 mx-[9px] my-[11px] object-contain" draggable="false" src="/assets/icons/ingameUI/menu-icon.svg" alt="Menu button icon" />
</a> </a>
</li> </li>
<li class="menu-item group relative" @click="gameStore.toggleCharacterProfile"> <li class="menu-item group relative" @click="gameStore.toggleCharacterProfile">
@ -15,7 +15,7 @@
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div> <div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
</div> </div>
<a class="group-hover:cursor-pointer bg-[url('/assets/ui-elements/button-ui-box-textured.svg')] bg-no-repeat block w-[42px] h-[42px] relative"> <a class="group-hover:cursor-pointer bg-[url('/assets/ui-elements/button-ui-box-textured.svg')] bg-no-repeat block w-[42px] h-[42px] relative">
<img class="group-hover:drop-shadow-default w-8 h-8 m-[5px] object-contain" draggable="false" src="/assets/placeholders/head.png" /> <img class="group-hover:drop-shadow-default w-8 h-8 m-[5px] object-contain" draggable="false" src="/assets/placeholders/head.png" alt="User profile button icon" />
<p class="absolute bottom-0 -right-1.5 m-0 max-w-4 font-ui z-10 text-white text-[12px] leading-[6px] drop-shadow-pixel"><span class="font-ui text-white text-[8px] ml-0.5">LVL</span> {{ characterLevel }}</p> <p class="absolute bottom-0 -right-1.5 m-0 max-w-4 font-ui z-10 text-white text-[12px] leading-[6px] drop-shadow-pixel"><span class="font-ui text-white text-[8px] ml-0.5">LVL</span> {{ characterLevel }}</p>
</a> </a>
</li> </li>
@ -25,7 +25,7 @@
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div> <div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
</div> </div>
<a class="group-hover:bg-gray-800 bg-gray-900 group-hover:cursor-pointer border-2 border-solid rounded border-gray-500 block w-[34px] h-[31px]"> <a class="group-hover:bg-gray-800 bg-gray-900 group-hover:cursor-pointer border-2 border-solid rounded border-gray-500 block w-[34px] h-[31px]">
<img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/ingameUI/chat-icon.svg" /> <img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/ingameUI/chat-icon.svg" alt="Open chat button icon" />
</a> </a>
</li> </li>
<li class="menu-item group relative"> <li class="menu-item group relative">
@ -34,7 +34,7 @@
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div> <div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
</div> </div>
<a class="group-hover:bg-gray-800 bg-gray-900 group-hover:cursor-pointer border-2 border-solid rounded border-gray-500 block w-[34px] h-[31px]"> <a class="group-hover:bg-gray-800 bg-gray-900 group-hover:cursor-pointer border-2 border-solid rounded border-gray-500 block w-[34px] h-[31px]">
<img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/ingameUI/map-icon.svg" /> <img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/ingameUI/map-icon.svg" alt="World map button icon" />
</a> </a>
</li> </li>
<li class="menu-item group relative"> <li class="menu-item group relative">
@ -43,7 +43,7 @@
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div> <div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
</div> </div>
<a class="group-hover:bg-gray-800 bg-gray-900 group-hover:cursor-pointer border-2 border-solid rounded border-gray-500 block w-[34px] h-[31px]"> <a class="group-hover:bg-gray-800 bg-gray-900 group-hover:cursor-pointer border-2 border-solid rounded border-gray-500 block w-[34px] h-[31px]">
<img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/ingameUI/socials-icon.svg" /> <img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/ingameUI/socials-icon.svg" alt="Users button icon" />
</a> </a>
</li> </li>
</ul> </ul>

View File

@ -5,12 +5,12 @@
</div> </div>
<div class="absolute -bottom-3 left-1/2 -translate-x-1/2 flex gap-1"> <div class="absolute -bottom-3 left-1/2 -translate-x-1/2 flex gap-1">
<button class="w-6 h-6 relative p-0"> <button class="w-6 h-6 relative p-0">
<img class="w-3 h-3 center-element" src="/assets/icons/plus-icon.svg" /> <img class="w-3 h-3 center-element" src="/assets/icons/plus-icon.svg" alt="Zoom-in button icon"/>
<img class="w-full h-full" src="/assets/ui-elements/button-ui-box-textured.svg" /> <img class="w-full h-full" src="/assets/ui-elements/button-ui-box-textured.svg" alt=""/>
</button> </button>
<button class="w-6 h-6 relative p-0"> <button class="w-6 h-6 relative p-0">
<img class="w-3 h-3 center-element" src="/assets/icons/minus-icon.svg" /> <img class="w-3 h-3 center-element" src="/assets/icons/minus-icon.svg" alt="Zoom-out button icon"/>
<img class="w-full h-full" src="/assets/ui-elements/button-ui-box-textured.svg" /> <img class="w-full h-full" src="/assets/ui-elements/button-ui-box-textured.svg" alt=""/>
</button> </button>
</div> </div>
</div> </div>

View File

@ -1,14 +1,14 @@
<template> <template>
<MapTiles :key="mapStore.mapId" @tileMap:create="tileMap = $event" /> <MapTiles :key="mapStore.mapId" @tileMap:create="tileMap = $event" />
<!-- <MapObjects v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />--> <PlacedMapObjects v-if="tileMap" :key="mapStore.mapId" :tilemap="tileMap" />
<Characters v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" /> <Characters v-if="tileMap && mapStore.characters" :tilemap="tileMap" />
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import type { MapCharacter, mapLoadData, UUID } from '@/application/types' import type { MapCharacter, mapLoadData, UUID } from '@/application/types'
import Characters from '@/components/game/map/Characters.vue' import Characters from '@/components/game/map/Characters.vue'
import MapTiles from '@/components/game/map/MapTiles.vue' import MapTiles from '@/components/game/map/MapTiles.vue'
import MapObjects from '@/components/game/map/PlacedMapObjects.vue' import PlacedMapObjects from '@/components/game/map/PlacedMapObjects.vue'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useMapStore } from '@/stores/mapStore' import { useMapStore } from '@/stores/mapStore'
import { onUnmounted, shallowRef } from 'vue' import { onUnmounted, shallowRef } from 'vue'
@ -18,14 +18,6 @@ const mapStore = useMapStore()
const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>() const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>()
onUnmounted(() => {
mapStore.reset()
gameStore.connection?.off('map:character:teleport')
gameStore.connection?.off('map:character:join')
gameStore.connection?.off('map:character:leave')
gameStore.connection?.off('map:character:move')
})
// Event listeners // Event listeners
gameStore.connection?.on('map:character:teleport', async (data: mapLoadData) => { gameStore.connection?.on('map:character:teleport', async (data: mapLoadData) => {
mapStore.setMapId(data.mapId) mapStore.setMapId(data.mapId)
@ -43,4 +35,12 @@ gameStore.connection?.on('map:character:leave', (characterId: UUID) => {
gameStore.connection?.on('map:character:move', (data: { characterId: UUID; positionX: number; positionY: number; rotation: number; isMoving: boolean }) => { gameStore.connection?.on('map:character:move', (data: { characterId: UUID; positionX: number; positionY: number; rotation: number; isMoving: boolean }) => {
mapStore.updateCharacterPosition(data) mapStore.updateCharacterPosition(data)
}) })
onUnmounted(() => {
mapStore.reset()
gameStore.connection?.off('map:character:teleport')
gameStore.connection?.off('map:character:join')
gameStore.connection?.off('map:character:leave')
gameStore.connection?.off('map:character:move')
})
</script> </script>

View File

@ -4,14 +4,14 @@
<script setup lang="ts"> <script setup lang="ts">
import config from '@/application/config' import config from '@/application/config'
import type { UUID } from '@/application/types' import type { Map as MapT, UUID } from '@/application/types'
import { unduplicateArray } from '@/application/utilities' import { unduplicateArray } from '@/application/utilities'
import Controls from '@/components/utilities/Controls.vue' import Controls from '@/components/utilities/Controls.vue'
import { FlattenMapArray, loadMapTilesIntoScene, setLayerTiles } from '@/composables/mapComposable' import { loadMapTilesIntoScene, setLayerTiles } from '@/composables/mapComposable'
import { MapStorage } from '@/storage/storages' import { MapStorage } from '@/storage/storages'
import { useMapStore } from '@/stores/mapStore' import { useMapStore } from '@/stores/mapStore'
import { useScene } from 'phavuer' import { useScene } from 'phavuer'
import { onBeforeUnmount, onMounted, shallowRef } from 'vue' import { onBeforeUnmount, shallowRef } from 'vue'
import Tileset = Phaser.Tilemaps.Tileset import Tileset = Phaser.Tilemaps.Tileset
@ -23,10 +23,10 @@ const mapStorage = new MapStorage()
const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>() const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>()
const tileLayer = shallowRef<Phaser.Tilemaps.TilemapLayer>() const tileLayer = shallowRef<Phaser.Tilemaps.TilemapLayer>()
function createTileMap(mapData: any) { function createTileMap(map: MapT) {
const mapConfig = new Phaser.Tilemaps.MapData({ const mapConfig = new Phaser.Tilemaps.MapData({
width: mapData?.width, width: map.width,
height: mapData?.height, height: map.height,
tileWidth: config.tile_size.width, tileWidth: config.tile_size.width,
tileHeight: config.tile_size.height, tileHeight: config.tile_size.height,
orientation: Phaser.Tilemaps.Orientation.ISOMETRIC, orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
@ -39,9 +39,9 @@ function createTileMap(mapData: any) {
} }
function createTileLayer(currentTileMap: Phaser.Tilemaps.Tilemap, mapData: any) { function createTileLayer(currentTileMap: Phaser.Tilemaps.Tilemap, mapData: any) {
const tilesArray = unduplicateArray(FlattenMapArray(mapData?.tiles ?? [])) const tilesArray = unduplicateArray(mapData?.tiles.flat())
const tilesetImages = tilesArray.map((tile: any, index: number) => { const tilesetImages = tilesArray.map((tile: string, index: number) => {
return currentTileMap.addTilesetImage(tile, tile, config.tile_size.width, config.tile_size.height, 1, 2, index + 1, { x: 0, y: -config.tile_size.height }) return currentTileMap.addTilesetImage(tile, tile, config.tile_size.width, config.tile_size.height, 1, 2, index + 1, { x: 0, y: -config.tile_size.height })
}) })
@ -55,16 +55,15 @@ function createTileLayer(currentTileMap: Phaser.Tilemaps.Tilemap, mapData: any)
return layer return layer
} }
onMounted(() => {
loadMapTilesIntoScene(mapStore.mapId as UUID, scene) loadMapTilesIntoScene(mapStore.mapId as UUID, scene)
.then(() => mapStorage.get(mapStore.mapId)) .then(() => mapStorage.get(mapStore.mapId))
.then((mapData) => { .then((mapData) => {
if (!mapData || !mapData?.tiles) return
tileMap.value = createTileMap(mapData) tileMap.value = createTileMap(mapData)
tileLayer.value = createTileLayer(tileMap.value, mapData) tileLayer.value = createTileLayer(tileMap.value, mapData)
setLayerTiles(tileMap.value, tileLayer.value, mapData?.tiles) setLayerTiles(tileMap.value, tileLayer.value, mapData.tiles)
}) })
.catch((error) => console.error('Failed to initialize map:', error)) .catch((error) => console.error('Failed to initialize map:', error))
})
onBeforeUnmount(() => { onBeforeUnmount(() => {
if (!tileMap.value) return if (!tileMap.value) return

View File

@ -1,14 +1,28 @@
<template> <template>
<PlacedMapObject v-for="placedMapObject in mapStore.map?.placedMapObjects" :tilemap="tilemap" :placedMapObject /> <PlacedMapObject v-for="placedMapObject in items" :tilemap="tilemap" :placedMapObject />
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import type { PlacedMapObject as PlacedMapObjectT } from '@/application/types'
import PlacedMapObject from '@/components/game/map/partials/PlacedMapObject.vue' import PlacedMapObject from '@/components/game/map/partials/PlacedMapObject.vue'
import { MapStorage } from '@/storage/storages'
import { useMapStore } from '@/stores/mapStore' import { useMapStore } from '@/stores/mapStore'
import { onMounted, ref } from 'vue'
const mapStore = useMapStore()
defineProps<{ defineProps<{
tilemap: Phaser.Tilemaps.Tilemap tilemap: Phaser.Tilemaps.Tilemap
}>() }>()
const mapStore = useMapStore()
const mapStorage = new MapStorage()
const items = ref<PlacedMapObjectT[]>([])
onMounted(async () => {
if (!mapStore.mapId) return
const map = await mapStorage.get(mapStore.mapId)
if (!map) return
items.value = map.placedMapObjects
})
</script> </script>

View File

@ -1,5 +1,5 @@
<template> <template>
<Image v-if="gameStore.isAssetLoaded(props.placedMapObject.mapObject)" v-bind="imageProps" /> <Image v-if="gameStore.isTextureLoaded(props.placedMapObject.mapObject.id)" v-bind="imageProps" />
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
@ -8,7 +8,7 @@ import { loadTexture } from '@/composables/gameComposable'
import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/mapComposable' import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/mapComposable'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { Image, useScene } from 'phavuer' import { Image, useScene } from 'phavuer'
import { computed } from 'vue' import { computed, onMounted } from 'vue'
const props = defineProps<{ const props = defineProps<{
tilemap: Phaser.Tilemaps.Tilemap tilemap: Phaser.Tilemaps.Tilemap
@ -38,4 +38,6 @@ loadTexture(scene, {
} as TextureData).catch((error) => { } as TextureData).catch((error) => {
console.error('Error loading texture:', error) console.error('Error loading texture:', error)
}) })
onMounted(async () => {})
</script> </script>

View File

@ -6,7 +6,7 @@
<button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">Users</button> <button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">Users</button>
<button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">Chats</button> <button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">Chats</button>
<button @mousedown.stop class="btn-cyan active py-1.5 px-4 min-w-24">Asset manager</button> <button @mousedown.stop class="btn-cyan active py-1.5 px-4 min-w-24">Asset manager</button>
<button class="btn-cyan py-1.5 px-4 min-w-24" type="button" @click="() => mapEditorStore.toggleActive()">Map editor</button> <button class="btn-cyan py-1.5 px-4 min-w-24" type="button" @click="$emit('open-map-editor')">Map editor</button>
</div> </div>
</template> </template>
<template #modalBody> <template #modalBody>
@ -20,12 +20,13 @@
<script setup lang="ts"> <script setup lang="ts">
import AssetManager from '@/components/gameMaster/assetManager/AssetManager.vue' import AssetManager from '@/components/gameMaster/assetManager/AssetManager.vue'
import Modal from '@/components/utilities/Modal.vue' import Modal from '@/components/utilities/Modal.vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useMapEditorStore } from '@/stores/mapEditorStore'
import { ref } from 'vue' import { ref } from 'vue'
defineEmits(['open-map-editor'])
const gameStore = useGameStore() const gameStore = useGameStore()
const mapEditorStore = useMapEditorStore() const mapEditor = useMapEditorComposable()
let toggle = ref('asset-manager') let toggle = ref('asset-manager')
</script> </script>

View File

@ -9,7 +9,7 @@
</button> </button>
</label> </label>
</div> </div>
<div v-bind="containerProps" class="overflow-y-auto relative p-2.5 rounded-md default-border bg-gray" @scroll="onScroll"> <div v-bind="containerProps" class="flex-1 overflow-y-auto relative p-2.5 rounded-md default-border bg-gray" @scroll="onScroll">
<div v-bind="wrapperProps" ref="elementToScroll" class="flex flex-col gap-2.5"> <div v-bind="wrapperProps" ref="elementToScroll" class="flex flex-col gap-2.5">
<a <a
v-for="{ data: characterHair } in list" v-for="{ data: characterHair } in list"
@ -93,7 +93,6 @@ function toTop() {
onMounted(() => { onMounted(() => {
gameStore.connection?.emit('gm:characterHair:list', {}, (response: CharacterHair[]) => { gameStore.connection?.emit('gm:characterHair:list', {}, (response: CharacterHair[]) => {
console.log(response)
assetManagerStore.setCharacterHairList(response) assetManagerStore.setCharacterHairList(response)
}) })
}) })

View File

@ -9,7 +9,7 @@
</button> </button>
</label> </label>
</div> </div>
<div v-bind="containerProps" class="overflow-y-auto relative p-2.5 rounded-md default-border bg-gray" @scroll="onScroll"> <div v-bind="containerProps" class="flex-1 overflow-y-auto relative p-2.5 rounded-md default-border bg-gray" @scroll="onScroll">
<div v-bind="wrapperProps" ref="elementToScroll" class="flex flex-col gap-2.5"> <div v-bind="wrapperProps" ref="elementToScroll" class="flex flex-col gap-2.5">
<a <a
v-for="{ data: characterType } in list" v-for="{ data: characterType } in list"
@ -93,7 +93,6 @@ function toTop() {
onMounted(() => { onMounted(() => {
gameStore.connection?.emit('gm:characterType:list', {}, (response: CharacterType[]) => { gameStore.connection?.emit('gm:characterType:list', {}, (response: CharacterType[]) => {
console.log(response)
assetManagerStore.setCharacterTypeList(response) assetManagerStore.setCharacterTypeList(response)
}) })
}) })

View File

@ -9,7 +9,7 @@
</button> </button>
</label> </label>
</div> </div>
<div v-bind="containerProps" class="overflow-y-auto relative p-2.5 rounded-md default-border bg-gray" @scroll="onScroll"> <div v-bind="containerProps" class="flex-1 overflow-y-auto relative p-2.5 rounded-md default-border bg-gray" @scroll="onScroll">
<div v-bind="wrapperProps" ref="elementToScroll" class="flex flex-col gap-2.5"> <div v-bind="wrapperProps" ref="elementToScroll" class="flex flex-col gap-2.5">
<a v-for="{ data: item } in list" :key="item.id" class="relative p-2.5 cursor-pointer block rounded hover:bg-cyan group" :class="{ 'bg-cyan': assetManagerStore.selectedItem?.id === item.id }" @click="assetManagerStore.setSelectedItem(item as Item)"> <a v-for="{ data: item } in list" :key="item.id" class="relative p-2.5 cursor-pointer block rounded hover:bg-cyan group" :class="{ 'bg-cyan': assetManagerStore.selectedItem?.id === item.id }" @click="assetManagerStore.setSelectedItem(item as Item)">
<div class="flex items-center gap-2.5"> <div class="flex items-center gap-2.5">

View File

@ -21,13 +21,6 @@
<label for="tags">Tags</label> <label for="tags">Tags</label>
<ChipsInput v-model="mapObjectTags" @update:modelValue="mapObjectTags = $event" /> <ChipsInput v-model="mapObjectTags" @update:modelValue="mapObjectTags = $event" />
</div> </div>
<div class="form-field-full">
<label for="is-animated">Is animated</label>
<select v-model="mapObjectIsAnimated" class="input-field" name="is-animated">
<option :value="false">No</option>
<option :value="true">Yes</option>
</select>
</div>
<div class="form-field-full"> <div class="form-field-full">
<label for="frame-speed">Frame rate</label> <label for="frame-speed">Frame rate</label>
<input v-model="mapObjectFrameRate" class="input-field" type="number" step="any" name="frame-speed" placeholder="Frame rate" /> <input v-model="mapObjectFrameRate" class="input-field" type="number" step="any" name="frame-speed" placeholder="Frame rate" />
@ -55,12 +48,10 @@ import type { MapObject } from '@/application/types'
import ChipsInput from '@/components/forms/ChipsInput.vue' import ChipsInput from '@/components/forms/ChipsInput.vue'
import { useAssetManagerStore } from '@/stores/assetManagerStore' import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useMapEditorStore } from '@/stores/mapEditorStore'
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue' import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
const gameStore = useGameStore() const gameStore = useGameStore()
const assetManagerStore = useAssetManagerStore() const assetManagerStore = useAssetManagerStore()
const mapEditorStore = useMapEditorStore()
const selectedMapObject = computed(() => assetManagerStore.selectedMapObject) const selectedMapObject = computed(() => assetManagerStore.selectedMapObject)
@ -68,7 +59,6 @@ const mapObjectName = ref('')
const mapObjectTags = ref<string[]>([]) const mapObjectTags = ref<string[]>([])
const mapObjectOriginX = ref(0) const mapObjectOriginX = ref(0)
const mapObjectOriginY = ref(0) const mapObjectOriginY = ref(0)
const mapObjectIsAnimated = ref(false)
const mapObjectFrameRate = ref(0) const mapObjectFrameRate = ref(0)
const mapObjectFrameWidth = ref(0) const mapObjectFrameWidth = ref(0)
const mapObjectFrameHeight = ref(0) const mapObjectFrameHeight = ref(0)
@ -82,7 +72,6 @@ if (selectedMapObject.value) {
mapObjectTags.value = selectedMapObject.value.tags mapObjectTags.value = selectedMapObject.value.tags
mapObjectOriginX.value = selectedMapObject.value.originX mapObjectOriginX.value = selectedMapObject.value.originX
mapObjectOriginY.value = selectedMapObject.value.originY mapObjectOriginY.value = selectedMapObject.value.originY
mapObjectIsAnimated.value = selectedMapObject.value.isAnimated
mapObjectFrameRate.value = selectedMapObject.value.frameRate mapObjectFrameRate.value = selectedMapObject.value.frameRate
mapObjectFrameWidth.value = selectedMapObject.value.frameWidth mapObjectFrameWidth.value = selectedMapObject.value.frameWidth
mapObjectFrameHeight.value = selectedMapObject.value.frameHeight mapObjectFrameHeight.value = selectedMapObject.value.frameHeight
@ -105,10 +94,6 @@ function refreshObjectList(unsetSelectedMapObject = true) {
if (unsetSelectedMapObject) { if (unsetSelectedMapObject) {
assetManagerStore.setSelectedMapObject(null) assetManagerStore.setSelectedMapObject(null)
} }
if (mapEditorStore.active) {
mapEditorStore.setMapObjectList(response)
}
}) })
} }
@ -126,7 +111,6 @@ function saveObject() {
tags: mapObjectTags.value, tags: mapObjectTags.value,
originX: mapObjectOriginX.value, originX: mapObjectOriginX.value,
originY: mapObjectOriginY.value, originY: mapObjectOriginY.value,
isAnimated: mapObjectIsAnimated.value,
frameRate: mapObjectFrameRate.value, frameRate: mapObjectFrameRate.value,
frameWidth: mapObjectFrameWidth.value, frameWidth: mapObjectFrameWidth.value,
frameHeight: mapObjectFrameHeight.value frameHeight: mapObjectFrameHeight.value
@ -147,7 +131,6 @@ watch(selectedMapObject, (mapObject: MapObject | null) => {
mapObjectTags.value = mapObject.tags mapObjectTags.value = mapObject.tags
mapObjectOriginX.value = mapObject.originX mapObjectOriginX.value = mapObject.originX
mapObjectOriginY.value = mapObject.originY mapObjectOriginY.value = mapObject.originY
mapObjectIsAnimated.value = mapObject.isAnimated
mapObjectFrameRate.value = mapObject.frameRate mapObjectFrameRate.value = mapObject.frameRate
mapObjectFrameWidth.value = mapObject.frameWidth mapObjectFrameWidth.value = mapObject.frameWidth
mapObjectFrameHeight.value = mapObject.frameHeight mapObjectFrameHeight.value = mapObject.frameHeight

View File

@ -8,7 +8,7 @@
</svg> </svg>
</label> </label>
</div> </div>
<div v-bind="containerProps" class="overflow-y-auto relative p-2.5 rounded-md default-border bg-gray" @scroll="onScroll"> <div v-bind="containerProps" class="flex-1 overflow-y-auto relative p-2.5 rounded-md default-border bg-gray" @scroll="onScroll">
<div v-bind="wrapperProps" ref="elementToScroll" class="flex flex-col gap-2.5"> <div v-bind="wrapperProps" ref="elementToScroll" class="flex flex-col gap-2.5">
<a v-for="{ data: mapObject } in list" :key="mapObject.id" class="relative p-2.5 cursor-pointer block rounded hover:bg-cyan group" :class="{ 'bg-cyan': assetManagerStore.selectedMapObject?.id === mapObject.id }" @click="assetManagerStore.setSelectedMapObject(mapObject as MapObject)"> <a v-for="{ data: mapObject } in list" :key="mapObject.id" class="relative p-2.5 cursor-pointer block rounded hover:bg-cyan group" :class="{ 'bg-cyan': assetManagerStore.selectedMapObject?.id === mapObject.id }" @click="assetManagerStore.setSelectedMapObject(mapObject as MapObject)">
<div class="flex items-center gap-2.5"> <div class="flex items-center gap-2.5">

View File

@ -21,9 +21,12 @@
<button class="btn-cyan py-2 my-4" type="button" @click.prevent="addNewImage">New action</button> <button class="btn-cyan py-2 my-4" type="button" @click.prevent="addNewImage">New action</button>
<Accordion v-for="action in spriteActions" :key="action.id"> <Accordion v-for="action in spriteActions" :key="action.id">
<template #header> <template #header>
<div class="flex justify-between items-center"> <div class="flex items-center">
{{ action.action }} {{ action.action }}
<button class="btn-red px-4 py-1.5 min-w-24" type="button" @click.prevent="() => spriteActions.splice(spriteActions.indexOf(action), 1)">Delete</button> <div class="ml-auto space-x-2">
<button class="btn-cyan px-4 py-1.5 min-w-24" type="button" @click.stop.prevent="openPreviewModal(action)">View</button>
<button class="btn-red px-4 py-1.5 min-w-24" type="button" @click.stop.prevent="() => spriteActions.splice(spriteActions.indexOf(action), 1)">Delete</button>
</div>
</div> </div>
</template> </template>
<template #content> <template #content>
@ -40,38 +43,38 @@
<label for="origin-y">Origin Y</label> <label for="origin-y">Origin Y</label>
<input v-model.number="action.originY" class="input-field" type="number" step="any" name="origin-y" placeholder="Origin Y" /> <input v-model.number="action.originY" class="input-field" type="number" step="any" name="origin-y" placeholder="Origin Y" />
</div> </div>
<div class="form-field-half"> <div class="form-field-full">
<label for="is-animated">Is animated</label>
<select v-model="action.isAnimated" class="input-field" name="is-animated">
<option :value="false">No</option>
<option :value="true">Yes</option>
</select>
</div>
<div class="form-field-half" v-if="action.isAnimated">
<label for="is-looping">Is looping</label>
<select v-model="action.isLooping" class="input-field" name="is-looping">
<option :value="false">No</option>
<option :value="true">Yes</option>
</select>
</div>
<div class="form-field-full" v-if="action.isAnimated">
<label for="frame-speed">Frame rate</label> <label for="frame-speed">Frame rate</label>
<input v-model.number="action.frameRate" class="input-field" type="number" step="any" name="frame-speed" placeholder="Frame rate" /> <input v-model.number="action.frameRate" class="input-field" type="number" step="any" name="frame-speed" placeholder="Frame rate" />
</div> </div>
<div class="form-field-full"> <div class="form-field-full">
<SpriteActionsInput v-model="action.sprites" /> <SpriteActionsInput
v-model="action.sprites"
@tempOffsetChange="(index, offset) => handleTempOffsetChange(action, index, offset)"
/>
</div> </div>
</form> </form>
</template> </template>
</Accordion> </Accordion>
<SpritePreview
v-if="selectedAction"
:sprites="selectedAction.sprites"
:frame-rate="selectedAction.frameRate"
:is-modal-open="isModalOpen"
:temp-offset-index="tempOffsetData.index"
:temp-offset="tempOffsetData.offset"
@update:frame-rate="updateFrameRate"
@update:is-modal-open="isModalOpen = $event"
/>
</div> </div>
</div> </div>
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import type { Sprite, SpriteAction } from '@/application/types' import type { Sprite, SpriteAction, UUID } from '@/application/types'
import { uuidv4 } from '@/application/utilities' import { uuidv4 } from '@/application/utilities'
import SpriteActionsInput from '@/components/gameMaster/assetManager/partials/sprite/partials/SpriteImagesInput.vue' import SpriteActionsInput from '@/components/gameMaster/assetManager/partials/sprite/partials/SpriteImagesInput.vue'
import SpritePreview from '@/components/gameMaster/assetManager/partials/sprite/partials/SpritePreview.vue'
import Accordion from '@/components/utilities/Accordion.vue' import Accordion from '@/components/utilities/Accordion.vue'
import { useAssetManagerStore } from '@/stores/assetManagerStore' import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
@ -84,6 +87,8 @@ const selectedSprite = computed(() => assetManagerStore.selectedSprite)
const spriteName = ref('') const spriteName = ref('')
const spriteActions = ref<SpriteAction[]>([]) const spriteActions = ref<SpriteAction[]>([])
const isModalOpen = ref(false)
const selectedAction = ref<SpriteAction | null>(null)
if (!selectedSprite.value) { if (!selectedSprite.value) {
console.error('No sprite selected') console.error('No sprite selected')
@ -140,8 +145,6 @@ function saveSprite() {
sprites: action.sprites, sprites: action.sprites,
originX: action.originX, originX: action.originX,
originY: action.originY, originY: action.originY,
isAnimated: action.isAnimated,
isLooping: action.isLooping,
frameRate: action.frameRate, frameRate: action.frameRate,
frameWidth: action.frameWidth, frameWidth: action.frameWidth,
frameHeight: action.frameHeight frameHeight: action.frameHeight
@ -163,14 +166,11 @@ function addNewImage() {
const newImage: SpriteAction = { const newImage: SpriteAction = {
id: uuidv4(), id: uuidv4(),
spriteId: selectedSprite.value.id, sprite: selectedSprite.value.id,
sprite: selectedSprite.value,
action: 'new_action', action: 'new_action',
sprites: [], sprites: [],
originX: 0, originX: 0,
originY: 0, originY: 0,
isAnimated: false,
isLooping: false,
frameRate: 0, frameRate: 0,
frameWidth: 0, frameWidth: 0,
frameHeight: 0 frameHeight: 0
@ -188,12 +188,40 @@ function sortSpriteActions(actions: SpriteAction[]): SpriteAction[] {
return [...actions].sort((a, b) => a.action.localeCompare(b.action)) return [...actions].sort((a, b) => a.action.localeCompare(b.action))
} }
function openPreviewModal(action: SpriteAction) {
selectedAction.value = action
isModalOpen.value = true
}
function updateFrameRate(value: number) {
if (selectedAction.value) {
selectedAction.value.frameRate = value
}
}
const tempOffsetData = ref<{ index: number | undefined; offset: { x: number; y: number } | undefined }>({
index: undefined,
offset: undefined
})
function handleTempOffsetChange(action: SpriteAction, index: number, offset: { x: number; y: number }) {
if (selectedAction.value === action) {
tempOffsetData.value = { index, offset }
}
}
watch(selectedSprite, (sprite: Sprite | null) => { watch(selectedSprite, (sprite: Sprite | null) => {
if (!sprite) return if (!sprite) return
spriteName.value = sprite.name spriteName.value = sprite.name
spriteActions.value = sortSpriteActions(sprite.spriteActions) spriteActions.value = sortSpriteActions(sprite.spriteActions)
}) })
watch(isModalOpen, (newValue) => {
if (!newValue) {
selectedAction.value = null
}
})
onMounted(() => { onMounted(() => {
if (!selectedSprite.value) return if (!selectedSprite.value) return
}) })

View File

@ -7,7 +7,7 @@
</svg> </svg>
</button> </button>
</div> </div>
<div v-bind="containerProps" class="overflow-y-auto relative p-2.5 rounded-md default-border bg-gray" @scroll="onScroll"> <div v-bind="containerProps" class="flex-1 overflow-y-auto relative p-2.5 rounded-md default-border bg-gray" @scroll="onScroll">
<div v-bind="wrapperProps" ref="elementToScroll" class="flex flex-col gap-2.5"> <div v-bind="wrapperProps" ref="elementToScroll" class="flex flex-col gap-2.5">
<a v-for="{ data: sprite } in list" :key="sprite.id" class="relative p-2.5 cursor-pointer block rounded hover:bg-cyan group" :class="{ 'bg-cyan': assetManagerStore.selectedSprite?.id === sprite.id }" @click="assetManagerStore.setSelectedSprite(sprite as Sprite)"> <a v-for="{ data: sprite } in list" :key="sprite.id" class="relative p-2.5 cursor-pointer block rounded hover:bg-cyan group" :class="{ 'bg-cyan': assetManagerStore.selectedSprite?.id === sprite.id }" @click="assetManagerStore.setSelectedSprite(sprite as Sprite)">
<div class="flex items-center gap-2.5"> <div class="flex items-center gap-2.5">

View File

@ -1,19 +1,46 @@
<template> <template>
<div class="flex flex-wrap gap-3"> <div class="flex flex-wrap gap-3">
<div v-for="(image, index) in modelValue" :key="index" class="h-20 w-20 p-4 bg-gray-300 bg-opacity-50 rounded text-center relative group cursor-move" draggable="true" @dragstart="dragStart($event, index)" @dragover.prevent @dragenter.prevent @drop="drop($event, index)"> <div v-for="(image, index) in modelValue" :key="index" class="h-20 w-20 p-4 bg-gray-300 bg-opacity-50 rounded text-center relative group cursor-move" draggable="true" @dragstart="dragStart($event, index)" @dragover.prevent @dragenter.prevent @drop="drop($event, index)">
<img :src="image" class="max-w-full max-h-full object-contain pointer-events-none" alt="Uploaded image" /> <img :src="image.url" class="max-w-full max-h-full object-contain pointer-events-none" alt="Uploaded image" @load="updateImageDimensions($event, index)" />
<div v-if="image.dimensions" class="absolute bottom-1 right-1 bg-black/50 text-white text-xs px-1 py-0.5 rounded transition-opacity font-default">
{{ image.dimensions.width }}x{{ image.dimensions.height }}
</div>
<div class="absolute top-1 left-1 flex-row space-y-1"> <div class="absolute top-1 left-1 flex-row space-y-1">
<button @click.stop="deleteImage(index)" class="bg-red-500 text-white rounded-full w-6 h-6 flex items-center justify-center cursor-pointer opacity-0 group-hover:opacity-100 transition-opacity" aria-label="Delete image"> <button @click.stop="deleteImage(index)" class="bg-red-500 text-white rounded-full w-6 h-6 flex items-center justify-center cursor-pointer opacity-0 group-hover:opacity-100 transition-opacity" aria-label="Delete image">
<svg xmlns="http://www.w3.org/2000/svg" class="h-4 w-4" fill="none" viewBox="0 0 24 24" stroke="currentColor"> <svg xmlns="http://www.w3.org/2000/svg" class="h-4 w-4" fill="none" viewBox="0 0 24 24" stroke="currentColor">
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M6 18L18 6M6 6l12 12" /> <path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M6 18L18 6M6 6l12 12" />
</svg> </svg>
</button> </button>
<button class="bg-blue-500 text-white rounded-full w-6 h-6 flex items-center justify-center cursor-pointer opacity-0 group-hover:opacity-100 transition-opacity" aria-label="Scope image"> <button @click.stop="openOffsetModal(index)" class="bg-blue-500 text-white rounded-full w-6 h-6 flex items-center justify-center cursor-pointer opacity-0 group-hover:opacity-100 transition-opacity" aria-label="Scope image">
<svg xmlns="http://www.w3.org/2000/svg" class="h-4 w-4" fill="none" viewBox="0 0 24 24" stroke="currentColor"> <svg width="50px" height="50px" viewBox="0 0 16 16" fill="none" xmlns="http://www.w3.org/2000/svg">
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M21 21l-6-6m2-5a7 7 0 11-14 0 7 7 0 0114 0z" /> <path d="M8.29289 3.70711L1 11V15H5L12.2929 7.70711L8.29289 3.70711Z" fill="white" />
<path d="M9.70711 2.29289L13.7071 6.29289L15.1716 4.82843C15.702 4.29799 16 3.57857 16 2.82843C16 1.26633 14.7337 0 13.1716 0C12.4214 0 11.702 0.297995 11.1716 0.828428L9.70711 2.29289Z" fill="white" />
</svg> </svg>
</button> </button>
</div> </div>
<Modal :is-modal-open="selectedImageIndex === index" :modal-width="300" :modal-height="210" :is-resizable="false" :bg-style="'none'" @modal:close="closeOffsetModal">
<template #modalHeader>
<h3 class="m-0 font-medium shrink-0 text-white">Action offset ({{ selectedImageIndex }})</h3>
</template>
<template #modalBody>
<div class="m-4">
<form method="post" @submit.prevent="saveOffset(index)" class="inline">
<div class="gap-2.5 flex flex-wrap">
<div class="form-field-half">
<label for="offsetX">Offset X</label>
<input class="input-field max-w-64" v-model="tempOffset.x" name="offsetX" id="offsetX" type="number" />
</div>
<div class="form-field-half">
<label for="offsetY">Offset Y</label>
<input class="input-field max-w-64" v-model="tempOffset.y" name="offsetY" id="offsetY" type="number" />
</div>
</div>
<button class="btn-cyan px-4 py-1.5 min-w-24" type="submit">Save</button>
</form>
</div>
</template>
</Modal>
</div> </div>
<div class="h-20 w-20 p-4 bg-gray-200 bg-opacity-50 rounded justify-center items-center flex hover:cursor-pointer" @click="triggerFileInput" @drop.prevent="onDrop" @dragover.prevent> <div class="h-20 w-20 p-4 bg-gray-200 bg-opacity-50 rounded justify-center items-center flex hover:cursor-pointer" @click="triggerFileInput" @drop.prevent="onDrop" @dragover.prevent>
<svg xmlns="http://www.w3.org/2000/svg" class="h-6 w-6 invert" fill="none" viewBox="0 0 24 24" stroke="currentColor"> <svg xmlns="http://www.w3.org/2000/svg" class="h-6 w-6 invert" fill="none" viewBox="0 0 24 24" stroke="currentColor">
@ -25,10 +52,23 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { ref } from 'vue' import Modal from '@/components/utilities/Modal.vue'
import { ref, watch } from 'vue'
interface SpriteImage {
url: string
offset: {
x: number
y: number
}
dimensions?: {
width: number
height: number
}
}
interface Props { interface Props {
modelValue: string[] modelValue: SpriteImage[]
} }
const props = withDefaults(defineProps<Props>(), { const props = withDefaults(defineProps<Props>(), {
@ -36,11 +76,15 @@ const props = withDefaults(defineProps<Props>(), {
}) })
const emit = defineEmits<{ const emit = defineEmits<{
(e: 'update:modelValue', value: string[]): void (e: 'update:modelValue', value: SpriteImage[]): void
(e: 'close'): void
(e: 'tempOffsetChange', index: number, offset: { x: number, y: number }): void
}>() }>()
const fileInput = ref<HTMLInputElement | null>(null) const fileInput = ref<HTMLInputElement | null>(null)
const draggedIndex = ref<number | null>(null) const draggedIndex = ref<number | null>(null)
const selectedImageIndex = ref<number | null>(null)
const tempOffset = ref({ x: 0, y: 0 })
const triggerFileInput = () => { const triggerFileInput = () => {
fileInput.value?.click() fileInput.value?.click()
@ -61,19 +105,25 @@ const onDrop = (event: DragEvent) => {
const handleFiles = (files: FileList) => { const handleFiles = (files: FileList) => {
Array.from(files).forEach((file) => { Array.from(files).forEach((file) => {
if (file.type.startsWith('image/')) { if (!file.type.startsWith('image/')) {
return
}
const reader = new FileReader() const reader = new FileReader()
reader.onload = (e) => { reader.onload = (e) => {
if (typeof e.target?.result === 'string') { if (typeof e.target?.result === 'string') {
updateImages([...props.modelValue, e.target.result]) const newImage: SpriteImage = {
url: e.target.result,
offset: { x: 0, y: 0 }
}
updateImages([...props.modelValue, newImage])
} }
} }
reader.readAsDataURL(file) reader.readAsDataURL(file)
}
}) })
} }
const updateImages = (newImages: string[]) => { const updateImages = (newImages: SpriteImage[]) => {
emit('update:modelValue', newImages) emit('update:modelValue', newImages)
} }
@ -101,4 +151,44 @@ const drop = (event: DragEvent, dropIndex: number) => {
} }
draggedIndex.value = null draggedIndex.value = null
} }
const openOffsetModal = (index: number) => {
selectedImageIndex.value = index
tempOffset.value = { ...props.modelValue[index].offset }
}
const closeOffsetModal = () => {
selectedImageIndex.value = null
}
const saveOffset = (index: number) => {
const newImages = [...props.modelValue]
newImages[index] = {
...newImages[index],
offset: { ...tempOffset.value }
}
updateImages(newImages)
closeOffsetModal()
}
const onOffsetChange = () => {
if (selectedImageIndex.value !== null) {
emit('tempOffsetChange', selectedImageIndex.value, tempOffset.value)
}
}
watch(tempOffset, onOffsetChange, { deep: true })
const updateImageDimensions = (event: Event, index: number) => {
const img = event.target as HTMLImageElement
const newImages = [...props.modelValue]
newImages[index] = {
...newImages[index],
dimensions: {
width: img.naturalWidth,
height: img.naturalHeight
}
}
updateImages(newImages)
}
</script> </script>

View File

@ -0,0 +1,154 @@
<template>
<Modal :is-modal-open="isModalOpen" :modal-width="700" :modal-height="330" :bg-style="'none'" @modal:close="closeModal">
<template #modalHeader>
<h3 class="m-0 font-medium shrink-0 text-white">View sprite</h3>
</template>
<template #modalBody>
<div class="m-4 flex gap-8">
<div class="relative">
<div
class="sprite-container bg-gray-800"
:style="{
width: `${maxWidth}px`,
height: `${maxHeight}px`,
position: 'relative',
overflow: 'hidden'
}"
>
<img
v-for="(sprite, index) in spritesWithTempOffset"
:key="index"
:src="sprite.url"
alt="Sprite"
:style="{
position: 'absolute',
left: `${sprite.offset?.x || 0}px`,
bottom: `${sprite.offset?.y || 0}px`,
display: currentFrame === index ? 'block' : 'none',
transform: `scale(${zoomLevel / 100})`,
transformOrigin: 'bottom left'
}"
@load="updateContainerSize"
/>
</div>
</div>
<div class="flex flex-col justify-center gap-8 flex-1">
<div class="flex flex-col">
<label class="block mb-2 text-white">Frame Rate: {{ frameRate }} FPS</label>
<input type="range" v-model.number="localFrameRate" min="0" max="60" step="1" class="w-full accent-cyan-500" @input="updateFrameRate" />
</div>
<div class="flex flex-col">
<label class="block mb-2 text-white">Frame: {{ currentFrame + 1 }} of {{ sprites.length }}</label>
<input
type="range"
v-model.number="currentFrame"
:min="0"
:max="sprites.length - 1"
step="1"
class="w-full accent-cyan-500"
@input="stopAnimation"
/>
</div>
<div class="flex flex-col">
<label class="block mb-2 text-white">Zoom: {{ zoomLevel }}%</label>
<input type="range" v-model.number="zoomLevel" min="10" max="200" step="10" class="w-full accent-cyan-500" />
</div>
</div>
</div>
</template>
</Modal>
</template>
<script setup lang="ts">
import type { SpriteImage } from '@/application/types'
import Modal from '@/components/utilities/Modal.vue'
import { computed, onMounted, onUnmounted, ref, watch } from 'vue'
const props = defineProps<{
sprites: SpriteImage[]
frameRate: number
isModalOpen?: boolean
tempOffsetIndex?: number
tempOffset?: { x: number, y: number }
}>()
const emit = defineEmits<{
(e: 'update:frameRate', value: number): void
(e: 'update:isModalOpen', value: boolean): void
}>()
const currentFrame = ref(0)
const maxWidth = ref(250)
const maxHeight = ref(250)
const localFrameRate = ref(props.frameRate)
const zoomLevel = ref(100)
let animationInterval: number | null = null
const spritesWithTempOffset = computed(() => {
return props.sprites.map((sprite, index) => {
if (index === props.tempOffsetIndex && props.tempOffset) {
return { ...sprite, offset: props.tempOffset }
}
return sprite
})
})
function updateContainerSize(event: Event) {
const img = event.target as HTMLImageElement
maxWidth.value = Math.max(maxWidth.value, img.naturalWidth)
maxHeight.value = Math.max(maxHeight.value, img.naturalHeight)
}
function updateAnimation() {
stopAnimation()
if (props.frameRate <= 0 || props.sprites.length === 0) {
currentFrame.value = 0
return
}
animationInterval = window.setInterval(() => {
currentFrame.value = (currentFrame.value + 1) % props.sprites.length
}, 1000 / props.frameRate)
}
function stopAnimation() {
if (animationInterval) {
clearInterval(animationInterval)
animationInterval = null
}
}
function updateFrameRate() {
emit('update:frameRate', localFrameRate.value)
}
function closeModal() {
emit('update:isModalOpen', false)
}
watch(
() => props.frameRate,
(newValue) => {
localFrameRate.value = newValue
updateAnimation()
},
{ immediate: true }
)
watch(() => props.sprites, updateAnimation, { immediate: true })
onMounted(() => {
updateAnimation()
})
onUnmounted(() => {
stopAnimation()
})
</script>
<style scoped>
.sprite-container {
border: 1px solid rgba(255, 255, 255, 0.1);
border-radius: 4px;
}
</style>

View File

@ -26,14 +26,14 @@
import config from '@/application/config' import config from '@/application/config'
import type { Tile } from '@/application/types' import type { Tile } from '@/application/types'
import ChipsInput from '@/components/forms/ChipsInput.vue' import ChipsInput from '@/components/forms/ChipsInput.vue'
import { TileStorage } from '@/storage/storages'
import { useAssetManagerStore } from '@/stores/assetManagerStore' import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useMapEditorStore } from '@/stores/mapEditorStore'
import { computed, onBeforeUnmount, onMounted, ref, toRaw, watch } from 'vue' import { computed, onBeforeUnmount, onMounted, ref, toRaw, watch } from 'vue'
const gameStore = useGameStore() const gameStore = useGameStore()
const assetManagerStore = useAssetManagerStore() const assetManagerStore = useAssetManagerStore()
const mapEditorStore = useMapEditorStore() const tileStorage = new TileStorage()
const selectedTile = computed(() => assetManagerStore.selectedTile) const selectedTile = computed(() => assetManagerStore.selectedTile)
@ -55,12 +55,13 @@ watch(selectedTile, (tile: Tile | null) => {
tileTags.value = tile.tags tileTags.value = tile.tags
}) })
function deleteTile() { async function deleteTile() {
gameStore.connection?.emit('gm:tile:delete', { id: selectedTile.value?.id }, (response: boolean) => { gameStore.connection?.emit('gm:tile:delete', { id: selectedTile.value?.id }, async (response: boolean) => {
if (!response) { if (!response) {
console.error('Failed to delete tile') console.error('Failed to delete tile')
return return
} }
await tileStorage.delete(selectedTile.value!.id)
refreshTileList() refreshTileList()
}) })
} }
@ -72,10 +73,6 @@ function refreshTileList(unsetSelectedTile = true) {
if (unsetSelectedTile) { if (unsetSelectedTile) {
assetManagerStore.setSelectedTile(null) assetManagerStore.setSelectedTile(null)
} }
if (mapEditorStore.active) {
mapEditorStore.setTileList(response)
}
}) })
} }

View File

@ -8,7 +8,7 @@
</svg> </svg>
</label> </label>
</div> </div>
<div v-bind="containerProps" class="overflow-y-auto relative p-2.5 rounded-md default-border bg-gray" @scroll="onScroll"> <div v-bind="containerProps" class="flex-1 overflow-y-auto relative p-2.5 rounded-md default-border bg-gray" @scroll="onScroll">
<div v-bind="wrapperProps" ref="elementToScroll" class="flex flex-col gap-2.5"> <div v-bind="wrapperProps" ref="elementToScroll" class="flex flex-col gap-2.5">
<a v-for="{ data: tile } in list" :key="tile.id" class="relative p-2.5 cursor-pointer block rounded hover:bg-cyan group" :class="{ 'bg-cyan': assetManagerStore.selectedTile?.id === tile.id }" @click="assetManagerStore.setSelectedTile(tile)"> <a v-for="{ data: tile } in list" :key="tile.id" class="relative p-2.5 cursor-pointer block rounded hover:bg-cyan group" :class="{ 'bg-cyan': assetManagerStore.selectedTile?.id === tile.id }" @click="assetManagerStore.setSelectedTile(tile)">
<div class="flex items-center gap-2.5"> <div class="flex items-center gap-2.5">

View File

@ -0,0 +1,54 @@
<template>
<MapTiles ref="mapTiles" @tileMap:create="tileMap = $event" />
<PlacedMapObjects ref="mapObjects" v-if="tileMap" :tileMap="tileMap as Phaser.Tilemaps.Tilemap" />
<MapEventTiles ref="eventTiles" v-if="tileMap" :tileMap="tileMap as Phaser.Tilemaps.Tilemap" />
</template>
<script setup lang="ts">
import MapEventTiles from '@/components/gameMaster/mapEditor/mapPartials/MapEventTiles.vue'
import MapTiles from '@/components/gameMaster/mapEditor/mapPartials/MapTiles.vue'
import PlacedMapObjects from '@/components/gameMaster/mapEditor/mapPartials/PlacedMapObjects.vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { useScene } from 'phavuer'
import { onMounted, onUnmounted, shallowRef, useTemplateRef } from 'vue'
const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>()
const mapEditor = useMapEditorComposable()
const scene = useScene()
const mapTiles = useTemplateRef('mapTiles')
const mapObjects = useTemplateRef('mapObjects')
const eventTiles = useTemplateRef('eventTiles')
function handlePointer(pointer: Phaser.Input.Pointer) {
if (!mapTiles.value || !mapObjects.value || !eventTiles.value) return
// Check if left mouse button is pressed
if (!pointer.isDown) return
// Check if shift is not pressed, this means we are moving the camera
if (pointer.event.shiftKey) return
// Check if draw mode is tile
switch (mapEditor.drawMode.value) {
case 'tile':
mapTiles.value.handlePointer(pointer)
case 'object':
mapObjects.value.handlePointer(pointer)
case 'teleport':
eventTiles.value.handlePointer(pointer)
}
}
onMounted(() => {
scene.input.on(Phaser.Input.Events.POINTER_MOVE, handlePointer)
scene.input.on(Phaser.Input.Events.POINTER_DOWN, handlePointer)
})
onUnmounted(() => {
scene.input.off(Phaser.Input.Events.POINTER_MOVE, handlePointer)
scene.input.off(Phaser.Input.Events.POINTER_DOWN, handlePointer)
mapEditor.reset()
})
</script>

View File

@ -1,75 +0,0 @@
<template>
<MapTiles @tileMap:create="tileMap = $event" />
<MapObjects v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
<MapEventTiles v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
<Toolbar @save="save" @clear="clear" />
<MapList />
<TileList />
<ObjectList />
<MapSettings />
<TeleportModal />
</template>
<script setup lang="ts">
import { type Map } from '@/application/types'
import MapEventTiles from '@/components/gameMaster/mapEditor/mapPartials/MapEventTiles.vue'
import MapTiles from '@/components/gameMaster/mapEditor/mapPartials/MapTiles.vue'
import MapObjects from '@/components/gameMaster/mapEditor/mapPartials/PlacedMapObjects.vue'
import MapList from '@/components/gameMaster/mapEditor/partials/MapList.vue'
import ObjectList from '@/components/gameMaster/mapEditor/partials/MapObjectList.vue'
import MapSettings from '@/components/gameMaster/mapEditor/partials/MapSettings.vue'
import TeleportModal from '@/components/gameMaster/mapEditor/partials/TeleportModal.vue'
import TileList from '@/components/gameMaster/mapEditor/partials/TileList.vue'
// Components
import Toolbar from '@/components/gameMaster/mapEditor/partials/Toolbar.vue'
import { useGameStore } from '@/stores/gameStore'
import { useMapEditorStore } from '@/stores/mapEditorStore'
import { onUnmounted, ref, shallowRef } from 'vue'
const gameStore = useGameStore()
const mapEditorStore = useMapEditorStore()
const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>()
function clear() {
if (!mapEditorStore.map) return
// Clear objects, event tiles and tiles
mapEditorStore.map.placedMapObjects = []
mapEditorStore.map.mapEventTiles = []
mapEditorStore.triggerClearTiles()
}
function save() {
if (!mapEditorStore.map) return
const data = {
mapId: mapEditorStore.map.id,
name: mapEditorStore.mapSettings.name,
width: mapEditorStore.mapSettings.width,
height: mapEditorStore.mapSettings.height,
tiles: mapEditorStore.map.tiles,
pvp: mapEditorStore.map.pvp,
mapEffects: mapEditorStore.map.mapEffects?.map(({ id, effect, strength }) => ({ id, effect, strength })) ?? [],
mapEventTiles: mapEditorStore.map.mapEventTiles?.map(({ id, type, positionX, positionY, teleport }) => ({ id, type, positionX, positionY, teleport })) ?? [],
placedMapObjects: mapEditorStore.map.placedMapObjects?.map(({ id, mapObject, depth, isRotated, positionX, positionY }) => ({ id, mapObject, depth, isRotated, positionX, positionY })) ?? []
}
console.log(data.mapEventTiles)
if (mapEditorStore.isSettingsModalShown) {
mapEditorStore.toggleSettingsModal()
}
gameStore.connection?.emit('gm:map:update', data, (response: Map) => {
mapEditorStore.setMap(response)
})
}
onUnmounted(() => {
mapEditorStore.reset()
})
</script>

View File

@ -1,88 +1,86 @@
<template> <template>
<Image v-for="tile in mapEditorStore.map?.mapEventTiles" v-bind="getImageProps(tile)" /> <Image v-for="tile in mapEditor.currentMap.value?.mapEventTiles" v-bind="getImageProps(tile)" />
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { MapEventTileType, type MapEventTile } from '@/application/types' import { MapEventTileType, type MapEventTile, type Map as MapT } from '@/application/types'
import { uuidv4 } from '@/application/utilities' import { uuidv4 } from '@/application/utilities'
import { getTile, tileToWorldX, tileToWorldY } from '@/composables/mapComposable' import { getTile, tileToWorldX, tileToWorldY } from '@/composables/mapComposable'
import { useMapEditorStore } from '@/stores/mapEditorStore' import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { Image, useScene } from 'phavuer' import { Image, useScene } from 'phavuer'
import { onMounted, onUnmounted } from 'vue' import { shallowRef } from 'vue'
const scene = useScene() const mapEditor = useMapEditorComposable()
const mapEditorStore = useMapEditorStore()
defineExpose({ handlePointer })
const props = defineProps<{ const props = defineProps<{
tilemap: Phaser.Tilemaps.Tilemap tileMap: Phaser.Tilemaps.Tilemap
}>() }>()
const tileLayer = shallowRef<Phaser.Tilemaps.TilemapLayer>()
function getImageProps(tile: MapEventTile) { function getImageProps(tile: MapEventTile) {
return { return {
x: tileToWorldX(props.tilemap, tile.positionX, tile.positionY), x: tileToWorldX(props.tileMap, tile.positionX, tile.positionY),
y: tileToWorldY(props.tilemap, tile.positionX, tile.positionY), y: tileToWorldY(props.tileMap, tile.positionX, tile.positionY),
texture: tile.type, texture: tile.type,
depth: 999 depth: 999
} }
} }
function pencil(pointer: Phaser.Input.Pointer) { function pencil(pointer: Phaser.Input.Pointer, map: MapT) {
// Check if map is set if (!tileLayer.value) return
if (!mapEditorStore.map) return
// Check if tool is pencil
if (mapEditorStore.tool !== 'pencil') return
// Check if draw mode is blocking tile or teleport
if (mapEditorStore.drawMode !== 'blocking tile' && mapEditorStore.drawMode !== 'teleport') return
// Check if left mouse button is pressed
if (!pointer.isDown) return
// Check if shift is not pressed, this means we are moving the camera
if (pointer.event.shiftKey) return
// Check if there is a tile // Check if there is a tile
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY) const tile = getTile(tileLayer.value, pointer.worldX, pointer.worldY)
if (!tile) return if (!tile) return
// Check if event tile already exists on position // Check if event tile already exists on position
const existingEventTile = mapEditorStore.map.mapEventTiles.find((eventTile) => eventTile.positionX === tile.x && eventTile.positionY === tile.y) const existingEventTile = map.mapEventTiles.find((eventTile) => eventTile.positionX === tile.x && eventTile.positionY === tile.y)
if (existingEventTile) return if (existingEventTile) return
// If teleport, check if there is a selected map // If teleport, check if there is a selected map
if (mapEditorStore.drawMode === 'teleport' && !mapEditorStore.teleportSettings.toMap) return if (mapEditor.drawMode.value === 'teleport' && !mapEditor.teleportSettings.value.toMapId) return
const newEventTile = { const newEventTile = {
id: uuidv4(), id: uuidv4(),
mapId: mapEditorStore.map.id, mapId: map?.id,
map: mapEditorStore.map, map: map?.id,
type: mapEditorStore.drawMode === 'blocking tile' ? MapEventTileType.BLOCK : MapEventTileType.TELEPORT, type: mapEditor.drawMode.value === 'blocking tile' ? MapEventTileType.BLOCK : MapEventTileType.TELEPORT,
positionX: tile.x, positionX: tile.x,
positionY: tile.y, positionY: tile.y,
teleport: teleport:
mapEditorStore.drawMode === 'teleport' mapEditor.drawMode.value === 'teleport'
? { ? {
toMap: mapEditorStore.teleportSettings.toMap, toMap: mapEditor.teleportSettings.value.toMapId,
toPositionX: mapEditorStore.teleportSettings.toPositionX, toPositionX: mapEditor.teleportSettings.value.toPositionX,
toPositionY: mapEditorStore.teleportSettings.toPositionY, toPositionY: mapEditor.teleportSettings.value.toPositionY,
toRotation: mapEditorStore.teleportSettings.toRotation toRotation: mapEditor.teleportSettings.value.toRotation
} }
: undefined : undefined
} }
mapEditorStore.map.mapEventTiles = mapEditorStore.map.mapEventTiles.concat(newEventTile as MapEventTile) map!.mapEventTiles = map!.mapEventTiles.concat(newEventTile as MapEventTile)
} }
function eraser(pointer: Phaser.Input.Pointer) { function erase(pointer: Phaser.Input.Pointer, map: MapT) {
// Check if map is set if (!tileLayer.value) return
if (!mapEditorStore.map) return // Check if there is a tile
const tile = getTile(tileLayer.value, pointer.worldX, pointer.worldY)
if (!tile) return
// Check if tool is pencil // Check if event tile already exists on position
if (mapEditorStore.tool !== 'eraser') return const existingEventTile = map.mapEventTiles.find((eventTile) => eventTile.positionX === tile.x && eventTile.positionY === tile.y)
if (!existingEventTile) return
// Check if draw mode is blocking tile or teleport // Remove existing event tile
if (mapEditorStore.eraserMode !== 'blocking tile' && mapEditorStore.eraserMode !== 'teleport') return map.mapEventTiles = map.mapEventTiles.filter((eventTile) => eventTile.id !== existingEventTile.id)
}
function handlePointer(pointer: Phaser.Input.Pointer) {
const map = mapEditor.currentMap.value
if (!map) return
// Check if left mouse button is pressed // Check if left mouse button is pressed
if (!pointer.isDown) return if (!pointer.isDown) return
@ -90,29 +88,13 @@ function eraser(pointer: Phaser.Input.Pointer) {
// Check if shift is not pressed, this means we are moving the camera // Check if shift is not pressed, this means we are moving the camera
if (pointer.event.shiftKey) return if (pointer.event.shiftKey) return
// Check if there is a tile switch (mapEditor.tool.value) {
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY) case 'pencil':
if (!tile) return pencil(pointer, map)
break
// Check if event tile already exists on position case 'eraser':
const existingEventTile = mapEditorStore.map.mapEventTiles.find((eventTile) => eventTile.positionX === tile.x && eventTile.positionY === tile.y) erase(pointer, map)
if (!existingEventTile) return break
}
// Remove existing event tile
mapEditorStore.map.mapEventTiles = mapEditorStore.map.mapEventTiles.filter((eventTile) => eventTile.id !== existingEventTile.id)
} }
onMounted(() => {
scene.input.on(Phaser.Input.Events.POINTER_DOWN, pencil)
scene.input.on(Phaser.Input.Events.POINTER_MOVE, pencil)
scene.input.on(Phaser.Input.Events.POINTER_DOWN, eraser)
scene.input.on(Phaser.Input.Events.POINTER_MOVE, eraser)
})
onUnmounted(() => {
scene.input.off(Phaser.Input.Events.POINTER_DOWN, pencil)
scene.input.off(Phaser.Input.Events.POINTER_MOVE, pencil)
scene.input.off(Phaser.Input.Events.POINTER_DOWN, eraser)
scene.input.off(Phaser.Input.Events.POINTER_MOVE, eraser)
})
</script> </script>

View File

@ -1,34 +1,33 @@
<template> <template>
<Controls :layer="tileLayer" :depth="0" /> <Controls v-if="tileLayer" :layer="tileLayer" :depth="0" />
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import config from '@/application/config' import config from '@/application/config'
import type { TextureData } from '@/application/types'
import Controls from '@/components/utilities/Controls.vue' import Controls from '@/components/utilities/Controls.vue'
import { createTileArray, getTile, placeTile, setLayerTiles } from '@/composables/mapComposable' import { createTileArray, getTile, placeTile, setLayerTiles } from '@/composables/mapComposable'
import { useGameStore } from '@/stores/gameStore' import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { useMapEditorStore } from '@/stores/mapEditorStore' import { TileStorage } from '@/storage/storages'
import { useScene } from 'phavuer' import { useScene } from 'phavuer'
import { onMounted, onUnmounted, watch } from 'vue' import { onMounted, onUnmounted, shallowRef, watch } from 'vue'
import Tileset = Phaser.Tilemaps.Tileset
const emit = defineEmits(['tileMap:create']) const emit = defineEmits(['tileMap:create'])
const scene = useScene() const scene = useScene()
const gameStore = useGameStore() const mapEditor = useMapEditorComposable()
const mapEditorStore = useMapEditorStore() const tileStorage = new TileStorage()
const tileMap = createTileMap()
const tileLayer = createTileLayer() const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>()
const tileLayer = shallowRef<Phaser.Tilemaps.TilemapLayer>()
defineExpose({ handlePointer })
/**
* A Tilemap is a container for Tilemap data.
* This isn't a display object, rather, it holds data about the map and allows you to add tilesets and tilemap layers to it.
* A map can have one or more tilemap layers, which are the display objects that actually render the tiles.
*/
function createTileMap() { function createTileMap() {
const mapData = new Phaser.Tilemaps.MapData({ const mapData = new Phaser.Tilemaps.MapData({
width: mapEditorStore.map?.width, width: mapEditor.currentMap.value?.width,
height: mapEditorStore.map?.height, height: mapEditor.currentMap.value?.height,
tileWidth: config.tile_size.width, tileWidth: config.tile_size.width,
tileHeight: config.tile_size.height, tileHeight: config.tile_size.height,
orientation: Phaser.Tilemaps.Orientation.ISOMETRIC, orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
@ -37,126 +36,105 @@ function createTileMap() {
const newTileMap = new Phaser.Tilemaps.Tilemap(scene, mapData) const newTileMap = new Phaser.Tilemaps.Tilemap(scene, mapData)
emit('tileMap:create', newTileMap) emit('tileMap:create', newTileMap)
return newTileMap return newTileMap
} }
/** async function createTileLayer(currentTileMap: Phaser.Tilemaps.Tilemap) {
* A Tileset is a combination of a single image containing the tiles and a container for data about each tile. const tiles = await tileStorage.getAll()
*/ const tilesetImages = []
function createTileLayer() {
const tilesArray = gameStore.getLoadedAssetsByGroup('tiles')
const tilesetImages = Array.from(tilesArray).map((tile: TextureData, index: number) => { for (const tile of tiles) {
return tileMap.addTilesetImage(tile.key, tile.key, config.tile_size.width, config.tile_size.height, 1, 2, index + 1, { x: 0, y: -config.tile_size.height }) tilesetImages.push(currentTileMap.addTilesetImage(tile.id, tile.id, config.tile_size.width, config.tile_size.height, 1, 2, tilesetImages.length + 1, { x: 0, y: -config.tile_size.height }))
}) as any }
// Add blank tile // Add blank tile
tilesetImages.push(tileMap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.width, config.tile_size.height, 1, 2, 0, { x: 0, y: -config.tile_size.height })) tilesetImages.push(currentTileMap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.width, config.tile_size.height, 1, 2, 0, { x: 0, y: -config.tile_size.height }))
const layer = tileMap.createBlankLayer('tiles', tilesetImages, 0, config.tile_size.height) as Phaser.Tilemaps.TilemapLayer
const layer = currentTileMap.createBlankLayer('tiles', tilesetImages as Tileset[], 0, config.tile_size.height) as Phaser.Tilemaps.TilemapLayer
layer.setDepth(0) layer.setDepth(0)
layer.setCullPadding(2, 2) layer.setCullPadding(2, 2)
return layer return layer
} }
function pencil(pointer: Phaser.Input.Pointer) { function pencil(pointer: Phaser.Input.Pointer) {
// Check if map is set let map = mapEditor.currentMap.value
if (!mapEditorStore.map) return if (!map) return
// Check if tool is pencil
if (mapEditorStore.tool !== 'pencil') return
// Check if draw mode is tile
if (mapEditorStore.drawMode !== 'tile') return
// Check if there is a selected tile // Check if there is a selected tile
if (!mapEditorStore.selectedTile) return if (!mapEditor.selectedTile.value) return
// Check if left mouse button is pressed if (!tileMap.value || !tileLayer.value) return
if (!pointer.isDown) return
// Check if shift is not pressed, this means we are moving the camera
if (pointer.event.shiftKey) return
// Check if there is a tile // Check if there is a tile
const tile = getTile(tileLayer, pointer.worldX, pointer.worldY) const tile = getTile(tileLayer.value, pointer.worldX, pointer.worldY)
if (!tile) return if (!tile) return
// Place tile // Place tile
placeTile(tileMap, tileLayer, tile.x, tile.y, mapEditorStore.selectedTile) placeTile(tileMap.value, tileLayer.value, tile.x, tile.y, mapEditor.selectedTile.value)
// Adjust mapEditorStore.map.tiles // Adjust mapEditorStore.map.tiles
mapEditorStore.map.tiles[tile.y][tile.x] = mapEditorStore.selectedTile map.tiles[tile.y][tile.x] = mapEditor.selectedTile.value
} }
function eraser(pointer: Phaser.Input.Pointer) { function eraser(pointer: Phaser.Input.Pointer) {
// Check if map is set let map = mapEditor.currentMap.value
if (!mapEditorStore.map) return if (!map) return
// Check if tool is pencil if (!tileMap.value || !tileLayer.value) return
if (mapEditorStore.tool !== 'eraser') return
// Check if draw mode is tile
if (mapEditorStore.eraserMode !== 'tile') return
// Check if left mouse button is pressed
if (!pointer.isDown) return
// Check if shift is not pressed, this means we are moving the camera
if (pointer.event.shiftKey) return
// Check if alt is pressed
if (pointer.event.altKey) return
// Check if there is a tile // Check if there is a tile
const tile = getTile(tileLayer, pointer.worldX, pointer.worldY) const tile = getTile(tileLayer.value, pointer.worldX, pointer.worldY)
if (!tile) return if (!tile) return
// Place tile // Place tile
placeTile(tileMap, tileLayer, tile.x, tile.y, 'blank_tile') placeTile(tileMap.value, tileLayer.value, tile.x, tile.y, 'blank_tile')
// Adjust mapEditorStore.map.tiles // Adjust mapEditorStore.map.tiles
mapEditorStore.map.tiles[tile.y][tile.x] = 'blank_tile' map.tiles[tile.y][tile.x] = 'blank_tile'
} }
function paint(pointer: Phaser.Input.Pointer) { function paint(pointer: Phaser.Input.Pointer) {
// Check if map is set if (!tileMap.value || !tileLayer.value) return
if (!mapEditorStore.map) return
// Check if tool is pencil
if (mapEditorStore.tool !== 'paint') return
// Check if there is a selected tile
if (!mapEditorStore.selectedTile) return
// Check if left mouse button is pressed
if (!pointer.isDown) return
// Check if shift is not pressed, this means we are moving the camera
if (pointer.event.shiftKey) return
// Check if alt is pressed
if (pointer.event.altKey) return
// Set new tileArray with selected tile // Set new tileArray with selected tile
setLayerTiles(tileMap, tileLayer, createTileArray(tileMap.width, tileMap.height, mapEditorStore.selectedTile)) const tileArray = createTileArray(tileMap.value.width, tileMap.value.height, mapEditor.selectedTile.value)
setLayerTiles(tileMap.value, tileLayer.value, tileArray)
// Adjust mapEditorStore.map.tiles // Adjust mapEditorStore.map.tiles
mapEditorStore.map.tiles = createTileArray(tileMap.width, tileMap.height, mapEditorStore.selectedTile) if (mapEditor.currentMap.value) {
mapEditor.currentMap.value.tiles = tileArray
}
} }
// When alt is pressed, and the pointer is down, select the tile that the pointer is over // When alt is pressed, and the pointer is down, select the tile that the pointer is over
function tilePicker(pointer: Phaser.Input.Pointer) { function tilePicker(pointer: Phaser.Input.Pointer) {
// Check if map is set let map = mapEditor.currentMap.value
if (!mapEditorStore.map) return if (!map) return
// Check if tool is pencil if (!tileMap.value || !tileLayer.value) return
if (mapEditorStore.tool !== 'pencil') return
// Check if draw mode is tile // Check if there is a tile
if (mapEditorStore.drawMode !== 'tile') return const tile = getTile(tileLayer.value, pointer.worldX, pointer.worldY)
if (!tile) return
// Select the tile
mapEditor.setSelectedTile(map.tiles[tile.y][tile.x])
}
watch(
() => mapEditor.shouldClearTiles,
(shouldClear) => {
if (shouldClear && mapEditor.currentMap.value && tileMap.value && tileLayer.value) {
const blankTiles = createTileArray(tileLayer.value.width, tileLayer.value.height, 'blank_tile')
setLayerTiles(tileMap.value, tileLayer.value, blankTiles)
mapEditor.currentMap.value.tiles = blankTiles
mapEditor.resetClearTilesFlag()
}
}
)
function handlePointer(pointer: Phaser.Input.Pointer) {
if (!tileMap.value || !tileLayer.value) return
// Check if left mouse button is pressed // Check if left mouse button is pressed
if (!pointer.isDown) return if (!pointer.isDown) return
@ -165,63 +143,52 @@ function tilePicker(pointer: Phaser.Input.Pointer) {
if (pointer.event.shiftKey) return if (pointer.event.shiftKey) return
// Check if alt is pressed // Check if alt is pressed
if (!pointer.event.altKey) return if (pointer.event.altKey) {
tilePicker(pointer)
// Check if there is a tile
const tile = getTile(tileLayer, pointer.worldX, pointer.worldY)
if (!tile) return
// Select the tile
mapEditorStore.setSelectedTile(mapEditorStore.map.tiles[tile.y][tile.x])
}
watch(
() => mapEditorStore.shouldClearTiles,
(shouldClear) => {
if (shouldClear && mapEditorStore.map) {
const blankTiles = createTileArray(tileMap.width, tileMap.height, 'blank_tile')
setLayerTiles(tileMap, tileLayer, blankTiles)
mapEditorStore.map.tiles = blankTiles
mapEditorStore.resetClearTilesFlag()
}
}
)
onMounted(() => {
if (!mapEditorStore.map?.tiles) {
return return
} }
// Check if draw mode is tile
switch (mapEditor.tool.value) {
case 'pencil':
pencil(pointer)
break
case 'eraser':
eraser(pointer)
break
case 'paint':
paint(pointer)
break
}
}
onMounted(async () => {
if (!mapEditor.currentMap.value) return
tileMap.value = createTileMap()
tileLayer.value = await createTileLayer(tileMap.value)
// First fill the entire map with blank tiles using current map dimensions // First fill the entire map with blank tiles using current map dimensions
const blankTiles = createTileArray(mapEditorStore.map.width, mapEditorStore.map.height, 'blank_tile') const blankTiles = createTileArray(mapEditor.currentMap.value.width, mapEditor.currentMap.value.height, 'blank_tile')
// Then overlay the map tiles, but only within the current map dimensions // Then overlay the map tiles, but only within the current map dimensions
const mapTiles = mapEditorStore.map.tiles const mapTiles = mapEditor.currentMap.value.tiles
for (let y = 0; y < mapEditorStore.map.height; y++) { for (let y = 0; y < mapEditor.currentMap.value.height; y++) {
for (let x = 0; x < mapEditorStore.map.width; x++) { for (let x = 0; x < mapEditor.currentMap.value.width; x++) {
// Only copy if the source tiles array has this position
if (mapTiles[y] && mapTiles[y][x] !== undefined) { if (mapTiles[y] && mapTiles[y][x] !== undefined) {
blankTiles[y][x] = mapTiles[y][x] blankTiles[y][x] = mapTiles[y][x]
} }
} }
} }
setLayerTiles(tileMap, tileLayer, blankTiles) setLayerTiles(tileMap.value, tileLayer.value, blankTiles)
scene.input.on(Phaser.Input.Events.POINTER_MOVE, pencil)
scene.input.on(Phaser.Input.Events.POINTER_MOVE, eraser)
scene.input.on(Phaser.Input.Events.POINTER_DOWN, paint)
scene.input.on(Phaser.Input.Events.POINTER_DOWN, tilePicker)
}) })
onUnmounted(() => { onUnmounted(() => {
scene.input.off(Phaser.Input.Events.POINTER_MOVE, pencil) if (tileMap.value) {
scene.input.off(Phaser.Input.Events.POINTER_MOVE, eraser) tileMap.value.destroyLayer('tiles')
scene.input.off(Phaser.Input.Events.POINTER_DOWN, paint) tileMap.value.removeAllLayers()
scene.input.off(Phaser.Input.Events.POINTER_DOWN, tilePicker) tileMap.value.destroy()
}
tileMap.destroyLayer('tiles')
tileMap.removeAllLayers()
tileMap.destroy()
}) })
</script> </script>

View File

@ -1,5 +1,5 @@
<template> <template>
<Image v-if="gameStore.getLoadedAsset(props.placedMapObject.mapObject.id)" v-bind="imageProps" /> <Image v-if="gameStore.isTextureLoaded(props.placedMapObject.mapObject.id)" v-bind="imageProps" />
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
@ -11,7 +11,7 @@ import { Image, useScene } from 'phavuer'
import { computed } from 'vue' import { computed } from 'vue'
const props = defineProps<{ const props = defineProps<{
tilemap: Phaser.Tilemaps.Tilemap tileMap: Phaser.Tilemaps.Tilemap
placedMapObject: PlacedMapObject placedMapObject: PlacedMapObject
selectedPlacedMapObject: PlacedMapObject | null selectedPlacedMapObject: PlacedMapObject | null
movingPlacedMapObject: PlacedMapObject | null movingPlacedMapObject: PlacedMapObject | null
@ -24,8 +24,8 @@ const imageProps = computed(() => ({
alpha: props.movingPlacedMapObject?.id === props.placedMapObject.id ? 0.5 : 1, alpha: props.movingPlacedMapObject?.id === props.placedMapObject.id ? 0.5 : 1,
tint: props.selectedPlacedMapObject?.id === props.placedMapObject.id ? 0x00ff00 : 0xffffff, tint: props.selectedPlacedMapObject?.id === props.placedMapObject.id ? 0x00ff00 : 0xffffff,
depth: calculateIsometricDepth(props.placedMapObject.positionX, props.placedMapObject.positionY, props.placedMapObject.mapObject.frameWidth, props.placedMapObject.mapObject.frameHeight), depth: calculateIsometricDepth(props.placedMapObject.positionX, props.placedMapObject.positionY, props.placedMapObject.mapObject.frameWidth, props.placedMapObject.mapObject.frameHeight),
x: tileToWorldX(props.tilemap, props.placedMapObject.positionX, props.placedMapObject.positionY), x: tileToWorldX(props.tileMap, props.placedMapObject.positionX, props.placedMapObject.positionY),
y: tileToWorldY(props.tilemap, props.placedMapObject.positionX, props.placedMapObject.positionY), y: tileToWorldY(props.tileMap, props.placedMapObject.positionX, props.placedMapObject.positionY),
flipX: props.placedMapObject.isRotated, flipX: props.placedMapObject.isRotated,
texture: props.placedMapObject.mapObject.id, texture: props.placedMapObject.mapObject.id,
originY: Number(props.placedMapObject.mapObject.originX), originY: Number(props.placedMapObject.mapObject.originX),

View File

@ -1,147 +1,77 @@
<template> <template>
<SelectedPlacedMapObjectComponent v-if="selectedPlacedMapObject" :placedMapObject="selectedPlacedMapObject" @move="moveMapObject" @rotate="rotatePlacedMapObject" @delete="deletePlacedMapObject" /> <SelectedPlacedMapObjectComponent v-if="selectedPlacedMapObject" :placedMapObject="selectedPlacedMapObject" @move="moveMapObject" @rotate="rotatePlacedMapObject" @delete="deletePlacedMapObject" />
<PlacedMapObject v-for="placedMapObject in mapEditorStore.map?.placedMapObjects" :tilemap="tilemap" :placedMapObject :selectedPlacedMapObject :movingPlacedMapObject @pointerup="clickPlacedMapObject(placedMapObject)" /> <PlacedMapObject v-for="placedMapObject in mapEditor.currentMap.value?.placedMapObjects" :tileMap="tileMap" :placedMapObject :selectedPlacedMapObject :movingPlacedMapObject @pointerup="clickPlacedMapObject(placedMapObject)" />
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import type { MapObject, PlacedMapObject as PlacedMapObjectT } from '@/application/types' import type { Map as MapT, PlacedMapObject as PlacedMapObjectT } from '@/application/types'
import { uuidv4 } from '@/application/utilities' import { uuidv4 } from '@/application/utilities'
import PlacedMapObject from '@/components/gameMaster/mapEditor/mapPartials/PlacedMapObject.vue' import PlacedMapObject from '@/components/gameMaster/mapEditor/mapPartials/PlacedMapObject.vue'
import SelectedPlacedMapObjectComponent from '@/components/gameMaster/mapEditor/partials/SelectedPlacedMapObject.vue' import SelectedPlacedMapObjectComponent from '@/components/gameMaster/mapEditor/partials/SelectedPlacedMapObject.vue'
import { getTile } from '@/composables/mapComposable' import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { useMapEditorStore } from '@/stores/mapEditorStore'
import { useScene } from 'phavuer' import { useScene } from 'phavuer'
import { onMounted, onUnmounted, ref, watch } from 'vue' import { ref, watch } from 'vue'
const scene = useScene() const scene = useScene()
const mapEditorStore = useMapEditorStore() const mapEditor = useMapEditorComposable()
const selectedPlacedMapObject = ref<PlacedMapObjectT | null>(null) const selectedPlacedMapObject = ref<PlacedMapObjectT | null>(null)
const movingPlacedMapObject = ref<PlacedMapObjectT | null>(null) const movingPlacedMapObject = ref<PlacedMapObjectT | null>(null)
const props = defineProps<{ const props = defineProps<{
tilemap: Phaser.Tilemaps.Tilemap tileMap: Phaser.Tilemaps.Tilemap
}>() }>()
function pencil(pointer: Phaser.Input.Pointer) { defineExpose({ handlePointer })
// Check if map is set
if (!mapEditorStore.map) return
// Check if tool is pencil
if (mapEditorStore.tool !== 'pencil') return
// Check if draw mode is map_object
if (mapEditorStore.drawMode !== 'map_object') return
// Check if there is a selected object
if (!mapEditorStore.selectedMapObject) return
// Check if left mouse button is pressed
if (!pointer.isDown) return
// Check if shift is not pressed, this means we are moving the camera
if (pointer.event.shiftKey) return
// Check if alt is pressed, this means we are selecting the object
if (pointer.event.altKey) return
// Check if there is a tile
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
if (!tile) return
function pencil(pointer: Phaser.Input.Pointer, map: MapT) {
// Check if object already exists on position // Check if object already exists on position
const existingPlacedMapObject = mapEditorStore.map.placedMapObjects.find((placedMapObject) => placedMapObject.positionX === tile.x && placedMapObject.positionY === tile.y) const existingPlacedMapObject = findInMap(pointer, map)
if (existingPlacedMapObject) return if (existingPlacedMapObject) return
const newPlacedMapObject = { const newPlacedMapObject: PlacedMapObjectT = {
id: uuidv4(), id: uuidv4(),
map: mapEditorStore.map,
mapObject: mapEditorStore.selectedMapObject,
depth: 0, depth: 0,
map: map,
mapObject: mapEditor.selectedMapObject.value!,
isRotated: false, isRotated: false,
positionX: tile.x, positionX: pointer.x,
positionY: tile.y positionY: pointer.y
} }
// Add new object to mapObjects // Add new object to mapObjects
mapEditorStore.map.placedMapObjects = mapEditorStore.map.placedMapObjects.concat(newPlacedMapObject as PlacedMapObjectT) map.placedMapObjects.concat(newPlacedMapObject)
} }
function eraser(pointer: Phaser.Input.Pointer) { function eraser(pointer: Phaser.Input.Pointer, map: MapT) {
// Check if map is set
if (!mapEditorStore.map) return
// Check if tool is eraser
if (mapEditorStore.tool !== 'eraser') return
// Check if draw mode is map_object
if (mapEditorStore.eraserMode !== 'map_object') return
// Check if left mouse button is pressed
if (!pointer.isDown) return
// Check if shift is not pressed, this means we are moving the camera
if (pointer.event.shiftKey) return
// Check if alt is pressed, this means we are selecting the object
if (pointer.event.altKey) return
// Check if there is a tile
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
if (!tile) return
// Check if object already exists on position // Check if object already exists on position
const existingPlacedMapObject = mapEditorStore.map.placedMapObjects.find((placedMapObject) => placedMapObject.positionX === tile.x && placedMapObject.positionY === tile.y) const existingPlacedMapObject = findInMap(pointer, map)
if (!existingPlacedMapObject) return if (!existingPlacedMapObject) return
// Remove existing object // Remove existing object
mapEditorStore.map.placedMapObjects = mapEditorStore.map.placedMapObjects.filter((placedMapObject) => placedMapObject.id !== existingPlacedMapObject.id) map.placedMapObjects = map.placedMapObjects.filter((placedMapObject) => placedMapObject.id !== existingPlacedMapObject.id)
} }
function objectPicker(pointer: Phaser.Input.Pointer) { function findInMap(pointer: Phaser.Input.Pointer, map: MapT) {
// Check if map is set return map.placedMapObjects.find((placedMapObject) => placedMapObject.positionX === pointer.worldX && placedMapObject.positionY === pointer.worldY)
if (!mapEditorStore.map) return }
// Check if tool is pencil
if (mapEditorStore.tool !== 'pencil') return
// Check if draw mode is map_object
if (mapEditorStore.drawMode !== 'map_object') return
// Check if left mouse button is pressed
if (!pointer.isDown) return
// Check if shift is not pressed, this means we are moving the camera
if (pointer.event.shiftKey) return
// If alt is not pressed, return
if (!pointer.event.altKey) return
// Check if there is a tile
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
if (!tile) return
function objectPicker(pointer: Phaser.Input.Pointer, map: MapT) {
// Check if object already exists on position // Check if object already exists on position
const existingPlacedMapObject = mapEditorStore.map.placedMapObjects.find((placedMapObject) => placedMapObject.positionX === tile.x && placedMapObject.positionY === tile.y) const existingPlacedMapObject = findInMap(pointer, map)
if (!existingPlacedMapObject) return if (!existingPlacedMapObject) return
// Select the object // Select the object
mapEditorStore.setSelectedMapObject(existingPlacedMapObject.mapObject) mapEditor.setSelectedMapObject(existingPlacedMapObject.mapObject)
} }
function moveMapObject(id: string) { function moveMapObject(id: string, map: MapT) {
// Check if map is set movingPlacedMapObject.value = map.placedMapObjects.find((object) => object.id === id) as PlacedMapObjectT
if (!mapEditorStore.map) return
movingPlacedMapObject.value = mapEditorStore.map.placedMapObjects.find((object) => object.id === id) as PlacedMapObjectT
function handlePointerMove(pointer: Phaser.Input.Pointer) { function handlePointerMove(pointer: Phaser.Input.Pointer) {
if (!movingPlacedMapObject.value) return if (!movingPlacedMapObject.value) return
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY) movingPlacedMapObject.value.positionX = pointer.worldX
if (!tile) return movingPlacedMapObject.value.positionY = pointer.worldY
movingPlacedMapObject.value.positionX = tile.x
movingPlacedMapObject.value.positionY = tile.y
} }
scene.input.on(Phaser.Input.Events.POINTER_MOVE, handlePointerMove) scene.input.on(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
@ -154,11 +84,8 @@ function moveMapObject(id: string) {
scene.input.on(Phaser.Input.Events.POINTER_UP, handlePointerUp) scene.input.on(Phaser.Input.Events.POINTER_UP, handlePointerUp)
} }
function rotatePlacedMapObject(id: string) { function rotatePlacedMapObject(id: string, map: MapT) {
// Check if map is set map.placedMapObjects = map.placedMapObjects.map((placedMapObject) => {
if (!mapEditorStore.map) return
mapEditorStore.map.placedMapObjects = mapEditorStore.map.placedMapObjects.map((placedMapObject) => {
if (placedMapObject.id === id) { if (placedMapObject.id === id) {
return { return {
...placedMapObject, ...placedMapObject,
@ -169,11 +96,8 @@ function rotatePlacedMapObject(id: string) {
}) })
} }
function deletePlacedMapObject(id: string) { function deletePlacedMapObject(id: string, map: MapT) {
// Check if map is set map.placedMapObjects = map.placedMapObjects.filter((object) => object.id !== id)
if (!mapEditorStore.map) return
mapEditorStore.map.placedMapObjects = mapEditorStore.map.placedMapObjects.filter((object) => object.id !== id)
selectedPlacedMapObject.value = null selectedPlacedMapObject.value = null
} }
@ -182,41 +106,55 @@ function clickPlacedMapObject(placedMapObject: PlacedMapObjectT) {
// If alt is pressed, select the object // If alt is pressed, select the object
if (scene.input.activePointer.event.altKey) { if (scene.input.activePointer.event.altKey) {
mapEditorStore.setSelectedMapObject(placedMapObject.mapObject) mapEditor.setSelectedMapObject(placedMapObject.mapObject)
} }
} }
onMounted(() => { function handlePointer(pointer: Phaser.Input.Pointer) {
scene.input.on(Phaser.Input.Events.POINTER_DOWN, pencil) const map = mapEditor.currentMap.value
scene.input.on(Phaser.Input.Events.POINTER_MOVE, pencil) if (!map) return
scene.input.on(Phaser.Input.Events.POINTER_DOWN, eraser)
scene.input.on(Phaser.Input.Events.POINTER_MOVE, eraser)
scene.input.on(Phaser.Input.Events.POINTER_DOWN, objectPicker)
})
onUnmounted(() => { if (mapEditor.drawMode.value !== 'map_object') return
scene.input.off(Phaser.Input.Events.POINTER_DOWN, pencil)
scene.input.off(Phaser.Input.Events.POINTER_MOVE, pencil) // Check if left mouse button is pressed
scene.input.off(Phaser.Input.Events.POINTER_DOWN, eraser) if (!pointer.isDown) return
scene.input.off(Phaser.Input.Events.POINTER_MOVE, eraser)
scene.input.off(Phaser.Input.Events.POINTER_DOWN, objectPicker) // Check if shift is not pressed, this means we are moving the camera
}) if (pointer.event.shiftKey) return
// Check if alt is pressed, this means we are selecting the object
if (pointer.event.altKey) return
// Check if tool is pencil
switch (mapEditor.tool.value) {
case 'pencil':
if (mapEditor.selectedMapObject.value) pencil(pointer, map)
break
case 'eraser':
eraser(pointer, map)
break
case 'object picker':
objectPicker(pointer, map)
break
}
}
// watch mapEditorStore.mapObjectList and update originX and originY of objects in mapObjects // watch mapEditorStore.mapObjectList and update originX and originY of objects in mapObjects
watch( watch(
() => mapEditorStore.mapObjectList, () => mapEditor.currentMap.value,
(newMapObjects) => { () => {
if (!mapEditorStore.map) return const map = mapEditor.currentMap.value
if (!map) return
const updatedMapObjects = mapEditorStore.map.placedMapObjects.map((mapObject) => { const updatedMapObjects = map.placedMapObjects.map((mapObject) => {
const updatedMapObject = newMapObjects.find((obj) => obj.id === mapObject.mapObject.id) const updatedMapObject = map.placedMapObjects.find((obj) => obj.id === mapObject.mapObject.id)
if (updatedMapObject) { if (updatedMapObject) {
return { return {
...mapObject, ...mapObject,
mapObject: { mapObject: {
...mapObject.mapObject, ...mapObject.mapObject,
originX: updatedMapObject.originX, originX: updatedMapObject.positionX,
originY: updatedMapObject.originY originY: updatedMapObject.positionY
} }
} }
} }
@ -224,19 +162,16 @@ watch(
}) })
// Update the map with the new mapObjects // Update the map with the new mapObjects
mapEditorStore.setMap({ map.placedMapObjects = [...map.placedMapObjects, ...updatedMapObjects]
...mapEditorStore.map,
placedMapObjects: updatedMapObjects
})
// Update selectedMapObject if it's set // Update mapObject if it's set
if (mapEditorStore.selectedMapObject) { if (mapEditor.selectedMapObject.value) {
const updatedMapObject = newMapObjects.find((obj) => obj.id === mapEditorStore.selectedMapObject?.id) const updatedMapObject = map.placedMapObjects.find((obj) => obj.id === mapEditor.selectedMapObject.value?.id)
if (updatedMapObject) { if (updatedMapObject) {
mapEditorStore.setSelectedMapObject({ mapEditor.setSelectedMapObject({
...mapEditorStore.selectedMapObject, ...mapEditor.selectedMapObject.value,
originX: updatedMapObject.originX, originX: updatedMapObject.positionX,
originY: updatedMapObject.originY originY: updatedMapObject.positionY
}) })
} }
} }

View File

@ -1,9 +1,8 @@
<template> <template>
<Modal :isModalOpen="true" @modal:close="() => mapEditorStore.toggleCreateMapModal()" :modal-width="300" :modal-height="420" :is-resizable="false" :bg-style="'none'"> <Modal ref="modalRef" :modal-width="300" :modal-height="420" :is-resizable="false" :bg-style="'none'">
<template #modalHeader> <template #modalHeader>
<h3 class="m-0 font-medium shrink-0 text-white">Create new map</h3> <h3 class="m-0 font-medium shrink-0 text-white">Create new map</h3>
</template> </template>
<template #modalBody> <template #modalBody>
<div class="m-4"> <div class="m-4">
<form method="post" @submit.prevent="submit" class="inline"> <form method="post" @submit.prevent="submit" class="inline">
@ -14,15 +13,15 @@
</div> </div>
<div class="form-field-half"> <div class="form-field-half">
<label for="name">Width</label> <label for="name">Width</label>
<input class="input-field max-w-64" v-model="width" name="name" id="name" type="number" /> <input class="input-field max-w-64" v-model="width" name="width" id="width" type="number" />
</div> </div>
<div class="form-field-half"> <div class="form-field-half">
<label for="name">Height</label> <label for="name">Height</label>
<input class="input-field max-w-64" v-model="height" name="name" id="name" type="number" /> <input class="input-field max-w-64" v-model="height" name="height" id="height" type="number" />
</div> </div>
<div class="form-field-full"> <div class="form-field-full">
<label for="name">PVP enabled</label> <label for="name">PVP enabled</label>
<select class="input-field" name="pvp" id="pvp"> <select class="input-field" v-model="pvp" name="pvp" id="pvp">
<option :value="false">No</option> <option :value="false">No</option>
<option :value="true">Yes</option> <option :value="true">Yes</option>
</select> </select>
@ -38,21 +37,50 @@
<script setup lang="ts"> <script setup lang="ts">
import type { Map } from '@/application/types' import type { Map } from '@/application/types'
import Modal from '@/components/utilities/Modal.vue' import Modal from '@/components/utilities/Modal.vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { MapStorage } from '@/storage/storages'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useMapEditorStore } from '@/stores/mapEditorStore' import { ref, useTemplateRef } from 'vue'
import { ref } from 'vue'
const emit = defineEmits(['create'])
const gameStore = useGameStore() const gameStore = useGameStore()
const mapEditorStore = useMapEditorStore() const mapStorage = new MapStorage()
const modalRef = useTemplateRef('modalRef')
const name = ref('') const name = ref('')
const width = ref(0) const width = ref(0)
const height = ref(0) const height = ref(0)
const pvp = ref(false)
function submit() { defineExpose({ open: () => modalRef.value?.open() })
gameStore.connection?.emit('gm:map:create', { name: name.value, width: width.value, height: height.value }, (response: Map[]) => {
mapEditorStore.setMapList(response) async function submit() {
gameStore.connection?.emit('gm:map:create', { name: name.value, width: width.value, height: height.value }, async (response: Map | false) => {
if (!response) {
gameStore.addNotification({
title: 'Error',
message: 'Failed to create map.'
}) })
mapEditorStore.toggleCreateMapModal() return
}
// Reset form
name.value = ''
width.value = 0
height.value = 0
pvp.value = false
// Add map to storage
console.log(response)
await mapStorage.add(response)
// Let list know to fetch new maps
emit('create')
})
// Close modal
modalRef.value?.close()
} }
</script> </script>

View File

@ -1,16 +1,16 @@
<template> <template>
<CreateMap v-if="mapEditorStore.isCreateMapModalShown" /> <Modal ref="modalRef" :is-resizable="false" :modal-width="300" :modal-height="360" :bg-style="'none'">
<Modal :is-modal-open="mapEditorStore.isMapListModalShown" @modal:close="() => mapEditorStore.toggleMapListModal()" :is-resizable="false" :modal-width="300" :modal-height="360" :bg-style="'none'">
<template #modalHeader> <template #modalHeader>
<h3 class="text-lg text-white">Maps</h3> <h3 class="text-lg text-white">Maps</h3>
</template> </template>
<template #modalBody> <template #modalBody>
<div class="my-4 mx-auto"> <div class="my-4 mx-auto h-full">
<div class="text-center mb-4 px-2 flex gap-2.5"> <div class="text-center mb-4 px-2 flex gap-2.5">
<button class="btn-cyan py-1.5 min-w-[calc(50%_-_5px)]" @click="fetchMaps">Refresh</button> <button class="btn-cyan py-1.5 min-w-[calc(50%_-_5px)]" @click="fetchMaps">Refresh</button>
<button class="btn-cyan py-1.5 min-w-[calc(50%_-_5px)]" @click="() => mapEditorStore.toggleCreateMapModal()">New</button> <button class="btn-cyan py-1.5 min-w-[calc(50%_-_5px)]" @click="createMapModal?.open">New</button>
</div> </div>
<div class="relative p-2.5 cursor-pointer flex gap-y-2.5 gap-x-5 flex-wrap" v-for="(map, index) in mapEditorStore.mapList" :key="map.id"> <div class="overflow-y-auto h-[calc(100%-20px)]">
<div class="relative p-2.5 cursor-pointer flex gap-y-2.5 gap-x-5 flex-wrap" v-for="(map, index) in mapList" :key="map.id">
<div class="absolute left-0 top-0 w-full h-px bg-gray-500" v-if="index === 0"></div> <div class="absolute left-0 top-0 w-full h-px bg-gray-500" v-if="index === 0"></div>
<div class="flex gap-3 items-center w-full" @click="() => loadMap(map.id)"> <div class="flex gap-3 items-center w-full" @click="() => loadMap(map.id)">
<span>{{ map.name }}</span> <span>{{ map.name }}</span>
@ -21,41 +21,64 @@
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div> <div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</div> </div>
</div> </div>
</div>
</template> </template>
</Modal> </Modal>
<CreateMap ref="createMapModal" @create="fetchMaps" />
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import type { Map, UUID } from '@/application/types' import type { Map, UUID } from '@/application/types'
import CreateMap from '@/components/gameMaster/mapEditor/partials/CreateMap.vue' import CreateMap from '@/components/gameMaster/mapEditor/partials/CreateMap.vue'
import Modal from '@/components/utilities/Modal.vue' import Modal from '@/components/utilities/Modal.vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { MapStorage } from '@/storage/storages'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useMapEditorStore } from '@/stores/mapEditorStore' import { useMapEditorStore } from '@/stores/mapEditorStore'
import { onMounted } from 'vue' import { onMounted, ref, useTemplateRef } from 'vue'
const gameStore = useGameStore() const gameStore = useGameStore()
const mapEditorStore = useMapEditorStore()
const mapEditor = useMapEditorComposable()
const mapStorage = new MapStorage()
const mapList = ref<Map[]>([])
const modalRef = useTemplateRef('modalRef')
const createMapModal = useTemplateRef('createMapModal')
defineEmits(['open-create-map'])
defineExpose({
open: () => modalRef.value?.open()
})
onMounted(async () => { onMounted(async () => {
fetchMaps() await fetchMaps()
}) })
function fetchMaps() { async function fetchMaps() {
gameStore.connection?.emit('gm:map:list', {}, (response: Map[]) => { mapList.value = await mapStorage.getAll()
mapEditorStore.setMapList(response)
})
} }
function loadMap(id: UUID) { function loadMap(id: UUID) {
gameStore.connection?.emit('gm:map:request', { mapId: id }, (response: Map) => { gameStore.connection?.emit('gm:map:request', { mapId: id }, (response: Map) => {
mapEditorStore.setMap(response) mapEditor.loadMap(response)
}) })
mapEditorStore.toggleMapListModal() modalRef.value?.close()
} }
function deleteMap(id: UUID) { async function deleteMap(id: UUID) {
gameStore.connection?.emit('gm:map:delete', { mapId: id }, () => { gameStore.connection?.emit('gm:map:delete', { mapId: id }, async (response: boolean) => {
fetchMaps() if (!response) {
gameStore.addNotification({
title: 'Error',
message: 'Failed to delete map.'
})
return
}
await mapStorage.delete(id)
await fetchMaps()
}) })
} }
</script> </script>

View File

@ -1,5 +1,5 @@
<template> <template>
<Modal :isModalOpen="mapEditorStore.isMapObjectListModalShown" :modal-width="645" :modal-height="260" @modal:close="() => (mapEditorStore.isMapObjectListModalShown = false)" :bg-style="'none'"> <Modal ref="modalRef" :modal-width="645" :modal-height="260" :bg-style="'none'">
<template #modalHeader> <template #modalHeader>
<h3 class="text-lg text-white">Map objects</h3> <h3 class="text-lg text-white">Map objects</h3>
</template> </template>
@ -25,11 +25,11 @@
class="border-2 border-solid max-w-full" class="border-2 border-solid max-w-full"
:src="`${config.server_endpoint}/textures/map_objects/${mapObject.id}.png`" :src="`${config.server_endpoint}/textures/map_objects/${mapObject.id}.png`"
alt="Object" alt="Object"
@click="mapEditorStore.setSelectedMapObject(mapObject)" @click="mapEditor.setSelectedMapObject(mapObject)"
:class="{ :class="{
'cursor-pointer transition-all duration-300': true, 'cursor-pointer transition-all duration-300': true,
'border-cyan shadow-lg scale-105': mapEditorStore.selectedMapObject?.id === mapObject.id, 'border-cyan shadow-lg scale-105': mapEditor.selectedMapObject.value?.id === mapObject.id,
'border-transparent hover:border-gray-300': mapEditorStore.selectedMapObject?.id !== mapObject.id 'border-transparent hover:border-gray-300': mapEditor.selectedMapObject.value?.id !== mapObject.id
}" }"
/> />
</div> </div>
@ -44,23 +44,31 @@
import config from '@/application/config' import config from '@/application/config'
import type { MapObject } from '@/application/types' import type { MapObject } from '@/application/types'
import Modal from '@/components/utilities/Modal.vue' import Modal from '@/components/utilities/Modal.vue'
import { useGameStore } from '@/stores/gameStore' import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { useMapEditorStore } from '@/stores/mapEditorStore' import { MapObjectStorage } from '@/storage/storages'
import { computed, onMounted, ref } from 'vue' import { liveQuery } from 'dexie'
import { computed, onMounted, onUnmounted, ref, useTemplateRef } from 'vue'
const gameStore = useGameStore() const mapObjectStorage = new MapObjectStorage()
const isModalOpen = ref(false) const isModalOpen = ref(false)
const mapEditorStore = useMapEditorStore() const mapEditor = useMapEditorComposable()
const searchQuery = ref('') const searchQuery = ref('')
const selectedTags = ref<string[]>([]) const selectedTags = ref<string[]>([])
const mapObjectList = ref<MapObject[]>([])
const modalRef = useTemplateRef('modalRef')
defineExpose({
open: () => modalRef.value?.open(),
close: () => modalRef.value?.close()
})
const uniqueTags = computed(() => { const uniqueTags = computed(() => {
const allTags = mapEditorStore.mapObjectList.flatMap((obj) => obj.tags || []) const allTags = mapObjectList.value.flatMap((obj) => obj.tags || [])
return Array.from(new Set(allTags)) return Array.from(new Set(allTags))
}) })
const filteredMapObjects = computed(() => { const filteredMapObjects = computed(() => {
return mapEditorStore.mapObjectList.filter((object) => { return mapObjectList.value.filter((object) => {
const matchesSearch = !searchQuery.value || object.name.toLowerCase().includes(searchQuery.value.toLowerCase()) const matchesSearch = !searchQuery.value || object.name.toLowerCase().includes(searchQuery.value.toLowerCase())
const matchesTags = selectedTags.value.length === 0 || (object.tags && selectedTags.value.some((tag) => object.tags.includes(tag))) const matchesTags = selectedTags.value.length === 0 || (object.tags && selectedTags.value.some((tag) => object.tags.includes(tag)))
return matchesSearch && matchesTags return matchesSearch && matchesTags
@ -75,10 +83,23 @@ const toggleTag = (tag: string) => {
} }
} }
onMounted(async () => { let subscription: any = null
onMounted(() => {
isModalOpen.value = true isModalOpen.value = true
gameStore.connection?.emit('gm:mapObject:list', {}, (response: MapObject[]) => { subscription = liveQuery(() => mapObjectStorage.liveQuery()).subscribe({
mapEditorStore.setMapObjectList(response) next: (result) => {
mapObjectList.value = result
},
error: (error) => {
console.error('Failed to fetch tiles:', error)
}
}) })
}) })
onUnmounted(() => {
if (subscription) {
subscription.unsubscribe()
}
})
</script> </script>

View File

@ -1,5 +1,5 @@
<template> <template>
<Modal :is-modal-open="mapEditorStore.isSettingsModalShown" @modal:close="() => mapEditorStore.toggleSettingsModal()" :modal-width="600" :modal-height="430" :bg-style="'none'"> <Modal ref="modalRef" :modal-width="600" :modal-height="430" :bg-style="'none'">
<template #modalHeader> <template #modalHeader>
<h3 class="m-0 font-medium shrink-0 text-white">Map settings</h3> <h3 class="m-0 font-medium shrink-0 text-white">Map settings</h3>
</template> </template>
@ -46,61 +46,57 @@
</Modal> </Modal>
</template> </template>
<script setup> <script setup lang="ts">
import type { UUID } from '@/application/types'
import { uuidv4 } from '@/application/utilities'
import Modal from '@/components/utilities/Modal.vue' import Modal from '@/components/utilities/Modal.vue'
import { useMapEditorStore } from '@/stores/mapEditorStore' import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { ref, watch } from 'vue' import { ref, useTemplateRef, watch } from 'vue'
const mapEditorStore = useMapEditorStore() const mapEditor = useMapEditorComposable()
const screen = ref('settings') const screen = ref('settings')
mapEditorStore.setMapName(mapEditorStore.map?.name) const name = ref(mapEditor.currentMap.value?.name)
mapEditorStore.setMapWidth(mapEditorStore.map?.width) const width = ref(mapEditor.currentMap.value?.width)
mapEditorStore.setMapHeight(mapEditorStore.map?.height) const height = ref(mapEditor.currentMap.value?.height)
mapEditorStore.setMapPvp(mapEditorStore.map?.pvp) const pvp = ref(mapEditor.currentMap.value?.pvp)
mapEditorStore.setMapEffects(mapEditorStore.map?.mapEffects) const mapEffects = ref(mapEditor.currentMap.value?.mapEffects || [])
const modalRef = useTemplateRef('modalRef')
const name = ref(mapEditorStore.mapSettings?.name) defineExpose({
const width = ref(mapEditorStore.mapSettings?.width) open: () => modalRef.value?.open()
const height = ref(mapEditorStore.mapSettings?.height) })
const pvp = ref(mapEditorStore.mapSettings?.pvp)
const mapEffects = ref(mapEditorStore.mapSettings?.mapEffects || [])
watch(name, (value) => { watch(name, (value) => {
mapEditorStore.setMapName(value) mapEditor.updateProperty('name', value!)
}) })
watch(width, (value) => { watch(width, (value) => {
mapEditorStore.setMapWidth(value) mapEditor.updateProperty('width', value!)
}) })
watch(height, (value) => { watch(height, (value) => {
mapEditorStore.setMapHeight(value) mapEditor.updateProperty('height', value!)
}) })
watch(pvp, (value) => { watch(pvp, (value) => {
mapEditorStore.setMapPvp(value) mapEditor.updateProperty('pvp', value!)
}) })
watch( watch(mapEffects, (value) => {
mapEffects, mapEditor.updateProperty('mapEffects', value!)
(value) => { })
mapEditorStore.setMapEffects(value)
},
{ deep: true }
)
const addEffect = () => { const addEffect = () => {
mapEffects.value.push({ mapEffects.value.push({
id: Date.now().toString(), // Simple unique id generation id: uuidv4() as UUID, // Simple unique id generation
mapId: mapEditorStore.map?.id, map: mapEditor.currentMap.value!,
map: mapEditorStore.map,
effect: '', effect: '',
strength: 1 strength: 1
}) })
} }
const removeEffect = (index) => { const removeEffect = (index: number) => {
mapEffects.value.splice(index, 1) mapEffects.value.splice(index, 1)
} }
</script> </script>

View File

@ -17,8 +17,6 @@ const props = defineProps<{
placedMapObject: PlacedMapObject placedMapObject: PlacedMapObject
}>() }>()
console.log(props.placedMapObject)
const emit = defineEmits(['move', 'rotate', 'delete']) const emit = defineEmits(['move', 'rotate', 'delete'])
const handleMove = () => { const handleMove = () => {

View File

@ -1,5 +1,5 @@
<template> <template>
<Modal :is-modal-open="showTeleportModal" @modal:close="() => mapEditorStore.setTool('move')" :modal-width="300" :modal-height="350" :is-resizable="false" :bg-style="'none'"> <Modal ref="modalRef" @modal:close="() => mapEditorStore.setTool('move')" :modal-width="300" :modal-height="350" :is-resizable="false" :bg-style="'none'">
<template #modalHeader> <template #modalHeader>
<h3 class="m-0 font-medium shrink-0 text-white">Teleport settings</h3> <h3 class="m-0 font-medium shrink-0 text-white">Teleport settings</h3>
</template> </template>
@ -28,7 +28,7 @@
<label for="toMap">Map to teleport to</label> <label for="toMap">Map to teleport to</label>
<select v-model="toMap" class="input-field" name="toMap" id="toMap"> <select v-model="toMap" class="input-field" name="toMap" id="toMap">
<option :value="null">Select map</option> <option :value="null">Select map</option>
<option v-for="map in mapEditorStore.mapList" :key="map.id" :value="map">{{ map.name }}</option> <option v-for="map in mapList" :key="map.id" :value="map">{{ map.name }}</option>
</select> </select>
</div> </div>
</div> </div>
@ -43,17 +43,23 @@ import type { Map } from '@/application/types'
import Modal from '@/components/utilities/Modal.vue' import Modal from '@/components/utilities/Modal.vue'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useMapEditorStore } from '@/stores/mapEditorStore' import { useMapEditorStore } from '@/stores/mapEditorStore'
import { computed, onMounted, ref, watch } from 'vue' import { computed, onMounted, ref, useTemplateRef, watch } from 'vue'
const showTeleportModal = computed(() => mapEditorStore.tool === 'pencil' && mapEditorStore.drawMode === 'teleport') const showTeleportModal = computed(() => mapEditorStore.tool === 'pencil' && mapEditorStore.drawMode === 'teleport')
const mapEditorStore = useMapEditorStore() const mapEditorStore = useMapEditorStore()
const gameStore = useGameStore() const gameStore = useGameStore()
const mapList = ref<Map[]>([])
const modalRef = useTemplateRef('modalRef')
defineExpose({
open: () => modalRef.value?.open()
})
onMounted(fetchMaps) onMounted(fetchMaps)
function fetchMaps() { function fetchMaps() {
gameStore.connection?.emit('gm:map:list', {}, (response: Map[]) => { gameStore.connection?.emit('gm:map:list', {}, (response: Map[]) => {
mapEditorStore.setMapList(response) mapList.value = response
}) })
} }
@ -65,7 +71,7 @@ function useRefTeleportSettings() {
toPositionX: ref(settings.toPositionX), toPositionX: ref(settings.toPositionX),
toPositionY: ref(settings.toPositionY), toPositionY: ref(settings.toPositionY),
toRotation: ref(settings.toRotation), toRotation: ref(settings.toRotation),
toMap: ref(settings.toMap) toMap: ref(settings.toMapId)
} }
} }
@ -76,7 +82,7 @@ function updateTeleportSettings() {
toPositionX: toPositionX.value, toPositionX: toPositionX.value,
toPositionY: toPositionY.value, toPositionY: toPositionY.value,
toRotation: toRotation.value, toRotation: toRotation.value,
toMap: toMap.value toMapId: toMap.value
}) })
} }
</script> </script>

View File

@ -1,5 +1,5 @@
<template> <template>
<Modal :isModalOpen="mapEditorStore.isTileListModalShown" :modal-width="645" :modal-height="600" @modal:close="() => (mapEditorStore.isTileListModalShown = false)" :bg-style="'none'"> <Modal ref="modalRef" :modal-width="645" :modal-height="600" :bg-style="'none'">
<template #modalHeader> <template #modalHeader>
<h3 class="text-lg text-white">Tiles</h3> <h3 class="text-lg text-white">Tiles</h3>
</template> </template>
@ -84,26 +84,33 @@
import config from '@/application/config' import config from '@/application/config'
import type { Tile } from '@/application/types' import type { Tile } from '@/application/types'
import Modal from '@/components/utilities/Modal.vue' import Modal from '@/components/utilities/Modal.vue'
import { useGameStore } from '@/stores/gameStore' import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { useMapEditorStore } from '@/stores/mapEditorStore' import { TileStorage } from '@/storage/storages'
import { computed, onMounted, ref } from 'vue' import { liveQuery } from 'dexie'
import { computed, onMounted, onUnmounted, ref, useTemplateRef } from 'vue'
const gameStore = useGameStore() const tileStorage = new TileStorage()
const isModalOpen = ref(false) const mapEditor = useMapEditorComposable()
const mapEditorStore = useMapEditorStore()
const searchQuery = ref('') const searchQuery = ref('')
const selectedTags = ref<string[]>([]) const selectedTags = ref<string[]>([])
const tileCategories = ref<Map<string, string>>(new Map()) const tileCategories = ref<Map<string, string>>(new Map())
const selectedGroup = ref<{ parent: Tile; children: Tile[] } | null>(null) const selectedGroup = ref<{ parent: Tile; children: Tile[] } | null>(null)
const tiles = ref<Tile[]>([])
const modalRef = useTemplateRef('modalRef')
defineExpose({
open: () => modalRef.value?.open(),
close: () => modalRef.value?.close()
})
const uniqueTags = computed(() => { const uniqueTags = computed(() => {
const allTags = mapEditorStore.tileList.flatMap((tile) => tile.tags || []) const allTags = tiles.value.flatMap((tile) => tile.tags || [])
return Array.from(new Set(allTags)) return Array.from(new Set(allTags))
}) })
const groupedTiles = computed(() => { const groupedTiles = computed(() => {
const groups: { parent: Tile; children: Tile[] }[] = [] const groups: { parent: Tile; children: Tile[] }[] = []
const filteredTiles = mapEditorStore.tileList.filter((tile) => { const filteredTiles = tiles.value.filter((tile) => {
const matchesSearch = !searchQuery.value || tile.name.toLowerCase().includes(searchQuery.value.toLowerCase()) const matchesSearch = !searchQuery.value || tile.name.toLowerCase().includes(searchQuery.value.toLowerCase())
const matchesTags = selectedTags.value.length === 0 || (tile.tags && selectedTags.value.some((tag) => tile.tags.includes(tag))) const matchesTags = selectedTags.value.length === 0 || (tile.tags && selectedTags.value.some((tag) => tile.tags.includes(tag)))
return matchesSearch && matchesTags return matchesSearch && matchesTags
@ -177,6 +184,7 @@ function getDominantColor(imageData: ImageData) {
g = 0, g = 0,
b = 0, b = 0,
total = 0 total = 0
for (let i = 0; i < imageData.data.length; i += 4) { for (let i = 0; i < imageData.data.length; i += 4) {
if (imageData.data[i + 3] > 0) { if (imageData.data[i + 3] > 0) {
// Only consider non-transparent pixels // Only consider non-transparent pixels
@ -186,6 +194,7 @@ function getDominantColor(imageData: ImageData) {
total++ total++
} }
} }
return { return {
r: Math.round(r / total), r: Math.round(r / total),
g: Math.round(g / total), g: Math.round(g / total),
@ -219,18 +228,29 @@ function closeGroup() {
} }
function selectTile(tile: string) { function selectTile(tile: string) {
mapEditorStore.setSelectedTile(tile) mapEditor.setSelectedTile(tile)
} }
function isActiveTile(tile: Tile): boolean { function isActiveTile(tile: Tile): boolean {
return mapEditorStore.selectedTile === tile.id return mapEditor.selectedTile.value === tile.id
} }
onMounted(async () => { let subscription: any = null
isModalOpen.value = true
gameStore.connection?.emit('gm:tile:list', {}, (response: Tile[]) => { onMounted(() => {
mapEditorStore.setTileList(response) subscription = liveQuery(() => tileStorage.liveQuery()).subscribe({
response.forEach((tile) => processTile(tile)) next: (result) => {
tiles.value = result
},
error: (error) => {
console.error('Failed to fetch tiles:', error)
}
}) })
}) })
onUnmounted(() => {
if (subscription) {
subscription.unsubscribe()
}
})
</script> </script>

View File

@ -1,94 +1,99 @@
<template> <template>
<div class="flex justify-center p-5"> <div class="flex justify-center p-5">
<div class="toolbar fixed bottom-0 left-0 m-3 rounded flex bg-gray solid border-solid border-2 border-gray-500 text-gray-300 p-1.5 px-3 h-10"> <div class="toolbar fixed bottom-0 left-0 m-3 rounded flex bg-gray solid border-solid border-2 border-gray-500 text-gray-300 p-1.5 px-3 h-10">
<div ref="toolbar" class="tools flex gap-2.5" v-if="mapEditorStore.map"> <div ref="toolbar" class="tools flex gap-2.5" v-if="mapEditor.currentMap.value">
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': mapEditorStore.tool === 'move' }" @click="handleClick('move')"> <button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': mapEditor.tool.value === 'move' }" @click="handleClick('move')">
<img class="invert w-5 h-5" src="/assets/icons/mapEditor/move.svg" alt="Move camera" /> <span class="h-5" :class="{ 'ml-2.5': mapEditorStore.tool !== 'move' }">(M)</span> <img class="invert w-5 h-5" src="/assets/icons/mapEditor/move.svg" alt="Move camera" /> <span class="h-5" :class="{ 'ml-2.5': mapEditor.tool.value !== 'move' }">(M)</span>
</button> </button>
<div class="w-px bg-cyan"></div> <div class="w-px bg-cyan"></div>
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': mapEditorStore.tool === 'pencil' }" @click="handleClick('pencil')"> <button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': mapEditor.tool.value === 'pencil' }" @click="handleClick('pencil')">
<img class="invert w-5 h-5" src="/assets/icons/mapEditor/pencil.svg" alt="Pencil" /> <span class="h-5" :class="{ 'ml-2.5': mapEditorStore.tool !== 'pencil' }">(P)</span> <img class="invert w-5 h-5" src="/assets/icons/mapEditor/pencil.svg" alt="Pencil" /> <span class="h-5" :class="{ 'ml-2.5': mapEditor.tool.value !== 'pencil' }">(P)</span>
<div class="select" v-if="mapEditorStore.tool === 'pencil'"> <div class="select" v-if="mapEditor.tool.value === 'pencil'">
<div class="select-trigger group capitalize flex gap-3.5" :class="{ open: selectPencilOpen }"> <div class="select-trigger group capitalize flex gap-3.5" :class="{ open: selectPencilOpen }">
{{ mapEditorStore.drawMode.replace('_', ' ') }} {{ mapEditor.drawMode.value.replace('_', ' ') }}
<img class="group-[.open]:rotate-180 invert w-5 h-5 rotate-0 transition ease-in-out duration-200" src="/assets/icons/mapEditor/chevron.svg" alt="" /> <img class="group-[.open]:rotate-180 invert w-5 h-5 rotate-0 transition ease-in-out duration-200" src="/assets/icons/mapEditor/chevron.svg" alt="" />
</div> </div>
<div class="flex flex-col absolute bottom-full mb-5 left-1/2 -translate-x-1/2 bg-gray rounded min-w-28 border border-gray-500 border-solid text-left" v-show="selectPencilOpen && mapEditorStore.tool === 'pencil'"> <div class="flex flex-col absolute bottom-full mb-5 left-1/2 -translate-x-1/2 bg-gray rounded min-w-28 border border-gray-500 border-solid text-left" v-show="selectPencilOpen && mapEditor.tool.value === 'pencil'">
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setDrawMode('tile')"> <span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="() => handleModeClick('tile', 'pencil')">
Tile Tile
<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div> <div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
</span> </span>
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setDrawMode('map_object')"> <span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="() => handleModeClick('map_object', 'pencil')">
Map object Map object
<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div> <div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
</span> </span>
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setDrawMode('teleport')"> <span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="() => handleModeClick('teleport', 'pencil')">
Teleport Teleport
<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div> <div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
</span> </span>
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setDrawMode('blocking tile')">Blocking tile</span> <span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="() => handleModeClick('blocking tile', 'pencil')">Blocking tile</span>
</div> </div>
</div> </div>
</button> </button>
<div class="w-px bg-cyan"></div> <div class="w-px bg-cyan"></div>
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': mapEditorStore.tool === 'eraser' }" @click="handleClick('eraser')"> <button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': mapEditor.tool.value === 'eraser' }" @click="handleClick('eraser')">
<img class="invert w-5 h-5" src="/assets/icons/mapEditor/eraser.svg" alt="Eraser" /> <span class="h-5" :class="{ 'ml-2.5': mapEditorStore.tool !== 'eraser' }">(E)</span> <img class="invert w-5 h-5" src="/assets/icons/mapEditor/eraser.svg" alt="Eraser" /> <span class="h-5" :class="{ 'ml-2.5': mapEditor.tool.value !== 'eraser' }">(E)</span>
<div class="select" v-if="mapEditorStore.tool === 'eraser'"> <div class="select" v-if="mapEditor.tool.value === 'eraser'">
<div class="select-trigger group capitalize flex gap-3.5" :class="{ open: selectEraserOpen }"> <div class="select-trigger group capitalize flex gap-3.5" :class="{ open: selectEraserOpen }">
{{ mapEditorStore.eraserMode.replace('_', ' ') }} {{ mapEditor.drawMode.value.replace('_', ' ') }}
<img class="group-[.open]:rotate-180 invert w-5 h-5 rotate-0 transition ease-in-out duration-200" src="/assets/icons/mapEditor/chevron.svg" /> <img class="group-[.open]:rotate-180 invert w-5 h-5 rotate-0 transition ease-in-out duration-200" src="/assets/icons/mapEditor/chevron.svg" alt="" />
</div> </div>
<div class="flex flex-col absolute bottom-full mb-5 left-1/2 -translate-x-1/2 bg-gray rounded min-w-28 border border-gray-500 border-solid text-left" v-show="selectEraserOpen"> <div class="flex flex-col absolute bottom-full mb-5 left-1/2 -translate-x-1/2 bg-gray rounded min-w-28 border border-gray-500 border-solid text-left" v-show="selectEraserOpen">
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setEraserMode('tile')"> <span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="() => handleModeClick('tile', 'eraser')">
Tile Tile
<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div> <div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
</span> </span>
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setEraserMode('map_object')"> <span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="() => handleModeClick('map_object', 'eraser')">
Map object Map object
<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div> <div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
</span> </span>
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setEraserMode('teleport')"> <span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="() => handleModeClick('teleport', 'eraser')">
Teleport Teleport
<div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div> <div class="absolute w-4/5 left-1/2 -translate-x-1/2 bottom-0 h-px bg-cyan"></div>
</span> </span>
<span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="setEraserMode('blocking tile')">Blocking tile</span> <span class="py-2 px-2.5 relative hover:bg-cyan hover:text-white" @click="() => handleModeClick('blocking tile', 'eraser')">Blocking tile</span>
</div> </div>
</div> </div>
</button> </button>
<div class="w-px bg-cyan"></div> <div class="w-px bg-cyan"></div>
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': mapEditorStore.tool === 'paint' }" @click="handleClick('paint')"> <button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': mapEditor.tool.value === 'paint' }" @click="handleClick('paint')">
<img class="invert w-5 h-5" src="/assets/icons/mapEditor/paint.svg" alt="Paint bucket" /> <span class="h-5" :class="{ 'ml-2.5': mapEditorStore.tool !== 'paint' }">(B)</span> <img class="invert w-5 h-5" src="/assets/icons/mapEditor/paint.svg" alt="Paint bucket" /> <span class="h-5" :class="{ 'ml-2.5': mapEditor.tool.value !== 'paint' }">(B)</span>
</button> </button>
<div class="w-px bg-cyan"></div> <div class="w-px bg-cyan"></div>
<button class="flex justify-center items-center min-w-10 p-0 relative" @click="handleClick('settings')" v-if="mapEditorStore.map"><img class="invert w-5 h-5" src="/assets/icons/mapEditor/gear.svg" alt="Map settings" /> <span class="h-5 ml-2.5">(Z)</span></button> <button class="flex justify-center items-center min-w-10 p-0 relative" @click="handleClick('settings')"><img class="invert w-5 h-5" src="/assets/icons/mapEditor/gear.svg" alt="Map settings" /> <span class="h-5 ml-2.5">(Z)</span></button>
<div class="w-px bg-cyan"></div>
<label class="my-auto gap-0" for="checkbox">Continuous Drawing</label>
<input type="checkbox" />
</div> </div>
<div class="toolbar fixed bottom-0 right-0 m-3 rounded flex bg-gray solid border-solid border-2 border-gray-500 text-gray-300 p-1.5 px-3 h-10 space-x-2"> <div class="toolbar fixed bottom-0 right-0 m-3 rounded flex bg-gray solid border-solid border-2 border-gray-500 text-gray-300 p-1.5 px-3 h-10 space-x-2">
<button class="btn-cyan px-3.5" @click="() => mapEditorStore.toggleMapListModal()">Load</button> <button class="btn-cyan px-3.5" @click="() => emit('open-maps')">Load</button>
<button class="btn-cyan px-3.5" @click="() => emit('save')" v-if="mapEditorStore.map">Save</button> <button class="btn-cyan px-3.5" @click="() => emit('save')" v-if="mapEditor.currentMap.value">Save</button>
<button class="btn-cyan px-3.5" @click="() => emit('clear')" v-if="mapEditorStore.map">Clear</button> <button class="btn-cyan px-3.5" @click="() => emit('clear')" v-if="mapEditor.currentMap.value">Clear</button>
<button class="btn-cyan px-3.5" @click="() => mapEditorStore.toggleActive()">Exit</button> <button class="btn-cyan px-3.5" @click="() => emit('close-editor')">Exit</button>
</div> </div>
</div> </div>
</div> </div>
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { useMapEditorStore } from '@/stores/mapEditorStore' import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { onClickOutside } from '@vueuse/core' import { onClickOutside } from '@vueuse/core'
import { onBeforeUnmount, onMounted, ref } from 'vue' import { onBeforeUnmount, onMounted, ref } from 'vue'
const mapEditorStore = useMapEditorStore() const mapEditor = useMapEditorComposable()
const emit = defineEmits(['save', 'clear']) const emit = defineEmits(['save', 'clear', 'open-maps', 'open-settings', 'close-editor', 'open-tile-list', 'open-map-object-list', 'close-lists'])
// track when clicked outside of toolbar items // track when clicked outside of toolbar items
const toolbar = ref(null) const toolbar = ref(null)
@ -97,26 +102,45 @@ const toolbar = ref(null)
let selectPencilOpen = ref(false) let selectPencilOpen = ref(false)
let selectEraserOpen = ref(false) let selectEraserOpen = ref(false)
let tileListShown = ref(false)
let mapObjectListShown = ref(false)
defineExpose({ tileListShown, mapObjectListShown })
// drawMode // drawMode
function setDrawMode(value: string) { function setDrawMode(value: string) {
mapEditorStore.isTileListModalShown = value === 'tile' if (mapEditor.tool.value === 'paint' || mapEditor.tool.value === 'pencil') {
mapEditorStore.isMapObjectListModalShown = value === 'map_object' emit('close-lists')
if (value === 'tile') emit('open-tile-list')
if (value === 'map_object') emit('open-map-object-list')
}
mapEditorStore.setDrawMode(value) mapEditor.setDrawMode(value)
selectPencilOpen.value = false
selectEraserOpen.value = false
}
function setPencilMode() {
mapEditor.setTool('pencil')
selectPencilOpen.value = false selectPencilOpen.value = false
} }
// drawMode // drawMode
function setEraserMode(value: string) { function setEraserMode() {
mapEditorStore.setEraserMode(value) mapEditor.setTool('eraser')
selectEraserOpen.value = false selectEraserOpen.value = false
} }
function handleModeClick(mode: string, type: 'pencil' | 'eraser') {
setDrawMode(mode)
type === 'pencil' ? setPencilMode() : setEraserMode()
}
function handleClick(tool: string) { function handleClick(tool: string) {
if (tool === 'settings') { if (tool === 'settings') {
mapEditorStore.toggleSettingsModal() emit('open-settings')
} else { } else {
mapEditorStore.setTool(tool) mapEditor.setTool(tool)
} }
selectPencilOpen.value = tool === 'pencil' ? !selectPencilOpen.value : false selectPencilOpen.value = tool === 'pencil' ? !selectPencilOpen.value : false
@ -124,22 +148,17 @@ function handleClick(tool: string) {
} }
function cycleToolMode(tool: 'pencil' | 'eraser') { function cycleToolMode(tool: 'pencil' | 'eraser') {
const modes = ['tile', 'object', 'teleport', 'blocking tile'] const modes = ['tile', 'map_object', 'teleport', 'blocking tile']
const currentMode = tool === 'pencil' ? mapEditorStore.drawMode : mapEditorStore.eraserMode const currentIndex = modes.indexOf(mapEditor.drawMode.value)
const currentIndex = modes.indexOf(currentMode)
const nextIndex = (currentIndex + 1) % modes.length const nextIndex = (currentIndex + 1) % modes.length
const nextMode = modes[nextIndex] const nextMode = modes[nextIndex]
if (tool === 'pencil') {
setDrawMode(nextMode) setDrawMode(nextMode)
} else {
setEraserMode(nextMode)
}
} }
function initKeyShortcuts(event: KeyboardEvent) { function initKeyShortcuts(event: KeyboardEvent) {
// Check if map is set // Check if map is set
if (!mapEditorStore.map) return if (!mapEditor.currentMap.value) return
// prevent if focused on composables // prevent if focused on composables
if (document.activeElement?.tagName === 'INPUT') return if (document.activeElement?.tagName === 'INPUT') return
@ -154,7 +173,7 @@ function initKeyShortcuts(event: KeyboardEvent) {
if (keyActions.hasOwnProperty(event.key)) { if (keyActions.hasOwnProperty(event.key)) {
const tool = keyActions[event.key] const tool = keyActions[event.key]
if ((tool === 'pencil' || tool === 'eraser') && mapEditorStore.tool === tool) { if ((tool === 'pencil' || tool === 'eraser') && mapEditor.tool.value === tool) {
cycleToolMode(tool) cycleToolMode(tool)
} else { } else {
handleClick(tool) handleClick(tool)

View File

@ -1,42 +0,0 @@
<template>
<div class="absolute z-50 w-full h-dvh top-0 left-0 bg-black/60" v-show="false">
<div class="center-element max-w-[875px] max-h-[600px] h-full w-[80%] bg-gray border-solid border-2 border-gray-500 rounded-md z-50 flex flex-col backdrop-blur-sm shadow-lg">
<div class="p-2.5 flex max-sm:flex-wrap justify-between items-center gap-5 border-solid border-0 border-b border-gray-500">
<h3 class="m-0 font-medium shrink-0">Game menu</h3>
<div class="hidden sm:flex gap-1.5 flex-wrap">
<button @click.stop="userPanelScreen = 'inventory'" :class="{ active: userPanelScreen === 'inventory' }" class="btn-cyan py-1.5 px-4 min-w-24">Inventory</button>
<button @click.stop="userPanelScreen = 'equipment'" :class="{ active: userPanelScreen === 'equipment' }" class="btn-cyan py-1.5 px-4 min-w-24">Equipment</button>
<button @click.stop="userPanelScreen = 'characterScreen'" :class="{ active: userPanelScreen === 'characterScreen' }" class="btn-cyan py-1.5 px-4 min-w-24">Character</button>
<button @click.stop="userPanelScreen = 'settings'" :class="{ active: userPanelScreen === 'settings' }" class="btn-cyan py-1.5 px-4 min-w-24">Settings</button>
</div>
<div class="flex gap-2.5">
<button class="w-3.5 h-3.5 m-0 p-0 relative hover:rotate-180 transition-transform duration-300 ease-in-out">
<img alt="close" draggable="false" src="/assets/icons/modal/close-button-white.svg" class="w-full h-full" />
</button>
</div>
<div class="flex sm:hidden gap-1.5 flex-wrap">
<button @click.stop="userPanelScreen = 'inventory'" :class="{ active: userPanelScreen === 'inventory' }" class="btn-cyan py-1.5 px-4 min-w-24">Inventory</button>
<button @click.stop="userPanelScreen = 'equipment'" :class="{ active: userPanelScreen === 'equipment' }" class="btn-cyan py-1.5 px-4 min-w-24">Equipment</button>
<button @click.stop="userPanelScreen = 'characterScreen'" :class="{ active: userPanelScreen === 'characterScreen' }" class="btn-cyan py-1.5 px-4 min-w-24">Character</button>
<button @click.stop="userPanelScreen = 'settings'" :class="{ active: userPanelScreen === 'settings' }" class="btn-cyan py-1.5 px-4 min-w-24">Settings</button>
</div>
</div>
<Inventory v-show="userPanelScreen === 'inventory'" />
<Equipment v-show="userPanelScreen === 'equipment'" />
<CharacterScreen v-show="userPanelScreen === 'characterScreen'" />
<Settings v-show="userPanelScreen === 'settings'" />
</div>
</div>
</template>
<script setup lang="ts">
import CharacterScreen from '@/components/gui/partials/CharacterScreen.vue'
import Equipment from '@/components/gui/partials/Equipment.vue'
import Inventory from '@/components/gui/partials/Inventory.vue'
import Settings from '@/components/gui/partials/Settings.vue'
import { useGameStore } from '@/stores/gameStore'
import { ref } from 'vue'
const gameStore = useGameStore()
let userPanelScreen = ref('inventory')
</script>

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@ -1,68 +0,0 @@
<template>
<div class="grow flex flex-col w-full h-full relative overflow-auto">
<div class="m-4 relative">
<h4 class="font-medium text-lg max-w-[375px]">Character</h4>
<div class="flex justify-center flex-wrap gap-20">
<div class="flex gap-3 mt-2 flex-wrap max-w-[375px]">
<div class="h-full flex flex-col justify-center items-center">
<img class="h-72 my-2 mx-auto" src="/assets/placeholders/inventory_player.png" />
</div>
</div>
<div class="flex flex-col gap-4">
<div class="flex flex-col gap-3 mx-5 mt-2">
<h3>{{ gameStore.character?.name }}</h3>
<div class="flex gap-4 flex-wrap max-w-[375px]">
<ul class="p-0 m-0 list-none">
<li class="leading-6 text-lg">Class:</li>
<li class="leading-6 text-lg">Race:</li>
<li class="leading-6 text-lg">Hit Points:</li>
<li class="leading-6 text-lg">Mana Points:</li>
<li class="leading-6 text-lg">Level:</li>
<li class="leading-6 text-lg">Stat Points:</li>
</ul>
<ul class="p-0 m-0 list-none">
<li class="leading-6 text-lg min-h-6">Knight</li>
<li class="leading-6 text-lg min-h-6">{{ gameStore.character?.characterType?.race }}</li>
<li class="leading-6 text-lg min-h-6">{{ gameStore.character?.hitpoints }} <span class="text-green">(+15)</span></li>
<li class="leading-6 text-lg min-h-6">{{ gameStore.character?.mana }}</li>
<li class="leading-6 text-lg min-h-6">{{ gameStore.character?.level }}</li>
<li class="leading-6 text-lg min-h-6">3</li>
</ul>
</div>
</div>
<div class="flex flex-col gap-3 mx-5 mt-2">
<h3>Alignment</h3>
<div class="h-8 w-64 rounded border border-solid border-white bg-gradient-to-r from-red to-blue relative">
<!-- TODO: Give slider left value based on alignment (0-100), new characters start with 50 -->
<div class="rounded border-2 border-solid border-white h-10 w-2 absolute top-1/2 -translate-y-1/2 -translate-x-1/2" :style="{ left: gameStore.character?.alignment + '%' }"></div>
</div>
</div>
</div>
</div>
<div class="absolute -left-5 -bottom-5 w-[calc(100%_+_40px)] my-px h-px bg-gray-500"></div>
</div>
<div class="m-4">
<h4 class="font-medium text-lg max-w-[375px]">Character stats</h4>
<div class="flex gap-3 mt-4 flex-wrap max-w-[375px]">
<ul class="p-0 m-0 list-none">
<li class="leading-6">Health:</li>
<li class="leading-6">Defense:</li>
<li class="leading-6">More stats:</li>
<li class="leading-6">Extra stats:</li>
</ul>
<ul class="p-0 m-0 list-none text-right">
<li class="leading-6">100 <span class="text-green">(+15)</span></li>
<li class="leading-6">1000 <span class="text-green">(+500)</span></li>
<li class="leading-6"></li>
<li class="leading-6"></li>
</ul>
</div>
</div>
</div>
</template>
<script setup lang="ts">
import { useGameStore } from '@/stores/gameStore'
const gameStore = useGameStore()
</script>

View File

@ -1,89 +0,0 @@
<template>
<div class="grow flex flex-col w-full h-full relative overflow-auto">
<div class="m-4 relative">
<h4 class="font-medium text-lg max-w-[375px]">Equipment</h4>
<div class="flex justify-center items-center flex-wrap gap-20">
<div class="flex gap-3 mt-2 flex-wrap max-w-[375px]">
<div class="h-full flex flex-col justify-center items-center">
<h3>{{ gameStore.character?.name }}</h3>
<img class="h-60 my-2 mx-auto" src="/assets/placeholders/inventory_player.png" />
<span class="block text-sm">Level {{ gameStore.character?.level }}</span>
</div>
</div>
<div class="flex flex-col gap-3 mx-5 mt-2">
<div class="flex gap-3 justify-center">
<!-- Helmet -->
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md aspect-square h-11 w-11 relative hover:bg-gray-200">
<img src="/assets/icons/inventory/helmet.svg" class="center-element w-11/12 opacity-20" />
</div>
<!-- Head charm -->
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md aspect-square h-11 w-11 relative hover:bg-gray-200">
<img src="/assets/icons/inventory/head_charm.svg" class="center-element w-11/12 opacity-20" />
</div>
</div>
<div class="flex gap-3 justify-center">
<!-- Bracers -->
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md w-11 h-[104px] relative hover:bg-gray-200">
<img src="/assets/icons/inventory/bracers.svg" class="center-element w-11/12 opacity-20" />
</div>
<!-- Chestplate -->
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md aspect-square w-[104px] h-[104px] relative hover:bg-gray-200">
<img src="/assets/icons/inventory/chestplate.svg" class="center-element w-10/12 opacity-20" />
</div>
<!-- Primary Weapon -->
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md w-11 h-[104px] self-stretch justify-self-stretch relative hover:bg-gray-200">
<img src="/assets/icons/inventory/primary_weapon.svg" class="center-element w-11/12 opacity-20" />
</div>
</div>
<div class="flex gap-3 justify-center">
<!-- Legs -->
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md w-11 h-[104px] self-stretch justify-self-stretch relative hover:bg-gray-200">
<img src="/assets/icons/inventory/legs.svg" class="center-element w-11/12 opacity-20" />
</div>
<div class="flex flex-col gap-3">
<!-- Belt/pouch -->
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md aspect-square h-11 w-11 self-stretch justify-self-stretch relative hover:bg-gray-200">
<img src="/assets/icons/inventory/pouch.svg" class="center-element w-11/12 opacity-20" />
</div>
<!-- Boots -->
<div class="bg-gray-300/80 border-solid border-2 border-gray-500 rounded-md aspect-square h-11 w-11 self-stretch justify-self-stretch relative hover:bg-gray-200">
<img src="/assets/icons/inventory/boots.svg" class="center-element w-11/12 opacity-20" />
</div>
</div>
</div>
</div>
</div>
<div class="absolute -left-5 -bottom-5 w-[calc(100%_+_40px)] my-px h-px bg-gray-500"></div>
</div>
<div class="m-4">
<h4 class="font-medium text-lg max-w-[375px]">Equipment Bonus</h4>
<div class="flex gap-3 mt-4 flex-wrap max-w-[375px]">
<ul class="p-0 m-0 list-none">
<li class="leading-6">Health:</li>
<li class="leading-6">Defense:</li>
<li class="leading-6">More stats:</li>
<li class="leading-6">Extra stats:</li>
</ul>
<ul class="p-0 m-0 list-none text-right">
<li class="leading-6">+15</li>
<li class="leading-6">500</li>
<li class="leading-6"></li>
<li class="leading-6"></li>
</ul>
</div>
</div>
</div>
</template>
<script setup lang="ts">
import { useGameStore } from '@/stores/gameStore'
const gameStore = useGameStore()
</script>

View File

@ -1,17 +0,0 @@
<template>
<div class="grow flex flex-col w-full h-full relative overflow-auto">
<div class="m-4 relative">
<h4 class="m-auto font-medium text-lg max-w-[375px]">Inventory</h4>
<div class="flex gap-3 mt-4 mx-auto flex-wrap max-w-[375px]">
<div v-for="n in 24" class="bg-gray-300/80 border-solid border-2 border-gray-500 w-12 h-12 rounded-md aspect-square shrink-0 justify-self-stretch hover:bg-gray-200"></div>
</div>
<div class="absolute -left-5 -bottom-5 w-[calc(100%_+_40px)] my-px h-px bg-gray-500"></div>
</div>
<div class="m-4">
<h4 class="m-auto font-medium text-lg max-w-[375px]">Chest items</h4>
<div class="flex gap-3 mt-4 mx-auto flex-wrap max-w-[375px]">
<div v-for="n in 12" class="bg-gray-300/80 border-solid border-2 border-gray-500 w-12 h-12 rounded-md aspect-square shrink-0 justify-self-stretch hover:bg-gray-200"></div>
</div>
</div>
</div>
</template>

View File

@ -1,40 +0,0 @@
<template>
<div class="flex h-full w-full relative">
<div class="w-2/12 flex flex-col relative">
<!-- Settings Categories -->
<div class="relative p-2.5">
<h3>Settings</h3>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</div>
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': settingCategory === 'character' }" @click.stop="settingCategory = 'character'">
<span>Character</span>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a>
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': settingCategory === 'account' }" @click.stop="settingCategory = 'account'">
<span>Account</span>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a>
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': settingCategory === 'audio' }" @click.stop="settingCategory = 'audio'">
<span>Audio</span>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a>
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': settingCategory === 'video' }" @click.stop="settingCategory = 'video'">
<span>Video</span>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a>
</div>
<div class="absolute w-px bg-gray-500 h-full top-0 left-1/6"></div>
<!-- Assets list -->
<div class="overflow-auto h-full w-10/12 flex flex-col relative">
<CharacterSettings v-show="settingCategory == 'character'" />
</div>
</div>
</template>
<script setup lang="ts">
import CharacterSettings from '@/components/gui/partials/settings/CharacterSettings.vue'
import { ref } from 'vue'
let settingCategory = ref('character')
</script>

View File

@ -1,34 +0,0 @@
<template>
<div class="h-full overflow-auto">
<div class="relative p-2.5 flex flex-col gap-5 h-72">
<h3>Character details</h3>
<button @click="toggle" class="btn-cyan px-4 py-1.5 w-24">Edit</button>
<form class="flex gap-2.5 flex-wrap">
<div class="form-field-half max-w-[300px]">
<label for="name">Name</label>
<input class="input-field" :class="{ inactive: !editCharacter }" type="text" name="name" placeholder="Ethereal" :disabled="!editCharacter" />
</div>
<div class="form-field-half max-w-[300px] relative">
<label for="class">Class</label>
<select class="input-field" v-model="characterClass" :class="{ inactive: !editCharacter }" name="class" :disabled="!editCharacter">
<option value="Knight" :selected="characterClass == 'Knight'" :disabled="characterClass == 'Knight'">Knight</option>
<option value="Paladin" :selected="characterClass == 'Paladin'" :disabled="characterClass == 'Paladin'">Paladin</option>
</select>
<span v-if="!editCharacter" class="absolute bottom-[9px] left-[14px] text-sm text-gray-300/50">{{ characterClass }}</span>
</div>
<button v-if="editCharacter" @click="toggle" class="btn-cyan px-4 py-1.5 min-w-24" type="submit">Save</button>
</form>
</div>
</div>
</template>
<script setup lang="ts">
import { ref } from 'vue'
const editCharacter = ref(false)
const characterClass = ref('')
const toggle = () => {
editCharacter.value = !editCharacter.value
}
</script>

View File

@ -34,7 +34,7 @@
<button class="ml-6 w-4 h-8 p-0"> <button class="ml-6 w-4 h-8 p-0">
<img src="/assets/icons/triangle-icon.svg" class="w-3 h-3.5 m-auto" alt="Arrow left" /> <img src="/assets/icons/triangle-icon.svg" class="w-3 h-3.5 m-auto" alt="Arrow left" />
</button> </button>
<img class="w-24 object-contain mb-3.5" alt="Player avatar" :src="config.server_endpoint + '/avatar/s/' + characters.find((c) => c.id === selectedCharacterId)?.characterType + '/' + (selectedHairId ?? 'default')" /> <img class="w-24 object-contain mb-3.5 max-h-[70%]" alt="Player avatar" :src="config.server_endpoint + '/avatar/s/' + characters.find((c) => c.id === selectedCharacterId)?.characterType + '/' + (selectedHairId ?? 'default')" />
<button class="mr-6 w-4 h-8 p-0"> <button class="mr-6 w-4 h-8 p-0">
<img src="/assets/icons/triangle-icon.svg" class="w-3 h-3.5 -scale-x-100" alt="Arrow right" /> <img src="/assets/icons/triangle-icon.svg" class="w-3 h-3.5 -scale-x-100" alt="Arrow right" />
</button> </button>
@ -87,7 +87,7 @@
</div> </div>
</div> </div>
<div v-else> <div v-else>
<img class="w-20 invert-80" src="/assets/icons/loading-icon1.svg" /> <img class="w-20 invert-80" src="/assets/icons/loading-icon1.svg" alt="Loading" />
</div> </div>
<div class="w-2/3 button-wrapper flex self-center justify-center lg:justify-end gap-4 max-w-[860px]" v-if="!isLoading"> <div class="w-2/3 button-wrapper flex self-center justify-center lg:justify-end gap-4 max-w-[860px]" v-if="!isLoading">
@ -131,11 +131,11 @@ import { onBeforeUnmount, onMounted, ref, watch } from 'vue'
const gameStore = useGameStore() const gameStore = useGameStore()
const isLoading = ref<boolean>(true) const isLoading = ref<boolean>(true)
const characters = ref<CharacterT[]>([]) const characters = ref<CharacterT[]>([])
const selectedCharacterId = ref<number | null>(null) const selectedCharacterId = ref<string | null>(null)
const isCreateNewCharacterModalOpen = ref<boolean>(false) const isCreateNewCharacterModalOpen = ref<boolean>(false)
const newCharacterName = ref<string>('') const newCharacterName = ref<string>('')
const characterHairs = ref<CharacterHair[]>([]) const characterHairs = ref<CharacterHair[]>([])
const selectedHairId = ref<number | null>(null) const selectedHairId = ref<string | null>(null)
// Fetch characters // Fetch characters
setTimeout(() => { setTimeout(() => {

View File

@ -11,7 +11,6 @@
<ExpBar /> <ExpBar />
<CharacterProfile /> <CharacterProfile />
<Effects />
</Scene> </Scene>
</Game> </Game>
</div> </div>
@ -20,18 +19,15 @@
<script setup lang="ts"> <script setup lang="ts">
import config from '@/application/config' import config from '@/application/config'
import 'phaser' import 'phaser'
import Effects from '@/components/Effects.vue' import CharacterProfile from '@/components/game/gui/CharacterProfile.vue'
import Chat from '@/components/game/gui/Chat.vue'
import Clock from '@/components/game/gui/Clock.vue'
import ExpBar from '@/components/game/gui/ExpBar.vue'
import Hotkeys from '@/components/game/gui/Hotkeys.vue'
import Hud from '@/components/game/gui/Hud.vue'
import Menu from '@/components/game/gui/Menu.vue'
import Map from '@/components/game/map/Map.vue' import Map from '@/components/game/map/Map.vue'
import CharacterProfile from '@/components/gui/CharacterProfile.vue'
import Chat from '@/components/gui/Chat.vue'
// import Minimap from '@/components/gui/Minimap.vue'
import Clock from '@/components/gui/Clock.vue'
import ExpBar from '@/components/gui/ExpBar.vue'
import Hotkeys from '@/components/gui/Hotkeys.vue'
import Hud from '@/components/gui/Hud.vue'
import Menu from '@/components/gui/Menu.vue'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import AwaitLoaderPlugin from 'phaser3-rex-plugins/plugins/awaitloader-plugin'
import { Game, Scene } from 'phavuer' import { Game, Scene } from 'phavuer'
import { onBeforeUnmount } from 'vue' import { onBeforeUnmount } from 'vue'
@ -42,22 +38,11 @@ const gameConfig = {
width: window.innerWidth, width: window.innerWidth,
height: window.innerHeight, height: window.innerHeight,
type: Phaser.AUTO, // AUTO, CANVAS, WEBGL, HEADLESS type: Phaser.AUTO, // AUTO, CANVAS, WEBGL, HEADLESS
resolution: 5, resolution: 5
plugins: {
global: [
{
key: 'rexAwaitLoader',
plugin: AwaitLoaderPlugin,
start: true
}
]
}
} }
const createGame = (game: Phaser.Game) => { const createGame = (game: Phaser.Game) => {
/** // Resize the game when the window is resized
* Resize the game when the window is resized
*/
addEventListener('resize', () => { addEventListener('resize', () => {
game.scale.resize(window.innerWidth, window.innerHeight) game.scale.resize(window.innerWidth, window.innerHeight)
}) })
@ -73,9 +58,7 @@ const createGame = (game: Phaser.Game) => {
} }
function preloadScene(scene: Phaser.Scene) { function preloadScene(scene: Phaser.Scene) {
/** // Load the base assets into the Phaser scene
* Load the base assets into the Phaser scene
*/
scene.load.image('blank_tile', '/assets/map/blank_tile.png') scene.load.image('blank_tile', '/assets/map/blank_tile.png')
scene.load.image('waypoint', '/assets/waypoint.png') scene.load.image('waypoint', '/assets/waypoint.png')
} }

View File

@ -1,25 +1,12 @@
<template> <template>
<div class="flex flex-col justify-center items-center h-dvh relative col"> <div class="flex flex-col justify-center items-center h-dvh relative col">
<svg width="40" height="40" viewBox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"> <img class="w-20 invert-80" src="/assets/icons/loading-icon1.svg" alt="Loading" />
<circle cx="4" cy="12" r="3" fill="white">
<animate id="spinner_qFRN" begin="0;spinner_OcgL.end+0.25s" attributeName="cy" calcMode="spline" dur="0.6s" values="12;6;12" keySplines=".33,.66,.66,1;.33,0,.66,.33" />
</circle>
<circle cx="12" cy="12" r="3" fill="white">
<animate begin="spinner_qFRN.begin+0.1s" attributeName="cy" calcMode="spline" dur="0.6s" values="12;6;12" keySplines=".33,.66,.66,1;.33,0,.66,.33" />
</circle>
<circle cx="20" cy="12" r="3" fill="white">
<animate id="spinner_OcgL" begin="spinner_qFRN.begin+0.2s" attributeName="cy" calcMode="spline" dur="0.6s" values="12;6;12" keySplines=".33,.66,.66,1;.33,0,.66,.33" />
</circle>
</svg>
</div> </div>
</template> </template>
<script setup lang="ts" async> <script setup lang="ts" async>
import config from '@/application/config' import { downloadCache } from '@/application/utilities'
import type { HttpResponse, MapObject } from '@/application/types'
import type { BaseStorage } from '@/storage/baseStorage'
import { CharacterHairStorage, CharacterTypeStorage, MapObjectStorage, MapStorage, SpriteStorage, TileStorage } from '@/storage/storages' import { CharacterHairStorage, CharacterTypeStorage, MapObjectStorage, MapStorage, SpriteStorage, TileStorage } from '@/storage/storages'
// import type { Map } from '@/application/types'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { ref } from 'vue' import { ref } from 'vue'
@ -28,32 +15,13 @@ const gameStore = useGameStore()
const totalItems = ref(0) const totalItems = ref(0)
const currentItem = ref(0) const currentItem = ref(0)
async function downloadAndStore<T extends { id: string }>(endpoint: string, storage: BaseStorage<T>) {
const request = await fetch(`${config.server_endpoint}/cache/${endpoint}`)
const response = (await request.json()) as HttpResponse<T[]>
if (!response.success) {
console.error(`Failed to download ${endpoint}:`, response.message)
return
}
const items = response.data ?? []
for (const item of items) {
await storage.add(item)
}
}
const tileStorage = new TileStorage()
const mapStorage = new MapStorage()
const mapObjectStorage = new MapObjectStorage()
Promise.all([ Promise.all([
downloadAndStore('tiles', tileStorage), downloadCache('tiles', new TileStorage()),
downloadAndStore('maps', mapStorage), downloadCache('maps', new MapStorage()),
downloadAndStore('map_objects', mapObjectStorage), downloadCache('map_objects', new MapObjectStorage()),
downloadAndStore('sprites', new SpriteStorage()), downloadCache('sprites', new SpriteStorage()),
downloadAndStore('character_types', new CharacterTypeStorage()), downloadCache('character_types', new CharacterTypeStorage()),
downloadAndStore('character_hair', new CharacterHairStorage()) downloadCache('character_hair', new CharacterHairStorage())
]).then(() => { ]).then(() => {
gameStore.game.isLoaded = true gameStore.game.isLoaded = true
}) })

View File

@ -8,8 +8,8 @@
<div class="h-dvh flex items-center lg:justify-center flex-col px-8 max-lg:pt-20"> <div class="h-dvh flex items-center lg:justify-center flex-col px-8 max-lg:pt-20">
<!-- <img src="/assets/tlogo.png" class="mb-10 w-52" alt="Noxious logo" />--> <!-- <img src="/assets/tlogo.png" class="mb-10 w-52" alt="Noxious logo" />-->
<div class="relative"> <div class="relative">
<img src="/assets/ui-elements/login-ui-box-outer.svg" class="absolute w-full h-full" alt="UI box outer" /> <img src="/assets/ui-elements/login-ui-box-outer.svg" class="absolute w-full h-full" alt="" />
<img src="/assets/ui-elements/login-ui-box-inner.svg" class="absolute left-2 top-2 w-[calc(100%_-_16px)] h-[calc(100%_-_16px)] max-lg:hidden" alt="UI box inner" /> <img src="/assets/ui-elements/login-ui-box-inner.svg" class="absolute left-2 top-2 w-[calc(100%_-_16px)] h-[calc(100%_-_16px)]" alt="" />
<!-- Login Form --> <!-- Login Form -->
<LoginForm v-if="currentForm === 'login' && !doesUrlHaveToken" @openResetPasswordModal="() => (isPasswordResetFormShown = true)" @switchToRegister="currentForm = 'register'" /> <LoginForm v-if="currentForm === 'login' && !doesUrlHaveToken" @openResetPasswordModal="() => (isPasswordResetFormShown = true)" @switchToRegister="currentForm = 'register'" />

View File

@ -1,8 +1,28 @@
<template> <template>
<div class="flex justify-center items-center h-dvh relative"> <div class="flex justify-center items-center h-dvh relative">
<Game :config="gameConfig" @create="createGame"> <Game :config="gameConfig" @create="createGame">
<Scene name="main" @preload="preloadScene" @create="createScene"> <Scene name="main" @preload="preloadScene">
<MapEditor :key="JSON.stringify(`${mapEditorStore.map?.id}_${mapEditorStore.map?.createdAt}_${mapEditorStore.map?.updatedAt ?? ''}`)" /> <div v-if="!isLoaded" class="absolute top-1/2 left-1/2 -translate-x-1/2 -translate-y-1/2 text-white text-3xl font-ui">Loading...</div>
<div v-else>
<Map :key="mapEditor.currentMap.value?.id" />
<Toolbar
ref="toolbar"
@save="save"
@clear="clear"
@open-maps="mapModal?.open"
@open-settings="mapSettingsModal?.open"
@close-editor="mapEditor.toggleActive"
@close-lists="tileModal?.close"
@closeLists="objectModal?.close"
@open-tile-list="tileModal?.open"
@open-map-object-list="objectModal?.open"
/>
<MapList ref="mapModal" @open-create-map="mapSettingsModal?.open" />
<TileList ref="tileModal" />
<ObjectList ref="objectModal" />
<MapSettings ref="mapSettingsModal" />
<TeleportModal ref="teleportModal" />
</div>
</Scene> </Scene>
</Game> </Game>
</div> </div>
@ -11,76 +31,93 @@
<script setup lang="ts"> <script setup lang="ts">
import config from '@/application/config' import config from '@/application/config'
import 'phaser' import 'phaser'
import type { TextureData } from '@/application/types' import type { Map as MapT } from '@/application/types'
import MapEditor from '@/components/gameMaster/mapEditor/MapEditor.vue' import Map from '@/components/gameMaster/mapEditor/Map.vue'
import { loadTexture } from '@/composables/gameComposable' import MapList from '@/components/gameMaster/mapEditor/partials/MapList.vue'
import ObjectList from '@/components/gameMaster/mapEditor/partials/MapObjectList.vue'
import MapSettings from '@/components/gameMaster/mapEditor/partials/MapSettings.vue'
import TeleportModal from '@/components/gameMaster/mapEditor/partials/TeleportModal.vue'
import TileList from '@/components/gameMaster/mapEditor/partials/TileList.vue'
import Toolbar from '@/components/gameMaster/mapEditor/partials/Toolbar.vue'
import { loadAllTilesIntoScene } from '@/composables/mapComposable'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { MapStorage } from '@/storage/storages'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useMapEditorStore } from '@/stores/mapEditorStore'
import AwaitLoaderPlugin from 'phaser3-rex-plugins/plugins/awaitloader-plugin'
import { Game, Scene } from 'phavuer' import { Game, Scene } from 'phavuer'
import { ref, useTemplateRef, watch } from 'vue'
const mapStorage = new MapStorage()
const mapEditor = useMapEditorComposable()
const gameStore = useGameStore() const gameStore = useGameStore()
const mapEditorStore = useMapEditorStore()
const toolbar = useTemplateRef('toolbar')
const mapModal = useTemplateRef('mapModal')
const tileModal = useTemplateRef('tileModal')
const objectModal = useTemplateRef('objectModal')
const mapSettingsModal = useTemplateRef('mapSettingsModal')
const teleportModal = useTemplateRef('teleportModal')
const isLoaded = ref(false)
const gameConfig = { const gameConfig = {
name: config.name, name: config.name,
width: window.innerWidth, width: window.innerWidth,
height: window.innerHeight, height: window.innerHeight,
type: Phaser.AUTO, // AUTO, CANVAS, WEBGL, HEADLESS type: Phaser.AUTO, // AUTO, CANVAS, WEBGL, HEADLESS
resolution: 5, resolution: 5
plugins: {
global: [
{
key: 'rexAwaitLoader',
plugin: AwaitLoaderPlugin,
start: true
}
]
}
} }
const createGame = (game: Phaser.Game) => { const createGame = (game: Phaser.Game) => {
/** // Resize the game when the window is resized
* Resize the game when the window is resized window.addEventListener('resize', () => {
*/
addEventListener('resize', () => {
game.scale.resize(window.innerWidth, window.innerHeight) game.scale.resize(window.innerWidth, window.innerHeight)
}) })
// We don't support canvas mode, only WebGL
if (game.renderer.type === Phaser.CANVAS) {
gameStore.addNotification({
title: 'Warning',
message: 'Your browser does not support WebGL. Please use a modern browser like Chrome, Firefox, or Edge.'
})
gameStore.disconnectSocket()
}
} }
const preloadScene = async (scene: Phaser.Scene) => { const preloadScene = async (scene: Phaser.Scene) => {
/** // Load the base assets into the Phaser scene
* Load the base assets into the Phaser scene
*/
scene.load.image('BLOCK', '/assets/map/bt_tile.png') scene.load.image('BLOCK', '/assets/map/bt_tile.png')
scene.load.image('TELEPORT', '/assets/map/tp_tile.png') scene.load.image('TELEPORT', '/assets/map/tp_tile.png')
scene.load.image('blank_tile', '/assets/map/blank_tile.png') scene.load.image('blank_tile', '/assets/map/blank_tile.png')
scene.load.image('waypoint', '/assets/waypoint.png') scene.load.image('waypoint', '/assets/waypoint.png')
/** // Get all tiles from IndexedDB and load them into the scene
* Because Phaser can't load tiles after the scene with map in it is created, await loadAllTilesIntoScene(scene)
* we need to load and cache all the tiles first.
* Then load them into the scene.
*/
scene.load.rexAwait(async function (successCallback: any) {
const tiles: { data: TextureData[] } = await fetch(config.server_endpoint + '/assets/list_tiles').then((response) => response.json())
for await (const tile of tiles?.data ?? []) { // Wait for all assets to be loaded before continuing
await loadTexture(scene, tile) await new Promise<void>((resolve) => {
} scene.load.on(Phaser.Loader.Events.COMPLETE, () => {
resolve()
successCallback() })
isLoaded.value = true
}) })
} }
const createScene = async (scene: Phaser.Scene) => {} function save() {
const currentMap = mapEditor.currentMap.value
if (!currentMap) return
const data = {
mapId: currentMap.id,
name: currentMap.name,
width: currentMap.width,
height: currentMap.height,
tiles: currentMap.tiles,
pvp: currentMap.pvp,
mapEffects: currentMap.mapEffects?.map(({ id, effect, strength }) => ({ id, effect, strength })) ?? [],
mapEventTiles: currentMap.mapEventTiles?.map(({ id, type, positionX, positionY, teleport }) => ({ id, type, positionX, positionY, teleport })) ?? [],
placedMapObjects: currentMap.placedMapObjects?.map(({ id, mapObject, depth, isRotated, positionX, positionY }) => ({ id, mapObject, depth, isRotated, positionX, positionY })) ?? []
}
gameStore.connection?.emit('gm:map:update', data, (response: MapT) => {
mapStorage.update(response.id, response)
})
}
function clear() {
if (!mapEditor.currentMap.value) return
// Clear placed objects, event tiles and tiles
mapEditor.clearMap()
}
</script> </script>

View File

@ -17,7 +17,7 @@
<button v-if="canFullScreen" @click="toggleFullScreen" class="w-5 h-5 m-0 p-0 relative hover:scale-110 transition-transform duration-300 ease-in-out"> <button v-if="canFullScreen" @click="toggleFullScreen" class="w-5 h-5 m-0 p-0 relative hover:scale-110 transition-transform duration-300 ease-in-out">
<img :alt="isFullScreen ? 'exit full-screen' : 'full-screen'" :src="isFullScreen ? '/assets/icons/modal/minimize.svg' : '/assets/icons/modal/increase-size-option.svg'" class="w-3.5 h-3.5 invert" draggable="false" /> <img :alt="isFullScreen ? 'exit full-screen' : 'full-screen'" :src="isFullScreen ? '/assets/icons/modal/minimize.svg' : '/assets/icons/modal/increase-size-option.svg'" class="w-3.5 h-3.5 invert" draggable="false" />
</button> </button>
<button v-if="closable" @click="emit('modal:close')" class="w-3.5 h-3.5 m-0 p-0 relative hover:rotate-180 transition-transform duration-300 ease-in-out"> <button v-if="closable" @click="closeModal" class="w-3.5 h-3.5 m-0 p-0 relative hover:rotate-180 transition-transform duration-300 ease-in-out">
<img alt="close" src="/assets/icons/modal/close-button-white.svg" class="w-full h-full" draggable="false" /> <img alt="close" src="/assets/icons/modal/close-button-white.svg" class="w-full h-full" draggable="false" />
</button> </button>
</div> </div>
@ -46,7 +46,7 @@
import { computed, onMounted, onUnmounted, ref, watch } from 'vue' import { computed, onMounted, onUnmounted, ref, watch } from 'vue'
interface ModalProps { interface ModalProps {
isModalOpen: boolean isModalOpen?: boolean
closable?: boolean closable?: boolean
isResizable?: boolean isResizable?: boolean
isFullScreen?: boolean isFullScreen?: boolean
@ -79,10 +79,16 @@ const props = withDefaults(defineProps<ModalProps>(), {
}) })
const emit = defineEmits<{ const emit = defineEmits<{
'modal:open': []
'modal:close': [] 'modal:close': []
'character:create': []
}>() }>()
defineExpose({
open: () => (isModalOpenRef.value = true),
close: () => (isModalOpenRef.value = false),
toggle: () => (isModalOpenRef.value = !isModalOpenRef.value)
})
const isModalOpenRef = ref(props.isModalOpen) const isModalOpenRef = ref(props.isModalOpen)
const width = ref(props.modalWidth) const width = ref(props.modalWidth)
const height = ref(props.modalHeight) const height = ref(props.modalHeight)
@ -150,6 +156,11 @@ function drag(event: MouseEvent) {
y.value = dragState.initialY + (event.clientY - dragState.startY) y.value = dragState.initialY + (event.clientY - dragState.startY)
} }
function closeModal() {
isModalOpenRef.value = false
emit('modal:close')
}
function toggleFullScreen() { function toggleFullScreen() {
if (isFullScreen.value) { if (isFullScreen.value) {
Object.assign({ x, y, width, height }, preFullScreenState) Object.assign({ x, y, width, height }, preFullScreenState)

View File

@ -1,5 +1,5 @@
<template> <template>
<Modal v-for="notification in gameStore.notifications" :key="notification.id" :isModalOpen="true" @modal:close="closeNotification(notification.id)"> <Modal v-for="notification in gameStore.notifications" :key="notification.id" :isModalOpen="true" @modal:close="closeNotification(notification!.id as string)">
<template #modalHeader v-if="notification.title"> <template #modalHeader v-if="notification.title">
<h3 class="m-0 font-medium shrink-0 text-white">{{ notification.title }}</h3> <h3 class="m-0 font-medium shrink-0 text-white">{{ notification.title }}</h3>
</template> </template>

View File

@ -1,34 +0,0 @@
export function createSceneLoader(scene: Phaser.Scene) {
const width = scene.cameras.main.width
const height = scene.cameras.main.height
const progressBox = scene.add.graphics()
const progressBar = scene.add.graphics()
progressBox.fillStyle(0x222222, 0.8)
progressBox.fillRect(width / 2 - 180, height / 2, 320, 50)
const loadingText = scene.make.text({
x: width / 2,
y: height / 2 - 50,
text: 'Loading...',
style: {
font: '20px monospace',
// @ts-ignore
fill: '#ffffff'
}
})
loadingText.setOrigin(0.5, 0.5)
scene.load.on(Phaser.Loader.Events.PROGRESS, function (value: any) {
progressBar.clear()
progressBar.fillStyle(0x368f8b, 1)
progressBar.fillRect(width / 2 - 180 + 10, height / 2 + 10, 300 * value, 30)
})
scene.load.on(Phaser.Loader.Events.COMPLETE, function () {
progressBar.destroy()
progressBox.destroy()
loadingText.destroy()
return true
})
}

View File

@ -26,7 +26,6 @@ export async function loadTexture(scene: Phaser.Scene, textureData: TextureData)
// If asset is not found, download it // If asset is not found, download it
if (!texture) { if (!texture) {
console.log('Downloading texture:', textureData.key)
await textureStorage.download(textureData) await textureStorage.download(textureData)
texture = await textureStorage.get(textureData.key) texture = await textureStorage.get(textureData.key)
} }
@ -58,36 +57,32 @@ export async function loadTexture(scene: Phaser.Scene, textureData: TextureData)
} }
export async function loadSpriteTextures(scene: Phaser.Scene, sprite_id: string) { export async function loadSpriteTextures(scene: Phaser.Scene, sprite_id: string) {
if (!sprite_id) return if (!sprite_id) return false
console.log(sprite_id)
// @TODO: Fix this
const spriteStorage = new SpriteStorage() const spriteStorage = new SpriteStorage()
const sprite = await spriteStorage.get(sprite_id) const sprite = await spriteStorage.get(sprite_id)
if (!sprite) { if (!sprite) {
console.error('Failed to load sprite:', sprite_id) console.error('Failed to load sprite:', sprite_id)
return return false
} }
for await (const sprite_action of sprite.spriteActions) { for await (const sprite_action of sprite.spriteActions) {
console.log('Loading sprite action:', sprite.id + '-' + sprite_action.action)
const key = sprite.id + '-' + sprite_action.action const key = sprite.id + '-' + sprite_action.action
await loadTexture(scene, { await loadTexture(scene, {
key, key,
data: '/textures/sprites/' + sprite.id + '/' + sprite_action.action + '.png', data: '/textures/sprites/' + sprite.id + '/' + sprite_action.action + '.png',
group: sprite_action.isAnimated ? 'sprite_animations' : 'sprites', group: sprite_action.frameCount > 1 ? 'sprite_animations' : 'sprites',
updatedAt: sprite_action.updatedAt, updatedAt: sprite_action.updatedAt,
originX: sprite_action.originX, originX: sprite_action.originX,
originY: sprite_action.originY, originY: sprite_action.originY,
isAnimated: sprite_action.isAnimated,
frameWidth: sprite_action.frameWidth, frameWidth: sprite_action.frameWidth,
frameHeight: sprite_action.frameHeight, frameHeight: sprite_action.frameHeight,
frameRate: sprite_action.frameRate frameRate: sprite_action.frameRate
} as TextureData) } as TextureData)
// If the sprite is not animated, skip // If the sprite has no more than one frame, skip
if (!sprite_action.isAnimated) continue if (sprite_action.frameCount <= 1) continue
// Check if animation already exists // Check if animation already exists
if (scene.anims.get(key)) continue if (scene.anims.get(key)) continue
@ -102,5 +97,5 @@ export async function loadSpriteTextures(scene: Phaser.Scene, sprite_id: string)
repeat: -1 repeat: -1
}) })
} }
return Promise.resolve(true) return true
} }

View File

@ -1,23 +1,21 @@
import config from '@/application/config' import config from '@/application/config'
import type { HttpResponse, TextureData, UUID } from '@/application/types' import type { HttpResponse, TextureData, Tile as TileT, UUID } from '@/application/types'
import { unduplicateArray } from '@/application/utilities' import { unduplicateArray } from '@/application/utilities'
import { loadTexture } from '@/composables/gameComposable' import { loadTexture } from '@/composables/gameComposable'
import { MapStorage } from '@/storage/storages' import { MapStorage, TileStorage } from '@/storage/storages'
import Tilemap = Phaser.Tilemaps.Tilemap import Tilemap = Phaser.Tilemaps.Tilemap
import TilemapLayer = Phaser.Tilemaps.TilemapLayer import TilemapLayer = Phaser.Tilemaps.TilemapLayer
import Tileset = Phaser.Tilemaps.Tileset import Tileset = Phaser.Tilemaps.Tileset
import Tile = Phaser.Tilemaps.Tile import Tile = Phaser.Tilemaps.Tile
export function getTile(layer: TilemapLayer | Tilemap, positionX: number, positionY: number): Tile | undefined { export function getTile(layer: TilemapLayer | Tilemap, positionX: number, positionY: number): Tile | null {
const tile = layer.getTileAtWorldXY(positionX, positionY) return layer.getTileAtWorldXY(positionX, positionY)
if (!tile) return undefined
return tile
} }
export function tileToWorldXY(layer: TilemapLayer | Tilemap, positionX: number, positionY: number) { export function tileToWorldXY(layer: TilemapLayer | Tilemap, positionX: number, positionY: number) {
const worldPoint = layer.tileToWorldXY(positionX, positionY) const worldPoint = layer.tileToWorldXY(positionX, positionY)
if (!worldPoint) return { positionX: 0, positionY: 0 } if (!worldPoint) return { worldPositionX: 0, worldPositionY: 0 }
const worldPositionX = worldPoint.x + config.tile_size.height const worldPositionX = worldPoint.x + config.tile_size.height
const worldPositionY = worldPoint.y const worldPositionY = worldPoint.y
@ -77,31 +75,42 @@ export const calculateIsometricDepth = (positionX: number, positionY: number, wi
return baseDepth + (width + height) / (2 * config.tile_size.width) return baseDepth + (width + height) / (2 * config.tile_size.width)
} }
export function FlattenMapArray(tiles: string[][]) { async function getTiles(tiles: TileT[], scene: Phaser.Scene) {
const normalArray = []
for (const row of tiles) {
normalArray.push(...row)
}
return normalArray
}
export async function loadMapTilesIntoScene(map_id: UUID, scene: Phaser.Scene) {
const mapStorage = new MapStorage()
const map = await mapStorage.get(map_id)
if (!map) return
const tileArray = unduplicateArray(FlattenMapArray(map.tiles))
// Load each tile into the scene // Load each tile into the scene
for (const tile of tileArray) { for (const tile of tiles) {
if (!tile) continue
const textureData = { const textureData = {
key: tile, key: tile.id,
data: '/textures/tiles/' + tile + '.png', data: '/textures/tiles/' + tile.id + '.png',
group: 'tiles', group: 'tiles',
updatedAt: map.updatedAt // @TODO: Fix this updatedAt: tile.updatedAt
} as TextureData } as TextureData
await loadTexture(scene, textureData) await loadTexture(scene, textureData)
} }
} }
export async function loadMapTilesIntoScene(map_id: UUID, scene: Phaser.Scene) {
const tileStorage = new TileStorage()
const mapStorage = new MapStorage()
const map = await mapStorage.get(map_id)
if (!map) return
const tileArray = unduplicateArray(map.tiles)
const tiles = await tileStorage.getByIds(tileArray)
await getTiles(tiles, scene)
}
export async function loadTilesIntoScene(tileIds: string[], scene: Phaser.Scene) {
const tileStorage = new TileStorage()
const tiles = await tileStorage.getByIds(tileIds)
await getTiles(tiles, scene)
}
export async function loadAllTilesIntoScene(scene: Phaser.Scene) {
const tileStorage = new TileStorage()
const tiles = await tileStorage.getAll()
await getTiles(tiles, scene)
}

View File

@ -25,7 +25,7 @@ export function useGamePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilema
} }
function handlePointerDown(pointer: Phaser.Input.Pointer) { function handlePointerDown(pointer: Phaser.Input.Pointer) {
pointerStartPosition.value = { x: pointer.x, y: pointer.y } pointerStartPosition.value = pointer.position
gameStore.setPlayerDraggingCamera(true) gameStore.setPlayerDraggingCamera(true)
} }
@ -34,10 +34,9 @@ export function useGamePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilema
if (!gameStore.game.isPlayerDraggingCamera) return if (!gameStore.game.isPlayerDraggingCamera) return
const distance = Phaser.Math.Distance.Between(pointerStartPosition.value.x, pointerStartPosition.value.y, pointer.x, pointer.y)
// If the distance is less than the drag threshold, return // If the distance is less than the drag threshold, return
// We do this to prevent the camera from scrolling too quickly // We do this to prevent the camera from scrolling too quickly
const distance = Phaser.Math.Distance.Between(pointerStartPosition.value.x, pointerStartPosition.value.y, pointer.x, pointer.y)
if (distance <= dragThreshold) return if (distance <= dragThreshold) return
camera.setScroll(camera.scrollX - (pointer.x - pointer.prevPosition.x) / camera.zoom, camera.scrollY - (pointer.y - pointer.prevPosition.y) / camera.zoom) camera.setScroll(camera.scrollX - (pointer.x - pointer.prevPosition.x) / camera.zoom, camera.scrollY - (pointer.y - pointer.prevPosition.y) / camera.zoom)
@ -46,12 +45,6 @@ export function useGamePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilema
function handlePointerUp(pointer: Phaser.Input.Pointer) { function handlePointerUp(pointer: Phaser.Input.Pointer) {
gameStore.setPlayerDraggingCamera(false) gameStore.setPlayerDraggingCamera(false)
const distance = Phaser.Math.Distance.Between(pointerStartPosition.value.x, pointerStartPosition.value.y, pointer.x, pointer.y)
// If the distance is greater than the drag threshold, return
// We do this to prevent the camera from scrolling too quickly
if (distance > dragThreshold) return
const pointerTile = getTile(layer, pointer.worldX, pointer.worldY) const pointerTile = getTile(layer, pointer.worldX, pointer.worldY)
if (!pointerTile) return if (!pointerTile) return

View File

@ -1,42 +1,61 @@
import config from '@/application/config' import config from '@/application/config'
import { getTile, tileToWorldXY } from '@/composables/mapComposable' import { getTile, tileToWorldXY } from '@/composables/mapComposable'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useMapEditorStore } from '@/stores/mapEditorStore' import { computed, ref, type Ref } from 'vue'
import { computed, type Ref } from 'vue'
export function useMapEditorPointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Phaser.Cameras.Scene2D.Camera) { export function useMapEditorPointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Phaser.Cameras.Scene2D.Camera) {
const gameStore = useGameStore() const gameStore = useGameStore()
const mapEditorStore = useMapEditorStore() const mapEditor = useMapEditorComposable()
const isMoveTool = computed(() => mapEditorStore.tool === 'move') const isMoveTool = computed(() => mapEditor.tool.value === 'move')
const pointerStartPosition = ref({ x: 0, y: 0 })
const dragThreshold = 5 // pixels
function updateWaypoint(pointer: Phaser.Input.Pointer) { function updateWaypoint(worldX: number, worldY: number) {
const { x: px, y: py } = camera.getWorldPoint(pointer.x, pointer.y) const pointerTile = getTile(layer, worldX, worldY)
const pointerTile = getTile(layer, px, py) if (!pointerTile) {
waypoint.value.visible = false
if (pointerTile) { return
}
const worldPoint = tileToWorldXY(layer, pointerTile.x, pointerTile.y) const worldPoint = tileToWorldXY(layer, pointerTile.x, pointerTile.y)
if (!worldPoint.positionX || !worldPoint.positionY) return if (!worldPoint.worldPositionX || !worldPoint.worldPositionX) return
waypoint.value = { waypoint.value = {
visible: true, visible: true,
x: worldPoint.positionX, x: worldPoint.worldPositionX,
y: worldPoint.positionY + config.tile_size.height + 15 y: worldPoint.worldPositionY + config.tile_size.height + 15
} }
} else { }
waypoint.value.visible = false
function handlePointerDown(pointer: Phaser.Input.Pointer) {
pointerStartPosition.value = { x: pointer.x, y: pointer.y }
if (isMoveTool.value || pointer.event.shiftKey) {
gameStore.setPlayerDraggingCamera(true)
} }
} }
function dragMap(pointer: Phaser.Input.Pointer) { function dragMap(pointer: Phaser.Input.Pointer) {
if (!gameStore.game.isPlayerDraggingCamera) return if (!gameStore.game.isPlayerDraggingCamera) return
camera.setScroll(camera.scrollX - (pointer.x - pointer.prevPosition.x) / camera.zoom, scrollY - (pointer.y - pointer.prevPosition.y) / camera.zoom)
const distance = Phaser.Math.Distance.Between(pointerStartPosition.value.x, pointerStartPosition.value.y, pointer.x, pointer.y)
// If the distance is less than the drag threshold, return
// We do this to prevent the camera from scrolling too quickly
if (distance <= dragThreshold) return
camera.setScroll(camera.scrollX - (pointer.x - pointer.prevPosition.x) / camera.zoom, camera.scrollY - (pointer.y - pointer.prevPosition.y) / camera.zoom)
} }
function handlePointerMove(pointer: Phaser.Input.Pointer) { function handlePointerMove(pointer: Phaser.Input.Pointer) {
if (isMoveTool.value || pointer.event.shiftKey) { if (isMoveTool.value || pointer.event.shiftKey) {
dragMap(pointer) dragMap(pointer)
} }
updateWaypoint(pointer) updateWaypoint(pointer.worldX, pointer.worldY)
}
function handlePointerUp(pointer: Phaser.Input.Pointer) {
gameStore.setPlayerDraggingCamera(false)
} }
function handleZoom(pointer: Phaser.Input.Pointer) { function handleZoom(pointer: Phaser.Input.Pointer) {
@ -50,12 +69,16 @@ export function useMapEditorPointerHandlers(scene: Phaser.Scene, layer: Phaser.T
} }
const setupPointerHandlers = () => { const setupPointerHandlers = () => {
scene.input.on(Phaser.Input.Events.POINTER_DOWN, handlePointerDown)
scene.input.on(Phaser.Input.Events.POINTER_MOVE, handlePointerMove) scene.input.on(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
scene.input.on(Phaser.Input.Events.POINTER_UP, handlePointerUp)
scene.input.on(Phaser.Input.Events.POINTER_WHEEL, handleZoom) scene.input.on(Phaser.Input.Events.POINTER_WHEEL, handleZoom)
} }
const cleanupPointerHandlers = () => { const cleanupPointerHandlers = () => {
scene.input.off(Phaser.Input.Events.POINTER_DOWN, handlePointerDown)
scene.input.off(Phaser.Input.Events.POINTER_MOVE, handlePointerMove) scene.input.off(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
scene.input.off(Phaser.Input.Events.POINTER_UP, handlePointerUp)
scene.input.off(Phaser.Input.Events.POINTER_WHEEL, handleZoom) scene.input.off(Phaser.Input.Events.POINTER_WHEEL, handleZoom)
} }

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@ -0,0 +1,109 @@
import type { Map, MapObject } from '@/application/types'
import { ref } from 'vue'
export type TeleportSettings = {
toMapId: string
toPositionX: number
toPositionY: number
toRotation: number
}
const currentMap = ref<Map | null>(null)
const active = ref(false)
const tool = ref('move')
const drawMode = ref('tile')
const selectedTile = ref('')
const selectedMapObject = ref<MapObject | null>(null)
const shouldClearTiles = ref(false)
const teleportSettings = ref<TeleportSettings>({
toMapId: '',
toPositionX: 0,
toPositionY: 0,
toRotation: 0
})
export function useMapEditorComposable() {
const loadMap = (map: Map) => {
currentMap.value = map
}
const updateProperty = <K extends keyof Map>(property: K, value: Map[K]) => {
if (currentMap.value) {
currentMap.value[property] = value
}
}
const clearMap = () => {
if (!currentMap.value) return
currentMap.value.placedMapObjects = []
currentMap.value.mapEventTiles = []
currentMap.value.tiles = []
}
const toggleActive = () => {
if (active.value) reset()
active.value = !active.value
}
const setTool = (newTool: string) => {
tool.value = newTool
}
const setDrawMode = (mode: string) => {
drawMode.value = mode
}
const setSelectedTile = (tile: string) => {
selectedTile.value = tile
}
const setSelectedMapObject = (object: MapObject) => {
selectedMapObject.value = object
}
const setTeleportSettings = (settings: TeleportSettings) => {
teleportSettings.value = settings
}
const triggerClearTiles = () => {
shouldClearTiles.value = true
}
const resetClearTilesFlag = () => {
shouldClearTiles.value = false
}
const reset = () => {
tool.value = 'move'
drawMode.value = 'tile'
selectedTile.value = ''
selectedMapObject.value = null
shouldClearTiles.value = false
}
return {
// State
currentMap,
active,
tool,
drawMode,
selectedTile,
selectedMapObject,
shouldClearTiles,
teleportSettings,
// Methods
loadMap,
updateProperty,
clearMap,
toggleActive,
setTool,
setDrawMode,
setSelectedTile,
setSelectedMapObject,
setTeleportSettings,
triggerClearTiles,
resetClearTilesFlag,
reset
}
}

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@ -1,20 +1,20 @@
import { useMapEditorStore } from '@/stores/mapEditorStore' import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { computed, watch, type Ref } from 'vue' import { computed, watch, type Ref } from 'vue'
import { useGamePointerHandlers } from './pointerHandlers/useGamePointerHandlers' import { useGamePointerHandlers } from './pointerHandlers/useGamePointerHandlers'
import { useMapEditorPointerHandlers } from './pointerHandlers/useMapEditorPointerHandlers' import { useMapEditorPointerHandlers } from './pointerHandlers/useMapEditorPointerHandlers'
export function usePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Phaser.Cameras.Scene2D.Camera) { export function usePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Phaser.Cameras.Scene2D.Camera) {
const mapEditorStore = useMapEditorStore() const mapEditor = useMapEditorComposable()
const gameHandlers = useGamePointerHandlers(scene, layer, waypoint, camera) const gameHandlers = useGamePointerHandlers(scene, layer, waypoint, camera)
const mapEditorHandlers = useMapEditorPointerHandlers(scene, layer, waypoint, camera) const mapEditorHandlers = useMapEditorPointerHandlers(scene, layer, waypoint, camera)
const currentHandlers = computed(() => (mapEditorStore.active ? mapEditorHandlers : gameHandlers)) const currentHandlers = computed(() => (mapEditor.active.value ? mapEditorHandlers : gameHandlers))
const setupPointerHandlers = () => currentHandlers.value.setupPointerHandlers() const setupPointerHandlers = () => currentHandlers.value.setupPointerHandlers()
const cleanupPointerHandlers = () => currentHandlers.value.cleanupPointerHandlers() const cleanupPointerHandlers = () => currentHandlers.value.cleanupPointerHandlers()
watch( watch(
() => mapEditorStore.active, () => mapEditor.active.value,
() => { () => {
cleanupPointerHandlers() cleanupPointerHandlers()
setupPointerHandlers() setupPointerHandlers()

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@ -4,10 +4,10 @@ export class BaseStorage<T extends { id: string }> {
protected dexie: Dexie protected dexie: Dexie
protected tableName: string protected tableName: string
constructor(tableName: string, schema: string) { constructor(tableName: string, schema: string, version = 1) {
this.tableName = tableName this.tableName = tableName
this.dexie = new Dexie(tableName) this.dexie = new Dexie(tableName)
this.dexie.version(1).stores({ this.dexie.version(version).stores({
[tableName]: schema [tableName]: schema
}) })
} }
@ -23,6 +23,22 @@ export class BaseStorage<T extends { id: string }> {
} }
} }
async update(id: string, item: Partial<T>) {
try {
await this.dexie.table(this.tableName).update(id, item)
} catch (error) {
console.error(`Failed to update ${this.tableName} ${id}:`, error)
}
}
async delete(id: string) {
try {
await this.dexie.table(this.tableName).delete(id)
} catch (error) {
console.error(`Failed to delete ${this.tableName} ${id}:`, error)
}
}
async get(id: string): Promise<T | null> { async get(id: string): Promise<T | null> {
try { try {
const item = await this.dexie.table(this.tableName).get(id) const item = await this.dexie.table(this.tableName).get(id)
@ -33,6 +49,16 @@ export class BaseStorage<T extends { id: string }> {
} }
} }
async getByIds(ids: string[]): Promise<T[]> {
try {
const items = await this.dexie.table(this.tableName).bulkGet(ids)
return items.filter((item) => item !== null)
} catch (error) {
console.error(`Failed to retrieve ${this.tableName} by ids:`, error)
return []
}
}
async getAll(): Promise<T[]> { async getAll(): Promise<T[]> {
try { try {
return await this.dexie.table(this.tableName).toArray() return await this.dexie.table(this.tableName).toArray()
@ -42,6 +68,10 @@ export class BaseStorage<T extends { id: string }> {
} }
} }
liveQuery() {
return this.dexie.table(this.tableName).toArray()
}
async reset() { async reset() {
try { try {
await this.dexie.table(this.tableName).clear() await this.dexie.table(this.tableName).clear()

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@ -40,4 +40,9 @@ export class CharacterHairStorage extends BaseStorage<any> {
constructor() { constructor() {
super('characterHairs', 'id, name, createdAt, updatedAt') super('characterHairs', 'id, name, createdAt, updatedAt')
} }
async getSpriteId(characterTypeId: string) {
const characterType = await this.get(characterTypeId)
return characterType?.sprite
}
} }

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@ -32,7 +32,6 @@ export class TextureStorage {
updatedAt: texture.updatedAt, updatedAt: texture.updatedAt,
originX: texture.originX, originX: texture.originX,
originY: texture.originY, originY: texture.originY,
isAnimated: texture.isAnimated,
frameRate: texture.frameRate, frameRate: texture.frameRate,
frameWidth: texture.frameWidth, frameWidth: texture.frameWidth,
frameHeight: texture.frameHeight, frameHeight: texture.frameHeight,

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@ -15,9 +15,10 @@ export const useGameStore = defineStore('game', {
character: null as Character | null, character: null as Character | null,
world: { world: {
date: new Date(), date: new Date(),
isRainEnabled: false, weatherState: {
isFogEnabled: false, rainPercentage: 0,
fogDensity: 0 fogDensity: 0
}
} as WorldSettings, } as WorldSettings,
game: { game: {
isLoading: false, isLoading: false,
@ -34,10 +35,7 @@ export const useGameStore = defineStore('game', {
} }
}, },
getters: { getters: {
getLoadedAssets: (state) => { isTextureLoaded: (state) => {
return state.game.loadedTextures
},
isAssetLoaded: (state) => {
return (key: string) => { return (key: string) => {
return state.game.loadedTextures.includes(key) return state.game.loadedTextures.includes(key)
} }
@ -122,9 +120,8 @@ export const useGameStore = defineStore('game', {
this.uiSettings.isGmPanelOpen = false this.uiSettings.isGmPanelOpen = false
this.world.date = new Date() this.world.date = new Date()
this.world.isRainEnabled = false this.world.weatherState.rainPercentage = 0
this.world.isFogEnabled = false this.world.weatherState.fogDensity = 0
this.world.fogDensity = 0
} }
} }
}) })

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@ -1,9 +1,8 @@
import type { Map, MapEffect, MapObject, PlacedMapObject, Tile } from '@/application/types' import type { MapObject, Map as MapT } from '@/application/types'
import { useGameStore } from '@/stores/gameStore'
import { defineStore } from 'pinia' import { defineStore } from 'pinia'
export type TeleportSettings = { export type TeleportSettings = {
toMap: Map | null toMapId: string
toPositionX: number toPositionX: number
toPositionY: number toPositionY: number
toRotation: number toRotation: number
@ -12,31 +11,14 @@ export type TeleportSettings = {
export const useMapEditorStore = defineStore('mapEditor', { export const useMapEditorStore = defineStore('mapEditor', {
state: () => { state: () => {
return { return {
active: false, active: true,
map: null as Map | null,
tool: 'move', tool: 'move',
drawMode: 'tile', drawMode: 'tile',
eraserMode: 'tile',
mapList: [] as Map[],
tileList: [] as Tile[],
mapObjectList: [] as MapObject[],
selectedTile: '', selectedTile: '',
selectedMapObject: null as MapObject | null, selectedMapObject: null as MapObject | null,
isTileListModalShown: false,
isMapObjectListModalShown: false,
isMapListModalShown: false,
isCreateMapModalShown: false,
isSettingsModalShown: false,
shouldClearTiles: false, shouldClearTiles: false,
mapSettings: {
name: '',
width: 0,
height: 0,
pvp: false,
mapEffects: [] as MapEffect[]
},
teleportSettings: { teleportSettings: {
toMap: null, toMapId: '',
toPositionX: 0, toPositionX: 0,
toPositionY: 0, toPositionY: 0,
toRotation: 0 toRotation: 0
@ -44,66 +26,18 @@ export const useMapEditorStore = defineStore('mapEditor', {
} }
}, },
actions: { actions: {
toggleActive() {
const gameStore = useGameStore()
if (!this.active) gameStore.connection?.emit('map:character:leave')
if (this.active) this.reset()
this.active = !this.active
},
setMap(map: Map | null) {
this.map = map
},
setMapName(name: string) {
this.mapSettings.name = name
},
setMapWidth(width: number) {
this.mapSettings.width = width
},
setMapHeight(height: number) {
this.mapSettings.height = height
},
setMapPvp(pvp: boolean) {
if (!this.map) return
this.map.pvp = pvp
},
setMapEffects(mapEffects: MapEffect[]) {
if (!this.map) return
this.mapSettings.mapEffects = mapEffects
},
setTool(tool: string) { setTool(tool: string) {
this.tool = tool this.tool = tool
}, },
setDrawMode(mode: string) { setDrawMode(mode: string) {
this.drawMode = mode this.drawMode = mode
}, },
setEraserMode(mode: string) {
this.eraserMode = mode
},
setMapList(maps: Map[]) {
this.mapList = maps
},
setTileList(tiles: Tile[]) {
this.tileList = tiles
},
setMapObjectList(objects: MapObject[]) {
this.mapObjectList = objects
},
setSelectedTile(tile: string) { setSelectedTile(tile: string) {
this.selectedTile = tile this.selectedTile = tile
}, },
setSelectedMapObject(object: MapObject) { setSelectedMapObject(object: MapObject) {
this.selectedMapObject = object this.selectedMapObject = object
}, },
toggleSettingsModal() {
this.isSettingsModalShown = !this.isSettingsModalShown
},
toggleMapListModal() {
this.isMapListModalShown = !this.isMapListModalShown
this.isCreateMapModalShown = false
},
toggleCreateMapModal() {
this.isCreateMapModalShown = !this.isCreateMapModalShown
},
setTeleportSettings(teleportSettings: TeleportSettings) { setTeleportSettings(teleportSettings: TeleportSettings) {
this.teleportSettings = teleportSettings this.teleportSettings = teleportSettings
}, },
@ -113,20 +47,11 @@ export const useMapEditorStore = defineStore('mapEditor', {
resetClearTilesFlag() { resetClearTilesFlag() {
this.shouldClearTiles = false this.shouldClearTiles = false
}, },
reset(resetMap = false) { reset() {
if (resetMap) this.map = null
this.mapList = []
this.tileList = []
this.mapObjectList = []
this.tool = 'move' this.tool = 'move'
this.drawMode = 'tile' this.drawMode = 'tile'
this.selectedTile = '' this.selectedTile = ''
this.selectedMapObject = null this.selectedMapObject = null
this.isTileListModalShown = false
this.isMapObjectListModalShown = false
this.isSettingsModalShown = false
this.isMapListModalShown = false
this.isCreateMapModalShown = false
this.shouldClearTiles = false this.shouldClearTiles = false
} }
} }