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No commits in common. "main" and "feature/#292-new-orm" have entirely different histories.

185 changed files with 7601 additions and 12448 deletions

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@ -1,6 +1,5 @@
VITE_NAME=Noxious
VITE_DOMAIN=localhost
VITE_ENVIRONMENT=development
VITE_DEVELOPMENT=true
VITE_SERVER_ENDPOINT=http://localhost:4000
VITE_TILE_SIZE_WIDTH=64
VITE_TILE_SIZE_HEIGHT=32
VITE_TILE_SIZE_X=64
VITE_TILE_SIZE_Y=32

13
.eslintrc.cjs Normal file
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@ -0,0 +1,13 @@
/* eslint-env node */
require('@rushstack/eslint-patch/modern-module-resolution')
module.exports = {
root: true,
extends: ['plugin:vue/vue3-essential', 'eslint:recommended', '@vue/eslint-config-typescript', '@vue/eslint-config-prettier/skip-formatting'],
parserOptions: {
ecmaVersion: 'latest'
},
rules: {
'vue/multi-word-component-names': 'off'
}
}

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@ -4,8 +4,5 @@
"tabWidth": 2,
"singleQuote": true,
"printWidth": 300,
"trailingComma": "none",
"plugins": ["@ianvs/prettier-plugin-sort-imports"],
"importOrderParserPlugins": ["typescript", "jsx", "decorators-legacy", "classProperties"],
"importOrderCaseSensitive": false
"trailingComma": "none"
}

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@ -1,6 +1,7 @@
{
"recommendations": [
"Vue.volar",
"dbaeumer.vscode-eslint",
"esbenp.prettier-vscode"
]
}

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@ -1,70 +0,0 @@
{
# Global options
admin off # Disable admin API
# Global logging configuration
log {
output file /var/log/caddy/access.log
format json
level INFO
}
}
noxious.gg {
# Root directory for your Vue app
root * ./dist
# Enable compression with optimal settings
encode zstd gzip
# Handle SPA routing
try_files {path} /index.html
# Serve static files with optimizations
file_server
# Enhanced security headers
header {
# Existing headers with improvements
X-Frame-Options "SAMEORIGIN"
X-XSS-Protection "1; mode=block"
X-Content-Type-Options "nosniff"
Referrer-Policy "strict-origin-when-cross-origin"
# Additional security headers
Strict-Transport-Security "max-age=31536000; includeSubDomains; preload"
Permissions-Policy "accelerometer=(), camera=(), geolocation=(), gyroscope=(), magnetometer=(), microphone=(), payment=(), usb=()"
# Remove server information
-Server
}
# Improved cache configuration for static assets
@static {
file
path *.js *.css *.png *.jpg *.jpeg *.gif *.ico *.svg *.woff *.woff2 *.ttf *.eot
}
header @static {
Cache-Control "public, max-age=31536000, immutable"
Vary Accept-Encoding
}
# Cache control for HTML files
@html {
file
path *.html
}
header @html {
Cache-Control "no-cache, must-revalidate"
}
# Handle errors
handle_errors {
respond "{http.error.status_code} {http.error.status_text}" {http.error.status_code}
}
}
# Improved redirect configuration
www.noxious.gg {
redir https://noxious.gg{uri} permanent
}

32
Dockerfile Normal file
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@ -0,0 +1,32 @@
# Build stage
FROM node:22.4.1-alpine as builder
WORKDIR /usr/src/app
COPY package*.json ./
RUN npm ci
COPY . .
# Set environment variables
ARG VITE_NAME=${VITE_NAME}
ENV VITE_NAME=${VITE_NAME}
ARG VITE_DEVELOPMENT=${VITE_DEVELOPMENT}
ENV VITE_DEVELOPMENT=${VITE_DEVELOPMENT}
ARG VITE_SERVER_ENDPOINT=${VITE_SERVER_ENDPOINT}
ENV VITE_SERVER_ENDPOINT=${VITE_SERVER_ENDPOINT}
ARG VITE_TILE_SIZE_X=${VITE_TILE_SIZE_X}
ENV VITE_TILE_SIZE_X=${VITE_TILE_SIZE_X}
ARG VITE_TILE_SIZE_Y=${VITE_TILE_SIZE_Y}
ENV VITE_TILE_SIZE_Y=${VITE_TILE_SIZE_Y}
# Build the application
RUN npm run build-ntc
# Production stage
FROM nginx:1.26.1-alpine
COPY --from=builder /usr/src/app/dist /usr/share/nginx/html
COPY nginx.conf /etc/nginx/conf.d/default.conf
EXPOSE 80
CMD ["nginx", "-g", "daemon off;"]

4
captain-definition Normal file
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{
"schemaVersion": 2,
"dockerfilePath" :"./Dockerfile"
}

16
nginx.conf Normal file
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server {
listen 80;
server_name localhost;
root /usr/share/nginx/html;
index index.html;
# Redirect example
location /discord {
return 301 https://discord.gg/JTev3nzeDa;
}
# Serve static files
location / {
try_files $uri $uri/ /index.html;
}
}

4733
package-lock.json generated

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@ -11,36 +11,39 @@
"test:unit": "vitest",
"build-only": "vite build",
"type-check": "vue-tsc --build --force",
"lint": "eslint . --ext .vue,.js,.jsx,.cjs,.mjs,.ts,.tsx,.cts,.mts --fix --ignore-path .gitignore",
"format": "prettier --write src/"
},
"dependencies": {
"@vueuse/core": "^10.5.0",
"@vueuse/integrations": "^10.5.0",
"axios": "^1.7.9",
"dexie": "^4.0.11",
"phaser": "^3.88.2",
"phaser3-rex-plugins": "^1.80.13",
"phavuer": "^0.16.5",
"pinia": "^2.3.1",
"sharp": "^0.33.5",
"socket.io-client": "^4.8.1",
"axios": "^1.7.7",
"dexie": "^4.0.8",
"phaser": "^3.86.0",
"pinia": "^2.1.6",
"socket.io-client": "^4.8.0",
"universal-cookie": "^6.1.3",
"vite-plugin-image-optimizer": "^1.1.8",
"vue": "^3.5.13",
"zod": "^3.24.2"
"vue": "^3.5.12",
"zod": "^3.22.2"
},
"devDependencies": {
"@ianvs/prettier-plugin-sort-imports": "^4.4.0",
"@tauri-apps/cli": "^2.2.7",
"@rushstack/eslint-patch": "^1.10.3",
"@tsconfig/node20": "^20.1.4",
"@types/jsdom": "^21.1.7",
"@types/node": "^20.14.11",
"@vitejs/plugin-vue": "^5.0.5",
"@vue/eslint-config-prettier": "^9.0.0",
"@vue/eslint-config-typescript": "^13.0.0",
"@vue/test-utils": "^2.4.6",
"@vue/tsconfig": "^0.5.1",
"autoprefixer": "^10.4.19",
"easystarjs": "^0.4.4",
"eslint": "^8.57.0",
"eslint-plugin-vue": "^9.27.0",
"jsdom": "^24.1.1",
"npm-run-all2": "^6.2.3",
"phaser3-rex-plugins": "^1.80.8",
"phavuer": "^0.16.1",
"postcss": "^8.4.47",
"prettier": "^3.3.3",
"sass": "^1.79.4",
@ -48,6 +51,7 @@
"typescript": "~5.6.2",
"vite": "^5.4.9",
"vite-plugin-compression": "^0.5.1",
"vite-plugin-vue-devtools": "^7.5.2",
"vitest": "^2.0.3",
"vue-tsc": "^1.6.5"
}

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</svg>

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# Generated by Cargo
# will have compiled files and executables
/target/
/gen/schemas

5149
src-tauri/Cargo.lock generated

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@ -1,25 +0,0 @@
[package]
name = "app"
version = "0.1.0"
description = "A Tauri App"
authors = ["you"]
license = ""
repository = ""
edition = "2021"
rust-version = "1.77.2"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[lib]
name = "app_lib"
crate-type = ["staticlib", "cdylib", "rlib"]
[build-dependencies]
tauri-build = { version = "2.0.4", features = [] }
[dependencies]
serde_json = "1.0"
serde = { version = "1.0", features = ["derive"] }
log = "0.4"
tauri = { version = "2.2.4", features = [] }
tauri-plugin-log = "2.0.0-rc"

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fn main() {
tauri_build::build()
}

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{
"$schema": "../gen/schemas/desktop-schema.json",
"identifier": "default",
"description": "enables the default permissions",
"windows": [
"main"
],
"permissions": [
"core:default"
]
}

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#[cfg_attr(mobile, tauri::mobile_entry_point)]
pub fn run() {
tauri::Builder::default()
.setup(|app| {
if cfg!(debug_assertions) {
app.handle().plugin(
tauri_plugin_log::Builder::default()
.level(log::LevelFilter::Info)
.build(),
)?;
}
Ok(())
})
.run(tauri::generate_context!())
.expect("error while running tauri application");
}

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@ -1,6 +0,0 @@
// Prevents additional console window on Windows in release, DO NOT REMOVE!!
#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")]
fn main() {
app_lib::run();
}

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@ -1,37 +0,0 @@
{
"$schema": "../node_modules/@tauri-apps/cli/config.schema.json",
"productName": "noxious",
"version": "0.1.0",
"identifier": "com.noxious.app",
"build": {
"frontendDist": "../dist",
"devUrl": "http://localhost:5173",
"beforeDevCommand": "npm run dev",
"beforeBuildCommand": "npm run build-only"
},
"app": {
"windows": [
{
"title": "Noxious",
"width": 800,
"height": 600,
"resizable": true,
"fullscreen": false
}
],
"security": {
"csp": null
}
},
"bundle": {
"active": true,
"targets": "all",
"icon": [
"icons/32x32.png",
"icons/128x128.png",
"icons/128x128@2x.png",
"icons/icon.icns",
"icons/icon.ico"
]
}
}

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@ -1,55 +1,48 @@
<template>
<Debug />
<Notifications />
<BackgroundImageLoader />
<GmPanel v-if="gameStore.character?.role === 'gm'" />
<component :is="currentScreen" />
</template>
<script setup lang="ts">
import { useGameStore } from '@/stores/gameStore'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import Notifications from '@/components/utilities/Notifications.vue'
import BackgroundImageLoader from '@/components/utilities/BackgroundImageLoader.vue'
import GmPanel from '@/components/gameMaster/GmPanel.vue'
import Login from '@/components/screens/Login.vue'
import Characters from '@/components/screens/Characters.vue'
import Game from '@/components/screens/Game.vue'
import Loading from '@/components/screens/Loading.vue'
import Login from '@/components/screens/Login.vue'
import MapEditor from '@/components/screens/MapEditor.vue'
import Debug from '@/components/utilities/Debug.vue'
import Notifications from '@/components/utilities/Notifications.vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { useSoundComposable } from '@/composables/useSoundComposable'
import { socketManager } from '@/managers/SocketManager'
import { useGameStore } from '@/stores/gameStore'
import ZoneEditor from '@/components/screens/ZoneEditor.vue'
import { computed, watch } from 'vue'
const gameStore = useGameStore()
const mapEditor = useMapEditorComposable()
const { playSound } = useSoundComposable()
const zoneEditorStore = useZoneEditorStore()
const currentScreen = computed(() => {
if (!gameStore.game.isLoaded) return Loading
if (!socketManager.connection) return Login
if (!socketManager.token) return Login
if (!gameStore.connection) return Login
if (!gameStore.token) return Login
if (!gameStore.character) return Characters
if (mapEditor.active.value) return MapEditor
if (zoneEditorStore.active) return ZoneEditor
return Game
})
// Watch mapEditor.active and empty gameStore.game.loadedAssets
// Watch zoneEditorStore.active and empty gameStore.game.loadedAssets
watch(
() => mapEditor.active.value,
() => zoneEditorStore.active,
() => {
gameStore.game.loadedTextures = []
gameStore.game.loadedAssets = []
}
)
// #209: Play sound when a button is pressed
addEventListener('click', (event) => {
const classList = ['btn-cyan', 'btn-red', 'btn-indigo', 'btn-empty', 'btn-sound']
const target = event.target as HTMLElement
// console.log(target) // Uncomment to log the clicked element
if (classList.some((className) => target.classList.contains(className))) {
playSound('/assets/sounds/button-click.wav')
if (!(event.target instanceof HTMLButtonElement)) {
return
}
const audio = new Audio('/assets/music/click-btn.mp3')
audio.play()
})
// Watch for "G" key press and toggle the gm panel
@ -57,9 +50,7 @@ addEventListener('keydown', (event) => {
if (gameStore.character?.role !== 'gm') return // Only allow toggling the gm panel if the character is a gm
// Check if no input is active or focus is on an input
if (event.repeat || event.isComposing || event.defaultPrevented || document.activeElement?.tagName.toUpperCase() === 'INPUT' || document.activeElement?.tagName.toUpperCase() === 'TEXTAREA') {
return
}
if (event.repeat || event.isComposing || event.defaultPrevented || document.activeElement?.tagName.toUpperCase() === 'INPUT' || document.activeElement?.tagName.toUpperCase() === 'TEXTAREA') return
if (event.key === 'G') {
gameStore.toggleGmPanel()

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@ -1,10 +1,9 @@
export default {
name: import.meta.env.VITE_NAME,
domain: import.meta.env.VITE_DOMAIN,
environment: import.meta.env.VITE_ENVIRONMENT,
development: import.meta.env.VITE_DEVELOPMENT === 'true',
server_endpoint: import.meta.env.VITE_SERVER_ENDPOINT,
tile_size: {
width: Number(import.meta.env.VITE_TILE_SIZE_WIDTH),
height: Number(import.meta.env.VITE_TILE_SIZE_HEIGHT)
x: Number(import.meta.env.VITE_TILE_SIZE_X),
y: Number(import.meta.env.VITE_TILE_SIZE_Y)
}
}

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@ -1,63 +0,0 @@
export enum Direction {
POSITIVE,
NEGATIVE,
UNCHANGED
}
export enum SocketEvent {
CONNECT_ERROR = 'connect_error',
RECONNECT_FAILED = 'reconnect_failed',
CLOSE = '52',
DATA = '51',
CHARACTER_CONNECT = '50',
CHARACTER_CREATE = '49',
CHARACTER_DELETE = '48',
CHARACTER_LIST = '47',
GM_CHARACTERHAIR_CREATE = '46',
GM_CHARACTERHAIR_REMOVE = '45',
GM_CHARACTERHAIR_LIST = '44',
GM_CHARACTERHAIR_UPDATE = '43',
GM_CHARACTERTYPE_CREATE = '42',
GM_CHARACTERTYPE_REMOVE = '41',
GM_CHARACTERTYPE_LIST = '40',
GM_CHARACTERTYPE_UPDATE = '39',
GM_ITEM_CREATE = '38',
GM_ITEM_REMOVE = '37',
GM_ITEM_LIST = '36',
GM_ITEM_UPDATE = '35',
GM_MAPOBJECT_LIST = '34',
GM_MAPOBJECT_REMOVE = '33',
GM_MAPOBJECT_UPDATE = '32',
GM_MAPOBJECT_UPLOAD = '31',
GM_SPRITE_COPY = '30',
GM_SPRITE_CREATE = '29',
GM_SPRITE_DELETE = '28',
GM_SPRITE_LIST = '27',
GM_SPRITE_UPDATE = '26',
GM_TILE_DELETE = '25',
GM_TILE_LIST = '24',
GM_TILE_UPDATE = '23',
GM_TILE_UPLOAD = '22',
GM_MAP_CREATE = '21',
GM_MAP_DELETE = '20',
GM_MAP_REQUEST = '19',
GM_MAP_UPDATE = '18',
MAP_CHARACTER_MOVEERROR = '17',
DISCONNECT = 'disconnect',
USER_DISCONNECT = '15',
LOGIN = '14',
LOGGED_IN = '13',
NOTIFICATION = '12',
DATE = '11',
FAILED = '10',
COMPLETED = '9',
CONNECTION = 'connection',
WEATHER = '7',
CHARACTER_DISCONNECT = '6',
MAP_CHARACTER_ATTACK = '5',
MAP_CHARACTER_TELEPORT = '4',
MAP_CHARACTER_JOIN = '3',
MAP_CHARACTER_LEAVE = '2',
MAP_CHARACTER_MOVE = '1',
CHAT_MESSAGE = '0'
}

View File

@ -1,5 +1,3 @@
export type UUID = `${string}-${string}-${string}-${string}-${string}`
export type Notification = {
id?: string
title?: string
@ -12,13 +10,14 @@ export type HttpResponse<T> = {
data?: T
}
export type TextureData = {
export type AssetDataT = {
key: string
data: string // URL or Base64 encoded blob
group: 'tiles' | 'map_objects' | 'sprites' | 'sprite_animations' | 'sound' | 'music' | 'ui' | 'font' | 'other'
data: string
group: 'tiles' | 'objects' | 'sprites' | 'sprite_animations' | 'sound' | 'music' | 'ui' | 'font' | 'other'
updatedAt: Date
originX?: number
originY?: number
isAnimated?: boolean
frameRate?: number
frameWidth?: number
frameHeight?: number
@ -33,18 +32,19 @@ export type Tile = {
updatedAt: Date
}
export type MapObject = {
export type Object = {
id: string
name: string
tags: string[]
depthOffsets: number[]
tags: any | null
originX: number
originY: number
isAnimated: boolean
frameRate: number
frameWidth: number
frameHeight: number
createdAt: Date
updatedAt: Date
ZoneObject: ZoneObject[]
}
export type Item = {
@ -54,6 +54,7 @@ export type Item = {
itemType: ItemType
stackable: boolean
rarity: ItemRarity
spriteId: string | null
sprite?: Sprite
createdAt: Date
updatedAt: Date
@ -62,63 +63,72 @@ export type Item = {
export type ItemType = 'WEAPON' | 'HELMET' | 'CHEST' | 'LEGS' | 'BOOTS' | 'GLOVES' | 'RING' | 'NECKLACE'
export type ItemRarity = 'COMMON' | 'UNCOMMON' | 'RARE' | 'EPIC' | 'LEGENDARY'
export type Map = {
id: string
export type Zone = {
id: number
name: string
width: number
height: number
tiles: string[][]
tiles: any | null
pvp: boolean
mapEffects: MapEffect[]
mapEventTiles: MapEventTile[]
placedMapObjects: PlacedMapObject[]
zoneEffects: ZoneEffect[]
zoneEventTiles: ZoneEventTile[]
zoneObjects: ZoneObject[]
characters: Character[]
chats: Chat[]
createdAt: Date
updatedAt: Date
}
export type MapEffect = {
export type ZoneEffect = {
id: string
zoneId: number
zone: Zone
effect: string
strength: number
}
export type PlacedMapObject = {
export type ZoneObject = {
id: string
mapObject: MapObject | string
zoneId: number
zone: Zone
objectId: string
object: Object
depth: number
isRotated: boolean
positionX: number
positionY: number
}
export enum MapEventTileType {
export enum ZoneEventTileType {
BLOCK = 'BLOCK',
TELEPORT = 'TELEPORT',
NPC = 'NPC',
ITEM = 'ITEM'
}
export type MapEventTile = {
export type ZoneEventTile = {
id: string
map: string
type: MapEventTileType
zoneId: number
zone: Zone
type: ZoneEventTileType
positionX: number
positionY: number
teleport?: MapEventTileTeleport
teleport?: ZoneEventTileTeleport
}
export type MapEventTileTeleport = {
export type ZoneEventTileTeleport = {
id: string
mapEventTile: MapEventTile
toMap: Map
zoneEventTileId: string
zoneEventTile: ZoneEventTile
toZoneId: number
toZone: Zone
toPositionX: number
toPositionY: number
toRotation: number
}
export type User = {
id: string
id: number
username: string
password: string
characters: Character[]
@ -138,28 +148,29 @@ export enum CharacterRace {
}
export type CharacterType = {
id: string
id: number
name: string
gender: CharacterGender
race: CharacterRace
isSelectable: boolean
characters: Character[]
spriteId?: string
sprite?: Sprite
createdAt: Date
updatedAt: Date
}
export type CharacterHair = {
id: string
id: number
name: string
sprite: string | Sprite
sprite: Sprite
gender: CharacterGender
color: string
isSelectable: boolean
}
export type Character = {
id: string
userid: string
id: number
userId: number
user: User
name: string
hitpoints: number
@ -171,30 +182,35 @@ export type Character = {
positionX: number
positionY: number
rotation: number
characterType: UUID | null
characterHair: UUID | null
map: UUID
characterTypeId: number | null
characterType: CharacterType | null
characterHairId: number | null
characterHair: CharacterHair | null
zoneId: number
zone: Zone
chats: Chat[]
items: CharacterItem[]
equipment: CharacterEquipment[]
}
export type MapCharacter = {
export type ZoneCharacter = {
character: Character
isMoving: boolean
isAttacking?: boolean
isMoving?: boolean
}
export type CharacterItem = {
id: string
id: number
characterId: number
character: Character
itemId: string
item: Item
quantity: number
}
export type CharacterEquipment = {
id: string
id: number
slot: CharacterEquipmentSlotType
characterItemId: number
characterItem: CharacterItem
}
@ -210,53 +226,52 @@ export enum CharacterEquipmentSlotType {
export type Sprite = {
id: string
name: string
width: number | null
height: number | null
createdAt: Date
updatedAt: Date
spriteActions: SpriteAction[]
characterTypes: CharacterType[]
}
export interface SpriteImage {
url: string
offset: {
x: number
y: number
}
}
export type SpriteAction = {
id: string
sprite: string
spriteId: string
sprite: Sprite
action: string
sprites: SpriteImage[]
sprites: string[]
originX: number
originY: number
isAnimated: boolean
isLooping: boolean
frameWidth: number
frameHeight: number
frameRate: number
}
export type Chat = {
id: string
id: number
characterId: number
character: Character
map: Map
zoneId: number
zone: Zone
message: string
createdAt: Date
}
export type WorldSettings = {
date: Date
weatherState: WeatherState
}
export type WeatherState = {
rainPercentage: number
isRainEnabled: boolean
isFogEnabled: boolean
fogDensity: number
}
export type mapLoadData = {
mapId: string
characters: MapCharacter[]
export type WeatherState = {
isRainEnabled: boolean
rainPercentage: number
isFogEnabled: boolean
fogDensity: number
}
export type zoneLoadData = {
zone: ZoneT
characters: ZoneCharacter[]
}

View File

@ -1,45 +1,25 @@
import config from '@/application/config'
import type { HttpResponse } from '@/application/types'
import type { BaseStorage } from '@/storage/baseStorage'
export function uuidv4() {
return '10000000-1000-4000-8000-100000000000'.replace(/[018]/g, (c) => (+c ^ (crypto.getRandomValues(new Uint8Array(1))[0] & (15 >> (+c / 4)))).toString(16))
}
export function unduplicateArray(array: any[]) {
const arrayToProcess = typeof array.flat === 'function' ? array.flat() : array
return [...new Set(arrayToProcess)]
return [...new Set(array.flat())]
}
export async function downloadCache<T extends { id: string; updatedAt: Date }>(endpoint: string, storage: BaseStorage<T>) {
const request = await fetch(`${config.server_endpoint}/cache/${endpoint}`)
const response = (await request.json()) as HttpResponse<T[]>
if (!response.success) {
console.error(`Failed to download ${endpoint}:`, response.message)
return
export function getDomain() {
// Check if not localhost
if (window.location.hostname !== 'localhost') {
return window.location.hostname
}
const items = response.data ?? []
const serverItemIds = new Set(items.map((item) => item.id))
// Remove items that don't exist on server
const existingItems = await storage.getAll()
for (const existingItem of existingItems) {
if (!serverItemIds.has(existingItem.id)) {
await storage.delete(existingItem.id)
}
// Check if not IP address
if (window.location.hostname.match(/^\d{1,3}\.\d{1,3}\.\d{1,3}\.\d{1,3}$/)) {
return window.location.hostname
}
// Update or add new items
for (const item of items) {
let overwrite = false
const existingItem = await storage.getById(item.id)
if (!existingItem || item.updatedAt > existingItem.updatedAt) {
overwrite = true
if (window.location.hostname.split('.').length < 3) {
return window.location.hostname
}
await storage.add(item, overwrite)
}
return window.location.hostname.split('.').slice(-2).join('.')
}

View File

@ -73,7 +73,7 @@ input {
}
.input-field {
@apply px-4 py-2.5 text-base leading-5 bg-gray border border-solid border-gray-500 rounded text-gray-300 font-default;
@apply px-4 py-2.5 text-base leading-5 bg-gray border border-solid border-gray-500 rounded text-gray-300;
&:focus-visible {
@apply outline-none border-cyan rounded bg-gray-900;
}
@ -88,12 +88,6 @@ input {
}
}
select {
&.input-field {
@apply appearance-none bg-[url('/assets/icons/mapEditor/dropdown-chevron.svg')] bg-no-repeat bg-[calc(100%_-_10px)_center] bg-[length:20px] text-white;
}
}
.form-field-full {
@apply w-full flex flex-col mb-5;
label {
@ -124,16 +118,7 @@ button {
&.active,
&:hover {
@apply bg-red-500;
}
}
&.btn-indigo {
@apply bg-indigo-500 text-gray-50 text-base leading-5 rounded py-2.5;
&.active,
&:hover {
@apply bg-indigo-600;
@apply bg-red-400;
}
}
@ -161,11 +146,7 @@ button {
}
.character.active {
@apply bg-gray bg-none;
}
.list-open {
@apply w-[calc(75%_-_40px)] max-xl:w-[calc(100%_-_360px)];
@apply bg-gray bg-none
}
.hair-deselect:has(:checked) {

179
src/components/Effects.vue Normal file
View File

@ -0,0 +1,179 @@
<template>
<Scene name="effects" @preload="preloadScene" @create="createScene" @update="updateScene" />
</template>
<script setup lang="ts">
import { Scene } from 'phavuer'
import { useZoneStore } from '@/stores/zoneStore'
import { useGameStore } from '@/stores/gameStore'
import { onBeforeUnmount, onMounted, ref, watch } from 'vue'
import type { WeatherState } from '@/application/types'
// Constants
const LIGHT_CONFIG = {
SUNRISE_HOUR: 6,
SUNSET_HOUR: 20,
DAY_STRENGTH: 100,
NIGHT_STRENGTH: 30
}
// Stores and refs
const gameStore = useGameStore()
const zoneStore = useZoneStore()
const sceneRef = ref<Phaser.Scene | null>(null)
const zoneEffectsReady = ref(false)
// Effect objects
const effects = {
light: ref<Phaser.GameObjects.Graphics | null>(null),
rain: ref<Phaser.GameObjects.Particles.ParticleEmitter | null>(null),
fog: ref<Phaser.GameObjects.Sprite | null>(null)
}
// Weather state
const weatherState = ref<WeatherState>({
isRainEnabled: false,
rainPercentage: 0,
isFogEnabled: false,
fogDensity: 0
})
// Scene setup
const preloadScene = (scene: Phaser.Scene) => {
scene.load.image('raindrop', 'assets/raindrop.png')
scene.load.image('fog', 'assets/fog.png')
}
const createScene = (scene: Phaser.Scene) => {
sceneRef.value = scene
initializeEffects(scene)
setupSocketListeners()
}
const initializeEffects = (scene: Phaser.Scene) => {
// Light
effects.light.value = scene.add.graphics().setDepth(1000)
// Rain
effects.rain.value = scene.add
.particles(0, 0, 'raindrop', {
x: { min: 0, max: window.innerWidth },
y: -50,
quantity: 5,
lifespan: 2000,
speedY: { min: 300, max: 500 },
scale: { start: 0.005, end: 0.005 },
alpha: { start: 0.5, end: 0 },
blendMode: 'ADD'
})
.setDepth(900)
effects.rain.value.stop()
// Fog
effects.fog.value = scene.add
.sprite(window.innerWidth / 2, window.innerHeight / 2, 'fog')
.setScale(2)
.setAlpha(0)
.setDepth(950)
}
// Effect updates
const updateScene = () => {
const timeBasedLight = calculateLightStrength(gameStore.world.date)
const zoneEffects = zoneStore.zone?.zoneEffects?.reduce(
(acc, curr) => ({
...acc,
[curr.effect]: curr.strength
}),
{}
) as { [key: string]: number }
// Only update effects once zoneEffects are loaded
if (!zoneEffectsReady.value) {
if (zoneEffects && Object.keys(zoneEffects).length) {
zoneEffectsReady.value = true
} else {
return
}
}
const finalEffects =
zoneEffects && Object.keys(zoneEffects).length
? zoneEffects
: {
light: timeBasedLight,
rain: weatherState.value.isRainEnabled ? weatherState.value.rainPercentage : 0,
fog: weatherState.value.isFogEnabled ? weatherState.value.fogDensity * 100 : 0
}
applyEffects(finalEffects)
}
const applyEffects = (effectValues: any) => {
if (effects.light.value) {
const darkness = 1 - (effectValues.light ?? 100) / 100
effects.light.value.clear().fillStyle(0x000000, darkness).fillRect(0, 0, window.innerWidth, window.innerHeight)
}
if (effects.rain.value) {
const strength = effectValues.rain ?? 0
strength > 0 ? effects.rain.value.start().setQuantity(Math.floor((strength / 100) * 10)) : effects.rain.value.stop()
}
if (effects.fog.value) {
effects.fog.value.setAlpha((effectValues.fog ?? 0) / 100)
}
}
const calculateLightStrength = (time: Date): number => {
const hour = time.getHours()
const minute = time.getMinutes()
if (hour >= LIGHT_CONFIG.SUNSET_HOUR || hour < LIGHT_CONFIG.SUNRISE_HOUR) return LIGHT_CONFIG.NIGHT_STRENGTH
if (hour > LIGHT_CONFIG.SUNRISE_HOUR && hour < LIGHT_CONFIG.SUNSET_HOUR - 2) return LIGHT_CONFIG.DAY_STRENGTH
if (hour === LIGHT_CONFIG.SUNRISE_HOUR) return LIGHT_CONFIG.NIGHT_STRENGTH + ((LIGHT_CONFIG.DAY_STRENGTH - LIGHT_CONFIG.NIGHT_STRENGTH) * minute) / 60
const totalMinutes = (hour - (LIGHT_CONFIG.SUNSET_HOUR - 2)) * 60 + minute
return LIGHT_CONFIG.DAY_STRENGTH - (LIGHT_CONFIG.DAY_STRENGTH - LIGHT_CONFIG.NIGHT_STRENGTH) * (totalMinutes / 120)
}
// Socket and window handlers
const setupSocketListeners = () => {
gameStore.connection?.emit('weather', (response: WeatherState) => {
weatherState.value = response
updateScene()
})
gameStore.connection?.on('weather', (data: WeatherState) => {
weatherState.value = data
updateScene()
})
gameStore.connection?.on('date', updateScene)
}
const handleResize = () => {
if (effects.rain.value) effects.rain.value.updateConfig({ x: { min: 0, max: window.innerWidth } })
if (effects.fog.value) effects.fog.value.setPosition(window.innerWidth / 2, window.innerHeight / 2)
}
// Lifecycle
watch(
() => zoneStore.zone,
() => {
zoneEffectsReady.value = false
updateScene()
},
{ deep: true }
)
onMounted(() => window.addEventListener('resize', handleResize))
onBeforeUnmount(() => {
window.removeEventListener('resize', handleResize)
if (sceneRef.value) sceneRef.value.scene.remove('effects')
gameStore.connection?.off('weather')
})
</script>

View File

@ -1,10 +1,10 @@
<template>
<div class="flex flex-wrap items-center input-field gap-1" @click="focusInput">
<div v-for="(chip, i) in internalValue" :key="i" class="flex gap-2.5 items-center bg-cyan rounded py-1 px-2" role="listitem">
<div class="flex flex-wrap items-center input-field gap-1">
<div v-for="(chip, i) in internalValue" :key="i" class="flex gap-2.5 items-center bg-cyan rounded py-1 px-2">
<span class="text-xs text-white">{{ chip }}</span>
<button type="button" class="text-xs cursor-pointer text-white font-light font-default not-italic hover:text-gray-50" @click.stop="deleteChip(i)" aria-label="Remove tag">×</button>
<button type="button" class="text-xs cursor-pointer text-white font-light font-default not-italic hover:text-gray-50" @click="deleteChip(i)" aria-label="Remove chip">×</button>
</div>
<input ref="inputRef" class="outline-none border-none p-1 text-gray-300 min-w-[60px] flex-grow" :placeholder="placeholder" v-model.trim="currentInput" @keydown="handleKeydown" @paste="handlePaste" :maxlength="maxChipLength" aria-label="Add new tag" />
<input class="outline-none border-none p-1 text-gray-300" placeholder="Tag name" v-model="currentInput" @keypress.enter.prevent="addChip" @keydown.backspace="handleBackspace" />
</div>
</template>
@ -14,29 +14,20 @@ import type { Ref } from 'vue'
interface Props {
modelValue?: string[]
maxChips?: number
maxChipLength?: number
placeholder?: string
allowDuplicates?: boolean
}
const props = withDefaults(defineProps<Props>(), {
modelValue: () => [],
maxChips: 10,
maxChipLength: 20,
placeholder: 'Add tag',
allowDuplicates: false
modelValue: () => []
})
const emit = defineEmits<{
(e: 'update:modelValue', value: string[]): void
(e: 'error', message: string): void
}>()
const currentInput: Ref<string> = ref('')
const internalValue = ref<string[]>([])
const inputRef = ref<HTMLInputElement | null>(null)
// Initialize internalValue with props.modelValue
watch(
() => props.modelValue,
(newValue) => {
@ -45,27 +36,9 @@ watch(
{ immediate: true }
)
const validateChip = (chip: string): boolean => {
if (!chip) {
return false
}
if (!props.allowDuplicates && internalValue.value.includes(chip)) {
emit('error', 'Duplicate tags are not allowed')
return false
}
if (internalValue.value.length >= props.maxChips) {
emit('error', `Maximum ${props.maxChips} tags allowed`)
return false
}
return true
}
const addChip = () => {
const trimmedInput = currentInput.value.trim()
if (validateChip(trimmedInput)) {
if (trimmedInput && !internalValue.value.includes(trimmedInput)) {
internalValue.value.push(trimmedInput)
emit('update:modelValue', internalValue.value)
currentInput.value = ''
@ -77,36 +50,10 @@ const deleteChip = (index: number) => {
emit('update:modelValue', internalValue.value)
}
const handleKeydown = (event: KeyboardEvent) => {
switch (event.key) {
case 'Enter':
event.preventDefault()
addChip()
break
case 'Backspace':
if (currentInput.value === '' && internalValue.value.length > 0) {
deleteChip(internalValue.value.length - 1)
const handleBackspace = (event: KeyboardEvent) => {
if (event.key === 'Backspace' && currentInput.value === '' && internalValue.value.length > 0) {
internalValue.value.pop()
emit('update:modelValue', internalValue.value)
}
break
}
}
const handlePaste = (event: ClipboardEvent) => {
event.preventDefault()
const pastedText = event.clipboardData?.getData('text')
if (pastedText) {
const chips = pastedText
.split(/[,\n]/)
.map((chip) => chip.trim())
.filter(Boolean)
chips.forEach((chip) => {
currentInput.value = chip
addChip()
})
}
}
const focusInput = () => {
inputRef.value?.focus()
}
</script>

View File

@ -1,103 +1,169 @@
<template>
<Container ref="characterContainer" :x="currentPositionX" :y="currentPositionY" :depth="isometricDepth">
<ChatBubble :mapCharacter="props.mapCharacter" />
<HealthBar :mapCharacter="props.mapCharacter" />
<CharacterHair :mapCharacter="props.mapCharacter" :flipX="isFlippedX" />
<Sprite ref="characterSprite" :flipX="isFlippedX" />
<ChatBubble :zoneCharacter="props.zoneCharacter" :currentX="currentX" :currentY="currentY" />
<Healthbar :zoneCharacter="props.zoneCharacter" :currentX="currentX" :currentY="currentY" />
<Container ref="charContainer" :depth="isometricDepth" :x="currentX" :y="currentY">
<CharacterHair :zoneCharacter="props.zoneCharacter" :currentX="currentX" :currentY="currentY" />
<!-- <CharacterChest :zoneCharacter="props.zoneCharacter" :currentX="currentX" :currentY="currentY" />-->
<Sprite ref="charSprite" :origin-y="1" :flipX="isFlippedX" />
</Container>
</template>
<script lang="ts" setup>
import { type MapCharacter } from '@/application/types'
import CharacterHair from '@/components/game/character/partials/CharacterHair.vue'
import ChatBubble from '@/components/game/character/partials/ChatBubble.vue'
import HealthBar from '@/components/game/character/partials/HealthBar.vue'
import { useCharacterSpriteComposable } from '@/composables/useCharacterSpriteComposable'
import { useSoundComposable } from '@/composables/useSoundComposable'
import config from '@/application/config'
import { type Sprite as SpriteT, type ZoneCharacter } from '@/application/types'
import { useGameStore } from '@/stores/gameStore'
import { useMapStore } from '@/stores/mapStore'
import { Container, Sprite, useScene } from 'phavuer'
import { onMounted, onUnmounted, watch } from 'vue'
import { useZoneStore } from '@/stores/zoneStore'
import { watch, computed, ref, onMounted, onUnmounted } from 'vue'
import { Container, refObj, Sprite, useScene } from 'phavuer'
import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
import { loadSpriteTextures } from '@/composables/gameComposable'
import ChatBubble from '@/components/game/character/partials/ChatBubble.vue'
import Healthbar from '@/components/game/character/partials/Healthbar.vue'
import CharacterHair from '@/components/game/character/partials/CharacterHair.vue'
// import CharacterChest from '@/components/game/character/partials/CharacterChest.vue'
enum Direction {
POSITIVE,
NEGATIVE,
UNCHANGED
}
const props = defineProps<{
tileMap: Phaser.Tilemaps.Tilemap
mapCharacter: MapCharacter
layer: Phaser.Tilemaps.TilemapLayer
zoneCharacter: ZoneCharacter
}>()
const charContainer = refObj<Phaser.GameObjects.Container>()
const charSprite = refObj<Phaser.GameObjects.Sprite>()
const gameStore = useGameStore()
const mapStore = useMapStore()
const zoneStore = useZoneStore()
const scene = useScene()
const { characterContainer, characterSprite, currentPositionX, currentPositionY, isometricDepth, isFlippedX, updatePosition, playAnimation, updateSprite, initializeSprite, cleanup } = useCharacterSpriteComposable(scene, props.tileMap, props.mapCharacter)
const { playSound, stopSound } = useSoundComposable()
const currentX = ref(0)
const currentY = ref(0)
const isometricDepth = ref(1)
const isInitialPosition = ref(true)
const tween = ref<Phaser.Tweens.Tween | null>(null)
const handlePositionUpdate = (newValues: any, oldValues: any) => {
if (!newValues) return
if (!oldValues || newValues.positionX !== oldValues.positionX || newValues.positionY !== oldValues.positionY) {
updatePosition(newValues.positionX, newValues.positionY)
const updateIsometricDepth = (x: number, y: number) => {
isometricDepth.value = calculateIsometricDepth(x, y, 28, 94, true)
}
if (newValues.isMoving !== oldValues?.isMoving || newValues.rotation !== oldValues?.rotation) {
updateSprite()
}
const updatePosition = (x: number, y: number, direction: Direction) => {
const targetX = tileToWorldX(props.layer, x, y)
const targetY = tileToWorldY(props.layer, x, y)
if (isInitialPosition.value) {
currentX.value = targetX
currentY.value = targetY
isInitialPosition.value = false
return
}
if (tween.value?.isPlaying()) {
tween.value.stop()
}
const distance = Math.sqrt(Math.pow(targetX - currentX.value, 2) + Math.pow(targetY - currentY.value, 2))
if (distance >= config.tile_size.x / 1.1) {
currentX.value = targetX
currentY.value = targetY
return
}
const duration = distance * 5.7
tween.value = props.layer.scene.tweens.add({
targets: { x: currentX.value, y: currentY.value },
x: targetX,
y: targetY,
duration,
ease: 'Linear',
onStart: () => {
if (direction === Direction.POSITIVE) {
updateIsometricDepth(x, y)
}
},
onUpdate: (tween) => {
currentX.value = tween.targets[0].x
currentY.value = tween.targets[0].y
},
onComplete: () => {
if (direction === Direction.NEGATIVE) {
updateIsometricDepth(x, y)
}
}
})
}
const calcDirection = (oldX: number, oldY: number, newX: number, newY: number): Direction => {
if (newY < oldY || newX < oldX) return Direction.NEGATIVE
if (newX > oldX || newY > oldY) return Direction.POSITIVE
return Direction.UNCHANGED
}
const isFlippedX = computed(() => [6, 4].includes(props.zoneCharacter.character.rotation ?? 0))
const charTexture = computed(() => {
const { rotation, characterType } = props.zoneCharacter.character
const spriteId = characterType?.sprite?.id ?? 'idle_right_down'
const action = props.zoneCharacter.isMoving ? 'walk' : 'idle'
const direction = [0, 6].includes(rotation) ? 'left_up' : 'right_down'
return `${spriteId}-${action}_${direction}`
})
const updateSprite = () => {
if (props.zoneCharacter.isMoving) {
charSprite.value!.anims.play(charTexture.value, true)
return
}
charSprite.value!.anims.stop()
charSprite.value!.setFrame(0)
charSprite.value!.setTexture(charTexture.value)
}
/**
* Plays walk sound when character is moving
*/
watch(
() => props.mapCharacter.isMoving,
(newValue) => {
if (newValue) {
playSound('/assets/sounds/walk.wav', false, true)
} else {
stopSound('/assets/sounds/walk.wav')
() => props.zoneCharacter.character,
(newChar, oldChar) => {
if (!newChar) return
if (!oldChar || newChar.positionX !== oldChar.positionX || newChar.positionY !== oldChar.positionY) {
const direction = !oldChar ? Direction.POSITIVE : calcDirection(oldChar.positionX, oldChar.positionY, newChar.positionX, newChar.positionY)
updatePosition(newChar.positionX, newChar.positionY, direction)
}
}
)
/**
* Plays attack animation and sound when character is attacking
*/
watch(
() => props.mapCharacter.isAttacking,
(newValue) => {
if (newValue) {
playAnimation('attack')
playSound('/assets/sounds/attack.wav', false, true)
} else {
stopSound('/assets/sounds/attack.wav')
}
mapStore.updateCharacterProperty(props.mapCharacter.character.id, 'isAttacking', false)
}
)
watch(() => props.zoneCharacter, updateSprite)
/**
* Handles position updates and movement delay
*/
watch(
() => ({
positionX: props.mapCharacter.character.positionX,
positionY: props.mapCharacter.character.positionY,
isMoving: props.mapCharacter.isMoving,
rotation: props.mapCharacter.character.rotation,
isAttacking: props.mapCharacter.isAttacking
}),
async (oldValues, newValues) => {
handlePositionUpdate(oldValues, newValues)
}
)
loadSpriteTextures(scene, props.zoneCharacter.character.characterType?.sprite as SpriteT)
.then(() => {
charSprite.value!.setTexture(charTexture.value)
charSprite.value!.setFlipX(isFlippedX.value)
})
.catch((error) => {
console.error('Error loading texture:', error)
})
onMounted(async () => {
await initializeSprite()
onMounted(() => {
charContainer.value!.setName(props.zoneCharacter.character!.name)
if (props.mapCharacter.character.id === gameStore.character!.id) {
scene.cameras.main.startFollow(characterContainer.value as Phaser.GameObjects.Container)
if (props.zoneCharacter.character.id === gameStore.character!.id) {
zoneStore.setCharacterLoaded(true)
// #146 : Set camera position to character, need to be improved still
// scene.cameras.main.startFollow(charContainer.value as Phaser.GameObjects.Container)
// scene.cameras.main.stopFollow()
}
updatePosition(props.zoneCharacter.character.positionX, props.zoneCharacter.character.positionY, props.zoneCharacter.character.rotation)
})
onUnmounted(() => {
cleanup()
tween.value?.stop()
})
</script>

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@ -0,0 +1,51 @@
<template>
<Image v-bind="imageProps" v-if="gameStore.getLoadedAsset(texture)" />
</template>
<script lang="ts" setup>
import { computed } from 'vue'
import { Image, useScene } from 'phavuer'
import type { Sprite as SpriteT, ZoneCharacter } from '@/application/types'
import { loadSpriteTextures } from '@/composables/gameComposable'
import { useGameStore } from '@/stores/gameStore'
const props = defineProps<{
zoneCharacter: ZoneCharacter
currentX: number
currentY: number
}>()
const gameStore = useGameStore()
const scene = useScene()
const texture = computed(() => {
const { rotation, characterHair } = props.zoneCharacter.character
const spriteId = characterHair?.sprite?.id
const direction = [0, 6].includes(rotation) ? 'back' : 'front'
return `${spriteId}-${direction}`
})
const isFlippedX = computed(() => [6, 4].includes(props.zoneCharacter.character.rotation ?? 0))
const imageProps = computed(() => {
// Get the current sprite action based on direction
const direction = [0, 6].includes(props.zoneCharacter.character.rotation ?? 0) ? 'back' : 'front'
const spriteAction = props.zoneCharacter.character.characterHair?.sprite?.spriteActions?.find((spriteAction) => spriteAction.action === direction)
return {
depth: 1,
originX: Number(spriteAction?.originX) ?? 0,
originY: Number(spriteAction?.originY) ?? 0,
flipX: isFlippedX.value,
texture: texture.value
// y: props.zoneCharacter.isMoving ? Math.floor(Date.now() / 250) % 2 : 0
}
})
loadSpriteTextures(scene, props.zoneCharacter.character.characterHair?.sprite as SpriteT)
.then(() => {})
.catch((error) => {
console.error('Error loading texture:', error)
})
</script>

View File

@ -1,63 +1,51 @@
<template>
<Image ref="image" v-if="hairSpriteId" />
<Image v-bind="imageProps" v-if="gameStore.getLoadedAsset(texture)" />
</template>
<script lang="ts" setup>
import type { MapCharacter, Sprite as SpriteT } from '@/application/types'
import { loadSpriteTextures } from '@/services/textureService'
import { CharacterHairStorage, CharacterTypeStorage, SpriteStorage } from '@/storage/storages'
import { Image, refObj, useScene } from 'phavuer'
import { computed, onMounted, ref, watch } from 'vue'
import { computed } from 'vue'
import { Image, useScene } from 'phavuer'
import type { Sprite as SpriteT, ZoneCharacter } from '@/application/types'
import { loadSpriteTextures } from '@/composables/gameComposable'
import { useGameStore } from '@/stores/gameStore'
const props = defineProps<{
mapCharacter: MapCharacter
zoneCharacter: ZoneCharacter
currentX: number
currentY: number
}>()
const gameStore = useGameStore()
const scene = useScene()
const hairSpriteId = ref('')
const hairSprite = ref<SpriteT | null>(null)
const characterSpriteHeight = ref(0)
const image = refObj<Phaser.GameObjects.Image>()
const flipX = computed(() => [6, 0].includes(props.mapCharacter.character.rotation ?? 0))
const texture = computed(() => {
const direction = flipX.value ? 'back' : 'front'
const { rotation, characterHair } = props.zoneCharacter.character
const spriteId = characterHair?.sprite?.id
const direction = [0, 6].includes(rotation) ? 'back' : 'front'
return `${hairSpriteId.value}-${direction}`
return `${spriteId}-${direction}`
})
watch(
() => props.mapCharacter.character,
(newValue) => {
if (!image.value) return
image.value.setTexture(texture.value)
},
{ deep: true }
)
const isFlippedX = computed(() => [6, 4].includes(props.zoneCharacter.character.rotation ?? 0))
onMounted(async () => {
if (!props.mapCharacter.character.characterType || !props.mapCharacter.character.characterHair) return
const imageProps = computed(() => {
// Get the current sprite action based on direction
const direction = [0, 6].includes(props.zoneCharacter.character.rotation ?? 0) ? 'back' : 'front'
const spriteAction = props.zoneCharacter.character.characterHair?.sprite?.spriteActions?.find((spriteAction) => spriteAction.action === direction)
const characterTypeStorage = new CharacterTypeStorage()
const characterHairStorage = new CharacterHairStorage()
const spriteStorage = new SpriteStorage()
return {
depth: 1,
originX: Number(spriteAction?.originX) ?? 0,
originY: Number(spriteAction?.originY) ?? 0,
flipX: isFlippedX.value,
texture: texture.value,
y: props.zoneCharacter.isMoving ? Math.floor(Date.now() / 250) % 2 : 0
}
})
const characterType = await characterTypeStorage.getById(props.mapCharacter.character.characterType!)
if (!characterType) return
characterSpriteHeight.value = 100
hairSpriteId.value = await characterHairStorage.getSpriteId(props.mapCharacter.character.characterHair)
if (!hairSpriteId.value) return
hairSprite.value = await spriteStorage.getById(hairSpriteId.value)
if (!hairSprite.value) return
await loadSpriteTextures(scene, hairSpriteId.value)
if (!image.value) return
image.value.setOrigin(0.5, 2.15)
image.value.setTexture(texture.value)
image.value.setSize(30, 40)
loadSpriteTextures(scene, props.zoneCharacter.character.characterHair?.sprite as SpriteT)
.then(() => {})
.catch((error) => {
console.error('Error loading texture:', error)
})
</script>

View File

@ -1,32 +1,33 @@
<template>
<Container ref="characterChatContainer">
<Container ref="charChatContainer" :depth="999" :x="currentX" :y="currentY">
<RoundRectangle @create="createChatBubble" :origin-x="0.5" :origin-y="7.5" :fillColor="0xffffff" :width="194" :height="21" :radius="20" />
<Text @create="createChatText" :style="{ fontSize: 13, fontFamily: 'Arial', color: '#000' }" />
</Container>
</template>
<script setup lang="ts">
import type { MapCharacter } from '@/application/types'
import { Container, refObj, RoundRectangle, Text, useGame } from 'phavuer'
import type { ZoneCharacter } from '@/application/types'
import { onMounted } from 'vue'
const props = defineProps<{
mapCharacter: MapCharacter
zoneCharacter: ZoneCharacter
currentX: number
currentY: number
}>()
const game = useGame()
const characterChatContainer = refObj<Phaser.GameObjects.Container>()
const charChatContainer = refObj<Phaser.GameObjects.Container>()
const createChatBubble = (container: Phaser.GameObjects.Container) => {
container.setName(`${props.mapCharacter.character.name}_chatBubble`)
container.setName(`${props.zoneCharacter.character.name}_chatBubble`)
}
const createChatText = (text: Phaser.GameObjects.Text) => {
text.setName(`${props.mapCharacter.character.name}_chatText`)
text.setName(`${props.zoneCharacter.character.name}_chatText`)
text.setFontSize(13)
text.setFontFamily('Arial')
text.setOrigin(0.5, 10.9)
text.setResolution(2)
// Fix text alignment on Windows and Android
if (game.device.os.windows || game.device.os.android) {
@ -39,7 +40,7 @@ const createChatText = (text: Phaser.GameObjects.Text) => {
}
onMounted(() => {
characterChatContainer.value!.setName(`${props.mapCharacter.character!.name}_chatContainer`)
characterChatContainer.value!.setVisible(false)
charChatContainer.value!.setName(`${props.zoneCharacter.character!.name}_chatContainer`)
charChatContainer.value!.setVisible(false)
})
</script>

View File

@ -1,17 +1,19 @@
<template>
<Container :depth="999">
<Text @create="createNicknameText" :text="props.mapCharacter.character.name" />
<Container :depth="999" :x="currentX" :y="currentY">
<Text @create="createNicknameText" :text="props.zoneCharacter.character.name" />
<RoundRectangle :origin-x="0.5" :origin-y="18.5" :fillColor="0xffffff" :width="74" :height="6" :radius="5" />
<RoundRectangle :origin-x="0.5" :origin-y="36.4" :fillColor="0x00b3b3" :width="70" :height="3" :radius="5" />
</Container>
</template>
<script setup lang="ts">
import type { MapCharacter } from '@/application/types'
import { Container, RoundRectangle, Text, useGame } from 'phavuer'
import type { ZoneCharacter } from '@/application/types'
const props = defineProps<{
mapCharacter: MapCharacter
zoneCharacter: ZoneCharacter
currentX: number
currentY: number
}>()
const game = useGame()
@ -20,7 +22,6 @@ const createNicknameText = (text: Phaser.GameObjects.Text) => {
text.setFontSize(13)
text.setFontFamily('Arial')
text.setOrigin(0.5, 9)
text.setResolution(2)
// Fix text alignment on Windows and Android
if (game.device.os.windows || game.device.os.android) {

View File

@ -1,21 +0,0 @@
<template>
<div class="absolute top-0 right-4 hidden lg:block" v-if="gameStore.world.date && typeof gameStore.world.date === 'object'">
<p class="text-white text-lg">
{{ useDateFormat(gameStore.world.date, 'YYYY/MM/DD HH:mm') }}
</p>
</div>
</template>
<script setup lang="ts">
import { SocketEvent } from '@/application/enums'
import { socketManager } from '@/managers/SocketManager'
import { useGameStore } from '@/stores/gameStore'
import { useDateFormat } from '@vueuse/core'
import { onUnmounted } from 'vue'
const gameStore = useGameStore()
onUnmounted(() => {
socketManager.off(SocketEvent.DATE)
})
</script>

View File

@ -1,49 +0,0 @@
<template>
<Character v-for="item in mapStore.characters" :key="item.character.id" :tileMap :mapCharacter="item" />
</template>
<script setup lang="ts">
import { SocketEvent } from '@/application/enums'
import type { MapCharacter, UUID } from '@/application/types'
import Character from '@/components/game/character/Character.vue'
import { socketManager } from '@/managers/SocketManager'
import { useGameStore } from '@/stores/gameStore'
import { useMapStore } from '@/stores/mapStore'
import { onUnmounted } from 'vue'
const gameStore = useGameStore()
const mapStore = useMapStore()
const props = defineProps<{
tileMap: Phaser.Tilemaps.Tilemap
}>()
socketManager.on(SocketEvent.MAP_CHARACTER_JOIN, (data: MapCharacter) => {
mapStore.addCharacter(data)
})
socketManager.on(SocketEvent.MAP_CHARACTER_LEAVE, (characterId: UUID) => {
mapStore.removeCharacter(characterId)
})
socketManager.on(SocketEvent.MAP_CHARACTER_MOVE, ([characterId, posX, posY, rot, isMoving]: [UUID, number, number, number, boolean]) => {
mapStore.updateCharacterPosition([characterId, posX, posY, rot, isMoving])
if (characterId === gameStore.character?.id) {
gameStore.character!.positionX = posX
gameStore.character!.positionY = posY
gameStore.character!.rotation = rot
}
})
socketManager.on(SocketEvent.MAP_CHARACTER_ATTACK, (characterId: UUID) => {
mapStore.updateCharacterProperty(characterId, 'isAttacking', true)
})
onUnmounted(() => {
socketManager.off(SocketEvent.MAP_CHARACTER_ATTACK)
socketManager.off(SocketEvent.MAP_CHARACTER_MOVE)
socketManager.off(SocketEvent.MAP_CHARACTER_JOIN)
socketManager.off(SocketEvent.MAP_CHARACTER_LEAVE)
})
</script>

View File

@ -1,71 +0,0 @@
<template>
<MapTiles v-if="tileMap && tileMapLayer" :tileMap :tileMapLayer />
<PlacedMapObjects v-if="tileMap && tileMapLayer" :tileMap :tileMapLayer />
<Characters v-if="tileMap && mapStore.characters" :tileMap />
</template>
<script setup lang="ts">
import { SocketEvent } from '@/application/enums'
import type { mapLoadData } from '@/application/types'
import { unduplicateArray } from '@/application/utilities'
import Characters from '@/components/game/map/Characters.vue'
import MapTiles from '@/components/game/map/MapTiles.vue'
import PlacedMapObjects from '@/components/game/map/PlacedMapObjects.vue'
import { socketManager } from '@/managers/SocketManager'
import { createTileLayer, createTileMap, loadTileTexturesFromMapTileArray } from '@/services/mapService'
import { MapStorage } from '@/storage/storages'
import { useGameStore } from '@/stores/gameStore'
import { useMapStore } from '@/stores/mapStore'
import { useScene } from 'phavuer'
import { onMounted, onUnmounted, shallowRef, watch } from 'vue'
const scene = useScene()
const gameStore = useGameStore()
const mapStore = useMapStore()
const mapStorage = new MapStorage()
const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>()
const tileMapLayer = shallowRef<Phaser.Tilemaps.TilemapLayer>()
// Event listeners
socketManager.on(SocketEvent.MAP_CHARACTER_TELEPORT, (data: mapLoadData) => {
mapStore.setMapId(data.mapId)
mapStore.setCharacters(data.characters)
})
async function initialize() {
if (!mapStore.mapId) return
const map = await mapStorage.getById(mapStore.mapId)
if (!map) return
await loadTileTexturesFromMapTileArray(mapStore.mapId, scene)
tileMap.value = createTileMap(scene, map)
tileMapLayer.value = createTileLayer(tileMap.value, unduplicateArray(map.tiles))
}
watch(
() => mapStore.mapId,
async () => {
await initialize()
}
)
onMounted(async () => {
if (!mapStore.mapId) return
await initialize()
})
onUnmounted(() => {
if (tileMap.value) {
tileMap.value.destroyLayer('tiles')
tileMap.value.removeAllLayers()
tileMap.value.destroy()
}
socketManager.off(SocketEvent.MAP_CHARACTER_TELEPORT)
})
</script>

View File

@ -1,32 +0,0 @@
<template>
<Controls v-if="tileMapLayer" :layer="tileMapLayer" :depth="0" />
</template>
<script setup lang="ts">
import Controls from '@/components/utilities/Controls.vue'
import { loadTileTexturesFromMapTileArray, placeTiles } from '@/services/mapService'
import { MapStorage } from '@/storage/storages'
import { useMapStore } from '@/stores/mapStore'
import { useScene } from 'phavuer'
import { onMounted } from 'vue'
const scene = useScene()
const mapStore = useMapStore()
const mapStorage = new MapStorage()
const props = defineProps<{
tileMap: Phaser.Tilemaps.Tilemap
tileMapLayer: Phaser.Tilemaps.TilemapLayer
}>()
onMounted(async () => {
if (!mapStore.mapId) return
const map = await mapStorage.getById(mapStore.mapId)
if (!map) return
await loadTileTexturesFromMapTileArray(mapStore.mapId, scene)
placeTiles(props.tileMap, props.tileMapLayer, map.tiles)
})
</script>

View File

@ -1,31 +0,0 @@
<template>
<PlacedMapObject v-for="placedMapObject in items" :tileMap :tileMapLayer :placedMapObject />
</template>
<script setup lang="ts">
import type { PlacedMapObject as PlacedMapObjectT } from '@/application/types'
import PlacedMapObject from '@/components/game/map/partials/PlacedMapObject.vue'
import { MapStorage } from '@/storage/storages'
import { useMapStore } from '@/stores/mapStore'
import { onMounted, ref } from 'vue'
import TilemapLayer = Phaser.Tilemaps.TilemapLayer
defineProps<{
tileMap: Phaser.Tilemaps.Tilemap
tileMapLayer: TilemapLayer
}>()
const mapStore = useMapStore()
const mapStorage = new MapStorage()
const items = ref<PlacedMapObjectT[]>([])
onMounted(async () => {
if (!mapStore.mapId) return
const map = await mapStorage.getById(mapStore.mapId)
if (!map) return
items.value = map.placedMapObjects
})
</script>

View File

@ -1,102 +0,0 @@
<template>
<Zone :depth="baseDepth" :origin-x="mapObj?.originX" :origin-y="mapObj?.originY" :width="mapObj?.frameWidth" :height="mapObj?.frameHeight" :x="x" :y="y" />
</template>
<script setup lang="ts">
import type { MapObject, PlacedMapObject } from '@/application/types'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { calculateIsometricDepth } from '@/services/mapService'
import { onPreUpdate, useScene, Zone } from 'phavuer'
import { computed, onUnmounted } from 'vue'
interface Props {
obj?: PlacedMapObject
mapObj?: MapObject
x?: number
y?: number
}
const props = defineProps<Props>()
const mapEditor = useMapEditorComposable()
const scene = useScene()
const group = scene.add.group()
const partitionPoints = computed(() => {
if (!props.mapObj?.frameWidth || !props.mapObj?.depthOffsets.length) return []
const sliceCount = props.mapObj.depthOffsets.length
return Array.from({ length: sliceCount + 1 }, (_, i) => i * (props.mapObj!.frameWidth / sliceCount))
})
let baseDepth = 0
const createImagePartition = (startX: number, endX: number, depthOffset: number): void => {
if (!props.mapObj?.id) return
const img = scene.add.image(0, 0, props.mapObj.id)
img.setOrigin(props.mapObj.originX, props.mapObj.originY)
img.setCrop(startX, 0, endX, props.mapObj.frameHeight)
img.setDepth(baseDepth + depthOffset)
group.add(img)
}
const updateGroupProperties = (): void => {
if (!props.obj || !props.x || !props.y) return
const isMoving = mapEditor.movingPlacedObject.value?.id === props.obj.id
const isSelected = mapEditor.selectedMapObject.value?.id === props.obj.id
const isPlacedSelected = mapEditor.selectedPlacedObject.value?.id === props.obj.id
baseDepth = calculateIsometricDepth(props.obj.positionX, props.obj.positionY)
group.setXY(props.x, props.y)
group.setAlpha(isMoving || isSelected ? 0.5 : 1)
group.setTint(isPlacedSelected ? 0x00ff00 : 0xffffff)
group.setDepth(baseDepth)
}
const updateImageProperties = (): void => {
const orderedImages = group.getChildren() as Phaser.GameObjects.Image[]
orderedImages.forEach((image, index) => {
if (!props.obj || !props.mapObj || !props.x) return
image.flipX = props.obj.isRotated
if (props.obj.isRotated) {
const offsetNum = props.mapObj.depthOffsets.length
const xOffset = props.mapObj.frameWidth / offsetNum
image.x = props.x + (index < offsetNum / 2 ? -xOffset : xOffset)
image.setDepth(baseDepth - props.mapObj.depthOffsets[index])
} else {
image.x = props.x
image.setDepth(baseDepth + props.mapObj.depthOffsets[index])
}
})
}
onPreUpdate(() => {
updateGroupProperties()
updateImageProperties()
})
// Initial setup
const initializeGroup = (): void => {
if (!props.mapObj || !props.x || !props.y || !props.obj) return
baseDepth = calculateIsometricDepth(props.obj.positionX, props.obj.positionY)
group.setXY(props.x, props.y)
group.setOrigin(props.mapObj.originX, props.mapObj.originY)
const points = partitionPoints.value
for (let i = 0; i < points.length - 1; i++) {
createImagePartition(points[i], points[i + 1], props.mapObj.depthOffsets[i])
}
}
initializeGroup()
onUnmounted(() => {
group.destroy(true, true)
})
</script>

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@ -1,70 +0,0 @@
<template>
<ImageGroup v-bind="groupProps" v-if="mapObject && gameStore.isTextureLoaded(props.placedMapObject.mapObject as string)" />
</template>
<script setup lang="ts">
import type { MapObject, PlacedMapObject } from '@/application/types'
import ImageGroup from '@/components/game/map/partials/ImageGroup.vue'
import { loadMapObjectTextures, tileToWorldXY } from '@/services/mapService'
import { MapObjectStorage } from '@/storage/storages'
import { useGameStore } from '@/stores/gameStore'
import { useScene } from 'phavuer'
import { computed, onMounted, ref } from 'vue'
import Tilemap = Phaser.Tilemaps.Tilemap
import TilemapLayer = Phaser.Tilemaps.TilemapLayer
const props = defineProps<{
placedMapObject: PlacedMapObject
tileMap: Tilemap
tileMapLayer: TilemapLayer
}>()
const scene = useScene()
const gameStore = useGameStore()
const mapObject = ref<MapObject>()
const groupProps = computed(() => ({
...calculateObjectPlacement(props.placedMapObject),
mapObj: mapObject.value,
obj: props.placedMapObject
}))
async function initialize() {
if (!props.placedMapObject.mapObject) return
/**
* Check if mapObject is an string or object, if its an object we assume its a mapObject and change it to a string
* We do this because this component is shared with the map editor, which gets sent the mapObject as an object by the server
*/
if (typeof props.placedMapObject.mapObject === 'object') {
// @ts-ignore
props.placedMapObject.mapObject = props.placedMapObject.mapObject.id
}
const mapObjectStorage = new MapObjectStorage()
const _mapObject = await mapObjectStorage.getById(props.placedMapObject.mapObject as string)
if (!_mapObject) return
console.log(_mapObject)
mapObject.value = _mapObject
await loadMapObjectTextures([_mapObject], scene)
}
function calculateObjectPlacement(mapObj: PlacedMapObject): { x: number; y: number } {
let position = tileToWorldXY(props.tileMapLayer, mapObj.positionX, mapObj.positionY)
return {
x: position.worldPositionX,
y: position.worldPositionY
}
}
onMounted(async () => {
await initialize()
})
</script>

View File

@ -0,0 +1,14 @@
<template>
<Character v-for="item in zoneStore.characters" :key="item.character.id" :layer="tilemap" :zoneCharacter="item" />
</template>
<script setup lang="ts">
import Character from '@/components/game/character/Character.vue'
import { useZoneStore } from '@/stores/zoneStore'
const zoneStore = useZoneStore()
const props = defineProps<{
tilemap: Phaser.Tilemaps.Tilemap
}>()
</script>

View File

@ -0,0 +1,50 @@
<template>
<ZoneTiles :key="zoneStore.zone?.id ?? 0" @tileMap:create="tileMap = $event" />
<ZoneObjects v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
<Characters v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
</template>
<script setup lang="ts">
import { ref, onUnmounted, onMounted, onBeforeMount } from 'vue'
import { useScene } from 'phavuer'
import { useGameStore } from '@/stores/gameStore'
import { useZoneStore } from '@/stores/zoneStore'
import { loadZoneTilesIntoScene } from '@/composables/zoneComposable'
import type { Zone as ZoneT, ZoneCharacter, zoneLoadData } from '@/application/types'
import ZoneTiles from '@/components/game/zone/ZoneTiles.vue'
import ZoneObjects from '@/components/game/zone/ZoneObjects.vue'
import Characters from '@/components/game/zone/Characters.vue'
const scene = useScene()
const gameStore = useGameStore()
const zoneStore = useZoneStore()
const tileMap = ref(null as Phaser.Tilemaps.Tilemap | null)
onUnmounted(() => {
zoneStore.reset()
gameStore.connection!.off('zone:character:teleport')
gameStore.connection!.off('zone:character:join')
gameStore.connection!.off('zone:character:leave')
gameStore.connection!.off('zone:character:move')
})
// Event listeners
gameStore.connection!.on('zone:character:teleport', async (data: zoneLoadData) => {
await loadZoneTilesIntoScene(data.zone, scene)
zoneStore.setZone(data.zone)
zoneStore.setCharacters(data.characters)
})
gameStore.connection!.on('zone:character:join', async (data: ZoneCharacter) => {
zoneStore.addCharacter(data)
})
gameStore.connection!.on('zone:character:leave', (characterId: number) => {
zoneStore.removeCharacter(characterId)
})
gameStore.connection!.on('zone:character:move', (data: { id: number; positionX: number; positionY: number; rotation: number; isMoving: boolean }) => {
zoneStore.updateCharacterPosition(data)
})
</script>

View File

@ -0,0 +1,14 @@
<template>
<ZoneObject v-for="zoneObject in zoneStore.zone?.zoneObjects" :tilemap="tilemap" :zoneObject />
</template>
<script setup lang="ts">
import { useZoneStore } from '@/stores/zoneStore'
import ZoneObject from '@/components/game/zone/partials/ZoneObject.vue'
const zoneStore = useZoneStore()
defineProps<{
tilemap: Phaser.Tilemaps.Tilemap
}>()
</script>

View File

@ -0,0 +1,69 @@
<template>
<Controls :layer="tileLayer" :depth="0" />
</template>
<script setup lang="ts">
import config from '@/application/config'
import { useScene } from 'phavuer'
import { useZoneStore } from '@/stores/zoneStore'
import { onBeforeUnmount } from 'vue'
import { FlattenZoneArray, setLayerTiles } from '@/composables/zoneComposable'
import Controls from '@/components/utilities/Controls.vue'
import { unduplicateArray } from '@/application/utilities'
const emit = defineEmits(['tileMap:create'])
const scene = useScene()
const zoneStore = useZoneStore()
const tileMap = createTileMap()
const tileLayer = createTileLayer()
/**
* A Tilemap is a container for Tilemap data.
* This isn't a display object, rather, it holds data about the map and allows you to add tilesets and tilemap layers to it.
* A map can have one or more tilemap layers, which are the display objects that actually render the tiles.
*/
function createTileMap() {
const zoneData = new Phaser.Tilemaps.MapData({
width: zoneStore.zone?.width,
height: zoneStore.zone?.height,
tileWidth: config.tile_size.x,
tileHeight: config.tile_size.y,
orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
format: Phaser.Tilemaps.Formats.ARRAY_2D
})
const newTileMap = new Phaser.Tilemaps.Tilemap(scene, zoneData)
emit('tileMap:create', newTileMap)
return newTileMap
}
/**
* A Tileset is a combination of a single image containing the tiles and a container for data about each tile.
*/
function createTileLayer() {
const tilesArray = unduplicateArray(FlattenZoneArray(zoneStore.zone?.tiles ?? []))
const tilesetImages = Array.from(tilesArray).map((tile: any, index: number) => {
return tileMap.addTilesetImage(tile, tile, config.tile_size.x, config.tile_size.y, 1, 2, index + 1, { x: 0, y: -config.tile_size.y })
}) as any
// Add blank tile
tilesetImages.push(tileMap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.x, config.tile_size.y, 1, 2, 0, { x: 0, y: -config.tile_size.y }))
const layer = tileMap.createBlankLayer('tiles', tilesetImages, 0, config.tile_size.y) as Phaser.Tilemaps.TilemapLayer
layer.setDepth(0)
layer.setCullPadding(2, 2)
return layer
}
setLayerTiles(tileMap, tileLayer, zoneStore.zone?.tiles)
onBeforeUnmount(() => {
tileMap.destroyLayer('tiles')
tileMap.removeAllLayers()
tileMap.destroy()
})
</script>

View File

@ -0,0 +1,41 @@
<template>
<Image v-if="gameStore.getLoadedAsset(props.zoneObject.object.id)" v-bind="imageProps" />
</template>
<script setup lang="ts">
import { computed } from 'vue'
import { Image, useScene } from 'phavuer'
import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/zoneComposable'
import { loadTexture } from '@/composables/gameComposable'
import type { AssetDataT, ZoneObject } from '@/application/types'
import { useGameStore } from '@/stores/gameStore'
const props = defineProps<{
tilemap: Phaser.Tilemaps.Tilemap
zoneObject: ZoneObject
}>()
const gameStore = useGameStore()
const scene = useScene()
const imageProps = computed(() => ({
depth: calculateIsometricDepth(props.zoneObject.positionX, props.zoneObject.positionY, props.zoneObject.object.frameWidth, props.zoneObject.object.frameHeight),
x: tileToWorldX(props.tilemap, props.zoneObject.positionX, props.zoneObject.positionY),
y: tileToWorldY(props.tilemap, props.zoneObject.positionX, props.zoneObject.positionY),
flipX: props.zoneObject.isRotated,
texture: props.zoneObject.object.id,
originY: Number(props.zoneObject.object.originX),
originX: Number(props.zoneObject.object.originY)
}))
loadTexture(scene, {
key: props.zoneObject.object.id,
data: '/assets/objects/' + props.zoneObject.object.id + '.png',
group: 'objects',
updatedAt: props.zoneObject.object.updatedAt,
frameWidth: props.zoneObject.object.frameWidth,
frameHeight: props.zoneObject.object.frameHeight
} as AssetDataT).catch((error) => {
console.error('Error loading texture:', error)
})
</script>

View File

@ -6,7 +6,7 @@
<button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">Users</button>
<button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">Chats</button>
<button @mousedown.stop class="btn-cyan active py-1.5 px-4 min-w-24">Asset manager</button>
<button class="btn-cyan py-1.5 px-4 min-w-24" type="button" @click="mapEditor.toggleActive()">Map editor</button>
<button class="btn-cyan py-1.5 px-4 min-w-24" type="button" @click="() => zoneEditorStore.toggleActive()">Map editor</button>
</div>
</template>
<template #modalBody>
@ -18,14 +18,14 @@
</template>
<script setup lang="ts">
import AssetManager from '@/components/gameMaster/assetManager/AssetManager.vue'
import Modal from '@/components/utilities/Modal.vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { useGameStore } from '@/stores/gameStore'
import { ref } from 'vue'
import Modal from '@/components/utilities/Modal.vue'
import AssetManager from '@/components/gameMaster/assetManager/AssetManager.vue'
import { useGameStore } from '@/stores/gameStore'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
const mapEditor = useMapEditorComposable()
const gameStore = useGameStore()
const zoneEditorStore = useZoneEditorStore()
let toggle = ref('asset-manager')
</script>

View File

@ -5,8 +5,8 @@
<a class="relative p-2.5 hover:cursor-pointer hover:bg-cyan rounded group" :class="{ 'bg-cyan': selectedCategory === 'tiles' }" @click="() => (selectedCategory = 'tiles')">
<span class="group-hover:text-white" :class="{ 'text-white': selectedCategory === 'tiles' }">Tiles</span>
</a>
<a class="relative p-2.5 hover:cursor-pointer hover:bg-cyan rounded group" :class="{ 'bg-cyan': selectedCategory === 'map_objects' }" @click="() => (selectedCategory = 'map_objects')">
<span class="group-hover:text-white" :class="{ 'text-white': selectedCategory === 'map_objects' }">Map objects</span>
<a class="relative p-2.5 hover:cursor-pointer hover:bg-cyan rounded group" :class="{ 'bg-cyan': selectedCategory === 'objects' }" @click="() => (selectedCategory = 'objects')">
<span class="group-hover:text-white" :class="{ 'text-white': selectedCategory === 'objects' }">Objects</span>
</a>
<a class="relative p-2.5 hover:cursor-pointer hover:bg-cyan rounded group" :class="{ 'bg-cyan': selectedCategory === 'sprites' }" @click="() => (selectedCategory = 'sprites')">
<span class="group-hover:text-white" :class="{ 'text-white': selectedCategory === 'sprites' }">Sprites</span>
@ -40,7 +40,7 @@
<!-- Assets list -->
<div class="overflow-auto h-full w-4/12 flex flex-col relative">
<TileList v-if="selectedCategory === 'tiles'" />
<MapObjectList v-if="selectedCategory === 'map_objects'" />
<ObjectList v-if="selectedCategory === 'objects'" />
<SpriteList v-if="selectedCategory === 'sprites'" />
<ItemList v-if="selectedCategory === 'items'" />
<CharacterTypeList v-if="selectedCategory === 'characterTypes'" />
@ -50,7 +50,7 @@
<!-- Asset details -->
<div class="flex w-7/12 after:hidden flex-col relative overflow-auto">
<TileDetails v-if="selectedCategory === 'tiles' && assetManagerStore.selectedTile" />
<MapObjectDetails v-if="selectedCategory === 'map_objects' && assetManagerStore.selectedMapObject" />
<ObjectDetails v-if="selectedCategory === 'objects' && assetManagerStore.selectedObject" />
<SpriteDetails v-if="selectedCategory === 'sprites' && assetManagerStore.selectedSprite" />
<ItemDetails v-if="selectedCategory === 'items' && assetManagerStore.selectedItem" />
<CharacterTypeDetails v-if="selectedCategory === 'characterTypes' && assetManagerStore.selectedCharacterType" />
@ -60,20 +60,20 @@
</template>
<script setup lang="ts">
import CharacterHairDetails from '@/components/gameMaster/assetManager/partials/characterHair/CharacterHairDetails.vue'
import CharacterHairList from '@/components/gameMaster/assetManager/partials/characterHair/CharacterHairList.vue'
import CharacterTypeDetails from '@/components/gameMaster/assetManager/partials/characterType/CharacterTypeDetails.vue'
import CharacterTypeList from '@/components/gameMaster/assetManager/partials/characterType/CharacterTypeList.vue'
import ItemDetails from '@/components/gameMaster/assetManager/partials/item/itemDetails.vue'
import ItemList from '@/components/gameMaster/assetManager/partials/item/itemList.vue'
import MapObjectDetails from '@/components/gameMaster/assetManager/partials/mapObject/MapObjectDetails.vue'
import MapObjectList from '@/components/gameMaster/assetManager/partials/mapObject/MapObjectList.vue'
import SpriteDetails from '@/components/gameMaster/assetManager/partials/sprite/SpriteDetails.vue'
import SpriteList from '@/components/gameMaster/assetManager/partials/sprite/SpriteList.vue'
import TileDetails from '@/components/gameMaster/assetManager/partials/tile/TileDetails.vue'
import TileList from '@/components/gameMaster/assetManager/partials/tile/TileList.vue'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { ref } from 'vue'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import TileList from '@/components/gameMaster/assetManager/partials/tile/TileList.vue'
import TileDetails from '@/components/gameMaster/assetManager/partials/tile/TileDetails.vue'
import ObjectList from '@/components/gameMaster/assetManager/partials/object/ObjectList.vue'
import ObjectDetails from '@/components/gameMaster/assetManager/partials/object/ObjectDetails.vue'
import SpriteList from '@/components/gameMaster/assetManager/partials/sprite/SpriteList.vue'
import SpriteDetails from '@/components/gameMaster/assetManager/partials/sprite/SpriteDetails.vue'
import CharacterTypeList from '@/components/gameMaster/assetManager/partials/characterType/CharacterTypeList.vue'
import CharacterTypeDetails from '@/components/gameMaster/assetManager/partials/characterType/CharacterTypeDetails.vue'
import CharacterHairList from '@/components/gameMaster/assetManager/partials/characterHair/CharacterHairList.vue'
import CharacterHairDetails from '@/components/gameMaster/assetManager/partials/characterHair/CharacterHairDetails.vue'
import ItemList from '@/components/gameMaster/assetManager/partials/item/itemList.vue'
import ItemDetails from '@/components/gameMaster/assetManager/partials/item/itemDetails.vue'
const assetManagerStore = useAssetManagerStore()
const selectedCategory = ref('tiles')

View File

@ -20,29 +20,12 @@
</select>
</div>
<div class="form-field-full">
<div class="space-x-6 flex items-center">
<label for="color">Color</label>
<input v-model="characterColor" class="input-field" type="text" name="color" placeholder="Character Hair Color" />
<div class="h-[38px] w-[38px] rounded" :style="{ backgroundColor: characterColor }"></div>
</div>
</div>
<div class="form-field-half">
<label for="spriteId">Sprite</label>
<select v-model="characterSpriteId" class="input-field" name="spriteId">
<option disabled selected value="">Select sprite</option>
<option v-for="sprite in assetManagerStore.spriteList" :key="sprite.id" :value="sprite.id">{{ sprite.name }}</option>
</select>
</div>
<div class="form-field-half">
<label>Preview</label>
<div v-if="characterSpriteId" class="flex flex-col">
<div class="p-3 pb-5 min-h-32 block rounded-md default-border bg-gray-800">
<div class="flex items-center justify-center p-1 h-full bg-gray-700 rounded">
<img :src="config.server_endpoint + '/textures/sprites/' + characterSpriteId + '/front.png'" class="max-w-[200px] max-h-[200px] object-contain" />
</div>
</div>
</div>
</div>
<button class="btn-cyan px-4 py-1.5 min-w-24" type="submit">Save</button>
<button class="btn-red px-4 py-1.5 min-w-24" type="button" @click.prevent="removeCharacterHair">Remove</button>
</form>
@ -51,50 +34,48 @@
</template>
<script setup lang="ts">
import config from '@/application/config'
import { SocketEvent } from '@/application/enums'
import type { CharacterGender, CharacterHair, Sprite } from '@/application/types'
import { downloadCache } from '@/application/utilities'
import { socketManager } from '@/managers/SocketManager'
import { CharacterHairStorage } from '@/storage/storages'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import type { CharacterHair, CharacterGender, Sprite } from '@/application/types'
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore'
const gameStore = useGameStore()
const assetManagerStore = useAssetManagerStore()
const selectedCharacterHair = computed(() => assetManagerStore.selectedCharacterHair)
const characterName = ref('')
const characterGender = ref<CharacterGender>('MALE' as CharacterGender.MALE)
const characterColor = ref<string>('#000000')
const characterIsSelectable = ref<boolean>(false)
const characterSpriteId = ref<string | null | undefined>(null)
const genderOptions: CharacterGender[] = ['MALE' as CharacterGender.MALE, 'FEMALE' as CharacterGender.FEMALE]
if (!selectedCharacterHair.value) {
console.error('No character hair selected')
}
if (selectedCharacterHair.value) {
characterName.value = selectedCharacterHair.value.name
characterGender.value = selectedCharacterHair.value.gender
characterColor.value = selectedCharacterHair.value.color
characterIsSelectable.value = selectedCharacterHair.value.isSelectable
characterSpriteId.value = selectedCharacterHair.value.sprite?.id
characterSpriteId.value = selectedCharacterHair.value.spriteId
}
async function removeCharacterHair() {
function removeCharacterHair() {
if (!selectedCharacterHair.value) return
socketManager.emit(SocketEvent.GM_CHARACTERHAIR_REMOVE, { id: selectedCharacterHair.value.id }, async (response: boolean) => {
gameStore.connection?.emit('gm:characterHair:remove', { id: selectedCharacterHair.value.id }, (response: boolean) => {
if (!response) {
console.error('Failed to remove character hair')
return
}
await downloadCache('character_hair', new CharacterHairStorage())
await refreshCharacterHairList()
refreshCharacterHairList()
})
}
async function refreshCharacterHairList(unsetSelectedCharacterHair = true) {
socketManager.emit(SocketEvent.GM_CHARACTERHAIR_LIST, {}, (response: CharacterHair[]) => {
function refreshCharacterHairList(unsetSelectedCharacterHair = true) {
gameStore.connection?.emit('gm:characterHair:list', {}, (response: CharacterHair[]) => {
assetManagerStore.setCharacterHairList(response)
if (unsetSelectedCharacterHair) {
@ -103,24 +84,21 @@ async function refreshCharacterHairList(unsetSelectedCharacterHair = true) {
})
}
async function saveCharacterHair() {
function saveCharacterHair() {
const characterHairData = {
id: selectedCharacterHair.value!.id,
name: characterName.value,
gender: characterGender.value,
color: characterColor.value,
isSelectable: characterIsSelectable.value,
spriteId: characterSpriteId.value
}
socketManager.emit(SocketEvent.GM_CHARACTERHAIR_UPDATE, characterHairData, async (response: boolean) => {
gameStore.connection?.emit('gm:characterHair:update', characterHairData, (response: boolean) => {
if (!response) {
console.error('Failed to save character type')
return
}
await downloadCache('character_hair', new CharacterHairStorage())
await refreshCharacterHairList(false)
refreshCharacterHairList(false)
})
}
@ -128,15 +106,14 @@ watch(selectedCharacterHair, (characterHair: CharacterHair | null) => {
if (!characterHair) return
characterName.value = characterHair.name
characterGender.value = characterHair.gender
characterColor.value = characterHair.color
characterIsSelectable.value = characterHair.isSelectable
characterSpriteId.value = characterHair.sprite?.id
characterSpriteId.value = characterHair.spriteId
})
onMounted(() => {
if (!selectedCharacterHair.value) return
socketManager.emit(SocketEvent.GM_SPRITE_LIST, {}, (response: Sprite[]) => {
gameStore.connection?.emit('gm:sprite:list', {}, (response: Sprite[]) => {
assetManagerStore.setSpriteList(response)
})
})

View File

@ -9,8 +9,8 @@
</button>
</label>
</div>
<div v-bind="containerProps" class="flex-1 overflow-y-auto relative p-2.5 rounded-md default-border bg-gray" @scroll="onScroll">
<div v-bind="wrapperProps" ref="elementToScroll" class="flex flex-col gap-2.5">
<div v-bind="containerProps" class="overflow-y-auto relative p-2.5 rounded-md default-border bg-gray" @scroll="onScroll">
<div v-bind="wrapperProps" ref="elementToScroll">
<a
v-for="{ data: characterHair } in list"
:key="characterHair.id"
@ -25,20 +25,18 @@
</div>
<div class="absolute w-12 h-12 bottom-2.5 right-2.5">
<button class="fixed min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop">
<img class="invert w-8 h-8 center-element rotate-180" src="/assets/icons/mapEditor/chevron.svg" alt="" />
<img class="invert w-8 h-8 center-element rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
</button>
</div>
</div>
</template>
<script setup lang="ts">
import { SocketEvent } from '@/application/enums'
import type { CharacterHair } from '@/application/types'
import { socketManager } from '@/managers/SocketManager'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore'
import { onMounted, ref, computed } from 'vue'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import type { CharacterHair } from '@/application/types'
import { useVirtualList } from '@vueuse/core'
import { computed, onMounted, ref } from 'vue'
const gameStore = useGameStore()
const assetManagerStore = useAssetManagerStore()
@ -54,13 +52,13 @@ const handleSearch = () => {
}
const createNewCharacterHair = () => {
socketManager.emit(SocketEvent.GM_CHARACTERHAIR_CREATE, {}, (response: boolean) => {
gameStore.connection?.emit('gm:characterHair:create', {}, (response: boolean) => {
if (!response) {
console.error('Failed to create new character type')
return
}
socketManager.emit(SocketEvent.GM_CHARACTERHAIR_LIST, {}, (response: CharacterHair[]) => {
gameStore.connection?.emit('gm:characterHair:list', {}, (response: CharacterHair[]) => {
assetManagerStore.setCharacterHairList(response)
})
})
@ -94,7 +92,7 @@ function toTop() {
}
onMounted(() => {
socketManager.emit(SocketEvent.GM_CHARACTERHAIR_LIST, {}, (response: CharacterHair[]) => {
gameStore.connection?.emit('gm:characterHair:list', {}, (response: CharacterHair[]) => {
assetManagerStore.setCharacterHairList(response)
})
})

View File

@ -40,14 +40,12 @@
</template>
<script setup lang="ts">
import { SocketEvent } from '@/application/enums'
import type { CharacterGender, CharacterRace, CharacterType, Sprite } from '@/application/types'
import { downloadCache } from '@/application/utilities'
import { socketManager } from '@/managers/SocketManager'
import { CharacterTypeStorage } from '@/storage/storages'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import type { CharacterType, CharacterGender, CharacterRace, Sprite } from '@/application/types'
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore'
const gameStore = useGameStore()
const assetManagerStore = useAssetManagerStore()
const selectedCharacterType = computed(() => assetManagerStore.selectedCharacterType)
@ -70,25 +68,23 @@ if (selectedCharacterType.value) {
characterGender.value = selectedCharacterType.value.gender
characterRace.value = selectedCharacterType.value.race
characterIsSelectable.value = selectedCharacterType.value.isSelectable
characterSpriteId.value = selectedCharacterType.value.sprite?.id
characterSpriteId.value = selectedCharacterType.value.spriteId
}
async function removeCharacterType() {
function removeCharacterType() {
if (!selectedCharacterType.value) return
socketManager.emit(SocketEvent.GM_CHARACTERTYPE_REMOVE, { id: selectedCharacterType.value.id }, async (response: boolean) => {
gameStore.connection?.emit('gm:characterType:remove', { id: selectedCharacterType.value.id }, (response: boolean) => {
if (!response) {
console.error('Failed to remove character type')
return
}
await downloadCache('character_types', new CharacterTypeStorage())
await refreshCharacterTypeList()
refreshCharacterTypeList()
})
}
async function refreshCharacterTypeList(unsetSelectedCharacterType = true) {
socketManager.emit(SocketEvent.GM_CHARACTERTYPE_LIST, {}, (response: CharacterType[]) => {
function refreshCharacterTypeList(unsetSelectedCharacterType = true) {
gameStore.connection?.emit('gm:characterType:list', {}, (response: CharacterType[]) => {
assetManagerStore.setCharacterTypeList(response)
if (unsetSelectedCharacterType) {
@ -97,7 +93,7 @@ async function refreshCharacterTypeList(unsetSelectedCharacterType = true) {
})
}
async function saveCharacterType() {
function saveCharacterType() {
const characterTypeData = {
id: selectedCharacterType.value!.id,
name: characterName.value,
@ -107,14 +103,12 @@ async function saveCharacterType() {
spriteId: characterSpriteId.value
}
socketManager.emit(SocketEvent.GM_CHARACTERTYPE_UPDATE, characterTypeData, async (response: boolean) => {
gameStore.connection?.emit('gm:characterType:update', characterTypeData, (response: boolean) => {
if (!response) {
console.error('Failed to save character type')
return
}
await downloadCache('character_types', new CharacterTypeStorage())
await refreshCharacterTypeList(false)
refreshCharacterTypeList(false)
})
}
@ -124,13 +118,13 @@ watch(selectedCharacterType, (characterType: CharacterType | null) => {
characterGender.value = characterType.gender
characterRace.value = characterType.race
characterIsSelectable.value = characterType.isSelectable
characterSpriteId.value = characterType.sprite?.id
characterSpriteId.value = characterType.spriteId
})
onMounted(() => {
if (!selectedCharacterType.value) return
socketManager.emit(SocketEvent.GM_SPRITE_LIST, {}, (response: Sprite[]) => {
gameStore.connection?.emit('gm:sprite:list', {}, (response: Sprite[]) => {
assetManagerStore.setSpriteList(response)
})
})

View File

@ -9,8 +9,8 @@
</button>
</label>
</div>
<div v-bind="containerProps" class="flex-1 overflow-y-auto relative p-2.5 rounded-md default-border bg-gray" @scroll="onScroll">
<div v-bind="wrapperProps" ref="elementToScroll" class="flex flex-col gap-2.5">
<div v-bind="containerProps" class="overflow-y-auto relative p-2.5 rounded-md default-border bg-gray" @scroll="onScroll">
<div v-bind="wrapperProps" ref="elementToScroll">
<a
v-for="{ data: characterType } in list"
:key="characterType.id"
@ -25,20 +25,18 @@
</div>
<div class="absolute w-12 h-12 bottom-2.5 right-2.5">
<button class="fixed min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop">
<img class="invert w-8 h-8 center-element rotate-180" src="/assets/icons/mapEditor/chevron.svg" alt="" />
<img class="invert w-8 h-8 center-element rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
</button>
</div>
</div>
</template>
<script setup lang="ts">
import { SocketEvent } from '@/application/enums'
import type { CharacterType } from '@/application/types'
import { socketManager } from '@/managers/SocketManager'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore'
import { onMounted, ref, computed } from 'vue'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import type { CharacterType } from '@/application/types'
import { useVirtualList } from '@vueuse/core'
import { computed, onMounted, ref } from 'vue'
const gameStore = useGameStore()
const assetManagerStore = useAssetManagerStore()
@ -54,13 +52,13 @@ const handleSearch = () => {
}
const createNewCharacterType = () => {
socketManager.emit(SocketEvent.GM_CHARACTERTYPE_CREATE, {}, (response: boolean) => {
gameStore.connection?.emit('gm:characterType:create', {}, (response: boolean) => {
if (!response) {
console.error('Failed to create new character type')
return
}
socketManager.emit(SocketEvent.GM_CHARACTERTYPE_LIST, {}, (response: CharacterType[]) => {
gameStore.connection?.emit('gm:characterType:list', {}, (response: CharacterType[]) => {
assetManagerStore.setCharacterTypeList(response)
})
})
@ -94,7 +92,7 @@ function toTop() {
}
onMounted(() => {
socketManager.emit(SocketEvent.GM_CHARACTERTYPE_LIST, {}, (response: CharacterType[]) => {
gameStore.connection?.emit('gm:characterType:list', {}, (response: CharacterType[]) => {
assetManagerStore.setCharacterTypeList(response)
})
})

View File

@ -44,12 +44,10 @@
</template>
<script setup lang="ts">
import { SocketEvent } from '@/application/enums'
import type { Item, ItemRarity, ItemType, Sprite } from '@/application/types'
import { socketManager } from '@/managers/SocketManager'
import type { Item, ItemType, ItemRarity } from '@/application/types'
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore'
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
const gameStore = useGameStore()
const assetManagerStore = useAssetManagerStore()
@ -82,7 +80,7 @@ if (selectedItem.value) {
function removeItem() {
if (!selectedItem.value) return
socketManager.emit(SocketEvent.GM_ITEM_REMOVE, { id: selectedItem.value.id }, (response: boolean) => {
gameStore.connection?.emit('gm:item:remove', { id: selectedItem.value.id }, (response: boolean) => {
if (!response) {
console.error('Failed to remove item')
return
@ -92,7 +90,7 @@ function removeItem() {
}
function refreshItemList(unsetSelectedItem = true) {
socketManager.emit(SocketEvent.GM_ITEM_LIST, {}, (response: Item[]) => {
gameStore.connection?.emit('gm:item:list', {}, (response: Item[]) => {
assetManagerStore.setItemList(response)
if (unsetSelectedItem) {
@ -112,7 +110,7 @@ function saveItem() {
spriteId: itemSpriteId.value
}
socketManager.emit(SocketEvent.GM_ITEM_UPDATE, itemData, (response: boolean) => {
gameStore.connection?.emit('gm:item:update', itemData, (response: boolean) => {
if (!response) {
console.error('Failed to save item')
return
@ -134,7 +132,7 @@ watch(selectedItem, (item: Item | null) => {
onMounted(() => {
if (!selectedItem.value) return
socketManager.emit(SocketEvent.GM_SPRITE_LIST, {}, (response: Sprite[]) => {
gameStore.connection?.emit('gm:sprite:list', {}, (response: Sprite[]) => {
assetManagerStore.setSpriteList(response)
})
})

View File

@ -9,8 +9,8 @@
</button>
</label>
</div>
<div v-bind="containerProps" class="flex-1 overflow-y-auto relative p-2.5 rounded-md default-border bg-gray" @scroll="onScroll">
<div v-bind="wrapperProps" ref="elementToScroll" class="flex flex-col gap-2.5">
<div v-bind="containerProps" class="overflow-y-auto relative p-2.5 rounded-md default-border bg-gray" @scroll="onScroll">
<div v-bind="wrapperProps" ref="elementToScroll">
<a v-for="{ data: item } in list" :key="item.id" class="relative p-2.5 cursor-pointer block rounded hover:bg-cyan group" :class="{ 'bg-cyan': assetManagerStore.selectedItem?.id === item.id }" @click="assetManagerStore.setSelectedItem(item as Item)">
<div class="flex items-center gap-2.5">
<span class="group-hover:text-white" :class="{ 'text-white': assetManagerStore.selectedItem?.id === item.id }">
@ -22,20 +22,18 @@
</div>
<div class="absolute w-12 h-12 bottom-2.5 right-2.5">
<button class="fixed min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop">
<img class="invert w-8 h-8 center-element rotate-180" src="/assets/icons/mapEditor/chevron.svg" alt="" />
<img class="invert w-8 h-8 center-element rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
</button>
</div>
</div>
</template>
<script setup lang="ts">
import { SocketEvent } from '@/application/enums'
import type { Item } from '@/application/types'
import { socketManager } from '@/managers/SocketManager'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore'
import { onMounted, ref, computed } from 'vue'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import type { Item } from '@/application/types'
import { useVirtualList } from '@vueuse/core'
import { computed, onMounted, ref } from 'vue'
const gameStore = useGameStore()
const assetManagerStore = useAssetManagerStore()
@ -50,13 +48,13 @@ const handleSearch = () => {
}
const createNewItem = () => {
socketManager.emit(SocketEvent.GM_ITEM_CREATE, {}, (response: boolean) => {
gameStore.connection?.emit('gm:item:create', {}, (response: boolean) => {
if (!response) {
console.error('Failed to create new item')
return
}
socketManager.emit(SocketEvent.GM_ITEM_LIST, {}, (response: Item[]) => {
gameStore.connection?.emit('gm:item:list', {}, (response: Item[]) => {
assetManagerStore.setItemList(response)
})
})
@ -90,7 +88,7 @@ function toTop() {
}
onMounted(() => {
socketManager.emit(SocketEvent.GM_ITEM_LIST, {}, (response: Item[]) => {
gameStore.connection?.emit('gm:item:list', {}, (response: Item[]) => {
assetManagerStore.setItemList(response)
})
})

View File

@ -1,217 +0,0 @@
<template>
<div class="h-full overflow-auto">
<div class="relative p-2.5 flex flex-col items-center justify-center h-72 rounded-md default-border bg-gray">
<div class="grid grid-cols-[160px_auto_max-content] gap-12">
<div>
<input type="checkbox" checked v-model="showOrigin" /><label>Show Origin</label>
<br />
<input type="checkbox" checked v-model="showPartitionOverlay" /><label>Show Partitions</label>
</div>
<div class="relative w-fit h-fit">
<img class="max-h-56" :src="`${config.server_endpoint}/textures/map_objects/${selectedMapObject?.id}.png`" :alt="'Object ' + selectedMapObject?.id" ref="imageRef" />
<svg ref="svg" class="absolute top-0 left-0 w-full h-full inline-block pointer-events-none">
<circle v-if="showOrigin && svg" r="4" :cx="mapObjectOriginX * width" :cy="mapObjectOriginY * height" stroke="white" stroke-width="2" />
<rect v-if="showPartitionOverlay && svg" v-for="(offset, index) in mapObjectDepthOffsets" style="opacity: 0.5" stroke="red" :x="index * (width / mapObjectDepthOffsets.length)" :width="width / mapObjectDepthOffsets.length" :y="0" :height="height" />
</svg>
</div>
<div>
<button class="btn-cyan px-4 py-1.5 min-w-24" @click="mapObjectDepthOffsets.push(0)">Add Partition</button>
<p>Depth Offset</p>
<div class="text-white grid grid-cols-[120px_80px_auto] items-baseline gap-2" v-for="(offset, index) in mapObjectDepthOffsets">
<input class="input-field max-h-4 mt-2" type="number" :value="offset" @change="setPartitionDepth($event, index)" />
<button @click="mapObjectDepthOffsets.splice(index, 1)">Remove</button>
</div>
</div>
</div>
</div>
<div class="mt-5 block">
<form class="flex gap-2.5 flex-wrap" @submit.prevent="saveObject">
<div class="form-field-full">
<label for="name">Name</label>
<input v-model="mapObjectName" class="input-field" type="text" name="name" placeholder="Wall #1" />
</div>
<div class="form-field-half">
<label for="origin-x">Origin X</label>
<input v-model="mapObjectOriginX" class="input-field" type="number" step="any" name="origin-x" placeholder="Origin X" />
</div>
<div class="form-field-half">
<label for="origin-y">Origin Y</label>
<input v-model="mapObjectOriginY" class="input-field" type="number" step="any" name="origin-y" placeholder="Origin Y" />
</div>
<div class="form-field-full">
<label for="tags">Tags</label>
<ChipsInput v-model="mapObjectTags" @update:modelValue="mapObjectTags = $event" />
</div>
<div class="form-field-full">
<label for="frame-speed">Frame rate</label>
<input v-model="mapObjectFrameRate" class="input-field" type="number" step="any" name="frame-speed" placeholder="Frame rate" />
</div>
<div class="form-field-half">
<label for="frame-width">Frame width</label>
<input v-model="mapObjectFrameWidth" class="input-field" type="number" step="any" name="frame-width" placeholder="Frame width" />
</div>
<div class="form-field-half">
<label for="frame-height">Frame height</label>
<input v-model="mapObjectFrameHeight" class="input-field" type="number" step="any" name="frame-height" placeholder="Frame height" />
</div>
<div class="flex gap-4">
<button class="btn-cyan px-4 py-1.5 min-w-24" type="submit">Save</button>
<button class="btn-red px-4 py-1.5 min-w-24" type="button" @click.prevent="removeObject">Delete</button>
</div>
</form>
</div>
</div>
</template>
<script setup lang="ts">
import config from '@/application/config'
import { SocketEvent } from '@/application/enums'
import type { MapObject } from '@/application/types'
import { downloadCache } from '@/application/utilities'
import ChipsInput from '@/components/forms/ChipsInput.vue'
import { socketManager } from '@/managers/SocketManager'
import { MapObjectStorage } from '@/storage/storages'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useElementSize } from '@vueuse/core'
import { Rectangle } from 'phavuer'
import { computed, onBeforeUnmount, onMounted, ref, useTemplateRef, watch } from 'vue'
const assetManagerStore = useAssetManagerStore()
const selectedMapObject = computed(() => assetManagerStore.selectedMapObject)
const svg = useTemplateRef('svg')
const { width, height } = useElementSize(svg)
const mapObjectName = ref('')
const mapObjectTags = ref<string[]>([])
const mapObjectDepthOffsets = ref<number[]>([])
const mapObjectOriginX = ref(0)
const mapObjectOriginY = ref(0)
const mapObjectFrameRate = ref(0)
const mapObjectFrameWidth = ref(0)
const mapObjectFrameHeight = ref(0)
const imageRef = ref<HTMLImageElement | null>(null)
const showOrigin = ref(true)
const showPartitionOverlay = ref(true)
if (!selectedMapObject.value) {
console.error('No map mapObject selected')
}
if (selectedMapObject.value) {
mapObjectName.value = selectedMapObject.value.name
mapObjectTags.value = selectedMapObject.value.tags
mapObjectDepthOffsets.value = selectedMapObject.value.depthOffsets
mapObjectOriginX.value = selectedMapObject.value.originX
mapObjectOriginY.value = selectedMapObject.value.originY
mapObjectFrameRate.value = selectedMapObject.value.frameRate
mapObjectFrameWidth.value = selectedMapObject.value.frameWidth
mapObjectFrameHeight.value = selectedMapObject.value.frameHeight
}
const setPartitionDepth = (event: any, idx: number) => (mapObjectDepthOffsets.value[idx] = Number.parseInt(event.target.value))
async function removeObject() {
if (!selectedMapObject.value) return
socketManager.emit(SocketEvent.GM_MAPOBJECT_REMOVE, { mapObjectId: selectedMapObject.value.id }, async (response: boolean) => {
if (!response) {
console.error('Failed to remove mapObject')
return
}
await downloadCache('map_objects', new MapObjectStorage())
await refreshObjectList()
})
}
async function refreshObjectList(unsetSelectedMapObject = true) {
socketManager.emit(SocketEvent.GM_MAPOBJECT_LIST, {}, (response: MapObject[]) => {
assetManagerStore.setMapObjectList(response)
if (unsetSelectedMapObject) {
assetManagerStore.setSelectedMapObject(null)
}
})
}
async function saveObject() {
if (!selectedMapObject.value) {
console.error('No mapObject selected')
return
}
socketManager.emit(
SocketEvent.GM_MAPOBJECT_UPDATE,
{
id: selectedMapObject.value.id,
name: mapObjectName.value,
tags: mapObjectTags.value,
depthOffsets: mapObjectDepthOffsets.value,
originX: mapObjectOriginX.value,
originY: mapObjectOriginY.value,
frameRate: mapObjectFrameRate.value,
frameWidth: mapObjectFrameWidth.value,
frameHeight: mapObjectFrameHeight.value
},
async (response: boolean) => {
if (!response) {
console.error('Failed to save mapObject')
return
}
await downloadCache('map_objects', new MapObjectStorage())
await refreshObjectList(false)
}
)
}
watch(selectedMapObject, (mapObject: MapObject | null) => {
if (!mapObject) return
mapObjectName.value = mapObject.name
mapObjectTags.value = mapObject.tags
mapObjectDepthOffsets.value = mapObject.depthOffsets
mapObjectOriginX.value = mapObject.originX
mapObjectOriginY.value = mapObject.originY
mapObjectFrameRate.value = mapObject.frameRate
mapObjectFrameWidth.value = mapObject.frameWidth
mapObjectFrameHeight.value = mapObject.frameHeight
})
onMounted(() => {
if (!selectedMapObject.value) return
})
// function startDragging(index: number, event: MouseEvent) {
// isDragging.value = true
// draggedPointIndex.value = index
//
// const moveHandler = (e: MouseEvent) => {
// if (!isDragging.value || !imageRef.value) return
// const rect = imageRef.value.getBoundingClientRect()
// mapObjectPivotPoints.value[draggedPointIndex.value] = {
// x: e.clientX - rect.left,
// y: e.clientY - rect.top
// }
// }
//
// const upHandler = () => {
// isDragging.value = false
// draggedPointIndex.value = -1
// window.removeEventListener('mousemove', moveHandler)
// window.removeEventListener('mouseup', upHandler)
// }
//
// window.addEventListener('mousemove', moveHandler)
// window.addEventListener('mouseup', upHandler)
// }
onBeforeUnmount(() => {
assetManagerStore.setSelectedMapObject(null)
})
</script>
<style scoped>
.pointer-events-none {
pointer-events: none;
}
</style>

View File

@ -0,0 +1,163 @@
<template>
<div class="h-full overflow-auto">
<div class="relative p-2.5 flex flex-col items-center justify-center h-72 rounded-md default-border bg-gray">
<img class="max-h-56" :src="`${config.server_endpoint}/assets/objects/${selectedObject?.id}.png`" :alt="'Object ' + selectedObject?.id" />
</div>
<div class="mt-5 block">
<form class="flex gap-2.5 flex-wrap" @submit.prevent="saveObject">
<div class="form-field-full">
<label for="name">Name</label>
<input v-model="objectName" class="input-field" type="text" name="name" placeholder="Wall #1" />
</div>
<div class="form-field-half">
<label for="origin-x">Origin X</label>
<input v-model="objectOriginX" class="input-field" type="number" step="any" name="origin-x" placeholder="Origin X" />
</div>
<div class="form-field-half">
<label for="origin-y">Origin Y</label>
<input v-model="objectOriginY" class="input-field" type="number" step="any" name="origin-y" placeholder="Origin Y" />
</div>
<div class="form-field-full">
<label for="tags">Tags</label>
<ChipsInput v-model="objectTags" @update:modelValue="objectTags = $event" />
</div>
<div class="form-field-full">
<label for="is-animated">Is animated</label>
<select v-model="objectIsAnimated" class="input-field" name="is-animated">
<option :value="false">No</option>
<option :value="true">Yes</option>
</select>
</div>
<div class="form-field-full">
<label for="frame-speed">Frame rate</label>
<input v-model="objectFrameRate" class="input-field" type="number" step="any" name="frame-speed" placeholder="Frame rate" />
</div>
<div class="form-field-half">
<label for="frame-width">Frame width</label>
<input v-model="objectFrameWidth" class="input-field" type="number" step="any" name="frame-width" placeholder="Frame width" />
</div>
<div class="form-field-half">
<label for="frame-height">Frame height</label>
<input v-model="objectFrameHeight" class="input-field" type="number" step="any" name="frame-height" placeholder="Frame height" />
</div>
<div class="flex gap-4">
<button class="btn-cyan px-4 py-1.5 min-w-24" type="submit">Save</button>
<button class="btn-red px-4 py-1.5 min-w-24" type="button" @click.prevent="removeObject">Delete</button>
</div>
</form>
</div>
</div>
</template>
<script setup lang="ts">
import type { Object } from '@/application/types'
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import { useGameStore } from '@/stores/gameStore'
import config from '@/application/config'
import ChipsInput from '@/components/forms/ChipsInput.vue'
const gameStore = useGameStore()
const assetManagerStore = useAssetManagerStore()
const zoneEditorStore = useZoneEditorStore()
const selectedObject = computed(() => assetManagerStore.selectedObject)
const objectName = ref('')
const objectTags = ref<string[]>([])
const objectOriginX = ref(0)
const objectOriginY = ref(0)
const objectIsAnimated = ref(false)
const objectFrameRate = ref(0)
const objectFrameWidth = ref(0)
const objectFrameHeight = ref(0)
if (!selectedObject.value) {
console.error('No object selected')
}
if (selectedObject.value) {
objectName.value = selectedObject.value.name
objectTags.value = selectedObject.value.tags
objectOriginX.value = selectedObject.value.originX
objectOriginY.value = selectedObject.value.originY
objectIsAnimated.value = selectedObject.value.isAnimated
objectFrameRate.value = selectedObject.value.frameRate
objectFrameWidth.value = selectedObject.value.frameWidth
objectFrameHeight.value = selectedObject.value.frameHeight
}
function removeObject() {
gameStore.connection?.emit('gm:object:remove', { object: selectedObject.value?.id }, (response: boolean) => {
if (!response) {
console.error('Failed to remove object')
return
}
refreshObjectList()
})
}
function refreshObjectList(unsetSelectedObject = true) {
gameStore.connection?.emit('gm:object:list', {}, (response: Object[]) => {
assetManagerStore.setObjectList(response)
if (unsetSelectedObject) {
assetManagerStore.setSelectedObject(null)
}
if (zoneEditorStore.active) {
zoneEditorStore.setObjectList(response)
}
})
}
function saveObject() {
if (!selectedObject.value) {
console.error('No object selected')
return
}
gameStore.connection?.emit(
'gm:object:update',
{
id: selectedObject.value.id,
name: objectName.value,
tags: objectTags.value,
originX: objectOriginX.value,
originY: objectOriginY.value,
isAnimated: objectIsAnimated.value,
frameRate: objectFrameRate.value,
frameWidth: objectFrameWidth.value,
frameHeight: objectFrameHeight.value
},
(response: boolean) => {
if (!response) {
console.error('Failed to save object')
return
}
refreshObjectList(false)
}
)
}
watch(selectedObject, (object: Object | null) => {
if (!object) return
objectName.value = object.name
objectTags.value = object.tags
objectOriginX.value = object.originX
objectOriginY.value = object.originY
objectIsAnimated.value = object.isAnimated
objectFrameRate.value = object.frameRate
objectFrameWidth.value = object.frameWidth
objectFrameHeight.value = object.frameHeight
})
onMounted(() => {
if (!selectedObject.value) return
})
onBeforeUnmount(() => {
assetManagerStore.setSelectedObject(null)
})
</script>

View File

@ -8,20 +8,20 @@
</svg>
</label>
</div>
<div v-bind="containerProps" class="flex-1 overflow-y-auto relative p-2.5 rounded-md default-border bg-gray" @scroll="onScroll">
<div v-bind="wrapperProps" ref="elementToScroll" class="flex flex-col gap-2.5">
<a v-for="{ data: mapObject } in list" :key="mapObject.id" class="relative p-2.5 cursor-pointer block rounded hover:bg-cyan group" :class="{ 'bg-cyan': assetManagerStore.selectedMapObject?.id === mapObject.id }" @click="assetManagerStore.setSelectedMapObject(mapObject as MapObject)">
<div v-bind="containerProps" class="overflow-y-auto relative p-2.5 rounded-md default-border bg-gray" @scroll="onScroll">
<div v-bind="wrapperProps" ref="elementToScroll">
<a v-for="{ data: object } in list" :key="object.id" class="relative p-2.5 cursor-pointer block rounded hover:bg-cyan group" :class="{ 'bg-cyan': assetManagerStore.selectedObject?.id === object.id }" @click="assetManagerStore.setSelectedObject(object as Object)">
<div class="flex items-center gap-2.5">
<div class="h-7 w-16 max-w-16 flex justify-center">
<img class="h-7" :src="`${config.server_endpoint}/textures/map_objects/${mapObject.id}.png`" alt="Object" />
<img class="h-7" :src="`${config.server_endpoint}/assets/objects/${object.id}.png`" alt="Object" />
</div>
<span :class="{ 'text-white': assetManagerStore.selectedMapObject?.id === mapObject.id }">{{ mapObject.name }}</span>
<span :class="{ 'text-white': assetManagerStore.selectedObject?.id === object.id }">{{ object.name }}</span>
</div>
</a>
</div>
<div class="absolute w-12 h-12 bottom-2.5 right-2.5">
<button class="fixed min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop">
<img class="invert w-8 h-8 center-element rotate-180" src="/assets/icons/mapEditor/chevron.svg" alt="" />
<img class="invert w-8 h-8 center-element rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
</button>
</div>
</div>
@ -29,13 +29,11 @@
<script setup lang="ts">
import config from '@/application/config'
import { SocketEvent } from '@/application/enums'
import type { MapObject } from '@/application/types'
import { socketManager } from '@/managers/SocketManager'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore'
import { onMounted, ref, computed } from 'vue'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import type { Object } from '@/application/types'
import { useVirtualList } from '@vueuse/core'
import { computed, onMounted, ref } from 'vue'
const gameStore = useGameStore()
const objectUploadField = ref(null)
@ -49,14 +47,14 @@ const elementToScroll = ref()
const handleFileUpload = (e: Event) => {
const files = (e.target as HTMLInputElement).files
if (!files) return
socketManager.emit(SocketEvent.GM_MAPOBJECT_UPLOAD, files, (response: boolean) => {
gameStore.connection?.emit('gm:object:upload', files, (response: boolean) => {
if (!response) {
if (config.environment === 'development') console.error('Failed to upload map object')
if (config.development) console.error('Failed to upload object')
return
}
socketManager.emit(SocketEvent.GM_MAPOBJECT_LIST, {}, (response: MapObject[]) => {
assetManagerStore.setMapObjectList(response)
gameStore.connection?.emit('gm:object:list', {}, (response: Object[]) => {
assetManagerStore.setObjectList(response)
})
})
}
@ -68,9 +66,9 @@ const handleSearch = () => {
const filteredObjects = computed(() => {
if (!searchQuery.value) {
return assetManagerStore.mapObjectList
return assetManagerStore.objectList
}
return assetManagerStore.mapObjectList.filter((object) => object.name.toLowerCase().includes(searchQuery.value.toLowerCase()))
return assetManagerStore.objectList.filter((object) => object.name.toLowerCase().includes(searchQuery.value.toLowerCase()))
})
const { list, containerProps, wrapperProps, scrollTo } = useVirtualList(filteredObjects, {
@ -94,8 +92,8 @@ function toTop() {
}
onMounted(() => {
socketManager.emit(SocketEvent.GM_MAPOBJECT_LIST, {}, (response: MapObject[]) => {
assetManagerStore.setMapObjectList(response)
gameStore.connection?.emit('gm:object:list', {}, (response: Object[]) => {
assetManagerStore.setObjectList(response)
})
})
</script>

View File

@ -1,76 +1,90 @@
<template>
<div class="h-full overflow-auto">
<div class="relative flex flex-col">
<div class="flex flex-wrap gap-2 p-2.5 rounded-md default-border bg-gray mb-4">
<div class="flex flex-wrap gap-2 p-2.5 rounded-md default-border bg-gray">
<div class="w-full flex flex-col">
<label class="mb-1.5 font-titles" for="name">Name</label>
<input v-model="spriteName" class="input-field" type="text" name="name" placeholder="New sprite" />
</div>
<div class="w-full flex gap-2 mt-2 pb-4 relative">
<button class="btn-cyan px-4 py-2 flex-1 sm:flex-none sm:min-w-24" type="button" @click.prevent="saveSprite">Save</button>
<button class="btn-red px-4 py-2 flex-1 sm:flex-none sm:min-w-24" type="button" @click.prevent="deleteSprite">Delete</button>
<button class="btn-indigo px-4 py-2 flex-1 sm:flex-none" type="button" @click.prevent="copySprite">
<button class="btn bg-indigo-500 hover:bg-indigo-600 rounded text-white px-4 py-2 flex-1 sm:flex-none" type="button" @click.prevent="copySprite">
<svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5" fill="none" viewBox="0 0 24 24" stroke="currentColor">
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M8 16H6a2 2 0 01-2-2V6a2 2 0 012-2h8a2 2 0 012 2v2m-6 12h8a2 2 0 002-2v-8a2 2 0 00-2-2h-8a2 2 0 00-2 2v8a2 2 0 002 2z" />
</svg>
</button>
<button class="btn-cyan px-4" type="button" @click.prevent="addNewImage">New action</button>
</div>
</div>
<div v-for="action in spriteActions" :key="action.id">
<div class="flex flex-wrap gap-3 mb-3">
<div v-for="(image, index) in action.sprites" :key="index" class="h-20 w-20 p-4 bg-gray-300 bg-opacity-50 rounded text-center relative group">
<img :src="image.url" class="max-w-full max-h-full object-contain pointer-events-none" alt="Uploaded image" @load="updateImageDimensions($event, index)" />
<div v-if="imageDimensions[index]" class="absolute bottom-1 right-1 bg-black/50 text-white text-xs px-1 py-0.5 rounded transition-opacity font-default">{{ imageDimensions[index].width }}x{{ imageDimensions[index].height }}</div>
<button class="btn-cyan py-2 my-4" type="button" @click.prevent="addNewImage">New action</button>
<Accordion v-for="action in spriteActions" :key="action.id">
<template #header>
<div class="flex justify-between items-center">
{{ action.action }}
<button class="btn-red px-4 py-1.5 min-w-24" type="button" @click.prevent="() => spriteActions.splice(spriteActions.indexOf(action), 1)">Delete</button>
</div>
</template>
<template #content>
<form class="flex gap-2.5 flex-wrap" @submit.prevent="saveSprite">
<div class="form-field-full">
<label for="action">Action</label>
<input v-model="action.action" class="input-field" type="text" name="action" placeholder="Action" />
</div>
<div class="flex items-center mb-3">
<div class="mr-3 space-x-2">
<button class="btn-cyan px-4 py-1.5 min-w-24 text-left" type="button" @click.stop.prevent="openEditorModal(action)">
Editor
<div class="flex">
<small class="text-xs font-default">{{ action.action }}</small>
<div class="form-field-half">
<label for="origin-x">Origin X</label>
<input v-model.number="action.originX" class="input-field" type="number" step="any" name="origin-x" placeholder="Origin X" />
</div>
</button>
<div class="form-field-half">
<label for="origin-y">Origin Y</label>
<input v-model.number="action.originY" class="input-field" type="number" step="any" name="origin-y" placeholder="Origin Y" />
</div>
<div class="form-field-half">
<label for="is-animated">Is animated</label>
<select v-model="action.isAnimated" class="input-field" name="is-animated">
<option :value="false">No</option>
<option :value="true">Yes</option>
</select>
</div>
<div class="form-field-half" v-if="action.isAnimated">
<label for="is-looping">Is looping</label>
<select v-model="action.isLooping" class="input-field" name="is-looping">
<option :value="false">No</option>
<option :value="true">Yes</option>
</select>
</div>
<SpriteEditor
v-for="[actionId, editorData] in Array.from(openEditors.entries())"
:key="actionId"
:sprite="selectedSprite!"
:sprites="editorData.action.sprites"
:frame-rate="editorData.action.frameRate"
:is-modal-open="editorData.isOpen"
:temp-offset-index="getTempOffsetIndex(editorData.action)"
:temp-offset="getTempOffset(editorData.action)"
@update:frame-rate="(value) => updateFrameRate(editorData.action, value)"
@update:is-modal-open="(value) => handleEditorModalClose(editorData.action, value)"
@update:temp-offset="(index, offset) => handleTempOffsetChange(editorData.action, index, offset)"
/>
<div class="form-field-full" v-if="action.isAnimated">
<label for="frame-speed">Frame rate</label>
<input v-model.number="action.frameRate" class="input-field" type="number" step="any" name="frame-speed" placeholder="Frame rate" />
</div>
<div class="form-field-full">
<SpriteActionsInput v-model="action.sprites" />
</div>
</form>
</template>
</Accordion>
</div>
</div>
</template>
<script setup lang="ts">
import { SocketEvent } from '@/application/enums'
import type { Sprite, SpriteAction } from '@/application/types'
import { downloadCache, uuidv4 } from '@/application/utilities'
import SpriteEditor from '@/components/gameMaster/assetManager/partials/sprite/partials/SpriteEditor.vue'
import { socketManager } from '@/managers/SocketManager'
import { SpriteStorage } from '@/storage/storages'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore'
import Accordion from '@/components/utilities/Accordion.vue'
import SpriteActionsInput from '@/components/gameMaster/assetManager/partials/sprite/partials/SpriteImagesInput.vue'
import { uuidv4 } from '@/application/utilities'
const gameStore = useGameStore()
const assetManagerStore = useAssetManagerStore()
const selectedSprite = computed(() => assetManagerStore.selectedSprite)
const tempOffsetData = ref<Map<string, { index: number | undefined; offset: { x: number; y: number } | undefined }>>(new Map())
const spriteName = ref('')
const spriteActions = ref<SpriteAction[]>([])
const openEditors = ref(new Map<string, { action: SpriteAction; isOpen: boolean }>())
if (!selectedSprite.value) {
console.error('No sprite selected')
}
@ -80,32 +94,28 @@ if (selectedSprite.value) {
spriteActions.value = sortSpriteActions(selectedSprite.value.spriteActions)
}
async function deleteSprite() {
socketManager.emit(SocketEvent.GM_SPRITE_DELETE, { id: selectedSprite.value?.id }, async (response: boolean) => {
function deleteSprite() {
gameStore.connection?.emit('gm:sprite:delete', { id: selectedSprite.value?.id }, (response: boolean) => {
if (!response) {
console.error('Failed to delete sprite')
return
}
await downloadCache('sprites', new SpriteStorage())
await refreshSpriteList()
refreshSpriteList()
})
}
async function copySprite() {
socketManager.emit(SocketEvent.GM_SPRITE_COPY, { id: selectedSprite.value?.id }, async (response: boolean) => {
function copySprite() {
gameStore.connection?.emit('gm:sprite:copy', { id: selectedSprite.value?.id }, (response: boolean) => {
if (!response) {
console.error('Failed to copy sprite')
return
}
await downloadCache('sprites', new SpriteStorage())
await refreshSpriteList(false)
refreshSpriteList(false)
})
}
async function refreshSpriteList(unsetSelectedSprite = true) {
socketManager.emit(SocketEvent.GM_SPRITE_LIST, {}, (response: Sprite[]) => {
function refreshSpriteList(unsetSelectedSprite = true) {
gameStore.connection?.emit('gm:sprite:list', {}, (response: Sprite[]) => {
assetManagerStore.setSpriteList(response)
if (unsetSelectedSprite) {
@ -114,7 +124,7 @@ async function refreshSpriteList(unsetSelectedSprite = true) {
})
}
async function saveSprite() {
function saveSprite() {
if (!selectedSprite.value) {
console.error('No sprite selected')
return
@ -130,6 +140,8 @@ async function saveSprite() {
sprites: action.sprites,
originX: action.originX,
originY: action.originY,
isAnimated: action.isAnimated,
isLooping: action.isLooping,
frameRate: action.frameRate,
frameWidth: action.frameWidth,
frameHeight: action.frameHeight
@ -137,14 +149,12 @@ async function saveSprite() {
}) ?? []
}
socketManager.emit(SocketEvent.GM_SPRITE_UPDATE, updatedSprite, async (response: boolean) => {
gameStore.connection?.emit('gm:sprite:update', updatedSprite, (response: boolean) => {
if (!response) {
console.error('Failed to save sprite')
return
}
await downloadCache('sprites', new SpriteStorage())
await refreshSpriteList(false)
refreshSpriteList(false)
})
}
@ -153,11 +163,14 @@ function addNewImage() {
const newImage: SpriteAction = {
id: uuidv4(),
sprite: selectedSprite.value.id,
spriteId: selectedSprite.value.id,
sprite: selectedSprite.value,
action: 'new_action',
sprites: [],
originX: 0,
originY: 0,
isAnimated: false,
isLooping: false,
frameRate: 0,
frameWidth: 0,
frameHeight: 0
@ -171,74 +184,15 @@ function addNewImage() {
}
function sortSpriteActions(actions: SpriteAction[]): SpriteAction[] {
if (!actions) return []
return [...actions].sort((a, b) => a.action.localeCompare(b.action))
}
function openEditorModal(action: SpriteAction) {
const newOpenEditors = new Map(openEditors.value)
newOpenEditors.set(action.id, { action, isOpen: true })
openEditors.value = newOpenEditors
}
function updateFrameRate(action: SpriteAction, value: number) {
console.log('update frame rate', action)
action.frameRate = value
}
function handleEditorModalClose(action: SpriteAction, isOpen: boolean) {
if (isOpen) return
const newOpenEditors = new Map(openEditors.value)
newOpenEditors.delete(action.id)
openEditors.value = newOpenEditors
}
function handleTempOffsetChange(action: SpriteAction, index: number, offset: { x: number; y: number }) {
// Update the temporary offset data for this action
const newTempOffsetData = new Map(tempOffsetData.value)
newTempOffsetData.set(action.id, { index, offset })
tempOffsetData.value = newTempOffsetData
// Also update the actual sprite data so changes persist
if (action.sprites && action.sprites[index]) {
action.sprites[index].offset = { ...offset };
}
}
function getTempOffsetIndex(action: SpriteAction): number | undefined {
return tempOffsetData.value.get(action.id)?.index
}
function getTempOffset(action: SpriteAction): { x: number; y: number } | undefined {
return tempOffsetData.value.get(action.id)?.offset
}
watch(selectedSprite, (sprite: Sprite | null) => {
if (!sprite) return
spriteName.value = sprite.name
spriteActions.value = sortSpriteActions(sprite.spriteActions)
openEditors.value = new Map()
tempOffsetData.value = new Map() // Reset temp offset data when sprite changes
})
interface SpriteImage {
url: string
offset: {
x: number
y: number
}
}
const imageDimensions = ref<{ [key: number]: { width: number; height: number } }>({})
const updateImageDimensions = (event: Event, index: number) => {
const img = event.target as HTMLImageElement
imageDimensions.value[index] = {
width: img.naturalWidth,
height: img.naturalHeight
}
}
onMounted(() => {
if (!selectedSprite.value) return
})

View File

@ -7,8 +7,8 @@
</svg>
</button>
</div>
<div v-bind="containerProps" class="flex-1 overflow-y-auto relative p-2.5 rounded-md default-border bg-gray" @scroll="onScroll">
<div v-bind="wrapperProps" ref="elementToScroll" class="flex flex-col gap-2.5">
<div v-bind="containerProps" class="overflow-y-auto relative p-2.5 rounded-md default-border bg-gray" @scroll="onScroll">
<div v-bind="wrapperProps" ref="elementToScroll">
<a v-for="{ data: sprite } in list" :key="sprite.id" class="relative p-2.5 cursor-pointer block rounded hover:bg-cyan group" :class="{ 'bg-cyan': assetManagerStore.selectedSprite?.id === sprite.id }" @click="assetManagerStore.setSelectedSprite(sprite as Sprite)">
<div class="flex items-center gap-2.5">
<span :class="{ 'text-white': assetManagerStore.selectedSprite?.id === sprite.id }">{{ sprite.name }}</span>
@ -17,7 +17,7 @@
</div>
<div class="absolute w-12 h-12 bottom-2.5 right-2.5">
<button class="fixed min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop">
<img class="invert w-8 h-8 center-element rotate-180" src="/assets/icons/mapEditor/chevron.svg" alt="" />
<img class="invert w-8 h-8 center-element rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
</button>
</div>
</div>
@ -25,13 +25,11 @@
<script setup lang="ts">
import config from '@/application/config'
import { SocketEvent } from '@/application/enums'
import type { Sprite } from '@/application/types'
import { socketManager } from '@/managers/SocketManager'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore'
import { onMounted, ref, computed } from 'vue'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useVirtualList } from '@vueuse/core'
import { computed, onMounted, ref } from 'vue'
import type { Sprite } from '@/application/types'
const gameStore = useGameStore()
const assetManagerStore = useAssetManagerStore()
@ -42,13 +40,13 @@ const hasScrolled = ref(false)
const elementToScroll = ref()
function newButtonClickHandler() {
socketManager.emit(SocketEvent.GM_SPRITE_CREATE, {}, (response: boolean) => {
gameStore.connection?.emit('gm:sprite:create', {}, (response: boolean) => {
if (!response) {
if (config.environment === 'development') console.error('Failed to create new sprite')
if (config.development) console.error('Failed to create new sprite')
return
}
socketManager.emit(SocketEvent.GM_SPRITE_LIST, {}, (response: Sprite[]) => {
gameStore.connection?.emit('gm:sprite:list', {}, (response: Sprite[]) => {
assetManagerStore.setSpriteList(response)
})
})
@ -87,7 +85,7 @@ function toTop() {
}
onMounted(() => {
socketManager.emit(SocketEvent.GM_SPRITE_LIST, {}, (response: Sprite[]) => {
gameStore.connection?.emit('gm:sprite:list', {}, (response: Sprite[]) => {
assetManagerStore.setSpriteList(response)
})
})

View File

@ -1,366 +0,0 @@
<template>
<Modal :is-modal-open="isModalOpen" :modal-width="700" :modal-height="330" :can-full-screen="true" bg-style="none" @modal:close="closeModal">
<template #modalHeader>
<h3 class="m-0 font-medium shrink-0 text-white">Sprite editor</h3>
</template>
<template #modalBody>
<div class="m-4 flex gap-4 h-full">
<!-- Settings -->
<div class="w-80 h-full flex flex-col overflow-y-auto">
<div class="flex flex-col gap-4">
<div class="flex flex-col">
<label class="block mb-1 text-white text-sm">Frame Rate: {{ frameRate }} FPS</label>
<div class="text-xs font-default text-gray-400 mb-1">Duration: {{ totalDuration }}s</div>
<input type="range" v-model.number="localFrameRate" min="0" max="60" step="1" class="w-full accent-cyan-500" @input="updateFrameRate" />
</div>
<div class="flex flex-col">
<label class="block mb-1 text-white text-sm">Frame: {{ currentFrame + 1 }} of {{ sprites.length }}</label>
<input type="range" v-model.number="currentFrame" :min="0" :max="sprites.length - 1" step="1" class="w-full accent-cyan-500" @input="stopAnimation" />
</div>
<div class="flex flex-col">
<label class="block mb-1 text-white text-sm">Zoom: {{ zoomLevel }}%</label>
<input type="range" v-model.number="zoomLevel" min="10" max="600" step="10" class="w-full accent-cyan-500" />
</div>
</div>
<div class="mt-6 space-y-2">
<button @click="toggleAnimation" class="px-3 py-1 bg-cyan-600 hover:bg-cyan-700 text-white rounded transition-colors w-full">
{{ isAnimating ? 'Pause' : 'Play' }}
</button>
<button @click="toggleReferenceSprites" class="px-3 py-1 bg-cyan-600 hover:bg-cyan-700 text-white rounded transition-colors w-full">
{{ showReferenceSprites ? 'Hide References' : 'Show References' }}
</button>
</div>
<div class="mt-6">
<form class="flex gap-2.5 flex-wrap" @submit.prevent="">
<div class="relative flex py-5 items-center">
<div class="flex-grow border-t border-gray-400"></div>
<span class="flex-shrink mx-4 text-gray-400">Sprite action</span>
<div class="flex-grow border-solid border-gray-200"></div>
</div>
<div class="form-field-full">
<label for="action">Name</label>
<input class="input-field" type="text" name="action" placeholder="Action" />
</div>
<div class="form-field-half">
<label for="origin-x">Origin X</label>
<input class="input-field" type="number" step="any" name="origin-x" placeholder="Origin X" />
</div>
<div class="form-field-half">
<label for="origin-y">Origin Y</label>
<input class="input-field" type="number" step="any" name="origin-y" placeholder="Origin Y" />
</div>
<div class="relative flex py-5 items-center">
<div class="flex-grow border-t border-gray-400"></div>
<span class="flex-shrink mx-4 text-gray-400">Sprite action image</span>
<div class="flex-grow border-t border-gray-400"></div>
</div>
<div class="form-field-half">
<label for="offset-x">Offset X</label>
<input class="input-field" type="number" step="1" v-model.number="offsetXModel" :disabled="isAnimating" />
</div>
<div class="form-field-half">
<label for="offset-y">Offset Y</label>
<input class="input-field" type="number" step="1" v-model.number="offsetYModel" :disabled="isAnimating" />
</div>
<div class="form-field-full">
<label for="frame-speed">Frame rate</label>
<input class="input-field" type="number" step="any" name="frame-speed" placeholder="Frame rate" />
</div>
</form>
</div>
</div>
<!-- Sprite thumbnails -->
<div class="flex-1 flex flex-col h-full">
<div class="bg-gray-800 border-solid border-white/10 rounded flex-grow mb-2 relative overflow-hidden" @mousedown="startDrag" @mousemove="onDrag" @mouseup="stopDrag" @mouseleave="stopDrag">
<!-- Background reference sprites (semi-transparent) -->
<img
v-for="(sprite, index) in spritesWithTempOffset"
:key="`bg-${index}`"
:src="sprite.url"
alt="Reference sprite"
v-show="index !== currentFrame && showReferenceSprites"
:style="{
position: 'absolute',
left: `${(sprite.offset?.x || 0) * (zoomLevel / 100)}px`,
bottom: `${(sprite.offset?.y || 0) * (zoomLevel / 100)}px`,
opacity: 0.3,
transform: `scale(${zoomLevel / 100})`,
transformOrigin: 'bottom left',
pointerEvents: 'none'
}"
/>
<!-- Current sprite (draggable) -->
<img
v-for="(sprite, index) in spritesWithTempOffset"
:key="index"
:src="sprite.url"
alt="Sprite"
:class="{ 'cursor-move': currentFrame === index }"
:style="{
position: 'absolute',
left: `${(sprite.offset?.x || 0) * (zoomLevel / 100)}px`,
bottom: `${(sprite.offset?.y || 0) * (zoomLevel / 100)}px`,
display: currentFrame === index ? 'block' : 'none',
transform: `scale(${zoomLevel / 100})`,
transformOrigin: 'bottom left',
userSelect: 'none',
pointerEvents: currentFrame === index ? 'auto' : 'none'
}"
@dragstart.prevent
/>
</div>
<div class="bg-gray-800 p-2 overflow-x-auto border-solid border-white/10 rounded mb-8 h-24 min-h-16">
<div class="flex gap-2">
<div
v-for="(sprite, index) in sprites"
:key="`thumb-${index}`"
class="relative cursor-pointer border-solid transition-all duration-200 rounded flex-shrink-0 p-3 px-12"
:class="currentFrame === index ? 'border-cyan-600 bg-cyan-500/10' : 'border-transparent hover:border-white/30'"
@click="selectFrame(index)"
>
<img :src="sprite.url" alt="Sprite thumbnail" class="h-16 w-auto object-contain rounded" />
<div class="absolute top-0 right-0 bg-gray-400 text-white text-xs font-default px-1 rounded-bl">
{{ index + 1 }}
</div>
</div>
</div>
</div>
</div>
</div>
</template>
</Modal>
</template>
<script setup lang="ts">
import type { Sprite, SpriteImage } from '@/application/types'
import Modal from '@/components/utilities/Modal.vue'
import { computed, onMounted, onUnmounted, ref, watch } from 'vue'
const props = defineProps<{
sprite: Sprite
sprites: SpriteImage[]
frameRate: number
isModalOpen?: boolean
tempOffsetIndex?: number
tempOffset?: { x: number; y: number }
}>()
const emit = defineEmits<{
(e: 'update:frameRate', value: number): void
(e: 'update:isModalOpen', value: boolean): void
(e: 'update:tempOffset', index: number, offset: { x: number; y: number }): void
}>()
const currentFrame = ref(0)
const localFrameRate = ref(props.frameRate)
const zoomLevel = ref(100)
const isAnimating = ref(false)
const isDragging = ref(false)
const startDragPos = ref({ x: 0, y: 0 })
const currentOffset = ref({ x: 0, y: 0 })
let animationInterval: number | null = null
const totalDuration = computed(() => {
if (props.frameRate <= 0) return 0
return (props.sprites.length / props.frameRate).toFixed(2)
})
const spritesWithTempOffset = computed(() => {
return props.sprites.map((sprite, index) => {
if (index === props.tempOffsetIndex && props.tempOffset) {
return { ...sprite, offset: props.tempOffset }
}
return sprite
})
})
const currentSprite = computed(() => {
if (currentFrame.value >= 0 && currentFrame.value < spritesWithTempOffset.value.length) {
return spritesWithTempOffset.value[currentFrame.value]
}
return null
})
// Create computed properties with getters and setters for two-way binding
const offsetXModel = computed({
get: () => currentSprite.value?.offset?.x || 0,
set: (value) => {
if (isAnimating.value) return
const newOffset = {
x: value,
y: currentSprite.value?.offset?.y || 0
}
emit('update:tempOffset', currentFrame.value, newOffset)
}
})
const offsetYModel = computed({
get: () => currentSprite.value?.offset?.y || 0,
set: (value) => {
if (isAnimating.value) return
const newOffset = {
x: currentSprite.value?.offset?.x || 0,
y: value
}
emit('update:tempOffset', currentFrame.value, newOffset)
}
})
// Toggle for showing reference sprites
const showReferenceSprites = ref(true)
function updateAnimation() {
stopAnimation()
if (props.frameRate <= 0 || props.sprites.length === 0) {
currentFrame.value = 0
return
}
if (isAnimating.value) {
animationInterval = window.setInterval(() => {
currentFrame.value = (currentFrame.value + 1) % props.sprites.length
}, 1000 / props.frameRate)
}
}
function toggleAnimation() {
isAnimating.value = !isAnimating.value
if (isAnimating.value) {
updateAnimation()
} else {
stopAnimation()
}
}
function stopAnimation() {
if (animationInterval) {
clearInterval(animationInterval)
animationInterval = null
}
}
function selectFrame(index: number) {
currentFrame.value = index
stopAnimation()
isAnimating.value = false
}
function updateFrameRate() {
emit('update:frameRate', localFrameRate.value)
}
function closeModal() {
emit('update:isModalOpen', false)
}
function startDrag(event: MouseEvent) {
if (isAnimating.value) return
const previewContainer = event.currentTarget as HTMLElement
const rect = previewContainer.getBoundingClientRect()
// Store initial mouse position
startDragPos.value = {
x: event.clientX,
y: event.clientY
}
// Store current offset
if (currentSprite.value && currentSprite.value.offset) {
currentOffset.value = {
x: currentSprite.value.offset.x,
y: currentSprite.value.offset.y
}
} else {
currentOffset.value = { x: 0, y: 0 }
}
isDragging.value = true
}
function onDrag(event: MouseEvent) {
if (!isDragging.value) return
// Calculate the difference from the start position
const deltaX = event.clientX - startDragPos.value.x
const deltaY = startDragPos.value.y - event.clientY // Inverted for bottom positioning
// Apply the zoom factor to the delta
// This ensures that the movement in screen pixels is converted to the correct
// number of pixels at the sprite's natural size, regardless of zoom level
const zoomFactor = 100 / zoomLevel.value
const scaledDeltaX = deltaX * zoomFactor
const scaledDeltaY = deltaY * zoomFactor
// Calculate new offset
// These offsets are in the sprite's natural coordinate space (as if zoom was 100%)
const newOffset = {
x: currentOffset.value.x + scaledDeltaX,
y: currentOffset.value.y + scaledDeltaY
}
// Emit the new offset
emit('update:tempOffset', currentFrame.value, newOffset)
}
function stopDrag() {
if (isDragging.value && currentSprite.value?.offset) {
// Ensure the final offset is applied when dragging stops
emit('update:tempOffset', currentFrame.value, {
x: currentSprite.value.offset.x,
y: currentSprite.value.offset.y
})
}
isDragging.value = false
}
function toggleReferenceSprites() {
showReferenceSprites.value = !showReferenceSprites.value
}
function updateOffset(event: Event, axis: 'x' | 'y') {
if (isAnimating.value) return
const input = event.target as HTMLInputElement
const value = parseInt(input.value) || 0
if (currentSprite.value && currentSprite.value.offset) {
const newOffset = { ...currentSprite.value.offset }
newOffset[axis] = value
emit('update:tempOffset', currentFrame.value, newOffset)
}
}
watch(
() => props.frameRate,
(newValue) => {
localFrameRate.value = newValue
updateAnimation()
},
{ immediate: true }
)
watch(() => props.sprites, updateAnimation, { immediate: true })
watch(
() => isAnimating.value,
(newValue) => {
if (newValue) {
updateAnimation()
} else {
stopAnimation()
}
}
)
onMounted(() => {
isAnimating.value = props.frameRate > 0
if (isAnimating.value) {
updateAnimation()
}
})
onUnmounted(() => {
stopAnimation()
})
</script>

View File

@ -0,0 +1,104 @@
<template>
<div class="flex flex-wrap gap-3">
<div v-for="(image, index) in modelValue" :key="index" class="h-20 w-20 p-4 bg-gray-300 bg-opacity-50 rounded text-center relative group cursor-move" draggable="true" @dragstart="dragStart($event, index)" @dragover.prevent @dragenter.prevent @drop="drop($event, index)">
<img :src="image" class="max-w-full max-h-full object-contain pointer-events-none" alt="Uploaded image" />
<div class="absolute top-1 left-1 flex-row space-y-1">
<button @click.stop="deleteImage(index)" class="bg-red-500 text-white rounded-full w-6 h-6 flex items-center justify-center cursor-pointer opacity-0 group-hover:opacity-100 transition-opacity" aria-label="Delete image">
<svg xmlns="http://www.w3.org/2000/svg" class="h-4 w-4" fill="none" viewBox="0 0 24 24" stroke="currentColor">
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M6 18L18 6M6 6l12 12" />
</svg>
</button>
<button class="bg-blue-500 text-white rounded-full w-6 h-6 flex items-center justify-center cursor-pointer opacity-0 group-hover:opacity-100 transition-opacity" aria-label="Scope image">
<svg xmlns="http://www.w3.org/2000/svg" class="h-4 w-4" fill="none" viewBox="0 0 24 24" stroke="currentColor">
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M21 21l-6-6m2-5a7 7 0 11-14 0 7 7 0 0114 0z" />
</svg>
</button>
</div>
</div>
<div class="h-20 w-20 p-4 bg-gray-200 bg-opacity-50 rounded justify-center items-center flex hover:cursor-pointer" @click="triggerFileInput" @drop.prevent="onDrop" @dragover.prevent>
<svg xmlns="http://www.w3.org/2000/svg" class="h-6 w-6 invert" fill="none" viewBox="0 0 24 24" stroke="currentColor">
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M12 6v6m0 0v6m0-6h6m-6 0H6" />
</svg>
</div>
</div>
<input type="file" ref="fileInput" @change="onFileChange" multiple accept="image/png" class="hidden" />
</template>
<script setup lang="ts">
import { ref } from 'vue'
interface Props {
modelValue: string[]
}
const props = withDefaults(defineProps<Props>(), {
modelValue: () => []
})
const emit = defineEmits<{
(e: 'update:modelValue', value: string[]): void
}>()
const fileInput = ref<HTMLInputElement | null>(null)
const draggedIndex = ref<number | null>(null)
const triggerFileInput = () => {
fileInput.value?.click()
}
const onFileChange = (event: Event) => {
const target = event.target as HTMLInputElement
if (target.files) {
handleFiles(target.files)
}
}
const onDrop = (event: DragEvent) => {
if (event.dataTransfer?.files) {
handleFiles(event.dataTransfer.files)
}
}
const handleFiles = (files: FileList) => {
Array.from(files).forEach((file) => {
if (file.type.startsWith('image/')) {
const reader = new FileReader()
reader.onload = (e) => {
if (typeof e.target?.result === 'string') {
updateImages([...props.modelValue, e.target.result])
}
}
reader.readAsDataURL(file)
}
})
}
const updateImages = (newImages: string[]) => {
emit('update:modelValue', newImages)
}
const deleteImage = (index: number) => {
const newImages = [...props.modelValue]
newImages.splice(index, 1)
updateImages(newImages)
}
const dragStart = (event: DragEvent, index: number) => {
draggedIndex.value = index
if (event.dataTransfer) {
event.dataTransfer.effectAllowed = 'move'
event.dataTransfer.dropEffect = 'move'
}
}
const drop = (event: DragEvent, dropIndex: number) => {
event.preventDefault()
if (draggedIndex.value !== null && draggedIndex.value !== dropIndex) {
const newImages = [...props.modelValue]
const [reorderedItem] = newImages.splice(draggedIndex.value, 1)
newImages.splice(dropIndex, 0, reorderedItem)
updateImages(newImages)
}
draggedIndex.value = null
}
</script>

View File

@ -1,7 +1,7 @@
<template>
<div class="h-full overflow-auto">
<div class="relative p-2.5 flex flex-col items-center justify-center h-72 rounded-md default-border bg-gray">
<img class="max-h-72" :src="`${config.server_endpoint}/textures/tiles/${selectedTile?.id}.png`" :alt="'Tile ' + selectedTile?.id" />
<img class="max-h-72" :src="`${config.server_endpoint}/assets/tiles/${selectedTile?.id}.png`" :alt="'Tile ' + selectedTile?.id" />
</div>
<div class="mt-5 block">
<form class="flex gap-2.5 flex-wrap" @submit.prevent="saveTile">
@ -23,17 +23,17 @@
</template>
<script setup lang="ts">
import config from '@/application/config'
import { SocketEvent } from '@/application/enums'
import type { Tile } from '@/application/types'
import { downloadCache } from '@/application/utilities'
import ChipsInput from '@/components/forms/ChipsInput.vue'
import { socketManager } from '@/managers/SocketManager'
import { TileStorage } from '@/storage/storages'
import { computed, onBeforeUnmount, onMounted, ref, toRaw, watch } from 'vue'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
import { useZoneEditorStore } from '@/stores/zoneEditorStore'
import { useGameStore } from '@/stores/gameStore'
import config from '@/application/config'
import ChipsInput from '@/components/forms/ChipsInput.vue'
const gameStore = useGameStore()
const assetManagerStore = useAssetManagerStore()
const zoneEditorStore = useZoneEditorStore()
const selectedTile = computed(() => assetManagerStore.selectedTile)
@ -55,49 +55,49 @@ watch(selectedTile, (tile: Tile | null) => {
tileTags.value = tile.tags
})
async function deleteTile() {
socketManager.emit(SocketEvent.GM_TILE_DELETE, { id: selectedTile.value?.id }, async (response: boolean) => {
function deleteTile() {
gameStore.connection?.emit('gm:tile:delete', { id: selectedTile.value?.id }, (response: boolean) => {
if (!response) {
console.error('Failed to delete tile')
return
}
await downloadCache('tiles', new TileStorage())
await refreshTileList()
refreshTileList()
})
}
async function refreshTileList(unsetSelectedTile = true) {
socketManager.emit(SocketEvent.GM_TILE_LIST, {}, (response: Tile[]) => {
function refreshTileList(unsetSelectedTile = true) {
gameStore.connection?.emit('gm:tile:list', {}, (response: Tile[]) => {
assetManagerStore.setTileList(response)
if (unsetSelectedTile) {
assetManagerStore.setSelectedTile(null)
}
if (zoneEditorStore.active) {
zoneEditorStore.setTileList(response)
}
})
}
async function saveTile() {
function saveTile() {
if (!selectedTile.value) {
console.error('No tile selected')
return
}
socketManager.emit(
gameStore.connection?.emit(
'gm:tile:update',
{
id: selectedTile.value.id,
name: tileName.value,
tags: tileTags.value
},
async (response: boolean) => {
(response: boolean) => {
if (!response) {
console.error('Failed to save tile')
return
}
await downloadCache('tiles', new TileStorage())
await refreshTileList(false)
refreshTileList(false)
}
)
}

View File

@ -8,12 +8,12 @@
</svg>
</label>
</div>
<div v-bind="containerProps" class="flex-1 overflow-y-auto relative p-2.5 rounded-md default-border bg-gray" @scroll="onScroll">
<div v-bind="wrapperProps" ref="elementToScroll" class="flex flex-col gap-2.5">
<div v-bind="containerProps" class="overflow-y-auto relative p-2.5 rounded-md default-border bg-gray" @scroll="onScroll">
<div v-bind="wrapperProps" ref="elementToScroll">
<a v-for="{ data: tile } in list" :key="tile.id" class="relative p-2.5 cursor-pointer block rounded hover:bg-cyan group" :class="{ 'bg-cyan': assetManagerStore.selectedTile?.id === tile.id }" @click="assetManagerStore.setSelectedTile(tile)">
<div class="flex items-center gap-2.5">
<div class="h-7 w-16 max-w-16 flex justify-center">
<img class="h-7" :src="`${config.server_endpoint}/textures/tiles/${tile.id}.png`" alt="Tile" />
<img class="h-7" :src="`${config.server_endpoint}/assets/tiles/${tile.id}.png`" alt="Tile" />
</div>
<span class="group-hover:text-white" :class="{ 'text-white': assetManagerStore.selectedTile?.id === tile.id }">{{ tile.name }}</span>
</div>
@ -21,7 +21,7 @@
</div>
<div class="absolute w-12 h-12 bottom-2.5 right-2.5">
<button class="fixed min-w-[unset] w-12 h-12 rounded-md bg-cyan p-0 hover:bg-cyan-800" v-show="hasScrolled" @click="toTop">
<img class="invert w-8 h-8 center-element rotate-180" src="/assets/icons/mapEditor/chevron.svg" alt="" />
<img class="invert w-8 h-8 center-element rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
</button>
</div>
</div>
@ -29,13 +29,11 @@
<script setup lang="ts">
import config from '@/application/config'
import { SocketEvent } from '@/application/enums'
import type { Tile } from '@/application/types'
import { socketManager } from '@/managers/SocketManager'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore'
import { onMounted, ref, computed } from 'vue'
import { useAssetManagerStore } from '@/stores/assetManagerStore'
import type { Tile } from '@/application/types'
import { useVirtualList } from '@vueuse/core'
import { computed, onMounted, ref } from 'vue'
const gameStore = useGameStore()
const tileUploadField = ref(null)
@ -49,13 +47,13 @@ const elementToScroll = ref()
const handleFileUpload = (e: Event) => {
const files = (e.target as HTMLInputElement).files
if (!files) return
socketManager.emit(SocketEvent.GM_TILE_UPLOAD, files, (response: boolean) => {
gameStore.connection?.emit('gm:tile:upload', files, (response: boolean) => {
if (!response) {
if (config.environment === 'development') console.error('Failed to upload tile')
if (config.development) console.error('Failed to upload tile')
return
}
socketManager.emit(SocketEvent.GM_TILE_LIST, {}, (response: Tile[]) => {
gameStore.connection?.emit('gm:tile:list', {}, (response: Tile[]) => {
assetManagerStore.setTileList(response)
})
})
@ -94,7 +92,7 @@ function toTop() {
}
onMounted(() => {
socketManager.emit(SocketEvent.GM_TILE_LIST, {}, (response: Tile[]) => {
gameStore.connection?.emit('gm:tile:list', {}, (response: Tile[]) => {
assetManagerStore.setTileList(response)
})
})

View File

@ -1,245 +0,0 @@
<template>
<MapTiles ref="mapTiles" @createCommand="addCommand" v-if="tileMap && tileMapLayer" :tileMap :tileMapLayer />
<PlacedMapObjects ref="mapObjects" @update="updateMapObjects" @updateAndCommit="updateAndCommit" @pauseObjectTracking="pause" @resumeObjectTracking="resume" v-if="tileMap && tileMapLayer" :tileMap :tileMapLayer />
<MapEventTiles ref="eventTiles" @createCommand="addCommand" v-if="tileMap" :tileMap />
</template>
<script setup lang="ts">
import type { MapEventTile, Map as MapT, PlacedMapObject as PlacedMapObjectT } from '@/application/types'
import MapEventTiles from '@/components/gameMaster/mapEditor/mapPartials/MapEventTiles.vue'
import MapTiles from '@/components/gameMaster/mapEditor/mapPartials/MapTiles.vue'
import PlacedMapObjects from '@/components/gameMaster/mapEditor/mapPartials/PlacedMapObjects.vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { cloneArray, createTileLayer, createTileMap, placeTiles } from '@/services/mapService'
import { TileStorage } from '@/storage/storages'
import { useRefHistory } from '@vueuse/core'
import { useScene } from 'phavuer'
import { onBeforeUnmount, onMounted, onUnmounted, ref, shallowRef, useTemplateRef, watch } from 'vue'
const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>()
const tileMapLayer = shallowRef<Phaser.Tilemaps.TilemapLayer>()
const mapEditor = useMapEditorComposable()
const scene = useScene()
const mapTiles = useTemplateRef('mapTiles')
const mapObjects = useTemplateRef('mapObjects')
const eventTiles = useTemplateRef('eventTiles')
//Record of commands
let commandStack: (EditorCommand | number)[] = []
let commandIndex = ref(0)
let originTiles: string[][] = []
let originEventTiles: MapEventTile[] = []
let originObjects = ref<PlacedMapObjectT[]>(mapEditor.currentMap.value?.placedMapObjects ?? [])
const { undo, redo, commit, pause, resume, canUndo, canRedo } = useRefHistory(originObjects, { deep: true, capacity: 9 })
//Command Pattern basic interface, extended to store what elements have been changed by each edit
export interface EditorCommand {
apply: (elements: any[]) => any[]
type: 'tile' | 'map_object' | 'event_tile'
operation: 'draw' | 'erase' | 'clear'
}
function applyCommands(tiles: any[], ...commands: EditorCommand[]): any[] {
let tileVersion = cloneArray(tiles)
for (let command of commands) {
tileVersion = command.apply(tileVersion)
}
return tileVersion
}
watch(
() => mapEditor.shouldClearTiles.value,
(shouldClear) => {
if (shouldClear && mapEditor.currentMap.value) {
mapTiles.value!.clearTiles()
eventTiles.value!.clearTiles()
mapEditor.currentMap.value.placedMapObjects = []
mapEditor.currentMap.value.mapEventTiles = []
updateAndCommit(mapEditor.currentMap.value)
mapEditor.resetClearTilesFlag()
}
}
)
function update(commands: (EditorCommand | number)[]) {
if (!mapEditor.currentMap.value) return
if (commandStack.length >= 9) {
if (typeof commandStack[0] !== 'number') {
const base = commandStack.shift() as EditorCommand
if (base.operation !== 'clear') {
switch (base.type) {
case 'tile':
originTiles = base.apply(originTiles) as string[][]
break
case 'event_tile':
originEventTiles = base.apply(originEventTiles) as MapEventTile[]
break
}
} else {
commandStack.shift()
}
} else if (typeof commandStack[0] === 'number') {
commandStack.shift()
}
}
let tileCommands = commands.filter((item) => typeof item !== 'number' && item.type === 'tile') as EditorCommand[]
let eventTileCommands = commands.filter((item) => typeof item !== 'number' && item.type === 'event_tile') as EditorCommand[]
let modifiedTiles = applyCommands(originTiles, ...tileCommands)
placeTiles(tileMap.value!, tileMapLayer.value!, modifiedTiles)
let eventTiles = applyCommands(originEventTiles, ...eventTileCommands)
mapEditor.currentMap.value.tiles = modifiedTiles
mapEditor.currentMap.value.mapEventTiles = eventTiles
mapEditor.currentMap.value.placedMapObjects = originObjects.value
}
function updateMapObjects(map: MapT) {
originObjects.value = map.placedMapObjects
}
function updateAndCommit(map?: MapT) {
commandStack = commandStack.slice(0, commandIndex.value)
if (map) updateMapObjects(map)
commit()
commandStack.push(0)
commandIndex.value = commandStack.length
}
function addCommand(command: EditorCommand) {
commandStack = commandStack.slice(0, commandIndex.value)
commandStack.push(command)
commandIndex.value = commandStack.length
}
function undoEdit() {
if (commandIndex.value > 0) {
if (typeof commandStack[--commandIndex.value] === 'number' && canUndo) {
undo()
}
update(commandStack.slice(0, commandIndex.value))
}
}
function redoEdit() {
if (commandIndex.value <= 9 && commandIndex.value < commandStack.length) {
if (typeof commandStack[commandIndex.value++] === 'number' && canRedo) {
redo()
}
update(commandStack.slice(0, commandIndex.value))
}
}
function handlePointerDown(pointer: Phaser.Input.Pointer) {
if (!mapTiles.value || !mapObjects.value || !eventTiles.value) return
// Check if left mouse button is pressed
if (!pointer.isDown) return
// Check if shift is not pressed, this means we are moving the camera
if (pointer.event.shiftKey) return
// Check if draw mode is tile
switch (mapEditor.drawMode.value) {
case 'tile':
mapTiles.value.handlePointer(pointer)
break
case 'map_object':
mapObjects.value.handlePointer(pointer)
break
case 'teleport':
eventTiles.value.handlePointer(pointer)
break
case 'blocking tile':
eventTiles.value.handlePointer(pointer)
break
}
}
function handleKeyDown(event: KeyboardEvent) {
//CTRL+Y
if (event.key === 'y' && event.ctrlKey) {
redoEdit()
}
//CTRL+Z
if (event.key === 'z' && event.ctrlKey) {
undoEdit()
}
}
function handlePointerMove(pointer: Phaser.Input.Pointer) {
if (mapEditor.inputMode.value === 'hold' && pointer.isDown) {
handlePointerDown(pointer)
}
}
function handlePointerUp(pointer: Phaser.Input.Pointer) {
switch (mapEditor.drawMode.value) {
case 'tile':
mapTiles.value!.finalizeCommand()
break
case 'map_object':
if (mapEditor.tool.value === 'pencil' || mapEditor.tool.value === 'eraser') {
resume()
updateAndCommit()
}
break
case 'teleport':
eventTiles.value!.finalizeCommand()
break
case 'blocking tile':
eventTiles.value!.finalizeCommand()
break
}
}
onMounted(async () => {
let mapValue = mapEditor.currentMap.value
if (!mapValue) return
//Clone
originTiles = cloneArray(mapValue.tiles)
originEventTiles = cloneArray(mapValue.mapEventTiles)
const tileStorage = new TileStorage()
const allTiles = await tileStorage.getAll()
const allTileIds = allTiles.map((tile) => tile.id)
tileMap.value = createTileMap(scene, mapValue)
tileMapLayer.value = createTileLayer(tileMap.value, allTileIds)
addEventListener('keydown', handleKeyDown)
scene.input.on(Phaser.Input.Events.POINTER_DOWN, handlePointerDown)
scene.input.on(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
scene.input.on(Phaser.Input.Events.POINTER_UP, handlePointerUp)
})
onUnmounted(() => {
if (tileMap.value) {
tileMap.value.destroyLayer('tiles')
tileMap.value.removeAllLayers()
tileMap.value.destroy()
}
scene.input.off(Phaser.Input.Events.POINTER_DOWN, handlePointerDown)
scene.input.off(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
scene.input.off(Phaser.Input.Events.POINTER_UP, handlePointerUp)
mapEditor.reset()
})
setInterval(() => {
scene.children.queueDepthSort()
}, 0.2)
onBeforeUnmount(() => {
removeEventListener('keydown', handleKeyDown)
})
</script>

View File

@ -1,156 +0,0 @@
<template>
<Image v-for="tile in mapEditor.currentMap.value?.mapEventTiles" v-bind="getImageProps(tile)" />
</template>
<script setup lang="ts">
import { MapEventTileType, type MapEventTile, type Map as MapT, type UUID } from '@/application/types'
import { uuidv4 } from '@/application/utilities'
import { type EditorCommand } from '@/components/gameMaster/mapEditor/Map.vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { cloneArray, getTile, tileToWorldX, tileToWorldY } from '@/services/mapService'
import { Image } from 'phavuer'
const mapEditor = useMapEditorComposable()
defineExpose({ handlePointer, finalizeCommand, clearTiles })
const emit = defineEmits(['createCommand'])
const props = defineProps<{
tileMap: Phaser.Tilemaps.Tilemap
}>()
// *** COMMAND STATE ***
let currentCommand: EventTileCommand | null = null
class EventTileCommand implements EditorCommand {
public operation: 'draw' | 'erase' | 'clear' = 'draw'
public type: 'event_tile' = 'event_tile'
public affectedTiles: MapEventTile[] = []
apply(elements: MapEventTile[]) {
let tileVersion = cloneArray(elements) as MapEventTile[]
if (this.operation === 'draw') {
tileVersion = tileVersion.concat(this.affectedTiles)
} else if (this.operation === 'erase') {
tileVersion = tileVersion.filter((v) => !this.affectedTiles.includes(v))
} else if (this.operation === 'clear') {
tileVersion = []
}
return tileVersion
}
constructor(operation: 'draw' | 'erase' | 'clear') {
this.operation = operation
}
}
function createCommandUpdate(tile?: MapEventTile | null, operation: 'draw' | 'erase' | 'clear' = 'draw') {
if (!tile) return
if (!currentCommand) {
currentCommand = new EventTileCommand(operation)
}
//If position is already in, do not proceed
for (const priorTile of currentCommand.affectedTiles) {
if (priorTile.positionX === tile.positionX && priorTile.positionY == tile.positionY) return
}
currentCommand.affectedTiles.push(tile)
}
function finalizeCommand() {
if (!currentCommand) return
emit('createCommand', currentCommand)
currentCommand = null
}
// *** HANDLERS ***
function getImageProps(tile: MapEventTile) {
return {
x: tileToWorldX(props.tileMap, tile.positionX, tile.positionY),
y: tileToWorldY(props.tileMap, tile.positionX, tile.positionY),
texture: tile.type,
depth: 999
}
}
function pencil(pointer: Phaser.Input.Pointer, map: MapT) {
// Check if there is a tile
const tile = getTile(props.tileMap, pointer.worldX, pointer.worldY)
if (!tile) return
// Check if event tile already exists on position
const existingEventTile = map.mapEventTiles.find((eventTile) => eventTile.positionX === tile.x && eventTile.positionY === tile.y)
if (existingEventTile) return
// If teleport, check if there is a selected map
if (mapEditor.drawMode.value === 'teleport' && !mapEditor.teleportSettings.value.toMap) return
const newEventTile = {
id: uuidv4() as UUID,
type: mapEditor.drawMode.value === 'blocking tile' ? MapEventTileType.BLOCK : MapEventTileType.TELEPORT,
positionX: tile.x,
positionY: tile.y,
teleport:
mapEditor.drawMode.value === 'teleport'
? {
toMap: mapEditor.teleportSettings.value.toMap,
toPositionX: mapEditor.teleportSettings.value.toPositionX,
toPositionY: mapEditor.teleportSettings.value.toPositionY,
toRotation: mapEditor.teleportSettings.value.toRotation
}
: undefined
}
createCommandUpdate(newEventTile as MapEventTile, 'draw')
map.mapEventTiles.push(newEventTile as MapEventTile)
}
function erase(pointer: Phaser.Input.Pointer, map: MapT) {
// Check if there is a tile
const tile = getTile(props.tileMap, pointer.worldX, pointer.worldY)
if (!tile) return
// Check if event tile already exists on position
const existingEventTile = map.mapEventTiles.find((eventTile) => eventTile.positionX === tile.x && eventTile.positionY === tile.y)
if (!existingEventTile) return
if (mapEditor.drawMode.value !== existingEventTile.type.toLowerCase()) {
if (mapEditor.drawMode.value === 'blocking tile' && existingEventTile.type === MapEventTileType.BLOCK)
null //skip this case
else return
}
createCommandUpdate(existingEventTile, 'erase')
// Remove existing event tile
map.mapEventTiles = map.mapEventTiles.filter((eventTile) => eventTile.id !== existingEventTile.id)
}
function handlePointer(pointer: Phaser.Input.Pointer) {
const map = mapEditor.currentMap.value
if (!map) return
if (pointer.event.altKey) return
switch (mapEditor.tool.value) {
case 'pencil':
pencil(pointer, map)
break
case 'eraser':
erase(pointer, map)
break
}
}
function clearTiles() {
if (mapEditor.currentMap.value?.mapEventTiles.length === 0) return
createCommandUpdate(null, 'clear')
finalizeCommand()
}
</script>

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