451 Commits

Author SHA1 Message Date
4b81d7ff67 Improved folder and file structure, separated prisma schema into multiple ones, removed obsolete functions, worked on dynamic character sprite logics, general enhancements 2024-07-23 02:17:46 +02:00
7531385912 Finished sprite CRUD in asset manager, removed unused DB field, renamed files for consistency 2024-07-23 00:16:25 +02:00
bea76e9ace Fixed character disconnect 2024-07-22 15:40:09 +02:00
34d6aa3d1b DB updates, removed all CRUD func's from repositories as prisma's func's are sufficient and reduces boilerplate. 2024-07-22 02:16:35 +02:00
6131a8455a NPM update, removed CRUD functions from object repository, added prettier 2024-07-22 01:36:05 +02:00
792abdfaf6 Set longer session times 2024-07-21 23:30:11 +02:00
6070e587c6 Added PvP field to zones table 2024-07-21 20:31:29 +02:00
58f801e302 Path fix 2024-07-21 20:21:39 +02:00
62b9b4ec5c Improved folder structures for better maintainability 2024-07-21 20:20:06 +02:00
88820178cf Fixes 2024-07-20 22:54:21 +02:00
fe437aa331 DB adjustments 2024-07-20 22:53:02 +02:00
Colin Kallemein
9bf88b86fe Fix type error on sprites 2024-07-20 16:21:04 +02:00
23f06061c0 Add sprite logics 2024-07-20 15:18:14 +02:00
6b30d9db1d Improved validation, added tags field to objects, fixed and improved character delete logics 2024-07-16 00:17:05 +02:00
3c0b713af0 Improved walking 2024-07-12 14:00:11 +02:00
2490b08479 World load improvement 2024-07-12 12:44:48 +02:00
ad56cfe3a5 Error report improve 2024-07-12 11:57:42 +02:00
dbdb1dc156 Improvements 2024-07-12 00:56:16 +02:00
18371b39fd Improve asset loading 2024-07-12 00:23:53 +02:00
9eb1543a7a oops 2024-07-12 00:09:13 +02:00
c2fab4e999 Improved asset loading 2024-07-12 00:07:39 +02:00
060af95dc6 Several fixes 2024-07-11 20:16:36 +02:00
7475b83179 Ah 2024-07-11 19:57:52 +02:00
c290443742 Updated tiles logics 2024-07-11 19:52:44 +02:00
2ca0d487a5 test 2024-07-10 21:56:27 +02:00
45b4817ac4 Zone updating stuff 2024-07-10 17:31:07 +02:00
d001d3bd23 npm update, added depth field to zoneObjects model, added zoneEventTile model 2024-07-10 00:46:33 +02:00
cc6f8d212e a 2024-07-07 20:58:02 +02:00
37764847a9 Fixed creating objects when updating map 2024-07-07 19:04:19 +02:00
4fcb9693b6 create demo zone fix 2024-07-07 14:10:25 +02:00
76207e3bc3 Zone loading stuffs 2024-07-07 12:29:38 +02:00
c7069c9e98 Creating and deleting zones now works, added try() to certain functions, tiny general improvements 2024-07-07 04:06:09 +02:00
73b0640637 haha oeps 2024-07-06 21:46:26 +02:00
420028bb7e add try() wrapper 2024-07-05 00:25:19 +02:00
8991777b3e Delete object entity from DB on removal 2024-07-04 16:02:15 +02:00
20c77fe999 Typo fix 2024-07-04 14:56:43 +02:00
9c80efbb51 object stuff 2024-07-04 13:38:12 +02:00
829a2ef726 Worked on zone objects, tile tags and searching 2024-07-04 02:07:55 +02:00
d702612cb1 my 13th reason 2024-07-02 21:54:19 +02:00
d59608174d refractor file to unfuck the logic 2024-07-01 10:46:02 +02:00
39e8f52595 ╭∩╮( •̀_•́ )╭∩╮ 2024-07-01 00:39:03 +02:00
ad9b7f8892 😂🔫 2024-06-30 23:26:59 +02:00
e488318994 asset loading after DL now works 2024-06-30 16:16:29 +02:00
d7cedac171 asset downloading from server works now 2024-06-30 02:04:02 +02:00
6f6fddd861 asset mngr stuff 2024-06-29 22:39:14 +02:00
7d5472ce00 added note 2024-06-26 12:42:43 +02:00
08b6c5c598 Code improvements 2024-06-23 01:53:06 +02:00
f5191aa81f Added logic that allows socket events to exist in sub directories, moved said events for better DX, added logics for tile management (upload & read), started working on (zone) object logics too 2024-06-22 21:00:24 +02:00
893e69244d worked on wall logics 2024-06-15 03:15:03 +02:00
890a4bdb88 Added logics for saving zone updates 2024-06-13 23:02:32 +02:00