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72 Commits

Author SHA1 Message Date
8f4d4fc482 Removed unused functions 2025-01-24 23:53:03 +01:00
a0584c2bb9 Inline checking for less written code; removed unused import 2025-01-24 23:52:56 +01:00
7f4a784915 Removed redundant columns 2025-01-24 23:52:30 +01:00
5c34ed7286 Fixed error thrown when getArgs called on a command with no arguments 2025-01-23 13:52:32 -06:00
edb7836e55 Weather values randomized if no number is given as a command argument 2025-01-23 13:42:26 -06:00
d7ac70662a Accidentally put fog instead of rain 2025-01-23 11:59:23 -06:00
dae0d365d5 Changed toggle functions to set, and refactored the random weather value gen 2025-01-22 20:33:11 -06:00
020f2bd3c5 Removed weather effects booleans, now to disable weather effects, setting the value to 0 is the way 2025-01-22 18:00:04 -06:00
189fd39377 Moved CORS logic into httpManager 2025-01-21 14:58:55 +01:00
0ba79c2299 Teleport fix 2025-01-14 02:18:53 +01:00
74f5214ca3 removed console.log 2025-01-13 15:02:44 +01:00
410d5cb7a8 Disabled Mikro ORM debugging 2025-01-13 14:51:39 +01:00
41e65fc3e9 ? 2025-01-12 22:11:41 +01:00
4b6935c44a npm update 2025-01-11 21:47:29 +01:00
4232042a06 Typo 2025-01-10 23:23:20 +01:00
3869eefaaf frameCount fix 2025-01-10 19:29:28 +01:00
a4437fadce npm run format 2025-01-09 16:02:26 +01:00
458293a5fc Better var. naming 2025-01-09 15:58:16 +01:00
849ef07297 Entirely replaces asset controller with improved ones (textures & cache) 2025-01-08 21:12:33 +01:00
39ec4daa06 More cache stuff 2025-01-07 22:20:27 +01:00
010454914b POC working new caching method - moved controllers folder, renamed assets to textures, fixed HTTP bug, formatted code 2025-01-07 03:58:32 +01:00
f47023dc81 POC working new caching method - moved controllers folder, renamed assets to textures, fixed HTTP bug, formatted code 2025-01-07 03:58:26 +01:00
4397552a86 Merge pull request 'fixed console logging on windows devices.' (#1) from issue/#307-fix-server-console-logging-on-window-based-devices into main
Reviewed-on: #1
2025-01-06 20:40:36 +00:00
7b90fa5c13 fixed console logging on windows devices. 2025-01-06 14:33:45 -06:00
7dabed7ff6 Minor change 2025-01-06 21:23:25 +01:00
d91a70be09 Value can't be undefined anymore, is now null by default if no value is set or found 2025-01-06 21:23:17 +01:00
514ed87818 rm file 2025-01-06 18:04:17 +01:00
24586855cb Created base entities, extended normal entities with these 2025-01-06 18:03:12 +01:00
be9ee97385 npm update 2025-01-06 16:09:04 +01:00
a05cd97430 updated packages 2025-01-05 21:00:24 +01:00
cc1dbe5179 Attempt to fix performance :((( 2025-01-05 07:22:23 +01:00
d7982493e1 Map event tile improvements 2025-01-05 06:22:22 +01:00
57b21f1499 More map editor work 2025-01-05 04:52:16 +01:00
33afef5466 Map editor WIP 2025-01-05 04:01:43 +01:00
813ddbd8b1 Better logging 2025-01-05 01:44:39 +01:00
4a55f47c06 Map editor improvements 2025-01-05 01:43:44 +01:00
097773995f Removed redundant import 2025-01-04 23:53:31 +01:00
04e4170c2d Cleanup imports, changed item:update to new ORM 2025-01-04 23:37:38 +01:00
46cfb61cf5 More map editor work 2025-01-04 23:15:18 +01:00
db7121a4fa map editor 2025-01-04 23:14:32 +01:00
1dd0e73c4a e 2025-01-04 23:14:05 +01:00
747d05a92a Updated response type 2025-01-04 23:12:22 +01:00
48784a437f Fixed characterhair:create 2025-01-04 22:39:26 +01:00
6b12d8e7b1 Convert item create to new ORM 2025-01-04 22:29:56 +01:00
50c2b249f4 More event streamlining 2025-01-04 21:23:47 +01:00
82aaf8a015 a 2025-01-04 21:17:46 +01:00
0e0854d365 yes 2025-01-04 21:14:54 +01:00
b2e0ac47e7 Finished char hair type list event 2025-01-04 21:00:22 +01:00
f2d0e87e26 Date & weather manager fixes 2025-01-04 20:46:55 +01:00
9bdafd5026 Made printWidth smaller for better readability, removed redundant services 2025-01-04 20:42:32 +01:00
ae269be196 Replaced old teleport func. with new one 2025-01-04 20:14:56 +01:00
21f4c5328f Converted more events 2025-01-04 20:11:34 +01:00
47ec425acf Fixes 2025-01-04 19:52:00 +01:00
1f0db75806 Minor fix 2025-01-04 19:16:58 +01:00
9a448542d3 More improvements 2025-01-04 19:05:54 +01:00
067976c54a OOP is my passion ( ͡° ͜ʖ ͡°) 2025-01-04 18:35:53 +01:00
0b4420f956 POC 2025-01-03 21:50:16 +01:00
e843213b0a Temp. fix for populating 2025-01-03 21:41:37 +01:00
4d50edd5dd yeet 2025-01-03 18:46:56 +01:00
0cadbc33b9 Added populate attributes to functions 2025-01-03 18:23:48 +01:00
0c155347c4 Merge remote-tracking branch 'origin/main' into feature/#263
# Conflicts:
#	src/events/zone/characterMove.ts
2025-01-03 17:30:40 +01:00
149485634d seggs 2025-01-03 17:10:52 +01:00
bc67db7db7 Readme imporvement 2025-01-03 16:08:19 +01:00
a40b71140a Almost finalised refactoring 2025-01-03 14:35:02 +01:00
9a016a1fb6 Re added the movement interruption code to allow overwriting movement
Still needs tinkering
2025-01-02 23:47:55 +01:00
ce80eb223c #263 - Updated character movement to ts (WIP) 2025-01-02 23:36:56 +01:00
fecdf222d7 Forgot 2025-01-02 18:14:12 +01:00
11041fec83 Renamed zone > map 2025-01-02 17:31:24 +01:00
887da447e0 Updated package.json 2025-01-02 02:27:42 +01:00
347554998a Small consistency changes 2025-01-02 02:25:32 +01:00
f7dbf09bf5 More event progress 2025-01-02 02:24:09 +01:00
ab89d0cbb0 Tile CRUD works again 2025-01-02 01:38:52 +01:00
154 changed files with 3870 additions and 4186 deletions

View File

@ -3,7 +3,7 @@ ENV=development
HOST="0.0.0.0" HOST="0.0.0.0"
PORT=4000 PORT=4000
JWT_SECRET="secret" JWT_SECRET="secret"
CLIENT_URL="http://192.168.3.4:5173" CLIENT_URL="http://localhost:5173"
# Database configuration # Database configuration
REDIS_URL="redis://@127.0.0.1:6379/4" REDIS_URL="redis://@127.0.0.1:6379/4"

View File

@ -3,6 +3,6 @@
"semi": false, "semi": false,
"tabWidth": 2, "tabWidth": 2,
"singleQuote": true, "singleQuote": true,
"printWidth": 300, "printWidth": 200,
"trailingComma": "none" "trailingComma": "none"
} }

View File

@ -33,8 +33,12 @@ Run `npx mikro-orm migration:create --initial` to create a new initial migration
### Create migrations ### Create migrations
Run `npx mikro-orm migration:create` to create a new migration. Run `npx mikro-orm migration:create` to create a new migration. You do this when you want to add a new table or change an existing one.
### Apply migrations ### Apply migrations
Run `npx mikro-orm migration:up` to apply all pending migrations. Run `npx mikro-orm migration:up` to apply all pending migrations.
### Import default data
After running the server, write `init` in the console to import default data.

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@ -1,13 +1,29 @@
import { Migration } from '@mikro-orm/migrations'; import { Migration } from '@mikro-orm/migrations';
export class Migration20250101224501 extends Migration { export class Migration20250106170204 extends Migration {
override async up(): Promise<void> { override async up(): Promise<void> {
this.addSql(`create table \`map_object\` (\`id\` varchar(255) not null, \`name\` varchar(255) not null, \`tags\` json null, \`origin_x\` int not null default 0, \`origin_y\` int not null default 0, \`is_animated\` tinyint(1) not null default false, \`frame_rate\` int not null default 0, \`frame_width\` int not null default 0, \`frame_height\` int not null default 0, \`created_at\` datetime not null, \`updated_at\` datetime not null, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`); this.addSql(`create table \`map\` (\`id\` varchar(255) not null, \`name\` varchar(255) not null, \`width\` int not null default 10, \`height\` int not null default 10, \`tiles\` json null, \`pvp\` tinyint(1) not null default false, \`created_at\` datetime not null, \`updated_at\` datetime not null, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
this.addSql(`create table \`map_effect\` (\`id\` varchar(255) not null, \`map_id\` varchar(255) not null, \`effect\` varchar(255) not null, \`strength\` int not null, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
this.addSql(`alter table \`map_effect\` add index \`map_effect_map_id_index\`(\`map_id\`);`);
this.addSql(`create table \`map_event_tile\` (\`id\` varchar(255) not null, \`map_id\` varchar(255) not null, \`type\` enum('BLOCK', 'TELEPORT', 'NPC', 'ITEM') not null, \`position_x\` int not null, \`position_y\` int not null, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
this.addSql(`alter table \`map_event_tile\` add index \`map_event_tile_map_id_index\`(\`map_id\`);`);
this.addSql(`create table \`map_event_tile_teleport\` (\`id\` varchar(255) not null, \`map_event_tile_id\` varchar(255) not null, \`to_map_id\` varchar(255) not null, \`to_rotation\` int not null, \`to_position_x\` int not null, \`to_position_y\` int not null, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
this.addSql(`alter table \`map_event_tile_teleport\` add unique \`map_event_tile_teleport_map_event_tile_id_unique\`(\`map_event_tile_id\`);`);
this.addSql(`alter table \`map_event_tile_teleport\` add index \`map_event_tile_teleport_to_map_id_index\`(\`to_map_id\`);`);
this.addSql(`create table \`map_object\` (\`id\` varchar(255) not null, \`name\` varchar(255) not null, \`tags\` json null, \`origin_x\` numeric(10,2) not null default 0, \`origin_y\` numeric(10,2) not null default 0, \`is_animated\` tinyint(1) not null default false, \`frame_rate\` int not null default 0, \`frame_width\` int not null default 0, \`frame_height\` int not null default 0, \`created_at\` datetime not null, \`updated_at\` datetime not null, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
this.addSql(`create table \`placed_map_object\` (\`id\` varchar(255) not null, \`map_id\` varchar(255) not null, \`map_object_id\` varchar(255) not null, \`depth\` int not null default 0, \`is_rotated\` tinyint(1) not null default false, \`position_x\` int not null default 0, \`position_y\` int not null default 0, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
this.addSql(`alter table \`placed_map_object\` add index \`placed_map_object_map_id_index\`(\`map_id\`);`);
this.addSql(`alter table \`placed_map_object\` add index \`placed_map_object_map_object_id_index\`(\`map_object_id\`);`);
this.addSql(`create table \`sprite\` (\`id\` varchar(255) not null, \`name\` varchar(255) not null, \`created_at\` datetime not null, \`updated_at\` datetime not null, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`); this.addSql(`create table \`sprite\` (\`id\` varchar(255) not null, \`name\` varchar(255) not null, \`created_at\` datetime not null, \`updated_at\` datetime not null, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
this.addSql(`create table \`item\` (\`id\` varchar(255) not null, \`name\` varchar(255) not null, \`description\` varchar(255) null, \`item_type\` enum('WEAPON', 'HELMET', 'CHEST', 'LEGS', 'BOOTS', 'GLOVES', 'RING', 'NECKLACE') not null, \`stackable\` tinyint(1) not null default false, \`rarity\` enum('COMMON', 'UNCOMMON', 'RARE', 'EPIC', 'LEGENDARY') not null default 'COMMON', \`sprite_id\` varchar(255) null, \`created_at\` datetime not null, \`updated_at\` datetime not null, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`); this.addSql(`create table \`item\` (\`id\` varchar(255) not null, \`name\` varchar(255) not null, \`description\` varchar(255) not null default '', \`item_type\` enum('WEAPON', 'HELMET', 'CHEST', 'LEGS', 'BOOTS', 'GLOVES', 'RING', 'NECKLACE') not null, \`stackable\` tinyint(1) not null default false, \`rarity\` enum('COMMON', 'UNCOMMON', 'RARE', 'EPIC', 'LEGENDARY') not null default 'COMMON', \`sprite_id\` varchar(255) null, \`created_at\` datetime not null, \`updated_at\` datetime not null, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
this.addSql(`alter table \`item\` add index \`item_sprite_id_index\`(\`sprite_id\`);`); this.addSql(`alter table \`item\` add index \`item_sprite_id_index\`(\`sprite_id\`);`);
this.addSql(`create table \`character_type\` (\`id\` varchar(255) not null, \`name\` varchar(255) not null, \`gender\` enum('MALE', 'FEMALE') not null, \`race\` enum('HUMAN', 'ELF', 'DWARF', 'ORC', 'GOBLIN') not null, \`is_selectable\` tinyint(1) not null default false, \`sprite_id\` varchar(255) null, \`created_at\` datetime not null, \`updated_at\` datetime not null, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`); this.addSql(`create table \`character_type\` (\`id\` varchar(255) not null, \`name\` varchar(255) not null, \`gender\` enum('MALE', 'FEMALE') not null, \`race\` enum('HUMAN', 'ELF', 'DWARF', 'ORC', 'GOBLIN') not null, \`is_selectable\` tinyint(1) not null default false, \`sprite_id\` varchar(255) null, \`created_at\` datetime not null, \`updated_at\` datetime not null, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
@ -29,20 +45,16 @@ export class Migration20250101224501 extends Migration {
this.addSql(`alter table \`password_reset_token\` add index \`password_reset_token_user_id_index\`(\`user_id\`);`); this.addSql(`alter table \`password_reset_token\` add index \`password_reset_token_user_id_index\`(\`user_id\`);`);
this.addSql(`alter table \`password_reset_token\` add unique \`password_reset_token_token_unique\`(\`token\`);`); this.addSql(`alter table \`password_reset_token\` add unique \`password_reset_token_token_unique\`(\`token\`);`);
this.addSql(`create table \`world\` (\`date\` datetime not null, \`is_rain_enabled\` tinyint(1) not null default false, \`rain_percentage\` int not null default 0, \`is_fog_enabled\` tinyint(1) not null default false, \`fog_density\` int not null default 0, primary key (\`date\`)) default character set utf8mb4 engine = InnoDB;`); this.addSql(`create table \`character\` (\`id\` varchar(255) not null, \`user_id\` varchar(255) not null, \`name\` varchar(255) not null, \`online\` tinyint(1) not null default false, \`role\` varchar(255) not null default 'player', \`map_id\` varchar(255) not null, \`position_x\` int not null default 0, \`position_y\` int not null default 0, \`rotation\` int not null default 0, \`character_type_id\` varchar(255) null, \`character_hair_id\` varchar(255) null, \`alignment\` int not null default 50, \`hitpoints\` int not null default 100, \`mana\` int not null default 100, \`level\` int not null default 1, \`experience\` int not null default 0, \`strength\` int not null default 10, \`dexterity\` int not null default 10, \`intelligence\` int not null default 10, \`wisdom\` int not null default 10, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
this.addSql(`create table \`zone\` (\`id\` varchar(255) not null, \`name\` varchar(255) not null, \`width\` int not null default 10, \`height\` int not null default 10, \`tiles\` json null, \`pvp\` tinyint(1) not null default false, \`created_at\` datetime not null, \`updated_at\` datetime not null, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
this.addSql(`create table \`character\` (\`id\` varchar(255) not null, \`user_id\` varchar(255) not null, \`name\` varchar(255) not null, \`online\` tinyint(1) not null default false, \`role\` varchar(255) not null default 'player', \`zone_id\` varchar(255) not null, \`position_x\` int not null default 0, \`position_y\` int not null default 0, \`rotation\` int not null default 0, \`character_type_id\` varchar(255) null, \`character_hair_id\` varchar(255) null, \`alignment\` int not null default 50, \`hitpoints\` int not null default 100, \`mana\` int not null default 100, \`level\` int not null default 1, \`experience\` int not null default 0, \`strength\` int not null default 10, \`dexterity\` int not null default 10, \`intelligence\` int not null default 10, \`wisdom\` int not null default 10, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
this.addSql(`alter table \`character\` add index \`character_user_id_index\`(\`user_id\`);`); this.addSql(`alter table \`character\` add index \`character_user_id_index\`(\`user_id\`);`);
this.addSql(`alter table \`character\` add unique \`character_name_unique\`(\`name\`);`); this.addSql(`alter table \`character\` add unique \`character_name_unique\`(\`name\`);`);
this.addSql(`alter table \`character\` add index \`character_zone_id_index\`(\`zone_id\`);`); this.addSql(`alter table \`character\` add index \`character_map_id_index\`(\`map_id\`);`);
this.addSql(`alter table \`character\` add index \`character_character_type_id_index\`(\`character_type_id\`);`); this.addSql(`alter table \`character\` add index \`character_character_type_id_index\`(\`character_type_id\`);`);
this.addSql(`alter table \`character\` add index \`character_character_hair_id_index\`(\`character_hair_id\`);`); this.addSql(`alter table \`character\` add index \`character_character_hair_id_index\`(\`character_hair_id\`);`);
this.addSql(`create table \`chat\` (\`id\` varchar(255) not null, \`character_id\` varchar(255) not null, \`zone_id\` varchar(255) not null, \`message\` varchar(255) not null, \`created_at\` datetime not null, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`); this.addSql(`create table \`chat\` (\`id\` varchar(255) not null, \`character_id\` varchar(255) not null, \`map_id\` varchar(255) not null, \`message\` varchar(255) not null, \`created_at\` datetime not null, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
this.addSql(`alter table \`chat\` add index \`chat_character_id_index\`(\`character_id\`);`); this.addSql(`alter table \`chat\` add index \`chat_character_id_index\`(\`character_id\`);`);
this.addSql(`alter table \`chat\` add index \`chat_zone_id_index\`(\`zone_id\`);`); this.addSql(`alter table \`chat\` add index \`chat_map_id_index\`(\`map_id\`);`);
this.addSql(`create table \`character_item\` (\`id\` varchar(255) not null, \`character_id\` varchar(255) not null, \`item_id\` varchar(255) not null, \`quantity\` int not null, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`); this.addSql(`create table \`character_item\` (\`id\` varchar(255) not null, \`character_id\` varchar(255) not null, \`item_id\` varchar(255) not null, \`quantity\` int not null, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`);
this.addSql(`alter table \`character_item\` add index \`character_item_character_id_index\`(\`character_id\`);`); this.addSql(`alter table \`character_item\` add index \`character_item_character_id_index\`(\`character_id\`);`);
@ -52,19 +64,17 @@ export class Migration20250101224501 extends Migration {
this.addSql(`alter table \`character_equipment\` add index \`character_equipment_character_id_index\`(\`character_id\`);`); this.addSql(`alter table \`character_equipment\` add index \`character_equipment_character_id_index\`(\`character_id\`);`);
this.addSql(`alter table \`character_equipment\` add index \`character_equipment_character_item_id_index\`(\`character_item_id\`);`); this.addSql(`alter table \`character_equipment\` add index \`character_equipment_character_item_id_index\`(\`character_item_id\`);`);
this.addSql(`create table \`zone_effect\` (\`id\` varchar(255) not null, \`zone_id\` varchar(255) not null, \`effect\` varchar(255) not null, \`strength\` int not null, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`); this.addSql(`create table \`world\` (\`date\` datetime not null, \`is_rain_enabled\` tinyint(1) not null default false, \`rain_percentage\` int not null default 0, \`is_fog_enabled\` tinyint(1) not null default false, \`fog_density\` int not null default 0, primary key (\`date\`)) default character set utf8mb4 engine = InnoDB;`);
this.addSql(`alter table \`zone_effect\` add index \`zone_effect_zone_id_index\`(\`zone_id\`);`);
this.addSql(`create table \`zone_event_tile\` (\`id\` varchar(255) not null, \`zone_id\` varchar(255) not null, \`type\` enum('BLOCK', 'TELEPORT', 'NPC', 'ITEM') not null, \`position_x\` int not null, \`position_y\` int not null, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`); this.addSql(`alter table \`map_effect\` add constraint \`map_effect_map_id_foreign\` foreign key (\`map_id\`) references \`map\` (\`id\`) on update cascade on delete cascade;`);
this.addSql(`alter table \`zone_event_tile\` add index \`zone_event_tile_zone_id_index\`(\`zone_id\`);`);
this.addSql(`create table \`zone_event_tile_teleport\` (\`id\` varchar(255) not null, \`zone_event_tile_id\` varchar(255) not null, \`to_zone_id\` varchar(255) not null, \`to_rotation\` int not null, \`to_position_x\` int not null, \`to_position_y\` int not null, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`); this.addSql(`alter table \`map_event_tile\` add constraint \`map_event_tile_map_id_foreign\` foreign key (\`map_id\`) references \`map\` (\`id\`) on update cascade on delete cascade;`);
this.addSql(`alter table \`zone_event_tile_teleport\` add unique \`zone_event_tile_teleport_zone_event_tile_id_unique\`(\`zone_event_tile_id\`);`);
this.addSql(`alter table \`zone_event_tile_teleport\` add index \`zone_event_tile_teleport_to_zone_id_index\`(\`to_zone_id\`);`);
this.addSql(`create table \`zone_object\` (\`id\` varchar(255) not null, \`zone_id\` varchar(255) not null, \`map_object_id\` varchar(255) not null, \`depth\` int not null default 0, \`is_rotated\` tinyint(1) not null default false, \`position_x\` int not null default 0, \`position_y\` int not null default 0, primary key (\`id\`)) default character set utf8mb4 engine = InnoDB;`); this.addSql(`alter table \`map_event_tile_teleport\` add constraint \`map_event_tile_teleport_map_event_tile_id_foreign\` foreign key (\`map_event_tile_id\`) references \`map_event_tile\` (\`id\`) on update cascade on delete cascade;`);
this.addSql(`alter table \`zone_object\` add index \`zone_object_zone_id_index\`(\`zone_id\`);`); this.addSql(`alter table \`map_event_tile_teleport\` add constraint \`map_event_tile_teleport_to_map_id_foreign\` foreign key (\`to_map_id\`) references \`map\` (\`id\`) on update cascade on delete cascade;`);
this.addSql(`alter table \`zone_object\` add index \`zone_object_map_object_id_index\`(\`map_object_id\`);`);
this.addSql(`alter table \`placed_map_object\` add constraint \`placed_map_object_map_id_foreign\` foreign key (\`map_id\`) references \`map\` (\`id\`) on update cascade on delete cascade;`);
this.addSql(`alter table \`placed_map_object\` add constraint \`placed_map_object_map_object_id_foreign\` foreign key (\`map_object_id\`) references \`map_object\` (\`id\`) on update cascade on delete cascade;`);
this.addSql(`alter table \`item\` add constraint \`item_sprite_id_foreign\` foreign key (\`sprite_id\`) references \`sprite\` (\`id\`) on update cascade on delete set null;`); this.addSql(`alter table \`item\` add constraint \`item_sprite_id_foreign\` foreign key (\`sprite_id\`) references \`sprite\` (\`id\`) on update cascade on delete set null;`);
@ -77,28 +87,18 @@ export class Migration20250101224501 extends Migration {
this.addSql(`alter table \`password_reset_token\` add constraint \`password_reset_token_user_id_foreign\` foreign key (\`user_id\`) references \`user\` (\`id\`) on update cascade on delete cascade;`); this.addSql(`alter table \`password_reset_token\` add constraint \`password_reset_token_user_id_foreign\` foreign key (\`user_id\`) references \`user\` (\`id\`) on update cascade on delete cascade;`);
this.addSql(`alter table \`character\` add constraint \`character_user_id_foreign\` foreign key (\`user_id\`) references \`user\` (\`id\`) on update cascade on delete cascade;`); this.addSql(`alter table \`character\` add constraint \`character_user_id_foreign\` foreign key (\`user_id\`) references \`user\` (\`id\`) on update cascade on delete cascade;`);
this.addSql(`alter table \`character\` add constraint \`character_zone_id_foreign\` foreign key (\`zone_id\`) references \`zone\` (\`id\`) on update cascade;`); this.addSql(`alter table \`character\` add constraint \`character_map_id_foreign\` foreign key (\`map_id\`) references \`map\` (\`id\`) on update cascade;`);
this.addSql(`alter table \`character\` add constraint \`character_character_type_id_foreign\` foreign key (\`character_type_id\`) references \`character_type\` (\`id\`) on update cascade on delete set null;`); this.addSql(`alter table \`character\` add constraint \`character_character_type_id_foreign\` foreign key (\`character_type_id\`) references \`character_type\` (\`id\`) on update cascade on delete set null;`);
this.addSql(`alter table \`character\` add constraint \`character_character_hair_id_foreign\` foreign key (\`character_hair_id\`) references \`character_hair\` (\`id\`) on update cascade on delete set null;`); this.addSql(`alter table \`character\` add constraint \`character_character_hair_id_foreign\` foreign key (\`character_hair_id\`) references \`character_hair\` (\`id\`) on update cascade on delete set null;`);
this.addSql(`alter table \`chat\` add constraint \`chat_character_id_foreign\` foreign key (\`character_id\`) references \`character\` (\`id\`) on update cascade on delete cascade;`); this.addSql(`alter table \`chat\` add constraint \`chat_character_id_foreign\` foreign key (\`character_id\`) references \`character\` (\`id\`) on update cascade on delete cascade;`);
this.addSql(`alter table \`chat\` add constraint \`chat_zone_id_foreign\` foreign key (\`zone_id\`) references \`zone\` (\`id\`) on update cascade on delete cascade;`); this.addSql(`alter table \`chat\` add constraint \`chat_map_id_foreign\` foreign key (\`map_id\`) references \`map\` (\`id\`) on update cascade on delete cascade;`);
this.addSql(`alter table \`character_item\` add constraint \`character_item_character_id_foreign\` foreign key (\`character_id\`) references \`character\` (\`id\`) on update cascade on delete cascade;`); this.addSql(`alter table \`character_item\` add constraint \`character_item_character_id_foreign\` foreign key (\`character_id\`) references \`character\` (\`id\`) on update cascade on delete cascade;`);
this.addSql(`alter table \`character_item\` add constraint \`character_item_item_id_foreign\` foreign key (\`item_id\`) references \`item\` (\`id\`) on update cascade on delete cascade;`); this.addSql(`alter table \`character_item\` add constraint \`character_item_item_id_foreign\` foreign key (\`item_id\`) references \`item\` (\`id\`) on update cascade on delete cascade;`);
this.addSql(`alter table \`character_equipment\` add constraint \`character_equipment_character_id_foreign\` foreign key (\`character_id\`) references \`character\` (\`id\`) on update cascade on delete cascade;`); this.addSql(`alter table \`character_equipment\` add constraint \`character_equipment_character_id_foreign\` foreign key (\`character_id\`) references \`character\` (\`id\`) on update cascade on delete cascade;`);
this.addSql(`alter table \`character_equipment\` add constraint \`character_equipment_character_item_id_foreign\` foreign key (\`character_item_id\`) references \`character_item\` (\`id\`) on update cascade on delete cascade;`); this.addSql(`alter table \`character_equipment\` add constraint \`character_equipment_character_item_id_foreign\` foreign key (\`character_item_id\`) references \`character_item\` (\`id\`) on update cascade on delete cascade;`);
this.addSql(`alter table \`zone_effect\` add constraint \`zone_effect_zone_id_foreign\` foreign key (\`zone_id\`) references \`zone\` (\`id\`) on update cascade on delete cascade;`);
this.addSql(`alter table \`zone_event_tile\` add constraint \`zone_event_tile_zone_id_foreign\` foreign key (\`zone_id\`) references \`zone\` (\`id\`) on update cascade on delete cascade;`);
this.addSql(`alter table \`zone_event_tile_teleport\` add constraint \`zone_event_tile_teleport_zone_event_tile_id_foreign\` foreign key (\`zone_event_tile_id\`) references \`zone_event_tile\` (\`id\`) on update cascade on delete cascade;`);
this.addSql(`alter table \`zone_event_tile_teleport\` add constraint \`zone_event_tile_teleport_to_zone_id_foreign\` foreign key (\`to_zone_id\`) references \`zone\` (\`id\`) on update cascade on delete cascade;`);
this.addSql(`alter table \`zone_object\` add constraint \`zone_object_zone_id_foreign\` foreign key (\`zone_id\`) references \`zone\` (\`id\`) on update cascade on delete cascade;`);
this.addSql(`alter table \`zone_object\` add constraint \`zone_object_map_object_id_foreign\` foreign key (\`map_object_id\`) references \`map_object\` (\`id\`) on update cascade on delete cascade;`);
} }
} }

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@ -8,15 +8,15 @@ import serverConfig from './src/application/config'
export default defineConfig({ export default defineConfig({
extensions: [Migrator], extensions: [Migrator],
metadataProvider: TsMorphMetadataProvider, metadataProvider: TsMorphMetadataProvider,
entities: ['./src/entities/**/*.js'], entities: ['./src/entities/*.js'],
entitiesTs: ['./src/entities/**/*.ts'], entitiesTs: ['./src/entities/*.ts'],
driver: MySqlDriver, driver: MySqlDriver,
host: serverConfig.DB_HOST, host: serverConfig.DB_HOST,
port: serverConfig.DB_PORT, port: serverConfig.DB_PORT,
user: serverConfig.DB_USER, user: serverConfig.DB_USER,
password: serverConfig.DB_PASS, password: serverConfig.DB_PASS,
dbName: serverConfig.DB_NAME, dbName: serverConfig.DB_NAME,
debug: serverConfig.ENV !== 'production', debug: false,
driverOptions: { driverOptions: {
allowPublicKeyRetrieval: true allowPublicKeyRetrieval: true
}, },

543
package-lock.json generated

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@ -1,9 +1,7 @@
{ {
"useTsNode": true,
"alwaysAllowTs": true,
"scripts": { "scripts": {
"start": "npx prisma migrate deploy && node dist/server.js", "start": "node dist/server.js",
"dev": "nodemon --ignore 'data/*' --exec tsx src/server.ts", "dev": "nodemon --exec tsx src/server.ts",
"build": "tsc", "build": "tsc",
"format": "prettier --write src/", "format": "prettier --write src/",
"lint": "eslint .", "lint": "eslint .",

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@ -1,4 +1,6 @@
import { Request, Response } from 'express' import fs from 'fs'
import { Response } from 'express'
import Logger, { LoggerType } from '#application/logger' import Logger, { LoggerType } from '#application/logger'
@ -19,4 +21,18 @@ export abstract class BaseController {
message message
}) })
} }
protected sendFile(res: Response, filePath: string) {
if (!fs.existsSync(filePath)) {
this.logger.error(`File not found: ${filePath}`)
return this.sendError(res, 'Asset not found', 404)
}
res.sendFile(filePath, (error) => {
if (error) {
this.logger.error('Error sending file:' + error)
this.sendError(res, 'Error downloading the asset', 500)
}
})
}
} }

View File

@ -5,23 +5,32 @@ import Logger, { LoggerType } from '#application/logger'
export abstract class BaseEntity { export abstract class BaseEntity {
protected readonly logger = Logger.type(LoggerType.ENTITY) protected readonly logger = Logger.type(LoggerType.ENTITY)
protected entityManager?: EntityManager
private getEntityManager(): EntityManager { private getEntityManager(): EntityManager {
return Database.getEntityManager() if (!this.entityManager) {
this.entityManager = Database.getORM().em.fork()
}
return this.entityManager
}
public setEntityManager(entityManager: EntityManager) {
this.entityManager = entityManager
return this
} }
async save(): Promise<this> { async save(): Promise<this> {
return this.execute('persist', 'save entity') return this.execute('persist', 'save entity')
} }
async update(): Promise<this> {
return this.execute('merge', 'update entity')
}
async delete(): Promise<this> { async delete(): Promise<this> {
return this.execute('remove', 'remove entity') return this.execute('remove', 'remove entity')
} }
async update(): Promise<this> {
return this.execute('merge', 'update entity')
}
private async execute(method: 'persist' | 'merge' | 'remove', actionDescription: string): Promise<this> { private async execute(method: 'persist' | 'merge' | 'remove', actionDescription: string): Promise<this> {
try { try {
const em = this.getEntityManager() const em = this.getEntityManager()

View File

@ -2,6 +2,8 @@ import { Server } from 'socket.io'
import Logger, { LoggerType } from '#application/logger' import Logger, { LoggerType } from '#application/logger'
import { TSocket } from '#application/types' import { TSocket } from '#application/types'
import { Character } from '#entities/character'
import CharacterRepository from '#repositories/characterRepository'
export abstract class BaseEvent { export abstract class BaseEvent {
protected readonly logger = Logger.type(LoggerType.GAME) protected readonly logger = Logger.type(LoggerType.GAME)
@ -11,6 +13,16 @@ export abstract class BaseEvent {
readonly socket: TSocket readonly socket: TSocket
) {} ) {}
protected async getCharacter(): Promise<Character | null> {
const characterRepository = new CharacterRepository()
return characterRepository.getById(this.socket.characterId!)
}
protected async isCharacterGM(): Promise<boolean> {
const character = await this.getCharacter()
return character?.getRole() === 'gm'
}
protected emitError(message: string): void { protected emitError(message: string): void {
this.socket.emit('notification', { title: 'Server message', message }) this.socket.emit('notification', { title: 'Server message', message })
this.logger.error('character:connect error', `Player ${this.socket.userId}: ${message}`) this.logger.error('character:connect error', `Player ${this.socket.userId}: ${message}`)

View File

@ -6,8 +6,12 @@ import Logger, { LoggerType } from '#application/logger'
export abstract class BaseRepository { export abstract class BaseRepository {
protected readonly logger = Logger.type(LoggerType.REPOSITORY) protected readonly logger = Logger.type(LoggerType.REPOSITORY)
private entityManager?: EntityManager
protected get em(): EntityManager { getEntityManager(): EntityManager {
return Database.getEntityManager() if (!this.entityManager) {
this.entityManager = Database.getORM().em.fork()
}
return this.entityManager
} }
} }

View File

@ -61,8 +61,8 @@ export class LogReader {
}) })
stream.on('data', (data) => { stream.on('data', (data) => {
process.stdout.write('\r' + `[${filename}]\n${data}`) console.log(`[${filename}]`)
process.stdout.write('\n> ') console.log(data.toString()) //
}) })
currentPosition = newPosition currentPosition = newPosition

View File

@ -1,4 +1,3 @@
import { EntityManager } from '@mikro-orm/core'
import { MikroORM } from '@mikro-orm/mysql' import { MikroORM } from '@mikro-orm/mysql'
import Logger, { LoggerType } from './logger' import Logger, { LoggerType } from './logger'
@ -6,13 +5,11 @@ import config from '../../mikro-orm.config'
class Database { class Database {
private static orm: MikroORM private static orm: MikroORM
private static em: EntityManager
private static logger = Logger.type(LoggerType.APP) private static logger = Logger.type(LoggerType.APP)
public static async initialize(): Promise<void> { public static async initialize(): Promise<void> {
try { try {
Database.orm = await MikroORM.init(config) this.orm = await MikroORM.init(config)
Database.em = Database.orm.em.fork()
this.logger.info('Database connection initialized') this.logger.info('Database connection initialized')
} catch (error) { } catch (error) {
this.logger.error(`MikroORM connection failed: ${error}`) this.logger.error(`MikroORM connection failed: ${error}`)
@ -21,17 +18,7 @@ class Database {
} }
public static getORM(): MikroORM { public static getORM(): MikroORM {
if (!Database.orm) { return this.orm
throw new Error('Database not initialized. Call Database.initialize() first.')
}
return Database.orm
}
public static getEntityManager(): EntityManager {
if (!Database.em) {
throw new Error('Database not initialized. Call Database.initialize() first.')
}
return Database.em
} }
} }

View File

@ -55,7 +55,7 @@ export enum CharacterEquipmentSlotType {
RING = 'RING' RING = 'RING'
} }
export enum ZoneEventTileType { export enum MapEventTileType {
BLOCK = 'BLOCK', BLOCK = 'BLOCK',
TELEPORT = 'TELEPORT', TELEPORT = 'TELEPORT',
NPC = 'NPC', NPC = 'NPC',

View File

@ -1,8 +1,8 @@
import { Server, Socket } from 'socket.io' import { Server, Socket } from 'socket.io'
import { Character } from '#entities/character' import { Character } from '#entities/character'
import { ZoneEventTile } from '#entities/zoneEventTile' import { MapEventTile } from '#entities/mapEventTile'
import { ZoneEventTileTeleport } from '#entities/zoneEventTileTeleport' import { MapEventTileTeleport } from '#entities/mapEventTileTeleport'
export type UUID = `${string}-${string}-${string}-${string}-${string}` export type UUID = `${string}-${string}-${string}-${string}-${string}`
@ -26,8 +26,8 @@ export type ExtendedCharacter = Character & {
resetMovement?: boolean resetMovement?: boolean
} }
export type ZoneEventTileWithTeleport = ZoneEventTile & { export type MapEventTileWithTeleport = MapEventTile & {
teleport: ZoneEventTileTeleport teleport: MapEventTileTeleport
} }
export type AssetData = { export type AssetData = {
@ -46,8 +46,11 @@ export type AssetData = {
export type WorldSettings = { export type WorldSettings = {
date: Date date: Date
isRainEnabled: boolean weatherState: WeatherState
isFogEnabled: boolean }
export type WeatherState = {
rainPercentage: number
fogDensity: number fogDensity: number
} }

View File

@ -9,31 +9,35 @@ import { UUID } from '#application/types'
import { Character } from '#entities/character' import { Character } from '#entities/character'
import { CharacterHair } from '#entities/characterHair' import { CharacterHair } from '#entities/characterHair'
import { CharacterType } from '#entities/characterType' import { CharacterType } from '#entities/characterType'
import { Map } from '#entities/map'
import { MapEffect } from '#entities/mapEffect'
import { MapObject } from '#entities/mapObject' import { MapObject } from '#entities/mapObject'
import { Sprite } from '#entities/sprite' import { Sprite } from '#entities/sprite'
import { SpriteAction } from '#entities/spriteAction' import { SpriteAction } from '#entities/spriteAction'
import { Tile } from '#entities/tile' import { Tile } from '#entities/tile'
import { User } from '#entities/user' import { User } from '#entities/user'
import { Zone } from '#entities/zone'
import { ZoneEffect } from '#entities/zoneEffect'
import CharacterHairRepository from '#repositories/characterHairRepository' import CharacterHairRepository from '#repositories/characterHairRepository'
import CharacterTypeRepository from '#repositories/characterTypeRepository' import CharacterTypeRepository from '#repositories/characterTypeRepository'
import ZoneRepository from '#repositories/zoneRepository' import MapRepository from '#repositories/mapRepository'
// @TODO : Replace this with seeding // @TODO : Replace this with seeding
// https://mikro-orm.io/docs/seeding // https://mikro-orm.io/docs/seeding
export default class InitCommand extends BaseCommand { export default class InitCommand extends BaseCommand {
private readonly mapRepository = new MapRepository()
private readonly characterTypeRepository = new CharacterTypeRepository()
private readonly characterHairRepository = new CharacterHairRepository()
public async execute(): Promise<void> { public async execute(): Promise<void> {
// Assets // Assets
await this.importTiles() await this.importTiles()
await this.importObjects() await this.importMapObjects()
await this.createCharacterType() await this.createCharacterType()
await this.createCharacterHair() await this.createCharacterHair()
// await this.createCharacterEquipment() // await this.createCharacterEquipment()
// Zone // Map
await this.createZone() await this.createMap()
// User // User
await this.createUser() await this.createUser()
@ -51,19 +55,19 @@ export default class InitCommand extends BaseCommand {
} }
} }
private async importObjects(): Promise<void> { private async importMapObjects(): Promise<void> {
for (const object of fs.readdirSync(Storage.getPublicPath('objects'))) { for (const mapObject of fs.readdirSync(Storage.getPublicPath('map_objects'))) {
const newMapObject = new MapObject() const newMapObject = new MapObject()
newMapObject newMapObject
.setId(object.split('.')[0] as UUID) .setId(mapObject.split('.')[0] as UUID)
.setName('New object') .setName('New map object')
.setFrameWidth( .setFrameWidth(
(await sharp(Storage.getPublicPath('objects', object)) (await sharp(Storage.getPublicPath('map_objects', mapObject))
.metadata() .metadata()
.then((metadata) => metadata.height)) ?? 0 .then((metadata) => metadata.height)) ?? 0
) )
.setFrameHeight( .setFrameHeight(
(await sharp(Storage.getPublicPath('objects', object)) (await sharp(Storage.getPublicPath('map_objects', mapObject))
.metadata() .metadata()
.then((metadata) => metadata.width)) ?? 0 .then((metadata) => metadata.width)) ?? 0
) )
@ -148,7 +152,14 @@ export default class InitCommand extends BaseCommand {
.save() .save()
const characterType = new CharacterType() const characterType = new CharacterType()
await characterType.setId('75b70c78-17f0-44c0-a4fa-15043cb95be0').setName('New character type').setGender(CharacterGender.MALE).setRace(CharacterRace.HUMAN).setIsSelectable(true).setSprite(characterSprite).save() await characterType
.setId('75b70c78-17f0-44c0-a4fa-15043cb95be0')
.setName('New character type')
.setGender(CharacterGender.MALE)
.setRace(CharacterRace.HUMAN)
.setIsSelectable(true)
.setSprite(characterSprite)
.save()
} }
private async createCharacterHair(): Promise<void> { private async createCharacterHair(): Promise<void> {
@ -224,17 +235,17 @@ export default class InitCommand extends BaseCommand {
await equipmentSprite.save() await equipmentSprite.save()
} }
private async createZone(): Promise<void> { private async createMap(): Promise<void> {
const zone = new Zone() const map = new Map()
await zone await map
.setName('New zone') .setName('New map')
.setWidth(100) .setWidth(100)
.setHeight(100) .setHeight(100)
.setTiles(Array.from({ length: 100 }, () => Array.from({ length: 100 }, () => 'a2fd8d6f-5042-437a-9c1e-c66b91ecc35b'))) .setTiles(Array.from({ length: 100 }, () => Array.from({ length: 100 }, () => 'a2fd8d6f-5042-437a-9c1e-c66b91ecc35b')))
.save() .save()
const effect = new ZoneEffect() const effect = new MapEffect()
await effect.setEffect('light').setStrength(100).setZone(zone).save() await effect.setEffect('light').setStrength(100).setMap(map).save()
} }
private async createUser(): Promise<void> { private async createUser(): Promise<void> {
@ -247,9 +258,9 @@ export default class InitCommand extends BaseCommand {
.setUser(user) .setUser(user)
.setName('root') .setName('root')
.setRole('gm') .setRole('gm')
.setZone((await ZoneRepository.getFirst())!) .setMap((await this.mapRepository.getFirst())!)
.setCharacterType((await CharacterTypeRepository.getFirst()) ?? undefined) .setCharacterType(await this.characterTypeRepository.getFirst())
.setCharacterHair((await CharacterHairRepository.getFirst()) ?? undefined) .setCharacterHair(await this.characterHairRepository.getFirst())
.save() .save()
} }
} }

10
src/commands/listMaps.ts Normal file
View File

@ -0,0 +1,10 @@
import { BaseCommand } from '#application/base/baseCommand'
import MapManager from '#managers/mapManager'
type CommandInput = string[]
export default class ListMapsCommand extends BaseCommand {
public execute(input: CommandInput): void {
console.log(MapManager.getLoadedMaps())
}
}

View File

@ -1,12 +0,0 @@
import { Server } from 'socket.io'
import { BaseCommand } from '#application/base/baseCommand'
import ZoneManager from '#managers/zoneManager'
type CommandInput = string[]
export default class ListZonesCommand extends BaseCommand {
public execute(input: CommandInput): void {
console.log(ZoneManager.getLoadedZones())
}
}

View File

@ -16,13 +16,17 @@ interface AvatarOptions {
} }
export class AvatarController extends BaseController { export class AvatarController extends BaseController {
private readonly characterTypeRepository = new CharacterTypeRepository()
private readonly characterHairRepository = new CharacterHairRepository()
private readonly characterRepository = new CharacterRepository()
/** /**
* Get avatar by character * Get avatar by character
* @param req * @param req
* @param res * @param res
*/ */
public async getByName(req: Request, res: Response) { public async getByName(req: Request, res: Response) {
const character = await CharacterRepository.getByName(req.params.characterName) const character = await this.characterRepository.getByName(req.params.characterName)
if (!character?.characterType) { if (!character?.characterType) {
return this.sendError(res, 'Character or character type not found', 404) return this.sendError(res, 'Character or character type not found', 404)
} }
@ -53,7 +57,7 @@ export class AvatarController extends BaseController {
*/ */
private async generateAvatar(res: Response, options: AvatarOptions) { private async generateAvatar(res: Response, options: AvatarOptions) {
try { try {
const characterType = await CharacterTypeRepository.getById(options.characterTypeId) const characterType = await this.characterTypeRepository.getById(options.characterTypeId)
if (!characterType?.sprite?.id) { if (!characterType?.sprite?.id) {
return this.sendError(res, 'Character type not found', 404) return this.sendError(res, 'Character type not found', 404)
} }
@ -70,7 +74,7 @@ export class AvatarController extends BaseController {
}) })
if (options.characterHairId) { if (options.characterHairId) {
const characterHair = await CharacterHairRepository.getById(options.characterHairId) const characterHair = await this.characterHairRepository.getById(options.characterHairId)
if (characterHair?.sprite?.id) { if (characterHair?.sprite?.id) {
const hairSpritePath = Storage.getPublicPath('sprites', characterHair.sprite.id, 'front.png') const hairSpritePath = Storage.getPublicPath('sprites', characterHair.sprite.id, 'front.png')
if (fs.existsSync(hairSpritePath)) { if (fs.existsSync(hairSpritePath)) {

119
src/controllers/cache.ts Normal file
View File

@ -0,0 +1,119 @@
import { Request, Response } from 'express'
import { BaseController } from '#application/base/baseController'
import CharacterHairRepository from '#repositories/characterHairRepository'
import CharacterTypeRepository from '#repositories/characterTypeRepository'
import MapObjectRepository from '#repositories/mapObjectRepository'
import MapRepository from '#repositories/mapRepository'
import SpriteRepository from '#repositories/spriteRepository'
import TileRepository from '#repositories/tileRepository'
export class CacheController extends BaseController {
/**
* Serve a list of tiles and send as JSON
* @param req
* @param res
*/
public async tiles(req: Request, res: Response) {
const items: any[] = []
const tileRepository = new TileRepository()
const tiles = await tileRepository.getAll()
for (const tile of tiles) {
items.push(await tile.cache())
}
return this.sendSuccess(res, items)
}
/**
* Serve a list of maps and send as JSON
* @param req
* @param res
*/
public async maps(req: Request, res: Response) {
const items: any[] = []
const mapRepository = new MapRepository()
const maps = await mapRepository.getAll()
for (const map of maps) {
items.push(await map.cache())
}
return this.sendSuccess(res, items)
}
/**
* Serve a list of map objects and send as JSON
* @param req
* @param res
*/
public async mapObjects(req: Request, res: Response) {
const items: any[] = []
const mapObjectRepository = new MapObjectRepository()
const mapObjects = await mapObjectRepository.getAll()
for (const mapObject of mapObjects) {
items.push(await mapObject.cache())
}
return this.sendSuccess(res, items)
}
/**
* Serve a list of character hairs and send as JSON
* @param req
* @param res
*/
public async characterHair(req: Request, res: Response) {
const items: any[] = []
const characterHairRepository = new CharacterHairRepository()
const characterHairs = await characterHairRepository.getAll()
for (const characterHair of characterHairs) {
items.push(await characterHair.cache())
}
return this.sendSuccess(res, items)
}
/**
* Serve a list of character types and send as JSON
* @param req
* @param res
*/
public async characterTypes(req: Request, res: Response) {
const items: any[] = []
const characterTypeRepository = new CharacterTypeRepository()
const characterTypes = await characterTypeRepository.getAll()
for (const characterType of characterTypes) {
items.push(await characterType.cache())
}
return this.sendSuccess(res, items)
}
/**
* Serve a list of sprites and send as JSON
* @param req
* @param res
*/
public async sprites(req: Request, res: Response) {
const items: any[] = []
const spriteRepository = new SpriteRepository()
const sprites = await spriteRepository.getAll()
for (const sprite of sprites) {
items.push(await sprite.cache())
}
return this.sendSuccess(res, items)
}
}

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@ -0,0 +1,19 @@
import { Request, Response } from 'express'
import { BaseController } from '#application/base/baseController'
import Storage from '#application/storage'
export class TexturesController extends BaseController {
/**
* Download texture
* @param req
* @param res
*/
public async download(req: Request, res: Response) {
const { type, spriteId, file } = req.params
const texture = type === 'sprites' && spriteId ? Storage.getPublicPath(type, spriteId, file) : Storage.getPublicPath(type, file)
this.sendFile(res, texture)
}
}

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@ -0,0 +1,295 @@
import { randomUUID } from 'node:crypto'
import { Collection, Entity, ManyToOne, OneToMany, PrimaryKey, Property } from '@mikro-orm/core'
import { BaseEntity } from '#application/base/baseEntity'
import { UUID } from '#application/types'
import { CharacterEquipment } from '#entities/characterEquipment'
import { CharacterHair } from '#entities/characterHair'
import { CharacterItem } from '#entities/characterItem'
import { CharacterType } from '#entities/characterType'
import { Chat } from '#entities/chat'
import { Map } from '#entities/map'
import { User } from '#entities/user'
export class BaseCharacter extends BaseEntity {
@PrimaryKey()
id = randomUUID()
@ManyToOne({ deleteRule: 'cascade' })
user!: User
@Property({ unique: true })
name!: string
@Property()
online = false
@Property()
role = 'player'
@OneToMany(() => Chat, (chat) => chat.character)
chats = new Collection<Chat>(this)
// Position - @TODO: Update to spawn point when current map is not found
@ManyToOne()
map!: Map
@Property()
positionX = 0
@Property()
positionY = 0
@Property()
rotation = 0
// Customization
@ManyToOne({ deleteRule: 'set null' })
characterType: CharacterType | null = null
@ManyToOne({ deleteRule: 'set null' })
characterHair: CharacterHair | null = null
// Inventory
@OneToMany({ mappedBy: 'character' })
items = new Collection<CharacterItem>(this)
@OneToMany({ mappedBy: 'character' })
equipment = new Collection<CharacterEquipment>(this)
// Stats
@Property()
alignment = 50
@Property()
hitpoints = 100
@Property()
mana = 100
@Property()
level = 1
@Property()
experience = 0
@Property()
strength = 10
@Property()
dexterity = 10
@Property()
intelligence = 10
@Property()
wisdom = 10
setId(id: UUID) {
this.id = id
return this
}
getId() {
return this.id
}
setUser(user: User) {
this.user = user
return this
}
getUser() {
return this.user
}
setName(name: string) {
this.name = name
return this
}
getName() {
return this.name
}
setOnline(online: boolean) {
this.online = online
return this
}
getOnline() {
return this.online
}
setRole(role: string) {
this.role = role
return this
}
getRole() {
return this.role
}
setChats(chats: Collection<Chat>) {
this.chats = chats
return this
}
getChats() {
return this.chats
}
setMap(map: Map) {
this.map = map
return this
}
getMap() {
return this.map
}
setPositionX(positionX: number) {
this.positionX = positionX
return this
}
getPositionX() {
return this.positionX
}
setPositionY(positionY: number) {
this.positionY = positionY
return this
}
getPositionY() {
return this.positionY
}
setRotation(rotation: number) {
this.rotation = rotation
return this
}
getRotation() {
return this.rotation
}
setCharacterType(characterType: CharacterType | null) {
this.characterType = characterType
return this
}
getCharacterType() {
return this.characterType
}
setCharacterHair(characterHair: CharacterHair | null) {
this.characterHair = characterHair
return this
}
getCharacterHair() {
return this.characterHair
}
setItems(items: Collection<CharacterItem>) {
this.items = items
return this
}
getItems() {
return this.items
}
setEquipment(equipment: Collection<CharacterEquipment>) {
this.equipment = equipment
return this
}
getEquipment() {
return this.equipment
}
setAlignment(alignment: number) {
this.alignment = alignment
return this
}
getAlignment() {
return this.alignment
}
setHitpoints(hitpoints: number) {
this.hitpoints = hitpoints
return this
}
getHitpoints() {
return this.hitpoints
}
setMana(mana: number) {
this.mana = mana
return this
}
getMana() {
return this.mana
}
setLevel(level: number) {
this.level = level
return this
}
getLevel() {
return this.level
}
setExperience(experience: number) {
this.experience = experience
return this
}
getExperience() {
return this.experience
}
setStrength(strength: number) {
this.strength = strength
return this
}
getStrength() {
return this.strength
}
setDexterity(dexterity: number) {
this.dexterity = dexterity
return this
}
getDexterity() {
return this.dexterity
}
setIntelligence(intelligence: number) {
this.intelligence = intelligence
return this
}
getIntelligence() {
return this.intelligence
}
setWisdom(wisdom: number) {
this.wisdom = wisdom
return this
}
getWisdom() {
return this.wisdom
}
}

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@ -0,0 +1,59 @@
import { randomUUID } from 'node:crypto'
import { Enum, ManyToOne, PrimaryKey } from '@mikro-orm/core'
import { BaseEntity } from '#application/base/baseEntity'
import { CharacterEquipmentSlotType } from '#application/enums'
import { UUID } from '#application/types'
import { Character } from '#entities/character'
import { CharacterItem } from '#entities/characterItem'
export class BaseCharacterEquipment extends BaseEntity {
@PrimaryKey()
id = randomUUID()
@Enum(() => CharacterEquipmentSlotType)
slot!: CharacterEquipmentSlotType
@ManyToOne({ deleteRule: 'cascade' })
character!: Character
@ManyToOne({ deleteRule: 'cascade' })
characterItem!: CharacterItem
setId(id: UUID) {
this.id = id
return this
}
getId() {
return this.id
}
setSlot(slot: CharacterEquipmentSlotType) {
this.slot = slot
return this
}
getSlot() {
return this.slot
}
setCharacter(character: Character) {
this.character = character
return this
}
getCharacter() {
return this.character
}
setCharacterItem(characterItem: CharacterItem) {
this.characterItem = characterItem
return this
}
getCharacterItem() {
return this.characterItem
}
}

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@ -0,0 +1,71 @@
import { randomUUID } from 'node:crypto'
import { Collection, Entity, ManyToOne, OneToMany, PrimaryKey, Property } from '@mikro-orm/core'
import { BaseEntity } from '#application/base/baseEntity'
import { CharacterGender } from '#application/enums'
import { UUID } from '#application/types'
import { Character } from '#entities/character'
import { Sprite } from '#entities/sprite'
export class BaseCharacterHair extends BaseEntity {
@PrimaryKey()
id = randomUUID()
@Property()
name!: string
@Property()
gender: CharacterGender = CharacterGender.MALE
@Property()
isSelectable = false
@ManyToOne()
sprite?: Sprite
setId(id: UUID) {
this.id = id
return this
}
getId() {
return this.id
}
setName(name: string) {
this.name = name
return this
}
getName() {
return this.name
}
setGender(gender: CharacterGender) {
this.gender = gender
return this
}
getGender() {
return this.gender
}
setIsSelectable(isSelectable: boolean) {
this.isSelectable = isSelectable
return this
}
getIsSelectable() {
return this.isSelectable
}
setSprite(sprite: Sprite) {
this.sprite = sprite
return this
}
getSprite() {
return this.sprite
}
}

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@ -0,0 +1,59 @@
import { randomUUID } from 'node:crypto'
import { Collection, Entity, ManyToOne, OneToMany, PrimaryKey, Property } from '@mikro-orm/core'
import { BaseEntity } from '#application/base/baseEntity'
import { UUID } from '#application/types'
import { Character } from '#entities/character'
import { CharacterEquipment } from '#entities/characterEquipment'
import { Item } from '#entities/item'
export class BaseCharacterItem extends BaseEntity {
@PrimaryKey()
id = randomUUID()
@ManyToOne({ deleteRule: 'cascade' })
character!: Character
@ManyToOne({ deleteRule: 'cascade' })
item!: Item
@Property()
quantity!: number
setId(id: UUID) {
this.id = id
return this
}
getId() {
return this.id
}
setCharacter(character: Character) {
this.character = character
return this
}
getCharacter() {
return this.character
}
setItem(item: Item) {
this.item = item
return this
}
getItem() {
return this.item
}
setQuantity(quantity: number) {
this.quantity = quantity
return this
}
getQuantity() {
return this.quantity
}
}

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@ -0,0 +1,107 @@
import { randomUUID } from 'node:crypto'
import { Collection, Entity, Enum, ManyToOne, OneToMany, PrimaryKey, Property } from '@mikro-orm/core'
import { BaseEntity } from '#application/base/baseEntity'
import { CharacterGender, CharacterRace } from '#application/enums'
import { UUID } from '#application/types'
import { Character } from '#entities/character'
import { Sprite } from '#entities/sprite'
export class BaseCharacterType extends BaseEntity {
@PrimaryKey()
id = randomUUID()
@Property()
name!: string
@Enum(() => CharacterGender)
gender!: CharacterGender
@Enum(() => CharacterRace)
race!: CharacterRace
@Property()
isSelectable = false
@ManyToOne()
sprite?: Sprite
@Property()
createdAt = new Date()
@Property()
updatedAt = new Date()
setId(id: UUID) {
this.id = id
return this
}
getId() {
return this.id
}
setName(name: string) {
this.name = name
return this
}
getName() {
return this.name
}
setGender(gender: CharacterGender) {
this.gender = gender
return this
}
getGender() {
return this.gender
}
setRace(race: CharacterRace) {
this.race = race
return this
}
getRace() {
return this.race
}
setIsSelectable(isSelectable: boolean) {
this.isSelectable = isSelectable
return this
}
getIsSelectable() {
return this.isSelectable
}
setSprite(sprite: Sprite) {
this.sprite = sprite
return this
}
getSprite() {
return this.sprite
}
setCreatedAt(createdAt: Date) {
this.createdAt = createdAt
return this
}
getCreatedAt() {
return this.createdAt
}
setUpdatedAt(updatedAt: Date) {
this.updatedAt = updatedAt
return this
}
getUpdatedAt() {
return this.updatedAt
}
}

70
src/entities/base/chat.ts Normal file
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@ -0,0 +1,70 @@
import { randomUUID } from 'node:crypto'
import { Entity, ManyToOne, PrimaryKey, Property } from '@mikro-orm/core'
import { BaseEntity } from '#application/base/baseEntity'
import { UUID } from '#application/types'
import { Character } from '#entities/character'
import { Map } from '#entities/map'
export class BaseChat extends BaseEntity {
@PrimaryKey()
id = randomUUID()
@ManyToOne({ deleteRule: 'cascade' })
character!: Character
@ManyToOne({ deleteRule: 'cascade' })
map!: Map
@Property()
message!: string
@Property()
createdAt = new Date()
setId(id: UUID) {
this.id = id
return this
}
getId() {
return this.id
}
setCharacter(character: Character) {
this.character = character
return this
}
getCharacter() {
return this.character
}
setMap(map: Map) {
this.map = map
return this
}
getMap() {
return this.map
}
setMessage(message: string) {
this.message = message
return this
}
getMessage() {
return this.message
}
setCreatedAt(createdAt: Date) {
this.createdAt = createdAt
return this
}
getCreatedAt() {
return this.createdAt
}
}

119
src/entities/base/item.ts Normal file
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@ -0,0 +1,119 @@
import { randomUUID } from 'node:crypto'
import { Collection, Entity, Enum, ManyToOne, OneToMany, PrimaryKey, Property } from '@mikro-orm/core'
import { BaseEntity } from '#application/base/baseEntity'
import { ItemType, ItemRarity } from '#application/enums'
import { UUID } from '#application/types'
import { CharacterItem } from '#entities/characterItem'
import { Sprite } from '#entities/sprite'
export class BaseItem extends BaseEntity {
@PrimaryKey()
id = randomUUID()
@Property()
name!: string
@Property()
description: string = ''
@Enum(() => ItemType)
itemType!: ItemType
@Property()
stackable = false
@Enum(() => ItemRarity)
rarity: ItemRarity = ItemRarity.COMMON
@ManyToOne(() => Sprite)
sprite?: Sprite
@Property()
createdAt = new Date()
@Property()
updatedAt = new Date()
setId(id: UUID) {
this.id = id
return this
}
getId() {
return this.id
}
setName(name: string) {
this.name = name
return this
}
getName() {
return this.name
}
setDescription(description: string) {
this.description = description
return this
}
getDescription() {
return this.description
}
setItemType(itemType: ItemType) {
this.itemType = itemType
return this
}
getItemType() {
return this.itemType
}
setStackable(stackable: boolean) {
this.stackable = stackable
return this
}
getStackable() {
return this.stackable
}
setRarity(rarity: ItemRarity) {
this.rarity = rarity
return this
}
getRarity() {
return this.rarity
}
setSprite(sprite: Sprite) {
this.sprite = sprite
return this
}
getSprite() {
return this.sprite
}
setCreatedAt(createdAt: Date) {
this.createdAt = createdAt
return this
}
getCreatedAt() {
return this.createdAt
}
setUpdatedAt(updatedAt: Date) {
this.updatedAt = updatedAt
return this
}
getUpdatedAt() {
return this.updatedAt
}
}

143
src/entities/base/map.ts Normal file
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@ -0,0 +1,143 @@
import { randomUUID } from 'node:crypto'
import { Collection, Entity, OneToMany, PrimaryKey, Property } from '@mikro-orm/core'
import { BaseEntity } from '#application/base/baseEntity'
import { UUID } from '#application/types'
import { MapEffect } from '#entities/mapEffect'
import { MapEventTile } from '#entities/mapEventTile'
import { PlacedMapObject } from '#entities/placedMapObject'
export class BaseMap extends BaseEntity {
@PrimaryKey()
id = randomUUID()
@Property()
name!: string
@Property()
width = 10
@Property()
height = 10
@Property({ type: 'json', nullable: true })
tiles?: any
@Property()
pvp = false
@Property()
createdAt = new Date()
@Property()
updatedAt = new Date()
@OneToMany(() => MapEffect, (effect) => effect.map, { orphanRemoval: true })
mapEffects = new Collection<MapEffect>(this)
@OneToMany(() => MapEventTile, (tile) => tile.map, { orphanRemoval: true })
mapEventTiles = new Collection<MapEventTile>(this)
@OneToMany(() => PlacedMapObject, (placedMapObject) => placedMapObject.map, { orphanRemoval: true })
placedMapObjects = new Collection<PlacedMapObject>(this)
setId(id: UUID) {
this.id = id
return this
}
getId() {
return this.id
}
setName(name: string) {
this.name = name
return this
}
getName() {
return this.name
}
setWidth(width: number) {
this.width = width
return this
}
getWidth() {
return this.width
}
setHeight(height: number) {
this.height = height
return this
}
getHeight() {
return this.height
}
setTiles(tiles: any) {
this.tiles = tiles
return this
}
getTiles() {
return this.tiles
}
setPvp(pvp: boolean) {
this.pvp = pvp
return this
}
getPvp() {
return this.pvp
}
setCreatedAt(createdAt: Date) {
this.createdAt = createdAt
return this
}
getCreatedAt() {
return this.createdAt
}
setUpdatedAt(updatedAt: Date) {
this.updatedAt = updatedAt
return this
}
getUpdatedAt() {
return this.updatedAt
}
setMapEffects(mapEffects: Collection<MapEffect>) {
this.mapEffects = mapEffects
return this
}
getMapEffects() {
return this.mapEffects
}
setMapEventTiles(mapEventTiles: Collection<MapEventTile>) {
this.mapEventTiles = mapEventTiles
return this
}
getMapEventTiles() {
return this.mapEventTiles
}
setPlacedMapObjects(placedMapObjects: Collection<PlacedMapObject>) {
this.placedMapObjects = placedMapObjects
return this
}
getPlacedMapObjects() {
return this.placedMapObjects
}
}

View File

@ -2,18 +2,16 @@ import { randomUUID } from 'node:crypto'
import { Entity, ManyToOne, PrimaryKey, Property } from '@mikro-orm/core' import { Entity, ManyToOne, PrimaryKey, Property } from '@mikro-orm/core'
import { Zone } from './zone'
import { BaseEntity } from '#application/base/baseEntity' import { BaseEntity } from '#application/base/baseEntity'
import { UUID } from '#application/types' import { UUID } from '#application/types'
import { Map } from '#entities/map'
@Entity() export class BaseMapEffect extends BaseEntity {
export class ZoneEffect extends BaseEntity {
@PrimaryKey() @PrimaryKey()
id = randomUUID() id = randomUUID()
@ManyToOne({ deleteRule: 'cascade' }) @ManyToOne({ deleteRule: 'cascade' })
zone!: Zone map!: Map
@Property() @Property()
effect!: string effect!: string
@ -30,13 +28,13 @@ export class ZoneEffect extends BaseEntity {
return this.id return this.id
} }
setZone(zone: Zone) { setMap(map: Map) {
this.zone = zone this.map = map
return this return this
} }
getZone() { getMap() {
return this.zone return this.map
} }
setEffect(effect: string) { setEffect(effect: string) {

View File

@ -2,23 +2,21 @@ import { randomUUID } from 'node:crypto'
import { Entity, Enum, ManyToOne, OneToOne, PrimaryKey, Property } from '@mikro-orm/core' import { Entity, Enum, ManyToOne, OneToOne, PrimaryKey, Property } from '@mikro-orm/core'
import { Zone } from './zone'
import { ZoneEventTileTeleport } from './zoneEventTileTeleport'
import { BaseEntity } from '#application/base/baseEntity' import { BaseEntity } from '#application/base/baseEntity'
import { ZoneEventTileType } from '#application/enums' import { MapEventTileType } from '#application/enums'
import { UUID } from '#application/types' import { UUID } from '#application/types'
import { Map } from '#entities/map'
import { MapEventTileTeleport } from '#entities/mapEventTileTeleport'
@Entity() export class BaseMapEventTile extends BaseEntity {
export class ZoneEventTile extends BaseEntity {
@PrimaryKey() @PrimaryKey()
id = randomUUID() id = randomUUID()
@ManyToOne({ deleteRule: 'cascade' }) @ManyToOne({ deleteRule: 'cascade' })
zone!: Zone map!: Map
@Enum(() => ZoneEventTileType) @Enum(() => MapEventTileType)
type!: ZoneEventTileType type!: MapEventTileType
@Property() @Property()
positionX!: number positionX!: number
@ -26,8 +24,8 @@ export class ZoneEventTile extends BaseEntity {
@Property() @Property()
positionY!: number positionY!: number
@OneToOne(() => ZoneEventTileTeleport, (teleport) => teleport.zoneEventTile) @OneToOne(() => MapEventTileTeleport, (teleport) => teleport.mapEventTile, { eager: true })
teleport?: ZoneEventTileTeleport teleport?: MapEventTileTeleport
setId(id: UUID) { setId(id: UUID) {
this.id = id this.id = id
@ -38,16 +36,16 @@ export class ZoneEventTile extends BaseEntity {
return this.id return this.id
} }
setZone(zone: Zone) { setMap(map: Map) {
this.zone = zone this.map = map
return this return this
} }
getZone() { getMap() {
return this.zone return this.map
} }
setType(type: ZoneEventTileType) { setType(type: MapEventTileType) {
this.type = type this.type = type
return this return this
} }
@ -74,7 +72,7 @@ export class ZoneEventTile extends BaseEntity {
return this.positionY return this.positionY
} }
setTeleport(teleport: ZoneEventTileTeleport) { setTeleport(teleport: MapEventTileTeleport) {
this.teleport = teleport this.teleport = teleport
return this return this
} }

View File

@ -2,22 +2,20 @@ import { randomUUID } from 'node:crypto'
import { Entity, ManyToOne, OneToOne, PrimaryKey, Property } from '@mikro-orm/core' import { Entity, ManyToOne, OneToOne, PrimaryKey, Property } from '@mikro-orm/core'
import { Zone } from './zone'
import { ZoneEventTile } from './zoneEventTile'
import { BaseEntity } from '#application/base/baseEntity' import { BaseEntity } from '#application/base/baseEntity'
import { UUID } from '#application/types' import { UUID } from '#application/types'
import { Map } from '#entities/map'
import { MapEventTile } from '#entities/mapEventTile'
@Entity() export class BaseMapEventTileTeleport extends BaseEntity {
export class ZoneEventTileTeleport extends BaseEntity {
@PrimaryKey() @PrimaryKey()
id = randomUUID() id = randomUUID()
@OneToOne({ deleteRule: 'cascade' }) @OneToOne({ deleteRule: 'cascade' })
zoneEventTile!: ZoneEventTile mapEventTile!: MapEventTile
@ManyToOne({ deleteRule: 'cascade' }) @ManyToOne({ deleteRule: 'cascade', eager: true })
toZone!: Zone toMap!: Map
@Property() @Property()
toRotation!: number toRotation!: number
@ -37,22 +35,22 @@ export class ZoneEventTileTeleport extends BaseEntity {
return this.id return this.id
} }
setZoneEventTile(zoneEventTile: ZoneEventTile) { setMapEventTile(mapEventTile: MapEventTile) {
this.zoneEventTile = zoneEventTile this.mapEventTile = mapEventTile
return this return this
} }
getZoneEventTile() { getMapEventTile() {
return this.zoneEventTile return this.mapEventTile
} }
setToZone(toZone: Zone) { setToMap(toMap: Map) {
this.toZone = toZone this.toMap = toMap
return this return this
} }
getToZone() { getToMap() {
return this.toZone return this.toMap
} }
setToRotation(toRotation: number) { setToRotation(toRotation: number) {

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@ -0,0 +1,140 @@
import { randomUUID } from 'node:crypto'
import { Entity, PrimaryKey, Property } from '@mikro-orm/core'
import { BaseEntity } from '#application/base/baseEntity'
import { UUID } from '#application/types'
export class BaseMapObject extends BaseEntity {
@PrimaryKey()
id = randomUUID()
@Property()
name!: string
@Property({ type: 'json', nullable: true })
tags?: any
@Property({ type: 'decimal', precision: 10, scale: 2 })
originX = 0
@Property({ type: 'decimal', precision: 10, scale: 2 })
originY = 0
@Property()
isAnimated = false
@Property()
frameRate = 0
@Property()
frameWidth = 0
@Property()
frameHeight = 0
@Property()
createdAt = new Date()
@Property()
updatedAt = new Date()
setId(id: UUID) {
this.id = id
return this
}
getId() {
return this.id
}
setName(name: string) {
this.name = name
return this
}
getName() {
return this.name
}
setTags(tags: any) {
this.tags = tags
return this
}
getTags() {
return this.tags
}
setOriginX(originX: number) {
this.originX = originX
return this
}
getOriginX() {
return this.originX
}
setOriginY(originY: number) {
this.originY = originY
return this
}
getOriginY() {
return this.originY
}
setIsAnimated(isAnimated: boolean) {
this.isAnimated = isAnimated
return this
}
getIsAnimated() {
return this.isAnimated
}
setFrameRate(frameRate: number) {
this.frameRate = frameRate
return this
}
getFrameRate() {
return this.frameRate
}
setFrameWidth(frameWidth: number) {
this.frameWidth = frameWidth
return this
}
getFrameWidth() {
return this.frameWidth
}
setFrameHeight(frameHeight: number) {
this.frameHeight = frameHeight
return this
}
getFrameHeight() {
return this.frameHeight
}
setCreatedAt(createdAt: Date) {
this.createdAt = createdAt
return this
}
getCreatedAt() {
return this.createdAt
}
setUpdatedAt(updatedAt: Date) {
this.updatedAt = updatedAt
return this
}
getUpdatedAt() {
return this.updatedAt
}
}

View File

@ -0,0 +1,57 @@
import { randomUUID } from 'node:crypto'
import { Entity, ManyToOne, PrimaryKey, Property } from '@mikro-orm/core'
import { BaseEntity } from '#application/base/baseEntity'
import { UUID } from '#application/types'
import { User } from '#entities/user'
export class BasePasswordResetToken extends BaseEntity {
@PrimaryKey()
id = randomUUID()
@ManyToOne({ deleteRule: 'cascade' })
user!: User
@Property({ unique: true })
token!: string
@Property()
createdAt = new Date()
setId(id: UUID) {
this.id = id
return this
}
getId() {
return this.id
}
setUser(user: User) {
this.user = user
return this
}
getUser() {
return this.user
}
setToken(token: string) {
this.token = token
return this
}
getToken() {
return this.token
}
setCreatedAt(createdAt: Date) {
this.createdAt = createdAt
return this
}
getCreatedAt() {
return this.createdAt
}
}

View File

@ -2,22 +2,21 @@ import { randomUUID } from 'node:crypto'
import { Entity, ManyToOne, PrimaryKey, Property } from '@mikro-orm/core' import { Entity, ManyToOne, PrimaryKey, Property } from '@mikro-orm/core'
import { Zone } from './zone'
import { BaseEntity } from '#application/base/baseEntity' import { BaseEntity } from '#application/base/baseEntity'
import { UUID } from '#application/types' import { UUID } from '#application/types'
import { Map } from '#entities/map'
import { MapObject } from '#entities/mapObject' import { MapObject } from '#entities/mapObject'
//@TODO : Rename mapObject //@TODO : Rename mapObject
@Entity()
export class ZoneObject extends BaseEntity { export class BasePlacedMapObject extends BaseEntity {
@PrimaryKey() @PrimaryKey()
id = randomUUID() id = randomUUID()
@ManyToOne({ deleteRule: 'cascade' }) @ManyToOne({ deleteRule: 'cascade' })
zone!: Zone map!: Map
@ManyToOne({ deleteRule: 'cascade' }) @ManyToOne({ deleteRule: 'cascade', eager: true })
mapObject!: MapObject mapObject!: MapObject
@Property() @Property()
@ -41,13 +40,13 @@ export class ZoneObject extends BaseEntity {
return this.id return this.id
} }
setZone(zone: Zone) { setMap(map: Map) {
this.zone = zone this.map = map
return this return this
} }
getZone() { getMap() {
return this.zone return this.map
} }
setMapObject(mapObject: MapObject) { setMapObject(mapObject: MapObject) {

View File

@ -0,0 +1,69 @@
import { randomUUID } from 'node:crypto'
import { Collection, Entity, OneToMany, PrimaryKey, Property } from '@mikro-orm/core'
import { BaseEntity } from '#application/base/baseEntity'
import { UUID } from '#application/types'
import { SpriteAction } from '#entities/spriteAction'
export class BaseSprite extends BaseEntity {
@PrimaryKey()
id = randomUUID()
@Property()
name!: string
@OneToMany(() => SpriteAction, (action) => action.sprite)
spriteActions = new Collection<SpriteAction>(this)
@Property()
createdAt = new Date()
@Property()
updatedAt = new Date()
setId(id: UUID) {
this.id = id
return this
}
getId() {
return this.id
}
setName(name: string) {
this.name = name
return this
}
getName() {
return this.name
}
setSpriteActions(spriteActions: Collection<SpriteAction>) {
this.spriteActions = spriteActions
return this
}
getSpriteActions() {
return this.spriteActions
}
setCreatedAt(createdAt: Date) {
this.createdAt = createdAt
return this
}
getCreatedAt() {
return this.createdAt
}
setUpdatedAt(updatedAt: Date) {
this.updatedAt = updatedAt
return this
}
getUpdatedAt() {
return this.updatedAt
}
}

View File

@ -0,0 +1,141 @@
import { randomUUID } from 'node:crypto'
import { Entity, ManyToOne, PrimaryKey, Property } from '@mikro-orm/core'
import { BaseEntity } from '#application/base/baseEntity'
import { UUID } from '#application/types'
import { Sprite } from '#entities/sprite'
export class BaseSpriteAction extends BaseEntity {
@PrimaryKey()
id = randomUUID()
@ManyToOne({ deleteRule: 'cascade' })
sprite!: Sprite
@Property()
action!: string
@Property({ type: 'json', nullable: true })
sprites?: string[]
@Property()
originX = 0
@Property()
originY = 0
@Property()
isAnimated = false
@Property()
isLooping = false
@Property()
frameWidth = 0
@Property()
frameHeight = 0
@Property()
frameRate = 0
setId(id: UUID) {
this.id = id
return this
}
getId() {
return this.id
}
setSprite(sprite: Sprite) {
this.sprite = sprite
return this
}
getSprite() {
return this.sprite
}
setAction(action: string) {
this.action = action
return this
}
getAction() {
return this.action
}
setSprites(sprites: string[]) {
this.sprites = sprites
return this
}
getSprites() {
return this.sprites
}
setOriginX(originX: number) {
this.originX = originX
return this
}
getOriginX() {
return this.originX
}
setOriginY(originY: number) {
this.originY = originY
return this
}
getOriginY() {
return this.originY
}
setIsAnimated(isAnimated: boolean) {
this.isAnimated = isAnimated
return this
}
getIsAnimated() {
return this.isAnimated
}
setIsLooping(isLooping: boolean) {
this.isLooping = isLooping
return this
}
getIsLooping() {
return this.isLooping
}
setFrameWidth(frameWidth: number) {
this.frameWidth = frameWidth
return this
}
getFrameWidth() {
return this.frameWidth
}
setFrameHeight(frameHeight: number) {
this.frameHeight = frameHeight
return this
}
getFrameHeight() {
return this.frameHeight
}
setFrameRate(frameRate: number) {
this.frameRate = frameRate
return this
}
getFrameRate() {
return this.frameRate
}
}

68
src/entities/base/tile.ts Normal file
View File

@ -0,0 +1,68 @@
import { randomUUID } from 'node:crypto'
import { Entity, PrimaryKey, Property } from '@mikro-orm/core'
import { BaseEntity } from '#application/base/baseEntity'
import { UUID } from '#application/types'
export class BaseTile extends BaseEntity {
@PrimaryKey()
id = randomUUID()
@Property()
name!: string
@Property({ type: 'json', nullable: true })
tags?: any
@Property()
createdAt = new Date()
@Property()
updatedAt = new Date()
setId(id: UUID) {
this.id = id
return this
}
getId() {
return this.id
}
setName(name: string) {
this.name = name
return this
}
getName() {
return this.name
}
setTags(tags: any) {
this.tags = tags
return this
}
getTags() {
return this.tags
}
setCreatedAt(createdAt: Date) {
this.createdAt = createdAt
return this
}
getCreatedAt() {
return this.createdAt
}
setUpdatedAt(updatedAt: Date) {
this.updatedAt = updatedAt
return this
}
getUpdatedAt() {
return this.updatedAt
}
}

96
src/entities/base/user.ts Normal file
View File

@ -0,0 +1,96 @@
import { randomUUID } from 'node:crypto'
import { Collection, Entity, OneToMany, PrimaryKey, Property } from '@mikro-orm/core'
import bcrypt from 'bcryptjs'
import { BaseEntity } from '#application/base/baseEntity'
import { UUID } from '#application/types'
import { Character } from '#entities/character'
import { PasswordResetToken } from '#entities/passwordResetToken'
export class BaseUser extends BaseEntity {
@PrimaryKey()
id = randomUUID()
@Property({ unique: true })
username!: string
@Property({ unique: true })
email!: string
@Property()
password!: string
@Property()
online = false
@OneToMany(() => Character, (character) => character.user)
characters = new Collection<Character>(this)
@OneToMany(() => PasswordResetToken, (token) => token.user)
passwordResetTokens = new Collection<PasswordResetToken>(this)
setId(id: UUID) {
this.id = id
return this
}
getId() {
return this.id
}
setUsername(username: string) {
this.username = username
return this
}
getUsername() {
return this.username
}
setEmail(email: string) {
this.email = email
return this
}
getEmail() {
return this.email
}
setPassword(password: string) {
this.password = bcrypt.hashSync(password, 10)
return this
}
getPassword() {
return this.password
}
setOnline(online: boolean) {
this.online = online
return this
}
getOnline() {
return this.online
}
setCharacters(characters: Collection<Character>) {
this.characters = characters
return this
}
getCharacters() {
return this.characters
}
setPasswordResetTokens(passwordResetTokens: Collection<PasswordResetToken>) {
this.passwordResetTokens = passwordResetTokens
return this
}
getPasswordResetTokens() {
return this.passwordResetTokens
return this
}
}

View File

@ -0,0 +1,41 @@
import { Entity, PrimaryKey, Property } from '@mikro-orm/core'
import { BaseEntity } from '#application/base/baseEntity'
export class BaseWorld extends BaseEntity {
@PrimaryKey()
date = new Date()
@Property()
rainPercentage = 0
@Property()
fogDensity = 0
setDate(date: Date) {
this.date = date
return this
}
getDate() {
return this.date
}
setRainPercentage(rainPercentage: number) {
this.rainPercentage = rainPercentage
return this
}
getRainPercentage() {
return this.rainPercentage
}
setFogDensity(fogDensity: number) {
this.fogDensity = fogDensity
return this
}
getFogDensity() {
return this.fogDensity
}
}

View File

@ -1,297 +1,6 @@
import { randomUUID } from 'node:crypto' import { Entity } from '@mikro-orm/core'
import { Collection, Entity, ManyToOne, OneToMany, PrimaryKey, Property } from '@mikro-orm/core' import { BaseCharacter } from '#entities/base/character'
import { CharacterEquipment } from './characterEquipment'
import { CharacterHair } from './characterHair'
import { CharacterItem } from './characterItem'
import { CharacterType } from './characterType'
import { Chat } from './chat'
import { User } from './user'
import { Zone } from './zone'
import { BaseEntity } from '#application/base/baseEntity'
import { UUID } from '#application/types'
@Entity() @Entity()
export class Character extends BaseEntity { export class Character extends BaseCharacter {}
@PrimaryKey()
id = randomUUID()
@ManyToOne({ deleteRule: 'cascade' })
user!: User
@Property({ unique: true })
name!: string
@Property()
online = false
@Property()
role = 'player'
@OneToMany(() => Chat, (chat) => chat.character)
chats = new Collection<Chat>(this)
// Position
@ManyToOne()
zone!: Zone // @TODO: Update to spawn point when current zone is not found
@Property()
positionX = 0
@Property()
positionY = 0
@Property()
rotation = 0
// Customization
@ManyToOne({ deleteRule: 'set null' })
characterType?: CharacterType | null | undefined
@ManyToOne({ deleteRule: 'set null' })
characterHair?: CharacterHair | null | undefined
// Inventory
@OneToMany({ mappedBy: 'character' })
items = new Collection<CharacterItem>(this)
@OneToMany({ mappedBy: 'character' })
equipment = new Collection<CharacterEquipment>(this)
// Stats
@Property()
alignment = 50
@Property()
hitpoints = 100
@Property()
mana = 100
@Property()
level = 1
@Property()
experience = 0
@Property()
strength = 10
@Property()
dexterity = 10
@Property()
intelligence = 10
@Property()
wisdom = 10
setId(id: UUID) {
this.id = id
return this
}
getId() {
return this.id
}
setUser(user: User) {
this.user = user
return this
}
getUser() {
return this.user
}
setName(name: string) {
this.name = name
return this
}
getName() {
return this.name
}
setOnline(online: boolean) {
this.online = online
return this
}
getOnline() {
return this.online
}
setRole(role: string) {
this.role = role
return this
}
getRole() {
return this.role
}
setChats(chats: Collection<Chat>) {
this.chats = chats
return this
}
getChats() {
return this.chats
}
setZone(zone: Zone) {
this.zone = zone
return this
}
getZone() {
return this.zone
}
setPositionX(positionX: number) {
this.positionX = positionX
return this
}
getPositionX() {
return this.positionX
}
setPositionY(positionY: number) {
this.positionY = positionY
return this
}
getPositionY() {
return this.positionY
}
setRotation(rotation: number) {
this.rotation = rotation
return this
}
getRotation() {
return this.rotation
}
setCharacterType(characterType: CharacterType | null | undefined) {
this.characterType = characterType
return this
}
getCharacterType() {
return this.characterType
}
setCharacterHair(characterHair: CharacterHair | null | undefined) {
this.characterHair = characterHair
return this
}
getCharacterHair() {
return this.characterHair
}
setItems(items: Collection<CharacterItem>) {
this.items = items
return this
}
getItems() {
return this.items
}
setEquipment(equipment: Collection<CharacterEquipment>) {
this.equipment = equipment
return this
}
getEquipment() {
return this.equipment
}
setAlignment(alignment: number) {
this.alignment = alignment
return this
}
getAlignment() {
return this.alignment
}
setHitpoints(hitpoints: number) {
this.hitpoints = hitpoints
return this
}
getHitpoints() {
return this.hitpoints
}
setMana(mana: number) {
this.mana = mana
return this
}
getMana() {
return this.mana
}
setLevel(level: number) {
this.level = level
return this
}
getLevel() {
return this.level
}
setExperience(experience: number) {
this.experience = experience
return this
}
getExperience() {
return this.experience
}
setStrength(strength: number) {
this.strength = strength
return this
}
getStrength() {
return this.strength
}
setDexterity(dexterity: number) {
this.dexterity = dexterity
return this
}
getDexterity() {
return this.dexterity
}
setIntelligence(intelligence: number) {
this.intelligence = intelligence
return this
}
getIntelligence() {
return this.intelligence
}
setWisdom(wisdom: number) {
this.wisdom = wisdom
return this
}
getWisdom() {
return this.wisdom
}
}

View File

@ -1,61 +1,6 @@
import { randomUUID } from 'node:crypto' import { Entity } from '@mikro-orm/core'
import { Entity, Enum, ManyToOne, PrimaryKey } from '@mikro-orm/core' import { BaseCharacterEquipment } from '#entities/base/characterEquipment'
import { Character } from './character'
import { CharacterItem } from './characterItem'
import { BaseEntity } from '#application/base/baseEntity'
import { CharacterEquipmentSlotType } from '#application/enums'
import { UUID } from '#application/types'
@Entity() @Entity()
export class CharacterEquipment extends BaseEntity { export class CharacterEquipment extends BaseCharacterEquipment {}
@PrimaryKey()
id = randomUUID()
@Enum(() => CharacterEquipmentSlotType)
slot!: CharacterEquipmentSlotType
@ManyToOne({ deleteRule: 'cascade' })
character!: Character
@ManyToOne({ deleteRule: 'cascade' })
characterItem!: CharacterItem
setId(id: UUID) {
this.id = id
return this
}
getId() {
return this.id
}
setSlot(slot: CharacterEquipmentSlotType) {
this.slot = slot
return this
}
getSlot() {
return this.slot
}
setCharacter(character: Character) {
this.character = character
return this
}
getCharacter() {
return this.character
}
setCharacterItem(characterItem: CharacterItem) {
this.characterItem = characterItem
return this
}
getCharacterItem() {
return this.characterItem
}
}

View File

@ -1,73 +1,15 @@
import { randomUUID } from 'node:crypto' import { Entity } from '@mikro-orm/core'
import { Collection, Entity, ManyToOne, OneToMany, PrimaryKey, Property } from '@mikro-orm/core' import { BaseCharacterHair } from '#entities/base/characterHair'
import { Character } from './character'
import { Sprite } from './sprite'
import { BaseEntity } from '#application/base/baseEntity'
import { CharacterGender } from '#application/enums'
import { UUID } from '#application/types'
@Entity() @Entity()
export class CharacterHair extends BaseEntity { export class CharacterHair extends BaseCharacterHair {
@PrimaryKey() public async cache() {
id = randomUUID() try {
return this
@Property() } catch (error) {
name!: string console.error(error)
return {}
@Property() }
gender: CharacterGender = CharacterGender.MALE
@Property()
isSelectable = false
@ManyToOne({ nullable: true })
sprite?: Sprite
setId(id: UUID) {
this.id = id
return this
}
getId() {
return this.id
}
setName(name: string) {
this.name = name
return this
}
getName() {
return this.name
}
setGender(gender: CharacterGender) {
this.gender = gender
return this
}
getGender() {
return this.gender
}
setIsSelectable(isSelectable: boolean) {
this.isSelectable = isSelectable
return this
}
getIsSelectable() {
return this.isSelectable
}
setSprite(sprite: Sprite) {
this.sprite = sprite
return this
}
getSprite() {
return this.sprite
} }
} }

View File

@ -1,61 +1,6 @@
import { randomUUID } from 'node:crypto' import { Entity } from '@mikro-orm/core'
import { Collection, Entity, ManyToOne, OneToMany, PrimaryKey, Property } from '@mikro-orm/core' import { BaseCharacterItem } from '#entities/base/characterItem'
import { Character } from './character'
import { CharacterEquipment } from './characterEquipment'
import { Item } from './item'
import { BaseEntity } from '#application/base/baseEntity'
import { UUID } from '#application/types'
@Entity() @Entity()
export class CharacterItem extends BaseEntity { export class CharacterItem extends BaseCharacterItem {}
@PrimaryKey()
id = randomUUID()
@ManyToOne({ deleteRule: 'cascade' })
character!: Character
@ManyToOne({ deleteRule: 'cascade' })
item!: Item
@Property()
quantity!: number
setId(id: UUID) {
this.id = id
return this
}
getId() {
return this.id
}
setCharacter(character: Character) {
this.character = character
return this
}
getCharacter() {
return this.character
}
setItem(item: Item) {
this.item = item
return this
}
getItem() {
return this.item
}
setQuantity(quantity: number) {
this.quantity = quantity
return this
}
getQuantity() {
return this.quantity
}
}

View File

@ -1,121 +1,15 @@
import { randomUUID } from 'node:crypto' import { Entity } from '@mikro-orm/core'
import { Collection, Entity, Enum, ManyToOne, OneToMany, PrimaryKey, Property } from '@mikro-orm/core' import { BaseCharacterType } from '#entities/base/characterType'
import { Character } from './character'
import { Sprite } from './sprite'
import { BaseEntity } from '#application/base/baseEntity'
import { CharacterGender, CharacterRace } from '#application/enums'
import { UUID } from '#application/types'
@Entity() @Entity()
export class CharacterType extends BaseEntity { export class CharacterType extends BaseCharacterType {
@PrimaryKey() public async cache() {
id = randomUUID() try {
return this
@Property() } catch (error) {
name!: string console.error(error)
return {}
@Enum(() => CharacterGender) }
gender!: CharacterGender
@Enum(() => CharacterRace)
race!: CharacterRace
@Property()
isSelectable = false
@OneToMany(() => Character, (character) => character.characterType)
characters = new Collection<Character>(this)
@ManyToOne(() => Sprite, { nullable: true })
sprite?: Sprite
@Property()
createdAt = new Date()
@Property()
updatedAt = new Date()
setId(id: UUID) {
this.id = id
return this
}
getId() {
return this.id
}
setName(name: string) {
this.name = name
return this
}
getName() {
return this.name
}
setGender(gender: CharacterGender) {
this.gender = gender
return this
}
getGender() {
return this.gender
}
setRace(race: CharacterRace) {
this.race = race
return this
}
getRace() {
return this.race
}
setIsSelectable(isSelectable: boolean) {
this.isSelectable = isSelectable
return this
}
getIsSelectable() {
return this.isSelectable
}
setSprite(sprite: Sprite) {
this.sprite = sprite
return this
}
getSprite() {
return this.sprite
}
setCreatedAt(createdAt: Date) {
this.createdAt = createdAt
return this
}
getCreatedAt() {
return this.createdAt
}
setUpdatedAt(updatedAt: Date) {
this.updatedAt = updatedAt
return this
}
getUpdatedAt() {
return this.updatedAt
}
setCharacters(characters: Collection<Character>) {
this.characters = characters
return this
}
getCharacters() {
return this.characters
} }
} }

View File

@ -1,72 +1,6 @@
import { randomUUID } from 'node:crypto' import { Entity } from '@mikro-orm/core'
import { Entity, ManyToOne, PrimaryKey, Property } from '@mikro-orm/core' import { BaseChat } from '#entities/base/chat'
import { Character } from './character'
import { Zone } from './zone'
import { BaseEntity } from '#application/base/baseEntity'
import { UUID } from '#application/types'
@Entity() @Entity()
export class Chat extends BaseEntity { export class Chat extends BaseChat {}
@PrimaryKey()
id = randomUUID()
@ManyToOne({ deleteRule: 'cascade' })
character!: Character
@ManyToOne({ deleteRule: 'cascade' })
zone!: Zone
@Property()
message!: string
@Property()
createdAt = new Date()
setId(id: UUID) {
this.id = id
return this
}
getId() {
return this.id
}
setCharacter(character: Character) {
this.character = character
return this
}
getCharacter() {
return this.character
}
setZone(zone: Zone) {
this.zone = zone
return this
}
getZone() {
return this.zone
}
setMessage(message: string) {
this.message = message
return this
}
getMessage() {
return this.message
}
setCreatedAt(createdAt: Date) {
this.createdAt = createdAt
return this
}
getCreatedAt() {
return this.createdAt
}
}

View File

@ -1,121 +1,6 @@
import { randomUUID } from 'node:crypto' import { Entity } from '@mikro-orm/core'
import { Collection, Entity, Enum, ManyToOne, OneToMany, PrimaryKey, Property } from '@mikro-orm/core' import { BaseItem } from '#entities/base/item'
import { CharacterItem } from './characterItem'
import { Sprite } from './sprite'
import { BaseEntity } from '#application/base/baseEntity'
import { ItemType, ItemRarity } from '#application/enums'
import { UUID } from '#application/types'
@Entity() @Entity()
export class Item extends BaseEntity { export class Item extends BaseItem {}
@PrimaryKey()
id = randomUUID()
@Property()
name!: string
@Property({ nullable: true })
description?: string
@Enum(() => ItemType)
itemType!: ItemType
@Property()
stackable = false
@Enum(() => ItemRarity)
rarity: ItemRarity = ItemRarity.COMMON
@ManyToOne(() => Sprite, { nullable: true })
sprite?: Sprite
@Property()
createdAt = new Date()
@Property()
updatedAt = new Date()
setId(id: UUID) {
this.id = id
return this
}
getId() {
return this.id
}
setName(name: string) {
this.name = name
return this
}
getName() {
return this.name
}
setDescription(description: string) {
this.description = description
return this
}
getDescription() {
return this.description
}
setItemType(itemType: ItemType) {
this.itemType = itemType
return this
}
getItemType() {
return this.itemType
}
setStackable(stackable: boolean) {
this.stackable = stackable
return this
}
getStackable() {
return this.stackable
}
setRarity(rarity: ItemRarity) {
this.rarity = rarity
return this
}
getRarity() {
return this.rarity
}
setSprite(sprite: Sprite) {
this.sprite = sprite
return this
}
getSprite() {
return this.sprite
}
setCreatedAt(createdAt: Date) {
this.createdAt = createdAt
return this
}
getCreatedAt() {
return this.createdAt
}
setUpdatedAt(updatedAt: Date) {
this.updatedAt = updatedAt
return this
}
getUpdatedAt() {
return this.updatedAt
}
}

38
src/entities/map.ts Normal file
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@ -0,0 +1,38 @@
import { Entity } from '@mikro-orm/core'
import { BaseMap } from '#entities/base/map'
@Entity()
export class Map extends BaseMap {
public async cache() {
try {
await this.getPlacedMapObjects().load()
await this.getMapEffects().load()
return {
id: this.getId(),
name: this.getName(),
width: this.getWidth(),
height: this.getHeight(),
tiles: this.getTiles(),
pvp: this.getPvp(),
updatedAt: this.getUpdatedAt(),
placedMapObjects: this.getPlacedMapObjects().map((placedMapObject) => ({
id: placedMapObject.getId(),
mapObject: placedMapObject.getMapObject().getId(),
depth: placedMapObject.getDepth(),
isRotated: placedMapObject.getIsRotated(),
positionX: placedMapObject.getPositionX(),
positionY: placedMapObject.getPositionY()
})),
mapEffects: this.getMapEffects().map((mapEffect) => ({
effect: mapEffect.getEffect(),
strength: mapEffect.getStrength()
}))
}
} catch (error) {
console.error(error)
return {}
}
}
}

View File

@ -0,0 +1,6 @@
import { Entity } from '@mikro-orm/core'
import { BaseMapEffect } from '#entities/base/mapEffect'
@Entity()
export class MapEffect extends BaseMapEffect {}

View File

@ -0,0 +1,6 @@
import { Entity } from '@mikro-orm/core'
import { BaseMapEventTile } from '#entities/base/mapEventTile'
@Entity()
export class MapEventTile extends BaseMapEventTile {}

View File

@ -0,0 +1,6 @@
import { Entity } from '@mikro-orm/core'
import { BaseMapEventTileTeleport } from '#entities/base/mapEventTileTeleport'
@Entity()
export class MapEventTileTeleport extends BaseMapEventTileTeleport {}

View File

@ -1,143 +1,15 @@
import { randomUUID } from 'node:crypto' import { Entity } from '@mikro-orm/core'
import { Collection, Entity, OneToMany, PrimaryKey, Property } from '@mikro-orm/core' import { BaseMapObject } from '#entities/base/mapObject'
import { ZoneObject } from './zoneObject'
import { BaseEntity } from '#application/base/baseEntity'
import { UUID } from '#application/types'
@Entity() @Entity()
export class MapObject extends BaseEntity { export class MapObject extends BaseMapObject {
@PrimaryKey() public async cache() {
id = randomUUID() try {
return this
@Property() } catch (error) {
name!: string console.error(error)
return {}
@Property({ type: 'json', nullable: true }) }
tags?: any
@Property()
originX = 0
@Property()
originY = 0
@Property()
isAnimated = false
@Property()
frameRate = 0
@Property()
frameWidth = 0
@Property()
frameHeight = 0
@Property()
createdAt = new Date()
@Property()
updatedAt = new Date()
setId(id: UUID) {
this.id = id
return this
}
getId() {
return this.id
}
setName(name: string) {
this.name = name
return this
}
getName() {
return this.name
}
setTags(tags: any) {
this.tags = tags
return this
}
getTags() {
return this.tags
}
setOriginX(originX: number) {
this.originX = originX
return this
}
getOriginX() {
return this.originX
}
setOriginY(originY: number) {
this.originY = originY
return this
}
getOriginY() {
return this.originY
}
setIsAnimated(isAnimated: boolean) {
this.isAnimated = isAnimated
return this
}
getIsAnimated() {
return this.isAnimated
}
setFrameRate(frameRate: number) {
this.frameRate = frameRate
return this
}
getFrameRate() {
return this.frameRate
}
setFrameWidth(frameWidth: number) {
this.frameWidth = frameWidth
return this
}
getFrameWidth() {
return this.frameWidth
}
setFrameHeight(frameHeight: number) {
this.frameHeight = frameHeight
return this
}
getFrameHeight() {
return this.frameHeight
}
setCreatedAt(createdAt: Date) {
this.createdAt = createdAt
return this
}
getCreatedAt() {
return this.createdAt
}
setUpdatedAt(updatedAt: Date) {
this.updatedAt = updatedAt
return this
}
getUpdatedAt() {
return this.updatedAt
} }
} }

View File

@ -1,59 +1,6 @@
import { randomUUID } from 'node:crypto' import { Entity } from '@mikro-orm/core'
import { Entity, ManyToOne, PrimaryKey, Property } from '@mikro-orm/core' import { BasePasswordResetToken } from '#entities/base/passwordResetToken'
import { User } from './user'
import { BaseEntity } from '#application/base/baseEntity'
import { UUID } from '#application/types'
@Entity() @Entity()
export class PasswordResetToken extends BaseEntity { export class PasswordResetToken extends BasePasswordResetToken {}
@PrimaryKey()
id = randomUUID()
@ManyToOne({ deleteRule: 'cascade' })
user!: User
@Property({ unique: true })
token!: string
@Property()
createdAt = new Date()
setId(id: UUID) {
this.id = id
return this
}
getId() {
return this.id
}
setUser(user: User) {
this.user = user
return this
}
getUser() {
return this.user
}
setToken(token: string) {
this.token = token
return this
}
getToken() {
return this.token
}
setCreatedAt(createdAt: Date) {
this.createdAt = createdAt
return this
}
getCreatedAt() {
return this.createdAt
}
}

View File

@ -0,0 +1,6 @@
import { Entity } from '@mikro-orm/core'
import { BasePlacedMapObject } from '#entities/base/placedMapObject'
@Entity()
export class PlacedMapObject extends BasePlacedMapObject {}

View File

@ -1,71 +1,34 @@
import { randomUUID } from 'node:crypto' import { Entity } from '@mikro-orm/core'
import { Collection, Entity, OneToMany, PrimaryKey, Property } from '@mikro-orm/core' import { BaseSprite } from '#entities/base/sprite'
import { SpriteAction } from './spriteAction'
import { BaseEntity } from '#application/base/baseEntity'
import { UUID } from '#application/types'
@Entity() @Entity()
export class Sprite extends BaseEntity { export class Sprite extends BaseSprite {
@PrimaryKey() public async cache() {
id = randomUUID() await this.getSpriteActions().load()
@Property() try {
name!: string return {
id: this.getId(),
@OneToMany(() => SpriteAction, (action) => action.sprite) name: this.getName(),
spriteActions = new Collection<SpriteAction>(this) createdAt: this.getCreatedAt(),
updatedAt: this.getUpdatedAt(),
@Property() spriteActions: this.getSpriteActions().map((spriteAction) => ({
createdAt = new Date() id: spriteAction.getId(),
action: spriteAction.getAction(),
@Property() originX: spriteAction.getOriginX(),
updatedAt = new Date() originY: spriteAction.getOriginY(),
isAnimated: spriteAction.getIsAnimated(),
setId(id: UUID) { isLooping: spriteAction.getIsLooping(),
this.id = id frameWidth: spriteAction.getFrameWidth(),
return this frameHeight: spriteAction.getFrameHeight(),
} frameRate: spriteAction.getFrameRate(),
frameCount: spriteAction.getSprites()?.length
getId() { }))
return this.id }
} } catch (error) {
console.error(error)
setName(name: string) { return {}
this.name = name }
return this
}
getName() {
return this.name
}
setSpriteActions(spriteActions: Collection<SpriteAction>) {
this.spriteActions = spriteActions
return this
}
getSpriteActions() {
return this.spriteActions
}
setCreatedAt(createdAt: Date) {
this.createdAt = createdAt
return this
}
getCreatedAt() {
return this.createdAt
}
setUpdatedAt(updatedAt: Date) {
this.updatedAt = updatedAt
return this
}
getUpdatedAt() {
return this.updatedAt
} }
} }

View File

@ -1,143 +1,6 @@
import { randomUUID } from 'node:crypto' import { Entity } from '@mikro-orm/core'
import { Entity, ManyToOne, PrimaryKey, Property } from '@mikro-orm/core' import { BaseSpriteAction } from '#entities/base/spriteAction'
import { Sprite } from './sprite'
import { BaseEntity } from '#application/base/baseEntity'
import { UUID } from '#application/types'
@Entity() @Entity()
export class SpriteAction extends BaseEntity { export class SpriteAction extends BaseSpriteAction {}
@PrimaryKey()
id = randomUUID()
@ManyToOne({ deleteRule: 'cascade' })
sprite!: Sprite
@Property()
action!: string
@Property({ type: 'json', nullable: true })
sprites?: string[]
@Property()
originX = 0
@Property()
originY = 0
@Property()
isAnimated = false
@Property()
isLooping = false
@Property()
frameWidth = 0
@Property()
frameHeight = 0
@Property()
frameRate = 0
setId(id: UUID) {
this.id = id
return this
}
getId() {
return this.id
}
setSprite(sprite: Sprite) {
this.sprite = sprite
return this
}
getSprite() {
return this.sprite
}
setAction(action: string) {
this.action = action
return this
}
getAction() {
return this.action
}
setSprites(sprites: string[]) {
this.sprites = sprites
return this
}
getSprites() {
return this.sprites
}
setOriginX(originX: number) {
this.originX = originX
return this
}
getOriginX() {
return this.originX
}
setOriginY(originY: number) {
this.originY = originY
return this
}
getOriginY() {
return this.originY
}
setIsAnimated(isAnimated: boolean) {
this.isAnimated = isAnimated
return this
}
getIsAnimated() {
return this.isAnimated
}
setIsLooping(isLooping: boolean) {
this.isLooping = isLooping
return this
}
getIsLooping() {
return this.isLooping
}
setFrameWidth(frameWidth: number) {
this.frameWidth = frameWidth
return this
}
getFrameWidth() {
return this.frameWidth
}
setFrameHeight(frameHeight: number) {
this.frameHeight = frameHeight
return this
}
getFrameHeight() {
return this.frameHeight
}
setFrameRate(frameRate: number) {
this.frameRate = frameRate
return this
}
getFrameRate() {
return this.frameRate
}
}

View File

@ -1,69 +1,15 @@
import { randomUUID } from 'node:crypto' import { Entity } from '@mikro-orm/core'
import { Entity, PrimaryKey, Property } from '@mikro-orm/core' import { BaseTile } from '#entities/base/tile'
import { BaseEntity } from '#application/base/baseEntity'
import { UUID } from '#application/types'
@Entity() @Entity()
export class Tile extends BaseEntity { export class Tile extends BaseTile {
@PrimaryKey() public async cache() {
id = randomUUID() try {
return this
@Property() } catch (error) {
name!: string console.error(error)
return {}
@Property({ type: 'json', nullable: true }) }
tags?: any
@Property()
createdAt = new Date()
@Property()
updatedAt = new Date()
setId(id: UUID) {
this.id = id
return this
}
getId() {
return this.id
}
setName(name: string) {
this.name = name
return this
}
getName() {
return this.name
}
setTags(tags: any) {
this.tags = tags
return this
}
getTags() {
return this.tags
}
setCreatedAt(createdAt: Date) {
this.createdAt = createdAt
return this
}
getCreatedAt() {
return this.createdAt
}
setUpdatedAt(updatedAt: Date) {
this.updatedAt = updatedAt
return this
}
getUpdatedAt() {
return this.updatedAt
} }
} }

View File

@ -1,98 +1,6 @@
import { randomUUID } from 'node:crypto' import { Entity } from '@mikro-orm/core'
import { Collection, Entity, OneToMany, PrimaryKey, Property } from '@mikro-orm/core' import { BaseUser } from '#entities/base/user'
import bcrypt from 'bcryptjs'
import { Character } from './character'
import { PasswordResetToken } from './passwordResetToken'
import { BaseEntity } from '#application/base/baseEntity'
import { UUID } from '#application/types'
@Entity() @Entity()
export class User extends BaseEntity { export class User extends BaseUser {}
@PrimaryKey()
id = randomUUID()
@Property({ unique: true })
username!: string
@Property({ unique: true })
email!: string
@Property()
password!: string
@Property()
online = false
@OneToMany(() => Character, (character) => character.user)
characters = new Collection<Character>(this)
@OneToMany(() => PasswordResetToken, (token) => token.user)
passwordResetTokens = new Collection<PasswordResetToken>(this)
setId(id: UUID) {
this.id = id
return this
}
getId() {
return this.id
}
setUsername(username: string) {
this.username = username
return this
}
getUsername() {
return this.username
}
setEmail(email: string) {
this.email = email
return this
}
getEmail() {
return this.email
}
setPassword(password: string) {
this.password = bcrypt.hashSync(password, 10)
return this
}
getPassword() {
return this.password
}
setOnline(online: boolean) {
this.online = online
return this
}
getOnline() {
return this.online
}
setCharacters(characters: Collection<Character>) {
this.characters = characters
return this
}
getCharacters() {
return this.characters
}
setPasswordResetTokens(passwordResetTokens: Collection<PasswordResetToken>) {
this.passwordResetTokens = passwordResetTokens
return this
}
getPasswordResetTokens() {
return this.passwordResetTokens
return this
}
}

View File

@ -1,66 +1,6 @@
import { Entity, PrimaryKey, Property } from '@mikro-orm/core' import { Entity } from '@mikro-orm/core'
import { BaseEntity } from '#application/base/baseEntity' import { BaseWorld } from '#entities/base/world'
@Entity() @Entity()
export class World extends BaseEntity { export class World extends BaseWorld {}
@PrimaryKey()
date = new Date()
@Property()
isRainEnabled = false
@Property()
rainPercentage = 0
@Property()
isFogEnabled = false
@Property()
fogDensity = 0
setDate(date: Date) {
this.date = date
return this
}
getDate() {
return this.date
}
setIsRainEnabled(isRainEnabled: boolean) {
this.isRainEnabled = isRainEnabled
return this
}
getIsRainEnabled() {
return this.isRainEnabled
}
setRainPercentage(rainPercentage: number) {
this.rainPercentage = rainPercentage
return this
}
getRainPercentage() {
return this.rainPercentage
}
setIsFogEnabled(isFogEnabled: boolean) {
this.isFogEnabled = isFogEnabled
return this
}
getIsFogEnabled() {
return this.isFogEnabled
}
setFogDensity(fogDensity: number) {
this.fogDensity = fogDensity
return this
}
getFogDensity() {
return this.fogDensity
}
}

View File

@ -1,184 +0,0 @@
import { randomUUID } from 'node:crypto'
import { Collection, Entity, OneToMany, PrimaryKey, Property } from '@mikro-orm/core'
import { Character } from './character'
import { Chat } from './chat'
import { ZoneEffect } from './zoneEffect'
import { ZoneEventTile } from './zoneEventTile'
import { ZoneEventTileTeleport } from './zoneEventTileTeleport'
import { ZoneObject } from './zoneObject'
import { BaseEntity } from '#application/base/baseEntity'
import { UUID } from '#application/types'
@Entity()
export class Zone extends BaseEntity {
@PrimaryKey()
id = randomUUID()
@Property()
name!: string
@Property()
width = 10
@Property()
height = 10
@Property({ type: 'json', nullable: true })
tiles?: any
@Property()
pvp = false
@Property()
createdAt = new Date()
@Property()
updatedAt = new Date()
@OneToMany(() => ZoneEffect, (effect) => effect.zone)
zoneEffects = new Collection<ZoneEffect>(this)
@OneToMany(() => ZoneEventTile, (tile) => tile.zone)
zoneEventTiles = new Collection<ZoneEventTile>(this)
@OneToMany(() => ZoneEventTileTeleport, (teleport) => teleport.toZone)
zoneEventTileTeleports = new Collection<ZoneEventTileTeleport>(this)
@OneToMany(() => ZoneObject, (object) => object.zone)
zoneObjects = new Collection<ZoneObject>(this)
@OneToMany(() => Character, (character) => character.zone)
characters = new Collection<Character>(this)
@OneToMany(() => Chat, (chat) => chat.zone)
chats = new Collection<Chat>(this)
setId(id: UUID) {
this.id = id
return this
}
getId() {
return this.id
}
setName(name: string) {
this.name = name
return this
}
getName() {
return this.name
}
setWidth(width: number) {
this.width = width
return this
}
getWidth() {
return this.width
}
setHeight(height: number) {
this.height = height
return this
}
getHeight() {
return this.height
}
setTiles(tiles: any) {
this.tiles = tiles
return this
}
getTiles() {
return this.tiles
}
setPvp(pvp: boolean) {
this.pvp = pvp
return this
}
getPvp() {
return this.pvp
}
setCreatedAt(createdAt: Date) {
this.createdAt = createdAt
return this
}
getCreatedAt() {
return this.createdAt
}
setUpdatedAt(updatedAt: Date) {
this.updatedAt = updatedAt
return this
}
getUpdatedAt() {
return this.updatedAt
}
setZoneEffects(zoneEffects: Collection<ZoneEffect>) {
this.zoneEffects = zoneEffects
return this
}
getZoneEffects() {
return this.zoneEffects
}
setZoneEventTiles(zoneEventTiles: Collection<ZoneEventTile>) {
this.zoneEventTiles = zoneEventTiles
return this
}
getZoneEventTiles() {
return this.zoneEventTiles
}
setZoneEventTileTeleports(zoneEventTileTeleports: Collection<ZoneEventTileTeleport>) {
this.zoneEventTileTeleports = zoneEventTileTeleports
return this
}
getZoneEventTileTeleports() {
return this.zoneEventTileTeleports
}
setZoneObjects(zoneObjects: Collection<ZoneObject>) {
this.zoneObjects = zoneObjects
return this
}
getZoneObjects() {
return this.zoneObjects
}
setCharacters(characters: Collection<Character>) {
this.characters = characters
return this
}
getCharacters() {
return this.characters
}
setChats(chats: Collection<Chat>) {
this.chats = chats
return this
}
getChats() {
return this.chats
}
}

View File

@ -1,18 +0,0 @@
import { BaseEvent } from '#application/base/baseEvent'
import Database from '#application/database'
import { CharacterHair } from '#entities/characterHair'
import characterHairRepository from '#repositories/characterHairRepository'
interface IPayload {}
export default class characterHairListEvent extends BaseEvent {
public listen(): void {
this.socket.on('character:hair:list', this.handleEvent.bind(this))
}
private async handleEvent(data: IPayload, callback: (response: CharacterHair[]) => void): Promise<void> {
const items: CharacterHair[] = await characterHairRepository.getAllSelectable()
await Database.getEntityManager().populate(items, ['sprite'])
callback(items)
}
}

View File

@ -1,6 +1,6 @@
import { BaseEvent } from '#application/base/baseEvent' import { BaseEvent } from '#application/base/baseEvent'
import { UUID } from '#application/types' import { UUID } from '#application/types'
import ZoneManager from '#managers/zoneManager' import MapManager from '#managers/mapManager'
import CharacterHairRepository from '#repositories/characterHairRepository' import CharacterHairRepository from '#repositories/characterHairRepository'
import CharacterRepository from '#repositories/characterRepository' import CharacterRepository from '#repositories/characterRepository'
import TeleportService from '#services/teleportService' import TeleportService from '#services/teleportService'
@ -11,34 +11,21 @@ interface CharacterConnectPayload {
} }
export default class CharacterConnectEvent extends BaseEvent { export default class CharacterConnectEvent extends BaseEvent {
private readonly characterHairRepository = new CharacterHairRepository()
private readonly characterRepository = new CharacterRepository()
public listen(): void { public listen(): void {
this.socket.on('character:connect', this.handleEvent.bind(this)) this.socket.on('character:connect', this.handleEvent.bind(this))
} }
/**
* Handle character connect event
* @TODO:
* 1. Check if character is already connected
* 2. Update character hair if provided
* 3. Emit character connect event
* 4. Let other clients know of new character
* @param data
* @param callback
* @private
*/
private async handleEvent(data: CharacterConnectPayload, callback: (response: any) => void): Promise<void> { private async handleEvent(data: CharacterConnectPayload, callback: (response: any) => void): Promise<void> {
if (!this.socket.userId) {
this.emitError('User not authenticated')
return
}
try { try {
if (await this.checkForActiveCharacters()) { if (await this.checkForActiveCharacters()) {
this.emitError('You are already connected to another character') this.emitError('You are already connected to another character')
return return
} }
const character = await CharacterRepository.getByUserAndId(this.socket.userId, data.characterId) const character = await this.characterRepository.getByUserAndId(this.socket.userId!, data.characterId)
if (!character) { if (!character) {
this.emitError('Character not found or does not belong to this user') this.emitError('Character not found or does not belong to this user')
@ -50,18 +37,18 @@ export default class CharacterConnectEvent extends BaseEvent {
// Set character hair // Set character hair
if (data.characterHairId !== undefined && data.characterHairId !== null) { if (data.characterHairId !== undefined && data.characterHairId !== null) {
const characterHair = await CharacterHairRepository.getById(data.characterHairId) const characterHair = await this.characterHairRepository.getById(data.characterHairId)
await character.setCharacterHair(characterHair).update() await character.setCharacterHair(characterHair).save()
} }
// Emit character connect event // Emit character connect event
callback({ character }) callback({ character })
// wait 300 ms, @TODO: Find a better way to do this // wait 300 ms, @TODO: Find a better way to do this, race condition
await new Promise((resolve) => setTimeout(resolve, 100)) await new Promise((resolve) => setTimeout(resolve, 500))
await TeleportService.teleportCharacter(character.id, { await TeleportService.teleportCharacter(character.id, {
targetZoneId: character.zone.id, targetMapId: character.map.id,
targetX: character.positionX, targetX: character.positionX,
targetY: character.positionY, targetY: character.positionY,
rotation: character.rotation, rotation: character.rotation,
@ -74,7 +61,7 @@ export default class CharacterConnectEvent extends BaseEvent {
} }
private async checkForActiveCharacters(): Promise<boolean> { private async checkForActiveCharacters(): Promise<boolean> {
const characters = await CharacterRepository.getByUserId(this.socket.userId!) const characters = await this.characterRepository.getByUserId(this.socket.userId!)
return characters?.some((char) => ZoneManager.getCharacterById(char.id)) ?? false return characters?.some((char) => MapManager.getCharacterById(char.id)) ?? false
} }
} }

View File

@ -4,8 +4,8 @@ import { BaseEvent } from '#application/base/baseEvent'
import { ZCharacterCreate } from '#application/zodTypes' import { ZCharacterCreate } from '#application/zodTypes'
import { Character } from '#entities/character' import { Character } from '#entities/character'
import CharacterRepository from '#repositories/characterRepository' import CharacterRepository from '#repositories/characterRepository'
import MapRepository from '#repositories/mapRepository'
import UserRepository from '#repositories/userRepository' import UserRepository from '#repositories/userRepository'
import ZoneRepository from '#repositories/zoneRepository'
export default class CharacterCreateEvent extends BaseEvent { export default class CharacterCreateEvent extends BaseEvent {
public listen(): void { public listen(): void {
@ -17,30 +17,34 @@ export default class CharacterCreateEvent extends BaseEvent {
try { try {
data = ZCharacterCreate.parse(data) data = ZCharacterCreate.parse(data)
const user = await UserRepository.getById(this.socket.userId!) const userRepository = new UserRepository()
const characterRepository = new CharacterRepository()
const mapRepository = new MapRepository()
const user = await userRepository.getById(this.socket.userId!)
if (!user) { if (!user) {
return this.socket.emit('notification', { message: 'User not found' }) return this.socket.emit('notification', { message: 'User not found' })
} }
// Check if character name already exists // Check if character name already exists
const characterExists = await CharacterRepository.getByName(data.name) const characterExists = await characterRepository.getByName(data.name)
if (characterExists) { if (characterExists) {
return this.socket.emit('notification', { message: 'Character name already exists' }) return this.socket.emit('notification', { message: 'Character name already exists' })
} }
let characters: Character[] = await CharacterRepository.getByUserId(user.getId()) let characters: Character[] = await characterRepository.getByUserId(user.getId())
if (characters.length >= 4) { if (characters.length >= 4) {
return this.socket.emit('notification', { message: 'You can only have 4 characters' }) return this.socket.emit('notification', { message: 'You can only have 4 characters' })
} }
// @TODO: Change to default location // @TODO: Change to default location
const zone = await ZoneRepository.getFirst() const map = await mapRepository.getFirst()
const newCharacter = new Character() const newCharacter = new Character()
await newCharacter.setName(data.name).setUser(user).setZone(zone!).save() await newCharacter.setName(data.name).setUser(user).setMap(map!).save()
if (!newCharacter) { if (!newCharacter) {
return this.socket.emit('notification', { message: 'Failed to create character. Please try again (later).' }) return this.socket.emit('notification', { message: 'Failed to create character. Please try again (later).' })

View File

@ -1,7 +1,6 @@
import { BaseEvent } from '#application/base/baseEvent' import { BaseEvent } from '#application/base/baseEvent'
import { UUID } from '#application/types' import { UUID } from '#application/types'
import { Character } from '#entities/character' import { Character } from '#entities/character'
import { Zone } from '#entities/zone'
import CharacterRepository from '#repositories/characterRepository' import CharacterRepository from '#repositories/characterRepository'
type TypePayload = { type TypePayload = {
@ -9,7 +8,6 @@ type TypePayload = {
} }
type TypeResponse = { type TypeResponse = {
zone: Zone
characters: Character[] characters: Character[]
} }
@ -20,12 +18,9 @@ export default class CharacterDeleteEvent extends BaseEvent {
private async handleEvent(data: TypePayload, callback: (response: TypeResponse) => void): Promise<any> { private async handleEvent(data: TypePayload, callback: (response: TypeResponse) => void): Promise<any> {
try { try {
const character = await CharacterRepository.getByUserAndId(this.socket.userId!, data.characterId) const characterRepository = new CharacterRepository()
if (character) { await (await characterRepository.getByUserAndId(this.socket.userId!, data.characterId))?.delete()
await character.delete() const characters: Character[] = await characterRepository.getByUserId(this.socket.userId!)
}
const characters: Character[] = await CharacterRepository.getByUserId(this.socket.userId!)
this.socket.emit('character:list', characters) this.socket.emit('character:list', characters)
} catch (error: any) { } catch (error: any) {

View File

@ -1,5 +1,4 @@
import { BaseEvent } from '#application/base/baseEvent' import { BaseEvent } from '#application/base/baseEvent'
import Database from '#application/database'
import { Character } from '#entities/character' import { Character } from '#entities/character'
import CharacterRepository from '#repositories/characterRepository' import CharacterRepository from '#repositories/characterRepository'
@ -10,8 +9,8 @@ export default class CharacterListEvent extends BaseEvent {
private async handleEvent(data: any): Promise<void> { private async handleEvent(data: any): Promise<void> {
try { try {
const characters: Character[] = await CharacterRepository.getByUserId(this.socket.userId!) const characterRepository = new CharacterRepository()
await Database.getEntityManager().populate(characters, ['characterType', 'characterHair']) let characters: Character[] = await characterRepository.getByUserId(this.socket.userId!)
this.socket.emit('character:list', characters) this.socket.emit('character:list', characters)
} catch (error: any) { } catch (error: any) {

View File

@ -13,22 +13,11 @@ export default class AlertCommandEvent extends BaseEvent {
private async handleEvent(data: TypePayload, callback: (response: boolean) => void): Promise<void> { private async handleEvent(data: TypePayload, callback: (response: boolean) => void): Promise<void> {
try { try {
if (!ChatService.isCommand(data.message, 'alert')) { // Check if command is alert
return if (!ChatService.isCommand(data.message, 'alert')) return
}
// Check if character exists // Check if character exists
const character = await CharacterRepository.getByUserAndId(this.socket.userId!, this.socket.characterId!) if (!(await this.isCharacterGM())) return
if (!character) {
this.logger.error('chat:alert_command error', 'Character not found')
return callback(false)
}
// Check if the user is the GM
if (character.role !== 'gm') {
this.logger.info(`User ${character.id} tried to set time but is not a game master.`)
return callback(false)
}
const args = ChatService.getArgs('alert', data.message) const args = ChatService.getArgs('alert', data.message)

View File

@ -14,22 +14,11 @@ export default class SetTimeCommand extends BaseEvent {
private async handleEvent(data: TypePayload, callback: (response: boolean) => void): Promise<void> { private async handleEvent(data: TypePayload, callback: (response: boolean) => void): Promise<void> {
try { try {
if (!ChatService.isCommand(data.message, 'time')) { // Check if command is time
return if (!ChatService.isCommand(data.message, 'time')) return
}
// Check if character exists // Check if character exists and is GM
const character = await CharacterRepository.getByUserAndId(this.socket.userId!, this.socket.characterId!) if (!(await this.isCharacterGM())) return
if (!character) {
this.logger.error('chat:alert_command error', 'Character not found')
return
}
// Check if the user is the GM
if (character.role !== 'gm') {
this.logger.info(`User ${character.id} tried to set time but is not a game master.`)
return
}
// Get arguments // Get arguments
const args = ChatService.getArgs('time', data.message) const args = ChatService.getArgs('time', data.message)

View File

@ -1,7 +1,7 @@
import { BaseEvent } from '#application/base/baseEvent' import { BaseEvent } from '#application/base/baseEvent'
import { UUID } from '#application/types' import { UUID } from '#application/types'
import ZoneManager from '#managers/zoneManager' import MapManager from '#managers/mapManager'
import ZoneRepository from '#repositories/zoneRepository' import MapRepository from '#repositories/mapRepository'
import ChatService from '#services/chatService' import ChatService from '#services/chatService'
import TeleportService from '#services/teleportService' import TeleportService from '#services/teleportService'
@ -16,36 +16,30 @@ export default class TeleportCommandEvent extends BaseEvent {
private async handleEvent(data: TypePayload, callback: (response: boolean) => void) { private async handleEvent(data: TypePayload, callback: (response: boolean) => void) {
try { try {
const zoneCharacter = ZoneManager.getCharacterById(this.socket.characterId!) // Check if command is teleport
if (!zoneCharacter) {
this.logger.error('chat:message error', 'Character not found')
return
}
const character = zoneCharacter.character
if (character.role !== 'gm') {
this.logger.info(`User ${character.id} tried to set time but is not a game master.`)
return
}
if (!ChatService.isCommand(data.message, 'teleport')) return if (!ChatService.isCommand(data.message, 'teleport')) return
// Check if character exists and is GM
if (!(await this.isCharacterGM())) return
const character = await this.getCharacter()
if (!character) return
const args = ChatService.getArgs('teleport', data.message) const args = ChatService.getArgs('teleport', data.message)
if (!args || args.length === 0 || args.length > 3) { if (!args || args.length === 0 || args.length > 3) {
this.socket.emit('notification', { this.socket.emit('notification', {
title: 'Server message', title: 'Server message',
message: 'Usage: /teleport <zoneId> [x] [y]' message: 'Usage: /teleport <mapId> [x] [y]'
}) })
return return
} }
const zoneId = args[0] as UUID const mapId = args[0] as UUID
const targetX = args[1] ? parseInt(args[1], 10) : 0 const targetX = args[1] ? parseInt(args[1], 10) : 0
const targetY = args[2] ? parseInt(args[2], 10) : 0 const targetY = args[2] ? parseInt(args[2], 10) : 0
if (!zoneId || isNaN(targetX) || isNaN(targetY)) { if (!mapId || isNaN(targetX) || isNaN(targetY)) {
this.socket.emit('notification', { this.socket.emit('notification', {
title: 'Server message', title: 'Server message',
message: 'Invalid parameters. X and Y coordinates must be numbers.' message: 'Invalid parameters. X and Y coordinates must be numbers.'
@ -53,16 +47,17 @@ export default class TeleportCommandEvent extends BaseEvent {
return return
} }
const zone = await ZoneRepository.getById(zoneId) const mapRepository = new MapRepository()
if (!zone) { const map = await mapRepository.getById(mapId)
if (!map) {
this.socket.emit('notification', { this.socket.emit('notification', {
title: 'Server message', title: 'Server message',
message: 'Zone not found' message: 'Map not found'
}) })
return return
} }
if (character.zone.id === zone.id && targetX === character.positionX && targetY === character.positionY) { if (character.map.id === map.id && targetX === character.positionX && targetY === character.positionY) {
this.socket.emit('notification', { this.socket.emit('notification', {
title: 'Server message', title: 'Server message',
message: 'You are already at that location' message: 'You are already at that location'
@ -71,7 +66,7 @@ export default class TeleportCommandEvent extends BaseEvent {
} }
const success = await TeleportService.teleportCharacter(character.id, { const success = await TeleportService.teleportCharacter(character.id, {
targetZoneId: zone.id, targetMapId: map.id,
targetX, targetX,
targetY, targetY,
rotation: character.rotation rotation: character.rotation
@ -86,9 +81,9 @@ export default class TeleportCommandEvent extends BaseEvent {
this.socket.emit('notification', { this.socket.emit('notification', {
title: 'Server message', title: 'Server message',
message: `Teleported to ${zone.name} (${targetX}, ${targetY})` message: `Teleported to ${map.name} (${targetX}, ${targetY})`
}) })
this.logger.info('teleport', `Character ${character.id} teleported to zone ${zone.id} at position (${targetX}, ${targetY})`) this.logger.info('teleport', `Character ${character.id} teleported to map ${map.id} at position (${targetX}, ${targetY})`)
} catch (error: any) { } catch (error: any) {
this.logger.error(`Error in teleport command: ${error.message}`) this.logger.error(`Error in teleport command: ${error.message}`)
this.socket.emit('notification', { this.socket.emit('notification', {

View File

@ -1,6 +1,5 @@
import { BaseEvent } from '#application/base/baseEvent' import { BaseEvent } from '#application/base/baseEvent'
import WeatherManager from '#managers/weatherManager' import WeatherManager from '#managers/weatherManager'
import CharacterRepository from '#repositories/characterRepository'
import ChatService from '#services/chatService' import ChatService from '#services/chatService'
type TypePayload = { type TypePayload = {
@ -14,24 +13,16 @@ export default class ToggleFogCommand extends BaseEvent {
private async handleEvent(data: TypePayload, callback: (response: boolean) => void): Promise<void> { private async handleEvent(data: TypePayload, callback: (response: boolean) => void): Promise<void> {
try { try {
if (!ChatService.isCommand(data.message, 'fog')) { // Check if command is fog
return if (!ChatService.isCommand(data.message, 'fog')) return
}
// Check if character exists // Check if character exists and is GM
const character = await CharacterRepository.getByUserAndId(this.socket.userId!, this.socket.characterId!) if (!(await this.isCharacterGM())) return
if (!character) {
this.logger.error('chat:alert_command error', 'Character not found')
return
}
// Check if the user is the GM const args = ChatService.getArgs('fog', data.message)
if (character.role !== 'gm') {
this.logger.info(`User ${character.id} tried to set time but is not a game master.`)
return
}
await WeatherManager.toggleFog() await WeatherManager.setFogValue(args![0] ? Number(args![0]) : null);
callback(true)
} catch (error: any) { } catch (error: any) {
this.logger.error('command error', error.message) this.logger.error('command error', error.message)
callback(false) callback(false)

View File

@ -1,6 +1,5 @@
import { BaseEvent } from '#application/base/baseEvent' import { BaseEvent } from '#application/base/baseEvent'
import WeatherManager from '#managers/weatherManager' import WeatherManager from '#managers/weatherManager'
import CharacterRepository from '#repositories/characterRepository'
import ChatService from '#services/chatService' import ChatService from '#services/chatService'
type TypePayload = { type TypePayload = {
@ -14,24 +13,16 @@ export default class ToggleRainCommand extends BaseEvent {
private async handleEvent(data: TypePayload, callback: (response: boolean) => void): Promise<void> { private async handleEvent(data: TypePayload, callback: (response: boolean) => void): Promise<void> {
try { try {
if (!ChatService.isCommand(data.message, 'rain')) { // Check if command is rain
return if (!ChatService.isCommand(data.message, 'rain')) return
}
// Check if character exists // Check if character exists and is GM
const character = await CharacterRepository.getByUserAndId(this.socket.userId!, this.socket.characterId!) if (!(await this.isCharacterGM())) return
if (!character) {
this.logger.error('chat:alert_command error', 'Character not found')
return
}
// Check if the user is the GM let args = ChatService.getArgs('rain', data.message)
if (character.role !== 'gm') {
this.logger.info(`User ${character.id} tried to set time but is not a game master.`)
return
}
await WeatherManager.toggleRain() await WeatherManager.setRainValue(args![0] ? Number(args![0]) : null);
callback(true)
} catch (error: any) { } catch (error: any) {
this.logger.error('command error', error.message) this.logger.error('command error', error.message)
callback(false) callback(false)

View File

@ -1,6 +1,6 @@
import { BaseEvent } from '#application/base/baseEvent' import { BaseEvent } from '#application/base/baseEvent'
import ZoneManager from '#managers/zoneManager' import MapManager from '#managers/mapManager'
import ZoneRepository from '#repositories/zoneRepository' import MapRepository from '#repositories/mapRepository'
import ChatService from '#services/chatService' import ChatService from '#services/chatService'
type TypePayload = { type TypePayload = {
@ -18,21 +18,22 @@ export default class ChatMessageEvent extends BaseEvent {
return callback(false) return callback(false)
} }
const zoneCharacter = ZoneManager.getCharacterById(this.socket.characterId!) const mapCharacter = MapManager.getCharacterById(this.socket.characterId!)
if (!zoneCharacter) { if (!mapCharacter) {
this.logger.error('chat:message error', 'Character not found') this.logger.error('chat:message error', 'Character not found')
return callback(false) return callback(false)
} }
const character = zoneCharacter.character const character = mapCharacter.character
const zone = await ZoneRepository.getById(character.zone.id) const mapRepository = new MapRepository()
if (!zone) { const map = await mapRepository.getById(character.map.id)
this.logger.error('chat:message error', 'Zone not found') if (!map) {
this.logger.error('chat:message error', 'Map not found')
return callback(false) return callback(false)
} }
if (await ChatService.sendZoneMessage(character.getId(), zone.getId(), data.message)) { if (await ChatService.sendMapMessage(character.getId(), map.getId(), data.message)) {
return callback(true) return callback(true)
} }

View File

@ -1,5 +1,5 @@
import { BaseEvent } from '#application/base/baseEvent' import { BaseEvent } from '#application/base/baseEvent'
import ZoneManager from '#managers/zoneManager' import MapManager from '#managers/mapManager'
export default class DisconnectEvent extends BaseEvent { export default class DisconnectEvent extends BaseEvent {
public listen(): void { public listen(): void {
@ -15,13 +15,13 @@ export default class DisconnectEvent extends BaseEvent {
this.io.emit('user:disconnect', this.socket.userId) this.io.emit('user:disconnect', this.socket.userId)
const zoneCharacter = ZoneManager.getCharacterById(this.socket.characterId!) const mapCharacter = MapManager.getCharacterById(this.socket.characterId!)
if (!zoneCharacter) { if (!mapCharacter) {
this.logger.info('User disconnected but had no character set') this.logger.info('User disconnected but had no character set')
return return
} }
await zoneCharacter.disconnect(this.socket, this.io) await mapCharacter.disconnect(this.socket, this.io)
this.logger.info('User disconnected along with their character') this.logger.info('User disconnected along with their character')
} catch (error: any) { } catch (error: any) {
this.logger.error('disconnect error: ' + error.message) this.logger.error('disconnect error: ' + error.message)

View File

@ -1,28 +1,22 @@
import { BaseEvent } from '#application/base/baseEvent' import { BaseEvent } from '#application/base/baseEvent'
import { CharacterHair } from '#entities/characterHair' import { CharacterHair } from '#entities/characterHair'
import characterRepository from '#repositories/characterRepository'
export default class CharacterHairCreateEvent extends BaseEvent { export default class CharacterHairCreateEvent extends BaseEvent {
public listen(): void { public listen(): void {
this.socket.on('gm:characterHair:create', this.handleEvent.bind(this)) this.socket.on('gm:characterHair:create', this.handleEvent.bind(this))
} }
private async handleEvent(data: undefined, callback: (response: boolean, characterType?: any) => void): Promise<void> { private async handleEvent(data: undefined, callback: (response: boolean) => void): Promise<void> {
try { try {
const character = await characterRepository.getById(this.socket.characterId!) if (!(await this.isCharacterGM())) return
if (!character) return callback(false)
if (character.role !== 'gm') {
return callback(false)
}
const newCharacterHair = new CharacterHair() const newCharacterHair = new CharacterHair()
await newCharacterHair.setName('New hair').save() await newCharacterHair.setName('New hair').save()
callback(true, newCharacterHair) return callback(true)
} catch (error) { } catch (error) {
console.error('Error creating character hair:', error) console.error('Error creating character hair:', error)
callback(false) return callback(false)
} }
} }
} }

View File

@ -1,9 +1,9 @@
import { BaseEvent } from '#application/base/baseEvent' import { BaseEvent } from '#application/base/baseEvent'
import { UUID } from '#application/types'
import CharacterHairRepository from '#repositories/characterHairRepository' import CharacterHairRepository from '#repositories/characterHairRepository'
import characterRepository from '#repositories/characterRepository'
interface IPayload { interface IPayload {
id: number id: UUID
} }
export default class characterHairDeleteEvent extends BaseEvent { export default class characterHairDeleteEvent extends BaseEvent {
@ -12,20 +12,13 @@ export default class characterHairDeleteEvent extends BaseEvent {
} }
private async handleEvent(data: IPayload, callback: (response: boolean) => void): Promise<void> { private async handleEvent(data: IPayload, callback: (response: boolean) => void): Promise<void> {
const character = await characterRepository.getById(this.socket.characterId as number)
if (!character) return callback(false)
if (character.role !== 'gm') {
return callback(false)
}
try { try {
const characterHair = await CharacterHairRepository.getById(data.id) if (!(await this.isCharacterGM())) return
if (characterHair) {
await characterHair.delete()
}
callback(true) const characterHair = await CharacterHairRepository.getById(data.id)
await (await CharacterHairRepository.getById(data.id))?.delete()
return callback(true)
} catch (error) { } catch (error) {
this.logger.error(`Error deleting character type ${data.id}: ${error instanceof Error ? error.message : String(error)}`) this.logger.error(`Error deleting character type ${data.id}: ${error instanceof Error ? error.message : String(error)}`)
callback(false) callback(false)

View File

@ -1,7 +1,6 @@
import { BaseEvent } from '#application/base/baseEvent' import { BaseEvent } from '#application/base/baseEvent'
import { CharacterHair } from '#entities/characterHair' import { CharacterHair } from '#entities/characterHair'
import characterHairRepository from '#repositories/characterHairRepository' import CharacterHairRepository from '#repositories/characterHairRepository'
import characterRepository from '#repositories/characterRepository'
interface IPayload {} interface IPayload {}
@ -11,19 +10,17 @@ export default class characterHairListEvent extends BaseEvent {
} }
private async handleEvent(data: IPayload, callback: (response: CharacterHair[]) => void): Promise<void> { private async handleEvent(data: IPayload, callback: (response: CharacterHair[]) => void): Promise<void> {
const character = await characterRepository.getById(this.socket.characterId as number) try {
if (!character) { if (!(await this.isCharacterGM())) return
this.logger.error('gm:characterHair:list error', 'Character not found')
const characterHairRepository = new CharacterHairRepository()
const items = await characterHairRepository.getAll()
await characterHairRepository.getEntityManager().populate(items, ['sprite'])
return callback(items)
} catch (error) {
this.logger.error('gm:characterHair:list error', error)
return callback([]) return callback([])
} }
if (character.role !== 'gm') {
this.logger.info(`User ${character.id} tried to list character hair but is not a game master.`)
return callback([])
}
// get all objects
const items = await characterHairRepository.getAll()
callback(items)
} }
} }

View File

@ -2,11 +2,10 @@ import { BaseEvent } from '#application/base/baseEvent'
import { CharacterGender } from '#application/enums' import { CharacterGender } from '#application/enums'
import { UUID } from '#application/types' import { UUID } from '#application/types'
import CharacterHairRepository from '#repositories/characterHairRepository' import CharacterHairRepository from '#repositories/characterHairRepository'
import characterRepository from '#repositories/characterRepository'
import SpriteRepository from '#repositories/spriteRepository' import SpriteRepository from '#repositories/spriteRepository'
type Payload = { type Payload = {
id: number id: UUID
name: string name: string
gender: CharacterGender gender: CharacterGender
isSelectable: boolean isSelectable: boolean
@ -19,21 +18,18 @@ export default class CharacterHairUpdateEvent extends BaseEvent {
} }
private async handleEvent(data: Payload, callback: (success: boolean) => void): Promise<void> { private async handleEvent(data: Payload, callback: (success: boolean) => void): Promise<void> {
const character = await characterRepository.getById(this.socket.characterId as number)
if (!character) return callback(false)
if (character.role !== 'gm') {
return callback(false)
}
try { try {
const sprite = await SpriteRepository.getById(data.spriteId) if (!(await this.isCharacterGM())) return
const characterHair = await CharacterHairRepository.getById(data.id)
if (characterHair) { const spriteRepository = new SpriteRepository()
await characterHair.setName(data.name).setGender(data.gender).setIsSelectable(data.isSelectable).setSprite(sprite!).update() const sprite = await spriteRepository.getById(data.spriteId)
} if (!sprite) return callback(false)
const characterHairRepository = new CharacterHairRepository()
const characterHair = await characterHairRepository.getById(data.id)
if (!characterHair) return callback(false)
await characterHair.setName(data.name).setGender(data.gender).setIsSelectable(data.isSelectable).setSprite(sprite).save()
return callback(true) return callback(true)
} catch (error) { } catch (error) {
this.logger.error(`Error updating character hair: ${error instanceof Error ? error.message : String(error)}`) this.logger.error(`Error updating character hair: ${error instanceof Error ? error.message : String(error)}`)

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@ -1,41 +1,22 @@
import { CharacterGender, CharacterRace } from '@prisma/client' import { BaseEvent } from '#application/base/baseEvent'
import { Server } from 'socket.io' import { CharacterType } from '#entities/characterType'
import prisma from '#application/prisma'
import { TSocket } from '#application/types'
import characterRepository from '#repositories/characterRepository'
export default class CharacterTypeCreateEvent {
constructor(
private readonly io: Server,
private readonly socket: TSocket
) {}
export default class CharacterTypeCreateEvent extends BaseEvent {
public listen(): void { public listen(): void {
this.socket.on('gm:characterType:create', this.handleEvent.bind(this)) this.socket.on('gm:characterType:create', this.handleEvent.bind(this))
} }
private async handleEvent(data: undefined, callback: (response: boolean, characterType?: any) => void): Promise<void> { private async handleEvent(data: undefined, callback: (response: boolean, characterType?: any) => void): Promise<void> {
try { try {
const character = await characterRepository.getById(this.socket.characterId as number) if (!(await this.isCharacterGM())) return
if (!character) return callback(false)
if (character.role !== 'gm') { const newCharacterType = new CharacterType()
return callback(false) await newCharacterType.setName('New character type').save()
}
const newCharacterType = await prisma.characterType.create({ return callback(true, newCharacterType)
data: {
name: 'New character type',
gender: CharacterGender.MALE,
race: CharacterRace.HUMAN
}
})
callback(true, newCharacterType)
} catch (error) { } catch (error) {
console.error('Error creating character type:', error) console.error('Error creating character type:', error)
callback(false) return callback(false)
} }
} }
} }

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@ -1,41 +1,29 @@
import { Server } from 'socket.io' import { BaseEvent } from '#application/base/baseEvent'
import { UUID } from '#application/types'
import { gameMasterLogger } from '#application/logger'
import { TSocket } from '#application/types'
import characterRepository from '#repositories/characterRepository'
import CharacterTypeRepository from '#repositories/characterTypeRepository' import CharacterTypeRepository from '#repositories/characterTypeRepository'
interface IPayload { interface IPayload {
id: number id: UUID
} }
export default class CharacterTypeDeleteEvent { export default class CharacterTypeDeleteEvent extends BaseEvent {
constructor(
private readonly io: Server,
private readonly socket: TSocket
) {}
public listen(): void { public listen(): void {
this.socket.on('gm:characterType:remove', this.handleEvent.bind(this)) this.socket.on('gm:characterType:remove', this.handleEvent.bind(this))
} }
private async handleEvent(data: IPayload, callback: (response: boolean) => void): Promise<void> { private async handleEvent(data: IPayload, callback: (response: boolean) => void): Promise<void> {
const character = await characterRepository.getById(this.socket.characterId!)
if (!character) return callback(false)
if (character.role !== 'gm') {
return callback(false)
}
try { try {
const characterType = await CharacterTypeRepository.getById(data.id) if (!(await this.isCharacterGM())) return
const characterTypeRepository = new CharacterTypeRepository()
const characterType = await characterTypeRepository.getById(data.id)
if (!characterType) return callback(false) if (!characterType) return callback(false)
await characterType.delete() await characterType.delete()
callback(true) return callback(true)
} catch (error) { } catch (error) {
gameMasterLogger.error(`Error deleting character type ${data.id}: ${error instanceof Error ? error.message : String(error)}`) this.logger.error(`Error deleting character type ${data.id}: ${error instanceof Error ? error.message : String(error)}`)
callback(false) return callback(false)
} }
} }
} }

View File

@ -1,37 +1,26 @@
import { CharacterType } from '@prisma/client' import { BaseEvent } from '#application/base/baseEvent'
import { Server } from 'socket.io' import { CharacterType } from '#entities/characterType'
import { gameMasterLogger } from '#application/logger'
import { TSocket } from '#application/types'
import characterRepository from '#repositories/characterRepository'
import CharacterTypeRepository from '#repositories/characterTypeRepository' import CharacterTypeRepository from '#repositories/characterTypeRepository'
interface IPayload {} interface IPayload {}
export default class CharacterTypeListEvent { export default class CharacterTypeListEvent extends BaseEvent {
constructor(
private readonly io: Server,
private readonly socket: TSocket
) {}
public listen(): void { public listen(): void {
this.socket.on('gm:characterType:list', this.handleEvent.bind(this)) this.socket.on('gm:characterType:list', this.handleEvent.bind(this))
} }
private async handleEvent(data: IPayload, callback: (response: CharacterType[]) => void): Promise<void> { private async handleEvent(data: IPayload, callback: (response: CharacterType[]) => void): Promise<void> {
const character = await characterRepository.getById(this.socket.characterId as number) try {
if (!character) { if (!(await this.isCharacterGM())) return
gameMasterLogger.error('gm:characterType:list error', 'Character not found')
const characterTypeRepository = new CharacterTypeRepository()
const items = await characterTypeRepository.getAll()
await characterTypeRepository.getEntityManager().populate(items, ['sprite'])
return callback(items)
} catch (error) {
this.logger.error('gm:characterType:list error', error)
return callback([]) return callback([])
} }
if (character.role !== 'gm') {
gameMasterLogger.info(`User ${character.id} tried to list character types but is not a game master.`)
return callback([])
}
// get all objects
const items = await CharacterTypeRepository.getAll()
callback(items)
} }
} }

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@ -1,53 +1,41 @@
import { CharacterGender, CharacterRace } from '@prisma/client' import { BaseEvent } from '#application/base/baseEvent'
import { Server } from 'socket.io' import { CharacterGender, CharacterRace } from '#application/enums'
import { UUID } from '#application/types'
import prisma from '#application/prisma' import CharacterTypeRepository from '#repositories/characterTypeRepository'
import { TSocket } from '#application/types' import SpriteRepository from '#repositories/spriteRepository'
import characterRepository from '#repositories/characterRepository'
type Payload = { type Payload = {
id: number id: UUID
name: string name: string
gender: CharacterGender gender: CharacterGender
race: CharacterRace race: CharacterRace
isSelectable: boolean isSelectable: boolean
spriteId: string spriteId: UUID
} }
export default class CharacterTypeUpdateEvent { export default class CharacterTypeUpdateEvent extends BaseEvent {
constructor(
private readonly io: Server,
private readonly socket: TSocket
) {}
public listen(): void { public listen(): void {
this.socket.on('gm:characterType:update', this.handleEvent.bind(this)) this.socket.on('gm:characterType:update', this.handleEvent.bind(this))
} }
private async handleEvent(data: Payload, callback: (success: boolean) => void): Promise<void> { private async handleEvent(data: Payload, callback: (success: boolean) => void): Promise<void> {
const character = await characterRepository.getById(this.socket.characterId!)
if (!character) return callback(false)
if (character.role !== 'gm') {
return callback(false)
}
try { try {
await prisma.characterType.update({ if (!(await this.isCharacterGM())) return
where: { id: data.id },
data: {
name: data.name,
gender: data.gender,
race: data.race,
isSelectable: data.isSelectable,
spriteId: data.spriteId
}
})
callback(true) const characterTypeRepository = new CharacterTypeRepository()
const characterType = await characterTypeRepository.getById(data.id)
if (!characterType) return callback(false)
const spriteRepository = new SpriteRepository()
const sprite = await spriteRepository.getById(data.spriteId)
if (!sprite) return callback(false)
await characterType.setName(data.name).setGender(data.gender).setRace(data.race).setIsSelectable(data.isSelectable).setSprite(sprite).save()
return callback(true)
} catch (error) { } catch (error) {
console.error(error) console.error(error)
callback(false) return callback(false)
} }
} }
} }

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@ -1,42 +1,22 @@
import { Server } from 'socket.io' import { BaseEvent } from '#application/base/baseEvent'
import { Item } from '#entities/item'
import prisma from '#application/prisma'
import { TSocket } from '#application/types'
import characterRepository from '#repositories/characterRepository'
export default class ItemCreateEvent {
constructor(
private readonly io: Server,
private readonly socket: TSocket
) {}
export default class ItemCreateEvent extends BaseEvent {
public listen(): void { public listen(): void {
this.socket.on('gm:item:create', this.handleEvent.bind(this)) this.socket.on('gm:item:create', this.handleEvent.bind(this))
} }
private async handleEvent(data: undefined, callback: (response: boolean, item?: any) => void): Promise<void> { private async handleEvent(data: undefined, callback: (response: boolean, item?: any) => void): Promise<void> {
try { try {
const character = await characterRepository.getById(this.socket.characterId as number) if (!(await this.isCharacterGM())) return
if (!character) return callback(false)
if (character.role !== 'gm') { const newItem = new Item()
return callback(false) await newItem.setName('New Item').setItemType('WEAPON').setStackable(false).setRarity('COMMON').setSprite(null).save()
}
const newItem = await prisma.item.create({ return callback(true, newItem)
data: {
name: 'New Item',
itemType: 'WEAPON',
stackable: false,
rarity: 'COMMON',
spriteId: null
}
})
callback(true, newItem)
} catch (error) { } catch (error) {
console.error('Error creating item:', error) console.error('Error creating item:', error)
callback(false) return callback(false)
} }
} }
} }

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@ -1,41 +1,30 @@
import { Server } from 'socket.io' import { BaseEvent } from '#application/base/baseEvent'
import { UUID } from '#application/types'
import { gameMasterLogger } from '#application/logger' import ItemRepository from '#repositories/itemRepository'
import prisma from '#application/prisma'
import { TSocket } from '#application/types'
import characterRepository from '#repositories/characterRepository'
interface IPayload { interface IPayload {
id: string id: UUID
} }
export default class ItemDeleteEvent { export default class ItemDeleteEvent extends BaseEvent {
constructor(
private readonly io: Server,
private readonly socket: TSocket
) {}
public listen(): void { public listen(): void {
this.socket.on('gm:item:remove', this.handleEvent.bind(this)) this.socket.on('gm:item:remove', this.handleEvent.bind(this))
} }
private async handleEvent(data: IPayload, callback: (response: boolean) => void): Promise<void> { private async handleEvent(data: IPayload, callback: (response: boolean) => void): Promise<void> {
const character = await characterRepository.getById(this.socket.characterId as number)
if (!character) return callback(false)
if (character.role !== 'gm') {
return callback(false)
}
try { try {
await prisma.item.delete({ if (!(await this.isCharacterGM())) return
where: { id: data.id }
})
callback(true) const itemRepository = new ItemRepository()
const item = await itemRepository.getById(data.id)
if (!item) return callback(false)
await item.delete()
return callback(true)
} catch (error) { } catch (error) {
gameMasterLogger.error(`Error deleting item ${data.id}: ${error instanceof Error ? error.message : String(error)}`) this.logger.error(`Error deleting item ${data.id}: ${error instanceof Error ? error.message : String(error)}`)
callback(false) return callback(false)
} }
} }
} }

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@ -1,37 +1,25 @@
import { Item } from '@prisma/client' import { BaseEvent } from '#application/base/baseEvent'
import { Server } from 'socket.io' import { Item } from '#entities/item'
import ItemRepository from '#repositories/itemRepository'
import { gameMasterLogger } from '#application/logger'
import { TSocket } from '#application/types'
import characterRepository from '#repositories/characterRepository'
import itemRepository from '#repositories/itemRepository'
interface IPayload {} interface IPayload {}
export default class ItemListEvent { export default class ItemListEvent extends BaseEvent {
constructor(
private readonly io: Server,
private readonly socket: TSocket
) {}
public listen(): void { public listen(): void {
this.socket.on('gm:item:list', this.handleEvent.bind(this)) this.socket.on('gm:item:list', this.handleEvent.bind(this))
} }
private async handleEvent(data: IPayload, callback: (response: Item[]) => void): Promise<void> { private async handleEvent(data: IPayload, callback: (response: Item[]) => void): Promise<void> {
const character = await characterRepository.getById(this.socket.characterId as number) try {
if (!character) { if (!(await this.isCharacterGM())) return
gameMasterLogger.error('gm:item:list error', 'Character not found')
const itemRepository = new ItemRepository()
const items = await itemRepository.getAll()
return callback(items)
} catch (error) {
this.logger.error('gm:item:list error', error)
return callback([]) return callback([])
} }
if (character.role !== 'gm') {
gameMasterLogger.info(`User ${character.id} tried to list items but is not a game master.`)
return callback([])
}
// get all items
const items = await itemRepository.getAll()
callback(items)
} }
} }

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@ -1,55 +1,41 @@
import { ItemType, ItemRarity } from '@prisma/client' import { BaseEvent } from '#application/base/baseEvent'
import { Server } from 'socket.io' import { ItemType, ItemRarity } from '#application/enums'
import { UUID } from '#application/types'
import { gameMasterLogger } from '#application/logger' import ItemRepository from '#repositories/itemRepository'
import prisma from '#application/prisma' import SpriteRepository from '#repositories/spriteRepository'
import { TSocket } from '#application/types'
import characterRepository from '#repositories/characterRepository'
type Payload = { type Payload = {
id: string id: UUID
name: string name: string
description: string | null description: string
itemType: ItemType itemType: ItemType
stackable: boolean stackable: boolean
rarity: ItemRarity rarity: ItemRarity
spriteId: string | null spriteId: UUID
} }
export default class ItemUpdateEvent { export default class ItemUpdateEvent extends BaseEvent {
constructor(
private readonly io: Server,
private readonly socket: TSocket
) {}
public listen(): void { public listen(): void {
this.socket.on('gm:item:update', this.handleEvent.bind(this)) this.socket.on('gm:item:update', this.handleEvent.bind(this))
} }
private async handleEvent(data: Payload, callback: (success: boolean) => void): Promise<void> { private async handleEvent(data: Payload, callback: (success: boolean) => void): Promise<void> {
const character = await characterRepository.getById(this.socket.characterId as number)
if (!character) return callback(false)
if (character.role !== 'gm') {
return callback(false)
}
try { try {
await prisma.item.update({ if (!(await this.isCharacterGM())) return
where: { id: data.id },
data: { const itemRepository = new ItemRepository()
name: data.name, const item = await itemRepository.getById(data.id)
description: data.description, if (!item) return callback(false)
itemType: data.itemType,
stackable: data.stackable, const spriteRepository = new SpriteRepository()
rarity: data.rarity, const sprite = await spriteRepository.getById(data.spriteId)
spriteId: data.spriteId if (!sprite) return callback(false)
}
}) await item.setName(data.name).setDescription(data.description).setItemType(data.itemType).setStackable(data.stackable).setRarity(data.rarity).setSprite(sprite).save()
return callback(true) return callback(true)
} catch (error) { } catch (error) {
gameMasterLogger.error(`Error updating item: ${error instanceof Error ? error.message : String(error)}`) console.error(error)
return callback(false) return callback(false)
} }
} }

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@ -0,0 +1,26 @@
import { BaseEvent } from '#application/base/baseEvent'
import { MapObject } from '#entities/mapObject'
import MapObjectRepository from '#repositories/mapObjectRepository'
interface IPayload {}
export default class MapObjectListEvent extends BaseEvent {
public listen(): void {
this.socket.on('gm:mapObject:list', this.handleEvent.bind(this))
}
private async handleEvent(data: IPayload, callback: (response: MapObject[]) => void): Promise<void> {
try {
if (!(await this.isCharacterGM())) return
// Get all map objects
const mapObjectRepository = new MapObjectRepository()
const mapObjects = await mapObjectRepository.getAll()
return callback(mapObjects)
} catch (error) {
this.logger.error('gm:mapObject:list error', error)
return callback([])
}
}
}

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@ -0,0 +1,39 @@
import fs from 'fs'
import { BaseEvent } from '#application/base/baseEvent'
import Storage from '#application/storage'
import { UUID } from '#application/types'
import MapObjectRepository from '#repositories/mapObjectRepository'
interface IPayload {
mapObjectId: UUID
}
export default class MapObjectRemoveEvent extends BaseEvent {
public listen(): void {
this.socket.on('gm:mapObject:remove', this.handleEvent.bind(this))
}
private async handleEvent(data: IPayload, callback: (response: boolean) => void): Promise<void> {
try {
if (!(await this.isCharacterGM())) return
// remove the tile from the disk
const finalFilePath = Storage.getPublicPath('map_objects', data.mapObjectId + '.png')
fs.unlink(finalFilePath, async (err) => {
if (err) {
this.logger.error(`Error deleting object ${data.mapObjectId}: ${err.message}`)
callback(false)
return
}
const mapObjectRepository = new MapObjectRepository()
await (await mapObjectRepository.getById(data.mapObjectId))?.delete()
return callback(true)
})
} catch (error) {
this.logger.error(`Error deleting object ${data.mapObjectId}: ${error instanceof Error ? error.message : String(error)}`)
return callback(false)
}
}
}

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@ -0,0 +1,48 @@
import { BaseEvent } from '#application/base/baseEvent'
import { UUID } from '#application/types'
import MapObjectRepository from '#repositories/mapObjectRepository'
type Payload = {
id: UUID
name: string
tags: string[]
originX: number
originY: number
isAnimated: boolean
frameRate: number
frameWidth: number
frameHeight: number
}
export default class MapObjectUpdateEvent extends BaseEvent {
public listen(): void {
this.socket.on('gm:mapObject:update', this.handleEvent.bind(this))
}
private async handleEvent(data: Payload, callback: (success: boolean) => void): Promise<void> {
try {
if (!(await this.isCharacterGM())) return
const mapObjectRepository = new MapObjectRepository()
const mapObject = await mapObjectRepository.getById(data.id)
if (!mapObject) return callback(false)
await mapObject
.setName(data.name)
.setTags(data.tags)
.setOriginX(data.originX)
.setOriginY(data.originY)
.setIsAnimated(data.isAnimated)
.setFrameRate(data.frameRate)
.setFrameWidth(data.frameWidth)
.setFrameHeight(data.frameHeight)
.save()
return callback(true)
} catch (error) {
console.error(error)
return callback(false)
}
}
}

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@ -0,0 +1,54 @@
import fs from 'fs/promises'
import { writeFile } from 'node:fs/promises'
import sharp from 'sharp'
import { BaseEvent } from '#application/base/baseEvent'
import Storage from '#application/storage'
import { MapObject } from '#entities/mapObject'
interface IObjectData {
[key: string]: Buffer
}
export default class MapObjectUploadEvent extends BaseEvent {
public listen(): void {
this.socket.on('gm:mapObject:upload', this.handleEvent.bind(this))
}
private async handleEvent(data: IObjectData, callback: (response: boolean) => void): Promise<void> {
try {
if (!(await this.isCharacterGM())) return
const public_folder = Storage.getPublicPath('map_objects')
// Ensure the folder exists
await fs.mkdir(public_folder, { recursive: true })
const uploadPromises = Object.entries(data).map(async ([key, objectData]) => {
// Get image dimensions
const metadata = await sharp(objectData).metadata()
const width = metadata.width || 0
const height = metadata.height || 0
// Create new map object and save it to database
const mapObject = new MapObject()
await mapObject.setName('New map object').setTags([]).setOriginX(0).setOriginY(0).setFrameWidth(width).setFrameHeight(height).save()
// Save image to disk
const uuid = mapObject.getId()
const filename = `${uuid}.png`
const finalFilePath = Storage.getPublicPath('map_objects', filename)
await writeFile(finalFilePath, objectData)
this.logger.info('gm:mapObject:upload', `Object ${key} uploaded with id ${uuid}`)
})
await Promise.all(uploadPromises)
return callback(true)
} catch (error: any) {
this.logger.error('gm:mapObject:upload error', error.message)
return callback(false)
}
}
}

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@ -1,32 +0,0 @@
import { Object } from '@prisma/client'
import { Server } from 'socket.io'
import { TSocket } from '#application/types'
import characterRepository from '#repositories/characterRepository'
import ObjectRepository from '#repositories/objectRepository'
interface IPayload {}
export default class ObjectListEvent {
constructor(
private readonly io: Server,
private readonly socket: TSocket
) {}
public listen(): void {
this.socket.on('gm:object:list', this.handleEvent.bind(this))
}
private async handleEvent(data: IPayload, callback: (response: Object[]) => void): Promise<void> {
const character = await characterRepository.getById(this.socket.characterId as number)
if (!character) return callback([])
if (character.role !== 'gm') {
return callback([])
}
// get all objects
const objects = await ObjectRepository.getAll()
callback(objects)
}
}

View File

@ -1,59 +0,0 @@
import fs from 'fs'
import { Server } from 'socket.io'
import { gameLogger, gameMasterLogger } from '#application/logger'
import prisma from '#application/prisma'
import Storage from '#application/storage'
import { TSocket } from '#application/types'
import characterRepository from '#repositories/characterRepository'
interface IPayload {
object: string
}
export default class ObjectRemoveEvent {
constructor(
private readonly io: Server,
private readonly socket: TSocket
) {}
public listen(): void {
this.socket.on('gm:object:remove', this.handleEvent.bind(this))
}
private async handleEvent(data: IPayload, callback: (response: boolean) => void): Promise<void> {
const character = await characterRepository.getById(this.socket.characterId as number)
if (!character) return callback(false)
if (character.role !== 'gm') {
return callback(false)
}
try {
await prisma.object.delete({
where: {
id: data.object
}
})
// get root path
const public_folder = Storage.getPublicPath('objects')
// remove the tile from the disk
const finalFilePath = Storage.getPublicPath('objects', data.object + '.png')
fs.unlink(finalFilePath, (err) => {
if (err) {
gameMasterLogger.error(`Error deleting object ${data.object}: ${err.message}`)
callback(false)
return
}
callback(true)
})
} catch (error) {
gameLogger.error(`Error deleting object ${data.object}: ${error instanceof Error ? error.message : String(error)}`)
callback(false)
}
}
}

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@ -1,59 +0,0 @@
import { Server } from 'socket.io'
import prisma from '#application/prisma'
import { TSocket } from '#application/types'
import characterRepository from '#repositories/characterRepository'
type Payload = {
id: string
name: string
tags: string[]
originX: number
originY: number
isAnimated: boolean
frameRate: number
frameWidth: number
frameHeight: number
}
export default class ObjectUpdateEvent {
constructor(
private readonly io: Server,
private readonly socket: TSocket
) {}
public listen(): void {
this.socket.on('gm:object:update', this.handleEvent.bind(this))
}
private async handleEvent(data: Payload, callback: (success: boolean) => void): Promise<void> {
const character = await characterRepository.getById(this.socket.characterId as number)
if (!character) return callback(false)
if (character.role !== 'gm') {
return callback(false)
}
try {
const object = await prisma.object.update({
where: {
id: data.id
},
data: {
name: data.name,
tags: data.tags,
originX: data.originX,
originY: data.originY,
isAnimated: data.isAnimated,
frameRate: data.frameRate,
frameWidth: data.frameWidth,
frameHeight: data.frameHeight
}
})
callback(true)
} catch (error) {
console.error(error)
callback(false)
}
}
}

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@ -1,73 +0,0 @@
import fs from 'fs/promises'
import { writeFile } from 'node:fs/promises'
import sharp from 'sharp'
import { Server } from 'socket.io'
import { gameMasterLogger } from '#application/logger'
import prisma from '#application/prisma'
import Storage from '#application/storage'
import { TSocket } from '#application/types'
import characterRepository from '#repositories/characterRepository'
interface IObjectData {
[key: string]: Buffer
}
export default class ObjectUploadEvent {
constructor(
private readonly io: Server,
private readonly socket: TSocket
) {}
public listen(): void {
this.socket.on('gm:object:upload', this.handleEvent.bind(this))
}
private async handleEvent(data: IObjectData, callback: (response: boolean) => void): Promise<void> {
try {
const character = await characterRepository.getById(this.socket.characterId as number)
if (!character) return callback(false)
if (character.role !== 'gm') {
return callback(false)
}
const public_folder = Storage.getPublicPath('objects')
// Ensure the folder exists
await fs.mkdir(public_folder, { recursive: true })
const uploadPromises = Object.entries(data).map(async ([key, objectData]) => {
// Get image dimensions
const metadata = await sharp(objectData).metadata()
const width = metadata.width || 0
const height = metadata.height || 0
const object = await prisma.object.create({
data: {
name: key,
tags: [],
originX: 0,
originY: 0,
frameWidth: width,
frameHeight: height
}
})
const uuid = object.id
const filename = `${uuid}.png`
const finalFilePath = Storage.getPublicPath('objects', filename)
await writeFile(finalFilePath, objectData)
gameMasterLogger.info('gm:object:upload', `Object ${key} uploaded with id ${uuid}`)
})
await Promise.all(uploadPromises)
callback(true)
} catch (error: any) {
gameMasterLogger.error('gm:object:upload error', error.message)
callback(false)
}
}
}

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@ -1,79 +1,39 @@
import { Server } from 'socket.io' import { BaseEvent } from '#application/base/baseEvent'
import { UUID } from '#application/types'
import type { Prisma } from '@prisma/client' import { Sprite } from '#entities/sprite'
import SpriteRepository from '#repositories/spriteRepository'
import { gameMasterLogger } from '#application/logger'
import prisma from '#application/prisma'
import { TSocket } from '#application/types'
import CharacterRepository from '#repositories/characterRepository'
interface CopyPayload { interface CopyPayload {
id: string id: UUID
} }
export default class SpriteCopyEvent { export default class SpriteCopyEvent extends BaseEvent {
constructor(
private readonly io: Server,
private readonly socket: TSocket
) {}
public listen(): void { public listen(): void {
this.socket.on('gm:sprite:copy', this.handleEvent.bind(this)) this.socket.on('gm:sprite:copy', this.handleEvent.bind(this))
} }
private async handleEvent(payload: CopyPayload, callback: (success: boolean) => void): Promise<void> { private async handleEvent(payload: CopyPayload, callback: (success: boolean) => void): Promise<void> {
try { try {
if (!(await this.validateGameMasterAccess())) { if (!(await this.isCharacterGM())) return
const spriteRepository = new SpriteRepository()
const sourceSprite = await spriteRepository.getById(payload.id)
if (!sourceSprite) {
this.logger.error('gm:sprite:copy error', 'Source sprite not found')
return callback(false) return callback(false)
} }
const sourceSprite = await prisma.sprite.findUnique({ // Populate source sprite with spriteActions
where: { id: payload.id }, await spriteRepository.getEntityManager().populate(sourceSprite, ['spriteActions'])
include: {
spriteActions: true
}
})
if (!sourceSprite) { const newSprite = new Sprite()
throw new Error('Source sprite not found') await newSprite.setName(`${sourceSprite.getName()} (Copy)`).setSpriteActions(sourceSprite.getSpriteActions()).save()
}
const newSprite = await prisma.sprite.create({ return callback(true)
data: {
name: `${sourceSprite.name} (Copy)`,
spriteActions: {
create: sourceSprite.spriteActions.map((action) => ({
action: action.action,
sprites: action.sprites as Prisma.InputJsonValue,
originX: action.originX,
originY: action.originY,
isAnimated: action.isAnimated,
isLooping: action.isLooping,
frameWidth: action.frameWidth,
frameHeight: action.frameHeight,
frameRate: action.frameRate
}))
}
}
})
callback(true)
} catch (error) { } catch (error) {
this.handleError(error, payload.id, callback) this.logger.error(`Error copying sprite:`, String(error))
return callback(false)
} }
} }
private async validateGameMasterAccess(): Promise<boolean> {
const character = await CharacterRepository.getById(this.socket.characterId!)
return character?.role === 'gm'
}
private handleError(error: unknown, spriteId: string, callback: (success: boolean) => void): void {
gameMasterLogger.error(`Error copying sprite ${spriteId}: ${this.getErrorMessage(error)}`)
callback(false)
}
private getErrorMessage(error: unknown): string {
return error instanceof Error ? error.message : String(error)
}
} }

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@ -1,51 +1,36 @@
import fs from 'fs/promises' import fs from 'fs/promises'
import { Server } from 'socket.io' import { BaseEvent } from '#application/base/baseEvent'
import prisma from '#application/prisma'
import Storage from '#application/storage' import Storage from '#application/storage'
import { TSocket } from '#application/types' import { Sprite } from '#entities/sprite'
import characterRepository from '#repositories/characterRepository'
export default class SpriteCreateEvent {
constructor(
private readonly io: Server,
private readonly socket: TSocket
) {}
export default class SpriteCreateEvent extends BaseEvent {
public listen(): void { public listen(): void {
this.socket.on('gm:sprite:create', this.handleEvent.bind(this)) this.socket.on('gm:sprite:create', this.handleEvent.bind(this))
} }
private async handleEvent(data: undefined, callback: (response: boolean) => void): Promise<void> { private async handleEvent(data: undefined, callback: (response: boolean) => void): Promise<void> {
try { try {
const character = await characterRepository.getById(this.socket.characterId!) if (!(await this.isCharacterGM())) return
if (!character) return callback(false)
if (character.role !== 'gm') {
return callback(false)
}
const public_folder = Storage.getPublicPath('sprites') const public_folder = Storage.getPublicPath('sprites')
// Ensure the folder exists // Ensure the folder exists
await fs.mkdir(public_folder, { recursive: true }) await fs.mkdir(public_folder, { recursive: true })
const sprite = await prisma.sprite.create({ const sprite = new Sprite()
data: { await sprite.setName('New sprite').save()
name: 'New sprite'
}
})
const uuid = sprite.id const uuid = sprite.id
// Create folder with uuid // Create folder with uuid
const sprite_folder = Storage.getPublicPath('sprites', uuid) const sprite_folder = Storage.getPublicPath('sprites', uuid)
await fs.mkdir(sprite_folder, { recursive: true }) await fs.mkdir(sprite_folder, { recursive: true })
callback(true) return callback(true)
} catch (error) { } catch (error) {
console.error('Error creating sprite:', error) console.error('Error creating sprite:', error)
callback(false) return callback(false)
} }
} }
} }

View File

@ -1,46 +1,33 @@
import fs from 'fs' import fs from 'fs'
import { Server } from 'socket.io' import { BaseEvent } from '#application/base/baseEvent'
import { gameMasterLogger } from '#application/logger'
import prisma from '#application/prisma'
import Storage from '#application/storage' import Storage from '#application/storage'
import { TSocket } from '#application/types' import { UUID } from '#application/types'
import CharacterRepository from '#repositories/characterRepository' import SpriteRepository from '#repositories/spriteRepository'
type Payload = { type Payload = {
id: string id: UUID
} }
export default class GMSpriteDeleteEvent { export default class GMSpriteDeleteEvent extends BaseEvent {
private readonly public_folder: string
constructor(
private readonly io: Server,
private readonly socket: TSocket
) {
this.public_folder = Storage.getPublicPath('sprites')
}
public listen(): void { public listen(): void {
this.socket.on('gm:sprite:delete', this.handleEvent.bind(this)) this.socket.on('gm:sprite:delete', this.handleEvent.bind(this))
} }
private async handleEvent(data: Payload, callback: (response: boolean) => void): Promise<void> { private async handleEvent(data: Payload, callback: (response: boolean) => void): Promise<void> {
const character = await CharacterRepository.getById(this.socket.characterId!)
if (character?.role !== 'gm') {
return callback(false)
}
try { try {
await this.deleteSpriteFolder(data.id) if (!(await this.isCharacterGM())) return
await this.deleteSpriteFromDatabase(data.id)
gameMasterLogger.info(`Sprite ${data.id} deleted.`) await this.deleteSpriteFolder(data.id)
callback(true)
const spriteRepository = new SpriteRepository()
await (await spriteRepository.getById(data.id))?.delete()
this.logger.info(`Sprite ${data.id} deleted.`)
return callback(true)
} catch (error: any) { } catch (error: any) {
gameMasterLogger.error('gm:sprite:delete error', error.message) this.logger.error('gm:sprite:delete error', error.message)
callback(false) return callback(false)
} }
} }
@ -51,12 +38,4 @@ export default class GMSpriteDeleteEvent {
await fs.promises.rmdir(finalFilePath, { recursive: true }) await fs.promises.rmdir(finalFilePath, { recursive: true })
} }
} }
private async deleteSpriteFromDatabase(spriteId: string): Promise<void> {
await prisma.sprite.delete({
where: {
id: spriteId
}
})
}
} }

View File

@ -1,32 +1,27 @@
import { Sprite } from '@prisma/client' import { BaseEvent } from '#application/base/baseEvent'
import { Server } from 'socket.io' import { Sprite } from '#entities/sprite'
import { TSocket } from '#application/types'
import characterRepository from '#repositories/characterRepository'
import SpriteRepository from '#repositories/spriteRepository' import SpriteRepository from '#repositories/spriteRepository'
interface IPayload {} interface IPayload {}
export default class SpriteListEvent { export default class SpriteListEvent extends BaseEvent {
constructor(
private readonly io: Server,
private readonly socket: TSocket
) {}
public listen(): void { public listen(): void {
this.socket.on('gm:sprite:list', this.handleEvent.bind(this)) this.socket.on('gm:sprite:list', this.handleEvent.bind(this))
} }
private async handleEvent(data: any, callback: (response: Sprite[]) => void): Promise<void> { private async handleEvent(data: IPayload, callback: (response: Sprite[]) => void): Promise<void> {
const character = await characterRepository.getById(this.socket.characterId!) try {
if (!character) return callback([]) if (!(await this.isCharacterGM())) return
if (character.role !== 'gm') { // Get all sprites
const spriteRepository = new SpriteRepository()
const sprites = await spriteRepository.getAll()
await spriteRepository.getEntityManager().populate(sprites, ['spriteActions'])
return callback(sprites)
} catch (error) {
this.logger.error('gm:sprite:list error', error)
return callback([]) return callback([])
} }
// get all sprites
const sprites = await SpriteRepository.getAll()
callback(sprites)
} }
} }

View File

@ -1,15 +1,11 @@
import { writeFile, mkdir } from 'node:fs/promises' import { writeFile, mkdir } from 'node:fs/promises'
import sharp from 'sharp' import sharp from 'sharp'
import { Server } from 'socket.io'
import type { Prisma, SpriteAction } from '@prisma/client' import { BaseEvent } from '#application/base/baseEvent'
import { gameMasterLogger } from '#application/logger'
import prisma from '#application/prisma'
import Storage from '#application/storage' import Storage from '#application/storage'
import { TSocket } from '#application/types' import { SpriteAction } from '#entities/spriteAction'
import CharacterRepository from '#repositories/characterRepository' import SpriteRepository from '#repositories/spriteRepository'
// Constants // Constants
const ISOMETRIC_CONFIG = { const ISOMETRIC_CONFIG = {
@ -41,7 +37,7 @@ interface SpriteActionInput extends Omit<SpriteAction, 'id' | 'spriteId' | 'fram
interface UpdatePayload { interface UpdatePayload {
id: string id: string
name: string name: string
spriteActions: Prisma.JsonValue spriteActions: SpriteAction[]
} }
interface ProcessedSpriteAction extends SpriteActionInput { interface ProcessedSpriteAction extends SpriteActionInput {
@ -62,21 +58,14 @@ interface SpriteAnalysis {
contentBounds: ContentBounds contentBounds: ContentBounds
} }
export default class SpriteUpdateEvent { export default class SpriteUpdateEvent extends BaseEvent {
constructor(
private readonly io: Server,
private readonly socket: TSocket
) {}
public listen(): void { public listen(): void {
this.socket.on('gm:sprite:update', this.handleEvent.bind(this)) this.socket.on('gm:sprite:update', this.handleEvent.bind(this))
} }
private async handleEvent(payload: UpdatePayload, callback: (success: boolean) => void): Promise<void> { private async handleEvent(payload: UpdatePayload, callback: (success: boolean) => void): Promise<void> {
try { try {
if (!(await this.validateGameMasterAccess())) { if (!(await this.isCharacterGM())) return
return callback(false)
}
const parsedActions = this.validateSpriteActions(payload.spriteActions) const parsedActions = this.validateSpriteActions(payload.spriteActions)
@ -111,11 +100,6 @@ export default class SpriteUpdateEvent {
} }
} }
private async validateGameMasterAccess(): Promise<boolean> {
const character = await CharacterRepository.getById(this.socket.characterId!)
return character?.role === 'gm'
}
private validateSpriteActions(actions: Prisma.JsonValue): SpriteActionInput[] { private validateSpriteActions(actions: Prisma.JsonValue): SpriteActionInput[] {
try { try {
const parsed = JSON.parse(JSON.stringify(actions)) as SpriteActionInput[] const parsed = JSON.parse(JSON.stringify(actions)) as SpriteActionInput[]
@ -375,6 +359,8 @@ export default class SpriteUpdateEvent {
} }
} }
}) })
await (await SpriteRepository.getById(id))?.setName(name).setSpriteActions(actions).update()
} }
private mapActionToDatabase(action: ProcessedSpriteAction) { private mapActionToDatabase(action: ProcessedSpriteAction) {
@ -392,7 +378,7 @@ export default class SpriteUpdateEvent {
} }
private handleError(error: unknown, spriteId: string, callback: (success: boolean) => void): void { private handleError(error: unknown, spriteId: string, callback: (success: boolean) => void): void {
gameMasterLogger.error(`Error updating sprite ${spriteId}: ${this.getErrorMessage(error)}`) this.logger.error(`Error updating sprite ${spriteId}: ${this.getErrorMessage(error)}`)
callback(false) callback(false)
} }

View File

@ -1,58 +1,36 @@
import fs from 'fs/promises' import fs from 'fs/promises'
import { Server } from 'socket.io' import { BaseEvent } from '#application/base/baseEvent'
import { gameMasterLogger } from '#application/logger'
import prisma from '#application/prisma'
import Storage from '#application/storage' import Storage from '#application/storage'
import { TSocket } from '#application/types' import { UUID } from '#application/types'
import characterRepository from '#repositories/characterRepository' import TileRepository from '#repositories/tileRepository'
type Payload = { type Payload = {
id: string id: UUID
} }
export default class GMTileDeleteEvent { export default class GMTileDeleteEvent extends BaseEvent {
private readonly public_folder: string
constructor(
private readonly io: Server,
private readonly socket: TSocket
) {
this.public_folder = Storage.getPublicPath('tiles')
}
public listen(): void { public listen(): void {
this.socket.on('gm:tile:delete', this.handleEvent.bind(this)) this.socket.on('gm:tile:delete', this.handleEvent.bind(this))
} }
private async handleEvent(data: Payload, callback: (response: boolean) => void): Promise<void> { private async handleEvent(data: Payload, callback: (response: boolean) => void): Promise<void> {
const character = await characterRepository.getById(this.socket.characterId as number)
if (!character) return callback(false)
if (character.role !== 'gm') {
return
}
try { try {
gameMasterLogger.info(`Deleting tile ${data.id}`) if (!(await this.isCharacterGM())) return
await this.deleteTileFromDatabase(data.id)
this.logger.info(`Deleting tile ${data.id}`)
await this.deleteTileFile(data.id) await this.deleteTileFile(data.id)
gameMasterLogger.info(`Tile ${data.id} deleted successfully.`) const tileRepository = new TileRepository()
callback(true) await (await tileRepository.getById(data.id))?.delete()
} catch (error: any) {
gameMasterLogger.error('gm:tile:delete error', error.message)
callback(false)
}
}
private async deleteTileFromDatabase(tileId: string): Promise<void> { this.logger.info(`Tile ${data.id} deleted successfully.`)
await prisma.tile.delete({ return callback(true)
where: { } catch (error: unknown) {
id: tileId this.logger.error('gm:tile:delete error', error)
} return callback(false)
}) }
} }
private async deleteTileFile(tileId: string): Promise<void> { private async deleteTileFile(tileId: string): Promise<void> {
@ -63,7 +41,7 @@ export default class GMTileDeleteEvent {
if (error.code !== 'ENOENT') { if (error.code !== 'ENOENT') {
throw error throw error
} }
gameMasterLogger.warn(`File ${finalFilePath} does not exist.`) this.logger.warn(`File ${finalFilePath} does not exist.`)
} }
} }
} }

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