server/src/events/gm/sprite/Update.ts

54 lines
1.1 KiB
TypeScript

import { Server } from 'socket.io'
import { TSocket } from '../../../utilities/Types'
import prisma from '../../../utilities/Prisma'
import type { SpriteImage } from '@prisma/client'
import path from 'path'
import fs from 'fs'
type uploadSpriteImage = SpriteImage & {
base64: string
}
type Payload = {
id: string
name: string
spriteImages: uploadSpriteImage[]
}
/**
* Handle game master sprite update event
* @param socket
* @param io
*/
export default function (socket: TSocket, io: Server) {
socket.on('gm:sprite:update', async (data: Payload, callback: (success: boolean) => void) => {
if (socket.character?.role !== 'gm') {
return
}
try {
const sprite = await prisma.sprite.update({
where: {
id: data.id
},
data: {
name: data.name,
spriteImages: {
deleteMany: {
spriteId: data.id
},
create: data.spriteImages
}
}
})
// store the sprite image
callback(true)
} catch (error) {
console.error(error)
callback(false)
}
})
}