Compare commits

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39 Commits

Author SHA1 Message Date
fc92d9ea79 Updated create and update calls to services 2024-11-17 20:59:24 +01:00
2e267a36aa #237 - Changed Prisma find calls to repos 2024-11-17 19:48:00 +01:00
6ee8bb8334 Minor improvements for char. type management 2024-11-17 18:00:58 +01:00
ec3bf0f51e Moved models to simplify and improve prisma schemas , added logic to update characterTypes 2024-11-17 17:53:25 +01:00
27f8bc8784 Implemented ZoneManager logics in teleport to make sure chars. are removed / added correctly 2024-11-16 23:12:37 +01:00
3185c478a6 Merge branch 'main' of ssh://gitea.directonline.io:29417/sylvan-quest/server 2024-11-16 01:21:35 +01:00
72ef04d683 Rm. comment. 2024-11-16 01:21:32 +01:00
446e8fa617 #237 Convert prisma finds to repos for time and data 2024-11-15 21:58:08 +01:00
f7072acdd2 Added code comment for #246 2024-11-15 01:58:05 +01:00
fda8cc532e #154: Remove tiles, event tiles, and objects that are out of the zone's width and height before saving zone 2024-11-14 23:46:26 +01:00
821e742527 Bug fix 2024-11-14 21:03:08 +01:00
460308d555 #161: Set default value for createdAt field, store zone chats into database 2024-11-14 20:45:37 +01:00
3f8f8745eb #161: Set default value for createdAt field, store zone chats into database 2024-11-14 20:43:40 +01:00
bf7f585270 Path walk improvements 2024-11-13 17:02:16 +01:00
fee4277b4f Removed emit 2024-11-13 16:10:41 +01:00
ffc07b7403 Send title with connect error message 2024-11-13 16:07:17 +01:00
344ddbaf39 #213: Prevent character:connect if user is already logged in from another character 2024-11-13 16:06:31 +01:00
86ed3ae4b0 Minor improvements 2024-11-13 15:34:43 +01:00
719c75616e CORS fix 2024-11-13 13:35:41 +01:00
cf954979c5 Improved logging some more 2024-11-13 13:27:44 +01:00
01ed1bce29 #233: Replaced all console logs, thrown errors with logger API 2024-11-13 13:25:03 +01:00
d4e0cbe398 #174: Refactor character manager into zoneManager for better DX, major refactor of time and weather system (data is stored in DB now instead of JSON file), npm update, npm format, many other improvements 2024-11-13 13:21:01 +01:00
628b3bf1fa npm update 2024-11-05 23:17:59 +01:00
709d34d59b npm run format 2024-11-05 23:16:18 +01:00
c4a42066ab #184: Added commands to toggle rain / fog, command bug fix, minor improvements 2024-11-05 23:15:56 +01:00
26dbaa45a7 #184: Allow GMs to set time 2024-11-05 23:07:23 +01:00
ae0241fecb #184: Added weather manager that periodically changes the weather in-game and emits this to players 2024-11-05 22:45:57 +01:00
3a566dae5a CORS fix 2024-11-05 21:48:55 +01:00
ad4f33676f Bug fix for reset password 2024-11-05 20:32:27 +01:00
44cfbd6ee8 Improved error message to client for password reset request, delete PasswordTokenReset after changing password 2024-11-05 01:00:11 +01:00
881e3375ab Better naming 2024-11-05 00:37:38 +01:00
6a76c4797a Added extra logging to HTTP endpoints 2024-11-05 00:33:12 +01:00
bf75ad001b Typo 2024-11-05 00:28:27 +01:00
3b473e5826 Added client URL to .env.example and cors 2024-11-05 00:27:09 +01:00
929a36554a Cors update 2024-11-05 00:19:02 +01:00
3fbc5f4e87 -_- 2024-11-05 00:15:20 +01:00
1526e0947a Added urlToken to Zod schema 2024-11-04 22:36:00 +01:00
7ec4303b40 npm format 2024-11-04 01:05:21 +01:00
f475b69022 npm update 2024-11-03 22:35:33 +01:00
68 changed files with 1413 additions and 833 deletions

View File

@ -4,6 +4,7 @@ PORT=4000
DATABASE_URL="mysql://root@localhost:3306/nq"
REDIS_URL="redis://@127.0.0.1:6379/4"
JWT_SECRET="secret"
CLIENT_URL="http://localhost:5173"
# Game configuration
ALLOW_DIAGONAL_MOVEMENT=false
@ -17,4 +18,4 @@ DEFAULT_CHARACTER_POS_Y="0"
SMTP_HOST="my.directonline.io"
SMTP_PORT="587"
SMTP_USER="no-reply@sylvan.quest"
SMTP_PASSWORD="Z%kI*1xe67WuGg"
SMTP_PASSWORD=""

107
package-lock.json generated
View File

@ -19,7 +19,6 @@
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@ -721,9 +729,9 @@
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@ -740,9 +748,9 @@
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@ -938,14 +949,14 @@
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@ -1115,6 +1126,7 @@
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@ -2164,13 +2178,13 @@
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@ -2855,6 +2871,7 @@
"version": "3.1.1",
"resolved": "https://registry.npmjs.org/yn/-/yn-3.1.1.tgz",
"integrity": "sha512-Ux4ygGWsu2c7isFWe8Yu1YluJmqVhxqK2cLXNQA5AcC3QfbGNpM7fu0Y8b/z16pXLnFxZYvWhd3fhBY9DLmC6Q==",
"dev": true,
"license": "MIT",
"engines": {
"node": ">=6"

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@ -20,7 +20,6 @@
"prisma": "^5.17.0",
"sharp": "^0.33.4",
"socket.io": "^4.7.5",
"ts-node": "^10.9.2",
"typescript": "^5.5.3",
"zod": "^3.23.8"
},
@ -30,6 +29,7 @@
"@types/jsonwebtoken": "^9.0.6",
"@types/node": "^20.14.11",
"@types/nodemailer": "^6.4.16",
"ts-node": "^10.9.2",
"nodemon": "^3.1.4",
"prettier": "^3.3.3"
}

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@ -1,3 +1,14 @@
-- CreateTable
CREATE TABLE `World` (
`date` DATETIME(3) NOT NULL DEFAULT CURRENT_TIMESTAMP(3),
`isRainEnabled` BOOLEAN NOT NULL DEFAULT false,
`rainPercentage` INTEGER NOT NULL DEFAULT 0,
`isFogEnabled` BOOLEAN NOT NULL DEFAULT false,
`fogDensity` INTEGER NOT NULL DEFAULT 0,
UNIQUE INDEX `World_date_key`(`date`)
) DEFAULT CHARACTER SET utf8mb4 COLLATE utf8mb4_unicode_ci;
-- CreateTable
CREATE TABLE `Chat` (
`id` INTEGER NOT NULL AUTO_INCREMENT,

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@ -0,0 +1,2 @@
-- AlterTable
ALTER TABLE `Chat` MODIFY `createdAt` DATETIME(3) NOT NULL DEFAULT CURRENT_TIMESTAMP(3);

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@ -0,0 +1,2 @@
-- AlterTable
ALTER TABLE `CharacterType` ADD COLUMN `isEnabledForCharCreation` BOOLEAN NOT NULL DEFAULT false;

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@ -1,3 +1,21 @@
model World {
date DateTime @unique @default(now())
isRainEnabled Boolean @default(false)
rainPercentage Int @default(0)
isFogEnabled Boolean @default(false)
fogDensity Int @default(0)
}
model Chat {
id Int @id @default(autoincrement())
characterId Int
character Character @relation(fields: [characterId], references: [id], onDelete: Cascade)
zoneId Int
zone Zone @relation(fields: [zoneId], references: [id], onDelete: Cascade)
message String
createdAt DateTime @default(now())
}
model Sprite {
id String @id @default(uuid())
name String
@ -13,8 +31,8 @@ model SpriteAction {
sprite Sprite @relation(fields: [spriteId], references: [id], onDelete: Cascade)
action String
sprites Json?
originX Decimal @default(0)
originY Decimal @default(0)
originX Decimal @default(0)
originY Decimal @default(0)
isAnimated Boolean @default(false)
isLooping Boolean @default(false)
frameWidth Int @default(0)

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@ -11,7 +11,7 @@
// npx prisma migrate deploy
generator client {
provider = "prisma-client-js"
provider = "prisma-client-js"
previewFeatures = ["prismaSchemaFolder"]
}
@ -19,13 +19,3 @@ datasource db {
provider = "mysql"
url = env("DATABASE_URL")
}
model Chat {
id Int @id @default(autoincrement())
characterId Int
character Character @relation(fields: [characterId], references: [id], onDelete: Cascade)
zoneId Int
zone Zone @relation(fields: [zoneId], references: [id], onDelete: Cascade)
message String
createdAt DateTime
}

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@ -1,11 +1,11 @@
model User {
id Int @id @default(autoincrement())
username String @unique
email String @unique
password String
online Boolean @default(false)
characters Character[]
passwordResetTokens PasswordResetToken[]
id Int @id @default(autoincrement())
username String @unique
email String @unique
password String
online Boolean @default(false)
characters Character[]
passwordResetTokens PasswordResetToken[]
}
model PasswordResetToken {
@ -30,15 +30,16 @@ enum CharacterRace {
}
model CharacterType {
id Int @id @default(autoincrement())
name String
gender CharacterGender
race CharacterRace
characters Character[]
spriteId String?
sprite Sprite? @relation(fields: [spriteId], references: [id], onDelete: Cascade)
createdAt DateTime @default(now())
updatedAt DateTime @updatedAt
id Int @id @default(autoincrement())
name String
gender CharacterGender
race CharacterRace
isEnabledForCharCreation Boolean @default(false)
characters Character[]
spriteId String?
sprite Sprite? @relation(fields: [spriteId], references: [id], onDelete: Cascade)
createdAt DateTime @default(now())
updatedAt DateTime @updatedAt
}
model Character {
@ -71,4 +72,4 @@ model CharacterItem {
itemId String
item Item @relation(fields: [itemId], references: [id], onDelete: Cascade)
quantity Int
}
}

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@ -1,42 +0,0 @@
import { ExtendedCharacter, TSocket } from '../utilities/types'
import { Zone } from '@prisma/client'
import prisma from '../utilities/prisma'
class CharacterManager {
private characters!: ExtendedCharacter[]
public async boot() {
this.characters = []
}
public initCharacter(character: ExtendedCharacter) {
this.characters = [...this.characters, character]
}
public async removeCharacter(character: ExtendedCharacter) {
await prisma.character.update({
where: { id: character.id },
data: {
positionX: character.positionX,
positionY: character.positionY,
rotation: character.rotation,
zoneId: character.zoneId
}
})
this.characters = this.characters.filter((x) => x.id !== character.id)
}
public getCharacterFromSocket(socket: TSocket) {
return this.characters.find((x) => x.id === socket?.characterId)
}
public hasResetMovement(character: ExtendedCharacter) {
return this.characters.find((x) => x.id === character.id)?.resetMovement
}
public getCharactersInZone(zone: Zone) {
return this.characters.filter((x) => x.zoneId === zone.id)
}
}
export default new CharacterManager()

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@ -1,7 +1,7 @@
import { Server } from 'socket.io'
import { appLogger } from '../utilities/logger'
import { getRootPath } from '../utilities/storage'
import { readJsonValue, setJsonValue } from '../utilities/json'
import worldService from '../services/worldService'
import worldRepository from '../repositories/worldRepository'
class DateManager {
private static readonly GAME_SPEED = 8 // 24 game hours / 3 real hours
@ -18,17 +18,37 @@ class DateManager {
appLogger.info('Date manager loaded')
}
public stop(): void {
if (this.intervalId) {
clearInterval(this.intervalId)
this.intervalId = null
public async setTime(time: string): Promise<void> {
try {
let newDate: Date
// Check if it's just a time (HH:mm or HH:mm:ss format)
if (/^\d{1,2}:\d{2}(:\d{2})?$/.test(time)) {
const [hours, minutes] = time.split(':').map(Number)
newDate = new Date(this.currentDate) // Clone current date
newDate.setHours(hours, minutes)
} else {
// Treat as full datetime string
newDate = new Date(time)
if (isNaN(newDate.getTime())) return
}
this.currentDate = newDate
this.emitDate()
await this.saveDate()
} catch (error) {
appLogger.error(`Failed to set time: ${error instanceof Error ? error.message : String(error)}`)
throw error
}
}
private async loadDate(): Promise<void> {
try {
const dateString = await readJsonValue<string>(this.getWorldFilePath(), 'date')
this.currentDate = new Date(dateString)
const world = await worldRepository.getFirst()
if (world) {
this.currentDate = world.date
}
} catch (error) {
appLogger.error(`Failed to load date: ${error instanceof Error ? error.message : String(error)}`)
this.currentDate = new Date() // Use current date as fallback
@ -39,7 +59,7 @@ class DateManager {
this.intervalId = setInterval(() => {
this.advanceGameTime()
this.emitDate()
this.saveDate()
void this.saveDate()
}, DateManager.UPDATE_INTERVAL)
}
@ -54,14 +74,22 @@ class DateManager {
private async saveDate(): Promise<void> {
try {
await setJsonValue(this.getWorldFilePath(), 'date', this.currentDate)
await worldService.update({
date: this.currentDate
})
} catch (error) {
appLogger.error(`Failed to save date: ${error instanceof Error ? error.message : String(error)}`)
}
}
private getWorldFilePath(): string {
return getRootPath('data', 'world.json')
public cleanup(): void {
if (this.intervalId) {
clearInterval(this.intervalId)
}
}
public getCurrentDate(): Date {
return this.currentDate
}
}

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@ -0,0 +1,127 @@
import { Server } from 'socket.io'
import { appLogger } from '../utilities/logger'
import worldService from '../services/worldService'
import worldRepository from '../repositories/worldRepository'
interface WeatherState {
isRainEnabled: boolean
rainPercentage: number
isFogEnabled: boolean
fogDensity: number
}
class WeatherManager {
private static readonly UPDATE_INTERVAL = 60000 // Check weather every minute
private static readonly RAIN_CHANCE = 0.2 // 20% chance of rain
private static readonly FOG_CHANCE = 0.15 // 15% chance of fog
private io: Server | null = null
private intervalId: NodeJS.Timeout | null = null
private weatherState: WeatherState = {
isRainEnabled: false,
rainPercentage: 0,
isFogEnabled: false,
fogDensity: 0
}
public async boot(io: Server): Promise<void> {
this.io = io
await this.loadWeather()
this.startWeatherLoop()
appLogger.info('Weather manager loaded')
}
public async toggleRain(): Promise<void> {
this.weatherState.isRainEnabled = !this.weatherState.isRainEnabled
this.weatherState.rainPercentage = this.weatherState.isRainEnabled
? Math.floor(Math.random() * 50) + 50 // 50-100%
: 0
await this.saveWeather()
this.emitWeather()
}
public async toggleFog(): Promise<void> {
this.weatherState.isFogEnabled = !this.weatherState.isFogEnabled
this.weatherState.fogDensity = this.weatherState.isFogEnabled
? Math.floor((Math.random() * 0.7 + 0.3) * 100) // Convert 0.3-1.0 to 30-100
: 0
await this.saveWeather()
this.emitWeather()
}
private async loadWeather(): Promise<void> {
try {
const world = await worldRepository.getFirst()
if (world) {
this.weatherState = {
isRainEnabled: world.isRainEnabled,
rainPercentage: world.rainPercentage,
isFogEnabled: world.isFogEnabled,
fogDensity: world.fogDensity
}
}
} catch (error) {
appLogger.error(`Failed to load weather: ${error instanceof Error ? error.message : String(error)}`)
}
}
public getWeatherState(): WeatherState {
return this.weatherState
}
private startWeatherLoop(): void {
this.intervalId = setInterval(async () => {
this.updateWeather()
this.emitWeather()
await this.saveWeather().catch((error) => {
appLogger.error(`Failed to save weather: ${error instanceof Error ? error.message : String(error)}`)
})
}, WeatherManager.UPDATE_INTERVAL)
}
private updateWeather(): void {
// Update rain
if (Math.random() < WeatherManager.RAIN_CHANCE) {
this.weatherState.isRainEnabled = !this.weatherState.isRainEnabled
this.weatherState.rainPercentage = this.weatherState.isRainEnabled
? Math.floor(Math.random() * 50) + 50 // 50-100%
: 0
}
// Update fog
if (Math.random() < WeatherManager.FOG_CHANCE) {
this.weatherState.isFogEnabled = !this.weatherState.isFogEnabled
this.weatherState.fogDensity = this.weatherState.isFogEnabled
? Math.floor((Math.random() * 0.7 + 0.3) * 100) // Convert 0.3-1.0 to 30-100
: 0
}
}
private emitWeather(): void {
this.io?.emit('weather', this.weatherState)
}
private async saveWeather(): Promise<void> {
try {
await worldService.update({
isRainEnabled: this.weatherState.isRainEnabled,
rainPercentage: this.weatherState.rainPercentage,
isFogEnabled: this.weatherState.isFogEnabled,
fogDensity: this.weatherState.fogDensity
})
} catch (error) {
appLogger.error(`Failed to save weather: ${error instanceof Error ? error.message : String(error)}`)
}
}
public cleanup(): void {
if (this.intervalId) {
clearInterval(this.intervalId)
}
}
}
export default new WeatherManager()

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@ -3,53 +3,53 @@ import ZoneRepository from '../repositories/zoneRepository'
import ZoneService from '../services/zoneService'
import LoadedZone from '../models/loadedZone'
import { gameLogger } from '../utilities/logger'
import ZoneCharacter from '../models/zoneCharacter'
class ZoneManager {
private loadedZones: LoadedZone[] = []
private readonly zones = new Map<number, LoadedZone>()
// Method to initialize zoneEditor manager
public async boot() {
public async boot(): Promise<void> {
// Create first zone if it doesn't exist
if (!(await ZoneRepository.getById(1))) {
const zoneService = new ZoneService()
await zoneService.createDemoZone()
await new ZoneService().createDemoZone()
}
const zones = await ZoneRepository.getAll()
await Promise.all(zones.map((zone) => this.loadZone(zone)))
for (const zone of zones) {
await this.loadZone(zone)
}
gameLogger.info('Zone manager loaded')
gameLogger.info(`Zone manager loaded with ${this.zones.size} zones`)
}
// Method to handle individual zoneEditor loading
public async loadZone(zone: Zone) {
public async loadZone(zone: Zone): Promise<void> {
const loadedZone = new LoadedZone(zone)
this.loadedZones.push(loadedZone)
this.zones.set(zone.id, loadedZone)
gameLogger.info(`Zone ID ${zone.id} loaded`)
}
// Method to handle individual zoneEditor unloading
public unloadZone(zoneId: number) {
this.loadedZones = this.loadedZones.filter((loadedZone) => loadedZone.getZone().id !== zoneId)
public unloadZone(zoneId: number): void {
this.zones.delete(zoneId)
gameLogger.info(`Zone ID ${zoneId} unloaded`)
}
// Getter for loaded zones
public getLoadedZones(): LoadedZone[] {
return this.loadedZones
return Array.from(this.zones.values())
}
// Getter for zone by id
public getZoneById(zoneId: number): LoadedZone | undefined {
return this.loadedZones.find((loadedZone) => loadedZone.getZone().id === zoneId)
return this.zones.get(zoneId)
}
}
export interface ZoneAssets {
tiles: string[]
objects: string[]
public getCharacter(characterId: number): ZoneCharacter | undefined {
for (const zone of this.zones.values()) {
const character = zone.getCharactersInZone().find((char) => char.character.id === characterId)
if (character) return character
}
return undefined
}
public removeCharacter(characterId: number): void {
this.zones.forEach((zone) => zone.removeCharacter(characterId))
}
}
export default new ZoneManager()

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@ -37,7 +37,7 @@ export async function Authentication(socket: TSocket, next: any) {
return next(new Error('Authentication error'))
}
socket.user = (await UserRepository.getById(decoded.id)) as User
socket.userId = decoded.id
next()
})
} else {

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@ -1,9 +1,10 @@
import { Zone } from '@prisma/client'
import zoneRepository from '../repositories/zoneRepository'
import { Character, Zone } from '@prisma/client'
import zoneEventTileRepository from '../repositories/zoneEventTileRepository'
import ZoneCharacter from './zoneCharacter'
class LoadedZone {
private readonly zone: Zone
// private readonly npcs: ZoneNPC[] = []
private characters: ZoneCharacter[] = []
constructor(zone: Zone) {
this.zone = zone
@ -13,10 +14,31 @@ class LoadedZone {
return this.zone
}
public addCharacter(character: Character) {
const zoneCharacter = new ZoneCharacter(character)
this.characters.push(zoneCharacter)
}
public async removeCharacter(id: number) {
const zoneCharacter = this.getCharacterById(id)
if (zoneCharacter) {
await zoneCharacter.savePosition()
this.characters = this.characters.filter((c) => c.character.id !== id)
}
}
public getCharacterById(id: number): ZoneCharacter | undefined {
return this.characters.find((c) => c.character.id === id)
}
public getCharactersInZone(): ZoneCharacter[] {
return this.characters
}
public async getGrid(): Promise<number[][]> {
let grid: number[][] = Array.from({ length: this.zone.height }, () => Array.from({ length: this.zone.width }, () => 0))
const eventTiles = await zoneRepository.getEventTiles(this.zone.id)
const eventTiles = await zoneEventTileRepository.getAll(this.zone.id)
// Set the grid values based on the event tiles, these are strings
eventTiles.forEach((eventTile) => {
@ -27,20 +49,6 @@ class LoadedZone {
return grid
}
/**
* @TODO: Implement this
* @param position
*/
public async isPositionWalkable(position: { x: number; y: number }): Promise<boolean> {
const grid = await this.getGrid()
if (!grid?.length) return false
const gridX = Math.floor(position.x)
const gridY = Math.floor(position.y)
return grid[gridY]?.[gridX] === 1 || grid[gridY]?.[Math.ceil(position.x)] === 1 || grid[Math.ceil(position.y)]?.[gridX] === 1 || grid[Math.ceil(position.y)]?.[Math.ceil(position.x)] === 1
}
}
export default LoadedZone

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@ -0,0 +1,19 @@
import { Character } from '@prisma/client'
import { CharacterService } from '../services/character/characterService'
class ZoneCharacter {
public readonly character: Character
public isMoving: boolean = false
public currentPath: Array<{ x: number; y: number }> | null = null
constructor(character: Character) {
this.character = character
}
public async savePosition() {
const characterService = new CharacterService()
await characterService.updateCharacterPosition(this.character.id, this.character.positionX, this.character.positionY, this.character.rotation, this.character.zoneId)
}
}
export default ZoneCharacter

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@ -1,5 +1,6 @@
import prisma from '../utilities/prisma' // Import the global Prisma instance
import { Character } from '@prisma/client'
import { appLogger } from '../utilities/logger'
class CharacterRepository {
async getByUserId(userId: number): Promise<Character[] | null> {
@ -19,7 +20,8 @@ class CharacterRepository {
})
} catch (error: any) {
// Handle error
throw new Error(`Failed to get character by user ID: ${error.message}`)
appLogger.error(`Failed to get character by user ID: ${error instanceof Error ? error.message : String(error)}`)
return null
}
}
@ -41,7 +43,8 @@ class CharacterRepository {
})
} catch (error: any) {
// Handle error
throw new Error(`Failed to get character by user ID and character ID: ${error.message}`)
appLogger.error(`Failed to get character by user ID and character ID: ${error instanceof Error ? error.message : String(error)}`)
return null
}
}
@ -62,7 +65,8 @@ class CharacterRepository {
})
} catch (error: any) {
// Handle error
throw new Error(`Failed to get character by ID: ${error.message}`)
appLogger.error(`Failed to get character by ID: ${error instanceof Error ? error.message : String(error)}`)
return null
}
}
@ -79,7 +83,8 @@ class CharacterRepository {
})
} catch (error: any) {
// Handle error
throw new Error(`Failed to update character: ${error.message}`)
appLogger.error(`Failed to update character: ${error instanceof Error ? error.message : String(error)}`)
return null
}
}
@ -93,7 +98,8 @@ class CharacterRepository {
})
} catch (error: any) {
// Handle error
throw new Error(`Failed to delete character by user ID and character ID: ${error.message}`)
appLogger.error(`Failed to delete character by user ID and character ID: ${error instanceof Error ? error.message : String(error)}`)
return null
}
}
@ -114,7 +120,8 @@ class CharacterRepository {
})
} catch (error: any) {
// Handle error
throw new Error(`Failed to get character by name: ${error.message}`)
appLogger.error(`Failed to get character by name: ${error instanceof Error ? error.message : String(error)}`)
return null
}
}
}

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@ -0,0 +1,49 @@
import prisma from '../utilities/prisma'
import { Chat } from '@prisma/client'
class ChatRepository {
async getById(id: number): Promise<Chat | null> {
return prisma.chat.findUnique({
where: { id },
include: {
character: true,
zone: true
}
})
}
async getAll(): Promise<Chat[]> {
return prisma.chat.findMany({
include: {
character: true,
zone: true
}
})
}
async getByCharacterId(characterId: number): Promise<Chat[]> {
return prisma.chat.findMany({
where: {
characterId
},
include: {
character: true,
zone: true
}
})
}
async getByZoneId(zoneId: number): Promise<Chat[]> {
return prisma.chat.findMany({
where: {
zoneId
},
include: {
character: true,
zone: true
}
})
}
}
export default new ChatRepository()

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@ -1,4 +1,5 @@
import prisma from '../utilities/prisma' // Import the global Prisma instance
import prisma from '../utilities/prisma'
import { appLogger } from '../utilities/logger' // Import the global Prisma instance
class PasswordResetTokenRepository {
async getById(id: number): Promise<any> {
@ -10,7 +11,7 @@ class PasswordResetTokenRepository {
})
} catch (error: any) {
// Handle error
throw new Error(`Failed to get password reset token by ID: ${error.message}`)
appLogger.error(`Failed to get password reset token by ID: ${error instanceof Error ? error.message : String(error)}`)
}
}
@ -23,7 +24,7 @@ class PasswordResetTokenRepository {
})
} catch (error: any) {
// Handle error
throw new Error(`Failed to get password reset token by user ID: ${error.message}`)
appLogger.error(`Failed to get password reset token by user ID: ${error instanceof Error ? error.message : String(error)}`)
}
}
@ -36,7 +37,7 @@ class PasswordResetTokenRepository {
})
} catch (error: any) {
// Handle error
throw new Error(`Failed to get password reset token by token: ${error.message}`)
appLogger.error(`Failed to get password reset token by token: ${error instanceof Error ? error.message : String(error)}`)
}
}
}

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@ -1,5 +1,6 @@
import prisma from '../utilities/prisma' // Import the global Prisma instance
import { User } from '@prisma/client'
import { appLogger } from '../utilities/logger'
class UserRepository {
async getById(id: number): Promise<User | null> {
@ -11,7 +12,8 @@ class UserRepository {
})
} catch (error: any) {
// Handle error
throw new Error(`Failed to get user by ID: ${error.message}`)
appLogger.error(`Failed to get user by ID: ${error instanceof Error ? error.message : String(error)}`)
return null
}
}
@ -24,7 +26,8 @@ class UserRepository {
})
} catch (error: any) {
// Handle error
throw new Error(`Failed to get user by username: ${error.message}`)
appLogger.error(`Failed to get user by username: ${error instanceof Error ? error.message : String(error)}`)
return null
}
}
@ -37,7 +40,8 @@ class UserRepository {
})
} catch (error: any) {
// Handle error
throw new Error(`Failed to get user by email: ${error.message}`)
appLogger.error(`Failed to get user by email: ${error instanceof Error ? error.message : String(error)}`)
return null
}
}
}

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@ -0,0 +1,19 @@
import prisma from '../utilities/prisma' // Import the global Prisma instance
import { World } from '@prisma/client'
import { gameLogger } from '../utilities/logger'
class WorldRepository {
async getFirst(): Promise<World | null> {
try {
return await prisma.world.findFirst({
orderBy: { date: 'desc' }
})
} catch (error: any) {
// Handle error
gameLogger.error(`Failed to get first world: ${error instanceof Error ? error.message : String(error)}`)
return null
}
}
}
export default new WorldRepository()

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@ -0,0 +1,37 @@
import { ZoneEventTile } from '@prisma/client'
import prisma from '../utilities/prisma'
import { appLogger } from '../utilities/logger'
class ZoneEventTileRepository {
async getAll(id: number): Promise<ZoneEventTile[]> {
try {
return await prisma.zoneEventTile.findMany({
where: {
zoneId: id
}
})
} catch (error: any) {
appLogger.error(`Failed to get zone event tiles: ${error.message}`)
return []
}
}
async getEventTileByZoneIdAndPosition(zoneId: number, positionX: number, positionY: number) {
try {
return await prisma.zoneEventTile.findFirst({
where: {
zoneId: zoneId,
positionX: positionX,
positionY: positionY
},
include: { teleport: true }
})
} catch (error: any) {
appLogger.error(`Failed to get zone event tile: ${error.message}`)
return null
}
}
}
export default new ZoneEventTileRepository()

View File

@ -1,20 +1,9 @@
import { Zone, ZoneEventTile, ZoneEventTileType, ZoneObject } from '@prisma/client'
import prisma from '../utilities/prisma'
import { ZoneEventTileWithTeleport } from '../socketEvents/zone/characterMove'
import { ZoneEventTileWithTeleport } from '../utilities/types'
import { appLogger } from '../utilities/logger'
import { AssetData } from '../utilities/types'
import tileRepository from './tileRepository'
class ZoneRepository {
async getFirst(): Promise<Zone | null> {
try {
return await prisma.zone.findFirst()
} catch (error: any) {
appLogger.error(`Failed to get first zone: ${error.message}`)
return null
}
}
async getAll(): Promise<Zone[]> {
try {
return await prisma.zone.findMany()
@ -64,18 +53,19 @@ class ZoneRepository {
}
}
async getEventTeleportTiles(id: number): Promise<ZoneEventTileWithTeleport[]> {
async getFirstEventTile(zoneId: number, positionX: number, positionY: number): Promise<ZoneEventTile | null> {
try {
return (await prisma.zoneEventTile.findMany({
return await prisma.zoneEventTile.findFirst({
where: {
zoneId: id,
type: ZoneEventTileType.TELEPORT
zoneId: zoneId,
positionX: positionX,
positionY: positionY
},
include: { teleport: true }
})) as unknown as ZoneEventTileWithTeleport[]
})
} catch (error: any) {
appLogger.error(`Failed to get zone event tiles: ${error.message}`)
return []
appLogger.error(`Failed to get zone event tile: ${error.message}`)
return null
}
}

View File

@ -13,9 +13,9 @@ import { appLogger, watchLogs } from './utilities/logger'
import ZoneManager from './managers/zoneManager'
import UserManager from './managers/userManager'
import CommandManager from './managers/commandManager'
import CharacterManager from './managers/characterManager'
import QueueManager from './managers/queueManager'
import DateManager from './managers/dateManager'
import WeatherManager from './managers/weatherManager'
export class Server {
private readonly app: Application
@ -27,7 +27,14 @@ export class Server {
*/
constructor() {
this.app = express()
this.app.use(cors())
this.app.use(
cors({
origin: config.CLIENT_URL,
methods: ['GET', 'POST', 'PUT', 'DELETE', 'OPTIONS'], // Add supported methods
allowedHeaders: ['Content-Type', 'Authorization'], // Add allowed headers
credentials: true
})
)
this.app.use(express.json())
this.app.use(express.urlencoded({ extended: true }))
this.http = httpServer(this.app)
@ -70,12 +77,12 @@ export class Server {
// Load date manager
await DateManager.boot(this.io)
// Load weather manager
await WeatherManager.boot(this.io)
// Load zoneEditor manager
await ZoneManager.boot()
// Load character manager
await CharacterManager.boot()
// Load command manager
await CommandManager.boot(this.io)

View File

@ -1,43 +0,0 @@
import { ExtendedCharacter } from '../../utilities/types'
import { AStar } from '../../utilities/character/aStar'
import ZoneManager from '../../managers/zoneManager'
import Rotation from '../../utilities/character/rotation'
import { gameLogger } from '../../utilities/logger'
export class CharacterMoveService {
public updatePosition(character: ExtendedCharacter, position: { x: number; y: number }, newZoneId?: number) {
Object.assign(character, {
positionX: position.x,
positionY: position.y,
rotation: Rotation.calculate(character.positionX, character.positionY, position.x, position.y),
zoneId: newZoneId || character.zoneId
})
// await prisma.character.update({
// where: { id: character.id },
// data: {
// positionX: position.x,
// positionY: position.y,
// rotation: character.rotation,
// zoneId: newZoneId
// }
// })
}
public async calculatePath(character: ExtendedCharacter, targetX: number, targetY: number): Promise<Array<{ x: number; y: number }> | null> {
const grid = await ZoneManager.getZoneById(character.zoneId)?.getGrid()
if (!grid?.length) {
gameLogger.error('character:move error', 'Grid not found or empty')
return null
}
const start = { x: Math.floor(character.positionX), y: Math.floor(character.positionY) }
const end = { x: Math.floor(targetX), y: Math.floor(targetY) }
return AStar.findPath(start, end, grid)
}
public async applyMovementDelay(): Promise<void> {
await new Promise((resolve) => setTimeout(resolve, 250)) // 250ms delay between steps
}
}

View File

@ -0,0 +1,80 @@
import { AStar } from '../../utilities/character/aStar'
import ZoneManager from '../../managers/zoneManager'
import prisma from '../../utilities/prisma'
import Rotation from '../../utilities/character/rotation'
import { gameLogger } from '../../utilities/logger'
import { Character, CharacterGender, CharacterRace } from '@prisma/client'
interface Position {
x: number
y: number
}
export class CharacterService {
private static readonly MOVEMENT_DELAY_MS = 250
public updatePosition(character: Character, position: Position, newZoneId?: number): void {
if (!this.isValidPosition(position)) {
gameLogger.error(`Invalid position coordinates: ${position.x}, ${position.y}`)
}
Object.assign(character, {
positionX: position.x,
positionY: position.y,
rotation: Rotation.calculate(character.positionX, character.positionY, position.x, position.y),
zoneId: newZoneId ?? character.zoneId
})
}
public async calculatePath(character: Character, targetX: number, targetY: number): Promise<Position[] | null> {
const zone = ZoneManager.getZoneById(character.zoneId)
const grid = await zone?.getGrid()
if (!grid?.length) {
gameLogger.error('character:move error', 'Grid not found or empty')
return null
}
const start: Position = {
x: Math.floor(character.positionX),
y: Math.floor(character.positionY)
}
const end: Position = {
x: Math.floor(targetX),
y: Math.floor(targetY)
}
return AStar.findPath(start, end, grid)
}
public async applyMovementDelay(): Promise<void> {
await new Promise((resolve) => setTimeout(resolve, CharacterService.MOVEMENT_DELAY_MS))
}
private isValidPosition(position: Position): boolean {
return Number.isFinite(position.x) && Number.isFinite(position.y) && position.x >= 0 && position.y >= 0
}
async create(name: string, userId: number) {
return prisma.character.create({
data: {
name,
userId
// characterTypeId: 1 // @TODO set to chosen character type
}
})
}
async updateCharacterPosition(id: number, positionX: number, positionY: number, rotation: number, zoneId: number) {
await prisma.character.update({
where: { id },
data: {
positionX,
positionY,
rotation,
zoneId
}
})
}
}

View File

@ -0,0 +1,30 @@
import prisma from '../utilities/prisma'
import { gameLogger } from '../utilities/logger'
import { Server } from 'socket.io'
import { TSocket } from '../utilities/types'
import ChatRepository from '../repositories/chatRepository'
class ChatService {
async sendZoneMessage(io: Server, socket: TSocket, message: string, characterId: number, zoneId: number): Promise<boolean> {
try {
const newChat = await prisma.chat.create({
data: {
characterId,
zoneId,
message
}
})
const chat = await ChatRepository.getById(newChat.id)
if (!chat) return false
io.to(zoneId.toString()).emit('chat:message', chat)
return true
} catch (error: any) {
gameLogger.error(`Failed to save chat message: ${error instanceof Error ? error.message : String(error)}`)
return false
}
}
}
export default ChatService

View File

@ -0,0 +1,31 @@
import prisma from '../utilities/prisma'
import passwordResetTokenRepository from '../repositories/passwordResetTokenRepository'
import { appLogger } from '../utilities/logger'
class PasswordResetTokenService {
/**
* Delete token
* @param token
*/
public async delete(token: string): Promise<boolean> {
try {
const tokenData = await passwordResetTokenRepository.getByToken(token)
if (!tokenData) {
return false
}
await prisma.passwordResetToken.delete({
where: {
token
}
})
return true
} catch (error: any) {
appLogger.error(`Error deleting password reset token: ${error instanceof Error ? error.message : String(error)}`)
return false
}
}
}
export default PasswordResetTokenService

View File

@ -2,9 +2,11 @@ import bcrypt from 'bcryptjs'
import UserRepository from '../repositories/userRepository'
import PasswordResetTokenRepository from '../repositories/passwordResetTokenRepository'
import prisma from '../utilities/prisma'
import { User, PasswordResetToken } from '@prisma/client'
import { User } from '@prisma/client'
import config from '../utilities/config'
import NodeMailer from 'nodemailer'
import { httpLogger } from '../utilities/logger'
import PasswordResetTokenService from './passwordResetTokenService'
/**
* User service
@ -18,17 +20,23 @@ class UserService {
* @param password
*/
async login(username: string, password: string): Promise<boolean | User> {
const user = await UserRepository.getByUsername(username)
if (!user) {
try {
const user = await UserRepository.getByUsername(username)
if (!user) {
return false
}
const passwordMatch = await bcrypt.compare(password, user.password)
if (!passwordMatch) {
httpLogger.error(`Failed to login user: ${username}`)
return false
}
return user
} catch (error: any) {
httpLogger.error(`Error logging in user: ${error instanceof Error ? error.message : String(error)}`)
return false
}
const passwordMatch = await bcrypt.compare(password, user.password)
if (!passwordMatch) {
return false
}
return user
}
/**
@ -38,81 +46,86 @@ class UserService {
* @param password
*/
async register(username: string, email: string, password: string): Promise<boolean | User> {
const user = await UserRepository.getByUsername(username)
if (user) {
return false
}
const userByEmail = await UserRepository.getByEmail(email)
if (userByEmail) {
return false
}
const hashedPassword = await bcrypt.hash(password, 10)
return prisma.user.create({
data: {
username,
email,
password: hashedPassword
try {
const user = await UserRepository.getByUsername(username)
if (user) {
return false
}
})
const userByEmail = await UserRepository.getByEmail(email)
if (userByEmail) {
httpLogger.error(`User already exists: ${email}`)
return false
}
const hashedPassword = await bcrypt.hash(password, 10)
return prisma.user.create({
data: {
username,
email,
password: hashedPassword
}
})
} catch (error: any) {
httpLogger.error(`Error registering user: ${error instanceof Error ? error.message : String(error)}`)
return false
}
}
/**
* Reset password
* @param email
*/
async resetPassword(email: string): Promise<boolean> {
async requestPasswordReset(email: string): Promise<boolean> {
try {
const user = await UserRepository.getByEmail(email)
if (!user) return false
const user = await UserRepository.getByEmail(email)
if ( !user ) return false
const token = await bcrypt.hash(new Date().getTime().toString(), 10)
const latestToken = await PasswordResetTokenRepository.getByUserId(user.id)
const token = await bcrypt.hash(new Date().getTime().toString(), 10)
const latestToken = await PasswordResetTokenRepository.getByUserId(user.id)
// Check if password reset has been requested recently
if (latestToken) {
const tokenExpiryDate = new Date(Date.now() - 24 * 60 * 60 * 1000) // 24 hours
const isTokenExpired = latestToken.createdAt < tokenExpiryDate
//Check if password reset has been requested recently
if (latestToken) {
if (!isTokenExpired) return false
const tokenExpiryDate = new Date(Date.now() - 24 * 60 * 60 * 1000);
const isTokenExpired = latestToken.createdAt < tokenExpiryDate
await prisma.passwordResetToken.delete({
where: {
id: latestToken.id
}
})
}
if (!isTokenExpired) return false
await prisma.passwordResetToken.delete({
where: {
id: latestToken.id
await prisma.passwordResetToken.create({
data: {
userId: user.id,
token: token
}
})
}
await prisma.passwordResetToken.create({
data: {
userId: user.id,
token: token,
}
});
const transporter = NodeMailer.createTransport({
host: config.SMTP_HOST,
port: config.SMTP_PORT,
secure: false,
auth: {
user: config.SMTP_USER,
pass: config.SMTP_PASSWORD
}
})
const transporter = NodeMailer.createTransport({
host: config.SMTP_HOST,
port: config.SMTP_PORT,
secure: false,
auth: {
user: config.SMTP_USER,
pass: config.SMTP_PASSWORD,
},
});
try {
await transporter.sendMail({
from: config.SMTP_USER,
to: email,
subject: "Reset your password",
text: "A password reset has been requested, reset your password here: " + config.CLIENT_URL + "#" + token, // Plain text body
html: "<p>A password reset has been requested, reset your password here: <a href='" + config.CLIENT_URL + "#" + token + "'>" + config.CLIENT_URL + "#" + token + "</a></p>", // Html body
});
subject: 'Reset your password',
text: 'A password reset has been requested, reset your password here: ' + config.CLIENT_URL + '#' + token, // Plain text body
html: "<p>A password reset has been requested, reset your password here: <a href='" + config.CLIENT_URL + '#' + token + "'>" + config.CLIENT_URL + '#' + token + '</a></p>' // Html body
})
return true
} catch (error: any) {
httpLogger.error(`Error sending password reset email: ${error instanceof Error ? error.message : String(error)}`)
return false
}
}
@ -122,19 +135,30 @@ class UserService {
* @param urlToken
* @param password
*/
async newPassword(urlToken: string, password: string): Promise<boolean | User> {
const tokenData = await PasswordResetTokenRepository.getByToken(urlToken)
if (!tokenData) {
async resetPassword(urlToken: string, password: string): Promise<boolean> {
try {
const tokenData = await PasswordResetTokenRepository.getByToken(urlToken)
if (!tokenData) {
return false
}
const hashedPassword = await bcrypt.hash(password, 10)
await prisma.user.update({
where: { id: tokenData.userId },
data: {
password: hashedPassword
}
})
// Delete the token
const passwordResetTokenService = new PasswordResetTokenService()
await passwordResetTokenService.delete(urlToken)
return true
} catch (error: any) {
httpLogger.error(`Error setting new password: ${error instanceof Error ? error.message : String(error)}`)
return false
}
const hashedPassword = await bcrypt.hash(password, 10)
return prisma.user.update({
where: { id: tokenData.userId },
data: {
password: hashedPassword
}
})
}
}

View File

@ -0,0 +1,37 @@
import prisma from '../utilities/prisma'
import { gameLogger } from '../utilities/logger'
import { World } from '@prisma/client'
import WorldRepository from '../repositories/worldRepository'
class WorldService {
async update(worldData: Partial<World>): Promise<boolean> {
try {
const currentWorld = await WorldRepository.getFirst()
if (!currentWorld) {
// If no world exists, create first record
await prisma.world.create({
data: {
...worldData,
date: worldData.date || new Date()
}
})
return true
}
// Update existing world using its date as unique identifier
await prisma.world.update({
where: {
date: currentWorld.date
},
data: worldData
})
return true
} catch (error: any) {
gameLogger.error(`Failed to update world: ${error instanceof Error ? error.message : String(error)}`)
return false
}
}
}
export default new WorldService()

View File

@ -1,18 +1,21 @@
import { ExtendedCharacter, TSocket } from '../utilities/types'
import prisma from '../utilities/prisma'
import ZoneRepository from '../repositories/zoneRepository'
import { ZoneEventTileTeleport } from '@prisma/client'
import { Server } from 'socket.io'
import CharacterManager from '../managers/characterManager'
import ZoneManager from '../managers/zoneManager'
import { gameLogger } from '../utilities/logger'
export class ZoneEventTileService {
public async handleTeleport(io: Server, socket: TSocket, character: ExtendedCharacter, teleport: ZoneEventTileTeleport): Promise<void> {
if (teleport.toZoneId === character.zoneId) return
const zone = await ZoneRepository.getById(teleport.toZoneId)
if (!zone) return
const loadedZone = ZoneManager.getZoneById(teleport.toZoneId)
if (!loadedZone) {
gameLogger.error('zone:character:join error', 'Loaded zone not found')
return
}
// CharacterManager.moveCharacterBetweenZones(character, zone)
const zone = loadedZone.getZone()
const oldZoneId = character.zoneId
const newZoneId = teleport.toZoneId
@ -35,6 +38,10 @@ export class ZoneEventTileService {
character.positionY = teleport.toPositionY
character.isMoving = false
// Remove and add character to new zone
await loadedZone.removeCharacter(character.id)
loadedZone.addCharacter(character)
// Emit events
io.to(oldZoneId.toString()).emit('zone:character:leave', character.id)
io.to(newZoneId.toString()).emit('zone:character:join', character)
@ -46,7 +53,7 @@ export class ZoneEventTileService {
// Send teleport information to the client
socket.emit('zone:character:teleport', {
zone,
characters: CharacterManager.getCharactersInZone(zone)
characters: loadedZone.getCharactersInZone()
})
}
}

View File

@ -1,84 +1,38 @@
import prisma from '../utilities/prisma'
import { AssetData } from '../utilities/types'
import tileRepository from '../repositories/tileRepository'
import zoneRepository from '../repositories/zoneRepository'
import { Object, Zone, ZoneObject } from '@prisma/client'
type getZoneAsetsZoneType = Zone & {
zoneObjects: (ZoneObject & {
object: Object
})[]
}
import { gameLogger } from '../utilities/logger'
class ZoneService {
async createDemoZone(): Promise<boolean> {
const tiles = [
['blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile'],
['blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile'],
['blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile'],
['blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile'],
['blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile'],
['blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile'],
['blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile'],
['blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile'],
['blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile'],
['blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile']
]
try {
const tiles = [
['blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile'],
['blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile'],
['blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile'],
['blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile'],
['blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile'],
['blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile'],
['blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile'],
['blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile'],
['blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile'],
['blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile', 'blank_tile']
]
await prisma.zone.create({
data: {
name: 'Demo zone',
width: 10,
height: 10,
tiles
}
})
await prisma.zone.create({
data: {
name: 'Demo zone',
width: 10,
height: 10,
tiles
}
})
console.log('Demo zone created.')
return true
}
gameLogger.info('Demo zone created.')
async getZoneAssets(zone: getZoneAsetsZoneType): Promise<AssetData[]> {
const assets: AssetData[] = []
// zone.tiles is prisma jsonvalue
let tiles = JSON.parse(JSON.stringify(zone.tiles))
tiles = [...new Set(tiles.flat())]
// Add tile assets
for (const tile of tiles) {
const tileInfo = await tileRepository.getById(tile)
if (!tileInfo) continue
assets.push({
key: tileInfo.id,
data: '/assets/tiles/' + tileInfo.id + '.png',
group: 'tiles',
updatedAt: tileInfo?.updatedAt || new Date()
} as AssetData)
return true
} catch (error: any) {
gameLogger.error(`Failed to create demo zone: ${error instanceof Error ? error.message : String(error)}`)
return false
}
// Add object assets
for (const zoneObject of zone.zoneObjects) {
if (!zoneObject.object) continue
assets.push({
key: zoneObject.object.id,
data: '/assets/objects/' + zoneObject.object.id + '.png',
group: 'objects',
updatedAt: zoneObject.object.updatedAt || new Date()
} as AssetData)
}
// Filter out duplicate assets
return assets.reduce((acc: AssetData[], current) => {
const x = acc.find((item) => item.key === current.key && item.group === current.group)
if (!x) {
return acc.concat([current])
} else {
return acc
}
}, [])
}
}

View File

@ -1,9 +1,11 @@
import { Server } from 'socket.io'
import { TSocket } from '../../utilities/types'
import CharacterRepository from '../../repositories/characterRepository'
import { gameLogger } from '../../utilities/logger'
import ZoneManager from '../../managers/zoneManager'
type SocketResponseT = {
character_id: number
interface CharacterConnectPayload {
characterId: number
}
export default class CharacterConnectEvent {
@ -16,16 +18,48 @@ export default class CharacterConnectEvent {
this.socket.on('character:connect', this.handleCharacterConnect.bind(this))
}
private async handleCharacterConnect(data: SocketResponseT): Promise<void> {
console.log('character:connect requested', data)
private async handleCharacterConnect({ characterId }: CharacterConnectPayload): Promise<void> {
if (!this.socket.userId) {
this.emitError('User not authenticated')
return
}
try {
const character = await CharacterRepository.getByUserAndId(this.socket?.user?.id as number, data.character_id)
if (!character) return
if (await this.hasActiveCharacter()) {
this.emitError('You are already connected to another character')
return
}
const character = await this.connectCharacter(characterId)
if (!character) {
this.emitError('Character not found or does not belong to this user')
return
}
this.socket.characterId = character.id
this.socket.emit('character:connect', character)
} catch (error: any) {
console.log('character:connect error', error)
} catch (error) {
this.handleError('Failed to connect character', error) // @TODO : Make global error handler
}
}
private async hasActiveCharacter(): Promise<boolean> {
const characters = await CharacterRepository.getByUserId(this.socket.userId!)
return characters?.some((char) => ZoneManager.getCharacter(char.id)) ?? false
}
private async connectCharacter(characterId: number) {
return CharacterRepository.getByUserAndId(this.socket.userId!, characterId)
}
private emitError(message: string): void {
this.socket.emit('notification', { title: 'Server message', message })
gameLogger.error('character:connect error', `Player ${this.socket.userId}: ${message}`)
}
private handleError(context: string, error: unknown): void {
const errorMessage = error instanceof Error ? error.message : String(error)
this.emitError(`${context}: ${errorMessage}`)
gameLogger.error('character:connect error', errorMessage)
}
}

View File

@ -2,8 +2,8 @@ import { Server } from 'socket.io'
import { TSocket } from '../../utilities/types'
import { Character } from '@prisma/client'
import CharacterRepository from '../../repositories/characterRepository'
import { CharacterService } from '../../services/character/characterService'
import { ZCharacterCreate } from '../../utilities/zodTypes'
import prisma from '../../utilities/prisma'
import { gameLogger } from '../../utilities/logger'
import { ZodError } from 'zod'
@ -23,7 +23,7 @@ export default class CharacterCreateEvent {
try {
data = ZCharacterCreate.parse(data)
const user_id = this.socket.user?.id as number
const user_id = this.socket.userId!
// Check if character name already exists
const characterExists = await CharacterRepository.getByName(data.name)
@ -38,13 +38,8 @@ export default class CharacterCreateEvent {
return this.socket.emit('notification', { message: 'You can only have 4 characters' })
}
const character: Character = await prisma.character.create({
data: {
name: data.name,
userId: user_id
// characterTypeId: 1 // @TODO set to chosen character type
}
})
const characterService = new CharacterService()
const character: Character = await characterService.create(data.name, user_id)
characters = [...characters, character]

View File

@ -4,7 +4,7 @@ import { Character, Zone } from '@prisma/client'
import CharacterRepository from '../../repositories/characterRepository'
type TypePayload = {
character_id: number
characterId: number
}
type TypeResponse = {
@ -23,16 +23,13 @@ export default class CharacterDeleteEvent {
}
private async handleCharacterDelete(data: TypePayload, callback: (response: TypeResponse) => void): Promise<any> {
// zod validate
try {
await CharacterRepository.deleteByUserIdAndId(this.socket.user?.id as number, data.character_id as number)
await CharacterRepository.deleteByUserIdAndId(this.socket.userId!, data.characterId!)
const user_id = this.socket.user?.id as number
const characters: Character[] = (await CharacterRepository.getByUserId(user_id)) as Character[]
const characters: Character[] = (await CharacterRepository.getByUserId(this.socket.userId!)) as Character[]
this.socket.emit('character:list', characters)
} catch (error: any) {
console.log(error)
return this.socket.emit('notification', { message: 'Character delete failed. Please try again.' })
}
}

View File

@ -2,6 +2,7 @@ import { Socket, Server } from 'socket.io'
import { TSocket } from '../../utilities/types'
import { Character } from '@prisma/client'
import CharacterRepository from '../../repositories/characterRepository'
import { gameLogger } from '../../utilities/logger'
export default class CharacterListEvent {
constructor(
@ -15,12 +16,10 @@ export default class CharacterListEvent {
private async handleCharacterList(data: any): Promise<void> {
try {
console.log('character:list requested')
const user_id = this.socket.user?.id as number
const characters: Character[] = (await CharacterRepository.getByUserId(user_id)) as Character[]
const characters: Character[] = (await CharacterRepository.getByUserId(this.socket.userId!)) as Character[]
this.socket.emit('character:list', characters)
} catch (error: any) {
console.log('character:list error', error)
gameLogger.error('character:list error', error.message)
}
}
}

View File

@ -15,7 +15,7 @@ export default class AlertCommandEvent {
) {}
public listen(): void {
this.socket.on('chat:send_message', this.handleAlertCommand.bind(this))
this.socket.on('chat:message', this.handleAlertCommand.bind(this))
}
private async handleAlertCommand(data: TypePayload, callback: (response: boolean) => void): Promise<void> {
@ -24,22 +24,27 @@ export default class AlertCommandEvent {
return
}
// Check if character exists
const character = await CharacterRepository.getByUserAndId(this.socket.userId!, this.socket.characterId!)
if (!character) {
gameLogger.error('chat:alert_command error', 'Character not found')
return callback(false)
}
// Check if the user is the GM
if (character.role !== 'gm') {
gameLogger.info(`User ${character.id} tried to set time but is not a game master.`)
return callback(false)
}
const args = getArgs('alert', data.message)
if (!args) {
callback(false)
return
}
const character = await CharacterRepository.getByUserAndId(this.socket.user?.id as number, this.socket.characterId as number)
if (!character) {
gameLogger.error('chat:alert_command error', 'Character not found')
callback(false)
return
return callback(false)
}
this.io.emit('notification', { title: 'Message from GM', message: args.join(' ') })
callback(true)
return callback(true)
} catch (error: any) {
gameLogger.error('chat:alert_command error', error.message)
callback(false)

View File

@ -0,0 +1,60 @@
import { Server } from 'socket.io'
import { TSocket } from '../../../utilities/types'
import { getArgs, isCommand } from '../../../utilities/chat'
import CharacterRepository from '../../../repositories/characterRepository'
import { gameLogger } from '../../../utilities/logger'
import DateManager from '../../../managers/dateManager'
type TypePayload = {
message: string
}
export default class SetTimeCommand {
constructor(
private readonly io: Server,
private readonly socket: TSocket
) {}
public listen(): void {
this.socket.on('chat:message', this.handleAlertCommand.bind(this))
}
private async handleAlertCommand(data: TypePayload, callback: (response: boolean) => void): Promise<void> {
try {
if (!isCommand(data.message, 'time')) {
return
}
// Check if character exists
const character = await CharacterRepository.getByUserAndId(this.socket.userId!, this.socket.characterId!)
if (!character) {
gameLogger.error('chat:alert_command error', 'Character not found')
return
}
// Check if the user is the GM
if (character.role !== 'gm') {
gameLogger.info(`User ${character.id} tried to set time but is not a game master.`)
return
}
// Get arguments
const args = getArgs('time', data.message)
if (!args) {
return
}
const time = args[0] // 24h time, e.g. 17:34
if (!time) {
return
}
await DateManager.setTime(time)
} catch (error: any) {
gameLogger.error('command error', error.message)
callback(false)
}
}
}

View File

@ -2,8 +2,9 @@ import { Server } from 'socket.io'
import { TSocket } from '../../../utilities/types'
import { getArgs, isCommand } from '../../../utilities/chat'
import ZoneRepository from '../../../repositories/zoneRepository'
import CharacterManager from '../../../managers/characterManager'
import { gameMasterLogger } from '../../../utilities/logger'
import { gameLogger, gameMasterLogger } from '../../../utilities/logger'
import ZoneManager from '../../../managers/zoneManager'
import ZoneCharacter from '../../../models/zoneCharacter'
type TypePayload = {
message: string
@ -16,14 +17,23 @@ export default class TeleportCommandEvent {
) {}
public listen(): void {
this.socket.on('chat:send_message', this.handleTeleportCommand.bind(this))
this.socket.on('chat:message', this.handleTeleportCommand.bind(this))
}
private async handleTeleportCommand(data: TypePayload, callback: (response: boolean) => void): Promise<void> {
try {
const character = CharacterManager.getCharacterFromSocket(this.socket)
if (!character) {
this.socket.emit('notification', { title: 'Server message', message: 'Character not found' })
// Check if character exists
const zoneCharacter = ZoneManager.getCharacter(this.socket.characterId!)
if (!zoneCharacter) {
gameLogger.error('chat:message error', 'Character not found')
return
}
const character = zoneCharacter.character
// Check if the user is the GM
if (character.role !== 'gm') {
gameLogger.info(`User ${character.id} tried to set time but is not a game master.`)
return
}
@ -65,17 +75,15 @@ export default class TeleportCommandEvent {
character.positionX = 0
character.positionY = 0
character.resetMovement = true
zoneCharacter.isMoving = false
this.socket.emit('zone:character:teleport', {
zone,
characters: CharacterManager.getCharactersInZone(zone)
characters: ZoneManager.getZoneById(zone.id)?.getCharactersInZone()
})
this.socket.emit('notification', { title: 'Server message', message: `You have been teleported to ${zone.name}` })
gameMasterLogger.info('teleport', `Character ${character.id} teleported to zone ${zone.id}`)
callback(true)
} catch (error: any) {
gameMasterLogger.error(`Error in teleport command: ${error.message}`)
this.socket.emit('notification', { title: 'Server message', message: 'An error occurred while teleporting' })

View File

@ -0,0 +1,47 @@
import { Server } from 'socket.io'
import { TSocket } from '../../../utilities/types'
import { isCommand } from '../../../utilities/chat'
import CharacterRepository from '../../../repositories/characterRepository'
import { gameLogger } from '../../../utilities/logger'
import WeatherManager from '../../../managers/weatherManager'
type TypePayload = {
message: string
}
export default class ToggleFogCommand {
constructor(
private readonly io: Server,
private readonly socket: TSocket
) {}
public listen(): void {
this.socket.on('chat:message', this.handleAlertCommand.bind(this))
}
private async handleAlertCommand(data: TypePayload, callback: (response: boolean) => void): Promise<void> {
try {
if (!isCommand(data.message, 'fog')) {
return
}
// Check if character exists
const character = await CharacterRepository.getByUserAndId(this.socket.userId!, this.socket.characterId!)
if (!character) {
gameLogger.error('chat:alert_command error', 'Character not found')
return
}
// Check if the user is the GM
if (character.role !== 'gm') {
gameLogger.info(`User ${character.id} tried to set time but is not a game master.`)
return
}
await WeatherManager.toggleFog()
} catch (error: any) {
gameLogger.error('command error', error.message)
callback(false)
}
}
}

View File

@ -0,0 +1,47 @@
import { Server } from 'socket.io'
import { TSocket } from '../../../utilities/types'
import { isCommand } from '../../../utilities/chat'
import CharacterRepository from '../../../repositories/characterRepository'
import { gameLogger } from '../../../utilities/logger'
import WeatherManager from '../../../managers/weatherManager'
type TypePayload = {
message: string
}
export default class ToggleRainCommand {
constructor(
private readonly io: Server,
private readonly socket: TSocket
) {}
public listen(): void {
this.socket.on('chat:message', this.handleAlertCommand.bind(this))
}
private async handleAlertCommand(data: TypePayload, callback: (response: boolean) => void): Promise<void> {
try {
if (!isCommand(data.message, 'rain')) {
return
}
// Check if character exists
const character = await CharacterRepository.getByUserAndId(this.socket.userId!, this.socket.characterId!)
if (!character) {
gameLogger.error('chat:alert_command error', 'Character not found')
return
}
// Check if the user is the GM
if (character.role !== 'gm') {
gameLogger.info(`User ${character.id} tried to set time but is not a game master.`)
return
}
await WeatherManager.toggleRain()
} catch (error: any) {
gameLogger.error('command error', error.message)
callback(false)
}
}
}

View File

@ -0,0 +1,54 @@
import { Server } from 'socket.io'
import { TSocket } from '../../utilities/types'
import ZoneRepository from '../../repositories/zoneRepository'
import { isCommand } from '../../utilities/chat'
import { gameLogger } from '../../utilities/logger'
import ZoneManager from '../../managers/zoneManager'
import ChatService from '../../services/chatService'
type TypePayload = {
message: string
}
export default class ChatMessageEvent {
constructor(
private readonly io: Server,
private readonly socket: TSocket
) {}
public listen(): void {
this.socket.on('chat:message', this.handleEvent.bind(this))
}
private async handleEvent(data: TypePayload, callback: (response: boolean) => void): Promise<void> {
try {
if (!data.message || isCommand(data.message)) {
return callback(false)
}
const zoneCharacter = ZoneManager.getCharacter(this.socket.characterId!)
if (!zoneCharacter) {
gameLogger.error('chat:message error', 'Character not found')
return callback(false)
}
const character = zoneCharacter.character
const zone = await ZoneRepository.getById(character.zoneId)
if (!zone) {
gameLogger.error('chat:message error', 'Zone not found')
return callback(false)
}
const chatService = new ChatService()
if (await chatService.sendZoneMessage(this.io, this.socket, data.message, character.id, zone.id)) {
return callback(true)
}
callback(false)
} catch (error: any) {
gameLogger.error('chat:message error', error.message)
callback(false)
}
}
}

View File

@ -1,54 +0,0 @@
import { Server } from 'socket.io'
import { TSocket } from '../../utilities/types'
import ZoneRepository from '../../repositories/zoneRepository'
import { isCommand } from '../../utilities/chat'
import { gameLogger } from '../../utilities/logger'
import CharacterManager from '../../managers/characterManager'
type TypePayload = {
message: string
}
export default class ChatMessageEvent {
constructor(
private readonly io: Server,
private readonly socket: TSocket
) {}
public listen(): void {
this.socket.on('chat:send_message', this.handleChatMessage.bind(this))
}
private async handleChatMessage(data: TypePayload, callback: (response: boolean) => void): Promise<void> {
try {
if (!data.message || isCommand(data.message)) {
callback(false)
return
}
const character = CharacterManager.getCharacterFromSocket(this.socket)
if (!character) {
gameLogger.error('chat:send_message error', 'Character not found')
callback(false)
return
}
const zone = await ZoneRepository.getById(character.zoneId)
if (!zone) {
gameLogger.error('chat:send_message error', 'Zone not found')
callback(false)
return
}
callback(true)
this.io.to(zone.id.toString()).emit('chat:message', {
character: character,
message: data.message
})
} catch (error: any) {
gameLogger.error('chat:send_message error', error.message)
callback(false)
}
}
}

View File

@ -1,7 +1,7 @@
import { Server } from 'socket.io'
import { TSocket } from '../utilities/types'
import CharacterManager from '../managers/characterManager'
import { gameLogger } from '../utilities/logger'
import ZoneManager from '../managers/zoneManager'
export default class DisconnectEvent {
constructor(
@ -10,31 +10,34 @@ export default class DisconnectEvent {
) {}
public listen(): void {
this.socket.on('disconnect', this.handleDisconnect.bind(this))
this.socket.on('disconnect', this.handleEvent.bind(this))
}
private async handleDisconnect(data: any): Promise<void> {
private async handleEvent(data: any): Promise<void> {
try {
if (!this.socket.user) {
if (!this.socket.userId) {
gameLogger.info('User disconnected but had no user set')
return
}
this.io.emit('user:disconnect', this.socket.user.id)
this.io.emit('user:disconnect', this.socket.userId)
const character = CharacterManager.getCharacterFromSocket(this.socket)
if (!character) {
const zoneCharacter = ZoneManager.getCharacter(this.socket.characterId!)
if (!zoneCharacter) {
gameLogger.info('User disconnected but had no character set')
return
}
character.resetMovement = true
const character = zoneCharacter.character
// Save character position and remove from zone
zoneCharacter.isMoving = false
await zoneCharacter.savePosition()
ZoneManager.removeCharacter(this.socket.characterId!)
gameLogger.info('User disconnected along with their character')
await CharacterManager.removeCharacter(character)
// Inform other clients that the character has left
this.io.in(character.zoneId.toString()).emit('zone:character:leave', character.id)
this.io.emit('character:disconnect', character.id)
} catch (error: any) {

View File

@ -11,10 +11,10 @@ export default class CharacterTypeCreateEvent {
) {}
public listen(): void {
this.socket.on('gm:characterType:create', this.handleCharacterTypeCreate.bind(this))
this.socket.on('gm:characterType:create', this.handleEvent.bind(this))
}
private async handleCharacterTypeCreate(data: undefined, callback: (response: boolean, characterType?: any) => void): Promise<void> {
private async handleEvent(data: undefined, callback: (response: boolean, characterType?: any) => void): Promise<void> {
try {
const character = await characterRepository.getById(this.socket.characterId as number)
if (!character) return callback(false)

View File

@ -0,0 +1,42 @@
import fs from 'fs'
import { Server } from 'socket.io'
import { TSocket } from '../../../../utilities/types'
import prisma from '../../../../utilities/prisma'
import characterRepository from '../../../../repositories/characterRepository'
import { getPublicPath } from '../../../../utilities/storage'
import { gameMasterLogger } from '../../../../utilities/logger'
interface IPayload {
id: number
}
export default class CharacterTypeDeleteEvent {
constructor(
private readonly io: Server,
private readonly socket: TSocket
) {}
public listen(): void {
this.socket.on('gm:characterType:remove', this.handleEvent.bind(this))
}
private async handleEvent(data: IPayload, callback: (response: boolean) => void): Promise<void> {
const character = await characterRepository.getById(this.socket.characterId as number)
if (!character) return callback(false)
if (character.role !== 'gm') {
return callback(false)
}
try {
await prisma.characterType.delete({
where: { id: data.id }
})
callback(true)
} catch (error) {
gameMasterLogger.error(`Error deleting character type ${data.id}: ${error instanceof Error ? error.message : String(error)}`)
callback(false)
}
}
}

View File

@ -14,10 +14,10 @@ export default class CharacterTypeListEvent {
) {}
public listen(): void {
this.socket.on('gm:characterType:list', this.handleCharacterTypeList.bind(this))
this.socket.on('gm:characterType:list', this.handleEvent.bind(this))
}
private async handleCharacterTypeList(data: IPayload, callback: (response: CharacterType[]) => void): Promise<void> {
private async handleEvent(data: IPayload, callback: (response: CharacterType[]) => void): Promise<void> {
const character = await characterRepository.getById(this.socket.characterId as number)
if (!character) {
gameMasterLogger.error('gm:characterType:list error', 'Character not found')

View File

@ -1,56 +0,0 @@
import fs from 'fs'
import { Server } from 'socket.io'
import { TSocket } from '../../../../utilities/types'
import prisma from '../../../../utilities/prisma'
import characterRepository from '../../../../repositories/characterRepository'
import { getPublicPath } from '../../../../utilities/storage'
interface IPayload {
object: string
}
export default class ObjectRemoveEvent {
constructor(
private readonly io: Server,
private readonly socket: TSocket
) {}
public listen(): void {
this.socket.on('gm:object:remove', this.handleObjectRemove.bind(this))
}
private async handleObjectRemove(data: IPayload, callback: (response: boolean) => void): Promise<void> {
const character = await characterRepository.getById(this.socket.characterId as number)
if (!character) return callback(false)
if (character.role !== 'gm') {
return callback(false)
}
try {
await prisma.object.delete({
where: {
id: data.object
}
})
// get root path
const public_folder = getPublicPath('objects')
// remove the tile from the disk
const finalFilePath = getPublicPath('objects', data.object + '.png')
fs.unlink(finalFilePath, (err) => {
if (err) {
console.log(err)
callback(false)
return
}
callback(true)
})
} catch (e) {
console.log(e)
callback(false)
}
}
}

View File

@ -2,27 +2,25 @@ import { Server } from 'socket.io'
import { TSocket } from '../../../../utilities/types'
import prisma from '../../../../utilities/prisma'
import characterRepository from '../../../../repositories/characterRepository'
import { CharacterGender, CharacterRace } from '@prisma/client'
type Payload = {
id: string
id: number
name: string
tags: string[]
originX: number
originY: number
isAnimated: boolean
frameSpeed: number
frameWidth: number
frameHeight: number
gender: CharacterGender
race: CharacterRace
isEnabledForCharCreation: boolean
spriteId: string
}
export default class ObjectUpdateEvent {
export default class CharacterTypeUpdateEvent {
constructor(
private readonly io: Server,
private readonly socket: TSocket
) {}
public listen(): void {
this.socket.on('gm:object:update', this.handleObjectUpdate.bind(this))
this.socket.on('gm:characterType:update', this.handleObjectUpdate.bind(this))
}
private async handleObjectUpdate(data: Payload, callback: (success: boolean) => void): Promise<void> {
@ -34,21 +32,17 @@ export default class ObjectUpdateEvent {
}
try {
const object = await prisma.object.update({
where: {
id: data.id
},
await prisma.characterType.update({
where: { id: data.id },
data: {
name: data.name,
tags: data.tags,
originX: data.originX,
originY: data.originY,
isAnimated: data.isAnimated,
frameSpeed: data.frameSpeed,
frameWidth: data.frameWidth,
frameHeight: data.frameHeight
gender: data.gender,
race: data.race,
isEnabledForCharCreation: data.isEnabledForCharCreation,
spriteId: data.spriteId
}
})
callback(true)
} catch (error) {
console.error(error)

View File

@ -4,6 +4,7 @@ import { TSocket } from '../../../../utilities/types'
import prisma from '../../../../utilities/prisma'
import characterRepository from '../../../../repositories/characterRepository'
import { getPublicPath } from '../../../../utilities/storage'
import { gameLogger, gameMasterLogger } from '../../../../utilities/logger'
interface IPayload {
object: string
@ -41,15 +42,15 @@ export default class ObjectRemoveEvent {
const finalFilePath = getPublicPath('objects', data.object + '.png')
fs.unlink(finalFilePath, (err) => {
if (err) {
console.log(err)
gameMasterLogger.error(`Error deleting object ${data.object}: ${err.message}`)
callback(false)
return
}
callback(true)
})
} catch (e) {
console.log(e)
} catch (error) {
gameLogger.error(`Error deleting object ${data.object}: ${error instanceof Error ? error.message : String(error)}`)
callback(false)
}
}

View File

@ -17,7 +17,7 @@ export default class SpriteCreateEvent {
private async handleSpriteCreate(data: undefined, callback: (response: boolean) => void): Promise<void> {
try {
const character = await characterRepository.getById(this.socket.characterId as number)
const character = await characterRepository.getById(this.socket.characterId!)
if (!character) return callback(false)
if (character.role !== 'gm') {

View File

@ -2,9 +2,9 @@ import { Server } from 'socket.io'
import { TSocket } from '../../../../utilities/types'
import fs from 'fs'
import prisma from '../../../../utilities/prisma'
import CharacterManager from '../../../../managers/characterManager'
import { gameMasterLogger } from '../../../../utilities/logger'
import { getPublicPath } from '../../../../utilities/storage'
import CharacterRepository from '../../../../repositories/characterRepository'
type Payload = {
id: string
@ -21,11 +21,11 @@ export default class GMSpriteDeleteEvent {
}
public listen(): void {
this.socket.on('gm:sprite:delete', this.handleSpriteDelete.bind(this))
this.socket.on('gm:sprite:delete', this.handleEvent.bind(this))
}
private async handleSpriteDelete(data: Payload, callback: (response: boolean) => void): Promise<void> {
const character = CharacterManager.getCharacterFromSocket(this.socket)
private async handleEvent(data: Payload, callback: (response: boolean) => void): Promise<void> {
const character = await CharacterRepository.getById(this.socket.characterId!)
if (character?.role !== 'gm') {
return callback(false)
}

View File

@ -17,7 +17,7 @@ export default class SpriteListEvent {
}
private async handleSpriteList(data: any, callback: (response: Sprite[]) => void): Promise<void> {
const character = await characterRepository.getById(this.socket.characterId as number)
const character = await characterRepository.getById(this.socket.characterId!)
if (!character) return callback([])
if (character.role !== 'gm') {

View File

@ -4,8 +4,9 @@ import prisma from '../../../../utilities/prisma'
import type { Prisma, SpriteAction } from '@prisma/client'
import { writeFile, mkdir } from 'node:fs/promises'
import sharp from 'sharp'
import CharacterManager from '../../../../managers/characterManager'
import { getPublicPath } from '../../../../utilities/storage'
import CharacterRepository from '../../../../repositories/characterRepository'
import { gameMasterLogger } from '../../../../utilities/logger'
type SpriteActionInput = Omit<SpriteAction, 'id' | 'spriteId' | 'frameWidth' | 'frameHeight'> & {
sprites: string[]
@ -38,7 +39,7 @@ export default class SpriteUpdateEvent {
}
private async handleSpriteUpdate(data: Payload, callback: (success: boolean) => void): Promise<void> {
const character = CharacterManager.getCharacterFromSocket(this.socket)
const character = await CharacterRepository.getById(this.socket.characterId!)
if (character?.role !== 'gm') {
return callback(false)
}
@ -52,7 +53,7 @@ export default class SpriteUpdateEvent {
callback(true)
} catch (error) {
console.error('Error updating sprite:', error)
gameMasterLogger.error(`Error updating sprite ${data.id}: ${error instanceof Error ? error.message : String(error)}`)
callback(false)
}
@ -60,11 +61,11 @@ export default class SpriteUpdateEvent {
try {
const parsed = JSON.parse(JSON.stringify(spriteActions)) as SpriteActionInput[]
if (!Array.isArray(parsed)) {
throw new Error('spriteActions is not an array')
gameMasterLogger.error('Error parsing spriteActions: spriteActions is not an array')
}
return parsed
} catch (error) {
console.error('Error parsing spriteActions:', error)
gameMasterLogger.error(`Error parsing spriteActions: ${error instanceof Error ? error.message : String(error)}`)
throw error
}
}
@ -75,7 +76,7 @@ export default class SpriteUpdateEvent {
const { action, sprites } = spriteAction
if (!Array.isArray(sprites) || sprites.length === 0) {
throw new Error(`Invalid sprites array for action: ${action}`)
gameMasterLogger.error(`Invalid sprites array for action: ${action}`)
}
const buffersWithDimensions = await Promise.all(

View File

@ -39,40 +39,52 @@ export default class ZoneUpdateEvent {
) {}
public listen(): void {
this.socket.on('gm:zone_editor:zone:update', this.handleZoneUpdate.bind(this))
this.socket.on('gm:zone_editor:zone:update', this.handleEvent.bind(this))
}
private async handleZoneUpdate(data: IPayload, callback: (response: Zone | null) => void): Promise<void> {
private async handleEvent(data: IPayload, callback: (response: Zone | null) => void): Promise<void> {
try {
const character = await CharacterRepository.getById(this.socket.characterId as number)
if (!character) {
gameMasterLogger.error('gm:zone_editor:zone:update error', 'Character not found')
callback(null)
return
return callback(null)
}
if (character.role !== 'gm') {
gameMasterLogger.info(`User ${character.id} tried to update zone but is not a game master.`)
callback(null)
return
return callback(null)
}
gameMasterLogger.info(`User ${character.id} has updated zone via zone editor.`)
if (!data.zoneId) {
gameMasterLogger.info(`User ${character.id} tried to update zone but did not provide a zone id.`)
callback(null)
return
return callback(null)
}
let zone = await ZoneRepository.getById(data.zoneId)
if (!zone) {
gameMasterLogger.info(`User ${character.id} tried to update zone ${data.zoneId} but it does not exist.`)
callback(null)
return
return callback(null)
}
// If tiles are larger than the zone, remove the extra tiles
if (data.tiles.length > data.height) {
data.tiles = data.tiles.slice(0, data.height)
}
for (let i = 0; i < data.tiles.length; i++) {
if (data.tiles[i].length > data.width) {
data.tiles[i] = data.tiles[i].slice(0, data.width)
}
}
// If zone event tiles are placed outside the zone's bounds, remove these
data.zoneEventTiles = data.zoneEventTiles.filter((tile) => tile.positionX >= 0 && tile.positionX < data.width && tile.positionY >= 0 && tile.positionY < data.height)
// If zone objects are placed outside the zone's bounds, remove these
data.zoneObjects = data.zoneObjects.filter((obj) => obj.positionX >= 0 && obj.positionX < data.width && obj.positionY >= 0 && obj.positionY < data.height)
await prisma.zone.update({
where: { id: data.zoneId },
data: {
@ -134,10 +146,13 @@ export default class ZoneUpdateEvent {
callback(zone)
/**
* @TODO #246: Reload zone for players who are currently in the zone
*/
zoneManager.unloadZone(data.zoneId)
await zoneManager.loadZone(zone)
} catch (error: any) {
gameMasterLogger.error('gm:zone_editor:zone:update error', error.message)
gameMasterLogger.error(`gm:zone_editor:zone:update error: ${error instanceof Error ? error.message : String(error)}`)
callback(null)
}
}

View File

@ -1,6 +1,7 @@
import { Server } from 'socket.io'
import { TSocket } from '../utilities/types'
import { gameLogger } from '../utilities/logger'
import UserRepository from '../repositories/userRepository'
export default class LoginEvent {
constructor(
@ -14,13 +15,13 @@ export default class LoginEvent {
private handleLogin(): void {
try {
if (!this.socket.user) {
if (!this.socket.userId) {
gameLogger.warn('Login attempt without user data')
return
}
this.socket.emit('logged_in', { user: this.socket.user })
gameLogger.info(`User logged in: ${this.socket.user.id}`)
this.socket.emit('logged_in', { user: UserRepository.getById(this.socket.userId) })
gameLogger.info(`User logged in: ${this.socket.userId}`)
} catch (error: any) {
gameLogger.error('login error', error.message)
}

View File

@ -1,14 +1,16 @@
import { Server } from 'socket.io'
import { ExtendedCharacter, TSocket } from '../../utilities/types'
import { TSocket } from '../../utilities/types'
import ZoneRepository from '../../repositories/zoneRepository'
import { Character, Zone } from '@prisma/client'
import CharacterManager from '../../managers/characterManager'
import { Zone } from '@prisma/client'
import { gameLogger } from '../../utilities/logger'
import CharacterRepository from '../../repositories/characterRepository'
import ZoneManager from '../../managers/zoneManager'
import zoneCharacter from '../../models/zoneCharacter'
import zoneManager from '../../managers/zoneManager'
interface IResponse {
zone: Zone
characters: Character[]
characters: zoneCharacter[]
}
export default class CharacterJoinEvent {
@ -28,30 +30,42 @@ export default class CharacterJoinEvent {
return
}
const character = await CharacterRepository.getById(this.socket.characterId as number)
const character = await CharacterRepository.getById(this.socket.characterId)
if (!character) {
gameLogger.error('zone:character:join error', 'Character not found')
return
}
/**
* @TODO: If zone is not found, spawn back to the start
*/
const zone = await ZoneRepository.getById(character.zoneId)
if (!zone) {
gameLogger.error('zone:character:join error', 'Zone not found')
return
}
CharacterManager.initCharacter(character as ExtendedCharacter)
/**
* @TODO: If zone is not found, spawn back to the start
*/
const loadedZone = ZoneManager.getZoneById(zone.id)
if (!loadedZone) {
gameLogger.error('zone:character:join error', 'Loaded zone not found')
return
}
loadedZone.addCharacter(character)
this.socket.join(zone.id.toString())
// let other clients know of new character
this.io.to(zone.id.toString()).emit('zone:character:join', character)
// Let other clients know of new character
this.io.to(zone.id.toString()).emit('zone:character:join', zoneManager.getCharacter(character.id))
// Log
gameLogger.info(`User ${character.id} joined zone ${zone.id}`)
// send over zone and characters to socket
callback({ zone, characters: CharacterManager.getCharactersInZone(zone) })
// Send over zone and characters to socket
callback({ zone, characters: loadedZone.getCharactersInZone() })
} catch (error: any) {
gameLogger.error('zone:character:join error', error.message)
this.socket.disconnect()

View File

@ -1,8 +1,9 @@
import { Server } from 'socket.io'
import { TSocket } from '../../utilities/types'
import ZoneRepository from '../../repositories/zoneRepository'
import CharacterManager from '../../managers/characterManager'
import { gameLogger } from '../../utilities/logger'
import ZoneManager from '../../managers/zoneManager'
import CharacterRepository from '../../repositories/characterRepository'
export default class ZoneLeaveEvent {
constructor(
@ -16,21 +17,29 @@ export default class ZoneLeaveEvent {
private async handleZoneLeave(): Promise<void> {
try {
const character = CharacterManager.getCharacterFromSocket(this.socket)
if (!this.socket.characterId) {
gameLogger.error('zone:character:join error', 'Zone requested but no character id set')
return
}
const character = await CharacterRepository.getById(this.socket.characterId)
if (!character) {
gameLogger.error('zone:character:leave error', 'Character not found')
return
}
if (!character.zoneId) {
gameLogger.error('zone:character:leave error', 'Character not in a zone')
gameLogger.error('zone:character:join error', 'Character not found')
return
}
/**
* @TODO: If zone is not found, spawn back to the start
*/
const zone = await ZoneRepository.getById(character.zoneId)
if (!zone) {
gameLogger.error('zone:character:leave error', 'Zone not found')
gameLogger.error('zone:character:join error', 'Zone not found')
return
}
const loadedZone = ZoneManager.getZoneById(zone.id)
if (!loadedZone) {
gameLogger.error('zone:character:join error', 'Loaded zone not found')
return
}
@ -40,7 +49,7 @@ export default class ZoneLeaveEvent {
this.io.to(zone.id.toString()).emit('zone:character:leave', character.id)
// remove character from zone manager
await CharacterManager.removeCharacter(character)
await loadedZone.removeCharacter(character.id)
gameLogger.info('zone:character:leave', `Character ${character.id} left zone ${zone.id}`)
} catch (error: any) {

View File

@ -1,144 +1,96 @@
import { Server } from 'socket.io'
import { TSocket, ExtendedCharacter } from '../../utilities/types'
import { CharacterMoveService } from '../../services/character/characterMoveService'
import { TSocket, ZoneEventTileWithTeleport } from '../../utilities/types'
import { CharacterService } from '../../services/character/characterService'
import { ZoneEventTileService } from '../../services/zoneEventTileService'
import prisma from '../../utilities/prisma'
import { ZoneEventTile, ZoneEventTileTeleport } from '@prisma/client'
import Rotation from '../../utilities/character/rotation'
import CharacterManager from '../../managers/characterManager'
import { gameLogger } from '../../utilities/logger'
import QueueManager from '../../managers/queueManager'
export type ZoneEventTileWithTeleport = ZoneEventTile & {
teleport: ZoneEventTileTeleport
}
import ZoneManager from '../../managers/zoneManager'
import ZoneCharacter from '../../models/zoneCharacter'
import zoneEventTileRepository from '../../repositories/zoneEventTileRepository'
export default class CharacterMove {
private characterMoveService: CharacterMoveService
private zoneEventTileService: ZoneEventTileService
private nextPath: { [index: number]: { x: number; y: number }[] } = []
private currentZoneId: { [index: number]: number } = []
private readonly characterService = new CharacterService()
private readonly zoneEventTileService = new ZoneEventTileService()
constructor(
private readonly io: Server,
private readonly socket: TSocket
) {
this.characterMoveService = new CharacterMoveService()
this.zoneEventTileService = new ZoneEventTileService()
}
) {}
public listen(): void {
this.socket.on('character:initMove', this.handleCharacterMove.bind(this))
this.socket.on('character:move', this.handleCharacterMove.bind(this))
}
private async handleCharacterMove({ positionX, positionY }: { positionX: number; positionY: number }): Promise<void> {
let character = CharacterManager.getCharacterFromSocket(this.socket)
if (!character) {
gameLogger.error('character:move error', 'Character not found')
const zoneCharacter = ZoneManager.getCharacter(this.socket.characterId!)
if (!zoneCharacter?.character) {
gameLogger.error('character:move error', 'Character not found or not initialized')
return
}
if (!character) {
gameLogger.error('character:move error', 'character has not been initialized?')
return
// If already moving, cancel current movement and wait for it to fully stop
if (zoneCharacter.isMoving) {
zoneCharacter.isMoving = false
await new Promise((resolve) => setTimeout(resolve, 100))
}
const path = await this.characterMoveService.calculatePath(character, positionX, positionY)
const path = await this.characterService.calculatePath(zoneCharacter.character, positionX, positionY)
if (!path) {
this.io.in(character.zoneId.toString()).emit('character:moveError', 'No valid path found')
this.io.in(zoneCharacter.character.zoneId.toString()).emit('character:moveError', 'No valid path found')
return
}
if (!character.isMoving && character.resetMovement) {
character.resetMovement = false
}
if (character.isMoving && !character.resetMovement) {
character.resetMovement = true
this.nextPath[character.id] = path
}
if (!character.isMoving && !character.resetMovement) {
character.isMoving = true
this.currentZoneId[character.id] = character.zoneId
await this.moveAlongPath(character, path)
}
// Start new movement
zoneCharacter.isMoving = true
zoneCharacter.currentPath = path // Add this property to ZoneCharacter class
await this.moveAlongPath(zoneCharacter, path)
}
private async moveAlongPath(character: ExtendedCharacter, path: Array<{ x: number; y: number }>): Promise<void> {
private async moveAlongPath(zoneCharacter: ZoneCharacter, path: Array<{ x: number; y: number }>): Promise<void> {
const { character } = zoneCharacter
for (let i = 0; i < path.length - 1; i++) {
const start = path[i]
const end = path[i + 1]
// Exit if movement was cancelled or interrupted
if (!zoneCharacter.isMoving || zoneCharacter.currentPath !== path) {
return
}
// if (!(await this.movementValidator.isValidMove(character, end))) {
// break
// }
const [start, end] = [path[i], path[i + 1]]
character.rotation = Rotation.calculate(start.x, start.y, end.x, end.y)
if (CharacterManager.hasResetMovement(character)) {
const zoneEventTile = await zoneEventTileRepository.getEventTileByZoneIdAndPosition(character.zoneId, Math.floor(end.x), Math.floor(end.y))
if (zoneEventTile?.type === 'BLOCK') break
if (zoneEventTile?.type === 'TELEPORT' && zoneEventTile.teleport) {
await this.handleZoneEventTile(zoneEventTile as ZoneEventTileWithTeleport)
break
}
character.rotation = Rotation.calculate(start.x, start.y, end.x, end.y)
const zoneEventTile = await prisma.zoneEventTile.findFirst({
where: {
zoneId: character.zoneId,
positionX: Math.floor(end.x),
positionY: Math.floor(end.y)
}
})
if (zoneEventTile) {
if (zoneEventTile.type === 'BLOCK') {
break
}
if (zoneEventTile.type === 'TELEPORT') {
const teleportTile = (await prisma.zoneEventTile.findFirst({
where: { id: zoneEventTile.id },
include: { teleport: true }
})) as ZoneEventTileWithTeleport
if (teleportTile) {
await this.handleZoneEventTile(teleportTile)
break
}
}
}
this.characterMoveService.updatePosition(character, end)
this.io.in(character.zoneId.toString()).emit('character:move', character)
await this.characterMoveService.applyMovementDelay()
this.characterService.updatePosition(character, end)
this.io.in(character.zoneId.toString()).emit('character:move', zoneCharacter)
await this.characterService.applyMovementDelay()
}
if (CharacterManager.hasResetMovement(character)) {
character.resetMovement = false
if (this.currentZoneId[character.id] === character.zoneId) {
await this.moveAlongPath(character, this.nextPath[character.id])
} else {
delete this.currentZoneId[character.id]
character.isMoving = false
}
} else {
this.finalizeMovement(character)
// Only finalize if this path wasn't interrupted
if (zoneCharacter.isMoving && zoneCharacter.currentPath === path) {
this.finalizeMovement(zoneCharacter)
}
}
private async handleZoneEventTile(zoneEventTile: ZoneEventTileWithTeleport): Promise<void> {
const character = CharacterManager.getCharacterFromSocket(this.socket)
if (!character) {
const zoneCharacter = ZoneManager.getCharacter(this.socket.characterId!)
if (!zoneCharacter) {
gameLogger.error('character:move error', 'Character not found')
return
}
const teleport = zoneEventTile.teleport
if (teleport) {
await this.zoneEventTileService.handleTeleport(this.io, this.socket, character, teleport)
return
if (zoneEventTile.teleport) {
await this.zoneEventTileService.handleTeleport(this.io, this.socket, zoneCharacter.character, zoneEventTile.teleport)
}
}
private finalizeMovement(character: ExtendedCharacter): void {
character.isMoving = false
this.io.in(character.zoneId.toString()).emit('character:move', character)
private finalizeMovement(zoneCharacter: ZoneCharacter): void {
zoneCharacter.isMoving = false
this.io.in(zoneCharacter.character.zoneId.toString()).emit('character:move', zoneCharacter)
}
}

View File

@ -0,0 +1,24 @@
import { Server } from 'socket.io'
import { TSocket } from '../../utilities/types'
import { gameLogger } from '../../utilities/logger'
import WeatherManager from '../../managers/weatherManager'
export default class Weather {
constructor(
private readonly io: Server,
private readonly socket: TSocket
) {}
public listen(): void {
this.socket.on('weather', this.handleEvent.bind(this))
}
private async handleEvent(): Promise<void> {
try {
const weather = await WeatherManager.getWeatherState()
this.socket.emit('weather', weather)
} catch (error: any) {
gameLogger.error('error', error.message)
}
}
}

View File

@ -2,33 +2,31 @@ import config from '../config'
class Rotation {
static calculate(X1: number, Y1: number, X2: number, Y2: number): number {
let rotation = 0
if (config.ALLOW_DIAGONAL_MOVEMENT) {
// Check diagonal movements
if (X1 > X2 && Y1 > Y2) {
rotation = 7
return 7
} else if (X1 < X2 && Y1 < Y2) {
rotation = 3
return 3
} else if (X1 > X2 && Y1 < Y2) {
rotation = 5
return 5
} else if (X1 < X2 && Y1 > Y2) {
rotation = 1
return 1
}
}
if (rotation === 0) {
if (X1 > X2) {
rotation = 6
} else if (X1 < X2) {
rotation = 2
} else if (Y1 < Y2) {
rotation = 4
} else if (Y1 > Y2) {
rotation = 0
}
// Non-diagonal movements
if (X1 > X2) {
return 6
} else if (X1 < X2) {
return 2
} else if (Y1 < Y2) {
return 4
} else if (Y1 > Y2) {
return 0
}
return rotation
return 0 // Default case
}
}

View File

@ -1,6 +1,6 @@
export function isCommand(message: string, command?: string) {
if (command) {
return message.startsWith(`/${command} `)
return message === `/${command}` || message.startsWith(`/${command} `)
}
return message.startsWith('/')
}

View File

@ -7,7 +7,7 @@ class config {
static REDIS_URL: string = process.env.REDIS_URL || 'redis://@127.0.0.1:6379/4'
static HOST: string = process.env.HOST || '0.0.0.0'
static PORT: number = process.env.PORT ? parseInt(process.env.PORT) : 6969
static CLIENT_URL: string = process.env.CLIENT_URL ? process.env.CLIENT_URL : 'https://sylvan.quest/'
static CLIENT_URL: string = process.env.CLIENT_URL ? process.env.CLIENT_URL : 'https://sylvan.quest'
static JWT_SECRET: string = process.env.JWT_SECRET || 'secret'
static ALLOW_DIAGONAL_MOVEMENT: boolean = process.env.ALLOW_DIAGONAL_MOVEMENT === 'true'

View File

@ -76,13 +76,13 @@ async function addHttpRoutes(app: Application) {
}
const userService = new UserService()
const sentEmail = await userService.resetPassword( email )
const sentEmail = await userService.requestPasswordReset(email)
if (sentEmail) {
return res.status(200).json({ message: 'Email has been sent' })
}
return res.status(400).json({ message: 'Failed to send password reset request' })
return res.status(400).json({ message: 'Failed to send password reset request. Perhaps one has already been sent recently, check your spam folder.' })
})
/**
@ -94,13 +94,13 @@ async function addHttpRoutes(app: Application) {
const { urlToken, password } = req.body
try {
newPasswordSchema.parse({ password })
newPasswordSchema.parse({ urlToken, password })
} catch (error: any) {
return res.status(400).json({ message: error.errors[0]?.message })
}
const userService = new UserService()
const resetPassword = await userService.newPassword( urlToken, password )
const resetPassword = await userService.resetPassword(urlToken, password)
if (resetPassword) {
return res.status(200).json({ message: 'Password has been reset' })

View File

@ -1,49 +0,0 @@
import * as fs from 'fs/promises'
import { appLogger } from './logger'
export async function readJsonFile<T>(filePath: string): Promise<T> {
try {
const fileContent = await fs.readFile(filePath, 'utf-8')
return JSON.parse(fileContent) as T
} catch (error) {
appLogger.error(`Error reading JSON file: ${error instanceof Error ? error.message : String(error)}`)
throw error
}
}
export async function writeJsonFile<T>(filePath: string, data: T): Promise<void> {
try {
const jsonString = JSON.stringify(data, null, 2)
await fs.writeFile(filePath, jsonString, 'utf-8')
} catch (error) {
appLogger.error(`Error writing JSON file: ${error instanceof Error ? error.message : String(error)}`)
throw error
}
}
export async function readJsonValue<T>(filePath: string, paramPath: string): Promise<T> {
try {
const jsonContent = await readJsonFile<any>(filePath)
const paramValue = paramPath.split('.').reduce((obj, key) => obj && obj[key], jsonContent)
if (paramValue === undefined) {
throw new Error(`Parameter ${paramPath} not found in the JSON file`)
}
return paramValue as T
} catch (error) {
appLogger.error(`Error reading JSON parameter: ${error instanceof Error ? error.message : String(error)}`)
throw error
}
}
export async function setJsonValue<T>(filePath: string, key: string, value: any): Promise<void> {
try {
const data = await readJsonFile<T>(filePath)
const updatedData = { ...data, [key]: value }
await writeJsonFile(filePath, updatedData)
} catch (error) {
appLogger.error(`Error setting JSON value: ${error instanceof Error ? error.message : String(error)}`)
throw error
}
}

View File

@ -32,13 +32,31 @@ const watchLogs = () => {
LOG_TYPES.forEach((type) => {
const logFile = getRootPath('logs', `${type}.log`)
fs.watchFile(logFile, (curr, prev) => {
if (curr.size > prev.size) {
const stream = fs.createReadStream(logFile, { start: prev.size, end: curr.size })
stream.on('data', (chunk) => {
console.log(`[${type}]\n${chunk.toString()}`)
})
// Get initial file size
const stats = fs.statSync(logFile)
let lastPosition = stats.size
fs.watch(logFile, (eventType) => {
if (eventType !== 'change') {
return
}
fs.stat(logFile, (err, stats) => {
if (err) return
if (stats.size > lastPosition) {
const stream = fs.createReadStream(logFile, {
start: lastPosition,
end: stats.size
})
stream.on('data', (chunk) => {
console.log(`[${type}]\n${chunk.toString()}`)
})
lastPosition = stats.size
}
})
})
})
}

View File

@ -1,8 +1,8 @@
import { Socket } from 'socket.io'
import { Character, User } from '@prisma/client'
import { Character, User, ZoneEventTile, ZoneEventTileTeleport } from '@prisma/client'
export type TSocket = Socket & {
user?: User
userId?: number
characterId?: number
handshake?: {
query?: {
@ -18,7 +18,11 @@ export type TSocket = Socket & {
export type ExtendedCharacter = Character & {
isMoving?: boolean
resetMovement: boolean
resetMovement?: boolean
}
export type ZoneEventTileWithTeleport = ZoneEventTile & {
teleport: ZoneEventTileTeleport
}
export type AssetData = {

View File

@ -35,13 +35,14 @@ export const registerAccountSchema = z.object({
export const resetPasswordSchema = z.object({
email: z
.string()
.min(3, { message: 'Email must be at least 3 characters long' })
.max(255, { message: 'Email must be at most 255 characters long' })
.regex(/^[A-Za-z0-9._%+-]+@[A-Za-z0-9.-]+\.[A-Za-z]{2,}$/, { message: 'Email must be valid' })
.string()
.min(3, { message: 'Email must be at least 3 characters long' })
.max(255, { message: 'Email must be at most 255 characters long' })
.regex(/^[A-Za-z0-9._%+-]+@[A-Za-z0-9.-]+\.[A-Za-z]{2,}$/, { message: 'Email must be valid' })
})
export const newPasswordSchema = z.object({
urlToken: z.string().min(10, { message: 'Invalid request' }).max(255, { message: 'Invalid request' }),
password: z
.string()
.min(8, {