Compare commits
24 Commits
feature/re
...
feature/#1
Author | SHA1 | Date | |
---|---|---|---|
a0f0b40ed3 | |||
68222ab511 | |||
fe804037d0 | |||
5d288772b5 | |||
3c9b92ccbd | |||
13cb46658f | |||
222614b856 | |||
9f10db142b | |||
860fe705c6 | |||
352ec3fad8 | |||
c7a3d74408 | |||
1e0da5f7cc | |||
7ce054191a | |||
34f547f0a6 | |||
14e07aa4a1 | |||
95dcf237cf | |||
5cc1821922 | |||
9d774bcb18 | |||
c6869f47b1 | |||
390b9517e0 | |||
2497da30b7 | |||
66e56d3626 | |||
d68ee120ab | |||
3c8744dc75 |
@ -27,5 +27,6 @@ RUN npm run build-ntc
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||||
# Production stage
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FROM nginx:1.26.1-alpine
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COPY --from=builder /usr/src/app/dist /usr/share/nginx/html
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COPY nginx.conf /etc/nginx/conf.d/default.conf
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EXPOSE 80
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CMD ["nginx", "-g", "daemon off;"]
|
@ -3,7 +3,7 @@
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<head>
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<meta charset="UTF-8">
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<link rel="icon" href="/favicon.ico">
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<meta name="viewport" content="width=device-width">
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<title>Sylvan Quest - Play</title>
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</head>
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<body>
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|
16
nginx.conf
Normal file
16
nginx.conf
Normal file
@ -0,0 +1,16 @@
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server {
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listen 80;
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server_name localhost;
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root /usr/share/nginx/html;
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index index.html;
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# Redirect example
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location /discord {
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return 301 https://discord.gg/JTev3nzeDa;
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}
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# Serve static files
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location / {
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try_files $uri $uri/ /index.html;
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}
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}
|
31
package-lock.json
generated
31
package-lock.json
generated
@ -5417,9 +5417,9 @@
|
||||
}
|
||||
},
|
||||
"node_modules/npm-run-all2": {
|
||||
"version": "6.2.3",
|
||||
"resolved": "https://registry.npmjs.org/npm-run-all2/-/npm-run-all2-6.2.3.tgz",
|
||||
"integrity": "sha512-5RsxC7jEc/RjxOYBVdEfrJf5FsJ0pHA7jr2/OxrThXknajETCTYjigOCG3iaGjdYIKEQlDuCG0ir0T1HTva8pg==",
|
||||
"version": "6.2.4",
|
||||
"resolved": "https://registry.npmjs.org/npm-run-all2/-/npm-run-all2-6.2.4.tgz",
|
||||
"integrity": "sha512-h/v0JWs0P12iR076jL0iTi4JzZVaJPnwse2+s4XzaIxwjtybQbQM2kg/Wd7Lxi0iEOXy3ZX2tLPNbm3MqzIFqw==",
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||||
"dev": true,
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||||
"license": "MIT",
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||||
"dependencies": {
|
||||
@ -5429,7 +5429,8 @@
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||||
"minimatch": "^9.0.0",
|
||||
"pidtree": "^0.6.0",
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||||
"read-package-json-fast": "^3.0.2",
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||||
"shell-quote": "^1.7.3"
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||||
"shell-quote": "^1.7.3",
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||||
"which": "^3.0.1"
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||||
},
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||||
"bin": {
|
||||
"npm-run-all": "bin/npm-run-all/index.js",
|
||||
@ -5455,6 +5456,22 @@
|
||||
"url": "https://github.com/chalk/ansi-styles?sponsor=1"
|
||||
}
|
||||
},
|
||||
"node_modules/npm-run-all2/node_modules/which": {
|
||||
"version": "3.0.1",
|
||||
"resolved": "https://registry.npmjs.org/which/-/which-3.0.1.tgz",
|
||||
"integrity": "sha512-XA1b62dzQzLfaEOSQFTCOd5KFf/1VSzZo7/7TUjnya6u0vGGKzU96UQBZTAThCb2j4/xjBAyii1OhRLJEivHvg==",
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||||
"dev": true,
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||||
"license": "ISC",
|
||||
"dependencies": {
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||||
"isexe": "^2.0.0"
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||||
},
|
||||
"bin": {
|
||||
"node-which": "bin/which.js"
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||||
},
|
||||
"engines": {
|
||||
"node": "^14.17.0 || ^16.13.0 || >=18.0.0"
|
||||
}
|
||||
},
|
||||
"node_modules/npm-run-path": {
|
||||
"version": "5.3.0",
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||||
"resolved": "https://registry.npmjs.org/npm-run-path/-/npm-run-path-5.3.0.tgz",
|
||||
@ -6409,9 +6426,9 @@
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||||
"license": "MIT"
|
||||
},
|
||||
"node_modules/sass": {
|
||||
"version": "1.80.1",
|
||||
"resolved": "https://registry.npmjs.org/sass/-/sass-1.80.1.tgz",
|
||||
"integrity": "sha512-9lBwDZ7j3y/1DKj5Ec249EVGo5CVpwnzIyIj+cqlCjKkApLnzsJ/l9SnV4YnORvW9dQwQN+gQvh/mFZ8CnDs7Q==",
|
||||
"version": "1.80.2",
|
||||
"resolved": "https://registry.npmjs.org/sass/-/sass-1.80.2.tgz",
|
||||
"integrity": "sha512-9wXY8cGBlUmoUoT+vwOZOFCiS+naiWVjqlreN9ar9PudXbGwlMTFwCR5K9kB4dFumJ6ib98wZyAObJKsWf1nAA==",
|
||||
"dev": true,
|
||||
"license": "MIT",
|
||||
"dependencies": {
|
||||
|
51
public/assets/icons/increase-size-option.svg
Normal file
51
public/assets/icons/increase-size-option.svg
Normal file
@ -0,0 +1,51 @@
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||||
<?xml version="1.0" encoding="iso-8859-1"?>
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||||
<!-- Generator: Adobe Illustrator 16.0.0, SVG Export Plug-In . SVG Version: 6.00 Build 0) -->
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||||
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
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||||
<svg version="1.1" id="Capa_1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px"
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width="438.529px" height="438.529px" viewBox="0 0 438.529 438.529" style="enable-background:new 0 0 438.529 438.529;"
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||||
xml:space="preserve">
|
||||
<g>
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||||
<g>
|
||||
<path d="M180.156,225.828c-1.903-1.902-4.093-2.854-6.567-2.854c-2.475,0-4.665,0.951-6.567,2.854l-94.787,94.787l-41.112-41.117
|
||||
c-3.617-3.61-7.895-5.421-12.847-5.421c-4.952,0-9.235,1.811-12.851,5.421c-3.617,3.621-5.424,7.905-5.424,12.854v127.907
|
||||
c0,4.948,1.807,9.229,5.424,12.847c3.619,3.613,7.902,5.424,12.851,5.424h127.906c4.949,0,9.23-1.811,12.847-5.424
|
||||
c3.615-3.617,5.424-7.898,5.424-12.847s-1.809-9.233-5.424-12.854l-41.112-41.104l94.787-94.793
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||||
c1.902-1.903,2.853-4.086,2.853-6.564c0-2.478-0.953-4.66-2.853-6.57L180.156,225.828z"/>
|
||||
<path d="M433.11,5.424C429.496,1.807,425.212,0,420.263,0H292.356c-4.948,0-9.227,1.807-12.847,5.424
|
||||
c-3.614,3.615-5.421,7.898-5.421,12.847s1.807,9.233,5.421,12.847l41.106,41.112l-94.786,94.787
|
||||
c-1.901,1.906-2.854,4.093-2.854,6.567s0.953,4.665,2.854,6.567l32.552,32.548c1.902,1.903,4.086,2.853,6.563,2.853
|
||||
s4.661-0.95,6.563-2.853l94.794-94.787l41.104,41.109c3.62,3.616,7.905,5.428,12.854,5.428s9.229-1.812,12.847-5.428
|
||||
c3.614-3.614,5.421-7.898,5.421-12.847V18.268C438.53,13.315,436.734,9.04,433.11,5.424z"/>
|
||||
</g>
|
||||
</g>
|
||||
<g>
|
||||
</g>
|
||||
<g>
|
||||
</g>
|
||||
<g>
|
||||
</g>
|
||||
<g>
|
||||
</g>
|
||||
<g>
|
||||
</g>
|
||||
<g>
|
||||
</g>
|
||||
<g>
|
||||
</g>
|
||||
<g>
|
||||
</g>
|
||||
<g>
|
||||
</g>
|
||||
<g>
|
||||
</g>
|
||||
<g>
|
||||
</g>
|
||||
<g>
|
||||
</g>
|
||||
<g>
|
||||
</g>
|
||||
<g>
|
||||
</g>
|
||||
<g>
|
||||
</g>
|
||||
</svg>
|
After Width: | Height: | Size: 1.7 KiB |
@ -1,5 +1,8 @@
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||||
<template>
|
||||
<Notifications />
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||||
<GmTools v-if="gameStore.character?.role === 'gm'" />
|
||||
<GmPanel v-if="gameStore.character?.role === 'gm'" />
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||||
|
||||
<component :is="currentScreen" />
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||||
</template>
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||||
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||||
@ -7,6 +10,8 @@
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||||
import { useGameStore } from '@/stores/gameStore'
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||||
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
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||||
import Notifications from '@/components/utilities/Notifications.vue'
|
||||
import GmTools from '@/components/gameMaster/GmTools.vue'
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||||
import GmPanel from '@/components/gameMaster/GmPanel.vue'
|
||||
import Login from '@/screens/Login.vue'
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||||
import Characters from '@/screens/Characters.vue'
|
||||
import Game from '@/screens/Game.vue'
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||||
|
@ -129,3 +129,12 @@ button {
|
||||
::-webkit-scrollbar {
|
||||
@apply hidden;
|
||||
}
|
||||
|
||||
canvas {
|
||||
image-rendering: -moz-crisp-edges;
|
||||
image-rendering: -webkit-crisp-edges;
|
||||
image-rendering: pixelated;
|
||||
position: fixed;
|
||||
left: 0;
|
||||
top: 0;
|
||||
}
|
||||
|
@ -4,26 +4,18 @@
|
||||
|
||||
<script setup lang="ts">
|
||||
import { Scene } from 'phavuer'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||
import { onBeforeMount, onBeforeUnmount, ref } from 'vue'
|
||||
import { useZoneStore } from '@/stores/zoneStore'
|
||||
import { onBeforeUnmount, ref, watch } from 'vue'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
|
||||
// See if there's a dat
|
||||
const zoneStore = useZoneStore()
|
||||
|
||||
const sceneRef = ref<Phaser.Scene | null>(null)
|
||||
|
||||
// Effect-related refs
|
||||
const dayNightCycle = ref<Phaser.GameObjects.Graphics | null>(null)
|
||||
const lightEffect = ref<Phaser.GameObjects.Graphics | null>(null)
|
||||
const rainEmitter = ref<Phaser.GameObjects.Particles.ParticleEmitter | null>(null)
|
||||
const fogSprite = ref<Phaser.GameObjects.Sprite | null>(null)
|
||||
|
||||
// Effect parameters
|
||||
const dayNightDuration = 300000 // 5 minutes in milliseconds
|
||||
const maxDarkness = 0.7
|
||||
|
||||
const preloadScene = async (scene: Phaser.Scene) => {
|
||||
scene.load.image('raindrop', 'assets/raindrop.png')
|
||||
scene.load.image('fog', 'assets/fog.png')
|
||||
@ -31,28 +23,18 @@ const preloadScene = async (scene: Phaser.Scene) => {
|
||||
|
||||
const createScene = async (scene: Phaser.Scene) => {
|
||||
sceneRef.value = scene
|
||||
createDayNightCycle(scene)
|
||||
createLightEffect(scene)
|
||||
createRainEffect(scene)
|
||||
createFogEffect(scene)
|
||||
}
|
||||
|
||||
const updateScene = (scene: Phaser.Scene, time: number) => {
|
||||
updateDayNightCycle(time)
|
||||
updateFogEffect()
|
||||
const updateScene = () => {
|
||||
updateEffects()
|
||||
}
|
||||
|
||||
const createDayNightCycle = (scene: Phaser.Scene) => {
|
||||
dayNightCycle.value = scene.add.graphics()
|
||||
dayNightCycle.value.setDepth(1000)
|
||||
}
|
||||
|
||||
const updateDayNightCycle = (time: number) => {
|
||||
if (!dayNightCycle.value) return
|
||||
|
||||
const darkness = Math.sin(((time % dayNightDuration) / dayNightDuration) * Math.PI) * maxDarkness
|
||||
dayNightCycle.value.clear()
|
||||
dayNightCycle.value.fillStyle(0x000000, darkness)
|
||||
dayNightCycle.value.fillRect(0, 0, window.innerWidth, window.innerHeight)
|
||||
const createLightEffect = (scene: Phaser.Scene) => {
|
||||
lightEffect.value = scene.add.graphics()
|
||||
lightEffect.value.setDepth(1000)
|
||||
}
|
||||
|
||||
const createRainEffect = (scene: Phaser.Scene) => {
|
||||
@ -67,13 +49,7 @@ const createRainEffect = (scene: Phaser.Scene) => {
|
||||
blendMode: 'ADD'
|
||||
})
|
||||
rainEmitter.value.setDepth(900)
|
||||
toggleRain(true) // Start with rain off
|
||||
}
|
||||
|
||||
const toggleRain = (isRaining: boolean) => {
|
||||
if (rainEmitter.value) {
|
||||
rainEmitter.value.setVisible(isRaining)
|
||||
}
|
||||
rainEmitter.value.stop()
|
||||
}
|
||||
|
||||
const createFogEffect = (scene: Phaser.Scene) => {
|
||||
@ -83,28 +59,52 @@ const createFogEffect = (scene: Phaser.Scene) => {
|
||||
fogSprite.value.setDepth(950)
|
||||
}
|
||||
|
||||
const updateFogEffect = () => {
|
||||
if (fogSprite.value) {
|
||||
// Example: Oscillate fog opacity
|
||||
const fogOpacity = ((Math.sin(Date.now() / 5000) + 1) / 2) * 0.3
|
||||
fogSprite.value.setAlpha(fogOpacity)
|
||||
}
|
||||
}
|
||||
const updateEffects = () => {
|
||||
const effects = zoneStore.zone?.zoneEffects || []
|
||||
|
||||
// Expose methods to control effects
|
||||
const controlEffects = {
|
||||
toggleRain,
|
||||
setFogDensity: (density: number) => {
|
||||
if (fogSprite.value) {
|
||||
fogSprite.value.setAlpha(density)
|
||||
effects.forEach((effect) => {
|
||||
switch (effect.effect) {
|
||||
case 'light':
|
||||
updateLightEffect(effect.strength)
|
||||
break
|
||||
case 'rain':
|
||||
updateRainEffect(effect.strength)
|
||||
break
|
||||
case 'fog':
|
||||
updateFogEffect(effect.strength)
|
||||
break
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
const updateLightEffect = (strength: number) => {
|
||||
if (!lightEffect.value) return
|
||||
const darkness = 1 - strength / 100
|
||||
lightEffect.value.clear()
|
||||
lightEffect.value.fillStyle(0x000000, darkness)
|
||||
lightEffect.value.fillRect(0, 0, window.innerWidth, window.innerHeight)
|
||||
}
|
||||
|
||||
const updateRainEffect = (strength: number) => {
|
||||
if (!rainEmitter.value) return
|
||||
if (strength > 0) {
|
||||
rainEmitter.value.start()
|
||||
rainEmitter.value.setQuantity(Math.floor((strength / 100) * 10))
|
||||
} else {
|
||||
rainEmitter.value.stop()
|
||||
}
|
||||
}
|
||||
|
||||
// Make control methods available to parent components
|
||||
defineExpose(controlEffects)
|
||||
const updateFogEffect = (strength: number) => {
|
||||
if (!fogSprite.value) return
|
||||
fogSprite.value.setAlpha(strength / 100)
|
||||
}
|
||||
|
||||
watch(() => zoneStore.zone?.zoneEffects, updateEffects, { deep: true })
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
if (sceneRef.value) sceneRef.value.scene.remove('effects')
|
||||
})
|
||||
|
||||
// @TODO : Fix resize issue
|
||||
</script>
|
||||
|
@ -1,7 +1,6 @@
|
||||
<template>
|
||||
<Modal :isModalOpen="gameStore.uiSettings.isGmPanelOpen" @modal:close="() => gameStore.toggleGmPanel()" :modal-width="1000" :modal-height="650" :can-full-screen="true">
|
||||
<template #modalHeader>
|
||||
<h3 class="m-0 font-medium shrink-0 text-white">GM Panel</h3>
|
||||
<div class="flex gap-1.5 flex-wrap">
|
||||
<button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">General</button>
|
||||
<button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">Users</button>
|
||||
|
@ -22,8 +22,16 @@
|
||||
<span>NPC's</span>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||
</a>
|
||||
<a class="relative p-2.5 hover:cursor-pointer">
|
||||
<span>Characters</span>
|
||||
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': selectedCategory === 'shops' }" @click="() => (selectedCategory = 'shops')">
|
||||
<span>Shops</span>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||
</a>
|
||||
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': selectedCategory === 'characterTypes' }" @click="() => (selectedCategory = 'characterTypes')">
|
||||
<span>Character types</span>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||
</a>
|
||||
<a class="relative p-2.5 hover:cursor-pointer" :class="{ 'bg-cyan/80': selectedCategory === 'characterHair' }" @click="() => (selectedCategory = 'characterHair')">
|
||||
<span>Character hair</span>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||
</a>
|
||||
<a class="relative p-2.5 hover:cursor-pointer">
|
||||
@ -34,6 +42,10 @@
|
||||
<span>Pets</span>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||
</a>
|
||||
<a class="relative p-2.5 hover:cursor-pointer">
|
||||
<span>Emoticons</span>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||
</a>
|
||||
</div>
|
||||
<div class="absolute w-px bg-gray-500 h-full top-0 left-1/6"></div>
|
||||
|
||||
@ -42,6 +54,7 @@
|
||||
<TileList v-if="selectedCategory === 'tiles'" />
|
||||
<ObjectList v-if="selectedCategory === 'objects'" />
|
||||
<SpriteList v-if="selectedCategory === 'sprites'" />
|
||||
<CharacterTypeList v-if="selectedCategory === 'characterTypes'" />
|
||||
</div>
|
||||
|
||||
<div class="absolute w-px bg-gray-500 h-full top-0 left-1/2"></div>
|
||||
@ -51,6 +64,7 @@
|
||||
<TileDetails v-if="selectedCategory === 'tiles' && assetManagerStore.selectedTile" />
|
||||
<ObjectDetails v-if="selectedCategory === 'objects' && assetManagerStore.selectedObject" />
|
||||
<SpriteDetails v-if="selectedCategory === 'sprites' && assetManagerStore.selectedSprite" />
|
||||
<CharacterTypeDetails v-if="selectedCategory === 'characterTypes' && assetManagerStore.selectedCharacterType" />
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
@ -64,6 +78,8 @@ import ObjectList from '@/components/gameMaster/assetManager/partials/object/Obj
|
||||
import ObjectDetails from '@/components/gameMaster/assetManager/partials/object/ObjectDetails.vue'
|
||||
import SpriteList from '@/components/gameMaster/assetManager/partials/sprite/SpriteList.vue'
|
||||
import SpriteDetails from '@/components/gameMaster/assetManager/partials/sprite/SpriteDetails.vue'
|
||||
import CharacterTypeList from '@/components/gameMaster/assetManager/partials/characterType/CharacterTypeList.vue'
|
||||
import CharacterTypeDetails from '@/components/gameMaster/assetManager/partials/characterType/CharacterTypeDetails.vue'
|
||||
|
||||
const assetManagerStore = useAssetManagerStore()
|
||||
const selectedCategory = ref('tiles')
|
||||
|
@ -0,0 +1,117 @@
|
||||
<template>
|
||||
<div class="h-full overflow-auto">
|
||||
<div class="m-2.5 p-2.5 block">
|
||||
<form class="flex gap-2.5 flex-wrap" @submit.prevent="saveCharacterType">
|
||||
<div class="form-field-full">
|
||||
<label for="name">Name</label>
|
||||
<input v-model="characterName" class="input-field" type="text" name="name" placeholder="Character Type Name" />
|
||||
</div>
|
||||
<div class="form-field-half">
|
||||
<label for="gender">Gender</label>
|
||||
<select v-model="characterGender" class="input-field" name="gender">
|
||||
<option v-for="gender in genderOptions" :key="gender" :value="gender">{{ gender }}</option>
|
||||
</select>
|
||||
</div>
|
||||
<div class="form-field-half">
|
||||
<label for="race">Race</label>
|
||||
<select v-model="characterRace" class="input-field" name="race">
|
||||
<option v-for="race in raceOptions" :key="race" :value="race">{{ race }}</option>
|
||||
</select>
|
||||
</div>
|
||||
<div class="form-field-full">
|
||||
<label for="spriteId">Sprite ID</label>
|
||||
<input v-model="characterSpriteId" class="input-field" type="text" name="spriteId" placeholder="Sprite ID" />
|
||||
</div>
|
||||
<button class="btn-cyan px-4 py-1.5 min-w-24" type="submit">Save</button>
|
||||
<button class="btn-red px-4 py-1.5 min-w-24" type="button" @click.prevent="removeCharacterType">Remove</button>
|
||||
</form>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import type { CharacterType, CharacterGender, CharacterRace } from '@/types'
|
||||
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
|
||||
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const assetManagerStore = useAssetManagerStore()
|
||||
|
||||
const selectedCharacterType = computed(() => assetManagerStore.selectedCharacterType)
|
||||
|
||||
const characterName = ref('')
|
||||
const characterGender = ref<CharacterGender>('MALE' as CharacterGender.MALE)
|
||||
const characterRace = ref<CharacterRace>('HUMAN' as CharacterRace.HUMAN)
|
||||
const characterSpriteId = ref('')
|
||||
|
||||
const genderOptions: CharacterGender[] = ['MALE' as CharacterGender.MALE, 'FEMALE' as CharacterGender.FEMALE]
|
||||
const raceOptions: CharacterRace[] = ['HUMAN' as CharacterRace.HUMAN, 'ELF' as CharacterRace.ELF, 'DWARF' as CharacterRace.DWARF, 'ORC' as CharacterRace.ORC, 'GOBLIN' as CharacterRace.GOBLIN]
|
||||
|
||||
if (!selectedCharacterType.value) {
|
||||
console.error('No character type selected')
|
||||
}
|
||||
|
||||
if (selectedCharacterType.value) {
|
||||
characterName.value = selectedCharacterType.value.name
|
||||
characterGender.value = selectedCharacterType.value.gender
|
||||
characterRace.value = selectedCharacterType.value.race
|
||||
characterSpriteId.value = selectedCharacterType.value.spriteId
|
||||
}
|
||||
|
||||
function removeCharacterType() {
|
||||
if (!selectedCharacterType.value) return
|
||||
|
||||
gameStore.connection?.emit('gm:characterType:remove', { id: selectedCharacterType.value.id }, (response: boolean) => {
|
||||
if (!response) {
|
||||
console.error('Failed to remove character type')
|
||||
return
|
||||
}
|
||||
refreshCharacterTypeList()
|
||||
})
|
||||
}
|
||||
|
||||
function refreshCharacterTypeList(unsetSelectedCharacterType = true) {
|
||||
gameStore.connection?.emit('gm:characterType:list', {}, (response: CharacterType[]) => {
|
||||
assetManagerStore.setCharacterTypeList(response)
|
||||
|
||||
if (unsetSelectedCharacterType) {
|
||||
assetManagerStore.setSelectedCharacterType(null)
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
function saveCharacterType() {
|
||||
const characterTypeData = {
|
||||
id: selectedCharacterType.value?.id,
|
||||
name: characterName.value,
|
||||
gender: characterGender.value,
|
||||
race: characterRace.value,
|
||||
spriteId: characterSpriteId.value
|
||||
}
|
||||
|
||||
gameStore.connection?.emit('gm:characterType:update', characterTypeData, (response: boolean) => {
|
||||
if (!response) {
|
||||
console.error('Failed to save character type')
|
||||
return
|
||||
}
|
||||
refreshCharacterTypeList(false)
|
||||
})
|
||||
}
|
||||
|
||||
watch(selectedCharacterType, (characterType: CharacterType | null) => {
|
||||
if (!characterType) return
|
||||
characterName.value = characterType.name
|
||||
characterGender.value = characterType.gender
|
||||
characterRace.value = characterType.race
|
||||
characterSpriteId.value = characterType.spriteId
|
||||
})
|
||||
|
||||
onMounted(() => {
|
||||
if (!selectedCharacterType.value) return
|
||||
})
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
assetManagerStore.setSelectedCharacterType(null)
|
||||
})
|
||||
</script>
|
@ -0,0 +1,93 @@
|
||||
<template>
|
||||
<div class="relative p-2.5 flex items-center gap-x-2.5">
|
||||
<input v-model="searchQuery" class="input-field flex-grow" placeholder="Search..." @input="handleSearch" />
|
||||
<label for="create-character" class="bg-cyan/50 border border-solid border-white/25 rounded drop-shadow-20 p-2 inline-flex items-center justify-center hover:bg-cyan hover:cursor-pointer">
|
||||
<button id="create-character" @click="createNewCharacterType">
|
||||
<svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5" fill="none" viewBox="0 0 24 24" stroke="currentColor">
|
||||
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M12 4v16m8-8H4" />
|
||||
</svg>
|
||||
</button>
|
||||
</label>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||
</div>
|
||||
<div v-bind="containerProps" class="overflow-y-auto relative" @scroll="onScroll">
|
||||
<div v-bind="wrapperProps" ref="elementToScroll">
|
||||
<a v-for="{ data: characterType } in list" :key="characterType.id" class="relative p-2.5 cursor-pointer block" :class="{ 'bg-cyan/80': assetManagerStore.selectedCharacterType?.id === characterType.id }" @click="assetManagerStore.setSelectedCharacterType(characterType as CharacterType)">
|
||||
<div class="flex items-center gap-2.5">
|
||||
<span>{{ characterType.name }}</span>
|
||||
</div>
|
||||
<div class="absolute left-0 bottom-0 w-full h-px bg-gray-500"></div>
|
||||
</a>
|
||||
</div>
|
||||
<button class="left-[calc(50%_-_60px)] fixed bottom-2.5 min-w-[unset] w-12 h-12 rounded-md bg-cyan/50 p-0 hover:bg-cyan" v-show="hasScrolled" @click="toTop">
|
||||
<img class="absolute invert w-8 h-8 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
|
||||
</button>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { onMounted, ref, computed } from 'vue'
|
||||
import { useAssetManagerStore } from '@/stores/assetManagerStore'
|
||||
import type { CharacterType } from '@/types'
|
||||
import { useVirtualList } from '@vueuse/core'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const assetManagerStore = useAssetManagerStore()
|
||||
|
||||
const searchQuery = ref('')
|
||||
|
||||
const hasScrolled = ref(false)
|
||||
const elementToScroll = ref()
|
||||
|
||||
const handleSearch = () => {
|
||||
// Trigger a re-render of the virtual list
|
||||
virtualList.value?.scrollTo(0)
|
||||
}
|
||||
|
||||
const createNewCharacterType = () => {
|
||||
gameStore.connection?.emit('gm:characterType:create', {}, (response: boolean) => {
|
||||
if (!response) {
|
||||
console.error('Failed to create new character type')
|
||||
return
|
||||
}
|
||||
|
||||
gameStore.connection?.emit('gm:characterType:list', {}, (response: CharacterType[]) => {
|
||||
assetManagerStore.setCharacterTypeList(response)
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
const filteredCharacterTypes = computed(() => {
|
||||
if (!searchQuery.value) {
|
||||
return assetManagerStore.characterTypeList
|
||||
}
|
||||
return assetManagerStore.characterTypeList.filter((character) => character.name.toLowerCase().includes(searchQuery.value.toLowerCase()))
|
||||
})
|
||||
|
||||
const { list, containerProps, wrapperProps, scrollTo } = useVirtualList(filteredCharacterTypes, {
|
||||
itemHeight: 48
|
||||
})
|
||||
|
||||
const virtualList = ref({ scrollTo })
|
||||
|
||||
const onScroll = () => {
|
||||
let scrollTop = elementToScroll.value.style.marginTop.replace('px', '')
|
||||
|
||||
if (scrollTop > 80) {
|
||||
hasScrolled.value = true
|
||||
} else if (scrollTop <= 80) {
|
||||
hasScrolled.value = false
|
||||
}
|
||||
}
|
||||
|
||||
function toTop() {
|
||||
virtualList.value?.scrollTo(0)
|
||||
}
|
||||
|
||||
onMounted(() => {
|
||||
gameStore.connection?.emit('gm:characterType:list', {}, (response: CharacterType[]) => {
|
||||
assetManagerStore.setCharacterTypeList(response)
|
||||
})
|
||||
})
|
||||
</script>
|
@ -1,14 +1,112 @@
|
||||
<template></template>
|
||||
<template>
|
||||
<Image v-for="tile in zoneEditorStore.zone?.zoneEventTiles" v-bind="getImageProps(tile)" />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import type { ZoneEventTile } from '@/types'
|
||||
import { tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
|
||||
import { type ZoneEventTile, ZoneEventTileType } from '@/types'
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||
import { Image, useScene } from 'phavuer'
|
||||
import { getTile, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
|
||||
import { uuidv4 } from '@/utilities'
|
||||
import { onBeforeMount, onBeforeUnmount } from 'vue'
|
||||
|
||||
// function getEventTileImageProps(tile: ZoneEventTile) {
|
||||
// return {
|
||||
// x: tileToWorldX(zoneTilemap as any, tile.positionX, tile.positionY),
|
||||
// y: tileToWorldY(zoneTilemap as any, tile.positionX, tile.positionY),
|
||||
// texture: tile.type
|
||||
// }
|
||||
// }
|
||||
const scene = useScene()
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
|
||||
const props = defineProps<{
|
||||
tilemap: Phaser.Tilemaps.Tilemap
|
||||
}>()
|
||||
|
||||
function getImageProps(tile: ZoneEventTile) {
|
||||
return {
|
||||
x: tileToWorldX(props.tilemap, tile.positionX, tile.positionY),
|
||||
y: tileToWorldY(props.tilemap, tile.positionX, tile.positionY),
|
||||
texture: tile.type,
|
||||
depth: 999
|
||||
}
|
||||
}
|
||||
|
||||
function pencil(pointer: Phaser.Input.Pointer) {
|
||||
// Check if zone is set
|
||||
if (!zoneEditorStore.zone) return
|
||||
|
||||
// Check if tool is pencil
|
||||
if (zoneEditorStore.tool !== 'pencil') return
|
||||
|
||||
// Check if draw mode is blocking tile or teleport
|
||||
if (zoneEditorStore.drawMode !== 'blocking tile' && zoneEditorStore.drawMode !== 'teleport') return
|
||||
|
||||
// Check if left mouse button is pressed
|
||||
if (!pointer.isDown) return
|
||||
|
||||
// Check if there is a tile
|
||||
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
|
||||
if (!tile) return
|
||||
|
||||
// Check if event tile already exists on position
|
||||
const existingEventTile = zoneEditorStore.zone.zoneEventTiles.find((eventTile) => eventTile.positionX === tile.x && eventTile.positionY === tile.y)
|
||||
if (existingEventTile) return
|
||||
|
||||
// If teleport, check if there is a selected zone
|
||||
if (zoneEditorStore.drawMode === 'teleport' && !zoneEditorStore.teleportSettings.toZoneId) return
|
||||
|
||||
const newEventTile = {
|
||||
id: uuidv4(),
|
||||
zoneId: zoneEditorStore.zone.id,
|
||||
zone: zoneEditorStore.zone,
|
||||
type: zoneEditorStore.drawMode === 'blocking tile' ? ZoneEventTileType.BLOCK : ZoneEventTileType.TELEPORT,
|
||||
positionX: tile.x,
|
||||
positionY: tile.y,
|
||||
teleport:
|
||||
zoneEditorStore.drawMode === 'teleport'
|
||||
? {
|
||||
toZoneId: zoneEditorStore.teleportSettings.toZoneId,
|
||||
toPositionX: zoneEditorStore.teleportSettings.toPositionX,
|
||||
toPositionY: zoneEditorStore.teleportSettings.toPositionY,
|
||||
toRotation: zoneEditorStore.teleportSettings.toRotation
|
||||
}
|
||||
: undefined
|
||||
}
|
||||
|
||||
zoneEditorStore.zone.zoneEventTiles = zoneEditorStore.zone.zoneEventTiles.concat(newEventTile as ZoneEventTile)
|
||||
}
|
||||
|
||||
function eraser(pointer: Phaser.Input.Pointer) {
|
||||
// Check if zone is set
|
||||
if (!zoneEditorStore.zone) return
|
||||
|
||||
// Check if tool is pencil
|
||||
if (zoneEditorStore.tool !== 'eraser') return
|
||||
|
||||
// Check if draw mode is blocking tile or teleport
|
||||
if (zoneEditorStore.eraserMode !== 'blocking tile' && zoneEditorStore.eraserMode !== 'teleport') return
|
||||
|
||||
// Check if left mouse button is pressed
|
||||
if (!pointer.isDown) return
|
||||
|
||||
// Check if there is a tile
|
||||
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
|
||||
if (!tile) return
|
||||
|
||||
// Check if event tile already exists on position
|
||||
const existingEventTile = zoneEditorStore.zone.zoneEventTiles.find((eventTile) => eventTile.positionX === tile.x && eventTile.positionY === tile.y)
|
||||
if (!existingEventTile) return
|
||||
|
||||
// Remove existing event tile
|
||||
zoneEditorStore.zone.zoneEventTiles = zoneEditorStore.zone.zoneEventTiles.filter((eventTile) => eventTile.id !== existingEventTile.id)
|
||||
}
|
||||
|
||||
onBeforeMount(() => {
|
||||
scene.input.on(Phaser.Input.Events.POINTER_DOWN, pencil)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_MOVE, pencil)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_DOWN, eraser)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_MOVE, eraser)
|
||||
})
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
scene.input.off(Phaser.Input.Events.POINTER_DOWN, pencil)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_MOVE, pencil)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_DOWN, eraser)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_MOVE, eraser)
|
||||
})
|
||||
</script>
|
||||
|
@ -1,10 +1,6 @@
|
||||
<template>
|
||||
<SelectedZoneObject v-if="selectedZoneObject" :zoneObject="selectedZoneObject" />
|
||||
<Image
|
||||
v-for="object in zoneEditorStore.zone?.zoneObjects"
|
||||
v-bind="getObjectImageProps(object)"
|
||||
@pointerup="() => selectedZoneObject = object"
|
||||
/>
|
||||
<SelectedZoneObject v-if="selectedZoneObject" :zoneObject="selectedZoneObject" @move="moveZoneObject" @rotate="rotateZoneObject" @delete="deleteZoneObject" />
|
||||
<Image v-for="object in zoneEditorStore.zone?.zoneObjects" v-bind="getImageProps(object)" @pointerup="() => (selectedZoneObject = object)" />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
@ -19,26 +15,28 @@ import { onBeforeMount, onBeforeUnmount, ref, watch } from 'vue'
|
||||
const scene = useScene()
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
const selectedZoneObject = ref<ZoneObject | null>(null)
|
||||
const movingZoneObject = ref<ZoneObject | null>(null)
|
||||
|
||||
const props = defineProps<{
|
||||
tilemap: Phaser.Tilemaps.Tilemap
|
||||
}>()
|
||||
|
||||
function getObjectImageProps(object: ZoneObject) {
|
||||
function getImageProps(zoneObject: ZoneObject) {
|
||||
return {
|
||||
// alpha: object.id === movingZoneObject.value?.id ? .5 : 1,
|
||||
depth: calculateIsometricDepth(object.positionX, object.positionY, object.object.frameWidth, object.object.frameHeight),
|
||||
tint: selectedZoneObject.value?.id === object.id ? 0x00ff00 : 0xffffff,
|
||||
x: tileToWorldX(props.tilemap as any, object.positionX, object.positionY),
|
||||
y: tileToWorldY(props.tilemap as any, object.positionX, object.positionY),
|
||||
flipX: object.isRotated,
|
||||
texture: object.object.id,
|
||||
originY: Number(object.object.originX),
|
||||
originX: Number(object.object.originY)
|
||||
alpha: zoneObject.id === movingZoneObject.value?.id ? 0.5 : 1,
|
||||
depth: calculateIsometricDepth(zoneObject.positionX, zoneObject.positionY, zoneObject.object.frameWidth, zoneObject.object.frameHeight),
|
||||
tint: selectedZoneObject.value?.id === zoneObject.id ? 0x00ff00 : 0xffffff,
|
||||
x: tileToWorldX(props.tilemap, zoneObject.positionX, zoneObject.positionY),
|
||||
y: tileToWorldY(props.tilemap, zoneObject.positionX, zoneObject.positionY),
|
||||
flipX: zoneObject.isRotated,
|
||||
texture: zoneObject.object.id,
|
||||
originY: Number(zoneObject.object.originX),
|
||||
originX: Number(zoneObject.object.originY)
|
||||
}
|
||||
}
|
||||
|
||||
function addZoneObject(pointer: Phaser.Input.Pointer) {
|
||||
function pencil(pointer: Phaser.Input.Pointer) {
|
||||
// Check if zone is set
|
||||
if (!zoneEditorStore.zone) return
|
||||
|
||||
// Check if tool is pencil
|
||||
@ -47,16 +45,16 @@ function addZoneObject(pointer: Phaser.Input.Pointer) {
|
||||
// Check if draw mode is object
|
||||
if (zoneEditorStore.drawMode !== 'object') return
|
||||
|
||||
// Check if there is a selected object
|
||||
if (!zoneEditorStore.selectedObject) return
|
||||
|
||||
// Check if left mouse button is pressed
|
||||
if (!pointer.isDown) return
|
||||
|
||||
// Check if there is a tile @TODO chekc if props.tilemap words
|
||||
// Check if there is a tile
|
||||
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
|
||||
if (!tile) return
|
||||
|
||||
// Check if there is a selected object
|
||||
if (!zoneEditorStore.selectedObject) return
|
||||
|
||||
// Check if object already exists on position
|
||||
const existingObject = zoneEditorStore.zone?.zoneObjects.find((object) => object.positionX === tile.x && object.positionY === tile.y)
|
||||
if (existingObject) return
|
||||
@ -76,26 +74,102 @@ function addZoneObject(pointer: Phaser.Input.Pointer) {
|
||||
zoneEditorStore.zone.zoneObjects = zoneEditorStore.zone.zoneObjects.concat(newObject as ZoneObject)
|
||||
}
|
||||
|
||||
function eraser(pointer: Phaser.Input.Pointer) {
|
||||
// Check if zone is set
|
||||
if (!zoneEditorStore.zone) return
|
||||
|
||||
// Check if tool is eraser
|
||||
if (zoneEditorStore.tool !== 'eraser') return
|
||||
|
||||
// Check if draw mode is object
|
||||
if (zoneEditorStore.eraserMode !== 'object') return
|
||||
|
||||
// Check if left mouse button is pressed
|
||||
if (!pointer.isDown) return
|
||||
|
||||
// Check if there is a tile
|
||||
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
|
||||
if (!tile) return
|
||||
|
||||
// Check if object already exists on position
|
||||
const existingObject = zoneEditorStore.zone.zoneObjects.find((object) => object.positionX === tile.x && object.positionY === tile.y)
|
||||
if (!existingObject) return
|
||||
|
||||
// Remove existing object
|
||||
zoneEditorStore.zone.zoneObjects = zoneEditorStore.zone.zoneObjects.filter((object) => object.id !== existingObject.id)
|
||||
}
|
||||
|
||||
function moveZoneObject(id: string) {
|
||||
// Check if zone is set
|
||||
if (!zoneEditorStore.zone) return
|
||||
|
||||
movingZoneObject.value = zoneEditorStore.zone.zoneObjects.find((object) => object.id === id) as ZoneObject
|
||||
|
||||
function handlePointerMove(pointer: Phaser.Input.Pointer) {
|
||||
if (!movingZoneObject.value) return
|
||||
|
||||
const tile = getTile(props.tilemap, pointer.worldX, pointer.worldY)
|
||||
if (!tile) return
|
||||
|
||||
movingZoneObject.value.positionX = tile.x
|
||||
movingZoneObject.value.positionY = tile.y
|
||||
}
|
||||
|
||||
scene.input.on(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
|
||||
|
||||
function handlePointerUp() {
|
||||
scene.input.off(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
|
||||
movingZoneObject.value = null
|
||||
}
|
||||
|
||||
scene.input.on(Phaser.Input.Events.POINTER_UP, handlePointerUp)
|
||||
}
|
||||
|
||||
function rotateZoneObject(id: string) {
|
||||
// Check if zone is set
|
||||
if (!zoneEditorStore.zone) return
|
||||
|
||||
zoneEditorStore.zone.zoneObjects = zoneEditorStore.zone.zoneObjects.map((object) => {
|
||||
if (object.id === id) {
|
||||
return {
|
||||
...object,
|
||||
isRotated: !object.isRotated
|
||||
}
|
||||
}
|
||||
return object
|
||||
})
|
||||
}
|
||||
|
||||
function deleteZoneObject(id: string) {
|
||||
// Check if zone is set
|
||||
if (!zoneEditorStore.zone) return
|
||||
|
||||
zoneEditorStore.zone.zoneObjects = zoneEditorStore.zone.zoneObjects.filter((object) => object.id !== id)
|
||||
selectedZoneObject.value = null
|
||||
}
|
||||
|
||||
onBeforeMount(() => {
|
||||
scene.input.on(Phaser.Input.Events.POINTER_DOWN, addZoneObject)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_MOVE, addZoneObject)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_DOWN, pencil)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_MOVE, pencil)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_DOWN, eraser)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_MOVE, eraser)
|
||||
})
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
scene.input.off(Phaser.Input.Events.POINTER_DOWN, addZoneObject)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_MOVE, addZoneObject)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_DOWN, pencil)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_MOVE, pencil)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_DOWN, eraser)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_MOVE, eraser)
|
||||
})
|
||||
|
||||
// watch zoneEditorStore.objectList and update originX and originY of objects in zoneObjects
|
||||
watch(
|
||||
zoneEditorStore.objectList,
|
||||
() => zoneEditorStore.objectList,
|
||||
(newObjects) => {
|
||||
// Check if zoneEditorStore.zone is set
|
||||
if (!zoneEditorStore.zone) return
|
||||
|
||||
// Update zoneObjects
|
||||
zoneEditorStore.zone.zoneObjects = zoneEditorStore.zone.zoneObjects.map((zoneObject) => {
|
||||
const updatedObject = newObjects.find((obj) => obj.id === zoneObject.objectId)
|
||||
const updatedZoneObjects = zoneEditorStore.zone.zoneObjects.map((zoneObject) => {
|
||||
const updatedObject = newObjects.find((obj) => obj.id === zoneObject.object.id)
|
||||
if (updatedObject) {
|
||||
return {
|
||||
...zoneObject,
|
||||
@ -109,6 +183,12 @@ watch(
|
||||
return zoneObject
|
||||
})
|
||||
|
||||
// Update the zone with the new zoneObjects
|
||||
zoneEditorStore.setZone({
|
||||
...zoneEditorStore.zone,
|
||||
zoneObjects: updatedZoneObjects
|
||||
})
|
||||
|
||||
// Update selectedObject if it's set
|
||||
if (zoneEditorStore.selectedObject) {
|
||||
const updatedObject = newObjects.find((obj) => obj.id === zoneEditorStore.selectedObject?.id)
|
||||
|
@ -8,7 +8,7 @@ import { useScene } from 'phavuer'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||
import { onBeforeMount, onBeforeUnmount } from 'vue'
|
||||
import { getTile, placeTile, setAllTiles } from '@/composables/zoneComposable'
|
||||
import { createTileArray, getTile, placeTile, setAllTiles } from '@/composables/zoneComposable'
|
||||
import Controls from '@/components/utilities/Controls.vue'
|
||||
|
||||
const emit = defineEmits(['tilemap:create'])
|
||||
@ -19,7 +19,6 @@ const zoneEditorStore = useZoneEditorStore()
|
||||
|
||||
const zoneTilemap = createTilemap()
|
||||
const tiles = createTileLayer()
|
||||
let tileArray = createTileArray()
|
||||
|
||||
function createTilemap() {
|
||||
const zoneData = new Phaser.Tilemaps.MapData({
|
||||
@ -47,17 +46,19 @@ function createTileLayer() {
|
||||
return layer
|
||||
}
|
||||
|
||||
function createTileArray() {
|
||||
return Array.from({ length: zoneTilemap.height || 0 }, () => Array.from({ length: zoneTilemap.width || 0 }, () => 'blank_tile'))
|
||||
}
|
||||
function pencil(pointer: Phaser.Input.Pointer) {
|
||||
// Check if zone is set
|
||||
if (!zoneEditorStore.zone) return
|
||||
|
||||
function handleTileClick(pointer: Phaser.Input.Pointer) {
|
||||
// Check if tool is pencil
|
||||
if (zoneEditorStore.tool !== 'pencil') return
|
||||
|
||||
// Check if draw mode is tile
|
||||
if (zoneEditorStore.drawMode !== 'tile') return
|
||||
|
||||
// Check if there is a selected tile
|
||||
if (!zoneEditorStore.selectedTile) return
|
||||
|
||||
// Check if left mouse button is pressed
|
||||
if (!pointer.isDown) return
|
||||
|
||||
@ -65,10 +66,55 @@ function handleTileClick(pointer: Phaser.Input.Pointer) {
|
||||
const tile = getTile(tiles, pointer.worldX, pointer.worldY)
|
||||
if (!tile) return
|
||||
|
||||
// Place tile
|
||||
placeTile(zoneTilemap, tiles, tile.x, tile.y, zoneEditorStore.selectedTile.id)
|
||||
|
||||
// Adjust zoneEditorStore.zone.tiles
|
||||
zoneEditorStore.zone.tiles[tile.y][tile.x] = zoneEditorStore.selectedTile.id
|
||||
}
|
||||
|
||||
function eraser(pointer: Phaser.Input.Pointer) {
|
||||
// Check if zone is set
|
||||
if (!zoneEditorStore.zone) return
|
||||
|
||||
// Check if tool is pencil
|
||||
if (zoneEditorStore.tool !== 'eraser') return
|
||||
|
||||
// Check if draw mode is tile
|
||||
if (zoneEditorStore.eraserMode !== 'tile') return
|
||||
|
||||
// Check if left mouse button is pressed
|
||||
if (!pointer.isDown) return
|
||||
|
||||
// Check if there is a tile
|
||||
const tile = getTile(tiles, pointer.worldX, pointer.worldY)
|
||||
if (!tile) return
|
||||
|
||||
// Place tile
|
||||
placeTile(zoneTilemap, tiles, tile.x, tile.y, 'blank_tile')
|
||||
|
||||
// Adjust zoneEditorStore.zone.tiles
|
||||
zoneEditorStore.zone.tiles[tile.y][tile.x] = 'blank_tile'
|
||||
}
|
||||
|
||||
function paint(pointer: Phaser.Input.Pointer) {
|
||||
// Check if zone is set
|
||||
if (!zoneEditorStore.zone) return
|
||||
|
||||
// Check if tool is pencil
|
||||
if (zoneEditorStore.tool !== 'paint') return
|
||||
|
||||
// Check if there is a selected tile
|
||||
if (!zoneEditorStore.selectedTile) return
|
||||
|
||||
placeTile(zoneTilemap, tiles, tile.x, tile.y, zoneEditorStore.selectedTile.id)
|
||||
// Check if left mouse button is pressed
|
||||
if (!pointer.isDown) return
|
||||
|
||||
// Set new tileArray with selected tile
|
||||
setAllTiles(zoneTilemap, tiles, createTileArray(zoneTilemap.width, zoneTilemap.height, zoneEditorStore.selectedTile.id))
|
||||
|
||||
// Adjust zoneEditorStore.zone.tiles
|
||||
zoneEditorStore.zone.tiles = createTileArray(zoneTilemap.width, zoneTilemap.height, zoneEditorStore.selectedTile.id)
|
||||
}
|
||||
|
||||
onBeforeMount(() => {
|
||||
@ -76,13 +122,16 @@ onBeforeMount(() => {
|
||||
return
|
||||
}
|
||||
setAllTiles(zoneTilemap, tiles, zoneEditorStore.zone.tiles)
|
||||
tileArray = zoneEditorStore.zone.tiles.map((row) => row.map((tileId) => tileId || 'blank_tile'))
|
||||
|
||||
scene.input.on(Phaser.Input.Events.POINTER_MOVE, handleTileClick)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_MOVE, pencil)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_MOVE, eraser)
|
||||
scene.input.on(Phaser.Input.Events.POINTER_DOWN, paint)
|
||||
})
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
scene.input.off(Phaser.Input.Events.POINTER_MOVE, handleTileClick)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_MOVE, pencil)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_MOVE, eraser)
|
||||
scene.input.off(Phaser.Input.Events.POINTER_DOWN, paint)
|
||||
|
||||
zoneTilemap.destroyLayer('tiles')
|
||||
zoneTilemap.removeAllLayers()
|
||||
|
@ -19,7 +19,7 @@ import { useScene } from 'phavuer'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||
import { loadAssets } from '@/composables/zoneComposable'
|
||||
import { type ZoneObject, type ZoneEventTile, type Zone } from '@/types'
|
||||
import { type Zone } from '@/types'
|
||||
|
||||
// Components
|
||||
import Toolbar from '@/components/gameMaster/zoneEditor/partials/Toolbar.vue'
|
||||
@ -37,9 +37,6 @@ const gameStore = useGameStore()
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
|
||||
const tileMap = ref(null as Phaser.Tilemaps.Tilemap | null)
|
||||
const tileArray = ref<string[][]>([])
|
||||
const zoneObjects = ref<ZoneObject[]>([])
|
||||
const zoneEventTiles = ref<ZoneEventTile[]>([])
|
||||
|
||||
function save() {
|
||||
if (!zoneEditorStore.zone) return
|
||||
@ -49,10 +46,11 @@ function save() {
|
||||
name: zoneEditorStore.zoneSettings.name,
|
||||
width: zoneEditorStore.zoneSettings.width,
|
||||
height: zoneEditorStore.zoneSettings.height,
|
||||
tiles: tileArray,
|
||||
tiles: zoneEditorStore.zone.tiles,
|
||||
pvp: zoneEditorStore.zone.pvp,
|
||||
zoneEventTiles: zoneEventTiles.value.map(({ id, zoneId, type, positionX, positionY, teleport }) => ({ id, zoneId, type, positionX, positionY, teleport })),
|
||||
zoneObjects: zoneObjects.value.map(({ id, zoneId, objectId, depth, isRotated, positionX, positionY }) => ({ id, zoneId, objectId, depth, isRotated, positionX, positionY }))
|
||||
zoneEffects: zoneEditorStore.zone.zoneEffects.map(({ id, zoneId, effect, strength }) => ({ id, zoneId, effect, strength })),
|
||||
zoneEventTiles: zoneEditorStore.zone.zoneEventTiles.map(({ id, zoneId, type, positionX, positionY, teleport }) => ({ id, zoneId, type, positionX, positionY, teleport })),
|
||||
zoneObjects: zoneEditorStore.zone.zoneObjects.map(({ id, zoneId, objectId, depth, isRotated, positionX, positionY }) => ({ id, zoneId, objectId, depth, isRotated, positionX, positionY }))
|
||||
}
|
||||
|
||||
if (zoneEditorStore.isSettingsModalShown) {
|
||||
|
@ -3,20 +3,16 @@
|
||||
<Modal :isModalOpen="zoneEditorStore.isObjectListModalShown" :modal-width="645" :modal-height="260" @modal:close="() => (zoneEditorStore.isObjectListModalShown = false)">
|
||||
<template #modalHeader>
|
||||
<h3 class="text-lg text-white">Objects</h3>
|
||||
<div class="flex">
|
||||
</template>
|
||||
<template #modalBody>
|
||||
<div class="flex pt-4 pl-4">
|
||||
<div class="w-full flex gap-1.5 flex-row">
|
||||
<div>
|
||||
<label class="mb-1.5 font-titles hidden" for="search">Search...</label>
|
||||
<input @mousedown.stop class="input-field" type="text" name="search" placeholder="Search" v-model="searchQuery" />
|
||||
</div>
|
||||
<!-- <div>-->
|
||||
<!-- <label class="mb-1.5 font-titles hidden" for="depth">Depth</label>-->
|
||||
<!-- <input v-model="objectDepth" @mousedown.stop class="input-field" type="number" name="depth" placeholder="Depth" />-->
|
||||
<!-- </div>-->
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
<template #modalBody>
|
||||
<div class="flex flex-col h-full p-4">
|
||||
<div class="mb-4 flex flex-wrap gap-2">
|
||||
<button v-for="tag in uniqueTags" :key="tag" @click="toggleTag(tag)" class="btn-cyan" :class="{ 'opacity-50': !selectedTags.includes(tag) }">
|
||||
|
@ -1,10 +1,6 @@
|
||||
<template>
|
||||
<div class="flex flex-col items-center py-5 px-3 fixed bottom-14 right-0">
|
||||
<div class="self-end mt-2 flex gap-2">
|
||||
<div>
|
||||
<label class="mb-1.5 font-titles block text-sm text-gray-700 hidden" for="depth">Depth</label>
|
||||
<input v-model="objectDepth" @mousedown.stop @input="handleDepthInput" class="input-field max-w-24 px-2 py-1 border rounded" type="number" name="depth" placeholder="Depth" />
|
||||
</div>
|
||||
<button @mousedown.stop @click="handleDelete" class="btn-red py-1.5 px-4">
|
||||
<img src="/assets/icons/trashcan.svg" class="w-4 h-4" alt="Delete" />
|
||||
</button>
|
||||
@ -15,38 +11,23 @@
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||
import { ref, computed, watch } from 'vue'
|
||||
import type { ZoneObject } from '@/types'
|
||||
|
||||
const emit = defineEmits(['update_depth', 'move', 'delete', 'rotate'])
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
const props = defineProps<{
|
||||
zoneObject: ZoneObject
|
||||
}>()
|
||||
|
||||
const objectDepth = ref(zoneEditorStore.objectDepth)
|
||||
const emit = defineEmits(['move', 'rotate', 'delete'])
|
||||
|
||||
watch(
|
||||
() => zoneEditorStore.selectedZoneObject,
|
||||
(selectedZoneObject) => {
|
||||
objectDepth.value = selectedZoneObject?.depth ?? 0
|
||||
}
|
||||
)
|
||||
|
||||
const handleDepthInput = () => {
|
||||
const depth = parseFloat(objectDepth.value.toString())
|
||||
if (!isNaN(depth)) {
|
||||
emit('update_depth', depth)
|
||||
}
|
||||
const handleMove = () => {
|
||||
emit('move', props.zoneObject.id)
|
||||
}
|
||||
|
||||
const handleRotate = () => {
|
||||
emit('rotate', zoneEditorStore.selectedZoneObject?.id)
|
||||
}
|
||||
|
||||
const handleMove = () => {
|
||||
emit('move', zoneEditorStore.selectedZoneObject?.id)
|
||||
emit('rotate', props.zoneObject.id)
|
||||
}
|
||||
|
||||
const handleDelete = () => {
|
||||
emit('delete', zoneEditorStore.selectedZoneObject?.id)
|
||||
zoneEditorStore.setSelectedZoneObject(null)
|
||||
emit('delete', props.zoneObject.id)
|
||||
}
|
||||
</script>
|
||||
|
@ -3,7 +3,9 @@
|
||||
<Modal :isModalOpen="zoneEditorStore.isTileListModalShown" :modal-width="645" :modal-height="600" @modal:close="() => (zoneEditorStore.isTileListModalShown = false)">
|
||||
<template #modalHeader>
|
||||
<h3 class="text-lg text-white">Tiles</h3>
|
||||
<div class="flex">
|
||||
</template>
|
||||
<template #modalBody>
|
||||
<div class="flex pt-4 pl-4">
|
||||
<div class="w-full flex gap-1.5 flex-row">
|
||||
<div>
|
||||
<label class="mb-1.5 font-titles hidden" for="search">Search...</label>
|
||||
@ -11,8 +13,6 @@
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
<template #modalBody>
|
||||
<div class="flex flex-col h-full p-4">
|
||||
<div class="mb-4 flex flex-wrap gap-2">
|
||||
<button v-for="tag in uniqueTags" :key="tag" @click="toggleTag(tag)" class="btn-cyan" :class="{ 'opacity-50': !selectedTags.includes(tag) }">
|
||||
|
@ -138,7 +138,9 @@ function cycleToolMode(tool: 'pencil' | 'eraser') {
|
||||
}
|
||||
|
||||
function initKeyShortcuts(event: KeyboardEvent) {
|
||||
// Check if zone is set
|
||||
if (!zoneEditorStore.zone) return
|
||||
|
||||
// prevent if focused on composables
|
||||
if (document.activeElement?.tagName === 'INPUT') return
|
||||
|
||||
|
@ -6,19 +6,23 @@
|
||||
|
||||
<template #modalBody>
|
||||
<div class="m-4">
|
||||
<form method="post" @submit.prevent="" class="inline">
|
||||
<div class="gap-2.5 flex flex-wrap">
|
||||
<div class="space-x-2">
|
||||
<button class="btn-cyan py-1.5 px-4" type="button" @click.prevent="screen = 'settings'">Settings</button>
|
||||
<button class="btn-cyan py-1.5 px-4" type="button" @click.prevent="screen = 'effects'">Effects</button>
|
||||
</div>
|
||||
<form method="post" @submit.prevent="" class="inline" v-if="screen === 'settings'">
|
||||
<div class="gap-2.5 flex flex-wrap mt-4">
|
||||
<div class="form-field-full">
|
||||
<label for="name">Name</label>
|
||||
<input class="input-field" v-model="name" name="name" id="name" />
|
||||
</div>
|
||||
<div class="form-field-half">
|
||||
<label for="name">Width</label>
|
||||
<input class="input-field" v-model="width" name="name" id="name" type="number" />
|
||||
<label for="width">Width</label>
|
||||
<input class="input-field" v-model="width" name="width" id="width" type="number" />
|
||||
</div>
|
||||
<div class="form-field-half">
|
||||
<label for="name">Height</label>
|
||||
<input class="input-field" v-model="height" name="name" id="name" type="number" />
|
||||
<label for="height">Height</label>
|
||||
<input class="input-field" v-model="height" name="height" id="height" type="number" />
|
||||
</div>
|
||||
<div class="form-field-full">
|
||||
<label for="pvp">PVP enabled</label>
|
||||
@ -29,6 +33,14 @@
|
||||
</div>
|
||||
</div>
|
||||
</form>
|
||||
<form method="post" @submit.prevent="" class="inline" v-if="screen === 'effects'">
|
||||
<div v-for="(effect, index) in zoneEffects" :key="effect.id" class="mb-2 flex items-center space-x-2 mt-4">
|
||||
<input class="input-field flex-grow" v-model="effect.effect" placeholder="Effect name" />
|
||||
<input class="input-field w-20" v-model.number="effect.strength" type="number" placeholder="Strength" />
|
||||
<button class="btn-red py-1 px-2" type="button" @click="removeEffect(index)">Delete</button>
|
||||
</div>
|
||||
<button class="btn-green py-1 px-2 mt-2" type="button" @click="addEffect">Add Effect</button>
|
||||
</form>
|
||||
</div>
|
||||
</template>
|
||||
</Modal>
|
||||
@ -40,16 +52,19 @@ import Modal from '@/components/utilities/Modal.vue'
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||
|
||||
const zoneEditorStore = useZoneEditorStore()
|
||||
const screen = ref('settings')
|
||||
|
||||
zoneEditorStore.setZoneName(zoneEditorStore.zone?.name)
|
||||
zoneEditorStore.setZoneWidth(zoneEditorStore.zone?.width)
|
||||
zoneEditorStore.setZoneHeight(zoneEditorStore.zone?.height)
|
||||
zoneEditorStore.setZonePvp(zoneEditorStore.zone?.pvp)
|
||||
zoneEditorStore.setZoneEffects(zoneEditorStore.zone?.zoneEffects)
|
||||
|
||||
const name = ref(zoneEditorStore.zoneSettings?.name)
|
||||
const width = ref(zoneEditorStore.zoneSettings?.width)
|
||||
const height = ref(zoneEditorStore.zoneSettings?.height)
|
||||
const pvp = ref(zoneEditorStore.zoneSettings?.pvp)
|
||||
const zoneEffects = ref(zoneEditorStore.zoneSettings?.zoneEffects || [])
|
||||
|
||||
watch(name, (value) => {
|
||||
zoneEditorStore.setZoneName(value)
|
||||
@ -66,4 +81,26 @@ watch(height, (value) => {
|
||||
watch(pvp, (value) => {
|
||||
zoneEditorStore.setZonePvp(value)
|
||||
})
|
||||
|
||||
watch(
|
||||
zoneEffects,
|
||||
(value) => {
|
||||
zoneEditorStore.setZoneEffects(value)
|
||||
},
|
||||
{ deep: true }
|
||||
)
|
||||
|
||||
const addEffect = () => {
|
||||
zoneEffects.value.push({
|
||||
id: Date.now().toString(), // Simple unique id generation
|
||||
zoneId: zoneEditorStore.zone?.id,
|
||||
zone: zoneEditorStore.zone,
|
||||
effect: '',
|
||||
strength: 1
|
||||
})
|
||||
}
|
||||
|
||||
const removeEffect = (index) => {
|
||||
zoneEffects.value.splice(index, 1)
|
||||
}
|
||||
</script>
|
||||
|
52
src/components/gui/Hotkeys.vue
Normal file
52
src/components/gui/Hotkeys.vue
Normal file
@ -0,0 +1,52 @@
|
||||
<template>
|
||||
<div class="absolute top-4 left-[300px] w-[422px]">
|
||||
<div class="flex gap-2.5">
|
||||
<div class="relative">
|
||||
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
|
||||
<span class="z-10 text-pixel absolute top-1 left-2">F1</span>
|
||||
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f1-icon.png')] bg-no-repeat"></div>
|
||||
</div>
|
||||
<div class="relative">
|
||||
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
|
||||
<span class="z-10 text-pixel absolute top-1 left-2">F2</span>
|
||||
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f2-icon.png')] bg-no-repeat"></div>
|
||||
</div>
|
||||
<div class="relative">
|
||||
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
|
||||
<span class="z-10 text-pixel absolute top-1 left-2">F3</span>
|
||||
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f3-icon.png')] bg-no-repeat"></div>
|
||||
</div>
|
||||
<div class="relative">
|
||||
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
|
||||
<span class="z-10 text-pixel absolute top-1 left-2">F4</span>
|
||||
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f4-icon.png')] bg-no-repeat"></div>
|
||||
</div>
|
||||
<div class="relative">
|
||||
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
|
||||
<span class="z-10 text-pixel absolute top-1 left-2">F5</span>
|
||||
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f5-icon.png')] bg-no-repeat"></div>
|
||||
</div>
|
||||
<div class="relative">
|
||||
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
|
||||
<span class="z-10 text-pixel absolute top-1 left-2">F6</span>
|
||||
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f6-icon.png')] bg-no-repeat"></div>
|
||||
</div>
|
||||
<div class="relative">
|
||||
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
|
||||
<span class="z-10 text-pixel absolute top-1 left-2">F7</span>
|
||||
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f7-icon.png')] bg-no-repeat"></div>
|
||||
</div>
|
||||
<div class="relative">
|
||||
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
|
||||
<span class="z-10 text-pixel absolute top-1 left-2">F8</span>
|
||||
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f8-icon.png')] bg-no-repeat"></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
</script>
|
@ -1,48 +0,0 @@
|
||||
<template>
|
||||
<div class="absolute left-[300px] top-4">
|
||||
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
|
||||
<span class="z-10 text-pixel absolute top-1 left-2">F1</span>
|
||||
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f1-icon.png')] bg-no-repeat"></div>
|
||||
</div>
|
||||
<div class="absolute left-[346px] top-4">
|
||||
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
|
||||
<span class="z-10 text-pixel absolute top-1 left-2">F2</span>
|
||||
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f2-icon.png')] bg-no-repeat"></div>
|
||||
</div>
|
||||
<div class="absolute left-[392px] top-4">
|
||||
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
|
||||
<span class="z-10 text-pixel absolute top-1 left-2">F3</span>
|
||||
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f3-icon.png')] bg-no-repeat"></div>
|
||||
</div>
|
||||
<div class="absolute left-[438px] top-4">
|
||||
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
|
||||
<span class="z-10 text-pixel absolute top-1 left-2">F4</span>
|
||||
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f4-icon.png')] bg-no-repeat"></div>
|
||||
</div>
|
||||
<div class="absolute left-[484px] top-4">
|
||||
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
|
||||
<span class="z-10 text-pixel absolute top-1 left-2">F5</span>
|
||||
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f5-icon.png')] bg-no-repeat"></div>
|
||||
</div>
|
||||
<div class="absolute left-[530px] top-4">
|
||||
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
|
||||
<span class="z-10 text-pixel absolute top-1 left-2">F6</span>
|
||||
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f6-icon.png')] bg-no-repeat"></div>
|
||||
</div>
|
||||
<div class="absolute left-[576px] top-4">
|
||||
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
|
||||
<span class="z-10 text-pixel absolute top-1 left-2">F7</span>
|
||||
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f7-icon.png')] bg-no-repeat"></div>
|
||||
</div>
|
||||
<div class="absolute left-[622px] top-4">
|
||||
<button class="z-20 group-hover:cursor-pointer bg-[url('/assets/ui-border-4-corners-light.svg')] bg-no-repeat block w-[42px] h-[42px] relative p-0"></button>
|
||||
<span class="z-10 text-pixel absolute top-1 left-2">F8</span>
|
||||
<div class="absolute top-0 left-0 h-full w-full bg-[url('/assets/icons/f8-icon.png')] bg-no-repeat"></div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
</script>
|
@ -24,7 +24,7 @@
|
||||
<p class="absolute w-full bottom-0 m-0 text-xs leading-6 text-white">Open Chat</p>
|
||||
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
|
||||
</div>
|
||||
<a class="group-hover:bg-gray-800 group-hover:cursor-pointer border border-b-4 border-solid rounded border-gray-500 block w-[34px] h-[31px]">
|
||||
<a class="group-hover:bg-gray-800 bg-gray-900 group-hover:cursor-pointer border border-b-4 border-solid rounded border-gray-500 block w-[34px] h-[31px]">
|
||||
<img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/chat-icon.svg" />
|
||||
</a>
|
||||
</li>
|
||||
@ -33,7 +33,7 @@
|
||||
<p class="absolute w-full bottom-0 m-0 text-xs leading-6 text-white">World map</p>
|
||||
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
|
||||
</div>
|
||||
<a class="group-hover:bg-gray-800 group-hover:cursor-pointer border border-b-4 border-solid rounded border-gray-500 block w-[34px] h-[31px]">
|
||||
<a class="group-hover:bg-gray-800 bg-gray-900 group-hover:cursor-pointer border border-b-4 border-solid rounded border-gray-500 block w-[34px] h-[31px]">
|
||||
<img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/map-icon.svg" />
|
||||
</a>
|
||||
</li>
|
||||
@ -42,7 +42,7 @@
|
||||
<p class="absolute w-full bottom-0 m-0 text-xs leading-6 text-white">Users</p>
|
||||
<div class="group-hover:block absolute -left-2 bg-gray-500 h-3.5 w-2 [clip-path:polygon(100%_0,_0_50%,_100%_100%)] top-1/2 -translate-y-1/2 hidden"></div>
|
||||
</div>
|
||||
<a class="group-hover:bg-gray-800 group-hover:cursor-pointer border border-b-4 border-solid rounded border-gray-500 block w-[34px] h-[31px]">
|
||||
<a class="group-hover:bg-gray-800 bg-gray-900 group-hover:cursor-pointer border border-b-4 border-solid rounded border-gray-500 block w-[34px] h-[31px]">
|
||||
<img class="group-hover:drop-shadow-default w-6 h-6 m-[5px] object-contain" draggable="false" src="/assets/icons/socials-icon.svg" />
|
||||
</a>
|
||||
</li>
|
||||
|
@ -1,5 +1,5 @@
|
||||
<template>
|
||||
<div class="absolute top-4 right-4">
|
||||
<div class="absolute top-4 right-4 hidden lg:block">
|
||||
<div class="w-40 h-40 rounded-full border border-solid border-gray-500 bg-[url('/assets/ui-texture.png')] bg-no-repeat">
|
||||
<div class="w-40 h-40 rounded-full shadow-inner"></div>
|
||||
</div>
|
||||
|
@ -8,7 +8,7 @@
|
||||
</div>
|
||||
<div class="flex gap-2.5">
|
||||
<button @click="toggleFullScreen" class="w-5 h-5 m-0 p-0 relative hover:scale-110 transition-transform duration-300 ease-in-out" v-if="canFullScreen">
|
||||
<img :alt="isFullScreen ? 'exit full-screen' : 'full-screen'" draggable="false" :src="isFullScreen ? '/assets/icons/minimize.svg' : '/assets/icons/full-screen.svg'" class="w-3.5 h-3.5 invert" />
|
||||
<img :alt="isFullScreen ? 'exit full-screen' : 'full-screen'" draggable="false" :src="isFullScreen ? '/assets/icons/minimize.svg' : '/assets/icons/increase-size-option.svg'" class="w-3.5 h-3.5 invert" />
|
||||
</button>
|
||||
<button @click="close" v-if="closable" class="w-3.5 h-3.5 m-0 p-0 relative hover:rotate-180 transition-transform duration-300 ease-in-out">
|
||||
<img alt="close" draggable="false" src="/assets/icons/close-button-white.svg" class="w-full h-full" />
|
||||
|
@ -1,5 +1,5 @@
|
||||
<template>
|
||||
<Image v-for="object in zoneStore.zone?.zoneObjects" v-bind="getObjectImageProps(object)" />
|
||||
<Image v-for="object in zoneStore.zone?.zoneObjects" v-bind="getImageProps(object)" />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
@ -14,7 +14,7 @@ const props = defineProps<{
|
||||
tilemap: Phaser.Tilemaps.Tilemap
|
||||
}>()
|
||||
|
||||
const getObjectImageProps = (object: ZoneObject) => {
|
||||
const getImageProps = (object: ZoneObject) => {
|
||||
return {
|
||||
depth: calculateIsometricDepth(object.positionX, object.positionY, object.object.frameWidth, object.object.frameHeight),
|
||||
x: tileToWorldX(props.tilemap as any, object.positionX, object.positionY),
|
||||
|
@ -17,7 +17,6 @@ const scene = useScene()
|
||||
|
||||
const zoneTilemap = createTilemap()
|
||||
const tiles = createTileLayer()
|
||||
let tileArray = createTileArray()
|
||||
|
||||
function createTilemap() {
|
||||
const zoneData = new Phaser.Tilemaps.MapData({
|
||||
@ -51,16 +50,11 @@ function createTileLayer() {
|
||||
return layer
|
||||
}
|
||||
|
||||
function createTileArray() {
|
||||
return Array.from({ length: zoneTilemap.height || 0 }, () => Array.from({ length: zoneTilemap.width || 0 }, () => 'blank_tile'))
|
||||
}
|
||||
|
||||
onBeforeMount(() => {
|
||||
if (!zoneStore.zone?.tiles) {
|
||||
return
|
||||
}
|
||||
setAllTiles(zoneTilemap, tiles, zoneStore.zone.tiles)
|
||||
tileArray = zoneStore.zone.tiles.map((row) => row.map((tileId) => tileId || 'blank_tile'))
|
||||
})
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
|
@ -11,30 +11,50 @@ export function getTile(layer: TilemapLayer | Tilemap, x: number, y: number): Ti
|
||||
return tile
|
||||
}
|
||||
|
||||
export function tileToWorldXY(layer: TilemapLayer, pos_x: number, pos_y: number) {
|
||||
export function tileToWorldXY(layer: TilemapLayer | Tilemap, pos_x: number, pos_y: number) {
|
||||
const worldPoint = layer.tileToWorldXY(pos_x, pos_y)
|
||||
if (!worldPoint) return { positionX: 0, positionY: 0 }
|
||||
|
||||
const positionX = worldPoint.x + config.tile_size.y
|
||||
const positionY = worldPoint.y
|
||||
|
||||
return { positionX, positionY }
|
||||
}
|
||||
|
||||
export function tileToWorldX(layer: TilemapLayer, pos_x: number, pos_y: number): number {
|
||||
export function tileToWorldX(layer: TilemapLayer | Tilemap, pos_x: number, pos_y: number): number {
|
||||
const worldPoint = layer.tileToWorldXY(pos_x, pos_y)
|
||||
if (!worldPoint) return 0
|
||||
|
||||
return worldPoint.x + config.tile_size.x / 2
|
||||
}
|
||||
|
||||
export function tileToWorldY(layer: TilemapLayer, pos_x: number, pos_y: number): number {
|
||||
export function tileToWorldY(layer: TilemapLayer | Tilemap, pos_x: number, pos_y: number): number {
|
||||
const worldPoint = layer.tileToWorldXY(pos_x, pos_y)
|
||||
if (!worldPoint) return 0
|
||||
|
||||
return worldPoint.y + config.tile_size.y * 1.5
|
||||
}
|
||||
|
||||
/**
|
||||
* Can also be used to replace tiles
|
||||
* @param zone
|
||||
* @param layer
|
||||
* @param x
|
||||
* @param y
|
||||
* @param tileName
|
||||
*/
|
||||
export function placeTile(zone: Tilemap, layer: TilemapLayer, x: number, y: number, tileName: string) {
|
||||
const tileImg = zone.getTileset(tileName) as Tileset
|
||||
if (!tileImg) return
|
||||
let tileImg = zone.getTileset(tileName) as Tileset
|
||||
if (!tileImg) {
|
||||
tileImg = zone.getTileset('blank_tile') as Tileset
|
||||
}
|
||||
layer.putTileAt(tileImg.firstgid, x, y)
|
||||
}
|
||||
|
||||
export function deleteTile(layer: TilemapLayer, x: number, y: number) {
|
||||
layer.removeTileAt(x, y)
|
||||
}
|
||||
|
||||
export function setAllTiles(zone: Tilemap, layer: TilemapLayer, tiles: string[][]) {
|
||||
tiles.forEach((row: string[], y: number) => {
|
||||
row.forEach((tile: string, x: number) => {
|
||||
@ -43,6 +63,10 @@ export function setAllTiles(zone: Tilemap, layer: TilemapLayer, tiles: string[][
|
||||
})
|
||||
}
|
||||
|
||||
export function createTileArray(width: number, height: number, tile: string = 'blank_tile') {
|
||||
return Array.from({ length: height }, () => Array.from({ length: width }, () => tile))
|
||||
}
|
||||
|
||||
export const calculateIsometricDepth = (x: number, y: number, width: number = 0, height: number = 0, isCharacter: boolean = false) => {
|
||||
const baseDepth = x + y
|
||||
if (isCharacter) {
|
||||
@ -59,7 +83,9 @@ export const sortByIsometricDepth = <T extends { positionX: number; positionY: n
|
||||
})
|
||||
}
|
||||
|
||||
export const clearAssets = (scene: Phaser.Scene) => {}
|
||||
export const clearAssets = (scene: Phaser.Scene) => {
|
||||
scene.load.destroy()
|
||||
}
|
||||
|
||||
export const loadAssets = (scene: Phaser.Scene): Promise<void> => {
|
||||
return new Promise((resolve) => {
|
||||
|
@ -1,14 +1,11 @@
|
||||
<template>
|
||||
<div class="flex justify-center items-center h-dvh relative">
|
||||
<GmTools v-if="gameStore.character?.role === 'gm'" />
|
||||
<GmPanel v-if="gameStore.character?.role === 'gm'" />
|
||||
|
||||
<Game :config="gameConfig" @create="createGame">
|
||||
<Scene name="main" @preload="preloadScene" @create="createScene">
|
||||
<div v-if="isLoaded">
|
||||
<Menu />
|
||||
<Hud />
|
||||
<Keybindings />
|
||||
<Hotkeys />
|
||||
<Minimap />
|
||||
<Zone />
|
||||
<Chat />
|
||||
@ -32,10 +29,8 @@ import Menu from '@/components/gui/Menu.vue'
|
||||
import ExpBar from '@/components/gui/ExpBar.vue'
|
||||
import Hud from '@/components/gui/Hud.vue'
|
||||
import Zone from '@/components/zone/Zone.vue'
|
||||
import Keybindings from '@/components/gui/Keybindings.vue'
|
||||
import Hotkeys from '@/components/gui/Hotkeys.vue'
|
||||
import Chat from '@/components/gui/Chat.vue'
|
||||
import GmTools from '@/components/gameMaster/GmTools.vue'
|
||||
import GmPanel from '@/components/gameMaster/GmPanel.vue'
|
||||
import Inventory from '@/components/gui/UserPanel.vue'
|
||||
import Effects from '@/components/Effects.vue'
|
||||
import { loadAssets } from '@/composables/zoneComposable'
|
||||
@ -111,10 +106,7 @@ const preloadScene = async (scene: Phaser.Scene) => {
|
||||
/**
|
||||
* Load the base assets into the Phaser scene
|
||||
*/
|
||||
scene.load.image('BLOCK', '/assets/zone/bt_tile.png')
|
||||
scene.load.image('TELEPORT', '/assets/zone/tp_tile.png')
|
||||
scene.load.image('blank_tile', '/assets/zone/blank_tile.png')
|
||||
scene.load.image('blank_object', '/assets/zone/blank_tile.png')
|
||||
scene.load.image('waypoint', '/assets/waypoint.png')
|
||||
|
||||
/**
|
||||
@ -144,11 +136,3 @@ onBeforeUnmount(() => {
|
||||
isLoaded.value = false
|
||||
})
|
||||
</script>
|
||||
|
||||
<style lang="scss">
|
||||
canvas {
|
||||
image-rendering: -moz-crisp-edges;
|
||||
image-rendering: -webkit-crisp-edges;
|
||||
image-rendering: pixelated;
|
||||
}
|
||||
</style>
|
||||
|
@ -1,8 +1,5 @@
|
||||
<template>
|
||||
<div class="flex justify-center items-center h-dvh relative">
|
||||
<GmTools v-if="gameStore.character?.role === 'gm'" />
|
||||
<GmPanel v-if="gameStore.character?.role === 'gm'" />
|
||||
|
||||
<Game :config="gameConfig" @create="createGame">
|
||||
<Scene name="main" @preload="preloadScene" @create="createScene">
|
||||
<ZoneEditor v-if="isLoaded" :key="JSON.stringify(`${zoneEditorStore.zone?.id}_${zoneEditorStore.zone?.createdAt}_${zoneEditorStore.zone?.updatedAt}`)" />
|
||||
@ -18,9 +15,7 @@ import { ref, onBeforeUnmount } from 'vue'
|
||||
import { Game, Scene } from 'phavuer'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
|
||||
import GmTools from '@/components/gameMaster/GmTools.vue'
|
||||
import ZoneEditor from '@/components/gameMaster/zoneEditor/ZoneEditor.vue'
|
||||
import GmPanel from '@/components/gameMaster/GmPanel.vue'
|
||||
import { loadAssets } from '@/composables/zoneComposable'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
@ -97,7 +92,6 @@ const preloadScene = async (scene: Phaser.Scene) => {
|
||||
scene.load.image('BLOCK', '/assets/zone/bt_tile.png')
|
||||
scene.load.image('TELEPORT', '/assets/zone/tp_tile.png')
|
||||
scene.load.image('blank_tile', '/assets/zone/blank_tile.png')
|
||||
scene.load.image('blank_object', '/assets/zone/blank_tile.png')
|
||||
scene.load.image('waypoint', '/assets/waypoint.png')
|
||||
|
||||
/**
|
||||
@ -127,11 +121,3 @@ onBeforeUnmount(() => {
|
||||
isLoaded.value = false
|
||||
})
|
||||
</script>
|
||||
|
||||
<style lang="scss">
|
||||
canvas {
|
||||
image-rendering: -moz-crisp-edges;
|
||||
image-rendering: -webkit-crisp-edges;
|
||||
image-rendering: pixelated;
|
||||
}
|
||||
</style>
|
||||
|
@ -1,6 +1,6 @@
|
||||
import { ref } from 'vue'
|
||||
import { defineStore } from 'pinia'
|
||||
import type { Tile, Object, Sprite } from '@/types'
|
||||
import type { Tile, Object, Sprite, CharacterType } from '@/types'
|
||||
|
||||
export const useAssetManagerStore = defineStore('assetManager', () => {
|
||||
const tileList = ref<Tile[]>([])
|
||||
@ -12,6 +12,9 @@ export const useAssetManagerStore = defineStore('assetManager', () => {
|
||||
const spriteList = ref<Sprite[]>([])
|
||||
const selectedSprite = ref<Sprite | null>(null)
|
||||
|
||||
const characterTypeList = ref<CharacterType[]>([])
|
||||
const selectedCharacterType = ref<CharacterType | null>(null)
|
||||
|
||||
function setTileList(tiles: Tile[]) {
|
||||
tileList.value = tiles
|
||||
}
|
||||
@ -36,6 +39,14 @@ export const useAssetManagerStore = defineStore('assetManager', () => {
|
||||
selectedSprite.value = sprite
|
||||
}
|
||||
|
||||
function setCharacterTypeList(characterTypes: CharacterType[]) {
|
||||
characterTypeList.value = characterTypes
|
||||
}
|
||||
|
||||
function setSelectedCharacterType(characterType: CharacterType | null) {
|
||||
selectedCharacterType.value = characterType
|
||||
}
|
||||
|
||||
return {
|
||||
tileList,
|
||||
selectedTile,
|
||||
@ -43,11 +54,15 @@ export const useAssetManagerStore = defineStore('assetManager', () => {
|
||||
selectedObject,
|
||||
spriteList,
|
||||
selectedSprite,
|
||||
characterTypeList,
|
||||
selectedCharacterType,
|
||||
setTileList,
|
||||
setSelectedTile,
|
||||
setObjectList,
|
||||
setCharacterTypeList,
|
||||
setSelectedObject,
|
||||
setSpriteList,
|
||||
setSelectedSprite
|
||||
setSelectedSprite,
|
||||
setSelectedCharacterType
|
||||
}
|
||||
})
|
||||
|
@ -1,6 +1,6 @@
|
||||
import { defineStore } from 'pinia'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import type { Zone, Object, Tile, ZoneObject, ZoneEffects } from '@/types'
|
||||
import type { Zone, Object, Tile, ZoneEffect } from '@/types'
|
||||
|
||||
export type TeleportSettings = {
|
||||
toZoneId: number
|
||||
@ -12,7 +12,7 @@ export type TeleportSettings = {
|
||||
export const useZoneEditorStore = defineStore('zoneEditor', {
|
||||
state: () => {
|
||||
return {
|
||||
active: true,
|
||||
active: false,
|
||||
zone: null as Zone | null,
|
||||
tool: 'move',
|
||||
drawMode: 'tile',
|
||||
@ -33,7 +33,7 @@ export const useZoneEditorStore = defineStore('zoneEditor', {
|
||||
width: 0,
|
||||
height: 0,
|
||||
pvp: false,
|
||||
effects: [] as ZoneEffects[]
|
||||
zoneEffects: [] as ZoneEffect[]
|
||||
},
|
||||
teleportSettings: {
|
||||
toZoneId: 0,
|
||||
@ -66,9 +66,9 @@ export const useZoneEditorStore = defineStore('zoneEditor', {
|
||||
if (!this.zone) return
|
||||
this.zone.pvp = pvp
|
||||
},
|
||||
setZoneEffects(zoneEffects: ZoneEffects) {
|
||||
setZoneEffects(zoneEffects: ZoneEffect[]) {
|
||||
if (!this.zone) return
|
||||
this.zone.zoneEffects = zoneEffects
|
||||
this.zoneSettings.zoneEffects = zoneEffects
|
||||
},
|
||||
setTool(tool: string) {
|
||||
this.tool = tool
|
||||
|
@ -53,7 +53,7 @@ export type Zone = {
|
||||
height: number
|
||||
tiles: any | null
|
||||
pvp: boolean
|
||||
zoneEffects: ZoneEffects
|
||||
zoneEffects: ZoneEffect[]
|
||||
zoneEventTiles: ZoneEventTile[]
|
||||
zoneObjects: ZoneObject[]
|
||||
characters: Character[]
|
||||
@ -62,7 +62,7 @@ export type Zone = {
|
||||
updatedAt: Date
|
||||
}
|
||||
|
||||
export type ZoneEffects = {
|
||||
export type ZoneEffect = {
|
||||
id: string
|
||||
zoneId: number
|
||||
zone: Zone
|
||||
@ -136,8 +136,8 @@ export type CharacterType = {
|
||||
gender: CharacterGender
|
||||
race: CharacterRace
|
||||
characters: Character[]
|
||||
spriteId: string
|
||||
sprite: Sprite
|
||||
spriteId?: string
|
||||
sprite?: Sprite
|
||||
createdAt: Date
|
||||
updatedAt: Date
|
||||
}
|
||||
|
Reference in New Issue
Block a user