GM event fixes

This commit is contained in:
2024-09-21 00:42:08 +02:00
parent 0a629bf80f
commit 6b2433f814
20 changed files with 105 additions and 72 deletions

View File

@ -3,6 +3,7 @@ import { TSocket } from '../../../../utilities/types'
import { Sprite } from '@prisma/client'
import SpriteRepository from '../../../../repositories/spriteRepository'
import CharacterManager from '../../../../managers/characterManager'
import characterRepository from '../../../../repositories/characterRepository'
interface IPayload {}
@ -13,10 +14,11 @@ interface IPayload {}
*/
export default function (socket: TSocket, io: Server) {
socket.on('gm:sprite:list', async (data: any, callback: (response: Sprite[]) => void) => {
const character = CharacterManager.getCharacterFromSocket(socket);
if (character?.role !== 'gm') {
console.log(`---Character #${character?.id} is not a game master.`)
return
const character = await characterRepository.getById(socket.characterId as number);
if (!character) return callback([])
if (character.role !== 'gm') {
return callback([])
}
// get all sprites