48 lines
1.4 KiB
TypeScript
48 lines
1.4 KiB
TypeScript
import { Server } from 'socket.io'
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import { TSocket } from '../../../utilities/types'
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import { getArgs, isCommand } from '../../../utilities/chat'
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import CharacterRepository from '../../../repositories/characterRepository'
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import { gameLogger } from '../../../utilities/logger'
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type TypePayload = {
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message: string
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}
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export default class AlertCommandEvent {
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constructor(
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private readonly io: Server,
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private readonly socket: TSocket
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) {}
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public listen(): void {
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this.socket.on('chat:send_message', this.handleAlertCommand.bind(this))
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}
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private async handleAlertCommand(data: TypePayload, callback: (response: boolean) => void): Promise<void> {
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try {
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if (!isCommand(data.message, 'alert')) {
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return
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}
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const args = getArgs('alert', data.message)
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if (!args) {
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callback(false)
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return
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}
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const character = await CharacterRepository.getByUserAndId(this.socket.user?.id as number, this.socket.characterId as number)
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if (!character) {
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gameLogger.error('chat:alert_command error', 'Character not found')
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callback(false)
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return
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}
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this.io.emit('notification', { title: 'Message from GM', message: args.join(' ') })
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callback(true)
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} catch (error: any) {
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gameLogger.error('chat:alert_command error', error.message)
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callback(false)
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}
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}
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} |