Fixes and improvements for dynamic zone asset loading
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@ -35,7 +35,6 @@ export class ZoneEventTileService {
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// Emit events
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io.to(oldZoneId.toString()).emit('zone:character:leave', character.id)
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io.to(newZoneId.toString()).emit('zone:character:join', character)
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socket.emit('zone:character:load_assets', newZoneId);
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// Update socket rooms
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socket.leave(oldZoneId.toString())
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