server/src/events/gm/sprite/Remove.ts

45 lines
1.2 KiB
TypeScript

import { Server } from "socket.io";
import {TSocket} from "../../../utilities/Types";
import path from "path";
import fs from "fs";
import SpriteRepository from '../../../repositories/SpriteRepository'
interface IPayload {
sprite: string;
}
/**
* Handle game master remove sprite event
* @param socket
* @param io
*/
export default function (socket: TSocket, io: Server) {
socket.on('gm:sprite:remove', async (data: IPayload, callback: (response: boolean) => void) => {
if (socket.character?.role !== 'gm') {
return;
}
try {
await SpriteRepository.delete(data.sprite);
// get root path
const public_folder = path.join(process.cwd(), 'public', 'sprites');
// remove the tile from the disk
const finalFilePath = path.join(public_folder, data.sprite + '.png');
fs.unlink(finalFilePath, (err) => {
if (err) {
console.log(err);
callback(false);
return;
}
callback(true);
});
} catch (e) {
console.log(e);
callback(false);
}
});
}