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f1395340b8
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Merge remote-tracking branch 'origin/main' into feature/#362-final-depth-sort-fix
# Conflicts:
# src/entities/base/mapObject.ts
# src/events/gameMaster/assetManager/mapObject/update.ts
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2025-03-14 00:18:14 +01:00 |
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7c78262982
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Depth editing for map objects
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2025-03-12 11:14:12 -05:00 |
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9f42d1e59d
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find the global maximum dimensions across all actions
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2025-03-12 13:46:51 +01:00 |
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36c9522e8a
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Improvements
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2025-03-11 23:53:27 +01:00 |
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5ca41cfd38
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sprite work
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2025-03-11 23:41:42 +01:00 |
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c9e8b29f11
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Simplified code
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2025-03-08 01:40:23 +01:00 |
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12805e571a
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revert
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2025-02-23 01:39:30 +01:00 |
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5b06386a39
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Finish sprite gen. update
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2025-02-21 02:01:51 +01:00 |
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c59b391a6a
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Stash
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2025-02-21 01:46:53 +01:00 |
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b7dd0cbd75
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Added default hair color to init command, set updatedAt when saving sprites
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2025-02-18 21:29:37 +01:00 |
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66fc6d8b43
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#245 : Added color field to character hair
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2025-02-18 17:52:50 +01:00 |
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258ebf97d1
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Copy sprite fix
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2025-02-18 17:52:25 +01:00 |
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0efa9fb1d5
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#245 : Enhanced asset CRUD logic
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2025-02-18 17:09:15 +01:00 |
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b173a993f7
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Map editor teleport enhancements
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2025-02-16 21:18:01 +01:00 |
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5acebfe377
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Cleaned characterMove event, moved some of its logic into char. move service
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2025-02-15 22:27:57 +01:00 |
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47be8597bf
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Added pivot point logic
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2025-02-15 16:39:39 +01:00 |
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3f8d36db5a
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Changed default port, added comment, fix for using mikro-orm with typescript
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2025-02-14 22:36:41 +01:00 |
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fc91eb9873
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Saving teleports works again
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2025-02-14 03:16:30 +01:00 |
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e40a56825a
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Cleanup
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2025-02-12 00:50:51 +01:00 |
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c47339dfcd
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Typo
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2025-02-12 00:14:05 +01:00 |
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fef0ae6e28
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Paths refactor # > @/
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2025-02-12 00:12:26 +01:00 |
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bebd5876da
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Console fix
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2025-02-11 23:16:37 +01:00 |
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9e55ac7990
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Replaced all event names with numbers for less bandwidth usage
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2025-02-11 23:12:41 +01:00 |
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52b8a9b7ad
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More typescript improvements
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2025-02-07 20:54:55 +01:00 |
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f5e7d10fb4
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Updated tsconfig.json and edited all required files to work with it
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2025-02-07 20:37:51 +01:00 |
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f2917e67e3
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Minor fixes
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2025-02-07 01:08:40 +01:00 |
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ba96ae7dd4
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Minor improvements
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2025-02-06 13:12:19 +01:00 |
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9baffd1327
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Added title to error notification
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2025-02-05 15:13:39 +01:00 |
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53c232d0a3
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Code order improvement
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2025-02-05 02:27:35 +01:00 |
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3b6c11090f
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Added data validation upon creating maps
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2025-01-31 22:57:22 +01:00 |
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f0bfa0b983
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Formatted code
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2025-01-31 02:20:24 +01:00 |
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60753cb2db
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Finalised spritesheet generator, updated init command for correct offset values
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2025-01-31 02:17:55 +01:00 |
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c400e868af
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Almost
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2025-01-31 01:03:33 +01:00 |
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6f87c3f3c5
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Bug fix
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2025-01-30 02:58:11 +01:00 |
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876c96e2c6
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Stop task if image creation failed
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2025-01-30 02:50:06 +01:00 |
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e57c19defd
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Minor improvement with generating sprites
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2025-01-29 23:22:56 +01:00 |
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c8728ba83a
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Made field decimal, forgot to use const, new migration
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2025-01-28 17:53:56 +01:00 |
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b33b9cc29f
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Almost works
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2025-01-28 17:49:43 +01:00 |
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9d7cee2334
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Combining sprites to generate a spritesheet works again.
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2025-01-28 15:34:21 +01:00 |
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dbdc8c9d6e
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Continue working on spritesheet generator
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2025-01-28 14:29:45 +01:00 |
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d17408acd9
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Sprite gen. work
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2025-01-28 06:09:29 +01:00 |
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5680b324b4
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Merge remote-tracking branch 'origin/feature/map-refactor'
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2025-01-27 01:56:51 +01:00 |
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9771f45e6d
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Removed isAnimated and isLooping fields
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2025-01-27 01:56:04 +01:00 |
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e6adb959ba
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npm run format
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2025-01-25 13:24:46 +01:00 |
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85161ab4f6
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Added comment
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2025-01-25 00:28:23 +01:00 |
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112559055c
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Added createdAt and updatedAt fields to character hair to fix cache issue
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2025-01-23 20:36:02 +01:00 |
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1546deb811
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Removed depth field from placedMapObject as this is calculated automatically
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2025-01-23 19:47:33 +01:00 |
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cc1dbe5179
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Attempt to fix performance :(((
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2025-01-05 07:22:23 +01:00 |
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d7982493e1
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Map event tile improvements
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2025-01-05 06:22:22 +01:00 |
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57b21f1499
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More map editor work
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2025-01-05 04:52:16 +01:00 |
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