90 Commits

Author SHA1 Message Date
f1395340b8 Merge remote-tracking branch 'origin/main' into feature/#362-final-depth-sort-fix
# Conflicts:
#	src/entities/base/mapObject.ts
#	src/events/gameMaster/assetManager/mapObject/update.ts
2025-03-14 00:18:14 +01:00
7c78262982 Depth editing for map objects 2025-03-12 11:14:12 -05:00
9f42d1e59d find the global maximum dimensions across all actions 2025-03-12 13:46:51 +01:00
36c9522e8a Improvements 2025-03-11 23:53:27 +01:00
5ca41cfd38 sprite work 2025-03-11 23:41:42 +01:00
c9e8b29f11 Simplified code 2025-03-08 01:40:23 +01:00
12805e571a revert 2025-02-23 01:39:30 +01:00
5b06386a39 Finish sprite gen. update 2025-02-21 02:01:51 +01:00
c59b391a6a Stash 2025-02-21 01:46:53 +01:00
b7dd0cbd75 Added default hair color to init command, set updatedAt when saving sprites 2025-02-18 21:29:37 +01:00
66fc6d8b43 #245 : Added color field to character hair 2025-02-18 17:52:50 +01:00
258ebf97d1 Copy sprite fix 2025-02-18 17:52:25 +01:00
0efa9fb1d5 #245 : Enhanced asset CRUD logic 2025-02-18 17:09:15 +01:00
b173a993f7 Map editor teleport enhancements 2025-02-16 21:18:01 +01:00
5acebfe377 Cleaned characterMove event, moved some of its logic into char. move service 2025-02-15 22:27:57 +01:00
47be8597bf Added pivot point logic 2025-02-15 16:39:39 +01:00
3f8d36db5a Changed default port, added comment, fix for using mikro-orm with typescript 2025-02-14 22:36:41 +01:00
fc91eb9873 Saving teleports works again 2025-02-14 03:16:30 +01:00
e40a56825a Cleanup 2025-02-12 00:50:51 +01:00
c47339dfcd Typo 2025-02-12 00:14:05 +01:00
fef0ae6e28 Paths refactor # > @/ 2025-02-12 00:12:26 +01:00
bebd5876da Console fix 2025-02-11 23:16:37 +01:00
9e55ac7990 Replaced all event names with numbers for less bandwidth usage 2025-02-11 23:12:41 +01:00
52b8a9b7ad More typescript improvements 2025-02-07 20:54:55 +01:00
f5e7d10fb4 Updated tsconfig.json and edited all required files to work with it 2025-02-07 20:37:51 +01:00
f2917e67e3 Minor fixes 2025-02-07 01:08:40 +01:00
ba96ae7dd4 Minor improvements 2025-02-06 13:12:19 +01:00
9baffd1327 Added title to error notification 2025-02-05 15:13:39 +01:00
53c232d0a3 Code order improvement 2025-02-05 02:27:35 +01:00
3b6c11090f Added data validation upon creating maps 2025-01-31 22:57:22 +01:00
f0bfa0b983 Formatted code 2025-01-31 02:20:24 +01:00
60753cb2db Finalised spritesheet generator, updated init command for correct offset values 2025-01-31 02:17:55 +01:00
c400e868af Almost 2025-01-31 01:03:33 +01:00
6f87c3f3c5 Bug fix 2025-01-30 02:58:11 +01:00
876c96e2c6 Stop task if image creation failed 2025-01-30 02:50:06 +01:00
e57c19defd Minor improvement with generating sprites 2025-01-29 23:22:56 +01:00
c8728ba83a Made field decimal, forgot to use const, new migration 2025-01-28 17:53:56 +01:00
b33b9cc29f Almost works 2025-01-28 17:49:43 +01:00
9d7cee2334 Combining sprites to generate a spritesheet works again. 2025-01-28 15:34:21 +01:00
dbdc8c9d6e Continue working on spritesheet generator 2025-01-28 14:29:45 +01:00
d17408acd9 Sprite gen. work 2025-01-28 06:09:29 +01:00
5680b324b4 Merge remote-tracking branch 'origin/feature/map-refactor' 2025-01-27 01:56:51 +01:00
9771f45e6d Removed isAnimated and isLooping fields 2025-01-27 01:56:04 +01:00
e6adb959ba npm run format 2025-01-25 13:24:46 +01:00
85161ab4f6 Added comment 2025-01-25 00:28:23 +01:00
112559055c Added createdAt and updatedAt fields to character hair to fix cache issue 2025-01-23 20:36:02 +01:00
1546deb811 Removed depth field from placedMapObject as this is calculated automatically 2025-01-23 19:47:33 +01:00
cc1dbe5179 Attempt to fix performance :((( 2025-01-05 07:22:23 +01:00
d7982493e1 Map event tile improvements 2025-01-05 06:22:22 +01:00
57b21f1499 More map editor work 2025-01-05 04:52:16 +01:00