Cleanup imports, changed item:update to new ORM

This commit is contained in:
Colin Kallemein 2025-01-04 23:37:38 +01:00
parent 46cfb61cf5
commit 04e4170c2d
5 changed files with 29 additions and 38 deletions

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@ -18,7 +18,7 @@ export class Item extends BaseEntity {
name!: string
@Property()
description?: string
description: string = ''
@Enum(() => ItemType)
itemType!: ItemType

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@ -1,6 +1,5 @@
import { BaseEvent } from '#application/base/baseEvent'
import { CharacterHair } from '#entities/characterHair'
import characterRepository from '#repositories/characterRepository'
export default class CharacterHairCreateEvent extends BaseEvent {
public listen(): void {

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@ -2,7 +2,6 @@ import { BaseEvent } from '#application/base/baseEvent'
import { CharacterGender } from '#application/enums'
import { UUID } from '#application/types'
import CharacterHairRepository from '#repositories/characterHairRepository'
import characterRepository from '#repositories/characterRepository'
import SpriteRepository from '#repositories/spriteRepository'
type Payload = {

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@ -1,4 +1,3 @@
import CharacterRepository from '#repositories/characterRepository'
import { UUID } from '#application/types'
import { BaseEvent } from '#application/base/baseEvent'
import CharacterTypeRepository from '#repositories/characterTypeRepository'

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@ -1,55 +1,49 @@
import { ItemType, ItemRarity } from '@prisma/client'
import { Server } from 'socket.io'
import { gameMasterLogger } from '#application/logger'
import prisma from '#application/prisma'
import { TSocket } from '#application/types'
import characterRepository from '#repositories/characterRepository'
import { BaseEvent } from '#application/base/baseEvent'
import ItemRepository from '#repositories/itemRepository'
import { ItemType, ItemRarity } from '#application/enums'
import { UUID } from '#application/types'
import SpriteRepository from '#repositories/spriteRepository'
type Payload = {
id: string
id: UUID
name: string
description: string | null
description: string
itemType: ItemType
stackable: boolean
rarity: ItemRarity
spriteId: string | null
spriteId: UUID
}
export default class ItemUpdateEvent {
constructor(
private readonly io: Server,
private readonly socket: TSocket
) {}
export default class ItemUpdateEvent extends BaseEvent {
public listen(): void {
this.socket.on('gm:item:update', this.handleEvent.bind(this))
}
private async handleEvent(data: Payload, callback: (success: boolean) => void): Promise<void> {
const character = await characterRepository.getById(this.socket.characterId as number)
if (!character) return callback(false)
if (character.role !== 'gm') {
return callback(false)
}
try {
await prisma.item.update({
where: { id: data.id },
data: {
name: data.name,
description: data.description,
itemType: data.itemType,
stackable: data.stackable,
rarity: data.rarity,
spriteId: data.spriteId
}
})
if (!(await this.isCharacterGM())) return
const itemRepository = new ItemRepository()
const item = await itemRepository.getById(data.id)
if (!item) return callback(false)
const spriteRepository = new SpriteRepository()
const sprite = await spriteRepository.getById(data.spriteId)
if (!sprite) return callback(false)
await item
.setName(data.name)
.setDescription(data.description)
.setItemType(data.itemType)
.setStackable(data.stackable)
.setRarity(data.rarity)
.setSprite(sprite)
.save()
return callback(true)
} catch (error) {
gameMasterLogger.error(`Error updating item: ${error instanceof Error ? error.message : String(error)}`)
console.error(error)
return callback(false)
}
}