102 lines
3.7 KiB
Vue

<template>
<div class="relative p-2.5 cursor-pointer flex gap-y-2.5 gap-x-5 flex-wrap">
<label for="upload-asset" class="bg-cyan/50 border border-solid border-white/25 rounded drop-shadow-20 py-1.5 px-4 inline-flex hover:bg-cyan hover:cursor-pointer">
<input class="hidden" id="upload-asset" ref="objectUploadField" type="file" accept="image/png" multiple @change="handleFileUpload" />
Upload object(s)
</label>
<input v-model="searchQuery" class="input-cyan w-full" placeholder="Search..." @input="handleSearch" />
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
</div>
<div v-bind="containerProps" class="overflow-y-auto relative" @scroll="onScroll">
<div v-bind="wrapperProps" ref="elementToScroll">
<a v-for="{ data: object } in list" :key="object.id" class="relative p-2.5 cursor-pointer block" :class="{ 'bg-cyan/80': assetManagerStore.selectedObject?.id === object.id }" @click="assetManagerStore.setSelectedObject(object as Object)">
<div class="flex items-center gap-2.5">
<div class="h-7 w-16 max-w-16 flex justify-center">
<img class="h-7" :src="`${config.server_endpoint}/assets/objects/${object.id}.png`" alt="Object" />
</div>
<span>{{ object.name }}</span>
</div>
<div class="absolute left-0 bottom-0 w-full h-px bg-cyan-200"></div>
</a>
</div>
<button class="left-[calc(50%_-_60px)] fixed bottom-2.5 min-w-[unset] w-12 h-12 rounded-lg bg-cyan/50 p-0 hover:bg-cyan" v-show="hasScrolled" @click="toTop">
<img class="absolute invert w-8 h-8 left-1/2 top-1/2 -translate-x-1/2 -translate-y-1/2 rotate-180" src="/assets/icons/zoneEditor/chevron.svg" alt="" />
</button>
</div>
</template>
<script setup lang="ts">
import config from '@/config'
import { useGameStore } from '@/stores/game'
import { onMounted, ref, computed } from 'vue'
import { useAssetManagerStore } from '@/stores/assetManager'
import { useAssetStore } from '@/stores/assets'
import type { Object } from '@/types'
import { useVirtualList } from '@vueuse/core'
const gameStore = useGameStore()
const objectUploadField = ref(null)
const assetManagerStore = useAssetManagerStore()
const assetStore = useAssetStore()
const searchQuery = ref('')
const hasScrolled = ref(false)
const elementToScroll = ref()
const handleFileUpload = (e: Event) => {
const files = (e.target as HTMLInputElement).files
if (!files) return
gameStore.connection?.emit('gm:object:upload', files, (response: boolean) => {
if (!response) {
if (config.development) console.error('Failed to upload object')
return
}
assetStore.fetchAssets()
gameStore.connection?.emit('gm:object:list', {}, (response: Object[]) => {
assetManagerStore.setObjectList(response)
})
})
}
const handleSearch = () => {
// Trigger a re-render of the virtual list
virtualList.value?.scrollTo(0)
}
const filteredObjects = computed(() => {
if (!searchQuery.value) {
return assetManagerStore.objectList
}
return assetManagerStore.objectList.filter((object) => object.name.toLowerCase().includes(searchQuery.value.toLowerCase()))
})
const { list, containerProps, wrapperProps, scrollTo } = useVirtualList(filteredObjects, {
itemHeight: 48
})
const virtualList = ref({ scrollTo })
const onScroll = () => {
let scrollTop = elementToScroll.value.style.marginTop.replace('px', '')
if (scrollTop > 80) {
hasScrolled.value = true
} else if (scrollTop <= 80) {
hasScrolled.value = false
}
}
function toTop() {
virtualList.value?.scrollTo(0)
}
onMounted(() => {
gameStore.connection?.emit('gm:object:list', {}, (response: Object[]) => {
assetManagerStore.setObjectList(response)
})
})
</script>