server/src/app/events/gm/zone/GmZoneEditorZoneList.ts

32 lines
910 B
TypeScript

import { Server } from "socket.io";
import {TSocket} from '../../../utilities/Types'
import { Zone } from '@prisma/client'
import ZoneRepository from '../../../repositories/ZoneRepository'
interface IPayload {
}
/**
* Handle game master list zones event
* @param socket
* @param io
*/
export default function (socket: TSocket, io: Server) {
socket.on('gm:zone_editor:zone:list', async (data: any, callback: (response: Zone[]) => void) => {
if (socket.character?.role !== 'gm') {
console.log(`---Character #${socket.character?.id} is not a game master.`);
return;
}
console.log(`---GM ${socket.character?.id} has requested zone list via zone editor.`);
try {
const zones = await ZoneRepository.getAll();
callback(zones);
} catch (e) {
console.error(e);
callback([]);
}
});
}