2495e14ece
Prevent overflowing of hair img
2025-02-21 21:37:07 +01:00
febb924f75
Cleaned, improved character overview
2025-02-21 21:31:06 +01:00
dc2afba82b
Create characters WIP
2025-02-21 03:14:46 +01:00
ed0a02a795
Comment gender selection
2025-02-21 02:20:21 +01:00
3670eb8736
Add reset btn and changed icon sizes
2025-02-21 02:10:49 +01:00
d85bf4846b
Character hair refactor, enhancements
2025-02-21 02:02:36 +01:00
51e885cfdf
#244 : Allow nickname changes, fixed listening for notifications
2025-02-19 11:46:05 +01:00
ffc7efb17c
Improve hair positioning
2025-02-19 11:21:46 +01:00
a0da0266d3
Revert logic, updated preview
2025-02-19 01:33:38 +01:00
2281c2c5e0
Mini cleanup
2025-02-19 01:07:27 +01:00
0e3a0e3dba
Added Tauri config, updated character hair location logic (WIP)
2025-02-19 01:04:47 +01:00
ed992e1c2d
Updated characters.vue
2025-02-18 18:27:35 +01:00
65b011982a
Check if hair is set before executing logic
2025-02-18 18:02:50 +01:00
489c6c3ba0
#245 : Added color field to character hair
2025-02-18 17:54:31 +01:00
db650449ac
Made save async.
2025-02-18 16:39:14 +01:00
2d7d598c94
#366 : Add storage logic to asset manager
2025-02-18 16:37:21 +01:00
7097eb1580
#366 : Add storage logic to asset manager
2025-02-18 16:37:15 +01:00
d51fbc8030
Map list small UI improvement
2025-02-17 19:23:30 +01:00
b5b6d0adcc
Clear event tiles on map clear event
2025-02-17 15:22:24 +01:00
4b7b6e4885
Minor improvement for map saving
2025-02-17 14:49:03 +01:00
4042808d4e
Socket event enum enhancement
2025-02-17 01:20:16 +01:00
a6d6d894a9
#363 : Moved socket logic into socketManager and removed it from Pinia store
2025-02-17 01:17:02 +01:00
0c61fe77de
Paint tool fixes
2025-02-16 21:36:31 +01:00
bfb2bcb939
Map editor teleport enhancements
2025-02-16 21:18:06 +01:00
af5a97f66d
Removed debug console log
2025-02-16 19:04:35 +01:00
79fa54b1bb
Cache improvement
2025-02-16 19:03:58 +01:00
dbb4cae154
Only update value if is self
2025-02-16 18:21:53 +01:00
9a8220e4e0
Teleport walk fix
2025-02-16 18:16:35 +01:00
bc0db8b32b
Receive new location as array instead of object
2025-02-16 17:29:21 +01:00
ad611ef593
Send new location as array instead of object
2025-02-16 17:19:19 +01:00
d819a84a37
npm update
2025-02-16 17:15:28 +01:00
15dc331a43
Improved movement logic
2025-02-16 17:14:24 +01:00
920baaebde
Updated interval value
2025-02-16 01:55:04 +01:00
b569888682
Set selectedPlacedObject null when exiting map editor
2025-02-15 20:46:00 +01:00
94eab073e6
Max 2. pivot points
2025-02-15 17:57:30 +01:00
d843b954ab
TS
2025-02-15 17:42:01 +01:00
337446497b
Simple
2025-02-15 16:51:58 +01:00
d8805dd775
Added pivot point logic
2025-02-15 16:40:17 +01:00
4c040c21d6
npm update
2025-02-15 15:37:05 +01:00
d0af83ec60
N/A
2025-02-14 23:15:35 +01:00
2de34d2034
Package updates
2025-02-14 22:56:33 +01:00
132121c082
ToggleGmPanel > set false
2025-02-14 16:22:21 +01:00
201f628bfa
Saving teleports works again
2025-02-14 03:16:22 +01:00
af99d66595
Add if check to quick login
2025-02-14 03:06:49 +01:00
56f30093f6
Teleport fix WIP
2025-02-14 03:04:42 +01:00
8f26a40a0e
11 for fast login
2025-02-14 03:03:57 +01:00
110fd4e608
TS improvements
2025-02-14 02:49:14 +01:00
c1edf31ca0
TS fix
2025-02-14 02:44:14 +01:00
90c0ed3141
Open teleport modal fix
2025-02-14 02:42:01 +01:00
bcf0d2832d
Feedback Shilo
...
the placement of map objects sometimes placed in a tile that the mouse wasnt over. but i didnt try reproducing the issue.
opening map editor doesnt close the gm window (nor show the map editor). not obvious.
side panels like map objects doesnt have a close button. so i was only able to close it by switching to "move" tool.
2025-02-14 02:34:56 +01:00