server/src/events/chat/gameMaster/toggleFogCommand.ts
2024-12-28 22:12:59 +01:00

41 lines
1.2 KiB
TypeScript

import { BaseEvent } from '#application/base/baseEvent'
import WeatherManager from '#managers/weatherManager'
import CharacterRepository from '#repositories/characterRepository'
import ChatService from '#services/chatService'
type TypePayload = {
message: string
}
export default class ToggleFogCommand extends BaseEvent {
public listen(): void {
this.socket.on('chat:message', this.handleEvent.bind(this))
}
private async handleEvent(data: TypePayload, callback: (response: boolean) => void): Promise<void> {
try {
if (!ChatService.isCommand(data.message, 'fog')) {
return
}
// Check if character exists
const character = await CharacterRepository.getByUserAndId(this.socket.userId!, this.socket.characterId!)
if (!character) {
this.logger.error('chat:alert_command error', 'Character not found')
return
}
// Check if the user is the GM
if (character.role !== 'gm') {
this.logger.info(`User ${character.id} tried to set time but is not a game master.`)
return
}
await WeatherManager.toggleFog()
} catch (error: any) {
this.logger.error('command error', error.message)
callback(false)
}
}
}