54 lines
1.1 KiB
TypeScript
54 lines
1.1 KiB
TypeScript
import { Server } from 'socket.io'
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import { TSocket } from '../../../utilities/Types'
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import prisma from '../../../utilities/Prisma'
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import type { SpriteImage } from '@prisma/client'
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import path from 'path'
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import fs from 'fs'
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type uploadSpriteImage = SpriteImage & {
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base64: string
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}
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type Payload = {
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id: string
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name: string
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spriteImages: uploadSpriteImage[]
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}
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/**
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* Handle game master sprite update event
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* @param socket
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* @param io
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*/
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export default function (socket: TSocket, io: Server) {
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socket.on('gm:sprite:update', async (data: Payload, callback: (success: boolean) => void) => {
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if (socket.character?.role !== 'gm') {
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return
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}
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try {
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const sprite = await prisma.sprite.update({
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where: {
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id: data.id
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},
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data: {
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name: data.name,
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spriteImages: {
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deleteMany: {
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spriteId: data.id
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},
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create: data.spriteImages
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}
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}
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})
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// store the sprite image
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callback(true)
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} catch (error) {
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console.error(error)
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callback(false)
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}
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})
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}
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