Fixed comments

This commit is contained in:
Dennis Postma 2024-08-24 03:17:37 +02:00
parent 39f4e79a88
commit 374ccfe4a6
4 changed files with 10 additions and 10 deletions

View File

@ -11,7 +11,7 @@ type Payload = {
}
/**
* Handle game master zoneEditor create event
* Handle game master zone create event
* @param socket
* @param io
*/
@ -36,7 +36,7 @@ export default function (socket: TSocket, io: Server) {
zoneList = await ZoneRepository.getAll()
callback(zoneList)
// send over zoneEditor and characters to socket
// send over zone and characters to socket
} catch (e) {
console.error(e)
socket.emit('notification', { message: 'Failed to create zoneEditor.' })

View File

@ -8,7 +8,7 @@ type Payload = {
}
/**
* Handle game master zoneEditor delete event
* Handle game master zone delete event
* @param socket
* @param io
*/

View File

@ -8,7 +8,7 @@ interface IPayload {
}
/**
* Handle game master zoneEditor request event
* Handle game master zone request event
* @param socket
* @param io
*/

View File

@ -26,7 +26,7 @@ interface IPayload {
}
/**
* Handle game master zoneEditor update event
* Handle game master zone update event
* @param socket
* @param io
*/
@ -66,9 +66,9 @@ export default function (socket: TSocket, io: Server) {
pvp: data.pvp,
zoneEventTiles: {
deleteMany: {
zoneId: data.zoneId // Ensure only event tiles related to the zoneEditor are deleted
zoneId: data.zoneId // Ensure only event tiles related to the zone are deleted
},
// Save new zoneEditor event tiles
// Save new zone event tiles
create: data.zoneEventTiles.map((zoneEventTile) => ({
type: zoneEventTile.type,
positionX: zoneEventTile.positionX,
@ -86,9 +86,9 @@ export default function (socket: TSocket, io: Server) {
},
zoneObjects: {
deleteMany: {
zoneId: data.zoneId // Ensure only objects related to the zoneEditor are deleted
zoneId: data.zoneId // Ensure only objects related to the zone are deleted
},
// Save new zoneEditor objects
// Save new zone objects
create: data.zoneObjects.map((zoneObject) => ({
objectId: zoneObject.objectId,
depth: zoneObject.depth,
@ -106,7 +106,7 @@ export default function (socket: TSocket, io: Server) {
return
}
// send over zoneEditor and characters to socket
// send over zone and characters to socket
socket.emit('gm:zone_editor:zone:load', zone)
zoneManager.unloadZone(data.zoneId)