51 lines
1.3 KiB
TypeScript

import { Server } from 'socket.io'
import { TSocket } from '../../../../utilities/types'
import { writeFile } from 'node:fs/promises'
import path from 'path'
import fs from 'fs/promises'
import prisma from '../../../../utilities/prisma'
interface ITileData {
[key: string]: Buffer
}
/**
* Handle game master upload tile event
* @param socket
* @param io
*/
export default function (socket: TSocket, io: Server) {
socket.on('gm:tile:upload', async (data: ITileData, callback: (response: boolean) => void) => {
try {
if (socket.character?.role !== 'gm') {
callback(false)
return
}
const public_folder = path.join(process.cwd(), 'public', 'tiles')
// Ensure the folder exists
await fs.mkdir(public_folder, { recursive: true })
const uploadPromises = Object.entries(data).map(async ([key, tileData]) => {
const tile = await prisma.tile.create({
data: {
name: 'New tile'
}
})
const uuid = tile.id
const filename = `${uuid}.png`
const finalFilePath = path.join(public_folder, filename)
await writeFile(finalFilePath, tileData)
})
await Promise.all(uploadPromises)
callback(true)
} catch (error) {
console.error('Error uploading tile:', error)
callback(false)
}
})
}