Major refractor, cleaning and improvements.
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50
src/events/gameMaster/assetManager/tile/upload.ts
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50
src/events/gameMaster/assetManager/tile/upload.ts
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import { Server } from 'socket.io'
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import { TSocket } from '../../../../utilities/types'
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import { writeFile } from 'node:fs/promises'
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import path from 'path'
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import fs from 'fs/promises'
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import prisma from '../../../../utilities/prisma'
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interface ITileData {
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[key: string]: Buffer
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}
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/**
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* Handle game master upload tile event
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* @param socket
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* @param io
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*/
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export default function (socket: TSocket, io: Server) {
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socket.on('gm:tile:upload', async (data: ITileData, callback: (response: boolean) => void) => {
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try {
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if (socket.character?.role !== 'gm') {
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callback(false)
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return
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}
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const public_folder = path.join(process.cwd(), 'public', 'tiles')
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// Ensure the folder exists
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await fs.mkdir(public_folder, { recursive: true })
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const uploadPromises = Object.entries(data).map(async ([key, tileData]) => {
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const tile = await prisma.tile.create({
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data: {
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name: 'New tile'
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}
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})
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const uuid = tile.id
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const filename = `${uuid}.png`
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const finalFilePath = path.join(public_folder, filename)
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await writeFile(finalFilePath, tileData)
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})
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await Promise.all(uploadPromises)
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callback(true)
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} catch (error) {
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console.error('Error uploading tile:', error)
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callback(false)
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}
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})
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}
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