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forked from noxious/server

773 Commits

Author SHA1 Message Date
661abd030f Fix for object depths and proper depths for rotated objects 2025-03-20 15:17:34 -05:00
632f2c9770 New DB migration 2025-03-14 00:25:06 +01:00
f1395340b8 Merge remote-tracking branch 'origin/main' into feature/#362-final-depth-sort-fix
# Conflicts:
#	src/entities/base/mapObject.ts
#	src/events/gameMaster/assetManager/mapObject/update.ts
2025-03-14 00:18:14 +01:00
7c78262982 Depth editing for map objects 2025-03-12 11:14:12 -05:00
9f42d1e59d find the global maximum dimensions across all actions 2025-03-12 13:46:51 +01:00
36c9522e8a Improvements 2025-03-11 23:53:27 +01:00
5ca41cfd38 sprite work 2025-03-11 23:41:42 +01:00
c9e8b29f11 Simplified code 2025-03-08 01:40:23 +01:00
bfafd41c46 npm update, mikro orm bug fix 2025-03-08 00:48:22 +01:00
2605295542 npm update 2025-03-06 15:26:03 +01:00
12805e571a revert 2025-02-23 01:39:30 +01:00
e8adb5c815 Clear hair fix 2025-02-21 22:06:01 +01:00
29ef089fce npm update 2025-02-21 22:05:55 +01:00
423dbd93f7 Clear hair fix 2025-02-21 22:05:46 +01:00
5b06386a39 Finish sprite gen. update 2025-02-21 02:01:51 +01:00
c59b391a6a Stash 2025-02-21 01:46:53 +01:00
d6681f9af7 Added width and height fields, init fix 2025-02-20 00:44:36 +01:00
b673e7a176 empty = undefined 2025-02-19 11:51:18 +01:00
39d793570d #244: Allow nickname changes 2025-02-19 11:45:43 +01:00
2cbc951816 init command enhancement 2025-02-19 11:22:15 +01:00
b7dd0cbd75 Added default hair color to init command, set updatedAt when saving sprites 2025-02-18 21:29:37 +01:00
c14ae36a94 ! 2025-02-18 18:04:02 +01:00
78daac9d95 Remove hair works again 2025-02-18 18:00:20 +01:00
66fc6d8b43 #245 : Added color field to character hair 2025-02-18 17:52:50 +01:00
258ebf97d1 Copy sprite fix 2025-02-18 17:52:25 +01:00
0efa9fb1d5 #245 : Enhanced asset CRUD logic 2025-02-18 17:09:15 +01:00
4c7751db55 #363 : (Re)saving teleports works again 2025-02-17 14:50:02 +01:00
a77b35d55a Updated .env.example 2025-02-17 02:15:12 +01:00
4ac1e8824d Socket event enum enhancement 2025-02-17 01:20:27 +01:00
bfba7197b7 #359: Throttle attack 2025-02-16 21:22:49 +01:00
58d7e02de2 Updated default values, added new init. migration 2025-02-16 21:20:25 +01:00
b173a993f7 Map editor teleport enhancements 2025-02-16 21:18:01 +01:00
f3e0d6e03a Redundant checks 2025-02-16 19:16:50 +01:00
4cf87536ce More teleport improvements 2025-02-16 18:54:20 +01:00
1191e6bf55 Small improvement teleports 2025-02-16 18:47:44 +01:00
f2dd1a2ffe Minor movement improvements 2025-02-16 18:16:17 +01:00
d68d307895 Send new location as array instead of object 2025-02-16 17:29:33 +01:00
67984f3e89 Removed if check since character is always in a map 2025-02-16 17:20:00 +01:00
562935c6e8 Send new location as array instead of object 2025-02-16 17:19:14 +01:00
049456cc40 npm update 2025-02-16 17:15:18 +01:00
161a9795bc Near perfect movement 2025-02-16 17:12:01 +01:00
9f84247839 Stop moving if path is invalid 2025-02-16 01:35:25 +01:00
17fa2a8f6e More movement improvements 2025-02-16 01:29:24 +01:00
cbd6e2c307 Minor improvements 2025-02-16 00:59:30 +01:00
daeb232d3b Silly typescript 2025-02-15 22:30:22 +01:00
5acebfe377 Cleaned characterMove event, moved some of its logic into char. move service 2025-02-15 22:27:57 +01:00
086c7cd6d6 Character move bug fix
If already walking and then select an invalid position, isMoving was kept true. This is fixed.
2025-02-15 21:35:16 +01:00
47be8597bf Added pivot point logic 2025-02-15 16:39:39 +01:00
2ce9bbdedd Updated commands 2025-02-14 23:11:34 +01:00
3f8d36db5a Changed default port, added comment, fix for using mikro-orm with typescript 2025-02-14 22:36:41 +01:00