60 lines
2.2 KiB
TypeScript
60 lines
2.2 KiB
TypeScript
import { computed, type Ref } from 'vue'
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import { getTile, tileToWorldXY } from '@/composables/zoneComposable'
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import { useZoneEditorStore } from '@/stores/zoneEditorStore'
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import config from '@/config'
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import { useGameStore } from '@/stores/gameStore'
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export function useZoneEditorPointerHandlers(scene: Phaser.Scene, layer: Phaser.Tilemaps.TilemapLayer, waypoint: Ref<{ visible: boolean; x: number; y: number }>, camera: Phaser.Cameras.Scene2D.Camera) {
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const gameStore = useGameStore()
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const zoneEditorStore = useZoneEditorStore()
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const isMoveTool = computed(() => zoneEditorStore.tool === 'move')
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function updateWaypoint(pointer: Phaser.Input.Pointer) {
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const { x: px, y: py } = camera.getWorldPoint(pointer.x, pointer.y)
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const pointerTile = getTile(px, py, layer)
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waypoint.value.visible = !!pointerTile
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if (!pointerTile) return
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const worldPoint = tileToWorldXY(layer, pointerTile.x, pointerTile.y)
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waypoint.value.x = worldPoint.positionX
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waypoint.value.y = worldPoint.positionY + config.tile_size.y + 15
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}
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function dragZone(pointer: Phaser.Input.Pointer) {
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if (!gameStore.isPlayerDraggingCamera) return
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const { x, y, prevPosition } = pointer
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const { scrollX, scrollY, zoom } = camera
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camera.setScroll(scrollX - (x - prevPosition.x) / zoom, scrollY - (y - prevPosition.y) / zoom)
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}
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function handlePointerMove(pointer: Phaser.Input.Pointer) {
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if (isMoveTool.value || pointer.event.shiftKey) {
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dragZone(pointer)
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}
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updateWaypoint(pointer)
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}
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function handleZoom(pointer: Phaser.Input.Pointer) {
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if (!(pointer.event instanceof WheelEvent) || !pointer.event.shiftKey) return
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const deltaY = pointer.event.deltaY
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let zoomLevel = camera.zoom - deltaY * 0.005
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if(zoomLevel <= 0 || zoomLevel >= 3) return
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camera.setZoom(zoomLevel)
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}
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const setupPointerHandlers = () => {
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scene.input.on(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
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scene.input.on(Phaser.Input.Events.POINTER_WHEEL, handleZoom)
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}
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const cleanupPointerHandlers = () => {
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scene.input.off(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
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scene.input.off(Phaser.Input.Events.POINTER_WHEEL, handleZoom)
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}
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return { setupPointerHandlers, cleanupPointerHandlers }
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}
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