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37764847a9
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Fixed creating objects when updating map
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2024-07-07 19:04:19 +02:00 |
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76207e3bc3
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Zone loading stuffs
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2024-07-07 12:29:38 +02:00 |
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c7069c9e98
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Creating and deleting zones now works, added try() to certain functions, tiny general improvements
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2024-07-07 04:06:09 +02:00 |
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73b0640637
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haha oeps
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2024-07-06 21:46:26 +02:00 |
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420028bb7e
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add try() wrapper
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2024-07-05 00:25:19 +02:00 |
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8991777b3e
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Delete object entity from DB on removal
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2024-07-04 16:02:15 +02:00 |
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9c80efbb51
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object stuff
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2024-07-04 13:38:12 +02:00 |
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829a2ef726
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Worked on zone objects, tile tags and searching
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2024-07-04 02:07:55 +02:00 |
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d702612cb1
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my 13th reason
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2024-07-02 21:54:19 +02:00 |
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d59608174d
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refractor file to unfuck the logic
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2024-07-01 10:46:02 +02:00 |
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39e8f52595
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╭∩╮( •̀_•́ )╭∩╮
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2024-07-01 00:39:03 +02:00 |
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ad9b7f8892
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😂🔫
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2024-06-30 23:26:59 +02:00 |
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6f6fddd861
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asset mngr stuff
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2024-06-29 22:39:14 +02:00 |
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7d5472ce00
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added note
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2024-06-26 12:42:43 +02:00 |
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08b6c5c598
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Code improvements
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2024-06-23 01:53:06 +02:00 |
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f5191aa81f
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Added logic that allows socket events to exist in sub directories, moved said events for better DX, added logics for tile management (upload & read), started working on (zone) object logics too
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2024-06-22 21:00:24 +02:00 |
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