Compare commits

..

80 Commits

Author SHA1 Message Date
3748c459f8 Merge remote-tracking branch 'origin/main' into feature/#248 2024-11-20 21:19:22 +01:00
50ea3ecdab npm update 2024-11-20 21:19:05 +01:00
8910390f7b #248 - Unfocus chat input when clicking outside 2024-11-19 22:24:34 +01:00
d820490b2b Added update logic for character types, added isEnabledForCharCreation field 2024-11-17 17:52:24 +01:00
2c96caee4f Text white when item is active in asset manager 2024-11-17 17:00:07 +01:00
84939a7d32 Disabled texture in GM utility modals , fixed btn padding for zone delete button 2024-11-17 00:46:05 +01:00
1e3fc2b0f8 Added disableBgTexture option to modals 2024-11-17 00:39:28 +01:00
7c8b5f3e82 npm update 2024-11-16 01:21:43 +01:00
570d315bf5 Small improvements 2024-11-14 23:46:13 +01:00
7871b34c60 Don't open GM panel if focus is on any input or textarea 2024-11-14 22:28:10 +01:00
85d64f23eb #238: Remove hash from URL with JS instead of full redirect 2024-11-14 22:20:46 +01:00
bdb6dd0d54 #161: Store chats into database 2024-11-14 20:42:52 +01:00
faf887163a Added resize event to update to particle window size when resizing 2024-11-13 21:25:54 +01:00
dd5baa530d Removed console.log(), fixed small bug 2024-11-13 19:38:51 +01:00
d9947e29cf Prevent loading anims more than once 2024-11-13 15:42:21 +01:00
1888521762 Fixed modal fullscreen icons, made types compatible with server changes made for #174, npm update, npm run format, minor improvements 2024-11-13 13:22:20 +01:00
48fef2313b Renamed and moved assets for clarity, removed unused svg's 2024-11-08 22:03:10 +01:00
0a99d2c430 Finished base layout of character select/create 2024-11-08 21:22:50 +01:00
ed6f592606 WIP character select 2024-11-06 23:05:37 +01:00
46ebfaec01 npm update 2024-11-05 23:18:10 +01:00
1384f50406 npm run format 2024-11-05 23:16:47 +01:00
d71f4e7b59 #192: Update light and other effects based on server date / weather state 2024-11-05 23:07:05 +01:00
58929290ab #184: Listen for weather updates from client 2024-11-05 22:46:21 +01:00
63146106c0 Moved clock pos. 2024-11-05 22:02:46 +01:00
7c5602f204 #197: Added background image loader 2024-11-05 22:01:28 +01:00
e711e124ce Map editor tiles improvement 2024-11-05 21:31:28 +01:00
e1b39c42ec Several map editor improvements 2024-11-05 21:28:12 +01:00
d81c889426 Removed GM tools, added event listener for shift + G to open GM panel 2024-11-05 20:53:39 +01:00
afb0edacf6 #184: Added clock component 2024-11-05 20:42:52 +01:00
6d7d568746 Moved login partial components 2024-11-05 20:36:00 +01:00
8df5b6eb76 #239: Add loading indicator to password reset submit button for better UX 2024-11-05 20:21:52 +01:00
270d12821a Renamed component, inform user when password reset mail has been sent, added comment for #238 2024-11-05 01:02:27 +01:00
9c244e980c Cleaned component 2024-11-05 00:35:26 +01:00
25ba54c8ac Moved ResetPassword component to correct dir 2024-11-05 00:33:28 +01:00
9c4bef864b Updated default value 2024-11-05 00:01:36 +01:00
bdc566e30f #236: Fixed clear button in map editor 2024-11-04 23:44:34 +01:00
a653b61b51 Moved zone editor partials into folder 2024-11-04 23:36:19 +01:00
7b61f71fa9 #231 : Remove logic that prevents modals from being dragged outside of the view & refactor modal TS 2024-11-04 23:34:41 +01:00
42539cc73d Fix for paint tool 2024-11-04 21:06:40 +01:00
864369860c Typo fixes, started working on bug fix, npm update 2024-11-04 21:04:44 +01:00
89938b7f93 npm run format 2024-11-04 01:06:15 +01:00
f076661d4a npm update 2024-11-03 22:35:22 +01:00
0b018f53a7 Merge remote-tracking branch 'origin/main' into feature/#182-reset-password 2024-11-03 22:30:45 +01:00
32a13f0f3c Added more whitespace under error on register form 2024-11-03 22:12:14 +01:00
f203bf9534 Merge conflict fix 2024-11-03 22:00:29 +01:00
67b6339ffc FInished password reset (hopefully) 2024-11-03 21:56:19 +01:00
6233da0044 Temporarily disable sound 2024-11-03 03:26:07 +01:00
56f455a08e TS declaration improvement, moved files 2024-11-03 01:32:37 +01:00
9d541cc46a Merge remote-tracking branch 'origin/main' into feature/#182-reset-password
# Conflicts:
#	src/components/screens/Characters.vue
2024-11-03 01:27:27 +01:00
adf86d369b #216: Added tile & object picker in map editor 2024-11-03 01:26:13 +01:00
bbcb84ed03 Refactored screens & login forms, fixed pw reset modal, WIP new pw form 2024-11-03 00:47:02 +01:00
6f40c774ea TS shit 2024-11-03 00:34:03 +01:00
e3b70df46f npm update 2024-11-03 00:33:00 +01:00
584262a59b Merge remote-tracking branch 'origin/main' into feature/#182-reset-password
# Conflicts:
#	src/screens/Login.vue
#	src/stores/gameStore.ts
2024-11-02 21:47:57 +01:00
7e4e613405 Moved music to character selection screen, disable loader 2024-11-02 16:02:43 +01:00
e2c60bfd5a #210 : Play music on login screen 2024-11-02 14:05:37 +01:00
e38c402266 Fix button sound playing when clicked outside of buttons 2024-11-02 13:54:16 +01:00
a299d5dc55 #209: Play sound when a button is pressed 2024-11-02 13:51:07 +01:00
43c0f0ab1e Added vite-plugin-compression 2024-11-02 13:34:52 +01:00
ed17e7f16e #217: Solved duplicate texture loading issue, #215: Finished Dexie implementation. 2024-11-02 02:20:34 +01:00
7d723530e6 Renamed pw reset form variable 2024-11-02 01:47:23 +01:00
a3532a5940 Typo 2024-10-31 12:33:04 +01:00
74cbf3f2c8 Animations now load dynamically and are cached 2024-10-31 12:31:30 +01:00
d402744955 Map editor fixes (select & move), character sprites are now dynamically loaded and cached, moved repeated code into a composable, updated types 2024-10-30 15:27:37 +01:00
39b65b3884 npm run format 2024-10-30 10:07:22 +01:00
c62ff2efc1 Refactor assetManager, renamed assetManager to assetStorage, renamed AssetT to AssetDataT, added better error handling in authentication service, continued working on dynamic asset loading for both maps and map editor 2024-10-30 09:36:16 +01:00
08f55c9680 #190 : Cookie domain improvement 2024-10-30 07:17:07 +01:00
1afc50ea6a Moved reset password, adjusted modal open logic (also WIP) 2024-10-29 22:50:11 +01:00
7c259f455c Load all tiles in zone editor 2024-10-28 23:41:26 +01:00
be854a79b8 Added reset password modal form 2024-10-27 21:31:50 +01:00
a71890ab68 Clean 2024-10-27 21:09:19 +01:00
dc2b6b9851 WIP: updated zone manager to match with zone logic (dynamic asset/texture loading) 2024-10-27 21:04:08 +01:00
d091aabeb3 Removed onMounted() 2024-10-27 18:53:18 +01:00
c261937cf5 Typo fix 2024-10-27 18:50:30 +01:00
4aa1309797 Small cleanup 2024-10-27 18:50:13 +01:00
4f8517a50c Proof of concept dynamic tile loading 2 2024-10-27 18:48:19 +01:00
446e049e6e npm update, added email field 2024-10-27 17:48:04 +01:00
7db2ba322c Minor improvements, more work on dynamic asset loading 2024-10-26 02:41:16 +02:00
70fb732051 finally some good fucking code 2024-10-26 00:15:31 +02:00
5128aa83f9 Added code comment 2024-10-25 22:25:49 +02:00
103 changed files with 2645 additions and 1747 deletions

View File

@ -1,4 +1,4 @@
VITE_NAME=New Quest
VITE_NAME=Sylvan Quest
VITE_DEVELOPMENT=true
VITE_SERVER_ENDPOINT=http://localhost:4000
VITE_TILE_SIZE_X=64

944
package-lock.json generated

File diff suppressed because it is too large Load Diff

View File

@ -50,6 +50,7 @@
"tailwindcss": "^3.4.13",
"typescript": "~5.6.2",
"vite": "^5.4.9",
"vite-plugin-compression": "^0.5.1",
"vite-plugin-vue-devtools": "^7.5.2",
"vitest": "^2.0.3",
"vue-tsc": "^1.6.5"

View File

@ -1,4 +0,0 @@
<?xml version="1.0" encoding="utf-8"?><!-- Uploaded to: SVG Repo, www.svgrepo.com, Generator: SVG Repo Mixer Tools -->
<svg viewBox="0 0 24 24" fill="none" xmlns="http://www.w3.org/2000/svg">
<path d="M11 16L15 12M15 12L11 8M15 12H3M4.51555 17C6.13007 19.412 8.87958 21 12 21C16.9706 21 21 16.9706 21 12C21 7.02944 16.9706 3 12 3C8.87958 3 6.13007 4.58803 4.51555 7" stroke="#fff" stroke-width="2" stroke-linecap="round" stroke-linejoin="round"/>
</svg>

Before

Width:  |  Height:  |  Size: 453 B

File diff suppressed because one or more lines are too long

Before

Width:  |  Height:  |  Size: 597 KiB

After

Width:  |  Height:  |  Size: 597 KiB

View File

Before

Width:  |  Height:  |  Size: 4.5 KiB

After

Width:  |  Height:  |  Size: 4.5 KiB

View File

Before

Width:  |  Height:  |  Size: 4.1 KiB

After

Width:  |  Height:  |  Size: 4.1 KiB

View File

Before

Width:  |  Height:  |  Size: 3.9 KiB

After

Width:  |  Height:  |  Size: 3.9 KiB

View File

Before

Width:  |  Height:  |  Size: 4.0 KiB

After

Width:  |  Height:  |  Size: 4.0 KiB

View File

Before

Width:  |  Height:  |  Size: 4.9 KiB

After

Width:  |  Height:  |  Size: 4.9 KiB

View File

Before

Width:  |  Height:  |  Size: 4.4 KiB

After

Width:  |  Height:  |  Size: 4.4 KiB

View File

Before

Width:  |  Height:  |  Size: 4.2 KiB

After

Width:  |  Height:  |  Size: 4.2 KiB

View File

Before

Width:  |  Height:  |  Size: 3.7 KiB

After

Width:  |  Height:  |  Size: 3.7 KiB

File diff suppressed because one or more lines are too long

Before

Width:  |  Height:  |  Size: 600 KiB

After

Width:  |  Height:  |  Size: 600 KiB

File diff suppressed because one or more lines are too long

Before

Width:  |  Height:  |  Size: 600 KiB

After

Width:  |  Height:  |  Size: 600 KiB

File diff suppressed because one or more lines are too long

Before

Width:  |  Height:  |  Size: 599 KiB

After

Width:  |  Height:  |  Size: 599 KiB

View File

@ -0,0 +1,10 @@
<svg width="16" height="16" viewBox="0 0 16 16" fill="none" xmlns="http://www.w3.org/2000/svg">
<g clip-path="url(#clip0_598_541)">
<path d="M10.0327 5.69111L12.3905 3.33333H9.33333V2H14.6667V7.33333H13.3333V4.27614L10.9755 6.63392C11.6183 7.47513 12 8.52633 12 9.66667C12 12.4281 9.7614 14.6667 7 14.6667C4.23857 14.6667 2 12.4281 2 9.66667C2 6.90527 4.23857 4.66667 7 4.66667C8.14033 4.66667 9.19153 5.04843 10.0327 5.69111ZM7 13.3333C9.02507 13.3333 10.6667 11.6917 10.6667 9.66667C10.6667 7.6416 9.02507 6 7 6C4.97495 6 3.33333 7.6416 3.33333 9.66667C3.33333 11.6917 4.97495 13.3333 7 13.3333Z" fill="#999999"/>
</g>
<defs>
<clipPath id="clip0_598_541">
<rect width="16" height="16" fill="white"/>
</clipPath>
</defs>
</svg>

After

Width:  |  Height:  |  Size: 729 B

View File

@ -1,3 +1,3 @@
<svg width="10" height="10" viewBox="0 0 10 10" fill="none" xmlns="http://www.w3.org/2000/svg">
<path d="M7.91481 9.08504C7.71955 9.2803 7.40297 9.2803 7.20771 9.08504L5.55709 7.43442C5.36183 7.23916 5.04524 7.23916 4.84998 7.43442L2.99578 9.28862C2.80052 9.48389 2.48393 9.48389 2.28867 9.28863L1.00416 8.00412C0.808899 7.80885 0.808899 7.49227 1.00416 7.29701L2.85837 5.4428C3.05363 5.24754 3.05363 4.93096 2.85837 4.7357L0.914865 2.7922C0.719603 2.59693 0.719603 2.28035 0.914865 2.08509L2.07053 0.929423C2.26579 0.734161 2.58238 0.734162 2.77764 0.929424L4.72114 2.87293C4.9164 3.06819 5.23298 3.06819 5.42825 2.87293L7.297 1.00417C7.49226 0.808906 7.80885 0.808906 8.00411 1.00417L9.28862 2.28868C9.48388 2.48394 9.48388 2.80052 9.28862 2.99578L7.41986 4.86454C7.2246 5.0598 7.2246 5.37639 7.41986 5.57165L9.07048 7.22227C9.26574 7.41753 9.26574 7.73411 9.07048 7.92937L7.91481 9.08504Z" fill="white"/>
</svg>
<svg width="10" height="10" viewBox="0 0 10 10" fill="none" xmlns="http://www.w3.org/2000/svg">
<path d="M7.91481 9.08504C7.71955 9.2803 7.40297 9.2803 7.20771 9.08504L5.55709 7.43442C5.36183 7.23916 5.04524 7.23916 4.84998 7.43442L2.99578 9.28862C2.80052 9.48389 2.48393 9.48389 2.28867 9.28863L1.00416 8.00412C0.808899 7.80885 0.808899 7.49227 1.00416 7.29701L2.85837 5.4428C3.05363 5.24754 3.05363 4.93096 2.85837 4.7357L0.914865 2.7922C0.719603 2.59693 0.719603 2.28035 0.914865 2.08509L2.07053 0.929423C2.26579 0.734161 2.58238 0.734162 2.77764 0.929424L4.72114 2.87293C4.9164 3.06819 5.23298 3.06819 5.42825 2.87293L7.297 1.00417C7.49226 0.808906 7.80885 0.808906 8.00411 1.00417L9.28862 2.28868C9.48388 2.48394 9.48388 2.80052 9.28862 2.99578L7.41986 4.86454C7.2246 5.0598 7.2246 5.37639 7.41986 5.57165L9.07048 7.22227C9.26574 7.41753 9.26574 7.73411 9.07048 7.92937L7.91481 9.08504Z" fill="white"/>
</svg>

Before

Width:  |  Height:  |  Size: 915 B

After

Width:  |  Height:  |  Size: 918 B

View File

Before

Width:  |  Height:  |  Size: 768 B

After

Width:  |  Height:  |  Size: 768 B

View File

Before

Width:  |  Height:  |  Size: 1.7 KiB

After

Width:  |  Height:  |  Size: 1.7 KiB

View File

Before

Width:  |  Height:  |  Size: 375 B

After

Width:  |  Height:  |  Size: 375 B

View File

Before

Width:  |  Height:  |  Size: 652 B

After

Width:  |  Height:  |  Size: 652 B

View File

Before

Width:  |  Height:  |  Size: 346 B

After

Width:  |  Height:  |  Size: 346 B

View File

@ -1 +0,0 @@
<svg width="48" xmlns="http://www.w3.org/2000/svg" height="48" id="screenshot-e9346f42-72c8-800c-8004-507b356b7f18" viewBox="0 0 48 48" xmlns:xlink="http://www.w3.org/1999/xlink" fill="none" version="1.1"><g id="shape-e9346f42-72c8-800c-8004-507b356b7f18" width="1em" height="1em" rx="0" ry="0" style="fill: rgb(0, 0, 0);"><g id="shape-e9346f42-72c8-800c-8004-507b356b7f1b"><defs style="fill: rgb(0, 0, 0);"/></g><g id="shape-e9346f42-72c8-800c-8004-507b356b7f1c"><defs><mask width="1.2" height="1.2" x="-0.1" id="render-3-ipSEnterKey0" data-old-y="-0.1" data-old-width="1.2" data-old-x="-0.1" y="-0.1" data-old-height="1.2"><g class="svg-mask-wrapper" transform="matrix(1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000)"><g fill="none" stroke-linecap="round" stroke-linejoin="round" stroke-width="4"><path fill="#fff" stroke="#fff" d="M44 44V4H24v16H4v24z"/><path stroke="#000" d="m21 28l-4 4l4 4"/><path stroke="#000" d="M34 23v9H17"/></g></g></mask></defs><g class="fills" id="fills-e9346f42-72c8-800c-8004-507b356b7f1c"><path d="M0.000,0.000L48.000,0.000L48.000,48.000L0.000,48.000ZZ" mask="url(#render-3-ipSEnterKey0)" style="fill: #696969; fill-opacity: 1;"/></g></g></g></svg>

Before

Width:  |  Height:  |  Size: 1.2 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.1 KiB

View File

@ -0,0 +1,3 @@
<svg width="13" height="16" viewBox="0 0 13 16" fill="none" xmlns="http://www.w3.org/2000/svg">
<path d="M1.00044 7.42339L12.0005 1.07252C12.3193 0.888385 12.7271 0.997653 12.9111 1.31652C12.9697 1.41785 13.0005 1.53285 13.0005 1.64985L13.0005 14.3516C13.0005 14.7198 12.702 15.0182 12.3338 15.0182C12.2167 15.0182 12.1018 14.9874 12.0005 14.9289L1.00044 8.57805C0.681573 8.39399 0.572326 7.98625 0.756419 7.66739C0.814932 7.56605 0.899092 7.48185 1.00044 7.42339Z" fill="#4D4D4D"/>
</svg>

After

Width:  |  Height:  |  Size: 490 B

View File

@ -0,0 +1,3 @@
<svg width="20" height="20" viewBox="0 0 20 20" fill="none" xmlns="http://www.w3.org/2000/svg">
<path d="M8.5859 10.0001L0.792969 2.20718L2.20718 0.792969L10.0001 8.58582L17.793 0.792969L19.2072 2.20718L11.4143 10.0001L19.2072 17.7929L17.793 19.2072L10.0001 11.4143L2.20718 19.2072L0.792969 17.7929L8.5859 10.0001Z" fill="#999999"/>
</svg>

After

Width:  |  Height:  |  Size: 340 B

View File

@ -1 +0,0 @@
<svg width="170" xmlns="http://www.w3.org/2000/svg" height="275" id="screenshot-c7008730-586b-8052-8004-79a2f5807f5c" viewBox="0 0 170 275" xmlns:xlink="http://www.w3.org/1999/xlink" fill="none" version="1.1"><g id="shape-c7008730-586b-8052-8004-79a2f5807f5c"><defs><linearGradient id="fill-color-gradient-render-1-0" x1="0.4238862507773219" y1="0.26897966364321624" x2="0.7513711107948178" y2="0.9146156628521559" gradientTransform=""><stop offset="0" stop-color="#ffffff" stop-opacity="0.4"/><stop offset="1" stop-color="#ffffff" stop-opacity="0"/></linearGradient><pattern patternUnits="userSpaceOnUse" x="0" y="0" width="170" height="275" patternTransform="matrix(1.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000)" id="fill-0-render-1"><g><rect width="170" height="275" style="fill: url(&quot;#fill-color-gradient-render-1-0&quot;);"/></g></pattern></defs><g class="fills" id="fills-c7008730-586b-8052-8004-79a2f5807f5c"><path d="M170.000,20.000L170.000,255.000C170.000,266.038,161.038,275.000,150.000,275.000L20.000,275.000C8.962,275.000,0.000,266.038,0.000,255.000L0.000,20.000C0.000,8.962,8.962,0.000,20.000,0.000L150.000,0.000C150.000,0.000,150.000,0.000,150.000,0.000C150.000,11.038,158.962,20.000,170.000,20.000Z" fill="url(#fill-0-render-1)"/></g><g id="strokes-c7008730-586b-8052-8004-79a2f5807f5c" class="strokes"><g class="inner-stroke-shape"><defs><clipPath id="inner-stroke-render-1-c7008730-586b-8052-8004-79a2f5807f5c-0"><use href="#stroke-shape-render-1-c7008730-586b-8052-8004-79a2f5807f5c-0"/></clipPath><path d="M170.000,20.000L170.000,255.000C170.000,266.038,161.038,275.000,150.000,275.000L20.000,275.000C8.962,275.000,0.000,266.038,0.000,255.000L0.000,20.000C0.000,8.962,8.962,0.000,20.000,0.000L150.000,0.000C150.000,0.000,150.000,0.000,150.000,0.000C150.000,11.038,158.962,20.000,170.000,20.000Z" id="stroke-shape-render-1-c7008730-586b-8052-8004-79a2f5807f5c-0" style="fill: none; stroke-width: 4; stroke: rgb(255, 255, 255); stroke-opacity: 1;"/></defs><use href="#stroke-shape-render-1-c7008730-586b-8052-8004-79a2f5807f5c-0" clip-path="url('#inner-stroke-render-1-c7008730-586b-8052-8004-79a2f5807f5c-0')"/></g></g></g></svg>

Before

Width:  |  Height:  |  Size: 2.1 KiB

View File

@ -1 +0,0 @@
<svg width="290" xmlns="http://www.w3.org/2000/svg" height="87" id="screenshot-e9942e24-155b-8096-8004-7eaff9882cd6" viewBox="0 0 290 87" xmlns:xlink="http://www.w3.org/1999/xlink" fill="none" version="1.1"><g id="shape-e9942e24-155b-8096-8004-7eaff9882cd6"><g class="fills" id="fills-e9942e24-155b-8096-8004-7eaff9882cd6"><path d="M3.485,8.722C7.089,3.457,13.144,0.000,20.000,0.000L270.000,0.000C281.038,0.000,290.000,8.962,290.000,20.000L290.000,67.000C290.000,78.038,281.038,87.000,270.000,87.000L20.000,87.000C13.166,87.000,7.128,83.565,3.520,78.329C21.157,76.589,35.000,61.648,35.000,43.500C35.000,25.390,21.216,10.475,3.485,8.722ZM0.000,67.000L0.000,20.000"/></g><g id="strokes-e9942e24-155b-8096-8004-7eaff9882cd6" class="strokes"><g class="inner-stroke-shape"><defs><clipPath id="inner-stroke-render-1-e9942e24-155b-8096-8004-7eaff9882cd6-0"><use href="#stroke-shape-render-1-e9942e24-155b-8096-8004-7eaff9882cd6-0"/></clipPath><path d="M3.485,8.722C7.089,3.457,13.144,0.000,20.000,0.000L270.000,0.000C281.038,0.000,290.000,8.962,290.000,20.000L290.000,67.000C290.000,78.038,281.038,87.000,270.000,87.000L20.000,87.000C13.166,87.000,7.128,83.565,3.520,78.329C21.157,76.589,35.000,61.648,35.000,43.500C35.000,25.390,21.216,10.475,3.485,8.722ZM0.000,67.000L0.000,20.000" id="stroke-shape-render-1-e9942e24-155b-8096-8004-7eaff9882cd6-0" style="fill: none; stroke-width: 6; stroke: rgb(77 77 77); stroke-opacity: 1;"/></defs><use href="#stroke-shape-render-1-e9942e24-155b-8096-8004-7eaff9882cd6-0" clip-path="url('#inner-stroke-render-1-e9942e24-155b-8096-8004-7eaff9882cd6-0')"/></g></g></g></svg>

Before

Width:  |  Height:  |  Size: 1.6 KiB

View File

@ -1 +0,0 @@
<svg width="290" xmlns="http://www.w3.org/2000/svg" height="87" id="screenshot-e9942e24-155b-8096-8004-7eaff9882cd6" viewBox="0 0 290 87" xmlns:xlink="http://www.w3.org/1999/xlink" fill="none" version="1.1"><g id="shape-e9942e24-155b-8096-8004-7eaff9882cd6"><g class="fills" id="fills-e9942e24-155b-8096-8004-7eaff9882cd6"><path d="M3.485,8.722C7.089,3.457,13.144,0.000,20.000,0.000L270.000,0.000C281.038,0.000,290.000,8.962,290.000,20.000L290.000,67.000C290.000,78.038,281.038,87.000,270.000,87.000L20.000,87.000C13.166,87.000,7.128,83.565,3.520,78.329C21.157,76.589,35.000,61.648,35.000,43.500C35.000,25.390,21.216,10.475,3.485,8.722ZM0.000,67.000L0.000,20.000" style="fill: rgb(127, 127, 127); fill-opacity: 0.7;"/></g><g id="strokes-e9942e24-155b-8096-8004-7eaff9882cd6" class="strokes"><g class="inner-stroke-shape"><defs><clipPath id="inner-stroke-render-1-e9942e24-155b-8096-8004-7eaff9882cd6-0"><use href="#stroke-shape-render-1-e9942e24-155b-8096-8004-7eaff9882cd6-0"/></clipPath><path d="M3.485,8.722C7.089,3.457,13.144,0.000,20.000,0.000L270.000,0.000C281.038,0.000,290.000,8.962,290.000,20.000L290.000,67.000C290.000,78.038,281.038,87.000,270.000,87.000L20.000,87.000C13.166,87.000,7.128,83.565,3.520,78.329C21.157,76.589,35.000,61.648,35.000,43.500C35.000,25.390,21.216,10.475,3.485,8.722ZM0.000,67.000L0.000,20.000" id="stroke-shape-render-1-e9942e24-155b-8096-8004-7eaff9882cd6-0" style="fill: none; stroke-width: 6; stroke: rgb(255, 255, 255); stroke-opacity: 1;"/></defs><use href="#stroke-shape-render-1-e9942e24-155b-8096-8004-7eaff9882cd6-0" clip-path="url('#inner-stroke-render-1-e9942e24-155b-8096-8004-7eaff9882cd6-0')"/></g></g></g></svg>

Before

Width:  |  Height:  |  Size: 1.6 KiB

View File

@ -1 +0,0 @@
<svg width="1508.086" xmlns="http://www.w3.org/2000/svg" height="1511.251" id="screenshot-0d120e2a-8725-8061-8004-79728483f7ea" viewBox="-201.784 -208.012 1508.086 1511.251" xmlns:xlink="http://www.w3.org/1999/xlink" fill="none" version="1.1"><g id="shape-0d120e2a-8725-8061-8004-79728483f7ea" width="800px" height="800px" rx="0" ry="0" style="opacity: 0.3; fill: rgb(0, 0, 0);"><g id="shape-0d120e2a-8725-8061-8004-79728484b3fe"><g class="fills" id="fills-0d120e2a-8725-8061-8004-79728484b3fe"><path d="M1190.359,745.690L1043.367,575.945L1133.504,630.603C1099.180,585.722,1047.978,532.622,975.722,469.519L780.783,401.898L896.468,404.538C851.234,371.382,797.068,339.090,738.130,311.073L601.350,337.338L689.349,289.039C627.425,263.088,562.143,241.922,497.713,229.160C430.172,215.674,363.453,211.534,303.512,221.641L314.753,151.382C271.664,177.012,239.130,209.992,214.226,251.017L204.390,177.710C166.181,212.950,148.095,250.172,143.131,301.343C69.092,307.974,-2.300,327.925,-73.861,347.005L-63.628,384.898C361.675,238.903,753.109,407.667,987.467,615.054L960.305,643.506C749.259,458.743,490.332,358.712,193.406,380.541C209.110,415.226,228.858,447.126,251.288,474.785L371.998,430.671L277.417,504.449C294.635,521.771,312.591,536.670,331.111,548.765L396.081,470.998L358.366,564.253C377.625,573.924,397.183,580.217,416.674,582.837C534.164,599.232,652.310,618.566,782.785,703.535L773.618,601.955L831.163,737.792C852.261,754.489,876.370,771.191,897.168,782.701L861.169,684.190L960.409,811.519C976.589,817.512,992.991,822.477,1008.953,826.486C1066.083,840.287,1120.015,842.594,1157.256,819.002C1175.975,807.393,1189.205,786.963,1190.791,762.853C1191.080,756.933,1190.907,750.762,1190.359,745.690ZZ" style="fill: rgb(13 109 105);"/></g></g></g></svg>

Before

Width:  |  Height:  |  Size: 1.7 KiB

File diff suppressed because one or more lines are too long

Before

Width:  |  Height:  |  Size: 470 KiB

After

Width:  |  Height:  |  Size: 470 KiB

View File

Before

Width:  |  Height:  |  Size: 471 KiB

After

Width:  |  Height:  |  Size: 471 KiB

File diff suppressed because one or more lines are too long

Before

Width:  |  Height:  |  Size: 598 KiB

After

Width:  |  Height:  |  Size: 598 KiB

View File

@ -0,0 +1,25 @@
<svg width="190" height="202" viewBox="0 0 190 202" fill="none" xmlns="http://www.w3.org/2000/svg">
<path d="M0 8H8V0C7.40741 4.14815 4.14815 7.40741 0 8Z" fill="#1A1A1A"/>
<path d="M7.55 0V0C7.55 4.16975 4.16975 7.55 0 7.55V7.55" stroke="#4D4D4D"/>
<mask id="path-3-inside-1_632_705" fill="white">
<path d="M0 8H8V194H0V8Z"/>
</mask>
<path d="M0 8H8V194H0V8Z" fill="#1A1A1A"/>
<path d="M1 194V8H-1V194H1Z" fill="#4D4D4D" mask="url(#path-3-inside-1_632_705)"/>
<path d="M0 194H8V202C7.40741 197.852 4.14815 194.593 0 194Z" fill="#1A1A1A"/>
<path d="M7.55 202V202C7.55 197.83 4.16975 194.45 0 194.45V194.45" stroke="#4D4D4D"/>
<mask id="path-7-inside-2_632_705" fill="white">
<path d="M8 0H182V202H8V0Z"/>
</mask>
<path d="M8 0H182V202H8V0Z" fill="#1A1A1A"/>
<path d="M8 1H182V-1H8V1ZM182 201H8V203H182V201Z" fill="#4D4D4D" mask="url(#path-7-inside-2_632_705)"/>
<path d="M190 8H182V0C182.593 4.14815 185.852 7.40741 190 8Z" fill="#1A1A1A"/>
<path d="M182.45 0V0C182.45 4.16975 185.83 7.55 190 7.55V7.55" stroke="#4D4D4D"/>
<mask id="path-11-inside-3_632_705" fill="white">
<path d="M190 8H182V194H190V8Z"/>
</mask>
<path d="M190 8H182V194H190V8Z" fill="#1A1A1A"/>
<path d="M189 194V8H191V194H189Z" fill="#4D4D4D" mask="url(#path-11-inside-3_632_705)"/>
<path d="M190 194H182V202C182.593 197.852 185.852 194.593 190 194Z" fill="#1A1A1A"/>
<path d="M182.45 202V202C182.45 197.83 185.83 194.45 190 194.45V194.45" stroke="#4D4D4D"/>
</svg>

After

Width:  |  Height:  |  Size: 1.4 KiB

File diff suppressed because one or more lines are too long

Before

Width:  |  Height:  |  Size: 470 KiB

After

Width:  |  Height:  |  Size: 470 KiB

File diff suppressed because one or more lines are too long

Before

Width:  |  Height:  |  Size: 301 KiB

After

Width:  |  Height:  |  Size: 301 KiB

File diff suppressed because one or more lines are too long

Before

Width:  |  Height:  |  Size: 400 KiB

After

Width:  |  Height:  |  Size: 400 KiB

View File

@ -1,8 +1,7 @@
<template>
<Notifications />
<GmTools v-if="gameStore.character?.role === 'gm'" />
<BackgroundImageLoader />
<GmPanel v-if="gameStore.character?.role === 'gm'" />
<component :is="currentScreen" />
</template>
@ -10,24 +9,51 @@
import { useGameStore } from '@/stores/gameStore'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import Notifications from '@/components/utilities/Notifications.vue'
import GmTools from '@/components/gameMaster/GmTools.vue'
import BackgroundImageLoader from '@/components/utilities/BackgroundImageLoader.vue'
import GmPanel from '@/components/gameMaster/GmPanel.vue'
import Login from '@/screens/Login.vue'
import Characters from '@/screens/Characters.vue'
import Game from '@/screens/Game.vue'
// import Loading from '@/screens/Loading.vue'
import ZoneEditor from '@/screens/ZoneEditor.vue'
import { computed } from 'vue'
import Login from '@/components/screens/Login.vue'
import Characters from '@/components/screens/Characters.vue'
import Game from '@/components/screens/Game.vue'
import ZoneEditor from '@/components/screens/ZoneEditor.vue'
import { computed, watch } from 'vue'
const gameStore = useGameStore()
const zoneEditorStore = useZoneEditorStore()
const currentScreen = computed(() => {
// if (!gameStore.isAssetsLoaded) return Loading
if (!gameStore.connection) return Login
if (!gameStore.token) return Login
if (!gameStore.character) return Characters
if (zoneEditorStore.active) return ZoneEditor
return Game
})
// Watch zoneEditorStore.active and empty gameStore.game.loadedAssets
watch(
() => zoneEditorStore.active,
() => {
gameStore.game.loadedAssets = []
}
)
// #209: Play sound when a button is pressed
addEventListener('click', (event) => {
if (!(event.target instanceof HTMLButtonElement)) {
return
}
const audio = new Audio('/assets/music/click-btn.mp3')
audio.play()
})
// Watch for "G" key press and toggle the gm panel
addEventListener('keydown', (event) => {
if (gameStore.character?.role !== 'gm') return // Only allow toggling the gm panel if the character is a gm
// Check if no input is active or focus is on an input
if (event.repeat || event.isComposing || event.defaultPrevented || document.activeElement?.tagName.toUpperCase() === 'INPUT' || document.activeElement?.tagName.toUpperCase() === 'TEXTAREA') return
if (event.key === 'G') {
gameStore.toggleGmPanel()
}
})
</script>

View File

@ -111,6 +111,7 @@ button {
@apply text-gray-50 border-2 border-solid border-gray-500 text-base leading-5 rounded py-2.5;
&.active,
&.selected,
&:hover {
@apply bg-gray-700 border-gray-700;
}
@ -123,6 +124,16 @@ button {
&.eye-open {
@apply bg-[url('/assets/icons/eye-closed.svg')] w-5 h-4 right-2.5;
}
&.selected {
@apply bg-gray-500 border-gray-400;
}
}
.character {
&.active {
@apply pr-px border-r-0;
}
}
.text-pixel {
@ -133,6 +144,15 @@ button {
@apply hidden;
}
.scrollbar {
&::-webkit-scrollbar {
@apply block w-0.5 bg-gray-300 rounded-sm;
}
&::-webkit-scrollbar-thumb {
@apply bg-gray-175;
}
}
canvas {
image-rendering: -moz-crisp-edges;
image-rendering: -webkit-crisp-edges;

View File

@ -1,21 +1,41 @@
<template>
<Scene name="effects" @preload="preloadScene" @create="createScene" @update="updateScene"> </Scene>
<Scene name="effects" @preload="preloadScene" @create="createScene" @update="updateScene" />
</template>
<script setup lang="ts">
import { Scene } from 'phavuer'
import { useZoneStore } from '@/stores/zoneStore'
import { onBeforeUnmount, ref, watch } from 'vue'
import { useGameStore } from '@/stores/gameStore'
import { onBeforeUnmount, onMounted, ref, watch } from 'vue'
import type { WeatherState } from '@/types'
// Constants
const SUNRISE_HOUR = 6
const SUNSET_HOUR = 20
const DAY_STRENGTH = 100
const NIGHT_STRENGTH = 30
// Stores
const gameStore = useGameStore()
const zoneStore = useZoneStore()
// Scene ref
const sceneRef = ref<Phaser.Scene | null>(null)
// Effect-related refs
// Effect refs
const lightEffect = ref<Phaser.GameObjects.Graphics | null>(null)
const rainEmitter = ref<Phaser.GameObjects.Particles.ParticleEmitter | null>(null)
const fogSprite = ref<Phaser.GameObjects.Sprite | null>(null)
// State refs
const weatherState = ref<WeatherState>({
isRainEnabled: false,
rainPercentage: 0,
isFogEnabled: false,
fogDensity: 0
})
// Scene lifecycle methods
const preloadScene = async (scene: Phaser.Scene) => {
scene.load.image('raindrop', 'assets/raindrop.png')
scene.load.image('fog', 'assets/fog.png')
@ -23,15 +43,21 @@ const preloadScene = async (scene: Phaser.Scene) => {
const createScene = async (scene: Phaser.Scene) => {
sceneRef.value = scene
createLightEffect(scene)
createRainEffect(scene)
createFogEffect(scene)
setupEffects(scene)
setupSocketListeners()
}
const updateScene = () => {
updateEffects()
}
// Effect setup
const setupEffects = (scene: Phaser.Scene) => {
createLightEffect(scene)
createRainEffect(scene)
createFogEffect(scene)
}
const createLightEffect = (scene: Phaser.Scene) => {
lightEffect.value = scene.add.graphics()
lightEffect.value.setDepth(1000)
@ -59,14 +85,55 @@ const createFogEffect = (scene: Phaser.Scene) => {
fogSprite.value.setDepth(950)
}
// Lighting calculations
const calculateLightStrength = (time: Date): number => {
const hour = time.getHours()
const minute = time.getMinutes()
let strength = DAY_STRENGTH
// Night time (10 PM - 6 AM)
if (hour >= SUNSET_HOUR || hour < SUNRISE_HOUR) {
strength = NIGHT_STRENGTH
}
// Full daylight (7 AM - 7 PM)
else if (hour > SUNRISE_HOUR && hour < SUNSET_HOUR - 2) {
strength = DAY_STRENGTH
}
// Sunrise transition (6 AM - 7 AM)
else if (hour === SUNRISE_HOUR) {
strength = NIGHT_STRENGTH + ((DAY_STRENGTH - NIGHT_STRENGTH) * minute) / 60
}
// Sunset transition (8 PM - 10 PM)
else if (hour >= SUNSET_HOUR - 2 && hour < SUNSET_HOUR) {
const totalMinutes = (hour - (SUNSET_HOUR - 2)) * 60 + minute
const transitionProgress = totalMinutes / 120 // 2 hours = 120 minutes
strength = DAY_STRENGTH - (DAY_STRENGTH - NIGHT_STRENGTH) * transitionProgress
}
return strength
}
// Effect updates
const updateEffects = () => {
const effects = zoneStore.zone?.zoneEffects || []
if (effects.length > 0) {
updateZoneEffects(effects)
} else {
// Make sure we're getting the current time
const lightStrength = calculateLightStrength(gameStore.world.date)
updateLightEffect(lightStrength)
updateWeatherEffects()
}
}
const updateZoneEffects = (effects: any[]) => {
// Always update light based on time when zone effects are present
updateLightEffect(calculateLightStrength(gameStore.world.date))
effects.forEach((effect) => {
switch (effect.effect) {
case 'light':
updateLightEffect(effect.strength)
break
case 'rain':
updateRainEffect(effect.strength)
break
@ -77,6 +144,11 @@ const updateEffects = () => {
})
}
const updateWeatherEffects = () => {
updateRainEffect(weatherState.value.isRainEnabled ? weatherState.value.rainPercentage : 0)
updateFogEffect(weatherState.value.isFogEnabled ? weatherState.value.fogDensity * 100 : 0)
}
const updateLightEffect = (strength: number) => {
if (!lightEffect.value) return
const darkness = 1 - strength / 100
@ -100,11 +172,47 @@ const updateFogEffect = (strength: number) => {
fogSprite.value.setAlpha(strength / 100)
}
// Socket handlers
const setupSocketListeners = () => {
// Initial weather state
gameStore.connection?.emit('weather', (response: WeatherState) => {
if (zoneStore.zone?.zoneEffects) return
weatherState.value = response
updateEffects()
})
// Weather updates
gameStore.connection?.on('weather', (data: WeatherState) => {
weatherState.value = data
updateEffects()
})
// Time updates
gameStore.connection?.on('date', () => {
if (zoneStore.zone?.zoneEffects) return
updateEffects()
})
}
const updateEffectWindowSize = () => {
if (rainEmitter.value) rainEmitter.value.updateConfig({ x: { min: 0, max: window.innerWidth } })
if (fogSprite.value) {
fogSprite.value.setX(window.innerWidth / 2)
fogSprite.value.setY(window.innerHeight / 2)
}
}
// Watchers
watch(() => zoneStore.zone?.zoneEffects, updateEffects, { deep: true })
onBeforeUnmount(() => {
if (sceneRef.value) sceneRef.value.scene.remove('effects')
onMounted(() => {
window.addEventListener('resize', updateEffectWindowSize)
})
// @TODO : Fix resize issue
// Cleanup
onBeforeUnmount(() => {
window.removeEventListener('resize', updateEffectWindowSize)
if (sceneRef.value) sceneRef.value.scene.remove('effects')
gameStore.connection?.off('weather')
})
</script>

View File

@ -1,11 +1,12 @@
<template>
<Modal :isModalOpen="gameStore.uiSettings.isGmPanelOpen" @modal:close="() => gameStore.toggleGmPanel()" :modal-width="1000" :modal-height="650" :can-full-screen="true">
<Modal :isModalOpen="gameStore.uiSettings.isGmPanelOpen" @modal:close="() => gameStore.toggleGmPanel()" :modal-width="1000" :modal-height="650" :can-full-screen="true" :disable-bg-texture="true">
<template #modalHeader>
<div class="flex gap-1.5 flex-wrap">
<button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">General</button>
<button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">Users</button>
<button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">Chats</button>
<button @mousedown.stop class="btn-cyan active py-1.5 px-4 min-w-24">Asset manager</button>
<button class="btn-cyan py-1.5 px-4 min-w-24" type="button" @click="() => zoneEditorStore.toggleActive()">Zone manager</button>
</div>
</template>
<template #modalBody>
@ -21,8 +22,10 @@ import { ref } from 'vue'
import Modal from '@/components/utilities/Modal.vue'
import AssetManager from '@/components/gameMaster/assetManager/AssetManager.vue'
import { useGameStore } from '@/stores/gameStore'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
const gameStore = useGameStore()
const zoneEditorStore = useZoneEditorStore()
let toggle = ref('asset-manager')
</script>

View File

@ -1,44 +0,0 @@
<template>
<Modal :isModalOpen="true" :closable="false" :is-resizable="false" :modal-width="modalWidth" :modal-height="modalHeight" :modal-position-x="posXY.x" :modal-position-y="posXY.y">
<template #modalHeader>
<h3 class="m-0 font-medium shrink-0 text-white">GM tools</h3>
</template>
<template #modalBody>
<div class="content flex flex-col gap-2.5 m-4 h-20">
<button class="btn-cyan py-1.5 px-4 w-full" type="button" @click="gameStore.toggleGmPanel()">Toggle GM panel</button>
<button class="btn-cyan py-1.5 px-4 w-full" type="button" @click="() => zoneEditorStore.toggleActive()">Zone manager</button>
</div>
</template>
</Modal>
</template>
<script setup lang="ts">
import Modal from '@/components/utilities/Modal.vue'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import { useGameStore } from '@/stores/gameStore'
import { onMounted, ref } from 'vue'
const zoneEditorStore = useZoneEditorStore()
const gameStore = useGameStore()
const modalWidth = ref(200)
const modalHeight = ref(170)
let posXY = ref({ x: 0, y: 0 })
onMounted(() => {
window.addEventListener('resize', () => {
posXY.value = customPositionGmPanel(modalWidth.value)
})
})
const customPositionGmPanel = (modalWidth: number) => {
const padding = 25
const width = window.innerWidth
const x = width - (modalWidth + 4) - 25
const y = padding
return { x, y }
}
posXY.value = customPositionGmPanel(modalWidth.value)
</script>

View File

@ -19,8 +19,18 @@
</select>
</div>
<div class="form-field-full">
<label for="spriteId">Sprite ID</label>
<input v-model="characterSpriteId" class="input-field" type="text" name="spriteId" placeholder="Sprite ID" />
<label for="isEnabledForCharCreation">Is enabled for character creation</label>
<select v-model="characterIsEnabledForCharCreation" class="input-field" name="isEnabledForCharCreation">
<option :value="false">No</option>
<option :value="true">Yes</option>
</select>
</div>
<div class="form-field-full">
<label for="spriteId">Sprite</label>
<select v-model="characterSpriteId" class="input-field" name="spriteId">
<option disabled selected value="">Select sprite</option>
<option v-for="sprite in assetManagerStore.spriteList" :key="sprite.id" :value="sprite.id">{{ sprite.name }}</option>
</select>
</div>
<button class="btn-cyan px-4 py-1.5 min-w-24" type="submit">Save</button>
<button class="btn-red px-4 py-1.5 min-w-24" type="button" @click.prevent="removeCharacterType">Remove</button>
@ -30,7 +40,7 @@
</template>
<script setup lang="ts">
import type { CharacterType, CharacterGender, CharacterRace } from '@/types'
import type { CharacterType, CharacterGender, CharacterRace, Sprite } from '@/types'
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore'
@ -43,7 +53,8 @@ const selectedCharacterType = computed(() => assetManagerStore.selectedCharacter
const characterName = ref('')
const characterGender = ref<CharacterGender>('MALE' as CharacterGender.MALE)
const characterRace = ref<CharacterRace>('HUMAN' as CharacterRace.HUMAN)
const characterSpriteId = ref('')
const characterIsEnabledForCharCreation = ref<boolean>(false)
const characterSpriteId = ref<string | null | undefined>(null)
const genderOptions: CharacterGender[] = ['MALE' as CharacterGender.MALE, 'FEMALE' as CharacterGender.FEMALE]
const raceOptions: CharacterRace[] = ['HUMAN' as CharacterRace.HUMAN, 'ELF' as CharacterRace.ELF, 'DWARF' as CharacterRace.DWARF, 'ORC' as CharacterRace.ORC, 'GOBLIN' as CharacterRace.GOBLIN]
@ -56,6 +67,7 @@ if (selectedCharacterType.value) {
characterName.value = selectedCharacterType.value.name
characterGender.value = selectedCharacterType.value.gender
characterRace.value = selectedCharacterType.value.race
characterIsEnabledForCharCreation.value = selectedCharacterType.value.isEnabledForCharCreation
characterSpriteId.value = selectedCharacterType.value.spriteId
}
@ -83,10 +95,11 @@ function refreshCharacterTypeList(unsetSelectedCharacterType = true) {
function saveCharacterType() {
const characterTypeData = {
id: selectedCharacterType.value?.id,
id: selectedCharacterType.value!.id,
name: characterName.value,
gender: characterGender.value,
race: characterRace.value,
isEnabledForCharCreation: characterIsEnabledForCharCreation.value,
spriteId: characterSpriteId.value
}
@ -104,11 +117,16 @@ watch(selectedCharacterType, (characterType: CharacterType | null) => {
characterName.value = characterType.name
characterGender.value = characterType.gender
characterRace.value = characterType.race
characterIsEnabledForCharCreation.value = characterType.isEnabledForCharCreation
characterSpriteId.value = characterType.spriteId
})
onMounted(() => {
if (!selectedCharacterType.value) return
gameStore.connection?.emit('gm:sprite:list', {}, (response: Sprite[]) => {
assetManagerStore.setSpriteList(response)
})
})
onBeforeUnmount(() => {

View File

@ -14,7 +14,7 @@
<div v-bind="wrapperProps" ref="elementToScroll">
<a v-for="{ data: characterType } in list" :key="characterType.id" class="relative p-2.5 cursor-pointer block" :class="{ 'bg-cyan/80': assetManagerStore.selectedCharacterType?.id === characterType.id }" @click="assetManagerStore.setSelectedCharacterType(characterType as CharacterType)">
<div class="flex items-center gap-2.5">
<span>{{ characterType.name }}</span>
<span :class="{ 'text-white': assetManagerStore.selectedCharacterType?.id === characterType.id }">{{ characterType.name }}</span>
</div>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a>

View File

@ -16,7 +16,7 @@
<div class="h-7 w-16 max-w-16 flex justify-center">
<img class="h-7" :src="`${config.server_endpoint}/assets/objects/${object.id}.png`" alt="Object" />
</div>
<span>{{ object.name }}</span>
<span :class="{ 'text-white': assetManagerStore.selectedObject?.id === object.id }">{{ object.name }}</span>
</div>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a>

View File

@ -12,7 +12,7 @@
<div v-bind="wrapperProps" ref="elementToScroll">
<a v-for="{ data: sprite } in list" :key="sprite.id" class="relative p-2.5 cursor-pointer block" :class="{ 'bg-cyan/80': assetManagerStore.selectedSprite?.id === sprite.id }" @click="assetManagerStore.setSelectedSprite(sprite as Sprite)">
<div class="flex items-center gap-2.5">
<span>{{ sprite.name }}</span>
<span :class="{ 'text-white': assetManagerStore.selectedSprite?.id === sprite.id }">{{ sprite.name }}</span>
</div>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a>

View File

@ -16,7 +16,7 @@
<div class="h-7 w-16 max-w-16 flex justify-center">
<img class="h-7" :src="`${config.server_endpoint}/assets/tiles/${tile.id}.png`" alt="Tile" />
</div>
<span>{{ tile.name }}</span>
<span :class="{ 'text-white': assetManagerStore.selectedTile?.id === tile.id }">{{ tile.name }}</span>
</div>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
</a>

View File

@ -1,146 +0,0 @@
<template>
<Controls :layer="tiles" :depth="0" />
</template>
<script setup lang="ts">
import config from '@/config'
import { useScene } from 'phavuer'
import { useGameStore } from '@/stores/gameStore'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import { onBeforeMount, onBeforeUnmount } from 'vue'
import { createTileArray, getTile, placeTile, setLayerTiles } from '@/composables/zoneComposable'
import Controls from '@/components/utilities/Controls.vue'
const emit = defineEmits(['tilemap:create'])
const scene = useScene()
const gameStore = useGameStore()
const zoneEditorStore = useZoneEditorStore()
const zoneTilemap = createTilemap()
const tiles = createTileLayer()
function createTilemap() {
const zoneData = new Phaser.Tilemaps.MapData({
width: zoneEditorStore.zone?.width,
height: zoneEditorStore.zone?.height,
tileWidth: config.tile_size.x,
tileHeight: config.tile_size.y,
orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
format: Phaser.Tilemaps.Formats.ARRAY_2D
})
const tilemap = new Phaser.Tilemaps.Tilemap(scene, zoneData)
emit('tilemap:create', tilemap)
return tilemap
}
function createTileLayer() {
const tilesetImages = gameStore.assets.filter((asset) => asset.group === 'tiles').map((asset, index) => zoneTilemap.addTilesetImage(asset.key, asset.key, config.tile_size.x, config.tile_size.y, 1, 2, index + 1, { x: 0, y: -config.tile_size.y }))
tilesetImages.push(zoneTilemap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.x, config.tile_size.y, 1, 2, 0, { x: 0, y: -config.tile_size.y }))
const layer = zoneTilemap.createBlankLayer('tiles', tilesetImages as any, 0, config.tile_size.y) as Phaser.Tilemaps.TilemapLayer
layer.setDepth(0)
layer.setCullPadding(2, 2)
return layer
}
function pencil(pointer: Phaser.Input.Pointer) {
// Check if zone is set
if (!zoneEditorStore.zone) return
// Check if tool is pencil
if (zoneEditorStore.tool !== 'pencil') return
// Check if draw mode is tile
if (zoneEditorStore.drawMode !== 'tile') return
// Check if there is a selected tile
if (!zoneEditorStore.selectedTile) return
// Check if left mouse button is pressed
if (!pointer.isDown) return
// Check if shift is not pressed, this means we are moving the camera
if (pointer.event.shiftKey) return
// Check if there is a tile
const tile = getTile(tiles, pointer.worldX, pointer.worldY)
if (!tile) return
// Place tile
placeTile(zoneTilemap, tiles, tile.x, tile.y, zoneEditorStore.selectedTile.id)
// Adjust zoneEditorStore.zone.tiles
zoneEditorStore.zone.tiles[tile.y][tile.x] = zoneEditorStore.selectedTile.id
}
function eraser(pointer: Phaser.Input.Pointer) {
// Check if zone is set
if (!zoneEditorStore.zone) return
// Check if tool is pencil
if (zoneEditorStore.tool !== 'eraser') return
// Check if draw mode is tile
if (zoneEditorStore.eraserMode !== 'tile') return
// Check if left mouse button is pressed
if (!pointer.isDown) return
// Check if shift is not pressed, this means we are moving the camera
if (pointer.event.shiftKey) return
// Check if there is a tile
const tile = getTile(tiles, pointer.worldX, pointer.worldY)
if (!tile) return
// Place tile
placeTile(zoneTilemap, tiles, tile.x, tile.y, 'blank_tile')
// Adjust zoneEditorStore.zone.tiles
zoneEditorStore.zone.tiles[tile.y][tile.x] = 'blank_tile'
}
function paint(pointer: Phaser.Input.Pointer) {
// Check if zone is set
if (!zoneEditorStore.zone) return
// Check if tool is pencil
if (zoneEditorStore.tool !== 'paint') return
// Check if there is a selected tile
if (!zoneEditorStore.selectedTile) return
// Check if left mouse button is pressed
if (!pointer.isDown) return
// Set new tileArray with selected tile
setLayerTiles(zoneTilemap, tiles, createTileArray(zoneTilemap.width, zoneTilemap.height, zoneEditorStore.selectedTile.id))
// Adjust zoneEditorStore.zone.tiles
zoneEditorStore.zone.tiles = createTileArray(zoneTilemap.width, zoneTilemap.height, zoneEditorStore.selectedTile.id)
}
onBeforeMount(() => {
if (!zoneEditorStore.zone?.tiles) {
return
}
setLayerTiles(zoneTilemap, tiles, zoneEditorStore.zone.tiles)
scene.input.on(Phaser.Input.Events.POINTER_MOVE, pencil)
scene.input.on(Phaser.Input.Events.POINTER_MOVE, eraser)
scene.input.on(Phaser.Input.Events.POINTER_DOWN, paint)
})
onBeforeUnmount(() => {
scene.input.off(Phaser.Input.Events.POINTER_MOVE, pencil)
scene.input.off(Phaser.Input.Events.POINTER_MOVE, eraser)
scene.input.off(Phaser.Input.Events.POINTER_DOWN, paint)
zoneTilemap.destroyLayer('tiles')
zoneTilemap.removeAllLayers()
zoneTilemap.destroy()
})
</script>

View File

@ -1,9 +1,9 @@
<template>
<Tiles @tilemap:create="tileMap = $event" />
<Objects v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
<EventTiles v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
<ZoneTiles @tileMap:create="tileMap = $event" />
<ZoneObjects v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
<ZoneEventTiles v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
<Toolbar @save="save" />
<Toolbar @save="save" @clear="clear" />
<ZoneList />
<TileList />
@ -18,7 +18,6 @@ import { onUnmounted, ref } from 'vue'
import { useGameStore } from '@/stores/gameStore'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import { type Zone } from '@/types'
// Components
import Toolbar from '@/components/gameMaster/zoneEditor/partials/Toolbar.vue'
import TileList from '@/components/gameMaster/zoneEditor/partials/TileList.vue'
@ -26,15 +25,24 @@ import ObjectList from '@/components/gameMaster/zoneEditor/partials/ObjectList.v
import ZoneSettings from '@/components/gameMaster/zoneEditor/partials/ZoneSettings.vue'
import ZoneList from '@/components/gameMaster/zoneEditor/partials/ZoneList.vue'
import TeleportModal from '@/components/gameMaster/zoneEditor/partials/TeleportModal.vue'
import Tiles from '@/components/gameMaster/zoneEditor/Tiles.vue'
import Objects from '@/components/gameMaster/zoneEditor/Objects.vue'
import EventTiles from '@/components/gameMaster/zoneEditor/EventTiles.vue'
import ZoneTiles from '@/components/gameMaster/zoneEditor/zonePartials/ZoneTiles.vue'
import ZoneObjects from '@/components/gameMaster/zoneEditor/zonePartials/ZoneObjects.vue'
import ZoneEventTiles from '@/components/gameMaster/zoneEditor/zonePartials/ZoneEventTiles.vue'
const gameStore = useGameStore()
const zoneEditorStore = useZoneEditorStore()
const tileMap = ref(null as Phaser.Tilemaps.Tilemap | null)
function clear() {
if (!zoneEditorStore.zone) return
// Clear objects, event tiles and tiles
zoneEditorStore.zone.zoneObjects = []
zoneEditorStore.zone.zoneEventTiles = []
zoneEditorStore.triggerClearTiles()
}
function save() {
if (!zoneEditorStore.zone) return

View File

@ -1,5 +1,5 @@
<template>
<Modal :isModalOpen="true" @modal:close="() => zoneEditorStore.toggleCreateZoneModal()" :modal-width="300" :modal-height="400" :is-resizable="false">
<Modal :isModalOpen="true" @modal:close="() => zoneEditorStore.toggleCreateZoneModal()" :modal-width="300" :modal-height="420" :is-resizable="false" :disable-bg-texture="true">
<template #modalHeader>
<h3 class="m-0 font-medium shrink-0 text-white">Create new zone</h3>
</template>

View File

@ -1,5 +1,5 @@
<template>
<Modal :isModalOpen="zoneEditorStore.isObjectListModalShown" :modal-width="645" :modal-height="260" @modal:close="() => (zoneEditorStore.isObjectListModalShown = false)">
<Modal :isModalOpen="zoneEditorStore.isObjectListModalShown" :modal-width="645" :modal-height="260" @modal:close="() => (zoneEditorStore.isObjectListModalShown = false)" :disable-bg-texture="true">
<template #modalHeader>
<h3 class="text-lg text-white">Objects</h3>
</template>
@ -42,23 +42,18 @@
<script setup lang="ts">
import config from '@/config'
import { ref, onMounted, computed, watch } from 'vue'
import { ref, onMounted, computed } from 'vue'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import { useGameStore } from '@/stores/gameStore'
import Modal from '@/components/utilities/Modal.vue'
import type { Object } from '@/types'
import type { Object, ZoneObject } from '@/types'
const gameStore = useGameStore()
const isModalOpen = ref(false)
const zoneEditorStore = useZoneEditorStore()
const searchQuery = ref('')
// const objectDepth = ref(0)
const selectedTags = ref<string[]>([])
// watch(objectDepth, (depth) => {
// zoneEditorStore.setObjectDepth(depth)
// })
const uniqueTags = computed(() => {
const allTags = zoneEditorStore.objectList.flatMap((obj) => obj.tags || [])
return Array.from(new Set(allTags))
@ -81,8 +76,6 @@ const toggleTag = (tag: string) => {
}
onMounted(async () => {
zoneEditorStore.setObjectDepth(0)
isModalOpen.value = true
gameStore.connection?.emit('gm:object:list', {}, (response: Object[]) => {
zoneEditorStore.setObjectList(response)

View File

@ -1,5 +1,5 @@
<template>
<Modal :is-modal-open="showTeleportModal" @modal:close="() => zoneEditorStore.setTool('move')" :modal-width="300" :modal-height="350" :is-resizable="false">
<Modal :is-modal-open="showTeleportModal" @modal:close="() => zoneEditorStore.setTool('move')" :modal-width="300" :modal-height="350" :is-resizable="false" :disable-bg-texture="true">
<template #modalHeader>
<h3 class="m-0 font-medium shrink-0 text-white">Teleport settings</h3>
</template>

View File

@ -1,5 +1,5 @@
<template>
<Modal :isModalOpen="zoneEditorStore.isTileListModalShown" :modal-width="645" :modal-height="600" @modal:close="() => (zoneEditorStore.isTileListModalShown = false)">
<Modal :isModalOpen="zoneEditorStore.isTileListModalShown" :modal-width="645" :modal-height="600" @modal:close="() => (zoneEditorStore.isTileListModalShown = false)" :disable-bg-texture="true">
<template #modalHeader>
<h3 class="text-lg text-white">Tiles</h3>
</template>
@ -52,7 +52,7 @@
class="max-w-full max-h-full border-2 border-solid cursor-pointer transition-all duration-300"
:src="`${config.server_endpoint}/assets/tiles/${selectedGroup.parent.id}.png`"
:alt="selectedGroup.parent.name"
@click="selectTile(selectedGroup.parent)"
@click="selectTile(selectedGroup.parent.id)"
:class="{
'border-cyan shadow-lg scale-105': isActiveTile(selectedGroup.parent),
'border-transparent hover:border-gray-300': !isActiveTile(selectedGroup.parent)
@ -65,7 +65,7 @@
class="max-w-full max-h-full border-2 border-solid cursor-pointer transition-all duration-300"
:src="`${config.server_endpoint}/assets/tiles/${childTile.id}.png`"
:alt="childTile.name"
@click="selectTile(childTile)"
@click="selectTile(childTile.id)"
:class="{
'border-cyan shadow-lg scale-105': isActiveTile(childTile),
'border-transparent hover:border-gray-300': !isActiveTile(childTile)
@ -218,12 +218,12 @@ function closeGroup() {
selectedGroup.value = null
}
function selectTile(tile: Tile) {
function selectTile(tile: string) {
zoneEditorStore.setSelectedTile(tile)
}
function isActiveTile(tile: Tile): boolean {
return zoneEditorStore.selectedTile?.id === tile.id
return zoneEditorStore.selectedTile === tile.id
}
onMounted(async () => {

View File

@ -1,6 +1,6 @@
<template>
<CreateZone v-if="zoneEditorStore.isCreateZoneModalShown" />
<Modal :is-modal-open="zoneEditorStore.isZoneListModalShown" @modal:close="() => zoneEditorStore.toggleZoneListModal()" :is-resizable="false" :modal-width="300" :modal-height="360">
<Modal :is-modal-open="zoneEditorStore.isZoneListModalShown" @modal:close="() => zoneEditorStore.toggleZoneListModal()" :is-resizable="false" :modal-width="300" :modal-height="360" :disable-bg-texture="true">
<template #modalHeader>
<h3 class="text-lg text-white">Zones</h3>
</template>
@ -15,7 +15,7 @@
<div class="flex gap-3 items-center w-full" @click="() => loadZone(zone.id)">
<span>{{ zone.name }}</span>
<span class="ml-auto gap-1 flex">
<button class="btn-red w-11 h-11 z-50" @click.stop="() => deleteZone(zone.id)">X</button>
<button class="btn-red w-7 h-7 z-50 flex items-center justify-center" @click.stop="() => deleteZone(zone.id)">x</button>
</span>
</div>
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>

View File

@ -1,5 +1,5 @@
<template>
<Modal :is-modal-open="zoneEditorStore.isSettingsModalShown" @modal:close="() => zoneEditorStore.toggleSettingsModal()" :modal-width="600" :modal-height="350">
<Modal :is-modal-open="zoneEditorStore.isSettingsModalShown" @modal:close="() => zoneEditorStore.toggleSettingsModal()" :modal-width="600" :modal-height="350" :disable-bg-texture="true">
<template #modalHeader>
<h3 class="m-0 font-medium shrink-0 text-white">Zone settings</h3>
</template>

View File

@ -8,7 +8,7 @@ import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import { Image, useScene } from 'phavuer'
import { getTile, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
import { uuidv4 } from '@/utilities'
import { onBeforeMount, onBeforeUnmount } from 'vue'
import { onMounted, onUnmounted } from 'vue'
const scene = useScene()
const zoneEditorStore = useZoneEditorStore()
@ -102,14 +102,14 @@ function eraser(pointer: Phaser.Input.Pointer) {
zoneEditorStore.zone.zoneEventTiles = zoneEditorStore.zone.zoneEventTiles.filter((eventTile) => eventTile.id !== existingEventTile.id)
}
onBeforeMount(() => {
onMounted(() => {
scene.input.on(Phaser.Input.Events.POINTER_DOWN, pencil)
scene.input.on(Phaser.Input.Events.POINTER_MOVE, pencil)
scene.input.on(Phaser.Input.Events.POINTER_DOWN, eraser)
scene.input.on(Phaser.Input.Events.POINTER_MOVE, eraser)
})
onBeforeUnmount(() => {
onUnmounted(() => {
scene.input.off(Phaser.Input.Events.POINTER_DOWN, pencil)
scene.input.off(Phaser.Input.Events.POINTER_MOVE, pencil)
scene.input.off(Phaser.Input.Events.POINTER_DOWN, eraser)

View File

@ -0,0 +1,45 @@
<template>
<Image v-if="gameStore.getLoadedAsset(props.zoneObject.object.id)" v-bind="imageProps" />
</template>
<script setup lang="ts">
import { computed } from 'vue'
import { Image, useScene } from 'phavuer'
import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
import { loadTexture } from '@/composables/gameComposable'
import type { AssetDataT, ZoneObject } from '@/types'
import { useGameStore } from '@/stores/gameStore'
const props = defineProps<{
tilemap: Phaser.Tilemaps.Tilemap
zoneObject: ZoneObject
selectedZoneObject: ZoneObject | null
movingZoneObject: ZoneObject | null
}>()
const gameStore = useGameStore()
const scene = useScene()
const imageProps = computed(() => ({
alpha: props.movingZoneObject?.id === props.zoneObject.id ? 0.5 : 1,
tint: props.selectedZoneObject?.id === props.zoneObject.id ? 0x00ff00 : 0xffffff,
depth: calculateIsometricDepth(props.zoneObject.positionX, props.zoneObject.positionY, props.zoneObject.object.frameWidth, props.zoneObject.object.frameHeight),
x: tileToWorldX(props.tilemap, props.zoneObject.positionX, props.zoneObject.positionY),
y: tileToWorldY(props.tilemap, props.zoneObject.positionX, props.zoneObject.positionY),
flipX: props.zoneObject.isRotated,
texture: props.zoneObject.object.id,
originY: Number(props.zoneObject.object.originX),
originX: Number(props.zoneObject.object.originY)
}))
loadTexture(scene, {
key: props.zoneObject.object.id,
data: '/assets/objects/' + props.zoneObject.object.id + '.png',
group: 'objects',
updatedAt: props.zoneObject.object.updatedAt,
frameWidth: props.zoneObject.object.frameWidth,
frameHeight: props.zoneObject.object.frameHeight
} as AssetDataT).catch((error) => {
console.error('Error loading texture:', error)
})
</script>

View File

@ -1,40 +1,27 @@
<template>
<SelectedZoneObject v-if="selectedZoneObject" :zoneObject="selectedZoneObject" @move="moveZoneObject" @rotate="rotateZoneObject" @delete="deleteZoneObject" />
<Image v-for="object in zoneEditorStore.zone?.zoneObjects" v-bind="getImageProps(object)" @pointerup="() => (selectedZoneObject = object)" />
<SelectedZoneObject v-if="selectedZoneObject" :zoneObject="selectedZoneObject" :movingZoneObject="movingZoneObject" @move="moveZoneObject" @rotate="rotateZoneObject" @delete="deleteZoneObject" />
<ZoneObject v-for="zoneObject in zoneEditorStore.zone?.zoneObjects" :tilemap="tilemap" :zoneObject :selectedZoneObject :movingZoneObject @pointerup="clickZoneObject(zoneObject)" />
</template>
<script setup lang="ts">
import { uuidv4 } from '@/utilities'
import { calculateIsometricDepth, getTile, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
import { Image, useScene } from 'phavuer'
import { getTile } from '@/composables/zoneComposable'
import { useScene } from 'phavuer'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import type { ZoneObject } from '@/types'
import SelectedZoneObject from '@/components/gameMaster/zoneEditor/partials/SelectedZoneObject.vue'
import { onBeforeMount, onBeforeUnmount, ref, watch } from 'vue'
import { onMounted, onUnmounted, ref, watch } from 'vue'
import ZoneObject from '@/components/gameMaster/zoneEditor/zonePartials/ZoneObject.vue'
import type { ZoneObject as ZoneObjectT } from '@/types'
const scene = useScene()
const zoneEditorStore = useZoneEditorStore()
const selectedZoneObject = ref<ZoneObject | null>(null)
const movingZoneObject = ref<ZoneObject | null>(null)
const selectedZoneObject = ref<ZoneObjectT | null>(null)
const movingZoneObject = ref<ZoneObjectT | null>(null)
const props = defineProps<{
tilemap: Phaser.Tilemaps.Tilemap
}>()
function getImageProps(zoneObject: ZoneObject) {
return {
alpha: zoneObject.id === movingZoneObject.value?.id ? 0.5 : 1,
depth: calculateIsometricDepth(zoneObject.positionX, zoneObject.positionY, zoneObject.object.frameWidth, zoneObject.object.frameHeight),
tint: selectedZoneObject.value?.id === zoneObject.id ? 0x00ff00 : 0xffffff,
x: tileToWorldX(props.tilemap, zoneObject.positionX, zoneObject.positionY),
y: tileToWorldY(props.tilemap, zoneObject.positionX, zoneObject.positionY),
flipX: zoneObject.isRotated,
texture: zoneObject.object.id,
originY: Number(zoneObject.object.originX),
originX: Number(zoneObject.object.originY)
}
}
function pencil(pointer: Phaser.Input.Pointer) {
// Check if zone is set
if (!zoneEditorStore.zone) return
@ -54,6 +41,9 @@ function pencil(pointer: Phaser.Input.Pointer) {
// Check if shift is not pressed, this means we are moving the camera
if (pointer.event.shiftKey) return
// Check if alt is pressed, this means we are selecting the object
if (pointer.event.altKey) return
// Check if there is a tile
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
if (!tile) return
@ -75,7 +65,7 @@ function pencil(pointer: Phaser.Input.Pointer) {
}
// Add new object to zoneObjects
zoneEditorStore.zone.zoneObjects = zoneEditorStore.zone.zoneObjects.concat(newObject as ZoneObject)
zoneEditorStore.zone.zoneObjects = zoneEditorStore.zone.zoneObjects.concat(newObject as ZoneObjectT)
}
function eraser(pointer: Phaser.Input.Pointer) {
@ -94,6 +84,9 @@ function eraser(pointer: Phaser.Input.Pointer) {
// Check if shift is not pressed, this means we are moving the camera
if (pointer.event.shiftKey) return
// Check if alt is pressed, this means we are selecting the object
if (pointer.event.altKey) return
// Check if there is a tile
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
if (!tile) return
@ -106,11 +99,42 @@ function eraser(pointer: Phaser.Input.Pointer) {
zoneEditorStore.zone.zoneObjects = zoneEditorStore.zone.zoneObjects.filter((object) => object.id !== existingObject.id)
}
function objectPicker(pointer: Phaser.Input.Pointer) {
// Check if zone is set
if (!zoneEditorStore.zone) return
// Check if tool is pencil
if (zoneEditorStore.tool !== 'pencil') return
// Check if draw mode is object
if (zoneEditorStore.drawMode !== 'object') return
// Check if left mouse button is pressed
if (!pointer.isDown) return
// Check if shift is not pressed, this means we are moving the camera
if (pointer.event.shiftKey) return
// If alt is not pressed, return
if (!pointer.event.altKey) return
// Check if there is a tile
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
if (!tile) return
// Check if object already exists on position
const existingObject = zoneEditorStore.zone.zoneObjects.find((object) => object.positionX === tile.x && object.positionY === tile.y)
if (!existingObject) return
// Select the object
zoneEditorStore.setSelectedObject(existingObject)
}
function moveZoneObject(id: string) {
// Check if zone is set
if (!zoneEditorStore.zone) return
movingZoneObject.value = zoneEditorStore.zone.zoneObjects.find((object) => object.id === id) as ZoneObject
movingZoneObject.value = zoneEditorStore.zone.zoneObjects.find((object) => object.id === id) as ZoneObjectT
function handlePointerMove(pointer: Phaser.Input.Pointer) {
if (!movingZoneObject.value) return
@ -155,18 +179,29 @@ function deleteZoneObject(id: string) {
selectedZoneObject.value = null
}
onBeforeMount(() => {
function clickZoneObject(zoneObject: ZoneObjectT) {
selectedZoneObject.value = zoneObject
// If alt is pressed, select the object
if (scene.input.activePointer.event.altKey) {
zoneEditorStore.setSelectedObject(zoneObject.object)
}
}
onMounted(() => {
scene.input.on(Phaser.Input.Events.POINTER_DOWN, pencil)
scene.input.on(Phaser.Input.Events.POINTER_MOVE, pencil)
scene.input.on(Phaser.Input.Events.POINTER_DOWN, eraser)
scene.input.on(Phaser.Input.Events.POINTER_MOVE, eraser)
scene.input.on(Phaser.Input.Events.POINTER_DOWN, objectPicker)
})
onBeforeUnmount(() => {
onUnmounted(() => {
scene.input.off(Phaser.Input.Events.POINTER_DOWN, pencil)
scene.input.off(Phaser.Input.Events.POINTER_MOVE, pencil)
scene.input.off(Phaser.Input.Events.POINTER_DOWN, eraser)
scene.input.off(Phaser.Input.Events.POINTER_MOVE, eraser)
scene.input.off(Phaser.Input.Events.POINTER_DOWN, objectPicker)
})
// watch zoneEditorStore.objectList and update originX and originY of objects in zoneObjects

View File

@ -0,0 +1,227 @@
<template>
<Controls :layer="tileLayer" :depth="0" />
</template>
<script setup lang="ts">
import config from '@/config'
import { useScene } from 'phavuer'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import { onMounted, onUnmounted, watch } from 'vue'
import { createTileArray, getTile, placeTile, setLayerTiles } from '@/composables/zoneComposable'
import Controls from '@/components/utilities/Controls.vue'
import { useGameStore } from '@/stores/gameStore'
import type { AssetDataT } from '@/types'
const emit = defineEmits(['tileMap:create'])
const scene = useScene()
const gameStore = useGameStore()
const zoneEditorStore = useZoneEditorStore()
const tileMap = createTileMap()
const tileLayer = createTileLayer()
/**
* A Tilemap is a container for Tilemap data.
* This isn't a display object, rather, it holds data about the map and allows you to add tilesets and tilemap layers to it.
* A map can have one or more tilemap layers, which are the display objects that actually render the tiles.
*/
function createTileMap() {
const zoneData = new Phaser.Tilemaps.MapData({
width: zoneEditorStore.zone?.width,
height: zoneEditorStore.zone?.height,
tileWidth: config.tile_size.x,
tileHeight: config.tile_size.y,
orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
format: Phaser.Tilemaps.Formats.ARRAY_2D
})
const newTileMap = new Phaser.Tilemaps.Tilemap(scene, zoneData)
emit('tileMap:create', newTileMap)
return newTileMap
}
/**
* A Tileset is a combination of a single image containing the tiles and a container for data about each tile.
*/
function createTileLayer() {
const tilesArray = gameStore.getLoadedAssetsByGroup('tiles')
const tilesetImages = Array.from(tilesArray).map((tile: AssetDataT, index: number) => {
return tileMap.addTilesetImage(tile.key, tile.key, config.tile_size.x, config.tile_size.y, 1, 2, index + 1, { x: 0, y: -config.tile_size.y })
}) as any
// Add blank tile
tilesetImages.push(tileMap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.x, config.tile_size.y, 1, 2, 0, { x: 0, y: -config.tile_size.y }))
const layer = tileMap.createBlankLayer('tiles', tilesetImages, 0, config.tile_size.y) as Phaser.Tilemaps.TilemapLayer
layer.setDepth(0)
layer.setCullPadding(2, 2)
return layer
}
function pencil(pointer: Phaser.Input.Pointer) {
// Check if zone is set
if (!zoneEditorStore.zone) return
// Check if tool is pencil
if (zoneEditorStore.tool !== 'pencil') return
// Check if draw mode is tile
if (zoneEditorStore.drawMode !== 'tile') return
// Check if there is a selected tile
if (!zoneEditorStore.selectedTile) return
// Check if left mouse button is pressed
if (!pointer.isDown) return
// Check if shift is not pressed, this means we are moving the camera
if (pointer.event.shiftKey) return
// Check if there is a tile
const tile = getTile(tileLayer, pointer.worldX, pointer.worldY)
if (!tile) return
// Place tile
placeTile(tileMap, tileLayer, tile.x, tile.y, zoneEditorStore.selectedTile)
// Adjust zoneEditorStore.zone.tiles
zoneEditorStore.zone.tiles[tile.y][tile.x] = zoneEditorStore.selectedTile
}
function eraser(pointer: Phaser.Input.Pointer) {
// Check if zone is set
if (!zoneEditorStore.zone) return
// Check if tool is pencil
if (zoneEditorStore.tool !== 'eraser') return
// Check if draw mode is tile
if (zoneEditorStore.eraserMode !== 'tile') return
// Check if left mouse button is pressed
if (!pointer.isDown) return
// Check if shift is not pressed, this means we are moving the camera
if (pointer.event.shiftKey) return
// Check if alt is pressed
if (pointer.event.altKey) return
// Check if there is a tile
const tile = getTile(tileLayer, pointer.worldX, pointer.worldY)
if (!tile) return
// Place tile
placeTile(tileMap, tileLayer, tile.x, tile.y, 'blank_tile')
// Adjust zoneEditorStore.zone.tiles
zoneEditorStore.zone.tiles[tile.y][tile.x] = 'blank_tile'
}
function paint(pointer: Phaser.Input.Pointer) {
// Check if zone is set
if (!zoneEditorStore.zone) return
// Check if tool is pencil
if (zoneEditorStore.tool !== 'paint') return
// Check if there is a selected tile
if (!zoneEditorStore.selectedTile) return
// Check if left mouse button is pressed
if (!pointer.isDown) return
// Check if shift is not pressed, this means we are moving the camera
if (pointer.event.shiftKey) return
// Check if alt is pressed
if (pointer.event.altKey) return
// Set new tileArray with selected tile
setLayerTiles(tileMap, tileLayer, createTileArray(tileMap.width, tileMap.height, zoneEditorStore.selectedTile))
// Adjust zoneEditorStore.zone.tiles
zoneEditorStore.zone.tiles = createTileArray(tileMap.width, tileMap.height, zoneEditorStore.selectedTile)
}
// When alt is pressed, and the pointer is down, select the tile that the pointer is over
function tilePicker(pointer: Phaser.Input.Pointer) {
// Check if zone is set
if (!zoneEditorStore.zone) return
// Check if tool is pencil
if (zoneEditorStore.tool !== 'pencil') return
// Check if draw mode is tile
if (zoneEditorStore.drawMode !== 'tile') return
// Check if left mouse button is pressed
if (!pointer.isDown) return
// Check if shift is not pressed, this means we are moving the camera
if (pointer.event.shiftKey) return
// Check if alt is pressed
if (!pointer.event.altKey) return
// Check if there is a tile
const tile = getTile(tileLayer, pointer.worldX, pointer.worldY)
if (!tile) return
// Select the tile
zoneEditorStore.setSelectedTile(zoneEditorStore.zone.tiles[tile.y][tile.x])
}
watch(
() => zoneEditorStore.shouldClearTiles,
(shouldClear) => {
if (shouldClear && zoneEditorStore.zone) {
const blankTiles = createTileArray(tileMap.width, tileMap.height, 'blank_tile')
setLayerTiles(tileMap, tileLayer, blankTiles)
zoneEditorStore.zone.tiles = blankTiles
zoneEditorStore.resetClearTilesFlag()
}
}
)
onMounted(() => {
if (!zoneEditorStore.zone?.tiles) {
return
}
// First fill the entire map with blank tiles using current zone dimensions
const blankTiles = createTileArray(zoneEditorStore.zone.width, zoneEditorStore.zone.height, 'blank_tile')
// Then overlay the zone tiles, but only within the current zone dimensions
const zoneTiles = zoneEditorStore.zone.tiles
for (let y = 0; y < zoneEditorStore.zone.height; y++) {
for (let x = 0; x < zoneEditorStore.zone.width; x++) {
// Only copy if the source tiles array has this position
if (zoneTiles[y] && zoneTiles[y][x] !== undefined) {
blankTiles[y][x] = zoneTiles[y][x]
}
}
}
setLayerTiles(tileMap, tileLayer, blankTiles)
scene.input.on(Phaser.Input.Events.POINTER_MOVE, pencil)
scene.input.on(Phaser.Input.Events.POINTER_MOVE, eraser)
scene.input.on(Phaser.Input.Events.POINTER_DOWN, paint)
scene.input.on(Phaser.Input.Events.POINTER_DOWN, tilePicker)
})
onUnmounted(() => {
scene.input.off(Phaser.Input.Events.POINTER_MOVE, pencil)
scene.input.off(Phaser.Input.Events.POINTER_MOVE, eraser)
scene.input.off(Phaser.Input.Events.POINTER_DOWN, paint)
scene.input.off(Phaser.Input.Events.POINTER_DOWN, tilePicker)
tileMap.destroyLayer('tiles')
tileMap.removeAllLayers()
tileMap.destroy()
})
</script>

View File

@ -5,7 +5,7 @@
<div @mousedown="startDrag" class="cursor-move px-5 py-2.5 flex justify-between items-center relative">
<span class="text-xs text-white font-thin">Character Profile [Alt+C]</span>
<button @click="gameStore.uiSettings.isCharacterProfileOpen = false" class="w-3.5 h-3.5 m-0 p-0 relative hover:rotate-180 transition-transform duration-300 ease-in-out">
<img alt="close" draggable="false" src="/assets/icons/close-button-white.svg" class="w-full h-full" />
<img alt="close" draggable="false" src="/assets/icons/modal/close-button-white.svg" class="w-full h-full" />
</button>
</div>
<div class="py-4 px-6 flex flex-col gap-7 relative z-10">
@ -15,7 +15,7 @@
<p class="text-sm m-0 font-bold text-white tracking-wide">{{ gameStore.character?.name }}</p>
<span class="text-xs">{{ gameStore.character?.experience }} / 18.600XP</span>
</div>
<a class="hover:cursor-pointer bg-[url('/assets/ui-elements/ui-border-4-corners-small.svg')] bg-no-repeat block w-8 h-8 relative mx-[3px]">
<a class="hover:cursor-pointer bg-[url('/assets/ui-elements/button-ui-box-textured-small.svg')] bg-no-repeat block w-8 h-8 relative mx-[3px]">
<img class="hover:drop-shadow-default w-3.5 h-3.5 m-[9px] object-contain" draggable="false" src="/assets/icons/plus-green-icon.svg" />
</a>
</div>
@ -168,8 +168,8 @@ function stopDrag() {
}
function adjustPosition() {
x.value = Math.max(0, Math.min(x.value, window.innerWidth - width.value))
y.value = Math.max(0, Math.min(y.value, window.innerHeight - height.value))
x.value = Math.min(x.value, window.innerWidth - width.value)
y.value = Math.min(y.value, window.innerHeight - height.value)
}
function initializePosition() {
@ -236,6 +236,7 @@ onMounted(() => {
})
onUnmounted(() => {
removeEventListener('keydown', keyPress)
removeEventListener('mousemove', drag)
removeEventListener('mouseup', stopDrag)
})

View File

@ -7,22 +7,24 @@
</div>
</div>
<div class="w-96 mx-auto relative">
<img src="/assets/icons/chat-icon.svg" class="absolute top-1/2 -translate-y-1/2 left-2.5 h-4 w-4 opacity-50" />
<img src="/assets/icons/ingameUI/chat-icon.svg" class="absolute top-1/2 -translate-y-1/2 left-2.5 h-4 w-4 opacity-50" />
<input
class="w-[332px] h-8 rounded-sm text-xs font-default pl-8 pr-4 py-0 bg-gray-600 border-2 border-solid border-gray-500 text-gray-300 bg-[url('/assets/ui-texture.png')] bg-no-repeat bg-cover focus:outline-none focus:ring-0 focus:border-cyan-800"
placeholder="Type something..."
v-model="message"
@keypress="handleKeyPress"
@submit="handleSubmit"
ref="chatInput"
/>
</div>
</div>
</template>
<script setup lang="ts">
import { onBeforeUnmount, onMounted, ref, nextTick } from 'vue'
import { onBeforeUnmount, ref, nextTick } from 'vue'
import { onClickOutside } from '@vueuse/core'
import { useGameStore } from '@/stores/gameStore'
import type { Character, ChatMessage } from '@/types'
import type { Chat } from '@/types'
import { useZoneStore } from '@/stores/zoneStore'
import { useScene } from 'phavuer'
@ -31,12 +33,21 @@ const gameStore = useGameStore()
const zoneStore = useZoneStore()
const message = ref('')
const chats = ref([] as ChatMessage[])
const chats = ref([] as Chat[])
const chatWindow = ref<HTMLElement | null>(null)
const chatInput = ref<HTMLElement | null>(null)
onClickOutside(chatInput, event => unfocusChat(event, chatInput.value as HTMLElement))
function unfocusChat(event: Event, targetElement: HTMLElement) {
if (!(event.target instanceof Node) || !targetElement.contains(event.target)) {
targetElement.blur();
}
}
const sendMessage = () => {
if (!message.value.trim()) return
gameStore.connection?.emit('chat:send_message', { message: message.value }, (response: boolean) => {})
gameStore.connection?.emit('chat:message', { message: message.value }, (response: boolean) => {})
message.value = ''
}
@ -60,7 +71,7 @@ const scrollToBottom = () => {
})
}
gameStore.connection?.on('chat:message', (data: ChatMessage) => {
gameStore.connection?.on('chat:message', (data: Chat) => {
chats.value.push(data)
scrollToBottom()

View File

@ -0,0 +1,21 @@
<template>
<div class="absolute top-0 right-4 hidden lg:block">
<p class="text-white text-lg">{{ gameStore.world.date.toLocaleString() }}</p>
</div>
</template>
<script setup lang="ts">
import { useGameStore } from '@/stores/gameStore'
import { onUnmounted } from 'vue'
const gameStore = useGameStore()
// Listen for new date from socket
gameStore.connection?.on('date', (data: Date) => {
gameStore.world.date = new Date(data)
})
onUnmounted(() => {
gameStore.connection?.off('date')
})
</script>

View File

@ -2,44 +2,44 @@
<div class="absolute top-4 left-[300px] w-[422px]">
<div class="flex gap-2.5">
<div class="relative">
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-elements/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-elements/button-ui-frame-empty.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
<span class="z-10 text-pixel absolute top-1 left-2">F1</span>
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f1-icon.png')] bg-no-repeat"></div>
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/ingameUI/f1-icon.png')] bg-no-repeat"></div>
</div>
<div class="relative">
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-elements/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-elements/button-ui-frame-empty.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
<span class="z-10 text-pixel absolute top-1 left-2">F2</span>
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f2-icon.png')] bg-no-repeat"></div>
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/ingameUI/f2-icon.png')] bg-no-repeat"></div>
</div>
<div class="relative">
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-elements/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-elements/button-ui-frame-empty.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
<span class="z-10 text-pixel absolute top-1 left-2">F3</span>
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f3-icon.png')] bg-no-repeat"></div>
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/ingameUI/f3-icon.png')] bg-no-repeat"></div>
</div>
<div class="relative">
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-elements/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-elements/button-ui-frame-empty.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
<span class="z-10 text-pixel absolute top-1 left-2">F4</span>
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f4-icon.png')] bg-no-repeat"></div>
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/ingameUI/f4-icon.png')] bg-no-repeat"></div>
</div>
<div class="relative">
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-elements/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-elements/button-ui-frame-empty.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
<span class="z-10 text-pixel absolute top-1 left-2">F5</span>
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f5-icon.png')] bg-no-repeat"></div>
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/ingameUI/f5-icon.png')] bg-no-repeat"></div>
</div>
<div class="relative">
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-elements/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-elements/button-ui-frame-empty.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
<span class="z-10 text-pixel absolute top-1 left-2">F6</span>
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f6-icon.png')] bg-no-repeat"></div>
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/ingameUI/f6-icon.png')] bg-no-repeat"></div>
</div>
<div class="relative">
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-elements/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-elements/button-ui-frame-empty.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
<span class="z-10 text-pixel absolute top-1 left-2">F7</span>
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f7-icon.png')] bg-no-repeat"></div>
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/ingameUI/f7-icon.png')] bg-no-repeat"></div>
</div>
<div class="relative">
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-elements/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-elements/button-ui-frame-empty.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
<span class="z-10 text-pixel absolute top-1 left-2">F8</span>
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f8-icon.png')] bg-no-repeat"></div>
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/ingameUI/f8-icon.png')] bg-no-repeat"></div>
</div>
</div>
</div>

View File

@ -1,5 +1,5 @@
<template>
<div class="absolute left-[66px] top-4 bg-[url('/assets/ui-elements/ui-rect-border-4-corners.svg')] bg-no-repeat px-4 py-2 w-[181px] h-[26px] flex flex-col justify-between">
<div class="absolute left-[66px] top-4 bg-[url('/assets/ui-elements/hud-ui-box.svg')] bg-no-repeat px-4 py-2 w-[181px] h-[26px] flex flex-col justify-between">
<div class="w-full flex items-center gap-2">
<label class="text-xs leading-3 text-pixel" for="hp">HP</label>
<progress class="h-2 rounded-sm w-full max-w-44 appearance-none accent-green" id="hp" :value="gameStore.character?.hitpoints" max="100">{{ gameStore.character?.hitpoints }}%</progress>

View File

@ -5,8 +5,8 @@
<p class="absolute w-full bottom-0 m-0 text-xs leading-6 text-white">Open menu</p>
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
</div>
<a class="group-hover:cursor-pointer bg-[url('/assets/ui-elements/ui-border-4-corners.svg')] bg-no-repeat block w-[42px] h-[42px] relative">
<img class="group-hover:drop-shadow-default w-6 h-5 mx-[9px] my-[11px] object-contain" draggable="false" src="/assets/icons/menu-icon.svg" />
<a class="group-hover:cursor-pointer bg-[url('/assets/ui-elements/button-ui-box-textured.svg')] bg-no-repeat block w-[42px] h-[42px] relative">
<img class="group-hover:drop-shadow-default w-6 h-5 mx-[9px] my-[11px] object-contain" draggable="false" src="/assets/icons/ingameUI/menu-icon.svg" />
</a>
</li>
<li class="menu-item group relative" @click="gameStore.toggleCharacterProfile">
@ -14,7 +14,7 @@
<p class="absolute w-full bottom-0 m-0 text-xs leading-6 text-white">User Profile</p>
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
</div>
<a class="group-hover:cursor-pointer bg-[url('/assets/ui-elements/ui-border-4-corners.svg')] bg-no-repeat block w-[42px] h-[42px] relative">
<a class="group-hover:cursor-pointer bg-[url('/assets/ui-elements/button-ui-box-textured.svg')] bg-no-repeat block w-[42px] h-[42px] relative">
<img class="group-hover:drop-shadow-default w-8 h-8 m-[5px] object-contain" draggable="false" src="/assets/avatar/default/head.png" />
<p class="absolute bottom-0 -right-1.5 m-0 max-w-4 font-ui z-10 text-white text-[12px] leading-[6px] drop-shadow-pixel"><span class="font-ui text-white text-[8px] ml-0.5">LVL</span> {{ characterLevel }}</p>
</a>
@ -25,7 +25,7 @@
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
</div>
<a class="group-hover:bg-gray-800 bg-gray-900 group-hover:cursor-pointer border border-b-4 border-solid rounded border-gray-500 block w-[34px] h-[31px]">
<img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/chat-icon.svg" />
<img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/ingameUI/chat-icon.svg" />
</a>
</li>
<li class="menu-item group relative">
@ -34,7 +34,7 @@
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
</div>
<a class="group-hover:bg-gray-800 bg-gray-900 group-hover:cursor-pointer border border-b-4 border-solid rounded border-gray-500 block w-[34px] h-[31px]">
<img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/map-icon.svg" />
<img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/ingameUI/map-icon.svg" />
</a>
</li>
<li class="menu-item group relative">
@ -43,7 +43,7 @@
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
</div>
<a class="group-hover:bg-gray-800 bg-gray-900 group-hover:cursor-pointer border border-b-4 border-solid rounded border-gray-500 block w-[34px] h-[31px]">
<img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/socials-icon.svg" />
<img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/ingameUI/socials-icon.svg" />
</a>
</li>
</ul>

View File

@ -6,11 +6,11 @@
<div class="absolute -bottom-3 left-1/2 -translate-x-1/2 flex gap-1">
<button class="w-6 h-6 relative p-0">
<img class="absolute w-3 h-3 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2" src="/assets/icons/plus-icon.svg" />
<img class="w-full h-full" src="/assets/ui-elements/ui-border-4-corners.svg" />
<img class="w-full h-full" src="/assets/ui-elements/button-ui-box-textured.svg" />
</button>
<button class="w-6 h-6 relative p-0">
<img class="absolute w-3 h-3 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2" src="/assets/icons/minus-icon.svg" />
<img class="w-full h-full" src="/assets/ui-elements/ui-border-4-corners.svg" />
<img class="w-full h-full" src="/assets/ui-elements/button-ui-box-textured.svg" />
</button>
</div>
</div>

View File

@ -11,7 +11,7 @@
</div>
<div class="flex gap-2.5">
<button class="w-3.5 h-3.5 m-0 p-0 relative hover:rotate-180 transition-transform duration-300 ease-in-out">
<img alt="close" draggable="false" src="/assets/icons/close-button-white.svg" class="w-full h-full" />
<img alt="close" draggable="false" src="/assets/icons/modal/close-button-white.svg" class="w-full h-full" />
</button>
</div>
<div class="flex sm:hidden gap-1.5 flex-wrap">

View File

@ -0,0 +1,69 @@
<template>
<form @submit.prevent="loginFunc" class="relative px-6 py-11">
<div class="flex flex-col gap-5 p-2 mb-8 relative">
<div class="w-full grid gap-3 relative">
<input class="input-field xs:min-w-[350px] min-w-64" id="username-login" v-model="username" type="text" name="username" placeholder="Username" required autofocus />
<div class="relative">
<input class="input-field xs:min-w-[350px] min-w-64" id="password-login" v-model="password" :type="showPassword ? 'text' : 'password'" name="password" placeholder="Password" required />
<button type="button" @click.prevent="showPassword = !showPassword" :class="{ 'eye-open': showPassword }" class="bg-[url('/assets/icons/eye.svg')] p-0 absolute right-3 w-4 h-3 top-1/2 -translate-y-1/2 bg-no-repeat"></button>
</div>
<span v-if="loginError" class="text-red-200 text-xs absolute top-full mt-1">{{ loginError }}</span>
</div>
<button @click.stop="() => emit('openResetPasswordModal')" type="button" class="inline-flex self-end p-0 text-cyan-300 text-base">Forgot password?</button>
<button class="btn-cyan px-0 xs:w-full" type="submit">Play now</button>
<!-- Divider shape -->
<div class="absolute w-40 h-0.5 -bottom-8 left-1/2 -translate-x-1/2 flex justify-between">
<div class="w-0.5 h-full bg-gray-300"></div>
<div class="w-36 h-full bg-gray-300"></div>
<div class="w-0.5 h-full bg-gray-300"></div>
</div>
</div>
<div class="pt-8">
<p class="m-0 text-center">Don't have an account? <button class="text-cyan-300 text-base p-0" @click.prevent="() => emit('switchToRegister')">Sign up</button></p>
</div>
</form>
</template>
<script setup lang="ts">
import { onMounted, ref } from 'vue'
import { login } from '@/services/authentication'
import { useGameStore } from '@/stores/gameStore'
import { useCookies } from '@vueuse/integrations/useCookies'
const emit = defineEmits(['openResetPasswordModal', 'switchToRegister'])
const gameStore = useGameStore()
const username = ref('')
const password = ref('')
const loginError = ref('')
const showPassword = ref(false)
// automatic login because of development
onMounted(async () => {
const token = useCookies().get('token')
if (token) {
gameStore.setToken(token)
gameStore.initConnection()
}
})
async function loginFunc() {
// check if username and password are valid
if (username.value === '' || password.value === '') {
loginError.value = 'Please enter a valid username and password'
return
}
// send login event to server
const response = await login(username.value, password.value)
if (response.success === undefined) {
loginError.value = response.error
return
}
gameStore.setToken(response.token)
gameStore.initConnection()
return true // Indicate success
}
</script>

View File

@ -0,0 +1,76 @@
<template>
<form @submit.prevent="newPasswordFunc" class="relative px-6 py-11">
<div class="flex flex-col gap-5 p-2 mb-8 relative">
<div class="w-full grid gap-3 relative">
<input class="input-field xs:min-w-[350px] min-w-64" id="password-register" v-model="password" :type="showPassword ? 'text' : 'password'" name="password" placeholder="Password" required />
<button type="button" @click.prevent="showPassword = !showPassword" :class="{ 'eye-open': showPassword }" class="bg-[url('/assets/icons/eye.svg')] p-0 absolute right-3 w-4 h-3 top-1/2 -translate-y-1/2 bg-no-repeat"></button>
<span v-if="newPasswordError" class="text-red-200 text-xs absolute top-full mt-1">{{ newPasswordError }}</span>
</div>
<button class="btn-cyan xs:w-full" type="submit">Change password</button>
<!-- Divider shape -->
<div class="absolute w-40 h-0.5 -bottom-8 left-1/2 -translate-x-1/2 flex justify-between">
<div class="w-0.5 h-full bg-gray-300"></div>
<div class="w-36 h-full bg-gray-300"></div>
<div class="w-0.5 h-full bg-gray-300"></div>
</div>
</div>
<div class="pt-8">
<p class="m-0 text-center"><button class="text-cyan-300 text-base p-0" @click.prevent="cancelNewPassword">Back to login</button></p>
</div>
</form>
</template>
<script setup lang="ts">
import { onMounted, ref } from 'vue'
import { newPassword } from '@/services/authentication'
import { useGameStore } from '@/stores/gameStore'
import { useCookies } from '@vueuse/integrations/useCookies'
const emit = defineEmits(['switchToLogin'])
const gameStore = useGameStore()
const password = ref('')
const newPasswordError = ref('')
const showPassword = ref(false)
// automatic login because of development
onMounted(async () => {
const token = useCookies().get('token')
if (token) {
gameStore.setToken(token)
gameStore.initConnection()
}
})
async function newPasswordFunc() {
// check if username and password are valid
if (password.value === '') {
newPasswordError.value = 'Please enter a password'
return
}
const urlToken = window.location.hash.split('#')[1]
// send new password event to server along with the token
const response = await newPassword(urlToken, password.value)
if (response.success === undefined) {
newPasswordError.value = response.error
return
}
gameStore.addNotification({
title: 'Success',
message: 'Password changed successfully'
})
window.history.replaceState(null, '', window.location.pathname)
emit('switchToLogin')
}
function cancelNewPassword() {
window.history.replaceState(null, '', windowlocation.pathname)
emit('switchToLogin')
}
</script>

View File

@ -0,0 +1,97 @@
<template>
<form @submit.prevent="registerFunc" class="relative px-6 py-11">
<div class="flex flex-col gap-5 p-2 mb-8 relative">
<div class="w-full grid gap-3 relative">
<input class="input-field xs:min-w-[350px] min-w-64" id="username-register" v-model="username" type="text" name="username" placeholder="Username" required autofocus />
<input class="input-field xs:min-w-[350px] min-w-64" id="email-register" v-model="email" type="email" name="email" placeholder="Email" required />
<div class="relative">
<input class="input-field xs:min-w-[350px] min-w-64" id="password-register" v-model="password" :type="showPassword ? 'text' : 'password'" name="password" placeholder="Password" required />
<button type="button" @click.prevent="showPassword = !showPassword" :class="{ 'eye-open': showPassword }" class="bg-[url('/assets/icons/eye.svg')] p-0 absolute right-3 w-4 h-3 top-1/2 -translate-y-1/2 bg-no-repeat"></button>
</div>
<span v-if="loginError" class="text-red-200 text-xs -mt-2">{{ loginError }}</span>
</div>
<button class="btn-cyan xs:w-full" type="submit">Register now</button>
<!-- Divider shape -->
<div class="absolute w-40 h-0.5 -bottom-8 left-1/2 -translate-x-1/2 flex justify-between">
<div class="w-0.5 h-full bg-gray-300"></div>
<div class="w-36 h-full bg-gray-300"></div>
<div class="w-0.5 h-full bg-gray-300"></div>
</div>
</div>
<div class="pt-8">
<p class="m-0 text-center">Already have an account? <button class="text-cyan-300 text-base p-0" @click.prevent="() => emit('switchToLogin')">Log in</button></p>
</div>
</form>
</template>
<script setup lang="ts">
import { onMounted, ref } from 'vue'
import { login, register } from '@/services/authentication'
import { useGameStore } from '@/stores/gameStore'
import { useCookies } from '@vueuse/integrations/useCookies'
const emit = defineEmits(['switchToLogin'])
const gameStore = useGameStore()
const username = ref('')
const password = ref('')
const email = ref('')
const loginError = ref('')
const showPassword = ref(false)
// automatic login because of development
onMounted(async () => {
const token = useCookies().get('token')
if (token) {
gameStore.setToken(token)
gameStore.initConnection()
}
})
async function loginFunc() {
// check if username and password are valid
if (username.value === '' || password.value === '') {
loginError.value = 'Please enter a valid username and password'
return
}
// send login event to server
const response = await login(username.value, password.value)
if (response.success === undefined) {
loginError.value = response.error
return
}
gameStore.setToken(response.token)
gameStore.initConnection()
return true // Indicate success
}
async function registerFunc() {
// check if username and password are valid
if (username.value === '' || email.value === '' || password.value === '') {
loginError.value = 'Please enter a valid username, email, and password'
return
}
if (email.value === '') {
loginError.value = 'Please enter an email'
return
}
// send register event to server
const response = await register(username.value, email.value, password.value)
if (response.success === undefined) {
loginError.value = response.error
return
}
const loginSuccess = await loginFunc()
if (!loginSuccess) {
loginError.value = 'Login after registration failed. Please try logging in manually.'
return
}
}
</script>

View File

@ -0,0 +1,71 @@
<template>
<Modal :isModalOpen="true" :modal-width="400" :modal-height="300" :is-resizable="false" @modal:close="() => emit('close')">
<template #modalHeader>
<h3 class="m-0 font-medium shrink-0 text-white">Reset Password</h3>
</template>
<template #modalBody>
<div class="h-[calc(100%_-_32px)] p-4">
<form class="h-full flex flex-col justify-between" @submit.prevent="resetPasswordFunc">
<div class="flex flex-col relative">
<p>Fill in your email to receive a password reset request.</p>
<input type="email" name="email" class="input-field" v-model="email" placeholder="E-mail" />
<span v-if="resetPasswordError" class="text-red-200 text-xs absolute top-full mt-1">{{ resetPasswordError }}</span>
</div>
<div class="grid grid-flow-col justify-stretch gap-4">
<button class="btn-empty py-1.5 px-4 min-w-24 inline-block" @click.stop="() => emit('close')">Cancel</button>
<button class="btn-cyan py-1.5 px-4 min-w-24 inline-flex items-center justify-center" type="submit">
<svg v-if="isLoading" xmlns="http://www.w3.org/2000/svg" class="h-4 w-4 animate-spin mr-2" fill="none" viewBox="0 0 24 24">
<circle class="opacity-25" cx="12" cy="12" r="10" stroke="currentColor" stroke-width="4"></circle>
<path class="opacity-75" fill="currentColor" d="M4 12a8 8 0 018-8V0C5.373 0 0 5.373 0 12h4zm2 5.291A7.962 7.962 0 014 12H0c0 3.042 1.135 5.824 3 7.938l3-2.647z"></path>
</svg>
Send mail
</button>
</div>
</form>
</div>
</template>
</Modal>
</template>
<script setup lang="ts">
import { ref } from 'vue'
import { resetPassword } from '@/services/authentication'
import Modal from '@/components/utilities/Modal.vue'
import { useGameStore } from '@/stores/gameStore'
const emit = defineEmits(['close'])
const gameStore = useGameStore()
const isLoading = ref(false)
const email = ref('')
const resetPasswordError = ref('')
async function resetPasswordFunc() {
// check if email is valid
if (email.value === '') {
resetPasswordError.value = 'Please enter an email'
return
}
isLoading.value = true
// send reset password event to server
const response = await resetPassword(email.value)
if (response.success === undefined) {
resetPasswordError.value = response.error
isLoading.value = false
return
}
gameStore.addNotification({
title: 'Success',
message: 'Password reset email sent'
})
isLoading.value = false
emit('close')
}
</script>

View File

@ -0,0 +1,188 @@
<template>
<div class="relative max-lg:h-dvh flex flex-row-reverse">
<div class="lg:bg-gradient-to-l bg-gradient-to-b from-gray-900 to-transparent w-full lg:w-1/2 h-[35dvh] lg:h-dvh absolute left-0 max-lg:bottom-0 lg:top-0 z-10"></div>
<div class="bg-[url('/assets/login/login-bg.png')] opacity-20 w-full lg:w-1/2 h-[35dvh] lg:h-dvh absolute left-0 max-lg:bottom-0 lg:top-0 bg-no-repeat bg-cover bg-center grayscale"></div>
<div class="bg-gray-900 z-20 w-full lg:w-1/2 h-[65dvh] lg:h-dvh relative"></div>
<div class="absolute top-8 right-0 py-[18px] pr-[15px] pl-32 bg-gradient-to-r from-transparent to-cyan-900 z-20">
<h2 class="text-white">CHARACTER SELECTION</h2>
</div>
<div class="ui-wrapper h-dvh w-[calc(100%_-_80px)] sm:w-[calc(100%_-_160px)] absolute flex flex-col justify-center items-center gap-14 px-10 sm:px-20 z-30">
<div class="filler"></div>
<div class="w-2/3 max-w-[860px]" v-if="!isLoading">
<div class="mb-5 flex flex-col gap-1">
<h1 class="text-white font-bold">SELECT CHARACTER TO PLAY</h1>
<p class="m-0">Maximum of 4 characters can be created per player</p>
</div>
<div class="flex w-full h-[400px] border border-solid border-gray-500 rounded-md rounded-tl-none bg-gray">
<div class="w-1/3 h-full bg-[url('/assets/ui-texture.png')] bg-no-repeat bg-cover bg-center border-0 border-r border-solid border-gray-500 rounded-bl-md relative">
<div class="absolute right-full -top-px flex gap-1 flex-col">
<div v-for="character in characters" :key="character.id" class="character relative rounded-l border border-solid border-gray-500 w-9 h-[50px] bg-[url('/assets/ui-texture.png')]" :class="{ active: selected_character == character.id }">
<img src="/assets/avatar/default/head.png" class="w-9 h-9 object-contain absolute top-1/2 -translate-y-1/2" alt="Player head" />
<input class="opacity-0 h-full w-full absolute m-0 z-10 hover:cursor-pointer" type="radio" :id="character.id" name="character" :value="character.id" v-model="selected_character" />
</div>
<div class="character relative rounded-l border border-solid border-gray-500 w-9 h-[50px] bg-[url('/assets/ui-texture.png')]" :class="{ active: characters.length == 0 }" v-if="characters.length < 4">
<button class="p-0 h-full w-full flex flex-col justify-between" @click="isModalOpen = true">
<img class="w-6 h-6 object-contain absolute top-1/2 left-1/2 -translate-y-1/2 -translate-x-1/2" draggable="false" src="/assets/icons/plus-icon.svg" />
</button>
</div>
</div>
<div class="py-6 px-8 h-[calc(100%_-_48px)] flex flex-col items-center gap-6" v-if="selected_character">
<input class="input-field w-[158px]" type="text" name="name" :placeholder="characters.find((c) => c.id == selected_character)?.name" />
<div class="flex flex-col gap-4 items-center">
<div class="flex flex-col gap-3">
<div class="bg-[url('/assets/ui-elements/character-select-ui-shape.svg')] w-[190px] h-52 bg-no-repeat bg-center flex items-center justify-between">
<button class="ml-6 w-4 h-8 p-0">
<img src="/assets/icons/triangle-icon.svg" class="w-3 h-3.5 m-auto" alt="Arrow left" />
</button>
<img class="w-12 object-contain mb-3.5" src="/assets/avatar/default/0.png" alt="Player avatar" />
<button class="mr-6 w-4 h-8 p-0">
<img src="/assets/icons/triangle-icon.svg" class="w-3 h-3.5 -scale-x-100" alt="Arrow right" />
</button>
</div>
<div class="flex justify-between w-[190px]">
<!-- TODO: replace with color swatches -->
<button v-for="n in 9" class="w-4 h-4 rounded-sm bg-white"></button>
</div>
</div>
<!-- TODO: update gender on (selected) character -->
<div class="flex justify-between w-[190px]">
<button class="btn-empty flex gap-2" :class="{ selected: characters.find((c) => c.id == selected_character)?.characterType?.gender === 'MALE' }">
<img src="/assets/icons/male-icon.svg" class="w-4 h-4 m-auto" alt="Male symbol" />
<span class="text-white">Male</span>
</button>
<button class="btn-empty flex gap-2" :class="{ selected: characters.find((c) => c.id == selected_character)?.characterType?.gender === 'FEMALE' }">
<img src="/assets/icons/male-icon.svg" class="w-4 h-4 m-auto" alt="Male symbol" />
<span class="text-white">Female</span>
</button>
</div>
</div>
</div>
</div>
<div class="w-2/3 h-full bg-[url('/assets/ui-texture.png')] bg-no-repeat bg-cover bg-center rounded-r-md">
<div class="py-6 px-8 h-[calc(100%_-_48px)] flex flex-col items-center gap-10" v-if="selected_character">
<div class="flex flex-col gap-3 w-full">
<span class="text-sm">Hairstyle</span>
<div class="flex gap-2 flex-wrap max-h-20 overflow-y-auto scrollbar">
<button class="bg-gray border border-solid border-gray-500 min-w-9 max-w-9 min-h-9 max-h-9 p-2 rounded-sm hover:bg-gray-500 hover:border-gray-400">
<img src="/assets/icons/x-button-gray.svg" class="w-4 h-4 m-auto" alt="Male symbol" />
</button>
<!-- TODO: replace with hairstyles -->
<button v-for="n in 30" class="bg-gray border border-solid border-gray-500 min-w-9 max-w-9 min-h-9 max-h-9 p-2 rounded-sm hover:bg-gray-500 hover:border-gray-400"></button>
</div>
</div>
<div class="flex flex-col gap-3 w-full">
<span class="text-sm">Hair color</span>
<div class="flex gap-2 flex-wrap">
<!-- TODO: replace with hairstyles -->
<button v-for="n in 10" class="bg-white w-6 h-6 rounded-sm"></button>
</div>
</div>
</div>
</div>
</div>
</div>
<div v-else>
<img class="w-20 invert-80" src="/assets/icons/loading-icon1.svg" />
</div>
<div class="button-wrapper flex self-center justify-end gap-4 max-w-[860px] w-full" v-if="!isLoading">
<button class="btn-empty min-w-48" @click.stop="gameStore.disconnectSocket()">Back</button>
<button class="btn-cyan min-w-48 disabled:bg-cyan-800 disabled:cursor-not-allowed" :disabled="!selected_character" @click="select_character()">Play now</button>
</div>
</div>
</div>
<!-- CREATE CHARACTER MODAL -->
<Modal :isModalOpen="isModalOpen" @modal:close="isModalOpen = false" :modal-width="430" :modal-height="275">
<template #modalHeader>
<h3 class="m-0 font-medium text-white">Create your character</h3>
</template>
<template #modalBody>
<div class="p-4 h-[calc(100%_-_32px)]">
<form method="post" @submit.prevent="create" class="h-full flex flex-col justify-between">
<div class="form-field-full">
<label for="name" class="text-white">Nickname</label>
<input class="input-field" v-model="name" name="name" id="name" placeholder="Enter a nickname.." />
</div>
<div class="grid grid-flow-col justify-stretch gap-4">
<button type="button" class="btn-empty py-1.5 px-4 inline-block" @click.prevent="isModalOpen = false">Cancel</button>
<button class="btn-cyan py-1.5 px-4 inline-block" type="submit">Create</button>
</div>
</form>
</div>
</template>
</Modal>
<!-- DELETE CHARACTER MODAL -->
<ConfirmationModal v-if="deletingCharacter != null" :confirm-function="delete_character.bind(this, deletingCharacter.id)" :cancel-function="(() => (deletingCharacter = null)).bind(this)" confirm-button-text="Delete">
<template #modalHeader>
<h3 class="m-0 font-medium text-white">Delete character?</h3>
</template>
<template #modalBody>
<p class="mt-0 mb-5 text-white text-lg">
Do you want to permanently delete <span class="font-extrabold text-white">{{ deletingCharacter.name }}</span
>?
</p>
</template>
</ConfirmationModal>
</template>
<script setup lang="ts">
import { useGameStore } from '@/stores/gameStore'
import { onBeforeUnmount, onMounted, ref } from 'vue'
import Modal from '@/components/utilities/Modal.vue'
import { type Character as CharacterT } from '@/types'
import ConfirmationModal from '@/components/utilities/ConfirmationModal.vue'
const gameStore = useGameStore()
const isLoading = ref(true)
const characters = ref([] as CharacterT[])
const deletingCharacter = ref(null as CharacterT | null)
// Fetch characters
gameStore.connection?.on('character:list', (data: any) => {
characters.value = data
})
onMounted(async () => {
// wait 0.75 sec
setTimeout(() => {
gameStore.connection?.emit('character:list')
isLoading.value = false
}, 750)
})
// Select character logics
const selected_character = ref(null)
function select_character() {
if (!selected_character.value) return
deletingCharacter.value = null
gameStore.connection?.emit('character:connect', { characterId: selected_character.value })
gameStore.connection?.on('character:connect', (data: CharacterT) => gameStore.setCharacter(data))
}
// Delete character logics
function delete_character(characterId: number) {
if (!characterId) return
deletingCharacter.value = null
gameStore.connection?.emit('character:delete', { characterId: characterId })
}
// Create character logics
const isModalOpen = ref(false)
const name = ref('')
function create() {
gameStore.connection?.on('character:create:success', (data: CharacterT) => {
gameStore.setCharacter(data)
isModalOpen.value = false
})
gameStore.connection?.emit('character:create', { name: name.value })
}
onBeforeUnmount(() => {
gameStore.connection?.off('character:list')
gameStore.connection?.off('character:connect')
gameStore.connection?.off('character:create:success')
})
</script>

View File

@ -5,7 +5,7 @@
<Menu />
<Hud />
<Hotkeys />
<Minimap />
<Clock />
<Zone />
<Chat />
<ExpBar />
@ -30,12 +30,11 @@ import Hotkeys from '@/components/gui/Hotkeys.vue'
import Chat from '@/components/gui/Chat.vue'
import CharacterProfile from '@/components/gui/CharacterProfile.vue'
import Effects from '@/components/Effects.vue'
import Minimap from '@/components/gui/Minimap.vue'
// import Minimap from '@/components/gui/Minimap.vue'
import Clock from '@/components/gui/Clock.vue'
import AwaitLoaderPlugin from 'phaser3-rex-plugins/plugins/awaitloader-plugin'
import { useAssetManager } from '@/utilities/assetManager'
const gameStore = useGameStore()
const assetManager = useAssetManager
const gameConfig = {
name: config.name,
@ -78,41 +77,7 @@ function preloadScene(scene: Phaser.Scene) {
*/
scene.load.image('blank_tile', '/assets/zone/blank_tile.png')
scene.load.image('waypoint', '/assets/waypoint.png')
scene.load.rexAwait(async function (successCallback) {
await assetManager.getAssetsByGroup('tiles').then((assets) => {
assets.forEach((asset) => {
if (scene.load.textureManager.exists(asset.key)) return
scene.textures.addBase64(asset.key, asset.data)
})
})
// Load objects
await assetManager.getAssetsByGroup('objects').then((assets) => {
assets.forEach((asset) => {
if (scene.load.textureManager.exists(asset.key)) return
scene.textures.addBase64(asset.key, asset.data)
})
})
successCallback()
})
}
function createScene(scene: Phaser.Scene) {
/**
* Create sprite animations
* This is done here because phaser forces us to
*/
assetManager.getAssetsByGroup('sprite_animations').then((assets) => {
assets.forEach((asset) => {
scene.anims.create({
key: asset.key,
frameRate: 7,
frames: scene.anims.generateFrameNumbers(asset.key, { start: 0, end: asset.frameCount! - 1 }),
repeat: -1
})
})
})
}
function createScene(scene: Phaser.Scene) {}
</script>

View File

@ -0,0 +1,25 @@
<template>
<div class="flex flex-col justify-center items-center h-dvh relative">
<button @click="continueBtnClick" class="w-32 h-12 rounded-full bg-gray-500 flex items-center justify-between px-4 hover:bg-gray-600 transition-colors">
<span class="text-white text-lg flex-1 text-center">Play</span>
<svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5 text-white" fill="none" viewBox="0 0 24 24" stroke="currentColor">
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M9 5l7 7-7 7" />
</svg>
</button>
</div>
</template>
<script setup lang="ts" async>
import { useGameStore } from '@/stores/gameStore'
const gameStore = useGameStore()
function continueBtnClick() {
// Play music
const audio = new Audio('/assets/music/login.mp3')
audio.play()
// Set isLoaded to true
gameStore.game.isLoaded = true
}
</script>

View File

@ -0,0 +1,56 @@
<template>
<!-- @TODO this must be shown over the login screen -->
<div class="relative max-lg:h-dvh flex flex-row-reverse">
<ResetPassword :isModalOpen="isPasswordResetFormShown" @close="() => (isPasswordResetFormShown = false)" />
<div class="lg:bg-gradient-to-l bg-gradient-to-b from-gray-900 to-transparent w-full lg:w-1/2 h-[35dvh] lg:h-dvh absolute left-0 max-lg:bottom-0 lg:top-0 z-10"></div>
<div class="bg-[url('/assets/login/login-bg.png')] w-full lg:w-1/2 h-[35dvh] lg:h-dvh absolute left-0 max-lg:bottom-0 lg:top-0 bg-no-repeat bg-cover bg-center"></div>
<div class="bg-gray-900 z-20 w-full lg:w-1/2 h-[65dvh] lg:h-dvh relative">
<div class="h-dvh flex items-center lg:justify-center flex-col px-8 max-lg:pt-20">
<img src="/assets/login/sq-logo-v1.svg" class="mb-10" alt="Sylvan Quest logo" />
<div class="relative">
<img src="/assets/ui-elements/login-ui-box-outer.svg" class="absolute w-full h-full" alt="UI box outer" />
<img src="/assets/ui-elements/login-ui-box-inner.svg" class="absolute left-2 top-2 w-[calc(100%_-_16px)] h-[calc(100%_-_16px)] max-lg:hidden" alt="UI box inner" />
<!-- Login Form -->
<LoginForm v-if="currentForm === 'login' && !doesUrlHaveToken" @openResetPasswordModal="() => (isPasswordResetFormShown = true)" @switchToRegister="currentForm = 'register'" />
<!-- Register Form -->
<RegisterForm v-if="currentForm === 'register' && !doesUrlHaveToken" @switchToLogin="switchToLogin" />
<!-- New Password Form -->
<NewPasswordForm v-if="doesUrlHaveToken" @switchToLogin="switchToLogin" />
</div>
</div>
</div>
</div>
</template>
<script setup lang="ts">
import { onMounted, ref } from 'vue'
import { useGameStore } from '@/stores/gameStore'
import { useCookies } from '@vueuse/integrations/useCookies'
import LoginForm from '@/components/login/LoginForm.vue'
import RegisterForm from '@/components/login/RegisterForm.vue'
import NewPasswordForm from '@/components/login/NewPasswordForm.vue'
import ResetPassword from '@/components/login/ResetPasswordModal.vue'
const isPasswordResetFormShown = ref(false)
const doesUrlHaveToken = ref(window.location.hash !== '')
const gameStore = useGameStore()
const currentForm = ref('login')
function switchToLogin() {
currentForm.value = 'login'
doesUrlHaveToken.value = false
}
// automatic login because of development
onMounted(async () => {
const token = useCookies().get('token')
if (token) {
gameStore.setToken(token)
gameStore.initConnection()
}
})
</script>

View File

@ -2,7 +2,7 @@
<div class="flex justify-center items-center h-dvh relative">
<Game :config="gameConfig" @create="createGame">
<Scene name="main" @preload="preloadScene" @create="createScene">
<ZoneEditor v-if="isLoaded" :key="JSON.stringify(`${zoneEditorStore.zone?.id}_${zoneEditorStore.zone?.createdAt}_${zoneEditorStore.zone?.updatedAt}`)" />
<ZoneEditor :key="JSON.stringify(`${zoneEditorStore.zone?.id}_${zoneEditorStore.zone?.createdAt}_${zoneEditorStore.zone?.updatedAt ?? ''}`)" />
</Scene>
</Game>
</div>
@ -11,22 +11,32 @@
<script setup lang="ts">
import config from '@/config'
import 'phaser'
import { ref, onBeforeUnmount } from 'vue'
import { Game, Scene } from 'phavuer'
import { useGameStore } from '@/stores/gameStore'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import ZoneEditor from '@/components/gameMaster/zoneEditor/ZoneEditor.vue'
import AwaitLoaderPlugin from 'phaser3-rex-plugins/plugins/awaitloader-plugin'
import { loadTexture } from '@/composables/gameComposable'
import type { AssetDataT } from '@/types'
const gameStore = useGameStore()
const zoneEditorStore = useZoneEditorStore()
const isLoaded = ref(false)
const gameConfig = {
name: config.name,
width: window.innerWidth,
height: window.innerHeight,
type: Phaser.AUTO, // AUTO, CANVAS, WEBGL, HEADLESS
resolution: 5
resolution: 5,
plugins: {
global: [
{
key: 'rexAwaitLoader',
plugin: AwaitLoaderPlugin,
start: true
}
]
}
}
const createGame = (game: Phaser.Game) => {
@ -48,43 +58,6 @@ const createGame = (game: Phaser.Game) => {
}
const preloadScene = async (scene: Phaser.Scene) => {
isLoaded.value = false
/**
* Create loading bar
*/
const width = scene.cameras.main.width
const height = scene.cameras.main.height
const progressBox = scene.add.graphics()
const progressBar = scene.add.graphics()
progressBox.fillStyle(0x222222, 0.8)
progressBox.fillRect(width / 2 - 180, height / 2, 320, 50)
const loadingText = scene.make.text({
x: width / 2,
y: height / 2 - 50,
text: 'Loading...',
style: {
font: '20px monospace',
fill: '#ffffff'
}
})
loadingText.setOrigin(0.5, 0.5)
scene.load.on(Phaser.Loader.Events.PROGRESS, function (value: any) {
progressBar.clear()
progressBar.fillStyle(0x368f8b, 1)
progressBar.fillRect(width / 2 - 180 + 10, height / 2 + 10, 300 * value, 30)
})
scene.load.on(Phaser.Loader.Events.COMPLETE, function () {
progressBar.destroy()
progressBox.destroy()
loadingText.destroy()
isLoaded.value = true
})
/**
* Load the base assets into the Phaser scene
*/
@ -92,26 +65,21 @@ const preloadScene = async (scene: Phaser.Scene) => {
scene.load.image('TELEPORT', '/assets/zone/tp_tile.png')
scene.load.image('blank_tile', '/assets/zone/blank_tile.png')
scene.load.image('waypoint', '/assets/waypoint.png')
}
const createScene = async (scene: Phaser.Scene) => {
/**
* Create sprite animations
* This is done here because phaser forces us to
* Because Phaser can't load tiles after the scene with map in it is created,
* we need to load and cache all the tiles first.
* Then load them into the scene.
*/
gameStore.assets.forEach((asset) => {
if (asset.group !== 'sprite_animations') return
scene.load.rexAwait(async function (successCallback: any) {
const tiles: AssetDataT[] = await fetch(config.server_endpoint + '/assets/list_tiles').then((response) => response.json())
for await (const tile of tiles) {
await loadTexture(scene, tile)
}
scene.anims.create({
key: asset.key,
frameRate: 7,
frames: scene.anims.generateFrameNumbers(asset.key, { start: 0, end: asset.frameCount! - 1 }),
repeat: -1
})
successCallback()
})
}
onBeforeUnmount(() => {
isLoaded.value = false
})
const createScene = async (scene: Phaser.Scene) => {}
</script>

View File

@ -6,7 +6,7 @@
</Container>
<!-- Character name and health -->
<Container :depth="999" :x="currentX" :y="currentY">
<Text @create="createNicknameText" :text="character.name" />
<Text @create="createNicknameText" :text="props.zoneCharacter.character.name" />
<RoundRectangle :origin-x="0.5" :origin-y="18.5" :fillColor="0xffffff" :width="74" :height="6" :radius="5" />
<RoundRectangle :origin-x="0.5" :origin-y="36.4" :fillColor="0x00b3b3" :width="70" :height="3" :radius="5" />
</Container>
@ -18,12 +18,13 @@
<script lang="ts" setup>
import config from '@/config'
import { type ExtendedCharacter } from '@/types'
import { type Sprite as SpriteT, type ZoneCharacter } from '@/types'
import { useGameStore } from '@/stores/gameStore'
import { useZoneStore } from '@/stores/zoneStore'
import { watch, computed, ref, onMounted, onUnmounted } from 'vue'
import { Container, refObj, RoundRectangle, Sprite, Text, useGame, useScene } from 'phavuer'
import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
import { loadSpriteTextures } from '@/composables/gameComposable'
enum Direction {
POSITIVE,
@ -33,7 +34,7 @@ enum Direction {
const props = defineProps<{
layer: Phaser.Tilemaps.TilemapLayer
character: ExtendedCharacter
zoneCharacter: ZoneCharacter
}>()
const charChatContainer = refObj<Phaser.GameObjects.Container>()
@ -109,19 +110,19 @@ const calcDirection = (oldX: number, oldY: number, newX: number, newY: number):
return Direction.UNCHANGED
}
const isFlippedX = computed(() => [6, 4].includes(props.character.rotation ?? 0))
const isFlippedX = computed(() => [6, 4].includes(props.zoneCharacter.character.rotation ?? 0))
const charTexture = computed(() => {
const { rotation, characterType, isMoving } = props.character
const { rotation, characterType } = props.zoneCharacter.character
const spriteId = characterType?.sprite?.id ?? 'idle_right_down'
const action = isMoving ? 'walk' : 'idle'
const action = props.zoneCharacter.isMoving ? 'walk' : 'idle'
const direction = [0, 6].includes(rotation) ? 'left_up' : 'right_down'
return `${spriteId}-${action}_${direction}`
})
const updateSprite = () => {
if (props.character.isMoving) {
if (props.zoneCharacter.isMoving) {
charSprite.value!.anims.play(charTexture.value, true)
return
}
@ -132,11 +133,11 @@ const updateSprite = () => {
}
const createChatBubble = (container: Phaser.GameObjects.Container) => {
container.setName(`${props.character.name}_chatBubble`)
container.setName(`${props.zoneCharacter.character.name}_chatBubble`)
}
const createChatText = (text: Phaser.GameObjects.Text) => {
text.setName(`${props.character.name}_chatText`)
text.setName(`${props.zoneCharacter.character.name}_chatText`)
text.setFontSize(13)
text.setFontFamily('Arial')
text.setOrigin(0.5, 10.9)
@ -167,7 +168,7 @@ const createNicknameText = (text: Phaser.GameObjects.Text) => {
}
watch(
() => props.character,
() => props.zoneCharacter.character,
(newChar, oldChar) => {
if (!newChar) return
@ -178,15 +179,23 @@ watch(
}
)
watch(() => props.character.isMoving, updateSprite)
watch(() => props.character.rotation, updateSprite)
watch(() => props.zoneCharacter, updateSprite)
loadSpriteTextures(scene, props.zoneCharacter.character.characterType?.sprite as SpriteT)
.then(() => {
charSprite.value!.setTexture(charTexture.value)
charSprite.value!.setFlipX(isFlippedX.value)
})
.catch((error) => {
console.error('Error loading texture:', error)
})
onMounted(() => {
charChatContainer.value!.setName(`${props.character!.name}_chatContainer`)
charChatContainer.value!.setName(`${props.zoneCharacter.character!.name}_chatContainer`)
charChatContainer.value!.setVisible(false)
charContainer.value!.setName(props.character!.name)
charContainer.value!.setName(props.zoneCharacter.character!.name)
if (props.character.id === gameStore.character!.id) {
if (props.zoneCharacter.character.id === gameStore.character!.id) {
zoneStore.setCharacterLoaded(true)
// #146 : Set camera position to character, need to be improved still
@ -194,11 +203,7 @@ onMounted(() => {
scene.cameras.main.stopFollow()
}
// Set sprite
charSprite.value!.setTexture(charTexture.value)
charSprite.value!.setFlipX(isFlippedX.value)
updatePosition(props.character.positionX, props.character.positionY, props.character.rotation)
updatePosition(props.zoneCharacter.character.positionX, props.zoneCharacter.character.positionY, props.zoneCharacter.character.rotation)
})
onUnmounted(() => {

View File

@ -1,6 +1,6 @@
<template>
<div class="mb-4 flex flex-col gap-3">
<div @click="toggle" class="p-3 bg-gray-100 bg-opacity-50 rounded hover:bg-gray-200 text-white font-default cursor-pointer">
<div @click="toggle" class="p-3 bg-gray-200 bg-opacity-50 rounded hover:bg-gray-300 text-white font-default cursor-pointer">
<slot name="header" />
</div>
<transition enter-active-class="transition-all duration-300 ease-in-out" leave-active-class="transition-all duration-300 ease-in-out" enter-from-class="opacity-0 max-h-0" enter-to-class="opacity-100 max-h-96" leave-from-class="opacity-100 max-h-96" leave-to-class="opacity-0 max-h-0">

View File

@ -0,0 +1,23 @@
<template>
<div style="display: none">
<img v-for="(url, index) in imageUrls" :key="index" :src="url" alt="" @load="handleImageLoad(index)" @error="handleImageError(index)" />
</div>
</template>
<script setup lang="ts">
import { ref } from 'vue'
// Internal array of images to preload
const imageUrls = ref<string[]>(['/assets/ui-elements/button-ui-box-textured.svg', '/assets/ui-elements/button-ui-frame-empty.svg', '/assets/ui-elements/button-ui-box-textured-small.svg'])
const loadedImages = ref<Set<number>>(new Set())
const handleImageLoad = (index: number) => {
loadedImages.value.add(index)
console.log(`Image ${index} loaded:`, imageUrls.value[index])
}
const handleImageError = (index: number) => {
console.log(`Image ${index} failed to load:`, imageUrls.value[index])
}
</script>

View File

@ -1,245 +1,230 @@
<template>
<Teleport to="body">
<div v-if="isModalOpenRef" class="fixed border-solid border-2 border-gray-500 z-50 flex flex-col backdrop-blur-sm shadow-lg" :style="modalStyle">
<!-- Header -->
<div @mousedown="startDrag" class="cursor-move p-2.5 flex justify-between items-center border-solid border-0 border-b border-gray-500 relative">
<div class="rounded-t-md absolute w-full h-full top-0 left-0 bg-[url('/assets/ui-texture.png')] bg-no-repeat bg-center bg-cover opacity-90"></div>
<div
:class="{
'bg-[url(/assets/ui-texture.png)] bg-no-repeat bg-center bg-cover opacity-90': !disableBgTexture,
'bg-gray-700': disableBgTexture
}"
class="rounded-t absolute w-full h-full top-0 left-0"
/>
<div class="relative z-10">
<slot name="modalHeader" />
</div>
<div class="flex gap-2.5">
<button @click="toggleFullScreen" class="w-5 h-5 m-0 p-0 relative hover:scale-110 transition-transform duration-300 ease-in-out" v-if="canFullScreen">
<img :alt="isFullScreen ? 'exit full-screen' : 'full-screen'" draggable="false" :src="isFullScreen ? '/assets/icons/minimize.svg' : '/assets/icons/increase-size-option.svg'" class="w-3.5 h-3.5 invert" />
<button v-if="canFullScreen" @click="toggleFullScreen" class="w-5 h-5 m-0 p-0 relative hover:scale-110 transition-transform duration-300 ease-in-out">
<img :alt="isFullScreen ? 'exit full-screen' : 'full-screen'" :src="isFullScreen ? '/assets/icons/modal/minimize.svg' : '/assets/icons/modal/increase-size-option.svg'" class="w-3.5 h-3.5 invert" draggable="false" />
</button>
<button @click="close" v-if="closable" class="w-3.5 h-3.5 m-0 p-0 relative hover:rotate-180 transition-transform duration-300 ease-in-out">
<img alt="close" draggable="false" src="/assets/icons/close-button-white.svg" class="w-full h-full" />
<button v-if="closable" @click="emit('modal:close')" class="w-3.5 h-3.5 m-0 p-0 relative hover:rotate-180 transition-transform duration-300 ease-in-out">
<img alt="close" src="/assets/icons/modal/close-button-white.svg" class="w-full h-full" draggable="false" />
</button>
</div>
</div>
<!-- Body -->
<div class="overflow-hidden grow relative">
<div class="rounded-b-md absolute w-full h-full top-0 left-0 bg-[url('/assets/ui-texture.png')] bg-no-repeat bg-cover bg-center opacity-90"></div>
<div
:class="{
'bg-[url(/assets/ui-texture.png)] bg-no-repeat bg-center bg-cover opacity-90': !disableBgTexture,
'bg-gray-700': disableBgTexture
}"
class="rounded-b absolute w-full h-full top-0 left-0"
/>
<div class="relative z-10 h-full">
<slot name="modalBody" />
</div>
<img v-if="isResizable && !isFullScreen" src="/assets/icons/resize-icon.svg" alt="resize" class="absolute z-10 bottom-0 right-0 w-5 h-5 cursor-nwse-resize" @mousedown="startResize" />
<img v-if="isResizable && !isFullScreen" src="/assets/icons/modal/resize-icon.svg" alt="resize" class="absolute z-10 bottom-0 right-0 w-5 h-5 cursor-nwse-resize" @mousedown="startResize" />
</div>
</div>
</Teleport>
</template>
<script setup lang="ts">
import { defineEmits, onMounted, onUnmounted, ref, watch, computed } from 'vue'
import { computed, onMounted, onUnmounted, ref, watch } from 'vue'
const props = defineProps({
isModalOpen: {
type: Boolean,
default: false
},
closable: {
type: Boolean,
default: true
},
isResizable: {
type: Boolean,
default: true
},
canFullScreen: {
type: Boolean,
default: false
},
modalPositionX: {
type: Number,
default: 0
},
modalPositionY: {
type: Number,
default: 0
},
modalWidth: {
type: Number,
default: 500
},
modalHeight: {
type: Number,
default: 280
}
interface ModalProps {
isModalOpen: boolean
closable?: boolean
isResizable?: boolean
canFullScreen?: boolean
modalPositionX?: number
modalPositionY?: number
modalWidth?: number
modalHeight?: number
disableBgTexture?: boolean
}
interface Position {
x: number
y: number
width: number
height: number
}
const props = withDefaults(defineProps<ModalProps>(), {
isModalOpen: false,
closable: true,
isResizable: true,
canFullScreen: false,
modalPositionX: 0,
modalPositionY: 0,
modalWidth: 500,
modalHeight: 280,
disableBgTexture: false
})
const isModalOpenRef = ref(props.isModalOpen)
const emit = defineEmits(['modal:close', 'character:create'])
const emit = defineEmits<{
'modal:close': []
'character:create': []
}>()
const isModalOpenRef = ref(props.isModalOpen)
const width = ref(props.modalWidth)
const height = ref(props.modalHeight)
const x = ref(0)
const y = ref(0)
const minWidth = ref(200)
const minHeight = ref(100)
const isResizing = ref(false)
const isDragging = ref(false)
const isFullScreen = ref(false)
let startX = 0
let startY = 0
let initialX = 0
let initialY = 0
let startWidth = 0
let startHeight = 0
let preFullScreenState = { x: 0, y: 0, width: 0, height: 0 }
const minDimensions = {
width: 200,
height: 100
}
let dragState = {
startX: 0,
startY: 0,
initialX: 0,
initialY: 0,
startWidth: 0,
startHeight: 0
}
let preFullScreenState: Position = { x: 0, y: 0, width: 0, height: 0 }
const modalStyle = computed(() => ({
borderRadius: isFullScreen.value ? '0' : '6px',
top: isFullScreen.value ? '0' : `${y.value}px`,
left: isFullScreen.value ? '0' : `${x.value}px`,
width: isFullScreen.value ? '100vw' : `${width.value}px`,
height: isFullScreen.value ? '100vh' : `${height.value}px`,
maxWidth: '100vw',
maxHeight: '100vh'
height: isFullScreen.value ? '100vh' : `${height.value}px`
}))
function close() {
emit('modal:close')
}
function startResize(event: MouseEvent) {
if (isFullScreen.value) return
isResizing.value = true
startWidth = width.value - event.clientX
startHeight = height.value - event.clientY
dragState.startWidth = width.value - event.clientX
dragState.startHeight = height.value - event.clientY
event.preventDefault()
}
function resizeModal(event: MouseEvent) {
if (!isResizing.value || isFullScreen.value) return
const newWidth = Math.min(startWidth + event.clientX, window.innerWidth)
const newHeight = Math.min(startHeight + event.clientY, window.innerHeight)
width.value = Math.max(newWidth, minWidth.value)
height.value = Math.max(newHeight, minHeight.value)
adjustPosition()
}
function stopResize() {
isResizing.value = false
width.value = Math.max(dragState.startWidth + event.clientX, minDimensions.width)
height.value = Math.max(dragState.startHeight + event.clientY, minDimensions.height)
}
function startDrag(event: MouseEvent) {
if (isFullScreen.value) return
isDragging.value = true
startX = event.clientX
startY = event.clientY
initialX = x.value
initialY = y.value
dragState = {
startX: event.clientX,
startY: event.clientY,
initialX: x.value,
initialY: y.value,
startWidth: width.value,
startHeight: height.value
}
event.preventDefault()
}
function drag(event: MouseEvent) {
if (!isDragging.value || isFullScreen.value) return
const dx = event.clientX - startX
const dy = event.clientY - startY
x.value = initialX + dx
y.value = initialY + dy
adjustPosition()
}
function stopDrag() {
isDragging.value = false
}
function adjustPosition() {
if (isFullScreen.value) return
x.value = Math.max(0, Math.min(x.value, window.innerWidth - width.value))
y.value = Math.max(0, Math.min(y.value, window.innerHeight - height.value))
}
function handleResize() {
if (isFullScreen.value) return
width.value = Math.min(width.value, window.innerWidth)
height.value = Math.min(height.value, window.innerHeight)
adjustPosition()
}
function initializePosition() {
width.value = Math.min(props.modalWidth, window.innerWidth)
height.value = Math.min(props.modalHeight, window.innerHeight)
if (props.modalPositionX !== 0 && props.modalPositionY !== 0) {
x.value = props.modalPositionX
y.value = props.modalPositionY
} else {
x.value = (window.innerWidth - width.value) / 2
y.value = (window.innerHeight - height.value) / 2
}
x.value = dragState.initialX + (event.clientX - dragState.startX)
y.value = dragState.initialY + (event.clientY - dragState.startY)
}
function toggleFullScreen() {
if (isFullScreen.value) {
// Exit full-screen
x.value = preFullScreenState.x
y.value = preFullScreenState.y
width.value = preFullScreenState.width
height.value = preFullScreenState.height
isFullScreen.value = false
Object.assign({ x, y, width, height }, preFullScreenState)
} else {
// Enter full-screen
preFullScreenState = { x: x.value, y: y.value, width: width.value, height: height.value }
isFullScreen.value = true
}
isFullScreen.value = !isFullScreen.value
}
function initializePosition() {
width.value = props.modalWidth
height.value = props.modalHeight
x.value = props.modalPositionX || (window.innerWidth - width.value) / 2
y.value = props.modalPositionY || (window.innerHeight - height.value) / 2
}
// Watchers
watch(
() => props.isModalOpen,
(value) => {
isModalOpenRef.value = value
if (value) {
initializePosition()
}
if (value) initializePosition()
}
)
watch(
() => props.modalWidth,
(value) => {
width.value = Math.min(value, window.innerWidth)
}
(value) => (width.value = value)
)
watch(
() => props.modalHeight,
(value) => {
height.value = Math.min(value, window.innerHeight)
}
(value) => (height.value = value)
)
watch(
() => props.modalPositionX,
(value) => {
x.value = value
}
(value) => (x.value = value)
)
watch(
() => props.modalPositionY,
(value) => {
y.value = value
}
(value) => (y.value = value)
)
// Lifecycle hooks
onMounted(() => {
window.addEventListener('mousemove', drag)
window.addEventListener('mouseup', stopDrag)
window.addEventListener('mousemove', resizeModal)
window.addEventListener('mouseup', stopResize)
if (props.modalPositionX !== 0 && props.modalPositionY !== 0) {
window.addEventListener('resize', handleResize)
const handlers: Record<string, EventListener[]> = {
mousemove: [(e: Event) => drag(e as MouseEvent), (e: Event) => resizeModal(e as MouseEvent)],
mouseup: [
() => {
isDragging.value = false
},
() => {
isResizing.value = false
}
]
}
Object.entries(handlers).forEach(([event, fns]) => {
fns.forEach((fn) => window.addEventListener(event, fn))
})
initializePosition()
})
onUnmounted(() => {
window.removeEventListener('mousemove', drag)
window.removeEventListener('mouseup', stopDrag)
window.removeEventListener('mousemove', resizeModal)
window.removeEventListener('mouseup', stopResize)
if (props.modalPositionX !== 0 && props.modalPositionY !== 0) {
window.removeEventListener('resize', handleResize)
const handlers: Record<string, EventListener[]> = {
mousemove: [(e: Event) => drag(e as MouseEvent), (e: Event) => resizeModal(e as MouseEvent)],
mouseup: [
() => {
isDragging.value = false
},
() => {
isResizing.value = false
}
]
}
Object.entries(handlers).forEach(([event, fns]) => {
fns.forEach((fn) => window.removeEventListener(event, fn))
})
})
</script>

View File

@ -12,7 +12,7 @@
<script setup lang="ts">
import { useGameStore } from '@/stores/gameStore'
import Modal from '@/components/utilities/Modal.vue'
import { onBeforeMount, onBeforeUnmount, watch } from 'vue'
import { onBeforeMount, onBeforeUnmount, onMounted, onUnmounted, watch } from 'vue'
const gameStore = useGameStore()
@ -34,7 +34,7 @@ function setupNotificationListener(connection: any) {
})
}
onBeforeMount(() => {
onMounted(() => {
const connection = gameStore.connection
if (connection) {
setupNotificationListener(connection)
@ -49,7 +49,7 @@ onBeforeMount(() => {
}
})
onBeforeUnmount(() => {
onUnmounted(() => {
const connection = gameStore.connection
if (connection) {
connection.off('notification')

View File

@ -1,11 +1,10 @@
<template>
<Character v-for="item in zoneStore.characters" :key="item.id" :layer="tilemap" :character="item" />
<Character v-for="item in zoneStore.characters" :key="item.character.id" :layer="tilemap" :zoneCharacter="item" />
</template>
<script setup lang="ts">
import Character from '@/components/sprites/Character.vue'
import { useZoneStore } from '@/stores/zoneStore'
import { calculateIsometricDepth } from '@/composables/zoneComposable'
const zoneStore = useZoneStore()

View File

@ -1,18 +1,21 @@
<template>
<ZoneTiles :key="zoneStore.zone?.id ?? 0" @tilemap:create="tileMap = $event" />
<ZoneTiles :key="zoneStore.zone?.id ?? 0" @tileMap:create="tileMap = $event" />
<ZoneObjects v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
<Characters v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
</template>
<script setup lang="ts">
import { ref, onUnmounted } from 'vue'
import { useScene } from 'phavuer'
import { useGameStore } from '@/stores/gameStore'
import { useZoneStore } from '@/stores/zoneStore'
import { onBeforeUnmount, ref, onBeforeMount } from 'vue'
import type { Character as CharacterT, Zone as ZoneT, ExtendedCharacter as ExtendedCharacterT } from '@/types'
import { loadZoneTilesIntoScene } from '@/composables/zoneComposable'
import type { Zone as ZoneT, ZoneCharacter } from '@/types'
import ZoneTiles from '@/components/zone/ZoneTiles.vue'
import ZoneObjects from '@/components/zone/ZoneObjects.vue'
import Characters from '@/components/zone/Characters.vue'
const scene = useScene()
const gameStore = useGameStore()
const zoneStore = useZoneStore()
@ -20,7 +23,7 @@ const tileMap = ref(null as Phaser.Tilemaps.Tilemap | null)
type zoneLoadData = {
zone: ZoneT
characters: CharacterT[]
characters: ZoneCharacter[]
}
// Event listeners
@ -33,33 +36,33 @@ gameStore.connection!.on('zone:character:teleport', async (data: zoneLoadData) =
zoneId: data.zone.id
})
await loadZoneTilesIntoScene(data.zone, scene)
zoneStore.setZone(data.zone)
zoneStore.setCharacters(data.characters)
})
gameStore.connection!.on('zone:character:join', async (data: ExtendedCharacterT) => {
gameStore.connection!.on('zone:character:join', async (data: ZoneCharacter) => {
// If data is from the current user, don't add it to the store
if (data.id === gameStore.character?.id) return
if (data.character.id === gameStore.character?.id) return
zoneStore.addCharacter(data)
})
gameStore.connection!.on('zone:character:leave', (character_id: number) => {
zoneStore.removeCharacter(character_id)
gameStore.connection!.on('zone:character:leave', (characterId: number) => {
zoneStore.removeCharacter(characterId)
})
gameStore.connection!.on('character:move', (data: ExtendedCharacterT) => {
gameStore.connection!.on('character:move', (data: ZoneCharacter) => {
zoneStore.updateCharacter(data)
})
onBeforeMount(async () => {
gameStore!.connection!.emit('zone:character:join', async (response: zoneLoadData) => {
// Set zone and characters
zoneStore.setZone(response.zone)
zoneStore.setCharacters(response.characters)
})
// Emit zone:character:join event to server and wait for response, then set zone and characters
gameStore!.connection!.emit('zone:character:join', async (response: zoneLoadData) => {
await loadZoneTilesIntoScene(response.zone, scene)
zoneStore.setZone(response.zone)
zoneStore.setCharacters(response.characters)
})
onBeforeUnmount(() => {
onUnmounted(() => {
zoneStore.reset()
gameStore.connection!.off('zone:character:teleport')
gameStore.connection!.off('zone:character:join')

View File

@ -1,23 +1,29 @@
<template>
<Controls :layer="tiles" :depth="0" />
<Controls :layer="tileLayer" :depth="0" />
</template>
<script setup lang="ts">
import config from '@/config'
import { useScene } from 'phavuer'
import { useZoneStore } from '@/stores/zoneStore'
import { onBeforeMount, onBeforeUnmount } from 'vue'
import { setLayerTiles } from '@/composables/zoneComposable'
import { onBeforeUnmount } from 'vue'
import { FlattenZoneArray, setLayerTiles } from '@/composables/zoneComposable'
import Controls from '@/components/utilities/Controls.vue'
import { unduplicateArray } from '@/utilities'
const emit = defineEmits(['tilemap:create'])
const emit = defineEmits(['tileMap:create'])
const zoneStore = useZoneStore()
const scene = useScene()
const zoneTilemap = createTilemap()
const tiles = createTileLayer()
const zoneStore = useZoneStore()
const tileMap = createTileMap()
const tileLayer = createTileLayer()
function createTilemap() {
/**
* A Tilemap is a container for Tilemap data.
* This isn't a display object, rather, it holds data about the map and allows you to add tilesets and tilemap layers to it.
* A map can have one or more tilemap layers, which are the display objects that actually render the tiles.
*/
function createTileMap() {
const zoneData = new Phaser.Tilemaps.MapData({
width: zoneStore.zone?.width,
height: zoneStore.zone?.height,
@ -26,22 +32,26 @@ function createTilemap() {
orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
format: Phaser.Tilemaps.Formats.ARRAY_2D
})
const tilemap = new Phaser.Tilemaps.Tilemap(scene, zoneData)
emit('tilemap:create', tilemap)
return tilemap
const newTileMap = new Phaser.Tilemaps.Tilemap(scene, zoneData)
emit('tileMap:create', newTileMap)
return newTileMap
}
/**
* A Tileset is a combination of a single image containing the tiles and a container for data about each tile.
*/
function createTileLayer() {
const tilesFromZone = zoneStore.zone?.tiles || []
const uniqueTiles = new Set(tilesFromZone.flat().filter(Boolean))
const tilesArray = unduplicateArray(FlattenZoneArray(zoneStore.zone?.tiles ?? []))
const tilesetImages = Array.from(uniqueTiles).map((tile, index) => {
return zoneTilemap.addTilesetImage(tile, tile, config.tile_size.x, config.tile_size.y, 1, 2, index + 1, { x: 0, y: -config.tile_size.y })
const tilesetImages = Array.from(tilesArray).map((tile: any, index: number) => {
return tileMap.addTilesetImage(tile, tile, config.tile_size.x, config.tile_size.y, 1, 2, index + 1, { x: 0, y: -config.tile_size.y })
}) as any
// Add blank tile
tilesetImages.push(zoneTilemap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.x, config.tile_size.y, 1, 2, 0, { x: 0, y: -config.tile_size.y }))
const layer = zoneTilemap.createBlankLayer('tiles', tilesetImages, 0, config.tile_size.y) as Phaser.Tilemaps.TilemapLayer
tilesetImages.push(tileMap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.x, config.tile_size.y, 1, 2, 0, { x: 0, y: -config.tile_size.y }))
const layer = tileMap.createBlankLayer('tiles', tilesetImages, 0, config.tile_size.y) as Phaser.Tilemaps.TilemapLayer
layer.setDepth(0)
layer.setCullPadding(2, 2)
@ -49,16 +59,11 @@ function createTileLayer() {
return layer
}
onBeforeMount(() => {
if (!zoneStore.zone?.tiles) {
return
}
setLayerTiles(zoneTilemap, tiles, zoneStore.zone.tiles)
})
setLayerTiles(tileMap, tileLayer, zoneStore.zone?.tiles)
onBeforeUnmount(() => {
zoneTilemap.destroyLayer('tiles')
zoneTilemap.removeAllLayers()
zoneTilemap.destroy()
tileMap.destroyLayer('tiles')
tileMap.removeAllLayers()
tileMap.destroy()
})
</script>

View File

@ -1,22 +1,22 @@
<template>
<Image v-if="isTextureLoaded" v-bind="imageProps" />
<Image v-if="gameStore.getLoadedAsset(props.zoneObject.object.id)" v-bind="imageProps" />
</template>
<script setup lang="ts">
import { ref, onMounted, computed } from 'vue'
import { computed, onMounted } from 'vue'
import { Image, useScene } from 'phavuer'
import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
import { useAssetManager } from '@/utilities/assetManager'
import type { ZoneObject } from '@/types'
import { loadTexture } from '@/composables/gameComposable'
import type { AssetDataT, ZoneObject } from '@/types'
import { useGameStore } from '@/stores/gameStore'
const props = defineProps<{
tilemap: Phaser.Tilemaps.Tilemap
zoneObject: ZoneObject
}>()
const gameStore = useGameStore()
const scene = useScene()
const assetManager = useAssetManager
const isTextureLoaded = ref(false)
const imageProps = computed(() => ({
depth: calculateIsometricDepth(props.zoneObject.positionX, props.zoneObject.positionY, props.zoneObject.object.frameWidth, props.zoneObject.object.frameHeight),
@ -28,36 +28,14 @@ const imageProps = computed(() => ({
originX: Number(props.zoneObject.object.originY)
}))
const loadTexture = async () => {
const textureId = props.zoneObject.object.id
// Check if the texture is already loaded in Phaser
if (scene.textures.exists(textureId)) {
isTextureLoaded.value = true
return
}
let assetData = await assetManager.getAsset(textureId)
if (!assetData) {
await assetManager.downloadAsset(textureId, `/assets/objects/${textureId}.png`, 'objects', props.zoneObject.object.updatedAt)
assetData = await assetManager.getAsset(textureId)
}
if (assetData) {
return new Promise<void>((resolve) => {
scene.textures.addBase64(textureId, assetData.data)
scene.textures.once(`addtexture-${textureId}`, () => {
isTextureLoaded.value = true
resolve()
})
})
}
}
onMounted(() => {
loadTexture().catch((error) => {
console.error('Error loading texture:', error)
})
loadTexture(scene, {
key: props.zoneObject.object.id,
data: '/assets/objects/' + props.zoneObject.object.id + '.png',
group: 'objects',
updatedAt: props.zoneObject.object.updatedAt,
frameWidth: props.zoneObject.object.frameWidth,
frameHeight: props.zoneObject.object.frameHeight
} as AssetDataT).catch((error) => {
console.error('Error loading texture:', error)
})
</script>

View File

@ -0,0 +1,34 @@
export function createSceneLoader(scene: Phaser.Scene) {
const width = scene.cameras.main.width
const height = scene.cameras.main.height
const progressBox = scene.add.graphics()
const progressBar = scene.add.graphics()
progressBox.fillStyle(0x222222, 0.8)
progressBox.fillRect(width / 2 - 180, height / 2, 320, 50)
const loadingText = scene.make.text({
x: width / 2,
y: height / 2 - 50,
text: 'Loading...',
style: {
font: '20px monospace',
// @ts-ignore
fill: '#ffffff'
}
})
loadingText.setOrigin(0.5, 0.5)
scene.load.on(Phaser.Loader.Events.PROGRESS, function (value: any) {
progressBar.clear()
progressBar.fillStyle(0x368f8b, 1)
progressBar.fillRect(width / 2 - 180 + 10, height / 2 + 10, 300 * value, 30)
})
scene.load.on(Phaser.Loader.Events.COMPLETE, function () {
progressBar.destroy()
progressBox.destroy()
loadingText.destroy()
return true
})
}

View File

@ -0,0 +1,89 @@
import type { AssetDataT, Sprite } from '@/types'
import { useGameStore } from '@/stores/gameStore'
import { AssetStorage } from '@/storage/assetStorage'
import config from '@/config'
const textureLoadingPromises = new Map<string, Promise<boolean>>()
export async function loadTexture(scene: Phaser.Scene, assetData: AssetDataT): Promise<boolean> {
const gameStore = useGameStore()
const assetStorage = new AssetStorage()
// Check if the texture is already loaded in Phaser
if (gameStore.game.loadedAssets.find((asset) => asset.key === assetData.key)) {
return Promise.resolve(true)
}
// If there's already a loading promise for this texture, return it
if (textureLoadingPromises.has(assetData.key)) {
return await textureLoadingPromises.get(assetData.key)!
}
// Create new loading promise
const loadingPromise = (async () => {
// Check if the asset is already cached
let asset = await assetStorage.get(assetData.key)
// If asset is not found, download it
if (!asset) {
await assetStorage.download(assetData)
asset = await assetStorage.get(assetData.key)
}
// If asset is found, add it to the scene
if (asset) {
return new Promise<boolean>((resolve) => {
// Remove existing texture if it exists
if (scene.textures.exists(asset.key)) {
scene.textures.remove(asset.key)
}
scene.textures.addBase64(asset.key, asset.data)
scene.textures.once(`addtexture-${asset.key}`, () => {
gameStore.game.loadedAssets.push(assetData)
textureLoadingPromises.delete(assetData.key) // Clean up the promise
resolve(true)
})
})
}
textureLoadingPromises.delete(assetData.key) // Clean up the promise
return Promise.resolve(false)
})()
// Store the loading promise
textureLoadingPromises.set(assetData.key, loadingPromise)
return loadingPromise
}
export async function loadSpriteTextures(scene: Phaser.Scene, sprite: Sprite) {
const sprite_actions = await fetch(config.server_endpoint + '/assets/list_sprite_actions/' + sprite?.id).then((response) => response.json())
for await (const sprite_action of sprite_actions) {
await loadTexture(scene, {
key: sprite_action.key,
data: sprite_action.data,
group: sprite_action.isAnimated ? 'sprite_animations' : 'sprites',
updatedAt: sprite_action.updatedAt,
frameCount: sprite_action.frameCount,
frameWidth: sprite_action.frameWidth,
frameHeight: sprite_action.frameHeight
} as AssetDataT)
// If the sprite is not animated, skip
if (!sprite_action.isAnimated) continue
// Check if animation already exists
if (scene.anims.get(sprite_action.key)) continue
// Add the animation to the scene
const anim = scene.textures.get(sprite_action.key)
scene.textures.addSpriteSheet(sprite_action.key, anim, { frameWidth: sprite_action.frameWidth ?? 0, frameHeight: sprite_action.frameHeight ?? 0 })
scene.anims.create({
key: sprite_action.key,
frameRate: 7,
frames: scene.anims.generateFrameNumbers(sprite_action.key, { start: 0, end: sprite_action.frameCount! - 1 }),
repeat: -1
})
}
return Promise.resolve(true)
}

View File

@ -31,7 +31,7 @@ export function useGamePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilema
const { worldX, worldY } = pointer
updateWaypoint(worldX, worldY)
if (gameStore.isPlayerDraggingCamera) {
if (gameStore.game.isPlayerDraggingCamera) {
const distance = Phaser.Math.Distance.Between(pointerStartPosition.value.x, pointerStartPosition.value.y, pointer.x, pointer.y)
if (distance > dragThreshold) {
@ -48,7 +48,7 @@ export function useGamePointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilema
if (distance <= dragThreshold) {
const pointerTile = getTile(layer, pointer.worldX, pointer.worldY)
if (pointerTile) {
gameStore.connection?.emit('character:initMove', {
gameStore.connection?.emit('character:move', {
positionX: pointerTile.x,
positionY: pointerTile.y
})

View File

@ -26,7 +26,7 @@ export function useZoneEditorPointerHandlers(scene: Phaser.Scene, layer: Phaser.
}
function dragZone(pointer: Phaser.Input.Pointer) {
if (gameStore.isPlayerDraggingCamera) {
if (gameStore.game.isPlayerDraggingCamera) {
const { x, y, prevPosition } = pointer
const { scrollX, scrollY, zoom } = camera
camera.setScroll(scrollX - (x - prevPosition.x) / zoom, scrollY - (y - prevPosition.y) / zoom)

View File

@ -3,6 +3,8 @@ import Tilemap = Phaser.Tilemaps.Tilemap
import TilemapLayer = Phaser.Tilemaps.TilemapLayer
import Tileset = Phaser.Tilemaps.Tileset
import Tile = Phaser.Tilemaps.Tile
import type { AssetDataT, Zone as ZoneT } from '@/types'
import { loadTexture } from '@/composables/gameComposable'
export function getTile(layer: TilemapLayer | Tilemap, x: number, y: number): Tile | undefined {
const tile = layer.getTileAtWorldXY(x, y)
@ -45,12 +47,15 @@ export function tileToWorldY(layer: TilemapLayer | Tilemap, pos_x: number, pos_y
export function placeTile(zone: Tilemap, layer: TilemapLayer, x: number, y: number, tileName: string) {
let tileImg = zone.getTileset(tileName) as Tileset
if (!tileImg) {
console.log('tile not found:', tileName)
tileImg = zone.getTileset('blank_tile') as Tileset
}
layer.putTileAt(tileImg.firstgid, x, y)
}
export function setLayerTiles(zone: Tilemap, layer: TilemapLayer, tiles: string[][]) {
if (!tiles) return
tiles.forEach((row: string[], y: number) => {
row.forEach((tile: string, x: number) => {
placeTile(zone, layer, x, y, tile)
@ -69,3 +74,23 @@ export const calculateIsometricDepth = (x: number, y: number, width: number = 0,
}
return baseDepth + (width + height) / (2 * config.tile_size.x)
}
export function FlattenZoneArray(tiles: string[][]) {
const normalArray = []
for (const row of tiles) {
normalArray.push(...row)
}
return normalArray
}
export async function loadZoneTilesIntoScene(zone: ZoneT, scene: Phaser.Scene) {
// Fetch the list of tiles from the server
const tileArray: AssetDataT[] = await fetch(config.server_endpoint + '/assets/list_tiles/' + zone.id).then((response) => response.json())
// Load each tile into the scene
for (const tile of tileArray) {
await loadTexture(scene, tile)
}
}

View File

@ -1,156 +0,0 @@
<template>
<div class="bg-gray-900 relative">
<div class="absolute bg-[url('/assets/shapes/select-screen-bg-shape.svg')] bg-no-repeat bg-center w-full h-full"></div>
<div class="ui-wrapper h-dvh flex flex-col justify-center items-center gap-20 px-10 sm:px-20">
<div class="filler"></div>
<div class="flex gap-14 w-full max-h-[650px] overflow-x-auto" v-if="!isLoading">
<!-- CHARACTER LIST -->
<div v-for="character in characters" :key="character.id" class="group first:ml-auto last:mr-auto m-4 w-[170px] h-[275px] flex flex-col shrink-0 relative shadow-character" :class="{ active: selected_character == character.id }">
<img src="/assets/ui-elements/ui-box-outer.svg" class="absolute w-full h-full" />
<img src="/assets/ui-elements/ui-box-inner.svg" class="absolute left-2 bottom-2 w-[calc(100%_-_16px)] h-[calc(100%_-_40px)]" />
<input class="opacity-0 h-full w-full absolute m-0 z-10" type="radio" :id="character.id" name="character" :value="character.id" v-model="selected_character" />
<label class="font-bold absolute left-1/2 top-4 max-w-32 -translate-x-1/2 -translate-y-1/2 text-center text-ellipsis overflow-hidden whitespace-nowrap drop-shadow-text" :for="character.id">{{ character.name }}</label>
<button
class="delete bg-red w-8 h-8 p-[3px] rounded-full absolute -right-4 top-0 -translate-y-1/2 z-10 border-2 border-solid border-white hover:bg-red-300"
@click="
() => {
deletingCharacter = character
}
"
>
<img draggable="false" src="/assets/icons/trashcan.svg" />
</button>
<div class="sprite-container flex flex-col items-center m-auto">
<img class="drop-shadow-20" draggable="false" src="/assets/avatar/default/0.png" />
</div>
<span class="absolute bottom-6 w-full text-center translate-y-1/2 z-10">Lvl. {{ character.level }}</span>
<div class="selected-character group-[.active]:max-w-[170px] absolute max-w-0 w-4/6 h-[3px] bg-gray-500 rounded-[3px] left-1/2 -bottom-4 -translate-x-1/2 transition-all ease-in-out duration-300"></div>
</div>
<div class="character new-character first:ml-auto mr-auto m-4 w-[170px] h-[275px] flex flex-col shrink-0 rounded-2xl relative bg-gray-500/50 bg-no-repeat shadow-character" v-if="characters.length < 4">
<button class="h-full w-full py-10 flex flex-col justify-between" @click="isModalOpen = true">
<div class="filler"></div>
<img class="w-24 h-24 m-auto" draggable="false" src="/assets/icons/plus-icon.svg" />
<span class="self-center text-base absolute bottom-5 w-full text-center translate-y-1/2 z-10">Create new</span>
</button>
</div>
</div>
<div v-else>
<img class="w-20 invert-80" src="/assets/icons/loading-icon1.svg" />
</div>
<div class="button-wrapper flex gap-8" v-if="!isLoading">
<button
class="btn-red py-2 pr-2.5 pl-8 min-w-24 relative rounded text-xl flex gap-4 items-center transition-all ease-in-out duration-200 hover:gap-5 disabled:bg-red/50 disabled:hover:bg-opacity-50 disabled:cursor-not-allowed disabled:hover:gap-[15px]"
@click.stop="gameStore.disconnectSocket()"
>
<img class="h-8 drop-shadow-20 rotate-180" draggable="false" src="/assets/icons/arrow.svg" alt="Logout icon" />
</button>
<button
class="btn-cyan py-2 px-2.5 pl-8 min-w-24 relative rounded text-xl flex gap-4 items-center transition-all ease-in-out duration-200 hover:gap-5 disabled:bg-cyan-800 disabled:hover:bg-opacity-50 disabled:cursor-not-allowed disabled:hover:gap-[15px]"
:disabled="!selected_character"
@click="select_character()"
>
PLAY
<img class="h-8 drop-shadow-20" draggable="false" src="/assets/icons/arrow.svg" alt="Play icon" />
</button>
</div>
</div>
</div>
<!-- CREATE CHARACTER MODAL -->
<Modal :isModalOpen="isModalOpen" @modal:close="isModalOpen = false" :modal-width="430" :modal-height="275">
<template #modalHeader>
<h3 class="m-0 font-medium text-white">Create your character</h3>
</template>
<template #modalBody>
<div class="p-4 h-[calc(100%_-_32px)]">
<form method="post" @submit.prevent="create" class="h-full flex flex-col justify-between">
<div class="form-field-full">
<label for="name" class="text-white">Nickname</label>
<input class="input-field" v-model="name" name="name" id="name" placeholder="Enter a nickname.." />
</div>
<div class="grid grid-flow-col justify-stretch gap-4">
<button type="button" class="btn-empty py-1.5 px-4 inline-block" @click.prevent="isModalOpen = false">Cancel</button>
<button class="btn-cyan py-1.5 px-4 inline-block" type="submit">Create</button>
</div>
</form>
</div>
</template>
</Modal>
<!-- DELETE CHARACTER MODAL -->
<ConfirmationModal v-if="deletingCharacter != null" :confirm-function="delete_character.bind(this, deletingCharacter.id)" :cancel-function="(() => (deletingCharacter = null)).bind(this)" confirm-button-text="Delete">
<template #modalHeader>
<h3 class="m-0 font-medium text-white">Delete character?</h3>
</template>
<template #modalBody>
<p class="mt-0 mb-5 text-white text-lg">
Do you want to permanently delete <span class="font-extrabold text-white">{{ deletingCharacter.name }}</span
>?
</p>
</template>
</ConfirmationModal>
</template>
<script setup lang="ts">
import { useGameStore } from '@/stores/gameStore'
import { onBeforeUnmount, onMounted, ref } from 'vue'
import Modal from '@/components/utilities/Modal.vue'
import { type Character as CharacterT } from '@/types'
import ConfirmationModal from '@/components/utilities/ConfirmationModal.vue'
const isLoading = ref(true)
const characters = ref([])
const gameStore = useGameStore()
const deletingCharacter = ref(null)
// Fetch characters
gameStore.connection?.on('character:list', (data: any) => {
characters.value = data
})
onMounted(async () => {
// wait 0.75 sec
setTimeout(() => {
gameStore.connection?.emit('character:list')
isLoading.value = false
}, 750)
})
// Select character logics
const selected_character = ref(null)
function select_character() {
if (!selected_character.value) return
deletingCharacter.value = null
gameStore.connection?.emit('character:connect', { character_id: selected_character.value })
gameStore.connection?.on('character:connect', (data: CharacterT) => gameStore.setCharacter(data))
}
// Delete character logics
function delete_character(character_id: number) {
if (!character_id) return
deletingCharacter.value = null
gameStore.connection?.emit('character:delete', { character_id: character_id })
}
// Create character logics
const isModalOpen = ref(false)
const name = ref('')
function create() {
gameStore.connection?.on('character:create:success', (data: CharacterT) => {
gameStore.setCharacter(data)
isModalOpen.value = false
})
gameStore.connection?.emit('character:create', { name: name.value })
}
onBeforeUnmount(() => {
gameStore.connection?.off('character:list')
gameStore.connection?.off('character:connect')
gameStore.connection?.off('character:create:success')
})
</script>

View File

@ -1,74 +0,0 @@
<template>
<div class="flex flex-col justify-center items-center h-dvh relative">
<div v-if="!isLoaded" class="w-20 h-20 rounded-full border-4 border-solid border-gray-300 border-t-transparent animate-spin"></div>
<button v-else @click="continueBtnClick" class="w-20 h-20 rounded-full bg-gray-500 flex items-center justify-center hover:bg-gray-600 transition-colors">
<svg xmlns="http://www.w3.org/2000/svg" class="h-10 w-10 text-white" fill="none" viewBox="0 0 24 24" stroke="currentColor">
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M9 5l7 7-7 7" />
</svg>
</button>
<div v-if="!isLoaded" class="text-center mt-6">
<h1 class="text-2xl font-bold">Loading...</h1>
<p class="text-gray-400">Please wait while we load the assets.</p>
</div>
</div>
</template>
<script setup lang="ts" async>
import { onMounted, ref } from 'vue'
import config from '@/config'
import type { AssetT as ServerAsset } from '@/types'
import { useAssetManager } from '@/utilities/assetManager'
import { useGameStore } from '@/stores/gameStore'
/**
* This component downloads all assets from the server and
* stores them in the asset manager.
*/
const gameStore = useGameStore()
const assetManager = useAssetManager
const isLoaded = ref(false)
async function getAssets() {
return fetch(config.server_endpoint + '/assets/')
.then((response) => {
if (!response.ok) throw new Error('Failed to fetch assets')
console.log(response)
return response.json()
})
.catch((error) => {
console.error('Error fetching assets:', error)
return false
})
}
async function loadAssetsIntoAssetManager(assets: ServerAsset[]): Promise<void> {
for (const asset of assets) {
// Check if the asset is already loaded
const existingAsset = await assetManager.getAsset(asset.key)
// Check if the asset needs to be updated
if (!existingAsset || new Date(asset.updatedAt) > new Date(existingAsset.updatedAt)) {
// Check if the asset is already loaded, if so, delete it
if (existingAsset) {
await assetManager.deleteAsset(asset.key)
}
// Add the asset to the asset manager
await assetManager.downloadAsset(asset.key, asset.url, asset.group, asset.updatedAt, asset.frameCount, asset.frameWidth, asset.frameHeight)
}
}
}
function continueBtnClick() {
gameStore.isAssetsLoaded = true
}
onMounted(async () => {
const assets = await getAssets()
if (assets) {
await loadAssetsIntoAssetManager(assets)
isLoaded.value = true
}
})
</script>

View File

@ -1,130 +0,0 @@
<template>
<div class="relative max-lg:h-dvh flex flex-row-reverse">
<div class="lg:bg-gradient-to-l bg-gradient-to-b from-gray-900 to-transparent w-full lg:w-1/2 h-[35dvh] lg:h-dvh absolute left-0 max-lg:bottom-0 lg:top-0 z-10"></div>
<div class="bg-[url('/assets/login/login-bg.png')] w-full lg:w-1/2 h-[35dvh] lg:h-dvh absolute left-0 max-lg:bottom-0 lg:top-0 bg-no-repeat bg-cover bg-center"></div>
<div class="bg-gray-900 z-20 w-full lg:w-1/2 h-[65dvh] lg:h-dvh relative">
<div class="h-dvh flex items-center lg:justify-center flex-col px-8 max-lg:pt-20">
<img src="/assets/login/sq-logo-v1.svg" class="mb-10" />
<div class="relative">
<img src="/assets/ui-elements/ui-box-outer.svg" class="absolute w-full h-full" />
<img src="/assets/ui-elements/ui-box-inner.svg" class="absolute left-2 top-2 w-[calc(100%_-_16px)] h-[calc(100%_-_16px)] max-lg:hidden" />
<!-- Login Form -->
<form v-show="switchForm === 'login'" @submit.prevent="loginFunc" class="relative px-6 py-11">
<div class="flex flex-col gap-5 p-2 mb-8 relative">
<div class="w-full grid gap-3 relative">
<input class="input-field xs:min-w-[350px] min-w-64" id="username-login" v-model="username" type="text" name="username" placeholder="Username" required autofocus />
<div class="relative">
<input class="input-field xs:min-w-[350px] min-w-64" id="password-login" v-model="password" :type="showPassword ? 'text' : 'password'" name="password" placeholder="Password" required />
<button type="button" @click.prevent="showPassword = !showPassword" :class="{ 'eye-open': showPassword }" class="bg-[url('/assets/icons/eye.svg')] p-0 absolute right-3 w-4 h-3 top-1/2 -translate-y-1/2 bg-no-repeat"></button>
</div>
<span v-if="loginError" class="text-red-200 text-xs absolute top-full mt-1">{{ loginError }}</span>
</div>
<button class="inline-flex self-end p-0 text-cyan-300 text-base">Forgot password?</button>
<button class="btn-cyan px-0 xs:w-full" type="submit">Play now</button>
<!-- Divider shape -->
<div class="absolute w-40 h-0.5 -bottom-8 left-1/2 -translate-x-1/2 flex justify-between">
<div class="w-0.5 h-full bg-gray-300"></div>
<div class="w-36 h-full bg-gray-300"></div>
<div class="w-0.5 h-full bg-gray-300"></div>
</div>
</div>
<div class="pt-8">
<p class="m-0 text-center">Don't have an account? <button class="text-cyan-300 text-base p-0" @click.prevent="switchForm = 'register'">Sign up</button></p>
</div>
</form>
<!-- Register Form -->
<form v-show="switchForm === 'register'" @submit.prevent="registerFunc" class="relative px-6 py-11">
<div class="flex flex-col gap-5 p-2 mb-8 relative">
<div class="w-full grid gap-3 relative">
<input class="input-field xs:min-w-[350px] min-w-64" id="username-register" v-model="username" type="text" name="username" placeholder="Username" required autofocus />
<div class="relative">
<input class="input-field xs:min-w-[350px] min-w-64" id="password-register" v-model="password" :type="showPassword ? 'text' : 'password'" name="password" placeholder="Password" required />
<button type="button" @click.prevent="showPassword = !showPassword" :class="{ 'eye-open': showPassword }" class="bg-[url('/assets/icons/eye.svg')] p-0 absolute right-3 w-4 h-3 top-1/2 -translate-y-1/2 bg-no-repeat"></button>
</div>
<span v-if="loginError" class="text-red-200 text-xs absolute top-full mt-1">{{ loginError }}</span>
</div>
<button class="btn-cyan xs:w-full" type="submit">Register now</button>
<!-- Divider shape -->
<div class="absolute w-40 h-0.5 -bottom-8 left-1/2 -translate-x-1/2 flex justify-between">
<div class="w-0.5 h-full bg-gray-300"></div>
<div class="w-36 h-full bg-gray-300"></div>
<div class="w-0.5 h-full bg-gray-300"></div>
</div>
</div>
<div class="pt-8">
<p class="m-0 text-center">Already have an account? <button class="text-cyan-300 text-base p-0" @click.prevent="switchForm = 'login'">Log in</button></p>
</div>
</form>
</div>
</div>
</div>
</div>
</template>
<script setup lang="ts">
import { onMounted, ref } from 'vue'
import { login, register } from '@/services/authentication'
import { useGameStore } from '@/stores/gameStore'
import { useCookies } from '@vueuse/integrations/useCookies'
const gameStore = useGameStore()
const username = ref('')
const password = ref('')
const switchForm = ref('login')
const loginError = ref('')
const showPassword = ref(false)
// automatic login because of development
onMounted(async () => {
const token = useCookies().get('token')
if (token) {
gameStore.setToken(token)
gameStore.initConnection()
}
})
async function loginFunc() {
// check if username and password are valid
if (username.value === '' || password.value === '') {
loginError.value = 'Please enter a valid username and password'
return
}
// send login event to server
const response = await login(username.value, password.value)
if (response.success === undefined) {
loginError.value = response.error
return
}
gameStore.setToken(response.token)
gameStore.initConnection()
return true // Indicate success
}
async function registerFunc() {
// check if username and password are valid
if (username.value === '' || password.value === '') {
loginError.value = 'Please enter a valid username and password'
return
}
// send register event to server
const response = await register(username.value, password.value)
if (response.success === undefined) {
loginError.value = response.error
return
}
const loginSuccess = await loginFunc()
if (!loginSuccess) {
loginError.value = 'Login after registration failed. Please try logging in manually.'
return
}
}
</script>

View File

@ -1,13 +1,17 @@
import axios from 'axios'
import config from '@/config'
import { useCookies } from '@vueuse/integrations/useCookies'
import { getDomain } from '@/utilities'
export async function register(username: string, password: string) {
export async function register(username: string, email: string, password: string) {
try {
const response = await axios.post(`${config.server_endpoint}/register`, { username, password })
const response = await axios.post(`${config.server_endpoint}/register`, { username, email, password })
useCookies().set('token', response.data.token as string)
return { success: true, token: response.data.token }
} catch (error: any) {
if (typeof error.response?.data === 'undefined') {
return { error: 'Could not connect to server' }
}
return { error: error.response.data.message }
}
}
@ -16,12 +20,37 @@ export async function login(username: string, password: string) {
try {
const response = await axios.post(`${config.server_endpoint}/login`, { username, password })
useCookies().set('token', response.data.token as string, {
// for whole domain
// @TODO : #190
// domain: window.location.hostname.split('.').slice(-2).join('.')
domain: getDomain()
})
return { success: true, token: response.data.token }
} catch (error: any) {
if (typeof error.response?.data === 'undefined') {
return { error: 'Could not connect to server' }
}
return { error: error.response.data.message }
}
}
export async function resetPassword(email: string) {
try {
const response = await axios.post(`${config.server_endpoint}/reset-password`, { email })
return { success: true, token: response.data.token }
} catch (error: any) {
if (typeof error.response?.data === 'undefined') {
return { error: 'Could not connect to server' }
}
return { error: error.response.data.message }
}
}
export async function newPassword(urlToken: string, password: string) {
try {
const response = await axios.post(`${config.server_endpoint}/new-password`, { urlToken, password })
return { success: true, token: response.data.token }
} catch (error: any) {
if (typeof error.response?.data === 'undefined') {
return { error: 'Could not connect to server' }
}
return { error: error.response.data.message }
}
}

View File

@ -0,0 +1,69 @@
import config from '@/config'
import Dexie from 'dexie'
import type { AssetDataT } from '@/types'
export class AssetStorage {
private db: Dexie
constructor() {
this.db = new Dexie('assets')
this.db.version(1).stores({
assets: 'key, group'
})
}
async download(asset: AssetDataT) {
try {
// Check if the asset already exists, then check if updatedAt is newer
const _asset = await this.db.table('assets').get(asset.key)
if (_asset && _asset.updatedAt > asset.updatedAt) {
return
}
// Download the asset
const response = await fetch(config.server_endpoint + asset.data)
const blob = await response.blob()
// Store the asset in the database
await this.db.table('assets').put({ key: asset.key, data: blob, group: asset.group, updatedAt: asset.updatedAt, frameCount: asset.frameCount, frameWidth: asset.frameWidth, frameHeight: asset.frameHeight })
} catch (error) {
console.error(`Failed to add asset ${asset.key}:`, error)
}
}
async get(key: string) {
try {
const asset = await this.db.table('assets').get(key)
if (asset) {
return {
...asset,
data: URL.createObjectURL(asset.data) // Convert blob to data URL
}
}
} catch (error) {
console.error(`Failed to retrieve asset ${key}:`, error)
}
return null
}
async getByGroup(group: string) {
try {
const assets = await this.db.table('assets').where('group').equals(group).toArray()
return assets.map((asset) => ({
...asset,
data: URL.createObjectURL(asset.data) // Convert blob to data URL
}))
} catch (error) {
console.error(`Failed to retrieve assets for group ${group}:`, error)
return []
}
}
async delete(key: string) {
try {
await this.db.table('assets').delete(key)
} catch (error) {
console.error(`Failed to delete asset ${key}:`, error)
}
}
}

View File

@ -1,27 +1,29 @@
import { defineStore } from 'pinia'
import { io, Socket } from 'socket.io-client'
import type { Asset, Character, Notification, User, WorldSettings } from '@/types'
import type { AssetDataT, Character, Notification, User, WorldSettings } from '@/types'
import config from '@/config'
import { useCookies } from '@vueuse/integrations/useCookies'
import { getDomain } from '@/utilities'
export const useGameStore = defineStore('game', {
state: () => {
return {
notifications: [] as Notification[],
isAssetsLoaded: false,
loadedAssets: [] as string[],
token: '' as string | null,
connection: null as Socket | null,
user: null as User | null,
character: null as Character | null,
isPlayerDraggingCamera: false,
world: {
date: new Date(),
isRainEnabled: false,
isFogEnabled: false,
fogDensity: 0.5
} as WorldSettings,
gameSettings: {
game: {
isLoading: false,
isLoaded: false, // isLoaded is currently being used to determine if the player has interacted with the game
loadedAssets: [] as AssetDataT[],
isPlayerDraggingCamera: false,
isCameraFollowingCharacter: false
},
uiSettings: {
@ -31,6 +33,17 @@ export const useGameStore = defineStore('game', {
}
}
},
getters: {
getLoadedAssets: (state) => {
return state.game.loadedAssets
},
getLoadedAsset: (state) => {
return (key: string) => state.game.loadedAssets.find((asset) => asset.key === key)
},
getLoadedAssetsByGroup: (state) => {
return (group: string) => state.game.loadedAssets.filter((asset) => asset.group === group)
}
},
actions: {
addNotification(notification: Notification) {
if (!notification.id) {
@ -53,17 +66,8 @@ export const useGameStore = defineStore('game', {
toggleGmPanel() {
this.uiSettings.isGmPanelOpen = !this.uiSettings.isGmPanelOpen
},
togglePlayerDraggingCamera() {
this.isPlayerDraggingCamera = !this.isPlayerDraggingCamera
},
setPlayerDraggingCamera(moving: boolean) {
this.isPlayerDraggingCamera = moving
},
toggleCameraFollowingCharacter() {
this.gameSettings.isCameraFollowingCharacter = !this.gameSettings.isCameraFollowingCharacter
},
setCameraFollowingCharacter(following: boolean) {
this.gameSettings.isCameraFollowingCharacter = following
this.game.isPlayerDraggingCamera = moving
},
toggleChat() {
this.uiSettings.isChatOpen = !this.uiSettings.isChatOpen
@ -101,21 +105,22 @@ export const useGameStore = defineStore('game', {
this.connection?.disconnect()
useCookies().remove('token', {
// for whole domain
// @TODO : #190
// domain: window.location.hostname.split('.').slice(-2).join('.')
domain: getDomain()
})
this.isAssetsLoaded = false
this.connection = null
this.token = null
this.user = null
this.character = null
this.uiSettings.isGmPanelOpen = false
this.isPlayerDraggingCamera = false
this.gameSettings.isCameraFollowingCharacter = false
this.game.isLoaded = false
this.game.loadedAssets = []
this.game.isPlayerDraggingCamera = false
this.game.isCameraFollowingCharacter = false
this.uiSettings.isChatOpen = false
this.uiSettings.isCharacterProfileOpen = false
this.uiSettings.isGmPanelOpen = false
this.world.date = new Date()
this.world.isRainEnabled = false

View File

@ -1,6 +1,6 @@
import { defineStore } from 'pinia'
import { useGameStore } from '@/stores/gameStore'
import type { Zone, Object, Tile, ZoneEffect } from '@/types'
import type { Zone, Object, Tile, ZoneEffect, ZoneObject } from '@/types'
export type TeleportSettings = {
toZoneId: number
@ -20,14 +20,14 @@ export const useZoneEditorStore = defineStore('zoneEditor', {
zoneList: [] as Zone[],
tileList: [] as Tile[],
objectList: [] as Object[],
selectedTile: null as Tile | null,
selectedTile: '',
selectedObject: null as Object | null,
objectDepth: 0,
isTileListModalShown: false,
isObjectListModalShown: false,
isZoneListModalShown: false,
isCreateZoneModalShown: false,
isSettingsModalShown: false,
shouldClearTiles: false,
zoneSettings: {
name: '',
width: 0,
@ -88,15 +88,12 @@ export const useZoneEditorStore = defineStore('zoneEditor', {
setObjectList(objects: Object[]) {
this.objectList = objects
},
setSelectedTile(tile: Tile) {
setSelectedTile(tile: string) {
this.selectedTile = tile
},
setSelectedObject(object: any) {
setSelectedObject(object: Object) {
this.selectedObject = object
},
setObjectDepth(depth: number) {
this.objectDepth = depth
},
toggleSettingsModal() {
this.isSettingsModalShown = !this.isSettingsModalShown
},
@ -110,6 +107,13 @@ export const useZoneEditorStore = defineStore('zoneEditor', {
setTeleportSettings(teleportSettings: TeleportSettings) {
this.teleportSettings = teleportSettings
},
triggerClearTiles() {
this.shouldClearTiles = true
},
resetClearTilesFlag() {
this.shouldClearTiles = false
},
reset(resetZone = false) {
if (resetZone) this.zone = null
this.zoneList = []
@ -117,12 +121,14 @@ export const useZoneEditorStore = defineStore('zoneEditor', {
this.objectList = []
this.tool = 'move'
this.drawMode = 'tile'
this.selectedTile = null
this.selectedTile = ''
this.selectedObject = null
this.objectDepth = 0
this.isTileListModalShown = false
this.isObjectListModalShown = false
this.isSettingsModalShown = false
this.isZoneListModalShown = false
this.isCreateZoneModalShown = false
this.shouldClearTiles = false
}
}
})

View File

@ -1,17 +1,17 @@
import { defineStore } from 'pinia'
import type { ExtendedCharacter, Zone } from '@/types'
import type { ZoneCharacter, Zone } from '@/types'
export const useZoneStore = defineStore('zone', {
state: () => {
return {
zone: null as Zone | null,
characters: [] as ExtendedCharacter[],
characters: [] as ZoneCharacter[],
characterLoaded: false
}
},
getters: {
getCharacterById: (state) => {
return (id: number) => state.characters.find((char) => char.id === id)
return (id: number) => state.characters.find((char) => char.character.id === id)
},
getCharacterCount: (state) => {
return state.characters.length
@ -24,20 +24,18 @@ export const useZoneStore = defineStore('zone', {
setZone(zone: Zone | null) {
this.zone = zone
},
setCharacters(characters: ExtendedCharacter[]) {
setCharacters(characters: ZoneCharacter[]) {
this.characters = characters
},
addCharacter(character: ExtendedCharacter) {
addCharacter(character: ZoneCharacter) {
this.characters.push(character)
},
updateCharacter(updatedCharacter: ExtendedCharacter) {
const index = this.characters.findIndex((char) => char.id === updatedCharacter.id)
if (index !== -1) {
this.characters[index] = { ...this.characters[index], ...updatedCharacter }
}
updateCharacter(updatedCharacter: ZoneCharacter) {
const index = this.characters.findIndex((char) => char.character.id === updatedCharacter.character.id)
if (index !== -1) this.characters[index] = updatedCharacter
},
removeCharacter(character_id: number) {
this.characters = this.characters.filter((char) => char.id !== character_id)
removeCharacter(characterId: number) {
this.characters = this.characters.filter((char) => char.character.id !== characterId)
},
setCharacterLoaded(loaded: boolean) {
this.characterLoaded = loaded

View File

@ -4,11 +4,12 @@ export type Notification = {
message?: string
}
export type AssetT = {
export type AssetDataT = {
key: string
url: string
data: string
group: 'tiles' | 'objects' | 'sprites' | 'sprite_animations' | 'sound' | 'music' | 'ui' | 'font' | 'other'
updatedAt: Date
isAnimated?: boolean
frameCount?: number
frameWidth?: number
frameHeight?: number
@ -136,6 +137,7 @@ export type CharacterType = {
name: string
gender: CharacterGender
race: CharacterRace
isEnabledForCharCreation: boolean
characters: Character[]
spriteId?: string
sprite?: Sprite
@ -165,6 +167,11 @@ export type Character = {
items: CharacterItem[]
}
export type ZoneCharacter = {
character: Character
isMoving?: boolean
}
export type ExtendedCharacter = Character & {
isMoving?: boolean
}
@ -212,14 +219,16 @@ export type Chat = {
createdAt: Date
}
export type ChatMessage = {
character: Character
message: string
}
export type WorldSettings = {
date: Date
isRainEnabled: boolean
isFogEnabled: boolean
fogDensity: number
}
export type WeatherState = {
isRainEnabled: boolean
rainPercentage: number
isFogEnabled: boolean
fogDensity: number
}

Some files were not shown because too many files have changed in this diff Show More