Fixes and improvements for dynamic zone asset loading

This commit is contained in:
Dennis Postma 2024-09-20 12:32:45 +02:00
parent 5d631797ff
commit 5a40fb4734
4 changed files with 45 additions and 65 deletions

View File

@ -65,8 +65,6 @@ export default class TeleportCommandEvent {
// Update character in CharacterManager
CharacterManager.initCharacter(this.socket.character)
this.socket.emit('zone:character:load_assets', zone.id);
this.socket.emit('zone:teleport', {
zone,
characters: CharacterManager.getCharactersInZone(zone)

View File

@ -26,36 +26,16 @@ class ZoneManager {
logger.info('Zone manager loaded')
}
// For now only current zone.
public async getNeededAssets(zone: Zone, getMore = true): Promise<ZoneAssets> {
const tiles: string[] = this.getUnique((JSON.parse(JSON.stringify(zone.tiles)) as string[][]).reduce((acc, val) => [...acc, ...val]));
public async getZoneAssets(zone: Zone): Promise<ZoneAssets> {
const tiles: string[] = this.getUnique(
(JSON.parse(JSON.stringify(zone.tiles)) as string[][]).reduce((acc, val) => [...acc, ...val])
);
const objects = await zoneRepository.getObjects(zone.id);
const eventTeleportTiles = await zoneRepository.getEventTeleportTiles(zone.id);
let toZoneAssets = null;
if(getMore) {
for (const eventTeleportTile of eventTeleportTiles) {
console.log(eventTeleportTile);
console.log(eventTeleportTile.teleport.toZoneId);
const toZone = await zoneRepository.getById(eventTeleportTile.teleport.toZoneId);
console.log(toZone);
if(toZone) {
if(!toZoneAssets) {
toZoneAssets = await this.getNeededAssets(toZone, false);
} else {
const newToZoneAssets = await this.getNeededAssets(toZone, false);
toZoneAssets = {
tiles: this.getUnique([...toZoneAssets.tiles, ...(newToZoneAssets ? newToZoneAssets.tiles : [])]),
objects: this.getUnique([...toZoneAssets.objects, ...(newToZoneAssets ? newToZoneAssets.objects : [])]),
} as ZoneAssets
}
}
}
}
let mappedObjects = this.getUnique(objects.map(x => x.objectId));
const mappedObjects = this.getUnique(objects.map(x => x.objectId));
return {
tiles: this.getUnique([...tiles, ...(toZoneAssets ? toZoneAssets.tiles : [])]),
objects: this.getUnique([...mappedObjects, ...(toZoneAssets ? toZoneAssets.objects : [])]),
tiles: tiles,
objects: mappedObjects,
} as ZoneAssets;
}
@ -67,7 +47,7 @@ class ZoneManager {
public async loadZone(zone: Zone) {
const loadedZone = new LoadedZone(zone)
this.loadedZones.push(loadedZone)
await this.getNeededAssets(zone);
await this.getZoneAssets(zone);
logger.info(`Zone ID ${zone.id} loaded`)
}

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@ -35,7 +35,6 @@ export class ZoneEventTileService {
// Emit events
io.to(oldZoneId.toString()).emit('zone:character:leave', character.id)
io.to(newZoneId.toString()).emit('zone:character:join', character)
socket.emit('zone:character:load_assets', newZoneId);
// Update socket rooms
socket.leave(oldZoneId.toString())

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@ -52,42 +52,45 @@ async function addHttpRoutes(app: Application) {
})
app.get('/assets/:zoneId', async (req: Request, res: Response) => {
const zoneId = req.params.zoneId
if(zoneId && parseInt(zoneId)) {
const zone = await zoneRepository.getById(parseInt(zoneId))
if(zone) {
const assets = await zoneManager.getNeededAssets(zone);
const sprites = await spriteRepository.getAll()
const spritesArray: TAsset[] = [];
sprites.forEach((sprite) => {
sprite.spriteActions.forEach((spriteAction) => {
spritesArray.push({
key: sprite.id + '-' + spriteAction.action,
url: '/assets/sprites/' + sprite.id + '/' + spriteAction.action + '.png',
group: spriteAction.isAnimated ? 'sprite_animations' : 'sprites',
frameWidth: spriteAction.frameWidth,
frameHeight: spriteAction.frameHeight
})
})
})
const zoneId = parseInt(req.params.zoneId);
res.json([
...spritesArray,
...assets.tiles.map(x => { return {
key: x,
url: '/assets/tiles/' + x + '.png',
if (isNaN(zoneId) || zoneId === 0) {
return res.status(400).json({ message: 'Invalid zone ID' });
}
const zone = await zoneRepository.getById(zoneId);
if (!zone) {
return res.status(404).json({ message: 'Zone not found' });
}
const assets = await zoneManager.getZoneAssets(zone);
const sprites = await spriteRepository.getAll();
const spritesAssets = sprites.flatMap(sprite =>
sprite.spriteActions.map(action => ({
key: `${sprite.id}-${action.action}`,
url: `/assets/sprites/${sprite.id}/${action.action}.png`,
group: action.isAnimated ? 'sprite_animations' : 'sprites',
frameWidth: action.frameWidth,
frameHeight: action.frameHeight
}))
);
const tilesAssets = assets.tiles.map(tile => ({
key: tile,
url: `/assets/tiles/${tile}.png`,
group: 'tiles'
}}),
...assets.objects.map(x => { return {
key: x,
url: '/assets/objects/' + x + '.png',
}));
const objectsAssets = assets.objects.map(object => ({
key: object,
url: `/assets/objects/${object}.png`,
group: 'objects'
}})
]);
// res.json( );
}
}
})
}));
res.json([...spritesAssets, ...tilesAssets, ...objectsAssets]);
});
app.get('/assets/:type/:spriteId?/:file', (req: Request, res: Response) => {
const assetType = req.params.type