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This commit is contained in:
parent
c2db9b5469
commit
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package-lock.json
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170
package-lock.json
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@ -1384,9 +1384,9 @@
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@ -1398,9 +1398,9 @@
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@ -1412,9 +1412,9 @@
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@ -1426,9 +1426,9 @@
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@ -1440,9 +1440,9 @@
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@ -1482,9 +1482,9 @@
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|
||||
"resolved": "https://registry.npmjs.org/@rushstack/eslint-patch/-/eslint-patch-1.10.5.tgz",
|
||||
"integrity": "sha512-kkKUDVlII2DQiKy7UstOR1ErJP8kUKAQ4oa+SQtM0K+lPdmmjj0YnnxBgtTVYH7mUKtbsxeFC9y0AmK7Yb78/A==",
|
||||
"dev": true,
|
||||
"license": "MIT"
|
||||
},
|
||||
@ -2948,9 +2948,9 @@
|
||||
}
|
||||
},
|
||||
"node_modules/electron-to-chromium": {
|
||||
"version": "1.5.76",
|
||||
"resolved": "https://registry.npmjs.org/electron-to-chromium/-/electron-to-chromium-1.5.76.tgz",
|
||||
"integrity": "sha512-CjVQyG7n7Sr+eBXE86HIulnL5N8xZY1sgmOPGuq/F0Rr0FJq63lg0kEtOIDfZBk44FnDLf6FUJ+dsJcuiUDdDQ==",
|
||||
"version": "1.5.78",
|
||||
"resolved": "https://registry.npmjs.org/electron-to-chromium/-/electron-to-chromium-1.5.78.tgz",
|
||||
"integrity": "sha512-UmwIt7HRKN1rsJfddG5UG7rCTCTAKoS9JeOy/R0zSenAyaZ8SU3RuXlwcratxhdxGRNpk03iq8O7BA3W7ibLVw==",
|
||||
"dev": true,
|
||||
"license": "ISC"
|
||||
},
|
||||
@ -5425,9 +5425,9 @@
|
||||
}
|
||||
},
|
||||
"node_modules/rollup": {
|
||||
"version": "4.30.0",
|
||||
"resolved": "https://registry.npmjs.org/rollup/-/rollup-4.30.0.tgz",
|
||||
"integrity": "sha512-sDnr1pcjTgUT69qBksNF1N1anwfbyYG6TBQ22b03bII8EdiUQ7J0TlozVaTMjT/eEJAO49e1ndV7t+UZfL1+vA==",
|
||||
"version": "4.30.1",
|
||||
"resolved": "https://registry.npmjs.org/rollup/-/rollup-4.30.1.tgz",
|
||||
"integrity": "sha512-mlJ4glW020fPuLi7DkM/lN97mYEZGWeqBnrljzN0gs7GLctqX3lNWxKQ7Gl712UAX+6fog/L3jh4gb7R6aVi3w==",
|
||||
"dev": true,
|
||||
"license": "MIT",
|
||||
"dependencies": {
|
||||
@ -5441,25 +5441,25 @@
|
||||
"npm": ">=8.0.0"
|
||||
},
|
||||
"optionalDependencies": {
|
||||
"@rollup/rollup-android-arm-eabi": "4.30.0",
|
||||
"@rollup/rollup-android-arm64": "4.30.0",
|
||||
"@rollup/rollup-darwin-arm64": "4.30.0",
|
||||
"@rollup/rollup-darwin-x64": "4.30.0",
|
||||
"@rollup/rollup-freebsd-arm64": "4.30.0",
|
||||
"@rollup/rollup-freebsd-x64": "4.30.0",
|
||||
"@rollup/rollup-linux-arm-gnueabihf": "4.30.0",
|
||||
"@rollup/rollup-linux-arm-musleabihf": "4.30.0",
|
||||
"@rollup/rollup-linux-arm64-gnu": "4.30.0",
|
||||
"@rollup/rollup-linux-arm64-musl": "4.30.0",
|
||||
"@rollup/rollup-linux-loongarch64-gnu": "4.30.0",
|
||||
"@rollup/rollup-linux-powerpc64le-gnu": "4.30.0",
|
||||
"@rollup/rollup-linux-riscv64-gnu": "4.30.0",
|
||||
"@rollup/rollup-linux-s390x-gnu": "4.30.0",
|
||||
"@rollup/rollup-linux-x64-gnu": "4.30.0",
|
||||
"@rollup/rollup-linux-x64-musl": "4.30.0",
|
||||
"@rollup/rollup-win32-arm64-msvc": "4.30.0",
|
||||
"@rollup/rollup-win32-ia32-msvc": "4.30.0",
|
||||
"@rollup/rollup-win32-x64-msvc": "4.30.0",
|
||||
"@rollup/rollup-android-arm-eabi": "4.30.1",
|
||||
"@rollup/rollup-android-arm64": "4.30.1",
|
||||
"@rollup/rollup-darwin-arm64": "4.30.1",
|
||||
"@rollup/rollup-darwin-x64": "4.30.1",
|
||||
"@rollup/rollup-freebsd-arm64": "4.30.1",
|
||||
"@rollup/rollup-freebsd-x64": "4.30.1",
|
||||
"@rollup/rollup-linux-arm-gnueabihf": "4.30.1",
|
||||
"@rollup/rollup-linux-arm-musleabihf": "4.30.1",
|
||||
"@rollup/rollup-linux-arm64-gnu": "4.30.1",
|
||||
"@rollup/rollup-linux-arm64-musl": "4.30.1",
|
||||
"@rollup/rollup-linux-loongarch64-gnu": "4.30.1",
|
||||
"@rollup/rollup-linux-powerpc64le-gnu": "4.30.1",
|
||||
"@rollup/rollup-linux-riscv64-gnu": "4.30.1",
|
||||
"@rollup/rollup-linux-s390x-gnu": "4.30.1",
|
||||
"@rollup/rollup-linux-x64-gnu": "4.30.1",
|
||||
"@rollup/rollup-linux-x64-musl": "4.30.1",
|
||||
"@rollup/rollup-win32-arm64-msvc": "4.30.1",
|
||||
"@rollup/rollup-win32-ia32-msvc": "4.30.1",
|
||||
"@rollup/rollup-win32-x64-msvc": "4.30.1",
|
||||
"fsevents": "~2.3.2"
|
||||
}
|
||||
},
|
||||
|
@ -1,4 +1,5 @@
|
||||
<template>
|
||||
<Debug />
|
||||
<Notifications />
|
||||
<BackgroundImageLoader />
|
||||
<GmPanel v-if="gameStore.character?.role === 'gm'" />
|
||||
@ -16,7 +17,8 @@ import BackgroundImageLoader from '@/components/utilities/BackgroundImageLoader.
|
||||
import Notifications from '@/components/utilities/Notifications.vue'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { useMapEditorStore } from '@/stores/mapEditorStore'
|
||||
import { computed, watch } from 'vue'
|
||||
import { computed, onMounted, onUnmounted, watch } from 'vue'
|
||||
import Debug from '@/components/utilities/Debug.vue'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const mapEditorStore = useMapEditorStore()
|
||||
|
@ -174,10 +174,9 @@ export type Character = {
|
||||
positionX: number
|
||||
positionY: number
|
||||
rotation: number
|
||||
characterType: CharacterType | null | string
|
||||
characterHair: CharacterHair | null
|
||||
mapId: UUID
|
||||
map: Map
|
||||
characterType: UUID | null
|
||||
characterHair: UUID | null
|
||||
map: UUID
|
||||
chats: Chat[]
|
||||
items: CharacterItem[]
|
||||
equipment: CharacterEquipment[]
|
||||
@ -256,6 +255,6 @@ export type WeatherState = {
|
||||
}
|
||||
|
||||
export type mapLoadData = {
|
||||
map: Map
|
||||
mapId: UUID
|
||||
characters: MapCharacter[]
|
||||
}
|
||||
|
@ -2,7 +2,7 @@
|
||||
<ChatBubble :mapCharacter="props.mapCharacter" :currentX="currentX" :currentY="currentY" />
|
||||
<Healthbar :mapCharacter="props.mapCharacter" :currentX="currentX" :currentY="currentY" />
|
||||
<Container ref="charContainer" :depth="isometricDepth" :x="currentX" :y="currentY">
|
||||
<CharacterHair :mapCharacter="props.mapCharacter" :currentX="currentX" :currentY="currentY" />
|
||||
<!-- <CharacterHair :mapCharacter="props.mapCharacter" :currentX="currentX" :currentY="currentY" />-->
|
||||
<!-- <CharacterChest :mapCharacter="props.mapCharacter" :currentX="currentX" :currentY="currentY" />-->
|
||||
<Sprite ref="charSprite" :origin-y="1" :flipX="isFlippedX" />
|
||||
</Container>
|
||||
@ -109,7 +109,7 @@ const isFlippedX = computed(() => [6, 4].includes(props.mapCharacter.character.r
|
||||
|
||||
const charTexture = computed(() => {
|
||||
const { rotation, characterType } = props.mapCharacter.character
|
||||
const spriteId = characterType?.sprite ?? 'idle_right_down'
|
||||
const spriteId = characterType ?? 'idle_right_down'
|
||||
const action = props.mapCharacter.isMoving ? 'walk' : 'idle'
|
||||
const direction = [0, 6].includes(rotation) ? 'left_up' : 'right_down'
|
||||
|
||||
@ -152,7 +152,7 @@ watch(
|
||||
|
||||
watch(() => props.mapCharacter, updateSprite)
|
||||
|
||||
loadSpriteTextures(scene, props.mapCharacter.character.characterType?.sprite as string)
|
||||
loadSpriteTextures(scene, props.mapCharacter.character.characterType as string)
|
||||
.then(() => {
|
||||
charSprite.value!.setTexture(charTexture.value)
|
||||
charSprite.value!.setFlipX(isFlippedX.value)
|
||||
|
@ -1,11 +1,11 @@
|
||||
<template>
|
||||
<MapTiles :key="mapStore.map?.id ?? 0" @tileMap:create="tileMap = $event" />
|
||||
<MapTiles :key="mapStore.mapId" @tileMap:create="tileMap = $event" />
|
||||
<MapObjects v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
|
||||
<Characters v-if="tileMap" :tilemap="tileMap as Phaser.Tilemaps.Tilemap" />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import type { MapCharacter, mapLoadData, UUID } from '@/application/types'
|
||||
import type { MapCharacter, mapLoadData, UUID, Map } from '@/application/types'
|
||||
import Characters from '@/components/game/map/Characters.vue'
|
||||
import MapTiles from '@/components/game/map/MapTiles.vue'
|
||||
import MapObjects from '@/components/game/map/PlacedMapObjects.vue'
|
||||
@ -14,10 +14,13 @@ import { useGameStore } from '@/stores/gameStore'
|
||||
import { useMapStore } from '@/stores/mapStore'
|
||||
import { useScene } from 'phavuer'
|
||||
import { onUnmounted, ref, shallowRef } from 'vue'
|
||||
import { MapStorage } from '@/storage/storages'
|
||||
|
||||
const scene = useScene()
|
||||
const gameStore = useGameStore()
|
||||
const mapStore = useMapStore()
|
||||
const mapStorage = new MapStorage()
|
||||
const mapData = ref<Map>()
|
||||
|
||||
const tileMap = shallowRef<Phaser.Tilemaps.Tilemap>()
|
||||
|
||||
@ -31,8 +34,7 @@ onUnmounted(() => {
|
||||
|
||||
// Event listeners
|
||||
gameStore.connection?.on('map:character:teleport', async (data: mapLoadData) => {
|
||||
await loadMapTilesIntoScene(data.map.id, scene)
|
||||
mapStore.setMap(data.map)
|
||||
mapStore.setMapId(data.mapId)
|
||||
mapStore.setCharacters(data.characters)
|
||||
})
|
||||
|
||||
|
@ -1,57 +1,54 @@
|
||||
<template>
|
||||
<Controls :layer="tileLayer" :depth="0" />
|
||||
<Controls v-if="isInitialized" :layer="tileLayer" :depth="0" />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import config from '@/application/config'
|
||||
import { unduplicateArray } from '@/application/utilities'
|
||||
import Controls from '@/components/utilities/Controls.vue'
|
||||
import { FlattenMapArray, setLayerTiles } from '@/composables/mapComposable'
|
||||
import { FlattenMapArray, loadMapTilesIntoScene, setLayerTiles } from '@/composables/mapComposable'
|
||||
import { useMapStore } from '@/stores/mapStore'
|
||||
import { useScene } from 'phavuer'
|
||||
import { onBeforeUnmount } from 'vue'
|
||||
import { onBeforeUnmount, onMounted, ref } from 'vue'
|
||||
import { MapStorage } from '@/storage/storages'
|
||||
import type { UUID } from '@/application/types'
|
||||
|
||||
const emit = defineEmits(['tileMap:create'])
|
||||
|
||||
const scene = useScene()
|
||||
const mapStore = useMapStore()
|
||||
const tileMap = createTileMap()
|
||||
const tileLayer = createTileLayer()
|
||||
const mapStorage = new MapStorage()
|
||||
|
||||
/**
|
||||
* A Tilemap is a container for Tilemap data.
|
||||
* This isn't a display object, rather, it holds data about the map and allows you to add tilesets and tilemap layers to it.
|
||||
* A map can have one or more tilemap layers, which are the display objects that actually render the tiles.
|
||||
*/
|
||||
function createTileMap() {
|
||||
const mapData = new Phaser.Tilemaps.MapData({
|
||||
width: mapStore.map?.width,
|
||||
height: mapStore.map?.height,
|
||||
let tileMap: Phaser.Tilemaps.Tilemap
|
||||
let tileLayer: Phaser.Tilemaps.TilemapLayer
|
||||
let isInitialized = ref(false)
|
||||
|
||||
function createTileMap(mapData: any) {
|
||||
const mapConfig = new Phaser.Tilemaps.MapData({
|
||||
width: mapData?.width,
|
||||
height: mapData?.height,
|
||||
tileWidth: config.tile_size.x,
|
||||
tileHeight: config.tile_size.y,
|
||||
orientation: Phaser.Tilemaps.Orientation.ISOMETRIC,
|
||||
format: Phaser.Tilemaps.Formats.ARRAY_2D
|
||||
})
|
||||
|
||||
const newTileMap = new Phaser.Tilemaps.Tilemap(scene, mapData)
|
||||
const newTileMap = new Phaser.Tilemaps.Tilemap(scene, mapConfig)
|
||||
emit('tileMap:create', newTileMap)
|
||||
|
||||
return newTileMap
|
||||
}
|
||||
|
||||
/**
|
||||
* A Tileset is a combination of a single image containing the tiles and a container for data about each tile.
|
||||
*/
|
||||
function createTileLayer() {
|
||||
const tilesArray = unduplicateArray(FlattenMapArray(mapStore.map?.tiles ?? []))
|
||||
function createTileLayer(mapData: any) {
|
||||
const tilesArray = unduplicateArray(FlattenMapArray(mapData?.tiles ?? []))
|
||||
|
||||
const tilesetImages = Array.from(tilesArray).map((tile: any, index: number) => {
|
||||
return tileMap.addTilesetImage(tile, tile, config.tile_size.x, config.tile_size.y, 1, 2, index + 1, { x: 0, y: -config.tile_size.y })
|
||||
}) as any
|
||||
})
|
||||
|
||||
// Add blank tile
|
||||
tilesetImages.push(tileMap.addTilesetImage('blank_tile', 'blank_tile', config.tile_size.x, config.tile_size.y, 1, 2, 0, { x: 0, y: -config.tile_size.y }))
|
||||
const layer = tileMap.createBlankLayer('tiles', tilesetImages, 0, config.tile_size.y) as Phaser.Tilemaps.TilemapLayer
|
||||
const layer = tileMap.createBlankLayer('tiles', tilesetImages as any, 0, config.tile_size.y) as Phaser.Tilemaps.TilemapLayer
|
||||
|
||||
layer.setDepth(0)
|
||||
layer.setCullPadding(2, 2)
|
||||
@ -59,11 +56,28 @@ function createTileLayer() {
|
||||
return layer
|
||||
}
|
||||
|
||||
setLayerTiles(tileMap, tileLayer, mapStore.map?.tiles)
|
||||
async function initialize() {
|
||||
try {
|
||||
await loadMapTilesIntoScene(mapStore.mapId as UUID, scene)
|
||||
const mapData = await mapStorage.get(mapStore.mapId)
|
||||
tileMap = createTileMap(mapData)
|
||||
tileLayer = createTileLayer(mapData)
|
||||
setLayerTiles(tileMap, tileLayer, mapData?.tiles)
|
||||
isInitialized.value = true
|
||||
} catch (error) {
|
||||
console.error('Failed to initialize map:', error)
|
||||
}
|
||||
}
|
||||
|
||||
onMounted(() => {
|
||||
initialize()
|
||||
})
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
tileMap.destroyLayer('tiles')
|
||||
tileMap.removeAllLayers()
|
||||
tileMap.destroy()
|
||||
if (tileMap) {
|
||||
tileMap.destroyLayer('tiles')
|
||||
tileMap.removeAllLayers()
|
||||
tileMap.destroy()
|
||||
}
|
||||
})
|
||||
</script>
|
@ -1,5 +1,5 @@
|
||||
<template>
|
||||
<Image v-if="gameStore.getLoadedAsset(props.placedMapObject.mapObject.id)" v-bind="imageProps" />
|
||||
<Image v-if="gameStore.isAssetLoaded(props.placedMapObject.mapObject)" v-bind="imageProps" />
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
|
@ -34,27 +34,23 @@
|
||||
<button class="ml-6 w-4 h-8 p-0">
|
||||
<img src="/assets/icons/triangle-icon.svg" class="w-3 h-3.5 m-auto" alt="Arrow left" />
|
||||
</button>
|
||||
<img class="w-24 object-contain mb-3.5" alt="Player avatar" :src="config.server_endpoint + '/avatar/s/' + characters.find((c) => c.id === selectedCharacterId)?.characterType?.id + '/' + (selectedHairId ?? 'default')" />
|
||||
<img class="w-24 object-contain mb-3.5" alt="Player avatar" :src="config.server_endpoint + '/avatar/s/' + characters.find((c) => c.id === selectedCharacterId)?.characterType + '/' + (selectedHairId ?? 'default')" />
|
||||
<button class="mr-6 w-4 h-8 p-0">
|
||||
<img src="/assets/icons/triangle-icon.svg" class="w-3 h-3.5 -scale-x-100" alt="Arrow right" />
|
||||
</button>
|
||||
</div>
|
||||
<!-- <div class="flex justify-between w-[190px]">-->
|
||||
<!-- <!– TODO: replace with color swatches –>-->
|
||||
<!-- <button v-for="n in 9" class="w-4 h-4 rounded-sm bg-white"></button>-->
|
||||
<!-- </div>-->
|
||||
</div>
|
||||
<!-- TODO: update gender on (selected) character -->
|
||||
<div class="flex justify-between w-[190px]">
|
||||
<button class="btn-empty flex gap-2" :class="{ selected: characters.find((c) => c.id == selectedCharacterId)?.characterType?.gender === 'MALE' }">
|
||||
<img src="/assets/icons/male-icon.svg" class="w-4 h-4 m-auto" alt="Male symbol" />
|
||||
<span class="text-white">Male</span>
|
||||
</button>
|
||||
<button class="btn-empty flex gap-2" :class="{ selected: characters.find((c) => c.id == selectedCharacterId)?.characterType?.gender === 'FEMALE' }">
|
||||
<img src="/assets/icons/male-icon.svg" class="w-4 h-4 m-auto" alt="Male symbol" />
|
||||
<span class="text-white">Female</span>
|
||||
</button>
|
||||
</div>
|
||||
<!-- <div class="flex justify-between w-[190px]">-->
|
||||
<!-- <button class="btn-empty flex gap-2" :class="{ selected: characters.find((c) => c.id == selectedCharacterId)?.characterType?.gender === 'MALE' }">-->
|
||||
<!-- <img src="/assets/icons/male-icon.svg" class="w-4 h-4 m-auto" alt="Male symbol" />-->
|
||||
<!-- <span class="text-white">Male</span>-->
|
||||
<!-- </button>-->
|
||||
<!-- <button class="btn-empty flex gap-2" :class="{ selected: characters.find((c) => c.id == selectedCharacterId)?.characterType?.gender === 'FEMALE' }">-->
|
||||
<!-- <img src="/assets/icons/male-icon.svg" class="w-4 h-4 m-auto" alt="Male symbol" />-->
|
||||
<!-- <span class="text-white">Female</span>-->
|
||||
<!-- </button>-->
|
||||
<!-- </div>-->
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@ -74,7 +70,7 @@
|
||||
v-for="hair in characterHairs"
|
||||
class="relative flex justify-center items-center bg-gray default-border w-[18px] h-[18px] p-2 rounded-sm hover:bg-gray-500 hover:border-gray-400 focus-visible:outline-none focus-visible:border-gray-300 focus-visible:bg-gray-500 has-[:checked]:bg-cyan has-[:checked]:border-transparent"
|
||||
>
|
||||
<img class="h-4 object-contain" :src="config.server_endpoint + '/textures/sprites/' + hair.sprite?.id + '/front.png'" alt="Hair sprite" />
|
||||
<img class="h-4 object-contain" :src="config.server_endpoint + '/textures/sprites/' + hair.sprite + '/front.png'" alt="Hair sprite" />
|
||||
<input type="radio" name="hair" :value="hair.id" v-model="selectedHairId" class="h-full w-full absolute left-0 top-0 m-0 z-10 hover:cursor-pointer focus-visible:outline-offset-0 focus-visible:outline-white" />
|
||||
</div>
|
||||
</div>
|
||||
@ -129,7 +125,8 @@ import config from '@/application/config'
|
||||
import { type CharacterHair, type Character as CharacterT, type Map } from '@/application/types'
|
||||
import Modal from '@/components/utilities/Modal.vue'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { onBeforeUnmount, ref, watch } from 'vue'
|
||||
import { onBeforeUnmount, onMounted, ref, watch } from 'vue'
|
||||
import { CharacterHairStorage } from '@/storage/storages'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
const isLoading = ref<boolean>(true)
|
||||
@ -140,6 +137,7 @@ const newCharacterName = ref<string>('')
|
||||
const characterHairs = ref<CharacterHair[]>([])
|
||||
const selectedHairId = ref<number | null>(null)
|
||||
|
||||
|
||||
// Fetch characters
|
||||
setTimeout(() => {
|
||||
gameStore.connection?.emit('character:list')
|
||||
@ -148,12 +146,6 @@ setTimeout(() => {
|
||||
gameStore.connection?.on('character:list', (data: any) => {
|
||||
characters.value = data
|
||||
isLoading.value = false
|
||||
|
||||
// Fetch hairs
|
||||
// @TODO: This is hacky, we should have a better way to do this
|
||||
gameStore.connection?.emit('character:hair:list', {}, (data: CharacterHair[]) => {
|
||||
characterHairs.value = data
|
||||
})
|
||||
})
|
||||
|
||||
// Select character logics
|
||||
@ -184,7 +176,13 @@ function createCharacter() {
|
||||
// Watch changes for selected character and update hairs
|
||||
watch(selectedCharacterId, (characterId) => {
|
||||
if (!characterId) return
|
||||
selectedHairId.value = characters.value.find((c) => c.id == characterId)?.characterHairId ?? null
|
||||
// selectedHairId.value = characters.value.find((c) => c.id == characterId)?.characterHairId ?? null
|
||||
})
|
||||
|
||||
onMounted(async () => {
|
||||
const characterHairStorage = new CharacterHairStorage()
|
||||
characterHairs.value = await characterHairStorage.getAll()
|
||||
console.log(characterHairs.value)
|
||||
})
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
|
@ -17,63 +17,53 @@
|
||||
<script setup lang="ts" async>
|
||||
import config from '@/application/config'
|
||||
import type { HttpResponse, MapObject } from '@/application/types'
|
||||
import { MapObjectStorage } from '@/dexie/mapObjects'
|
||||
import { MapStorage } from '@/dexie/maps'
|
||||
// import type { Map } from '@/application/types'
|
||||
import type { Map } from '@/dexie/maps'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { ref } from 'vue'
|
||||
import type { BaseStorage } from '@/storage/baseStorage'
|
||||
import {
|
||||
CharacterHairStorage,
|
||||
CharacterTypeStorage,
|
||||
MapObjectStorage,
|
||||
MapStorage, SpriteStorage,
|
||||
TileStorage
|
||||
} from '@/storage/storages'
|
||||
|
||||
const gameStore = useGameStore()
|
||||
|
||||
const mapStorage = new MapStorage()
|
||||
const mapObjectStorage = new MapObjectStorage()
|
||||
|
||||
const totalItems = ref(0)
|
||||
const currentItem = ref(0)
|
||||
|
||||
/**
|
||||
* Download map cache from the server and add them to the storage
|
||||
*/
|
||||
async function downloadMaps() {
|
||||
// Request to download maps
|
||||
const request = await fetch(config.server_endpoint + '/cache/maps')
|
||||
const response = (await request.json()) as HttpResponse<Map[]>
|
||||
async function downloadAndStore<T extends { id: string }>(
|
||||
endpoint: string,
|
||||
storage: BaseStorage<T>
|
||||
) {
|
||||
const request = await fetch(`${config.server_endpoint}/cache/${endpoint}`)
|
||||
const response = (await request.json()) as HttpResponse<T[]>
|
||||
|
||||
if (!response.success) {
|
||||
console.error('Failed to download maps:', response.message)
|
||||
console.error(`Failed to download ${endpoint}:`, response.message)
|
||||
return
|
||||
}
|
||||
|
||||
const maps = response.data ?? ([] as Map[])
|
||||
|
||||
// Add maps to storage
|
||||
for (const map of maps) {
|
||||
await mapStorage.add(map)
|
||||
const items = response.data ?? []
|
||||
for (const item of items) {
|
||||
await storage.add(item)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Download map objects cache from the server and add them to the storage
|
||||
*/
|
||||
async function downloadMapObjects() {
|
||||
// Request to download map objects
|
||||
const request = await fetch(config.server_endpoint + '/cache/map_objects')
|
||||
const response = (await request.json()) as HttpResponse<MapObject[]>
|
||||
if (!response.success) {
|
||||
console.error('Failed to download map objects:', response.message)
|
||||
return
|
||||
}
|
||||
const tileStorage = new TileStorage()
|
||||
const mapStorage = new MapStorage()
|
||||
const mapObjectStorage = new MapObjectStorage()
|
||||
|
||||
const mapObjects = response.data ?? ([] as MapObject[])
|
||||
|
||||
// Add map objects to storage
|
||||
for (const mapObject of mapObjects) {
|
||||
await mapObjectStorage.add(mapObject)
|
||||
}
|
||||
}
|
||||
|
||||
Promise.all([downloadMaps(), downloadMapObjects()]).then(() => {
|
||||
// Set isLoaded to true
|
||||
Promise.all([
|
||||
downloadAndStore('tiles', tileStorage),
|
||||
downloadAndStore('maps', mapStorage),
|
||||
downloadAndStore('map_objects', mapObjectStorage),
|
||||
downloadAndStore('sprites', new SpriteStorage()),
|
||||
downloadAndStore('character_types', new CharacterTypeStorage()),
|
||||
downloadAndStore('character_hair', new CharacterHairStorage())
|
||||
]).then(() => {
|
||||
gameStore.game.isLoaded = true
|
||||
})
|
||||
</script>
|
||||
|
55
src/components/utilities/Debug.vue
Normal file
55
src/components/utilities/Debug.vue
Normal file
@ -0,0 +1,55 @@
|
||||
<template>
|
||||
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { onMounted, onUnmounted } from 'vue'
|
||||
import {
|
||||
CharacterHairStorage,
|
||||
CharacterTypeStorage,
|
||||
MapObjectStorage,
|
||||
MapStorage, SpriteStorage,
|
||||
TileStorage
|
||||
} from '@/storage/storages'
|
||||
import { TextureStorage } from '@/storage/textureStorage'
|
||||
|
||||
const mapStorage = new MapStorage()
|
||||
const tileStorage = new TileStorage()
|
||||
const mapObjectStorage = new MapObjectStorage()
|
||||
const spriteStorage = new SpriteStorage()
|
||||
const characterTypeStorage = new CharacterTypeStorage()
|
||||
const characterHairStorage = new CharacterHairStorage()
|
||||
const textureStorage = new TextureStorage()
|
||||
|
||||
let currentString = ''
|
||||
|
||||
async function handleKeyPress(event: KeyboardEvent) {
|
||||
// Ignore if typing in input/textarea
|
||||
if (document.activeElement?.tagName.toUpperCase() === 'INPUT' ||
|
||||
document.activeElement?.tagName.toUpperCase() === 'TEXTAREA') {
|
||||
return
|
||||
}
|
||||
|
||||
currentString += event.key
|
||||
|
||||
// Do something when string matches
|
||||
if (currentString.includes('reset')) {
|
||||
await mapStorage.destroy()
|
||||
await tileStorage.destroy()
|
||||
await mapObjectStorage.destroy()
|
||||
await spriteStorage.destroy()
|
||||
await characterTypeStorage.destroy()
|
||||
await characterHairStorage.destroy()
|
||||
await textureStorage.destroy()
|
||||
currentString = '' // Reset
|
||||
}
|
||||
|
||||
// Reset string after a certain amount of time
|
||||
setTimeout(() => {
|
||||
currentString = ''
|
||||
}, 60000)
|
||||
}
|
||||
|
||||
onMounted(() => window.addEventListener('keydown', handleKeyPress))
|
||||
onUnmounted(() => window.removeEventListener('keydown', handleKeyPress))
|
||||
</script>
|
@ -1,13 +1,14 @@
|
||||
import config from '@/application/config'
|
||||
import type { HttpResponse, Sprite, SpriteAction, TextureData } from '@/application/types'
|
||||
import { Textures } from '@/dexie/textures'
|
||||
import { TextureStorage } from '@/storage/textureStorage'
|
||||
import { useGameStore } from '@/stores/gameStore'
|
||||
import { SpriteStorage } from '@/storage/storages'
|
||||
|
||||
const textureLoadingPromises = new Map<string, Promise<boolean>>()
|
||||
|
||||
export async function loadTexture(scene: Phaser.Scene, textureData: TextureData): Promise<boolean> {
|
||||
const gameStore = useGameStore()
|
||||
const textures = new Textures()
|
||||
const textureStorage = new TextureStorage()
|
||||
|
||||
// Check if the texture is already loaded in Phaser
|
||||
if (gameStore.game.loadedAssets.find((asset) => asset.key === textureData.key)) {
|
||||
@ -22,12 +23,12 @@ export async function loadTexture(scene: Phaser.Scene, textureData: TextureData)
|
||||
// Create new loading promise
|
||||
const loadingPromise = (async () => {
|
||||
// Check if the asset is already cached
|
||||
let texture = await textures.get(textureData.key)
|
||||
let texture = await textureStorage.get(textureData.key)
|
||||
|
||||
// If asset is not found, download it
|
||||
if (!texture) {
|
||||
await textures.download(textureData)
|
||||
texture = await textures.get(textureData.key)
|
||||
await textureStorage.download(textureData)
|
||||
texture = await textureStorage.get(textureData.key)
|
||||
}
|
||||
|
||||
// If asset is found, add it to the scene
|
||||
@ -60,9 +61,12 @@ export async function loadSpriteTextures(scene: Phaser.Scene, sprite_id: string)
|
||||
if (!sprite_id) return
|
||||
|
||||
// @TODO: Fix this
|
||||
const sprite_actions: HttpResponse<any[]> = await fetch(config.server_endpoint + '/assets/list_sprite_actions/' + sprite_id).then((response) => response.json())
|
||||
const spriteStorage = new SpriteStorage()
|
||||
const sprite = await spriteStorage.get(sprite_id)
|
||||
|
||||
for await (const sprite_action of sprite_actions.data ?? []) {
|
||||
if (!sprite) return
|
||||
|
||||
for await (const sprite_action of sprite.spriteActions) {
|
||||
await loadTexture(scene, {
|
||||
key: sprite_action.key,
|
||||
data: sprite_action.data,
|
||||
|
@ -2,7 +2,7 @@ import config from '@/application/config'
|
||||
import type { HttpResponse, TextureData, UUID } from '@/application/types'
|
||||
import { unduplicateArray } from '@/application/utilities'
|
||||
import { loadTexture } from '@/composables/gameComposable'
|
||||
import { MapStorage } from '@/dexie/maps'
|
||||
import { MapStorage } from '@/storage/storages'
|
||||
|
||||
import Tilemap = Phaser.Tilemaps.Tilemap
|
||||
import TilemapLayer = Phaser.Tilemaps.TilemapLayer
|
||||
@ -94,8 +94,6 @@ export async function loadMapTilesIntoScene(map_id: UUID, scene: Phaser.Scene) {
|
||||
|
||||
const tileArray = unduplicateArray(FlattenMapArray(map.tiles))
|
||||
|
||||
console.log(tileArray)
|
||||
|
||||
// Load each tile into the scene
|
||||
for (const tile of tileArray) {
|
||||
const textureData = {
|
||||
|
@ -1,88 +0,0 @@
|
||||
import type { MapObject } from '@/application/types'
|
||||
import Dexie from 'dexie'
|
||||
|
||||
export class MapObjectStorage {
|
||||
private dexie: Dexie
|
||||
|
||||
constructor() {
|
||||
this.dexie = new Dexie('map_objects')
|
||||
this.dexie.version(1).stores({
|
||||
map_objects: 'id, name, createdAt, updatedAt'
|
||||
})
|
||||
}
|
||||
|
||||
async add(mapObject: MapObject, overwrite = false) {
|
||||
try {
|
||||
// Check if map object already exists, don't add if it does and overwrite is false
|
||||
const existingMapObject = await this.get(mapObject.id)
|
||||
if (existingMapObject && !overwrite) return
|
||||
|
||||
await this.dexie.table('map_objects').put({
|
||||
...mapObject
|
||||
})
|
||||
} catch (error) {
|
||||
console.error(`Failed to add map object ${mapObject.id}:`, error)
|
||||
}
|
||||
}
|
||||
|
||||
async get(id: string): Promise<MapObject | null> {
|
||||
try {
|
||||
const mapObject = await this.dexie.table('map_objects').get(id)
|
||||
return mapObject || null
|
||||
} catch (error) {
|
||||
console.error(`Failed to retrieve map object ${id}:`, error)
|
||||
return null
|
||||
}
|
||||
}
|
||||
|
||||
async getAll(): Promise<MapObject[]> {
|
||||
try {
|
||||
return await this.dexie.table('map_objects').toArray()
|
||||
} catch (error) {
|
||||
console.error('Failed to retrieve all map objects:', error)
|
||||
return []
|
||||
}
|
||||
}
|
||||
|
||||
async getByName(name: string): Promise<MapObject[]> {
|
||||
try {
|
||||
return await this.dexie.table('map_objects').where('name').equals(name).toArray()
|
||||
} catch (error) {
|
||||
console.error(`Failed to retrieve map objects with name ${name}:`, error)
|
||||
return []
|
||||
}
|
||||
}
|
||||
|
||||
async delete(id: string) {
|
||||
try {
|
||||
await this.dexie.table('map_objects').delete(id)
|
||||
} catch (error) {
|
||||
console.error(`Failed to delete map object ${id}:`, error)
|
||||
}
|
||||
}
|
||||
|
||||
async clear() {
|
||||
try {
|
||||
await this.dexie.table('map_objects').clear()
|
||||
} catch (error) {
|
||||
console.error('Failed to clear map objects storage:', error)
|
||||
}
|
||||
}
|
||||
|
||||
async update(id: string, updates: Partial<MapObject>) {
|
||||
try {
|
||||
const mapObject = await this.get(id)
|
||||
if (!mapObject) return false
|
||||
|
||||
const updatedMapObject = {
|
||||
...mapObject,
|
||||
...updates
|
||||
}
|
||||
await this.add(updatedMapObject)
|
||||
return true
|
||||
} catch (error) {
|
||||
console.error(`Failed to update map object ${id}:`, error)
|
||||
return false
|
||||
}
|
||||
}
|
||||
}
|
@ -1,111 +0,0 @@
|
||||
import Dexie from 'dexie'
|
||||
|
||||
// import type { Map } from '@/application/types'
|
||||
|
||||
export type Map = {
|
||||
id: string // or string, depending on your ID type
|
||||
name: string
|
||||
width: number
|
||||
height: number
|
||||
tiles: any[] // You might want to be more specific about the tiles type
|
||||
pvp: boolean
|
||||
updatedAt: Date
|
||||
placedMapObjects: {
|
||||
id: string // or string
|
||||
mapObject: string // or string
|
||||
depth: number
|
||||
isRotated: boolean
|
||||
positionX: number
|
||||
positionY: number
|
||||
}[]
|
||||
mapEffects: {
|
||||
effect: string // or specific enum/type if available
|
||||
strength: number
|
||||
}[]
|
||||
}
|
||||
|
||||
export class MapStorage {
|
||||
private dexie: Dexie
|
||||
|
||||
constructor() {
|
||||
this.dexie = new Dexie('maps')
|
||||
this.dexie.version(1).stores({
|
||||
maps: 'id, name, createdAt, updatedAt'
|
||||
})
|
||||
}
|
||||
|
||||
async add(map: Map, overwrite = false) {
|
||||
try {
|
||||
// Check if map already exists, don't add if it does and overwrite is false
|
||||
const existingMap = await this.get(map.id)
|
||||
if (existingMap && !overwrite) return
|
||||
|
||||
await this.dexie.table('maps').put({
|
||||
...map
|
||||
})
|
||||
} catch (error) {
|
||||
console.error(`Failed to add map ${map.id}:`, error)
|
||||
}
|
||||
}
|
||||
|
||||
async get(id: string): Promise<Map | null> {
|
||||
try {
|
||||
const map = await this.dexie.table('maps').get(id)
|
||||
return map || null
|
||||
} catch (error) {
|
||||
console.error(`Failed to retrieve map ${id}:`, error)
|
||||
return null
|
||||
}
|
||||
}
|
||||
|
||||
async getAll(): Promise<Map[]> {
|
||||
try {
|
||||
return await this.dexie.table('maps').toArray()
|
||||
} catch (error) {
|
||||
console.error('Failed to retrieve all maps:', error)
|
||||
return []
|
||||
}
|
||||
}
|
||||
|
||||
async getByName(name: string): Promise<Map[]> {
|
||||
try {
|
||||
return await this.dexie.table('maps').where('name').equals(name).toArray()
|
||||
} catch (error) {
|
||||
console.error(`Failed to retrieve maps with name ${name}:`, error)
|
||||
return []
|
||||
}
|
||||
}
|
||||
|
||||
async delete(id: string) {
|
||||
try {
|
||||
await this.dexie.table('maps').delete(id)
|
||||
} catch (error) {
|
||||
console.error(`Failed to delete map ${id}:`, error)
|
||||
}
|
||||
}
|
||||
|
||||
async clear() {
|
||||
try {
|
||||
await this.dexie.table('maps').clear()
|
||||
} catch (error) {
|
||||
console.error('Failed to clear maps storage:', error)
|
||||
}
|
||||
}
|
||||
|
||||
async update(id: string, updates: Partial<Map>) {
|
||||
try {
|
||||
const map = await this.get(id)
|
||||
if (!map) return false
|
||||
|
||||
const updatedMap = {
|
||||
...map,
|
||||
...updates
|
||||
}
|
||||
await this.add(updatedMap)
|
||||
return true
|
||||
} catch (error) {
|
||||
console.error(`Failed to update map ${id}:`, error)
|
||||
return false
|
||||
}
|
||||
}
|
||||
}
|
60
src/storage/baseStorage.ts
Normal file
60
src/storage/baseStorage.ts
Normal file
@ -0,0 +1,60 @@
|
||||
import Dexie from 'dexie'
|
||||
|
||||
export class BaseStorage<T extends { id: string }> {
|
||||
protected dexie: Dexie
|
||||
protected tableName: string
|
||||
|
||||
constructor(tableName: string, schema: string) {
|
||||
this.tableName = tableName
|
||||
this.dexie = new Dexie(tableName)
|
||||
this.dexie.version(1).stores({
|
||||
[tableName]: schema
|
||||
})
|
||||
}
|
||||
|
||||
async add(item: T, overwrite = false) {
|
||||
try {
|
||||
const existing = await this.get(item.id)
|
||||
if (existing && !overwrite) return
|
||||
|
||||
await this.dexie.table(this.tableName).put({ ...item })
|
||||
} catch (error) {
|
||||
console.error(`Failed to add ${this.tableName} ${item.id}:`, error)
|
||||
}
|
||||
}
|
||||
|
||||
async get(id: string): Promise<T | null> {
|
||||
try {
|
||||
const item = await this.dexie.table(this.tableName).get(id)
|
||||
return item || null
|
||||
} catch (error) {
|
||||
console.error(`Failed to retrieve ${this.tableName} ${id}:`, error)
|
||||
return null
|
||||
}
|
||||
}
|
||||
|
||||
async getAll(): Promise<T[]> {
|
||||
try {
|
||||
return await this.dexie.table(this.tableName).toArray()
|
||||
} catch (error) {
|
||||
console.error(`Failed to retrieve all ${this.tableName}:`, error)
|
||||
return []
|
||||
}
|
||||
}
|
||||
|
||||
async reset() {
|
||||
try {
|
||||
await this.dexie.table(this.tableName).clear()
|
||||
} catch (error) {
|
||||
console.error(`Failed to clear ${this.tableName}:`, error)
|
||||
}
|
||||
}
|
||||
|
||||
async destroy() {
|
||||
try {
|
||||
await this.dexie.delete()
|
||||
} catch (error) {
|
||||
console.error(`Failed to destroy ${this.tableName}:`, error)
|
||||
}
|
||||
}
|
||||
}
|
39
src/storage/storages.ts
Normal file
39
src/storage/storages.ts
Normal file
@ -0,0 +1,39 @@
|
||||
import type { Tile, Map, MapObject } from '@/application/types'
|
||||
import { BaseStorage } from '@/storage/baseStorage'
|
||||
|
||||
export class MapStorage extends BaseStorage<Map> {
|
||||
constructor() {
|
||||
super('maps', 'id, name, createdAt, updatedAt')
|
||||
}
|
||||
}
|
||||
|
||||
export class TileStorage extends BaseStorage<Tile> {
|
||||
constructor() {
|
||||
super('tiles', 'id, name, createdAt, updatedAt')
|
||||
}
|
||||
}
|
||||
|
||||
export class MapObjectStorage extends BaseStorage<MapObject> {
|
||||
constructor() {
|
||||
super('mapObjects', 'id, name, createdAt, updatedAt')
|
||||
}
|
||||
}
|
||||
|
||||
export class SpriteStorage extends BaseStorage<any> {
|
||||
constructor() {
|
||||
super('sprites', 'id, name, createdAt, updatedAt')
|
||||
}
|
||||
}
|
||||
|
||||
export class CharacterTypeStorage extends BaseStorage<any> {
|
||||
constructor() {
|
||||
super('characterTypes', 'id, name, createdAt, updatedAt')
|
||||
}
|
||||
}
|
||||
|
||||
export class CharacterHairStorage extends BaseStorage<any> {
|
||||
constructor() {
|
||||
super('characterHairs', 'id, name, createdAt, updatedAt')
|
||||
}
|
||||
}
|
||||
|
@ -2,7 +2,7 @@ import config from '@/application/config'
|
||||
import type { TextureData } from '@/application/types'
|
||||
import Dexie from 'dexie'
|
||||
|
||||
export class Textures {
|
||||
export class TextureStorage {
|
||||
private dexie: Dexie
|
||||
|
||||
constructor() {
|
||||
@ -78,4 +78,20 @@ export class Textures {
|
||||
console.error(`Failed to delete texture ${key}:`, error)
|
||||
}
|
||||
}
|
||||
|
||||
async reset() {
|
||||
try {
|
||||
await this.dexie.table('textures').clear()
|
||||
} catch (error) {
|
||||
console.error(`Failed to clear textures:`, error)
|
||||
}
|
||||
}
|
||||
|
||||
async destroy() {
|
||||
try {
|
||||
await this.dexie.delete()
|
||||
} catch (error) {
|
||||
console.error(`Failed to destroy textures:`, error)
|
||||
}
|
||||
}
|
||||
}
|
@ -22,7 +22,7 @@ export const useGameStore = defineStore('game', {
|
||||
game: {
|
||||
isLoading: false,
|
||||
isLoaded: false, // isLoaded is currently being used to determine if the player has interacted with the game
|
||||
loadedAssets: [] as TextureData[],
|
||||
loadedAssets: [] as string[],
|
||||
isPlayerDraggingCamera: false,
|
||||
isCameraFollowingCharacter: false
|
||||
},
|
||||
@ -37,15 +37,9 @@ export const useGameStore = defineStore('game', {
|
||||
getLoadedAssets: (state) => {
|
||||
return state.game.loadedAssets
|
||||
},
|
||||
getLoadedAsset: (state) => {
|
||||
return (key: string | undefined) => {
|
||||
if (!key) return null
|
||||
return state.game.loadedAssets.find((asset) => asset.key === key)
|
||||
}
|
||||
isAssetLoaded: (state) => {
|
||||
return (key: string) => { return state.game.loadedAssets.includes(key)}
|
||||
},
|
||||
getLoadedAssetsByGroup: (state) => {
|
||||
return (group: string) => state.game.loadedAssets.filter((asset) => asset.group === group)
|
||||
}
|
||||
},
|
||||
actions: {
|
||||
addNotification(notification: Notification) {
|
||||
|
@ -4,7 +4,7 @@ import { defineStore } from 'pinia'
|
||||
export const useMapStore = defineStore('map', {
|
||||
state: () => {
|
||||
return {
|
||||
map: null as Map | null,
|
||||
mapId: '',
|
||||
characters: [] as MapCharacter[],
|
||||
characterLoaded: false
|
||||
}
|
||||
@ -16,13 +16,10 @@ export const useMapStore = defineStore('map', {
|
||||
getCharacterCount: (state) => {
|
||||
return state.characters.length
|
||||
},
|
||||
isMapSet: (state) => {
|
||||
return state.map !== null
|
||||
}
|
||||
},
|
||||
actions: {
|
||||
setMap(map: Map | null) {
|
||||
this.map = map
|
||||
setMapId(mapId: UUID) {
|
||||
this.mapId = mapId
|
||||
},
|
||||
setCharacters(characters: MapCharacter[]) {
|
||||
this.characters = characters
|
||||
@ -50,7 +47,7 @@ export const useMapStore = defineStore('map', {
|
||||
}
|
||||
},
|
||||
reset() {
|
||||
this.map = null
|
||||
this.mapId = ''
|
||||
this.characters = []
|
||||
this.characterLoaded = false
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user