66 Commits

Author SHA1 Message Date
f1395340b8 Merge remote-tracking branch 'origin/main' into feature/#362-final-depth-sort-fix
# Conflicts:
#	src/entities/base/mapObject.ts
#	src/events/gameMaster/assetManager/mapObject/update.ts
2025-03-14 00:18:14 +01:00
7c78262982 Depth editing for map objects 2025-03-12 11:14:12 -05:00
5b06386a39 Finish sprite gen. update 2025-02-21 02:01:51 +01:00
d6681f9af7 Added width and height fields, init fix 2025-02-20 00:44:36 +01:00
66fc6d8b43 #245 : Added color field to character hair 2025-02-18 17:52:50 +01:00
0efa9fb1d5 #245 : Enhanced asset CRUD logic 2025-02-18 17:09:15 +01:00
4c7751db55 #363 : (Re)saving teleports works again 2025-02-17 14:50:02 +01:00
58d7e02de2 Updated default values, added new init. migration 2025-02-16 21:20:25 +01:00
b173a993f7 Map editor teleport enhancements 2025-02-16 21:18:01 +01:00
5acebfe377 Cleaned characterMove event, moved some of its logic into char. move service 2025-02-15 22:27:57 +01:00
47be8597bf Added pivot point logic 2025-02-15 16:39:39 +01:00
e40a56825a Cleanup 2025-02-12 00:50:51 +01:00
c47339dfcd Typo 2025-02-12 00:14:05 +01:00
fef0ae6e28 Paths refactor # > @/ 2025-02-12 00:12:26 +01:00
c627ea2412 revert 2025-02-09 18:04:25 +01:00
30145e1662 frameCount 2025-02-09 17:59:30 +01:00
778e4402ba Count fix 2025-02-09 17:53:34 +01:00
cff5fed4f7 Removed TSC in favour of node's own Typescript exec. 2025-02-07 22:27:19 +01:00
f5e7d10fb4 Updated tsconfig.json and edited all required files to work with it 2025-02-07 20:37:51 +01:00
fae428f239 hm 2025-02-07 20:07:36 +01:00
eaa7385acc Updated entity 2025-01-30 18:38:24 +01:00
caf0e5c2f4 Format decimal 2025-01-29 23:22:46 +01:00
c8728ba83a Made field decimal, forgot to use const, new migration 2025-01-28 17:53:56 +01:00
5680b324b4 Merge remote-tracking branch 'origin/feature/map-refactor' 2025-01-27 01:56:51 +01:00
9771f45e6d Removed isAnimated and isLooping fields 2025-01-27 01:56:04 +01:00
b3ac6d34b8 Merge remote-tracking branch 'origin/feature/#313-effects' into feature/map-refactor 2025-01-25 15:34:40 +01:00
7f4a784915 Removed redundant columns 2025-01-24 23:52:30 +01:00
112559055c Added createdAt and updatedAt fields to character hair to fix cache issue 2025-01-23 20:36:02 +01:00
1546deb811 Removed depth field from placedMapObject as this is calculated automatically 2025-01-23 19:47:33 +01:00
3869eefaaf frameCount fix 2025-01-10 19:29:28 +01:00
849ef07297 Entirely replaces asset controller with improved ones (textures & cache) 2025-01-08 21:12:33 +01:00
39ec4daa06 More cache stuff 2025-01-07 22:20:27 +01:00
010454914b POC working new caching method - moved controllers folder, renamed assets to textures, fixed HTTP bug, formatted code 2025-01-07 03:58:32 +01:00
d91a70be09 Value can't be undefined anymore, is now null by default if no value is set or found 2025-01-06 21:23:17 +01:00
24586855cb Created base entities, extended normal entities with these 2025-01-06 18:03:12 +01:00
cc1dbe5179 Attempt to fix performance :((( 2025-01-05 07:22:23 +01:00
d7982493e1 Map event tile improvements 2025-01-05 06:22:22 +01:00
57b21f1499 More map editor work 2025-01-05 04:52:16 +01:00
33afef5466 Map editor WIP 2025-01-05 04:01:43 +01:00
04e4170c2d Cleanup imports, changed item:update to new ORM 2025-01-04 23:37:38 +01:00
067976c54a OOP is my passion ( ͡° ͜ʖ ͡°) 2025-01-04 18:35:53 +01:00
e843213b0a Temp. fix for populating 2025-01-03 21:41:37 +01:00
a40b71140a Almost finalised refactoring 2025-01-03 14:35:02 +01:00
11041fec83 Renamed zone > map 2025-01-02 17:31:24 +01:00
664a74c973 Characters bug fix 2025-01-01 23:52:48 +01:00
e8ef160f2a Minor improvements 2025-01-01 22:50:58 +01:00
586bb0ca83 #293: Changed IDs to UUIDs for all entities 2025-01-01 20:53:05 +01:00
465219276d Added update & delete rules to entities 2025-01-01 20:44:36 +01:00
a5c941cbb0 Added note, added new init migration 2024-12-30 01:37:49 +01:00
bd3bf6f580 Greatly improved server code base 2024-12-28 17:26:17 +01:00