Sprite manager front- and backend logics

This commit is contained in:
Dennis Postma 2024-07-24 22:32:21 +02:00
parent a0fe0760b0
commit 19234b1f6e

View File

@ -1,10 +1,18 @@
import { Server } from 'socket.io'
import { TSocket } from '../../../utilities/Types'
import prisma from '../../../utilities/Prisma'
import type { SpriteImage } from '@prisma/client'
import path from 'path'
import fs from 'fs'
type uploadSpriteImage = SpriteImage & {
base64: string
}
type Payload = {
id: string
name: string
spriteImages: uploadSpriteImage[]
}
/**
@ -24,10 +32,18 @@ export default function (socket: TSocket, io: Server) {
id: data.id
},
data: {
name: data.name
name: data.name,
spriteImages: {
deleteMany: {
spriteId: data.id
},
create: data.spriteImages
}
}
})
// store the sprite image
callback(true)
} catch (error) {
console.error(error)