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211 Commits

Author SHA1 Message Date
af5e2449b5 npm update 2025-03-27 21:20:11 +01:00
5392093d71 Sprite gen. work 2025-03-24 15:15:16 +01:00
27c775821a Minor improvements 2025-03-21 21:55:12 +01:00
0d5acd48ce npm update, npm run format 2025-03-21 21:52:37 +01:00
fc34a488d9 Bug fix for hot reload map objects upon saving in map editor 2025-03-21 21:50:31 +01:00
0b1e95f80f npm update 2025-03-21 02:03:58 +01:00
9f176aae45 Remove hidden class 2025-03-21 02:02:18 +01:00
4903a83c71 Merge remote-tracking branch 'origin/feature/depth-sort-fix' into feature/sprite-gen 2025-03-21 02:01:23 +01:00
ba3ed8c099 Sprite editor changes 2025-03-21 01:57:37 +01:00
2881d5f251 Fix for object depths and proper depths for rotated objects 2025-03-20 15:17:34 -05:00
32ca61cc50 Updated sprite editor component 2025-03-16 02:51:17 +01:00
6897ad0f1e Renamed file, removed redundant fields 2025-03-16 01:21:31 +01:00
db1766026e npm update, start updating components, removed obselete fields 2025-03-16 01:07:38 +01:00
3f28d85c30 npm update 2025-03-14 00:38:39 +01:00
a85ad94f15 Merge remote-tracking branch 'origin/main' into feature/depth-sort-fix 2025-03-14 00:31:45 +01:00
e6c684e066 Depth editing for map objects 2025-03-12 11:14:12 -05:00
142d991265 npm update 2025-03-11 23:54:06 +01:00
9e5dcc31fa Updated btn position 2025-03-08 01:40:55 +01:00
b5c5837105 npm update 2025-03-08 00:48:31 +01:00
57b503142e npm run format 2025-03-03 22:21:05 +01:00
208b58d05f npm update, moved component and updated it to composition API 2025-03-03 22:09:58 +01:00
87c04b6de5 Merge remote-tracking branch 'origin/main' into feature/depth-sort-fix 2025-03-03 21:53:39 +01:00
84f8db5e10 Split depth map object demo 2025-03-03 14:38:10 -06:00
84b34c4f85 Container based handling of placed objects 2025-02-22 18:00:37 -06:00
2495e14ece Prevent overflowing of hair img 2025-02-21 21:37:07 +01:00
febb924f75 Cleaned, improved character overview 2025-02-21 21:31:06 +01:00
dc2afba82b Create characters WIP 2025-02-21 03:14:46 +01:00
ed0a02a795 Comment gender selection 2025-02-21 02:20:21 +01:00
3670eb8736 Add reset btn and changed icon sizes 2025-02-21 02:10:49 +01:00
d85bf4846b Character hair refactor, enhancements 2025-02-21 02:02:36 +01:00
51e885cfdf #244: Allow nickname changes, fixed listening for notifications 2025-02-19 11:46:05 +01:00
ffc7efb17c Improve hair positioning 2025-02-19 11:21:46 +01:00
a0da0266d3 Revert logic, updated preview 2025-02-19 01:33:38 +01:00
2281c2c5e0 Mini cleanup 2025-02-19 01:07:27 +01:00
0e3a0e3dba Added Tauri config, updated character hair location logic (WIP) 2025-02-19 01:04:47 +01:00
ed992e1c2d Updated characters.vue 2025-02-18 18:27:35 +01:00
65b011982a Check if hair is set before executing logic 2025-02-18 18:02:50 +01:00
489c6c3ba0 #245 : Added color field to character hair 2025-02-18 17:54:31 +01:00
db650449ac Made save async. 2025-02-18 16:39:14 +01:00
2d7d598c94 #366 : Add storage logic to asset manager 2025-02-18 16:37:21 +01:00
7097eb1580 #366 : Add storage logic to asset manager 2025-02-18 16:37:15 +01:00
d51fbc8030 Map list small UI improvement 2025-02-17 19:23:30 +01:00
b5b6d0adcc Clear event tiles on map clear event 2025-02-17 15:22:24 +01:00
4b7b6e4885 Minor improvement for map saving 2025-02-17 14:49:03 +01:00
4042808d4e Socket event enum enhancement 2025-02-17 01:20:16 +01:00
a6d6d894a9 #363 : Moved socket logic into socketManager and removed it from Pinia store 2025-02-17 01:17:02 +01:00
0c61fe77de Paint tool fixes 2025-02-16 21:36:31 +01:00
bfb2bcb939 Map editor teleport enhancements 2025-02-16 21:18:06 +01:00
af5a97f66d Removed debug console log 2025-02-16 19:04:35 +01:00
79fa54b1bb Cache improvement 2025-02-16 19:03:58 +01:00
dbb4cae154 Only update value if is self 2025-02-16 18:21:53 +01:00
9a8220e4e0 Teleport walk fix 2025-02-16 18:16:35 +01:00
bc0db8b32b Receive new location as array instead of object 2025-02-16 17:29:21 +01:00
ad611ef593 Send new location as array instead of object 2025-02-16 17:19:19 +01:00
d819a84a37 npm update 2025-02-16 17:15:28 +01:00
15dc331a43 Improved movement logic 2025-02-16 17:14:24 +01:00
920baaebde Updated interval value 2025-02-16 01:55:04 +01:00
b569888682 Set selectedPlacedObject null when exiting map editor 2025-02-15 20:46:00 +01:00
94eab073e6 Max 2. pivot points 2025-02-15 17:57:30 +01:00
d843b954ab TS 2025-02-15 17:42:01 +01:00
337446497b Simple 2025-02-15 16:51:58 +01:00
d8805dd775 Added pivot point logic 2025-02-15 16:40:17 +01:00
4c040c21d6 npm update 2025-02-15 15:37:05 +01:00
d0af83ec60 N/A 2025-02-14 23:15:35 +01:00
2de34d2034 Package updates 2025-02-14 22:56:33 +01:00
132121c082 ToggleGmPanel > set false 2025-02-14 16:22:21 +01:00
201f628bfa Saving teleports works again 2025-02-14 03:16:22 +01:00
af99d66595 Add if check to quick login 2025-02-14 03:06:49 +01:00
56f30093f6 Teleport fix WIP 2025-02-14 03:04:42 +01:00
8f26a40a0e 11 for fast login 2025-02-14 03:03:57 +01:00
110fd4e608 TS improvements 2025-02-14 02:49:14 +01:00
c1edf31ca0 TS fix 2025-02-14 02:44:14 +01:00
90c0ed3141 Open teleport modal fix 2025-02-14 02:42:01 +01:00
bcf0d2832d Feedback Shilo
the placement of map objects sometimes placed in a tile that the mouse wasnt over. but i didnt try reproducing the issue.
opening map editor doesnt close the gm window (nor show the map editor). not obvious.
side panels like map objects doesnt have a close button. so i was only able to close it by switching to "move" tool.
2025-02-14 02:34:56 +01:00
8bf67ab168 Minor fix and format 2025-02-14 02:23:13 +01:00
f83e2bf8c8 Merge remote-tracking branch 'origin/main' into feature/map-refactor 2025-02-14 02:08:23 +01:00
8b0bf6534e Most comprehensive undo/redo so far 2025-02-13 13:27:15 -06:00
5e243e5201 Fixed object moving when its not supposed to 2025-02-13 12:19:09 -06:00
c82db9813e Remove redundant import 2025-02-13 11:34:32 -06:00
579749f4e0 fuck depth sorting man 2025-02-13 17:08:47 +01:00
ddc26a021b Depth sort fix attempt 2025-02-13 14:50:46 +01:00
2d6b1ff1e0 Merge branch 'feature/map-refactor' of ssh://gitea.directonline.io:29417/noxious/client into feature/map-refactor
# Conflicts:
#	src/components/gameMaster/mapEditor/Map.vue
#	src/components/gameMaster/mapEditor/mapPartials/PlacedMapObjects.vue
#	src/components/gameMaster/mapEditor/partials/Toolbar.vue
#	src/components/screens/MapEditor.vue
2025-02-12 18:38:14 -06:00
16720777c9 Rm unused func 2025-02-12 21:32:34 +01:00
41e7832cbe Minor improvements 2025-02-12 21:11:17 +01:00
e6412d8a65 Temp. fix for finding children in scene, character create bug fix, chat logic improvements, added image compression upon build 2025-02-12 13:44:37 +01:00
faa8e5def9 Remove history commit that was used to pad the start 2025-02-11 21:14:03 -06:00
beed1d6903 Chat fix 2025-02-12 03:19:56 +01:00
2ebcc24390 npm update 2025-02-12 03:17:01 +01:00
2e3ff803f6 Improvement 2025-02-11 23:17:06 +01:00
dd1cc795de Replaced all event names with numbers for less bandwidth usage 2025-02-11 23:13:15 +01:00
59243e0e17 Merge cleanup 2025-02-10 16:21:23 -06:00
87ffc98cce Best undo/redo function across all map editor elements 2025-02-10 16:08:56 -06:00
0c450b24ed Teleport modal restored, and expanded undo/redo to include all placed and erase edits across each map element type (map object advanced actions WIP) 2025-02-10 16:08:15 -06:00
9459639497 Best undo/redo function across all map editor elements 2025-02-10 16:02:38 -06:00
5f2c7a09b1 Slightly improved logic 2025-02-10 18:32:35 +01:00
13e8c1b4dd Show sprite duration 2025-02-10 16:10:36 +01:00
b27a2e8779 Updated move interval 2025-02-10 15:33:09 +01:00
b3c9e3ca3d 75 2025-02-10 15:30:08 +01:00
31a91c3f9f Prod. env improvements 2025-02-10 15:26:47 +01:00
5d4de60f90 Broken import fix 2025-02-10 15:12:34 +01:00
4070bcf048 Removed BackgroundImageLoader component 2025-02-10 15:11:36 +01:00
04203cb9c1 Add opacity to placed map object preview, don't show seconds in clock , updated date format 2025-02-10 14:37:34 +01:00
592d1df9bf Removed conflicting and redundant logic 2025-02-10 13:39:17 +01:00
9413fdbb2f Improved check 2025-02-10 02:12:24 +01:00
34caac562c Minor fixes 2025-02-10 02:05:16 +01:00
52dafb8643 Added character profile images to preload 2025-02-10 01:53:21 +01:00
390187f353 #202 - Enable / disable placed map object preview 2025-02-10 01:51:45 +01:00
cbd111a05b Map eidtor work , new walk sound 2025-02-10 01:46:31 +01:00
5ef11f3157 Add ID instead of object when adding map object 2025-02-09 22:40:06 +01:00
c56c2796c4 format 2025-02-09 22:36:55 +01:00
c228af7bb6 Moved if logic into component for improved performance, inline value updating for select fields 2025-02-09 22:29:24 +01:00
f45a51c230 Clean 2025-02-09 22:09:42 +01:00
790a62c600 Merge remote-tracking branch 'origin/feature/#321' 2025-02-09 21:54:36 +01:00
82a854e647 Replaced walk sound, removed redundant logic, removed emits in favour of using mapEditor directly (less logic), added soundStorage clear to reset cmd 2025-02-09 21:54:21 +01:00
3bcb16fa9c Merge branch 'feature/#321' of ssh://gitea.directonline.io:29417/noxious/client into feature/#321
# Conflicts:
#	src/components/gameMaster/mapEditor/partials/Toolbar.vue
2025-02-09 21:27:17 +01:00
f79ebedc62 Improvement 2025-02-09 21:27:02 +01:00
44b0368276 Adjusted selectedplacedmapobject toolbar, close list when eraser selected 2025-02-09 20:59:03 +01:00
b8b985470f Move SelectedPlacedMapObject toolbar 2025-02-09 20:40:51 +01:00
39e00c6feb Move toolbar over when listpanel is open 2025-02-09 20:03:47 +01:00
6de0bb200d Removed nginx config 2025-02-09 19:58:54 +01:00
2a00e206eb Updated bg img 2025-02-09 18:36:51 +01:00
8f9b19ba8b i hate environment differences 2025-02-09 17:44:26 +01:00
d997a33b86 Added check 2025-02-09 17:43:39 +01:00
9749b02ccf Debug 2025-02-09 17:42:45 +01:00
f83d5eabee Map service fix attempt 2025-02-09 17:41:08 +01:00
a9cedba4e0 Renamed get to getById, map improvement 2025-02-09 17:33:10 +01:00
49dcd92a9e Map bug fix 2025-02-09 17:28:42 +01:00
d010159989 map bug fix 2025-02-09 17:25:48 +01:00
275dd95c69 Cleaned character create event 2025-02-09 17:13:22 +01:00
e3c3d4d420 Removed debug 2025-02-09 16:32:34 +01:00
87e7f14469 format 2025-02-09 15:31:51 +00:00
723aa59142 rm scp 2025-02-09 16:30:43 +01:00
c369719564 Debug 2025-02-09 16:26:30 +01:00
2d8c421ac6 ah 2025-02-09 03:41:10 +01:00
1137c95ff3 Caddyfile 2025-02-09 03:40:24 +01:00
4b56da0fa0 Caddyfile 2025-02-09 03:39:23 +01:00
c21e78c2ec Removed getDomain func. 2025-02-09 03:34:33 +01:00
fcf96a25ae Added Caddyfile 2025-02-09 03:01:05 +01:00
cf9deebc94 Removed docker files 2025-02-09 01:21:08 +01:00
ca307d4de3 Teleport modal restored, and expanded undo/redo to include all placed and erase edits across each map element type (map object advanced actions WIP) 2025-02-08 15:07:21 -06:00
4c4e8ffe02 Better formatting 2025-02-07 20:47:24 +01:00
369522fda3 #321 - Show corresponding list when drawMode is selected & vice versa
Synced with main, cleaned up unused consts
2025-02-07 20:37:11 +01:00
dc7e20842a Merge remote-tracking branch 'origin/main' into feature/#321 2025-02-07 20:08:19 +01:00
75c9d5f349 Login fix 2025-02-07 20:07:54 +01:00
b35794d6d3 Merge remote-tracking branch 'origin/main' into feature/#321 2025-02-07 19:59:58 +01:00
6ba4c1b843 Updated Dockerfile, renamed config key 2025-02-07 01:14:57 +01:00
6a52546a08 Field step attr. improvement 2025-02-07 00:28:28 +01:00
8133bd02df Merge remote-tracking branch 'origin/main' into feature/#321 2025-02-07 00:26:57 +01:00
e720a1098e Z-index fix for selectedPlacedMapObject 2025-02-07 00:26:47 +01:00
48d1d920be Merge remote-tracking branch 'origin/main' into feature/#321 2025-02-07 00:23:32 +01:00
7542fd70ed #351 : Added map editor settings modal 2025-02-07 00:23:13 +01:00
9f866fea72 Reapply tilelist processing changes 2025-02-06 23:31:50 +01:00
ec6f3031b8 Rebuilt side panel for object & tile lists
Reorganised file structure
2025-02-06 23:20:30 +01:00
838610d041 Cleaned sound composable code 2025-02-06 22:35:54 +01:00
fb3a59aa59 Cache audio 2025-02-06 22:32:25 +01:00
ccb64fc048 mp3 > wav 2025-02-06 22:01:16 +01:00
db52bcfff3 Global const for composable 2025-02-06 21:46:51 +01:00
12735756d7 Added more SFX logic 2025-02-06 21:43:09 +01:00
6383320e8c #209 : Improved logic for button presses 2025-02-06 21:20:49 +01:00
557b8aaabb Added connect sound 2025-02-06 21:08:55 +01:00
c09e9ea841 Replaced button press sound 2025-02-06 21:05:29 +01:00
c2d41a63a7 Added playSound func, use this on attack 2025-02-06 21:00:32 +01:00
122a178feb Minor change 2025-02-06 14:50:30 +01:00
909dbf4280 Fix for scroll 2025-02-06 14:36:28 +01:00
8add054f63 Added drag & resize logic to tileList and mapObjectList 2025-02-06 14:32:39 +01:00
04d55f994e Reimplemented web worker logic for tile analysis 2025-02-06 14:14:41 +01:00
b83c340385 Iso depth fix for character on spawn 2025-02-06 14:04:43 +01:00
d5984f1c3f npm update 2025-02-06 14:03:33 +01:00
7071d934b4 Update origin X and Y values in real-time 2025-02-06 14:02:50 +01:00
15b212160d Walk improvement 2025-02-06 13:46:21 +01:00
2a2841cf16 Fix 2025-02-06 13:34:12 +01:00
a545018639 Removed unused param 2025-02-06 13:24:32 +01:00
90f3056e08 Minor improvements 2025-02-06 13:22:52 +01:00
7730fd81bd Phaser moment 2025-02-05 22:13:29 +01:00
b195f1399f Updated modal bg styles to correct values, started working on map object setting modal 2025-02-05 21:04:47 +01:00
3c06f7db97 Loop fix, added btn-indigo to general styling 2025-02-05 19:50:53 +01:00
6c7864b4d4 Moved map character network event logic into characters component, added playAnimation function to characterComposable, finished attack animation 2025-02-05 18:27:33 +01:00
0c9a41c286 Image dimension bug fix 2025-02-05 17:42:16 +01:00
dffdd0542f #343: Depth sorting improvement for character component 2025-02-05 17:06:31 +01:00
d2abf8fda8 #327 : Fixed map load bug after closing map editor 2025-02-05 17:01:27 +01:00
fdbc101f96 npm run format 2025-02-05 15:19:13 +01:00
7ff1de4018 Removed client notif. Server sends one already. 2025-02-05 15:12:52 +01:00
f258c65403 Merge remote-tracking branch 'origin/main' into feature/map-refactor 2025-02-05 15:11:14 +01:00
bab13646ed Updated packages 2025-02-05 15:10:30 +01:00
adc3eba237 Fixed event tile erasing and moving/flipping map objects 2025-02-04 21:39:59 -06:00
2097a51f07 Put back Colin's FE changes 2025-02-05 04:33:40 +01:00
50daf01a01 Depth sorting works semi-better this way 2025-02-05 03:36:24 +01:00
14474f7665 Removed map from mapEffects type 2025-02-05 03:04:33 +01:00
f14d9baaa1 Send PVP value as integer 2025-02-05 02:55:33 +01:00
d2b6d8dcb3 Showing placed map object works in both game and map editor, updated types, cleaned some logic 2025-02-05 02:27:18 +01:00
027fdd7dac TS improvements, WIP loading map objects in game map, WIP loading tile textures 2025-02-05 00:47:28 +01:00
2b40741ca7 npm run format, moved some files for improved file structure, removed redundant logic 2025-02-05 00:19:55 +01:00
aee18956f3 Restored tile editing and proper map clearing behavior 2025-02-04 14:09:57 -06:00
cf54ab842a Merge remote-tracking branch 'origin/main' into feature/map-refactor
# Conflicts:
#	src/components/gameMaster/mapEditor/Map.vue
#	src/components/gameMaster/mapEditor/partials/MapObjectList.vue
#	src/components/gameMaster/mapEditor/partials/TileList.vue
#	src/components/screens/MapEditor.vue
#	src/composables/pointerHandlers/useMapEditorPointerHandlers.ts
2025-02-04 15:15:29 +01:00
d25100c810 Depth sorting 2025-02-04 15:10:43 +01:00
cd1daf9345 Somehwat improved default object position 2025-02-04 15:07:25 +01:00
0ecd951710 Redundant code removal and synchronizing map settings modal with the editor 2025-02-03 16:18:20 -06:00
ff9dcb91b0 Map object position as tile coordinates, map objects correctly snap to each tile now when moving, and fixed bug of placing objects over eachother on the same tile 2025-02-03 16:18:20 -06:00
841ec0f3df Map object position as tile coordinates, map objects correctly snap to each tile now when moving, and fixed bug of placing objects over eachother on the same tile 2025-02-03 14:53:46 -06:00
90d7252784 Map object depth calculation adjustment 2025-02-02 14:39:21 -06:00
554497ecbc Map object isometric placement 2025-02-02 13:45:35 -06:00
efeae337ab Restored map editor event tiles 2025-02-02 00:02:19 -06:00
ad47b37279 deleting map objects restored 2025-02-01 23:19:45 -06:00
5e11b67774 Moving map objects restored 2025-02-01 21:36:37 -06:00
7daefb74eb Restored placed map object selection and implemented object snapping to tile coordinates 2025-02-01 18:44:00 -06:00
4adcf8d61d Placement of map objects 2025-02-01 15:56:07 -06:00
fb6e2aa742 Undo and redo cycling through map edit history 2025-01-29 19:48:09 -06:00
e530f69311 Recording a stack of editor tile changes with command pattern 2025-01-28 15:33:47 -06:00
144a513cb6 Switched list modals to right side of screen 2025-01-28 14:12:18 -06:00
2a6321b06b Tile and map object list modals start at top left 2025-01-28 14:09:40 -06:00
ba90982e35 Implemented tap vs hold drawing setting 2025-01-28 13:52:15 -06:00
118 changed files with 9419 additions and 2234 deletions

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@ -1,5 +1,6 @@
VITE_NAME=Noxious VITE_NAME=Noxious
VITE_DEVELOPMENT=true VITE_DOMAIN=localhost
VITE_ENVIRONMENT=development
VITE_SERVER_ENDPOINT=http://localhost:4000 VITE_SERVER_ENDPOINT=http://localhost:4000
VITE_TILE_SIZE_WIDTH=64 VITE_TILE_SIZE_WIDTH=64
VITE_TILE_SIZE_HEIGHT=32 VITE_TILE_SIZE_HEIGHT=32

70
Caddyfile Normal file
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@ -0,0 +1,70 @@
{
# Global options
admin off # Disable admin API
# Global logging configuration
log {
output file /var/log/caddy/access.log
format json
level INFO
}
}
noxious.gg {
# Root directory for your Vue app
root * ./dist
# Enable compression with optimal settings
encode zstd gzip
# Handle SPA routing
try_files {path} /index.html
# Serve static files with optimizations
file_server
# Enhanced security headers
header {
# Existing headers with improvements
X-Frame-Options "SAMEORIGIN"
X-XSS-Protection "1; mode=block"
X-Content-Type-Options "nosniff"
Referrer-Policy "strict-origin-when-cross-origin"
# Additional security headers
Strict-Transport-Security "max-age=31536000; includeSubDomains; preload"
Permissions-Policy "accelerometer=(), camera=(), geolocation=(), gyroscope=(), magnetometer=(), microphone=(), payment=(), usb=()"
# Remove server information
-Server
}
# Improved cache configuration for static assets
@static {
file
path *.js *.css *.png *.jpg *.jpeg *.gif *.ico *.svg *.woff *.woff2 *.ttf *.eot
}
header @static {
Cache-Control "public, max-age=31536000, immutable"
Vary Accept-Encoding
}
# Cache control for HTML files
@html {
file
path *.html
}
header @html {
Cache-Control "no-cache, must-revalidate"
}
# Handle errors
handle_errors {
respond "{http.error.status_code} {http.error.status_text}" {http.error.status_code}
}
}
# Improved redirect configuration
www.noxious.gg {
redir https://noxious.gg{uri} permanent
}

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@ -1,32 +0,0 @@
# Build stage
FROM node:22.4.1-alpine as builder
WORKDIR /usr/src/app
COPY package*.json ./
RUN npm ci
COPY . .
# Set environment variables
ARG VITE_NAME=${VITE_NAME}
ENV VITE_NAME=${VITE_NAME}
ARG VITE_DEVELOPMENT=${VITE_DEVELOPMENT}
ENV VITE_DEVELOPMENT=${VITE_DEVELOPMENT}
ARG VITE_SERVER_ENDPOINT=${VITE_SERVER_ENDPOINT}
ENV VITE_SERVER_ENDPOINT=${VITE_SERVER_ENDPOINT}
ARG VITE_TILE_SIZE_X=${VITE_TILE_SIZE_X}
ENV VITE_TILE_SIZE_X=${VITE_TILE_SIZE_X}
ARG VITE_TILE_SIZE_Y=${VITE_TILE_SIZE_Y}
ENV VITE_TILE_SIZE_Y=${VITE_TILE_SIZE_Y}
# Build the application
RUN npm run build-ntc
# Production stage
FROM nginx:1.26.1-alpine
COPY --from=builder /usr/src/app/dist /usr/share/nginx/html
COPY nginx.conf /etc/nginx/conf.d/default.conf
EXPOSE 80
CMD ["nginx", "-g", "daemon off;"]

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@ -1,4 +0,0 @@
{
"schemaVersion": 2,
"dockerfilePath" :"./Dockerfile"
}

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@ -1,16 +0,0 @@
server {
listen 80;
server_name localhost;
root /usr/share/nginx/html;
index index.html;
# Redirect example
location /discord {
return 301 https://discord.gg/JTev3nzeDa;
}
# Serve static files
location / {
try_files $uri $uri/ /index.html;
}
}

1578
package-lock.json generated

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@ -16,17 +16,22 @@
"dependencies": { "dependencies": {
"@vueuse/core": "^10.5.0", "@vueuse/core": "^10.5.0",
"@vueuse/integrations": "^10.5.0", "@vueuse/integrations": "^10.5.0",
"axios": "^1.7.7", "axios": "^1.7.9",
"dexie": "^4.0.8", "dexie": "^4.0.11",
"phaser": "^3.86.0", "phaser": "^3.88.2",
"pinia": "^2.1.6", "phaser3-rex-plugins": "^1.80.13",
"socket.io-client": "^4.8.0", "phavuer": "^0.16.5",
"pinia": "^2.3.1",
"sharp": "^0.33.5",
"socket.io-client": "^4.8.1",
"universal-cookie": "^6.1.3", "universal-cookie": "^6.1.3",
"vue": "^3.5.12", "vite-plugin-image-optimizer": "^1.1.8",
"zod": "^3.22.2" "vue": "^3.5.13",
"zod": "^3.24.2"
}, },
"devDependencies": { "devDependencies": {
"@ianvs/prettier-plugin-sort-imports": "^4.4.0", "@ianvs/prettier-plugin-sort-imports": "^4.4.0",
"@tauri-apps/cli": "^2.2.7",
"@tsconfig/node20": "^20.1.4", "@tsconfig/node20": "^20.1.4",
"@types/jsdom": "^21.1.7", "@types/jsdom": "^21.1.7",
"@types/node": "^20.14.11", "@types/node": "^20.14.11",
@ -36,8 +41,6 @@
"autoprefixer": "^10.4.19", "autoprefixer": "^10.4.19",
"jsdom": "^24.1.1", "jsdom": "^24.1.1",
"npm-run-all2": "^6.2.3", "npm-run-all2": "^6.2.3",
"phaser3-rex-plugins": "^1.80.8",
"phavuer": "^0.16.1",
"postcss": "^8.4.47", "postcss": "^8.4.47",
"prettier": "^3.3.3", "prettier": "^3.3.3",
"sass": "^1.79.4", "sass": "^1.79.4",

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src-tauri/.gitignore vendored Normal file
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# Generated by Cargo
# will have compiled files and executables
/target/
/gen/schemas

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src-tauri/Cargo.toml Normal file
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@ -0,0 +1,25 @@
[package]
name = "app"
version = "0.1.0"
description = "A Tauri App"
authors = ["you"]
license = ""
repository = ""
edition = "2021"
rust-version = "1.77.2"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[lib]
name = "app_lib"
crate-type = ["staticlib", "cdylib", "rlib"]
[build-dependencies]
tauri-build = { version = "2.0.4", features = [] }
[dependencies]
serde_json = "1.0"
serde = { version = "1.0", features = ["derive"] }
log = "0.4"
tauri = { version = "2.2.4", features = [] }
tauri-plugin-log = "2.0.0-rc"

3
src-tauri/build.rs Normal file
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@ -0,0 +1,3 @@
fn main() {
tauri_build::build()
}

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@ -0,0 +1,11 @@
{
"$schema": "../gen/schemas/desktop-schema.json",
"identifier": "default",
"description": "enables the default permissions",
"windows": [
"main"
],
"permissions": [
"core:default"
]
}

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16
src-tauri/src/lib.rs Normal file
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@ -0,0 +1,16 @@
#[cfg_attr(mobile, tauri::mobile_entry_point)]
pub fn run() {
tauri::Builder::default()
.setup(|app| {
if cfg!(debug_assertions) {
app.handle().plugin(
tauri_plugin_log::Builder::default()
.level(log::LevelFilter::Info)
.build(),
)?;
}
Ok(())
})
.run(tauri::generate_context!())
.expect("error while running tauri application");
}

6
src-tauri/src/main.rs Normal file
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@ -0,0 +1,6 @@
// Prevents additional console window on Windows in release, DO NOT REMOVE!!
#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")]
fn main() {
app_lib::run();
}

37
src-tauri/tauri.conf.json Normal file
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@ -0,0 +1,37 @@
{
"$schema": "../node_modules/@tauri-apps/cli/config.schema.json",
"productName": "noxious",
"version": "0.1.0",
"identifier": "com.noxious.app",
"build": {
"frontendDist": "../dist",
"devUrl": "http://localhost:5173",
"beforeDevCommand": "npm run dev",
"beforeBuildCommand": "npm run build-only"
},
"app": {
"windows": [
{
"title": "Noxious",
"width": 800,
"height": 600,
"resizable": true,
"fullscreen": false
}
],
"security": {
"csp": null
}
},
"bundle": {
"active": true,
"targets": "all",
"icon": [
"icons/32x32.png",
"icons/128x128.png",
"icons/128x128@2x.png",
"icons/icon.icns",
"icons/icon.ico"
]
}
}

View File

@ -1,8 +1,7 @@
<template> <template>
<Debug /> <Debug />
<Notifications /> <Notifications />
<BackgroundImageLoader /> <GmPanel v-if="gameStore.character?.role === 'gm'" />
<GmPanel v-if="gameStore.character?.role === 'gm'" @open-map-editor="mapEditor.toggleActive" />
<component :is="currentScreen" /> <component :is="currentScreen" />
</template> </template>
@ -13,21 +12,23 @@ import Game from '@/components/screens/Game.vue'
import Loading from '@/components/screens/Loading.vue' import Loading from '@/components/screens/Loading.vue'
import Login from '@/components/screens/Login.vue' import Login from '@/components/screens/Login.vue'
import MapEditor from '@/components/screens/MapEditor.vue' import MapEditor from '@/components/screens/MapEditor.vue'
import BackgroundImageLoader from '@/components/utilities/BackgroundImageLoader.vue'
import Debug from '@/components/utilities/Debug.vue' import Debug from '@/components/utilities/Debug.vue'
import Notifications from '@/components/utilities/Notifications.vue' import Notifications from '@/components/utilities/Notifications.vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable' import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { useSoundComposable } from '@/composables/useSoundComposable'
import { socketManager } from '@/managers/SocketManager'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useMapEditorStore } from '@/stores/mapEditorStore' import { computed, watch } from 'vue'
import { computed, ref, useTemplateRef, watch } from 'vue'
const gameStore = useGameStore() const gameStore = useGameStore()
const mapEditor = useMapEditorComposable() const mapEditor = useMapEditorComposable()
const { playSound } = useSoundComposable()
const currentScreen = computed(() => { const currentScreen = computed(() => {
if (!gameStore.game.isLoaded) return Loading if (!gameStore.game.isLoaded) return Loading
if (!gameStore.connection) return Login if (!socketManager.connection) return Login
if (!gameStore.token) return Login if (!socketManager.token) return Login
if (!gameStore.character) return Characters if (!gameStore.character) return Characters
if (mapEditor.active.value) return MapEditor if (mapEditor.active.value) return MapEditor
return Game return Game
@ -42,13 +43,13 @@ watch(
) )
// #209: Play sound when a button is pressed // #209: Play sound when a button is pressed
// @TODO: Not all button-like elements will actually be a button, so we need to find a better way to do this
addEventListener('click', (event) => { addEventListener('click', (event) => {
if (!(event.target instanceof HTMLButtonElement)) { const classList = ['btn-cyan', 'btn-red', 'btn-indigo', 'btn-empty', 'btn-sound']
return const target = event.target as HTMLElement
// console.log(target) // Uncomment to log the clicked element
if (classList.some((className) => target.classList.contains(className))) {
playSound('/assets/sounds/button-click.wav')
} }
const audio = new Audio('/assets/music/click-btn.mp3')
audio.play()
}) })
// Watch for "G" key press and toggle the gm panel // Watch for "G" key press and toggle the gm panel

View File

@ -1,6 +1,7 @@
export default { export default {
name: import.meta.env.VITE_NAME, name: import.meta.env.VITE_NAME,
development: import.meta.env.VITE_DEVELOPMENT === 'true', domain: import.meta.env.VITE_DOMAIN,
environment: import.meta.env.VITE_ENVIRONMENT,
server_endpoint: import.meta.env.VITE_SERVER_ENDPOINT, server_endpoint: import.meta.env.VITE_SERVER_ENDPOINT,
tile_size: { tile_size: {
width: Number(import.meta.env.VITE_TILE_SIZE_WIDTH), width: Number(import.meta.env.VITE_TILE_SIZE_WIDTH),

View File

@ -3,3 +3,61 @@ export enum Direction {
NEGATIVE, NEGATIVE,
UNCHANGED UNCHANGED
} }
export enum SocketEvent {
CONNECT_ERROR = 'connect_error',
RECONNECT_FAILED = 'reconnect_failed',
CLOSE = '52',
DATA = '51',
CHARACTER_CONNECT = '50',
CHARACTER_CREATE = '49',
CHARACTER_DELETE = '48',
CHARACTER_LIST = '47',
GM_CHARACTERHAIR_CREATE = '46',
GM_CHARACTERHAIR_REMOVE = '45',
GM_CHARACTERHAIR_LIST = '44',
GM_CHARACTERHAIR_UPDATE = '43',
GM_CHARACTERTYPE_CREATE = '42',
GM_CHARACTERTYPE_REMOVE = '41',
GM_CHARACTERTYPE_LIST = '40',
GM_CHARACTERTYPE_UPDATE = '39',
GM_ITEM_CREATE = '38',
GM_ITEM_REMOVE = '37',
GM_ITEM_LIST = '36',
GM_ITEM_UPDATE = '35',
GM_MAPOBJECT_LIST = '34',
GM_MAPOBJECT_REMOVE = '33',
GM_MAPOBJECT_UPDATE = '32',
GM_MAPOBJECT_UPLOAD = '31',
GM_SPRITE_COPY = '30',
GM_SPRITE_CREATE = '29',
GM_SPRITE_DELETE = '28',
GM_SPRITE_LIST = '27',
GM_SPRITE_UPDATE = '26',
GM_TILE_DELETE = '25',
GM_TILE_LIST = '24',
GM_TILE_UPDATE = '23',
GM_TILE_UPLOAD = '22',
GM_MAP_CREATE = '21',
GM_MAP_DELETE = '20',
GM_MAP_REQUEST = '19',
GM_MAP_UPDATE = '18',
MAP_CHARACTER_MOVEERROR = '17',
DISCONNECT = 'disconnect',
USER_DISCONNECT = '15',
LOGIN = '14',
LOGGED_IN = '13',
NOTIFICATION = '12',
DATE = '11',
FAILED = '10',
COMPLETED = '9',
CONNECTION = 'connection',
WEATHER = '7',
CHARACTER_DISCONNECT = '6',
MAP_CHARACTER_ATTACK = '5',
MAP_CHARACTER_TELEPORT = '4',
MAP_CHARACTER_JOIN = '3',
MAP_CHARACTER_LEAVE = '2',
MAP_CHARACTER_MOVE = '1',
CHAT_MESSAGE = '0'
}

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@ -26,7 +26,7 @@ export type TextureData = {
} }
export type Tile = { export type Tile = {
id: UUID id: string
name: string name: string
tags: any | null tags: any | null
createdAt: Date createdAt: Date
@ -34,9 +34,10 @@ export type Tile = {
} }
export type MapObject = { export type MapObject = {
id: UUID id: string
name: string name: string
tags: any | null tags: string[]
depthOffsets: number[]
originX: number originX: number
originY: number originY: number
frameRate: number frameRate: number
@ -47,7 +48,7 @@ export type MapObject = {
} }
export type Item = { export type Item = {
id: UUID id: string
name: string name: string
description: string | null description: string | null
itemType: ItemType itemType: ItemType
@ -62,7 +63,7 @@ export type ItemType = 'WEAPON' | 'HELMET' | 'CHEST' | 'LEGS' | 'BOOTS' | 'GLOVE
export type ItemRarity = 'COMMON' | 'UNCOMMON' | 'RARE' | 'EPIC' | 'LEGENDARY' export type ItemRarity = 'COMMON' | 'UNCOMMON' | 'RARE' | 'EPIC' | 'LEGENDARY'
export type Map = { export type Map = {
id: UUID id: string
name: string name: string
width: number width: number
height: number height: number
@ -78,17 +79,14 @@ export type Map = {
} }
export type MapEffect = { export type MapEffect = {
id: UUID id: string
map: Map
effect: string effect: string
strength: number strength: number
} }
export type PlacedMapObject = { export type PlacedMapObject = {
id: UUID id: string
map: Map mapObject: MapObject | string
mapObject: MapObject
depth: number
isRotated: boolean isRotated: boolean
positionX: number positionX: number
positionY: number positionY: number
@ -102,8 +100,8 @@ export enum MapEventTileType {
} }
export type MapEventTile = { export type MapEventTile = {
id: UUID id: string
mapId: UUID map: string
type: MapEventTileType type: MapEventTileType
positionX: number positionX: number
positionY: number positionY: number
@ -111,7 +109,7 @@ export type MapEventTile = {
} }
export type MapEventTileTeleport = { export type MapEventTileTeleport = {
id: UUID id: string
mapEventTile: MapEventTile mapEventTile: MapEventTile
toMap: Map toMap: Map
toPositionX: number toPositionX: number
@ -120,7 +118,7 @@ export type MapEventTileTeleport = {
} }
export type User = { export type User = {
id: UUID id: string
username: string username: string
password: string password: string
characters: Character[] characters: Character[]
@ -140,7 +138,7 @@ export enum CharacterRace {
} }
export type CharacterType = { export type CharacterType = {
id: UUID id: string
name: string name: string
gender: CharacterGender gender: CharacterGender
race: CharacterRace race: CharacterRace
@ -151,16 +149,17 @@ export type CharacterType = {
} }
export type CharacterHair = { export type CharacterHair = {
id: UUID id: string
name: string name: string
sprite?: Sprite sprite: string | Sprite
gender: CharacterGender gender: CharacterGender
color: string
isSelectable: boolean isSelectable: boolean
} }
export type Character = { export type Character = {
id: UUID id: string
userId: UUID userid: string
user: User user: User
name: string name: string
hitpoints: number hitpoints: number
@ -187,14 +186,14 @@ export type MapCharacter = {
} }
export type CharacterItem = { export type CharacterItem = {
id: UUID id: string
character: Character character: Character
item: Item item: Item
quantity: number quantity: number
} }
export type CharacterEquipment = { export type CharacterEquipment = {
id: UUID id: string
slot: CharacterEquipmentSlotType slot: CharacterEquipmentSlotType
characterItem: CharacterItem characterItem: CharacterItem
} }
@ -209,8 +208,10 @@ export enum CharacterEquipmentSlotType {
} }
export type Sprite = { export type Sprite = {
id: UUID id: string
name: string name: string
width: number | null
height: number | null
createdAt: Date createdAt: Date
updatedAt: Date updatedAt: Date
spriteActions: SpriteAction[] spriteActions: SpriteAction[]
@ -256,6 +257,6 @@ export type WeatherState = {
} }
export type mapLoadData = { export type mapLoadData = {
mapId: UUID mapId: string
characters: MapCharacter[] characters: MapCharacter[]
} }

View File

@ -7,25 +7,8 @@ export function uuidv4() {
} }
export function unduplicateArray(array: any[]) { export function unduplicateArray(array: any[]) {
return [...new Set(array.flat())] const arrayToProcess = typeof array.flat === 'function' ? array.flat() : array
} return [...new Set(arrayToProcess)]
export function getDomain() {
// Check if not localhost
if (window.location.hostname !== 'localhost') {
return window.location.hostname
}
// Check if not IP address
if (window.location.hostname.match(/^\d{1,3}\.\d{1,3}\.\d{1,3}\.\d{1,3}$/)) {
return window.location.hostname
}
if (window.location.hostname.split('.').length < 3) {
return window.location.hostname
}
return window.location.hostname.split('.').slice(-2).join('.')
} }
export async function downloadCache<T extends { id: string; updatedAt: Date }>(endpoint: string, storage: BaseStorage<T>) { export async function downloadCache<T extends { id: string; updatedAt: Date }>(endpoint: string, storage: BaseStorage<T>) {
@ -38,10 +21,20 @@ export async function downloadCache<T extends { id: string; updatedAt: Date }>(e
} }
const items = response.data ?? [] const items = response.data ?? []
const serverItemIds = new Set(items.map((item) => item.id))
// Remove items that don't exist on server
const existingItems = await storage.getAll()
for (const existingItem of existingItems) {
if (!serverItemIds.has(existingItem.id)) {
await storage.delete(existingItem.id)
}
}
// Update or add new items
for (const item of items) { for (const item of items) {
let overwrite = false let overwrite = false
const existingItem = await storage.get(item.id) const existingItem = await storage.getById(item.id)
if (!existingItem || item.updatedAt > existingItem.updatedAt) { if (!existingItem || item.updatedAt > existingItem.updatedAt) {
overwrite = true overwrite = true

View File

@ -73,7 +73,7 @@ input {
} }
.input-field { .input-field {
@apply px-4 py-2.5 text-base leading-5 bg-gray border border-solid border-gray-500 rounded text-gray-300; @apply px-4 py-2.5 text-base leading-5 bg-gray border border-solid border-gray-500 rounded text-gray-300 font-default;
&:focus-visible { &:focus-visible {
@apply outline-none border-cyan rounded bg-gray-900; @apply outline-none border-cyan rounded bg-gray-900;
} }
@ -88,6 +88,12 @@ input {
} }
} }
select {
&.input-field {
@apply appearance-none bg-[url('/assets/icons/mapEditor/dropdown-chevron.svg')] bg-no-repeat bg-[calc(100%_-_10px)_center] bg-[length:20px] text-white;
}
}
.form-field-full { .form-field-full {
@apply w-full flex flex-col mb-5; @apply w-full flex flex-col mb-5;
label { label {
@ -118,7 +124,16 @@ button {
&.active, &.active,
&:hover { &:hover {
@apply bg-red-400; @apply bg-red-500;
}
}
&.btn-indigo {
@apply bg-indigo-500 text-gray-50 text-base leading-5 rounded py-2.5;
&.active,
&:hover {
@apply bg-indigo-600;
} }
} }
@ -149,6 +164,10 @@ button {
@apply bg-gray bg-none; @apply bg-gray bg-none;
} }
.list-open {
@apply w-[calc(75%_-_40px)] max-xl:w-[calc(100%_-_360px)];
}
.hair-deselect:has(:checked) { .hair-deselect:has(:checked) {
img { img {
@apply brightness-200; @apply brightness-200;

View File

@ -2,25 +2,25 @@
<Container ref="characterContainer" :x="currentPositionX" :y="currentPositionY" :depth="isometricDepth"> <Container ref="characterContainer" :x="currentPositionX" :y="currentPositionY" :depth="isometricDepth">
<ChatBubble :mapCharacter="props.mapCharacter" /> <ChatBubble :mapCharacter="props.mapCharacter" />
<HealthBar :mapCharacter="props.mapCharacter" /> <HealthBar :mapCharacter="props.mapCharacter" />
<CharacterHair :mapCharacter="props.mapCharacter" /> <CharacterHair :mapCharacter="props.mapCharacter" :flipX="isFlippedX" />
<Sprite ref="characterSprite" :origin-y="1" :flipX="isFlippedX" /> <Sprite ref="characterSprite" :flipX="isFlippedX" />
</Container> </Container>
</template> </template>
<script lang="ts" setup> <script lang="ts" setup>
import { Direction } from '@/application/enums'
import { type MapCharacter } from '@/application/types' import { type MapCharacter } from '@/application/types'
import CharacterHair from '@/components/game/character/partials/CharacterHair.vue' import CharacterHair from '@/components/game/character/partials/CharacterHair.vue'
import ChatBubble from '@/components/game/character/partials/ChatBubble.vue' import ChatBubble from '@/components/game/character/partials/ChatBubble.vue'
import HealthBar from '@/components/game/character/partials/HealthBar.vue' import HealthBar from '@/components/game/character/partials/HealthBar.vue'
import { useCharacterSprite } from '@/composables/useCharacterSpriteComposable' import { useCharacterSpriteComposable } from '@/composables/useCharacterSpriteComposable'
import { useSoundComposable } from '@/composables/useSoundComposable'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useMapStore } from '@/stores/mapStore' import { useMapStore } from '@/stores/mapStore'
import { Container, Sprite, useScene } from 'phavuer' import { Container, Sprite, useScene } from 'phavuer'
import { onMounted, onUnmounted, watch } from 'vue' import { onMounted, onUnmounted, watch } from 'vue'
const props = defineProps<{ const props = defineProps<{
tilemap: Phaser.Tilemaps.Tilemap tileMap: Phaser.Tilemaps.Tilemap
mapCharacter: MapCharacter mapCharacter: MapCharacter
}>() }>()
@ -28,14 +28,14 @@ const gameStore = useGameStore()
const mapStore = useMapStore() const mapStore = useMapStore()
const scene = useScene() const scene = useScene()
const { characterContainer, characterSprite, currentPositionX, currentPositionY, isometricDepth, isFlippedX, updatePosition, calcDirection, updateSprite, initializeSprite, cleanup } = useCharacterSprite(scene, props.tilemap, props.mapCharacter) const { characterContainer, characterSprite, currentPositionX, currentPositionY, isometricDepth, isFlippedX, updatePosition, playAnimation, updateSprite, initializeSprite, cleanup } = useCharacterSpriteComposable(scene, props.tileMap, props.mapCharacter)
const { playSound, stopSound } = useSoundComposable()
const handlePositionUpdate = (newValues: any, oldValues: any) => { const handlePositionUpdate = (newValues: any, oldValues: any) => {
if (!newValues) return if (!newValues) return
if (!oldValues || newValues.positionX !== oldValues.positionX || newValues.positionY !== oldValues.positionY) { if (!oldValues || newValues.positionX !== oldValues.positionX || newValues.positionY !== oldValues.positionY) {
const direction = !oldValues ? Direction.POSITIVE : calcDirection(oldValues.positionX, oldValues.positionY, newValues.positionX, newValues.positionY) updatePosition(newValues.positionX, newValues.positionY)
updatePosition(newValues.positionX, newValues.positionY, direction)
} }
if (newValues.isMoving !== oldValues?.isMoving || newValues.rotation !== oldValues?.rotation) { if (newValues.isMoving !== oldValues?.isMoving || newValues.rotation !== oldValues?.rotation) {
@ -43,6 +43,39 @@ const handlePositionUpdate = (newValues: any, oldValues: any) => {
} }
} }
/**
* Plays walk sound when character is moving
*/
watch(
() => props.mapCharacter.isMoving,
(newValue) => {
if (newValue) {
playSound('/assets/sounds/walk.wav', false, true)
} else {
stopSound('/assets/sounds/walk.wav')
}
}
)
/**
* Plays attack animation and sound when character is attacking
*/
watch(
() => props.mapCharacter.isAttacking,
(newValue) => {
if (newValue) {
playAnimation('attack')
playSound('/assets/sounds/attack.wav', false, true)
} else {
stopSound('/assets/sounds/attack.wav')
}
mapStore.updateCharacterProperty(props.mapCharacter.character.id, 'isAttacking', false)
}
)
/**
* Handles position updates and movement delay
*/
watch( watch(
() => ({ () => ({
positionX: props.mapCharacter.character.positionX, positionX: props.mapCharacter.character.positionX,
@ -51,14 +84,15 @@ watch(
rotation: props.mapCharacter.character.rotation, rotation: props.mapCharacter.character.rotation,
isAttacking: props.mapCharacter.isAttacking isAttacking: props.mapCharacter.isAttacking
}), }),
handlePositionUpdate async (oldValues, newValues) => {
handlePositionUpdate(oldValues, newValues)
}
) )
onMounted(async () => { onMounted(async () => {
await initializeSprite() await initializeSprite()
if (props.mapCharacter.character.id === gameStore.character!.id) { if (props.mapCharacter.character.id === gameStore.character!.id) {
mapStore.setCharacterLoaded(true)
scene.cameras.main.startFollow(characterContainer.value as Phaser.GameObjects.Container) scene.cameras.main.startFollow(characterContainer.value as Phaser.GameObjects.Container)
} }
}) })

View File

@ -1,51 +0,0 @@
<template>
<Image v-bind="imageProps" v-if="gameStore.getLoadedAsset(texture)" />
</template>
<script lang="ts" setup>
import type { MapCharacter, Sprite as SpriteT } from '@/application/types'
import { loadSpriteTextures } from '@/composables/gameComposable'
import { useGameStore } from '@/stores/gameStore'
import { Image, useScene } from 'phavuer'
import { computed } from 'vue'
const props = defineProps<{
mapCharacter: MapCharacter
currentX: number
currentY: number
}>()
const gameStore = useGameStore()
const scene = useScene()
const texture = computed(() => {
const { rotation, characterHair } = props.mapCharacter.character
const spriteId = characterHair?.sprite?.id
const direction = [0, 6].includes(rotation) ? 'back' : 'front'
return `${spriteId}-${direction}`
})
const isFlippedX = computed(() => [6, 4].includes(props.mapCharacter.character.rotation ?? 0))
const imageProps = computed(() => {
// Get the current sprite action based on direction
const direction = [0, 6].includes(props.mapCharacter.character.rotation ?? 0) ? 'back' : 'front'
const spriteAction = props.mapCharacter.character.characterHair?.sprite?.spriteActions?.find((spriteAction) => spriteAction.action === direction)
return {
depth: 1,
originX: Number(spriteAction?.originX) ?? 0,
originY: Number(spriteAction?.originY) ?? 0,
flipX: isFlippedX.value,
texture: texture.value
// y: props.mapCharacter.isMoving ? Math.floor(Date.now() / 250) % 2 : 0
}
})
loadSpriteTextures(scene, props.mapCharacter.character.characterHair?.sprite as SpriteT)
.then(() => {})
.catch((error) => {
console.error('Error loading texture:', error)
})
</script>

View File

@ -1,54 +1,63 @@
<template> <template>
<Image v-bind="imageProps" v-if="gameStore.isTextureLoaded(texture)" /> <Image ref="image" v-if="hairSpriteId" />
</template> </template>
<script lang="ts" setup> <script lang="ts" setup>
import type { MapCharacter, Sprite as SpriteT } from '@/application/types' import type { MapCharacter, Sprite as SpriteT } from '@/application/types'
import { loadSpriteTextures } from '@/composables/gameComposable' import { loadSpriteTextures } from '@/services/textureService'
import { CharacterHairStorage, CharacterTypeStorage, SpriteStorage } from '@/storage/storages' import { CharacterHairStorage, CharacterTypeStorage, SpriteStorage } from '@/storage/storages'
import { useGameStore } from '@/stores/gameStore' import { Image, refObj, useScene } from 'phavuer'
import { Image, useScene } from 'phavuer' import { computed, onMounted, ref, watch } from 'vue'
import { computed, onMounted, ref } from 'vue'
const props = defineProps<{ const props = defineProps<{
mapCharacter: MapCharacter mapCharacter: MapCharacter
}>() }>()
const gameStore = useGameStore()
const scene = useScene() const scene = useScene()
const hairSpriteId = ref('') const hairSpriteId = ref('')
const sprite = ref<SpriteT | null>(null) const hairSprite = ref<SpriteT | null>(null)
const characterSpriteHeight = ref(0)
const image = refObj<Phaser.GameObjects.Image>()
const flipX = computed(() => [6, 0].includes(props.mapCharacter.character.rotation ?? 0))
const texture = computed(() => { const texture = computed(() => {
const { rotation } = props.mapCharacter.character const direction = flipX.value ? 'back' : 'front'
const direction = [0, 6].includes(rotation) ? 'back' : 'front'
return `${hairSpriteId.value}-${direction}` return `${hairSpriteId.value}-${direction}`
}) })
const isFlippedX = computed(() => [6, 4].includes(props.mapCharacter.character.rotation ?? 0)) watch(
() => props.mapCharacter.character,
const imageProps = computed(() => { (newValue) => {
const direction = [0, 6].includes(props.mapCharacter.character.rotation ?? 0) ? 'back' : 'front' if (!image.value) return
const spriteAction = sprite.value?.spriteActions?.find((spriteAction) => spriteAction.action === direction) image.value.setTexture(texture.value)
},
return { { deep: true }
depth: 9999, )
originX: Number(spriteAction?.originX) ?? 0,
originY: Number(spriteAction?.originY) ?? 0,
flipX: isFlippedX.value,
texture: texture.value
}
})
onMounted(async () => { onMounted(async () => {
const characterHairStorage = new CharacterHairStorage() if (!props.mapCharacter.character.characterType || !props.mapCharacter.character.characterHair) return
const spriteId = await characterHairStorage.getSpriteId(props.mapCharacter.character.characterHair!)
if (!spriteId) return
hairSpriteId.value = spriteId const characterTypeStorage = new CharacterTypeStorage()
const characterHairStorage = new CharacterHairStorage()
const spriteStorage = new SpriteStorage() const spriteStorage = new SpriteStorage()
sprite.value = await spriteStorage.get(spriteId)
await loadSpriteTextures(scene, spriteId) const characterType = await characterTypeStorage.getById(props.mapCharacter.character.characterType!)
if (!characterType) return
characterSpriteHeight.value = 100
hairSpriteId.value = await characterHairStorage.getSpriteId(props.mapCharacter.character.characterHair)
if (!hairSpriteId.value) return
hairSprite.value = await spriteStorage.getById(hairSpriteId.value)
if (!hairSprite.value) return
await loadSpriteTextures(scene, hairSpriteId.value)
if (!image.value) return
image.value.setOrigin(0.5, 2.15)
image.value.setTexture(texture.value)
image.value.setSize(30, 40)
}) })
</script> </script>

View File

@ -1,5 +1,5 @@
<template> <template>
<Container ref="characterChatContainer" :depth="999"> <Container ref="characterChatContainer">
<RoundRectangle @create="createChatBubble" :origin-x="0.5" :origin-y="7.5" :fillColor="0xffffff" :width="194" :height="21" :radius="20" /> <RoundRectangle @create="createChatBubble" :origin-x="0.5" :origin-y="7.5" :fillColor="0xffffff" :width="194" :height="21" :radius="20" />
<Text @create="createChatText" :style="{ fontSize: 13, fontFamily: 'Arial', color: '#000' }" /> <Text @create="createChatText" :style="{ fontSize: 13, fontFamily: 'Arial', color: '#000' }" />
</Container> </Container>

View File

@ -2,7 +2,7 @@
<div class="w-full md:min-w-[350px] max-w-[750px] flex flex-col absolute left-1/2 -translate-x-1/2 bottom-5"> <div class="w-full md:min-w-[350px] max-w-[750px] flex flex-col absolute left-1/2 -translate-x-1/2 bottom-5">
<div ref="chatWindow" class="w-full overflow-auto h-32 mb-5 bg-gray rounded-md border-2 border-solid border-gray-500 text-gray-300" v-show="gameStore.uiSettings.isChatOpen"> <div ref="chatWindow" class="w-full overflow-auto h-32 mb-5 bg-gray rounded-md border-2 border-solid border-gray-500 text-gray-300" v-show="gameStore.uiSettings.isChatOpen">
<div v-for="message in chats" class="flex-col py-2 items-center p-3"> <div v-for="message in chats" class="flex-col py-2 items-center p-3">
<span class="text-ellipsis overflow-hidden whitespace-nowrap text-sm" :class="{ 'text-cyan-300': gameStore.character?.role == 'gm' }">{{ message.character.name }}</span> <span class="text-ellipsis overflow-hidden whitespace-nowrap text-sm" :class="{ 'text-cyan-300': gameStore.character?.role == 'gm' }">{{ message.character }}</span>
<p class="text-gray-50 m-0">{{ message.message }}</p> <p class="text-gray-50 m-0">{{ message.message }}</p>
</div> </div>
</div> </div>
@ -21,7 +21,8 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import type { Chat } from '@/application/types' import { SocketEvent } from '@/application/enums'
import { socketManager } from '@/managers/SocketManager'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useMapStore } from '@/stores/mapStore' import { useMapStore } from '@/stores/mapStore'
import { onClickOutside, useFocus } from '@vueuse/core' import { onClickOutside, useFocus } from '@vueuse/core'
@ -30,10 +31,9 @@ import { nextTick, onBeforeUnmount, onMounted, ref } from 'vue'
const scene = useScene() const scene = useScene()
const gameStore = useGameStore() const gameStore = useGameStore()
const mapStore = useMapStore()
const message = ref('') const message = ref('')
const chats = ref([] as Chat[]) const chats = ref<{ character: string; message: string }[]>([])
const chatWindow = ref<HTMLElement | null>(null) const chatWindow = ref<HTMLElement | null>(null)
const chatInput = ref<HTMLElement | null>(null) const chatInput = ref<HTMLElement | null>(null)
@ -55,7 +55,7 @@ function unfocusChat(event: Event, targetElement: HTMLElement) {
const sendMessage = () => { const sendMessage = () => {
if (!message.value.trim()) return if (!message.value.trim()) return
gameStore.connection?.emit('chat:message', { message: message.value }, (response: boolean) => {}) socketManager.emit(SocketEvent.CHAT_MESSAGE, { message: message.value }, (response: boolean) => {})
message.value = '' message.value = ''
} }
@ -79,21 +79,30 @@ const scrollToBottom = () => {
}) })
} }
gameStore.connection?.on('chat:message', (data: Chat) => { socketManager.on(SocketEvent.CHAT_MESSAGE, (data: { character: string; message: string }) => {
chats.value.push(data) if (!data.character || !data.message) return
chats.value.push({ character: data.character, message: data.message })
scrollToBottom() scrollToBottom()
if (!mapStore.characterLoaded) return const characterContainer = scene.children.getByName(data.character) as Phaser.GameObjects.Container
if (!characterContainer) {
console.log('No character container found')
return
}
const characterContainer = scene.children.getByName(data.character.name) as Phaser.GameObjects.Container const characterChatContainer = characterContainer.getByName(data.character + '_chatContainer') as Phaser.GameObjects.Container
if (!characterContainer) return if (!characterChatContainer) {
console.log('No character chat container found')
return
}
const characterChatContainer = characterContainer.getByName(data.character.name + '_chatContainer') as Phaser.GameObjects.Container const chatBubble = characterChatContainer.getByName(data.character + '_chatBubble') as Phaser.GameObjects.Container
if (!characterChatContainer) return const chatText = characterChatContainer.getByName(data.character + '_chatText') as Phaser.GameObjects.Text
if (!chatText || !chatBubble) {
const chatBubble = characterChatContainer.getByName(data.character.name + '_chatBubble') as Phaser.GameObjects.Container console.log('No chat text or bubble found')
const chatText = characterChatContainer.getByName(data.character.name + '_chatText') as Phaser.GameObjects.Text return
if (!chatText || !chatBubble) return }
function calculateTextWidth(text: string, font: string, fontSize: number): number { function calculateTextWidth(text: string, font: string, fontSize: number): number {
// Create a canvas element // Create a canvas element
@ -144,7 +153,7 @@ onMounted(() => {
}) })
onBeforeUnmount(() => { onBeforeUnmount(() => {
gameStore.connection?.off('chat:message') socketManager.off(SocketEvent.CHAT_MESSAGE)
removeEventListener('keydown', focusChat) removeEventListener('keydown', focusChat)
}) })
</script> </script>

View File

@ -1,21 +1,21 @@
<template> <template>
<div class="absolute top-0 right-4 hidden lg:block"> <div class="absolute top-0 right-4 hidden lg:block" v-if="gameStore.world.date && typeof gameStore.world.date === 'object'">
<p class="text-white text-lg">{{ gameStore.world.date.toLocaleString() }}</p> <p class="text-white text-lg">
{{ useDateFormat(gameStore.world.date, 'YYYY/MM/DD HH:mm') }}
</p>
</div> </div>
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { SocketEvent } from '@/application/enums'
import { socketManager } from '@/managers/SocketManager'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useDateFormat } from '@vueuse/core'
import { onUnmounted } from 'vue' import { onUnmounted } from 'vue'
const gameStore = useGameStore() const gameStore = useGameStore()
// Listen for new date from socket
gameStore.connection?.on('date', (data: Date) => {
gameStore.world.date = new Date(data)
})
onUnmounted(() => { onUnmounted(() => {
gameStore.connection?.off('date') socketManager.off(SocketEvent.DATE)
}) })
</script> </script>

View File

@ -1,14 +1,49 @@
<template> <template>
<Character v-for="item in mapStore.characters" :key="item.character.id" :tilemap="tilemap" :mapCharacter="item" /> <Character v-for="item in mapStore.characters" :key="item.character.id" :tileMap :mapCharacter="item" />
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { SocketEvent } from '@/application/enums'
import type { MapCharacter, UUID } from '@/application/types'
import Character from '@/components/game/character/Character.vue' import Character from '@/components/game/character/Character.vue'
import { socketManager } from '@/managers/SocketManager'
import { useGameStore } from '@/stores/gameStore'
import { useMapStore } from '@/stores/mapStore' import { useMapStore } from '@/stores/mapStore'
import { onUnmounted } from 'vue'
const gameStore = useGameStore()
const mapStore = useMapStore() const mapStore = useMapStore()
const props = defineProps<{ const props = defineProps<{
tilemap: Phaser.Tilemaps.Tilemap tileMap: Phaser.Tilemaps.Tilemap
}>() }>()
socketManager.on(SocketEvent.MAP_CHARACTER_JOIN, (data: MapCharacter) => {
mapStore.addCharacter(data)
})
socketManager.on(SocketEvent.MAP_CHARACTER_LEAVE, (characterId: UUID) => {
mapStore.removeCharacter(characterId)
})
socketManager.on(SocketEvent.MAP_CHARACTER_MOVE, ([characterId, posX, posY, rot, isMoving]: [UUID, number, number, number, boolean]) => {
mapStore.updateCharacterPosition([characterId, posX, posY, rot, isMoving])
if (characterId === gameStore.character?.id) {
gameStore.character!.positionX = posX
gameStore.character!.positionY = posY
gameStore.character!.rotation = rot
}
})
socketManager.on(SocketEvent.MAP_CHARACTER_ATTACK, (characterId: UUID) => {
mapStore.updateCharacterProperty(characterId, 'isAttacking', true)
})
onUnmounted(() => {
socketManager.off(SocketEvent.MAP_CHARACTER_ATTACK)
socketManager.off(SocketEvent.MAP_CHARACTER_MOVE)
socketManager.off(SocketEvent.MAP_CHARACTER_JOIN)
socketManager.off(SocketEvent.MAP_CHARACTER_LEAVE)
})
</script> </script>

View File

@ -1,56 +1,71 @@
<template> <template>
<MapTiles :key="mapStore.mapId" @tileMap:create="tileMap = $event" /> <MapTiles v-if="tileMap && tileMapLayer" :tileMap :tileMapLayer />
<PlacedMapObjects v-if="tileMap" :key="mapStore.mapId" :tilemap="tileMap" /> <PlacedMapObjects v-if="tileMap && tileMapLayer" :tileMap :tileMapLayer />
<Characters v-if="tileMap && mapStore.characters" :tilemap="tileMap" /> <Characters v-if="tileMap && mapStore.characters" :tileMap />
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import type { MapCharacter, mapLoadData, UUID } from '@/application/types' import { SocketEvent } from '@/application/enums'
import type { mapLoadData } from '@/application/types'
import { unduplicateArray } from '@/application/utilities'
import Characters from '@/components/game/map/Characters.vue' import Characters from '@/components/game/map/Characters.vue'
import MapTiles from '@/components/game/map/MapTiles.vue' import MapTiles from '@/components/game/map/MapTiles.vue'
import PlacedMapObjects from '@/components/game/map/PlacedMapObjects.vue' import PlacedMapObjects from '@/components/game/map/PlacedMapObjects.vue'
import { socketManager } from '@/managers/SocketManager'
import { createTileLayer, createTileMap, loadTileTexturesFromMapTileArray } from '@/services/mapService'
import { MapStorage } from '@/storage/storages'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useMapStore } from '@/stores/mapStore' import { useMapStore } from '@/stores/mapStore'
import { onUnmounted, shallowRef } from 'vue' import { useScene } from 'phavuer'
import { onMounted, onUnmounted, shallowRef, watch } from 'vue'
const scene = useScene()
const gameStore = useGameStore() const gameStore = useGameStore()
const mapStore = useMapStore() const mapStore = useMapStore()
const mapStorage = new MapStorage()
const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>() const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>()
const tileMapLayer = shallowRef<Phaser.Tilemaps.TilemapLayer>()
// Event listeners // Event listeners
gameStore.connection?.on('map:character:teleport', async (data: mapLoadData) => { socketManager.on(SocketEvent.MAP_CHARACTER_TELEPORT, (data: mapLoadData) => {
mapStore.setMapId(data.mapId) mapStore.setMapId(data.mapId)
mapStore.setCharacters(data.characters) mapStore.setCharacters(data.characters)
}) })
gameStore.connection?.on('map:character:join', async (data: MapCharacter) => { async function initialize() {
mapStore.addCharacter(data) if (!mapStore.mapId) return
})
gameStore.connection?.on('map:character:leave', (characterId: UUID) => { const map = await mapStorage.getById(mapStore.mapId)
mapStore.removeCharacter(characterId) if (!map) return
})
gameStore.connection?.on('map:character:attack', (characterId: UUID) => { await loadTileTexturesFromMapTileArray(mapStore.mapId, scene)
mapStore.updateCharacterProperty(characterId, 'isAttacking', true)
})
gameStore.connection?.on('map:character:move', (data: { characterId: UUID; positionX: number; positionY: number; rotation: number; isMoving: boolean }) => { tileMap.value = createTileMap(scene, map)
mapStore.updateCharacterPosition(data) tileMapLayer.value = createTileLayer(tileMap.value, unduplicateArray(map.tiles))
// @TODO: Replace with universal class, composable or store }
if (data.characterId === gameStore.character?.id) {
gameStore.character!.positionX = data.positionX watch(
gameStore.character!.positionY = data.positionY () => mapStore.mapId,
gameStore.character!.rotation = data.rotation async () => {
await initialize()
} }
)
onMounted(async () => {
if (!mapStore.mapId) return
await initialize()
}) })
onUnmounted(() => { onUnmounted(() => {
mapStore.reset() if (tileMap.value) {
gameStore.connection?.off('map:character:teleport') tileMap.value.destroyLayer('tiles')
gameStore.connection?.off('map:character:join') tileMap.value.removeAllLayers()
gameStore.connection?.off('map:character:leave') tileMap.value.destroy()
gameStore.connection?.off('map:character:move') }
socketManager.off(SocketEvent.MAP_CHARACTER_TELEPORT)
}) })
</script> </script>

View File

@ -1,74 +1,32 @@
<template> <template>
<Controls v-if="tileLayer" :layer="tileLayer" :depth="0" /> <Controls v-if="tileMapLayer" :layer="tileMapLayer" :depth="0" />
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import config from '@/application/config'
import type { Map as MapT, UUID } from '@/application/types'
import { unduplicateArray } from '@/application/utilities'
import Controls from '@/components/utilities/Controls.vue' import Controls from '@/components/utilities/Controls.vue'
import { loadMapTilesIntoScene, setLayerTiles } from '@/composables/mapComposable' import { loadTileTexturesFromMapTileArray, placeTiles } from '@/services/mapService'
import { MapStorage } from '@/storage/storages' import { MapStorage } from '@/storage/storages'
import { useMapStore } from '@/stores/mapStore' import { useMapStore } from '@/stores/mapStore'
import { useScene } from 'phavuer' import { useScene } from 'phavuer'
import { onBeforeUnmount, shallowRef } from 'vue' import { onMounted } from 'vue'
import Tileset = Phaser.Tilemaps.Tileset
const emit = defineEmits(['tileMap:create'])
const scene = useScene() const scene = useScene()
const mapStore = useMapStore() const mapStore = useMapStore()
const mapStorage = new MapStorage() const mapStorage = new MapStorage()
const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>() const props = defineProps<{
const tileLayer = shallowRef<Phaser.Tilemaps.TilemapLayer>() tileMap: Phaser.Tilemaps.Tilemap
tileMapLayer: Phaser.Tilemaps.TilemapLayer
}>()
function createTileMap(map: MapT) { onMounted(async () => {
const mapConfig = new Phaser.Tilemaps.MapData({ if (!mapStore.mapId) return
width: map.width,
height: map.height,
tileWidth: config.tile_size.width,
tileHeight: config.tile_size.height,
orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
format: Phaser.Tilemaps.Formats.ARRAY_2D
})
const newTileMap = new Phaser.Tilemaps.Tilemap(scene, mapConfig) const map = await mapStorage.getById(mapStore.mapId)
emit('tileMap:create', newTileMap) if (!map) return
return newTileMap
}
function createTileLayer(currentTileMap: Phaser.Tilemaps.Tilemap, mapData: any) { await loadTileTexturesFromMapTileArray(mapStore.mapId, scene)
const tilesArray = unduplicateArray(mapData?.tiles.flat())
const tilesetImages = tilesArray.map((tile: string, index: number) => { placeTiles(props.tileMap, props.tileMapLayer, map.tiles)
return currentTileMap.addTilesetImage(tile, tile, config.tile_size.width, config.tile_size.height, 1, 2, index + 1, { x: 0, y: -config.tile_size.height })
})
// Add blank tile
tilesetImages.push(currentTileMap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.width, config.tile_size.height, 1, 2, 0, { x: 0, y: -config.tile_size.height }))
const layer = currentTileMap.createBlankLayer('tiles', tilesetImages as Tileset[], 0, config.tile_size.height) as Phaser.Tilemaps.TilemapLayer
layer.setDepth(0)
layer.setCullPadding(2, 2)
return layer
}
loadMapTilesIntoScene(mapStore.mapId as UUID, scene)
.then(() => mapStorage.get(mapStore.mapId))
.then((mapData) => {
if (!mapData || !mapData?.tiles) return
tileMap.value = createTileMap(mapData)
tileLayer.value = createTileLayer(tileMap.value, mapData)
setLayerTiles(tileMap.value, tileLayer.value, mapData.tiles)
})
.catch((error) => console.error('Failed to initialize map:', error))
onBeforeUnmount(() => {
if (!tileMap.value) return
tileMap.value.destroyLayer('tiles')
tileMap.value.removeAllLayers()
tileMap.value.destroy()
}) })
</script> </script>

View File

@ -1,5 +1,5 @@
<template> <template>
<PlacedMapObject v-for="placedMapObject in items" :tilemap="tilemap" :placedMapObject /> <PlacedMapObject v-for="placedMapObject in items" :tileMap :tileMapLayer :placedMapObject />
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
@ -9,8 +9,11 @@ import { MapStorage } from '@/storage/storages'
import { useMapStore } from '@/stores/mapStore' import { useMapStore } from '@/stores/mapStore'
import { onMounted, ref } from 'vue' import { onMounted, ref } from 'vue'
import TilemapLayer = Phaser.Tilemaps.TilemapLayer
defineProps<{ defineProps<{
tilemap: Phaser.Tilemaps.Tilemap tileMap: Phaser.Tilemaps.Tilemap
tileMapLayer: TilemapLayer
}>() }>()
const mapStore = useMapStore() const mapStore = useMapStore()
@ -20,7 +23,7 @@ const items = ref<PlacedMapObjectT[]>([])
onMounted(async () => { onMounted(async () => {
if (!mapStore.mapId) return if (!mapStore.mapId) return
const map = await mapStorage.get(mapStore.mapId) const map = await mapStorage.getById(mapStore.mapId)
if (!map) return if (!map) return
items.value = map.placedMapObjects items.value = map.placedMapObjects

View File

@ -0,0 +1,102 @@
<template>
<Zone :depth="baseDepth" :origin-x="mapObj?.originX" :origin-y="mapObj?.originY" :width="mapObj?.frameWidth" :height="mapObj?.frameHeight" :x="x" :y="y" />
</template>
<script setup lang="ts">
import type { MapObject, PlacedMapObject } from '@/application/types'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { calculateIsometricDepth } from '@/services/mapService'
import { onPreUpdate, useScene, Zone } from 'phavuer'
import { computed, onUnmounted } from 'vue'
interface Props {
obj?: PlacedMapObject
mapObj?: MapObject
x?: number
y?: number
}
const props = defineProps<Props>()
const mapEditor = useMapEditorComposable()
const scene = useScene()
const group = scene.add.group()
const partitionPoints = computed(() => {
if (!props.mapObj?.frameWidth || !props.mapObj?.depthOffsets.length) return []
const sliceCount = props.mapObj.depthOffsets.length
return Array.from({ length: sliceCount + 1 }, (_, i) => i * (props.mapObj!.frameWidth / sliceCount))
})
let baseDepth = 0
const createImagePartition = (startX: number, endX: number, depthOffset: number): void => {
if (!props.mapObj?.id) return
const img = scene.add.image(0, 0, props.mapObj.id)
img.setOrigin(props.mapObj.originX, props.mapObj.originY)
img.setCrop(startX, 0, endX, props.mapObj.frameHeight)
img.setDepth(baseDepth + depthOffset)
group.add(img)
}
const updateGroupProperties = (): void => {
if (!props.obj || !props.x || !props.y) return
const isMoving = mapEditor.movingPlacedObject.value?.id === props.obj.id
const isSelected = mapEditor.selectedMapObject.value?.id === props.obj.id
const isPlacedSelected = mapEditor.selectedPlacedObject.value?.id === props.obj.id
baseDepth = calculateIsometricDepth(props.obj.positionX, props.obj.positionY)
group.setXY(props.x, props.y)
group.setAlpha(isMoving || isSelected ? 0.5 : 1)
group.setTint(isPlacedSelected ? 0x00ff00 : 0xffffff)
group.setDepth(baseDepth)
}
const updateImageProperties = (): void => {
const orderedImages = group.getChildren() as Phaser.GameObjects.Image[]
orderedImages.forEach((image, index) => {
if (!props.obj || !props.mapObj || !props.x) return
image.flipX = props.obj.isRotated
if (props.obj.isRotated) {
const offsetNum = props.mapObj.depthOffsets.length
const xOffset = props.mapObj.frameWidth / offsetNum
image.x = props.x + (index < offsetNum / 2 ? -xOffset : xOffset)
image.setDepth(baseDepth - props.mapObj.depthOffsets[index])
} else {
image.x = props.x
image.setDepth(baseDepth + props.mapObj.depthOffsets[index])
}
})
}
onPreUpdate(() => {
updateGroupProperties()
updateImageProperties()
})
// Initial setup
const initializeGroup = (): void => {
if (!props.mapObj || !props.x || !props.y || !props.obj) return
baseDepth = calculateIsometricDepth(props.obj.positionX, props.obj.positionY)
group.setXY(props.x, props.y)
group.setOrigin(props.mapObj.originX, props.mapObj.originY)
const points = partitionPoints.value
for (let i = 0; i < points.length - 1; i++) {
createImagePartition(points[i], points[i + 1], props.mapObj.depthOffsets[i])
}
}
initializeGroup()
onUnmounted(() => {
group.destroy(true, true)
})
</script>

View File

@ -1,43 +1,70 @@
<template> <template>
<Image v-if="gameStore.isTextureLoaded(props.placedMapObject.mapObject.id)" v-bind="imageProps" /> <ImageGroup v-bind="groupProps" v-if="mapObject && gameStore.isTextureLoaded(props.placedMapObject.mapObject as string)" />
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import type { PlacedMapObject, TextureData } from '@/application/types' import type { MapObject, PlacedMapObject } from '@/application/types'
import { loadTexture } from '@/composables/gameComposable' import ImageGroup from '@/components/game/map/partials/ImageGroup.vue'
import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/mapComposable' import { loadMapObjectTextures, tileToWorldXY } from '@/services/mapService'
import { MapObjectStorage } from '@/storage/storages'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { Image, useScene } from 'phavuer' import { useScene } from 'phavuer'
import { computed, onMounted } from 'vue' import { computed, onMounted, ref } from 'vue'
import Tilemap = Phaser.Tilemaps.Tilemap
import TilemapLayer = Phaser.Tilemaps.TilemapLayer
const props = defineProps<{ const props = defineProps<{
tilemap: Phaser.Tilemaps.Tilemap
placedMapObject: PlacedMapObject placedMapObject: PlacedMapObject
tileMap: Tilemap
tileMapLayer: TilemapLayer
}>() }>()
const gameStore = useGameStore()
const scene = useScene() const scene = useScene()
const imageProps = computed(() => ({ const gameStore = useGameStore()
depth: calculateIsometricDepth(props.placedMapObject.positionX, props.placedMapObject.positionY, props.placedMapObject.mapObject.frameWidth, props.placedMapObject.mapObject.frameHeight),
x: tileToWorldX(props.tilemap, props.placedMapObject.positionX, props.placedMapObject.positionY), const mapObject = ref<MapObject>()
y: tileToWorldY(props.tilemap, props.placedMapObject.positionX, props.placedMapObject.positionY),
flipX: props.placedMapObject.isRotated, const groupProps = computed(() => ({
texture: props.placedMapObject.mapObject.id, ...calculateObjectPlacement(props.placedMapObject),
originY: Number(props.placedMapObject.mapObject.originX), mapObj: mapObject.value,
originX: Number(props.placedMapObject.mapObject.originY) obj: props.placedMapObject
})) }))
loadTexture(scene, { async function initialize() {
key: props.placedMapObject.mapObject.id, if (!props.placedMapObject.mapObject) return
data: '/textures/map_objects/' + props.placedMapObject.mapObject.id + '.png',
group: 'map_objects',
updatedAt: props.placedMapObject.mapObject.updatedAt,
frameWidth: props.placedMapObject.mapObject.frameWidth,
frameHeight: props.placedMapObject.mapObject.frameHeight
} as TextureData).catch((error) => {
console.error('Error loading texture:', error)
})
onMounted(async () => {}) /**
* Check if mapObject is an string or object, if its an object we assume its a mapObject and change it to a string
* We do this because this component is shared with the map editor, which gets sent the mapObject as an object by the server
*/
if (typeof props.placedMapObject.mapObject === 'object') {
// @ts-ignore
props.placedMapObject.mapObject = props.placedMapObject.mapObject.id
}
const mapObjectStorage = new MapObjectStorage()
const _mapObject = await mapObjectStorage.getById(props.placedMapObject.mapObject as string)
if (!_mapObject) return
console.log(_mapObject)
mapObject.value = _mapObject
await loadMapObjectTextures([_mapObject], scene)
}
function calculateObjectPlacement(mapObj: PlacedMapObject): { x: number; y: number } {
let position = tileToWorldXY(props.tileMapLayer, mapObj.positionX, mapObj.positionY)
return {
x: position.worldPositionX,
y: position.worldPositionY
}
}
onMounted(async () => {
await initialize()
})
</script> </script>

View File

@ -6,7 +6,7 @@
<button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">Users</button> <button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">Users</button>
<button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">Chats</button> <button @mousedown.stop class="btn-cyan py-1.5 px-4 min-w-24">Chats</button>
<button @mousedown.stop class="btn-cyan active py-1.5 px-4 min-w-24">Asset manager</button> <button @mousedown.stop class="btn-cyan active py-1.5 px-4 min-w-24">Asset manager</button>
<button class="btn-cyan py-1.5 px-4 min-w-24" type="button" @click="$emit('open-map-editor')">Map editor</button> <button class="btn-cyan py-1.5 px-4 min-w-24" type="button" @click="mapEditor.toggleActive()">Map editor</button>
</div> </div>
</template> </template>
<template #modalBody> <template #modalBody>
@ -24,9 +24,8 @@ import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { ref } from 'vue' import { ref } from 'vue'
defineEmits(['open-map-editor'])
const gameStore = useGameStore()
const mapEditor = useMapEditorComposable() const mapEditor = useMapEditorComposable()
const gameStore = useGameStore()
let toggle = ref('asset-manager') let toggle = ref('asset-manager')
</script> </script>

View File

@ -20,12 +20,29 @@
</select> </select>
</div> </div>
<div class="form-field-full"> <div class="form-field-full">
<div class="space-x-6 flex items-center">
<label for="color">Color</label>
<input v-model="characterColor" class="input-field" type="text" name="color" placeholder="Character Hair Color" />
<div class="h-[38px] w-[38px] rounded" :style="{ backgroundColor: characterColor }"></div>
</div>
</div>
<div class="form-field-half">
<label for="spriteId">Sprite</label> <label for="spriteId">Sprite</label>
<select v-model="characterSpriteId" class="input-field" name="spriteId"> <select v-model="characterSpriteId" class="input-field" name="spriteId">
<option disabled selected value="">Select sprite</option> <option disabled selected value="">Select sprite</option>
<option v-for="sprite in assetManagerStore.spriteList" :key="sprite.id" :value="sprite.id">{{ sprite.name }}</option> <option v-for="sprite in assetManagerStore.spriteList" :key="sprite.id" :value="sprite.id">{{ sprite.name }}</option>
</select> </select>
</div> </div>
<div class="form-field-half">
<label>Preview</label>
<div v-if="characterSpriteId" class="flex flex-col">
<div class="p-3 pb-5 min-h-32 block rounded-md default-border bg-gray-800">
<div class="flex items-center justify-center p-1 h-full bg-gray-700 rounded">
<img :src="config.server_endpoint + '/textures/sprites/' + characterSpriteId + '/front.png'" class="max-w-[200px] max-h-[200px] object-contain" />
</div>
</div>
</div>
</div>
<button class="btn-cyan px-4 py-1.5 min-w-24" type="submit">Save</button> <button class="btn-cyan px-4 py-1.5 min-w-24" type="submit">Save</button>
<button class="btn-red px-4 py-1.5 min-w-24" type="button" @click.prevent="removeCharacterHair">Remove</button> <button class="btn-red px-4 py-1.5 min-w-24" type="button" @click.prevent="removeCharacterHair">Remove</button>
</form> </form>
@ -34,48 +51,50 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import config from '@/application/config'
import { SocketEvent } from '@/application/enums'
import type { CharacterGender, CharacterHair, Sprite } from '@/application/types' import type { CharacterGender, CharacterHair, Sprite } from '@/application/types'
import { downloadCache } from '@/application/utilities'
import { socketManager } from '@/managers/SocketManager'
import { CharacterHairStorage } from '@/storage/storages'
import { useAssetManagerStore } from '@/stores/assetManagerStore' import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore'
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue' import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
const gameStore = useGameStore()
const assetManagerStore = useAssetManagerStore() const assetManagerStore = useAssetManagerStore()
const selectedCharacterHair = computed(() => assetManagerStore.selectedCharacterHair) const selectedCharacterHair = computed(() => assetManagerStore.selectedCharacterHair)
const characterName = ref('') const characterName = ref('')
const characterGender = ref<CharacterGender>('MALE' as CharacterGender.MALE) const characterGender = ref<CharacterGender>('MALE' as CharacterGender.MALE)
const characterColor = ref<string>('#000000')
const characterIsSelectable = ref<boolean>(false) const characterIsSelectable = ref<boolean>(false)
const characterSpriteId = ref<string | null | undefined>(null) const characterSpriteId = ref<string | null | undefined>(null)
const genderOptions: CharacterGender[] = ['MALE' as CharacterGender.MALE, 'FEMALE' as CharacterGender.FEMALE] const genderOptions: CharacterGender[] = ['MALE' as CharacterGender.MALE, 'FEMALE' as CharacterGender.FEMALE]
if (!selectedCharacterHair.value) {
console.error('No character hair selected')
}
if (selectedCharacterHair.value) { if (selectedCharacterHair.value) {
characterName.value = selectedCharacterHair.value.name characterName.value = selectedCharacterHair.value.name
characterGender.value = selectedCharacterHair.value.gender characterGender.value = selectedCharacterHair.value.gender
characterColor.value = selectedCharacterHair.value.color
characterIsSelectable.value = selectedCharacterHair.value.isSelectable characterIsSelectable.value = selectedCharacterHair.value.isSelectable
characterSpriteId.value = selectedCharacterHair.value.sprite?.id characterSpriteId.value = selectedCharacterHair.value.sprite?.id
} }
function removeCharacterHair() { async function removeCharacterHair() {
if (!selectedCharacterHair.value) return if (!selectedCharacterHair.value) return
gameStore.connection?.emit('gm:characterHair:remove', { id: selectedCharacterHair.value.id }, (response: boolean) => { socketManager.emit(SocketEvent.GM_CHARACTERHAIR_REMOVE, { id: selectedCharacterHair.value.id }, async (response: boolean) => {
if (!response) { if (!response) {
console.error('Failed to remove character hair') console.error('Failed to remove character hair')
return return
} }
refreshCharacterHairList()
await downloadCache('character_hair', new CharacterHairStorage())
await refreshCharacterHairList()
}) })
} }
function refreshCharacterHairList(unsetSelectedCharacterHair = true) { async function refreshCharacterHairList(unsetSelectedCharacterHair = true) {
gameStore.connection?.emit('gm:characterHair:list', {}, (response: CharacterHair[]) => { socketManager.emit(SocketEvent.GM_CHARACTERHAIR_LIST, {}, (response: CharacterHair[]) => {
assetManagerStore.setCharacterHairList(response) assetManagerStore.setCharacterHairList(response)
if (unsetSelectedCharacterHair) { if (unsetSelectedCharacterHair) {
@ -84,21 +103,24 @@ function refreshCharacterHairList(unsetSelectedCharacterHair = true) {
}) })
} }
function saveCharacterHair() { async function saveCharacterHair() {
const characterHairData = { const characterHairData = {
id: selectedCharacterHair.value!.id, id: selectedCharacterHair.value!.id,
name: characterName.value, name: characterName.value,
gender: characterGender.value, gender: characterGender.value,
color: characterColor.value,
isSelectable: characterIsSelectable.value, isSelectable: characterIsSelectable.value,
spriteId: characterSpriteId.value spriteId: characterSpriteId.value
} }
gameStore.connection?.emit('gm:characterHair:update', characterHairData, (response: boolean) => { socketManager.emit(SocketEvent.GM_CHARACTERHAIR_UPDATE, characterHairData, async (response: boolean) => {
if (!response) { if (!response) {
console.error('Failed to save character type') console.error('Failed to save character type')
return return
} }
refreshCharacterHairList(false)
await downloadCache('character_hair', new CharacterHairStorage())
await refreshCharacterHairList(false)
}) })
} }
@ -106,6 +128,7 @@ watch(selectedCharacterHair, (characterHair: CharacterHair | null) => {
if (!characterHair) return if (!characterHair) return
characterName.value = characterHair.name characterName.value = characterHair.name
characterGender.value = characterHair.gender characterGender.value = characterHair.gender
characterColor.value = characterHair.color
characterIsSelectable.value = characterHair.isSelectable characterIsSelectable.value = characterHair.isSelectable
characterSpriteId.value = characterHair.sprite?.id characterSpriteId.value = characterHair.sprite?.id
}) })
@ -113,7 +136,7 @@ watch(selectedCharacterHair, (characterHair: CharacterHair | null) => {
onMounted(() => { onMounted(() => {
if (!selectedCharacterHair.value) return if (!selectedCharacterHair.value) return
gameStore.connection?.emit('gm:sprite:list', {}, (response: Sprite[]) => { socketManager.emit(SocketEvent.GM_SPRITE_LIST, {}, (response: Sprite[]) => {
assetManagerStore.setSpriteList(response) assetManagerStore.setSpriteList(response)
}) })
}) })

View File

@ -32,7 +32,9 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { SocketEvent } from '@/application/enums'
import type { CharacterHair } from '@/application/types' import type { CharacterHair } from '@/application/types'
import { socketManager } from '@/managers/SocketManager'
import { useAssetManagerStore } from '@/stores/assetManagerStore' import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useVirtualList } from '@vueuse/core' import { useVirtualList } from '@vueuse/core'
@ -52,13 +54,13 @@ const handleSearch = () => {
} }
const createNewCharacterHair = () => { const createNewCharacterHair = () => {
gameStore.connection?.emit('gm:characterHair:create', {}, (response: boolean) => { socketManager.emit(SocketEvent.GM_CHARACTERHAIR_CREATE, {}, (response: boolean) => {
if (!response) { if (!response) {
console.error('Failed to create new character type') console.error('Failed to create new character type')
return return
} }
gameStore.connection?.emit('gm:characterHair:list', {}, (response: CharacterHair[]) => { socketManager.emit(SocketEvent.GM_CHARACTERHAIR_LIST, {}, (response: CharacterHair[]) => {
assetManagerStore.setCharacterHairList(response) assetManagerStore.setCharacterHairList(response)
}) })
}) })
@ -92,7 +94,7 @@ function toTop() {
} }
onMounted(() => { onMounted(() => {
gameStore.connection?.emit('gm:characterHair:list', {}, (response: CharacterHair[]) => { socketManager.emit(SocketEvent.GM_CHARACTERHAIR_LIST, {}, (response: CharacterHair[]) => {
assetManagerStore.setCharacterHairList(response) assetManagerStore.setCharacterHairList(response)
}) })
}) })

View File

@ -40,12 +40,14 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { SocketEvent } from '@/application/enums'
import type { CharacterGender, CharacterRace, CharacterType, Sprite } from '@/application/types' import type { CharacterGender, CharacterRace, CharacterType, Sprite } from '@/application/types'
import { downloadCache } from '@/application/utilities'
import { socketManager } from '@/managers/SocketManager'
import { CharacterTypeStorage } from '@/storage/storages'
import { useAssetManagerStore } from '@/stores/assetManagerStore' import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore'
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue' import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
const gameStore = useGameStore()
const assetManagerStore = useAssetManagerStore() const assetManagerStore = useAssetManagerStore()
const selectedCharacterType = computed(() => assetManagerStore.selectedCharacterType) const selectedCharacterType = computed(() => assetManagerStore.selectedCharacterType)
@ -71,20 +73,22 @@ if (selectedCharacterType.value) {
characterSpriteId.value = selectedCharacterType.value.sprite?.id characterSpriteId.value = selectedCharacterType.value.sprite?.id
} }
function removeCharacterType() { async function removeCharacterType() {
if (!selectedCharacterType.value) return if (!selectedCharacterType.value) return
gameStore.connection?.emit('gm:characterType:remove', { id: selectedCharacterType.value.id }, (response: boolean) => { socketManager.emit(SocketEvent.GM_CHARACTERTYPE_REMOVE, { id: selectedCharacterType.value.id }, async (response: boolean) => {
if (!response) { if (!response) {
console.error('Failed to remove character type') console.error('Failed to remove character type')
return return
} }
refreshCharacterTypeList()
await downloadCache('character_types', new CharacterTypeStorage())
await refreshCharacterTypeList()
}) })
} }
function refreshCharacterTypeList(unsetSelectedCharacterType = true) { async function refreshCharacterTypeList(unsetSelectedCharacterType = true) {
gameStore.connection?.emit('gm:characterType:list', {}, (response: CharacterType[]) => { socketManager.emit(SocketEvent.GM_CHARACTERTYPE_LIST, {}, (response: CharacterType[]) => {
assetManagerStore.setCharacterTypeList(response) assetManagerStore.setCharacterTypeList(response)
if (unsetSelectedCharacterType) { if (unsetSelectedCharacterType) {
@ -93,7 +97,7 @@ function refreshCharacterTypeList(unsetSelectedCharacterType = true) {
}) })
} }
function saveCharacterType() { async function saveCharacterType() {
const characterTypeData = { const characterTypeData = {
id: selectedCharacterType.value!.id, id: selectedCharacterType.value!.id,
name: characterName.value, name: characterName.value,
@ -103,12 +107,14 @@ function saveCharacterType() {
spriteId: characterSpriteId.value spriteId: characterSpriteId.value
} }
gameStore.connection?.emit('gm:characterType:update', characterTypeData, (response: boolean) => { socketManager.emit(SocketEvent.GM_CHARACTERTYPE_UPDATE, characterTypeData, async (response: boolean) => {
if (!response) { if (!response) {
console.error('Failed to save character type') console.error('Failed to save character type')
return return
} }
refreshCharacterTypeList(false)
await downloadCache('character_types', new CharacterTypeStorage())
await refreshCharacterTypeList(false)
}) })
} }
@ -124,7 +130,7 @@ watch(selectedCharacterType, (characterType: CharacterType | null) => {
onMounted(() => { onMounted(() => {
if (!selectedCharacterType.value) return if (!selectedCharacterType.value) return
gameStore.connection?.emit('gm:sprite:list', {}, (response: Sprite[]) => { socketManager.emit(SocketEvent.GM_SPRITE_LIST, {}, (response: Sprite[]) => {
assetManagerStore.setSpriteList(response) assetManagerStore.setSpriteList(response)
}) })
}) })

View File

@ -32,7 +32,9 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { SocketEvent } from '@/application/enums'
import type { CharacterType } from '@/application/types' import type { CharacterType } from '@/application/types'
import { socketManager } from '@/managers/SocketManager'
import { useAssetManagerStore } from '@/stores/assetManagerStore' import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useVirtualList } from '@vueuse/core' import { useVirtualList } from '@vueuse/core'
@ -52,13 +54,13 @@ const handleSearch = () => {
} }
const createNewCharacterType = () => { const createNewCharacterType = () => {
gameStore.connection?.emit('gm:characterType:create', {}, (response: boolean) => { socketManager.emit(SocketEvent.GM_CHARACTERTYPE_CREATE, {}, (response: boolean) => {
if (!response) { if (!response) {
console.error('Failed to create new character type') console.error('Failed to create new character type')
return return
} }
gameStore.connection?.emit('gm:characterType:list', {}, (response: CharacterType[]) => { socketManager.emit(SocketEvent.GM_CHARACTERTYPE_LIST, {}, (response: CharacterType[]) => {
assetManagerStore.setCharacterTypeList(response) assetManagerStore.setCharacterTypeList(response)
}) })
}) })
@ -92,7 +94,7 @@ function toTop() {
} }
onMounted(() => { onMounted(() => {
gameStore.connection?.emit('gm:characterType:list', {}, (response: CharacterType[]) => { socketManager.emit(SocketEvent.GM_CHARACTERTYPE_LIST, {}, (response: CharacterType[]) => {
assetManagerStore.setCharacterTypeList(response) assetManagerStore.setCharacterTypeList(response)
}) })
}) })

View File

@ -44,7 +44,9 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { SocketEvent } from '@/application/enums'
import type { Item, ItemRarity, ItemType, Sprite } from '@/application/types' import type { Item, ItemRarity, ItemType, Sprite } from '@/application/types'
import { socketManager } from '@/managers/SocketManager'
import { useAssetManagerStore } from '@/stores/assetManagerStore' import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue' import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
@ -80,7 +82,7 @@ if (selectedItem.value) {
function removeItem() { function removeItem() {
if (!selectedItem.value) return if (!selectedItem.value) return
gameStore.connection?.emit('gm:item:remove', { id: selectedItem.value.id }, (response: boolean) => { socketManager.emit(SocketEvent.GM_ITEM_REMOVE, { id: selectedItem.value.id }, (response: boolean) => {
if (!response) { if (!response) {
console.error('Failed to remove item') console.error('Failed to remove item')
return return
@ -90,7 +92,7 @@ function removeItem() {
} }
function refreshItemList(unsetSelectedItem = true) { function refreshItemList(unsetSelectedItem = true) {
gameStore.connection?.emit('gm:item:list', {}, (response: Item[]) => { socketManager.emit(SocketEvent.GM_ITEM_LIST, {}, (response: Item[]) => {
assetManagerStore.setItemList(response) assetManagerStore.setItemList(response)
if (unsetSelectedItem) { if (unsetSelectedItem) {
@ -110,7 +112,7 @@ function saveItem() {
spriteId: itemSpriteId.value spriteId: itemSpriteId.value
} }
gameStore.connection?.emit('gm:item:update', itemData, (response: boolean) => { socketManager.emit(SocketEvent.GM_ITEM_UPDATE, itemData, (response: boolean) => {
if (!response) { if (!response) {
console.error('Failed to save item') console.error('Failed to save item')
return return
@ -132,7 +134,7 @@ watch(selectedItem, (item: Item | null) => {
onMounted(() => { onMounted(() => {
if (!selectedItem.value) return if (!selectedItem.value) return
gameStore.connection?.emit('gm:sprite:list', {}, (response: Sprite[]) => { socketManager.emit(SocketEvent.GM_SPRITE_LIST, {}, (response: Sprite[]) => {
assetManagerStore.setSpriteList(response) assetManagerStore.setSpriteList(response)
}) })
}) })

View File

@ -29,7 +29,9 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { SocketEvent } from '@/application/enums'
import type { Item } from '@/application/types' import type { Item } from '@/application/types'
import { socketManager } from '@/managers/SocketManager'
import { useAssetManagerStore } from '@/stores/assetManagerStore' import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useVirtualList } from '@vueuse/core' import { useVirtualList } from '@vueuse/core'
@ -48,13 +50,13 @@ const handleSearch = () => {
} }
const createNewItem = () => { const createNewItem = () => {
gameStore.connection?.emit('gm:item:create', {}, (response: boolean) => { socketManager.emit(SocketEvent.GM_ITEM_CREATE, {}, (response: boolean) => {
if (!response) { if (!response) {
console.error('Failed to create new item') console.error('Failed to create new item')
return return
} }
gameStore.connection?.emit('gm:item:list', {}, (response: Item[]) => { socketManager.emit(SocketEvent.GM_ITEM_LIST, {}, (response: Item[]) => {
assetManagerStore.setItemList(response) assetManagerStore.setItemList(response)
}) })
}) })
@ -88,7 +90,7 @@ function toTop() {
} }
onMounted(() => { onMounted(() => {
gameStore.connection?.emit('gm:item:list', {}, (response: Item[]) => { socketManager.emit(SocketEvent.GM_ITEM_LIST, {}, (response: Item[]) => {
assetManagerStore.setItemList(response) assetManagerStore.setItemList(response)
}) })
}) })

View File

@ -1,8 +1,30 @@
<template> <template>
<div class="h-full overflow-auto"> <div class="h-full overflow-auto">
<div class="relative p-2.5 flex flex-col items-center justify-center h-72 rounded-md default-border bg-gray"> <div class="relative p-2.5 flex flex-col items-center justify-center h-72 rounded-md default-border bg-gray">
<img class="max-h-56" :src="`${config.server_endpoint}/textures/map_objects/${selectedMapObject?.id}.png`" :alt="'Object ' + selectedMapObject?.id" /> <div class="grid grid-cols-[160px_auto_max-content] gap-12">
<div>
<input type="checkbox" checked v-model="showOrigin" /><label>Show Origin</label>
<br />
<input type="checkbox" checked v-model="showPartitionOverlay" /><label>Show Partitions</label>
</div>
<div class="relative w-fit h-fit">
<img class="max-h-56" :src="`${config.server_endpoint}/textures/map_objects/${selectedMapObject?.id}.png`" :alt="'Object ' + selectedMapObject?.id" ref="imageRef" />
<svg ref="svg" class="absolute top-0 left-0 w-full h-full inline-block pointer-events-none">
<circle v-if="showOrigin && svg" r="4" :cx="mapObjectOriginX * width" :cy="mapObjectOriginY * height" stroke="white" stroke-width="2" />
<rect v-if="showPartitionOverlay && svg" v-for="(offset, index) in mapObjectDepthOffsets" style="opacity: 0.5" stroke="red" :x="index * (width / mapObjectDepthOffsets.length)" :width="width / mapObjectDepthOffsets.length" :y="0" :height="height" />
</svg>
</div>
<div>
<button class="btn-cyan px-4 py-1.5 min-w-24" @click="mapObjectDepthOffsets.push(0)">Add Partition</button>
<p>Depth Offset</p>
<div class="text-white grid grid-cols-[120px_80px_auto] items-baseline gap-2" v-for="(offset, index) in mapObjectDepthOffsets">
<input class="input-field max-h-4 mt-2" type="number" :value="offset" @change="setPartitionDepth($event, index)" />
<button @click="mapObjectDepthOffsets.splice(index, 1)">Remove</button>
</div>
</div>
</div>
</div> </div>
<div class="mt-5 block"> <div class="mt-5 block">
<form class="flex gap-2.5 flex-wrap" @submit.prevent="saveObject"> <form class="flex gap-2.5 flex-wrap" @submit.prevent="saveObject">
<div class="form-field-full"> <div class="form-field-full">
@ -44,24 +66,34 @@
<script setup lang="ts"> <script setup lang="ts">
import config from '@/application/config' import config from '@/application/config'
import { SocketEvent } from '@/application/enums'
import type { MapObject } from '@/application/types' import type { MapObject } from '@/application/types'
import { downloadCache } from '@/application/utilities'
import ChipsInput from '@/components/forms/ChipsInput.vue' import ChipsInput from '@/components/forms/ChipsInput.vue'
import { socketManager } from '@/managers/SocketManager'
import { MapObjectStorage } from '@/storage/storages'
import { useAssetManagerStore } from '@/stores/assetManagerStore' import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore' import { useElementSize } from '@vueuse/core'
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue' import { Rectangle } from 'phavuer'
import { computed, onBeforeUnmount, onMounted, ref, useTemplateRef, watch } from 'vue'
const gameStore = useGameStore()
const assetManagerStore = useAssetManagerStore() const assetManagerStore = useAssetManagerStore()
const selectedMapObject = computed(() => assetManagerStore.selectedMapObject) const selectedMapObject = computed(() => assetManagerStore.selectedMapObject)
const svg = useTemplateRef('svg')
const { width, height } = useElementSize(svg)
const mapObjectName = ref('') const mapObjectName = ref('')
const mapObjectTags = ref<string[]>([]) const mapObjectTags = ref<string[]>([])
const mapObjectDepthOffsets = ref<number[]>([])
const mapObjectOriginX = ref(0) const mapObjectOriginX = ref(0)
const mapObjectOriginY = ref(0) const mapObjectOriginY = ref(0)
const mapObjectFrameRate = ref(0) const mapObjectFrameRate = ref(0)
const mapObjectFrameWidth = ref(0) const mapObjectFrameWidth = ref(0)
const mapObjectFrameHeight = ref(0) const mapObjectFrameHeight = ref(0)
const imageRef = ref<HTMLImageElement | null>(null)
const showOrigin = ref(true)
const showPartitionOverlay = ref(true)
if (!selectedMapObject.value) { if (!selectedMapObject.value) {
console.error('No map mapObject selected') console.error('No map mapObject selected')
@ -70,6 +102,7 @@ if (!selectedMapObject.value) {
if (selectedMapObject.value) { if (selectedMapObject.value) {
mapObjectName.value = selectedMapObject.value.name mapObjectName.value = selectedMapObject.value.name
mapObjectTags.value = selectedMapObject.value.tags mapObjectTags.value = selectedMapObject.value.tags
mapObjectDepthOffsets.value = selectedMapObject.value.depthOffsets
mapObjectOriginX.value = selectedMapObject.value.originX mapObjectOriginX.value = selectedMapObject.value.originX
mapObjectOriginY.value = selectedMapObject.value.originY mapObjectOriginY.value = selectedMapObject.value.originY
mapObjectFrameRate.value = selectedMapObject.value.frameRate mapObjectFrameRate.value = selectedMapObject.value.frameRate
@ -77,18 +110,23 @@ if (selectedMapObject.value) {
mapObjectFrameHeight.value = selectedMapObject.value.frameHeight mapObjectFrameHeight.value = selectedMapObject.value.frameHeight
} }
function removeObject() { const setPartitionDepth = (event: any, idx: number) => (mapObjectDepthOffsets.value[idx] = Number.parseInt(event.target.value))
gameStore.connection?.emit('gm:mapObject:remove', { mapObject: selectedMapObject.value?.id }, (response: boolean) => {
async function removeObject() {
if (!selectedMapObject.value) return
socketManager.emit(SocketEvent.GM_MAPOBJECT_REMOVE, { mapObjectId: selectedMapObject.value.id }, async (response: boolean) => {
if (!response) { if (!response) {
console.error('Failed to remove mapObject') console.error('Failed to remove mapObject')
return return
} }
refreshObjectList()
await downloadCache('map_objects', new MapObjectStorage())
await refreshObjectList()
}) })
} }
function refreshObjectList(unsetSelectedMapObject = true) { async function refreshObjectList(unsetSelectedMapObject = true) {
gameStore.connection?.emit('gm:mapObject:list', {}, (response: MapObject[]) => { socketManager.emit(SocketEvent.GM_MAPOBJECT_LIST, {}, (response: MapObject[]) => {
assetManagerStore.setMapObjectList(response) assetManagerStore.setMapObjectList(response)
if (unsetSelectedMapObject) { if (unsetSelectedMapObject) {
@ -97,30 +135,32 @@ function refreshObjectList(unsetSelectedMapObject = true) {
}) })
} }
function saveObject() { async function saveObject() {
if (!selectedMapObject.value) { if (!selectedMapObject.value) {
console.error('No mapObject selected') console.error('No mapObject selected')
return return
} }
socketManager.emit(
gameStore.connection?.emit( SocketEvent.GM_MAPOBJECT_UPDATE,
'gm:mapObject:update',
{ {
id: selectedMapObject.value.id, id: selectedMapObject.value.id,
name: mapObjectName.value, name: mapObjectName.value,
tags: mapObjectTags.value, tags: mapObjectTags.value,
depthOffsets: mapObjectDepthOffsets.value,
originX: mapObjectOriginX.value, originX: mapObjectOriginX.value,
originY: mapObjectOriginY.value, originY: mapObjectOriginY.value,
frameRate: mapObjectFrameRate.value, frameRate: mapObjectFrameRate.value,
frameWidth: mapObjectFrameWidth.value, frameWidth: mapObjectFrameWidth.value,
frameHeight: mapObjectFrameHeight.value frameHeight: mapObjectFrameHeight.value
}, },
(response: boolean) => { async (response: boolean) => {
if (!response) { if (!response) {
console.error('Failed to save mapObject') console.error('Failed to save mapObject')
return return
} }
refreshObjectList(false)
await downloadCache('map_objects', new MapObjectStorage())
await refreshObjectList(false)
} }
) )
} }
@ -129,6 +169,7 @@ watch(selectedMapObject, (mapObject: MapObject | null) => {
if (!mapObject) return if (!mapObject) return
mapObjectName.value = mapObject.name mapObjectName.value = mapObject.name
mapObjectTags.value = mapObject.tags mapObjectTags.value = mapObject.tags
mapObjectDepthOffsets.value = mapObject.depthOffsets
mapObjectOriginX.value = mapObject.originX mapObjectOriginX.value = mapObject.originX
mapObjectOriginY.value = mapObject.originY mapObjectOriginY.value = mapObject.originY
mapObjectFrameRate.value = mapObject.frameRate mapObjectFrameRate.value = mapObject.frameRate
@ -140,7 +181,37 @@ onMounted(() => {
if (!selectedMapObject.value) return if (!selectedMapObject.value) return
}) })
// function startDragging(index: number, event: MouseEvent) {
// isDragging.value = true
// draggedPointIndex.value = index
//
// const moveHandler = (e: MouseEvent) => {
// if (!isDragging.value || !imageRef.value) return
// const rect = imageRef.value.getBoundingClientRect()
// mapObjectPivotPoints.value[draggedPointIndex.value] = {
// x: e.clientX - rect.left,
// y: e.clientY - rect.top
// }
// }
//
// const upHandler = () => {
// isDragging.value = false
// draggedPointIndex.value = -1
// window.removeEventListener('mousemove', moveHandler)
// window.removeEventListener('mouseup', upHandler)
// }
//
// window.addEventListener('mousemove', moveHandler)
// window.addEventListener('mouseup', upHandler)
// }
onBeforeUnmount(() => { onBeforeUnmount(() => {
assetManagerStore.setSelectedMapObject(null) assetManagerStore.setSelectedMapObject(null)
}) })
</script> </script>
<style scoped>
.pointer-events-none {
pointer-events: none;
}
</style>

View File

@ -29,7 +29,9 @@
<script setup lang="ts"> <script setup lang="ts">
import config from '@/application/config' import config from '@/application/config'
import { SocketEvent } from '@/application/enums'
import type { MapObject } from '@/application/types' import type { MapObject } from '@/application/types'
import { socketManager } from '@/managers/SocketManager'
import { useAssetManagerStore } from '@/stores/assetManagerStore' import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useVirtualList } from '@vueuse/core' import { useVirtualList } from '@vueuse/core'
@ -47,13 +49,13 @@ const elementToScroll = ref()
const handleFileUpload = (e: Event) => { const handleFileUpload = (e: Event) => {
const files = (e.target as HTMLInputElement).files const files = (e.target as HTMLInputElement).files
if (!files) return if (!files) return
gameStore.connection?.emit('gm:mapObject:upload', files, (response: boolean) => { socketManager.emit(SocketEvent.GM_MAPOBJECT_UPLOAD, files, (response: boolean) => {
if (!response) { if (!response) {
if (config.development) console.error('Failed to upload object') if (config.environment === 'development') console.error('Failed to upload map object')
return return
} }
gameStore.connection?.emit('gm:mapObject:list', {}, (response: MapObject[]) => { socketManager.emit(SocketEvent.GM_MAPOBJECT_LIST, {}, (response: MapObject[]) => {
assetManagerStore.setMapObjectList(response) assetManagerStore.setMapObjectList(response)
}) })
}) })
@ -92,7 +94,7 @@ function toTop() {
} }
onMounted(() => { onMounted(() => {
gameStore.connection?.emit('gm:mapObject:list', {}, (response: MapObject[]) => { socketManager.emit(SocketEvent.GM_MAPOBJECT_LIST, {}, (response: MapObject[]) => {
assetManagerStore.setMapObjectList(response) assetManagerStore.setMapObjectList(response)
}) })
}) })

View File

@ -1,91 +1,75 @@
<template> <template>
<div class="h-full overflow-auto"> <div class="h-full overflow-auto">
<div class="relative flex flex-col"> <div class="relative flex flex-col">
<div class="flex flex-wrap gap-2 p-2.5 rounded-md default-border bg-gray"> <div class="flex flex-wrap gap-2 p-2.5 rounded-md default-border bg-gray mb-4">
<div class="w-full flex flex-col"> <div class="w-full flex flex-col">
<label class="mb-1.5 font-titles" for="name">Name</label> <label class="mb-1.5 font-titles" for="name">Name</label>
<input v-model="spriteName" class="input-field" type="text" name="name" placeholder="New sprite" /> <input v-model="spriteName" class="input-field" type="text" name="name" placeholder="New sprite" />
</div> </div>
<div class="w-full flex gap-2 mt-2 pb-4 relative"> <div class="w-full flex gap-2 mt-2 pb-4 relative">
<button class="btn-cyan px-4 py-2 flex-1 sm:flex-none sm:min-w-24" type="button" @click.prevent="saveSprite">Save</button> <button class="btn-cyan px-4 py-2 flex-1 sm:flex-none sm:min-w-24" type="button" @click.prevent="saveSprite">Save</button>
<button class="btn-red px-4 py-2 flex-1 sm:flex-none sm:min-w-24" type="button" @click.prevent="deleteSprite">Delete</button> <button class="btn-red px-4 py-2 flex-1 sm:flex-none sm:min-w-24" type="button" @click.prevent="deleteSprite">Delete</button>
<button class="btn bg-indigo-500 hover:bg-indigo-600 rounded text-white px-4 py-2 flex-1 sm:flex-none" type="button" @click.prevent="copySprite"> <button class="btn-indigo px-4 py-2 flex-1 sm:flex-none" type="button" @click.prevent="copySprite">
<svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5" fill="none" viewBox="0 0 24 24" stroke="currentColor"> <svg xmlns="http://www.w3.org/2000/svg" class="h-5 w-5" fill="none" viewBox="0 0 24 24" stroke="currentColor">
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M8 16H6a2 2 0 01-2-2V6a2 2 0 012-2h8a2 2 0 012 2v2m-6 12h8a2 2 0 002-2v-8a2 2 0 00-2-2h-8a2 2 0 00-2 2v8a2 2 0 002 2z" /> <path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M8 16H6a2 2 0 01-2-2V6a2 2 0 012-2h8a2 2 0 012 2v2m-6 12h8a2 2 0 002-2v-8a2 2 0 00-2-2h-8a2 2 0 00-2 2v8a2 2 0 002 2z" />
</svg> </svg>
</button> </button>
<button class="btn-cyan px-4" type="button" @click.prevent="addNewImage">New action</button>
</div> </div>
</div> </div>
<div v-for="action in spriteActions" :key="action.id">
<button class="btn-cyan py-2 my-4" type="button" @click.prevent="addNewImage">New action</button> <div class="flex flex-wrap gap-3 mb-3">
<Accordion v-for="action in spriteActions" :key="action.id"> <div v-for="(image, index) in action.sprites" :key="index" class="h-20 w-20 p-4 bg-gray-300 bg-opacity-50 rounded text-center relative group">
<template #header> <img :src="image.url" class="max-w-full max-h-full object-contain pointer-events-none" alt="Uploaded image" @load="updateImageDimensions($event, index)" />
<div class="flex items-center"> <div v-if="imageDimensions[index]" class="absolute bottom-1 right-1 bg-black/50 text-white text-xs px-1 py-0.5 rounded transition-opacity font-default">{{ imageDimensions[index].width }}x{{ imageDimensions[index].height }}</div>
{{ action.action }}
<div class="ml-auto space-x-2">
<button class="btn-cyan px-4 py-1.5 min-w-24" type="button" @click.stop.prevent="openPreviewModal(action)">View</button>
<button class="btn-red px-4 py-1.5 min-w-24" type="button" @click.stop.prevent="() => spriteActions.splice(spriteActions.indexOf(action), 1)">Delete</button>
</div>
</div> </div>
</template> </div>
<template #content> <div class="flex items-center mb-3">
<form class="flex gap-2.5 flex-wrap" @submit.prevent="saveSprite"> <div class="mr-3 space-x-2">
<div class="form-field-full"> <button class="btn-cyan px-4 py-1.5 min-w-24 text-left" type="button" @click.stop.prevent="openEditorModal(action)">
<label for="action">Action</label> Editor
<input v-model="action.action" class="input-field" type="text" name="action" placeholder="Action" /> <div class="flex">
</div> <small class="text-xs font-default">{{ action.action }}</small>
<div class="form-field-half"> </div>
<label for="origin-x">Origin X</label> </button>
<input v-model.number="action.originX" class="input-field" type="number" step="any" name="origin-x" placeholder="Origin X" /> </div>
</div> </div>
<div class="form-field-half"> </div>
<label for="origin-y">Origin Y</label> <SpriteEditor
<input v-model.number="action.originY" class="input-field" type="number" step="any" name="origin-y" placeholder="Origin Y" /> v-for="[actionId, editorData] in Array.from(openEditors.entries())"
</div> :key="actionId"
<div class="form-field-full"> :sprite="selectedSprite!"
<label for="frame-speed">Frame rate</label> :sprites="editorData.action.sprites"
<input v-model.number="action.frameRate" class="input-field" type="number" step="any" name="frame-speed" placeholder="Frame rate" /> :frame-rate="editorData.action.frameRate"
</div> :is-modal-open="editorData.isOpen"
<div class="form-field-full"> :temp-offset-index="getTempOffsetIndex(editorData.action)"
<SpriteActionsInput v-model="action.sprites" @tempOffsetChange="(index, offset) => handleTempOffsetChange(action, index, offset)" /> :temp-offset="getTempOffset(editorData.action)"
</div> @update:frame-rate="(value) => updateFrameRate(editorData.action, value)"
</form> @update:is-modal-open="(value) => handleEditorModalClose(editorData.action, value)"
</template> @update:temp-offset="(index, offset) => handleTempOffsetChange(editorData.action, index, offset)"
</Accordion>
<SpritePreview
v-if="selectedAction"
:sprites="selectedAction.sprites"
:frame-rate="selectedAction.frameRate"
:is-modal-open="isModalOpen"
:temp-offset-index="tempOffsetData.index"
:temp-offset="tempOffsetData.offset"
@update:frame-rate="updateFrameRate"
@update:is-modal-open="isModalOpen = $event"
/> />
</div> </div>
</div> </div>
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import type { Sprite, SpriteAction, UUID } from '@/application/types' import { SocketEvent } from '@/application/enums'
import { uuidv4 } from '@/application/utilities' import type { Sprite, SpriteAction } from '@/application/types'
import SpriteActionsInput from '@/components/gameMaster/assetManager/partials/sprite/partials/SpriteImagesInput.vue' import { downloadCache, uuidv4 } from '@/application/utilities'
import SpritePreview from '@/components/gameMaster/assetManager/partials/sprite/partials/SpritePreview.vue' import SpriteEditor from '@/components/gameMaster/assetManager/partials/sprite/partials/SpriteEditor.vue'
import Accordion from '@/components/utilities/Accordion.vue' import { socketManager } from '@/managers/SocketManager'
import { SpriteStorage } from '@/storage/storages'
import { useAssetManagerStore } from '@/stores/assetManagerStore' import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore'
import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue' import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
const gameStore = useGameStore()
const assetManagerStore = useAssetManagerStore() const assetManagerStore = useAssetManagerStore()
const selectedSprite = computed(() => assetManagerStore.selectedSprite) const selectedSprite = computed(() => assetManagerStore.selectedSprite)
const tempOffsetData = ref<Map<string, { index: number | undefined; offset: { x: number; y: number } | undefined }>>(new Map())
const spriteName = ref('') const spriteName = ref('')
const spriteActions = ref<SpriteAction[]>([]) const spriteActions = ref<SpriteAction[]>([])
const isModalOpen = ref(false)
const selectedAction = ref<SpriteAction | null>(null) const openEditors = ref(new Map<string, { action: SpriteAction; isOpen: boolean }>())
if (!selectedSprite.value) { if (!selectedSprite.value) {
console.error('No sprite selected') console.error('No sprite selected')
@ -96,28 +80,32 @@ if (selectedSprite.value) {
spriteActions.value = sortSpriteActions(selectedSprite.value.spriteActions) spriteActions.value = sortSpriteActions(selectedSprite.value.spriteActions)
} }
function deleteSprite() { async function deleteSprite() {
gameStore.connection?.emit('gm:sprite:delete', { id: selectedSprite.value?.id }, (response: boolean) => { socketManager.emit(SocketEvent.GM_SPRITE_DELETE, { id: selectedSprite.value?.id }, async (response: boolean) => {
if (!response) { if (!response) {
console.error('Failed to delete sprite') console.error('Failed to delete sprite')
return return
} }
refreshSpriteList()
await downloadCache('sprites', new SpriteStorage())
await refreshSpriteList()
}) })
} }
function copySprite() { async function copySprite() {
gameStore.connection?.emit('gm:sprite:copy', { id: selectedSprite.value?.id }, (response: boolean) => { socketManager.emit(SocketEvent.GM_SPRITE_COPY, { id: selectedSprite.value?.id }, async (response: boolean) => {
if (!response) { if (!response) {
console.error('Failed to copy sprite') console.error('Failed to copy sprite')
return return
} }
refreshSpriteList(false)
await downloadCache('sprites', new SpriteStorage())
await refreshSpriteList(false)
}) })
} }
function refreshSpriteList(unsetSelectedSprite = true) { async function refreshSpriteList(unsetSelectedSprite = true) {
gameStore.connection?.emit('gm:sprite:list', {}, (response: Sprite[]) => { socketManager.emit(SocketEvent.GM_SPRITE_LIST, {}, (response: Sprite[]) => {
assetManagerStore.setSpriteList(response) assetManagerStore.setSpriteList(response)
if (unsetSelectedSprite) { if (unsetSelectedSprite) {
@ -126,7 +114,7 @@ function refreshSpriteList(unsetSelectedSprite = true) {
}) })
} }
function saveSprite() { async function saveSprite() {
if (!selectedSprite.value) { if (!selectedSprite.value) {
console.error('No sprite selected') console.error('No sprite selected')
return return
@ -136,25 +124,27 @@ function saveSprite() {
id: selectedSprite.value.id, id: selectedSprite.value.id,
name: spriteName.value, name: spriteName.value,
spriteActions: spriteActions:
spriteActions.value?.map((action) => { spriteActions.value?.map((action) => {
return { return {
action: action.action, action: action.action,
sprites: action.sprites, sprites: action.sprites,
originX: action.originX, originX: action.originX,
originY: action.originY, originY: action.originY,
frameRate: action.frameRate, frameRate: action.frameRate,
frameWidth: action.frameWidth, frameWidth: action.frameWidth,
frameHeight: action.frameHeight frameHeight: action.frameHeight
} }
}) ?? [] }) ?? []
} }
gameStore.connection?.emit('gm:sprite:update', updatedSprite, (response: boolean) => { socketManager.emit(SocketEvent.GM_SPRITE_UPDATE, updatedSprite, async (response: boolean) => {
if (!response) { if (!response) {
console.error('Failed to save sprite') console.error('Failed to save sprite')
return return
} }
refreshSpriteList(false)
await downloadCache('sprites', new SpriteStorage())
await refreshSpriteList(false)
}) })
} }
@ -185,39 +175,69 @@ function sortSpriteActions(actions: SpriteAction[]): SpriteAction[] {
return [...actions].sort((a, b) => a.action.localeCompare(b.action)) return [...actions].sort((a, b) => a.action.localeCompare(b.action))
} }
function openPreviewModal(action: SpriteAction) { function openEditorModal(action: SpriteAction) {
selectedAction.value = action const newOpenEditors = new Map(openEditors.value)
isModalOpen.value = true newOpenEditors.set(action.id, { action, isOpen: true })
openEditors.value = newOpenEditors
} }
function updateFrameRate(value: number) { function updateFrameRate(action: SpriteAction, value: number) {
if (selectedAction.value) { console.log('update frame rate', action)
selectedAction.value.frameRate = value action.frameRate = value
}
} }
const tempOffsetData = ref<{ index: number | undefined; offset: { x: number; y: number } | undefined }>({ function handleEditorModalClose(action: SpriteAction, isOpen: boolean) {
index: undefined, if (isOpen) return
offset: undefined const newOpenEditors = new Map(openEditors.value)
}) newOpenEditors.delete(action.id)
openEditors.value = newOpenEditors
}
function handleTempOffsetChange(action: SpriteAction, index: number, offset: { x: number; y: number }) { function handleTempOffsetChange(action: SpriteAction, index: number, offset: { x: number; y: number }) {
if (selectedAction.value === action) { // Update the temporary offset data for this action
tempOffsetData.value = { index, offset } const newTempOffsetData = new Map(tempOffsetData.value)
newTempOffsetData.set(action.id, { index, offset })
tempOffsetData.value = newTempOffsetData
// Also update the actual sprite data so changes persist
if (action.sprites && action.sprites[index]) {
action.sprites[index].offset = { ...offset };
} }
} }
function getTempOffsetIndex(action: SpriteAction): number | undefined {
return tempOffsetData.value.get(action.id)?.index
}
function getTempOffset(action: SpriteAction): { x: number; y: number } | undefined {
return tempOffsetData.value.get(action.id)?.offset
}
watch(selectedSprite, (sprite: Sprite | null) => { watch(selectedSprite, (sprite: Sprite | null) => {
if (!sprite) return if (!sprite) return
spriteName.value = sprite.name spriteName.value = sprite.name
spriteActions.value = sortSpriteActions(sprite.spriteActions) spriteActions.value = sortSpriteActions(sprite.spriteActions)
openEditors.value = new Map()
tempOffsetData.value = new Map() // Reset temp offset data when sprite changes
}) })
watch(isModalOpen, (newValue) => { interface SpriteImage {
if (!newValue) { url: string
selectedAction.value = null offset: {
x: number
y: number
} }
}) }
const imageDimensions = ref<{ [key: number]: { width: number; height: number } }>({})
const updateImageDimensions = (event: Event, index: number) => {
const img = event.target as HTMLImageElement
imageDimensions.value[index] = {
width: img.naturalWidth,
height: img.naturalHeight
}
}
onMounted(() => { onMounted(() => {
if (!selectedSprite.value) return if (!selectedSprite.value) return
@ -226,4 +246,4 @@ onMounted(() => {
onBeforeUnmount(() => { onBeforeUnmount(() => {
assetManagerStore.setSelectedSprite(null) assetManagerStore.setSelectedSprite(null)
}) })
</script> </script>

View File

@ -25,7 +25,9 @@
<script setup lang="ts"> <script setup lang="ts">
import config from '@/application/config' import config from '@/application/config'
import { SocketEvent } from '@/application/enums'
import type { Sprite } from '@/application/types' import type { Sprite } from '@/application/types'
import { socketManager } from '@/managers/SocketManager'
import { useAssetManagerStore } from '@/stores/assetManagerStore' import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useVirtualList } from '@vueuse/core' import { useVirtualList } from '@vueuse/core'
@ -40,13 +42,13 @@ const hasScrolled = ref(false)
const elementToScroll = ref() const elementToScroll = ref()
function newButtonClickHandler() { function newButtonClickHandler() {
gameStore.connection?.emit('gm:sprite:create', {}, (response: boolean) => { socketManager.emit(SocketEvent.GM_SPRITE_CREATE, {}, (response: boolean) => {
if (!response) { if (!response) {
if (config.development) console.error('Failed to create new sprite') if (config.environment === 'development') console.error('Failed to create new sprite')
return return
} }
gameStore.connection?.emit('gm:sprite:list', {}, (response: Sprite[]) => { socketManager.emit(SocketEvent.GM_SPRITE_LIST, {}, (response: Sprite[]) => {
assetManagerStore.setSpriteList(response) assetManagerStore.setSpriteList(response)
}) })
}) })
@ -85,7 +87,7 @@ function toTop() {
} }
onMounted(() => { onMounted(() => {
gameStore.connection?.emit('gm:sprite:list', {}, (response: Sprite[]) => { socketManager.emit(SocketEvent.GM_SPRITE_LIST, {}, (response: Sprite[]) => {
assetManagerStore.setSpriteList(response) assetManagerStore.setSpriteList(response)
}) })
}) })

View File

@ -0,0 +1,366 @@
<template>
<Modal :is-modal-open="isModalOpen" :modal-width="700" :modal-height="330" :can-full-screen="true" bg-style="none" @modal:close="closeModal">
<template #modalHeader>
<h3 class="m-0 font-medium shrink-0 text-white">Sprite editor</h3>
</template>
<template #modalBody>
<div class="m-4 flex gap-4 h-full">
<!-- Settings -->
<div class="w-80 h-full flex flex-col overflow-y-auto">
<div class="flex flex-col gap-4">
<div class="flex flex-col">
<label class="block mb-1 text-white text-sm">Frame Rate: {{ frameRate }} FPS</label>
<div class="text-xs font-default text-gray-400 mb-1">Duration: {{ totalDuration }}s</div>
<input type="range" v-model.number="localFrameRate" min="0" max="60" step="1" class="w-full accent-cyan-500" @input="updateFrameRate" />
</div>
<div class="flex flex-col">
<label class="block mb-1 text-white text-sm">Frame: {{ currentFrame + 1 }} of {{ sprites.length }}</label>
<input type="range" v-model.number="currentFrame" :min="0" :max="sprites.length - 1" step="1" class="w-full accent-cyan-500" @input="stopAnimation" />
</div>
<div class="flex flex-col">
<label class="block mb-1 text-white text-sm">Zoom: {{ zoomLevel }}%</label>
<input type="range" v-model.number="zoomLevel" min="10" max="600" step="10" class="w-full accent-cyan-500" />
</div>
</div>
<div class="mt-6 space-y-2">
<button @click="toggleAnimation" class="px-3 py-1 bg-cyan-600 hover:bg-cyan-700 text-white rounded transition-colors w-full">
{{ isAnimating ? 'Pause' : 'Play' }}
</button>
<button @click="toggleReferenceSprites" class="px-3 py-1 bg-cyan-600 hover:bg-cyan-700 text-white rounded transition-colors w-full">
{{ showReferenceSprites ? 'Hide References' : 'Show References' }}
</button>
</div>
<div class="mt-6">
<form class="flex gap-2.5 flex-wrap" @submit.prevent="">
<div class="relative flex py-5 items-center">
<div class="flex-grow border-t border-gray-400"></div>
<span class="flex-shrink mx-4 text-gray-400">Sprite action</span>
<div class="flex-grow border-solid border-gray-200"></div>
</div>
<div class="form-field-full">
<label for="action">Name</label>
<input class="input-field" type="text" name="action" placeholder="Action" />
</div>
<div class="form-field-half">
<label for="origin-x">Origin X</label>
<input class="input-field" type="number" step="any" name="origin-x" placeholder="Origin X" />
</div>
<div class="form-field-half">
<label for="origin-y">Origin Y</label>
<input class="input-field" type="number" step="any" name="origin-y" placeholder="Origin Y" />
</div>
<div class="relative flex py-5 items-center">
<div class="flex-grow border-t border-gray-400"></div>
<span class="flex-shrink mx-4 text-gray-400">Sprite action image</span>
<div class="flex-grow border-t border-gray-400"></div>
</div>
<div class="form-field-half">
<label for="offset-x">Offset X</label>
<input class="input-field" type="number" step="1" v-model.number="offsetXModel" :disabled="isAnimating" />
</div>
<div class="form-field-half">
<label for="offset-y">Offset Y</label>
<input class="input-field" type="number" step="1" v-model.number="offsetYModel" :disabled="isAnimating" />
</div>
<div class="form-field-full">
<label for="frame-speed">Frame rate</label>
<input class="input-field" type="number" step="any" name="frame-speed" placeholder="Frame rate" />
</div>
</form>
</div>
</div>
<!-- Sprite thumbnails -->
<div class="flex-1 flex flex-col h-full">
<div class="bg-gray-800 border-solid border-white/10 rounded flex-grow mb-2 relative overflow-hidden" @mousedown="startDrag" @mousemove="onDrag" @mouseup="stopDrag" @mouseleave="stopDrag">
<!-- Background reference sprites (semi-transparent) -->
<img
v-for="(sprite, index) in spritesWithTempOffset"
:key="`bg-${index}`"
:src="sprite.url"
alt="Reference sprite"
v-show="index !== currentFrame && showReferenceSprites"
:style="{
position: 'absolute',
left: `${(sprite.offset?.x || 0) * (zoomLevel / 100)}px`,
bottom: `${(sprite.offset?.y || 0) * (zoomLevel / 100)}px`,
opacity: 0.3,
transform: `scale(${zoomLevel / 100})`,
transformOrigin: 'bottom left',
pointerEvents: 'none'
}"
/>
<!-- Current sprite (draggable) -->
<img
v-for="(sprite, index) in spritesWithTempOffset"
:key="index"
:src="sprite.url"
alt="Sprite"
:class="{ 'cursor-move': currentFrame === index }"
:style="{
position: 'absolute',
left: `${(sprite.offset?.x || 0) * (zoomLevel / 100)}px`,
bottom: `${(sprite.offset?.y || 0) * (zoomLevel / 100)}px`,
display: currentFrame === index ? 'block' : 'none',
transform: `scale(${zoomLevel / 100})`,
transformOrigin: 'bottom left',
userSelect: 'none',
pointerEvents: currentFrame === index ? 'auto' : 'none'
}"
@dragstart.prevent
/>
</div>
<div class="bg-gray-800 p-2 overflow-x-auto border-solid border-white/10 rounded mb-8 h-24 min-h-16">
<div class="flex gap-2">
<div
v-for="(sprite, index) in sprites"
:key="`thumb-${index}`"
class="relative cursor-pointer border-solid transition-all duration-200 rounded flex-shrink-0 p-3 px-12"
:class="currentFrame === index ? 'border-cyan-600 bg-cyan-500/10' : 'border-transparent hover:border-white/30'"
@click="selectFrame(index)"
>
<img :src="sprite.url" alt="Sprite thumbnail" class="h-16 w-auto object-contain rounded" />
<div class="absolute top-0 right-0 bg-gray-400 text-white text-xs font-default px-1 rounded-bl">
{{ index + 1 }}
</div>
</div>
</div>
</div>
</div>
</div>
</template>
</Modal>
</template>
<script setup lang="ts">
import type { Sprite, SpriteImage } from '@/application/types'
import Modal from '@/components/utilities/Modal.vue'
import { computed, onMounted, onUnmounted, ref, watch } from 'vue'
const props = defineProps<{
sprite: Sprite
sprites: SpriteImage[]
frameRate: number
isModalOpen?: boolean
tempOffsetIndex?: number
tempOffset?: { x: number; y: number }
}>()
const emit = defineEmits<{
(e: 'update:frameRate', value: number): void
(e: 'update:isModalOpen', value: boolean): void
(e: 'update:tempOffset', index: number, offset: { x: number; y: number }): void
}>()
const currentFrame = ref(0)
const localFrameRate = ref(props.frameRate)
const zoomLevel = ref(100)
const isAnimating = ref(false)
const isDragging = ref(false)
const startDragPos = ref({ x: 0, y: 0 })
const currentOffset = ref({ x: 0, y: 0 })
let animationInterval: number | null = null
const totalDuration = computed(() => {
if (props.frameRate <= 0) return 0
return (props.sprites.length / props.frameRate).toFixed(2)
})
const spritesWithTempOffset = computed(() => {
return props.sprites.map((sprite, index) => {
if (index === props.tempOffsetIndex && props.tempOffset) {
return { ...sprite, offset: props.tempOffset }
}
return sprite
})
})
const currentSprite = computed(() => {
if (currentFrame.value >= 0 && currentFrame.value < spritesWithTempOffset.value.length) {
return spritesWithTempOffset.value[currentFrame.value]
}
return null
})
// Create computed properties with getters and setters for two-way binding
const offsetXModel = computed({
get: () => currentSprite.value?.offset?.x || 0,
set: (value) => {
if (isAnimating.value) return
const newOffset = {
x: value,
y: currentSprite.value?.offset?.y || 0
}
emit('update:tempOffset', currentFrame.value, newOffset)
}
})
const offsetYModel = computed({
get: () => currentSprite.value?.offset?.y || 0,
set: (value) => {
if (isAnimating.value) return
const newOffset = {
x: currentSprite.value?.offset?.x || 0,
y: value
}
emit('update:tempOffset', currentFrame.value, newOffset)
}
})
// Toggle for showing reference sprites
const showReferenceSprites = ref(true)
function updateAnimation() {
stopAnimation()
if (props.frameRate <= 0 || props.sprites.length === 0) {
currentFrame.value = 0
return
}
if (isAnimating.value) {
animationInterval = window.setInterval(() => {
currentFrame.value = (currentFrame.value + 1) % props.sprites.length
}, 1000 / props.frameRate)
}
}
function toggleAnimation() {
isAnimating.value = !isAnimating.value
if (isAnimating.value) {
updateAnimation()
} else {
stopAnimation()
}
}
function stopAnimation() {
if (animationInterval) {
clearInterval(animationInterval)
animationInterval = null
}
}
function selectFrame(index: number) {
currentFrame.value = index
stopAnimation()
isAnimating.value = false
}
function updateFrameRate() {
emit('update:frameRate', localFrameRate.value)
}
function closeModal() {
emit('update:isModalOpen', false)
}
function startDrag(event: MouseEvent) {
if (isAnimating.value) return
const previewContainer = event.currentTarget as HTMLElement
const rect = previewContainer.getBoundingClientRect()
// Store initial mouse position
startDragPos.value = {
x: event.clientX,
y: event.clientY
}
// Store current offset
if (currentSprite.value && currentSprite.value.offset) {
currentOffset.value = {
x: currentSprite.value.offset.x,
y: currentSprite.value.offset.y
}
} else {
currentOffset.value = { x: 0, y: 0 }
}
isDragging.value = true
}
function onDrag(event: MouseEvent) {
if (!isDragging.value) return
// Calculate the difference from the start position
const deltaX = event.clientX - startDragPos.value.x
const deltaY = startDragPos.value.y - event.clientY // Inverted for bottom positioning
// Apply the zoom factor to the delta
// This ensures that the movement in screen pixels is converted to the correct
// number of pixels at the sprite's natural size, regardless of zoom level
const zoomFactor = 100 / zoomLevel.value
const scaledDeltaX = deltaX * zoomFactor
const scaledDeltaY = deltaY * zoomFactor
// Calculate new offset
// These offsets are in the sprite's natural coordinate space (as if zoom was 100%)
const newOffset = {
x: currentOffset.value.x + scaledDeltaX,
y: currentOffset.value.y + scaledDeltaY
}
// Emit the new offset
emit('update:tempOffset', currentFrame.value, newOffset)
}
function stopDrag() {
if (isDragging.value && currentSprite.value?.offset) {
// Ensure the final offset is applied when dragging stops
emit('update:tempOffset', currentFrame.value, {
x: currentSprite.value.offset.x,
y: currentSprite.value.offset.y
})
}
isDragging.value = false
}
function toggleReferenceSprites() {
showReferenceSprites.value = !showReferenceSprites.value
}
function updateOffset(event: Event, axis: 'x' | 'y') {
if (isAnimating.value) return
const input = event.target as HTMLInputElement
const value = parseInt(input.value) || 0
if (currentSprite.value && currentSprite.value.offset) {
const newOffset = { ...currentSprite.value.offset }
newOffset[axis] = value
emit('update:tempOffset', currentFrame.value, newOffset)
}
}
watch(
() => props.frameRate,
(newValue) => {
localFrameRate.value = newValue
updateAnimation()
},
{ immediate: true }
)
watch(() => props.sprites, updateAnimation, { immediate: true })
watch(
() => isAnimating.value,
(newValue) => {
if (newValue) {
updateAnimation()
} else {
stopAnimation()
}
}
)
onMounted(() => {
isAnimating.value = props.frameRate > 0
if (isAnimating.value) {
updateAnimation()
}
})
onUnmounted(() => {
stopAnimation()
})
</script>

View File

@ -1,185 +0,0 @@
<template>
<div class="flex flex-wrap gap-3">
<div v-for="(image, index) in modelValue" :key="index" class="h-20 w-20 p-4 bg-gray-300 bg-opacity-50 rounded text-center relative group cursor-move" draggable="true" @dragstart="dragStart($event, index)" @dragover.prevent @dragenter.prevent @drop="drop($event, index)">
<img :src="image.url" class="max-w-full max-h-full object-contain pointer-events-none" alt="Uploaded image" @load="updateImageDimensions($event, index)" />
<div v-if="imageDimensions[index]" class="absolute bottom-1 right-1 bg-black/50 text-white text-xs px-1 py-0.5 rounded transition-opacity font-default">{{ image.dimensions.width }}x{{ image.dimensions.height }}</div>
<div class="absolute top-1 left-1 flex-row space-y-1">
<button @click.stop="deleteImage(index)" class="bg-red-500 text-white rounded-full w-6 h-6 flex items-center justify-center cursor-pointer opacity-0 group-hover:opacity-100 transition-opacity" aria-label="Delete image">
<svg xmlns="http://www.w3.org/2000/svg" class="h-4 w-4" fill="none" viewBox="0 0 24 24" stroke="currentColor">
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M6 18L18 6M6 6l12 12" />
</svg>
</button>
<button @click.stop="openOffsetModal(index)" class="bg-blue-500 text-white rounded-full w-6 h-6 flex items-center justify-center cursor-pointer opacity-0 group-hover:opacity-100 transition-opacity" aria-label="Scope image">
<svg width="50px" height="50px" viewBox="0 0 16 16" fill="none" xmlns="http://www.w3.org/2000/svg">
<path d="M8.29289 3.70711L1 11V15H5L12.2929 7.70711L8.29289 3.70711Z" fill="white" />
<path d="M9.70711 2.29289L13.7071 6.29289L15.1716 4.82843C15.702 4.29799 16 3.57857 16 2.82843C16 1.26633 14.7337 0 13.1716 0C12.4214 0 11.702 0.297995 11.1716 0.828428L9.70711 2.29289Z" fill="white" />
</svg>
</button>
</div>
<Modal :is-modal-open="selectedImageIndex === index" :modal-width="300" :modal-height="210" :is-resizable="false" :bg-style="'none'" @modal:close="closeOffsetModal">
<template #modalHeader>
<h3 class="m-0 font-medium shrink-0 text-white">Action offset ({{ selectedImageIndex }})</h3>
</template>
<template #modalBody>
<div class="m-4">
<form method="post" @submit.prevent="saveOffset(index)" class="inline">
<div class="gap-2.5 flex flex-wrap">
<div class="form-field-half">
<label for="offsetX">Offset X</label>
<input class="input-field max-w-64" v-model="tempOffset.x" name="offsetX" id="offsetX" type="number" />
</div>
<div class="form-field-half">
<label for="offsetY">Offset Y</label>
<input class="input-field max-w-64" v-model="tempOffset.y" name="offsetY" id="offsetY" type="number" />
</div>
</div>
<button class="btn-cyan px-4 py-1.5 min-w-24" type="submit">Save</button>
</form>
</div>
</template>
</Modal>
</div>
<div class="h-20 w-20 p-4 bg-gray-200 bg-opacity-50 rounded justify-center items-center flex hover:cursor-pointer" @click="triggerFileInput" @drop.prevent="onDrop" @dragover.prevent>
<svg xmlns="http://www.w3.org/2000/svg" class="h-6 w-6 invert" fill="none" viewBox="0 0 24 24" stroke="currentColor">
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M12 6v6m0 0v6m0-6h6m-6 0H6" />
</svg>
</div>
</div>
<input type="file" ref="fileInput" @change="onFileChange" multiple accept="image/png" class="hidden" />
</template>
<script setup lang="ts">
import Modal from '@/components/utilities/Modal.vue'
import { ref, watch } from 'vue'
interface SpriteImage {
url: string
offset: {
x: number
y: number
}
}
interface Props {
modelValue: SpriteImage[]
}
const props = withDefaults(defineProps<Props>(), {
modelValue: () => []
})
const emit = defineEmits<{
(e: 'update:modelValue', value: SpriteImage[]): void
(e: 'close'): void
(e: 'tempOffsetChange', index: number, offset: { x: number; y: number }): void
}>()
const fileInput = ref<HTMLInputElement | null>(null)
const draggedIndex = ref<number | null>(null)
const selectedImageIndex = ref<number | null>(null)
const tempOffset = ref({ x: 0, y: 0 })
const triggerFileInput = () => {
fileInput.value?.click()
}
const onFileChange = (event: Event) => {
const target = event.target as HTMLInputElement
if (target.files) {
handleFiles(target.files)
}
}
const onDrop = (event: DragEvent) => {
if (event.dataTransfer?.files) {
handleFiles(event.dataTransfer.files)
}
}
const handleFiles = (files: FileList) => {
Array.from(files).forEach((file) => {
if (!file.type.startsWith('image/')) {
return
}
const reader = new FileReader()
reader.onload = (e) => {
if (typeof e.target?.result === 'string') {
const newImage: SpriteImage = {
url: e.target.result,
offset: { x: 0, y: 0 }
}
updateImages([...props.modelValue, newImage])
}
}
reader.readAsDataURL(file)
})
}
const updateImages = (newImages: SpriteImage[]) => {
emit('update:modelValue', newImages)
}
const deleteImage = (index: number) => {
const newImages = [...props.modelValue]
newImages.splice(index, 1)
updateImages(newImages)
}
const dragStart = (event: DragEvent, index: number) => {
draggedIndex.value = index
if (event.dataTransfer) {
event.dataTransfer.effectAllowed = 'move'
event.dataTransfer.dropEffect = 'move'
}
}
const drop = (event: DragEvent, dropIndex: number) => {
event.preventDefault()
if (draggedIndex.value !== null && draggedIndex.value !== dropIndex) {
const newImages = [...props.modelValue]
const [reorderedItem] = newImages.splice(draggedIndex.value, 1)
newImages.splice(dropIndex, 0, reorderedItem)
updateImages(newImages)
}
draggedIndex.value = null
}
const openOffsetModal = (index: number) => {
selectedImageIndex.value = index
tempOffset.value = { ...props.modelValue[index].offset }
}
const closeOffsetModal = () => {
selectedImageIndex.value = null
}
const saveOffset = (index: number) => {
const newImages = [...props.modelValue]
newImages[index] = {
...newImages[index],
offset: { ...tempOffset.value }
}
updateImages(newImages)
closeOffsetModal()
}
const onOffsetChange = () => {
if (selectedImageIndex.value !== null) {
emit('tempOffsetChange', selectedImageIndex.value, tempOffset.value)
}
}
watch(tempOffset, onOffsetChange, { deep: true })
const imageDimensions = ref<{ [key: number]: { width: number; height: number } }>({})
const updateImageDimensions = (event: Event, index: number) => {
const img = event.target as HTMLImageElement
imageDimensions.value[index] = {
width: img.naturalWidth,
height: img.naturalHeight
}
}
</script>

View File

@ -1,146 +0,0 @@
<template>
<Modal :is-modal-open="isModalOpen" :modal-width="700" :modal-height="330" :bg-style="'none'" @modal:close="closeModal">
<template #modalHeader>
<h3 class="m-0 font-medium shrink-0 text-white">View sprite</h3>
</template>
<template #modalBody>
<div class="m-4 flex gap-8">
<div class="relative">
<div
class="sprite-container bg-gray-800"
:style="{
width: `${maxWidth}px`,
height: `${maxHeight}px`,
position: 'relative',
overflow: 'hidden'
}"
>
<img
v-for="(sprite, index) in spritesWithTempOffset"
:key="index"
:src="sprite.url"
alt="Sprite"
:style="{
position: 'absolute',
left: `${sprite.offset?.x || 0}px`,
bottom: `${sprite.offset?.y || 0}px`,
display: currentFrame === index ? 'block' : 'none',
transform: `scale(${zoomLevel / 100})`,
transformOrigin: 'bottom left'
}"
@load="updateContainerSize"
/>
</div>
</div>
<div class="flex flex-col justify-center gap-8 flex-1">
<div class="flex flex-col">
<label class="block mb-2 text-white">Frame Rate: {{ frameRate }} FPS</label>
<input type="range" v-model.number="localFrameRate" min="0" max="60" step="1" class="w-full accent-cyan-500" @input="updateFrameRate" />
</div>
<div class="flex flex-col">
<label class="block mb-2 text-white">Frame: {{ currentFrame + 1 }} of {{ sprites.length }}</label>
<input type="range" v-model.number="currentFrame" :min="0" :max="sprites.length - 1" step="1" class="w-full accent-cyan-500" @input="stopAnimation" />
</div>
<div class="flex flex-col">
<label class="block mb-2 text-white">Zoom: {{ zoomLevel }}%</label>
<input type="range" v-model.number="zoomLevel" min="10" max="200" step="10" class="w-full accent-cyan-500" />
</div>
</div>
</div>
</template>
</Modal>
</template>
<script setup lang="ts">
import type { SpriteImage } from '@/application/types'
import Modal from '@/components/utilities/Modal.vue'
import { computed, onMounted, onUnmounted, ref, watch } from 'vue'
const props = defineProps<{
sprites: SpriteImage[]
frameRate: number
isModalOpen?: boolean
tempOffsetIndex?: number
tempOffset?: { x: number; y: number }
}>()
const emit = defineEmits<{
(e: 'update:frameRate', value: number): void
(e: 'update:isModalOpen', value: boolean): void
}>()
const currentFrame = ref(0)
const maxWidth = ref(250)
const maxHeight = ref(250)
const localFrameRate = ref(props.frameRate)
const zoomLevel = ref(100)
let animationInterval: number | null = null
const spritesWithTempOffset = computed(() => {
return props.sprites.map((sprite, index) => {
if (index === props.tempOffsetIndex && props.tempOffset) {
return { ...sprite, offset: props.tempOffset }
}
return sprite
})
})
function updateContainerSize(event: Event) {
const img = event.target as HTMLImageElement
maxWidth.value = Math.max(maxWidth.value, img.naturalWidth)
maxHeight.value = Math.max(maxHeight.value, img.naturalHeight)
}
function updateAnimation() {
stopAnimation()
if (props.frameRate <= 0 || props.sprites.length === 0) {
currentFrame.value = 0
return
}
animationInterval = window.setInterval(() => {
currentFrame.value = (currentFrame.value + 1) % props.sprites.length
}, 1000 / props.frameRate)
}
function stopAnimation() {
if (animationInterval) {
clearInterval(animationInterval)
animationInterval = null
}
}
function updateFrameRate() {
emit('update:frameRate', localFrameRate.value)
}
function closeModal() {
emit('update:isModalOpen', false)
}
watch(
() => props.frameRate,
(newValue) => {
localFrameRate.value = newValue
updateAnimation()
},
{ immediate: true }
)
watch(() => props.sprites, updateAnimation, { immediate: true })
onMounted(() => {
updateAnimation()
})
onUnmounted(() => {
stopAnimation()
})
</script>
<style scoped>
.sprite-container {
border: 1px solid rgba(255, 255, 255, 0.1);
border-radius: 4px;
}
</style>

View File

@ -24,16 +24,16 @@
<script setup lang="ts"> <script setup lang="ts">
import config from '@/application/config' import config from '@/application/config'
import { SocketEvent } from '@/application/enums'
import type { Tile } from '@/application/types' import type { Tile } from '@/application/types'
import { downloadCache } from '@/application/utilities'
import ChipsInput from '@/components/forms/ChipsInput.vue' import ChipsInput from '@/components/forms/ChipsInput.vue'
import { socketManager } from '@/managers/SocketManager'
import { TileStorage } from '@/storage/storages' import { TileStorage } from '@/storage/storages'
import { useAssetManagerStore } from '@/stores/assetManagerStore' import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore' import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
import { computed, onBeforeUnmount, onMounted, ref, toRaw, watch } from 'vue'
const gameStore = useGameStore()
const assetManagerStore = useAssetManagerStore() const assetManagerStore = useAssetManagerStore()
const tileStorage = new TileStorage()
const selectedTile = computed(() => assetManagerStore.selectedTile) const selectedTile = computed(() => assetManagerStore.selectedTile)
@ -56,18 +56,19 @@ watch(selectedTile, (tile: Tile | null) => {
}) })
async function deleteTile() { async function deleteTile() {
gameStore.connection?.emit('gm:tile:delete', { id: selectedTile.value?.id }, async (response: boolean) => { socketManager.emit(SocketEvent.GM_TILE_DELETE, { id: selectedTile.value?.id }, async (response: boolean) => {
if (!response) { if (!response) {
console.error('Failed to delete tile') console.error('Failed to delete tile')
return return
} }
await tileStorage.delete(selectedTile.value!.id)
refreshTileList() await downloadCache('tiles', new TileStorage())
await refreshTileList()
}) })
} }
function refreshTileList(unsetSelectedTile = true) { async function refreshTileList(unsetSelectedTile = true) {
gameStore.connection?.emit('gm:tile:list', {}, (response: Tile[]) => { socketManager.emit(SocketEvent.GM_TILE_LIST, {}, (response: Tile[]) => {
assetManagerStore.setTileList(response) assetManagerStore.setTileList(response)
if (unsetSelectedTile) { if (unsetSelectedTile) {
@ -76,25 +77,27 @@ function refreshTileList(unsetSelectedTile = true) {
}) })
} }
function saveTile() { async function saveTile() {
if (!selectedTile.value) { if (!selectedTile.value) {
console.error('No tile selected') console.error('No tile selected')
return return
} }
gameStore.connection?.emit( socketManager.emit(
'gm:tile:update', 'gm:tile:update',
{ {
id: selectedTile.value.id, id: selectedTile.value.id,
name: tileName.value, name: tileName.value,
tags: tileTags.value tags: tileTags.value
}, },
(response: boolean) => { async (response: boolean) => {
if (!response) { if (!response) {
console.error('Failed to save tile') console.error('Failed to save tile')
return return
} }
refreshTileList(false)
await downloadCache('tiles', new TileStorage())
await refreshTileList(false)
} }
) )
} }

View File

@ -29,7 +29,9 @@
<script setup lang="ts"> <script setup lang="ts">
import config from '@/application/config' import config from '@/application/config'
import { SocketEvent } from '@/application/enums'
import type { Tile } from '@/application/types' import type { Tile } from '@/application/types'
import { socketManager } from '@/managers/SocketManager'
import { useAssetManagerStore } from '@/stores/assetManagerStore' import { useAssetManagerStore } from '@/stores/assetManagerStore'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useVirtualList } from '@vueuse/core' import { useVirtualList } from '@vueuse/core'
@ -47,13 +49,13 @@ const elementToScroll = ref()
const handleFileUpload = (e: Event) => { const handleFileUpload = (e: Event) => {
const files = (e.target as HTMLInputElement).files const files = (e.target as HTMLInputElement).files
if (!files) return if (!files) return
gameStore.connection?.emit('gm:tile:upload', files, (response: boolean) => { socketManager.emit(SocketEvent.GM_TILE_UPLOAD, files, (response: boolean) => {
if (!response) { if (!response) {
if (config.development) console.error('Failed to upload tile') if (config.environment === 'development') console.error('Failed to upload tile')
return return
} }
gameStore.connection?.emit('gm:tile:list', {}, (response: Tile[]) => { socketManager.emit(SocketEvent.GM_TILE_LIST, {}, (response: Tile[]) => {
assetManagerStore.setTileList(response) assetManagerStore.setTileList(response)
}) })
}) })
@ -92,7 +94,7 @@ function toTop() {
} }
onMounted(() => { onMounted(() => {
gameStore.connection?.emit('gm:tile:list', {}, (response: Tile[]) => { socketManager.emit(SocketEvent.GM_TILE_LIST, {}, (response: Tile[]) => {
assetManagerStore.setTileList(response) assetManagerStore.setTileList(response)
}) })
}) })

View File

@ -1,46 +1,245 @@
<template> <template>
<MapTiles ref="mapTiles" @tileMap:create="tileMap = $event" /> <MapTiles ref="mapTiles" @createCommand="addCommand" v-if="tileMap && tileMapLayer" :tileMap :tileMapLayer />
<PlacedMapObjects ref="mapObjects" v-if="tileMap" :tileMap="tileMap as Phaser.Tilemaps.Tilemap" /> <PlacedMapObjects ref="mapObjects" @update="updateMapObjects" @updateAndCommit="updateAndCommit" @pauseObjectTracking="pause" @resumeObjectTracking="resume" v-if="tileMap && tileMapLayer" :tileMap :tileMapLayer />
<MapEventTiles ref="eventTiles" v-if="tileMap" :tileMap="tileMap as Phaser.Tilemaps.Tilemap" /> <MapEventTiles ref="eventTiles" @createCommand="addCommand" v-if="tileMap" :tileMap />
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import type { MapEventTile, Map as MapT, PlacedMapObject as PlacedMapObjectT } from '@/application/types'
import MapEventTiles from '@/components/gameMaster/mapEditor/mapPartials/MapEventTiles.vue' import MapEventTiles from '@/components/gameMaster/mapEditor/mapPartials/MapEventTiles.vue'
import MapTiles from '@/components/gameMaster/mapEditor/mapPartials/MapTiles.vue' import MapTiles from '@/components/gameMaster/mapEditor/mapPartials/MapTiles.vue'
import PlacedMapObjects from '@/components/gameMaster/mapEditor/mapPartials/PlacedMapObjects.vue' import PlacedMapObjects from '@/components/gameMaster/mapEditor/mapPartials/PlacedMapObjects.vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable' import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { cloneArray, createTileLayer, createTileMap, placeTiles } from '@/services/mapService'
import { TileStorage } from '@/storage/storages'
import { useRefHistory } from '@vueuse/core'
import { useScene } from 'phavuer' import { useScene } from 'phavuer'
import { onMounted, onUnmounted, shallowRef, useTemplateRef } from 'vue' import { onBeforeUnmount, onMounted, onUnmounted, ref, shallowRef, useTemplateRef, watch } from 'vue'
const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>() const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>()
const mapEditor = useMapEditorComposable() const tileMapLayer = shallowRef<Phaser.Tilemaps.TilemapLayer>()
const mapEditor = useMapEditorComposable()
const scene = useScene() const scene = useScene()
const mapTiles = useTemplateRef('mapTiles') const mapTiles = useTemplateRef('mapTiles')
const mapObjects = useTemplateRef('mapObjects') const mapObjects = useTemplateRef('mapObjects')
const eventTiles = useTemplateRef('eventTiles') const eventTiles = useTemplateRef('eventTiles')
function handlePointer(pointer: Phaser.Input.Pointer) { //Record of commands
let commandStack: (EditorCommand | number)[] = []
let commandIndex = ref(0)
let originTiles: string[][] = []
let originEventTiles: MapEventTile[] = []
let originObjects = ref<PlacedMapObjectT[]>(mapEditor.currentMap.value?.placedMapObjects ?? [])
const { undo, redo, commit, pause, resume, canUndo, canRedo } = useRefHistory(originObjects, { deep: true, capacity: 9 })
//Command Pattern basic interface, extended to store what elements have been changed by each edit
export interface EditorCommand {
apply: (elements: any[]) => any[]
type: 'tile' | 'map_object' | 'event_tile'
operation: 'draw' | 'erase' | 'clear'
}
function applyCommands(tiles: any[], ...commands: EditorCommand[]): any[] {
let tileVersion = cloneArray(tiles)
for (let command of commands) {
tileVersion = command.apply(tileVersion)
}
return tileVersion
}
watch(
() => mapEditor.shouldClearTiles.value,
(shouldClear) => {
if (shouldClear && mapEditor.currentMap.value) {
mapTiles.value!.clearTiles()
eventTiles.value!.clearTiles()
mapEditor.currentMap.value.placedMapObjects = []
mapEditor.currentMap.value.mapEventTiles = []
updateAndCommit(mapEditor.currentMap.value)
mapEditor.resetClearTilesFlag()
}
}
)
function update(commands: (EditorCommand | number)[]) {
if (!mapEditor.currentMap.value) return
if (commandStack.length >= 9) {
if (typeof commandStack[0] !== 'number') {
const base = commandStack.shift() as EditorCommand
if (base.operation !== 'clear') {
switch (base.type) {
case 'tile':
originTiles = base.apply(originTiles) as string[][]
break
case 'event_tile':
originEventTiles = base.apply(originEventTiles) as MapEventTile[]
break
}
} else {
commandStack.shift()
}
} else if (typeof commandStack[0] === 'number') {
commandStack.shift()
}
}
let tileCommands = commands.filter((item) => typeof item !== 'number' && item.type === 'tile') as EditorCommand[]
let eventTileCommands = commands.filter((item) => typeof item !== 'number' && item.type === 'event_tile') as EditorCommand[]
let modifiedTiles = applyCommands(originTiles, ...tileCommands)
placeTiles(tileMap.value!, tileMapLayer.value!, modifiedTiles)
let eventTiles = applyCommands(originEventTiles, ...eventTileCommands)
mapEditor.currentMap.value.tiles = modifiedTiles
mapEditor.currentMap.value.mapEventTiles = eventTiles
mapEditor.currentMap.value.placedMapObjects = originObjects.value
}
function updateMapObjects(map: MapT) {
originObjects.value = map.placedMapObjects
}
function updateAndCommit(map?: MapT) {
commandStack = commandStack.slice(0, commandIndex.value)
if (map) updateMapObjects(map)
commit()
commandStack.push(0)
commandIndex.value = commandStack.length
}
function addCommand(command: EditorCommand) {
commandStack = commandStack.slice(0, commandIndex.value)
commandStack.push(command)
commandIndex.value = commandStack.length
}
function undoEdit() {
if (commandIndex.value > 0) {
if (typeof commandStack[--commandIndex.value] === 'number' && canUndo) {
undo()
}
update(commandStack.slice(0, commandIndex.value))
}
}
function redoEdit() {
if (commandIndex.value <= 9 && commandIndex.value < commandStack.length) {
if (typeof commandStack[commandIndex.value++] === 'number' && canRedo) {
redo()
}
update(commandStack.slice(0, commandIndex.value))
}
}
function handlePointerDown(pointer: Phaser.Input.Pointer) {
if (!mapTiles.value || !mapObjects.value || !eventTiles.value) return if (!mapTiles.value || !mapObjects.value || !eventTiles.value) return
// Check if left mouse button is pressed // Check if left mouse button is pressed
if (!pointer.isDown) return if (!pointer.isDown) return
// Check if shift is pressed or if we're in move mode, this means we are moving the camera // Check if shift is not pressed, this means we are moving the camera
if (pointer.event.shiftKey || mapEditor.tool.value === 'move') return if (pointer.event.shiftKey) return
// Check if draw mode is tile // Check if draw mode is tile
switch (mapEditor.drawMode.value) { switch (mapEditor.drawMode.value) {
case 'tile': case 'tile':
mapTiles.value.handlePointer(pointer) mapTiles.value.handlePointer(pointer)
break break
case 'object': case 'map_object':
mapObjects.value.handlePointer(pointer) mapObjects.value.handlePointer(pointer)
break break
case 'event': case 'teleport':
eventTiles.value.handlePointer(pointer)
break
case 'blocking tile':
eventTiles.value.handlePointer(pointer) eventTiles.value.handlePointer(pointer)
break break
} }
} }
function handleKeyDown(event: KeyboardEvent) {
//CTRL+Y
if (event.key === 'y' && event.ctrlKey) {
redoEdit()
}
//CTRL+Z
if (event.key === 'z' && event.ctrlKey) {
undoEdit()
}
}
function handlePointerMove(pointer: Phaser.Input.Pointer) {
if (mapEditor.inputMode.value === 'hold' && pointer.isDown) {
handlePointerDown(pointer)
}
}
function handlePointerUp(pointer: Phaser.Input.Pointer) {
switch (mapEditor.drawMode.value) {
case 'tile':
mapTiles.value!.finalizeCommand()
break
case 'map_object':
if (mapEditor.tool.value === 'pencil' || mapEditor.tool.value === 'eraser') {
resume()
updateAndCommit()
}
break
case 'teleport':
eventTiles.value!.finalizeCommand()
break
case 'blocking tile':
eventTiles.value!.finalizeCommand()
break
}
}
onMounted(async () => {
let mapValue = mapEditor.currentMap.value
if (!mapValue) return
//Clone
originTiles = cloneArray(mapValue.tiles)
originEventTiles = cloneArray(mapValue.mapEventTiles)
const tileStorage = new TileStorage()
const allTiles = await tileStorage.getAll()
const allTileIds = allTiles.map((tile) => tile.id)
tileMap.value = createTileMap(scene, mapValue)
tileMapLayer.value = createTileLayer(tileMap.value, allTileIds)
addEventListener('keydown', handleKeyDown)
scene.input.on(Phaser.Input.Events.POINTER_DOWN, handlePointerDown)
scene.input.on(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
scene.input.on(Phaser.Input.Events.POINTER_UP, handlePointerUp)
})
onUnmounted(() => {
if (tileMap.value) {
tileMap.value.destroyLayer('tiles')
tileMap.value.removeAllLayers()
tileMap.value.destroy()
}
scene.input.off(Phaser.Input.Events.POINTER_DOWN, handlePointerDown)
scene.input.off(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
scene.input.off(Phaser.Input.Events.POINTER_UP, handlePointerUp)
mapEditor.reset()
})
setInterval(() => {
scene.children.queueDepthSort()
}, 0.2)
onBeforeUnmount(() => {
removeEventListener('keydown', handleKeyDown)
})
</script> </script>

View File

@ -3,22 +3,71 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { MapEventTileType, type MapEventTile, type Map as MapT } from '@/application/types' import { MapEventTileType, type MapEventTile, type Map as MapT, type UUID } from '@/application/types'
import { uuidv4 } from '@/application/utilities' import { uuidv4 } from '@/application/utilities'
import { getTile, tileToWorldX, tileToWorldY } from '@/composables/mapComposable' import { type EditorCommand } from '@/components/gameMaster/mapEditor/Map.vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable' import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { Image, useScene } from 'phavuer' import { cloneArray, getTile, tileToWorldX, tileToWorldY } from '@/services/mapService'
import { shallowRef } from 'vue' import { Image } from 'phavuer'
const mapEditor = useMapEditorComposable() const mapEditor = useMapEditorComposable()
defineExpose({ handlePointer }) defineExpose({ handlePointer, finalizeCommand, clearTiles })
const emit = defineEmits(['createCommand'])
const props = defineProps<{ const props = defineProps<{
tileMap: Phaser.Tilemaps.Tilemap tileMap: Phaser.Tilemaps.Tilemap
}>() }>()
const tileLayer = shallowRef<Phaser.Tilemaps.TilemapLayer>() // *** COMMAND STATE ***
let currentCommand: EventTileCommand | null = null
class EventTileCommand implements EditorCommand {
public operation: 'draw' | 'erase' | 'clear' = 'draw'
public type: 'event_tile' = 'event_tile'
public affectedTiles: MapEventTile[] = []
apply(elements: MapEventTile[]) {
let tileVersion = cloneArray(elements) as MapEventTile[]
if (this.operation === 'draw') {
tileVersion = tileVersion.concat(this.affectedTiles)
} else if (this.operation === 'erase') {
tileVersion = tileVersion.filter((v) => !this.affectedTiles.includes(v))
} else if (this.operation === 'clear') {
tileVersion = []
}
return tileVersion
}
constructor(operation: 'draw' | 'erase' | 'clear') {
this.operation = operation
}
}
function createCommandUpdate(tile?: MapEventTile | null, operation: 'draw' | 'erase' | 'clear' = 'draw') {
if (!tile) return
if (!currentCommand) {
currentCommand = new EventTileCommand(operation)
}
//If position is already in, do not proceed
for (const priorTile of currentCommand.affectedTiles) {
if (priorTile.positionX === tile.positionX && priorTile.positionY == tile.positionY) return
}
currentCommand.affectedTiles.push(tile)
}
function finalizeCommand() {
if (!currentCommand) return
emit('createCommand', currentCommand)
currentCommand = null
}
// *** HANDLERS ***
function getImageProps(tile: MapEventTile) { function getImageProps(tile: MapEventTile) {
return { return {
@ -30,10 +79,8 @@ function getImageProps(tile: MapEventTile) {
} }
function pencil(pointer: Phaser.Input.Pointer, map: MapT) { function pencil(pointer: Phaser.Input.Pointer, map: MapT) {
if (!tileLayer.value) return
// Check if there is a tile // Check if there is a tile
const tile = getTile(tileLayer.value, pointer.worldX, pointer.worldY) const tile = getTile(props.tileMap, pointer.worldX, pointer.worldY)
if (!tile) return if (!tile) return
// Check if event tile already exists on position // Check if event tile already exists on position
@ -41,19 +88,17 @@ function pencil(pointer: Phaser.Input.Pointer, map: MapT) {
if (existingEventTile) return if (existingEventTile) return
// If teleport, check if there is a selected map // If teleport, check if there is a selected map
if (mapEditor.drawMode.value === 'teleport' && !mapEditor.teleportSettings.value.toMapId) return if (mapEditor.drawMode.value === 'teleport' && !mapEditor.teleportSettings.value.toMap) return
const newEventTile = { const newEventTile = {
id: uuidv4(), id: uuidv4() as UUID,
mapId: map?.id,
map: map?.id,
type: mapEditor.drawMode.value === 'blocking tile' ? MapEventTileType.BLOCK : MapEventTileType.TELEPORT, type: mapEditor.drawMode.value === 'blocking tile' ? MapEventTileType.BLOCK : MapEventTileType.TELEPORT,
positionX: tile.x, positionX: tile.x,
positionY: tile.y, positionY: tile.y,
teleport: teleport:
mapEditor.drawMode.value === 'teleport' mapEditor.drawMode.value === 'teleport'
? { ? {
toMap: mapEditor.teleportSettings.value.toMapId, toMap: mapEditor.teleportSettings.value.toMap,
toPositionX: mapEditor.teleportSettings.value.toPositionX, toPositionX: mapEditor.teleportSettings.value.toPositionX,
toPositionY: mapEditor.teleportSettings.value.toPositionY, toPositionY: mapEditor.teleportSettings.value.toPositionY,
toRotation: mapEditor.teleportSettings.value.toRotation toRotation: mapEditor.teleportSettings.value.toRotation
@ -61,19 +106,28 @@ function pencil(pointer: Phaser.Input.Pointer, map: MapT) {
: undefined : undefined
} }
map!.mapEventTiles = map!.mapEventTiles.concat(newEventTile as MapEventTile) createCommandUpdate(newEventTile as MapEventTile, 'draw')
map.mapEventTiles.push(newEventTile as MapEventTile)
} }
function erase(pointer: Phaser.Input.Pointer, map: MapT) { function erase(pointer: Phaser.Input.Pointer, map: MapT) {
if (!tileLayer.value) return
// Check if there is a tile // Check if there is a tile
const tile = getTile(tileLayer.value, pointer.worldX, pointer.worldY) const tile = getTile(props.tileMap, pointer.worldX, pointer.worldY)
if (!tile) return if (!tile) return
// Check if event tile already exists on position // Check if event tile already exists on position
const existingEventTile = map.mapEventTiles.find((eventTile) => eventTile.positionX === tile.x && eventTile.positionY === tile.y) const existingEventTile = map.mapEventTiles.find((eventTile) => eventTile.positionX === tile.x && eventTile.positionY === tile.y)
if (!existingEventTile) return if (!existingEventTile) return
if (mapEditor.drawMode.value !== existingEventTile.type.toLowerCase()) {
if (mapEditor.drawMode.value === 'blocking tile' && existingEventTile.type === MapEventTileType.BLOCK)
null //skip this case
else return
}
createCommandUpdate(existingEventTile, 'erase')
// Remove existing event tile // Remove existing event tile
map.mapEventTiles = map.mapEventTiles.filter((eventTile) => eventTile.id !== existingEventTile.id) map.mapEventTiles = map.mapEventTiles.filter((eventTile) => eventTile.id !== existingEventTile.id)
} }
@ -82,11 +136,7 @@ function handlePointer(pointer: Phaser.Input.Pointer) {
const map = mapEditor.currentMap.value const map = mapEditor.currentMap.value
if (!map) return if (!map) return
// Check if left mouse button is pressed if (pointer.event.altKey) return
if (!pointer.isDown) return
// Check if shift is not pressed, this means we are moving the camera
if (pointer.event.shiftKey) return
switch (mapEditor.tool.value) { switch (mapEditor.tool.value) {
case 'pencil': case 'pencil':
@ -97,4 +147,10 @@ function handlePointer(pointer: Phaser.Input.Pointer) {
break break
} }
} }
function clearTiles() {
if (mapEditor.currentMap.value?.mapEventTiles.length === 0) return
createCommandUpdate(null, 'clear')
finalizeCommand()
}
</script> </script>

View File

@ -1,109 +1,102 @@
<template> <template>
<Controls v-if="tileLayer" :layer="tileLayer" :depth="0" /> <Controls v-if="tileMapLayer" :layer="tileMapLayer" :depth="0" />
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import config from '@/application/config' import { type EditorCommand } from '@/components/gameMaster/mapEditor/Map.vue'
import Controls from '@/components/utilities/Controls.vue' import Controls from '@/components/utilities/Controls.vue'
import { createTileArray, getTile, placeTile, setLayerTiles } from '@/composables/mapComposable'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable' import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { TileStorage } from '@/storage/storages' import { cloneArray, createTileArray, getTile, placeTile, placeTiles } from '@/services/mapService'
import { useScene } from 'phavuer' import { onMounted, ref, watch } from 'vue'
import { onMounted, onUnmounted, shallowRef, watch } from 'vue'
import Tileset = Phaser.Tilemaps.Tileset
const emit = defineEmits(['tileMap:create'])
const scene = useScene()
const mapEditor = useMapEditorComposable() const mapEditor = useMapEditorComposable()
const tileStorage = new TileStorage()
const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>() defineExpose({ handlePointer, finalizeCommand, clearTiles })
const tileLayer = shallowRef<Phaser.Tilemaps.TilemapLayer>()
defineExpose({ handlePointer }) const emit = defineEmits(['createCommand'])
function createTileMap() { const props = defineProps<{
const mapData = new Phaser.Tilemaps.MapData({ tileMap: Phaser.Tilemaps.Tilemap
width: mapEditor.currentMap.value?.width, tileMapLayer: Phaser.Tilemaps.TilemapLayer
height: mapEditor.currentMap.value?.height, }>()
tileWidth: config.tile_size.width,
tileHeight: config.tile_size.height,
orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
format: Phaser.Tilemaps.Formats.ARRAY_2D
})
const newTileMap = new Phaser.Tilemaps.Tilemap(scene, mapData) // *** COMMAND STATE ***
emit('tileMap:create', newTileMap)
return newTileMap
}
async function createTileLayer(currentTileMap: Phaser.Tilemaps.Tilemap) { let currentCommand: TileCommand | null = null
const tiles = await tileStorage.getAll()
const tilesetImages = []
for (const tile of tiles) { class TileCommand implements EditorCommand {
tilesetImages.push(currentTileMap.addTilesetImage(tile.id, tile.id, config.tile_size.width, config.tile_size.height, 1, 2, tilesetImages.length + 1, { x: 0, y: -config.tile_size.height })) public operation: 'draw' | 'erase' | 'clear' = 'draw'
public type: 'tile' = 'tile'
public tileName: string = 'blank_tile'
public affectedTiles: number[][] = []
apply(elements: string[][]) {
let tileVersion
if (this.operation === 'clear') {
tileVersion = createTileArray(props.tileMapLayer.width, props.tileMapLayer.height, 'blank_tile')
} else {
tileVersion = cloneArray(elements) as string[][]
for (const position of this.affectedTiles) {
tileVersion[position[1]][position[0]] = this.tileName
}
}
return tileVersion
} }
// Add blank tile constructor(operation: 'draw' | 'erase' | 'clear', tileName: string) {
tilesetImages.push(currentTileMap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.width, config.tile_size.height, 1, 2, 0, { x: 0, y: -config.tile_size.height })) this.operation = operation
this.tileName = tileName
const layer = currentTileMap.createBlankLayer('tiles', tilesetImages as Tileset[], 0, config.tile_size.height) as Phaser.Tilemaps.TilemapLayer }
layer.setDepth(0)
layer.setCullPadding(2, 2)
return layer
} }
function pencil(pointer: Phaser.Input.Pointer) { function createCommandUpdate(x: number, y: number, tileName: string, operation: 'draw' | 'erase' | 'clear') {
if (!currentCommand) {
currentCommand = new TileCommand(operation, tileName)
}
//If position is already in, do not proceed
for (const vec of currentCommand.affectedTiles) {
if (vec[0] === x && vec[1] === y) return
}
currentCommand.affectedTiles.push([x, y])
}
function finalizeCommand() {
if (!currentCommand) return
emit('createCommand', currentCommand)
currentCommand = null
}
// *** HANDLERS ***
function draw(pointer: Phaser.Input.Pointer, tileName: string) {
let map = mapEditor.currentMap.value let map = mapEditor.currentMap.value
if (!map) return if (!map) return
// Check if there is a selected tile
if (!mapEditor.selectedTile.value) return
if (!tileMap.value || !tileLayer.value) return
// Check if there is a tile // Check if there is a tile
const tile = getTile(tileLayer.value, pointer.worldX, pointer.worldY) const tile = getTile(props.tileMapLayer, pointer.worldX, pointer.worldY)
if (!tile) return if (!tile) return
// Place tile // Place tile
placeTile(tileMap.value, tileLayer.value, tile.x, tile.y, mapEditor.selectedTile.value) placeTile(props.tileMap, props.tileMapLayer, tile.x, tile.y, tileName)
createCommandUpdate(tile.x, tile.y, tileName, tileName === 'blank_tile' ? 'erase' : 'draw')
// Adjust mapEditorStore.map.tiles // Adjust mapEditorStore.map.tiles
map.tiles[tile.y][tile.x] = mapEditor.selectedTile.value map.tiles[tile.y][tile.x] = tileName
}
function eraser(pointer: Phaser.Input.Pointer) {
let map = mapEditor.currentMap.value
if (!map) return
if (!tileMap.value || !tileLayer.value) return
// Check if there is a tile
const tile = getTile(tileLayer.value, pointer.worldX, pointer.worldY)
if (!tile) return
// Place tile
placeTile(tileMap.value, tileLayer.value, tile.x, tile.y, 'blank_tile')
// Adjust mapEditorStore.map.tiles
map.tiles[tile.y][tile.x] = 'blank_tile'
} }
function paint(pointer: Phaser.Input.Pointer) { function paint(pointer: Phaser.Input.Pointer) {
if (!tileMap.value || !tileLayer.value) return let map = mapEditor.currentMap.value
if (!map) return
// Set new tileArray with selected tile // Set new tileArray with selected tile
const tileArray = createTileArray(tileMap.value.width, tileMap.value.height, mapEditor.selectedTile.value) const tileArray = createTileArray(props.tileMap.width, props.tileMap.height, mapEditor.selectedTile.value)
setLayerTiles(tileMap.value, tileLayer.value, tileArray) placeTiles(props.tileMap, props.tileMapLayer, tileArray)
// Adjust mapEditorStore.map.tiles // Adjust mapEditorStore.map.tiles
if (mapEditor.currentMap.value) { map.tiles = tileArray
mapEditor.currentMap.value.tiles = tileArray
}
} }
// When alt is pressed, and the pointer is down, select the tile that the pointer is over // When alt is pressed, and the pointer is down, select the tile that the pointer is over
@ -111,33 +104,17 @@ function tilePicker(pointer: Phaser.Input.Pointer) {
let map = mapEditor.currentMap.value let map = mapEditor.currentMap.value
if (!map) return if (!map) return
if (!tileMap.value || !tileLayer.value) return
// Check if there is a tile // Check if there is a tile
const tile = getTile(tileLayer.value, pointer.worldX, pointer.worldY) const tile = getTile(props.tileMapLayer, pointer.worldX, pointer.worldY)
if (!tile) return if (!tile) return
// Select the tile // Select the tile
mapEditor.setSelectedTile(map.tiles[tile.y][tile.x]) mapEditor.setSelectedTile(map.tiles[tile.y][tile.x])
} }
watch(
() => mapEditor.shouldClearTiles,
(shouldClear) => {
if (shouldClear && mapEditor.currentMap.value && tileMap.value && tileLayer.value) {
const blankTiles = createTileArray(tileLayer.value.width, tileLayer.value.height, 'blank_tile')
setLayerTiles(tileMap.value, tileLayer.value, blankTiles)
mapEditor.currentMap.value.tiles = blankTiles
mapEditor.resetClearTilesFlag()
}
}
)
function handlePointer(pointer: Phaser.Input.Pointer) { function handlePointer(pointer: Phaser.Input.Pointer) {
if (!tileMap.value || !tileLayer.value) return
// Check if left mouse button is pressed // Check if left mouse button is pressed
if (!pointer.isDown) return if (!pointer.isDown && pointer.button === 0) return
// Check if shift is not pressed, this means we are moving the camera // Check if shift is not pressed, this means we are moving the camera
if (pointer.event.shiftKey) return if (pointer.event.shiftKey) return
@ -151,10 +128,10 @@ function handlePointer(pointer: Phaser.Input.Pointer) {
// Check if draw mode is tile // Check if draw mode is tile
switch (mapEditor.tool.value) { switch (mapEditor.tool.value) {
case 'pencil': case 'pencil':
pencil(pointer) draw(pointer, mapEditor.selectedTile.value!)
break break
case 'eraser': case 'eraser':
eraser(pointer) draw(pointer, 'blank_tile')
break break
case 'paint': case 'paint':
paint(pointer) paint(pointer)
@ -162,33 +139,19 @@ function handlePointer(pointer: Phaser.Input.Pointer) {
} }
} }
// *** LIFECYCLE ***
function clearTiles() {
const tileArray = createTileArray(props.tileMap.width, props.tileMap.height, 'blank_tile')
placeTiles(props.tileMap, props.tileMapLayer, tileArray)
createCommandUpdate(0, 0, 'blank_tile', 'clear')
finalizeCommand()
}
onMounted(async () => { onMounted(async () => {
if (!mapEditor.currentMap.value) return if (!mapEditor.currentMap.value) return
const mapState = mapEditor.currentMap.value
tileMap.value = createTileMap() placeTiles(props.tileMap, props.tileMapLayer, mapState.tiles)
tileLayer.value = await createTileLayer(tileMap.value)
// First fill the entire map with blank tiles using current map dimensions
const blankTiles = createTileArray(mapEditor.currentMap.value.width, mapEditor.currentMap.value.height, 'blank_tile')
// Then overlay the map tiles, but only within the current map dimensions
const mapTiles = mapEditor.currentMap.value.tiles
for (let y = 0; y < mapEditor.currentMap.value.height; y++) {
for (let x = 0; x < mapEditor.currentMap.value.width; x++) {
if (mapTiles[y] && mapTiles[y][x] !== undefined) {
blankTiles[y][x] = mapTiles[y][x]
}
}
}
setLayerTiles(tileMap.value, tileLayer.value, blankTiles)
})
onUnmounted(() => {
if (tileMap.value) {
tileMap.value.destroyLayer('tiles')
tileMap.value.removeAllLayers()
tileMap.value.destroy()
}
}) })
</script> </script>

View File

@ -1,45 +0,0 @@
<template>
<Image v-if="gameStore.isTextureLoaded(props.placedMapObject.mapObject.id)" v-bind="imageProps" />
</template>
<script setup lang="ts">
import type { PlacedMapObject, TextureData } from '@/application/types'
import { loadTexture } from '@/composables/gameComposable'
import { calculateIsometricDepth, tileToWorldX, tileToWorldY } from '@/composables/mapComposable'
import { useGameStore } from '@/stores/gameStore'
import { Image, useScene } from 'phavuer'
import { computed } from 'vue'
const props = defineProps<{
tileMap: Phaser.Tilemaps.Tilemap
placedMapObject: PlacedMapObject
selectedPlacedMapObject: PlacedMapObject | null
movingPlacedMapObject: PlacedMapObject | null
}>()
const gameStore = useGameStore()
const scene = useScene()
const imageProps = computed(() => ({
alpha: props.movingPlacedMapObject?.id === props.placedMapObject.id ? 0.5 : 1,
tint: props.selectedPlacedMapObject?.id === props.placedMapObject.id ? 0x00ff00 : 0xffffff,
depth: calculateIsometricDepth(props.placedMapObject.positionX, props.placedMapObject.positionY, props.placedMapObject.mapObject.frameWidth, props.placedMapObject.mapObject.frameHeight),
x: tileToWorldX(props.tileMap, props.placedMapObject.positionX, props.placedMapObject.positionY),
y: tileToWorldY(props.tileMap, props.placedMapObject.positionX, props.placedMapObject.positionY),
flipX: props.placedMapObject.isRotated,
texture: props.placedMapObject.mapObject.id,
originY: Number(props.placedMapObject.mapObject.originX),
originX: Number(props.placedMapObject.mapObject.originY)
}))
loadTexture(scene, {
key: props.placedMapObject.mapObject.id,
data: '/textures/map_objects/' + props.placedMapObject.mapObject.id + '.png',
group: 'map_objects',
updatedAt: props.placedMapObject.mapObject.updatedAt,
frameWidth: props.placedMapObject.mapObject.frameWidth,
frameHeight: props.placedMapObject.mapObject.frameHeight
} as TextureData).catch((error) => {
console.error('Error loading texture:', error)
})
</script>

View File

@ -1,112 +1,173 @@
<template> <template>
<SelectedPlacedMapObjectComponent v-if="selectedPlacedMapObject" :placedMapObject="selectedPlacedMapObject" @move="moveMapObject" @rotate="rotatePlacedMapObject" @delete="deletePlacedMapObject" /> <PlacedMapObject
<PlacedMapObject v-for="placedMapObject in mapEditor.currentMap.value?.placedMapObjects" :tileMap="tileMap" :placedMapObject :selectedPlacedMapObject :movingPlacedMapObject @pointerup="clickPlacedMapObject(placedMapObject)" /> v-if="mapEditor.tool.value === 'pencil' && mapEditor.drawMode.value === 'map_object' && mapEditor.isPlacedMapObjectPreviewEnabled.value && mapEditor.selectedMapObject.value && previewPlacedMapObject"
:tileMap
:tileMapLayer
:key="previewPlacedMapObject?.id"
:placedMapObject="previewPlacedMapObject as PlacedMapObjectT"
/>
<SelectedPlacedMapObjectComponent v-if="mapEditor.selectedPlacedObject.value" :key="mapEditor.selectedPlacedObject.value.id" :map :placedMapObject="mapEditor.selectedPlacedObject.value" @move="moveMapObject" @rotate="rotatePlacedMapObject" @delete="deletePlacedMapObject" />
<PlacedMapObject v-for="placedMapObject in mapEditor.currentMap.value?.placedMapObjects" :tileMap :tileMapLayer :placedMapObject @pointerdown="clickPlacedMapObject(placedMapObject)" :key="`${placedMapObject.id}-${placedMapObjectKey}`" />
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import type { Map as MapT, PlacedMapObject as PlacedMapObjectT } from '@/application/types' import type { MapObject, Map as MapT, PlacedMapObject as PlacedMapObjectT } from '@/application/types'
import { uuidv4 } from '@/application/utilities' import { uuidv4 } from '@/application/utilities'
import PlacedMapObject from '@/components/gameMaster/mapEditor/mapPartials/PlacedMapObject.vue' import PlacedMapObject from '@/components/game/map/partials/PlacedMapObject.vue'
import SelectedPlacedMapObjectComponent from '@/components/gameMaster/mapEditor/partials/SelectedPlacedMapObject.vue' import SelectedPlacedMapObjectComponent from '@/components/gameMaster/mapEditor/partials/SelectedPlacedMapObject.vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable' import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { getTile } from '@/services/mapService'
import { useScene } from 'phavuer' import { useScene } from 'phavuer'
import { ref, watch } from 'vue' import { computed, onMounted, onUnmounted, ref, watch } from 'vue'
import Tilemap = Phaser.Tilemaps.Tilemap
import TilemapLayer = Phaser.Tilemaps.TilemapLayer
const scene = useScene() const scene = useScene()
const mapEditor = useMapEditorComposable() const mapEditor = useMapEditorComposable()
const selectedPlacedMapObject = ref<PlacedMapObjectT | null>(null) const map = computed(() => mapEditor.currentMap.value!)
const movingPlacedMapObject = ref<PlacedMapObjectT | null>(null) const placedMapObjectKey = computed(() => mapEditor.refreshMapObject.value)
const props = defineProps<{ const emit = defineEmits<{ (e: 'update', map: MapT): void; (e: 'updateAndCommit', map: MapT): void; (e: 'pauseObjectTracking'): void; (e: 'resumeObjectTracking'): void }>()
tileMap: Phaser.Tilemaps.Tilemap
}>()
defineExpose({ handlePointer }) defineExpose({ handlePointer })
const props = defineProps<{
tileMap: Tilemap
tileMapLayer: TilemapLayer
}>()
const previewPosition = ref({ x: 0, y: 0 })
const previewPlacedMapObject = computed(() => ({
id: mapEditor.selectedMapObject.value!.id,
mapObject: mapEditor.selectedMapObject.value!.id,
isRotated: false,
positionX: previewPosition.value.x,
positionY: previewPosition.value.y
}))
function updatePreviewPosition(pointer: Phaser.Input.Pointer) {
const tile = getTile(props.tileMap, pointer.worldX, pointer.worldY)
if (!tile || (previewPosition.value.x === tile.x && previewPosition.value.y === tile.y)) return
previewPosition.value = { x: tile.x, y: tile.y }
}
function pencil(pointer: Phaser.Input.Pointer, map: MapT) { function pencil(pointer: Phaser.Input.Pointer, map: MapT) {
emit('pauseObjectTracking')
const tile = getTile(props.tileMap, pointer.worldX, pointer.worldY)
if (!tile) return
// Check if object already exists on position // Check if object already exists on position
const existingPlacedMapObject = findInMap(pointer, map) const existingPlacedMapObject = findObjectByPointer(pointer, mapEditor.currentMap.value!)
if (existingPlacedMapObject) return if (existingPlacedMapObject) return
if (!mapEditor.selectedMapObject.value) return
const newPlacedMapObject: PlacedMapObjectT = { const newPlacedMapObject: PlacedMapObjectT = {
id: uuidv4(), id: uuidv4(),
depth: 0, mapObject: mapEditor.selectedMapObject.value.id,
map: map,
mapObject: mapEditor.selectedMapObject.value!,
isRotated: false, isRotated: false,
positionX: pointer.x, positionX: tile.x,
positionY: pointer.y positionY: tile.y
} }
// Add new object to mapObjects // Add new object to mapObjects
map.placedMapObjects.concat(newPlacedMapObject) mapEditor.selectedPlacedObject.value = newPlacedMapObject
map.placedMapObjects.push(newPlacedMapObject)
emit('update', map)
} }
function eraser(pointer: Phaser.Input.Pointer, map: MapT) { function eraser(pointer: Phaser.Input.Pointer, map: MapT) {
emit('pauseObjectTracking')
// Check if object already exists on position // Check if object already exists on position
const existingPlacedMapObject = findInMap(pointer, map) const existingPlacedMapObject = findObjectByPointer(pointer, map)
if (!existingPlacedMapObject) return if (!existingPlacedMapObject) return
// Remove existing object // Remove existing object
map.placedMapObjects = map.placedMapObjects.filter((placedMapObject) => placedMapObject.id !== existingPlacedMapObject.id) map.placedMapObjects = map.placedMapObjects.filter((placedMapObject) => placedMapObject.id !== existingPlacedMapObject.id)
emit('update', map)
} }
function findInMap(pointer: Phaser.Input.Pointer, map: MapT) { function findObjectByPointer(pointer: Phaser.Input.Pointer, map: MapT): PlacedMapObjectT | undefined {
return map.placedMapObjects.find((placedMapObject) => placedMapObject.positionX === pointer.worldX && placedMapObject.positionY === pointer.worldY) const tile = getTile(props.tileMap, pointer.worldX, pointer.worldY)
if (!tile) return undefined
return map.placedMapObjects.find((placedMapObject) => placedMapObject.positionX === tile.x && placedMapObject.positionY === tile.y)
} }
function objectPicker(pointer: Phaser.Input.Pointer, map: MapT) { function objectPicker(pointer: Phaser.Input.Pointer, map: MapT) {
// Check if object already exists on position // Check if object already exists on position
const existingPlacedMapObject = findInMap(pointer, map) const existingPlacedMapObject = findObjectByPointer(pointer, map)
if (!existingPlacedMapObject) return if (!existingPlacedMapObject) return
// Select the object // Select the object
mapEditor.setSelectedMapObject(existingPlacedMapObject.mapObject) mapEditor.setSelectedMapObject(existingPlacedMapObject.mapObject as MapObject)
} }
function moveMapObject(id: string, map: MapT) { function moveMapObject(id: string, map: MapT) {
movingPlacedMapObject.value = map.placedMapObjects.find((object) => object.id === id) as PlacedMapObjectT mapEditor.movingPlacedObject.value = map.placedMapObjects.find((object) => object.id === id) as PlacedMapObjectT
emit('pauseObjectTracking')
function handlePointerMove(pointer: Phaser.Input.Pointer) { function handlePointerMove(pointer: Phaser.Input.Pointer) {
if (!movingPlacedMapObject.value) return if (!mapEditor.movingPlacedObject.value) return
const tile = getTile(props.tileMap, pointer.worldX, pointer.worldY)
if (!tile) return
movingPlacedMapObject.value.positionX = pointer.worldX mapEditor.movingPlacedObject.value.positionX = tile.x
movingPlacedMapObject.value.positionY = pointer.worldY mapEditor.movingPlacedObject.value.positionY = tile.y
} }
scene.input.on(Phaser.Input.Events.POINTER_MOVE, handlePointerMove) scene.input.on(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
function handlePointerUp() {
scene.input.off(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
movingPlacedMapObject.value = null
}
scene.input.on(Phaser.Input.Events.POINTER_UP, handlePointerUp) scene.input.on(Phaser.Input.Events.POINTER_UP, handlePointerUp)
function handlePointerUp(pointer: Phaser.Input.Pointer) {
scene.input.off(Phaser.Input.Events.POINTER_MOVE, handlePointerMove)
const tile = getTile(props.tileMap, pointer.worldX, pointer.worldY)
if (!tile) return
map.placedMapObjects.map((placed) => {
if (placed.id === id) {
placed.positionX = tile.x
placed.positionY = tile.y
}
})
mapEditor.movingPlacedObject.value = null
scene.input.off(Phaser.Input.Events.POINTER_UP, handlePointerUp)
emit('resumeObjectTracking')
emit('updateAndCommit', map)
}
} }
function rotatePlacedMapObject(id: string, map: MapT) { function rotatePlacedMapObject(id: string, map: MapT) {
map.placedMapObjects = map.placedMapObjects.map((placedMapObject) => { map.placedMapObjects.map((placed) => {
if (placedMapObject.id === id) { if (placed.id === id) {
return { placed.isRotated = !placed.isRotated
...placedMapObject,
isRotated: !placedMapObject.isRotated
}
} }
return placedMapObject
}) })
emit('updateAndCommit', map)
} }
function deletePlacedMapObject(id: string, map: MapT) { function deletePlacedMapObject(id: string, map: MapT) {
map.placedMapObjects = map.placedMapObjects.filter((object) => object.id !== id) map.placedMapObjects = map.placedMapObjects.filter((object) => object.id !== id)
selectedPlacedMapObject.value = null mapEditor.selectedPlacedObject.value = null
emit('updateAndCommit', map)
} }
function clickPlacedMapObject(placedMapObject: PlacedMapObjectT) { function clickPlacedMapObject(placedMapObject: PlacedMapObjectT) {
selectedPlacedMapObject.value = placedMapObject mapEditor.selectedPlacedObject.value = placedMapObject
// If alt is pressed, select the object // If alt is pressed, select the object
if (scene.input.activePointer.event.altKey) { if (scene.input.activePointer.event.altKey) {
mapEditor.setSelectedMapObject(placedMapObject.mapObject) mapEditor.setSelectedMapObject(placedMapObject.mapObject as MapObject)
} }
} }
@ -114,21 +175,13 @@ function handlePointer(pointer: Phaser.Input.Pointer) {
const map = mapEditor.currentMap.value const map = mapEditor.currentMap.value
if (!map) return if (!map) return
if (mapEditor.drawMode.value !== 'map_object') return
// Check if left mouse button is pressed
if (!pointer.isDown) return
// Check if shift is not pressed, this means we are moving the camera
if (pointer.event.shiftKey) return
// Check if alt is pressed, this means we are selecting the object // Check if alt is pressed, this means we are selecting the object
if (pointer.event.altKey) return if (pointer.event.altKey) return
// Check if tool is pencil // Check if tool is pencil
switch (mapEditor.tool.value) { switch (mapEditor.tool.value) {
case 'pencil': case 'pencil':
if (mapEditor.selectedMapObject.value) pencil(pointer, map) pencil(pointer, map)
break break
case 'eraser': case 'eraser':
eraser(pointer, map) eraser(pointer, map)
@ -139,43 +192,11 @@ function handlePointer(pointer: Phaser.Input.Pointer) {
} }
} }
// watch mapEditorStore.mapObjectList and update originX and originY of objects in mapObjects onMounted(() => {
watch( scene.input.on(Phaser.Input.Events.POINTER_MOVE, updatePreviewPosition)
() => mapEditor.currentMap.value, })
() => {
const map = mapEditor.currentMap.value
if (!map) return
const updatedMapObjects = map.placedMapObjects.map((mapObject) => { onUnmounted(() => {
const updatedMapObject = map.placedMapObjects.find((obj) => obj.id === mapObject.mapObject.id) scene.input.off(Phaser.Input.Events.POINTER_MOVE, updatePreviewPosition)
if (updatedMapObject) { })
return {
...mapObject,
mapObject: {
...mapObject.mapObject,
originX: updatedMapObject.positionX,
originY: updatedMapObject.positionY
}
}
}
return mapObject
})
// Update the map with the new mapObjects
map.placedMapObjects = [...map.placedMapObjects, ...updatedMapObjects]
// Update mapObject if it's set
if (mapEditor.selectedMapObject.value) {
const updatedMapObject = map.placedMapObjects.find((obj) => obj.id === mapEditor.selectedMapObject.value?.id)
if (updatedMapObject) {
mapEditor.setSelectedMapObject({
...mapEditor.selectedMapObject.value,
originX: updatedMapObject.positionX,
originY: updatedMapObject.positionY
})
}
}
}
// { deep: true }
)
</script> </script>

View File

@ -1,5 +1,5 @@
<template> <template>
<Modal ref="modalRef" :modal-width="300" :modal-height="420" :is-resizable="false" :bg-style="'none'"> <Modal ref="modalRef" :modal-width="300" :modal-height="420" :is-resizable="false" bg-style="none">
<template #modalHeader> <template #modalHeader>
<h3 class="m-0 font-medium shrink-0 text-white">Create new map</h3> <h3 class="m-0 font-medium shrink-0 text-white">Create new map</h3>
</template> </template>
@ -35,9 +35,11 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { SocketEvent } from '@/application/enums'
import type { Map } from '@/application/types' import type { Map } from '@/application/types'
import Modal from '@/components/utilities/Modal.vue' import Modal from '@/components/utilities/Modal.vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable' import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { socketManager } from '@/managers/SocketManager'
import { MapStorage } from '@/storage/storages' import { MapStorage } from '@/storage/storages'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { ref, useTemplateRef } from 'vue' import { ref, useTemplateRef } from 'vue'
@ -56,12 +58,8 @@ const pvp = ref(false)
defineExpose({ open: () => modalRef.value?.open() }) defineExpose({ open: () => modalRef.value?.open() })
async function submit() { async function submit() {
gameStore.connection?.emit('gm:map:create', { name: name.value, width: width.value, height: height.value }, async (response: Map | false) => { socketManager.emit(SocketEvent.GM_MAP_CREATE, { name: name.value, width: width.value, height: height.value }, async (response: Map | false) => {
if (!response) { if (!response) {
gameStore.addNotification({
title: 'Error',
message: 'Failed to create map.'
})
return return
} }
@ -72,8 +70,6 @@ async function submit() {
pvp.value = false pvp.value = false
// Add map to storage // Add map to storage
console.log(response)
await mapStorage.add(response) await mapStorage.add(response)
// Let list know to fetch new maps // Let list know to fetch new maps

View File

@ -1,17 +1,15 @@
<template> <template>
<Modal ref="modalRef" :is-resizable="false" :modal-width="300" :modal-height="360" :bg-style="'none'"> <Modal ref="modalRef" :is-resizable="false" :modal-width="300" :modal-height="360" bg-style="none">
<template #modalHeader> <template #modalHeader>
<h3 class="text-lg text-white">Maps</h3> <div class="flex items-center">
<button class="btn-cyan w-7 h-7 font-normal flex items-center justify-center" @click="createMapModal?.open">+</button>
<h3 class="text-lg text-white ml-2">Maps</h3>
</div>
</template> </template>
<template #modalBody> <template #modalBody>
<div class="my-4 mx-auto h-full"> <div class="mx-auto h-full">
<div class="text-center mb-4 px-2 flex gap-2.5"> <div class="overflow-y-auto h-[calc(100%)]">
<button class="btn-cyan py-1.5 min-w-[calc(50%_-_5px)]" @click="fetchMaps">Refresh</button>
<button class="btn-cyan py-1.5 min-w-[calc(50%_-_5px)]" @click="createMapModal?.open">New</button>
</div>
<div class="overflow-y-auto h-[calc(100%-20px)]">
<div class="relative p-2.5 cursor-pointer flex gap-y-2.5 gap-x-5 flex-wrap" v-for="(map, index) in mapList" :key="map.id"> <div class="relative p-2.5 cursor-pointer flex gap-y-2.5 gap-x-5 flex-wrap" v-for="(map, index) in mapList" :key="map.id">
<div class="absolute left-0 top-0 w-full h-px bg-gray-500" v-if="index === 0"></div>
<div class="flex gap-3 items-center w-full" @click="() => loadMap(map.id)"> <div class="flex gap-3 items-center w-full" @click="() => loadMap(map.id)">
<span>{{ map.name }}</span> <span>{{ map.name }}</span>
<span class="ml-auto gap-1 flex"> <span class="ml-auto gap-1 flex">
@ -24,18 +22,18 @@
</div> </div>
</template> </template>
</Modal> </Modal>
<CreateMap ref="createMapModal" @create="fetchMaps" /> <CreateMap ref="createMapModal" @create="fetchMaps" />
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import type { Map, UUID } from '@/application/types' import { SocketEvent } from '@/application/enums'
import type { Map } from '@/application/types'
import CreateMap from '@/components/gameMaster/mapEditor/partials/CreateMap.vue' import CreateMap from '@/components/gameMaster/mapEditor/partials/CreateMap.vue'
import Modal from '@/components/utilities/Modal.vue' import Modal from '@/components/utilities/Modal.vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable' import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { socketManager } from '@/managers/SocketManager'
import { MapStorage } from '@/storage/storages' import { MapStorage } from '@/storage/storages'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useMapEditorStore } from '@/stores/mapEditorStore'
import { onMounted, ref, useTemplateRef } from 'vue' import { onMounted, ref, useTemplateRef } from 'vue'
const gameStore = useGameStore() const gameStore = useGameStore()
@ -60,15 +58,15 @@ async function fetchMaps() {
mapList.value = await mapStorage.getAll() mapList.value = await mapStorage.getAll()
} }
function loadMap(id: UUID) { function loadMap(id: string) {
gameStore.connection?.emit('gm:map:request', { mapId: id }, (response: Map) => { socketManager.emit(SocketEvent.GM_MAP_REQUEST, { mapId: id }, (response: Map) => {
mapEditor.loadMap(response) mapEditor.loadMap(response)
}) })
modalRef.value?.close() modalRef.value?.close()
} }
async function deleteMap(id: UUID) { async function deleteMap(id: string) {
gameStore.connection?.emit('gm:map:delete', { mapId: id }, async (response: boolean) => { socketManager.emit(SocketEvent.GM_MAP_DELETE, { mapId: id }, async (response: boolean) => {
if (!response) { if (!response) {
gameStore.addNotification({ gameStore.addNotification({
title: 'Error', title: 'Error',

View File

@ -1,44 +1,46 @@
<template> <template>
<div class="absolute border-0 border-l-2 border-solid border-gray-500 w-1/4 min-w-80 flex flex-col top-0 right-0 z-10 h-dvh bg-gray-800 z-20" v-if="isOpen"> <div class="absolute border-0 border-l-2 border-solid border-gray-500 w-1/4 min-w-80 flex flex-col top-0 right-0 z-10 h-dvh bg-gray-800" v-if="mapEditor.tool.value === 'pencil' && mapEditor.drawMode.value === 'map_object'">
<div class="relative z-10 p-2.5 border-solid border-0 border-b border-gray-500"> <div class="flex flex-col gap-2.5 p-2.5">
<h3 class="text-lg text-white">Map objects</h3> <div class="flex justify-between items-center">
</div> <div class="flex-grow">
<div class="overflow-hidden grow relative"> <div class="relative flex">
<div class="absolute w-full h-full top-0 left-0"> <img src="/assets/icons/mapEditor/search.svg" class="w-4 h-4 py-0.5 absolute top-1/2 -translate-y-1/2 left-2.5" alt="Search icon" />
<div class="relative z-10 h-full"> <label class="mb-1.5 font-titles hidden" for="search">Search</label>
<div class="flex pt-4 pl-4"> <input @mousedown.stop class="!pl-7 input-field w-full" type="text" name="search" placeholder="Search" v-model="searchQuery" />
<div class="w-full flex gap-1.5 flex-row">
<div>
<label class="mb-1.5 font-titles hidden" for="search">Search...</label>
<input @mousedown.stop class="input-field" type="text" name="search" placeholder="Search" v-model="searchQuery" />
</div>
</div>
</div>
<div class="flex flex-col h-[calc(100%_-_170px)] p-4 pb-24">
<div class="mb-4 flex flex-wrap gap-2">
<button v-for="tag in uniqueTags" :key="tag" @click="toggleTag(tag)" class="btn-cyan" :class="{ 'opacity-50': !selectedTags.includes(tag) }">
{{ tag }}
</button>
</div>
<div class="h-full overflow-auto">
<div class="flex justify-between flex-wrap gap-2.5 items-center">
<div v-for="(mapObject, index) in filteredMapObjects" :key="index" class="max-w-1/4 inline-block">
<img
class="border-2 border-solid rounded max-w-full"
:src="`${config.server_endpoint}/textures/map_objects/${mapObject.id}.png`"
alt="Object"
@click="mapEditor.setSelectedMapObject(mapObject)"
:class="{
'cursor-pointer transition-all duration-300': true,
'border-cyan shadow-lg': mapEditor.selectedMapObject.value?.id === mapObject.id,
'border-transparent hover:border-gray-300': mapEditor.selectedMapObject.value?.id !== mapObject.id
}"
/>
</div>
</div>
</div>
</div> </div>
</div> </div>
<img src="/assets/icons/mapEditor/dropdown-chevron.svg" class="w-12 h-12 ml-2 cursor-pointer hover:opacity-80 -rotate-90" alt="Close" @click="mapEditor.setTool('move')" />
</div>
<div class="flex">
<select class="input-field w-full" name="lists" v-model="mapEditor.drawMode.value" @change="(event: any) => mapEditor.setDrawMode(event.target.value)">
<option value="tile">Tiles</option>
<option value="map_object">Objects</option>
</select>
</div>
</div>
<div class="h-full overflow-auto relative border-0 border-t border-solid border-gray-500 p-2.5">
<div class="h-full overflow-auto">
<div class="flex justify-between flex-wrap gap-2.5 items-center">
<div v-for="(mapObject, index) in filteredMapObjects" :key="index" class="max-w-1/4 inline-block">
<img
class="border-2 border-solid rounded max-w-full"
:src="`${config.server_endpoint}/textures/map_objects/${mapObject.id}.png`"
alt="Object"
@click="mapEditor.setSelectedMapObject(mapObject)"
:class="{
'cursor-pointer transition-all duration-300': true,
'border-cyan shadow-lg': mapEditor.selectedMapObject.value?.id === mapObject.id,
'border-transparent hover:border-gray-300': mapEditor.selectedMapObject.value?.id !== mapObject.id
}"
/>
</div>
</div>
</div>
</div>
<div class="flex flex-col h-40 gap-2.5 p-3.5 border-t border-0 border-solid border-gray-500">
<span>Tags:</span>
<div class="flex grow items-center flex-wrap gap-1.5 overflow-auto">
<span class="m-auto">No tags selected</span>
</div> </div>
</div> </div>
</div> </div>
@ -52,13 +54,6 @@ import { MapObjectStorage } from '@/storage/storages'
import { liveQuery } from 'dexie' import { liveQuery } from 'dexie'
import { computed, onMounted, onUnmounted, ref } from 'vue' import { computed, onMounted, onUnmounted, ref } from 'vue'
defineExpose({
open: () => (isOpen.value = true),
close: () => (isOpen.value = false),
toggle: () => (isOpen.value = !isOpen.value)
})
const isOpen = ref(false)
const mapObjectStorage = new MapObjectStorage() const mapObjectStorage = new MapObjectStorage()
const mapEditor = useMapEditorComposable() const mapEditor = useMapEditorComposable()
const searchQuery = ref('') const searchQuery = ref('')
@ -70,14 +65,6 @@ const uniqueTags = computed(() => {
return Array.from(new Set(allTags)) return Array.from(new Set(allTags))
}) })
const filteredMapObjects = computed(() => {
return mapObjectList.value.filter((object) => {
const matchesSearch = !searchQuery.value || object.name.toLowerCase().includes(searchQuery.value.toLowerCase())
const matchesTags = selectedTags.value.length === 0 || (object.tags && selectedTags.value.some((tag) => object.tags.includes(tag)))
return matchesSearch && matchesTags
})
})
const toggleTag = (tag: string) => { const toggleTag = (tag: string) => {
if (selectedTags.value.includes(tag)) { if (selectedTags.value.includes(tag)) {
selectedTags.value = selectedTags.value.filter((t) => t !== tag) selectedTags.value = selectedTags.value.filter((t) => t !== tag)
@ -86,6 +73,14 @@ const toggleTag = (tag: string) => {
} }
} }
const filteredMapObjects = computed(() => {
return mapObjectList.value.filter((object) => {
const matchesSearch = !searchQuery.value || object.name.toLowerCase().includes(searchQuery.value.toLowerCase())
const matchesTags = selectedTags.value.length === 0 || (object.tags && selectedTags.value.some((tag) => object.tags.includes(tag)))
return matchesSearch && matchesTags
})
})
let subscription: any = null let subscription: any = null
onMounted(() => { onMounted(() => {
@ -94,14 +89,13 @@ onMounted(() => {
mapObjectList.value = result mapObjectList.value = result
}, },
error: (error) => { error: (error) => {
console.error('Failed to fetch objects:', error) console.error('Failed to fetch tiles:', error)
} }
}) })
}) })
onUnmounted(() => { onUnmounted(() => {
if (subscription) { if (!subscription) return
subscription.unsubscribe() subscription.unsubscribe()
}
}) })
</script> </script>

View File

@ -1,5 +1,5 @@
<template> <template>
<Modal ref="modalRef" :modal-width="600" :modal-height="430" :bg-style="'none'"> <Modal ref="modalRef" :modal-width="600" :modal-height="430" bg-style="none">
<template #modalHeader> <template #modalHeader>
<h3 class="m-0 font-medium shrink-0 text-white">Map settings</h3> <h3 class="m-0 font-medium shrink-0 text-white">Map settings</h3>
</template> </template>
@ -14,22 +14,19 @@
<div class="gap-2.5 flex flex-wrap mt-4"> <div class="gap-2.5 flex flex-wrap mt-4">
<div class="form-field-full"> <div class="form-field-full">
<label for="name">Name</label> <label for="name">Name</label>
<input class="input-field" v-model="name" name="name" id="name" /> <input class="input-field" v-model="name" @input="updateValue" name="name" id="name" />
</div> </div>
<div class="form-field-half"> <div class="form-field-half">
<label for="width">Width</label> <label for="width">Width</label>
<input class="input-field" v-model="width" name="width" id="width" type="number" /> <input class="input-field" v-model="width" @input="updateValue" name="width" id="width" type="number" />
</div> </div>
<div class="form-field-half"> <div class="form-field-half">
<label for="height">Height</label> <label for="height">Height</label>
<input class="input-field" v-model="height" name="height" id="height" type="number" /> <input class="input-field" v-model="height" @input="updateValue" name="height" id="height" type="number" />
</div> </div>
<div class="form-field-full"> <div>
<label for="pvp">PVP enabled</label> <label class="mr-4" for="pvp">PVP enabled</label>
<select v-model="pvp" class="input-field" name="pvp" id="pvp"> <input type="checkbox" v-model="pvp" @input="updateValue" class="input-field scale-125" name="pvp" id="pvp" />
<option :value="false">No</option>
<option :value="true">Yes</option>
</select>
</div> </div>
</div> </div>
</form> </form>
@ -51,15 +48,15 @@ import type { UUID } from '@/application/types'
import { uuidv4 } from '@/application/utilities' import { uuidv4 } from '@/application/utilities'
import Modal from '@/components/utilities/Modal.vue' import Modal from '@/components/utilities/Modal.vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable' import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { ref, useTemplateRef, watch } from 'vue' import { onMounted, ref, useTemplateRef, watch } from 'vue'
const mapEditor = useMapEditorComposable() const mapEditor = useMapEditorComposable()
const screen = ref('settings') const screen = ref('settings')
const name = ref(mapEditor.currentMap.value?.name) const name = ref<string | undefined>('Map')
const width = ref(mapEditor.currentMap.value?.width) const width = ref<number>(0)
const height = ref(mapEditor.currentMap.value?.height) const height = ref<number>(0)
const pvp = ref(mapEditor.currentMap.value?.pvp) const pvp = ref<boolean>(false)
const mapEffects = ref(mapEditor.currentMap.value?.mapEffects || []) const mapEffects = ref(mapEditor.currentMap.value?.mapEffects || [])
const modalRef = useTemplateRef('modalRef') const modalRef = useTemplateRef('modalRef')
@ -67,36 +64,35 @@ defineExpose({
open: () => modalRef.value?.open() open: () => modalRef.value?.open()
}) })
watch(name, (value) => { function updateValue(event: Event) {
mapEditor.updateProperty('name', value!) let ev = event.target as HTMLInputElement
}) const value = ev.name === 'pvp' ? (ev.checked ? 1 : 0) : ev.value
mapEditor.updateProperty(ev.name as 'name' | 'width' | 'height' | 'pvp' | 'mapEffects', value)
}
watch(width, (value) => { watch(
mapEditor.updateProperty('width', value!) () => mapEditor.currentMap.value,
}) (map) => {
if (!map) return
watch(height, (value) => { name.value = map.name
mapEditor.updateProperty('height', value!) width.value = map.width
}) height.value = map.height
pvp.value = map.pvp
watch(pvp, (value) => { mapEffects.value = map.mapEffects
mapEditor.updateProperty('pvp', value!) }
}) )
watch(mapEffects, (value) => {
mapEditor.updateProperty('mapEffects', value!)
})
const addEffect = () => { const addEffect = () => {
mapEffects.value.push({ mapEffects.value.push({
id: uuidv4() as UUID, // Simple unique id generation id: uuidv4(),
map: mapEditor.currentMap.value!,
effect: '', effect: '',
strength: 1 strength: 1
}) })
mapEditor.updateProperty('mapEffects', mapEffects.value)
} }
const removeEffect = (index: number) => { const removeEffect = (index: number) => {
mapEffects.value.splice(index, 1) mapEffects.value.splice(index, 1)
mapEditor.updateProperty('mapEffects', mapEffects.value)
} }
</script> </script>

View File

@ -1,33 +1,115 @@
<template> <template>
<div class="flex flex-col items-center py-5 px-3 fixed bottom-14 right-0"> <div class="flex flex-col items-center px-5 py-1 fixed bottom-20 left-0 z-20">
<div class="self-end mt-2 flex gap-2"> <div class="flex h-10 gap-2">
<button @mousedown.stop @click="handleDelete" class="btn-red py-1.5 px-4"> <button @mousedown.stop @click="handleDelete" class="btn-red !py-3 px-4">
<img src="/assets/icons/trashcan.svg" class="w-4 h-4" alt="Delete" /> <img src="/assets/icons/trashcan.svg" class="w-4 h-4" alt="Delete" />
</button> </button>
<button @mousedown.stop @click="showMapObjectSettings = !showMapObjectSettings" class="btn-indigo !py-3 px-4">
<img src="/assets/icons/mapEditor/gear.svg" class="w-4 h-4 invert" alt="Delete" />
</button>
<button @mousedown.stop @click="handleRotate" class="btn-cyan py-1.5 px-4">Rotate</button> <button @mousedown.stop @click="handleRotate" class="btn-cyan py-1.5 px-4">Rotate</button>
<button @mousedown.stop @click="handleMove" class="btn-cyan py-1.5 px-4 min-w-24">Move</button> <button @mousedown.stop @click="handleMove" class="btn-cyan py-1.5 px-4 min-w-24">Move</button>
</div> </div>
</div> </div>
<Modal :is-modal-open="showMapObjectSettings" @modal:close="showMapObjectSettings = false" :modal-height="320" bg-style="none">
<template #modalHeader>
<h3 class="m-0 font-medium shrink-0 text-white">Map object settings</h3>
</template>
<template #modalBody>
<div class="m-4">
<form method="post" @submit.prevent="" class="inline">
<div class="gap-2.5 flex flex-wrap">
<div class="form-field-full">
<label for="name">Name</label>
<input class="input-field" v-model="mapObjectName" name="name" id="name" />
</div>
<div class="form-field-half">
<label for="originX">Origin X</label>
<input class="input-field" v-model="mapObjectOriginX" name="originX" id="originX" type="number" min="0.0" step="0.01" />
</div>
<div class="form-field-half">
<label for="originY">Origin Y</label>
<input class="input-field" v-model="mapObjectOriginY" name="originY" id="originY" type="number" min="0.0" step="0.01" />
</div>
</div>
<button class="btn-cyan px-4 py-1.5 min-w-24" @click="handleUpdate">Save</button>
</form>
</div>
</template>
</Modal>
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import type { PlacedMapObject } from '@/application/types' import { SocketEvent } from '@/application/enums'
import type { MapObject, Map as MapT, PlacedMapObject } from '@/application/types'
import Modal from '@/components/utilities/Modal.vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { socketManager } from '@/managers/SocketManager'
import { MapObjectStorage } from '@/storage/storages'
import { useGameStore } from '@/stores/gameStore'
import { onMounted, ref } from 'vue'
const props = defineProps<{ const props = defineProps<{
placedMapObject: PlacedMapObject placedMapObject: PlacedMapObject
map: MapT
}>() }>()
const emit = defineEmits(['move', 'rotate', 'delete']) const emit = defineEmits(['move', 'rotate', 'delete'])
const gameStore = useGameStore()
const mapEditor = useMapEditorComposable()
const mapObjectStorage = new MapObjectStorage()
const mapObject = ref<MapObject | null>(null)
const showMapObjectSettings = ref(false)
const mapObjectName = ref('')
const mapObjectOriginX = ref(0)
const mapObjectOriginY = ref(0)
const handleMove = () => { const handleMove = () => {
emit('move', props.placedMapObject.id) emit('move', props.placedMapObject.id, props.map)
} }
const handleRotate = () => { const handleRotate = () => {
emit('rotate', props.placedMapObject.id) emit('rotate', props.placedMapObject.id, props.map)
} }
const handleDelete = () => { const handleDelete = () => {
emit('delete', props.placedMapObject.id) emit('delete', props.placedMapObject.id, props.map)
} }
async function handleUpdate() {
if (!mapObject.value) return
socketManager.emit(
SocketEvent.GM_MAPOBJECT_UPDATE,
{
id: props.placedMapObject.mapObject as string,
name: mapObjectName.value,
originX: mapObjectOriginX.value,
originY: mapObjectOriginY.value
},
async (response: boolean) => {
if (!response) return
await mapObjectStorage.update(mapObject.value!.id, {
name: mapObjectName.value,
originX: mapObjectOriginX.value,
originY: mapObjectOriginY.value
})
mapEditor.triggerMapObjectRefresh()
}
)
}
onMounted(async () => {
if (!props.placedMapObject.mapObject) return
mapObject.value = await mapObjectStorage.getById(props.placedMapObject.mapObject as string)
if (!mapObject.value) return
mapObjectName.value = mapObject.value.name
mapObjectOriginX.value = mapObject.value.originX
mapObjectOriginY.value = mapObject.value.originY
})
</script> </script>

View File

@ -1,5 +1,5 @@
<template> <template>
<Modal ref="modalRef" @modal:close="() => mapEditorStore.setTool('move')" :modal-width="300" :modal-height="350" :is-resizable="false" :bg-style="'none'"> <Modal v-if="showTeleportModal" ref="modalRef" @modal:close="() => mapEditor.setTool('move')" :modal-width="300" :modal-height="350" :is-resizable="false" bg-style="none">
<template #modalHeader> <template #modalHeader>
<h3 class="m-0 font-medium shrink-0 text-white">Teleport settings</h3> <h3 class="m-0 font-medium shrink-0 text-white">Teleport settings</h3>
</template> </template>
@ -28,7 +28,7 @@
<label for="toMap">Map to teleport to</label> <label for="toMap">Map to teleport to</label>
<select v-model="toMap" class="input-field" name="toMap" id="toMap"> <select v-model="toMap" class="input-field" name="toMap" id="toMap">
<option :value="null">Select map</option> <option :value="null">Select map</option>
<option v-for="map in mapList" :key="map.id" :value="map">{{ map.name }}</option> <option v-for="map in mapList" :key="map.id" :value="map.id">{{ map.name }}</option>
</select> </select>
</div> </div>
</div> </div>
@ -41,48 +41,48 @@
<script setup lang="ts"> <script setup lang="ts">
import type { Map } from '@/application/types' import type { Map } from '@/application/types'
import Modal from '@/components/utilities/Modal.vue' import Modal from '@/components/utilities/Modal.vue'
import { useGameStore } from '@/stores/gameStore' import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { useMapEditorStore } from '@/stores/mapEditorStore' import { MapStorage } from '@/storage/storages'
import { computed, onMounted, ref, useTemplateRef, watch } from 'vue' import { computed, onMounted, ref, useTemplateRef, watch } from 'vue'
const showTeleportModal = computed(() => mapEditorStore.tool === 'pencil' && mapEditorStore.drawMode === 'teleport') const showTeleportModal = computed(() => mapEditor.tool.value === 'pencil' && mapEditor.drawMode.value === 'teleport')
const mapEditorStore = useMapEditorStore() const mapStorage = new MapStorage()
const gameStore = useGameStore() const mapEditor = useMapEditorComposable()
const mapList = ref<Map[]>([])
const modalRef = useTemplateRef('modalRef') const modalRef = useTemplateRef('modalRef')
const mapList = ref<Map[]>([])
defineExpose({ defineExpose({
open: () => modalRef.value?.open() open: () => modalRef.value?.open()
}) })
onMounted(fetchMaps)
function fetchMaps() {
gameStore.connection?.emit('gm:map:list', {}, (response: Map[]) => {
mapList.value = response
})
}
const { toPositionX, toPositionY, toRotation, toMap } = useRefTeleportSettings() const { toPositionX, toPositionY, toRotation, toMap } = useRefTeleportSettings()
function useRefTeleportSettings() { function useRefTeleportSettings() {
const settings = mapEditorStore.teleportSettings const settings = mapEditor.teleportSettings.value
return { return {
toPositionX: ref(settings.toPositionX), toPositionX: ref(settings.toPositionX),
toPositionY: ref(settings.toPositionY), toPositionY: ref(settings.toPositionY),
toRotation: ref(settings.toRotation), toRotation: ref(settings.toRotation),
toMap: ref(settings.toMapId) toMap: ref(settings.toMap)
} }
} }
watch([toPositionX, toPositionY, toRotation, toMap], updateTeleportSettings) watch([toPositionX, toPositionY, toRotation, toMap], updateTeleportSettings)
function updateTeleportSettings() { function updateTeleportSettings() {
mapEditorStore.setTeleportSettings({ mapEditor.setTeleportSettings({
toPositionX: toPositionX.value, toPositionX: toPositionX.value,
toPositionY: toPositionY.value, toPositionY: toPositionY.value,
toRotation: toRotation.value, toRotation: toRotation.value,
toMapId: toMap.value toMap: toMap.value
}) })
} }
async function fetchMaps() {
mapList.value = await mapStorage.getAll()
}
onMounted(async () => {
await fetchMaps()
})
</script> </script>

View File

@ -1,86 +1,87 @@
<template> <template>
<div class="absolute border-0 border-l-2 border-solid border-gray-500 w-1/4 min-w-80 flex flex-col top-0 right-0 z-10 h-dvh bg-gray-800 z-20" v-if="isOpen"> <div class="absolute border-0 border-l-2 border-solid border-gray-500 w-1/4 min-w-80 flex flex-col top-0 right-0 z-10 h-dvh bg-gray-800" v-if="(mapEditor.tool.value === 'pencil' && mapEditor.drawMode.value === 'tile') || mapEditor.tool.value === 'paint'">
<div class="relative z-10 p-2.5 border-solid border-0 border-b border-gray-500"> <div class="flex flex-col gap-2.5 p-2.5">
<h3 class="text-lg text-white">Tiles</h3> <div class="flex justify-between items-center">
</div> <div class="flex-grow">
<div class="overflow-hidden grow relative"> <div class="relative flex">
<div class="absolute top-0 left-0 h-full w-full"> <img src="/assets/icons/mapEditor/search.svg" class="w-4 h-4 py-0.5 absolute top-1/2 -translate-y-1/2 left-2.5" alt="Search icon" />
<div class="relative z-10 h-full"> <label class="mb-1.5 font-titles hidden" for="search">Search</label>
<div class="h-full" v-if="!selectedGroup"> <input @mousedown.stop class="!pl-7 input-field w-full" type="text" name="search" placeholder="Search" v-model="searchQuery" />
<div class="flex pt-4 pl-4">
<div class="w-full flex gap-1.5 flex-row">
<div>
<label class="mb-1.5 font-titles hidden" for="search">Search...</label>
<input @mousedown.stop class="input-field" type="text" name="search" placeholder="Search" v-model="searchQuery" />
</div>
</div>
</div>
<div class="flex flex-col h-[calc(100%_-_170px)] p-4 pb-24">
<div class="mb-4 flex flex-wrap gap-2">
<button v-for="tag in uniqueTags" :key="tag" @click="toggleTag(tag)" class="btn-cyan" :class="{ 'opacity-50': !selectedTags.includes(tag) }">
{{ tag }}
</button>
</div>
<div class="h-full flex-grow overflow-y-auto">
<div class="grid grid-cols-4 gap-2 justify-items-center">
<div v-for="group in groupedTiles" :key="group.parent.id" class="flex flex-col items-center justify-center relative">
<img
class="max-w-full max-h-full border-2 border-solid rounded cursor-pointer transition-all duration-300"
:src="`${config.server_endpoint}/textures/tiles/${group.parent.id}.png`"
:alt="group.parent.name"
@click="openGroup(group)"
@load="() => tileProcessor.processTile(group.parent)"
:class="{
'border-cyan shadow-lg': isActiveTile(group.parent),
'border-transparent hover:border-gray-300': !isActiveTile(group.parent)
}"
/>
<span class="text-xs mt-1">{{ getTileCategory(group.parent) }}</span>
<span v-if="group.children.length > 0" class="absolute top-0 right-0 bg-cyan text-white rounded-full w-5 h-5 flex items-center justify-center text-xs">
{{ group.children.length + 1 }}
</span>
</div>
</div>
</div>
</div>
</div> </div>
<div v-else class="h-full overflow-auto"> </div>
<div class="p-4"> <img src="/assets/icons/mapEditor/dropdown-chevron.svg" class="w-12 h-12 ml-2 cursor-pointer hover:opacity-80 -rotate-90" alt="Close" @click="mapEditor.setTool('move')" />
<button @click="closeGroup" class="btn-cyan mb-4">Back to All Tiles</button> </div>
<h4 class="text-lg mb-4">{{ selectedGroup.parent.name }} Group</h4> <div class="flex">
<div class="grid grid-cols-4 gap-2 justify-items-center"> <select class="input-field w-full" name="lists" v-model="mapEditor.drawMode.value" @change="(event: any) => mapEditor.setDrawMode(event.target.value)">
<div class="flex flex-col items-center justify-center"> <option value="tile">Tiles</option>
<img <option value="map_object">Objects</option>
class="max-w-full max-h-full border-2 border-solid rounded cursor-pointer transition-all duration-300" </select>
:src="`${config.server_endpoint}/textures/tiles/${selectedGroup.parent.id}.png`" </div>
:alt="selectedGroup.parent.name" </div>
@click="selectTile(selectedGroup.parent.id)" <div class="h-full overflow-auto relative border-0 border-t border-solid border-gray-500 p-2.5">
:class="{ <div class="h-full" v-if="!selectedGroup">
'border-cyan shadow-lg': isActiveTile(selectedGroup.parent), <div class="grid grid-cols-4 gap-2 justify-items-center">
'border-transparent hover:border-gray-300': !isActiveTile(selectedGroup.parent) <div v-for="group in groupedTiles" :key="group.parent.id" class="flex flex-col items-center justify-center relative">
}" <img
/> class="max-w-full max-h-full border-2 border-solid rounded cursor-pointer transition-all duration-300"
<span class="text-xs mt-1">{{ getTileCategory(selectedGroup.parent) }}</span> :src="`${config.server_endpoint}/textures/tiles/${group.parent.id}.png`"
</div> :alt="group.parent.name"
<div v-for="childTile in selectedGroup.children" :key="childTile.id" class="flex flex-col items-center justify-center"> @click="openGroup(group)"
<img @load="() => tileProcessor.processTile(group.parent)"
class="max-w-full max-h-full border-2 border-solid rounded cursor-pointer transition-all duration-300" :class="{
:src="`${config.server_endpoint}/textures/tiles/${childTile.id}.png`" 'border-cyan shadow-lg': isActiveTile(group.parent),
:alt="childTile.name" 'border-transparent hover:border-gray-300': !isActiveTile(group.parent)
@click="selectTile(childTile.id)" }"
:class="{ />
'border-cyan shadow-lg': isActiveTile(childTile), <span class="text-xs mt-1">{{ getTileCategory(group.parent) }}</span>
'border-transparent hover:border-gray-300': !isActiveTile(childTile) <span v-if="group.children.length > 0" class="absolute top-0 right-0 bg-cyan text-white rounded-full w-5 h-5 flex items-center justify-center text-xs">
}" {{ group.children.length + 1 }}
/> </span>
<span class="text-xs mt-1">{{ getTileCategory(childTile) }}</span> </div>
</div> </div>
</div> </div>
<div v-else class="h-full overflow-auto">
<div class="p-4">
<div class="text-center mb-8">
<button @click="closeGroup" class="hover:text-white">Back to all tiles</button>
</div>
<div class="grid grid-cols-4 gap-2 justify-items-center">
<div class="flex flex-col items-center justify-center">
<img
class="max-w-full max-h-full border-2 border-solid rounded cursor-pointer transition-all duration-300"
:src="`${config.server_endpoint}/textures/tiles/${selectedGroup.parent.id}.png`"
:alt="selectedGroup.parent.name"
@click="selectTile(selectedGroup.parent.id)"
:class="{
'border-cyan shadow-lg': isActiveTile(selectedGroup.parent),
'border-transparent hover:border-gray-300': !isActiveTile(selectedGroup.parent)
}"
/>
<span class="text-xs mt-1">{{ getTileCategory(selectedGroup.parent) }}</span>
</div>
<div v-for="childTile in selectedGroup.children" :key="childTile.id" class="flex flex-col items-center justify-center">
<img
class="max-w-full max-h-full border-2 border-solid rounded cursor-pointer transition-all duration-300"
:src="`${config.server_endpoint}/textures/tiles/${childTile.id}.png`"
:alt="childTile.name"
@click="selectTile(childTile.id)"
:class="{
'border-cyan shadow-lg': isActiveTile(childTile),
'border-transparent hover:border-gray-300': !isActiveTile(childTile)
}"
/>
<span class="text-xs mt-1">{{ getTileCategory(childTile) }}</span>
</div> </div>
</div> </div>
</div> </div>
</div> </div>
</div> </div>
<div class="flex flex-col h-40 gap-2.5 p-3.5 border-t border-0 border-solid border-gray-500">
<span>Tags:</span>
<div class="flex grow items-center flex-wrap gap-1.5 overflow-auto">
<span class="m-auto">No tags selected</span>
</div>
</div>
</div> </div>
</template> </template>
@ -92,7 +93,6 @@ import { useTileProcessingComposable } from '@/composables/useTileProcessingComp
import { TileStorage } from '@/storage/storages' import { TileStorage } from '@/storage/storages'
import { computed, onMounted, onUnmounted, ref } from 'vue' import { computed, onMounted, onUnmounted, ref } from 'vue'
const isOpen = ref(false)
const tileStorage = new TileStorage() const tileStorage = new TileStorage()
const mapEditor = useMapEditorComposable() const mapEditor = useMapEditorComposable()
const tileProcessor = useTileProcessingComposable() const tileProcessor = useTileProcessingComposable()
@ -102,12 +102,6 @@ const tileCategories = ref<Map<string, string>>(new Map())
const selectedGroup = ref<{ parent: Tile; children: Tile[] } | null>(null) const selectedGroup = ref<{ parent: Tile; children: Tile[] } | null>(null)
const tiles = ref<Tile[]>([]) const tiles = ref<Tile[]>([])
defineExpose({
open: () => (isOpen.value = true),
close: () => (isOpen.value = false),
toggle: () => (isOpen.value = !isOpen.value)
})
const uniqueTags = computed(() => { const uniqueTags = computed(() => {
const allTags = tiles.value.flatMap((tile) => tile.tags || []) const allTags = tiles.value.flatMap((tile) => tile.tags || [])
return Array.from(new Set(allTags)) return Array.from(new Set(allTags))

View File

@ -1,6 +1,6 @@
<template> <template>
<div class="flex justify-center p-5"> <div class="flex justify-between p-5 w-[calc(100%_-_40px)] fixed bottom-0 left-0 z-20" :class="{ 'list-open': listOpen }">
<div class="toolbar fixed bottom-0 left-0 m-3 rounded flex bg-gray solid border-solid border-2 border-gray-500 text-gray-300 p-1.5 px-3 h-10 z-20"> <div class="toolbar rounded flex bg-gray solid border-solid border-2 border-gray-500 text-gray-300 p-1.5 px-3 h-10">
<div ref="toolbar" class="tools flex gap-2.5" v-if="mapEditor.currentMap.value"> <div ref="toolbar" class="tools flex gap-2.5" v-if="mapEditor.currentMap.value">
<button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': mapEditor.tool.value === 'move' }" @click="handleClick('move')"> <button class="flex justify-center items-center min-w-10 p-0 relative" :class="{ 'border-0 border-b-[3px] border-solid border-cyan gap-2.5': mapEditor.tool.value === 'move' }" @click="handleClick('move')">
<img class="invert w-5 h-5" src="/assets/icons/mapEditor/move.svg" alt="Move camera" /> <span class="h-5" :class="{ 'ml-2.5': mapEditor.tool.value !== 'move' }">(M)</span> <img class="invert w-5 h-5" src="/assets/icons/mapEditor/move.svg" alt="Move camera" /> <span class="h-5" :class="{ 'ml-2.5': mapEditor.tool.value !== 'move' }">(M)</span>
@ -68,53 +68,59 @@
<div class="w-px bg-cyan"></div> <div class="w-px bg-cyan"></div>
<button class="flex justify-center items-center min-w-10 p-0 relative" @click="handleClick('settings')"><img class="invert w-5 h-5" src="/assets/icons/mapEditor/gear.svg" alt="Map settings" /> <span class="h-5 ml-2.5">(Z)</span></button> <button class="flex justify-center items-center min-w-10 p-0 relative" @click="isMapEditorSettingsModalOpen = !isMapEditorSettingsModalOpen"><img class="invert w-5 h-5" src="/assets/icons/mapEditor/gear.svg" alt="Map settings" /> <span class="h-5 ml-2.5">(Z)</span></button>
<div class="w-px bg-cyan"></div> <div class="w-px bg-cyan"></div>
<label class="my-auto gap-0" for="checkbox">Continuous Drawing</label> <button class="flex justify-center items-center min-w-10 p-0 relative" @click="isMapEditorSettingsModalOpen = !isMapEditorSettingsModalOpen"><img class="invert w-5 h-5" src="/assets/icons/mapEditor/settings.svg" alt="Map settings" /> <span class="h-5 ml-2.5">(S)</span></button>
<input type="checkbox" />
</div>
<div class="toolbar fixed bottom-0 right-0 m-3 rounded flex bg-gray solid border-solid border-2 border-gray-500 text-gray-300 p-1.5 px-3 h-10 space-x-2">
<button class="btn-cyan px-3.5" @click="() => emit('open-maps')">Load</button>
<button class="btn-cyan px-3.5" @click="() => emit('save')" v-if="mapEditor.currentMap.value">Save</button>
<button class="btn-cyan px-3.5" @click="() => emit('clear')" v-if="mapEditor.currentMap.value">Clear</button>
<button class="btn-cyan px-3.5" @click="() => emit('close-editor')">Exit</button>
</div> </div>
</div> </div>
<div class="toolbar rounded flex bg-gray solid border-solid border-2 border-gray-500 text-gray-300 p-1.5 px-3 h-10 space-x-2">
<button class="btn-cyan px-3.5" @click="() => emit('open-maps')">Load</button>
<button class="btn-cyan px-3.5" @click="() => emit('save')" v-if="mapEditor.currentMap.value">Save</button>
<button class="btn-cyan px-3.5" @click="() => emit('clear')" v-if="mapEditor.currentMap.value">Clear</button>
<button class="btn-cyan px-3.5" @click="() => mapEditor.toggleActive()">Exit</button>
</div>
</div> </div>
<Modal :isModalOpen="isMapEditorSettingsModalOpen" @modal:close="() => (isMapEditorSettingsModalOpen = false)" :modal-width="300" :modal-height="350" :is-resizable="false" bg-style="none">
<template #modalHeader>
<h3 class="m-0 font-medium shrink-0 text-white">Map editor settings</h3>
</template>
<template #modalBody>
<div class="m-4 flex items-center space-x-2">
<input id="continuous-drawing" @change="toggleContinuousDrawing" v-model="isContinuousDrawingEnabled" type="checkbox" class="h-4 w-4 rounded border-gray-300 text-blue-600 focus:ring-blue-500" />
<label for="continuous-drawing" class="text-sm font-medium text-gray-200 cursor-pointer"> Continuous Drawing </label>
</div>
<div class="m-4 flex items-center space-x-2">
<input id="show-placed-map-object-preview" @change="mapEditor.togglePlacedMapObjectPreview()" v-model="isShowPlacedMapObjectPreviewEnabled" type="checkbox" class="h-4 w-4 rounded border-gray-300 text-blue-600 focus:ring-blue-500" />
<label for="show-placed-map-object-preview" class="text-sm font-medium text-gray-200 cursor-pointer"> Show placed map object preview </label>
</div>
</template>
</Modal>
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import Modal from '@/components/utilities/Modal.vue'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable' import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { onClickOutside } from '@vueuse/core' import { onClickOutside } from '@vueuse/core'
import { onBeforeUnmount, onMounted, ref } from 'vue' import { computed, onBeforeUnmount, onMounted, ref } from 'vue'
const mapEditor = useMapEditorComposable() const mapEditor = useMapEditorComposable()
const emit = defineEmits(['save', 'clear', 'open-maps', 'open-settings', 'close-editor', 'open-tile-list', 'open-map-object-list', 'close-lists']) const emit = defineEmits(['save', 'clear', 'open-maps', 'open-settings', 'open-teleport'])
// track when clicked outside of toolbar items // States
const toolbar = ref(null) const toolbar = ref(null)
const isMapEditorSettingsModalOpen = ref(false)
// track select state const selectPencilOpen = ref(false)
let selectPencilOpen = ref(false) const selectEraserOpen = ref(false)
let selectEraserOpen = ref(false) const isContinuousDrawingEnabled = ref<Boolean>(false)
const isShowPlacedMapObjectPreviewEnabled = ref<Boolean>(mapEditor.isPlacedMapObjectPreviewEnabled.value)
let tileListShown = ref(false) const listOpen = computed(() => (mapEditor.tool.value === 'pencil' && (mapEditor.drawMode.value === 'tile' || mapEditor.drawMode.value === 'map_object')) || mapEditor.tool.value === 'paint')
let mapObjectListShown = ref(false)
defineExpose({ tileListShown, mapObjectListShown })
// drawMode // drawMode
function setDrawMode(value: string) { function setDrawMode(value: string) {
if (mapEditor.tool.value === 'paint' || mapEditor.tool.value === 'pencil' || mapEditor.tool.value === 'eraser') {
emit('close-lists')
if (value === 'tile') emit('open-tile-list')
if (value === 'map_object') emit('open-map-object-list')
}
mapEditor.setDrawMode(value) mapEditor.setDrawMode(value)
selectPencilOpen.value = false selectPencilOpen.value = false
selectEraserOpen.value = false selectEraserOpen.value = false
@ -131,24 +137,21 @@ function setEraserMode() {
selectEraserOpen.value = false selectEraserOpen.value = false
} }
function toggleContinuousDrawing() {
mapEditor.setInputMode(isContinuousDrawingEnabled.value ? 'hold' : 'tap')
}
function handleModeClick(mode: string, type: 'pencil' | 'eraser') { function handleModeClick(mode: string, type: 'pencil' | 'eraser') {
setDrawMode(mode) setDrawMode(mode)
type === 'pencil' ? setPencilMode() : setEraserMode() type === 'pencil' ? setPencilMode() : setEraserMode()
} }
function handleClick(tool: string) { function handleClick(tool: string) {
if (tool === 'settings') { mapEditor.setTool(tool)
emit('open-settings') if (tool === 'paint') mapEditor.setDrawMode('tile')
emit('close-lists')
} else if (tool === 'move') {
emit('close-lists')
mapEditor.setTool(tool)
} else {
mapEditor.setTool(tool)
}
selectPencilOpen.value = tool === 'pencil' ? !selectPencilOpen.value : false selectPencilOpen.value = tool === 'pencil' ? !selectPencilOpen.value : false
selectEraserOpen.value = tool === 'eraser' ? !selectEraserOpen.value : false selectEraserOpen.value = tool === 'eraser' ? !selectEraserOpen.value : false
if (mapEditor.drawMode.value === 'teleport') emit('open-teleport')
} }
function cycleToolMode(tool: 'pencil' | 'eraser') { function cycleToolMode(tool: 'pencil' | 'eraser') {
@ -164,15 +167,18 @@ function initKeyShortcuts(event: KeyboardEvent) {
// Check if map is set // Check if map is set
if (!mapEditor.currentMap.value) return if (!mapEditor.currentMap.value) return
// prevent if focused on composables // prevent if focused on inputs
if (document.activeElement?.tagName === 'INPUT') return if (document.activeElement?.tagName === 'INPUT') return
if (event.ctrlKey) return
const keyActions: { [key: string]: string } = { const keyActions: { [key: string]: string } = {
m: 'move', m: 'move',
p: 'pencil', p: 'pencil',
e: 'eraser', e: 'eraser',
b: 'paint', b: 'paint',
z: 'settings' z: 'settings',
s: 'mapEditorSettings'
} }
if (keyActions.hasOwnProperty(event.key)) { if (keyActions.hasOwnProperty(event.key)) {

View File

@ -26,7 +26,8 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { login } from '@/services/authentication' import { socketManager } from '@/managers/SocketManager'
import { login } from '@/services/authenticationService'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useCookies } from '@vueuse/integrations/useCookies' import { useCookies } from '@vueuse/integrations/useCookies'
import { onMounted, ref } from 'vue' import { onMounted, ref } from 'vue'
@ -39,15 +40,6 @@ const password = ref('')
const formError = ref('') const formError = ref('')
const showPassword = ref(false) const showPassword = ref(false)
// automatic login because of development
onMounted(async () => {
const token = useCookies().get('token')
if (token) {
gameStore.setToken(token)
gameStore.initConnection()
}
})
async function submit() { async function submit() {
// check if username and password are valid // check if username and password are valid
if (username.value === '' || password.value === '') { if (username.value === '' || password.value === '') {
@ -62,7 +54,7 @@ async function submit() {
formError.value = response.error formError.value = response.error
return return
} }
gameStore.setToken(response.token) socketManager.setToken(response.token)
gameStore.initConnection() gameStore.initConnection()
return true // Indicate success return true // Indicate success
} }

View File

@ -22,7 +22,7 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { newPassword } from '@/services/authentication' import { newPassword } from '@/services/authenticationService'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useCookies } from '@vueuse/integrations/useCookies' import { useCookies } from '@vueuse/integrations/useCookies'
import { onMounted, ref } from 'vue' import { onMounted, ref } from 'vue'
@ -34,15 +34,6 @@ const password = ref('')
const newPasswordError = ref('') const newPasswordError = ref('')
const showPassword = ref(false) const showPassword = ref(false)
// automatic login because of development
onMounted(async () => {
const token = useCookies().get('token')
if (token) {
gameStore.setToken(token)
gameStore.initConnection()
}
})
async function newPasswordFunc() { async function newPasswordFunc() {
// check if username and password are valid // check if username and password are valid
if (password.value === '') { if (password.value === '') {

View File

@ -26,7 +26,8 @@
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import { login, register } from '@/services/authentication' import { socketManager } from '@/managers/SocketManager'
import { login, register } from '@/services/authenticationService'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { useCookies } from '@vueuse/integrations/useCookies' import { useCookies } from '@vueuse/integrations/useCookies'
import { onMounted, ref } from 'vue' import { onMounted, ref } from 'vue'
@ -40,15 +41,6 @@ const email = ref('')
const formError = ref('') const formError = ref('')
const showPassword = ref(false) const showPassword = ref(false)
// automatic login because of development
onMounted(async () => {
const token = useCookies().get('token')
if (token) {
gameStore.setToken(token)
gameStore.initConnection()
}
})
async function submit() { async function submit() {
// check if username and password are valid // check if username and password are valid
if (username.value === '' || email.value === '' || password.value === '') { if (username.value === '' || email.value === '' || password.value === '') {
@ -76,7 +68,7 @@ async function submit() {
return return
} }
gameStore.setToken(loginResponse.token) socketManager.setToken(loginResponse.token)
gameStore.initConnection() gameStore.initConnection()
} }
</script> </script>

View File

@ -30,7 +30,7 @@
<script setup lang="ts"> <script setup lang="ts">
import Modal from '@/components/utilities/Modal.vue' import Modal from '@/components/utilities/Modal.vue'
import { resetPassword } from '@/services/authentication' import { resetPassword } from '@/services/authenticationService'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { ref } from 'vue' import { ref } from 'vue'

View File

@ -10,78 +10,106 @@
<div class="filler"></div> <div class="filler"></div>
<div class="w-2/3 max-w-[860px]" v-if="!isLoading"> <div class="w-2/3 max-w-[860px]" v-if="!isLoading">
<div class="mb-5 flex flex-col gap-1"> <div class="mb-5 flex flex-col gap-1">
<h1 class="text-white font-bold">SELECT CHARACTER TO PLAY</h1> <h1 class="text-white font-bold">{{ isCreatingCharacter ? 'CREATE CHARACTER' : 'SELECT CHARACTER TO PLAY' }}</h1>
<p class="m-0">Maximum of 4 characters can be created per player</p> <p class="m-0" v-if="!isCreatingCharacter">Maximum of 4 characters can be created per player</p>
<p class="m-0" v-if="isCreatingCharacter">Customize your new character</p>
</div> </div>
<div class="flex w-full max-lg:flex-col lg:h-[400px] default-border rounded-md bg-gray"> <div class="flex w-full max-lg:flex-col lg:h-[400px] default-border rounded-md bg-gray">
<div class="lg:min-w-[285px] max-lg:min-h-[383px] lg:w-1/3 h-full bg-[url('/assets/ui-texture.png')] bg-no-repeat bg-cover bg-center border-0 max-lg:border-b lg:border-r border-solid border-gray-500 max-lg:rounded-t-md lg:rounded-l-md relative"> <div class="lg:min-w-[285px] max-lg:min-h-[383px] lg:w-1/3 h-full bg-[url('/assets/ui-texture.png')] bg-no-repeat bg-cover bg-center border-0 max-lg:border-b lg:border-r border-solid border-gray-500 max-lg:rounded-t-md lg:rounded-l-md relative">
<div class="absolute right-[calc(100%_+_16px)] -top-px flex gap-2 flex-col"> <div class="absolute right-[calc(100%_+_16px)] -top-px flex gap-2 flex-col">
<div v-for="character in characters" :key="character.id" class="character relative rounded default-border w-12 h-12 bg-[url('/assets/ui-texture.png')] after:absolute after:w-full after:h-px after:bg-gray-500" :class="{ active: selectedCharacterId === character.id }"> <div v-for="character in characters" :key="character.id" class="character relative rounded default-border w-12 h-12 bg-[url('/assets/ui-texture.png')] after:absolute after:w-full after:h-px after:bg-gray-500" :class="{ active: selectedCharacterId === character.id }">
<img src="/assets/placeholders/head.png" class="w-9 h-9 object-contain center-element" alt="Player head" /> <img src="/assets/placeholders/head.png" class="w-9 h-9 object-contain center-element" alt="Player head" />
<input class="h-full w-full absolute m-0 z-10 hover:cursor-pointer focus-visible:outline-offset-0" type="radio" name="character" :value="character.id" v-model="selectedCharacterId" /> <input class="h-full w-full absolute m-0 z-10 hover:cursor-pointer focus-visible:outline-offset-0 btn-sound" type="radio" name="character" :value="character.id" v-model="selectedCharacterId" />
</div> </div>
<div class="character relative rounded default-border w-12 h-12 bg-[url('/assets/ui-texture.png')]" :class="{ active: characters.length == 0 }" v-if="characters.length < 4"> <div class="character relative rounded default-border w-12 h-12 bg-[url('/assets/ui-texture.png')]" :class="{ active: isCreatingCharacter }" v-if="characters.length < characterCreationSettings.maxCharacters">
<button class="p-0 h-full w-full flex flex-col justify-between focus-visible:outline-offset-0" @click="isCreateNewCharacterModalOpen = true"> <button class="p-0 h-full w-full flex flex-col justify-between focus-visible:outline-offset-0 btn-sound" @click="startCharacterCreation">
<img class="w-6 h-6 object-contain center-element" draggable="false" src="/assets/icons/plus-icon.svg" /> <img class="w-6 h-6 object-contain center-element btn-sound" draggable="false" src="/assets/icons/plus-icon.svg" alt="Add character" />
</button> </button>
</div> </div>
</div> </div>
<div class="py-6 px-8 h-[calc(100%_-_48px)] flex flex-col items-center gap-6 justify-center" v-if="selectedCharacterId"> <div class="py-6 px-8 h-[calc(100%_-_48px)] flex flex-col items-center gap-6 justify-center">
<input class="input-field w-[158px]" type="text" name="name" :placeholder="characters.find((c) => c.id == selectedCharacterId)?.name" /> <template v-if="selectedCharacterId && !isCreatingCharacter">
<div class="flex flex-col gap-4 items-center"> <input class="input-field w-[158px]" type="text" name="name" :placeholder="characters.find((c) => c.id == selectedCharacterId)?.name" v-model="newNickname" />
<div class="flex flex-col gap-3"> <div class="flex flex-col gap-4 items-center">
<div class="bg-[url('/assets/ui-elements/character-select-ui-shape.svg')] w-[190px] h-52 bg-no-repeat bg-center flex items-center justify-between"> <div class="flex flex-col gap-3">
<div class="bg-[url('/assets/ui-elements/character-select-ui-shape.svg')] w-[190px] h-52 bg-no-repeat bg-center flex items-center justify-between">
<button class="ml-6 w-4 h-8 p-0">
<img src="/assets/icons/triangle-icon.svg" class="w-3 h-3.5 m-auto" alt="Arrow left" />
</button>
<img class="w-24 object-contain mb-3.5 max-h-[70%]" alt="Player avatar" :src="config.server_endpoint + '/avatar/s/' + characters.find((c) => c.id === selectedCharacterId)?.characterType + '/' + (selectedHairId ?? 'default')" />
<button class="mr-6 w-4 h-8 p-0">
<img src="/assets/icons/triangle-icon.svg" class="w-3 h-3.5 -scale-x-100" alt="Arrow right" />
</button>
</div>
</div>
</div>
</template>
<template v-if="isCreatingCharacter">
<div class="flex flex-col gap-4 items-center">
<input class="input-field" v-model="newCharacterName" name="name" id="name" placeholder="Enter a nickname..." />
<div class="bg-[url('/assets/ui-elements/character-select-ui-shape.svg')] w-[190px] h-52 bg-no-repeat bg-center flex items-center justify-center">
<button class="ml-6 w-4 h-8 p-0"> <button class="ml-6 w-4 h-8 p-0">
<img src="/assets/icons/triangle-icon.svg" class="w-3 h-3.5 m-auto" alt="Arrow left" /> <img src="/assets/icons/triangle-icon.svg" class="w-3 h-3.5 m-auto" alt="Arrow left" />
</button> </button>
<img class="w-24 object-contain mb-3.5 max-h-[70%]" alt="Player avatar" :src="config.server_endpoint + '/avatar/s/' + characters.find((c) => c.id === selectedCharacterId)?.characterType + '/' + (selectedHairId ?? 'default')" /> <img class="w-24 object-contain mb-3.5 max-h-[70%]" alt="Player avatar" :src="config.server_endpoint + '/avatar/s/' + defaultCharacterTypeId + '/' + (selectedHairId ?? 'default')" />
<button class="mr-6 w-4 h-8 p-0"> <button class="mr-6 w-4 h-8 p-0">
<img src="/assets/icons/triangle-icon.svg" class="w-3 h-3.5 -scale-x-100" alt="Arrow right" /> <img src="/assets/icons/triangle-icon.svg" class="w-3 h-3.5 -scale-x-100" alt="Arrow right" />
</button> </button>
</div> </div>
<div class="flex justify-between w-[190px]">
<button class="btn-empty flex gap-2" :class="{ selected: selectedGender === 'MALE' }" @click="selectedGender = 'MALE'">
<img src="/assets/icons/male-icon.svg" class="w-4 h-4 m-auto" alt="Male symbol" />
<span class="text-white">Male</span>
</button>
<button class="btn-empty flex gap-2" :class="{ selected: selectedGender === 'FEMALE' }" @click="selectedGender = 'FEMALE'">
<img src="/assets/icons/male-icon.svg" class="w-4 h-4 m-auto" alt="Female symbol" />
<span class="text-white">Female</span>
</button>
</div>
</div> </div>
<!-- TODO: update gender on (selected) character --> </template>
<!-- <div class="flex justify-between w-[190px]">-->
<!-- <button class="btn-empty flex gap-2" :class="{ selected: characters.find((c) => c.id == selectedCharacterId)?.characterType?.gender === 'MALE' }">-->
<!-- <img src="/assets/icons/male-icon.svg" class="w-4 h-4 m-auto" alt="Male symbol" />-->
<!-- <span class="text-white">Male</span>-->
<!-- </button>-->
<!-- <button class="btn-empty flex gap-2" :class="{ selected: characters.find((c) => c.id == selectedCharacterId)?.characterType?.gender === 'FEMALE' }">-->
<!-- <img src="/assets/icons/male-icon.svg" class="w-4 h-4 m-auto" alt="Male symbol" />-->
<!-- <span class="text-white">Female</span>-->
<!-- </button>-->
<!-- </div>-->
</div>
</div> </div>
</div> </div>
<div class="flex-1 lg:w-2/3 max-lg:min-h-[212px] h-full bg-[url('/assets/ui-texture.png')] bg-no-repeat bg-cover bg-center max-lg:rounded-bl-md rounded-r-md"> <div class="flex-1 lg:w-2/3 max-lg:min-h-[212px] h-full bg-[url('/assets/ui-texture.png')] bg-no-repeat bg-cover bg-center max-lg:rounded-bl-md rounded-r-md">
<div class="py-6 px-8 h-[calc(100%_-_48px)] flex flex-col items-center gap-10" v-if="selectedCharacterId"> <div class="py-6 px-8 h-[calc(100%_-_48px)] flex flex-col items-center gap-10" v-if="selectedCharacterId || isCreatingCharacter">
<div class="flex flex-col gap-3 w-full">
<span class="text-sm">Hair color</span>
<div class="flex gap-2 flex-wrap">
<div
class="hair-deselect relative flex justify-center items-center bg-gray default-border w-[18px] h-[18px] p-2 rounded-sm hover:bg-gray-500 hover:border-gray-400 focus-visible:outline-none focus-visible:border-white focus-visible:bg-cyan has-[:checked]:bg-cyan has-[:checked]:border-transparent"
>
<img src="/assets/icons/x-button-gray.svg" class="w-4 h-4" alt="Empty button" />
<input type="radio" name="hair-color" :value="null" v-model="selectedHairColor" class="h-full w-full absolute left-0 top-0 m-0 z-10 hover:cursor-pointer focus-visible:outline-offset-0 focus-visible:outline-white" />
</div>
<div
v-for="color in uniqueHairColors"
class="relative flex justify-center items-center default-border w-[18px] h-[18px] p-2 rounded-sm hover:bg-gray-500 hover:border-gray-400 focus-visible:outline-none focus-visible:border-gray-300 focus-visible:bg-gray-500 has-[:checked]:bg-cyan has-[:checked]:border-transparent"
>
<div class="w-full h-full rounded-sm" :style="getHairColorStyle(color)"></div>
<input type="radio" name="hair-color" :value="color" v-model="selectedHairColor" class="h-full w-full absolute left-0 top-0 m-0 z-10 hover:cursor-pointer focus-visible:outline-offset-0 focus-visible:outline-white" />
</div>
</div>
</div>
<div class="flex flex-col gap-3 w-full"> <div class="flex flex-col gap-3 w-full">
<span class="text-sm">Hairstyle</span> <span class="text-sm">Hairstyle</span>
<div class="flex gap-2 flex-wrap max-h-20 overflow-y-auto scrollbar"> <div class="flex gap-2 flex-wrap">
<div <div
class="hair-deselect relative flex justify-center items-center bg-gray default-border w-[18px] h-[18px] p-2 rounded-sm hover:bg-gray-500 hover:border-gray-400 focus-visible:outline-none focus-visible:border-white focus-visible:bg-cyan has-[:checked]:bg-cyan has-[:checked]:border-transparent" class="hair-deselect relative flex justify-center items-center bg-gray default-border w-[18px] h-[18px] p-2 rounded-sm hover:bg-gray-500 hover:border-gray-400 focus-visible:outline-none focus-visible:border-white focus-visible:bg-cyan has-[:checked]:bg-cyan has-[:checked]:border-transparent"
> >
<img src="/assets/icons/x-button-gray.svg" class="w-4 h-4" alt="Empty button" /> <img src="/assets/icons/x-button-gray.svg" class="w-4 h-4" alt="Empty button" />
<input type="radio" name="hair" :value="null" v-model="selectedHairId" class="h-full w-full absolute left-0 top-0 m-0 z-10 hover:cursor-pointer focus-visible:outline-offset-0 focus-visible:outline-white" /> <input type="radio" name="hair" :value="null" v-model="selectedHairId" class="h-full w-full absolute left-0 top-0 m-0 z-10 hover:cursor-pointer focus-visible:outline-offset-0 focus-visible:outline-white" />
</div> </div>
<!-- TODO #255: make radio button so we can set a value, do the same with swatches -->
<div <div
v-for="hair in characterHairs" v-for="hair in filteredHairs"
class="relative flex justify-center items-center bg-gray default-border w-[18px] h-[18px] p-2 rounded-sm hover:bg-gray-500 hover:border-gray-400 focus-visible:outline-none focus-visible:border-gray-300 focus-visible:bg-gray-500 has-[:checked]:bg-cyan has-[:checked]:border-transparent" class="relative flex justify-center items-center bg-gray default-border w-[18px] h-[18px] p-2 rounded-sm hover:bg-gray-500 hover:border-gray-400 focus-visible:outline-none focus-visible:border-gray-300 focus-visible:bg-gray-500 has-[:checked]:bg-cyan has-[:checked]:border-transparent overflow-hidden"
> >
<img class="h-4 object-contain" :src="config.server_endpoint + '/textures/sprites/' + hair.sprite + '/front.png'" alt="Hair sprite" /> <div class="absolute inset-0 flex items-center justify-center">
<img class="h-16 object-contain scale-[1] mt-8 origin-center" :src="config.server_endpoint + '/textures/sprites/' + hair.sprite + '/front.png'" alt="Hair sprite" />
</div>
<input type="radio" name="hair" :value="hair.id" v-model="selectedHairId" class="h-full w-full absolute left-0 top-0 m-0 z-10 hover:cursor-pointer focus-visible:outline-offset-0 focus-visible:outline-white" /> <input type="radio" name="hair" :value="hair.id" v-model="selectedHairId" class="h-full w-full absolute left-0 top-0 m-0 z-10 hover:cursor-pointer focus-visible:outline-offset-0 focus-visible:outline-white" />
</div> </div>
</div> </div>
</div> </div>
<div class="flex flex-col gap-3 w-full">
<span class="text-sm">Hair color</span>
<div class="flex gap-2 flex-wrap">
<!-- TODO: replace with hair colors -->
<input type="radio" name="hair-color" v-for="n in 10" class="bg-red w-6 h-6 m-0 rounded-sm hover:cursor-pointer checked:outline checked:outline-1 checked:outline-white" />
</div>
</div>
</div> </div>
</div> </div>
</div> </div>
@ -89,73 +117,102 @@
<div v-else> <div v-else>
<img class="w-20 invert-80" src="/assets/icons/loading-icon1.svg" alt="Loading" /> <img class="w-20 invert-80" src="/assets/icons/loading-icon1.svg" alt="Loading" />
</div> </div>
<div class="w-2/3 button-wrapper flex self-center justify-center lg:justify-end gap-4 max-w-[860px]" v-if="!isLoading"> <div class="w-2/3 button-wrapper flex self-center justify-center lg:justify-end gap-4 max-w-[860px]" v-if="!isLoading">
<button class="btn-empty min-w-48" @click.stop="gameStore.disconnectSocket()">Back</button> <template v-if="!isCreatingCharacter">
<button class="btn-cyan min-w-48 disabled:bg-cyan-800 disabled:cursor-not-allowed" :disabled="!selectedCharacterId" @click="loginWithCharacter()">Play now</button> <button class="btn-empty min-w-48" @click.stop="gameStore.disconnectSocket()">Back</button>
<button class="btn-cyan min-w-48 disabled:bg-cyan-800 disabled:cursor-not-allowed" :disabled="!selectedCharacterId" @click="loginWithCharacter()">Play now</button>
</template>
<template v-else>
<button class="btn-empty min-w-48" @click="cancelCharacterCreation">Cancel</button>
<button class="btn-cyan min-w-48" @click="createCharacter">Create</button>
</template>
</div> </div>
</div> </div>
</div> </div>
<!-- CREATE CHARACTER MODAL -->
<Modal :isModalOpen="isCreateNewCharacterModalOpen" @modal:close="isCreateNewCharacterModalOpen = false" :modal-width="430" :modal-height="275">
<template #modalHeader>
<h3 class="m-0 font-medium text-white">Create your character</h3>
</template>
<template #modalBody>
<div class="p-4 h-[calc(100%_-_32px)]">
<form method="post" @submit.prevent="createCharacter" class="h-full flex flex-col justify-between">
<div class="form-field-full">
<label for="name" class="text-white">Nickname</label>
<input class="input-field" v-model="newCharacterName" name="name" id="name" placeholder="Enter a nickname..." />
</div>
<div class="grid grid-flow-col justify-stretch gap-4">
<button type="button" class="btn-empty py-1.5 px-4 inline-block" @click.prevent="isCreateNewCharacterModalOpen = false">Cancel</button>
<button class="btn-cyan py-1.5 px-4 inline-block" type="submit">Create</button>
</div>
</form>
</div>
</template>
</Modal>
</template> </template>
<script setup lang="ts"> <script setup lang="ts">
import config from '@/application/config' import config from '@/application/config'
import { SocketEvent } from '@/application/enums'
import { type CharacterHair, type Character as CharacterT, type Map } from '@/application/types' import { type CharacterHair, type Character as CharacterT, type Map } from '@/application/types'
import Modal from '@/components/utilities/Modal.vue' import { useSoundComposable } from '@/composables/useSoundComposable'
import { CharacterHairStorage } from '@/storage/storages' import { socketManager } from '@/managers/SocketManager'
import { CharacterHairStorage, CharacterTypeStorage } from '@/storage/storages'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { onBeforeUnmount, onMounted, ref, watch } from 'vue' import { computed, onBeforeUnmount, onMounted, ref, watch } from 'vue'
const characterCreationSettings = {
maxCharacters: 4,
minNameLength: 3,
maxNameLength: 20,
defaultGender: 'MALE' as const
}
const { playSound } = useSoundComposable()
const gameStore = useGameStore() const gameStore = useGameStore()
const isLoading = ref<boolean>(true) const isLoading = ref<boolean>(true)
const characters = ref<CharacterT[]>([]) const characters = ref<CharacterT[]>([])
const selectedCharacterId = ref<string | null>(null) const selectedCharacterId = ref<string | null>(null)
const isCreateNewCharacterModalOpen = ref<boolean>(false) const newNickname = ref<string>('')
const newCharacterName = ref<string>('') const newCharacterName = ref<string>('')
const characterHairs = ref<CharacterHair[]>([]) const characterHairs = ref<CharacterHair[]>([])
const selectedHairId = ref<string | null>(null) const selectedHairId = ref<string | null>(null)
const defaultCharacterTypeId = ref<string>('')
const isCreatingCharacter = ref<boolean>(false)
const selectedGender = ref()
const selectedHairColor = ref<string | null>(null)
const uniqueHairColors = computed(() => {
return [...new Set(characterHairs.value.map((hair) => hair.color))]
})
const filteredHairs = computed(() => {
if (!selectedHairColor.value) return characterHairs.value
return characterHairs.value.filter((hair) => hair.color === selectedHairColor.value)
})
function getHairColorStyle(color: string | null) {
return {
backgroundColor: color,
border: selectedHairColor.value === color ? '1px solid white' : '1px solid rgba(255, 255, 255, 0.2)'
}
}
function startCharacterCreation() {
isCreatingCharacter.value = true
selectedCharacterId.value = null
newCharacterName.value = ''
selectedHairId.value = null
selectedHairColor.value = null
selectedGender.value = characterCreationSettings.defaultGender
}
function cancelCharacterCreation() {
isCreatingCharacter.value = false
newCharacterName.value = ''
selectedHairId.value = null
selectedHairColor.value = null
}
// Fetch characters // Fetch characters
setTimeout(() => { setTimeout(() => {
gameStore.connection?.emit('character:list') socketManager.emit(SocketEvent.CHARACTER_LIST)
}, 750) }, 750)
gameStore.connection?.on('character:list', (data: any) => { socketManager.on(SocketEvent.CHARACTER_LIST, (data: any) => {
characters.value = data characters.value = data
isLoading.value = false isLoading.value = false
}) })
// Select character logics
function loginWithCharacter() { function loginWithCharacter() {
if (!selectedCharacterId.value) return if (!selectedCharacterId.value) return
gameStore.connection?.emit( socketManager.emit(
'character:connect', SocketEvent.CHARACTER_CONNECT,
{ {
characterId: selectedCharacterId.value, characterId: selectedCharacterId.value,
characterHairId: selectedHairId.value characterHairId: selectedHairId.value,
newNickname: newNickname.value
}, },
(response: { character: CharacterT; map: Map; characters: CharacterT[] }) => { (response: { character: CharacterT; map: Map; characters: CharacterT[] }) => {
gameStore.setCharacter(response.character) gameStore.setCharacter(response.character)
@ -165,27 +222,51 @@ function loginWithCharacter() {
// Create character logics // Create character logics
function createCharacter() { function createCharacter() {
gameStore.connection?.on('character:create:success', (data: CharacterT) => { if (newCharacterName.value.length < characterCreationSettings.minNameLength || newCharacterName.value.length > characterCreationSettings.maxNameLength) {
gameStore.setCharacter(data) return
isCreateNewCharacterModalOpen.value = false }
})
gameStore.connection?.emit('character:create', { name: newCharacterName.value }) socketManager.emit(
SocketEvent.CHARACTER_CREATE,
{
name: newCharacterName.value,
gender: selectedGender.value,
hairId: selectedHairId.value
},
(success: boolean) => {
if (success) {
cancelCharacterCreation()
socketManager.emit(SocketEvent.CHARACTER_LIST)
}
}
)
} }
// Watch changes for selected character and update hairs // Watch changes for selected character and update hairs
watch(selectedCharacterId, (characterId) => { watch(selectedCharacterId, (characterId) => {
if (!characterId) return if (!characterId) return
// selectedHairId.value = characters.value.find((c) => c.id == characterId)?.characterHairId ?? null newNickname.value = ''
isCreatingCharacter.value = false
selectedHairId.value = characters.value.find((c) => c.id == characterId)?.characterHair ?? null
}) })
onMounted(async () => { onMounted(async () => {
await playSound('/assets/music/intro.mp3')
const characterHairStorage = new CharacterHairStorage() const characterHairStorage = new CharacterHairStorage()
const characterTypeStorage = new CharacterTypeStorage()
characterHairs.value = await characterHairStorage.getAll() characterHairs.value = await characterHairStorage.getAll()
// Get the first available character type for preview
const types = await characterTypeStorage.getAll()
const defaultType = types.find((type) => type.isSelectable)
if (defaultType) {
defaultCharacterTypeId.value = defaultType.id
}
}) })
onBeforeUnmount(() => { onBeforeUnmount(() => {
gameStore.connection?.off('character:list') socketManager.off(SocketEvent.CHARACTER_LIST)
gameStore.connection?.off('character:connect') socketManager.off(SocketEvent.CHARACTER_CONNECT)
gameStore.connection?.off('character:create:success') socketManager.off(SocketEvent.CHARACTER_CREATE)
}) })
</script> </script>

View File

@ -1,7 +1,7 @@
<template> <template>
<div class="flex justify-center items-center h-dvh relative"> <div class="flex justify-center items-center h-dvh relative">
<Game :config="gameConfig" @create="createGame"> <Game :config="gameConfig" @create="createGame">
<Scene name="main" @preload="preloadScene" @create="createScene"> <Scene name="main" @preload="preloadScene">
<Menu /> <Menu />
<Hud /> <Hud />
<Hotkeys /> <Hotkeys />
@ -27,18 +27,23 @@ import Hotkeys from '@/components/game/gui/Hotkeys.vue'
import Hud from '@/components/game/gui/Hud.vue' import Hud from '@/components/game/gui/Hud.vue'
import Menu from '@/components/game/gui/Menu.vue' import Menu from '@/components/game/gui/Menu.vue'
import Map from '@/components/game/map/Map.vue' import Map from '@/components/game/map/Map.vue'
import { useSoundComposable } from '@/composables/useSoundComposable'
import { useGameStore } from '@/stores/gameStore' import { useGameStore } from '@/stores/gameStore'
import { Game, Scene } from 'phavuer' import { Game, Scene } from 'phavuer'
import { onBeforeUnmount } from 'vue' import { onMounted } from 'vue'
const gameStore = useGameStore() const gameStore = useGameStore()
const { playSound, stopSound } = useSoundComposable()
const gameConfig = { const gameConfig = {
name: config.name, name: config.name,
width: window.innerWidth, width: window.innerWidth,
height: window.innerHeight, height: window.innerHeight,
type: Phaser.AUTO, // AUTO, CANVAS, WEBGL, HEADLESS type: Phaser.AUTO, // AUTO, CANVAS, WEBGL, HEADLESS
resolution: 5 resolution: 5,
input: {
windowEvents: false
}
} }
const createGame = (game: Phaser.Game) => { const createGame = (game: Phaser.Game) => {
@ -55,6 +60,8 @@ const createGame = (game: Phaser.Game) => {
}) })
gameStore.disconnectSocket() gameStore.disconnectSocket()
} }
playSound('/assets/sounds/connect.wav')
} }
function preloadScene(scene: Phaser.Scene) { function preloadScene(scene: Phaser.Scene) {
@ -63,7 +70,7 @@ function preloadScene(scene: Phaser.Scene) {
scene.load.image('waypoint', '/assets/waypoint.png') scene.load.image('waypoint', '/assets/waypoint.png')
} }
function createScene(scene: Phaser.Scene) {} onMounted(() => {
stopSound('/assets/music/intro.mp3')
onBeforeUnmount(() => {}) })
</script> </script>

View File

@ -44,13 +44,4 @@ function switchToLogin() {
currentForm.value = 'login' currentForm.value = 'login'
doesUrlHaveToken.value = false doesUrlHaveToken.value = false
} }
// automatic login because of development
onMounted(async () => {
const token = useCookies().get('token')
if (token) {
gameStore.setToken(token)
gameStore.initConnection()
}
})
</script> </script>

View File

@ -4,22 +4,11 @@
<Scene name="main" @preload="preloadScene"> <Scene name="main" @preload="preloadScene">
<div v-if="!isLoaded" class="absolute top-1/2 left-1/2 -translate-x-1/2 -translate-y-1/2 text-white text-3xl font-ui">Loading...</div> <div v-if="!isLoaded" class="absolute top-1/2 left-1/2 -translate-x-1/2 -translate-y-1/2 text-white text-3xl font-ui">Loading...</div>
<div v-else> <div v-else>
<Map :key="mapEditor.currentMap.value?.id" /> <Map v-if="mapEditor.currentMap.value" :key="mapEditor.currentMap.value?.id" />
<Toolbar <Toolbar ref="toolbar" @save="save" @clear="clear" @open-maps="mapModal?.open" @open-settings="mapSettingsModal?.open" @open-teleport="teleportModal?.open" />
ref="toolbar"
@save="save"
@clear="clear"
@open-maps="mapModal?.open"
@open-settings="mapSettingsModal?.open"
@close-editor="mapEditor.toggleActive"
@close-lists="tileList?.close"
@closeLists="objectList?.close"
@open-tile-list="tileList?.open"
@open-map-object-list="objectList?.open"
/>
<MapList ref="mapModal" @open-create-map="mapSettingsModal?.open" /> <MapList ref="mapModal" @open-create-map="mapSettingsModal?.open" />
<TileList ref="tileList" /> <TileList />
<ObjectList ref="objectList" /> <MapObjectList />
<MapSettings ref="mapSettingsModal" /> <MapSettings ref="mapSettingsModal" />
<TeleportModal ref="teleportModal" /> <TeleportModal ref="teleportModal" />
</div> </div>
@ -30,30 +19,27 @@
<script setup lang="ts"> <script setup lang="ts">
import config from '@/application/config' import config from '@/application/config'
import { SocketEvent } from '@/application/enums'
import { socketManager } from '@/managers/SocketManager'
import 'phaser' import 'phaser'
import type { Map as MapT } from '@/application/types' import type { Map as MapT } from '@/application/types'
import { downloadCache } from '@/application/utilities'
import Map from '@/components/gameMaster/mapEditor/Map.vue' import Map from '@/components/gameMaster/mapEditor/Map.vue'
import MapList from '@/components/gameMaster/mapEditor/partials/MapList.vue' import MapList from '@/components/gameMaster/mapEditor/partials/MapList.vue'
import ObjectList from '@/components/gameMaster/mapEditor/partials/MapObjectList.vue' import MapObjectList from '@/components/gameMaster/mapEditor/partials/MapObjectList.vue'
import MapSettings from '@/components/gameMaster/mapEditor/partials/MapSettings.vue' import MapSettings from '@/components/gameMaster/mapEditor/partials/MapSettings.vue'
import TeleportModal from '@/components/gameMaster/mapEditor/partials/TeleportModal.vue' import TeleportModal from '@/components/gameMaster/mapEditor/partials/TeleportModal.vue'
import TileList from '@/components/gameMaster/mapEditor/partials/TileList.vue' import TileList from '@/components/gameMaster/mapEditor/partials/TileList.vue'
import Toolbar from '@/components/gameMaster/mapEditor/partials/Toolbar.vue' import Toolbar from '@/components/gameMaster/mapEditor/partials/Toolbar.vue'
import { loadAllTilesIntoScene } from '@/composables/mapComposable'
import { useMapEditorComposable } from '@/composables/useMapEditorComposable' import { useMapEditorComposable } from '@/composables/useMapEditorComposable'
import { loadAllTileTextures } from '@/services/mapService'
import { MapStorage } from '@/storage/storages' import { MapStorage } from '@/storage/storages'
import { useGameStore } from '@/stores/gameStore'
import { Game, Scene } from 'phavuer' import { Game, Scene } from 'phavuer'
import { ref, useTemplateRef, watch } from 'vue' import { ref, toRaw, useTemplateRef } from 'vue'
const mapStorage = new MapStorage()
const mapEditor = useMapEditorComposable() const mapEditor = useMapEditorComposable()
const gameStore = useGameStore()
const toolbar = useTemplateRef('toolbar')
const mapModal = useTemplateRef('mapModal') const mapModal = useTemplateRef('mapModal')
const tileList = useTemplateRef('tileList')
const objectList = useTemplateRef('objectList')
const mapSettingsModal = useTemplateRef('mapSettingsModal') const mapSettingsModal = useTemplateRef('mapSettingsModal')
const teleportModal = useTemplateRef('teleportModal') const teleportModal = useTemplateRef('teleportModal')
@ -64,7 +50,10 @@ const gameConfig = {
width: window.innerWidth, width: window.innerWidth,
height: window.innerHeight, height: window.innerHeight,
type: Phaser.AUTO, // AUTO, CANVAS, WEBGL, HEADLESS type: Phaser.AUTO, // AUTO, CANVAS, WEBGL, HEADLESS
resolution: 5 resolution: 5,
input: {
windowEvents: false
}
} }
const createGame = (game: Phaser.Game) => { const createGame = (game: Phaser.Game) => {
@ -82,7 +71,7 @@ const preloadScene = async (scene: Phaser.Scene) => {
scene.load.image('waypoint', '/assets/waypoint.png') scene.load.image('waypoint', '/assets/waypoint.png')
// Get all tiles from IndexedDB and load them into the scene // Get all tiles from IndexedDB and load them into the scene
await loadAllTilesIntoScene(scene) await loadAllTileTextures(scene)
// Wait for all assets to be loaded before continuing // Wait for all assets to be loaded before continuing
await new Promise<void>((resolve) => { await new Promise<void>((resolve) => {
@ -93,24 +82,18 @@ const preloadScene = async (scene: Phaser.Scene) => {
}) })
} }
function save() { async function save() {
const currentMap = mapEditor.currentMap.value const currentMap = toRaw(mapEditor.currentMap.value)
if (!currentMap) return if (!currentMap) return
const data = { const data = {
mapId: currentMap.id, ...currentMap,
name: currentMap.name, mapId: currentMap.id
width: currentMap.width,
height: currentMap.height,
tiles: currentMap.tiles,
pvp: currentMap.pvp,
mapEffects: currentMap.mapEffects?.map(({ id, effect, strength }) => ({ id, effect, strength })) ?? [],
mapEventTiles: currentMap.mapEventTiles?.map(({ id, type, positionX, positionY, teleport }) => ({ id, type, positionX, positionY, teleport })) ?? [],
placedMapObjects: currentMap.placedMapObjects?.map(({ id, mapObject, depth, isRotated, positionX, positionY }) => ({ id, mapObject, depth, isRotated, positionX, positionY })) ?? []
} }
gameStore.connection?.emit('gm:map:update', data, (response: MapT) => { socketManager.emit(SocketEvent.GM_MAP_UPDATE, data, async (response: MapT) => {
mapStorage.update(response.id, response) if (!response.id) return
await downloadCache('maps', new MapStorage())
}) })
} }
@ -118,6 +101,6 @@ function clear() {
if (!mapEditor.currentMap.value) return if (!mapEditor.currentMap.value) return
// Clear placed objects, event tiles and tiles // Clear placed objects, event tiles and tiles
mapEditor.clearMap() mapEditor.triggerClearTiles()
} }
</script> </script>

View File

@ -1,22 +0,0 @@
<template>
<div class="mb-4 flex flex-col gap-3">
<div @click="toggle" class="p-3 bg-gray-300 bg-opacity-50 rounded hover:bg-gray-400 text-white font-default cursor-pointer">
<slot name="header" />
</div>
<transition enter-active-class="transition-all duration-300 ease-in-out" leave-active-class="transition-all duration-300 ease-in-out" enter-from-class="opacity-0 max-h-0" enter-to-class="opacity-100 max-h-96" leave-from-class="opacity-100 max-h-96" leave-to-class="opacity-0 max-h-0">
<div v-if="isOpen" class="overflow-hidden">
<slot name="content" />
</div>
</transition>
</div>
</template>
<script setup lang="ts">
import { ref } from 'vue'
const isOpen = ref(false)
const toggle = () => {
isOpen.value = !isOpen.value
}
</script>

View File

@ -1,23 +0,0 @@
<template>
<div style="display: none">
<img v-for="(url, index) in imageUrls" :key="index" :src="url" alt="" @load="handleImageLoad(index)" @error="handleImageError(index)" />
</div>
</template>
<script setup lang="ts">
import { ref } from 'vue'
// Internal array of images to preload
const imageUrls = ref<string[]>(['/assets/ui-elements/button-ui-box-textured.svg', '/assets/ui-elements/button-ui-frame-empty.svg', '/assets/ui-elements/button-ui-box-textured-small.svg'])
const loadedImages = ref<Set<number>>(new Set())
const handleImageLoad = (index: number) => {
loadedImages.value.add(index)
console.log(`Image ${index} loaded:`, imageUrls.value[index])
}
const handleImageError = (index: number) => {
console.log(`Image ${index} failed to load:`, imageUrls.value[index])
}
</script>

View File

@ -1,10 +1,14 @@
<template></template> <template></template>
<script setup lang="ts"> <script setup lang="ts">
import { CharacterHairStorage, CharacterTypeStorage, MapObjectStorage, MapStorage, SpriteStorage, TileStorage } from '@/storage/storages' import { socketManager } from '@/managers/SocketManager'
import { login } from '@/services/authenticationService'
import { CharacterHairStorage, CharacterTypeStorage, MapObjectStorage, MapStorage, SoundStorage, SpriteStorage, TileStorage } from '@/storage/storages'
import { TextureStorage } from '@/storage/textureStorage' import { TextureStorage } from '@/storage/textureStorage'
import { useGameStore } from '@/stores/gameStore'
import { onMounted, onUnmounted } from 'vue' import { onMounted, onUnmounted } from 'vue'
const gameStore = useGameStore()
const mapStorage = new MapStorage() const mapStorage = new MapStorage()
const tileStorage = new TileStorage() const tileStorage = new TileStorage()
const mapObjectStorage = new MapObjectStorage() const mapObjectStorage = new MapObjectStorage()
@ -12,6 +16,7 @@ const spriteStorage = new SpriteStorage()
const characterTypeStorage = new CharacterTypeStorage() const characterTypeStorage = new CharacterTypeStorage()
const characterHairStorage = new CharacterHairStorage() const characterHairStorage = new CharacterHairStorage()
const textureStorage = new TextureStorage() const textureStorage = new TextureStorage()
const soundStorage = new SoundStorage()
let currentString = '' let currentString = ''
@ -32,9 +37,21 @@ async function handleKeyPress(event: KeyboardEvent) {
await characterTypeStorage.destroy() await characterTypeStorage.destroy()
await characterHairStorage.destroy() await characterHairStorage.destroy()
await textureStorage.destroy() await textureStorage.destroy()
await soundStorage.destroy()
currentString = '' // Reset currentString = '' // Reset
} }
if (currentString.includes('11')) {
if (socketManager.token) return
const response = await login('root', 'password')
if (response.success === undefined) {
return
}
socketManager.setToken(response.token)
gameStore.initConnection()
}
// Reset string after a certain amount of time // Reset string after a certain amount of time
setTimeout(() => { setTimeout(() => {
currentString = '' currentString = ''

View File

@ -14,11 +14,11 @@
<slot name="modalHeader" /> <slot name="modalHeader" />
</div> </div>
<div class="flex gap-2.5"> <div class="flex gap-2.5">
<button v-if="canFullScreen" @click="toggleFullScreen" class="w-5 h-5 m-0 p-0 relative hover:scale-110 transition-transform duration-300 ease-in-out"> <button v-if="canFullScreen" @click="toggleFullScreen" class="w-5 h-5 m-0 p-0 relative hover:scale-110 transition-transform duration-300 ease-in-out btn-sound">
<img :alt="isFullScreen ? 'exit full-screen' : 'full-screen'" :src="isFullScreen ? '/assets/icons/modal/minimize.svg' : '/assets/icons/modal/increase-size-option.svg'" class="w-3.5 h-3.5 invert" draggable="false" /> <img :alt="isFullScreen ? 'exit full-screen' : 'full-screen'" :src="isFullScreen ? '/assets/icons/modal/minimize.svg' : '/assets/icons/modal/increase-size-option.svg'" class="w-3.5 h-3.5 invert" draggable="false" />
</button> </button>
<button v-if="closable" @click="closeModal" class="w-3.5 h-3.5 m-0 p-0 relative hover:rotate-180 transition-transform duration-300 ease-in-out"> <button v-if="closable" @click="closeModal" class="w-3.5 h-3.5 m-0 p-0 relative hover:rotate-180 transition-transform duration-300 ease-in-out btn-sound">
<img alt="close" src="/assets/icons/modal/close-button-white.svg" class="w-full h-full" draggable="false" /> <img alt="close" src="/assets/icons/modal/close-button-white.svg" class="w-full h-full btn-sound" draggable="false" />
</button> </button>
</div> </div>
</div> </div>
@ -86,7 +86,11 @@ const emit = defineEmits<{
defineExpose({ defineExpose({
open: () => (isModalOpenRef.value = true), open: () => (isModalOpenRef.value = true),
close: () => (isModalOpenRef.value = false), close: () => (isModalOpenRef.value = false),
toggle: () => (isModalOpenRef.value = !isModalOpenRef.value) toggle: () => (isModalOpenRef.value = !isModalOpenRef.value),
setPosition: (a: number, b: number) => {
x.value = a
y.value = b
}
}) })
const isModalOpenRef = ref(props.isModalOpen) const isModalOpenRef = ref(props.isModalOpen)

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