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6f87c3f3c5
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Bug fix
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2025-01-30 02:58:11 +01:00 |
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876c96e2c6
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Stop task if image creation failed
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2025-01-30 02:50:06 +01:00 |
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e57c19defd
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Minor improvement with generating sprites
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2025-01-29 23:22:56 +01:00 |
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c8728ba83a
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Made field decimal, forgot to use const, new migration
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2025-01-28 17:53:56 +01:00 |
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b33b9cc29f
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Almost works
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2025-01-28 17:49:43 +01:00 |
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9d7cee2334
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Combining sprites to generate a spritesheet works again.
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2025-01-28 15:34:21 +01:00 |
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dbdc8c9d6e
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Continue working on spritesheet generator
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2025-01-28 14:29:45 +01:00 |
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d17408acd9
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Sprite gen. work
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2025-01-28 06:09:29 +01:00 |
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5680b324b4
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Merge remote-tracking branch 'origin/feature/map-refactor'
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2025-01-27 01:56:51 +01:00 |
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9771f45e6d
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Removed isAnimated and isLooping fields
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2025-01-27 01:56:04 +01:00 |
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b3ac6d34b8
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Merge remote-tracking branch 'origin/feature/#313-effects' into feature/map-refactor
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2025-01-25 15:34:40 +01:00 |
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e6adb959ba
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npm run format
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2025-01-25 13:24:46 +01:00 |
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85161ab4f6
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Added comment
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2025-01-25 00:28:23 +01:00 |
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a0584c2bb9
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Inline checking for less written code; removed unused import
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2025-01-24 23:52:56 +01:00 |
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edb7836e55
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Weather values randomized if no number is given as a command argument
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2025-01-23 13:42:26 -06:00 |
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112559055c
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Added createdAt and updatedAt fields to character hair to fix cache issue
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2025-01-23 20:36:02 +01:00 |
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1546deb811
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Removed depth field from placedMapObject as this is calculated automatically
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2025-01-23 19:47:33 +01:00 |
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dae0d365d5
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Changed toggle functions to set, and refactored the random weather value gen
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2025-01-22 20:33:11 -06:00 |
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020f2bd3c5
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Removed weather effects booleans, now to disable weather effects, setting the value to 0 is the way
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2025-01-22 18:00:04 -06:00 |
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0ba79c2299
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Teleport fix
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2025-01-14 02:18:53 +01:00 |
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4232042a06
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Typo
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2025-01-10 23:23:20 +01:00 |
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458293a5fc
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Better var. naming
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2025-01-09 15:58:16 +01:00 |
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39ec4daa06
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More cache stuff
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2025-01-07 22:20:27 +01:00 |
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cc1dbe5179
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Attempt to fix performance :(((
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2025-01-05 07:22:23 +01:00 |
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d7982493e1
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Map event tile improvements
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2025-01-05 06:22:22 +01:00 |
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57b21f1499
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More map editor work
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2025-01-05 04:52:16 +01:00 |
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33afef5466
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Map editor WIP
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2025-01-05 04:01:43 +01:00 |
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813ddbd8b1
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Better logging
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2025-01-05 01:44:39 +01:00 |
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4a55f47c06
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Map editor improvements
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2025-01-05 01:43:44 +01:00 |
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097773995f
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Removed redundant import
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2025-01-04 23:53:31 +01:00 |
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04e4170c2d
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Cleanup imports, changed item:update to new ORM
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2025-01-04 23:37:38 +01:00 |
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46cfb61cf5
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More map editor work
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2025-01-04 23:15:18 +01:00 |
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db7121a4fa
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map editor
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2025-01-04 23:14:32 +01:00 |
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1dd0e73c4a
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e
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2025-01-04 23:14:05 +01:00 |
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747d05a92a
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Updated response type
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2025-01-04 23:12:22 +01:00 |
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48784a437f
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Fixed characterhair:create
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2025-01-04 22:39:26 +01:00 |
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6b12d8e7b1
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Convert item create to new ORM
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2025-01-04 22:29:56 +01:00 |
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50c2b249f4
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More event streamlining
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2025-01-04 21:23:47 +01:00 |
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82aaf8a015
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a
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2025-01-04 21:17:46 +01:00 |
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b2e0ac47e7
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Finished char hair type list event
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2025-01-04 21:00:22 +01:00 |
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9bdafd5026
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Made printWidth smaller for better readability, removed redundant services
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2025-01-04 20:42:32 +01:00 |
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ae269be196
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Replaced old teleport func. with new one
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2025-01-04 20:14:56 +01:00 |
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21f4c5328f
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Converted more events
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2025-01-04 20:11:34 +01:00 |
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1f0db75806
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Minor fix
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2025-01-04 19:16:58 +01:00 |
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9a448542d3
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More improvements
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2025-01-04 19:05:54 +01:00 |
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067976c54a
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OOP is my passion ( ͡° ͜ʖ ͡°)
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2025-01-04 18:35:53 +01:00 |
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0b4420f956
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POC
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2025-01-03 21:50:16 +01:00 |
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4d50edd5dd
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yeet
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2025-01-03 18:46:56 +01:00 |
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0cadbc33b9
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Added populate attributes to functions
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2025-01-03 18:23:48 +01:00 |
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0c155347c4
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Merge remote-tracking branch 'origin/main' into feature/#263
# Conflicts:
# src/events/zone/characterMove.ts
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2025-01-03 17:30:40 +01:00 |
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