Fixes and improvements for dynamic zone asset loading
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5d631797ff
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@ -65,8 +65,6 @@ export default class TeleportCommandEvent {
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// Update character in CharacterManager
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CharacterManager.initCharacter(this.socket.character)
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this.socket.emit('zone:character:load_assets', zone.id);
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this.socket.emit('zone:teleport', {
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zone,
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characters: CharacterManager.getCharactersInZone(zone)
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@ -26,36 +26,16 @@ class ZoneManager {
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logger.info('Zone manager loaded')
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}
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// For now only current zone.
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public async getNeededAssets(zone: Zone, getMore = true): Promise<ZoneAssets> {
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const tiles: string[] = this.getUnique((JSON.parse(JSON.stringify(zone.tiles)) as string[][]).reduce((acc, val) => [...acc, ...val]));
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public async getZoneAssets(zone: Zone): Promise<ZoneAssets> {
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const tiles: string[] = this.getUnique(
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(JSON.parse(JSON.stringify(zone.tiles)) as string[][]).reduce((acc, val) => [...acc, ...val])
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);
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const objects = await zoneRepository.getObjects(zone.id);
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const eventTeleportTiles = await zoneRepository.getEventTeleportTiles(zone.id);
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let toZoneAssets = null;
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if(getMore) {
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for (const eventTeleportTile of eventTeleportTiles) {
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console.log(eventTeleportTile);
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console.log(eventTeleportTile.teleport.toZoneId);
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const toZone = await zoneRepository.getById(eventTeleportTile.teleport.toZoneId);
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console.log(toZone);
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if(toZone) {
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if(!toZoneAssets) {
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toZoneAssets = await this.getNeededAssets(toZone, false);
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} else {
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const newToZoneAssets = await this.getNeededAssets(toZone, false);
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toZoneAssets = {
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tiles: this.getUnique([...toZoneAssets.tiles, ...(newToZoneAssets ? newToZoneAssets.tiles : [])]),
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objects: this.getUnique([...toZoneAssets.objects, ...(newToZoneAssets ? newToZoneAssets.objects : [])]),
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} as ZoneAssets
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}
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}
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}
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}
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let mappedObjects = this.getUnique(objects.map(x => x.objectId));
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const mappedObjects = this.getUnique(objects.map(x => x.objectId));
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return {
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tiles: this.getUnique([...tiles, ...(toZoneAssets ? toZoneAssets.tiles : [])]),
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objects: this.getUnique([...mappedObjects, ...(toZoneAssets ? toZoneAssets.objects : [])]),
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tiles: tiles,
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objects: mappedObjects,
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} as ZoneAssets;
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}
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@ -67,7 +47,7 @@ class ZoneManager {
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public async loadZone(zone: Zone) {
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const loadedZone = new LoadedZone(zone)
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this.loadedZones.push(loadedZone)
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await this.getNeededAssets(zone);
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await this.getZoneAssets(zone);
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logger.info(`Zone ID ${zone.id} loaded`)
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}
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@ -35,7 +35,6 @@ export class ZoneEventTileService {
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// Emit events
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io.to(oldZoneId.toString()).emit('zone:character:leave', character.id)
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io.to(newZoneId.toString()).emit('zone:character:join', character)
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socket.emit('zone:character:load_assets', newZoneId);
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// Update socket rooms
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socket.leave(oldZoneId.toString())
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@ -52,42 +52,45 @@ async function addHttpRoutes(app: Application) {
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})
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app.get('/assets/:zoneId', async (req: Request, res: Response) => {
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const zoneId = req.params.zoneId
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if(zoneId && parseInt(zoneId)) {
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const zone = await zoneRepository.getById(parseInt(zoneId))
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if(zone) {
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const assets = await zoneManager.getNeededAssets(zone);
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const sprites = await spriteRepository.getAll()
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const spritesArray: TAsset[] = [];
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sprites.forEach((sprite) => {
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sprite.spriteActions.forEach((spriteAction) => {
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spritesArray.push({
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key: sprite.id + '-' + spriteAction.action,
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url: '/assets/sprites/' + sprite.id + '/' + spriteAction.action + '.png',
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group: spriteAction.isAnimated ? 'sprite_animations' : 'sprites',
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frameWidth: spriteAction.frameWidth,
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frameHeight: spriteAction.frameHeight
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})
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})
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})
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const zoneId = parseInt(req.params.zoneId);
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res.json([
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...spritesArray,
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...assets.tiles.map(x => { return {
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key: x,
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url: '/assets/tiles/' + x + '.png',
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group: 'tiles'
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}}),
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...assets.objects.map(x => { return {
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key: x,
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url: '/assets/objects/' + x + '.png',
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group: 'objects'
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}})
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]);
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// res.json( );
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}
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if (isNaN(zoneId) || zoneId === 0) {
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return res.status(400).json({ message: 'Invalid zone ID' });
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}
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})
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const zone = await zoneRepository.getById(zoneId);
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if (!zone) {
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return res.status(404).json({ message: 'Zone not found' });
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}
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const assets = await zoneManager.getZoneAssets(zone);
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const sprites = await spriteRepository.getAll();
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const spritesAssets = sprites.flatMap(sprite =>
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sprite.spriteActions.map(action => ({
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key: `${sprite.id}-${action.action}`,
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url: `/assets/sprites/${sprite.id}/${action.action}.png`,
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group: action.isAnimated ? 'sprite_animations' : 'sprites',
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frameWidth: action.frameWidth,
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frameHeight: action.frameHeight
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}))
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);
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const tilesAssets = assets.tiles.map(tile => ({
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key: tile,
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url: `/assets/tiles/${tile}.png`,
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group: 'tiles'
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}));
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const objectsAssets = assets.objects.map(object => ({
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key: object,
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url: `/assets/objects/${object}.png`,
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group: 'objects'
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}));
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res.json([...spritesAssets, ...tilesAssets, ...objectsAssets]);
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});
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app.get('/assets/:type/:spriteId?/:file', (req: Request, res: Response) => {
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const assetType = req.params.type
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