164 Commits

Author SHA1 Message Date
6f87c3f3c5 Bug fix 2025-01-30 02:58:11 +01:00
876c96e2c6 Stop task if image creation failed 2025-01-30 02:50:06 +01:00
e57c19defd Minor improvement with generating sprites 2025-01-29 23:22:56 +01:00
c8728ba83a Made field decimal, forgot to use const, new migration 2025-01-28 17:53:56 +01:00
b33b9cc29f Almost works 2025-01-28 17:49:43 +01:00
9d7cee2334 Combining sprites to generate a spritesheet works again. 2025-01-28 15:34:21 +01:00
dbdc8c9d6e Continue working on spritesheet generator 2025-01-28 14:29:45 +01:00
d17408acd9 Sprite gen. work 2025-01-28 06:09:29 +01:00
5680b324b4 Merge remote-tracking branch 'origin/feature/map-refactor' 2025-01-27 01:56:51 +01:00
9771f45e6d Removed isAnimated and isLooping fields 2025-01-27 01:56:04 +01:00
b3ac6d34b8 Merge remote-tracking branch 'origin/feature/#313-effects' into feature/map-refactor 2025-01-25 15:34:40 +01:00
e6adb959ba npm run format 2025-01-25 13:24:46 +01:00
85161ab4f6 Added comment 2025-01-25 00:28:23 +01:00
a0584c2bb9 Inline checking for less written code; removed unused import 2025-01-24 23:52:56 +01:00
edb7836e55 Weather values randomized if no number is given as a command argument 2025-01-23 13:42:26 -06:00
112559055c Added createdAt and updatedAt fields to character hair to fix cache issue 2025-01-23 20:36:02 +01:00
1546deb811 Removed depth field from placedMapObject as this is calculated automatically 2025-01-23 19:47:33 +01:00
dae0d365d5 Changed toggle functions to set, and refactored the random weather value gen 2025-01-22 20:33:11 -06:00
020f2bd3c5 Removed weather effects booleans, now to disable weather effects, setting the value to 0 is the way 2025-01-22 18:00:04 -06:00
0ba79c2299 Teleport fix 2025-01-14 02:18:53 +01:00
4232042a06 Typo 2025-01-10 23:23:20 +01:00
458293a5fc Better var. naming 2025-01-09 15:58:16 +01:00
39ec4daa06 More cache stuff 2025-01-07 22:20:27 +01:00
cc1dbe5179 Attempt to fix performance :((( 2025-01-05 07:22:23 +01:00
d7982493e1 Map event tile improvements 2025-01-05 06:22:22 +01:00
57b21f1499 More map editor work 2025-01-05 04:52:16 +01:00
33afef5466 Map editor WIP 2025-01-05 04:01:43 +01:00
813ddbd8b1 Better logging 2025-01-05 01:44:39 +01:00
4a55f47c06 Map editor improvements 2025-01-05 01:43:44 +01:00
097773995f Removed redundant import 2025-01-04 23:53:31 +01:00
04e4170c2d Cleanup imports, changed item:update to new ORM 2025-01-04 23:37:38 +01:00
46cfb61cf5 More map editor work 2025-01-04 23:15:18 +01:00
db7121a4fa map editor 2025-01-04 23:14:32 +01:00
1dd0e73c4a e 2025-01-04 23:14:05 +01:00
747d05a92a Updated response type 2025-01-04 23:12:22 +01:00
48784a437f Fixed characterhair:create 2025-01-04 22:39:26 +01:00
6b12d8e7b1 Convert item create to new ORM 2025-01-04 22:29:56 +01:00
50c2b249f4 More event streamlining 2025-01-04 21:23:47 +01:00
82aaf8a015 a 2025-01-04 21:17:46 +01:00
b2e0ac47e7 Finished char hair type list event 2025-01-04 21:00:22 +01:00
9bdafd5026 Made printWidth smaller for better readability, removed redundant services 2025-01-04 20:42:32 +01:00
ae269be196 Replaced old teleport func. with new one 2025-01-04 20:14:56 +01:00
21f4c5328f Converted more events 2025-01-04 20:11:34 +01:00
1f0db75806 Minor fix 2025-01-04 19:16:58 +01:00
9a448542d3 More improvements 2025-01-04 19:05:54 +01:00
067976c54a OOP is my passion ( ͡° ͜ʖ ͡°) 2025-01-04 18:35:53 +01:00
0b4420f956 POC 2025-01-03 21:50:16 +01:00
4d50edd5dd yeet 2025-01-03 18:46:56 +01:00
0cadbc33b9 Added populate attributes to functions 2025-01-03 18:23:48 +01:00
0c155347c4 Merge remote-tracking branch 'origin/main' into feature/#263
# Conflicts:
#	src/events/zone/characterMove.ts
2025-01-03 17:30:40 +01:00