Created psuedo game folder, renamed remove events to delete for consistency (CRUD), updated said events to new format
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parent
756b558864
commit
32b390bb20
src
events/gameMaster/assetManager
game/zone
59
src/events/gameMaster/assetManager/sprite/delete.ts
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59
src/events/gameMaster/assetManager/sprite/delete.ts
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@ -0,0 +1,59 @@
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import { Server } from 'socket.io'
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import { TSocket } from '../../../../utilities/types'
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import fs from 'fs'
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import path from 'path'
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import prisma from '../../../../utilities/prisma'
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import logger from '../../../../utilities/logger'
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type Payload = {
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id: string
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}
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export default class GMSpriteDeleteEvent {
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private readonly public_folder: string
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constructor(
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private readonly io: Server,
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private readonly socket: TSocket
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) {
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this.public_folder = path.join(process.cwd(), 'public', 'sprites')
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}
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public listen(): void {
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this.socket.on('gm:sprite:delete', this.handleSpriteDelete.bind(this))
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}
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private async handleSpriteDelete(data: Payload, callback: (response: boolean) => void): Promise<void> {
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if (this.socket.character?.role !== 'gm') {
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callback(false)
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return
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}
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try {
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await this.deleteSpriteFolder(data.id)
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await this.deleteSpriteFromDatabase(data.id)
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logger.info(`Sprite ${data.id} deleted.`)
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callback(true)
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} catch (error: any) {
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logger.error('gm:sprite:delete error', error.message)
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callback(false)
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}
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}
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private async deleteSpriteFolder(spriteId: string): Promise<void> {
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const finalFilePath = path.join(this.public_folder, spriteId)
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if (fs.existsSync(finalFilePath)) {
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await fs.promises.rmdir(finalFilePath, { recursive: true })
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}
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}
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private async deleteSpriteFromDatabase(spriteId: string): Promise<void> {
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await prisma.sprite.delete({
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where: {
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id: spriteId
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}
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})
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}
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}
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@ -1,47 +0,0 @@
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import { Server } from 'socket.io'
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import { TSocket } from '../../../../utilities/types'
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import fs from 'fs'
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import path from 'path'
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import prisma from '../../../../utilities/prisma'
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type Payload = {
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id: string
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}
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/**
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* Handle game master remove sprite event
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* @param socket
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* @param io
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*/
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export default function (socket: TSocket, io: Server) {
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socket.on('gm:sprite:remove', async (data: Payload, callback: (response: boolean) => void) => {
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if (socket.character?.role !== 'gm') {
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return
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}
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try {
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// get root path
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const public_folder = path.join(process.cwd(), 'public', 'sprites')
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// remove the sprite folder from the disk
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const finalFilePath = path.join(public_folder, data.id)
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// check if the folder exists
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if (fs.existsSync(finalFilePath)) {
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// then remove
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fs.rmdirSync(finalFilePath)
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}
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await prisma.sprite.delete({
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where: {
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id: data.id
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}
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})
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callback(true)
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} catch (e) {
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console.log(e)
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callback(false)
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}
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})
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}
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64
src/events/gameMaster/assetManager/tile/delete.ts
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64
src/events/gameMaster/assetManager/tile/delete.ts
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import path from 'path'
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import fs from 'fs/promises'
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import { Server } from 'socket.io'
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import { TSocket } from '../../../../utilities/types'
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import prisma from '../../../../utilities/prisma'
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import logger from '../../../../utilities/logger'
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type Payload = {
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id: string
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}
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export default class GMTileDeleteEvent {
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private readonly public_folder: string
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constructor(
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private readonly io: Server,
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private readonly socket: TSocket
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) {
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this.public_folder = path.join(process.cwd(), 'public', 'tiles')
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}
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public listen(): void {
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this.socket.on('gm:tile:delete', this.handleTileDelete.bind(this))
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}
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private async handleTileDelete(data: Payload, callback: (response: boolean) => void): Promise<void> {
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if (this.socket.character?.role !== 'gm') {
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callback(false)
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return
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}
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try {
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logger.info(`Deleting tile ${data.id}`)
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await this.deleteTileFromDatabase(data.id)
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await this.deleteTileFile(data.id)
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logger.info(`Tile ${data.id} deleted successfully.`)
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callback(true)
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} catch (error: any) {
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logger.error('gm:tile:delete error', error.message)
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callback(false)
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}
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}
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private async deleteTileFromDatabase(tileId: string): Promise<void> {
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await prisma.tile.delete({
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where: {
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id: tileId
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}
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})
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}
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private async deleteTileFile(tileId: string): Promise<void> {
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const finalFilePath = path.join(this.public_folder, `${tileId}.png`)
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try {
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await fs.unlink(finalFilePath)
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} catch (error: any) {
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if (error.code !== 'ENOENT') {
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throw error
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}
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logger.warn(`File ${finalFilePath} does not exist.`)
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}
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}
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}
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@ -1,48 +0,0 @@
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import { Server } from 'socket.io'
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import { TSocket } from '../../../../utilities/types'
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import path from 'path'
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import fs from 'fs'
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import prisma from '../../../../utilities/prisma'
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type Payload = {
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id: string
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}
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/**
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* Handle game master remove tile event
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* @param socket
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* @param io
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*/
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export default function (socket: TSocket, io: Server) {
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socket.on('gm:tile:remove', async (data: Payload, callback: (response: boolean) => void) => {
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if (socket.character?.role !== 'gm') {
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return
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}
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try {
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await prisma.tile.delete({
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where: {
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id: data.id
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}
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})
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// get root path
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const public_folder = path.join(process.cwd(), 'public', 'tiles')
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// remove the tile from the disk
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const finalFilePath = path.join(public_folder, data.id + '.png')
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fs.unlink(finalFilePath, (err) => {
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if (err) {
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console.log(err)
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callback(false)
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return
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}
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callback(true)
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})
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} catch (e) {
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console.log(e)
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callback(false)
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}
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})
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}
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14
src/game/zone/zoneCharacter.ts
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14
src/game/zone/zoneCharacter.ts
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import { Character } from '@prisma/client'
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class ZoneCharacter {
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private readonly character: Character
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private isMoving: boolean = false
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constructor(character: Character) {
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this.character = character
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}
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public getCharacter(): Character {
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return this.character
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}
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}
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