Minor improvements for char. type management
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ec3bf0f51e
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@ -7,7 +7,7 @@ import { getPublicPath } from '../../../../utilities/storage'
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import { gameMasterLogger } from '../../../../utilities/logger'
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import { gameMasterLogger } from '../../../../utilities/logger'
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interface IPayload {
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interface IPayload {
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object: string
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id: number
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}
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}
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export default class CharacterTypeDeleteEvent {
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export default class CharacterTypeDeleteEvent {
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@ -29,25 +29,13 @@ export default class CharacterTypeDeleteEvent {
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}
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}
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try {
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try {
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await prisma.object.delete({
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await prisma.characterType.delete({
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where: {
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where: { id: data.id }
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id: data.object
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}
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})
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})
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// remove the tile from the disk
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const finalFilePath = getPublicPath('objects', data.object + '.png')
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fs.unlink(finalFilePath, (err) => {
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if (err) {
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gameMasterLogger.error(`Error deleting object ${data.object}: ${err.message}`)
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callback(false)
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return
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}
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callback(true)
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callback(true)
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})
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} catch (error) {
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} catch (error) {
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gameMasterLogger.error(`Error deleting object ${data.object}: ${error instanceof Error ? error.message : String(error)}`)
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gameMasterLogger.error(`Error deleting character type ${data.id}: ${error instanceof Error ? error.message : String(error)}`)
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callback(false)
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callback(false)
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}
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}
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}
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}
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@ -21,10 +21,10 @@ export default class GMSpriteDeleteEvent {
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}
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}
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public listen(): void {
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public listen(): void {
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this.socket.on('gm:sprite:delete', this.handleSpriteDelete.bind(this))
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this.socket.on('gm:sprite:delete', this.handleEvent.bind(this))
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}
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}
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private async handleSpriteDelete(data: Payload, callback: (response: boolean) => void): Promise<void> {
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private async handleEvent(data: Payload, callback: (response: boolean) => void): Promise<void> {
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const character = await CharacterRepository.getById(this.socket.characterId!)
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const character = await CharacterRepository.getById(this.socket.characterId!)
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if (character?.role !== 'gm') {
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if (character?.role !== 'gm') {
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return callback(false)
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return callback(false)
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