Creating and deleting zones now works, added try() to certain functions, tiny general improvements
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@ -76,7 +76,6 @@ CREATE TABLE `Zone` (
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`width` INTEGER NOT NULL,
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`height` INTEGER NOT NULL,
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`tiles` JSON NOT NULL,
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`walls` JSON NOT NULL,
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`createdAt` DATETIME(3) NOT NULL DEFAULT CURRENT_TIMESTAMP(3),
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`updatedAt` DATETIME(3) NOT NULL,
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44
src/app/events/gm/zone/GmZoneEditorZoneCreate.ts
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44
src/app/events/gm/zone/GmZoneEditorZoneCreate.ts
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@ -0,0 +1,44 @@
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import { Server } from "socket.io";
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import {TSocket} from "../../../utilities/Types";
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import ZoneRepository from "../../../repositories/ZoneRepository";
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import ZoneManager from "../../../ZoneManager";
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import {Character, Zone} from "@prisma/client";
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interface IPayload {
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name: string;
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width: number;
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height: number;
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}
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/**
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* Handle game master zone create event
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* @param socket
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* @param io
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*/
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export default function (socket: TSocket, io: Server) {
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socket.on('gm:zone_editor:zone:create', async (data: IPayload, callback: (response: boolean) => void) => {
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if (socket.character?.role !== 'gm') {
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console.log(`---Character #${socket.character?.id} is not a game master.`);
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return;
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}
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console.log(`---GM ${socket.character?.id} has created a new zone via zone editor.`);
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try {
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const zone = await ZoneRepository.create(
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data.name,
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data.width,
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data.height,
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Array.from({length: data.height}, () => Array.from({length: data.width}, () => 'blank_tile')),
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);
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// send over zone and characters to socket
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socket.emit('gm:zone_editor:zone:load', zone);
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callback(true);
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} catch (e) {
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console.error(e);
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callback(false);
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}
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});
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}
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42
src/app/events/gm/zone/GmZoneEditorZoneDelete.ts
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42
src/app/events/gm/zone/GmZoneEditorZoneDelete.ts
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@ -0,0 +1,42 @@
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import { Server } from "socket.io";
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import {TSocket} from "../../../utilities/Types";
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import ZoneRepository from "../../../repositories/ZoneRepository";
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import ZoneManager from "../../../ZoneManager";
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import {Character, Zone} from "@prisma/client";
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interface IPayload {
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zoneId: number;
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}
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/**
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* Handle game master zone delete event
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* @param socket
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* @param io
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*/
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export default function (socket: TSocket, io: Server) {
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socket.on('gm:zone_editor:zone:delete', async (data: IPayload, callback: (response: boolean) => void) => {
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if (socket.character?.role !== 'gm') {
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console.log(`---Character #${socket.character?.id} is not a game master.`);
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return;
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}
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console.log(`---GM ${socket.character?.id} has deleted a zone via zone editor.`);
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try {
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const zone = await ZoneRepository.getById(data.zoneId);
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if (!zone) {
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console.log(`---Zone not found.`);
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return;
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}
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await ZoneRepository.delete(data.zoneId);
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callback(true);
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} catch (e) {
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console.error(e);
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callback(false);
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}
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});
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}
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32
src/app/events/gm/zone/GmZoneEditorZoneList.ts
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32
src/app/events/gm/zone/GmZoneEditorZoneList.ts
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@ -0,0 +1,32 @@
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import { Server } from "socket.io";
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import {TSocket} from '../../../utilities/Types'
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import { Zone } from '@prisma/client'
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import ZoneRepository from '../../../repositories/ZoneRepository'
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interface IPayload {
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}
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/**
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* Handle game master list zones event
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* @param socket
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* @param io
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*/
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export default function (socket: TSocket, io: Server) {
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socket.on('gm:zone_editor:zone:list', async (data: any, callback: (response: Zone[]) => void) => {
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if (socket.character?.role !== 'gm') {
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console.log(`---Character #${socket.character?.id} is not a game master.`);
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return;
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}
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console.log(`---GM ${socket.character?.id} has requested zone list via zone editor.`);
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try {
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const zones = await ZoneRepository.getAll();
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callback(zones);
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} catch (e) {
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console.error(e);
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callback([]);
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}
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});
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}
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@ -1,7 +1,7 @@
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import { Server } from "socket.io";
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import {TSocket} from "../../utilities/Types";
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import ZoneRepository from "../../repositories/ZoneRepository";
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import ZoneManager from "../../ZoneManager";
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import {TSocket} from "../../../utilities/Types";
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import ZoneRepository from "../../../repositories/ZoneRepository";
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import ZoneManager from "../../../ZoneManager";
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import {Character, Zone} from "@prisma/client";
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interface IPayload {
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@ -1,7 +1,7 @@
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import { Server } from "socket.io";
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import {TSocket} from "../../utilities/Types";
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import ZoneRepository from "../../repositories/ZoneRepository";
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import ZoneManager from "../../ZoneManager";
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import {TSocket} from "../../../utilities/Types";
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import ZoneRepository from "../../../repositories/ZoneRepository";
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import ZoneManager from "../../../ZoneManager";
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import {Character, Zone} from "@prisma/client";
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interface IPayload {
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@ -9,24 +9,23 @@ interface IPayload {
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name: string;
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width: number;
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height: number;
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tiles: number[][];
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walls: number[][];
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tiles: string[][];
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}
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/**
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* Handle game master zone save event
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* Handle game master zone update event
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* @param socket
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* @param io
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*/
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export default function (socket: TSocket, io: Server) {
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socket.on('gm:zone_editor:zone:save', async (data: IPayload) => {
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socket.on('gm:zone_editor:zone:update', async (data: IPayload) => {
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if (socket.character?.role !== 'gm') {
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console.log(`---Character #${socket.character?.id} is not a game master.`);
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return;
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}
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console.log(`---GM ${socket.character?.id} has saved zone via zone editor.`);
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console.log(`---GM ${socket.character?.id} has updated zone via zone editor.`);
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console.log(data);
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@ -48,7 +47,6 @@ export default function (socket: TSocket, io: Server) {
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data.width,
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data.height,
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data.tiles,
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data.walls
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);
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zone = await ZoneRepository.getById(data.zoneId);
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@ -33,7 +33,7 @@ class ZoneRepository {
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}
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}
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async create(name: string, width: number, height: number, tiles: number[][], walls: number[][]): Promise<Zone> {
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async create(name: string, width: number, height: number, tiles: string[][]): Promise<Zone> {
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try {
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return await prisma.zone.create({
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data: {
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@ -41,7 +41,6 @@ class ZoneRepository {
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width: width,
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height: height,
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tiles: tiles,
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walls: walls,
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}
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});
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} catch (error: any) {
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@ -50,7 +49,7 @@ class ZoneRepository {
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}
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}
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async update(id: number, name: string, width: number, height: number, tiles: number[][], walls: number[][]): Promise<Zone> {
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async update(id: number, name: string, width: number, height: number, tiles: string[][]): Promise<Zone> {
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try {
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return await prisma.zone.update({
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where: {
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@ -61,7 +60,6 @@ class ZoneRepository {
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width: width,
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height: height,
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tiles: tiles,
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walls: walls,
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}
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});
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} catch (error: any) {
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@ -69,6 +67,19 @@ class ZoneRepository {
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throw new Error(`Failed to update zone: ${error.message}`);
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}
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}
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async delete(id: number): Promise<Zone> {
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try {
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return await prisma.zone.delete({
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where: {
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id: id
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}
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});
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} catch (error: any) {
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// Handle error
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throw new Error(`Failed to delete zone: ${error.message}`);
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}
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}
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}
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export default new ZoneRepository;
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@ -6,27 +6,16 @@ class ZoneService
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async createDemoZone(): Promise<boolean>
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{
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await ZoneRepository.create("Demo Zone", 10, 10, [
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[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[0, 1, 1, 1, 1, 1, 1, 1, 1, 0],
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[0, 1, 1, 1, 1, 1, 1, 1, 1, 0],
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[0, 1, 1, 1, 1, 1, 1, 1, 1, 0],
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[0, 1, 1, 1, 1, 1, 1, 1, 1, 0],
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[0, 1, 1, 1, 1, 1, 1, 1, 1, 0],
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[0, 1, 1, 1, 1, 1, 1, 1, 1, 0],
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[0, 1, 1, 1, 1, 1, 1, 1, 1, 0],
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[0, 1, 1, 1, 1, 1, 1, 1, 1, 0],
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[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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], [
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[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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[0, 1, 1, 1, 1, 1, 1, 1, 1, 0],
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[0, 1, 1, 1, 1, 1, 1, 1, 1, 0],
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[0, 1, 1, 1, 1, 1, 1, 1, 1, 0],
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[0, 1, 1, 1, 1, 1, 1, 1, 1, 0],
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[0, 1, 1, 1, 1, 1, 1, 1, 1, 0],
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[0, 1, 1, 1, 1, 1, 1, 1, 1, 0],
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[0, 1, 1, 1, 1, 1, 1, 1, 1, 0],
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[0, 1, 1, 1, 1, 1, 1, 1, 1, 0],
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[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
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['blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile'],
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['blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile'],
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['blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile'],
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['blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile'],
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['blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile'],
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['blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile'],
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['blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile'],
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['blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile'],
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['blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile'],
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['blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile'],
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])
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console.log("Demo zone created.");
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return true;
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@ -94,6 +94,11 @@ function listTiles(): string[] {
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// get root path
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const folder = path.join(process.cwd(), 'public', 'tiles');
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// if folder does not exist, create it
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if (!fs.existsSync(folder)) {
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fs.mkdirSync(folder);
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}
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// list the files in the folder
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let tiles: string[] = [];
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@ -107,8 +112,6 @@ function listTiles(): string[] {
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console.log(err);
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}
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console.log(tiles);
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return tiles;
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}
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@ -116,6 +119,11 @@ function listObjects(): string[] {
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// get root path
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const folder = path.join(process.cwd(), 'public', 'objects');
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// if folder does not exist, create it
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if (!fs.existsSync(folder)) {
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fs.mkdirSync(folder);
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}
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// list the files in the folder
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let objects: string[] = [];
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@ -129,7 +137,5 @@ function listObjects(): string[] {
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console.log(err);
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}
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console.log(objects);
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return objects;
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}
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