forked from noxious/client
yuh
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46601111de
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@ -60,7 +60,8 @@ let wallsImg = wallTilemap.addTilesetImage('default', 'walls', undefined, undefi
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x: 0,
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x: 0,
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y: 0
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y: 0
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});
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});
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let walls = wallTilemap.createBlankLayer('walls', wallsImg as Tileset, 0, config.tile_size.y) as TilemapLayer
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let walls = wallTilemap.createBlankLayer('walls', wallsImg as Tileset, 0, 0) as TilemapLayer
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// center camera
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// center camera
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const centerY = (tileTilemap.height * tileTilemap.tileHeight) / 2
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const centerY = (tileTilemap.height * tileTilemap.tileHeight) / 2
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@ -130,4 +131,9 @@ function save() {
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onBeforeUnmount(() => {
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onBeforeUnmount(() => {
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zoneEditorStore.reset();
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zoneEditorStore.reset();
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})
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})
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/**
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* Resources:
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* https://stackoverflow.com/questions/14488989/drawing-isometric-walls
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*/
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</script>
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</script>
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@ -24,6 +24,6 @@ export function tileToWorldXY(layer: Phaser.Tilemaps.TilemapLayer, pos_x: number
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return { position_x, position_y }
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return { position_x, position_y }
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}
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}
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export function generateTilemap(scene: Phaser.Scene, width: number, height: number, ) {
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export function generateTilemap(scene: Phaser.Scene, width: number, height: number) {
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}
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}
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