server/src/events/gm/zone/request.ts

42 lines
945 B
TypeScript

import { Server } from 'socket.io'
import { TSocket } from '../../../utilities/types'
import ZoneRepository from '../../../repositories/zoneRepository'
import { Zone } from '@prisma/client'
interface IPayload {
zoneId: number
}
/**
* Handle game master zone request event
* @param socket
* @param io
*/
export default function (socket: TSocket, io: Server) {
socket.on('gm:zone_editor:zone:request', async (data: IPayload, callback: (response: Zone) => void) => {
if (socket.character?.role !== 'gm') {
return
}
console.log(`---GM ${socket.character?.id} has requested zone via zone editor.`)
if (!data.zoneId) {
console.log(`---Zone id not provided.`)
return
}
try {
const zone = await ZoneRepository.getById(data.zoneId)
if (!zone) {
console.log(`---Zone not found.`)
return
}
callback(zone)
} catch (e) {
console.error(e)
}
})
}